path stringlengths 5 312 | repo_name stringlengths 5 116 | content stringlengths 2 1.04M |
|---|---|---|
wecenter/static/js/editor/ckeditor/plugins/bbcode/dev/bbcode.html | HoerWing/Phylab-Web | <!DOCTYPE html>
<!--
Copyright (c) 2003-2014, CKSource - Frederico Knabben. All rights reserved.
For licensing, see LICENSE.md or http://ckeditor.com/license
-->
<html>
<head>
<meta charset="utf-8">
<title>BBCode plugin playground – CKEditor Sample</title>
<script src="../../../ckeditor.js"></script>
<link href="../../../samples/sample.css" rel="stylesheet">
<style>
body {
margin: 0;
}
#editables
{
float:left;
width: 49%
}
#preview
{
width: 50%;
float:right;
}
#console
{
height: 300px;
padding: 5px 10px;
border: solid 3px #555;
overflow: auto;
color: #000;
-webkit-transition: border-color 0.5s;
-moz-transition: border-color 0.5s;
-o-transition: border-color 0.5s;
-ms-transition: border-color 0.5s;
transition: border-color 0.5s;
font-family: Monaco, monospace;
font-size: 13px;
white-space: normal;
}
#console.updated {
border-color: #0B0;
}
</style>
</head>
<body>
<h1 class="samples">
CKEditor Sample — BBCode plugin playground
</h1>
<div id="main">
<div class="description">
<p>
This sample shows how to configure CKEditor to output <a href="http://en.wikipedia.org/wiki/BBCode">BBCode</a> format instead of HTML.
Please note that the editor configuration was modified to reflect what is needed in a BBCode editing environment.
Smiley images, for example, were stripped to the emoticons that are commonly used in some BBCode dialects.
</p>
<p>
Please note that currently there is no standard for the BBCode markup language, so its implementation
for different platforms (message boards, blogs etc.) can vary. This means that before using CKEditor to
output BBCode you may need to adjust the implementation to your own environment.
</p>
<p>
A snippet of the configuration code can be seen below; check the source of this page for
a full definition:
</p>
<pre class="samples">
CKEDITOR.inline( 'editor1', {
<strong>extraPlugins : 'bbcode',</strong>
<i>(below configurations details omitted:)</i>
toolbar : ...,
fontSize_sizes : ...,
smiley_images : ...,
smiley_descriptions : ...
});</pre>
</div>
<div id="editables">
<textarea id="editor1">
[img]http://a.cksource.com/f/1/img/logo-ckeditor.gif[/img]
"[b]Little Red Riding Hood[/b]" is a famous [url=http://en.wikipedia.org/wiki/Fairy_tale]fairy tale[/url] about a young girl's encounter with a wolf. The story has been changed considerably in its history and subject to numerous modern adaptations and readings.
[list]
[*]Chinese: [i]小紅帽[/i]
[*]Italian: [i]Cappuccetto Rosso[/i]
[*]Spanish: [i]Caperucita Roja[/i]
[/list]
[quote]It is about a girl called [color=#FF0000]Little Red Riding Hood :)[/color], after the red [url=http://en.wikipedia.org/wiki/Hood_%28headgear%29]hooded[/url] [url=http://en.wikipedia.org/wiki/Cape]cape[/url] or [url=http://en.wikipedia.org/wiki/Cloak]cloak[/url] she wears.
The girl walks through the woods to deliver food to her sick grandmother. A wolf wants to eat the girl but is afraid to do so in public. He approaches the girl, and she naïvely tells him where she is going.
He suggests the girl pick some flowers, which she does. In the meantime, he goes to the grandmother's house and gains entry by pretending to be the girl. He swallows the grandmother whole, and waits for the girl, disguised as the grandmother. When the girl arrives, she notices he looks very strange to be her grandma. In most retellings, this eventually culminates with Little Red Riding Hood saying, "My, what big teeth you have!"
To which the wolf replies, "The better to eat you with," and swallows her whole, too.[/quote]
The above version most widely known today is based on the [url=http://en.wikipedia.org/wiki/Brothers_Grimm]Brothers Grimm[/url] variant.
</textarea>
</div>
<div id="preview">
<h3 for="console">BBCode Output: </h3>
<pre id="console">
</pre>
</div>
</div>
<div id="footer">
<hr>
<p>
CKEditor - The text editor for the Internet - <a class="samples" href="http://ckeditor.com/">http://ckeditor.com</a>
</p>
<p id="copy">
Copyright © 2003-2014, <a class="samples" href="http://cksource.com/">CKSource</a> - Frederico
Knabben. All rights reserved.
</p>
</div>
<script>
(function() {
'use strict';
var editor = CKEDITOR.replace( 'editor1', {
extraPlugins: 'bbcode',
// Remove unused plugins.
removePlugins: 'bidi,dialogadvtab,div,filebrowser,flash,format,forms,horizontalrule,iframe,justify,liststyle,pagebreak,showborders,stylescombo,table,tabletools,templates',
// Width and height are not supported in the BBCode format, so object resizing is disabled.
disableObjectResizing: true,
height: 250,
toolbar: [
['Source', '-', 'Save', 'NewPage', '-', 'Undo', 'Redo'],
['Find', 'Replace', '-', 'SelectAll', 'RemoveFormat'],
['Link', 'Unlink', 'Image'],
'/',
['FontSize', 'Bold', 'Italic', 'Underline'],
['NumberedList', 'BulletedList', '-', 'Blockquote'],
['TextColor', '-', 'Smiley', 'SpecialChar', '-', 'Maximize']
],
// Define font sizes in percent values.
fontSize_sizes: '30/30%;50/50%;100/100%;120/120%;150/150%;200/200%;300/300%',
// Strip CKEditor smileys to those commonly used in BBCode.
smiley_images: [
'regular_smile.png', 'sad_smile.png', 'wink_smile.png', 'teeth_smile.png', 'tongue_smile.png',
'embarrassed_smile.png', 'omg_smile.png', 'whatchutalkingabout_smile.png', 'angel_smile.png',
'shades_smile.png', 'cry_smile.png', 'kiss.png'
],
smiley_descriptions: [
'smiley', 'sad', 'wink', 'laugh', 'cheeky', 'blush', 'surprise',
'indecision', 'angel', 'cool', 'crying', 'kiss'
]
} );
function updatePreview() {
var consoleEl = CKEDITOR.document.getById( 'console' );
consoleEl.addClass( 'updated' );
setTimeout( function() { consoleEl.removeClass( 'updated' ); }, 500 );
// IE needs <br>, it doesn't even understand new lines.
consoleEl.setHtml( editor.getData().replace( /\n\r?/g, '<br>' ) );
}
function checkUpdatePreview() {
setTimeout( function() {
if ( editor.checkDirty() ) {
updatePreview();
editor.resetDirty();
}
}, 0 );
}
editor.on( 'instanceReady', updatePreview );
editor.on( 'key', checkUpdatePreview );
editor.on( 'selectionChange', checkUpdatePreview );
})();
</script>
</body>
</html>
|
toolchains/share/doc/gdb/S_002f390-and-System-z-Features.html | thanhphat11/android_kernel_xiaomi_msm8996 | <!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html>
<!-- Copyright (C) 1988-2016 Free Software Foundation, Inc.
Permission is granted to copy, distribute and/or modify this document
under the terms of the GNU Free Documentation License, Version 1.3 or
any later version published by the Free Software Foundation; with the
Invariant Sections being "Free Software" and "Free Software Needs
Free Documentation", with the Front-Cover Texts being "A GNU Manual,"
and with the Back-Cover Texts as in (a) below.
(a) The FSF's Back-Cover Text is: "You are free to copy and modify
this GNU Manual. Buying copies from GNU Press supports the FSF in
developing GNU and promoting software freedom." -->
<!-- Created by GNU Texinfo 5.2, http://www.gnu.org/software/texinfo/ -->
<head>
<title>Debugging with GDB: S/390 and System z Features</title>
<meta name="description" content="Debugging with GDB: S/390 and System z Features">
<meta name="keywords" content="Debugging with GDB: S/390 and System z Features">
<meta name="resource-type" content="document">
<meta name="distribution" content="global">
<meta name="Generator" content="makeinfo">
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<link href="index.html#Top" rel="start" title="Top">
<link href="Concept-Index.html#Concept-Index" rel="index" title="Concept Index">
<link href="index.html#SEC_Contents" rel="contents" title="Table of Contents">
<link href="Standard-Target-Features.html#Standard-Target-Features" rel="up" title="Standard Target Features">
<link href="TIC6x-Features.html#TIC6x-Features" rel="next" title="TIC6x Features">
<link href="PowerPC-Features.html#PowerPC-Features" rel="prev" title="PowerPC Features">
<style type="text/css">
<!--
a.summary-letter {text-decoration: none}
blockquote.smallquotation {font-size: smaller}
div.display {margin-left: 3.2em}
div.example {margin-left: 3.2em}
div.indentedblock {margin-left: 3.2em}
div.lisp {margin-left: 3.2em}
div.smalldisplay {margin-left: 3.2em}
div.smallexample {margin-left: 3.2em}
div.smallindentedblock {margin-left: 3.2em; font-size: smaller}
div.smalllisp {margin-left: 3.2em}
kbd {font-style:oblique}
pre.display {font-family: inherit}
pre.format {font-family: inherit}
pre.menu-comment {font-family: serif}
pre.menu-preformatted {font-family: serif}
pre.smalldisplay {font-family: inherit; font-size: smaller}
pre.smallexample {font-size: smaller}
pre.smallformat {font-family: inherit; font-size: smaller}
pre.smalllisp {font-size: smaller}
span.nocodebreak {white-space:nowrap}
span.nolinebreak {white-space:nowrap}
span.roman {font-family:serif; font-weight:normal}
span.sansserif {font-family:sans-serif; font-weight:normal}
ul.no-bullet {list-style: none}
-->
</style>
</head>
<body lang="en" bgcolor="#FFFFFF" text="#000000" link="#0000FF" vlink="#800080" alink="#FF0000">
<a name="S_002f390-and-System-z-Features"></a>
<div class="header">
<p>
Next: <a href="TIC6x-Features.html#TIC6x-Features" accesskey="n" rel="next">TIC6x Features</a>, Previous: <a href="PowerPC-Features.html#PowerPC-Features" accesskey="p" rel="prev">PowerPC Features</a>, Up: <a href="Standard-Target-Features.html#Standard-Target-Features" accesskey="u" rel="up">Standard Target Features</a> [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Concept-Index.html#Concept-Index" title="Index" rel="index">Index</a>]</p>
</div>
<hr>
<a name="S_002f390-and-System-z-Features-1"></a>
<h4 class="subsection">G.4.9 S/390 and System z Features</h4>
<a name="index-target-descriptions_002c-S_002f390-features"></a>
<a name="index-target-descriptions_002c-System-z-features"></a>
<p>The ‘<samp>org.gnu.gdb.s390.core</samp>’ feature is required for S/390 and
System z targets. It should contain the PSW and the 16 general
registers. In particular, System z targets should provide the 64-bit
registers ‘<samp>pswm</samp>’, ‘<samp>pswa</samp>’, and ‘<samp>r0</samp>’ through ‘<samp>r15</samp>’.
S/390 targets should provide the 32-bit versions of these registers.
A System z target that runs in 31-bit addressing mode should provide
32-bit versions of ‘<samp>pswm</samp>’ and ‘<samp>pswa</samp>’, as well as the general
register’s upper halves ‘<samp>r0h</samp>’ through ‘<samp>r15h</samp>’, and their
lower halves ‘<samp>r0l</samp>’ through ‘<samp>r15l</samp>’.
</p>
<p>The ‘<samp>org.gnu.gdb.s390.fpr</samp>’ feature is required. It should
contain the 64-bit registers ‘<samp>f0</samp>’ through ‘<samp>f15</samp>’, and
‘<samp>fpc</samp>’.
</p>
<p>The ‘<samp>org.gnu.gdb.s390.acr</samp>’ feature is required. It should
contain the 32-bit registers ‘<samp>acr0</samp>’ through ‘<samp>acr15</samp>’.
</p>
<p>The ‘<samp>org.gnu.gdb.s390.linux</samp>’ feature is optional. It should
contain the register ‘<samp>orig_r2</samp>’, which is 64-bit wide on System z
targets and 32-bit otherwise. In addition, the feature may contain
the ‘<samp>last_break</samp>’ register, whose width depends on the addressing
mode, as well as the ‘<samp>system_call</samp>’ register, which is always
32-bit wide.
</p>
<p>The ‘<samp>org.gnu.gdb.s390.tdb</samp>’ feature is optional. It should
contain the 64-bit registers ‘<samp>tdb0</samp>’, ‘<samp>tac</samp>’, ‘<samp>tct</samp>’,
‘<samp>atia</samp>’, and ‘<samp>tr0</samp>’ through ‘<samp>tr15</samp>’.
</p>
<p>The ‘<samp>org.gnu.gdb.s390.vx</samp>’ feature is optional. It should contain
64-bit wide registers ‘<samp>v0l</samp>’ through ‘<samp>v15l</samp>’, which will be
combined by <small>GDB</small> with the floating point registers ‘<samp>f0</samp>’
through ‘<samp>f15</samp>’ to present the 128-bit wide vector registers
‘<samp>v0</samp>’ through ‘<samp>v15</samp>’. In addition, this feature should
contain the 128-bit wide vector registers ‘<samp>v16</samp>’ through
‘<samp>v31</samp>’.
</p>
</body>
</html>
|
toolchains/gcc-linaro-7.3.1-2018.05-x86_64_arm-linux-gnueabihf/share/doc/gcc/Target-Builtins.html | BPI-SINOVOIP/BPI-Mainline-kernel | <!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html>
<!-- Copyright (C) 1988-2017 Free Software Foundation, Inc.
Permission is granted to copy, distribute and/or modify this document
under the terms of the GNU Free Documentation License, Version 1.3 or
any later version published by the Free Software Foundation; with the
Invariant Sections being "Funding Free Software", the Front-Cover
Texts being (a) (see below), and with the Back-Cover Texts being (b)
(see below). A copy of the license is included in the section entitled
"GNU Free Documentation License".
(a) The FSF's Front-Cover Text is:
A GNU Manual
(b) The FSF's Back-Cover Text is:
You have freedom to copy and modify this GNU Manual, like GNU
software. Copies published by the Free Software Foundation raise
funds for GNU development. -->
<!-- Created by GNU Texinfo 5.2, http://www.gnu.org/software/texinfo/ -->
<head>
<title>Using the GNU Compiler Collection (GCC): Target Builtins</title>
<meta name="description" content="Using the GNU Compiler Collection (GCC): Target Builtins">
<meta name="keywords" content="Using the GNU Compiler Collection (GCC): Target Builtins">
<meta name="resource-type" content="document">
<meta name="distribution" content="global">
<meta name="Generator" content="makeinfo">
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<link href="index.html#Top" rel="start" title="Top">
<link href="Option-Index.html#Option-Index" rel="index" title="Option Index">
<link href="index.html#SEC_Contents" rel="contents" title="Table of Contents">
<link href="C-Extensions.html#C-Extensions" rel="up" title="C Extensions">
<link href="AArch64-Built_002din-Functions.html#AArch64-Built_002din-Functions" rel="next" title="AArch64 Built-in Functions">
<link href="Other-Builtins.html#Other-Builtins" rel="prev" title="Other Builtins">
<style type="text/css">
<!--
a.summary-letter {text-decoration: none}
blockquote.smallquotation {font-size: smaller}
div.display {margin-left: 3.2em}
div.example {margin-left: 3.2em}
div.indentedblock {margin-left: 3.2em}
div.lisp {margin-left: 3.2em}
div.smalldisplay {margin-left: 3.2em}
div.smallexample {margin-left: 3.2em}
div.smallindentedblock {margin-left: 3.2em; font-size: smaller}
div.smalllisp {margin-left: 3.2em}
kbd {font-style:oblique}
pre.display {font-family: inherit}
pre.format {font-family: inherit}
pre.menu-comment {font-family: serif}
pre.menu-preformatted {font-family: serif}
pre.smalldisplay {font-family: inherit; font-size: smaller}
pre.smallexample {font-size: smaller}
pre.smallformat {font-family: inherit; font-size: smaller}
pre.smalllisp {font-size: smaller}
span.nocodebreak {white-space:nowrap}
span.nolinebreak {white-space:nowrap}
span.roman {font-family:serif; font-weight:normal}
span.sansserif {font-family:sans-serif; font-weight:normal}
ul.no-bullet {list-style: none}
-->
</style>
</head>
<body lang="en" bgcolor="#FFFFFF" text="#000000" link="#0000FF" vlink="#800080" alink="#FF0000">
<a name="Target-Builtins"></a>
<div class="header">
<p>
Next: <a href="Target-Format-Checks.html#Target-Format-Checks" accesskey="n" rel="next">Target Format Checks</a>, Previous: <a href="Other-Builtins.html#Other-Builtins" accesskey="p" rel="prev">Other Builtins</a>, Up: <a href="C-Extensions.html#C-Extensions" accesskey="u" rel="up">C Extensions</a> [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Option-Index.html#Option-Index" title="Index" rel="index">Index</a>]</p>
</div>
<hr>
<a name="Built_002din-Functions-Specific-to-Particular-Target-Machines"></a>
<h3 class="section">6.60 Built-in Functions Specific to Particular Target Machines</h3>
<p>On some target machines, GCC supports many built-in functions specific
to those machines. Generally these generate calls to specific machine
instructions, but allow the compiler to schedule those calls.
</p>
<table class="menu" border="0" cellspacing="0">
<tr><td align="left" valign="top">• <a href="AArch64-Built_002din-Functions.html#AArch64-Built_002din-Functions" accesskey="1">AArch64 Built-in Functions</a>:</td><td> </td><td align="left" valign="top">
</td></tr>
<tr><td align="left" valign="top">• <a href="Alpha-Built_002din-Functions.html#Alpha-Built_002din-Functions" accesskey="2">Alpha Built-in Functions</a>:</td><td> </td><td align="left" valign="top">
</td></tr>
<tr><td align="left" valign="top">• <a href="Altera-Nios-II-Built_002din-Functions.html#Altera-Nios-II-Built_002din-Functions" accesskey="3">Altera Nios II Built-in Functions</a>:</td><td> </td><td align="left" valign="top">
</td></tr>
<tr><td align="left" valign="top">• <a href="ARC-Built_002din-Functions.html#ARC-Built_002din-Functions" accesskey="4">ARC Built-in Functions</a>:</td><td> </td><td align="left" valign="top">
</td></tr>
<tr><td align="left" valign="top">• <a href="ARC-SIMD-Built_002din-Functions.html#ARC-SIMD-Built_002din-Functions" accesskey="5">ARC SIMD Built-in Functions</a>:</td><td> </td><td align="left" valign="top">
</td></tr>
<tr><td align="left" valign="top">• <a href="ARM-iWMMXt-Built_002din-Functions.html#ARM-iWMMXt-Built_002din-Functions" accesskey="6">ARM iWMMXt Built-in Functions</a>:</td><td> </td><td align="left" valign="top">
</td></tr>
<tr><td align="left" valign="top">• <a href="ARM-C-Language-Extensions-_0028ACLE_0029.html#ARM-C-Language-Extensions-_0028ACLE_0029" accesskey="7">ARM C Language Extensions (ACLE)</a>:</td><td> </td><td align="left" valign="top">
</td></tr>
<tr><td align="left" valign="top">• <a href="ARM-Floating-Point-Status-and-Control-Intrinsics.html#ARM-Floating-Point-Status-and-Control-Intrinsics" accesskey="8">ARM Floating Point Status and Control Intrinsics</a>:</td><td> </td><td align="left" valign="top">
</td></tr>
<tr><td align="left" valign="top">• <a href="ARM-ARMv8_002dM-Security-Extensions.html#ARM-ARMv8_002dM-Security-Extensions" accesskey="9">ARM ARMv8-M Security Extensions</a>:</td><td> </td><td align="left" valign="top">
</td></tr>
<tr><td align="left" valign="top">• <a href="AVR-Built_002din-Functions.html#AVR-Built_002din-Functions">AVR Built-in Functions</a>:</td><td> </td><td align="left" valign="top">
</td></tr>
<tr><td align="left" valign="top">• <a href="Blackfin-Built_002din-Functions.html#Blackfin-Built_002din-Functions">Blackfin Built-in Functions</a>:</td><td> </td><td align="left" valign="top">
</td></tr>
<tr><td align="left" valign="top">• <a href="FR_002dV-Built_002din-Functions.html#FR_002dV-Built_002din-Functions">FR-V Built-in Functions</a>:</td><td> </td><td align="left" valign="top">
</td></tr>
<tr><td align="left" valign="top">• <a href="MIPS-DSP-Built_002din-Functions.html#MIPS-DSP-Built_002din-Functions">MIPS DSP Built-in Functions</a>:</td><td> </td><td align="left" valign="top">
</td></tr>
<tr><td align="left" valign="top">• <a href="MIPS-Paired_002dSingle-Support.html#MIPS-Paired_002dSingle-Support">MIPS Paired-Single Support</a>:</td><td> </td><td align="left" valign="top">
</td></tr>
<tr><td align="left" valign="top">• <a href="MIPS-Loongson-Built_002din-Functions.html#MIPS-Loongson-Built_002din-Functions">MIPS Loongson Built-in Functions</a>:</td><td> </td><td align="left" valign="top">
</td></tr>
<tr><td align="left" valign="top">• <a href="MIPS-SIMD-Architecture-_0028MSA_0029-Support.html#MIPS-SIMD-Architecture-_0028MSA_0029-Support">MIPS SIMD Architecture (MSA) Support</a>:</td><td> </td><td align="left" valign="top">
</td></tr>
<tr><td align="left" valign="top">• <a href="Other-MIPS-Built_002din-Functions.html#Other-MIPS-Built_002din-Functions">Other MIPS Built-in Functions</a>:</td><td> </td><td align="left" valign="top">
</td></tr>
<tr><td align="left" valign="top">• <a href="MSP430-Built_002din-Functions.html#MSP430-Built_002din-Functions">MSP430 Built-in Functions</a>:</td><td> </td><td align="left" valign="top">
</td></tr>
<tr><td align="left" valign="top">• <a href="NDS32-Built_002din-Functions.html#NDS32-Built_002din-Functions">NDS32 Built-in Functions</a>:</td><td> </td><td align="left" valign="top">
</td></tr>
<tr><td align="left" valign="top">• <a href="picoChip-Built_002din-Functions.html#picoChip-Built_002din-Functions">picoChip Built-in Functions</a>:</td><td> </td><td align="left" valign="top">
</td></tr>
<tr><td align="left" valign="top">• <a href="PowerPC-Built_002din-Functions.html#PowerPC-Built_002din-Functions">PowerPC Built-in Functions</a>:</td><td> </td><td align="left" valign="top">
</td></tr>
<tr><td align="left" valign="top">• <a href="PowerPC-AltiVec_002fVSX-Built_002din-Functions.html#PowerPC-AltiVec_002fVSX-Built_002din-Functions">PowerPC AltiVec/VSX Built-in Functions</a>:</td><td> </td><td align="left" valign="top">
</td></tr>
<tr><td align="left" valign="top">• <a href="PowerPC-Hardware-Transactional-Memory-Built_002din-Functions.html#PowerPC-Hardware-Transactional-Memory-Built_002din-Functions">PowerPC Hardware Transactional Memory Built-in Functions</a>:</td><td> </td><td align="left" valign="top">
</td></tr>
<tr><td align="left" valign="top">• <a href="RX-Built_002din-Functions.html#RX-Built_002din-Functions">RX Built-in Functions</a>:</td><td> </td><td align="left" valign="top">
</td></tr>
<tr><td align="left" valign="top">• <a href="S_002f390-System-z-Built_002din-Functions.html#S_002f390-System-z-Built_002din-Functions">S/390 System z Built-in Functions</a>:</td><td> </td><td align="left" valign="top">
</td></tr>
<tr><td align="left" valign="top">• <a href="SH-Built_002din-Functions.html#SH-Built_002din-Functions">SH Built-in Functions</a>:</td><td> </td><td align="left" valign="top">
</td></tr>
<tr><td align="left" valign="top">• <a href="SPARC-VIS-Built_002din-Functions.html#SPARC-VIS-Built_002din-Functions">SPARC VIS Built-in Functions</a>:</td><td> </td><td align="left" valign="top">
</td></tr>
<tr><td align="left" valign="top">• <a href="SPU-Built_002din-Functions.html#SPU-Built_002din-Functions">SPU Built-in Functions</a>:</td><td> </td><td align="left" valign="top">
</td></tr>
<tr><td align="left" valign="top">• <a href="TI-C6X-Built_002din-Functions.html#TI-C6X-Built_002din-Functions">TI C6X Built-in Functions</a>:</td><td> </td><td align="left" valign="top">
</td></tr>
<tr><td align="left" valign="top">• <a href="TILE_002dGx-Built_002din-Functions.html#TILE_002dGx-Built_002din-Functions">TILE-Gx Built-in Functions</a>:</td><td> </td><td align="left" valign="top">
</td></tr>
<tr><td align="left" valign="top">• <a href="TILEPro-Built_002din-Functions.html#TILEPro-Built_002din-Functions">TILEPro Built-in Functions</a>:</td><td> </td><td align="left" valign="top">
</td></tr>
<tr><td align="left" valign="top">• <a href="x86-Built_002din-Functions.html#x86-Built_002din-Functions">x86 Built-in Functions</a>:</td><td> </td><td align="left" valign="top">
</td></tr>
<tr><td align="left" valign="top">• <a href="x86-transactional-memory-intrinsics.html#x86-transactional-memory-intrinsics">x86 transactional memory intrinsics</a>:</td><td> </td><td align="left" valign="top">
</td></tr>
</table>
<hr>
<div class="header">
<p>
Next: <a href="Target-Format-Checks.html#Target-Format-Checks" accesskey="n" rel="next">Target Format Checks</a>, Previous: <a href="Other-Builtins.html#Other-Builtins" accesskey="p" rel="prev">Other Builtins</a>, Up: <a href="C-Extensions.html#C-Extensions" accesskey="u" rel="up">C Extensions</a> [<a href="index.html#SEC_Contents" title="Table of contents" rel="contents">Contents</a>][<a href="Option-Index.html#Option-Index" title="Index" rel="index">Index</a>]</p>
</div>
</body>
</html>
|
doc/html/qvaluevector-h.html | gnu-andrew/qt3 | <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
<!-- /home/espenr/tmp/qt-3.3.8-espenr-2499/qt-x11-free-3.3.8/include/qvaluevector.h:1 -->
<html>
<head>
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1">
<title>qvaluevector.h Include File</title>
<style type="text/css"><!--
fn { margin-left: 1cm; text-indent: -1cm; }
a:link { color: #004faf; text-decoration: none }
a:visited { color: #672967; text-decoration: none }
body { background: #ffffff; color: black; }
--></style>
</head>
<body>
<table border="0" cellpadding="0" cellspacing="0" width="100%">
<tr bgcolor="#E5E5E5">
<td valign=center>
<a href="index.html">
<font color="#004faf">Home</font></a>
| <a href="classes.html">
<font color="#004faf">All Classes</font></a>
| <a href="mainclasses.html">
<font color="#004faf">Main Classes</font></a>
| <a href="annotated.html">
<font color="#004faf">Annotated</font></a>
| <a href="groups.html">
<font color="#004faf">Grouped Classes</font></a>
| <a href="functions.html">
<font color="#004faf">Functions</font></a>
</td>
<td align="right" valign="center"><img src="logo32.png" align="right" width="64" height="32" border="0"></td></tr></table><h1 align=center>qvaluevector.h</h1>
<p>This is the verbatim text of the qvaluevector.h include file. It is provided only for illustration; the copyright remains with Trolltech.
<hr>
<pre>
/****************************************************************************
** $Id: qt/qvaluevector.h 3.3.8 edited Jan 11 14:38 $
**
** Definition of QValueVector class
**
** Copyright (C) 1992-2007 Trolltech ASA. All rights reserved.
**
** This file is part of the tools module of the Qt GUI Toolkit.
**
** This file may be used under the terms of the GNU General Public
** License versions 2.0 or 3.0 as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL included in the
** packaging of this file. Alternatively you may (at your option) use any
** later version of the GNU General Public License if such license has
** been publicly approved by Trolltech ASA (or its successors, if any)
** and the KDE Free Qt Foundation.
**
** Please review the following information to ensure GNU General
** Public Licensing requirements will be met:
** http://trolltech.com/products/qt/licenses/licensing/opensource/.
** If you are unsure which license is appropriate for your use, please
** review the following information:
** http://trolltech.com/products/qt/licenses/licensing/licensingoverview
** or contact the sales department at sales@trolltech.com.
**
** This file may be used under the terms of the Q Public License as
** defined by Trolltech ASA and appearing in the file LICENSE.QPL
** included in the packaging of this file. Licensees holding valid Qt
** Commercial licenses may use this file in accordance with the Qt
** Commercial License Agreement provided with the Software.
**
** This file is provided "AS IS" with NO WARRANTY OF ANY KIND,
** INCLUDING THE WARRANTIES OF DESIGN, MERCHANTABILITY AND FITNESS FOR
** A PARTICULAR PURPOSE. Trolltech reserves all rights not granted
** herein.
**
**********************************************************************/
#ifndef QVALUEVECTOR_H
#define QVALUEVECTOR_H
#ifndef QT_H
#include "qtl.h"
#include "qshared.h"
#include "qdatastream.h"
#endif // QT_H
#ifndef QT_NO_STL
#include <vector>
#endif
template <class T>
class QValueVectorPrivate : public QShared
{
public:
typedef T value_type;
typedef T* pointer;
QValueVectorPrivate()
: start( 0 ), finish( 0 ), end( 0 )
{
}
QValueVectorPrivate( const QValueVectorPrivate<T>& x );
QValueVectorPrivate( size_t size );
void derefAndDelete() // work-around for hp-cc
{
if ( deref() )
delete this;
}
#if defined(Q_TEMPLATEDLL)
// Workaround MS bug in memory de/allocation in DLL vs. EXE
virtual
#endif
~QValueVectorPrivate()
{
delete[] start;
}
size_t size() const
{
return finish - start;
}
bool empty() const
{
return start == finish;
}
size_t capacity() const
{
return end - start;
}
void insert( pointer pos, const T& x );
void insert( pointer pos, size_t n, const T& x );
void reserve( size_t n );
void clear()
{
delete[] start;
start = 0;
finish = 0;
end = 0;
}
pointer start;
pointer finish;
pointer end;
private:
pointer growAndCopy( size_t n, pointer s, pointer f );
QValueVectorPrivate<T>& operator=( const QValueVectorPrivate<T>& x );
};
template <class T>
Q_INLINE_TEMPLATES QValueVectorPrivate<T>::QValueVectorPrivate( const QValueVectorPrivate<T>& x )
: QShared()
{
size_t i = x.size();
if ( i > 0 ) {
start = new T[ i ];
finish = start + i;
end = start + i;
#if defined(__xlC__) && __xlC__ < 0x400 // xlC 3.6 confused by const
qCopy( (pointer)x.start, (pointer)x.finish, start );
#else
qCopy( x.start, x.finish, start );
#endif
} else {
start = 0;
finish = 0;
end = 0;
}
}
template <class T>
Q_INLINE_TEMPLATES QValueVectorPrivate<T>::QValueVectorPrivate( size_t size )
{
if ( size > 0 ) {
start = new T[size];
finish = start + size;
end = start + size;
} else {
start = 0;
finish = 0;
end = 0;
}
}
template <class T>
Q_INLINE_TEMPLATES void QValueVectorPrivate<T>::insert( pointer pos, const T& x )
{
const size_t lastSize = size();
const size_t n = lastSize !=0 ? 2*lastSize : 1;
const size_t offset = pos - start;
pointer newStart = new T[n];
pointer newFinish = newStart + offset;
qCopy( start, pos, newStart );
*newFinish = x;
qCopy( pos, finish, ++newFinish );
delete[] start;
start = newStart;
finish = newStart + lastSize + 1;
end = newStart + n;
}
template <class T>
Q_INLINE_TEMPLATES void QValueVectorPrivate<T>::insert( pointer pos, size_t n, const T& x )
{
if ( size_t( end - finish ) >= n ) {
// enough room
const size_t elems_after = finish - pos;
pointer old_finish = finish;
if ( elems_after > n ) {
qCopy( finish - n, finish, finish );
finish += n;
qCopyBackward( pos, old_finish - n, old_finish );
qFill( pos, pos + n, x );
} else {
pointer filler = finish;
size_t i = n - elems_after;
for ( ; i > 0; --i, ++filler )
*filler = x;
finish += n - elems_after;
qCopy( pos, old_finish, finish );
finish += elems_after;
qFill( pos, old_finish, x );
}
} else {
// not enough room
const size_t lastSize = size();
const size_t len = lastSize + QMAX( lastSize, n );
pointer newStart = new T[len];
pointer newFinish = qCopy( start, pos, newStart );
// fill up inserted space
size_t i = n;
for ( ; i > 0; --i, ++newFinish )
*newFinish = x;
newFinish = qCopy( pos, finish, newFinish );
delete[] start;
start = newStart;
finish = newFinish;
end = newStart + len;
}
}
template <class T>
Q_INLINE_TEMPLATES void QValueVectorPrivate<T>::reserve( size_t n )
{
const size_t lastSize = size();
pointer tmp = growAndCopy( n, start, finish );
start = tmp;
finish = tmp + lastSize;
end = start + n;
}
template <class T>
Q_INLINE_TEMPLATES Q_TYPENAME QValueVectorPrivate<T>::pointer QValueVectorPrivate<T>::growAndCopy( size_t n, pointer s, pointer f )
{
pointer newStart = new T[n];
qCopy( s, f, newStart );
delete[] start;
return newStart;
}
template <class T> class QDeepCopy;
template <class T>
class QValueVector
{
public:
typedef T value_type;
typedef value_type* pointer;
typedef const value_type* const_pointer;
typedef value_type* iterator;
typedef const value_type* const_iterator;
typedef value_type& reference;
typedef const value_type& const_reference;
typedef size_t size_type;
#ifndef QT_NO_STL
typedef ptrdiff_t difference_type;
#else
typedef int difference_type;
#endif
QValueVector()
{
sh = new QValueVectorPrivate<T>;
}
QValueVector( const QValueVector<T>& v )
{
sh = v.sh;
sh->ref();
}
QValueVector( size_type n, const T& val = T() );
#ifndef QT_NO_STL
QValueVector( std::vector<T>& v ) // ### remove in 4.0
{
sh = new QValueVectorPrivate<T>( v.size() );
qCopy( v.begin(), v.end(), begin() );
}
QValueVector( const std::vector<T>& v )
{
sh = new QValueVectorPrivate<T>( v.size() );
qCopy( v.begin(), v.end(), begin() );
}
#endif
~QValueVector()
{
sh->derefAndDelete();
}
QValueVector<T>& operator= ( const QValueVector<T>& v )
{
v.sh->ref();
sh->derefAndDelete();
sh = v.sh;
return *this;
}
#ifndef QT_NO_STL
QValueVector<T>& operator= ( const std::vector<T>& v )
{
clear();
resize( v.size() );
qCopy( v.begin(), v.end(), begin() );
return *this;
}
#endif
size_type size() const { return sh->size(); }
bool empty() const { return sh->empty(); }
size_type capacity() const
{
return size_type( sh->capacity() );
}
iterator begin()
{
detach();
return sh->start;
}
const_iterator begin() const
{
return sh->start;
}
const_iterator constBegin() const
{
return sh->start;
}
iterator end()
{
detach();
return sh->finish;
}
const_iterator end() const
{
return sh->finish;
}
const_iterator constEnd() const
{
return sh->finish;
}
reference at( size_type i, bool* ok = 0 )
{
detach();
if ( ok )
*ok = ( i < size() );
return *( begin() + i );
}
const_reference at( size_type i, bool* ok = 0 ) const
{
if ( ok )
*ok = ( i < size() );
return *( begin() + i );
}
reference operator[]( size_type i )
{
detach();
return *( begin() + i );
}
const_reference operator[]( size_type i ) const
{
return *( begin() + i );
}
reference front()
{
Q_ASSERT( !empty() );
detach();
return *begin();
}
const_reference front() const
{
Q_ASSERT( !empty() );
return *begin();
}
reference back()
{
Q_ASSERT( !empty() );
detach();
return *( end() - 1 );
}
const_reference back() const
{
Q_ASSERT( !empty() );
return *( end() - 1 );
}
void push_back( const T& x )
{
detach();
if ( sh->finish == sh->end ) {
sh->reserve( size()+size()/2+1 );
}
*sh->finish = x;
++sh->finish;
}
void pop_back()
{
detach();
if ( empty() )
return;
--sh->finish;
}
iterator insert( iterator pos, const T& x );
iterator insert( iterator pos, size_type n, const T& x );
void reserve( size_type n )
{
if ( capacity() < n ) {
detach();
sh->reserve( n );
}
}
void resize( size_type n, const T& val = T() )
{
if ( n < size() )
erase( begin() + n, end() );
else
insert( end(), n - size(), val );
}
void clear()
{
detach();
sh->clear();
}
iterator erase( iterator pos )
{
detach();
if ( pos + 1 != end() )
qCopy( pos + 1, sh->finish, pos );
--sh->finish;
return pos;
}
iterator erase( iterator first, iterator last )
{
detach();
qCopy( last, sh->finish, first );
sh->finish = sh->finish - ( last - first );
return first;
}
// ### remove in Qt 4.0
bool operator==( const QValueVector<T>& x )
{
return size()==x.size() ? qEqual( constBegin(), constEnd(), x.begin()) : FALSE;
}
bool operator==( const QValueVector<T>& x ) const
{
return size()==x.size() ? qEqual( begin(), end(), x.begin() ) : FALSE;
}
typedef T ValueType;
typedef ValueType *Iterator;
typedef const ValueType *ConstIterator;
size_type count() const { return size(); }
bool isEmpty() const { return empty(); }
reference first() { return front(); }
const_reference first() const { return front(); }
reference last() { return back(); }
const_reference last() const { return back(); }
void append( const T& x ) { push_back( x ); }
protected:
void detach()
{
if ( sh->count > 1 ) { detachInternal(); }
}
void detachInternal();
QValueVectorPrivate<T>* sh;
private:
friend class QDeepCopy< QValueVector<T> >;
};
template <class T>
Q_INLINE_TEMPLATES QValueVector<T>::QValueVector( size_type n, const T& val )
{
sh = new QValueVectorPrivate<T>( n );
qFill( begin(), end(), val );
}
template <class T>
Q_INLINE_TEMPLATES void QValueVector<T>::detachInternal()
{
sh->deref();
sh = new QValueVectorPrivate<T>( *sh );
}
template <class T>
Q_INLINE_TEMPLATES Q_TYPENAME QValueVector<T>::iterator QValueVector<T>::insert( iterator pos, const T& x )
{
size_type offset = pos - sh->start;
detach();
if ( pos == end() ) {
if ( sh->finish == sh->end )
push_back( x );
else {
*sh->finish = x;
++sh->finish;
}
} else {
if ( sh->finish == sh->end ) {
sh->insert( pos, x );
} else {
*sh->finish = *(sh->finish - 1);
++sh->finish;
qCopyBackward( pos, sh->finish - 2, sh->finish - 1 );
*pos = x;
}
}
return begin() + offset;
}
template <class T>
Q_INLINE_TEMPLATES Q_TYPENAME QValueVector<T>::iterator QValueVector<T>::insert( iterator pos, size_type n, const T& x )
{
if ( n != 0 ) {
size_type offset = pos - sh->start;
detach();
pos = begin() + offset;
sh->insert( pos, n, x );
}
return pos;
}
#ifndef QT_NO_DATASTREAM
template<class T>
Q_INLINE_TEMPLATES QDataStream& operator>>( QDataStream& s, QValueVector<T>& v )
{
v.clear();
Q_UINT32 c;
s >> c;
v.resize( c );
for( Q_UINT32 i = 0; i < c; ++i )
{
T t;
s >> t;
v[i] = t;
}
return s;
}
template<class T>
Q_INLINE_TEMPLATES QDataStream& operator<<( QDataStream& s, const QValueVector<T>& v )
{
s << (Q_UINT32)v.size();
// ### use typename QValueVector<T>::const_iterator once all supported
// ### compilers know about the 'typename' keyword.
const T* it = v.begin();
for( ; it != v.end(); ++it )
s << *it;
return s;
}
#endif // QT_NO_DATASTREAM
#define Q_DEFINED_QVALUEVECTOR
#include "qwinexport.h"
#endif // QVALUEVECTOR_H
</pre>
<!-- eof -->
<p><address><hr><div align=center>
<table width=100% cellspacing=0 border=0><tr>
<td>Copyright © 2007
<a href="troll.html">Trolltech</a><td align=center><a href="trademarks.html">Trademarks</a>
<td align=right><div align=right>Qt 3.3.8</div>
</table></div></address></body>
</html>
|
extensions/WebFonts/resources/ext.webfonts.modern.css | SuriyaaKudoIsc/wikia-app-test | #p-personal {
/* #p-personal has overflow:hidden. That makes a dropdown menu appearing hidden.
* overriding it this way may not be the best way.
*/
overflow: visible!important;
}
li#pt-webfont {
margin-left: 5px;
}
div.webfontMenu div.menu {
top: 0px;
position: relative;
}
div#webfonts-menu li {
background-color: #FFFFFF;
font-weight: normal;
white-space: nowrap;
text-transform: none;
font-variant: normal;
}
div#webfonts-menu ul {
border: solid 1px silver;
background-color: #FFFFFF;
height: auto;
font-size: 1.2em;
}
div#webfonts-menu li a:hover{
color: #0645AD;
}
div#webfonts-menu li:hover {
background-color: #FFFFFF;
}
|
style.css | eroux/dokuwiki-plugin-refnotes | div.dokuwiki a.refnotes-ref {
}
div.dokuwiki div.refnotes {
clear: both;
margin: 0 0 1em 0;
}
div.dokuwiki div.refnotes hr {
text-align: left;
margin-bottom: 0.2em;
}
div.dokuwiki div.refnotes div.notes {
padding-left: 1em;
margin-bottom: 1em;
}
div.dokuwiki div.refnotes div.note {
font-size: 90%;
}
div.dokuwiki div.refnotes div.note.small {
font-size: 70%;
}
div.dokuwiki div.refnotes div.note.justify {
text-align: justify;
}
div.dokuwiki div.refnotes div.note.left {
text-align: left;
}
div.dokuwiki div.refnotes a.nolink {
}
div.dokuwiki div.refnotes a.backref {
}
/* HACK: Fix compatibility problem with Sidebar plugin (issue 6) */
.sidebar_inside_left div.insitu-footnote,
.sidebar_inside_right div.insitu-footnote,
.sidebar_outside_left div.insitu-footnote,
.sidebar_outside_right div.insitu-footnote {
background: __background_other__;
padding: 4px;
}
|
thirdparty/sources/boost_1_60_0/doc/html/program_options/design.html | gwq5210/litlib | <!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html>
<head>
<meta http-equiv="Content-Type" content="text/html; charset=US-ASCII">
<title>Design Discussion</title>
<link rel="stylesheet" href="../../../doc/src/boostbook.css" type="text/css">
<meta name="generator" content="DocBook XSL Stylesheets V1.78.1">
<link rel="home" href="../index.html" title="The Boost C++ Libraries BoostBook Documentation Subset">
<link rel="up" href="../program_options.html" title="Chapter 22. Boost.Program_options">
<link rel="prev" href="howto.html" title="How To">
<link rel="next" href="s06.html" title="Acknowledgements">
</head>
<body bgcolor="white" text="black" link="#0000FF" vlink="#840084" alink="#0000FF">
<table cellpadding="2" width="100%"><tr>
<td valign="top"><img alt="Boost C++ Libraries" width="277" height="86" src="../../../boost.png"></td>
<td align="center"><a href="../../../index.html">Home</a></td>
<td align="center"><a href="../../../libs/libraries.htm">Libraries</a></td>
<td align="center"><a href="http://www.boost.org/users/people.html">People</a></td>
<td align="center"><a href="http://www.boost.org/users/faq.html">FAQ</a></td>
<td align="center"><a href="../../../more/index.htm">More</a></td>
</tr></table>
<hr>
<div class="spirit-nav">
<a accesskey="p" href="howto.html"><img src="../../../doc/src/images/prev.png" alt="Prev"></a><a accesskey="u" href="../program_options.html"><img src="../../../doc/src/images/up.png" alt="Up"></a><a accesskey="h" href="../index.html"><img src="../../../doc/src/images/home.png" alt="Home"></a><a accesskey="n" href="s06.html"><img src="../../../doc/src/images/next.png" alt="Next"></a>
</div>
<div class="section">
<div class="titlepage"><div><div><h2 class="title" style="clear: both">
<a name="program_options.design"></a>Design Discussion</h2></div></div></div>
<div class="toc"><dl class="toc"><dt><span class="section"><a href="design.html#program_options.design.unicode">Unicode Support</a></span></dt></dl></div>
<p>This section focuses on some of the design questions.
</p>
<div class="section">
<div class="titlepage"><div><div><h3 class="title">
<a name="program_options.design.unicode"></a>Unicode Support</h3></div></div></div>
<p>Unicode support was one of the features specifically requested
during the formal review. Throughout this document "Unicode support" is
a synonym for "wchar_t" support, assuming that "wchar_t" always uses
Unicode encoding. Also, when talking about "ascii" (in lowercase) we'll
not mean strict 7-bit ASCII encoding, but rather "char" strings in local
8-bit encoding.
</p>
<p>
Generally, "Unicode support" can mean
many things, but for the program_options library it means that:
</p>
<div class="itemizedlist"><ul class="itemizedlist" style="list-style-type: disc; ">
<li class="listitem"><p>Each parser should accept either <code class="computeroutput">char*</code>
or <code class="computeroutput">wchar_t*</code>, correctly split the input into option
names and option values and return the data.
</p></li>
<li class="listitem"><p>For each option, it should be possible to specify whether the conversion
from string to value uses ascii or Unicode.
</p></li>
<li class="listitem">
<p>The library guarantees that:
</p>
<div class="itemizedlist"><ul class="itemizedlist" style="list-style-type: circle; ">
<li class="listitem"><p>ascii input is passed to an ascii value without change
</p></li>
<li class="listitem"><p>Unicode input is passed to a Unicode value without change</p></li>
<li class="listitem"><p>ascii input passed to a Unicode value, and Unicode input
passed to an ascii value will be converted using a codecvt
facet (which may be specified by the user).
</p></li>
</ul></div>
<p>
</p>
</li>
</ul></div>
<p>
</p>
<p>The important point is that it's possible to have some "ascii
options" together with "Unicode options". There are two reasons for
this. First, for a given type you might not have the code to extract the
value from Unicode string and it's not good to require that such code be written.
Second, imagine a reusable library which has some options and exposes
options description in its interface. If <span class="emphasis"><em>all</em></span>
options are either ascii or Unicode, and the library does not use any
Unicode strings, then the author is likely to use ascii options, making
the library unusable inside Unicode
applications. Essentially, it would be necessary to provide two versions
of the library -- ascii and Unicode.
</p>
<p>Another important point is that ascii strings are passed though
without modification. In other words, it's not possible to just convert
ascii to Unicode and process the Unicode further. The problem is that the
default conversion mechanism -- the <code class="computeroutput">codecvt</code> facet -- might
not work with 8-bit input without additional setup.
</p>
<p>The Unicode support outlined above is not complete. For example, we
don't support Unicode option names. Unicode support is hard and
requires a Boost-wide solution. Even comparing two arbitrary Unicode
strings is non-trivial. Finally, using Unicode in option names is
related to internationalization, which has it's own
complexities. E.g. if option names depend on current locale, then all
program parts and other parts which use the name must be
internationalized too.
</p>
<p>The primary question in implementing the Unicode support is whether
to use templates and <code class="computeroutput">std::basic_string</code> or to use some
internal encoding and convert between internal and external encodings on
the interface boundaries.
</p>
<p>The choice, mostly, is between code size and execution
speed. A templated solution would either link library code into every
application that uses the library (thereby making shared library
impossible), or provide explicit instantiations in the shared library
(increasing its size). The solution based on internal encoding would
necessarily make conversions in a number of places and will be somewhat slower.
Since speed is generally not an issue for this library, the second
solution looks more attractive, but we'll take a closer look at
individual components.
</p>
<p>For the parsers component, we have three choices:
</p>
<div class="itemizedlist"><ul class="itemizedlist" style="list-style-type: disc; ">
<li class="listitem"><p>Use a fully templated implementation: given a string of a
certain type, a parser will return a <code class="computeroutput"><a class="link" href="reference.html#boost.program_options.parsed_options">parsed_options</a></code> instance
with strings of the same type (i.e. the <code class="computeroutput"><a class="link" href="reference.html#boost.program_options.parsed_options">parsed_options</a></code> class
will be templated).</p></li>
<li class="listitem"><p>Use internal encoding: same as above, but strings will be converted to and
from the internal encoding.</p></li>
<li class="listitem"><p>Use and partly expose the internal encoding: same as above,
but the strings in the <code class="computeroutput"><a class="link" href="reference.html#boost.program_options.parsed_options">parsed_options</a></code> instance will be in the
internal encoding. This might avoid a conversion if
<code class="computeroutput"><a class="link" href="reference.html#boost.program_options.parsed_options">parsed_options</a></code> instance is passed directly to other components,
but can be also dangerous or confusing for a user.
</p></li>
</ul></div>
<p>
</p>
<p>The second solution appears to be the best -- it does not increase
the code size much and is cleaner than the third. To avoid extra
conversions, the Unicode version of <code class="computeroutput"><a class="link" href="reference.html#boost.program_options.parsed_options">parsed_options</a></code> can also store
strings in internal encoding.
</p>
<p>For the options descriptions component, we don't have much
choice. Since it's not desirable to have either all options use ascii or all
of them use Unicode, but rather have some ascii and some Unicode options, the
interface of the <code class="computeroutput"><a class="link" href="../boost/program_options/value_semantic.html" title="Class value_semantic">value_semantic</a></code> must work with both. The only way is
to pass an additional flag telling if strings use ascii or internal encoding.
The instance of <code class="computeroutput"><a class="link" href="../boost/program_options/value_semantic.html" title="Class value_semantic">value_semantic</a></code> can then convert into some
other encoding if needed.
</p>
<p>For the storage component, the only affected function is <code class="computeroutput"><a class="link" href="../boost/program_options/store_idm45507045051456.html" title="Function store">store</a></code>.
For Unicode input, the <code class="computeroutput"><a class="link" href="../boost/program_options/store_idm45507045051456.html" title="Function store">store</a></code> function should convert the value to the
internal encoding. It should also inform the <code class="computeroutput"><a class="link" href="../boost/program_options/value_semantic.html" title="Class value_semantic">value_semantic</a></code> class
about the used encoding.
</p>
<p>Finally, what internal encoding should we use? The
alternatives are:
<code class="computeroutput">std::wstring</code> (using UCS-4 encoding) and
<code class="computeroutput">std::string</code> (using UTF-8 encoding). The difference between
alternatives is:
</p>
<div class="itemizedlist"><ul class="itemizedlist" style="list-style-type: disc; ">
<li class="listitem"><p>Speed: UTF-8 is a bit slower</p></li>
<li class="listitem"><p>Space: UTF-8 takes less space when input is ascii</p></li>
<li class="listitem"><p>Code size: UTF-8 requires additional conversion code. However,
it allows one to use existing parsers without converting them to
<code class="computeroutput">std::wstring</code> and such conversion is likely to create a
number of new instantiations.
</p></li>
</ul></div>
<p>
There's no clear leader, but the last point seems important, so UTF-8
will be used.
</p>
<p>Choosing the UTF-8 encoding allows the use of existing parsers,
because 7-bit ascii characters retain their values in UTF-8,
so searching for 7-bit strings is simple. However, there are
two subtle issues:
</p>
<div class="itemizedlist"><ul class="itemizedlist" style="list-style-type: disc; ">
<li class="listitem"><p>We need to assume the character literals use ascii encoding
and that inputs use Unicode encoding.</p></li>
<li class="listitem"><p>A Unicode character (say '=') can be followed by 'composing
character' and the combination is not the same as just '=', so a
simple search for '=' might find the wrong character.
</p></li>
</ul></div>
<p>
Neither of these issues appear to be critical in practice, since ascii is
almost universal encoding and since composing characters following '=' (and
other characters with special meaning to the library) are not likely to appear.
</p>
</div>
</div>
<table xmlns:rev="http://www.cs.rpi.edu/~gregod/boost/tools/doc/revision" width="100%"><tr>
<td align="left"></td>
<td align="right"><div class="copyright-footer">Copyright © 2002-2004 Vladimir Prus<p>Distributed under the Boost Software License, Version 1.0.
(See accompanying file <code class="filename">LICENSE_1_0.txt</code> or copy at
<a href="http://www.boost.org/LICENSE_1_0.txt" target="_top">http://www.boost.org/LICENSE_1_0.txt</a>)
</p>
</div></td>
</tr></table>
<hr>
<div class="spirit-nav">
<a accesskey="p" href="howto.html"><img src="../../../doc/src/images/prev.png" alt="Prev"></a><a accesskey="u" href="../program_options.html"><img src="../../../doc/src/images/up.png" alt="Up"></a><a accesskey="h" href="../index.html"><img src="../../../doc/src/images/home.png" alt="Home"></a><a accesskey="n" href="s06.html"><img src="../../../doc/src/images/next.png" alt="Next"></a>
</div>
</body>
</html>
|
doc/api-docs/structsqltime__s.html | CruiseYoung/libzdb_msvc | <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
<html><head><meta http-equiv="Content-Type" content="text/html;charset=UTF-8">
<title>sqltime_s Struct Reference</title>
<link href="doxygen.css" rel="stylesheet" type="text/css">
<link href="tabs.css" rel="stylesheet" type="text/css">
<style type="text/css" media="screen">
body {background-color:white;}
body,div,p,dl,.memname, .params, .exception {font: normal normal normal 16px/22px "HelveticaNeue", Helvetica, "Arial Narrow", Arial, sans-serif;}
#nav-path {display:none;}
h2:first-of-type {margin-top:2px; border:none;}
h2,h3,h4 {color:#444;}
.headertitle {text-align:center;}
.summary {display:none;}
dl.section {border:none;}
.memproto > *, .memitem > * {
box-shadow: none!important;
-moz-box-shadow: none!important;
-webkit-box-shadow: none!important;
background-image:none!important;
}
.memproto {
border-bottom: 1px #b8c8e9 solid;
background-color: #eef5ff;
}
</style>
</head><body>
<!-- Generated by Doxygen 1.8.5 -->
</div><!-- top -->
<div class="header">
<div class="summary">
<a href="#pub-attribs">Data Fields</a> </div>
<div class="headertitle">
<div class="title">sqltime_s Struct Reference</div> </div>
</div><!--header-->
<div class="contents">
<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<div class="textblock"><p>A Time object represent a SQL Time value. </p>
</div><table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-attribs"></a>
Data Fields</h2></td></tr>
<tr class="memitem:a15df9ba285cfd842f284025f904edc9c"><td class="memItemLeft" align="right" valign="top">int </td><td class="memItemRight" valign="bottom"><a class="el" href="structsqltime__s.html#a15df9ba285cfd842f284025f904edc9c">hour</a></td></tr>
<tr class="memdesc:a15df9ba285cfd842f284025f904edc9c"><td class="mdescLeft"> </td><td class="mdescRight">Hour of day (0-23) <a href="#a15df9ba285cfd842f284025f904edc9c">More...</a><br/></td></tr>
<tr class="separator:a15df9ba285cfd842f284025f904edc9c"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:a3e202b201e6255d975cd6d3aff1f5a4d"><td class="memItemLeft" align="right" valign="top">int </td><td class="memItemRight" valign="bottom"><a class="el" href="structsqltime__s.html#a3e202b201e6255d975cd6d3aff1f5a4d">min</a></td></tr>
<tr class="memdesc:a3e202b201e6255d975cd6d3aff1f5a4d"><td class="mdescLeft"> </td><td class="mdescRight">Minutes of hour (0-59) <a href="#a3e202b201e6255d975cd6d3aff1f5a4d">More...</a><br/></td></tr>
<tr class="separator:a3e202b201e6255d975cd6d3aff1f5a4d"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:a90c2ace84e5523d06b7162ea5928acc1"><td class="memItemLeft" align="right" valign="top">int </td><td class="memItemRight" valign="bottom"><a class="el" href="structsqltime__s.html#a90c2ace84e5523d06b7162ea5928acc1">sec</a></td></tr>
<tr class="memdesc:a90c2ace84e5523d06b7162ea5928acc1"><td class="mdescLeft"> </td><td class="mdescRight">Seconds of minute (0-60) <a href="#a90c2ace84e5523d06b7162ea5928acc1">More...</a><br/></td></tr>
<tr class="separator:a90c2ace84e5523d06b7162ea5928acc1"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:a324b0c623036a5fa4c1f5066517bc69e"><td class="memItemLeft" align="right" valign="top">int </td><td class="memItemRight" valign="bottom"><a class="el" href="structsqltime__s.html#a324b0c623036a5fa4c1f5066517bc69e">microseconds</a></td></tr>
<tr class="memdesc:a324b0c623036a5fa4c1f5066517bc69e"><td class="mdescLeft"> </td><td class="mdescRight">Microseconds of seconds up to 6 digits. <a href="#a324b0c623036a5fa4c1f5066517bc69e">More...</a><br/></td></tr>
<tr class="separator:a324b0c623036a5fa4c1f5066517bc69e"><td class="memSeparator" colspan="2"> </td></tr>
</table>
<h2 class="groupheader">Field Documentation</h2>
<a class="anchor" id="a15df9ba285cfd842f284025f904edc9c"></a>
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname">int hour</td>
</tr>
</table>
</div><div class="memdoc">
<p>Hour of day (0-23) </p>
</div>
</div>
<a class="anchor" id="a3e202b201e6255d975cd6d3aff1f5a4d"></a>
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname">int min</td>
</tr>
</table>
</div><div class="memdoc">
<p>Minutes of hour (0-59) </p>
</div>
</div>
<a class="anchor" id="a90c2ace84e5523d06b7162ea5928acc1"></a>
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname">int sec</td>
</tr>
</table>
</div><div class="memdoc">
<p>Seconds of minute (0-60) </p>
</div>
</div>
<a class="anchor" id="a324b0c623036a5fa4c1f5066517bc69e"></a>
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname">int microseconds</td>
</tr>
</table>
</div><div class="memdoc">
<p>Microseconds of seconds up to 6 digits. </p>
<p>Availability is database dependent </p>
</div>
</div>
</div><!-- contents -->
<p style="text-align:center;color:#808080;font-size:90%;margin:40px 0 20px 0;">
Copyright © <a href="http://tildeslash.com/">Tildeslash Ltd</a>. All
rights reserved.</p>
</body></html>
|
web/resources/scripts/dojo/dijit/themes/tundra/Menu.css | sguazt/dcsj-sharegrid-portal | .tundra .dijitMenu {
border: 1px solid #7eabcd;
margin: 0px;
padding: 0px;
}
.tundra .dijitMenuItem {
background-color: #f7f7f7;
font-family: sans-serif;
margin: 0;
}
.tundra .dijitMenuPreviousButton, .tundra .dijitMenuNextButton {
font-style: italic;
}
.tundra .dijitMenuItem td {
padding:2px;
}
.tundra .dijitMenuItemHover {
background-color: #3559ac;
color:#fff;
}
.tundra .dijitMenuItemIcon {
width: 16px;
height: 16px;
}
.tundra .dijitMenuExpand {
width: 7px;
height: 7px;
background-image: url('images/spriteArrows.png');
background-repeat: no-repeat;
background-position: -14px 0px;
font-size: 1px;
display: block;
}
.dj_ie6 .tundra .dijitMenuExpand {
background-image: url('images/spriteArrows.gif');
}
.tundra .dijitMenuSeparator {
background-color: #f7f7f7;
}
.tundra .dijitMenuSeparatorTop {
border-bottom: 1px solid #9b9b9b;
}
.tundra .dijitMenuSeparatorBottom {
border-top: 1px solid #e8e8e8;
}
.tundra .dijitCheckedMenuItemIconChar {
display: none;
}
.tundra .dijitCheckedMenuItemIcon {
background-image: url('images/checkmark.png');
background-position: -16px;
}
.dj_ie6 .tundra .dijitCheckedMenuItemIcon {
background-image: url('images/checkmark.gif');
}
.tundra .dijitCheckedMenuItemIconChecked {
background-position: 0px;
}
.tundra .dijitMenuItemHover .dijitCheckedMenuItemIcon {
background-position: -80px;
}
.tundra .dijitMenuItemHover .dijitCheckedMenuItemIconChecked {
background-position: -64px;
}
|
ftc_app-master/doc/javadoc/org/firstinspires/ftc/robotcore/external/navigation/package-summary.html | lasarobotics/FTC5998-2016 | <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<!-- NewPage -->
<html lang="en">
<head>
<title>org.firstinspires.ftc.robotcore.external.navigation</title>
<link rel="stylesheet" type="text/css" href="../../../../../../stylesheet.css" title="Style">
</head>
<body>
<script type="text/javascript"><!--
if (location.href.indexOf('is-external=true') == -1) {
parent.document.title="org.firstinspires.ftc.robotcore.external.navigation";
}
//-->
</script>
<noscript>
<div>JavaScript is disabled on your browser.</div>
</noscript>
<!-- ========= START OF TOP NAVBAR ======= -->
<div class="topNav"><a name="navbar_top">
<!-- -->
</a><a href="#skip-navbar_top" title="Skip navigation links"></a><a name="navbar_top_firstrow">
<!-- -->
</a>
<ul class="navList" title="Navigation">
<li><a href="../../../../../../overview-summary.html">Overview</a></li>
<li class="navBarCell1Rev">Package</li>
<li>Class</li>
<li><a href="package-tree.html">Tree</a></li>
<li><a href="../../../../../../deprecated-list.html">Deprecated</a></li>
<li><a href="../../../../../../index-all.html">Index</a></li>
<li><a href="../../../../../../help-doc.html">Help</a></li>
</ul>
</div>
<div class="subNav">
<ul class="navList">
<li><a href="../../../../../../org/firstinspires/ftc/robotcore/external/matrices/package-summary.html">Prev Package</a></li>
<li>Next Package</li>
</ul>
<ul class="navList">
<li><a href="../../../../../../index.html?org/firstinspires/ftc/robotcore/external/navigation/package-summary.html" target="_top">Frames</a></li>
<li><a href="package-summary.html" target="_top">No Frames</a></li>
</ul>
<ul class="navList" id="allclasses_navbar_top">
<li><a href="../../../../../../allclasses-noframe.html">All Classes</a></li>
</ul>
<div>
<script type="text/javascript"><!--
allClassesLink = document.getElementById("allclasses_navbar_top");
if(window==top) {
allClassesLink.style.display = "block";
}
else {
allClassesLink.style.display = "none";
}
//-->
</script>
</div>
<a name="skip-navbar_top">
<!-- -->
</a></div>
<!-- ========= END OF TOP NAVBAR ========= -->
<div class="header">
<h1 title="Package" class="title">Package org.firstinspires.ftc.robotcore.external.navigation</h1>
</div>
<div class="contentContainer">
<ul class="blockList">
<li class="blockList">
<table class="packageSummary" border="0" cellpadding="3" cellspacing="0" summary="Interface Summary table, listing interfaces, and an explanation">
<caption><span>Interface Summary</span><span class="tabEnd"> </span></caption>
<tr>
<th class="colFirst" scope="col">Interface</th>
<th class="colLast" scope="col">Description</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><a href="../../../../../../org/firstinspires/ftc/robotcore/external/navigation/VuforiaLocalizer.html" title="interface in org.firstinspires.ftc.robotcore.external.navigation">VuforiaLocalizer</a></td>
<td class="colLast">
<div class="block">Robot "localization" denotes a robot's ability to establish its own position and
orientation within its frame of reference.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a href="../../../../../../org/firstinspires/ftc/robotcore/external/navigation/VuforiaTrackable.html" title="interface in org.firstinspires.ftc.robotcore.external.navigation">VuforiaTrackable</a></td>
<td class="colLast">
<div class="block"><a href="../../../../../../org/firstinspires/ftc/robotcore/external/navigation/VuforiaTrackable.html" title="interface in org.firstinspires.ftc.robotcore.external.navigation"><code>VuforiaTrackable</code></a> provides access to an individual trackable Vuforia target.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><a href="../../../../../../org/firstinspires/ftc/robotcore/external/navigation/VuforiaTrackable.Listener.html" title="interface in org.firstinspires.ftc.robotcore.external.navigation">VuforiaTrackable.Listener</a></td>
<td class="colLast"> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a href="../../../../../../org/firstinspires/ftc/robotcore/external/navigation/VuforiaTrackables.html" title="interface in org.firstinspires.ftc.robotcore.external.navigation">VuforiaTrackables</a></td>
<td class="colLast">
<div class="block"><a href="../../../../../../org/firstinspires/ftc/robotcore/external/navigation/VuforiaTrackables.html" title="interface in org.firstinspires.ftc.robotcore.external.navigation"><code>VuforiaTrackables</code></a> represents a set of targets that can be visually tracked.</div>
</td>
</tr>
</tbody>
</table>
</li>
<li class="blockList">
<table class="packageSummary" border="0" cellpadding="3" cellspacing="0" summary="Class Summary table, listing classes, and an explanation">
<caption><span>Class Summary</span><span class="tabEnd"> </span></caption>
<tr>
<th class="colFirst" scope="col">Class</th>
<th class="colLast" scope="col">Description</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><a href="../../../../../../org/firstinspires/ftc/robotcore/external/navigation/Acceleration.html" title="class in org.firstinspires.ftc.robotcore.external.navigation">Acceleration</a></td>
<td class="colLast">
<div class="block">Instances of <a href="../../../../../../org/firstinspires/ftc/robotcore/external/navigation/Acceleration.html" title="class in org.firstinspires.ftc.robotcore.external.navigation"><code>Acceleration</code></a> represent a double integration of <a href="../../../../../../org/firstinspires/ftc/robotcore/external/navigation/Position.html" title="class in org.firstinspires.ftc.robotcore.external.navigation"><code>Position</code></a> over time.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a href="../../../../../../org/firstinspires/ftc/robotcore/external/navigation/AngularVelocity.html" title="class in org.firstinspires.ftc.robotcore.external.navigation">AngularVelocity</a></td>
<td class="colLast">
<div class="block">Instances of <a href="../../../../../../org/firstinspires/ftc/robotcore/external/navigation/AngularVelocity.html" title="class in org.firstinspires.ftc.robotcore.external.navigation"><code>AngularVelocity</code></a> represent a rotation rate about a set of three axes.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><a href="../../../../../../org/firstinspires/ftc/robotcore/external/navigation/MagneticFlux.html" title="class in org.firstinspires.ftc.robotcore.external.navigation">MagneticFlux</a></td>
<td class="colLast">
<div class="block">Instances of <a href="../../../../../../org/firstinspires/ftc/robotcore/external/navigation/MagneticFlux.html" title="class in org.firstinspires.ftc.robotcore.external.navigation"><code>MagneticFlux</code></a> represent a three-dimensional magnetic strength vector.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a href="../../../../../../org/firstinspires/ftc/robotcore/external/navigation/NavUtil.html" title="class in org.firstinspires.ftc.robotcore.external.navigation">NavUtil</a></td>
<td class="colLast">
<div class="block"><a href="../../../../../../org/firstinspires/ftc/robotcore/external/navigation/NavUtil.html" title="class in org.firstinspires.ftc.robotcore.external.navigation"><code>NavUtil</code></a> is a collection of utilities that provide useful manipulations of
objects related to navigation.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><a href="../../../../../../org/firstinspires/ftc/robotcore/external/navigation/Orientation.html" title="class in org.firstinspires.ftc.robotcore.external.navigation">Orientation</a></td>
<td class="colLast">
<div class="block">Instances of <a href="../../../../../../org/firstinspires/ftc/robotcore/external/navigation/Orientation.html" title="class in org.firstinspires.ftc.robotcore.external.navigation"><code>Orientation</code></a> represent a rotated stance in three-dimensional space
by way of a set of three successive rotations.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a href="../../../../../../org/firstinspires/ftc/robotcore/external/navigation/Position.html" title="class in org.firstinspires.ftc.robotcore.external.navigation">Position</a></td>
<td class="colLast">
<div class="block">Instances of <a href="../../../../../../org/firstinspires/ftc/robotcore/external/navigation/Position.html" title="class in org.firstinspires.ftc.robotcore.external.navigation"><code>Position</code></a> represent a three-dimensional distance in a particular distance unit.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><a href="../../../../../../org/firstinspires/ftc/robotcore/external/navigation/Quaternion.html" title="class in org.firstinspires.ftc.robotcore.external.navigation">Quaternion</a></td>
<td class="colLast">
<div class="block">A <a href="../../../../../../org/firstinspires/ftc/robotcore/external/navigation/Quaternion.html" title="class in org.firstinspires.ftc.robotcore.external.navigation"><code>Quaternion</code></a> can indicate an orientation in three-space without the trouble of
possible gimbal-lock.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a href="../../../../../../org/firstinspires/ftc/robotcore/external/navigation/Temperature.html" title="class in org.firstinspires.ftc.robotcore.external.navigation">Temperature</a></td>
<td class="colLast">
<div class="block">Instances of <a href="../../../../../../org/firstinspires/ftc/robotcore/external/navigation/Temperature.html" title="class in org.firstinspires.ftc.robotcore.external.navigation"><code>Temperature</code></a> represent a temperature in a particular temperature scale.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><a href="../../../../../../org/firstinspires/ftc/robotcore/external/navigation/Velocity.html" title="class in org.firstinspires.ftc.robotcore.external.navigation">Velocity</a></td>
<td class="colLast">
<div class="block">Instances of <a href="../../../../../../org/firstinspires/ftc/robotcore/external/navigation/Velocity.html" title="class in org.firstinspires.ftc.robotcore.external.navigation"><code>Velocity</code></a> represent an integration of <a href="../../../../../../org/firstinspires/ftc/robotcore/external/navigation/Position.html" title="class in org.firstinspires.ftc.robotcore.external.navigation"><code>Position</code></a> over time.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a href="../../../../../../org/firstinspires/ftc/robotcore/external/navigation/VuforiaLocalizer.Parameters.html" title="class in org.firstinspires.ftc.robotcore.external.navigation">VuforiaLocalizer.Parameters</a></td>
<td class="colLast">
<div class="block"><a href="../../../../../../org/firstinspires/ftc/robotcore/external/navigation/VuforiaLocalizer.Parameters.html" title="class in org.firstinspires.ftc.robotcore.external.navigation"><code>VuforiaLocalizer.Parameters</code></a> provides configuration information for instantiating the Vuforia localizer</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><a href="../../../../../../org/firstinspires/ftc/robotcore/external/navigation/VuforiaTrackableDefaultListener.html" title="class in org.firstinspires.ftc.robotcore.external.navigation">VuforiaTrackableDefaultListener</a></td>
<td class="colLast">
<div class="block"><a href="../../../../../../org/firstinspires/ftc/robotcore/external/navigation/VuforiaTrackableDefaultListener.html" title="class in org.firstinspires.ftc.robotcore.external.navigation"><code>VuforiaTrackableDefaultListener</code></a> is the default listener used for <a href="../../../../../../org/firstinspires/ftc/robotcore/external/navigation/VuforiaTrackable.html" title="interface in org.firstinspires.ftc.robotcore.external.navigation"><code>VuforiaTrackable</code></a>
implementations.</div>
</td>
</tr>
</tbody>
</table>
</li>
<li class="blockList">
<table class="packageSummary" border="0" cellpadding="3" cellspacing="0" summary="Enum Summary table, listing enums, and an explanation">
<caption><span>Enum Summary</span><span class="tabEnd"> </span></caption>
<tr>
<th class="colFirst" scope="col">Enum</th>
<th class="colLast" scope="col">Description</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><a href="../../../../../../org/firstinspires/ftc/robotcore/external/navigation/AngleUnit.html" title="enum in org.firstinspires.ftc.robotcore.external.navigation">AngleUnit</a></td>
<td class="colLast">
<div class="block">An <a href="../../../../../../org/firstinspires/ftc/robotcore/external/navigation/AngleUnit.html" title="enum in org.firstinspires.ftc.robotcore.external.navigation"><code>AngleUnit</code></a> represents angles in different units of measure and
provides utility methods to convert across units.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a href="../../../../../../org/firstinspires/ftc/robotcore/external/navigation/AxesOrder.html" title="enum in org.firstinspires.ftc.robotcore.external.navigation">AxesOrder</a></td>
<td class="colLast">
<div class="block"><a href="../../../../../../org/firstinspires/ftc/robotcore/external/navigation/AxesOrder.html" title="enum in org.firstinspires.ftc.robotcore.external.navigation"><code>AxesOrder</code></a> indicates the chronological order of axes about which the three rotations
of an <a href="../../../../../../org/firstinspires/ftc/robotcore/external/navigation/Orientation.html" title="class in org.firstinspires.ftc.robotcore.external.navigation"><code>Orientation</code></a> take place.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><a href="../../../../../../org/firstinspires/ftc/robotcore/external/navigation/AxesReference.html" title="enum in org.firstinspires.ftc.robotcore.external.navigation">AxesReference</a></td>
<td class="colLast">
<div class="block"><a href="../../../../../../org/firstinspires/ftc/robotcore/external/navigation/AxesReference.html" title="enum in org.firstinspires.ftc.robotcore.external.navigation"><code>AxesReference</code></a> indicates whether we have intrinsic rotations, where the axes
move with the object that is rotating, or extrinsic rotations, where they remain fixed
in the world around the object.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a href="../../../../../../org/firstinspires/ftc/robotcore/external/navigation/DistanceUnit.html" title="enum in org.firstinspires.ftc.robotcore.external.navigation">DistanceUnit</a></td>
<td class="colLast">
<div class="block"><a href="../../../../../../org/firstinspires/ftc/robotcore/external/navigation/DistanceUnit.html" title="enum in org.firstinspires.ftc.robotcore.external.navigation"><code>DistanceUnit</code></a> represents a unit of measure of distance.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><a href="../../../../../../org/firstinspires/ftc/robotcore/external/navigation/Orientation.AngleSet.html" title="enum in org.firstinspires.ftc.robotcore.external.navigation">Orientation.AngleSet</a></td>
<td class="colLast">
<div class="block"><a href="../../../../../../org/firstinspires/ftc/robotcore/external/navigation/Orientation.AngleSet.html" title="enum in org.firstinspires.ftc.robotcore.external.navigation"><code>Orientation.AngleSet</code></a> is used to distinguish between the two sets of angles that will produce
a given rotation in a given axes reference and a given axes order</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a href="../../../../../../org/firstinspires/ftc/robotcore/external/navigation/TempUnit.html" title="enum in org.firstinspires.ftc.robotcore.external.navigation">TempUnit</a></td>
<td class="colLast">
<div class="block">Instances of <a href="../../../../../../org/firstinspires/ftc/robotcore/external/navigation/TempUnit.html" title="enum in org.firstinspires.ftc.robotcore.external.navigation"><code>TempUnit</code></a> enumerate a known different temperature scales</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><a href="../../../../../../org/firstinspires/ftc/robotcore/external/navigation/VuforiaLocalizer.CameraDirection.html" title="enum in org.firstinspires.ftc.robotcore.external.navigation">VuforiaLocalizer.CameraDirection</a></td>
<td class="colLast">
<div class="block"><a href="../../../../../../org/firstinspires/ftc/robotcore/external/navigation/VuforiaLocalizer.CameraDirection.html" title="enum in org.firstinspires.ftc.robotcore.external.navigation"><code>VuforiaLocalizer.CameraDirection</code></a> enumerates the identities of the cameras that Vuforia can use.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a href="../../../../../../org/firstinspires/ftc/robotcore/external/navigation/VuforiaLocalizer.Parameters.CameraMonitorFeedback.html" title="enum in org.firstinspires.ftc.robotcore.external.navigation">VuforiaLocalizer.Parameters.CameraMonitorFeedback</a></td>
<td class="colLast">
<div class="block"><a href="../../../../../../org/firstinspires/ftc/robotcore/external/navigation/VuforiaLocalizer.Parameters.CameraMonitorFeedback.html" title="enum in org.firstinspires.ftc.robotcore.external.navigation"><code>VuforiaLocalizer.Parameters.CameraMonitorFeedback</code></a> enumerates the kinds of positioning feedback that
may be drawn in the camera monitor window.</div>
</td>
</tr>
</tbody>
</table>
</li>
</ul>
</div>
<!-- ======= START OF BOTTOM NAVBAR ====== -->
<div class="bottomNav"><a name="navbar_bottom">
<!-- -->
</a><a href="#skip-navbar_bottom" title="Skip navigation links"></a><a name="navbar_bottom_firstrow">
<!-- -->
</a>
<ul class="navList" title="Navigation">
<li><a href="../../../../../../overview-summary.html">Overview</a></li>
<li class="navBarCell1Rev">Package</li>
<li>Class</li>
<li><a href="package-tree.html">Tree</a></li>
<li><a href="../../../../../../deprecated-list.html">Deprecated</a></li>
<li><a href="../../../../../../index-all.html">Index</a></li>
<li><a href="../../../../../../help-doc.html">Help</a></li>
</ul>
</div>
<div class="subNav">
<ul class="navList">
<li><a href="../../../../../../org/firstinspires/ftc/robotcore/external/matrices/package-summary.html">Prev Package</a></li>
<li>Next Package</li>
</ul>
<ul class="navList">
<li><a href="../../../../../../index.html?org/firstinspires/ftc/robotcore/external/navigation/package-summary.html" target="_top">Frames</a></li>
<li><a href="package-summary.html" target="_top">No Frames</a></li>
</ul>
<ul class="navList" id="allclasses_navbar_bottom">
<li><a href="../../../../../../allclasses-noframe.html">All Classes</a></li>
</ul>
<div>
<script type="text/javascript"><!--
allClassesLink = document.getElementById("allclasses_navbar_bottom");
if(window==top) {
allClassesLink.style.display = "block";
}
else {
allClassesLink.style.display = "none";
}
//-->
</script>
</div>
<a name="skip-navbar_bottom">
<!-- -->
</a></div>
<!-- ======== END OF BOTTOM NAVBAR ======= -->
</body>
</html>
|
src/calibre/ebooks/oeb/display/test-cfi/iframe.html | jelly/calibre | <!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8"/>
<title>Testing EPUB CFI</title>
</head>
<body>
<p id="whitespace">But I must explain to you how all this mistaken
idea of denouncing pleasure and praising pain was born and I will
give you a complete account of the system, and expound the actual
teachings of the great explorer of the truth, the master-builder of
human happiness. No one rejects, dislikes, or avoids pleasure
itself, because it is pleasure, but because those who do not know
how to pursue pleasure rationally encounter consequences that are
extremely painful. Nor again is there anyone who <b>loves or
pursues or desires</b> to obtain pain of itself, because it is
pain, but because occasionally circumstances occur in which toil
and pain can procure him some great pleasure. To take a trivial
example, which of us ever undertakes laborious physical exercise,
except to obtain some advantage from it? But who has any right to
find fault with a man who chooses to enjoy a pleasure that has no
annoying consequences, or one who avoids a pain that produces no
resultant pleasure? On the other hand, we denounce with righteous
indignation and dislike men who are so beguiled and demoralized by
the charms of pleasure of the moment, so blinded by desire, that
they cannot foresee</p>
<p><img src="marker.png" width="300" height="300" alt="Test image"/></p>
</body>
</html>
|
wp_ultra_simple_shopping_cart_admin_style.css | wp-plugins/wp-ultra-simple-paypal-shopping-cart | /*
Ultra Prod WPUSSC Admin CSS
Version: v1.1
*/
/*
This program is free software; you can redistribute it
under the terms of the GNU General Public License version 2,
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
*/
/* back office styles */
#poststuff h2 { padding: 0 0 20px !important;}
.icon32 { margin: 0 3px 0 0 !important; }
#tabs-3 ul { display: block;}
#tabs-3 ul li { display: inline-block; margin: 10px 20px; font-size: 1.5em;}
#tabs-3 img { display: inline-block; margin: 10px 20px; }
#tabs-3 .donate { margin: 10px auto; width:30%; text-align:left; }
#tabs-5 .content { overflow: auto;border: 1px solid #666;padding: 8px; height: 800px;}
#tabs-5 pre { white-space:pre-wrap; width:110ex; }
.showme { /*text-decoration: blink; */ color: green; }
#helpme { background-color: yellow; color: darkblue; padding: 1.2em; }
#helpme p {
font-size: 1.1em;
font-weight: bolder;
}
ol li ol {
margin-left: 2em;
list-style: initial;
list-style-type: lower-latin;
margin-top: 5px;
}
div#tabs-3 h2 {
padding-bottom: 0 !important;
}
div#tabs-3 div#ecebiz img {
width: 100%;
height: auto;
border: 1px solid #DDD;
border-bottom: none;
margin: 0;
} |
ptp/JavaLibraries/sarxos/docs/javadoc/src-html/com/github/sarxos/webcam/WebcamProcessor.html | ruamberg/DI_progs | <HTML>
<BODY BGCOLOR="white">
<PRE>
<FONT color="green">001</FONT> package com.github.sarxos.webcam;<a name="line.1"></a>
<FONT color="green">002</FONT> <a name="line.2"></a>
<FONT color="green">003</FONT> import java.util.concurrent.ExecutorService;<a name="line.3"></a>
<FONT color="green">004</FONT> import java.util.concurrent.Executors;<a name="line.4"></a>
<FONT color="green">005</FONT> import java.util.concurrent.RejectedExecutionException;<a name="line.5"></a>
<FONT color="green">006</FONT> import java.util.concurrent.SynchronousQueue;<a name="line.6"></a>
<FONT color="green">007</FONT> import java.util.concurrent.ThreadFactory;<a name="line.7"></a>
<FONT color="green">008</FONT> import java.util.concurrent.atomic.AtomicBoolean;<a name="line.8"></a>
<FONT color="green">009</FONT> import java.util.concurrent.atomic.AtomicInteger;<a name="line.9"></a>
<FONT color="green">010</FONT> <a name="line.10"></a>
<FONT color="green">011</FONT> <a name="line.11"></a>
<FONT color="green">012</FONT> public class WebcamProcessor {<a name="line.12"></a>
<FONT color="green">013</FONT> <a name="line.13"></a>
<FONT color="green">014</FONT> /**<a name="line.14"></a>
<FONT color="green">015</FONT> * Thread factory for processor.<a name="line.15"></a>
<FONT color="green">016</FONT> * <a name="line.16"></a>
<FONT color="green">017</FONT> * @author Bartosz Firyn (SarXos)<a name="line.17"></a>
<FONT color="green">018</FONT> */<a name="line.18"></a>
<FONT color="green">019</FONT> private static final class ProcessorThreadFactory implements ThreadFactory {<a name="line.19"></a>
<FONT color="green">020</FONT> <a name="line.20"></a>
<FONT color="green">021</FONT> private static final AtomicInteger N = new AtomicInteger(0);<a name="line.21"></a>
<FONT color="green">022</FONT> <a name="line.22"></a>
<FONT color="green">023</FONT> @Override<a name="line.23"></a>
<FONT color="green">024</FONT> public Thread newThread(Runnable r) {<a name="line.24"></a>
<FONT color="green">025</FONT> Thread t = new Thread(r, String.format("atomic-processor-%d", N.incrementAndGet()));<a name="line.25"></a>
<FONT color="green">026</FONT> t.setUncaughtExceptionHandler(WebcamExceptionHandler.getInstance());<a name="line.26"></a>
<FONT color="green">027</FONT> t.setDaemon(true);<a name="line.27"></a>
<FONT color="green">028</FONT> return t;<a name="line.28"></a>
<FONT color="green">029</FONT> }<a name="line.29"></a>
<FONT color="green">030</FONT> }<a name="line.30"></a>
<FONT color="green">031</FONT> <a name="line.31"></a>
<FONT color="green">032</FONT> /**<a name="line.32"></a>
<FONT color="green">033</FONT> * Heart of overall processing system. This class process all native calls<a name="line.33"></a>
<FONT color="green">034</FONT> * wrapped in tasks, by doing this all tasks executions are<a name="line.34"></a>
<FONT color="green">035</FONT> * super-synchronized.<a name="line.35"></a>
<FONT color="green">036</FONT> * <a name="line.36"></a>
<FONT color="green">037</FONT> * @author Bartosz Firyn (SarXos)<a name="line.37"></a>
<FONT color="green">038</FONT> */<a name="line.38"></a>
<FONT color="green">039</FONT> private static final class AtomicProcessor implements Runnable {<a name="line.39"></a>
<FONT color="green">040</FONT> <a name="line.40"></a>
<FONT color="green">041</FONT> private SynchronousQueue<WebcamTask> inbound = new SynchronousQueue<WebcamTask>(true);<a name="line.41"></a>
<FONT color="green">042</FONT> private SynchronousQueue<WebcamTask> outbound = new SynchronousQueue<WebcamTask>(true);<a name="line.42"></a>
<FONT color="green">043</FONT> <a name="line.43"></a>
<FONT color="green">044</FONT> /**<a name="line.44"></a>
<FONT color="green">045</FONT> * Process task.<a name="line.45"></a>
<FONT color="green">046</FONT> * <a name="line.46"></a>
<FONT color="green">047</FONT> * @param task the task to be processed<a name="line.47"></a>
<FONT color="green">048</FONT> * @return Processed task<a name="line.48"></a>
<FONT color="green">049</FONT> * @throws InterruptedException when thread has been interrupted<a name="line.49"></a>
<FONT color="green">050</FONT> */<a name="line.50"></a>
<FONT color="green">051</FONT> public void process(WebcamTask task) throws InterruptedException {<a name="line.51"></a>
<FONT color="green">052</FONT> <a name="line.52"></a>
<FONT color="green">053</FONT> inbound.put(task);<a name="line.53"></a>
<FONT color="green">054</FONT> <a name="line.54"></a>
<FONT color="green">055</FONT> Throwable t = outbound.take().getThrowable();<a name="line.55"></a>
<FONT color="green">056</FONT> if (t != null) {<a name="line.56"></a>
<FONT color="green">057</FONT> throw new WebcamException("Cannot execute task", t);<a name="line.57"></a>
<FONT color="green">058</FONT> }<a name="line.58"></a>
<FONT color="green">059</FONT> }<a name="line.59"></a>
<FONT color="green">060</FONT> <a name="line.60"></a>
<FONT color="green">061</FONT> @Override<a name="line.61"></a>
<FONT color="green">062</FONT> public void run() {<a name="line.62"></a>
<FONT color="green">063</FONT> while (true) {<a name="line.63"></a>
<FONT color="green">064</FONT> WebcamTask t = null;<a name="line.64"></a>
<FONT color="green">065</FONT> try {<a name="line.65"></a>
<FONT color="green">066</FONT> (t = inbound.take()).handle();<a name="line.66"></a>
<FONT color="green">067</FONT> } catch (InterruptedException e) {<a name="line.67"></a>
<FONT color="green">068</FONT> break;<a name="line.68"></a>
<FONT color="green">069</FONT> } catch (Throwable e) {<a name="line.69"></a>
<FONT color="green">070</FONT> t.setThrowable(e);<a name="line.70"></a>
<FONT color="green">071</FONT> } finally {<a name="line.71"></a>
<FONT color="green">072</FONT> if (t != null) {<a name="line.72"></a>
<FONT color="green">073</FONT> try {<a name="line.73"></a>
<FONT color="green">074</FONT> outbound.put(t);<a name="line.74"></a>
<FONT color="green">075</FONT> } catch (InterruptedException e) {<a name="line.75"></a>
<FONT color="green">076</FONT> break;<a name="line.76"></a>
<FONT color="green">077</FONT> } catch (Exception e) {<a name="line.77"></a>
<FONT color="green">078</FONT> throw new RuntimeException("Cannot put task into outbound queue", e);<a name="line.78"></a>
<FONT color="green">079</FONT> }<a name="line.79"></a>
<FONT color="green">080</FONT> }<a name="line.80"></a>
<FONT color="green">081</FONT> }<a name="line.81"></a>
<FONT color="green">082</FONT> }<a name="line.82"></a>
<FONT color="green">083</FONT> }<a name="line.83"></a>
<FONT color="green">084</FONT> }<a name="line.84"></a>
<FONT color="green">085</FONT> <a name="line.85"></a>
<FONT color="green">086</FONT> /**<a name="line.86"></a>
<FONT color="green">087</FONT> * Is processor started?<a name="line.87"></a>
<FONT color="green">088</FONT> */<a name="line.88"></a>
<FONT color="green">089</FONT> private static final AtomicBoolean started = new AtomicBoolean(false);<a name="line.89"></a>
<FONT color="green">090</FONT> <a name="line.90"></a>
<FONT color="green">091</FONT> /**<a name="line.91"></a>
<FONT color="green">092</FONT> * Execution service.<a name="line.92"></a>
<FONT color="green">093</FONT> */<a name="line.93"></a>
<FONT color="green">094</FONT> private static final ExecutorService runner = Executors.newSingleThreadExecutor(new ProcessorThreadFactory());<a name="line.94"></a>
<FONT color="green">095</FONT> <a name="line.95"></a>
<FONT color="green">096</FONT> /**<a name="line.96"></a>
<FONT color="green">097</FONT> * Static processor.<a name="line.97"></a>
<FONT color="green">098</FONT> */<a name="line.98"></a>
<FONT color="green">099</FONT> private static final AtomicProcessor processor = new AtomicProcessor();<a name="line.99"></a>
<FONT color="green">100</FONT> <a name="line.100"></a>
<FONT color="green">101</FONT> /**<a name="line.101"></a>
<FONT color="green">102</FONT> * Singleton instance.<a name="line.102"></a>
<FONT color="green">103</FONT> */<a name="line.103"></a>
<FONT color="green">104</FONT> private static final WebcamProcessor INSTANCE = new WebcamProcessor();;<a name="line.104"></a>
<FONT color="green">105</FONT> <a name="line.105"></a>
<FONT color="green">106</FONT> private WebcamProcessor() {<a name="line.106"></a>
<FONT color="green">107</FONT> }<a name="line.107"></a>
<FONT color="green">108</FONT> <a name="line.108"></a>
<FONT color="green">109</FONT> /**<a name="line.109"></a>
<FONT color="green">110</FONT> * Process single webcam task.<a name="line.110"></a>
<FONT color="green">111</FONT> * <a name="line.111"></a>
<FONT color="green">112</FONT> * @param task the task to be processed<a name="line.112"></a>
<FONT color="green">113</FONT> * @throws InterruptedException when thread has been interrupted<a name="line.113"></a>
<FONT color="green">114</FONT> */<a name="line.114"></a>
<FONT color="green">115</FONT> public void process(WebcamTask task) throws InterruptedException {<a name="line.115"></a>
<FONT color="green">116</FONT> if (started.compareAndSet(false, true)) {<a name="line.116"></a>
<FONT color="green">117</FONT> runner.execute(processor);<a name="line.117"></a>
<FONT color="green">118</FONT> }<a name="line.118"></a>
<FONT color="green">119</FONT> if (!runner.isShutdown()) {<a name="line.119"></a>
<FONT color="green">120</FONT> processor.process(task);<a name="line.120"></a>
<FONT color="green">121</FONT> } else {<a name="line.121"></a>
<FONT color="green">122</FONT> throw new RejectedExecutionException("Cannot process because processor runner has been already shut down");<a name="line.122"></a>
<FONT color="green">123</FONT> }<a name="line.123"></a>
<FONT color="green">124</FONT> }<a name="line.124"></a>
<FONT color="green">125</FONT> <a name="line.125"></a>
<FONT color="green">126</FONT> public static synchronized WebcamProcessor getInstance() {<a name="line.126"></a>
<FONT color="green">127</FONT> return INSTANCE;<a name="line.127"></a>
<FONT color="green">128</FONT> }<a name="line.128"></a>
<FONT color="green">129</FONT> }<a name="line.129"></a>
</PRE>
</BODY>
</HTML>
|
www/views/assets/partials/form_ecosystem.html | Nevtep/omniwallet | <form class="pull-right form-inline">
<div class="form-group">
<label>{{ 'ECOSYSTEM.LABEL' | translate}}</label>
<div class="btn-group">
<button type="button" class="visible-xs btn btn-default dropdown-toggle" data-toggle="dropdown" aria-expanded="false">
<span class="glyphicon glyphicon-options-vertical"></span>
</button>
<button type="button" class="hidden-xs btn btn-tertiary dropdown-toggle" data-toggle="dropdown" aria-expanded="false" ng-if="ecosystem==1">
{{ 'ECOSYSTEM.PRODUCTION' | translate}} <span class="glyphicon glyphicon-chevron-down"></span>
</button>
<button type="button" class="hidden-xs btn btn-tertiary dropdown-toggle" data-toggle="dropdown" aria-expanded="false" ng-if="ecosystem==2">
{{ 'ECOSYSTEM.TEST' | translate}} <span class="glyphicon glyphicon-chevron-down"></span>
</button>
<ul class="dropdown-menu dropdown-menu-right" role="menu">
<li><a href="#" ng-click="setEcosystem(1)">{{ 'ECOSYSTEM.PRODUCTION' | translate}}</a></li>
<li><a href="#" ng-click="setEcosystem(2)">{{ 'ECOSYSTEM.TEST' | translate}}</a></li>
</ul>
</div>
</div>
</form> |
src/cm/media/js/lib/yui/yui3-3.15.0/src/charts/tests/manual/planarcolumn.html | co-ment/comt | <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.o../../../..ml4/strict.dtd">
<html>
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Column Chart with planar interaction</title>
<style>
#mychart {
width:500px;
height:350px;
}
</style>
<link rel="stylesheet" type="text/css" href="../../../../build/cssfonts/fonts.css">
</head>
<body class="yui3-skin-sam">
<script type="text/javascript" src="../../../../build/yui/yui.js"></script>
<h3>Column Chart with planar interaction</h3>
<div id="mychart"></div>
<script type="text/javascript">
YUI({
defaultGraphicEngine: (window.location.search.match(/[?&]defaultGraphicEngine=([^&]+)/) || [])[1] || 'svg',
filter: (window.location.search.match(/[?&]filter=([^&]+)/) || [])[1] || 'raw'
}).use('charts', function (Y)
{
var myDataValues = [
{date:"5/1/2010", miscellaneous:2000, expenses:3700, revenue:2200},
{date:"5/2/2010", miscellaneous:50, expenses:9100, revenue:100},
{date:"5/3/2010", miscellaneous:400, expenses:1100, revenue:1500},
{date:"5/4/2010", miscellaneous:200, expenses:1900, revenue:2800},
{date:"5/5/2010", miscellaneous:5000, expenses:3300, revenue:2650}
],
mychart = new Y.Chart({
type:"column",
interactionType: "planar",
render:"#mychart",
categoryKey: "date",
dataProvider:myDataValues
});
});
</script>
</body>
</html>
|
src/protected/application/themes/SpCultura/templates/pt_BR/new.html | secultce/mapasculturais | <div>
<font face="tahoma, sans-serif" color="#666666">Nova entidade criada na plataforma Mapas Culturais <b>{{name}}</b> !<br><br></font>
</div>
<div>
<font face="tahoma, sans-serif" color="#666666">Criado(a) <b>{{entityType}}</b> de nome <b>{{entityName}}</b> na instalação <b>{{url}}</b> em <b>{{createTimestamp}}</b>.<br></font>
</div>
<div>
<font face="tahoma, sans-serif" color="#666666">Continue construindo e atualizando o seu mapa cultural.<br><br></font>
</div>
<div>
<b>
<font face="tahoma, sans-serif" color="#444444">Spcultura – Mapas Culturais</font>
</b>
</div>
<div>
<font face="tahoma, sans-serif" color="#444444">São Paulo</font>
</div>
<div>
<font face="tahoma, sans-serif" color="#444444">
<a href="mailto:spcultura@prefeitura.sp.gov.br" target="_blank">spcultura@prefeitura.sp.gov.br</a>
<br>
</font>
</div>
<div>
<font face="tahoma, sans-serif" color="#444444">
<a href="http://spcultura.prefeitura.sp.gov.br" target="_blank">http://spcultura.prefeitura.sp.gov.br</a><br>
</font>
</div>
|
templates/admin/projects.html | CRUKorg/pybossa-cruk-theme | {% extends "/base.html" %}
{% set active_page = "profile" %}
{% set active_link = "admin" %}
{% from "account/_helpers.html" import render_account_local_nav %}
{% from "projects/_helpers.html" import render_project_admin_featured, broken_image %}
{% block content %}
<div class="row">
<div class="span3">
{{ render_account_local_nav(current_user, active_link) }}
</div>
<div class="span9">
<h1><strong>{{ _('Admin Site') }} :</strong> {{ _('Manage featured projects') }}</h1>
{% include "admin/js/featured_projects.js" %}
<ul class="nav nav-tabs">
{% for c in categories %}
<li {% if loop.first %}class="active"{% endif %}>
<a href="#{{c.short_name}}" data-toggle="tab">{{c.name}}</a>
</li>
{% endfor %}
</ul>
<div class="tab-content">
{% for c in categories %}
<div {% if loop.first %}class="tab-pane active" {% else %} class="tab-pane" {% endif %} id="{{c.short_name}}">
{% for project in projects[c.short_name] %}
{{ render_project_admin_featured(project, upload_method) }}
{% endfor %}
</div>
{% endfor %}
</div>
</div>
</div>
{{ broken_image() }}
{% endblock %}
|
modules/Administration/index.html | matthewpoer/SuperSweetAdmin | <!--
/*********************************************************************************
* SugarCRM is a customer relationship management program developed by
* SugarCRM, Inc. Copyright (C) 2004-2011 SugarCRM Inc.
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU Affero General Public License version 3 as published by the
* Free Software Foundation with the addition of the following permission added
* to Section 15 as permitted in Section 7(a): FOR ANY PART OF THE COVERED WORK
* IN WHICH THE COPYRIGHT IS OWNED BY SUGARCRM, SUGARCRM DISCLAIMS THE WARRANTY
* OF NON INFRINGEMENT OF THIRD PARTY RIGHTS.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more
* details.
*
* You should have received a copy of the GNU Affero General Public License along with
* this program; if not, see http://www.gnu.org/licenses or write to the Free
* Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
* 02110-1301 USA.
*
* You can contact SugarCRM, Inc. headquarters at 10050 North Wolfe Road,
* SW2-130, Cupertino, CA 95014, USA. or at email address contact@sugarcrm.com.
*
* The interactive user interfaces in modified source and object code versions
* of this program must display Appropriate Legal Notices, as required under
* Section 5 of the GNU Affero General Public License version 3.
*
* In accordance with Section 7(b) of the GNU Affero General Public License version 3,
* these Appropriate Legal Notices must retain the display of the "Powered by
* SugarCRM" logo. If the display of the logo is not reasonably feasible for
* technical reasons, the Appropriate Legal Notices must display the words
* "Powered by SugarCRM".
********************************************************************************/
-->
<!-- BEGIN: main -->
<!-- BEGIN: group -->
<p>{GROUP_HEADER}{GROUP_DESC}
<table class="other view">
<!-- BEGIN: row -->
<tr>
<!-- BEGIN: col -->
<td width="20%" scope="row">{ITEM_HEADER_IMAGE} <a href='{ITEM_URL}' class="tabDetailViewDL2Link">{ITEM_HEADER_LABEL}</a></td>
<td>{ITEM_DESCRIPTION}</td>
<!-- END: col -->
<!-- BEGIN: empty -->
<td scope="row"> </td>
<td> </td>
<!-- END: empty -->
</tr>
<!-- END: row -->
</table>
</p>
<!-- END: group -->
<!-- END: main --> |
adm/extend/wowslider/templates/backgnd/terse/style-descr-default.css | dingdong2310/sir | #wowslider-container$GallerySuffix$ .ws-title{
position: absolute;
font: $TemplateFontSize$ $fontFamily$;
bottom:7%;
left: 0;
margin-right:0.25em;
z-index: 50;
background: #FFF;
color: $TemplateColor$;
padding: 0.5em;
text-shadow: 0.05em 0.05em 0 #fff;
opacity: 0.7;
filter:progid:DXImageTransform.Microsoft.Alpha(opacity=80);
}
#wowslider-container$GallerySuffix$ .ws-title div{
font-size: 0.684em;
padding-top:0.35em;
}
#wowslider-container$GallerySuffix$ .ws-title span{
line-height: 1.15em;
} |
cpp_component/3rdparty/boost/libs/histogram/doc/html/boost/histogram/coverage.html | qianqians/abelkhan | <html>
<head>
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
<title>Type coverage</title>
<link rel="stylesheet" href="../../../../../../doc/src/boostbook.css" type="text/css">
<meta name="generator" content="DocBook XSL Stylesheets V1.79.1">
<link rel="home" href="../../index.html" title="Chapter 1. Boost.Histogram">
<link rel="up" href="../../histogram/reference.html#header.boost.histogram.indexed_hpp" title="Header <boost/histogram/indexed.hpp>">
<link rel="prev" href="operator/_idm11915.html" title="Function template operator/">
<link rel="next" href="indexed_idm11941.html" title="Function template indexed">
</head>
<body bgcolor="white" text="black" link="#0000FF" vlink="#840084" alink="#0000FF">
<table cellpadding="2" width="100%"><tr>
<td valign="top"><img alt="Boost C++ Libraries" width="277" height="86" src="../../../../../../boost.png"></td>
<td align="center"><a href="../../../../../../index.html">Home</a></td>
<td align="center"><a href="../../../../../libraries.htm">Libraries</a></td>
<td align="center"><a href="http://www.boost.org/users/people.html">People</a></td>
<td align="center"><a href="http://www.boost.org/users/faq.html">FAQ</a></td>
<td align="center"><a href="../../../../../../more/index.htm">More</a></td>
</tr></table>
<hr>
<div class="spirit-nav">
<a accesskey="p" href="operator/_idm11915.html"><img src="../../../../../../doc/src/images/prev.png" alt="Prev"></a><a accesskey="u" href="../../histogram/reference.html#header.boost.histogram.indexed_hpp"><img src="../../../../../../doc/src/images/up.png" alt="Up"></a><a accesskey="h" href="../../index.html"><img src="../../../../../../doc/src/images/home.png" alt="Home"></a><a accesskey="n" href="indexed_idm11941.html"><img src="../../../../../../doc/src/images/next.png" alt="Next"></a>
</div>
<div class="refentry">
<a name="boost.histogram.coverage"></a><div class="titlepage"></div>
<div class="refnamediv">
<h2><span class="refentrytitle">Type coverage</span></h2>
<p>boost::histogram::coverage — Coverage mode of the indexed range generator. </p>
</div>
<h2 xmlns:rev="http://www.cs.rpi.edu/~gregod/boost/tools/doc/revision" class="refsynopsisdiv-title">Synopsis</h2>
<div xmlns:rev="http://www.cs.rpi.edu/~gregod/boost/tools/doc/revision" class="refsynopsisdiv"><pre class="synopsis"><span class="comment">// In header: <<a class="link" href="../../histogram/reference.html#header.boost.histogram.indexed_hpp" title="Header <boost/histogram/indexed.hpp>">boost/histogram/indexed.hpp</a>>
</span>
<span class="keyword">enum</span> <span class="identifier">coverage</span> <span class="special">{</span> <a class="link" href="coverage.html#boost.histogram.coverage.inner">inner</a>, <a class="link" href="coverage.html#boost.histogram.coverage.all">all</a> <span class="special">}</span><span class="special">;</span></pre></div>
<div class="refsect1">
<a name="idm14189"></a><h2>Description</h2>
<p>Defines options for the iteration strategy. </p>
<div class="variablelist"><dl class="variablelist compact">
<dt><span class="term"><code class="computeroutput">inner</code><a name="boost.histogram.coverage.inner"></a></span></dt>
<dd><p>iterate over inner bins, exclude underflow and overflow </p></dd>
<dt><span class="term"><code class="computeroutput">all</code><a name="boost.histogram.coverage.all"></a></span></dt>
<dd><p>iterate over all bins, including underflow and overflow </p></dd>
</dl></div>
</div>
</div>
<table xmlns:rev="http://www.cs.rpi.edu/~gregod/boost/tools/doc/revision" width="100%"><tr>
<td align="left"></td>
<td align="right"><div class="copyright-footer">Copyright © 2016-2019 Hans
Dembinski<p>
Distributed under the Boost Software License, Version 1.0. (See accompanying
file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
</p>
</div></td>
</tr></table>
<hr>
<div class="spirit-nav">
<a accesskey="p" href="operator/_idm11915.html"><img src="../../../../../../doc/src/images/prev.png" alt="Prev"></a><a accesskey="u" href="../../histogram/reference.html#header.boost.histogram.indexed_hpp"><img src="../../../../../../doc/src/images/up.png" alt="Up"></a><a accesskey="h" href="../../index.html"><img src="../../../../../../doc/src/images/home.png" alt="Home"></a><a accesskey="n" href="indexed_idm11941.html"><img src="../../../../../../doc/src/images/next.png" alt="Next"></a>
</div>
</body>
</html>
|
cpp_component/3rdparty/boost/libs/static_string/doc/html/static_string/ref/boost__static_strings__basic_static_string/rfind/overload2.html | qianqians/abelkhan | <html>
<head>
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
<title>basic_static_string::rfind (2 of 5 overloads)</title>
<link rel="stylesheet" href="../../../../../../../../doc/src/boostbook.css" type="text/css">
<meta name="generator" content="DocBook XSL Stylesheets V1.79.1">
<link rel="home" href="../../../../index.html" title="Boost.StaticString">
<link rel="up" href="../rfind.html" title="basic_static_string::rfind">
<link rel="prev" href="overload1.html" title="basic_static_string::rfind (1 of 5 overloads)">
<link rel="next" href="overload3.html" title="basic_static_string::rfind (3 of 5 overloads)">
</head>
<body bgcolor="white" text="black" link="#0000FF" vlink="#840084" alink="#0000FF">
<table cellpadding="2" width="100%"><tr>
<td valign="top"><img alt="Boost C++ Libraries" width="277" height="86" src="../../../../../../../../boost.png"></td>
<td align="center"><a href="../../../../../../../../index.html">Home</a></td>
<td align="center"><a href="../../../../../../../../libs/libraries.htm">Libraries</a></td>
<td align="center"><a href="http://www.boost.org/users/people.html">People</a></td>
<td align="center"><a href="http://www.boost.org/users/faq.html">FAQ</a></td>
<td align="center"><a href="../../../../../../../../more/index.htm">More</a></td>
</tr></table>
<hr>
<div class="spirit-nav">
<a accesskey="p" href="overload1.html"><img src="../../../../../../../../doc/src/images/prev.png" alt="Prev"></a><a accesskey="u" href="../rfind.html"><img src="../../../../../../../../doc/src/images/up.png" alt="Up"></a><a accesskey="h" href="../../../../index.html"><img src="../../../../../../../../doc/src/images/home.png" alt="Home"></a><a accesskey="n" href="overload3.html"><img src="../../../../../../../../doc/src/images/next.png" alt="Next"></a>
</div>
<div class="section">
<div class="titlepage"><div><div><h5 class="title">
<a name="static_string.ref.boost__static_strings__basic_static_string.rfind.overload2"></a><a class="link" href="overload2.html" title="basic_static_string::rfind (2 of 5 overloads)">basic_static_string::rfind
(2 of 5 overloads)</a>
</h5></div></div></div>
<p>
Find the last occurrence of a string within the string.
</p>
<h6>
<a name="static_string.ref.boost__static_strings__basic_static_string.rfind.overload2.h0"></a>
<span class="phrase"><a name="static_string.ref.boost__static_strings__basic_static_string.rfind.overload2.synopsis"></a></span><a class="link" href="overload2.html#static_string.ref.boost__static_strings__basic_static_string.rfind.overload2.synopsis">Synopsis</a>
</h6>
<pre class="programlisting"><span class="keyword">template</span><span class="special"><</span>
<span class="identifier">std</span><span class="special">::</span><span class="identifier">size_t</span> <span class="identifier">M</span><span class="special">></span>
<span class="keyword">constexpr</span> <span class="identifier">size_type</span>
<span class="identifier">rfind</span><span class="special">(</span>
<span class="keyword">const</span> <span class="identifier">basic_static_string</span><span class="special"><</span> <span class="identifier">M</span><span class="special">,</span> <span class="identifier">CharT</span><span class="special">,</span> <span class="identifier">Traits</span> <span class="special">>&</span> <span class="identifier">str</span><span class="special">,</span>
<span class="identifier">size_type</span> <span class="identifier">pos</span> <span class="special">=</span> <a class="link" href="../npos.html" title="basic_static_string::npos">npos</a><span class="special">)</span> <span class="keyword">const</span><span class="special">;</span>
</pre>
<h6>
<a name="static_string.ref.boost__static_strings__basic_static_string.rfind.overload2.h1"></a>
<span class="phrase"><a name="static_string.ref.boost__static_strings__basic_static_string.rfind.overload2.description"></a></span><a class="link" href="overload2.html#static_string.ref.boost__static_strings__basic_static_string.rfind.overload2.description">Description</a>
</h6>
<p>
Finds the last occurrence of <code class="computeroutput"><span class="identifier">str</span></code>
within the string starting before or at the index <code class="computeroutput"><span class="identifier">pos</span></code>.
</p>
<h6>
<a name="static_string.ref.boost__static_strings__basic_static_string.rfind.overload2.h2"></a>
<span class="phrase"><a name="static_string.ref.boost__static_strings__basic_static_string.rfind.overload2.complexity"></a></span><a class="link" href="overload2.html#static_string.ref.boost__static_strings__basic_static_string.rfind.overload2.complexity">Complexity</a>
</h6>
<p>
Linear.
</p>
<h6>
<a name="static_string.ref.boost__static_strings__basic_static_string.rfind.overload2.h3"></a>
<span class="phrase"><a name="static_string.ref.boost__static_strings__basic_static_string.rfind.overload2.return_value"></a></span><a class="link" href="overload2.html#static_string.ref.boost__static_strings__basic_static_string.rfind.overload2.return_value">Return
Value</a>
</h6>
<p>
The highest index <code class="computeroutput"><span class="identifier">idx</span></code>
less than or equal to <code class="computeroutput"><span class="identifier">pos</span></code>
where each element of <code class="computeroutput"><span class="identifier">str</span></code>
is equal to that of <code class="computeroutput"><span class="special">{</span><span class="identifier">begin</span><span class="special">()</span> <span class="special">+</span> <span class="identifier">idx</span><span class="special">,</span> <span class="identifier">begin</span><span class="special">()</span> <span class="special">+</span> <span class="identifier">idx</span> <span class="special">+</span> <span class="identifier">str</span><span class="special">.</span><span class="identifier">size</span><span class="special">())</span></code> if one exists, and <a class="link" href="../npos.html" title="basic_static_string::npos"><code class="computeroutput"><span class="identifier">npos</span></code></a> otherwise.
</p>
<h6>
<a name="static_string.ref.boost__static_strings__basic_static_string.rfind.overload2.h4"></a>
<span class="phrase"><a name="static_string.ref.boost__static_strings__basic_static_string.rfind.overload2.parameters"></a></span><a class="link" href="overload2.html#static_string.ref.boost__static_strings__basic_static_string.rfind.overload2.parameters">Parameters</a>
</h6>
<div class="informaltable"><table class="table">
<colgroup>
<col>
<col>
</colgroup>
<thead><tr>
<th>
<p>
Name
</p>
</th>
<th>
<p>
Description
</p>
</th>
</tr></thead>
<tbody>
<tr>
<td>
<p>
<code class="computeroutput"><span class="identifier">str</span></code>
</p>
</td>
<td>
<p>
The string to search for.
</p>
</td>
</tr>
<tr>
<td>
<p>
<code class="computeroutput"><span class="identifier">pos</span></code>
</p>
</td>
<td>
<p>
The index to start searching at. The default argument for this
parameter is <a class="link" href="../npos.html" title="basic_static_string::npos"><code class="computeroutput"><span class="identifier">npos</span></code></a>.
</p>
</td>
</tr>
</tbody>
</table></div>
</div>
<table xmlns:rev="http://www.cs.rpi.edu/~gregod/boost/tools/doc/revision" width="100%"><tr>
<td align="left"></td>
<td align="right"><div class="copyright-footer">Copyright © 2019, 2020 Krystian Stasiowski<br>Copyright © 2016-2019 Vinnie
Falco<p>
Distributed under the Boost Software License, Version 1.0. (See accompanying
file LICENSE_1_0.txt or copy at <a href="http://www.boost.org/LICENSE_1_0.txt" target="_top">http://www.boost.org/LICENSE_1_0.txt</a>)
</p>
</div></td>
</tr></table>
<hr>
<div class="spirit-nav">
<a accesskey="p" href="overload1.html"><img src="../../../../../../../../doc/src/images/prev.png" alt="Prev"></a><a accesskey="u" href="../rfind.html"><img src="../../../../../../../../doc/src/images/up.png" alt="Up"></a><a accesskey="h" href="../../../../index.html"><img src="../../../../../../../../doc/src/images/home.png" alt="Home"></a><a accesskey="n" href="overload3.html"><img src="../../../../../../../../doc/src/images/next.png" alt="Next"></a>
</div>
</body>
</html>
|
cpp_component/3rdparty/boost/libs/icl/doc/html/boost/icl/inplace_bit_add.html | qianqians/abelkhan | <html>
<head>
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
<title>Struct template inplace_bit_add</title>
<link rel="stylesheet" href="../../../../../../doc/src/boostbook.css" type="text/css">
<meta name="generator" content="DocBook XSL Stylesheets V1.79.1">
<link rel="home" href="../../index.html" title="Chapter 1. Boost.Icl">
<link rel="up" href="../../header/boost/icl/functors_hpp.html" title="Header <boost/icl/functors.hpp>">
<link rel="prev" href="identity_based_in_idm34966.html" title="Struct template identity_based_inplace_combine">
<link rel="next" href="inplace_bit_and.html" title="Struct template inplace_bit_and">
</head>
<body bgcolor="white" text="black" link="#0000FF" vlink="#840084" alink="#0000FF">
<table cellpadding="2" width="100%"><tr>
<td valign="top"><img alt="Boost C++ Libraries" width="277" height="86" src="../../../../../../boost.png"></td>
<td align="center"><a href="../../../../../../index.html">Home</a></td>
<td align="center"><a href="../../../../../libraries.htm">Libraries</a></td>
<td align="center"><a href="http://www.boost.org/users/people.html">People</a></td>
<td align="center"><a href="http://www.boost.org/users/faq.html">FAQ</a></td>
<td align="center"><a href="../../../../../../more/index.htm">More</a></td>
</tr></table>
<hr>
<div class="spirit-nav">
<a accesskey="p" href="identity_based_in_idm34966.html"><img src="../../../../../../doc/src/images/prev.png" alt="Prev"></a><a accesskey="u" href="../../header/boost/icl/functors_hpp.html"><img src="../../../../../../doc/src/images/up.png" alt="Up"></a><a accesskey="h" href="../../index.html"><img src="../../../../../../doc/src/images/home.png" alt="Home"></a><a accesskey="n" href="inplace_bit_and.html"><img src="../../../../../../doc/src/images/next.png" alt="Next"></a>
</div>
<div class="refentry">
<a name="boost.icl.inplace_bit_add"></a><div class="titlepage"></div>
<div class="refnamediv">
<h2><span class="refentrytitle">Struct template inplace_bit_add</span></h2>
<p>boost::icl::inplace_bit_add</p>
</div>
<h2 xmlns:rev="http://www.cs.rpi.edu/~gregod/boost/tools/doc/revision" class="refsynopsisdiv-title">Synopsis</h2>
<div xmlns:rev="http://www.cs.rpi.edu/~gregod/boost/tools/doc/revision" class="refsynopsisdiv"><pre class="synopsis"><span class="comment">// In header: <<a class="link" href="../../header/boost/icl/functors_hpp.html" title="Header <boost/icl/functors.hpp>">boost/icl/functors.hpp</a>>
</span><span class="keyword">template</span><span class="special"><</span><span class="keyword">typename</span> Type<span class="special">></span>
<span class="keyword">struct</span> <a class="link" href="inplace_bit_add.html" title="Struct template inplace_bit_add">inplace_bit_add</a> <span class="special">:</span>
<span class="keyword">public</span> <span class="identifier">boost</span><span class="special">::</span><span class="identifier">icl</span><span class="special">::</span><span class="identifier">identity_based_inplace_combine</span><span class="special"><</span> <span class="identifier">Type</span> <span class="special">></span>
<span class="special">{</span>
<span class="comment">// types</span>
<span class="keyword">typedef</span> <a class="link" href="inplace_bit_add.html" title="Struct template inplace_bit_add">inplace_bit_add</a><span class="special"><</span> <span class="identifier">Type</span> <span class="special">></span> <a name="boost.icl.inplace_bit_add.type"></a><span class="identifier">type</span><span class="special">;</span>
<span class="comment">// <a class="link" href="inplace_bit_add.html#idm34985-bb">public member functions</a></span>
<span class="keyword">void</span> <a class="link" href="inplace_bit_add.html#idm34986-bb"><span class="keyword">operator</span><span class="special">(</span><span class="special">)</span></a><span class="special">(</span><span class="identifier">Type</span> <span class="special">&</span><span class="special">,</span> <span class="keyword">const</span> <span class="identifier">Type</span> <span class="special">&</span><span class="special">)</span> <span class="keyword">const</span><span class="special">;</span>
<span class="comment">// <a class="link" href="inplace_bit_add.html#idm34992-bb">public static functions</a></span>
<span class="keyword">static</span> <span class="keyword">void</span> <a class="link" href="inplace_bit_add.html#idm34993-bb"><span class="identifier">version</span></a><span class="special">(</span><span class="identifier">Type</span> <span class="special">&</span><span class="special">)</span><span class="special">;</span>
<span class="special">}</span><span class="special">;</span></pre></div>
<div class="refsect1">
<a name="idm38458"></a><h2>Description</h2>
<div class="refsect2">
<a name="idm38460"></a><h3>
<a name="idm34985-bb"></a><code class="computeroutput">inplace_bit_add</code> public member functions</h3>
<div class="orderedlist"><ol class="orderedlist" type="1"><li class="listitem"><pre class="literallayout"><span class="keyword">void</span> <a name="idm34986-bb"></a><span class="keyword">operator</span><span class="special">(</span><span class="special">)</span><span class="special">(</span><span class="identifier">Type</span> <span class="special">&</span> object<span class="special">,</span> <span class="keyword">const</span> <span class="identifier">Type</span> <span class="special">&</span> operand<span class="special">)</span> <span class="keyword">const</span><span class="special">;</span></pre></li></ol></div>
</div>
<div class="refsect2">
<a name="idm38483"></a><h3>
<a name="idm34992-bb"></a><code class="computeroutput">inplace_bit_add</code> public static functions</h3>
<div class="orderedlist"><ol class="orderedlist" type="1"><li class="listitem"><pre class="literallayout"><span class="keyword">static</span> <span class="keyword">void</span> <a name="idm34993-bb"></a><span class="identifier">version</span><span class="special">(</span><span class="identifier">Type</span> <span class="special">&</span><span class="special">)</span><span class="special">;</span></pre></li></ol></div>
</div>
</div>
</div>
<table xmlns:rev="http://www.cs.rpi.edu/~gregod/boost/tools/doc/revision" width="100%"><tr>
<td align="left"></td>
<td align="right"><div class="copyright-footer">Copyright © 2007-2010 Joachim
Faulhaber<br>Copyright © 1999-2006 Cortex Software
GmbH<p>
Distributed under the Boost Software License, Version 1.0. (See accompanying
file LICENSE_1_0.txt or copy at <a href="http://www.boost.org/LICENSE_1_0.txt" target="_top">http://www.boost.org/LICENSE_1_0.txt</a>)
</p>
</div></td>
</tr></table>
<hr>
<div class="spirit-nav">
<a accesskey="p" href="identity_based_in_idm34966.html"><img src="../../../../../../doc/src/images/prev.png" alt="Prev"></a><a accesskey="u" href="../../header/boost/icl/functors_hpp.html"><img src="../../../../../../doc/src/images/up.png" alt="Up"></a><a accesskey="h" href="../../index.html"><img src="../../../../../../doc/src/images/home.png" alt="Home"></a><a accesskey="n" href="inplace_bit_and.html"><img src="../../../../../../doc/src/images/next.png" alt="Next"></a>
</div>
</body>
</html>
|
doc/org/xBaseJ/test/class-use/TestFoxPro.html | michael-newsrx/xBaseJ | <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<!--NewPage-->
<HTML>
<HEAD>
<!-- Generated by javadoc (build 1.6.0_20) on Thu Jan 19 10:51:37 EST 2012 -->
<TITLE>
Uses of Class org.xBaseJ.test.TestFoxPro
</TITLE>
<META NAME="date" CONTENT="2012-01-19">
<LINK REL ="stylesheet" TYPE="text/css" HREF="../../../../stylesheet.css" TITLE="Style">
<SCRIPT type="text/javascript">
function windowTitle()
{
if (location.href.indexOf('is-external=true') == -1) {
parent.document.title="Uses of Class org.xBaseJ.test.TestFoxPro";
}
}
</SCRIPT>
<NOSCRIPT>
</NOSCRIPT>
</HEAD>
<BODY BGCOLOR="white" onload="windowTitle();">
<HR>
<!-- ========= START OF TOP NAVBAR ======= -->
<A NAME="navbar_top"><!-- --></A>
<A HREF="#skip-navbar_top" title="Skip navigation links"></A>
<TABLE BORDER="0" WIDTH="100%" CELLPADDING="1" CELLSPACING="0" SUMMARY="">
<TR>
<TD COLSPAN=2 BGCOLOR="#EEEEFF" CLASS="NavBarCell1">
<A NAME="navbar_top_firstrow"><!-- --></A>
<TABLE BORDER="0" CELLPADDING="0" CELLSPACING="3" SUMMARY="">
<TR ALIGN="center" VALIGN="top">
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../overview-summary.html"><FONT CLASS="NavBarFont1"><B>Overview</B></FONT></A> </TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../package-summary.html"><FONT CLASS="NavBarFont1"><B>Package</B></FONT></A> </TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../org/xBaseJ/test/TestFoxPro.html" title="class in org.xBaseJ.test"><FONT CLASS="NavBarFont1"><B>Class</B></FONT></A> </TD>
<TD BGCOLOR="#FFFFFF" CLASS="NavBarCell1Rev"> <FONT CLASS="NavBarFont1Rev"><B>Use</B></FONT> </TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../package-tree.html"><FONT CLASS="NavBarFont1"><B>Tree</B></FONT></A> </TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../deprecated-list.html"><FONT CLASS="NavBarFont1"><B>Deprecated</B></FONT></A> </TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../index-files/index-1.html"><FONT CLASS="NavBarFont1"><B>Index</B></FONT></A> </TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../help-doc.html"><FONT CLASS="NavBarFont1"><B>Help</B></FONT></A> </TD>
</TR>
</TABLE>
</TD>
<TD ALIGN="right" VALIGN="top" ROWSPAN=3><EM>
</EM>
</TD>
</TR>
<TR>
<TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2">
PREV
NEXT</FONT></TD>
<TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2">
<A HREF="../../../../index.html?org/xBaseJ/test//class-useTestFoxPro.html" target="_top"><B>FRAMES</B></A>
<A HREF="TestFoxPro.html" target="_top"><B>NO FRAMES</B></A>
<SCRIPT type="text/javascript">
<!--
if(window==top) {
document.writeln('<A HREF="../../../../allclasses-noframe.html"><B>All Classes</B></A>');
}
//-->
</SCRIPT>
<NOSCRIPT>
<A HREF="../../../../allclasses-noframe.html"><B>All Classes</B></A>
</NOSCRIPT>
</FONT></TD>
</TR>
</TABLE>
<A NAME="skip-navbar_top"></A>
<!-- ========= END OF TOP NAVBAR ========= -->
<HR>
<CENTER>
<H2>
<B>Uses of Class<br>org.xBaseJ.test.TestFoxPro</B></H2>
</CENTER>
No usage of org.xBaseJ.test.TestFoxPro
<P>
<HR>
<!-- ======= START OF BOTTOM NAVBAR ====== -->
<A NAME="navbar_bottom"><!-- --></A>
<A HREF="#skip-navbar_bottom" title="Skip navigation links"></A>
<TABLE BORDER="0" WIDTH="100%" CELLPADDING="1" CELLSPACING="0" SUMMARY="">
<TR>
<TD COLSPAN=2 BGCOLOR="#EEEEFF" CLASS="NavBarCell1">
<A NAME="navbar_bottom_firstrow"><!-- --></A>
<TABLE BORDER="0" CELLPADDING="0" CELLSPACING="3" SUMMARY="">
<TR ALIGN="center" VALIGN="top">
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../overview-summary.html"><FONT CLASS="NavBarFont1"><B>Overview</B></FONT></A> </TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../package-summary.html"><FONT CLASS="NavBarFont1"><B>Package</B></FONT></A> </TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../org/xBaseJ/test/TestFoxPro.html" title="class in org.xBaseJ.test"><FONT CLASS="NavBarFont1"><B>Class</B></FONT></A> </TD>
<TD BGCOLOR="#FFFFFF" CLASS="NavBarCell1Rev"> <FONT CLASS="NavBarFont1Rev"><B>Use</B></FONT> </TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../package-tree.html"><FONT CLASS="NavBarFont1"><B>Tree</B></FONT></A> </TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../deprecated-list.html"><FONT CLASS="NavBarFont1"><B>Deprecated</B></FONT></A> </TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../index-files/index-1.html"><FONT CLASS="NavBarFont1"><B>Index</B></FONT></A> </TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../help-doc.html"><FONT CLASS="NavBarFont1"><B>Help</B></FONT></A> </TD>
</TR>
</TABLE>
</TD>
<TD ALIGN="right" VALIGN="top" ROWSPAN=3><EM>
</EM>
</TD>
</TR>
<TR>
<TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2">
PREV
NEXT</FONT></TD>
<TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2">
<A HREF="../../../../index.html?org/xBaseJ/test//class-useTestFoxPro.html" target="_top"><B>FRAMES</B></A>
<A HREF="TestFoxPro.html" target="_top"><B>NO FRAMES</B></A>
<SCRIPT type="text/javascript">
<!--
if(window==top) {
document.writeln('<A HREF="../../../../allclasses-noframe.html"><B>All Classes</B></A>');
}
//-->
</SCRIPT>
<NOSCRIPT>
<A HREF="../../../../allclasses-noframe.html"><B>All Classes</B></A>
</NOSCRIPT>
</FONT></TD>
</TR>
</TABLE>
<A NAME="skip-navbar_bottom"></A>
<!-- ======== END OF BOTTOM NAVBAR ======= -->
<HR>
</BODY>
</HTML>
|
themes/default/templates/elements/filterbox.html | zuck/prometeo-erp | {% load i18n %}
{% block extrahead %}<link rel="stylesheet" href="{{ STATIC_URL }}css/filterbox.css" type="text/css" media="all"/>{% endblock %}
<div class="filterbox">
{% if filter_fields|length > 0 %}
<form action="." method="post">
{% csrf_token %}
{% if filter_fields|length > 1 %}
{% for field, value in filter_fields.items %}
{% if value %}
<label for="{{ field.attname }}">{{ field.verbose_name|capfirst }}</label>
<input class="query" type="text" name="{{ field.attname }}" value="{{ value }}"/>
<button class="delete" type="submit" name="sub_{{ field.attname }}"><span>-</span></button>
<br/>
{% endif %}
{% endfor %}
{% if filter_fields.values|join:" "|cut:"None"|wordcount != filter_fields.keys|length %}
<select class="filter_field" name="filter_field">
{% for field, value in filter_fields.items %}
{% if not value %}
<option value="{{ field.name }}">{% trans field.verbose_name|capfirst %}</option>
{% endif %}
{% endfor %}
</select>
{% endif %}
{% if filter_fields.values|join:" "|cut:"None"|wordcount != filter_fields.keys|length %}
<input class="query" type="text" name="filter_query"/>
{% if filter_fields and filter_fields|length > 1 %}
<button class="add" type="submit" name="add_filter_field"><span>+</span></button>
<br/>
{% endif %}
{% endif %}
<span class="submit"><input type="submit" name="filter" value="{% trans 'Filter' %}"/></span>
{% else %}
{% with field=filter_fields.keys|first value=filter_fields.values|first %}
<label for="{{ field.attname }}">{{ field.verbose_name|capfirst }}</label>
<input class="query" type="text" name="{{ field.attname }}"{% if value %} value="{{ value }}"{% endif %}/>
{% endwith %}
<span class="submit"><input class="alone" type="submit" name="filter" value="{% trans 'Filter' %}"/></span>
{% endif %}
</form>
{% endif %}
</div>
|
wenliandroid/unpacked/assets/www/chapter1129.html | yighu/wenli |
<div>
<h3>第十章</h3>
<p>1兄弟乎、我欲尔知、昔我列祖皆在云下、径行海中、</p>
<p>2皆受洗于云海、以归摩西、</p>
<p>3皆食一灵食、</p>
<p>4皆饮一灵饮、盖所饮者、出自相随之灵磐、夫磐即基督也、</p>
<p>5然其人多为上帝所不悦、故倾覆于野、</p>
<p>6此为我鉴、使勿嗜恶如彼焉、</p>
<p>7勿拜像、如彼有拜之者、如经云、民坐而饮食、起而嬉戏、</p>
<p>8勿行淫、如彼有行之者、一日殒二万三千人、</p>
<p>9勿试主、如彼有试之者、而亡于蛇、</p>
<p>10勿怨尤、如彼有怨尤者、而为灭者所灭、</p>
<p>11夫彼所遇者、可为鉴戒、载之于经、以警我侪末世之人、</p>
<p>12故自以为立者、慎勿倾也、</p>
<p>13尔所遇之试、无非人之可忍者、上帝诚信、不容尔遇试过尔所能、必于其中辟途、使能胜之、○</p>
<p>14我所爱者乎、宜避拜像、</p>
<p>15我似与达者言、尔当审之、</p>
<p>16我所祝之杯、非与基督之血乎、我所擘之饼、非与基督之身乎、</p>
<p>17盖我众乃一饼一体、因皆共此一饼也、</p>
<p>18试观依形躯之以色列人、食祭物者、非与于祭坛乎、</p>
<p>19然则我何谓耶、言祭像之物为足称乎、抑像为足称乎、</p>
<p>20乃谓异邦所祭者、祭鬼耳、非祭上帝也、我不欲尔与于鬼也、</p>
<p>21尔不能饮主杯、兼饮鬼杯、不能与主席、兼与鬼席、</p>
<p>22我侪可犯主忌乎、抑力胜于主乎、○</p>
<p>23物皆相宜、然不尽有益、物皆相宜、然不尽建立、</p>
<p>24勿求益己、惟求益人、</p>
<p>25凡售于市者食之、毋为良心而询也、</p>
<p>26盖地与其所有、无不属主、</p>
<p>27有不信者宴尔、而尔欲往、凡所陈者食之、毋为良心而询也、</p>
<p>28设有人语尔曰、此乃祭物、则勿食之、为语尔者、且为良心也、</p>
<p>29所谓良心、非尔心、乃彼心也、盖我之自由、胡为被他人之良心拟议乎、</p>
<p>30若我蒙恩而共食、胡为因我所感谢者受谤乎、</p>
<p>31如是、尔或食或饮、凡所为者、皆以荣上帝而为之、</p>
<p>32勿使人窒碍、或犹太人、或希利尼人、或上帝会、</p>
<p>33如我凡事悦众、不求益己、乃求益众、使之得救也、</p>
</div>
|
support/apache-cassandra-2.2.1/javadoc/org/apache/cassandra/metrics/CassandraMetricsRegistry.JmxTimerMBean.html | mitch-kyle/message-board | <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<!-- NewPage -->
<html lang="en">
<head>
<!-- Generated by javadoc (1.8.0_45) on Fri Aug 28 09:51:29 EDT 2015 -->
<title>CassandraMetricsRegistry.JmxTimerMBean (apache-cassandra API)</title>
<meta name="date" content="2015-08-28">
<link rel="stylesheet" type="text/css" href="../../../../stylesheet.css" title="Style">
<script type="text/javascript" src="../../../../script.js"></script>
</head>
<body>
<script type="text/javascript"><!--
try {
if (location.href.indexOf('is-external=true') == -1) {
parent.document.title="CassandraMetricsRegistry.JmxTimerMBean (apache-cassandra API)";
}
}
catch(err) {
}
//-->
var methods = {"i0":6,"i1":6,"i2":6,"i3":6,"i4":6,"i5":6,"i6":6,"i7":6,"i8":6,"i9":6,"i10":6,"i11":6};
var tabs = {65535:["t0","All Methods"],2:["t2","Instance Methods"],4:["t3","Abstract Methods"]};
var altColor = "altColor";
var rowColor = "rowColor";
var tableTab = "tableTab";
var activeTableTab = "activeTableTab";
</script>
<noscript>
<div>JavaScript is disabled on your browser.</div>
</noscript>
<!-- ========= START OF TOP NAVBAR ======= -->
<div class="topNav"><a name="navbar.top">
<!-- -->
</a>
<div class="skipNav"><a href="#skip.navbar.top" title="Skip navigation links">Skip navigation links</a></div>
<a name="navbar.top.firstrow">
<!-- -->
</a>
<ul class="navList" title="Navigation">
<li><a href="../../../../overview-summary.html">Overview</a></li>
<li><a href="package-summary.html">Package</a></li>
<li class="navBarCell1Rev">Class</li>
<li><a href="class-use/CassandraMetricsRegistry.JmxTimerMBean.html">Use</a></li>
<li><a href="package-tree.html">Tree</a></li>
<li><a href="../../../../deprecated-list.html">Deprecated</a></li>
<li><a href="../../../../index-all.html">Index</a></li>
<li><a href="../../../../help-doc.html">Help</a></li>
</ul>
</div>
<div class="subNav">
<ul class="navList">
<li><a href="../../../../org/apache/cassandra/metrics/CassandraMetricsRegistry.JmxMeterMBean.html" title="interface in org.apache.cassandra.metrics"><span class="typeNameLink">Prev Class</span></a></li>
<li><a href="../../../../org/apache/cassandra/metrics/CassandraMetricsRegistry.MetricMBean.html" title="interface in org.apache.cassandra.metrics"><span class="typeNameLink">Next Class</span></a></li>
</ul>
<ul class="navList">
<li><a href="../../../../index.html?org/apache/cassandra/metrics/CassandraMetricsRegistry.JmxTimerMBean.html" target="_top">Frames</a></li>
<li><a href="CassandraMetricsRegistry.JmxTimerMBean.html" target="_top">No Frames</a></li>
</ul>
<ul class="navList" id="allclasses_navbar_top">
<li><a href="../../../../allclasses-noframe.html">All Classes</a></li>
</ul>
<div>
<script type="text/javascript"><!--
allClassesLink = document.getElementById("allclasses_navbar_top");
if(window==top) {
allClassesLink.style.display = "block";
}
else {
allClassesLink.style.display = "none";
}
//-->
</script>
</div>
<div>
<ul class="subNavList">
<li>Summary: </li>
<li>Nested | </li>
<li>Field | </li>
<li>Constr | </li>
<li><a href="#method.summary">Method</a></li>
</ul>
<ul class="subNavList">
<li>Detail: </li>
<li>Field | </li>
<li>Constr | </li>
<li><a href="#method.detail">Method</a></li>
</ul>
</div>
<a name="skip.navbar.top">
<!-- -->
</a></div>
<!-- ========= END OF TOP NAVBAR ========= -->
<!-- ======== START OF CLASS DATA ======== -->
<div class="header">
<div class="subTitle">org.apache.cassandra.metrics</div>
<h2 title="Interface CassandraMetricsRegistry.JmxTimerMBean" class="title">Interface CassandraMetricsRegistry.JmxTimerMBean</h2>
</div>
<div class="contentContainer">
<div class="description">
<ul class="blockList">
<li class="blockList">
<dl>
<dt>All Superinterfaces:</dt>
<dd><a href="../../../../org/apache/cassandra/metrics/CassandraMetricsRegistry.JmxMeterMBean.html" title="interface in org.apache.cassandra.metrics">CassandraMetricsRegistry.JmxMeterMBean</a>, <a href="../../../../org/apache/cassandra/metrics/CassandraMetricsRegistry.MetricMBean.html" title="interface in org.apache.cassandra.metrics">CassandraMetricsRegistry.MetricMBean</a></dd>
</dl>
<dl>
<dt>Enclosing class:</dt>
<dd><a href="../../../../org/apache/cassandra/metrics/CassandraMetricsRegistry.html" title="class in org.apache.cassandra.metrics">CassandraMetricsRegistry</a></dd>
</dl>
<hr>
<br>
<pre>public static interface <span class="typeNameLabel">CassandraMetricsRegistry.JmxTimerMBean</span>
extends <a href="../../../../org/apache/cassandra/metrics/CassandraMetricsRegistry.JmxMeterMBean.html" title="interface in org.apache.cassandra.metrics">CassandraMetricsRegistry.JmxMeterMBean</a></pre>
</li>
</ul>
</div>
<div class="summary">
<ul class="blockList">
<li class="blockList">
<!-- ========== METHOD SUMMARY =========== -->
<ul class="blockList">
<li class="blockList"><a name="method.summary">
<!-- -->
</a>
<h3>Method Summary</h3>
<table class="memberSummary" border="0" cellpadding="3" cellspacing="0" summary="Method Summary table, listing methods, and an explanation">
<caption><span id="t0" class="activeTableTab"><span>All Methods</span><span class="tabEnd"> </span></span><span id="t2" class="tableTab"><span><a href="javascript:show(2);">Instance Methods</a></span><span class="tabEnd"> </span></span><span id="t3" class="tableTab"><span><a href="javascript:show(4);">Abstract Methods</a></span><span class="tabEnd"> </span></span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colLast" scope="col">Method and Description</th>
</tr>
<tr id="i0" class="altColor">
<td class="colFirst"><code>double</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../org/apache/cassandra/metrics/CassandraMetricsRegistry.JmxTimerMBean.html#get50thPercentile--">get50thPercentile</a></span>()</code> </td>
</tr>
<tr id="i1" class="rowColor">
<td class="colFirst"><code>double</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../org/apache/cassandra/metrics/CassandraMetricsRegistry.JmxTimerMBean.html#get75thPercentile--">get75thPercentile</a></span>()</code> </td>
</tr>
<tr id="i2" class="altColor">
<td class="colFirst"><code>double</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../org/apache/cassandra/metrics/CassandraMetricsRegistry.JmxTimerMBean.html#get95thPercentile--">get95thPercentile</a></span>()</code> </td>
</tr>
<tr id="i3" class="rowColor">
<td class="colFirst"><code>double</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../org/apache/cassandra/metrics/CassandraMetricsRegistry.JmxTimerMBean.html#get98thPercentile--">get98thPercentile</a></span>()</code> </td>
</tr>
<tr id="i4" class="altColor">
<td class="colFirst"><code>double</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../org/apache/cassandra/metrics/CassandraMetricsRegistry.JmxTimerMBean.html#get999thPercentile--">get999thPercentile</a></span>()</code> </td>
</tr>
<tr id="i5" class="rowColor">
<td class="colFirst"><code>double</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../org/apache/cassandra/metrics/CassandraMetricsRegistry.JmxTimerMBean.html#get99thPercentile--">get99thPercentile</a></span>()</code> </td>
</tr>
<tr id="i6" class="altColor">
<td class="colFirst"><code>java.lang.String</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../org/apache/cassandra/metrics/CassandraMetricsRegistry.JmxTimerMBean.html#getDurationUnit--">getDurationUnit</a></span>()</code> </td>
</tr>
<tr id="i7" class="rowColor">
<td class="colFirst"><code>double</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../org/apache/cassandra/metrics/CassandraMetricsRegistry.JmxTimerMBean.html#getMax--">getMax</a></span>()</code> </td>
</tr>
<tr id="i8" class="altColor">
<td class="colFirst"><code>double</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../org/apache/cassandra/metrics/CassandraMetricsRegistry.JmxTimerMBean.html#getMean--">getMean</a></span>()</code> </td>
</tr>
<tr id="i9" class="rowColor">
<td class="colFirst"><code>double</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../org/apache/cassandra/metrics/CassandraMetricsRegistry.JmxTimerMBean.html#getMin--">getMin</a></span>()</code> </td>
</tr>
<tr id="i10" class="altColor">
<td class="colFirst"><code>double</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../org/apache/cassandra/metrics/CassandraMetricsRegistry.JmxTimerMBean.html#getStdDev--">getStdDev</a></span>()</code> </td>
</tr>
<tr id="i11" class="rowColor">
<td class="colFirst"><code>long[]</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../org/apache/cassandra/metrics/CassandraMetricsRegistry.JmxTimerMBean.html#values--">values</a></span>()</code> </td>
</tr>
</table>
<ul class="blockList">
<li class="blockList"><a name="methods.inherited.from.class.org.apache.cassandra.metrics.CassandraMetricsRegistry.JmxMeterMBean">
<!-- -->
</a>
<h3>Methods inherited from interface org.apache.cassandra.metrics.<a href="../../../../org/apache/cassandra/metrics/CassandraMetricsRegistry.JmxMeterMBean.html" title="interface in org.apache.cassandra.metrics">CassandraMetricsRegistry.JmxMeterMBean</a></h3>
<code><a href="../../../../org/apache/cassandra/metrics/CassandraMetricsRegistry.JmxMeterMBean.html#getCount--">getCount</a>, <a href="../../../../org/apache/cassandra/metrics/CassandraMetricsRegistry.JmxMeterMBean.html#getFifteenMinuteRate--">getFifteenMinuteRate</a>, <a href="../../../../org/apache/cassandra/metrics/CassandraMetricsRegistry.JmxMeterMBean.html#getFiveMinuteRate--">getFiveMinuteRate</a>, <a href="../../../../org/apache/cassandra/metrics/CassandraMetricsRegistry.JmxMeterMBean.html#getMeanRate--">getMeanRate</a>, <a href="../../../../org/apache/cassandra/metrics/CassandraMetricsRegistry.JmxMeterMBean.html#getOneMinuteRate--">getOneMinuteRate</a>, <a href="../../../../org/apache/cassandra/metrics/CassandraMetricsRegistry.JmxMeterMBean.html#getRateUnit--">getRateUnit</a></code></li>
</ul>
<ul class="blockList">
<li class="blockList"><a name="methods.inherited.from.class.org.apache.cassandra.metrics.CassandraMetricsRegistry.MetricMBean">
<!-- -->
</a>
<h3>Methods inherited from interface org.apache.cassandra.metrics.<a href="../../../../org/apache/cassandra/metrics/CassandraMetricsRegistry.MetricMBean.html" title="interface in org.apache.cassandra.metrics">CassandraMetricsRegistry.MetricMBean</a></h3>
<code><a href="../../../../org/apache/cassandra/metrics/CassandraMetricsRegistry.MetricMBean.html#objectName--">objectName</a></code></li>
</ul>
</li>
</ul>
</li>
</ul>
</div>
<div class="details">
<ul class="blockList">
<li class="blockList">
<!-- ============ METHOD DETAIL ========== -->
<ul class="blockList">
<li class="blockList"><a name="method.detail">
<!-- -->
</a>
<h3>Method Detail</h3>
<a name="getMin--">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>getMin</h4>
<pre>double getMin()</pre>
</li>
</ul>
<a name="getMax--">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>getMax</h4>
<pre>double getMax()</pre>
</li>
</ul>
<a name="getMean--">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>getMean</h4>
<pre>double getMean()</pre>
</li>
</ul>
<a name="getStdDev--">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>getStdDev</h4>
<pre>double getStdDev()</pre>
</li>
</ul>
<a name="get50thPercentile--">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>get50thPercentile</h4>
<pre>double get50thPercentile()</pre>
</li>
</ul>
<a name="get75thPercentile--">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>get75thPercentile</h4>
<pre>double get75thPercentile()</pre>
</li>
</ul>
<a name="get95thPercentile--">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>get95thPercentile</h4>
<pre>double get95thPercentile()</pre>
</li>
</ul>
<a name="get98thPercentile--">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>get98thPercentile</h4>
<pre>double get98thPercentile()</pre>
</li>
</ul>
<a name="get99thPercentile--">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>get99thPercentile</h4>
<pre>double get99thPercentile()</pre>
</li>
</ul>
<a name="get999thPercentile--">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>get999thPercentile</h4>
<pre>double get999thPercentile()</pre>
</li>
</ul>
<a name="values--">
<!-- -->
</a>
<ul class="blockList">
<li class="blockList">
<h4>values</h4>
<pre>long[] values()</pre>
</li>
</ul>
<a name="getDurationUnit--">
<!-- -->
</a>
<ul class="blockListLast">
<li class="blockList">
<h4>getDurationUnit</h4>
<pre>java.lang.String getDurationUnit()</pre>
</li>
</ul>
</li>
</ul>
</li>
</ul>
</div>
</div>
<!-- ========= END OF CLASS DATA ========= -->
<!-- ======= START OF BOTTOM NAVBAR ====== -->
<div class="bottomNav"><a name="navbar.bottom">
<!-- -->
</a>
<div class="skipNav"><a href="#skip.navbar.bottom" title="Skip navigation links">Skip navigation links</a></div>
<a name="navbar.bottom.firstrow">
<!-- -->
</a>
<ul class="navList" title="Navigation">
<li><a href="../../../../overview-summary.html">Overview</a></li>
<li><a href="package-summary.html">Package</a></li>
<li class="navBarCell1Rev">Class</li>
<li><a href="class-use/CassandraMetricsRegistry.JmxTimerMBean.html">Use</a></li>
<li><a href="package-tree.html">Tree</a></li>
<li><a href="../../../../deprecated-list.html">Deprecated</a></li>
<li><a href="../../../../index-all.html">Index</a></li>
<li><a href="../../../../help-doc.html">Help</a></li>
</ul>
</div>
<div class="subNav">
<ul class="navList">
<li><a href="../../../../org/apache/cassandra/metrics/CassandraMetricsRegistry.JmxMeterMBean.html" title="interface in org.apache.cassandra.metrics"><span class="typeNameLink">Prev Class</span></a></li>
<li><a href="../../../../org/apache/cassandra/metrics/CassandraMetricsRegistry.MetricMBean.html" title="interface in org.apache.cassandra.metrics"><span class="typeNameLink">Next Class</span></a></li>
</ul>
<ul class="navList">
<li><a href="../../../../index.html?org/apache/cassandra/metrics/CassandraMetricsRegistry.JmxTimerMBean.html" target="_top">Frames</a></li>
<li><a href="CassandraMetricsRegistry.JmxTimerMBean.html" target="_top">No Frames</a></li>
</ul>
<ul class="navList" id="allclasses_navbar_bottom">
<li><a href="../../../../allclasses-noframe.html">All Classes</a></li>
</ul>
<div>
<script type="text/javascript"><!--
allClassesLink = document.getElementById("allclasses_navbar_bottom");
if(window==top) {
allClassesLink.style.display = "block";
}
else {
allClassesLink.style.display = "none";
}
//-->
</script>
</div>
<div>
<ul class="subNavList">
<li>Summary: </li>
<li>Nested | </li>
<li>Field | </li>
<li>Constr | </li>
<li><a href="#method.summary">Method</a></li>
</ul>
<ul class="subNavList">
<li>Detail: </li>
<li>Field | </li>
<li>Constr | </li>
<li><a href="#method.detail">Method</a></li>
</ul>
</div>
<a name="skip.navbar.bottom">
<!-- -->
</a></div>
<!-- ======== END OF BOTTOM NAVBAR ======= -->
<p class="legalCopy"><small>Copyright © 2015 The Apache Software Foundation</small></p>
</body>
</html>
|
packages/openscap/openscap-1.2.1/docs/html/structcpe__vendor__iterator.html | ykhodorkovskiy/clip | <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
<meta http-equiv="X-UA-Compatible" content="IE=9"/>
<meta name="generator" content="Doxygen 1.8.6"/>
<title>Open SCAP Library: cpe_vendor_iterator Struct Reference</title>
<link href="tabs.css" rel="stylesheet" type="text/css"/>
<script type="text/javascript" src="jquery.js"></script>
<script type="text/javascript" src="dynsections.js"></script>
<link href="doxygen.css" rel="stylesheet" type="text/css" />
</head>
<body>
<div id="top"><!-- do not remove this div, it is closed by doxygen! -->
<div id="titlearea">
<table cellspacing="0" cellpadding="0">
<tbody>
<tr style="height: 56px;">
<td style="padding-left: 0.5em;">
<div id="projectname">Open SCAP Library
</div>
</td>
</tr>
</tbody>
</table>
</div>
<!-- end header part -->
<!-- Generated by Doxygen 1.8.6 -->
<div id="navrow1" class="tabs">
<ul class="tablist">
<li><a href="index.html"><span>Main Page</span></a></li>
<li><a href="pages.html"><span>Related Pages</span></a></li>
<li><a href="modules.html"><span>Modules</span></a></li>
<li class="current"><a href="annotated.html"><span>Data Structures</span></a></li>
<li><a href="files.html"><span>Files</span></a></li>
</ul>
</div>
<div id="navrow2" class="tabs2">
<ul class="tablist">
<li><a href="annotated.html"><span>Data Structures</span></a></li>
<li><a href="classes.html"><span>Data Structure Index</span></a></li>
<li><a href="functions.html"><span>Data Fields</span></a></li>
</ul>
</div>
</div><!-- top -->
<div class="header">
<div class="headertitle">
<div class="title">cpe_vendor_iterator Struct Reference<div class="ingroups"><a class="el" href="group__cpedict.html">CPE Dictionary</a></div></div> </div>
</div><!--header-->
<div class="contents">
<p>Iterator over CPE dictionary item vendors.
<a href="structcpe__vendor__iterator.html#details">More...</a></p>
<p><code>#include <<a class="el" href="cpe__dict_8h_source.html">cpe_dict.h</a>></code></p>
<table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-methods"></a>
Public Member Functions</h2></td></tr>
<tr><td colspan="2"><div class="groupHeader">Iterators</div></td></tr>
<tr class="memitem:gaecfcb3076402db74c02763645c40f971"><td class="memItemLeft" align="right" valign="top">struct <a class="el" href="structcpe__vendor.html">cpe_vendor</a> * </td><td class="memItemRight" valign="bottom"><a class="el" href="group__cpedict.html#gaecfcb3076402db74c02763645c40f971">cpe_vendor_iterator_next</a> (struct <a class="el" href="structcpe__vendor__iterator.html">cpe_vendor_iterator</a> *it)</td></tr>
<tr class="memdesc:gaecfcb3076402db74c02763645c40f971"><td class="mdescLeft"> </td><td class="mdescRight">Iterator over CPE vendor items. <a href="group__cpedict.html#gaecfcb3076402db74c02763645c40f971">More...</a><br/></td></tr>
<tr class="separator:gaecfcb3076402db74c02763645c40f971"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:gadf17337631f6d6c1403cba754df5208a"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="group__cpedict.html#gadf17337631f6d6c1403cba754df5208a">cpe_vendor_iterator_has_more</a> (struct <a class="el" href="structcpe__vendor__iterator.html">cpe_vendor_iterator</a> *it)</td></tr>
<tr class="memdesc:gadf17337631f6d6c1403cba754df5208a"><td class="mdescLeft"> </td><td class="mdescRight">Iterator over CPE vendor items. <a href="group__cpedict.html#gadf17337631f6d6c1403cba754df5208a">More...</a><br/></td></tr>
<tr class="separator:gadf17337631f6d6c1403cba754df5208a"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:gad041410bf9866d304b00bc741a081708"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="group__cpedict.html#gad041410bf9866d304b00bc741a081708">cpe_vendor_iterator_free</a> (struct <a class="el" href="structcpe__vendor__iterator.html">cpe_vendor_iterator</a> *it)</td></tr>
<tr class="memdesc:gad041410bf9866d304b00bc741a081708"><td class="mdescLeft"> </td><td class="mdescRight">Iterator over CPE vendor items. <a href="group__cpedict.html#gad041410bf9866d304b00bc741a081708">More...</a><br/></td></tr>
<tr class="separator:gad041410bf9866d304b00bc741a081708"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:gaa27f70560063cb76d1447811b42954b5"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="group__cpedict.html#gaa27f70560063cb76d1447811b42954b5">cpe_vendor_iterator_remove</a> (struct <a class="el" href="structcpe__vendor__iterator.html">cpe_vendor_iterator</a> *it)</td></tr>
<tr class="separator:gaa27f70560063cb76d1447811b42954b5"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:gaa0291a512172ece54a875ac87b9c5842"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="group__cpedict.html#gaa0291a512172ece54a875ac87b9c5842">cpe_vendor_iterator_reset</a> (struct <a class="el" href="structcpe__vendor__iterator.html">cpe_vendor_iterator</a> *it)</td></tr>
<tr class="separator:gaa0291a512172ece54a875ac87b9c5842"><td class="memSeparator" colspan="2"> </td></tr>
</table>
<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<div class="textblock"><p>Iterator over CPE dictionary item vendors. </p>
<dl class="section see"><dt>See Also</dt><dd><a class="el" href="structoscap__iterator.html">oscap_iterator</a> </dd></dl>
</div><hr/>The documentation for this struct was generated from the following file:<ul>
<li><a class="el" href="cpe__dict_8h_source.html">cpe_dict.h</a></li>
</ul>
</div><!-- contents -->
<!-- start footer part -->
<hr class="footer"/><address class="footer"><small>
Generated by  <a href="http://www.doxygen.org/index.html">
<img class="footer" src="doxygen.png" alt="doxygen"/>
</a> 1.8.6
</small></address>
</body>
</html>
|
share/doc/hadoop/api/org/apache/hadoop/mapreduce/v2/hs/proto/package-frame.html | devansh2015/hadoop-2.4.1 | <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<!--NewPage-->
<HTML>
<HEAD>
<!-- Generated by javadoc (build 1.6.0_26) on Sat Jun 21 06:31:08 UTC 2014 -->
<META http-equiv="Content-Type" content="text/html; charset=UTF-8">
<TITLE>
org.apache.hadoop.mapreduce.v2.hs.proto (Apache Hadoop Main 2.4.1 API)
</TITLE>
<META NAME="date" CONTENT="2014-06-21">
<LINK REL ="stylesheet" TYPE="text/css" HREF="../../../../../../../stylesheet.css" TITLE="Style">
</HEAD>
<BODY BGCOLOR="white">
<FONT size="+1" CLASS="FrameTitleFont">
<A HREF="../../../../../../../org/apache/hadoop/mapreduce/v2/hs/proto/package-summary.html" target="classFrame">org.apache.hadoop.mapreduce.v2.hs.proto</A></FONT>
</BODY>
</HTML>
|
releases/0.7.1/api/java/help-doc.html | stanleyxu2005/gearpump.github.io | <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<!-- NewPage -->
<html lang="en">
<head>
<!-- Generated by javadoc (version 1.6.0_36) on Tue Dec 29 00:09:32 CST 2015 -->
<title>API Help</title>
<meta name="date" content="2015-12-29">
<link rel="stylesheet" type="text/css" href="stylesheet.css" title="Style">
</head>
<body>
<script type="text/javascript"><!--
if (location.href.indexOf('is-external=true') == -1) {
parent.document.title="API Help";
}
//-->
</script>
<noscript>
<div>JavaScript is disabled on your browser.</div>
</noscript>
<!-- ========= START OF TOP NAVBAR ======= -->
<div class="topNav"><a name="navbar_top">
<!-- -->
</a><a href="#skip-navbar_top" title="Skip navigation links"></a><a name="navbar_top_firstrow">
<!-- -->
</a>
<ul class="navList" title="Navigation">
<li><a href="overview-summary.html">Overview</a></li>
<li>Package</li>
<li>Class</li>
<li><a href="overview-tree.html">Tree</a></li>
<li><a href="deprecated-list.html">Deprecated</a></li>
<li><a href="index-all.html">Index</a></li>
<li class="navBarCell1Rev">Help</li>
</ul>
</div>
<div class="subNav">
<ul class="navList">
<li>PREV</li>
<li>NEXT</li>
</ul>
<ul class="navList">
<li><a href="index.html?help-doc.html" target="_top">FRAMES</a></li>
<li><a href="help-doc.html" target="_top">NO FRAMES</a></li>
</ul>
<ul class="navList" id="allclasses_navbar_top">
<li><a href="allclasses-noframe.html">All Classes</a></li>
</ul>
<div>
<script type="text/javascript"><!--
allClassesLink = document.getElementById("allclasses_navbar_top");
if(window==top) {
allClassesLink.style.display = "block";
}
else {
allClassesLink.style.display = "none";
}
//-->
</script>
</div>
<a name="skip-navbar_top">
<!-- -->
</a></div>
<!-- ========= END OF TOP NAVBAR ========= -->
<div class="header">
<h1 class="title">How This API Document Is Organized</h1>
<p class="subTitle">This API (Application Programming Interface) document has pages corresponding to the items in the navigation bar, described as follows.</p>
</div>
<div class="contentContainer">
<ul class="blockList">
<li class="blockList">
<h2>Overview</h2>
<p>The <a href="overview-summary.html">Overview</a> page is the front page of this API document and provides a list of all packages with a summary for each. This page can also contain an overall description of the set of packages.</p>
</li>
<li class="blockList">
<h2>Package</h2>
<p>Each package has a page that contains a list of its classes and interfaces, with a summary for each. This page can contain four categories:</p>
<ul>
<li>Interfaces (italic)</li>
<li>Classes</li>
<li>Enums</li>
<li>Exceptions</li>
<li>Errors</li>
<li>Annotation Types</li>
</ul>
</li>
<li class="blockList">
<h2>Class/Interface</h2>
<p>Each class, interface, nested class and nested interface has its own separate page. Each of these pages has three sections consisting of a class/interface description, summary tables, and detailed member descriptions:</p>
<ul>
<li>Class inheritance diagram</li>
<li>Direct Subclasses</li>
<li>All Known Subinterfaces</li>
<li>All Known Implementing Classes</li>
<li>Class/interface declaration</li>
<li>Class/interface description</li>
</ul>
<ul>
<li>Nested Class Summary</li>
<li>Field Summary</li>
<li>Constructor Summary</li>
<li>Method Summary</li>
</ul>
<ul>
<li>Field Detail</li>
<li>Constructor Detail</li>
<li>Method Detail</li>
</ul>
<p>Each summary entry contains the first sentence from the detailed description for that item. The summary entries are alphabetical, while the detailed descriptions are in the order they appear in the source code. This preserves the logical groupings established by the programmer.</p>
</li>
<li class="blockList">
<h2>Annotation Type</h2>
<p>Each annotation type has its own separate page with the following sections:</p>
<ul>
<li>Annotation Type declaration</li>
<li>Annotation Type description</li>
<li>Required Element Summary</li>
<li>Optional Element Summary</li>
<li>Element Detail</li>
</ul>
</li>
<li class="blockList">
<h2>Enum</h2>
<p>Each enum has its own separate page with the following sections:</p>
<ul>
<li>Enum declaration</li>
<li>Enum description</li>
<li>Enum Constant Summary</li>
<li>Enum Constant Detail</li>
</ul>
</li>
<li class="blockList">
<h2>Tree (Class Hierarchy)</h2>
<p>There is a <a href="overview-tree.html">Class Hierarchy</a> page for all packages, plus a hierarchy for each package. Each hierarchy page contains a list of classes and a list of interfaces. The classes are organized by inheritance structure starting with <code>java.lang.Object</code>. The interfaces do not inherit from <code>java.lang.Object</code>.</p>
<ul>
<li>When viewing the Overview page, clicking on "Tree" displays the hierarchy for all packages.</li>
<li>When viewing a particular package, class or interface page, clicking "Tree" displays the hierarchy for only that package.</li>
</ul>
</li>
<li class="blockList">
<h2>Deprecated API</h2>
<p>The <a href="deprecated-list.html">Deprecated API</a> page lists all of the API that have been deprecated. A deprecated API is not recommended for use, generally due to improvements, and a replacement API is usually given. Deprecated APIs may be removed in future implementations.</p>
</li>
<li class="blockList">
<h2>Index</h2>
<p>The <a href="index-all.html">Index</a> contains an alphabetic list of all classes, interfaces, constructors, methods, and fields.</p>
</li>
<li class="blockList">
<h2>Prev/Next</h2>
<p>These links take you to the next or previous class, interface, package, or related page.</p>
</li>
<li class="blockList">
<h2>Frames/No Frames</h2>
<p>These links show and hide the HTML frames. All pages are available with or without frames.</p>
</li>
<li class="blockList">
<h2>Serialized Form</h2>
<p>Each serializable or externalizable class has a description of its serialization fields and methods. This information is of interest to re-implementors, not to developers using the API. While there is no link in the navigation bar, you can get to this information by going to any serialized class and clicking "Serialized Form" in the "See also" section of the class description.</p>
</li>
<li class="blockList">
<h2>Constant Field Values</h2>
<p>The <a href="constant-values.html">Constant Field Values</a> page lists the static final fields and their values.</p>
</li>
</ul>
<em>This help file applies to API documentation generated using the standard doclet.</em></div>
<!-- ======= START OF BOTTOM NAVBAR ====== -->
<div class="bottomNav"><a name="navbar_bottom">
<!-- -->
</a><a href="#skip-navbar_bottom" title="Skip navigation links"></a><a name="navbar_bottom_firstrow">
<!-- -->
</a>
<ul class="navList" title="Navigation">
<li><a href="overview-summary.html">Overview</a></li>
<li>Package</li>
<li>Class</li>
<li><a href="overview-tree.html">Tree</a></li>
<li><a href="deprecated-list.html">Deprecated</a></li>
<li><a href="index-all.html">Index</a></li>
<li class="navBarCell1Rev">Help</li>
</ul>
</div>
<div class="subNav">
<ul class="navList">
<li>PREV</li>
<li>NEXT</li>
</ul>
<ul class="navList">
<li><a href="index.html?help-doc.html" target="_top">FRAMES</a></li>
<li><a href="help-doc.html" target="_top">NO FRAMES</a></li>
</ul>
<ul class="navList" id="allclasses_navbar_bottom">
<li><a href="allclasses-noframe.html">All Classes</a></li>
</ul>
<div>
<script type="text/javascript"><!--
allClassesLink = document.getElementById("allclasses_navbar_bottom");
if(window==top) {
allClassesLink.style.display = "block";
}
else {
allClassesLink.style.display = "none";
}
//-->
</script>
</div>
<a name="skip-navbar_bottom">
<!-- -->
</a></div>
<!-- ======== END OF BOTTOM NAVBAR ======= -->
</body>
</html>
|
rdpartyrobotcdr-3.3.1/html/group__htforce.html | balthorium/coloradobots | <HTML>
<HEAD>
<TITLE>3rd Party ROBOTC Drivers</TITLE>
<link href="tabs.css" rel="stylesheet" type="text/css"/>
<link href="doxygen.css" rel="stylesheet" type="text/css"/>
</HEAD>
<BODY bgcolor="#ffffff" link="#000000" vlink="#000000">
<table width="100%" bgcolor="navy" cellspacing=0 cellpadding=1 border=0>
<tr><td><table width="100%" bgcolor="#EEEEDD" cellspacing=0 cellpadding=3 border=0>
<tr>
<td width="33%" align="left"> <img src="images/LOGO_NXT.gif" width=266 height=44 border="0" alt="Mindstorms"></td>
<td><b><font size="+3" color="navy">3rd Party ROBOTC Drivers</font></b></td>
<td align="right"> <img src="images/logo.png" width=44 height=44 border="0" alt="RobotC"></td>
</tr>
<tr bgcolor="#cccc99" align="right">
<td colspan=3> <font face="arial" size="-1"> [<a href=main.html>Home</a>] [<a target=_top href="https://sourceforge.net/projects/rdpartyrobotcdr/">Download</a>] [<a target=_top href="http://apps.sourceforge.net/mantisbt/rdpartyrobotcdr/my_view_page.php">Submit a bug/suggestion</a>] [<a target=_top href="http://www.robotc.net/forums/">ROBOTC Forums</a>] [<a target=_top href="http://botbench.com">Blog</a>] [<a target=_top href="http://sourceforge.net/donate/index.php?group_id=257238">Support this project</a>]</font> </td>
</tr>
</table></td></tr>
</table>
<!-- Generated by Doxygen 1.7.2 -->
<div class="header">
<div class="summary">
<a href="#files">Files</a> |
<a href="#define-members">Defines</a> |
<a href="#func-members">Functions</a> </div>
<div class="headertitle">
<h1>Force Sensor<br/>
<small>
[<a class="el" href="group___hi_technic.html">HiTechnic</a>]</small>
</h1> </div>
</div>
<div class="contents">
<table class="memberdecls">
<tr><td colspan="2"><h2><a name="files"></a>
Files</h2></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">file  </td><td class="memItemRight" valign="bottom"><a class="el" href="hitechnic-force_8h.html">hitechnic-force.h</a></td></tr>
<p><tr><td class="mdescLeft"> </td><td class="mdescRight"><p>HiTechnic Force Sensor driver. </p>
<br/></td></tr>
</p>
<tr><td colspan="2"><h2><a name="define-members"></a>
Defines</h2></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">#define </td><td class="memItemRight" valign="bottom"><a class="el" href="group__htforce.html#ga7b36b01daedb85907a9da7c473bf7afd">__HTF_H__</a></td></tr>
<tr><td colspan="2"><h2><a name="func-members"></a>
Functions</h2></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">int </td><td class="memItemRight" valign="bottom"><a class="el" href="group__htforce.html#ga367c7d354324ba9cd3d3101cbc14442e">HTFreadSensor</a> (tSensors link)</td></tr>
<tr><td class="memItemLeft" align="right" valign="top">int </td><td class="memItemRight" valign="bottom"><a class="el" href="group__htforce.html#gae1cb4edff41ffee70361ae53784540d2">HTFreadSensor</a> (<a class="el" href="group__htsmux.html#gab5bad1759ac110c43e66c3ec54047f42">tMUXSensor</a> muxsensor)</td></tr>
</table>
<hr/><a name="_details"></a><h2>Detailed Description</h2>
<p>HiTechnic Force Sensor </p>
<hr/><h2>Define Documentation</h2>
<a class="anchor" id="ga7b36b01daedb85907a9da7c473bf7afd"></a><!-- doxytag: member="hitechnic-force.h::__HTF_H__" ref="ga7b36b01daedb85907a9da7c473bf7afd" args="" -->
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname">#define __HTF_H__</td>
</tr>
</table>
</div>
<div class="memdoc">
<p>Definition at line <a class="el" href="hitechnic-force_8h_source.html#l00013">13</a> of file <a class="el" href="hitechnic-force_8h_source.html">hitechnic-force.h</a>.</p>
</div>
</div>
<hr/><h2>Function Documentation</h2>
<a class="anchor" id="ga367c7d354324ba9cd3d3101cbc14442e"></a><!-- doxytag: member="hitechnic-force.h::HTFreadSensor" ref="ga367c7d354324ba9cd3d3101cbc14442e" args="(tSensors link)" -->
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname">int HTFreadSensor </td>
<td>(</td>
<td class="paramtype">tSensors </td>
<td class="paramname"> <em>link</em> )</td>
<td></td>
</tr>
</table>
</div>
<div class="memdoc">
<p>Get the raw value from the sensor </p>
<dl><dt><b>Parameters:</b></dt><dd>
<table class="params">
<tr><td class="paramname">link</td><td>the HTF port number </td></tr>
</table>
</dd>
</dl>
<dl class="return"><dt><b>Returns:</b></dt><dd>raw value of the sensor </dd></dl>
<dl><dt><b>Examples: </b></dt><dd><a class="el" href="hitechnic-force-test1_8c-example.html#a0">hitechnic-force-test1.c</a>.</dd>
</dl>
<p>Definition at line <a class="el" href="hitechnic-force_8h_source.html#l00052">52</a> of file <a class="el" href="hitechnic-force_8h_source.html">hitechnic-force.h</a>.</p>
</div>
</div>
<a class="anchor" id="gae1cb4edff41ffee70361ae53784540d2"></a><!-- doxytag: member="hitechnic-force.h::HTFreadSensor" ref="gae1cb4edff41ffee70361ae53784540d2" args="(tMUXSensor muxsensor)" -->
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname">int HTFreadSensor </td>
<td>(</td>
<td class="paramtype"><a class="el" href="group__htsmux.html#gab5bad1759ac110c43e66c3ec54047f42">tMUXSensor</a> </td>
<td class="paramname"> <em>muxsensor</em> )</td>
<td></td>
</tr>
</table>
</div>
<div class="memdoc">
<p>Get the raw value from the sensor </p>
<dl><dt><b>Parameters:</b></dt><dd>
<table class="params">
<tr><td class="paramname">muxsensor</td><td>the SMUX sensor port number </td></tr>
</table>
</dd>
</dl>
<dl class="return"><dt><b>Returns:</b></dt><dd>raw value of the sensor </dd></dl>
<p>Definition at line <a class="el" href="hitechnic-force_8h_source.html#l00063">63</a> of file <a class="el" href="hitechnic-force_8h_source.html">hitechnic-force.h</a>.</p>
</div>
</div>
</div>
<hr class="footer"/><address class="footer"><small>Generated on Wed Mar 13 2013 19:56:44 for ROBOTC Drivers by 
<a href="http://www.doxygen.org/index.html">
<img class="footer" src="doxygen.png" alt="doxygen"/></a> 1.7.2 </small></address>
</body>
</html>
|
static/events/2013-paris/proposals/CustomerOps/index.html | benjohnson77/devopsdays-web |
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"
"http://www.w3.org/TR/html4/loose.dtd">
<html>
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8" >
<title>Paris 2013
- Proposal</title>
<meta name="author" content="Alexis Le-Quoc" >
<link rel="alternate" type="application/rss+xml" title="devopsdays RSS Feed" href="http://www.devopsdays.org/feed/" >
<script type="text/javascript" src="https://www.google.com/jsapi"></script>
<script type="text/javascript">
google.load('jquery', '1.3.2');
</script>
<!---This is a combined jAmpersand, jqwindont , jPullquote -->
<script type="text/javascript" src="/js/devops.js"></script>
<!--- Blueprint CSS Framework Screen + Fancytype-Screen + jedi.css -->
<link rel="stylesheet" href="/css/devops.min.css" type="text/css" media="screen, projection">
<link rel="stylesheet" href="/css/blueprint/print.css" type="text/css" media="print">
<!--[if IE]>
<link rel="stylesheet" href="/css/blueprint/ie.css" type="text/css" media="screen, projection">
<![endif]-->
</head>
<body onload="initialize()">
<div class="container ">
<div class="span-24 last" id="header">
<div class="span-16 first">
<img src="/images/devopsdays-banner.png" title="devopsdays banner" width="801" height="115" alt="devopdays banner" ><br>
</div>
<div class="span-8 last">
</div>
</div>
<div class="span-24 last">
<div class="span-15 first">
<div id="headermenu">
<table >
<tr>
<td>
<a href="/"><img alt="home" title="home" src="/images/home.png"></a>
<a href="/">Home</a>
</td>
<td>
<a href="/contact/"><img alt="contact" title="contact" src="/images/contact.png"></a>
<a href="/contact/">Contact</a>
</td>
<td>
<a href="/events/"><img alt="events" title="events" src="/images/events.png"></a>
<a href="/events/">Events</a>
</td>
<td>
<a href="/presentations/"><img alt="presentations" title="presentations" src="/images/presentations.png"></a>
<a href="/presentations/">Presentations</a>
</td>
<td>
<a href="/blog/"><img alt="blog" title="blog" src="/images/blog.png"></a>
<a href="/blog/">Blog</a>
</td>
</tr>
</table>
</div>
</div>
<div class="span-8 last">
</div>
<div class="span-24 last" id="title">
<div class="span-15 first">
<h1>Paris 2013
- Proposal </h1>
</div>
<div class="span-8 last">
</div>
<h1>Platinum sponsors</h1>
</div>
<div class="span-15 ">
<div class="span-15 last ">
<div class="submenu">
<h3>
<a href="/events/2013-paris/">Accueil</a>
-
<a href="/events/2013-paris/program">Programme</a>
-
<a href="/events/2013-paris/propose">Proposer</a>
-
<a href="/events/2013-paris/registration">S'inscrire</a>
-
<a href="/events/2013-paris/location">Venir</a>
-
<a href="/events/2013-paris/sponsor">Sponsoriser</a>
-
<a href="/events/2013-paris/contact">Contact</a>
-
<a href="/events/2013-paris/reactions">Réactions</a>
<br/>
<a href="/events/2013-paris/">Welcome</a>
-
<a href="/events/2013-paris/program">Program</a>
-
<a href="/events/2013-paris/propose">Propose</a>
-
<a href="/events/2013-paris/registration">Register</a>
-
<a href="/events/2013-paris/location">Location</a>
-
<a href="/events/2013-paris/sponsor">Sponsoring</a>
-
<a href="/events/2013-paris/contact">Contact</a>
-
<a href="/events/2013-paris/reactions">Reactions</a>
</h3>
</div>
Back to <a href='..'>proposals overview</a> - <a href='../../program'>program</a>
<hr>
<h3>CustomerOps: a culture of visibility and metrics applied to customer support</h3>
<p><em>This talk will be given in English</em></p>
<p><strong>Abstract:</strong></p>
<p>When was the last time you had a great time calling Customer Support? Can't remember? You're not alone.</p>
<p>Customer support in technology means anything from googling around for answers on blogs, to a curt injunction to RTFM on irc, to being shoved around on an IVR and praying that the person who picks up the phone knows what they're doing. It's alienating and counter-productive.</p>
<p>When you run a service online, you have a number of advantages:</p>
<ul>
<li>You (can and should) know what your users and customers are doing in real-time.</li>
<li>You can very easily reach out to them individually or as a group, synchronously or asynchronously, wherever they are in the world.</li>
<li>You can offer them a fast turnaround and a great degree of visibility into what you are doing to help them.</li>
<li>You can accurately measure whether you are making a difference.</li>
</ul>
<p>So you can make your customers love you more easily than if you were selling physical goods in a store.</p>
<p>In this presentation I would like to present what we came up with in terms of goals, tools, metrics for customer support. Why is this relevant to you? Everybody has customers, whether internal or external. And as it happens that the customers we are serving at Datadog, are you, the devops community.</p>
<p><strong>Speaker:</strong></p>
<p><em>Alexis Le-Quoc</em></p>
<p>Co-founder and CTO of Datadog, a monitoring service (that does not suck ;).</p>
</div>
<div class="span-15 first last">
<script type="text/javascript">
// var disqus_developer = 1;
</script>
<div id="disqus_thread"></div>
<script type="text/javascript">
var disqus_shortname = 'devopsdays';
(function() {
var dsq = document.createElement('script'); dsq.type = 'text/javascript'; dsq.async = true;
dsq.src = 'http://' + disqus_shortname + '.disqus.com/embed.js';
(document.getElementsByTagName('head')[0] || document.getElementsByTagName('body')[0]).appendChild(dsq);
})();
</script>
<noscript>Please enable JavaScript to view the <a href="http://disqus.com/?ref_noscript">comments powered by Disqus.</a></noscript>
<a href="http://disqus.com" class="dsq-brlink">blog comments powered by <span class="logo-disqus">Disqus</span></a>
<hr>
</div>
</div>
<div class="span-8 last">
<div class="span-8 last">
<a href='http://www.hp.com/'><img border=0 alt='HP' title='HP' width=100px height=100px src='/events/2013-paris/logos/hp.png'></a>
<a href='http://www.zeroturnaround.com/'><img border=0 alt='Zeroturnaround' title='Zeroturnaround' width=100px height=100px src='/events/2013-paris/logos/zeroturnaround.png'></a>
<a href='http://www.datadoghq.com/'><img border=0 alt='Datadog' title='Datadog' width=100px height=100px src='/events/2013-paris/logos/datadog.png'></a>
<h1>Gold sponsors</h1>
<a href='http://www.oxalide.com/'><img border=0 alt='Oxalide' title='Oxalide' width=100px height=100px src='/events/2013-paris/logos/oxalide.png'></a>
<a href='http://www.normation.com/'><img border=0 alt='Normation' title='Normation' width=100px height=100px src='/events/2013-paris/logos/normation.png'></a>
<a href='http://www.serena.com/'><img border=0 alt='Serena' title='Serena' width=100px height=100px src='/events/2013-paris/logos/serena.png'></a>
<a href='http://www.enovance.com/'><img border=0 alt='Enovance' title='Enovance' width=100px height=100px src='/events/2013-paris/logos/enovance.png'></a>
<h1>Silver sponsors</h1>
<a href='http://www.alterway.fr/'><img border=0 alt='Alter Way' title='Alter Way' width=100px height=100px src='/events/2013-paris/logos/alterway.png'></a>
<a href='http://www.synalabs.com/'><img border=0 alt='Synalabs' title='Synalabs' width=100px height=100px src='/events/2013-paris/logos/synalabs.png'></a>
<a href='http://www.xebialabs.com/'><img border=0 alt='Xebialabs' title='Xebialabs' width=100px height=100px src='/events/2013-paris/logos/xebialabs.png'></a>
<a href='http://www.cfengine.com/'><img border=0 alt='Cfengine' title='Cfengine' width=100px height=100px src='/events/2013-paris/logos/cfengine.png'></a>
<a href='http://www.theodo.fr/'><img border=0 alt='Theodo' title='Theodo' width=100px height=100px src='/events/2013-paris/logos/theodo.png'></a>
<a href='http://www.sfeir.com/'><img border=0 alt='Sfeir' title='Sfeir' width=100px height=100px src='/events/2013-paris/logos/sfeir.png'></a>
<a href='http://www.daysofwonder.com/'><img border=0 alt='Days of Wonder' title='Days of Wonder' width=100px height=100px src='/events/2013-paris/logos/dow.png'></a>
<a href='http://www.gsb.stanford.edu/ignite/paris'><img border=0 alt='Stanford Ignite Paris' title='Stanford Ignite Paris' width=100px height=100px src='/events/2013-paris/logos/stanford.png'></a>
<a href='http://www.mozilla.org/'><img border=0 alt='Mozilla' title='Mozilla' width=100px height=100px src='/events/2013-paris/logos/mozilla.png'></a>
<a href='http://www.sqli.com/'><img border=0 alt='Sqli' title='Sqli' width=100px height=100px src='/events/2013-paris/logos/sqli.png'></a>
<a href='http://www.prologism.fr'><img border=0 alt='Prologism' title='Prologism' width=100px height=100px src='/events/2013-paris/logos/prologism.png'></a>
<h1>Media Sponsors</h1>
<a href='http://www.rudebaguette.com/'><img border=0 alt='Rude Baguette' title='Rude Baguette' width=100px height=100px src='/events/2013-paris/logos/rudebaguette.png'></a>
<a href='http://www.toolinux.com/'><img border=0 alt='TooLinux' title='TooLinux' width=100px height=100px src='/events/2013-paris/logos/toolinux.png'></a>
<a href='http://webriver.eu/'><img border=0 alt='WebRIVER' title='WebRIVER' width=100px height=100px src='/events/2013-paris/logos/webriver.png'></a>
<a href='http://www.developpez.com/'><img border=0 alt='Developpez.com' title='Developpez.com' width=100px height=100px src='/events/2013-paris/logos/developpez.png'></a>
</div>
<div class="span-8 last">
</div>
</div>
</div>
</div>
<script type="text/javascript">
var _gaq = _gaq || [];
_gaq.push(['_setAccount', 'UA-9713393-1']);
_gaq.push(['_trackPageview']);
(function() {
var ga = document.createElement('script'); ga.type = 'text/javascript'; ga.async = true;
ga.src = ('https:' == document.location.protocol ? 'https://ssl' : 'http://www') + '.google-analytics.com/ga.js';
var s = document.getElementsByTagName('script')[0]; s.parentNode.insertBefore(ga, s);
})();
</script>
</body>
</html>
|
subprojects/groovy-groovydoc/src/main/resources/org/codehaus/groovy/tools/groovydoc/gstringTemplates/topLevel/index.html | komalsukhani/debian-groovy2 | <!--
Copyright 2003-2015 the original author or authors.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
-->
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Frameset//EN" "http://www.w3.org/TR/html4/frameset.dtd">
<html>
<head>
<title>Index ${props.windowTitle ? ("(" + props.windowTitle + ")") : ""}</title>
<meta http-equiv="Content-Type" content="text/html; charset=${props.charset}">
<link href="groovy.ico" type="image/x-icon" rel="shortcut icon">
<link href="groovy.ico" type="image/x-icon" rel="icon">
<script type="text/javascript">
targetPage = "" + window.location.search;
if (targetPage != "" && targetPage != "undefined")
targetPage = targetPage.substring(1);
if (targetPage.indexOf(":") != -1)
targetPage = "undefined";
if (targetPage != "" && !validURL(targetPage))
targetPage = "undefined";
function validURL(url) {
var pos = url.indexOf(".html");
if (pos == -1 || pos != url.length - 5)
return false;
var allowNumber = false;
var allowSep = false;
var seenDot = false;
for (var i = 0; i < url.length - 5; i++) {
var ch = url.charAt(i);
if ('a' <= ch && ch <= 'z' ||
'A' <= ch && ch <= 'Z' ||
ch == '\$' ||
ch == '_') {
allowNumber = true;
allowSep = true;
} else if ('0' <= ch && ch <= '9'
|| ch == '-') {
if (!allowNumber)
return false;
} else if (ch == '/' || ch == '.') {
if (!allowSep)
return false;
allowNumber = false;
allowSep = false;
if (ch == '.')
seenDot = true;
if (ch == '/' && seenDot)
return false;
} else {
return false;
}
}
return true;
}
function loadFrames() {
if (targetPage != "" && targetPage != "undefined")
top.classFrame.location = top.targetPage;
}
</script>
<noscript></noscript>
</head>
<frameset cols="20%,80%" title="Documentation frame" onload="top.loadFrames()">
<frameset rows="30%,70%" title="Left frames" onload="top.loadFrames()">
<frame src="overview-frame.html" name="packageListFrame" title="All Packages">
<frame src="allclasses-frame.html" name="packageFrame" title="All classes and interfaces (except non-static nested types)">
</frameset>
<frame src="overview-summary.html" name="classFrame" title="Package, class and interface descriptions" scrolling="yes">
<noframes>
<noscript>
<div>JavaScript is disabled on your browser.</div>
</noscript>
<h2>Frame Alert</h2>
<p>This document is designed to be viewed using the frames feature. If you see this message, you are using a non-frame-capable web client. Link to <a href="overview-summary.html">Non-frame version</a>.</p>
</noframes>
</frameset></html>
|
mylib/poi-3.11/docs/apidocs/org/apache/poi/xssf/usermodel/helpers/class-use/XSSFSingleXmlCell.html | RyoSaeba69/Bio-info | <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<!-- NewPage -->
<html lang="en">
<head>
<title>Uses of Class org.apache.poi.xssf.usermodel.helpers.XSSFSingleXmlCell (POI API Documentation)</title>
<link rel="stylesheet" type="text/css" href="../../../../../../../stylesheet.css" title="Style">
</head>
<body>
<script type="text/javascript"><!--
if (location.href.indexOf('is-external=true') == -1) {
parent.document.title="Uses of Class org.apache.poi.xssf.usermodel.helpers.XSSFSingleXmlCell (POI API Documentation)";
}
//-->
</script>
<noscript>
<div>JavaScript is disabled on your browser.</div>
</noscript>
<!-- ========= START OF TOP NAVBAR ======= -->
<div class="topNav"><a name="navbar_top">
<!-- -->
</a><a href="#skip-navbar_top" title="Skip navigation links"></a><a name="navbar_top_firstrow">
<!-- -->
</a>
<ul class="navList" title="Navigation">
<li><a href="../../../../../../../overview-summary.html">Overview</a></li>
<li><a href="../package-summary.html">Package</a></li>
<li><a href="../../../../../../../org/apache/poi/xssf/usermodel/helpers/XSSFSingleXmlCell.html" title="class in org.apache.poi.xssf.usermodel.helpers">Class</a></li>
<li class="navBarCell1Rev">Use</li>
<li><a href="../package-tree.html">Tree</a></li>
<li><a href="../../../../../../../deprecated-list.html">Deprecated</a></li>
<li><a href="../../../../../../../index-all.html">Index</a></li>
<li><a href="../../../../../../../help-doc.html">Help</a></li>
</ul>
</div>
<div class="subNav">
<ul class="navList">
<li>PREV</li>
<li>NEXT</li>
</ul>
<ul class="navList">
<li><a href="../../../../../../../index.html?org/apache/poi/xssf/usermodel/helpers//class-useXSSFSingleXmlCell.html" target="_top">FRAMES</a></li>
<li><a href="XSSFSingleXmlCell.html" target="_top">NO FRAMES</a></li>
</ul>
<ul class="navList" id="allclasses_navbar_top">
<li><a href="../../../../../../../allclasses-noframe.html">All Classes</a></li>
</ul>
<div>
<script type="text/javascript"><!--
allClassesLink = document.getElementById("allclasses_navbar_top");
if(window==top) {
allClassesLink.style.display = "block";
}
else {
allClassesLink.style.display = "none";
}
//-->
</script>
</div>
<a name="skip-navbar_top">
<!-- -->
</a></div>
<!-- ========= END OF TOP NAVBAR ========= -->
<div class="header">
<h2 title="Uses of Class org.apache.poi.xssf.usermodel.helpers.XSSFSingleXmlCell" class="title">Uses of Class<br>org.apache.poi.xssf.usermodel.helpers.XSSFSingleXmlCell</h2>
</div>
<div class="classUseContainer">
<ul class="blockList">
<li class="blockList">
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing packages, and an explanation">
<caption><span>Packages that use <a href="../../../../../../../org/apache/poi/xssf/usermodel/helpers/XSSFSingleXmlCell.html" title="class in org.apache.poi.xssf.usermodel.helpers">XSSFSingleXmlCell</a></span><span class="tabEnd"> </span></caption>
<tr>
<th class="colFirst" scope="col">Package</th>
<th class="colLast" scope="col">Description</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><a href="#org.apache.poi.xssf.model">org.apache.poi.xssf.model</a></td>
<td class="colLast"> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a href="#org.apache.poi.xssf.usermodel">org.apache.poi.xssf.usermodel</a></td>
<td class="colLast"> </td>
</tr>
</tbody>
</table>
</li>
<li class="blockList">
<ul class="blockList">
<li class="blockList"><a name="org.apache.poi.xssf.model">
<!-- -->
</a>
<h3>Uses of <a href="../../../../../../../org/apache/poi/xssf/usermodel/helpers/XSSFSingleXmlCell.html" title="class in org.apache.poi.xssf.usermodel.helpers">XSSFSingleXmlCell</a> in <a href="../../../../../../../org/apache/poi/xssf/model/package-summary.html">org.apache.poi.xssf.model</a></h3>
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing methods, and an explanation">
<caption><span>Methods in <a href="../../../../../../../org/apache/poi/xssf/model/package-summary.html">org.apache.poi.xssf.model</a> that return types with arguments of type <a href="../../../../../../../org/apache/poi/xssf/usermodel/helpers/XSSFSingleXmlCell.html" title="class in org.apache.poi.xssf.usermodel.helpers">XSSFSingleXmlCell</a></span><span class="tabEnd"> </span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colLast" scope="col">Method and Description</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><code>java.util.List<<a href="../../../../../../../org/apache/poi/xssf/usermodel/helpers/XSSFSingleXmlCell.html" title="class in org.apache.poi.xssf.usermodel.helpers">XSSFSingleXmlCell</a>></code></td>
<td class="colLast"><span class="strong">SingleXmlCells.</span><code><strong><a href="../../../../../../../org/apache/poi/xssf/model/SingleXmlCells.html#getAllSimpleXmlCell()">getAllSimpleXmlCell</a></strong>()</code> </td>
</tr>
</tbody>
</table>
</li>
<li class="blockList"><a name="org.apache.poi.xssf.usermodel">
<!-- -->
</a>
<h3>Uses of <a href="../../../../../../../org/apache/poi/xssf/usermodel/helpers/XSSFSingleXmlCell.html" title="class in org.apache.poi.xssf.usermodel.helpers">XSSFSingleXmlCell</a> in <a href="../../../../../../../org/apache/poi/xssf/usermodel/package-summary.html">org.apache.poi.xssf.usermodel</a></h3>
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing methods, and an explanation">
<caption><span>Methods in <a href="../../../../../../../org/apache/poi/xssf/usermodel/package-summary.html">org.apache.poi.xssf.usermodel</a> that return types with arguments of type <a href="../../../../../../../org/apache/poi/xssf/usermodel/helpers/XSSFSingleXmlCell.html" title="class in org.apache.poi.xssf.usermodel.helpers">XSSFSingleXmlCell</a></span><span class="tabEnd"> </span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colLast" scope="col">Method and Description</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><code>java.util.List<<a href="../../../../../../../org/apache/poi/xssf/usermodel/helpers/XSSFSingleXmlCell.html" title="class in org.apache.poi.xssf.usermodel.helpers">XSSFSingleXmlCell</a>></code></td>
<td class="colLast"><span class="strong">XSSFMap.</span><code><strong><a href="../../../../../../../org/apache/poi/xssf/usermodel/XSSFMap.html#getRelatedSingleXMLCell()">getRelatedSingleXMLCell</a></strong>()</code> </td>
</tr>
</tbody>
</table>
</li>
</ul>
</li>
</ul>
</div>
<!-- ======= START OF BOTTOM NAVBAR ====== -->
<div class="bottomNav"><a name="navbar_bottom">
<!-- -->
</a><a href="#skip-navbar_bottom" title="Skip navigation links"></a><a name="navbar_bottom_firstrow">
<!-- -->
</a>
<ul class="navList" title="Navigation">
<li><a href="../../../../../../../overview-summary.html">Overview</a></li>
<li><a href="../package-summary.html">Package</a></li>
<li><a href="../../../../../../../org/apache/poi/xssf/usermodel/helpers/XSSFSingleXmlCell.html" title="class in org.apache.poi.xssf.usermodel.helpers">Class</a></li>
<li class="navBarCell1Rev">Use</li>
<li><a href="../package-tree.html">Tree</a></li>
<li><a href="../../../../../../../deprecated-list.html">Deprecated</a></li>
<li><a href="../../../../../../../index-all.html">Index</a></li>
<li><a href="../../../../../../../help-doc.html">Help</a></li>
</ul>
</div>
<div class="subNav">
<ul class="navList">
<li>PREV</li>
<li>NEXT</li>
</ul>
<ul class="navList">
<li><a href="../../../../../../../index.html?org/apache/poi/xssf/usermodel/helpers//class-useXSSFSingleXmlCell.html" target="_top">FRAMES</a></li>
<li><a href="XSSFSingleXmlCell.html" target="_top">NO FRAMES</a></li>
</ul>
<ul class="navList" id="allclasses_navbar_bottom">
<li><a href="../../../../../../../allclasses-noframe.html">All Classes</a></li>
</ul>
<div>
<script type="text/javascript"><!--
allClassesLink = document.getElementById("allclasses_navbar_bottom");
if(window==top) {
allClassesLink.style.display = "block";
}
else {
allClassesLink.style.display = "none";
}
//-->
</script>
</div>
<a name="skip-navbar_bottom">
<!-- -->
</a></div>
<!-- ======== END OF BOTTOM NAVBAR ======= -->
<p class="legalCopy"><small>
<i>Copyright 2014 The Apache Software Foundation or
its licensors, as applicable.</i>
</small></p>
</body>
</html>
|
content/templates/404.html | DjangoGirlsSeoul/lightandleadership | {% extends "base.html" %}
{% block content %}
<div class="row">
<div class="col-md-12">
<div class="main-content text-center">
<h1 >Ops! It looks like this page doesn't exist</h1>
<p>If you think this was an error, please contact us.</p>
<p><a href="/">Head on over back home</a></p>
</div>
</div>
</div>
{% endblock content %}
|
hdfs/docs/api/org/apache/hadoop/hdfs/server/protocol/class-use/KeyUpdateCommand.html | jayantgolhar/Hadoop-0.21.0 | <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<!--NewPage-->
<HTML>
<HEAD>
<!-- Generated by javadoc (build 1.6.0_14) on Tue Aug 17 01:05:11 EDT 2010 -->
<TITLE>
Uses of Class org.apache.hadoop.hdfs.server.protocol.KeyUpdateCommand (Hadoop-Hdfs 0.21.0 API)
</TITLE>
<META NAME="date" CONTENT="2010-08-17">
<LINK REL ="stylesheet" TYPE="text/css" HREF="../../../../../../../stylesheet.css" TITLE="Style">
<SCRIPT type="text/javascript">
function windowTitle()
{
if (location.href.indexOf('is-external=true') == -1) {
parent.document.title="Uses of Class org.apache.hadoop.hdfs.server.protocol.KeyUpdateCommand (Hadoop-Hdfs 0.21.0 API)";
}
}
</SCRIPT>
<NOSCRIPT>
</NOSCRIPT>
</HEAD>
<BODY BGCOLOR="white" onload="windowTitle();">
<HR>
<!-- ========= START OF TOP NAVBAR ======= -->
<A NAME="navbar_top"><!-- --></A>
<A HREF="#skip-navbar_top" title="Skip navigation links"></A>
<TABLE BORDER="0" WIDTH="100%" CELLPADDING="1" CELLSPACING="0" SUMMARY="">
<TR>
<TD COLSPAN=2 BGCOLOR="#EEEEFF" CLASS="NavBarCell1">
<A NAME="navbar_top_firstrow"><!-- --></A>
<TABLE BORDER="0" CELLPADDING="0" CELLSPACING="3" SUMMARY="">
<TR ALIGN="center" VALIGN="top">
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../../overview-summary.html"><FONT CLASS="NavBarFont1"><B>Overview</B></FONT></A> </TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../package-summary.html"><FONT CLASS="NavBarFont1"><B>Package</B></FONT></A> </TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../../org/apache/hadoop/hdfs/server/protocol/KeyUpdateCommand.html" title="class in org.apache.hadoop.hdfs.server.protocol"><FONT CLASS="NavBarFont1"><B>Class</B></FONT></A> </TD>
<TD BGCOLOR="#FFFFFF" CLASS="NavBarCell1Rev"> <FONT CLASS="NavBarFont1Rev"><B>Use</B></FONT> </TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../package-tree.html"><FONT CLASS="NavBarFont1"><B>Tree</B></FONT></A> </TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../../deprecated-list.html"><FONT CLASS="NavBarFont1"><B>Deprecated</B></FONT></A> </TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../../index-all.html"><FONT CLASS="NavBarFont1"><B>Index</B></FONT></A> </TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../../help-doc.html"><FONT CLASS="NavBarFont1"><B>Help</B></FONT></A> </TD>
</TR>
</TABLE>
</TD>
<TD ALIGN="right" VALIGN="top" ROWSPAN=3><EM>
</EM>
</TD>
</TR>
<TR>
<TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2">
PREV
NEXT</FONT></TD>
<TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2">
<A HREF="../../../../../../../index.html?org/apache/hadoop/hdfs/server/protocol//class-useKeyUpdateCommand.html" target="_top"><B>FRAMES</B></A>
<A HREF="KeyUpdateCommand.html" target="_top"><B>NO FRAMES</B></A>
<SCRIPT type="text/javascript">
<!--
if(window==top) {
document.writeln('<A HREF="../../../../../../../allclasses-noframe.html"><B>All Classes</B></A>');
}
//-->
</SCRIPT>
<NOSCRIPT>
<A HREF="../../../../../../../allclasses-noframe.html"><B>All Classes</B></A>
</NOSCRIPT>
</FONT></TD>
</TR>
</TABLE>
<A NAME="skip-navbar_top"></A>
<!-- ========= END OF TOP NAVBAR ========= -->
<HR>
<CENTER>
<H2>
<B>Uses of Class<br>org.apache.hadoop.hdfs.server.protocol.KeyUpdateCommand</B></H2>
</CENTER>
No usage of org.apache.hadoop.hdfs.server.protocol.KeyUpdateCommand
<P>
<HR>
<!-- ======= START OF BOTTOM NAVBAR ====== -->
<A NAME="navbar_bottom"><!-- --></A>
<A HREF="#skip-navbar_bottom" title="Skip navigation links"></A>
<TABLE BORDER="0" WIDTH="100%" CELLPADDING="1" CELLSPACING="0" SUMMARY="">
<TR>
<TD COLSPAN=2 BGCOLOR="#EEEEFF" CLASS="NavBarCell1">
<A NAME="navbar_bottom_firstrow"><!-- --></A>
<TABLE BORDER="0" CELLPADDING="0" CELLSPACING="3" SUMMARY="">
<TR ALIGN="center" VALIGN="top">
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../../overview-summary.html"><FONT CLASS="NavBarFont1"><B>Overview</B></FONT></A> </TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../package-summary.html"><FONT CLASS="NavBarFont1"><B>Package</B></FONT></A> </TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../../org/apache/hadoop/hdfs/server/protocol/KeyUpdateCommand.html" title="class in org.apache.hadoop.hdfs.server.protocol"><FONT CLASS="NavBarFont1"><B>Class</B></FONT></A> </TD>
<TD BGCOLOR="#FFFFFF" CLASS="NavBarCell1Rev"> <FONT CLASS="NavBarFont1Rev"><B>Use</B></FONT> </TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../package-tree.html"><FONT CLASS="NavBarFont1"><B>Tree</B></FONT></A> </TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../../deprecated-list.html"><FONT CLASS="NavBarFont1"><B>Deprecated</B></FONT></A> </TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../../index-all.html"><FONT CLASS="NavBarFont1"><B>Index</B></FONT></A> </TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../../help-doc.html"><FONT CLASS="NavBarFont1"><B>Help</B></FONT></A> </TD>
</TR>
</TABLE>
</TD>
<TD ALIGN="right" VALIGN="top" ROWSPAN=3><EM>
</EM>
</TD>
</TR>
<TR>
<TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2">
PREV
NEXT</FONT></TD>
<TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2">
<A HREF="../../../../../../../index.html?org/apache/hadoop/hdfs/server/protocol//class-useKeyUpdateCommand.html" target="_top"><B>FRAMES</B></A>
<A HREF="KeyUpdateCommand.html" target="_top"><B>NO FRAMES</B></A>
<SCRIPT type="text/javascript">
<!--
if(window==top) {
document.writeln('<A HREF="../../../../../../../allclasses-noframe.html"><B>All Classes</B></A>');
}
//-->
</SCRIPT>
<NOSCRIPT>
<A HREF="../../../../../../../allclasses-noframe.html"><B>All Classes</B></A>
</NOSCRIPT>
</FONT></TD>
</TR>
</TABLE>
<A NAME="skip-navbar_bottom"></A>
<!-- ======== END OF BOTTOM NAVBAR ======= -->
<HR>
Copyright © 2009 The Apache Software Foundation
</BODY>
</HTML>
|
fontello-ie7.css | punch-kr/punch-kr | [class^="icon-"], [class*=" icon-"] {
font-family: 'fontello';
font-style: normal;
font-weight: normal;
/* fix buttons height */
line-height: 1em;
/* you can be more comfortable with increased icons size */
/* font-size: 120%; */
}
.icon-mainstream { *zoom: expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = 'ā '); }
.icon-professional { *zoom: expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = 'Ă '); }
.icon-influencer { *zoom: expression( this.runtimeStyle['zoom'] = '1', this.innerHTML = 'ă '); } |
site/xref-test/org/apache/log4j/xml/package-summary.html | kikonen/log4j-share |
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "DTD/xhtml1-transitional.dtd">
<html xml:lang="en" lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=ISO-8859-1" />
<title>Apache Log4j 1.2.16 Reference Package org.apache.log4j.xml</title>
<link rel="stylesheet" type="text/css" href="../../../../stylesheet.css" title="style" />
</head>
<body>
<div class="overview">
<ul>
<li>
<a href="../../../../overview-summary.html">Overview</a>
</li>
<li class="selected">Package</li>
</ul>
</div>
<div class="framenoframe">
<ul>
<li>
<a href="../../../../index.html" target="_top">FRAMES</a>
</li>
<li>
<a href="package-summary.html" target="_top">NO FRAMES</a>
</li>
</ul>
</div>
<h2>Package org.apache.log4j.xml</h2>
<table class="summary">
<thead>
<tr>
<th>Class Summary</th>
</tr>
</thead>
<tbody>
<tr>
<td>
<a href="DOMTestCase.html" target="classFrame">CustomErrorHandler</a>
</td>
</tr>
<tr>
<td>
<a href="CustomLevelTestCase.html" target="classFrame">CustomLevelTestCase</a>
</td>
</tr>
<tr>
<td>
<a href="DOMTestCase.html" target="classFrame">CustomLogger</a>
</td>
</tr>
<tr>
<td>
<a href="DOMTestCase.html" target="classFrame">CustomLoggerFactory</a>
</td>
</tr>
<tr>
<td>
<a href="DOMTestCase.html" target="classFrame">DOMTestCase</a>
</td>
</tr>
<tr>
<td>
<a href="DOMTestCase.html" target="classFrame">MockThrowableRenderer</a>
</td>
</tr>
<tr>
<td>
<a href="XMLLayoutTest.html" target="classFrame">ProblemLevel</a>
</td>
</tr>
<tr>
<td>
<a href="XMLLayoutTestCase.html" target="classFrame">X</a>
</td>
</tr>
<tr>
<td>
<a href="XLevel.html" target="classFrame">XLevel</a>
</td>
</tr>
<tr>
<td>
<a href="XMLLayoutTest.html" target="classFrame">XMLLayoutTest</a>
</td>
</tr>
<tr>
<td>
<a href="XMLLayoutTestCase.html" target="classFrame">XMLLayoutTestCase</a>
</td>
</tr>
</tbody>
</table>
<div class="overview">
<ul>
<li>
<a href="../../../../overview-summary.html">Overview</a>
</li>
<li class="selected">Package</li>
</ul>
</div>
<div class="framenoframe">
<ul>
<li>
<a href="../../../../index.html" target="_top">FRAMES</a>
</li>
<li>
<a href="package-summary.html" target="_top">NO FRAMES</a>
</li>
</ul>
</div>
<hr />
Copyright © 1999-2010 Apache Software Foundation. All Rights Reserved.
</body>
</html> |
wstore/static/oil/css/wstore/app_form.css | Fiware/ops.Sla-dashboard | .app-icon {
height: 40px;
float: left;
}
.app-info {
margin-left: 10px;
float: left;
}
.app-info p {
margin-bottom: 3px;
}
#app-help {
float: left;
position: relative;
top: -23px;
left: 115px;
}
#applications {
list-style: none;
display: inline;
float: left;
margin-left: -18px;
width: 100%;
margin-top: 20px;
max-height: 345px;
overflow-y: auto;
}
#applications input[type="checkbox"] {
float: right;
margin: 15px 15px 0px 0px;
} |
doc/help/sharing.html | apple/cups | <html>
<!-- SECTION: Getting Started -->
<head>
<title>Printer Sharing</title>
<LINK REL="STYLESHEET" TYPE="text/css" HREF="../cups-printable.css">
</HEAD>
<BODY>
<H1 CLASS="title">Printer Sharing</H1>
<p>This document discusses several ways to configure printer sharing.</p>
<h2><a name="BASICS">The Basics</h2>
<p>A "server" is any machine that communicates directly to a printer. A "client" is any machine that sends print jobs to a server for final printing. Clients can also be servers if they communicate directly with any printers of their own.</p>
<p>By default, CUPS uses the Internet Printing Protocol (IPP) to send jobs from a client to a server. When printing to legacy print servers you may also use the Line Printer Daemon (LPD) protocol when printing to older UNIX-based servers or Server Message Block (SMB) when printing to Windows<sup>®</sup> servers.</p>
<p>Clients can automatically discover and access shared printers via DNS Service Discovery (DNS-SD a.k.a. Bonjour<sup>®</sup>). SMB browsing can also be used to manually discover and access shared printers when <a href="http://www.samba.org/">Samba</a> is installed.</p>
<h2><a name="SERVER_CONFIG">Configuring the Server</a></h2>
<p>You must enable printer sharing on the server before clients can print through it. The simplest way to do this is to use the <a href="man-cupsctl.html">cupsctl(8)</a> command on the server:</p>
<pre class="command">
cupsctl --share-printers
</pre>
<p>By default, the above command will allow printing from other clients on the same subnet as your server. To allow printing from any subnet, use the following command instead:</p>
<pre class="command">
cupsctl --share-printers --remote-any
</pre>
<p>Next, tag each printer that you want to share using the <a href="man-lpadmin.html">lpadmin(8)</a> command on the server, for example:</p>
<pre class="command">
lpadmin -p printer -o printer-is-shared=true
</pre>
<p>You can require authentication for shared printing by setting the policy on each printer, for example:</p>
<pre class="command">
lpadmin -p printer -o printer-op-policy=authenticated
</pre>
<h2><a name="AUTO_IPP">Automatic Configuration using IPP</a></h2>
<blockquote><b>Note:</b>
<p>This method of configuration does not work on macOS 10.7 or later because sandboxed applications do not always have direct network access.</p>
</blockquote>
<p>CUPS can be configured to run without a local spooler and send all jobs to a
single server. However, if that server goes down then all printing will be
disabled. Use this configuration only as absolutely necessary.</p>
<p>The default server is normally the local system ("localhost"). To override
the default server create a file named <var>/etc/cups/client.conf</var> with a
line as follows:</p>
<pre class='example'>
ServerName <em>server</em>
</pre>
<p>The <var>server</var> name can be the hostname or IP address of the default
server. If the server is not using the default IPP port (631), you can add the
port number at the end like this:</p>
<pre class='example'>
ServerName <em>server:port</em>
</pre>
<p>The default server can also be customized on a per-user basis. To set a
user-specific server create a file named <var>~/.cups/client.conf</var> instead.
The user <var>client.conf</var> file takes precedence over the system one.</p>
<p>Finally, you can set the <code>CUPS_SERVER</code> environment variable to
override the default server for a single process, for example:</p>
<pre class='command'>
CUPS_SERVER=server:port firefox http://www.cups.org
</pre>
<p>will run the Firefox web browser pointed to the specified server and
port. The environment variable overrides both the user and system
<var>client.conf</var> files, if any.</p>
<h2><a name="MANUAL">Manual Configuration of Print Queues</a></h2>
<blockquote><b>Note:</b>
<p>This method of configuration does not work on macOS 10.7 or later because sandboxed applications do not always have direct network access.</p>
</blockquote>
<p>The most tedious method of configuring client machines is to configure
each remote queue by hand using the <a href="man-lpadmin.html">lpadmin(8)</a>
command:</p>
<pre class='command'>
lpadmin -p <em>printer</em> -E -v ipp://<em>server</em>/printers/<em>printer</em> -m everywhere
</pre>
<p>The <var>printer</var> name is the name of the printer on the server machine.
The <var>server</var> name is the hostname or IP address of the server machine.
Repeat the <b>lpadmin</b> command for each remote printer you wish to use.</p>
</body>
</html>
|
puppet/layer_maps_engine_lite_or_pro.html | googlearchive/googlecrisismap | <!DOCTYPE html>
<!--
Copyright 2014 Google Inc. All Rights Reserved.
Licensed under the Apache License, Version 2.0 (the "License"); you may not
use this file except in compliance with the License. You may obtain a copy
of the License at: http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software distrib-
uted under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES
OR CONDITIONS OF ANY KIND, either express or implied. See the License for
specific language governing permissions and limitations under the License.
-->
<title></title>
<script src="../../../../testing/puppet/puppet.js"></script>
<script src="../../../../testing/puppet/google.js"></script>
<script src="main.js"></script>
<script>
window.onload = function() {
runTest('/crisismap/.maps/1?ll=40,-105&z=10&layers=',
crisis.tab.tabbar.layers, testMelMepLayer);
};
function testMelMepLayer(isTabbed) {
var melLayer = crisis.getLayerPaths(8, isTabbed);
run(shown, melLayer.container);
run(shown, xtext('Boulder Emergency Flooding', melLayer.title));
run(shown, melLayer.checkbox);
run(not(isChecked), melLayer.checkbox);
// Clicking on the checkbox should show the MELMEP layer.
run(click, melLayer.checkbox);
run(isChecked, melLayer.checkbox);
run(count(shown, 1, null), crisis.anyKmlTile);
run(shown, melLayer.downloadKML);
run(shown, xhref.c('kml?mid=zYYdhADI7PvQ.kzJSidMtEIqY', melLayer.downloadKML));
run(text, melLayer.container , /View.in.Google.Maps.Engine/);
run(shown, xhref.c('edit?mid=zYYdhADI7PvQ.kzJSidMtEIqY', melLayer.container + '//*'));
// Clicking on the checkbox again should hide the MELMEP layer.
run(click, melLayer.checkbox);
run(not(isChecked), melLayer.checkbox);
run(count(shown, 0), crisis.anyKmlTile);
// Clicking on label elements in IE 7-8 in puppet does not result in the
// related input element, or their common ancestor, receiving a click
if (!puppet.userAgent.isIE(7, 9)) {
// Clicking on the title should also show the layer.
run(click, xtext('Boulder Emergency Flooding', melLayer.title));
run(isChecked, melLayer.checkbox);
run(count(shown, 1, null), crisis.anyKmlTile);
// Clicking on the title again should hide the MELMEP layer.
run(click, melLayer.title);
run(not(isChecked), melLayer.checkbox);
run(count(shown, 0), crisis.anyKmlTile);
}
}
</script>
|
docs/managed_vms/static_files/static/main.css | campoy/golang-samples | /*
Copyright 2015 Google Inc. All rights reserved.
Use of this source code is governed by the Apache 2.0
license that can be found in the LICENSE file.
*/
/* [START example] */
body {
font-family: Verdana, Helvetica, sans-serif;
background-color: #CCCCFF;
}
/* [END example] */
|
venv/bin/doc/html/property_tree/appendices.html | NixaSoftware/CVis | <html>
<head>
<meta http-equiv="Content-Type" content="text/html; charset=US-ASCII">
<title>Appendices</title>
<link rel="stylesheet" href="../../../doc/src/boostbook.css" type="text/css">
<meta name="generator" content="DocBook XSL Stylesheets V1.78.1">
<link rel="home" href="../index.html" title="The Boost C++ Libraries BoostBook Documentation Subset">
<link rel="up" href="../property_tree.html" title="Chapter 22. Boost.PropertyTree">
<link rel="prev" href="../boost_propertytree/accessing.html" title="How to Access Data in a Property Tree">
<link rel="next" href="reference.html" title="Reference">
</head>
<body bgcolor="white" text="black" link="#0000FF" vlink="#840084" alink="#0000FF">
<table cellpadding="2" width="100%"><tr>
<td valign="top"><img alt="Boost C++ Libraries" width="277" height="86" src="../../../boost.png"></td>
<td align="center"><a href="../../../index.html">Home</a></td>
<td align="center"><a href="../../../libs/libraries.htm">Libraries</a></td>
<td align="center"><a href="http://www.boost.org/users/people.html">People</a></td>
<td align="center"><a href="http://www.boost.org/users/faq.html">FAQ</a></td>
<td align="center"><a href="../../../more/index.htm">More</a></td>
</tr></table>
<hr>
<div class="spirit-nav">
<a accesskey="p" href="../boost_propertytree/accessing.html"><img src="../../../doc/src/images/prev.png" alt="Prev"></a><a accesskey="u" href="../property_tree.html"><img src="../../../doc/src/images/up.png" alt="Up"></a><a accesskey="h" href="../index.html"><img src="../../../doc/src/images/home.png" alt="Home"></a><a accesskey="n" href="reference.html"><img src="../../../doc/src/images/next.png" alt="Next"></a>
</div>
<div class="section">
<div class="titlepage"><div><div><h2 class="title" style="clear: both">
<a name="property_tree.appendices"></a><a class="link" href="appendices.html" title="Appendices">Appendices</a>
</h2></div></div></div>
<h4>
<a name="property_tree.appendices.h0"></a>
<span class="phrase"><a name="property_tree.appendices.compatibility"></a></span><a class="link" href="appendices.html#property_tree.appendices.compatibility">Compatibility</a>
</h4>
<p>
Property tree uses partial class template specialization. There has been no
attempt to work around lack of support for this. The library will therefore
most probably not work with Visual C++ 7.0 or earlier, or gcc 2.x.
</p>
<p>
Property tree has been tested (regressions successfully compiled and run) with
the following compilers:
</p>
<div class="itemizedlist"><ul class="itemizedlist" style="list-style-type: disc; ">
<li class="listitem">
Visual C++ 8.0
</li>
<li class="listitem">
gcc 3.4.2 (MinGW)
</li>
<li class="listitem">
gcc 3.3.5 (Linux)
</li>
<li class="listitem">
gcc 3.4.4 (Linux)
</li>
<li class="listitem">
gcc 4.3.3 (Linux)
</li>
<li class="listitem">
Intel C++ 9.0 (Linux)
</li>
</ul></div>
<h4>
<a name="property_tree.appendices.h1"></a>
<span class="phrase"><a name="property_tree.appendices.rationale"></a></span><a class="link" href="appendices.html#property_tree.appendices.rationale">Rationale</a>
</h4>
<div class="orderedlist"><ol class="orderedlist" type="1"><li class="listitem">
<span class="bold"><strong>Why are there 3 versions of <code class="computeroutput"><a class="link" href="../boost/property_tree/basic_ptree.html#idp103515608-bb">get</a></code>?
Couldn't there be just one?</strong></span> The three versions reflect experience
gathered during several of years of using property tree in several different
applications. During that time I tried hard to come up with one, proper
form of the get function, and failed. I know of these three basic patterns
of usage:
<div class="itemizedlist"><ul class="itemizedlist" style="list-style-type: disc; ">
<li class="listitem">
<span class="emphasis"><em>Just get the data and I do not care if it cannot be done.</em></span>
This is used when the programmer is fairly sure that data exists.
Or in homework assignments. Or when tomorrow is final deadline for
your project.
</li>
<li class="listitem">
<span class="emphasis"><em>Get the data and revert to default value if it cannot be
done.</em></span> Used when you want to allow omitting the key in
question. Implemented by some similar tools (windows INI file access
functions).
</li>
<li class="listitem">
<span class="emphasis"><em>Get the data, but I care more whether you succeeded than
I do for the data itself.</em></span> Used when you want to vary control
flow depending on get success/failure. Or to check for presence of
a key.
</li>
</ul></div>
</li></ol></div>
<h4>
<a name="property_tree.appendices.h2"></a>
<span class="phrase"><a name="property_tree.appendices.future_development"></a></span><a class="link" href="appendices.html#property_tree.appendices.future_development">Future
Development</a>
</h4>
<div class="itemizedlist"><ul class="itemizedlist" style="list-style-type: disc; ">
<li class="listitem">
More parsers: YAML, environment strings.
</li>
<li class="listitem">
More robust XML parser.
</li>
<li class="listitem">
Mathematical relations: ptree difference, union, intersection. Useful for
finding configuration file changes etc.
</li>
</ul></div>
</div>
<table xmlns:rev="http://www.cs.rpi.edu/~gregod/boost/tools/doc/revision" width="100%"><tr>
<td align="left"></td>
<td align="right"><div class="copyright-footer">Copyright © 2008 Marcin Kalicinski<p>
Distributed under the Boost Software License, Version 1.0. (See accompanying
file LICENSE_1_0.txt or copy at <a href="http://www.boost.org/LICENSE_1_0.txt" target="_top">http://www.boost.org/LICENSE_1_0.txt</a>)
</p>
</div></td>
</tr></table>
<hr>
<div class="spirit-nav">
<a accesskey="p" href="../boost_propertytree/accessing.html"><img src="../../../doc/src/images/prev.png" alt="Prev"></a><a accesskey="u" href="../property_tree.html"><img src="../../../doc/src/images/up.png" alt="Up"></a><a accesskey="h" href="../index.html"><img src="../../../doc/src/images/home.png" alt="Home"></a><a accesskey="n" href="reference.html"><img src="../../../doc/src/images/next.png" alt="Next"></a>
</div>
</body>
</html>
|
venv/bin/doc/html/boost/proto/assert_matches_not.html | NixaSoftware/CVis | <html>
<head>
<meta http-equiv="Content-Type" content="text/html; charset=US-ASCII">
<title>Function template assert_matches_not</title>
<link rel="stylesheet" href="../../../../doc/src/boostbook.css" type="text/css">
<meta name="generator" content="DocBook XSL Stylesheets V1.78.1">
<link rel="home" href="../../index.html" title="The Boost C++ Libraries BoostBook Documentation Subset">
<link rel="up" href="../../proto/reference.html#header.boost.proto.debug_hpp" title="Header <boost/proto/debug.hpp>">
<link rel="prev" href="assert_matches.html" title="Function template assert_matches">
<link rel="next" href="../../BOOST_PROTO_ASSERT_MATCHES.html" title="Macro BOOST_PROTO_ASSERT_MATCHES">
</head>
<body bgcolor="white" text="black" link="#0000FF" vlink="#840084" alink="#0000FF">
<table cellpadding="2" width="100%"><tr>
<td valign="top"><img alt="Boost C++ Libraries" width="277" height="86" src="../../../../boost.png"></td>
<td align="center"><a href="../../../../index.html">Home</a></td>
<td align="center"><a href="../../../../libs/libraries.htm">Libraries</a></td>
<td align="center"><a href="http://www.boost.org/users/people.html">People</a></td>
<td align="center"><a href="http://www.boost.org/users/faq.html">FAQ</a></td>
<td align="center"><a href="../../../../more/index.htm">More</a></td>
</tr></table>
<hr>
<div class="spirit-nav">
<a accesskey="p" href="assert_matches.html"><img src="../../../../doc/src/images/prev.png" alt="Prev"></a><a accesskey="u" href="../../proto/reference.html#header.boost.proto.debug_hpp"><img src="../../../../doc/src/images/up.png" alt="Up"></a><a accesskey="h" href="../../index.html"><img src="../../../../doc/src/images/home.png" alt="Home"></a><a accesskey="n" href="../../BOOST_PROTO_ASSERT_MATCHES.html"><img src="../../../../doc/src/images/next.png" alt="Next"></a>
</div>
<div class="refentry">
<a name="boost.proto.assert_matches_not"></a><div class="titlepage"></div>
<div class="refnamediv">
<h2><span class="refentrytitle">Function template assert_matches_not</span></h2>
<p>boost::proto::assert_matches_not —
Assert at compile time that a particular expression
does not match the specified grammar.
</p>
</div>
<h2 xmlns:rev="http://www.cs.rpi.edu/~gregod/boost/tools/doc/revision" class="refsynopsisdiv-title">Synopsis</h2>
<div xmlns:rev="http://www.cs.rpi.edu/~gregod/boost/tools/doc/revision" class="refsynopsisdiv"><pre class="synopsis"><span class="comment">// In header: <<a class="link" href="../../proto/reference.html#header.boost.proto.debug_hpp" title="Header <boost/proto/debug.hpp>">boost/proto/debug.hpp</a>>
</span>
<span class="keyword">template</span><span class="special"><</span><span class="keyword">typename</span> Grammar<span class="special">,</span> <span class="keyword">typename</span> <a class="link" href="../../Expr.html" title="Concept Expr">Expr</a><span class="special">></span>
<span class="keyword">void</span> <span class="identifier">assert_matches_not</span><span class="special">(</span><span class="identifier">Expr</span> <span class="keyword">const</span> <span class="special">&</span> expr<span class="special">)</span><span class="special">;</span></pre></div>
<div class="refsect1">
<a name="idp176254632"></a><h2>Description</h2>
<p>
Use <code class="computeroutput">proto::assert_matches_not()</code> to assert at compile-time that
an expression does not match a grammar.
</p>
<p>
<span class="bold"><strong>Example:</strong></span></p>
<pre class="programlisting">typedef proto::plus< proto::terminal< int >, proto::terminal< int > > PlusInts;
proto::assert_matches_not<PlusInts>( <code class="computeroutput"><a class="link" href="lit.html" title="Function lit">proto::lit</a></code>("a string") + 42 );</pre>
<p>
</p>
<p>
See also:
</p>
<div class="itemizedlist"><ul class="itemizedlist" style="list-style-type: disc; ">
<li class="listitem"><code class="computeroutput"><a class="link" href="assert_matches.html" title="Function template assert_matches">proto::assert_matches</a>()</code></li>
<li class="listitem"><code class="computeroutput"><a class="link" href="../../BOOST_PROTO_ASSERT_MATCHES.html" title="Macro BOOST_PROTO_ASSERT_MATCHES">BOOST_PROTO_ASSERT_MATCHES</a>()</code></li>
<li class="listitem"><code class="computeroutput"><a class="link" href="../../BOOST_PROTO_ASSERT_MATCHES_NOT.html" title="Macro BOOST_PROTO_ASSERT_MATCHES_NOT">BOOST_PROTO_ASSERT_MATCHES_NOT</a>()</code></li>
</ul></div>
<p>
</p>
<div class="variablelist"><table border="0" class="variablelist compact">
<colgroup>
<col align="left" valign="top">
<col>
</colgroup>
<tbody><tr>
<td><p><span class="term">Notes:</span></p></td>
<td><p>
Equivalent to <code class="computeroutput">BOOST_MPL_ASSERT_NOT((<a class="link" href="matches.html" title="Struct template matches">proto::matches</a><Expr, Grammar>))</code>.
</p></td>
</tr></tbody>
</table></div>
</div>
</div>
<table xmlns:rev="http://www.cs.rpi.edu/~gregod/boost/tools/doc/revision" width="100%"><tr>
<td align="left"></td>
<td align="right"><div class="copyright-footer">Copyright © 2008 Eric Niebler<p>
Distributed under the Boost Software License, Version 1.0. (See accompanying
file LICENSE_1_0.txt or copy at <a href="http://www.boost.org/LICENSE_1_0.txt" target="_top">http://www.boost.org/LICENSE_1_0.txt</a>)
</p>
</div></td>
</tr></table>
<hr>
<div class="spirit-nav">
<a accesskey="p" href="assert_matches.html"><img src="../../../../doc/src/images/prev.png" alt="Prev"></a><a accesskey="u" href="../../proto/reference.html#header.boost.proto.debug_hpp"><img src="../../../../doc/src/images/up.png" alt="Up"></a><a accesskey="h" href="../../index.html"><img src="../../../../doc/src/images/home.png" alt="Home"></a><a accesskey="n" href="../../BOOST_PROTO_ASSERT_MATCHES.html"><img src="../../../../doc/src/images/next.png" alt="Next"></a>
</div>
</body>
</html>
|
src/main/webapp/wulflib/wulffulldist/wulfdist_non_minified/ang15/template/wf/ng-template/panels/panels-section.html | ejcontado/uicAIunit-1478853861560 | <!DOCTYPE html>
<div class="panel-section" ng-transclude></div> |
html/components/chrom-region-display/chrom-region-disp.html | Zhong-Lab-UCSD/Genomic-Interactive-Visualization-Engine | <link rel="import" href="../basic-func/basic-func.html">
<link rel="import" href="../chrom-region/chrom-region.html">
<script src="chromRegionDisp.js"></script>
|
static/events/2014-warsaw/conduct/index.html | joelaha/devopsdays-web |
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"
"http://www.w3.org/TR/html4/loose.dtd">
<html>
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8" >
<title>Warsaw 2014
- Conduct</title>
<meta name="author" content="" >
<link rel="alternate" type="application/rss+xml" title="devopsdays RSS Feed" href="http://www.devopsdays.org/feed/" >
<script type="text/javascript" src="https://www.google.com/jsapi"></script>
<script type="text/javascript">
google.load('jquery', '1.3.2');
</script>
<!---This is a combined jAmpersand, jqwindont , jPullquote -->
<script type="text/javascript" src="/js/devops.js"></script>
<!--- Blueprint CSS Framework Screen + Fancytype-Screen + jedi.css -->
<link rel="stylesheet" href="/css/devops.min.css" type="text/css" media="screen, projection">
<link rel="stylesheet" href="/css/blueprint/print.css" type="text/css" media="print">
<!--[if IE]>
<link rel="stylesheet" href="/css/blueprint/ie.css" type="text/css" media="screen, projection">
<![endif]-->
</head>
<body onload="initialize()">
<div class="container ">
<div class="span-24 last" id="header">
<div class="span-16 first">
<img src="/images/devopsdays-banner.png" title="devopsdays banner" width="801" height="115" alt="devopdays banner" ><br>
</div>
<div class="span-8 last">
</div>
</div>
<div class="span-24 last">
<div class="span-15 first">
<div id="headermenu">
<table >
<tr>
<td>
<a href="/"><img alt="home" title="home" src="/images/home.png"></a>
<a href="/">Home</a>
</td>
<td>
<a href="/contact/"><img alt="contact" title="contact" src="/images/contact.png"></a>
<a href="/contact/">Contact</a>
</td>
<td>
<a href="/events/"><img alt="events" title="events" src="/images/events.png"></a>
<a href="/events/">Events</a>
</td>
<td>
<a href="/presentations/"><img alt="presentations" title="presentations" src="/images/presentations.png"></a>
<a href="/presentations/">Presentations</a>
</td>
<td>
<a href="/blog/"><img alt="blog" title="blog" src="/images/blog.png"></a>
<a href="/blog/">Blog</a>
</td>
</tr>
</table>
</div>
</div>
<div class="span-8 last">
</div>
<div class="span-24 last" id="title">
<div class="span-15 first">
<h1>Warsaw 2014
- Conduct </h1>
</div>
<div class="span-8 last">
</div>
<h1>Gold partners</h1>
</div>
<div class="span-15 ">
<div class="span-15 last ">
<div class="submenu">
<h3>
<a href="/events/2014-warsaw/">Welcome</a>
<a href="/events/2014-warsaw/location">Location</a>
<a href="/events/2014-warsaw/proposals">Proposals</a>
<a href="/events/2014-warsaw/program">Program</a>
<a href="/events/2014-warsaw/registration">Register</a>
<a href="/events/2014-warsaw/propose">Propose</a>
<a href="/events/2014-warsaw/partners">Partners</a>
<a href="/events/2014-warsaw/contact">Contact</a>
<a href="/events/2014-warsaw/conduct">Code of Conduct</a>
</h3>
</div>
<p>Please read the anti-harassment policy and code of conduct following the important contact information:</p>
<center>
Main contact e-mail address for organizers: <a href="mailto:organizers-warsaw-2014@devopsdays.org">organizers-warsaw-2014@devopsdays.org</a>
</center>
<br/>
<h2>ANTI-HARASSMENT POLICY</h2>
<p>DevOpsDays Warsaw is dedicated to providing a harassment-free conference experience for everyone, regardless of gender, sexual orientation, disability, physical appearance, body size, race, or religion. We do not tolerate harassment of conference participants in any form. Sexual language and imagery is not appropriate for any conference venue, including talks. Conference participants violating these rules may be sanctioned or expelled from the conference without a refund at the discretion of the conference organizers.</p>
<p>Harassment includes offensive verbal comments related to gender, sexual orientation, disability, physical appearance, body size, race, religion, sexual images in public spaces, deliberate intimidation, stalking, following, harassing photography or recording, sustained disruption of talks or other events, inappropriate physical contact, and unwelcome sexual attention. Participants asked to stop any harassing behavior are expected to comply immediately.</p>
<p>Exhibitors in the expo hall, sponsor, partner or vendor booths, or similar activities are also subject to the anti-harassment policy. In particular, exhibitors should not use sexualized images, activities, or other material. Booth staff (including volunteers) should not use sexualized clothing/uniforms/costumes, or otherwise create a sexualized environment.</p>
<p>If a participant engages in harassing behavior, the conference organizers may take any action they deem appropriate, including warning the offender or expulsion from the conference with no refund.</p>
<p>If you are being harassed, notice that someone else is being harassed, or have any other concerns, please contact a member of conference staff immediately.</p>
<p>Conference staff can be identified by distinct staff badges. Conference staff will be happy to help participants contact hotel/venue security or local law enforcement, provide escorts, or otherwise assist those experiencing harassment to feel safe for the duration of the conference. We value your attendance.</p>
<p>We expect participants to adhere to the code of conduct at all conference venues and conference-related social events.</p>
<h2>CODE OF CONDUCT</h2>
<p>I. I am an attendee at DevOpsDays, learning from and sharing with other DevOpsDays attendees in an effort to better myself and my industry. I co-create the experience with fellow attendees. I am prepared to give my energy, presence and sensitivity to creating the best possible experience for myself and others.</p>
<p>II. I am coming to DevOpsDays to interact with people. I understand that imagery and language which is suggestive or derogatory will offend and make people uncomfortable. I also understand that people may have boundaries and sensibilities different from my own. I will accept without question when informed that something is offensive or unacceptable in the context of the DevOpsDays event.</p>
<p>III. I will never intentionally harass or offend another attendee regardless of gender, sexual orientation, disability, appearance, size, race or religion and will not abide another attendee being harassed or offended. If I am aware that anyone is uncomfortable or unsafe, I will notify those giving offense and the DevOpsDays event organizers.</p>
<p>IV. If I am offended or harassed, I will inform people around me who make me feel safe and the event organizers. If I feel safe, at my discretion, I will inform those giving offense of the specific actions with the hope that the other party is well-intentioned and ignorant, but I am under no obligation to do so.</p>
<p>V. I understand that people are different and I attempt to be forgiving of others actions at the level of their sincere intent, but my priority is protecting my safety and the safety of others. I will act without hesitation or reservation until there are no question of the safety of all parties.</p>
<p>VI. I trust the DevOpsDays organizers and attendees will co-create the best possible experience for everyone involved, as I will. I believe DevOpsDays is about empowering people and I will not forget I am empowered to create a safe and nurturing environment. If I or any other attendee violates this aspect of the event, I expect the conference organizers to protect the attendees by direct action, including expelling those in violation and contacting the proper authorities.</p>
</div>
</div>
<div class="span-8 last">
<div class="span-8 last">
<a href='http://www.pjwstk.edu.pl/'><img border=0 alt='Polish-Japanese Institute of Information Technology' title='Polish-Japanese Institute of Information Technology' width=100px height=100px src='/events/2014-warsaw/logos/pjwstk.jpg'></a>
<a href='http://www.4finance.com/'><img border=0 alt='IT Vivus' title='IT Vivus' width=100px height=100px src='/events/2014-warsaw/logos/4finance.jpg'></a>
<a href='http://allegro.pl/'><img border=0 alt='Allegro' title='Allegro' width=100px height=100px src='/events/2014-warsaw/logos/allegro.jpg'></a>
<a href='http://www.ibm.com/pl/'><img border=0 alt='IBM - Polska' title='IBM - Polska' width=100px height=100px src='/events/2014-warsaw/logos/ibm.jpg'></a>
<a href='http://kreuzwerker.de/en/'><img border=0 alt='kreuzwerker GmbH' title='kreuzwerker GmbH' width=100px height=100px src='/events/2014-warsaw/logos/kreuzwerker.jpg'></a>
<a href='http://kainos.pl/'><img border=0 alt='Kainos' title='Kainos' width=100px height=100px src='/events/2014-warsaw/logos/kainos.jpg'></a>
<a href='http://e-xim.pl/metody/wspomaganie-cyklu-wytworczego-oprogramowania.html'><img border=0 alt='e-Xim IT' title='e-Xim IT' width=100px height=100px src='/events/2014-warsaw/logos/eximit.jpg'></a>
<a href='http://sematext.com/'><img border=0 alt='Sematext' title='Sematext' width=100px height=100px src='/events/2014-warsaw/logos/sematext.jpg'></a>
<h1>Silver partners</h1>
<a href='http://www.megiteam.pl/hosting-dla-programistow/'><img border=0 alt='MegiTeam' title='MegiTeam' width=100px height=100px src='/events/2014-warsaw/logos/megiteam.png'></a>
<a href='http://www.saltstack.com/'><img border=0 alt='SaltStack' title='SaltStack' width=100px height=100px src='/events/2014-warsaw/logos/saltstack.jpg'></a>
<a href='http://www.itsmf.org.pl/'><img border=0 alt='itSMF - Polska' title='itSMF - Polska' width=100px height=100px src='/events/2014-warsaw/logos/itsmfpolska.jpg'></a>
<a href='http://www.getchef.com/'><img border=0 alt='Chef' title='Chef' width=100px height=100px src='/events/2014-warsaw/logos/chef.jpg'></a>
<a href='http://www.ansible.com/'><img border=0 alt='Ansible' title='Ansible' width=100px height=100px src='/events/2014-warsaw/logos/ansible.jpg'></a>
<a href='http://pl.sii.eu/pl/'><img border=0 alt='Sii' title='Sii' width=100px height=100px src='/events/2014-warsaw/logos/sii.jpg'></a>
<h1>Media partners</h1>
<a href='http://www.linux-magazine.pl/'><img border=0 alt='MegiTeam' title='MegiTeam' width=100px height=100px src='/events/2014-warsaw/logos/linux-magazine.jpg'></a>
<a href='http://www.7thguard.net/'><img border=0 alt='7thGuard' title='7thGuard' width=100px height=100px src='/events/2014-warsaw/logos/7thguard.jpg'></a>
<a href='http://www.governica.com/'><img border=0 alt='Governica' title='Governica' width=100px height=100px src='/events/2014-warsaw/logos/governica.jpg'></a>
<a href='http://gazetapraca.pl/'><img border=0 alt='GazetaPraca' title='GazetaPraca' width=100px height=100px src='/events/2014-warsaw/logos/gazetapraca.jpg'></a>
</div>
<div class="span-8 last">
</div>
</div>
</div>
</div>
<script type="text/javascript">
var _gaq = _gaq || [];
_gaq.push(['_setAccount', 'UA-9713393-1']);
_gaq.push(['_trackPageview']);
(function() {
var ga = document.createElement('script'); ga.type = 'text/javascript'; ga.async = true;
ga.src = ('https:' == document.location.protocol ? 'https://ssl' : 'http://www') + '.google-analytics.com/ga.js';
var s = document.getElementsByTagName('script')[0]; s.parentNode.insertBefore(ga, s);
})();
</script>
</body>
</html>
|
gtk-bundle/share/gtk-doc/html/gtk/GtkSeparatorToolItem.html | yleydier/gtkmm2_msvc14 | <!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
<html>
<head>
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
<title>GtkSeparatorToolItem</title>
<meta name="generator" content="DocBook XSL Stylesheets V1.76.1">
<link rel="home" href="index.html" title="GTK+ Reference Manual">
<link rel="up" href="MenusAndCombos.html" title="Menus, Combo Box, Toolbar">
<link rel="prev" href="GtkToolItemGroup.html" title="GtkToolItemGroup">
<link rel="next" href="GtkToolButton.html" title="GtkToolButton">
<meta name="generator" content="GTK-Doc V1.15 (XML mode)">
<link rel="stylesheet" href="style.css" type="text/css">
</head>
<body bgcolor="white" text="black" link="#0000FF" vlink="#840084" alink="#0000FF">
<table class="navigation" id="top" width="100%" summary="Navigation header" cellpadding="2" cellspacing="2">
<tr valign="middle">
<td><a accesskey="p" href="GtkToolItemGroup.html"><img src="left.png" width="24" height="24" border="0" alt="Prev"></a></td>
<td><a accesskey="u" href="MenusAndCombos.html"><img src="up.png" width="24" height="24" border="0" alt="Up"></a></td>
<td><a accesskey="h" href="index.html"><img src="home.png" width="24" height="24" border="0" alt="Home"></a></td>
<th width="100%" align="center">GTK+ Reference Manual</th>
<td><a accesskey="n" href="GtkToolButton.html"><img src="right.png" width="24" height="24" border="0" alt="Next"></a></td>
</tr>
<tr><td colspan="5" class="shortcuts">
<a href="#GtkSeparatorToolItem.synopsis" class="shortcut">Top</a>
|
<a href="#GtkSeparatorToolItem.description" class="shortcut">Description</a>
|
<a href="#GtkSeparatorToolItem.object-hierarchy" class="shortcut">Object Hierarchy</a>
|
<a href="#GtkSeparatorToolItem.implemented-interfaces" class="shortcut">Implemented Interfaces</a>
|
<a href="#GtkSeparatorToolItem.properties" class="shortcut">Properties</a>
</td></tr>
</table>
<div class="refentry" title="GtkSeparatorToolItem">
<a name="GtkSeparatorToolItem"></a><div class="titlepage"></div>
<div class="refnamediv"><table width="100%"><tr>
<td valign="top">
<h2><span class="refentrytitle"><a name="GtkSeparatorToolItem.top_of_page"></a>GtkSeparatorToolItem</span></h2>
<p>GtkSeparatorToolItem — A toolbar item that separates groups of other toolbar items</p>
</td>
<td valign="top" align="right"></td>
</tr></table></div>
<div class="refsynopsisdiv" title="Synopsis">
<a name="GtkSeparatorToolItem.synopsis"></a><h2>Synopsis</h2>
<pre class="synopsis">
#include <gtk/gtk.h>
<a class="link" href="GtkSeparatorToolItem.html#GtkSeparatorToolItem-struct" title="GtkSeparatorToolItem">GtkSeparatorToolItem</a>;
<a class="link" href="GtkToolItem.html" title="GtkToolItem"><span class="returnvalue">GtkToolItem</span></a> * <a class="link" href="GtkSeparatorToolItem.html#gtk-separator-tool-item-new" title="gtk_separator_tool_item_new ()">gtk_separator_tool_item_new</a> (<em class="parameter"><code><span class="type">void</span></code></em>);
<span class="returnvalue">void</span> <a class="link" href="GtkSeparatorToolItem.html#gtk-separator-tool-item-set-draw" title="gtk_separator_tool_item_set_draw ()">gtk_separator_tool_item_set_draw</a> (<em class="parameter"><code><a class="link" href="GtkSeparatorToolItem.html" title="GtkSeparatorToolItem"><span class="type">GtkSeparatorToolItem</span></a> *item</code></em>,
<em class="parameter"><code><a href="http://library.gnome.org/devel/glib/unstable/glib-Basic-Types.html#gboolean"><span class="type">gboolean</span></a> draw</code></em>);
<a href="http://library.gnome.org/devel/glib/unstable/glib-Basic-Types.html#gboolean"><span class="returnvalue">gboolean</span></a> <a class="link" href="GtkSeparatorToolItem.html#gtk-separator-tool-item-get-draw" title="gtk_separator_tool_item_get_draw ()">gtk_separator_tool_item_get_draw</a> (<em class="parameter"><code><a class="link" href="GtkSeparatorToolItem.html" title="GtkSeparatorToolItem"><span class="type">GtkSeparatorToolItem</span></a> *item</code></em>);
</pre>
</div>
<div class="refsect1" title="Object Hierarchy">
<a name="GtkSeparatorToolItem.object-hierarchy"></a><h2>Object Hierarchy</h2>
<pre class="synopsis">
<a href="http://library.gnome.org/devel/gobject/unstable/gobject-The-Base-Object-Type.html#GObject">GObject</a>
+----<a href="http://library.gnome.org/devel/gobject/unstable/gobject-The-Base-Object-Type.html#GInitiallyUnowned">GInitiallyUnowned</a>
+----<a class="link" href="GtkObject.html" title="GtkObject">GtkObject</a>
+----<a class="link" href="GtkWidget.html" title="GtkWidget">GtkWidget</a>
+----<a class="link" href="GtkContainer.html" title="GtkContainer">GtkContainer</a>
+----<a class="link" href="GtkBin.html" title="GtkBin">GtkBin</a>
+----<a class="link" href="GtkToolItem.html" title="GtkToolItem">GtkToolItem</a>
+----GtkSeparatorToolItem
</pre>
</div>
<div class="refsect1" title="Implemented Interfaces">
<a name="GtkSeparatorToolItem.implemented-interfaces"></a><h2>Implemented Interfaces</h2>
<p>
GtkSeparatorToolItem implements
AtkImplementorIface, <a class="link" href="GtkBuildable.html" title="GtkBuildable">GtkBuildable</a> and <a class="link" href="GtkActivatable.html" title="GtkActivatable">GtkActivatable</a>.</p>
</div>
<div class="refsect1" title="Properties">
<a name="GtkSeparatorToolItem.properties"></a><h2>Properties</h2>
<pre class="synopsis">
"<a class="link" href="GtkSeparatorToolItem.html#GtkSeparatorToolItem--draw" title='The "draw" property'>draw</a>" <a href="http://library.gnome.org/devel/glib/unstable/glib-Basic-Types.html#gboolean"><span class="type">gboolean</span></a> : Read / Write
</pre>
</div>
<div class="refsect1" title="Description">
<a name="GtkSeparatorToolItem.description"></a><h2>Description</h2>
<p>
A <span class="type">GtkSeparatorItem</span> is a <a class="link" href="GtkToolItem.html" title="GtkToolItem"><span class="type">GtkToolItem</span></a> that separates groups of other
<a href="GtkToolItem.html"><span class="type">GtkToolItems</span></a>. Depending on the theme, a <a class="link" href="GtkSeparatorToolItem.html" title="GtkSeparatorToolItem"><span class="type">GtkSeparatorToolItem</span></a> will
often look like a vertical line on horizontally docked toolbars.
</p>
<p>
If the property "expand" is <a href="http://library.gnome.org/devel/glib/unstable/glib-Standard-Macros.html#TRUE:CAPS"><span class="type">TRUE</span></a> and the property "draw" is <a href="http://library.gnome.org/devel/glib/unstable/glib-Standard-Macros.html#FALSE:CAPS"><span class="type">FALSE</span></a>, a
<a class="link" href="GtkSeparatorToolItem.html" title="GtkSeparatorToolItem"><span class="type">GtkSeparatorToolItem</span></a> will act as a "spring" that forces other items
to the ends of the toolbar.
</p>
<p>
Use <a class="link" href="GtkSeparatorToolItem.html#gtk-separator-tool-item-new" title="gtk_separator_tool_item_new ()"><code class="function">gtk_separator_tool_item_new()</code></a> to create a new <a class="link" href="GtkSeparatorToolItem.html" title="GtkSeparatorToolItem"><span class="type">GtkSeparatorToolItem</span></a>.
</p>
</div>
<div class="refsect1" title="Details">
<a name="GtkSeparatorToolItem.details"></a><h2>Details</h2>
<div class="refsect2" title="GtkSeparatorToolItem">
<a name="GtkSeparatorToolItem-struct"></a><h3>GtkSeparatorToolItem</h3>
<pre class="programlisting">typedef struct _GtkSeparatorToolItem GtkSeparatorToolItem;</pre>
<p>
The <a class="link" href="GtkSeparatorToolItem.html" title="GtkSeparatorToolItem"><span class="type">GtkSeparatorToolItem</span></a> struct contains only private data and
should only be accessed through the functions described below.
</p>
</div>
<hr>
<div class="refsect2" title="gtk_separator_tool_item_new ()">
<a name="gtk-separator-tool-item-new"></a><h3>gtk_separator_tool_item_new ()</h3>
<pre class="programlisting"><a class="link" href="GtkToolItem.html" title="GtkToolItem"><span class="returnvalue">GtkToolItem</span></a> * gtk_separator_tool_item_new (<em class="parameter"><code><span class="type">void</span></code></em>);</pre>
<p>
Create a new <a class="link" href="GtkSeparatorToolItem.html" title="GtkSeparatorToolItem"><span class="type">GtkSeparatorToolItem</span></a>
</p>
<div class="variablelist"><table border="0">
<col align="left" valign="top">
<tbody><tr>
<td><p><span class="term"><span class="emphasis"><em>Returns</em></span> :</span></p></td>
<td> the new <a class="link" href="GtkSeparatorToolItem.html" title="GtkSeparatorToolItem"><span class="type">GtkSeparatorToolItem</span></a>
</td>
</tr></tbody>
</table></div>
<p class="since">Since 2.4</p>
</div>
<hr>
<div class="refsect2" title="gtk_separator_tool_item_set_draw ()">
<a name="gtk-separator-tool-item-set-draw"></a><h3>gtk_separator_tool_item_set_draw ()</h3>
<pre class="programlisting"><span class="returnvalue">void</span> gtk_separator_tool_item_set_draw (<em class="parameter"><code><a class="link" href="GtkSeparatorToolItem.html" title="GtkSeparatorToolItem"><span class="type">GtkSeparatorToolItem</span></a> *item</code></em>,
<em class="parameter"><code><a href="http://library.gnome.org/devel/glib/unstable/glib-Basic-Types.html#gboolean"><span class="type">gboolean</span></a> draw</code></em>);</pre>
<p>
Whether <em class="parameter"><code>item</code></em> is drawn as a vertical line, or just blank.
Setting this to <a href="http://library.gnome.org/devel/glib/unstable/glib-Standard-Macros.html#FALSE:CAPS"><code class="literal">FALSE</code></a> along with <a class="link" href="GtkToolItem.html#gtk-tool-item-set-expand" title="gtk_tool_item_set_expand ()"><code class="function">gtk_tool_item_set_expand()</code></a> is useful
to create an item that forces following items to the end of the toolbar.
</p>
<div class="variablelist"><table border="0">
<col align="left" valign="top">
<tbody>
<tr>
<td><p><span class="term"><em class="parameter"><code>item</code></em> :</span></p></td>
<td>a <a class="link" href="GtkSeparatorToolItem.html" title="GtkSeparatorToolItem"><span class="type">GtkSeparatorToolItem</span></a>
</td>
</tr>
<tr>
<td><p><span class="term"><em class="parameter"><code>draw</code></em> :</span></p></td>
<td>whether <em class="parameter"><code>item</code></em> is drawn as a vertical line
</td>
</tr>
</tbody>
</table></div>
<p class="since">Since 2.4</p>
</div>
<hr>
<div class="refsect2" title="gtk_separator_tool_item_get_draw ()">
<a name="gtk-separator-tool-item-get-draw"></a><h3>gtk_separator_tool_item_get_draw ()</h3>
<pre class="programlisting"><a href="http://library.gnome.org/devel/glib/unstable/glib-Basic-Types.html#gboolean"><span class="returnvalue">gboolean</span></a> gtk_separator_tool_item_get_draw (<em class="parameter"><code><a class="link" href="GtkSeparatorToolItem.html" title="GtkSeparatorToolItem"><span class="type">GtkSeparatorToolItem</span></a> *item</code></em>);</pre>
<p>
Returns whether <em class="parameter"><code>item</code></em> is drawn as a line, or just blank.
See <a class="link" href="GtkSeparatorToolItem.html#gtk-separator-tool-item-set-draw" title="gtk_separator_tool_item_set_draw ()"><code class="function">gtk_separator_tool_item_set_draw()</code></a>.
</p>
<div class="variablelist"><table border="0">
<col align="left" valign="top">
<tbody>
<tr>
<td><p><span class="term"><em class="parameter"><code>item</code></em> :</span></p></td>
<td>a <a class="link" href="GtkSeparatorToolItem.html" title="GtkSeparatorToolItem"><span class="type">GtkSeparatorToolItem</span></a>
</td>
</tr>
<tr>
<td><p><span class="term"><span class="emphasis"><em>Returns</em></span> :</span></p></td>
<td> <a href="http://library.gnome.org/devel/glib/unstable/glib-Standard-Macros.html#TRUE:CAPS"><code class="literal">TRUE</code></a> if <em class="parameter"><code>item</code></em> is drawn as a line, or just blank.
</td>
</tr>
</tbody>
</table></div>
<p class="since">Since 2.4</p>
</div>
</div>
<div class="refsect1" title="Property Details">
<a name="GtkSeparatorToolItem.property-details"></a><h2>Property Details</h2>
<div class="refsect2" title='The "draw" property'>
<a name="GtkSeparatorToolItem--draw"></a><h3>The <code class="literal">"draw"</code> property</h3>
<pre class="programlisting"> "draw" <a href="http://library.gnome.org/devel/glib/unstable/glib-Basic-Types.html#gboolean"><span class="type">gboolean</span></a> : Read / Write</pre>
<p>Whether the separator is drawn, or just blank.</p>
<p>Default value: TRUE</p>
</div>
</div>
<div class="refsect1" title="See Also">
<a name="GtkSeparatorToolItem.see-also"></a><h2>See Also</h2>
<p>
</p>
<div class="variablelist"><table border="0">
<col align="left" valign="top">
<tbody>
<tr>
<td><p><span class="term"><a class="link" href="GtkToolbar.html" title="GtkToolbar"><span class="type">GtkToolbar</span></a></span></p></td>
<td><p>The toolbar widget</p></td>
</tr>
<tr>
<td><p><span class="term"><a class="link" href="GtkRadioToolButton.html" title="GtkRadioToolButton"><span class="type">GtkRadioToolButton</span></a></span></p></td>
<td><p>A toolbar item containing a radio
button</p></td>
</tr>
</tbody>
</table></div>
<p>
</p>
</div>
</div>
<div class="footer">
<hr>
Generated by GTK-Doc V1.15</div>
</body>
</html> |
lightcrafts/help/Italian/Regions-Inverting.html | MarinnaCole/LightZone | <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml" lang="it-IT" xml:lang="it-IT">
<head>
<meta http-equiv="Content-Type" content="text/html;charset=utf-8"/>
<title>Inversione delle maschere di LightZone</title>
<meta name="description" content="Come invertire le regioni."/>
<link rel="stylesheet" type="text/css" href="Help.css" media="all"/>
<link rel="stylesheet" type="text/css" href="Platform.css" media="all"/>
<!--[if lt IE 7]>
<script defer type="text/javascript" src="IE_PNG.js"></script>
<link rel="stylesheet" type="text/css" href="IE.css" media="all"/>
<![endif]-->
</head>
<body>
<div id="banner">
<div id="banner_left">
<a href="index.html">Aiuto di LightZone</a>
</div>
<div id="banner_right">
<a href="index/index.html">Indice</a>
</div>
</div>
<!-- LC_Index: regions > inverting -->
<!-- LC_Index: masks > inverting -->
<a name="Regions-Inverting"/>
<img src="images/app_icon-32.png" width="32" height="32" class="title_icon"/>
<h1>Inversione delle maschere</h1>
<a href="Regions-Copying.html" id="next">8 di 10</a>
<p>Generalmente la maschera è usata per limitare l'effetto di uno strumento alle <a href="Regions.html">regioni</a> interne alla maschera. Tuttavia la maschera può essere usata anche per selezionare un'area della foto a cui <em>non applicare</em> l'effetto di uno strumento. Per farlo, è necessario invertire una maschera.</p>
<div class="task_box">
<h2>Per invertire una maschera per uno strumento:</h2>
<ol>
<li>Selezionare lo strumento per cui si vuole invertire la maschera facendo clic sulla sua barra del titolo.</li>
<li>Verificare che la scheda Impostazioni strumento sia selezionata.</li>
<li>Fare clic sulla casella Inverti maschera dello strumento.<p class="figure">
<img src="images/Region-Invert-en.png" width="286" height="103"/>
</p>
</li>
</ol>
</div>
</body>
</html><!-- vim:set et sw=2 ts=2: --> |
third_party/WebKit/LayoutTests/imported/csswg-test/css-writing-modes-3/text-orientation-script-001f.html | danakj/chromium | <!DOCTYPE html>
<meta charset="utf-8">
<title>CSS Writing Modes Test: Test orientation of characters where vo=R (#6/8, 2048 code points in U+10344-1169D).</title>
<link rel="help" href="http://www.w3.org/TR/css-writing-modes-3/#text-orientation">
<meta name="assert" content="Test orientation of characters where vo=R (#6/8, 2048 code points in U+10344-1169D)">
<meta name="flags" content="dom font">
<link rel="author" title="Koji Ishii" href="mailto:kojiishi@gmail.com">
<script src="/resources/testharness.js"></script>
<script src="/resources/testharnessreport.js"></script>
<style>
@font-face {
font-family: "orientation";
src: url("support/adobe-fonts/CSSHWOrientationTest.otf");
}
.test {
font: 16px/1 "orientation";
height: 17em;
writing-mode: vertical-rl;
}
.line {
white-space: pre;
}
.U {
text-orientation: upright;
}
.R {
text-orientation: sideways;
}
#details {
margin: 1em .5em;
}
summary {
font-size: 1.2em;
font-weight: bold;
margin-top: .5em;
}
</style>
<div id="log"></div>
<div id="details"></div>
<div id="container">
<div data-vo="R" class="test">
<div data-block="Gothic">
<div class="line">𐍄𐍅𐍆𐍇𐍈𐍉𐍊</div>
</div>
<div data-block="Old">
<div class="line">𐍐𐍑𐍒𐍓𐍔𐍕𐍖𐍗𐍘𐍙𐍚𐍛𐍜𐍝𐍞𐍟𐍠𐍡𐍢𐍣𐍤𐍥𐍦𐍧𐍨𐍩𐍪𐍫𐍬𐍭𐍮𐍯</div>
<div class="line">𐍰𐍱𐍲𐍳𐍴𐍵</div>
</div>
<div data-block="Ugaritic">
<div class="line">𐎀𐎁𐎂𐎃𐎄𐎅𐎆𐎇𐎈𐎉𐎊𐎋𐎌𐎍𐎎𐎏𐎐𐎑𐎒𐎓𐎔𐎕𐎖𐎗𐎘𐎙𐎚𐎛𐎜𐎝𐎟</div>
</div>
<div data-block="Old">
<div class="line">𐎠𐎡𐎢𐎣𐎤𐎥𐎦𐎧𐎨𐎩𐎪𐎫𐎬𐎭𐎮𐎯𐎰𐎱𐎲𐎳𐎴𐎵𐎶𐎷𐎸𐎹𐎺𐎻𐎼𐎽𐎾𐎿</div>
<div class="line">𐏀𐏁𐏂𐏃𐏈𐏉𐏊𐏋𐏌𐏍𐏎𐏏𐏐𐏑𐏒𐏓𐏔𐏕</div>
</div>
<div data-block="Deseret">
<div class="line">𐐀𐐁𐐂𐐃𐐄𐐅𐐆𐐇𐐈𐐉𐐊𐐋𐐌𐐍𐐎𐐏𐐐𐐑𐐒𐐓𐐔𐐕𐐖𐐗𐐘𐐙𐐚𐐛𐐜𐐝𐐞𐐟</div>
<div class="line">𐐠𐐡𐐢𐐣𐐤𐐥𐐦𐐧𐐨𐐩𐐪𐐫𐐬𐐭𐐮𐐯𐐰𐐱𐐲𐐳𐐴𐐵𐐶𐐷𐐸𐐹𐐺𐐻𐐼𐐽𐐾𐐿</div>
<div class="line">𐑀𐑁𐑂𐑃𐑄𐑅𐑆𐑇𐑈𐑉𐑊𐑋𐑌𐑍𐑎𐑏</div>
</div>
<div data-block="Shavian">
<div class="line">𐑐𐑑𐑒𐑓𐑔𐑕𐑖𐑗𐑘𐑙𐑚𐑛𐑜𐑝𐑞𐑟𐑠𐑡𐑢𐑣𐑤𐑥𐑦𐑧𐑨𐑩𐑪𐑫𐑬𐑭𐑮𐑯</div>
<div class="line">𐑰𐑱𐑲𐑳𐑴𐑵𐑶𐑷𐑸𐑹𐑺𐑻𐑼𐑽𐑾𐑿</div>
</div>
<div data-block="Osmanya">
<div class="line">𐒀𐒁𐒂𐒃𐒄𐒅𐒆𐒇𐒈𐒉𐒊𐒋𐒌𐒍𐒎𐒏𐒐𐒑𐒒𐒓𐒔𐒕𐒖𐒗𐒘𐒙𐒚𐒛𐒜𐒝𐒠𐒡</div>
<div class="line">𐒢𐒣𐒤𐒥𐒦𐒧𐒨𐒩</div>
</div>
<div data-block="Elbasan">
<div class="line">𐔀𐔁𐔂𐔃𐔄𐔅𐔆𐔇𐔈𐔉𐔊𐔋𐔌𐔍𐔎𐔏𐔐𐔑𐔒𐔓𐔔𐔕𐔖𐔗𐔘𐔙𐔚𐔛𐔜𐔝𐔞𐔟</div>
<div class="line">𐔠𐔡𐔢𐔣𐔤𐔥𐔦𐔧</div>
</div>
<div data-block="Caucasian">
<div class="line">𐔰𐔱𐔲𐔳𐔴𐔵𐔶𐔷𐔸𐔹𐔺𐔻𐔼𐔽𐔾𐔿𐕀𐕁𐕂𐕃𐕄𐕅𐕆𐕇𐕈𐕉𐕊𐕋𐕌𐕍𐕎𐕏</div>
<div class="line">𐕐𐕑𐕒𐕓𐕔𐕕𐕖𐕗𐕘𐕙𐕚𐕛𐕜𐕝𐕞𐕟𐕠𐕡𐕢𐕣𐕯</div>
</div>
<div data-block="Linear">
<div class="line">𐘀𐘁𐘂𐘃𐘄𐘅𐘆𐘇𐘈𐘉𐘊𐘋𐘌𐘍𐘎𐘏𐘐𐘑𐘒𐘓𐘔𐘕𐘖𐘗𐘘𐘙𐘚𐘛𐘜𐘝𐘞𐘟</div>
<div class="line">𐘠𐘡𐘢𐘣𐘤𐘥𐘦𐘧𐘨𐘩𐘪𐘫𐘬𐘭𐘮𐘯𐘰𐘱𐘲𐘳𐘴𐘵𐘶𐘷𐘸𐘹𐘺𐘻𐘼𐘽𐘾𐘿</div>
<div class="line">𐙀𐙁𐙂𐙃𐙄𐙅𐙆𐙇𐙈𐙉𐙊𐙋𐙌𐙍𐙎𐙏𐙐𐙑𐙒𐙓𐙔𐙕𐙖𐙗𐙘𐙙𐙚𐙛𐙜𐙝𐙞𐙟</div>
<div class="line">𐙠𐙡𐙢𐙣𐙤𐙥𐙦𐙧𐙨𐙩𐙪𐙫𐙬𐙭𐙮𐙯𐙰𐙱𐙲𐙳𐙴𐙵𐙶𐙷𐙸𐙹𐙺𐙻𐙼𐙽𐙾𐙿</div>
<div class="line">𐚀𐚁𐚂𐚃𐚄𐚅𐚆𐚇𐚈𐚉𐚊𐚋𐚌𐚍𐚎𐚏𐚐𐚑𐚒𐚓𐚔𐚕𐚖𐚗𐚘𐚙𐚚𐚛𐚜𐚝𐚞𐚟</div>
<div class="line">𐚠𐚡𐚢𐚣𐚤𐚥𐚦𐚧𐚨𐚩𐚪𐚫𐚬𐚭𐚮𐚯𐚰𐚱𐚲𐚳𐚴𐚵𐚶𐚷𐚸𐚹𐚺𐚻𐚼𐚽𐚾𐚿</div>
<div class="line">𐛀𐛁𐛂𐛃𐛄𐛅𐛆𐛇𐛈𐛉𐛊𐛋𐛌𐛍𐛎𐛏𐛐𐛑𐛒𐛓𐛔𐛕𐛖𐛗𐛘𐛙𐛚𐛛𐛜𐛝𐛞𐛟</div>
<div class="line">𐛠𐛡𐛢𐛣𐛤𐛥𐛦𐛧𐛨𐛩𐛪𐛫𐛬𐛭𐛮𐛯𐛰𐛱𐛲𐛳𐛴𐛵𐛶𐛷𐛸𐛹𐛺𐛻𐛼𐛽𐛾𐛿</div>
<div class="line">𐜀𐜁𐜂𐜃𐜄𐜅𐜆𐜇𐜈𐜉𐜊𐜋𐜌𐜍𐜎𐜏𐜐𐜑𐜒𐜓𐜔𐜕𐜖𐜗𐜘𐜙𐜚𐜛𐜜𐜝𐜞𐜟</div>
<div class="line">𐜠𐜡𐜢𐜣𐜤𐜥𐜦𐜧𐜨𐜩𐜪𐜫𐜬𐜭𐜮𐜯𐜰𐜱𐜲𐜳𐜴𐜵𐜶𐝀𐝁𐝂𐝃𐝄𐝅𐝆𐝇𐝈</div>
<div class="line">𐝉𐝊𐝋𐝌𐝍𐝎𐝏𐝐𐝑𐝒𐝓𐝔𐝕𐝠𐝡𐝢𐝣𐝤𐝥𐝦𐝧</div>
</div>
<div data-block="Cypriot">
<div class="line">𐠀𐠁𐠂𐠃𐠄𐠅𐠈𐠊𐠋𐠌𐠍𐠎𐠏𐠐𐠑𐠒𐠓𐠔𐠕𐠖𐠗𐠘𐠙𐠚𐠛𐠜𐠝𐠞𐠟𐠠𐠡𐠢</div>
<div class="line">𐠣𐠤𐠥𐠦𐠧𐠨𐠩𐠪𐠫𐠬𐠭𐠮𐠯𐠰𐠱𐠲𐠳𐠴𐠵𐠷𐠸𐠼𐠿</div>
</div>
<div data-block="Imperial">
<div class="line">𐡀𐡁𐡂𐡃𐡄𐡅𐡆𐡇𐡈𐡉𐡊𐡋𐡌𐡍𐡎𐡏𐡐𐡑𐡒𐡓𐡔𐡕𐡗𐡘𐡙𐡚𐡛𐡜𐡝𐡞𐡟</div>
</div>
<div data-block="Palmyrene">
<div class="line">𐡠𐡡𐡢𐡣𐡤𐡥𐡦𐡧𐡨𐡩𐡪𐡫𐡬𐡭𐡮𐡯𐡰𐡱𐡲𐡳𐡴𐡵𐡶𐡷𐡸𐡹𐡺𐡻𐡼𐡽𐡾𐡿</div>
</div>
<div data-block="Nabataean">
<div class="line">𐢀𐢁𐢂𐢃𐢄𐢅𐢆𐢇𐢈𐢉𐢊𐢋𐢌𐢍𐢎𐢏𐢐𐢑𐢒𐢓𐢔𐢕𐢖𐢗𐢘𐢙𐢚𐢛𐢜𐢝𐢞𐢧</div>
<div class="line">𐢨𐢩𐢪𐢫𐢬𐢭𐢮𐢯</div>
</div>
<div data-block="Old">
<div class="line">𐪀𐪁𐪂𐪃𐪄𐪅𐪆𐪇𐪈𐪉𐪊𐪋𐪌𐪍𐪎𐪏𐪐𐪑𐪒𐪓𐪔𐪕𐪖𐪗𐪘𐪙𐪚𐪛𐪜𐪝𐪞𐪟</div>
</div>
<div data-block="Phoenician">
<div class="line">𐤀𐤁𐤂𐤃𐤄𐤅𐤆𐤇𐤈𐤉𐤊𐤋𐤌𐤍𐤎𐤏𐤐𐤑𐤒𐤓𐤔𐤕𐤖𐤗𐤘𐤙𐤚𐤛𐤟</div>
</div>
<div data-block="Lydian">
<div class="line">𐤠𐤡𐤢𐤣𐤤𐤥𐤦𐤧𐤨𐤩𐤪𐤫𐤬𐤭𐤮𐤯𐤰𐤱𐤲𐤳𐤴𐤵𐤶𐤷𐤸𐤹𐤿</div>
</div>
<div data-block="Meroitic">
<div class="line">𐦠𐦡𐦢𐦣𐦤𐦥𐦦𐦧𐦨𐦩𐦪𐦫𐦬𐦭𐦮𐦯𐦰𐦱𐦲𐦳𐦴𐦵𐦶𐦷𐦾𐦿</div>
</div>
<div data-block="Kharoshthi">
<div class="line">𐨀𐨐𐨑𐨒𐨓𐨕𐨖𐨗𐨙𐨚𐨛𐨜𐨝𐨞𐨟𐨠𐨡𐨢𐨣𐨤𐨥𐨦𐨧𐨨𐨩𐨪𐨫𐨬𐨭𐨮𐨯𐨰</div>
<div class="line">𐨱𐨲𐨳𐩀𐩁𐩂𐩃𐩄𐩅𐩆𐩇𐩐𐩑𐩒𐩓𐩔𐩕𐩖𐩗𐩘</div>
</div>
<div data-block="Old">
<div class="line">𐩠𐩡𐩢𐩣𐩤𐩥𐩦𐩧𐩨𐩩𐩪𐩫𐩬𐩭𐩮𐩯𐩰𐩱𐩲𐩳𐩴𐩵𐩶𐩷𐩸𐩹𐩺𐩻𐩼𐩽𐩾𐩿</div>
</div>
<div data-block="Manichaean">
<div class="line">𐫀𐫁𐫂𐫃𐫄𐫅𐫆𐫇𐫈𐫉𐫊𐫋𐫌𐫍𐫎𐫏𐫐𐫑𐫒𐫓𐫔𐫕𐫖𐫗𐫘𐫙𐫚𐫛𐫜𐫝𐫞𐫟</div>
<div class="line">𐫠𐫡𐫢𐫣𐫤𐫫𐫬𐫭𐫮𐫯𐫰𐫱𐫲𐫳𐫴𐫵𐫶</div>
</div>
<div data-block="Avestan">
<div class="line">𐬀𐬁𐬂𐬃𐬄𐬅𐬆𐬇𐬈𐬉𐬊𐬋𐬌𐬍𐬎𐬏𐬐𐬑𐬒𐬓𐬔𐬕𐬖𐬗𐬘𐬙𐬚𐬛𐬜𐬝𐬞𐬟</div>
<div class="line">𐬠𐬡𐬢𐬣𐬤𐬥𐬦𐬧𐬨𐬩𐬪𐬫𐬬𐬭𐬮𐬯𐬰𐬱𐬲𐬳𐬴𐬵𐬹𐬺𐬻𐬼𐬽𐬾𐬿</div>
</div>
<div data-block="Inscriptional">
<div class="line">𐭀𐭁𐭂𐭃𐭄𐭅𐭆𐭇𐭈𐭉𐭊𐭋𐭌𐭍𐭎𐭏𐭐𐭑𐭒𐭓𐭔𐭕𐭘𐭙𐭚𐭛𐭜𐭝𐭞𐭟𐭠𐭡</div>
<div class="line">𐭢𐭣𐭤𐭥𐭦𐭧𐭨𐭩𐭪𐭫𐭬𐭭𐭮𐭯𐭰𐭱𐭲𐭸𐭹𐭺𐭻𐭼𐭽𐭾𐭿</div>
</div>
<div data-block="Psalter">
<div class="line">𐮀𐮁𐮂𐮃𐮄𐮅𐮆𐮇𐮈𐮉𐮊𐮋𐮌𐮍𐮎𐮏𐮐𐮑𐮙𐮚𐮛𐮜𐮩𐮪𐮫𐮬𐮭𐮮𐮯</div>
</div>
<div data-block="Old">
<div class="line">𐰀𐰁𐰂𐰃𐰄𐰅𐰆𐰇𐰈𐰉𐰊𐰋𐰌𐰍𐰎𐰏𐰐𐰑𐰒𐰓𐰔𐰕𐰖𐰗𐰘𐰙𐰚𐰛𐰜𐰝𐰞𐰟</div>
<div class="line">𐰠𐰡𐰢𐰣𐰤𐰥𐰦𐰧𐰨𐰩𐰪𐰫𐰬𐰭𐰮𐰯𐰰𐰱𐰲𐰳𐰴𐰵𐰶𐰷𐰸𐰹𐰺𐰻𐰼𐰽𐰾𐰿</div>
<div class="line">𐱀𐱁𐱂𐱃𐱄𐱅𐱆𐱇𐱈</div>
</div>
<div data-block="Rumi">
<div class="line">𐹠𐹡𐹢𐹣𐹤𐹥𐹦𐹧𐹨𐹩𐹪𐹫𐹬𐹭𐹮𐹯𐹰𐹱𐹲𐹳𐹴𐹵𐹶𐹷𐹸𐹹𐹺𐹻𐹼𐹽𐹾</div>
</div>
<div data-block="Brahmi">
<div class="line">𑀃𑀄𑀅𑀆𑀇𑀈𑀉𑀊𑀋𑀌𑀍𑀎𑀏𑀐𑀑𑀒𑀓𑀔𑀕𑀖𑀗𑀘𑀙𑀚𑀛𑀜𑀝𑀞𑀟𑀠𑀡𑀢</div>
<div class="line">𑀣𑀤𑀥𑀦𑀧𑀨𑀩𑀪𑀫𑀬𑀭𑀮𑀯𑀰𑀱𑀲𑀳𑀴𑀵𑀶𑀷𑁇𑁈𑁉𑁊𑁋𑁌𑁍𑁒𑁓𑁔𑁕</div>
<div class="line">𑁖𑁗𑁘𑁙𑁚𑁛𑁜𑁝𑁞𑁟𑁠𑁡𑁢𑁣𑁤𑁥𑁦𑁧𑁨𑁩𑁪𑁫𑁬𑁭𑁮𑁯</div>
</div>
<div data-block="Kaithi">
<div class="line">𑂃𑂄𑂅𑂆𑂇𑂈𑂉𑂊𑂋𑂌𑂍𑂎𑂏𑂐𑂑𑂒𑂓𑂔𑂕𑂖𑂗𑂘𑂙𑂚𑂛𑂜𑂝𑂞𑂟𑂠𑂡𑂢</div>
<div class="line">𑂣𑂤𑂥𑂦𑂧𑂨𑂩𑂪𑂫𑂬𑂭𑂮𑂯𑂻𑂼𑂾𑂿𑃀𑃁</div>
</div>
<div data-block="Sora">
<div class="line">𑃐𑃑𑃒𑃓𑃔𑃕𑃖𑃗𑃘𑃙𑃚𑃛𑃜𑃝𑃞𑃟𑃠𑃡𑃢𑃣𑃤𑃥𑃦𑃧𑃨𑃰𑃱𑃲𑃳𑃴𑃵𑃶</div>
<div class="line">𑃷𑃸𑃹</div>
</div>
<div data-block="Chakma">
<div class="line">𑄃𑄄𑄅𑄆𑄇𑄈𑄉𑄊𑄋𑄌𑄍𑄎𑄏𑄐𑄑𑄒𑄓𑄔𑄕𑄖𑄗𑄘𑄙𑄚𑄛𑄜𑄝𑄞𑄟𑄠𑄡𑄢</div>
<div class="line">𑄣𑄤𑄥𑄦𑄶𑄷𑄸𑄹𑄺𑄻𑄼𑄽𑄾𑄿𑅀𑅁𑅂𑅃</div>
</div>
<div data-block="Mahajani">
<div class="line">𑅐𑅑𑅒𑅓𑅔𑅕𑅖𑅗𑅘𑅙𑅚𑅛𑅜𑅝𑅞𑅟𑅠𑅡𑅢𑅣𑅤𑅥𑅦𑅧𑅨𑅩𑅪𑅫𑅬𑅭𑅮𑅯</div>
<div class="line">𑅰𑅱𑅲𑅴𑅵𑅶</div>
</div>
<div data-block="Sharada">
<div class="line">𑆃𑆄𑆅𑆆𑆇𑆈𑆉𑆊𑆋𑆌𑆍𑆎𑆏𑆐𑆑𑆒𑆓𑆔𑆕𑆖𑆗𑆘𑆙𑆚𑆛𑆜𑆝𑆞𑆟𑆠𑆡𑆢</div>
<div class="line">𑆣𑆤𑆥𑆦𑆧𑆨𑆩𑆪𑆫𑆬𑆭𑆮𑆯𑆰𑆱𑆲𑇁𑇂𑇃𑇄𑇅𑇆𑇇𑇈𑇍𑇐𑇑𑇒𑇓𑇔𑇕𑇖</div>
<div class="line">𑇗𑇘𑇙𑇚</div>
</div>
<div data-block="Sinhala">
<div class="line">𑇡𑇢𑇣𑇤𑇥𑇦𑇧𑇨𑇩𑇪𑇫𑇬𑇭𑇮𑇯𑇰𑇱𑇲𑇳𑇴</div>
</div>
<div data-block="Khojki">
<div class="line">𑈀𑈁𑈂𑈃𑈄𑈅𑈆𑈇𑈈𑈉𑈊𑈋𑈌𑈍𑈎𑈏𑈐𑈑𑈓𑈔𑈕𑈖𑈗𑈘𑈙𑈚𑈛𑈜𑈝𑈞𑈟𑈠</div>
<div class="line">𑈡𑈢𑈣𑈤𑈥𑈦𑈧𑈨𑈩𑈪𑈫𑈸𑈹𑈺𑈻𑈼𑈽</div>
</div>
<div data-block="Khudawadi">
<div class="line">𑊰𑊱𑊲𑊳𑊴𑊵𑊶𑊷𑊸𑊹𑊺𑊻𑊼𑊽𑊾𑊿𑋀𑋁𑋂𑋃𑋄𑋅𑋆𑋇𑋈𑋉𑋊𑋋𑋌𑋍𑋎𑋏</div>
<div class="line">𑋐𑋑𑋒𑋓𑋔𑋕𑋖𑋗𑋘𑋙𑋚𑋛𑋜𑋝𑋞𑋰𑋱𑋲𑋳𑋴𑋵𑋶𑋷𑋸𑋹</div>
</div>
<div data-block="Grantha">
<div class="line">𑌅𑌆𑌇𑌈𑌉𑌊𑌋𑌌𑌏𑌐𑌓𑌔𑌕𑌖𑌗𑌘𑌙𑌚𑌛𑌜𑌝𑌞𑌟𑌠𑌡𑌢𑌣𑌤𑌥𑌦𑌧𑌨</div>
<div class="line">𑌪𑌫𑌬𑌭𑌮𑌯𑌰𑌲𑌳𑌵𑌶𑌷𑌸𑌹𑌽𑍝𑍞𑍟𑍠𑍡</div>
</div>
<div data-block="Tirhuta">
<div class="line">𑒀𑒁𑒂𑒃𑒄𑒅𑒆𑒇𑒈𑒉𑒊𑒋𑒌𑒍𑒎𑒏𑒐𑒑𑒒𑒓𑒔𑒕𑒖𑒗𑒘𑒙𑒚𑒛𑒜𑒝𑒞𑒟</div>
<div class="line">𑒠𑒡𑒢𑒣𑒤𑒥𑒦𑒧𑒨𑒩𑒪𑒫𑒬𑒭𑒮𑒯𑓄𑓅𑓆𑓇𑓐𑓑𑓒𑓓𑓔𑓕𑓖𑓗𑓘𑓙</div>
</div>
<div data-block="Modi">
<div class="line">𑘀𑘁𑘂𑘃𑘄𑘅𑘆𑘇𑘈𑘉𑘊𑘋𑘌𑘍𑘎𑘏𑘐𑘑𑘒𑘓𑘔𑘕𑘖𑘗𑘘𑘙𑘚𑘛𑘜𑘝𑘞𑘟</div>
<div class="line">𑘠𑘡𑘢𑘣𑘤𑘥𑘦𑘧𑘨𑘩𑘪𑘫𑘬𑘭𑘮𑘯𑙁𑙂𑙃𑙄𑙐𑙑𑙒𑙓𑙔𑙕𑙖𑙗𑙘𑙙</div>
</div>
<div data-block="Takri">
<div class="line">𑚀𑚁𑚂𑚃𑚄𑚅𑚆𑚇𑚈𑚉𑚊𑚋𑚌𑚍𑚎𑚏𑚐𑚑𑚒𑚓𑚔𑚕𑚖𑚗𑚘𑚙𑚚𑚛𑚜𑚝</div>
</div>
</div>
</div>
<script src="support/text-orientation.js"></script>
|
helpdesk/static/helpdesk/vendor/timeline3/css/fonts/font.rufina-sintony.css | rossp/django-helpdesk | /* Font Rufina & Sintony
https://www.google.com/fonts/specimen/Rufina
https://www.google.com/fonts/specimen/Sintony
----------------------------------------------------- */
/* VARIABLES
----------------------------------------------------- */
/* ICON PATH
================================================== */
/* TYPEFACE
================================================== */
/* COLOR SCHEME
================================================== */
/* UI COLOR
================================================== */
/* UI
================================================== */
/* Animation
================================================== */
/* GFX
================================================== */
@font-face {
font-family: 'Rufina';
font-style: normal;
font-weight: 400;
src: local('Rufina'), local('Rufina-Regular'), url(https://fonts.gstatic.com/s/rufina/v8/Yq6V-LyURyLy-aKCpB5g.ttf) format('truetype');
}
@font-face {
font-family: 'Rufina';
font-style: normal;
font-weight: 700;
src: local('Rufina Bold'), local('Rufina-Bold'), url(https://fonts.gstatic.com/s/rufina/v8/Yq6W-LyURyLy-aKKHztwu8Za.ttf) format('truetype');
}
@font-face {
font-family: 'Sintony';
font-style: normal;
font-weight: 400;
src: local('Sintony'), url(https://fonts.gstatic.com/s/sintony/v8/XoHm2YDqR7-98cVUETMtvw.ttf) format('truetype');
}
@font-face {
font-family: 'Sintony';
font-style: normal;
font-weight: 700;
src: local('Sintony Bold'), local('Sintony-Bold'), url(https://fonts.gstatic.com/s/sintony/v8/XoHj2YDqR7-98cVUGYgIr9AJlg.ttf) format('truetype');
}
/* Font Base
----------------------------------------------------- */
.tl-timeline {
font-family: 'Sintony', sans-serif;
font-weight: 400;
font-size: 15px;
line-height: 1.3em;
}
.tl-timeline h1,
.tl-timeline h2,
.tl-timeline h3,
.tl-timeline h4,
.tl-timeline h5,
.tl-timeline h6 {
font-family: 'Rufina', serif;
text-transform: none;
font-weight: 700;
font-size: 46px;
line-height: 46px;
}
.tl-timeline h2.tl-headline-title {
font-size: 58px;
line-height: 58px;
}
.tl-timeline p {
font-family: 'Sintony', sans-serif;
font-size: 15px;
line-height: 1.3em;
}
.tl-timeline ul {
font-family: 'Sintony', sans-serif;
}
.tl-timeline .tl-media .tl-media-wikipedia h4 a,
.tl-timeline .tl-media h4,
.tl-timeline .tl-media h4 a {
font-family: 'Sintony', sans-serif;
font-weight: 700;
font-size: 24px;
line-height: 24px;
}
.tl-timeline .tl-caption,
.tl-timeline .tl-credit {
font-family: 'Sintony', sans-serif;
}
.tl-timeline .vcard {
font-family: 'Sintony', sans-serif !important;
font-weight: normal !important;
}
.tl-timeline .tl-slidenav-next,
.tl-timeline .tl-slidenav-previous,
.tl-timeline .tl-message,
.tl-timeline .tl-timegroup-message {
font-family: 'Sintony', sans-serif;
font-weight: 700;
text-transform: none;
}
.tl-timeline .tl-slidenav-next .tl-slidenav-title,
.tl-timeline .tl-slidenav-previous .tl-slidenav-title,
.tl-timeline .tl-message .tl-slidenav-title,
.tl-timeline .tl-timegroup-message .tl-slidenav-title {
line-height: 1.3em !important;
}
.tl-timeline .tl-headline-date,
.tl-timeline h3.tl-headline-date {
font-family: 'Sintony', sans-serif !important;
font-weight: normal !important;
text-transform: none !important;
}
.tl-timeline .tl-headline-date small,
.tl-timeline h3.tl-headline-date small {
font-weight: normal !important;
}
.tl-timeline .tl-timenav-slider {
font-family: 'Sintony', sans-serif;
font-weight: 700;
}
.tl-timeline .tl-timenav-slider h2.tl-headline {
font-family: 'Sintony', sans-serif;
font-weight: 700;
text-transform: none;
}
.tl-timeline .tl-timenav-slider .tl-timeaxis {
font-family: 'Sintony', sans-serif;
font-weight: 700;
text-transform: none;
}
.tl-timeline .tl-menubar {
font-family: 'Sintony', sans-serif;
}
.tl-timeline blockquote,
.tl-timeline blockquote p {
font-family: 'Sintony', sans-serif;
font-style: normal;
font-weight: 400;
line-height: 1.3;
}
input[type="text"].editor-headline {
font-family: 'Rufina', serif;
text-transform: none;
font-weight: 700;
font-size: 46px;
line-height: 46px;
}
|
themes/hugo-creative-portfolio-theme/layouts/partials/head.html | MakerSpaceLeiden/Website | <meta charset="utf-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
{{ with .Title }}<title>{{ . }}</title>{{ end }}
{{ with .Site.Params.description }}<meta name="description" content="{{ . }}">{{ end }}
<meta name="viewport" content="width=device-width, initial-scale=1">
<meta name="robots" content="all,follow">
<meta name="googlebot" content="index,follow,snippet,archive">
<link rel="stylesheet" href="{{ "css/bootstrap.min.css" | absURL }}">
<link rel="stylesheet" href="//fonts.googleapis.com/css?family=Roboto:400,300,700,400italic">
<link rel="stylesheet" href="{{ "css/font-awesome.min.css" | absURL }}">
<link rel="stylesheet" href="{{ "css/owl.carousel.css" | absURL }}">
<link rel="stylesheet" href="{{ "css/owl.theme.css" | absURL }}">
<!-- Theme stylesheet, if possible do not edit this stylesheet -->
{{ with .Site.Params.style }}
<link href="{{ printf "css/style.%s.css" . | absURL }}" rel="stylesheet" id="theme-stylesheet">
{{ else }}
<link href="{{ "css/style.default.css" | absURL }}" rel="stylesheet" id="theme-stylesheet">
{{ end }}
<!-- Responsivity for older IE -->
<!-- Just in case -->
{{ `
<!--[if lt IE 9]>
<script src="https://oss.maxcdn.com/html5shiv/3.7.2/html5shiv.min.js"></script>
<script src="https://oss.maxcdn.com/respond/1.4.2/respond.min.js"></script>
<![endif]-->
` | safeHTML }}
<!-- Custom stylesheet - for your changes -->
<link href="{{ "css/custom.css" | absURL }}" rel="stylesheet">
<link rel="shortcut icon" href="{{ "img/favicon.png" | absURL }}">
{{ if .RSSLink }}
<link href="{{ .RSSLink }}" rel="alternate" type="application/rss+xml" title="{{ .Site.Title }}" />
<link href="{{ .RSSLink }}" rel="feed" type="application/rss+xml" title="{{ .Site.Title }}" />
{{ end }}
{{ template "_internal/google_analytics_async.html" . }}
|
third-party/commons-io-2.1/docs/org/apache/commons/io/comparator/class-use/SizeFileComparator.html | mattb243/AmazonEC2Matlab | <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<!--NewPage-->
<HTML>
<HEAD>
<!-- Generated by javadoc (build 1.6.0_24) on Mon Oct 03 17:32:00 EDT 2011 -->
<META http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
<TITLE>
Uses of Class org.apache.commons.io.comparator.SizeFileComparator (Commons IO 2.1 API)
</TITLE>
<META NAME="date" CONTENT="2011-10-03">
<LINK REL ="stylesheet" TYPE="text/css" HREF="../../../../../../stylesheet.css" TITLE="Style">
<SCRIPT type="text/javascript">
function windowTitle()
{
if (location.href.indexOf('is-external=true') == -1) {
parent.document.title="Uses of Class org.apache.commons.io.comparator.SizeFileComparator (Commons IO 2.1 API)";
}
}
</SCRIPT>
<NOSCRIPT>
</NOSCRIPT>
</HEAD>
<BODY BGCOLOR="white" onload="windowTitle();">
<HR>
<!-- ========= START OF TOP NAVBAR ======= -->
<A NAME="navbar_top"><!-- --></A>
<A HREF="#skip-navbar_top" title="Skip navigation links"></A>
<TABLE BORDER="0" WIDTH="100%" CELLPADDING="1" CELLSPACING="0" SUMMARY="">
<TR>
<TD COLSPAN=2 BGCOLOR="#EEEEFF" CLASS="NavBarCell1">
<A NAME="navbar_top_firstrow"><!-- --></A>
<TABLE BORDER="0" CELLPADDING="0" CELLSPACING="3" SUMMARY="">
<TR ALIGN="center" VALIGN="top">
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../overview-summary.html"><FONT CLASS="NavBarFont1"><B>Overview</B></FONT></A> </TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../package-summary.html"><FONT CLASS="NavBarFont1"><B>Package</B></FONT></A> </TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../org/apache/commons/io/comparator/SizeFileComparator.html" title="class in org.apache.commons.io.comparator"><FONT CLASS="NavBarFont1"><B>Class</B></FONT></A> </TD>
<TD BGCOLOR="#FFFFFF" CLASS="NavBarCell1Rev"> <FONT CLASS="NavBarFont1Rev"><B>Use</B></FONT> </TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../package-tree.html"><FONT CLASS="NavBarFont1"><B>Tree</B></FONT></A> </TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../deprecated-list.html"><FONT CLASS="NavBarFont1"><B>Deprecated</B></FONT></A> </TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../index-all.html"><FONT CLASS="NavBarFont1"><B>Index</B></FONT></A> </TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../help-doc.html"><FONT CLASS="NavBarFont1"><B>Help</B></FONT></A> </TD>
</TR>
</TABLE>
</TD>
<TD ALIGN="right" VALIGN="top" ROWSPAN=3><EM>
</EM>
</TD>
</TR>
<TR>
<TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2">
PREV
NEXT</FONT></TD>
<TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2">
<A HREF="../../../../../../index.html?org/apache/commons/io/comparator/\class-useSizeFileComparator.html" target="_top"><B>FRAMES</B></A>
<A HREF="SizeFileComparator.html" target="_top"><B>NO FRAMES</B></A>
<SCRIPT type="text/javascript">
<!--
if(window==top) {
document.writeln('<A HREF="../../../../../../allclasses-noframe.html"><B>All Classes</B></A>');
}
//-->
</SCRIPT>
<NOSCRIPT>
<A HREF="../../../../../../allclasses-noframe.html"><B>All Classes</B></A>
</NOSCRIPT>
</FONT></TD>
</TR>
</TABLE>
<A NAME="skip-navbar_top"></A>
<!-- ========= END OF TOP NAVBAR ========= -->
<HR>
<CENTER>
<H2>
<B>Uses of Class<br>org.apache.commons.io.comparator.SizeFileComparator</B></H2>
</CENTER>
No usage of org.apache.commons.io.comparator.SizeFileComparator
<P>
<HR>
<!-- ======= START OF BOTTOM NAVBAR ====== -->
<A NAME="navbar_bottom"><!-- --></A>
<A HREF="#skip-navbar_bottom" title="Skip navigation links"></A>
<TABLE BORDER="0" WIDTH="100%" CELLPADDING="1" CELLSPACING="0" SUMMARY="">
<TR>
<TD COLSPAN=2 BGCOLOR="#EEEEFF" CLASS="NavBarCell1">
<A NAME="navbar_bottom_firstrow"><!-- --></A>
<TABLE BORDER="0" CELLPADDING="0" CELLSPACING="3" SUMMARY="">
<TR ALIGN="center" VALIGN="top">
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../overview-summary.html"><FONT CLASS="NavBarFont1"><B>Overview</B></FONT></A> </TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../package-summary.html"><FONT CLASS="NavBarFont1"><B>Package</B></FONT></A> </TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../org/apache/commons/io/comparator/SizeFileComparator.html" title="class in org.apache.commons.io.comparator"><FONT CLASS="NavBarFont1"><B>Class</B></FONT></A> </TD>
<TD BGCOLOR="#FFFFFF" CLASS="NavBarCell1Rev"> <FONT CLASS="NavBarFont1Rev"><B>Use</B></FONT> </TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../package-tree.html"><FONT CLASS="NavBarFont1"><B>Tree</B></FONT></A> </TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../deprecated-list.html"><FONT CLASS="NavBarFont1"><B>Deprecated</B></FONT></A> </TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../index-all.html"><FONT CLASS="NavBarFont1"><B>Index</B></FONT></A> </TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../help-doc.html"><FONT CLASS="NavBarFont1"><B>Help</B></FONT></A> </TD>
</TR>
</TABLE>
</TD>
<TD ALIGN="right" VALIGN="top" ROWSPAN=3><EM>
</EM>
</TD>
</TR>
<TR>
<TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2">
PREV
NEXT</FONT></TD>
<TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2">
<A HREF="../../../../../../index.html?org/apache/commons/io/comparator/\class-useSizeFileComparator.html" target="_top"><B>FRAMES</B></A>
<A HREF="SizeFileComparator.html" target="_top"><B>NO FRAMES</B></A>
<SCRIPT type="text/javascript">
<!--
if(window==top) {
document.writeln('<A HREF="../../../../../../allclasses-noframe.html"><B>All Classes</B></A>');
}
//-->
</SCRIPT>
<NOSCRIPT>
<A HREF="../../../../../../allclasses-noframe.html"><B>All Classes</B></A>
</NOSCRIPT>
</FONT></TD>
</TR>
</TABLE>
<A NAME="skip-navbar_bottom"></A>
<!-- ======== END OF BOTTOM NAVBAR ======= -->
<HR>
Copyright © 2002-2011 <a href="http://www.apache.org/">The Apache Software Foundation</a>. All Rights Reserved.
</BODY>
</HTML>
|
benchmarks/source/superh/fftw-3.3alpha1/doc/html/FFTW-on-the-Cell-Processor.html | gemusehaken/sunflower-simulator | <html lang="en">
<head>
<title>FFTW on the Cell Processor - FFTW 3.3alpha1</title>
<meta http-equiv="Content-Type" content="text/html">
<meta name="description" content="FFTW 3.3alpha1">
<meta name="generator" content="makeinfo 4.13">
<link title="Top" rel="start" href="index.html#Top">
<link rel="prev" href="Distributed_002dmemory-FFTW-with-MPI.html#Distributed_002dmemory-FFTW-with-MPI" title="Distributed-memory FFTW with MPI">
<link rel="next" href="Calling-FFTW-from-Fortran.html#Calling-FFTW-from-Fortran" title="Calling FFTW from Fortran">
<link href="http://www.gnu.org/software/texinfo/" rel="generator-home" title="Texinfo Homepage">
<!--
This manual is for FFTW
(version 3.3alpha1, 25 October 2008).
Copyright (C) 2003 Matteo Frigo.
Copyright (C) 2003 Massachusetts Institute of Technology.
Permission is granted to make and distribute verbatim copies of
this manual provided the copyright notice and this permission
notice are preserved on all copies.
Permission is granted to copy and distribute modified versions of
this manual under the conditions for verbatim copying, provided
that the entire resulting derived work is distributed under the
terms of a permission notice identical to this one.
Permission is granted to copy and distribute translations of this
manual into another language, under the above conditions for
modified versions, except that this permission notice may be
stated in a translation approved by the Free Software Foundation.
-->
<meta http-equiv="Content-Style-Type" content="text/css">
<style type="text/css"><!--
pre.display { font-family:inherit }
pre.format { font-family:inherit }
pre.smalldisplay { font-family:inherit; font-size:smaller }
pre.smallformat { font-family:inherit; font-size:smaller }
pre.smallexample { font-size:smaller }
pre.smalllisp { font-size:smaller }
span.sc { font-variant:small-caps }
span.roman { font-family:serif; font-weight:normal; }
span.sansserif { font-family:sans-serif; font-weight:normal; }
--></style>
</head>
<body>
<div class="node">
<a name="FFTW-on-the-Cell-Processor"></a>
<p>
Next: <a rel="next" accesskey="n" href="Calling-FFTW-from-Fortran.html#Calling-FFTW-from-Fortran">Calling FFTW from Fortran</a>,
Previous: <a rel="previous" accesskey="p" href="Distributed_002dmemory-FFTW-with-MPI.html#Distributed_002dmemory-FFTW-with-MPI">Distributed-memory FFTW with MPI</a>,
Up: <a rel="up" accesskey="u" href="index.html#Top">Top</a>
<hr>
</div>
<h2 class="chapter">7 FFTW on the Cell Processor</h2>
<p><a name="index-Cell-processor-405"></a>
Starting with version 3.2, FFTW contains specific support for the Cell
Broadband Engine (“Cell”) processor, graciously donated by the IBM
Austin Research Laboratory.
<p>Cell consists of one PowerPC core (“PPE”) and of a number of
Synergistic Processing Elements (“SPE”) to which the PPE can
delegate computation. The IBM QS20 Cell blade offers 8 SPEs per Cell
chip. The Sony Playstation 3 contains 6 useable SPEs.
<p>Currently, FFTW fully utilizes the SPEs for one- and multi-dimensional
complex FFTs of sizes that can be factored into small primes, both in
single and double precision. Transforms of real data use SPEs only
partially at this time. If FFTW cannot use the SPEs, it falls back to
a slower computation on the PPE.
<p>FFTW is meant to use the SPEs transparently without user intervention.
However, certain caveats apply, which are discussed later in this
document.
<ul class="menu">
<li><a accesskey="1" href="Cell-Installation.html#Cell-Installation">Cell Installation</a>
<li><a accesskey="2" href="Cell-Caveats.html#Cell-Caveats">Cell Caveats</a>
<li><a accesskey="3" href="FFTW-Accuracy-on-Cell.html#FFTW-Accuracy-on-Cell">FFTW Accuracy on Cell</a>
</ul>
<!-- -->
</body></html>
|
rapidsms/contrib/locations/templates/locations/location_form.html | ehealthafrica-ci/rapidsms | {% extends "locations/base.html" %}
{% load url from future %}
{% load self_link %}
{% block title %}{% if location %}Edit {{ location }}{% else %}Add a Location{% endif %}{% endblock %}
{% block content %}
<div class="module location">
<h2>{% if location %}Edit {{ location }}{% else %}Add a Location{% endif %}</h2>
<form method="post" id="fm-loc" action="{{ save_url }}">
<div>
<label for="fm-loc-name">Name</label>
<input type="text" class="required" id="fm-loc-name" name="name"{% if location %} value="{{ location.name }}"{% endif %} />
<p class="help">what is a name?</p>
</div>
<div>
<label for="fm-loc-code">Alias</label>
<input type="text" class="required" id="fm-loc-code" name="code"{% if location %} value="{{ location.code }}"{% endif %} />
<p class="help">This code must be entered by users over SMS, so it should be as short and simple as possible.</p>
</div>
<div>
<label>Physical Location</label>
<div class="lat">
<input type="text" id="fm-loc-lat" name="latitude"{% if location %} value="{{ location.latitude }}"{% endif %} size="14" />
<label for="fm-loc-lat" class="suffix">Latitude</label>
</div>
<div class="lon">
<input type="text" id="fm-loc-lon" name="longitude"{% if location %} value="{{ location.longitude }}"{% endif %} size="14" />
<label for="fm-loc-lon" class="suffix">Longitude</label>
</div>
<div class="map-shim-hack"></div>
<div class="map {% if show_map %}open{% else %}closed{% endif %}">{% if show_map %}
<div id="fm-loc-map"></div>
<script src="http://maps.google.com/maps?file=api&key=" type="text/javascript"></script>
<script type="text/javascript">
$(function() {
var gm = google.maps;
if (gm.BrowserIsCompatible()) {
var INITIAL_ZOOM = 7;
var lat_field = $("#fm-loc-lat");
var lon_field = $("#fm-loc-lon");
/* initialize the map with the full
* map-type, zoom, and pan controls */
var map = new gm.Map2($("#fm-loc-map").get(0));
map.addControl(new gm.LargeMapControl());
map.addControl(new gm.MapTypeControl());
map.disableDoubleClickZoom();
/* when the document is unloaded, allow the gmap
* to release it's resoures (especially for IE6) */
$(document.body).unload(function() {
google.maps.Unload();
});{% if location %}
/* we're editing an existing location, so
* add a marker, and center the map over it */
var lat = {{ location.latitude }};
var lon = {{ location.longitude }};
var latlon = new gm.LatLng(lat, lon);
var marker = new gm.Marker(latlon);
map.addOverlay(marker);{% else %}
/* we're adding a new location, so center
* the map over... guatemala! (what?) */
var lat = 15.800;
var lon = -90.588;
var latlon = new gm.LatLng(lat, lon);
var marker = null;{% endif %}
map.setCenter(latlon, INITIAL_ZOOM);
var update_marker = function() {
var latlon = new gm.LatLng(lat_field.val(), lon_field.val());
map.setCenter(latlon);
/* if no marker currently exists,
* create an add it now */
if(marker == null) {
marker = new gm.Marker(latlon);
map.addOverlay(marker);
/* otherwise, move the
* existing marker */
} else {
marker.setLatLng(latlon);
}
};
/* whenever the lat or lon fields are changed
* (via paste or keyup), update the marker */
$.each([lat_field, lon_field], function() {
this.change(update_marker).keyup(update_marker);
});
/* when the map is clicked (but not dragged),
* update the lat/lon fields and the marker */
gm.Event.addListener(map, "dblclick", function(clicked_marker, point) {
if(point) {
lat_field.val(point.lat());
lon_field.val(point.lng());
update_marker();
return false;
}
});
}
});
</script>
<p class="toggle-map">
<span class="help">Double-click the map to set the location of the marker</span>
<a href="{% self_link "map" 0 %}">Hide Google Map</a>
</p>{% else %}
<p class="toggle-map"><a href="{% self_link "map" 1 %}">Show Google Map</a></p>{% endif %}
</div>
</div>
<div class="submit">
<input type="submit" value="{% if location %}Save Changes{% else %}Add Location{% endif %}" />{% if location %}
<input type="submit" name="delete" value="Delete {{ location }}" />{% endif %}
</div>
</form>
</div>
{% endblock %}
|
tools/maltparser-1.8.1/docs/api/src-html/org/maltparser/core/helper/Malt04.html | runelk/maltnob | <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<title>Source code</title>
<link rel="stylesheet" type="text/css" href="../../../../../stylesheet.css" title="Style">
</head>
<body>
<div class="sourceContainer">
<pre><span class="sourceLineNo">001</span>package org.maltparser.core.helper;<a name="line.1"></a>
<span class="sourceLineNo">002</span><a name="line.2"></a>
<span class="sourceLineNo">003</span>import org.apache.log4j.Logger;<a name="line.3"></a>
<span class="sourceLineNo">004</span>import org.maltparser.core.exception.MaltChainedException;<a name="line.4"></a>
<span class="sourceLineNo">005</span>import org.maltparser.core.io.dataformat.ColumnDescription;<a name="line.5"></a>
<span class="sourceLineNo">006</span>import org.maltparser.core.options.OptionManager;<a name="line.6"></a>
<span class="sourceLineNo">007</span>import org.maltparser.core.symbol.SymbolTableHandler;<a name="line.7"></a>
<span class="sourceLineNo">008</span>/**<a name="line.8"></a>
<span class="sourceLineNo">009</span>*<a name="line.9"></a>
<span class="sourceLineNo">010</span>*<a name="line.10"></a>
<span class="sourceLineNo">011</span>* @author Johan Hall<a name="line.11"></a>
<span class="sourceLineNo">012</span>*/<a name="line.12"></a>
<span class="sourceLineNo">013</span>public class Malt04 {<a name="line.13"></a>
<span class="sourceLineNo">014</span> public static void loadAllMalt04Tagset(OptionManager om, int containerIndex, SymbolTableHandler symbolTableHandler, Logger logger) throws MaltChainedException {<a name="line.14"></a>
<span class="sourceLineNo">015</span> String malt04Posset = om.getOptionValue(containerIndex, "malt0.4", "posset").toString();<a name="line.15"></a>
<span class="sourceLineNo">016</span> String malt04Cposset = om.getOptionValue(containerIndex, "malt0.4", "cposset").toString();<a name="line.16"></a>
<span class="sourceLineNo">017</span> String malt04Depset = om.getOptionValue(containerIndex, "malt0.4", "depset").toString();<a name="line.17"></a>
<span class="sourceLineNo">018</span> String nullValueStrategy = om.getOptionValue(containerIndex, "singlemalt", "null_value").toString();<a name="line.18"></a>
<span class="sourceLineNo">019</span>// String rootLabels = om.getOptionValue(containerIndex, "graph", "root_label").toString();<a name="line.19"></a>
<span class="sourceLineNo">020</span> String inputCharSet = om.getOptionValue(containerIndex, "input", "charset").toString();<a name="line.20"></a>
<span class="sourceLineNo">021</span> loadMalt04Posset(malt04Posset, inputCharSet, nullValueStrategy, symbolTableHandler, logger);<a name="line.21"></a>
<span class="sourceLineNo">022</span> loadMalt04Cposset(malt04Cposset, inputCharSet, nullValueStrategy, symbolTableHandler, logger);<a name="line.22"></a>
<span class="sourceLineNo">023</span> loadMalt04Depset(malt04Depset, inputCharSet, nullValueStrategy, symbolTableHandler, logger);<a name="line.23"></a>
<span class="sourceLineNo">024</span> }<a name="line.24"></a>
<span class="sourceLineNo">025</span> <a name="line.25"></a>
<span class="sourceLineNo">026</span> public static void loadMalt04Posset(String fileName, String charSet, String nullValueStrategy, SymbolTableHandler symbolTableHandler, Logger logger) throws MaltChainedException {<a name="line.26"></a>
<span class="sourceLineNo">027</span> if (!fileName.toString().equalsIgnoreCase("")) {<a name="line.27"></a>
<span class="sourceLineNo">028</span> if (logger.isInfoEnabled()) {<a name="line.28"></a>
<span class="sourceLineNo">029</span> logger.info("Loading part-of-speech tagset '"+fileName+"'...\n");<a name="line.29"></a>
<span class="sourceLineNo">030</span> }<a name="line.30"></a>
<span class="sourceLineNo">031</span> symbolTableHandler.loadTagset(fileName, "POSTAG", charSet, ColumnDescription.INPUT, nullValueStrategy);<a name="line.31"></a>
<span class="sourceLineNo">032</span> }<a name="line.32"></a>
<span class="sourceLineNo">033</span> }<a name="line.33"></a>
<span class="sourceLineNo">034</span> <a name="line.34"></a>
<span class="sourceLineNo">035</span> public static void loadMalt04Cposset(String fileName, String charSet, String nullValueStrategy, SymbolTableHandler symbolTableHandler, Logger logger) throws MaltChainedException {<a name="line.35"></a>
<span class="sourceLineNo">036</span> if (!fileName.equalsIgnoreCase("")) {<a name="line.36"></a>
<span class="sourceLineNo">037</span> if (logger.isInfoEnabled()) {<a name="line.37"></a>
<span class="sourceLineNo">038</span> logger.info("Loading coarse-grained part-of-speech tagset '"+fileName+"'...\n");<a name="line.38"></a>
<span class="sourceLineNo">039</span> }<a name="line.39"></a>
<span class="sourceLineNo">040</span> symbolTableHandler.loadTagset(fileName, "CPOSTAG", charSet, ColumnDescription.INPUT, nullValueStrategy);<a name="line.40"></a>
<span class="sourceLineNo">041</span> }<a name="line.41"></a>
<span class="sourceLineNo">042</span> }<a name="line.42"></a>
<span class="sourceLineNo">043</span> <a name="line.43"></a>
<span class="sourceLineNo">044</span> public static void loadMalt04Depset(String fileName, String charSet, String nullValueStrategy, SymbolTableHandler symbolTableHandler, Logger logger) throws MaltChainedException {<a name="line.44"></a>
<span class="sourceLineNo">045</span> if (!fileName.equalsIgnoreCase("")) {<a name="line.45"></a>
<span class="sourceLineNo">046</span> if (logger.isInfoEnabled()) {<a name="line.46"></a>
<span class="sourceLineNo">047</span> logger.info("Loading dependency type tagset '"+fileName+"'...\n");<a name="line.47"></a>
<span class="sourceLineNo">048</span> }<a name="line.48"></a>
<span class="sourceLineNo">049</span> symbolTableHandler.loadTagset(fileName, "DEPREL", charSet, ColumnDescription.DEPENDENCY_EDGE_LABEL, nullValueStrategy);<a name="line.49"></a>
<span class="sourceLineNo">050</span> }<a name="line.50"></a>
<span class="sourceLineNo">051</span> }<a name="line.51"></a>
<span class="sourceLineNo">052</span>}<a name="line.52"></a>
</pre>
</div>
</body>
</html>
|
neo4j/neo4j-community-2.0.0-M03/doc/java/api/org/neo4j/graphdb/traversal/class-use/InitialBranchState.Adapter.html | LeArNalytics/LeArNalytics | <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<!-- NewPage -->
<html lang="en">
<head>
<!-- Generated by javadoc (version 1.7.0_07) on Tue May 28 14:16:24 BST 2013 -->
<meta http-equiv="Content-Type" content="text/html" charset="UTF-8">
<title>Uses of Class org.neo4j.graphdb.traversal.InitialBranchState.Adapter (Neo4j Community 2.0.0-M03 API)</title>
<meta name="date" content="2013-05-28">
<link rel="stylesheet" type="text/css" href="../../../../../stylesheet.css" title="Style">
</head>
<body>
<script type="text/javascript"><!--
if (location.href.indexOf('is-external=true') == -1) {
parent.document.title="Uses of Class org.neo4j.graphdb.traversal.InitialBranchState.Adapter (Neo4j Community 2.0.0-M03 API)";
}
//-->
</script>
<noscript>
<div>JavaScript is disabled on your browser.</div>
</noscript>
<!-- ========= START OF TOP NAVBAR ======= -->
<div class="topNav"><a name="navbar_top">
<!-- -->
</a><a href="#skip-navbar_top" title="Skip navigation links"></a><a name="navbar_top_firstrow">
<!-- -->
</a>
<ul class="navList" title="Navigation">
<li><a href="../../../../../overview-summary.html">Overview</a></li>
<li><a href="../package-summary.html">Package</a></li>
<li><a href="../../../../../org/neo4j/graphdb/traversal/InitialBranchState.Adapter.html" title="class in org.neo4j.graphdb.traversal">Class</a></li>
<li class="navBarCell1Rev">Use</li>
<li><a href="../../../../../overview-tree.html">Tree</a></li>
<li><a href="../../../../../deprecated-list.html">Deprecated</a></li>
<li><a href="../../../../../index-all.html">Index</a></li>
<li><a href="../../../../../help-doc.html">Help</a></li>
</ul>
<div class="aboutLanguage"><em>Neo4j Community</em></div>
</div>
<div class="subNav">
<ul class="navList">
<li>Prev</li>
<li>Next</li>
</ul>
<ul class="navList">
<li><a href="../../../../../index.html?org/neo4j/graphdb/traversal/class-use/InitialBranchState.Adapter.html" target="_top">Frames</a></li>
<li><a href="InitialBranchState.Adapter.html" target="_top">No Frames</a></li>
</ul>
<ul class="navList" id="allclasses_navbar_top">
<li><a href="../../../../../allclasses-noframe.html">All Classes</a></li>
</ul>
<div>
<script type="text/javascript"><!--
allClassesLink = document.getElementById("allclasses_navbar_top");
if(window==top) {
allClassesLink.style.display = "block";
}
else {
allClassesLink.style.display = "none";
}
//-->
</script>
</div>
<a name="skip-navbar_top">
<!-- -->
</a></div>
<!-- ========= END OF TOP NAVBAR ========= -->
<div class="header">
<h2 title="Uses of Class org.neo4j.graphdb.traversal.InitialBranchState.Adapter" class="title">Uses of Class<br>org.neo4j.graphdb.traversal.InitialBranchState.Adapter</h2>
</div>
<div class="classUseContainer">
<ul class="blockList">
<li class="blockList">
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing packages, and an explanation">
<caption><span>Packages that use <a href="../../../../../org/neo4j/graphdb/traversal/InitialBranchState.Adapter.html" title="class in org.neo4j.graphdb.traversal">InitialBranchState.Adapter</a></span><span class="tabEnd"> </span></caption>
<tr>
<th class="colFirst" scope="col">Package</th>
<th class="colLast" scope="col">Description</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><a href="#org.neo4j.graphdb.traversal">org.neo4j.graphdb.traversal</a></td>
<td class="colLast">
<div class="block">Traversal framework.</div>
</td>
</tr>
</tbody>
</table>
</li>
<li class="blockList">
<ul class="blockList">
<li class="blockList"><a name="org.neo4j.graphdb.traversal">
<!-- -->
</a>
<h3>Uses of <a href="../../../../../org/neo4j/graphdb/traversal/InitialBranchState.Adapter.html" title="class in org.neo4j.graphdb.traversal">InitialBranchState.Adapter</a> in <a href="../../../../../org/neo4j/graphdb/traversal/package-summary.html">org.neo4j.graphdb.traversal</a></h3>
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing subclasses, and an explanation">
<caption><span>Subclasses of <a href="../../../../../org/neo4j/graphdb/traversal/InitialBranchState.Adapter.html" title="class in org.neo4j.graphdb.traversal">InitialBranchState.Adapter</a> in <a href="../../../../../org/neo4j/graphdb/traversal/package-summary.html">org.neo4j.graphdb.traversal</a></span><span class="tabEnd"> </span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colLast" scope="col">Class and Description</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><code>static class </code></td>
<td class="colLast"><code><strong><a href="../../../../../org/neo4j/graphdb/traversal/InitialBranchState.State.html" title="class in org.neo4j.graphdb.traversal">InitialBranchState.State</a><STATE></strong></code>
<div class="block">Branch state evaluator for an initial state.</div>
</td>
</tr>
</tbody>
</table>
</li>
</ul>
</li>
</ul>
</div>
<!-- ======= START OF BOTTOM NAVBAR ====== -->
<div class="bottomNav"><a name="navbar_bottom">
<!-- -->
</a><a href="#skip-navbar_bottom" title="Skip navigation links"></a><a name="navbar_bottom_firstrow">
<!-- -->
</a>
<ul class="navList" title="Navigation">
<li><a href="../../../../../overview-summary.html">Overview</a></li>
<li><a href="../package-summary.html">Package</a></li>
<li><a href="../../../../../org/neo4j/graphdb/traversal/InitialBranchState.Adapter.html" title="class in org.neo4j.graphdb.traversal">Class</a></li>
<li class="navBarCell1Rev">Use</li>
<li><a href="../../../../../overview-tree.html">Tree</a></li>
<li><a href="../../../../../deprecated-list.html">Deprecated</a></li>
<li><a href="../../../../../index-all.html">Index</a></li>
<li><a href="../../../../../help-doc.html">Help</a></li>
</ul>
<div class="aboutLanguage"><em>Neo4j Community</em></div>
</div>
<div class="subNav">
<ul class="navList">
<li>Prev</li>
<li>Next</li>
</ul>
<ul class="navList">
<li><a href="../../../../../index.html?org/neo4j/graphdb/traversal/class-use/InitialBranchState.Adapter.html" target="_top">Frames</a></li>
<li><a href="InitialBranchState.Adapter.html" target="_top">No Frames</a></li>
</ul>
<ul class="navList" id="allclasses_navbar_bottom">
<li><a href="../../../../../allclasses-noframe.html">All Classes</a></li>
</ul>
<div>
<script type="text/javascript"><!--
allClassesLink = document.getElementById("allclasses_navbar_bottom");
if(window==top) {
allClassesLink.style.display = "block";
}
else {
allClassesLink.style.display = "none";
}
//-->
</script>
</div>
<a name="skip-navbar_bottom">
<!-- -->
</a></div>
<!-- ======== END OF BOTTOM NAVBAR ======= -->
<p class="legalCopy"><small>Copyright © 2002-2013 <a href="http://neo4j.org/">The Neo4j Graph Database Project</a>. All Rights Reserved.</small></p>
</body>
</html>
|
libgdx/docs/api/com/badlogic/gdx/utils/class-use/ArrayMap.html | emeryduh/TeamJones_Project | <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<!-- NewPage -->
<html lang="en">
<head>
<!-- Generated by javadoc (version 1.7.0_17) on Sun Nov 03 15:35:47 CET 2013 -->
<title>Uses of Class com.badlogic.gdx.utils.ArrayMap (libgdx API)</title>
<meta name="date" content="2013-11-03">
<link rel="stylesheet" type="text/css" href="../../../../../stylesheet.css" title="Style">
</head>
<body>
<script type="text/javascript"><!--
if (location.href.indexOf('is-external=true') == -1) {
parent.document.title="Uses of Class com.badlogic.gdx.utils.ArrayMap (libgdx API)";
}
//-->
</script>
<noscript>
<div>JavaScript is disabled on your browser.</div>
</noscript>
<!-- ========= START OF TOP NAVBAR ======= -->
<div class="topNav"><a name="navbar_top">
<!-- -->
</a><a href="#skip-navbar_top" title="Skip navigation links"></a><a name="navbar_top_firstrow">
<!-- -->
</a>
<ul class="navList" title="Navigation">
<li><a href="../../../../../overview-summary.html">Overview</a></li>
<li><a href="../package-summary.html">Package</a></li>
<li><a href="../../../../../com/badlogic/gdx/utils/ArrayMap.html" title="class in com.badlogic.gdx.utils">Class</a></li>
<li class="navBarCell1Rev">Use</li>
<li><a href="../../../../../overview-tree.html">Tree</a></li>
<li><a href="../../../../../deprecated-list.html">Deprecated</a></li>
<li><a href="../../../../../index-all.html">Index</a></li>
<li><a href="../../../../../help-doc.html">Help</a></li>
</ul>
<div class="aboutLanguage"><em>
libgdx API
<style>
body, td, th { font-family:Helvetica, Tahoma, Arial, sans-serif; font-size:10pt }
pre, code, tt { font-size:9pt; font-family:Lucida Console, Courier New, sans-serif }
h1, h2, h3, .FrameTitleFont, .FrameHeadingFont, .TableHeadingColor font { font-size:105%; font-weight:bold }
.TableHeadingColor { background:#EEEEFF; }
a { text-decoration:none }
a:hover { text-decoration:underline }
a:link, a:visited { color:blue }
table { border:0px }
.TableRowColor td:first-child { border-left:1px solid black }
.TableRowColor td { border:0px; border-bottom:1px solid black; border-right:1px solid black }
hr { border:0px; border-bottom:1px solid #333366; }
</style>
</em></div>
</div>
<div class="subNav">
<ul class="navList">
<li>Prev</li>
<li>Next</li>
</ul>
<ul class="navList">
<li><a href="../../../../../index.html?com/badlogic/gdx/utils/class-use/ArrayMap.html" target="_top">Frames</a></li>
<li><a href="ArrayMap.html" target="_top">No Frames</a></li>
</ul>
<ul class="navList" id="allclasses_navbar_top">
<li><a href="../../../../../allclasses-noframe.html">All Classes</a></li>
</ul>
<div>
<script type="text/javascript"><!--
allClassesLink = document.getElementById("allclasses_navbar_top");
if(window==top) {
allClassesLink.style.display = "block";
}
else {
allClassesLink.style.display = "none";
}
//-->
</script>
</div>
<a name="skip-navbar_top">
<!-- -->
</a></div>
<!-- ========= END OF TOP NAVBAR ========= -->
<div class="header">
<h2 title="Uses of Class com.badlogic.gdx.utils.ArrayMap" class="title">Uses of Class<br>com.badlogic.gdx.utils.ArrayMap</h2>
</div>
<div class="classUseContainer">
<ul class="blockList">
<li class="blockList">
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing packages, and an explanation">
<caption><span>Packages that use <a href="../../../../../com/badlogic/gdx/utils/ArrayMap.html" title="class in com.badlogic.gdx.utils">ArrayMap</a></span><span class="tabEnd"> </span></caption>
<tr>
<th class="colFirst" scope="col">Package</th>
<th class="colLast" scope="col">Description</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><a href="#com.badlogic.gdx.graphics.g3d.model">com.badlogic.gdx.graphics.g3d.model</a></td>
<td class="colLast"> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a href="#com.badlogic.gdx.graphics.g3d.model.data">com.badlogic.gdx.graphics.g3d.model.data</a></td>
<td class="colLast"> </td>
</tr>
<tr class="altColor">
<td class="colFirst"><a href="#com.badlogic.gdx.utils">com.badlogic.gdx.utils</a></td>
<td class="colLast"> </td>
</tr>
</tbody>
</table>
</li>
<li class="blockList">
<ul class="blockList">
<li class="blockList"><a name="com.badlogic.gdx.graphics.g3d.model">
<!-- -->
</a>
<h3>Uses of <a href="../../../../../com/badlogic/gdx/utils/ArrayMap.html" title="class in com.badlogic.gdx.utils">ArrayMap</a> in <a href="../../../../../com/badlogic/gdx/graphics/g3d/model/package-summary.html">com.badlogic.gdx.graphics.g3d.model</a></h3>
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing fields, and an explanation">
<caption><span>Fields in <a href="../../../../../com/badlogic/gdx/graphics/g3d/model/package-summary.html">com.badlogic.gdx.graphics.g3d.model</a> declared as <a href="../../../../../com/badlogic/gdx/utils/ArrayMap.html" title="class in com.badlogic.gdx.utils">ArrayMap</a></span><span class="tabEnd"> </span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colLast" scope="col">Field and Description</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/utils/ArrayMap.html" title="class in com.badlogic.gdx.utils">ArrayMap</a><<a href="../../../../../com/badlogic/gdx/graphics/g3d/model/Node.html" title="class in com.badlogic.gdx.graphics.g3d.model">Node</a>,<a href="../../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</a>></code></td>
<td class="colLast"><span class="strong">NodePart.</span><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g3d/model/NodePart.html#invBoneBindTransforms">invBoneBindTransforms</a></strong></code> </td>
</tr>
</tbody>
</table>
</li>
<li class="blockList"><a name="com.badlogic.gdx.graphics.g3d.model.data">
<!-- -->
</a>
<h3>Uses of <a href="../../../../../com/badlogic/gdx/utils/ArrayMap.html" title="class in com.badlogic.gdx.utils">ArrayMap</a> in <a href="../../../../../com/badlogic/gdx/graphics/g3d/model/data/package-summary.html">com.badlogic.gdx.graphics.g3d.model.data</a></h3>
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing fields, and an explanation">
<caption><span>Fields in <a href="../../../../../com/badlogic/gdx/graphics/g3d/model/data/package-summary.html">com.badlogic.gdx.graphics.g3d.model.data</a> declared as <a href="../../../../../com/badlogic/gdx/utils/ArrayMap.html" title="class in com.badlogic.gdx.utils">ArrayMap</a></span><span class="tabEnd"> </span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colLast" scope="col">Field and Description</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><code><a href="../../../../../com/badlogic/gdx/utils/ArrayMap.html" title="class in com.badlogic.gdx.utils">ArrayMap</a><java.lang.String,<a href="../../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</a>></code></td>
<td class="colLast"><span class="strong">ModelNodePart.</span><code><strong><a href="../../../../../com/badlogic/gdx/graphics/g3d/model/data/ModelNodePart.html#bones">bones</a></strong></code> </td>
</tr>
</tbody>
</table>
</li>
<li class="blockList"><a name="com.badlogic.gdx.utils">
<!-- -->
</a>
<h3>Uses of <a href="../../../../../com/badlogic/gdx/utils/ArrayMap.html" title="class in com.badlogic.gdx.utils">ArrayMap</a> in <a href="../../../../../com/badlogic/gdx/utils/package-summary.html">com.badlogic.gdx.utils</a></h3>
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing methods, and an explanation">
<caption><span>Methods in <a href="../../../../../com/badlogic/gdx/utils/package-summary.html">com.badlogic.gdx.utils</a> with parameters of type <a href="../../../../../com/badlogic/gdx/utils/ArrayMap.html" title="class in com.badlogic.gdx.utils">ArrayMap</a></span><span class="tabEnd"> </span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type</th>
<th class="colLast" scope="col">Method and Description</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><span class="strong">ArrayMap.</span><code><strong><a href="../../../../../com/badlogic/gdx/utils/ArrayMap.html#putAll(com.badlogic.gdx.utils.ArrayMap)">putAll</a></strong>(<a href="../../../../../com/badlogic/gdx/utils/ArrayMap.html" title="class in com.badlogic.gdx.utils">ArrayMap</a> map)</code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><span class="strong">ArrayMap.</span><code><strong><a href="../../../../../com/badlogic/gdx/utils/ArrayMap.html#putAll(com.badlogic.gdx.utils.ArrayMap, int, int)">putAll</a></strong>(<a href="../../../../../com/badlogic/gdx/utils/ArrayMap.html" title="class in com.badlogic.gdx.utils">ArrayMap</a> map,
int offset,
int length)</code> </td>
</tr>
</tbody>
</table>
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing constructors, and an explanation">
<caption><span>Constructors in <a href="../../../../../com/badlogic/gdx/utils/package-summary.html">com.badlogic.gdx.utils</a> with parameters of type <a href="../../../../../com/badlogic/gdx/utils/ArrayMap.html" title="class in com.badlogic.gdx.utils">ArrayMap</a></span><span class="tabEnd"> </span></caption>
<tr>
<th class="colOne" scope="col">Constructor and Description</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/utils/ArrayMap.Entries.html#ArrayMap.Entries(com.badlogic.gdx.utils.ArrayMap)">ArrayMap.Entries</a></strong>(<a href="../../../../../com/badlogic/gdx/utils/ArrayMap.html" title="class in com.badlogic.gdx.utils">ArrayMap</a><<a href="../../../../../com/badlogic/gdx/utils/ArrayMap.Entries.html" title="type parameter in ArrayMap.Entries">K</a>,<a href="../../../../../com/badlogic/gdx/utils/ArrayMap.Entries.html" title="type parameter in ArrayMap.Entries">V</a>> map)</code> </td>
</tr>
<tr class="rowColor">
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/utils/ArrayMap.Keys.html#ArrayMap.Keys(com.badlogic.gdx.utils.ArrayMap)">ArrayMap.Keys</a></strong>(<a href="../../../../../com/badlogic/gdx/utils/ArrayMap.html" title="class in com.badlogic.gdx.utils">ArrayMap</a><<a href="../../../../../com/badlogic/gdx/utils/ArrayMap.Keys.html" title="type parameter in ArrayMap.Keys">K</a>,java.lang.Object> map)</code> </td>
</tr>
<tr class="altColor">
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/utils/ArrayMap.Values.html#ArrayMap.Values(com.badlogic.gdx.utils.ArrayMap)">ArrayMap.Values</a></strong>(<a href="../../../../../com/badlogic/gdx/utils/ArrayMap.html" title="class in com.badlogic.gdx.utils">ArrayMap</a><java.lang.Object,<a href="../../../../../com/badlogic/gdx/utils/ArrayMap.Values.html" title="type parameter in ArrayMap.Values">V</a>> map)</code> </td>
</tr>
<tr class="rowColor">
<td class="colLast"><code><strong><a href="../../../../../com/badlogic/gdx/utils/ArrayMap.html#ArrayMap(com.badlogic.gdx.utils.ArrayMap)">ArrayMap</a></strong>(<a href="../../../../../com/badlogic/gdx/utils/ArrayMap.html" title="class in com.badlogic.gdx.utils">ArrayMap</a> array)</code>
<div class="block">Creates a new map containing the elements in the specified map.</div>
</td>
</tr>
</tbody>
</table>
</li>
</ul>
</li>
</ul>
</div>
<!-- ======= START OF BOTTOM NAVBAR ====== -->
<div class="bottomNav"><a name="navbar_bottom">
<!-- -->
</a><a href="#skip-navbar_bottom" title="Skip navigation links"></a><a name="navbar_bottom_firstrow">
<!-- -->
</a>
<ul class="navList" title="Navigation">
<li><a href="../../../../../overview-summary.html">Overview</a></li>
<li><a href="../package-summary.html">Package</a></li>
<li><a href="../../../../../com/badlogic/gdx/utils/ArrayMap.html" title="class in com.badlogic.gdx.utils">Class</a></li>
<li class="navBarCell1Rev">Use</li>
<li><a href="../../../../../overview-tree.html">Tree</a></li>
<li><a href="../../../../../deprecated-list.html">Deprecated</a></li>
<li><a href="../../../../../index-all.html">Index</a></li>
<li><a href="../../../../../help-doc.html">Help</a></li>
</ul>
<div class="aboutLanguage"><em>libgdx API</em></div>
</div>
<div class="subNav">
<ul class="navList">
<li>Prev</li>
<li>Next</li>
</ul>
<ul class="navList">
<li><a href="../../../../../index.html?com/badlogic/gdx/utils/class-use/ArrayMap.html" target="_top">Frames</a></li>
<li><a href="ArrayMap.html" target="_top">No Frames</a></li>
</ul>
<ul class="navList" id="allclasses_navbar_bottom">
<li><a href="../../../../../allclasses-noframe.html">All Classes</a></li>
</ul>
<div>
<script type="text/javascript"><!--
allClassesLink = document.getElementById("allclasses_navbar_bottom");
if(window==top) {
allClassesLink.style.display = "block";
}
else {
allClassesLink.style.display = "none";
}
//-->
</script>
</div>
<a name="skip-navbar_bottom">
<!-- -->
</a></div>
<!-- ======== END OF BOTTOM NAVBAR ======= -->
<p class="legalCopy"><small>
<div style="font-size:9pt"><i>
Copyright © 2010-2013 Mario Zechner (contact@badlogicgames.com), Nathan Sweet (admin@esotericsoftware.com)
</i></div>
</small></p>
</body>
</html>
|
test/assets/fish1.html | cksource/quail | <?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
<html lang="en">
<head>
<title>Movement Using Animated GIF</title>
</head>
<body>
<img src="resources/fishswim.gif"/>
</body>
</html>
|
public/RichFilemanager/scripts/jquery.impromptu/dist/index.html | cognitus/RichFilemanager | <!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8" />
<title>jQuery Impromptu</title>
<meta name="Description" content="The home page of jQuery Impromptu. jQuery Impromptu is an extention to help provide a more pleasant way to spontaneously prompt a user for input." />
<meta name="Keywords" content="Impromptu,jQuery Impromptu,jQuery alert,javascript alert,alert,jQuery prompt,javascript prompt,prompt,jQuery confirm,javascript confirm,confirm,jQuery modal,javascript modal,modal,jQuery plugin,jQuery extension" />
<style type="text/css">
body,img,p,h1,h2,h3,h4,h5,h6,form,table,td,ul,ol,li,dl,dt,dd,pre,blockquote,fieldset,label{
margin:0;
padding:0;
border:0;
}
body{ background-color: #f8f7ec; border-top: solid 10px #777; font: 90% Helvetica, sans-serif; padding: 20px; }
h1,h2,h3,h4{ margin: 10px 0; font-family: Plantin, "Plantin std", "Plantin", "Baskerville", Georgia, "Times New Roman", serif; font-weight: normal; }
h1{font-size: 2.2em;margin: 0 0 20px 0; }
h2{ background-color: #D95656; line-height: 18px; font-size: 18px; letter-spacing: 1px; padding: 5px 10px; margin: 10px 0 10px -60px; color: #fff; display: inline-block; border-radius: 4px; -moz-border-radius: 4px;-webkit-border-radius: 4px; }
h3{ color: #D95656; font-size: 18px; letter-spacing: 1px; margin: 10px 0 10px -20px; }
h4{ color: #777; font-size: 18px; letter-spacing: 1px; }
p{ margin: 10px 0; line-height: 150%; }
a{ color: #7b94b2; }
ul,ol{ margin: 10px 0 10px 40px; }
li{ margin: 4px 0; }
dl{ margin: 10px 0; }
dl dt{ font-weight: bold; line-height: 20px; margin: 10px 0 0 0; }
dl dd{ margin: -20px 0 10px 120px; padding-bottom: 10px; border-bottom: solid 1px #eee;}
pre{ font-size: 12px; line-height: 16px; padding: 5px 5px 5px 10px; margin: 10px 0; background-color: #e4f4d4; border-left: solid 5px #9EC45F; overflow: auto; tab-size: 4; -moz-tab-size: 4; -o-tab-size: 4; -webkit-tab-size: 4; }
.wrapper{ background-color: #ffffff; width: 600px; border: solid 1px #eeeeee; padding: 20px 20px 20px 40px; margin: 0 auto; border-radius: 6px; -moz-border-radius: 6px;-webkit-border-radius: 6px; }
.header{ text-align: center;position: relative; margin: 0 -20px 0 -40px; }
.header ul{ margin: 10px 0; display: block; }
.header ul li{ display: inline-block; list-style: none; margin: 10px 0; width: 100px; }
.header ul li a{ text-transform: uppercase; color: #777; text-decoration: none; font-size: 12px; }
.header ul li a:hover{ color: #555; }
.header .tour{ color: #fff; background-color: #9ec45f; padding: 4px 10px; margin: 10px 0; font-size: 18px; line-height: 18px; text-decoration: none;border-radius: 4px; -moz-border-radius: 4px;-webkit-border-radius: 4px;}
.header .tour:hover{ background-color: #8eb44f; }
.header ul.scrollnav{ position: fixed; top: 0px; left: 50%; z-index: 9999999; background-color: #777; display: none; margin: 0 0 0 -185px; border-radius: 0 0 0 6px; -moz-border-radius: 0 0 0 6px;-webkit-border-radius: 0 0 0 6px;}
.header ul.scrollnav li a{ color: #fff; }
.header ul.scrollnav.scrolled{ display: inline; }
.footer{ color: #777; margin: 20px 0 0 0; border-top: double 3px #ccc; font-size: 11px; }
.clear{ clear: both; }
.methoddl dd{ margin-top: 0; }
.example-container{ border-bottom: double 3px #ccc; margin: 0 0 20px 0; padding: 0 0 20px 0; }
.example-container button{ border: none; color: #fff; padding: 4px 8px; background-color: #9ec45f; border-radius: 4px; -moz-border-radius: 4px;-webkit-border-radius: 4px; }
.ebook{ background: #333 url(http://trentrichardson.com/wp-content/uploads/2013/08/Impromptu-ItoU.png) 20px bottom no-repeat; border-top: solid 4px #ddd; border-bottom: solid 4px #ddd; height: 210px; color: #eee; margin: 0 -20px 0 -40px; padding: 20px 20px 20px 200px; }
.ebook h3{ color: #fff; margin: 10px 0; font-size: 28px; }
.ebook .buyp a iframe{ margin-bottom: -10px; }
</style>
<link rel="stylesheet" media="all" type="text/css" href="jquery-impromptu.css" />
</head>
<body>
<div class="wrapper">
<div class="header">
<h1>jQuery Impromptu</h1>
<p><a href="#" title="Take the Tour" class="tour" id="TourLink">Take the Tour</a></p>
<ul class="nav">
<li><a href="#Get_Started" title="Get Started">Get Started</a></li>
<li><a href="#Options" title="Options">Options</a></li>
<li><a href="#Methods" title="Methods">Methods</a></li>
<li><a href="#Events" title="Events">Events</a></li>
<li><a href="#Examples" title="Examples">Examples</a></li>
</ul>
</div>
<div class="content">
<!-- ---------------------------------------------- -->
<!-- ---------------------------------------------- -->
<div id="About" class="section">
<h2>About</h2>
<p class="intro">jQuery Impromptu is an extension to help provide a more pleasant way to spontaneously prompt a user for input. More or less this is a great replacement for an alert, prompt, and confirm. Not only does it replace these but it also allows for creating forms within these controls. This is not intended to be a modal replacement, just a quick tool to prompt user input in a fashionable way.</p>
</div>
<!-- ---------------------------------------------- -->
<!-- ---------------------------------------------- -->
<div id="Get_Started" class="section">
<h2>Get Started</h2>
<h3>Highly Recommended</h3>
<p>Subscribe to <a href="http://trentrichardson.com/category/impromptu/" title="TrentRichardson.com">my newsletter</a> and follow me <a href="http://twitter.com/practicalweb" title="Follow me on Twitter">@practicalweb</a>.</p>
<div class="ebook">
<h3>eBook: Impromptu From I to U</h3>
<p>Get the ebook to learn about advanced functionality of Impromptu including states, forms, tours, theming, and more!</p>
<p class="buyp"><a href="http://sellfy.com/p/IrwS" id="IrwS" class="sellfy-buy-button sellfy-small">buy</a> eBook + Example code</p>
<p class="buyp"><a href="https://sellfy.com/p/e14I" id="e14I" class="sellfy-buy-button">buy</a> eBook</p>
<div class="clear"></div>
</div>
<h3>Donation</h3>
<a href="http://carbounce.com" title="Car Bounce" style="float: right; display: inline-block;width:300px;padding: 10px;background-color: #fbfbfb;border: dotted 4px #e8e8e8;color: #9EC45F;font-size: 14px;text-decoration:none;letter-spacing:1px;"><img src="http://carbounce.com/img/logo_small.png" alt="Car Bounce" align="left" style="margin-right: 20px;"/>Try my new app to keep you informed of your car's financing status and value.</a>
<p>Has Impromptu been helpful to you?</p>
<div class="donation">
<form action="https://www.paypal.com/cgi-bin/webscr" method="post">
<input type="hidden" name="cmd" value="_s-xclick">
<input type="hidden" name="hosted_button_id" value="LF6AGYRBK6P2S">
<input type="image" src="https://www.paypal.com/en_US/i/btn/btn_donate_LG.gif" border="0" name="submit" alt="PayPal - The safer, easier way to pay online!">
<img alt="" border="0" src="https://www.paypal.com/en_US/i/scr/pixel.gif" width="1" height="1">
</form>
</div>
<h3 id="Download">Download</h3>
<ul>
<li><a href="https://github.com/trentrichardson/jQuery-Impromptu" title="Fork it on Github">Github</a></li>
<li><a href="https://github.com/trentrichardson/Moopromptu" title="Download Mootools Impromptu Development">Moopromptu</a></li>
</ul>
<h3>Version</h3>
<p>Version 6.2.2</p>
<p>Last updated on 2015-11-14</p>
<p>jQuery Impromptu is currently available for use in all personal or commercial projects under the <a href="MIT-LICENSE.txt" title="MIT License">MIT License</a>.</p>
</div>
<!-- ---------------------------------------------- -->
<!-- ---------------------------------------------- -->
<div id="Options" class="section">
<h2>Options</h2>
<h3>Usage</h3>
<pre><code>var jqPromptEl = $.prompt( msg , options );
// OR
var api = new Impromptu( msg , options );</code></pre>
<p>Impromptu can be called through $.prompt() or by creating a new instance of the Impromptu object. Whats the difference?</p>
<p>An Impromptu instance is a single prompt. The constructor returns it's api so you can manipulate it.</p>
<p>$.prompt is an object that manages a stack of Impromptu instances. What does this mean? You can continuously call $.prompt without closing the previous prompt, and $.prompt will always manage the newest prompt on the stack by acting as a proxy to the latest Impromptu instance. $.prompt() will return a jQuery object of the latests prompt.</p>
<p>Since $.prompt acts as a simple proxy to Impromptu, they accept the same options.</p>
<h3>msg</h3>
<p>The message can either be an html string, or an object of "states". Each state has the following properties:</p>
<dl>
<dt>name</dt>
<dd>A valid variable name to access the state by. <em>Default: State's array index or object key</em></dd>
<dt>title</dt>
<dd>A string to be used as the title of the state</dd>
<dt>html</dt>
<dd>A string of html or text for the content</dd>
<dt>buttons</dt>
<dd>An object containing the text and values of each button the user may click. <em>Default: { Ok : true }</em></dd>
<dt>focus</dt>
<dd>Index of the button to focus or selector to element to focus. <em>Default: 0</em></dd>
<dt>defaultButton</dt>
<dd>Index of the button to focus. Similar to the focus option, but if focus is a selector this can still style the button as the default. <em>Default: 0</em></dd>
<dt>submit</dt>
<dd>A function to be called when the prompt is submitted. <em>Default: function(event, value, message, formVals){}</em> Return false or event.preventDefault() to keep the prompt open. Event object also has properties event.state and event.stateName.</dd>
</dl>
<pre><code>var temp = {
state0: {
html:'test 1...',
buttons: { Cancel: false, Next: true },
focus: 1,
position: { container: '#elId', x: -300, y: -45, width: 250, arrow: 'rm' },
submit:function(e,v,m,f){ }
},
state1: {
html:'test 2..',
buttons: { Back: -1, Exit: 0, Next: 1 },
focus: 2,
submit:function(e,v,m,f){ }
}
};</code></pre>
<p>If a string is passed as the message in place of a state, buttons, focus, and submit will be substituted from the options below.</p>
<h3>options</h3>
<dl>
<dt>buttons</dt>
<dd>An object containing the text and values of each button the user may click. <em>Default: { Ok : true }</em></dd>
<dt>buttonTimeout</dt>
<dd>A time frame in milliseconds to disable buttons after a click to prevent double submitting. -1 will disable this feature. <em>Default: 1000</em></dd>
<dt>classes</dt>
<dd>An object of class names for each part of a prompt for greater compatibilty with existing css frameworks. For example if you would like to use twitter bootstrap you would include the base theme (in the themes folder), then pass the following classes:
<pre><code>{
box: '',
fade: '',
prompt: '',
close: '',
title: 'lead',
message: '',
buttons: '',
button: 'btn',
defaultButton: 'btn-primary'
}</code></pre>
Use the base theme in place of the default css file since it has minimal styling, allowing other css frameworks to work their magic. To view a complete demo see the examples section below.</dd>
<dt>close</dt>
<dd>A function to be called when the prompt is closed and just before being removed from the DOM. <em>Default: function(event[, value, message, formVals]){}</em> Last three paremeters available only when button was clicked.</dd>
<dt>focus</dt>
<dd>Index of the button to focus or selector to element to focus. <em>Default: 0</em></dd>
<dt>initialState</dt>
<dd>The state to be shown first. Pass either a string for state name or numeric index of the state. <em>Default: 0</em></dd>
<dt>loaded</dt>
<dd>A function to be called when the prompt is fully loaded <em>Default: function(event){}</em></dd>
<dt>opacity</dt>
<dd>The prefered opacity of the transparent layer placed over the container. <em>Default: 0.6</em></dd>
<dt>overlayspeed</dt>
<dd>The prefered speed of the fadeIn and fadeOut of the overlay ("slow", "fast", number) <em>Default: "slow"</em></dd>
<dt>persistent</dt>
<dd>If the prompt should close when the fade is clicked (true doesn't close). <em>Default: true</em></dd>
<dt>prefix</dt>
<dd>A prefix to be used for all css classes and html object id's. Use this option when you want to change themes. <em>Default: 'jqi'</em></dd>
<dt>promptspeed</dt>
<dd>The prefered speed of the showing of the prompt ("slow", "fast", number). <em>Default: "fast"</em></dd>
<dt>show</dt>
<dd>Name of the jQuery method to animate the entrance of the prompt ("show","fadeIn","slideDown"). <em>Default: "fadeIn"</em></dd>
<dt>hide</dt>
<dd>Name of the jQuery method to animate the hiding of the prompt ("hide","fadeOut","slideUp"). <em>Default: "fadeOut"</em></dd>
<dt>statechanging</dt>
<dd>A function to be called when a state is about to change. <em>Default: function(event, fromStatename, toStateName){}</em> Return false or event.preventDefault() to prevent the state change.</dd>
<dt>statechanged</dt>
<dd>A function to be called when a state has changed. <em>Default: function(event, toStateName){}</em></dd>
<dt>submit</dt>
<dd>See state submit event above.</dd>
<dt>timeout</dt>
<dd>The number of milliseconds until the prompt automatically closes. <em>Default: 0</em></dd>
<dt>top</dt>
<dd>Distance from the top of the screen the prompt will be <em>Default: 15%</em></dd>
<dt>useiframe</dt>
<dd>Will use an iframe for the overlay in IE6 to cover up <select>. <em>Default: false</em></dd>
<dt>zIndex</dt>
<dd>zIndex to apply to the prompt. <em>Default: 999</em></dd>
</dl>
</div>
<!-- ---------------------------------------------- -->
<!-- ---------------------------------------------- -->
<div id="Methods" class="section">
<h2>Methods</h2>
<dl class="methoddl">
<dt>$.prompt.setDefaults(options)</dt>
<dd>
Sets the defaults for prompts.<br />
<pre><code>$.prompt.setDefaults({
prefix: 'myPrompt',
show: 'slideDown'
});</pre></code>
</dd>
<dt>$.prompt.setStateDefaults(options)</dt>
<dd>
Sets the defaults for states.<br />
<pre><code>$.prompt.setStateDefaults({
buttons: { Ok:true, Cancel:false },
focus: 1
});</pre></code>
</dd>
<dt>jQuery.prompt.open(states, options)</dt>
<dd>Returns an instance of Impromptu. Opens the prompt.</dd>
<dt>jQuery.prompt.getCurrentState()</dt>
<dd>Returns a jquery object of the current visible state.</dd>
<dt>jQuery.prompt.getCurrentStateName()</dt>
<dd>Returns a string current visible state's name.</dd>
<dt>jQuery.prompt.getState(stateName)</dt>
<dd>Returns a jquery object of the state, so you can update the content within it.</dd>
<dt>jQuery.prompt.getPrompt()</dt>
<dd>Returns a jquery object of the prompt.</dd>
<dt>jQuery.prompt.getBox()</dt>
<dd>Returns a jquery object of the box (div) containing the fade and prompt.</dd>
<dt>jQuery.prompt.getApi()</dt>
<dd>Returns the instance object exposing the api. Useful when using $.prompt and you want direct access to the Impromptu instance.</dd>
<dt>jQuery.prompt.addState(stateName, stateOptions, insertAfterState)</dt>
<dd>Injects a new state after the indicated insertAfterState name. Returns a jQuery object of the new state.</dd>
<dt>jQuery.prompt.removeState(stateName)</dt>
<dd>Removes the state. Returns true on success, false on failure.</dd>
<dt>jQuery.prompt.goToState(stateName, subState, callback)</dt>
<dd>Transitions to the specified state. subState is a Boolean to use substate functionality. Callback represents a statechanged event.</dd>
<dt>jQuery.prompt.nextState(callback)</dt>
<dd>Transitions to the next state. Callback represents a statechanged event.</dd>
<dt>jQuery.prompt.prevState(callback)</dt>
<dd>Transitions to the previous state. Callback represents a statechanged event.</dd>
<dt>jQuery.prompt.enableStateButtons(stateName, buttons)</dt>
<dd>Enable buttons in a state. stateName defaults to the current state and buttons is an array of button values to enable. Omit the buttons argument to enable all buttons.</dd>
<dt>jQuery.prompt.disableStateButtons(stateName, buttons)</dt>
<dd>disable buttons in a state. stateName defaults to the current state and buttons is an array of button values to disable. Omit the buttons argument to disable all buttons.</dd>
<dt>jQuery.prompt.close()</dt>
<dd>Closes the prompt.</dd>
</dl>
</div>
<!-- ---------------------------------------------- -->
<!-- ---------------------------------------------- -->
<div id="Events" class="section">
<h2>Events</h2>
<p>If you like to bind events manually you can do so with the following:</p>
<dl class="methoddl">
<dt>impromptu:loaded</dt>
<dd>Same as loaded option. Scope is the entire prompt and fade container.
<pre>var myPrompt = jQuery.prompt(/*...*/);
myPrompt.on('impromptu:loaded', function(e){});</pre>
</dd>
<dt>impromptu:submit</dt>
<dd>Same as submit option. Scope is the state element. These events are per state, so you must attach it directly to a state.
<pre>var myPrompt = jQuery.prompt(/*...*/);
$.prompt.getState('state2')
.on('impromptu:submit', function(e,v,m,f){});</pre></dd>
<dt>impromptu:close</dt>
<dd>Same as close option. Scope is entire prompt and fade container</dd>
<dt>impromptu:statechanging</dt>
<dd>Same as statechangin option. Scope is the entire prompt and fade container. This fires before the state changes, so you may return false or use e.preventDefault() prevent the state change.</dd>
<dt>impromptu:statechanged</dt>
<dd>Same as statechanged option. Scope is the entire prompt and fade container. This fires after the state has successfully changed.</dd>
</dl>
</div>
<!-- ---------------------------------------------- -->
<!-- ---------------------------------------------- -->
<div id="Examples" class="section">
<h2>Examples</h2>
<h3>Basics</h3>
<div class="example-container">
<p>A prompt in the simplest of fashion.</p>
<pre class="code">$.prompt("Hello World!");</pre>
<div class="buttons">
<button class="run">Run It!</button>
</div>
</div>
<div class="example-container">
<p>Lets add some buttons and a title.</p>
<pre class="code">$.prompt("Proceeding may be good for your site..", {
title: "Are you Ready?",
buttons: { "Yes, I'm Ready": true, "No, Lets Wait": false }
});</pre>
<div class="buttons">
<button class="run">Run It!</button>
</div>
</div>
<div class="example-container">
<p>Use the submit function to get the answer.</p>
<pre class="code">$.prompt("Open your javascript console to see the answer.", {
title: "Are you Ready?",
buttons: { "Yes, I'm Ready": true, "No, Lets Wait": false },
submit: function(e,v,m,f){
// use e.preventDefault() to prevent closing when needed or return false.
// e.preventDefault();
console.log("Value clicked was: "+ v);
}
});</pre>
<div class="buttons">
<button class="run">Run It!</button>
</div>
</div>
<div class="example-container">
<p>You can open multiple prompts at one time. Of course for a better user experience you may want to look at using states when possible, but multiple prompts can be open at once.</p>
<p>$.prompt will always control the most recent prompt. If you ever need direct access to the current instance, you can call $.prompt.getApi();</p>
<pre class="code">var multiplePromptsCounter = 1;
function openMultiplePrompts(){
$.prompt("Do you want to open another?", {
title: "A Prompt Has Opened: "+ multiplePromptsCounter++,
buttons: { "Yes, Open Another": true, "No, Close This One": false },
persistent: false,
submit: function(e,v,m,f){
if(v){
e.preventDefault();
openMultiplePrompts();
}
}
});
}
openMultiplePrompts();</pre>
<div class="buttons">
<button class="run">Run It!</button>
</div>
</div>
<h3>States</h3>
<div class="example-container">
<p>To use states pass in a collection (array or object) of objects with common properties (html, buttons, focus, submit, position..).</p>
<pre class="code">var statesdemo = {
state0: {
html:'Something really cool will happen when you click Next. Prepare yourself for amazement!...',
buttons: { Cancel: false, Next: true },
focus: 1,
submit:function(e,v,m,f){
if(v){
e.preventDefault();
$.prompt.goToState('state1');
return false;
}
$.prompt.close();
}
},
state1: {
html:'Was that awesome or what!?',
buttons: { Back: -1, Exit: 0 },
focus: 1,
submit:function(e,v,m,f){
e.preventDefault();
if(v==0)
$.prompt.close();
else if(v==-1)
$.prompt.goToState('state0');
}
}
};
$.prompt(statesdemo);</pre>
<div class="buttons">
<button class="run">Run It!</button>
</div>
</div>
<div class="example-container">
<p>To use a substate create your states as normal, but use the subState option when calling $.prompt.goToState().</p>
<pre class="code">var statesdemo = {
state0: {
title: 'Terms of Use',
html:'<p>These are the terms of use. You should agree to these terms before proceeding.</p><p>(This is just an example)</p>',
buttons: { Cancel: false, Agree: true },
focus: 1,
submit:function(e,v,m,f){
if(v){
e.preventDefault();
$.prompt.goToState('state1', true);
return false;
}
$.prompt.close();
}
},
state1: {
html:'Are you sure?',
buttons: { No: -1, Yes: 0 },
focus: 1,
submit:function(e,v,m,f){
e.preventDefault();
if(v==0)
$.prompt.goToState('state2');
else if(v==-1)
$.prompt.goToState('state0');
}
},
state2: {
title: "You're Done!",
html: "Congratulations, you've finished this example!",
buttons: { Close: 0 },
focus: 0
}
};
$.prompt(statesdemo);</pre>
<div class="buttons">
<button class="run">Run It!</button>
</div>
</div>
<div class="example-container" id="TourExample">
<p>To use tour or tooltip like features pass in a collection (array or object) of state objects with the position property.</p>
<pre class="code" id="TourCode">var tourSubmitFunc = function(e,v,m,f){
if(v === -1){
$.prompt.prevState();
return false;
}
else if(v === 1){
$.prompt.nextState();
return false;
}
},
tourStates = [
{
title: 'Welcome',
html: 'Ready to take a quick tour of jQuery Impromptu?',
buttons: { Next: 1 },
focus: 0,
position: { container: 'h1', x: 200, y: 60, width: 200, arrow: 'tc' },
submit: tourSubmitFunc
},
{
title: 'Download',
html: 'When you get ready to use Impromptu, you can get it here.',
buttons: { Prev: -1, Next: 1 },
focus: 1,
position: { container: '#Download', x: 170, y: 0, width: 300, arrow: 'lt' },
submit: tourSubmitFunc
},
{
title: "You've Got Options",
html: 'A description of the options are can be found here.',
buttons: { Prev: -1, Next: 1 },
focus: 1,
position: { container: '#Options', x: -10, y: -145, width: 200, arrow: 'bl' },
submit: tourSubmitFunc
},
{
title: 'Examples..',
html: 'You will find plenty of examples to get you going..',
buttons: { Prev: -1, Next: 1 },
focus: 1,
position: { container: '#Examples', x: 80, y: 10, width: 500, arrow: 'lt' },
submit: tourSubmitFunc
},
{
title: 'The Tour Code',
html: 'Including this tour... See, creating a tour is easy!',
buttons: { Prev: -1, Next: 1 },
focus: 1,
position: { container: '#TourCode', x: 180, y: -130, width: 400, arrow: 'br' },
submit: tourSubmitFunc
},
{
title: 'Learn More',
html: 'If you would like to learn more please consider purchasing a copy of Impromptu From I to U. If you found Impromptu helpful you can also donate to help fund development. If not, thanks for stopping by!',
buttons: { Done: 2 },
focus: 0,
position: { container: '.ebook', x: 370, y: 120, width: 275, arrow: 'lt' },
submit: tourSubmitFunc
}
];
$.prompt(tourStates);</pre>
<div class="buttons">
<button class="run">Run It!</button>
</div>
</div>
<h3>Forms</h3>
<div class="example-container">
<p>The bread and butter of Impromptu is forms. By simply including form fields in the html all form values are gathered and sent via the "f" (aka "form") parameter. The "m" (aka "message") parameter is a jQuery object of the message itself incase you need to modify the dom. Open your javascript console to view the object sent on submit.</p>
<pre class="code">var statesdemo = {
state0: {
title: 'Name',
html:'<label>First <input type="text" name="fname" value=""></label><br />'+
'<label>Last <input type="text" name="lname" value=""></label><br />',
buttons: { Next: 1 },
//focus: "input[name='fname']",
submit:function(e,v,m,f){
console.log(f);
e.preventDefault();
$.prompt.goToState('state1');
}
},
state1: {
title: 'Gender',
html:'<label><input type="radio" name="gender" value="Male"> Male</label><br />'+
'<label><input type="radio" name="gender" value="Female"> Female</label>',
buttons: { Back: -1, Next: 1 },
//focus: ":input:first",
submit:function(e,v,m,f){
console.log(f);
if(v==1) $.prompt.goToState('state2')
if(v==-1) $.prompt.goToState('state0');
e.preventDefault();
}
},
state2: {
title: 'Transportation',
html:'<label>Travels By <select name="travel" multiple>'+
'<option value="Car" selected>Car</option>'+
'<option value="Bus">Bus</option>'+
'<option value="Plane" selected>Plane</option>'+
'<option value="Train">Train</option>'+
'</select></label>',
buttons: { Back: -1, Done: 1 },
focus: 1,
submit:function(e,v,m,f){
console.log(f);
e.preventDefault();
if(v==1) $.prompt.close();
if(v==-1) $.prompt.goToState('state1');
}
},
};
$.prompt(statesdemo);</pre>
<div class="buttons">
<button class="run">Run It!</button>
</div>
</div>
<h3>Advanced</h3>
<p>The following are example demonstrations of various useful utilities with Impromptu.</p>
<ul>
<li><a href="demos/twitter_bootstrap.html" title="Twitter bootstrap theme" target="_BLANK">Twitter bootstrap theme</a> (<a href="http://twitter.github.io/bootstrap/" title="Twitter Bootstrap">Bootstrap</a>)</li>
<li><a href="demos/purecss.html" title="YUI Pure CSS theme" target="_BLANK">PureCSS theme</a> (<a href="http://purecss.io/" title="Pure CSS Framework">Pure</a>)</li>
<li><a href="demos/user_manager.html" title="User Manager Demo" target="_BLANK">User Manager</a></li>
<li><a href="demos/survey.html" title="Survey Demo" target="_BLANK">Survey</a></li>
<li><a href="demos/loan_calculator.html" title="Loan Calculator Demo" target="_BLANK">Loan Calculator</a></li>
<li><a href="demos/select_filter.html" title="Select Dropdown Search Filter Demo" target="_BLANK">Select Dropdown Search Filter</a></li>
</ul>
</div>
</div>
<div class="footer">
<p>Microphone artwork by: <a href="www.vectoropenstock.com" rel="nofollow">Vector Open Stock</a></p>
</div>
</div>
<script type="text/javascript" src="http://code.jquery.com/jquery-1.11.1.min.js"></script>
<!-- <script type="text/javascript" src="http://code.jquery.com/jquery-2.1.1.min.js"></script> -->
<script type="text/javascript" src="jquery-impromptu.js"></script>
<script type="text/javascript">
$(function(){
// quick routine for scrolling nav
var $nav = $('.header ul'),
navoffset = $nav.offset(),
$navclone = $nav.clone().addClass('scrollnav').appendTo('.header'),
$window = $(window);
$window.scroll(function(e){
if((navoffset.top+50) < $window.scrollTop()){
if(!$navclone.hasClass('scrolled'))
$navclone.addClass('scrolled');
}
else $navclone.removeClass('scrolled');
}).scroll();
// run the examples
$('.example-container').each(function(i,el){
var $ex = $(this),
$run = $ex.find('.run'),
code = $ex.find('.code').text();
$run.click(function(e){
e.preventDefault();
(new Function(code))();
});
});
// hotlink the tour
$('#TourLink').click(function(e){
e.preventDefault();
$('#TourExample button').click();
});
});
</script>
<script type="text/javascript" src="http://sellfy.com/js/api_buttons.js"></script>
<!--
<script type="text/javascript">
var gaJsHost = (("https:" == document.location.protocol) ? "https://ssl." : "http://www.");
document.write(unescape("%3Cscript src='" + gaJsHost + "google-analytics.com/ga.js' type='text/javascript'%3E%3C/script%3E"));
</script>
<script type="text/javascript">
try {
var pageTracker = _gat._getTracker("UA-7602218-1");
pageTracker._trackPageview();
} catch(err) {}</script>
-->
</body>
</html> |
themes/hugo_theme_pickles/src/css/foundation/base/base.css | dsparks/blog | * {
box-sizing: border-box;
}
html {
font-size: 62.5%;
}
body {
color: var(--color-text);
font-size: 1.0rem;
font-family: var(--SanFrancisco);
line-height: 1.57;
}
h1,h2,h3,h4,h5,h6 {
font-weight: 300;
font-family: var(--OpenSans);
}
h1 {
font-size: 3.2rem;
}
h2 {
font-size: 2.8rem;
}
h3 {
font-size: 2.4rem;
}
h4 {
font-size: 2.0rem;
}
h5 {
font-size: 1.8rem;
}
h6 {
font-size: 1.6rem;
}
p {
font-size: 1.6rem;
}
a {
color: var(--link-color);
text-decoration: none;
&:hover {
color: var(--link-hover);
}
}
ul {
& li {
list-style: disc;
}
}
ol {
& li {
list-style: decimal;
}
}
li {
font-size: 1.6rem;
}
dt {
margin-top: 16px;
font-size: 1.6rem;
}
dd {
margin: 8px 0 0 20px;
font-size: 1.6rem;
}
pre {
display: block;
padding: 12px;
border-radius: 3px;
background-color: #f8f8f8;
font-size: 1.2rem;;
word-wrap: break-word;
overflow: auto;
}
code {
line-height: 1.8;
font-size: 1.4rem;
}
table {
border-collapse: collapse;
border-spacing: 0;
font-size: 1.6rem;
}
th, td {
padding: 8px;
border: 1px solid #eee;
}
th {
background-color: #fafafa;
font-weight: normal;
}
del {
color: #999;
}
blockquote {
margin: 0;
padding: 8px 12px;
border-left: 3px solid #ccc;
& * {
margin: 0;
}
}
img {
max-width: 100%;
height: auto;
}
|
lib/ofl/fasthand/DESCRIPTION.en_us.html | xErik/pdfmake-fonts-google | <p>The Fasthand fonts are designed for readable and beautiful rendering of text in the Khmer script, the national language of Cambodia. The designer, <a href="http://khmertype.blogspot.com/">Danh Hong</a>, has many years of experience creating fonts for Khmer and other Southeast Asian languages, and is actively involved in the <a href="http://www.khmeros.info/">KhmerOS</a> project, dedicated to a vision where Cambodians can learn and use computers in their own language.</p> |
src/editor/sub-modules/theme/src/cool/color.css | 007slm/kissy | .ks-editor-color-panel a {
display: block;
color: black;
text-decoration: none;
}
.ks-editor-color-panel a:hover {
color: black;
text-decoration: none;
}
.ks-editor-color-panel a:active {
color: black;
}
.ks-editor-color-palette {
margin: 5px 8px 8px;
}
.ks-editor-color-palette table {
border: 1px solid #666666;
border-collapse: collapse;
}
.ks-editor-color-palette td {
border-right: 1px solid #666666;
height: 18px;
width: 18px;
padding: 0;
}
a.ks-editor-color-a {
height: 18px;
width: 18px;
}
a.ks-editor-color-a:hover {
border: 1px solid #ffffff;
height: 16px;
width: 16px;
}
a.ks-editor-color-remove {
padding: 3px 8px;
margin: 2px 0 3px 0;
}
a.ks-editor-color-remove:hover {
background-color: #D6E9F8;
}
.ks-editor-color-advanced-picker-left {
float: left;
display: inline;
margin-left: 10px;
}
.ks-editor-color-advanced-picker-right {
float: right;
width: 50px;
display: inline;
margin: 13px 10px 0 0;
cursor: crosshair;
}
.ks-editor-color-advanced-picker-right a {
height: 2px;
line-height: 0;
font-size: 0;
display: block;
}
.ks-editor-color-advanced-picker-left ul {
float: left;
margin: 0;
padding: 0;
}
.ks-editor-color-advanced-picker-left li, .ks-editor-color-advanced-picker-left a {
overflow: hidden;
width: 15px;
height: 16px;
line-height: 0;
font-size: 0;
display: block;
}
.ks-editor-color-advanced-picker-left a:hover {
width: 13px;
height: 13px;
border: 1px solid white;
}
.ks-editor-color-advanced-indicator {
margin-left: 10px;
*zoom: 1;
display: inline-block;
*display: inline;
width: 68px;
height: 24px;
vertical-align: middle;
line-height: 0;
overflow: hidden;
} |
examples/webgl_interactive_lines.html | kaisalmen/three.js | <!DOCTYPE html>
<html lang="en">
<head>
<title>three.js webgl - interactive lines</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<link type="text/css" rel="stylesheet" href="main.css">
<style>
body {
background-color: #f0f0f0;
color: #444;
}
a {
color: #08f;
}
</style>
</head>
<body>
<script type="module">
import * as THREE from '../build/three.module.js';
import Stats from './jsm/libs/stats.module.js';
let container, stats;
let camera, scene, raycaster, renderer, parentTransform, sphereInter;
const pointer = new THREE.Vector2();
const radius = 100;
let theta = 0;
init();
animate();
function init() {
container = document.createElement( 'div' );
document.body.appendChild( container );
const info = document.createElement( 'div' );
info.style.position = 'absolute';
info.style.top = '10px';
info.style.width = '100%';
info.style.textAlign = 'center';
info.innerHTML = '<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> webgl - interactive lines';
container.appendChild( info );
camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 10000 );
scene = new THREE.Scene();
scene.background = new THREE.Color( 0xf0f0f0 );
const geometry = new THREE.SphereGeometry( 5 );
const material = new THREE.MeshBasicMaterial( { color: 0xff0000 } );
sphereInter = new THREE.Mesh( geometry, material );
sphereInter.visible = false;
scene.add( sphereInter );
const lineGeometry = new THREE.BufferGeometry();
const points = [];
const point = new THREE.Vector3();
const direction = new THREE.Vector3();
for ( let i = 0; i < 50; i ++ ) {
direction.x += Math.random() - 0.5;
direction.y += Math.random() - 0.5;
direction.z += Math.random() - 0.5;
direction.normalize().multiplyScalar( 10 );
point.add( direction );
points.push( point.x, point.y, point.z );
}
lineGeometry.setAttribute( 'position', new THREE.Float32BufferAttribute( points, 3 ) );
parentTransform = new THREE.Object3D();
parentTransform.position.x = Math.random() * 40 - 20;
parentTransform.position.y = Math.random() * 40 - 20;
parentTransform.position.z = Math.random() * 40 - 20;
parentTransform.rotation.x = Math.random() * 2 * Math.PI;
parentTransform.rotation.y = Math.random() * 2 * Math.PI;
parentTransform.rotation.z = Math.random() * 2 * Math.PI;
parentTransform.scale.x = Math.random() + 0.5;
parentTransform.scale.y = Math.random() + 0.5;
parentTransform.scale.z = Math.random() + 0.5;
for ( let i = 0; i < 50; i ++ ) {
let object;
const lineMaterial = new THREE.LineBasicMaterial( { color: Math.random() * 0xffffff } );
if ( Math.random() > 0.5 ) {
object = new THREE.Line( lineGeometry, lineMaterial );
} else {
object = new THREE.LineSegments( lineGeometry, lineMaterial );
}
object.position.x = Math.random() * 400 - 200;
object.position.y = Math.random() * 400 - 200;
object.position.z = Math.random() * 400 - 200;
object.rotation.x = Math.random() * 2 * Math.PI;
object.rotation.y = Math.random() * 2 * Math.PI;
object.rotation.z = Math.random() * 2 * Math.PI;
object.scale.x = Math.random() + 0.5;
object.scale.y = Math.random() + 0.5;
object.scale.z = Math.random() + 0.5;
parentTransform.add( object );
}
scene.add( parentTransform );
raycaster = new THREE.Raycaster();
raycaster.params.Line.threshold = 3;
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
container.appendChild( renderer.domElement );
stats = new Stats();
container.appendChild( stats.dom );
document.addEventListener( 'pointermove', onPointerMove );
//
window.addEventListener( 'resize', onWindowResize );
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
}
function onPointerMove( event ) {
pointer.x = ( event.clientX / window.innerWidth ) * 2 - 1;
pointer.y = - ( event.clientY / window.innerHeight ) * 2 + 1;
}
//
function animate() {
requestAnimationFrame( animate );
render();
stats.update();
}
function render() {
theta += 0.1;
camera.position.x = radius * Math.sin( THREE.MathUtils.degToRad( theta ) );
camera.position.y = radius * Math.sin( THREE.MathUtils.degToRad( theta ) );
camera.position.z = radius * Math.cos( THREE.MathUtils.degToRad( theta ) );
camera.lookAt( scene.position );
camera.updateMatrixWorld();
// find intersections
raycaster.setFromCamera( pointer, camera );
const intersects = raycaster.intersectObjects( parentTransform.children, true );
if ( intersects.length > 0 ) {
sphereInter.visible = true;
sphereInter.position.copy( intersects[ 0 ].point );
} else {
sphereInter.visible = false;
}
renderer.render( scene, camera );
}
</script>
</body>
</html>
|
lib/commons-net-3.3/apidocs/serialized-form.html | asad/MCEDS | <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<!-- NewPage -->
<html lang="en">
<head>
<meta http-equiv="Content-Type" content="text/html" charset="iso-8859-1">
<title>Serialized Form (Commons Net 3.3 API)</title>
<link rel="stylesheet" type="text/css" href="stylesheet.css" title="Style">
</head>
<body>
<script type="text/javascript"><!--
if (location.href.indexOf('is-external=true') == -1) {
parent.document.title="Serialized Form (Commons Net 3.3 API)";
}
//-->
</script>
<noscript>
<div>JavaScript is disabled on your browser.</div>
</noscript>
<!-- ========= START OF TOP NAVBAR ======= -->
<div class="topNav"><a name="navbar_top">
<!-- -->
</a><a href="#skip-navbar_top" title="Skip navigation links"></a><a name="navbar_top_firstrow">
<!-- -->
</a>
<ul class="navList" title="Navigation">
<li><a href="overview-summary.html">Overview</a></li>
<li>Package</li>
<li>Class</li>
<li>Use</li>
<li><a href="overview-tree.html">Tree</a></li>
<li><a href="deprecated-list.html">Deprecated</a></li>
<li><a href="index-all.html">Index</a></li>
<li><a href="help-doc.html">Help</a></li>
</ul>
</div>
<div class="subNav">
<ul class="navList">
<li>Prev</li>
<li>Next</li>
</ul>
<ul class="navList">
<li><a href="index.html?serialized-form.html" target="_top">Frames</a></li>
<li><a href="serialized-form.html" target="_top">No Frames</a></li>
</ul>
<ul class="navList" id="allclasses_navbar_top">
<li><a href="allclasses-noframe.html">All Classes</a></li>
</ul>
<div>
<script type="text/javascript"><!--
allClassesLink = document.getElementById("allclasses_navbar_top");
if(window==top) {
allClassesLink.style.display = "block";
}
else {
allClassesLink.style.display = "none";
}
//-->
</script>
</div>
<a name="skip-navbar_top">
<!-- -->
</a></div>
<!-- ========= END OF TOP NAVBAR ========= -->
<div class="header">
<h1 title="Serialized Form" class="title">Serialized Form</h1>
</div>
<div class="serializedFormContainer">
<ul class="blockList">
<li class="blockList">
<h2 title="Package">Package org.apache.commons.net</h2>
<ul class="blockList">
<li class="blockList"><a name="org.apache.commons.net.MalformedServerReplyException">
<!-- -->
</a>
<h3>Class <a href="org/apache/commons/net/MalformedServerReplyException.html" title="class in org.apache.commons.net">org.apache.commons.net.MalformedServerReplyException</a> extends <a href="http://download.oracle.com/javase/1.5.0/docs/api/java/io/IOException.html?is-external=true" title="class or interface in java.io">IOException</a> implements Serializable</h3>
<dl class="nameValue">
<dt>serialVersionUID:</dt>
<dd>6006765264250543945L</dd>
</dl>
</li>
<li class="blockList"><a name="org.apache.commons.net.ProtocolCommandEvent">
<!-- -->
</a>
<h3>Class <a href="org/apache/commons/net/ProtocolCommandEvent.html" title="class in org.apache.commons.net">org.apache.commons.net.ProtocolCommandEvent</a> extends <a href="http://download.oracle.com/javase/1.5.0/docs/api/java/util/EventObject.html?is-external=true" title="class or interface in java.util">EventObject</a> implements Serializable</h3>
<dl class="nameValue">
<dt>serialVersionUID:</dt>
<dd>403743538418947240L</dd>
</dl>
<ul class="blockList">
<li class="blockList"><a name="serializedForm">
<!-- -->
</a>
<h3>Serialized Fields</h3>
<ul class="blockList">
<li class="blockList">
<h4>__replyCode</h4>
<pre>int __replyCode</pre>
</li>
<li class="blockList">
<h4>__isCommand</h4>
<pre>boolean __isCommand</pre>
</li>
<li class="blockList">
<h4>__message</h4>
<pre><a href="http://download.oracle.com/javase/1.5.0/docs/api/java/lang/String.html?is-external=true" title="class or interface in java.lang">String</a> __message</pre>
</li>
<li class="blockListLast">
<h4>__command</h4>
<pre><a href="http://download.oracle.com/javase/1.5.0/docs/api/java/lang/String.html?is-external=true" title="class or interface in java.lang">String</a> __command</pre>
</li>
</ul>
</li>
</ul>
</li>
<li class="blockList"><a name="org.apache.commons.net.ProtocolCommandSupport">
<!-- -->
</a>
<h3>Class <a href="org/apache/commons/net/ProtocolCommandSupport.html" title="class in org.apache.commons.net">org.apache.commons.net.ProtocolCommandSupport</a> extends <a href="http://download.oracle.com/javase/1.5.0/docs/api/java/lang/Object.html?is-external=true" title="class or interface in java.lang">Object</a> implements Serializable</h3>
<dl class="nameValue">
<dt>serialVersionUID:</dt>
<dd>-8017692739988399978L</dd>
</dl>
<ul class="blockList">
<li class="blockList"><a name="serializedForm">
<!-- -->
</a>
<h3>Serialized Fields</h3>
<ul class="blockList">
<li class="blockList">
<h4>__source</h4>
<pre><a href="http://download.oracle.com/javase/1.5.0/docs/api/java/lang/Object.html?is-external=true" title="class or interface in java.lang">Object</a> __source</pre>
</li>
<li class="blockListLast">
<h4>__listeners</h4>
<pre><a href="org/apache/commons/net/util/ListenerList.html" title="class in org.apache.commons.net.util">ListenerList</a> __listeners</pre>
</li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
<li class="blockList">
<h2 title="Package">Package org.apache.commons.net.ftp</h2>
<ul class="blockList">
<li class="blockList"><a name="org.apache.commons.net.ftp.FTPConnectionClosedException">
<!-- -->
</a>
<h3>Class <a href="org/apache/commons/net/ftp/FTPConnectionClosedException.html" title="class in org.apache.commons.net.ftp">org.apache.commons.net.ftp.FTPConnectionClosedException</a> extends <a href="http://download.oracle.com/javase/1.5.0/docs/api/java/io/IOException.html?is-external=true" title="class or interface in java.io">IOException</a> implements Serializable</h3>
<dl class="nameValue">
<dt>serialVersionUID:</dt>
<dd>3500547241659379952L</dd>
</dl>
</li>
<li class="blockList"><a name="org.apache.commons.net.ftp.FTPFile">
<!-- -->
</a>
<h3>Class <a href="org/apache/commons/net/ftp/FTPFile.html" title="class in org.apache.commons.net.ftp">org.apache.commons.net.ftp.FTPFile</a> extends <a href="http://download.oracle.com/javase/1.5.0/docs/api/java/lang/Object.html?is-external=true" title="class or interface in java.lang">Object</a> implements Serializable</h3>
<dl class="nameValue">
<dt>serialVersionUID:</dt>
<dd>9010790363003271996L</dd>
</dl>
<ul class="blockList">
<li class="blockList"><a name="serializedForm">
<!-- -->
</a>
<h3>Serialized Fields</h3>
<ul class="blockList">
<li class="blockList">
<h4>_type</h4>
<pre>int _type</pre>
</li>
<li class="blockList">
<h4>_hardLinkCount</h4>
<pre>int _hardLinkCount</pre>
</li>
<li class="blockList">
<h4>_size</h4>
<pre>long _size</pre>
</li>
<li class="blockList">
<h4>_rawListing</h4>
<pre><a href="http://download.oracle.com/javase/1.5.0/docs/api/java/lang/String.html?is-external=true" title="class or interface in java.lang">String</a> _rawListing</pre>
</li>
<li class="blockList">
<h4>_user</h4>
<pre><a href="http://download.oracle.com/javase/1.5.0/docs/api/java/lang/String.html?is-external=true" title="class or interface in java.lang">String</a> _user</pre>
</li>
<li class="blockList">
<h4>_group</h4>
<pre><a href="http://download.oracle.com/javase/1.5.0/docs/api/java/lang/String.html?is-external=true" title="class or interface in java.lang">String</a> _group</pre>
</li>
<li class="blockList">
<h4>_name</h4>
<pre><a href="http://download.oracle.com/javase/1.5.0/docs/api/java/lang/String.html?is-external=true" title="class or interface in java.lang">String</a> _name</pre>
</li>
<li class="blockList">
<h4>_link</h4>
<pre><a href="http://download.oracle.com/javase/1.5.0/docs/api/java/lang/String.html?is-external=true" title="class or interface in java.lang">String</a> _link</pre>
</li>
<li class="blockList">
<h4>_date</h4>
<pre><a href="http://download.oracle.com/javase/1.5.0/docs/api/java/util/Calendar.html?is-external=true" title="class or interface in java.util">Calendar</a> _date</pre>
</li>
<li class="blockListLast">
<h4>_permissions</h4>
<pre>boolean[][] _permissions</pre>
</li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
<li class="blockList">
<h2 title="Package">Package org.apache.commons.net.ftp.parser</h2>
<ul class="blockList">
<li class="blockList"><a name="org.apache.commons.net.ftp.parser.ParserInitializationException">
<!-- -->
</a>
<h3>Class <a href="org/apache/commons/net/ftp/parser/ParserInitializationException.html" title="class in org.apache.commons.net.ftp.parser">org.apache.commons.net.ftp.parser.ParserInitializationException</a> extends <a href="http://download.oracle.com/javase/1.5.0/docs/api/java/lang/RuntimeException.html?is-external=true" title="class or interface in java.lang">RuntimeException</a> implements Serializable</h3>
<dl class="nameValue">
<dt>serialVersionUID:</dt>
<dd>5563335279583210658L</dd>
</dl>
</li>
</ul>
</li>
<li class="blockList">
<h2 title="Package">Package org.apache.commons.net.io</h2>
<ul class="blockList">
<li class="blockList"><a name="org.apache.commons.net.io.CopyStreamEvent">
<!-- -->
</a>
<h3>Class <a href="org/apache/commons/net/io/CopyStreamEvent.html" title="class in org.apache.commons.net.io">org.apache.commons.net.io.CopyStreamEvent</a> extends <a href="http://download.oracle.com/javase/1.5.0/docs/api/java/util/EventObject.html?is-external=true" title="class or interface in java.util">EventObject</a> implements Serializable</h3>
<dl class="nameValue">
<dt>serialVersionUID:</dt>
<dd>-964927635655051867L</dd>
</dl>
<ul class="blockList">
<li class="blockList"><a name="serializedForm">
<!-- -->
</a>
<h3>Serialized Fields</h3>
<ul class="blockList">
<li class="blockList">
<h4>bytesTransferred</h4>
<pre>int bytesTransferred</pre>
</li>
<li class="blockList">
<h4>totalBytesTransferred</h4>
<pre>long totalBytesTransferred</pre>
</li>
<li class="blockListLast">
<h4>streamSize</h4>
<pre>long streamSize</pre>
</li>
</ul>
</li>
</ul>
</li>
<li class="blockList"><a name="org.apache.commons.net.io.CopyStreamException">
<!-- -->
</a>
<h3>Class <a href="org/apache/commons/net/io/CopyStreamException.html" title="class in org.apache.commons.net.io">org.apache.commons.net.io.CopyStreamException</a> extends <a href="http://download.oracle.com/javase/1.5.0/docs/api/java/io/IOException.html?is-external=true" title="class or interface in java.io">IOException</a> implements Serializable</h3>
<dl class="nameValue">
<dt>serialVersionUID:</dt>
<dd>-2602899129433221532L</dd>
</dl>
<ul class="blockList">
<li class="blockList"><a name="serializedForm">
<!-- -->
</a>
<h3>Serialized Fields</h3>
<ul class="blockList">
<li class="blockListLast">
<h4>totalBytesTransferred</h4>
<pre>long totalBytesTransferred</pre>
</li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
<li class="blockList">
<h2 title="Package">Package org.apache.commons.net.nntp</h2>
<ul class="blockList">
<li class="blockList"><a name="org.apache.commons.net.nntp.NNTPConnectionClosedException">
<!-- -->
</a>
<h3>Class <a href="org/apache/commons/net/nntp/NNTPConnectionClosedException.html" title="class in org.apache.commons.net.nntp">org.apache.commons.net.nntp.NNTPConnectionClosedException</a> extends <a href="http://download.oracle.com/javase/1.5.0/docs/api/java/io/IOException.html?is-external=true" title="class or interface in java.io">IOException</a> implements Serializable</h3>
<dl class="nameValue">
<dt>serialVersionUID:</dt>
<dd>1029785635891040770L</dd>
</dl>
</li>
</ul>
</li>
<li class="blockList">
<h2 title="Package">Package org.apache.commons.net.ntp</h2>
<ul class="blockList">
<li class="blockList"><a name="org.apache.commons.net.ntp.TimeStamp">
<!-- -->
</a>
<h3>Class <a href="org/apache/commons/net/ntp/TimeStamp.html" title="class in org.apache.commons.net.ntp">org.apache.commons.net.ntp.TimeStamp</a> extends <a href="http://download.oracle.com/javase/1.5.0/docs/api/java/lang/Object.html?is-external=true" title="class or interface in java.lang">Object</a> implements Serializable</h3>
<dl class="nameValue">
<dt>serialVersionUID:</dt>
<dd>8139806907588338737L</dd>
</dl>
<ul class="blockList">
<li class="blockList"><a name="serializedForm">
<!-- -->
</a>
<h3>Serialized Fields</h3>
<ul class="blockList">
<li class="blockList">
<h4>ntpTime</h4>
<pre>long ntpTime</pre>
<div class="block">NTP timestamp value: 64-bit unsigned fixed-point number as defined in RFC-1305
with high-order 32 bits the seconds field and the low-order 32-bits the
fractional field.</div>
</li>
<li class="blockList">
<h4>simpleFormatter</h4>
<pre><a href="http://download.oracle.com/javase/1.5.0/docs/api/java/text/DateFormat.html?is-external=true" title="class or interface in java.text">DateFormat</a> simpleFormatter</pre>
</li>
<li class="blockListLast">
<h4>utcFormatter</h4>
<pre><a href="http://download.oracle.com/javase/1.5.0/docs/api/java/text/DateFormat.html?is-external=true" title="class or interface in java.text">DateFormat</a> utcFormatter</pre>
</li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
<li class="blockList">
<h2 title="Package">Package org.apache.commons.net.smtp</h2>
<ul class="blockList">
<li class="blockList"><a name="org.apache.commons.net.smtp.SMTPConnectionClosedException">
<!-- -->
</a>
<h3>Class <a href="org/apache/commons/net/smtp/SMTPConnectionClosedException.html" title="class in org.apache.commons.net.smtp">org.apache.commons.net.smtp.SMTPConnectionClosedException</a> extends <a href="http://download.oracle.com/javase/1.5.0/docs/api/java/io/IOException.html?is-external=true" title="class or interface in java.io">IOException</a> implements Serializable</h3>
<dl class="nameValue">
<dt>serialVersionUID:</dt>
<dd>626520434326660627L</dd>
</dl>
</li>
</ul>
</li>
<li class="blockList">
<h2 title="Package">Package org.apache.commons.net.telnet</h2>
<ul class="blockList">
<li class="blockList"><a name="org.apache.commons.net.telnet.InvalidTelnetOptionException">
<!-- -->
</a>
<h3>Class <a href="org/apache/commons/net/telnet/InvalidTelnetOptionException.html" title="class in org.apache.commons.net.telnet">org.apache.commons.net.telnet.InvalidTelnetOptionException</a> extends <a href="http://download.oracle.com/javase/1.5.0/docs/api/java/lang/Exception.html?is-external=true" title="class or interface in java.lang">Exception</a> implements Serializable</h3>
<dl class="nameValue">
<dt>serialVersionUID:</dt>
<dd>-2516777155928793597L</dd>
</dl>
<ul class="blockList">
<li class="blockList"><a name="serializedForm">
<!-- -->
</a>
<h3>Serialized Fields</h3>
<ul class="blockList">
<li class="blockList">
<h4>optionCode</h4>
<pre>int optionCode</pre>
<div class="block">Option code</div>
</li>
<li class="blockListLast">
<h4>msg</h4>
<pre><a href="http://download.oracle.com/javase/1.5.0/docs/api/java/lang/String.html?is-external=true" title="class or interface in java.lang">String</a> msg</pre>
<div class="block">Error message</div>
</li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
<li class="blockList">
<h2 title="Package">Package org.apache.commons.net.tftp</h2>
<ul class="blockList">
<li class="blockList"><a name="org.apache.commons.net.tftp.TFTPPacketException">
<!-- -->
</a>
<h3>Class <a href="org/apache/commons/net/tftp/TFTPPacketException.html" title="class in org.apache.commons.net.tftp">org.apache.commons.net.tftp.TFTPPacketException</a> extends <a href="http://download.oracle.com/javase/1.5.0/docs/api/java/lang/Exception.html?is-external=true" title="class or interface in java.lang">Exception</a> implements Serializable</h3>
<dl class="nameValue">
<dt>serialVersionUID:</dt>
<dd>-8114699256840851439L</dd>
</dl>
</li>
</ul>
</li>
<li class="blockList">
<h2 title="Package">Package org.apache.commons.net.util</h2>
<ul class="blockList">
<li class="blockList"><a name="org.apache.commons.net.util.ListenerList">
<!-- -->
</a>
<h3>Class <a href="org/apache/commons/net/util/ListenerList.html" title="class in org.apache.commons.net.util">org.apache.commons.net.util.ListenerList</a> extends <a href="http://download.oracle.com/javase/1.5.0/docs/api/java/lang/Object.html?is-external=true" title="class or interface in java.lang">Object</a> implements Serializable</h3>
<dl class="nameValue">
<dt>serialVersionUID:</dt>
<dd>-1934227607974228213L</dd>
</dl>
<ul class="blockList">
<li class="blockList"><a name="serializedForm">
<!-- -->
</a>
<h3>Serialized Fields</h3>
<ul class="blockList">
<li class="blockListLast">
<h4>__listeners</h4>
<pre><a href="http://download.oracle.com/javase/1.5.0/docs/api/java/util/concurrent/CopyOnWriteArrayList.html?is-external=true" title="class or interface in java.util.concurrent">CopyOnWriteArrayList</a><<a href="http://download.oracle.com/javase/1.5.0/docs/api/java/util/concurrent/CopyOnWriteArrayList.html?is-external=true" title="class or interface in java.util.concurrent">E</a>> __listeners</pre>
</li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
</ul>
</div>
<!-- ======= START OF BOTTOM NAVBAR ====== -->
<div class="bottomNav"><a name="navbar_bottom">
<!-- -->
</a><a href="#skip-navbar_bottom" title="Skip navigation links"></a><a name="navbar_bottom_firstrow">
<!-- -->
</a>
<ul class="navList" title="Navigation">
<li><a href="overview-summary.html">Overview</a></li>
<li>Package</li>
<li>Class</li>
<li>Use</li>
<li><a href="overview-tree.html">Tree</a></li>
<li><a href="deprecated-list.html">Deprecated</a></li>
<li><a href="index-all.html">Index</a></li>
<li><a href="help-doc.html">Help</a></li>
</ul>
</div>
<div class="subNav">
<ul class="navList">
<li>Prev</li>
<li>Next</li>
</ul>
<ul class="navList">
<li><a href="index.html?serialized-form.html" target="_top">Frames</a></li>
<li><a href="serialized-form.html" target="_top">No Frames</a></li>
</ul>
<ul class="navList" id="allclasses_navbar_bottom">
<li><a href="allclasses-noframe.html">All Classes</a></li>
</ul>
<div>
<script type="text/javascript"><!--
allClassesLink = document.getElementById("allclasses_navbar_bottom");
if(window==top) {
allClassesLink.style.display = "block";
}
else {
allClassesLink.style.display = "none";
}
//-->
</script>
</div>
<a name="skip-navbar_bottom">
<!-- -->
</a></div>
<!-- ======== END OF BOTTOM NAVBAR ======= -->
<p class="legalCopy"><small>Copyright © 2001-2013 <a href="http://www.apache.org/">The Apache Software Foundation</a>. All Rights Reserved.</small></p>
</body>
</html>
|
examples/4-grid-property.html | vpezeshkian/react-grid-layout | <!--
Do not edit this file! It is generated by `generate.js` in this folder, from `template.ejs` and vars.js.
-->
<html>
<head>
<script src="http://localhost:4002/dist/commons.js"></script>
<script src="http://localhost:4002/dist/4-grid-property.bundle.js"></script>
<title>RGL Example 4 - Grid Item Properties</title>
</head>
<body>
<h3>React-Grid-Layout Demo 4 - Grid Item Properties</h3>
<p>This demo uses a layout assigned on the grid items themselves as the <code>data-grid</code> property.</p>
<ul>
<li><a href="https://github.com/STRML/react-grid-layout">View project on GitHub</a></li>
<li><a href="https://github.com/STRML/react-grid-layout/blob/master/test/examples/4-grid-property.jsx">View this example's source</a></li>
<li><a href="3-messy.html">View the previous example: "Messy"</a></li>
<li><a href="5-static-elements.html">View the next example: "Static Elements"</a></li>
</ul>
<div id="content"></div>
</body>
</html>
|
html/gmm__vtk__data__array_8h.html | GRAVITYLab/edda | <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
<meta http-equiv="X-UA-Compatible" content="IE=9"/>
<meta name="generator" content="Doxygen 1.8.12"/>
<meta name="viewport" content="width=device-width, initial-scale=1"/>
<title>EDDA: src/io/gmm_vtk_data_array.h File Reference</title>
<link href="tabs.css" rel="stylesheet" type="text/css"/>
<script type="text/javascript" src="jquery.js"></script>
<script type="text/javascript" src="dynsections.js"></script>
<link href="search/search.css" rel="stylesheet" type="text/css"/>
<script type="text/javascript" src="search/searchdata.js"></script>
<script type="text/javascript" src="search/search.js"></script>
<link href="doxygen.css" rel="stylesheet" type="text/css" />
</head>
<body>
<div id="top"><!-- do not remove this div, it is closed by doxygen! -->
<div id="titlearea">
<table cellspacing="0" cellpadding="0">
<tbody>
<tr style="height: 56px;">
<td id="projectalign" style="padding-left: 0.5em;">
<div id="projectname">EDDA
</div>
</td>
</tr>
</tbody>
</table>
</div>
<!-- end header part -->
<!-- Generated by Doxygen 1.8.12 -->
<script type="text/javascript">
var searchBox = new SearchBox("searchBox", "search",false,'Search');
</script>
<script type="text/javascript" src="menudata.js"></script>
<script type="text/javascript" src="menu.js"></script>
<script type="text/javascript">
$(function() {
initMenu('',true,false,'search.php','Search');
$(document).ready(function() { init_search(); });
});
</script>
<div id="main-nav"></div>
<!-- window showing the filter options -->
<div id="MSearchSelectWindow"
onmouseover="return searchBox.OnSearchSelectShow()"
onmouseout="return searchBox.OnSearchSelectHide()"
onkeydown="return searchBox.OnSearchSelectKey(event)">
</div>
<!-- iframe showing the search results (closed by default) -->
<div id="MSearchResultsWindow">
<iframe src="javascript:void(0)" frameborder="0"
name="MSearchResults" id="MSearchResults">
</iframe>
</div>
<div id="nav-path" class="navpath">
<ul>
<li class="navelem"><a class="el" href="dir_68267d1309a1af8e8297ef4c3efbcdba.html">src</a></li><li class="navelem"><a class="el" href="dir_c184e51c84f2c3f0345bbc8a0d75d3e1.html">io</a></li> </ul>
</div>
</div><!-- top -->
<div class="header">
<div class="summary">
<a href="#nested-classes">Classes</a> |
<a href="#namespaces">Namespaces</a> </div>
<div class="headertitle">
<div class="title">gmm_vtk_data_array.h File Reference</div> </div>
</div><!--header-->
<div class="contents">
<div class="textblock"><code>#include <vector></code><br />
<code>#include <stdexcept></code><br />
<code>#include <string></code><br />
<code>#include <vtkImageData.h></code><br />
<code>#include <vtkSmartPointer.h></code><br />
<code>#include <vtkDataArray.h></code><br />
<code>#include <vtkFloatArray.h></code><br />
<code>#include <vtkPointData.h></code><br />
<code>#include <vtkCellData.h></code><br />
<code>#include <vtkFieldData.h></code><br />
<code>#include <vtkStructuredGrid.h></code><br />
<code>#include <<a class="el" href="gaussian__mixture_8h_source.html">distributions/gaussian_mixture.h</a>></code><br />
<code>#include <<a class="el" href="distr__array_8h_source.html">dataset/distr_array.h</a>></code><br />
<code>#include <<a class="el" href="thrust__gmm__array_8h_source.html">core/thrust_gmm_array.h</a>></code><br />
</div>
<p><a href="gmm__vtk__data__array_8h_source.html">Go to the source code of this file.</a></p>
<table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="nested-classes"></a>
Classes</h2></td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class  </td><td class="memItemRight" valign="bottom"><a class="el" href="classedda_1_1GmmVtkDataArray.html">edda::GmmVtkDataArray</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft"> </td><td class="mdescRight"><a class="el" href="classedda_1_1GmmVtkDataArray.html" title="GmmVtkDataArray implements AbstractDataArray. It holds vtkDataArrys and returns GMMs with interleaved...">GmmVtkDataArray</a> implements AbstractDataArray. It holds vtkDataArrys and returns GMMs with interleaved memory accessing. <a href="classedda_1_1GmmVtkDataArray.html#details">More...</a><br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2"> </td></tr>
</table><table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="namespaces"></a>
Namespaces</h2></td></tr>
<tr class="memitem:namespaceedda"><td class="memItemLeft" align="right" valign="top">  </td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceedda.html">edda</a></td></tr>
<tr class="memdesc:namespaceedda"><td class="mdescLeft"> </td><td class="mdescRight">Experimental functionality. <br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2"> </td></tr>
</table>
</div><!-- contents -->
<!-- start footer part -->
<hr class="footer"/><address class="footer"><small>
Generated on Tue Nov 15 2016 16:22:27 for EDDA by  <a href="http://www.doxygen.org/index.html">
<img class="footer" src="doxygen.png" alt="doxygen"/>
</a> 1.8.12
</small></address>
</body>
</html>
|
my_page/html/enchant.js-builds-0.8.3-b/doc/plugins/ja/symbols/enchant.Action.html | oomtball/oomtball.github.io |
<!DOCTYPE html>
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
<head>
<meta charset="utf-8"></meta>
<meta name="generator" content="JsDoc Toolkit"></meta>
<title>enchant.Action | JsDoc Reference</title>
<meta name="viewport" content="width=device-width; initial-scale=1.0; maximum-scale=1.0;"></meta>
<meta name="mobileoptimized" content="0"></meta>
<link rel="stylesheet" href="../css/all.css" media="all"></link>
<link rel="stylesheet" href="../css/handheld.css" media="only screen and (max-width: 660px)"></link>
<link rel="stylesheet" href="../css/handheld.css" media="handheld"></link>
<link rel="stylesheet" href="../css/screen.css" media="screen and (min-width: 661px)"></link>
<script src="../javascript/all.js"></script>
<!--[if lt IE 9]>
<script src="../javascript/html5.js"></script>
<![endif]-->
</head>
<body>
<div class="index">
<div class="menu">
<div class="indexLinks">
<a href="../index.html">Classes</a>
<a href="../files.html">Files</a>
</div>
<h2 class="heading1">Classes</h2>
<input type="text" name="classFilter" class="classFilter" id="ClassFilter" placeholder="Filter"></input>
<nav>
<ul class="classList" id="ClassList">
<li><a href="../symbols/_global_.html">_global_</a></li>
<li><a href="../symbols/enchant.Action.html">enchant<span class='break'> </span>.<span class='break'> </span>Action</a></li>
<li><a href="../symbols/enchant.ActionEventTarget.html">enchant<span class='break'> </span>.<span class='break'> </span>ActionEventTarget</a></li>
<li><a href="../symbols/enchant.Avatar.html">enchant<span class='break'> </span>.<span class='break'> </span>Avatar</a></li>
<li><a href="../symbols/enchant.avatar.AvatarCharacter.html">enchant<span class='break'> </span>.<span class='break'> </span>avatar<span class='break'> </span>.<span class='break'> </span>AvatarCharacter</a></li>
<li><a href="../symbols/enchant.avatar.AvatarMonster.html">enchant<span class='break'> </span>.<span class='break'> </span>avatar<span class='break'> </span>.<span class='break'> </span>AvatarMonster</a></li>
<li><a href="../symbols/enchant.AvatarBG.html">enchant<span class='break'> </span>.<span class='break'> </span>AvatarBG</a></li>
<li><a href="../symbols/enchant.BinaryInputManager.html">enchant<span class='break'> </span>.<span class='break'> </span>BinaryInputManager</a></li>
<li><a href="../symbols/enchant.BinaryInputSource.html">enchant<span class='break'> </span>.<span class='break'> </span>BinaryInputSource</a></li>
<li><a href="../symbols/enchant.box2d.PhysicsWorld.html">enchant<span class='break'> </span>.<span class='break'> </span>box2d<span class='break'> </span>.<span class='break'> </span>PhysicsWorld</a></li>
<li><a href="../symbols/enchant.box2d.PhySprite.html">enchant<span class='break'> </span>.<span class='break'> </span>box2d<span class='break'> </span>.<span class='break'> </span>PhySprite</a></li>
<li><a href="../symbols/enchant.CanvasLayer.html">enchant<span class='break'> </span>.<span class='break'> </span>CanvasLayer</a></li>
<li><a href="../symbols/enchant.CanvasScene.html">enchant<span class='break'> </span>.<span class='break'> </span>CanvasScene</a></li>
<li><a href="../symbols/enchant.Class.html">enchant<span class='break'> </span>.<span class='break'> </span>Class</a></li>
<li><a href="../symbols/enchant.Class.MixingRecipe.html">enchant<span class='break'> </span>.<span class='break'> </span>Class<span class='break'> </span>.<span class='break'> </span>MixingRecipe</a></li>
<li><a href="../symbols/enchant.Core.html">enchant<span class='break'> </span>.<span class='break'> </span>Core</a></li>
<li><a href="../symbols/enchant.Deferred.html">enchant<span class='break'> </span>.<span class='break'> </span>Deferred</a></li>
<li><a href="../symbols/enchant.DOMScene.html">enchant<span class='break'> </span>.<span class='break'> </span>DOMScene</a></li>
<li><a href="../symbols/enchant.DOMSound.html">enchant<span class='break'> </span>.<span class='break'> </span>DOMSound</a></li>
<li><a href="../symbols/enchant.Easing.html">enchant<span class='break'> </span>.<span class='break'> </span>Easing</a></li>
<li><a href="../symbols/enchant.Entity.html">enchant<span class='break'> </span>.<span class='break'> </span>Entity</a></li>
<li><a href="../symbols/enchant.ENV.html">enchant<span class='break'> </span>.<span class='break'> </span>ENV</a></li>
<li><a href="../symbols/enchant.Event.html">enchant<span class='break'> </span>.<span class='break'> </span>Event</a></li>
<li><a href="../symbols/enchant.EventTarget.html">enchant<span class='break'> </span>.<span class='break'> </span>EventTarget</a></li>
<li><a href="../symbols/enchant.Game.html">enchant<span class='break'> </span>.<span class='break'> </span>Game</a></li>
<li><a href="../symbols/enchant.gl.AmbientLight.html">enchant<span class='break'> </span>.<span class='break'> </span>gl<span class='break'> </span>.<span class='break'> </span>AmbientLight</a></li>
<li><a href="../symbols/enchant.gl.Bone.html">enchant<span class='break'> </span>.<span class='break'> </span>gl<span class='break'> </span>.<span class='break'> </span>Bone</a></li>
<li><a href="../symbols/enchant.gl.Buffer.html">enchant<span class='break'> </span>.<span class='break'> </span>gl<span class='break'> </span>.<span class='break'> </span>Buffer</a></li>
<li><a href="../symbols/enchant.gl.Camera3D.html">enchant<span class='break'> </span>.<span class='break'> </span>gl<span class='break'> </span>.<span class='break'> </span>Camera3D</a></li>
<li><a href="../symbols/enchant.gl.collada.AbstractColladaSprite3D.html">enchant<span class='break'> </span>.<span class='break'> </span>gl<span class='break'> </span>.<span class='break'> </span>collada<span class='break'> </span>.<span class='break'> </span>AbstractColladaSprite3D</a></li>
<li><a href="../symbols/enchant.gl.collada.ColladaBone.html">enchant<span class='break'> </span>.<span class='break'> </span>gl<span class='break'> </span>.<span class='break'> </span>collada<span class='break'> </span>.<span class='break'> </span>ColladaBone</a></li>
<li><a href="../symbols/enchant.gl.collada.ColladaMesh.html">enchant<span class='break'> </span>.<span class='break'> </span>gl<span class='break'> </span>.<span class='break'> </span>collada<span class='break'> </span>.<span class='break'> </span>ColladaMesh</a></li>
<li><a href="../symbols/enchant.gl.collada.ColladaSkeleton.html">enchant<span class='break'> </span>.<span class='break'> </span>gl<span class='break'> </span>.<span class='break'> </span>collada<span class='break'> </span>.<span class='break'> </span>ColladaSkeleton</a></li>
<li><a href="../symbols/enchant.gl.collada.ColladaSkeletonSpriteMesh.html">enchant<span class='break'> </span>.<span class='break'> </span>gl<span class='break'> </span>.<span class='break'> </span>collada<span class='break'> </span>.<span class='break'> </span>ColladaSkeletonSpriteMesh</a></li>
<li><a href="../symbols/enchant.gl.collada.ColladaSprite3D.html">enchant<span class='break'> </span>.<span class='break'> </span>gl<span class='break'> </span>.<span class='break'> </span>collada<span class='break'> </span>.<span class='break'> </span>ColladaSprite3D</a></li>
<li><a href="../symbols/enchant.gl.collision.AABB.html">enchant<span class='break'> </span>.<span class='break'> </span>gl<span class='break'> </span>.<span class='break'> </span>collision<span class='break'> </span>.<span class='break'> </span>AABB</a></li>
<li><a href="../symbols/enchant.gl.collision.Bounding.html">enchant<span class='break'> </span>.<span class='break'> </span>gl<span class='break'> </span>.<span class='break'> </span>collision<span class='break'> </span>.<span class='break'> </span>Bounding</a></li>
<li><a href="../symbols/enchant.gl.collision.BS.html">enchant<span class='break'> </span>.<span class='break'> </span>gl<span class='break'> </span>.<span class='break'> </span>collision<span class='break'> </span>.<span class='break'> </span>BS</a></li>
<li><a href="../symbols/enchant.gl.collision.OBB.html">enchant<span class='break'> </span>.<span class='break'> </span>gl<span class='break'> </span>.<span class='break'> </span>collision<span class='break'> </span>.<span class='break'> </span>OBB</a></li>
<li><a href="../symbols/enchant.gl.DirectionalLight.html">enchant<span class='break'> </span>.<span class='break'> </span>gl<span class='break'> </span>.<span class='break'> </span>DirectionalLight</a></li>
<li><a href="../symbols/enchant.gl.Framebuffer.html">enchant<span class='break'> </span>.<span class='break'> </span>gl<span class='break'> </span>.<span class='break'> </span>Framebuffer</a></li>
<li><a href="../symbols/enchant.gl.KeyFrameManager.html">enchant<span class='break'> </span>.<span class='break'> </span>gl<span class='break'> </span>.<span class='break'> </span>KeyFrameManager</a></li>
<li><a href="../symbols/enchant.gl.Light3D.html">enchant<span class='break'> </span>.<span class='break'> </span>gl<span class='break'> </span>.<span class='break'> </span>Light3D</a></li>
<li><a href="../symbols/enchant.gl.Mesh.html">enchant<span class='break'> </span>.<span class='break'> </span>gl<span class='break'> </span>.<span class='break'> </span>Mesh</a></li>
<li><a href="../symbols/enchant.gl.mmd.MAnimation.html">enchant<span class='break'> </span>.<span class='break'> </span>gl<span class='break'> </span>.<span class='break'> </span>mmd<span class='break'> </span>.<span class='break'> </span>MAnimation</a></li>
<li><a href="../symbols/enchant.gl.mmd.MMesh.html">enchant<span class='break'> </span>.<span class='break'> </span>gl<span class='break'> </span>.<span class='break'> </span>mmd<span class='break'> </span>.<span class='break'> </span>MMesh</a></li>
<li><a href="../symbols/enchant.gl.mmd.MSprite3D.html">enchant<span class='break'> </span>.<span class='break'> </span>gl<span class='break'> </span>.<span class='break'> </span>mmd<span class='break'> </span>.<span class='break'> </span>MSprite3D</a></li>
<li><a href="../symbols/enchant.gl.physics.PhyBox.html">enchant<span class='break'> </span>.<span class='break'> </span>gl<span class='break'> </span>.<span class='break'> </span>physics<span class='break'> </span>.<span class='break'> </span>PhyBox</a></li>
<li><a href="../symbols/enchant.gl.physics.PhyCapsule.html">enchant<span class='break'> </span>.<span class='break'> </span>gl<span class='break'> </span>.<span class='break'> </span>physics<span class='break'> </span>.<span class='break'> </span>PhyCapsule</a></li>
<li><a href="../symbols/enchant.gl.physics.PhyContainer.html">enchant<span class='break'> </span>.<span class='break'> </span>gl<span class='break'> </span>.<span class='break'> </span>physics<span class='break'> </span>.<span class='break'> </span>PhyContainer</a></li>
<li><a href="../symbols/enchant.gl.physics.PhyCube.html">enchant<span class='break'> </span>.<span class='break'> </span>gl<span class='break'> </span>.<span class='break'> </span>physics<span class='break'> </span>.<span class='break'> </span>PhyCube</a></li>
<li><a href="../symbols/enchant.gl.physics.PhyCylinder.html">enchant<span class='break'> </span>.<span class='break'> </span>gl<span class='break'> </span>.<span class='break'> </span>physics<span class='break'> </span>.<span class='break'> </span>PhyCylinder</a></li>
<li><a href="../symbols/enchant.gl.physics.PhyPlane.html">enchant<span class='break'> </span>.<span class='break'> </span>gl<span class='break'> </span>.<span class='break'> </span>physics<span class='break'> </span>.<span class='break'> </span>PhyPlane</a></li>
<li><a href="../symbols/enchant.gl.physics.PhyScene3D.html">enchant<span class='break'> </span>.<span class='break'> </span>gl<span class='break'> </span>.<span class='break'> </span>physics<span class='break'> </span>.<span class='break'> </span>PhyScene3D</a></li>
<li><a href="../symbols/enchant.gl.physics.PhySphere.html">enchant<span class='break'> </span>.<span class='break'> </span>gl<span class='break'> </span>.<span class='break'> </span>physics<span class='break'> </span>.<span class='break'> </span>PhySphere</a></li>
<li><a href="../symbols/enchant.gl.physics.PhySprite3D.html">enchant<span class='break'> </span>.<span class='break'> </span>gl<span class='break'> </span>.<span class='break'> </span>physics<span class='break'> </span>.<span class='break'> </span>PhySprite3D</a></li>
<li><a href="../symbols/enchant.gl.physics.Rigid.html">enchant<span class='break'> </span>.<span class='break'> </span>gl<span class='break'> </span>.<span class='break'> </span>physics<span class='break'> </span>.<span class='break'> </span>Rigid</a></li>
<li><a href="../symbols/enchant.gl.physics.RigidBox.html">enchant<span class='break'> </span>.<span class='break'> </span>gl<span class='break'> </span>.<span class='break'> </span>physics<span class='break'> </span>.<span class='break'> </span>RigidBox</a></li>
<li><a href="../symbols/enchant.gl.physics.RigidCapsule.html">enchant<span class='break'> </span>.<span class='break'> </span>gl<span class='break'> </span>.<span class='break'> </span>physics<span class='break'> </span>.<span class='break'> </span>RigidCapsule</a></li>
<li><a href="../symbols/enchant.gl.physics.RigidContainer.html">enchant<span class='break'> </span>.<span class='break'> </span>gl<span class='break'> </span>.<span class='break'> </span>physics<span class='break'> </span>.<span class='break'> </span>RigidContainer</a></li>
<li><a href="../symbols/enchant.gl.physics.RigidCube.html">enchant<span class='break'> </span>.<span class='break'> </span>gl<span class='break'> </span>.<span class='break'> </span>physics<span class='break'> </span>.<span class='break'> </span>RigidCube</a></li>
<li><a href="../symbols/enchant.gl.physics.RigidCylinder.html">enchant<span class='break'> </span>.<span class='break'> </span>gl<span class='break'> </span>.<span class='break'> </span>physics<span class='break'> </span>.<span class='break'> </span>RigidCylinder</a></li>
<li><a href="../symbols/enchant.gl.physics.RigidPlane.html">enchant<span class='break'> </span>.<span class='break'> </span>gl<span class='break'> </span>.<span class='break'> </span>physics<span class='break'> </span>.<span class='break'> </span>RigidPlane</a></li>
<li><a href="../symbols/enchant.gl.physics.RigidSphere.html">enchant<span class='break'> </span>.<span class='break'> </span>gl<span class='break'> </span>.<span class='break'> </span>physics<span class='break'> </span>.<span class='break'> </span>RigidSphere</a></li>
<li><a href="../symbols/enchant.gl.physics.World.html">enchant<span class='break'> </span>.<span class='break'> </span>gl<span class='break'> </span>.<span class='break'> </span>physics<span class='break'> </span>.<span class='break'> </span>World</a></li>
<li><a href="../symbols/enchant.gl.PointLight.html">enchant<span class='break'> </span>.<span class='break'> </span>gl<span class='break'> </span>.<span class='break'> </span>PointLight</a></li>
<li><a href="../symbols/enchant.gl.Pose.html">enchant<span class='break'> </span>.<span class='break'> </span>gl<span class='break'> </span>.<span class='break'> </span>Pose</a></li>
<li><a href="../symbols/enchant.gl.Quat.html">enchant<span class='break'> </span>.<span class='break'> </span>gl<span class='break'> </span>.<span class='break'> </span>Quat</a></li>
<li><a href="../symbols/enchant.gl.Scene3D.html">enchant<span class='break'> </span>.<span class='break'> </span>gl<span class='break'> </span>.<span class='break'> </span>Scene3D</a></li>
<li><a href="../symbols/enchant.gl.Shader.html">enchant<span class='break'> </span>.<span class='break'> </span>gl<span class='break'> </span>.<span class='break'> </span>Shader</a></li>
<li><a href="../symbols/enchant.gl.Skeleton.html">enchant<span class='break'> </span>.<span class='break'> </span>gl<span class='break'> </span>.<span class='break'> </span>Skeleton</a></li>
<li><a href="../symbols/enchant.gl.Sprite3D.html">enchant<span class='break'> </span>.<span class='break'> </span>gl<span class='break'> </span>.<span class='break'> </span>Sprite3D</a></li>
<li><a href="../symbols/enchant.gl.State.html">enchant<span class='break'> </span>.<span class='break'> </span>gl<span class='break'> </span>.<span class='break'> </span>State</a></li>
<li><a href="../symbols/enchant.gl.Texture.html">enchant<span class='break'> </span>.<span class='break'> </span>gl<span class='break'> </span>.<span class='break'> </span>Texture</a></li>
<li><a href="../symbols/enchant.Group.html">enchant<span class='break'> </span>.<span class='break'> </span>Group</a></li>
<li><a href="../symbols/enchant.InputManager.html">enchant<span class='break'> </span>.<span class='break'> </span>InputManager</a></li>
<li><a href="../symbols/enchant.InputSource.html">enchant<span class='break'> </span>.<span class='break'> </span>InputSource</a></li>
<li><a href="../symbols/enchant.KeyboardInputManager.html">enchant<span class='break'> </span>.<span class='break'> </span>KeyboardInputManager</a></li>
<li><a href="../symbols/enchant.KeyboardInputSource.html">enchant<span class='break'> </span>.<span class='break'> </span>KeyboardInputSource</a></li>
<li><a href="../symbols/enchant.Label.html">enchant<span class='break'> </span>.<span class='break'> </span>Label</a></li>
<li><a href="../symbols/enchant.LoadingScene.html">enchant<span class='break'> </span>.<span class='break'> </span>LoadingScene</a></li>
<li><a href="../symbols/enchant.Map.html">enchant<span class='break'> </span>.<span class='break'> </span>Map</a></li>
<li><a href="../symbols/enchant.nineleap.Core.html">enchant<span class='break'> </span>.<span class='break'> </span>nineleap<span class='break'> </span>.<span class='break'> </span>Core</a></li>
<li><a href="../symbols/enchant.nineleap.memory.Core.html">enchant<span class='break'> </span>.<span class='break'> </span>nineleap<span class='break'> </span>.<span class='break'> </span>memory<span class='break'> </span>.<span class='break'> </span>Core</a></li>
<li><a href="../symbols/enchant.nineleap.memory.HttpRequest.html">enchant<span class='break'> </span>.<span class='break'> </span>nineleap<span class='break'> </span>.<span class='break'> </span>memory<span class='break'> </span>.<span class='break'> </span>HttpRequest</a></li>
<li><a href="../symbols/enchant.nineleap.memory.LocalStorage.html">enchant<span class='break'> </span>.<span class='break'> </span>nineleap<span class='break'> </span>.<span class='break'> </span>memory<span class='break'> </span>.<span class='break'> </span>LocalStorage</a></li>
<li><a href="../symbols/enchant.nineleap.memory.MemoryWrite.html">enchant<span class='break'> </span>.<span class='break'> </span>nineleap<span class='break'> </span>.<span class='break'> </span>memory<span class='break'> </span>.<span class='break'> </span>MemoryWrite</a></li>
<li><a href="../symbols/enchant.nineleap.SplashScene.html">enchant<span class='break'> </span>.<span class='break'> </span>nineleap<span class='break'> </span>.<span class='break'> </span>SplashScene</a></li>
<li><a href="../symbols/enchant.nineleap.twitter.Core.html">enchant<span class='break'> </span>.<span class='break'> </span>nineleap<span class='break'> </span>.<span class='break'> </span>twitter<span class='break'> </span>.<span class='break'> </span>Core</a></li>
<li><a href="../symbols/enchant.nineleap.twitter.TwitterRequest.html">enchant<span class='break'> </span>.<span class='break'> </span>nineleap<span class='break'> </span>.<span class='break'> </span>twitter<span class='break'> </span>.<span class='break'> </span>TwitterRequest</a></li>
<li><a href="../symbols/enchant.nineleap.twitter.TwitterStatusData.html">enchant<span class='break'> </span>.<span class='break'> </span>nineleap<span class='break'> </span>.<span class='break'> </span>twitter<span class='break'> </span>.<span class='break'> </span>TwitterStatusData</a></li>
<li><a href="../symbols/enchant.nineleap.twitter.TwitterUserData.html">enchant<span class='break'> </span>.<span class='break'> </span>nineleap<span class='break'> </span>.<span class='break'> </span>twitter<span class='break'> </span>.<span class='break'> </span>TwitterUserData</a></li>
<li><a href="../symbols/enchant.Node.html">enchant<span class='break'> </span>.<span class='break'> </span>Node</a></li>
<li><a href="../symbols/enchant.ParallelAction.html">enchant<span class='break'> </span>.<span class='break'> </span>ParallelAction</a></li>
<li><a href="../symbols/enchant.PhyBoxSprite.html">enchant<span class='break'> </span>.<span class='break'> </span>PhyBoxSprite</a></li>
<li><a href="../symbols/enchant.PhyCircleSprite.html">enchant<span class='break'> </span>.<span class='break'> </span>PhyCircleSprite</a></li>
<li><a href="../symbols/enchant.Scene.html">enchant<span class='break'> </span>.<span class='break'> </span>Scene</a></li>
<li><a href="../symbols/enchant.Sprite.html">enchant<span class='break'> </span>.<span class='break'> </span>Sprite</a></li>
<li><a href="../symbols/enchant.Surface.html">enchant<span class='break'> </span>.<span class='break'> </span>Surface</a></li>
<li><a href="../symbols/enchant.telepathy.html">enchant<span class='break'> </span>.<span class='break'> </span>telepathy</a></li>
<li><a href="../symbols/enchant.telepathy.Telepathy.html">enchant<span class='break'> </span>.<span class='break'> </span>telepathy<span class='break'> </span>.<span class='break'> </span>Telepathy</a></li>
<li><a href="../symbols/enchant.telepathy.TelepathySense.html">enchant<span class='break'> </span>.<span class='break'> </span>telepathy<span class='break'> </span>.<span class='break'> </span>TelepathySense</a></li>
<li><a href="../symbols/enchant.Timeline.html">enchant<span class='break'> </span>.<span class='break'> </span>Timeline</a></li>
<li><a href="../symbols/enchant.Tween.html">enchant<span class='break'> </span>.<span class='break'> </span>Tween</a></li>
<li><a href="../symbols/enchant.ui.APad.html">enchant<span class='break'> </span>.<span class='break'> </span>ui<span class='break'> </span>.<span class='break'> </span>APad</a></li>
<li><a href="../symbols/enchant.ui.Bar.html">enchant<span class='break'> </span>.<span class='break'> </span>ui<span class='break'> </span>.<span class='break'> </span>Bar</a></li>
<li><a href="../symbols/enchant.ui.Button.html">enchant<span class='break'> </span>.<span class='break'> </span>ui<span class='break'> </span>.<span class='break'> </span>Button</a></li>
<li><a href="../symbols/enchant.ui.LifeLabel.html">enchant<span class='break'> </span>.<span class='break'> </span>ui<span class='break'> </span>.<span class='break'> </span>LifeLabel</a></li>
<li><a href="../symbols/enchant.ui.MutableText.html">enchant<span class='break'> </span>.<span class='break'> </span>ui<span class='break'> </span>.<span class='break'> </span>MutableText</a></li>
<li><a href="../symbols/enchant.ui.Pad.html">enchant<span class='break'> </span>.<span class='break'> </span>ui<span class='break'> </span>.<span class='break'> </span>Pad</a></li>
<li><a href="../symbols/enchant.ui.ScoreLabel.html">enchant<span class='break'> </span>.<span class='break'> </span>ui<span class='break'> </span>.<span class='break'> </span>ScoreLabel</a></li>
<li><a href="../symbols/enchant.ui.TimeLabel.html">enchant<span class='break'> </span>.<span class='break'> </span>ui<span class='break'> </span>.<span class='break'> </span>TimeLabel</a></li>
<li><a href="../symbols/enchant.ui.VirtualMap.html">enchant<span class='break'> </span>.<span class='break'> </span>ui<span class='break'> </span>.<span class='break'> </span>VirtualMap</a></li>
<li><a href="../symbols/enchant.WebAudioSound.html">enchant<span class='break'> </span>.<span class='break'> </span>WebAudioSound</a></li>
<li><a href="../symbols/enchant.widget.Alert.html">enchant<span class='break'> </span>.<span class='break'> </span>widget<span class='break'> </span>.<span class='break'> </span>Alert</a></li>
<li><a href="../symbols/enchant.widget.AlertScene.html">enchant<span class='break'> </span>.<span class='break'> </span>widget<span class='break'> </span>.<span class='break'> </span>AlertScene</a></li>
<li><a href="../symbols/enchant.widget.Button.html">enchant<span class='break'> </span>.<span class='break'> </span>widget<span class='break'> </span>.<span class='break'> </span>Button</a></li>
<li><a href="../symbols/enchant.widget.Confirm.html">enchant<span class='break'> </span>.<span class='break'> </span>widget<span class='break'> </span>.<span class='break'> </span>Confirm</a></li>
<li><a href="../symbols/enchant.widget.ConfirmScene.html">enchant<span class='break'> </span>.<span class='break'> </span>widget<span class='break'> </span>.<span class='break'> </span>ConfirmScene</a></li>
<li><a href="../symbols/enchant.widget.EntityGroup.html">enchant<span class='break'> </span>.<span class='break'> </span>widget<span class='break'> </span>.<span class='break'> </span>EntityGroup</a></li>
<li><a href="../symbols/enchant.widget.GestureDetector.html">enchant<span class='break'> </span>.<span class='break'> </span>widget<span class='break'> </span>.<span class='break'> </span>GestureDetector</a></li>
<li><a href="../symbols/enchant.widget.IconMenu.html">enchant<span class='break'> </span>.<span class='break'> </span>widget<span class='break'> </span>.<span class='break'> </span>IconMenu</a></li>
<li><a href="../symbols/enchant.widget.Input.html">enchant<span class='break'> </span>.<span class='break'> </span>widget<span class='break'> </span>.<span class='break'> </span>Input</a></li>
<li><a href="../symbols/enchant.widget.InputCheckBox.html">enchant<span class='break'> </span>.<span class='break'> </span>widget<span class='break'> </span>.<span class='break'> </span>InputCheckBox</a></li>
<li><a href="../symbols/enchant.widget.InputScene.html">enchant<span class='break'> </span>.<span class='break'> </span>widget<span class='break'> </span>.<span class='break'> </span>InputScene</a></li>
<li><a href="../symbols/enchant.widget.InputSelectBox.html">enchant<span class='break'> </span>.<span class='break'> </span>widget<span class='break'> </span>.<span class='break'> </span>InputSelectBox</a></li>
<li><a href="../symbols/enchant.widget.InputTextArea.html">enchant<span class='break'> </span>.<span class='break'> </span>widget<span class='break'> </span>.<span class='break'> </span>InputTextArea</a></li>
<li><a href="../symbols/enchant.widget.InputTextBox.html">enchant<span class='break'> </span>.<span class='break'> </span>widget<span class='break'> </span>.<span class='break'> </span>InputTextBox</a></li>
<li><a href="../symbols/enchant.widget.LazyListItem.html">enchant<span class='break'> </span>.<span class='break'> </span>widget<span class='break'> </span>.<span class='break'> </span>LazyListItem</a></li>
<li><a href="../symbols/enchant.widget.LazyListView.html">enchant<span class='break'> </span>.<span class='break'> </span>widget<span class='break'> </span>.<span class='break'> </span>LazyListView</a></li>
<li><a href="../symbols/enchant.widget.ListElement.html">enchant<span class='break'> </span>.<span class='break'> </span>widget<span class='break'> </span>.<span class='break'> </span>ListElement</a></li>
<li><a href="../symbols/enchant.widget.ListItem.html">enchant<span class='break'> </span>.<span class='break'> </span>widget<span class='break'> </span>.<span class='break'> </span>ListItem</a></li>
<li><a href="../symbols/enchant.widget.ListItemVertical.html">enchant<span class='break'> </span>.<span class='break'> </span>widget<span class='break'> </span>.<span class='break'> </span>ListItemVertical</a></li>
<li><a href="../symbols/enchant.widget.ListView.html">enchant<span class='break'> </span>.<span class='break'> </span>widget<span class='break'> </span>.<span class='break'> </span>ListView</a></li>
<li><a href="../symbols/enchant.widget.Modal.html">enchant<span class='break'> </span>.<span class='break'> </span>widget<span class='break'> </span>.<span class='break'> </span>Modal</a></li>
<li><a href="../symbols/enchant.widget.NavigationBar.html">enchant<span class='break'> </span>.<span class='break'> </span>widget<span class='break'> </span>.<span class='break'> </span>NavigationBar</a></li>
<li><a href="../symbols/enchant.widget.Ninepatch.html">enchant<span class='break'> </span>.<span class='break'> </span>widget<span class='break'> </span>.<span class='break'> </span>Ninepatch</a></li>
<li><a href="../symbols/enchant.widget.Prompt.html">enchant<span class='break'> </span>.<span class='break'> </span>widget<span class='break'> </span>.<span class='break'> </span>Prompt</a></li>
<li><a href="../symbols/enchant.widget.PromptScene.html">enchant<span class='break'> </span>.<span class='break'> </span>widget<span class='break'> </span>.<span class='break'> </span>PromptScene</a></li>
<li><a href="../symbols/enchant.widget.ScrollView.html">enchant<span class='break'> </span>.<span class='break'> </span>widget<span class='break'> </span>.<span class='break'> </span>ScrollView</a></li>
<li><a href="../symbols/enchant.wiiu.html">enchant<span class='break'> </span>.<span class='break'> </span>wiiu</a></li>
<li><a href="../symbols/Object.html">Object</a></li>
</ul>
</nav>
</div>
<div class="fineprint" style="clear:both">
Documentation generator: <a href="http://code.google.com/p/jsdoc-toolkit/" target="_blank">JsDoc Toolkit</a> 2.4.0<br />
Template: <a href="http://www.thebrightlines.com/2010/05/06/new-template-for-jsdoctoolkit-codeview/" target="_blank">Codeview</a> 1.2<br />
Generated on: 2016-0-4 21:08
</div>
</div>
<div class="index indexStatic"></div>
<div class="content">
<div class="innerContent">
<h1 class="classTitle">
Class <span>enchant.Action</span>
</h1>
<div class="intro">
<p class="description summary">
アニメーションタイムラインを構成する, 実行したい処理を指定するためのクラス.
タイムラインに追加されたアクションは順に実行される.
アクションが開始・終了された時に actionstart, actionend イベントが発行され,
また1フレーム経過した時には actiontick イベントが発行される.
これらのイベントのリスナとして実行したい処理を指定する.
time で指定されたフレーム数が経過すると自動的に次のアクションに移行するが,
null が指定されると, タイムラインの next メソッドが呼ばれるまで移行しない.
</p>
<ul class="summary">
<li>Defined in: <a href="../symbols/src/lang_ja_enchant.js.html">enchant.js</a></li>
<li>Extends <span class="fixedFont">
<a href="../symbols/enchant.ActionEventTarget.html">enchant.ActionEventTarget</a></span></li>
</ul>
</div>
<div class="props">
<table class="summaryTable" cellspacing="0" summary="A summary of the constructor documented in the class enchant.Action.">
<caption class="sectionTitle">Class Summary</caption>
<thead>
<tr>
<th scope="col">Constructor Attributes</th>
<th scope="col">Constructor Name and Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="attributes"> </td>
<td class="nameDescription" >
<div class="fixedFont">
<b><a href="../symbols/enchant.Action.html#constructor">enchant.Action</a></b>(param)
</div>
<div class="description"></div>
</td>
</tr>
</tbody>
</table>
</div>
<!--
#### METHODS SUMMARY
-->
<div class="props">
<h2 class="sectionTitle">Method Summary</h2>
<dl class="inheritsList" id="MethodsListInherited">
<dt>Methods borrowed from class <span class='fixedFont'><a href="../symbols/enchant.EventTarget.html">enchant.EventTarget</a></span>: </dt><dd><span class='fixedFont'><a href="../symbols/enchant.EventTarget.html#addEventListener">addEventListener</a></span></dd> <dd><span class='fixedFont'><a href="../symbols/enchant.EventTarget.html#clearEventListener">clearEventListener</a></span></dd> <dd><span class='fixedFont'><a href="../symbols/enchant.EventTarget.html#dispatchEvent">dispatchEvent</a></span></dd> <dd><span class='fixedFont'><a href="../symbols/enchant.EventTarget.html#on">on</a></span></dd> <dd><span class='fixedFont'><a href="../symbols/enchant.EventTarget.html#removeEventListener">removeEventListener</a></span></dd>
</dl>
</div>
<!--
#### EVENTS SUMMARY
-->
<!--
#### CONSTRUCTOR DETAILS
-->
<div class="details props">
<div class="innerProps">
<h2 class="sectionTitle" id="constructor">
Class Detail
</h2>
<div class="fixedFont">
<b>enchant.Action</b>(param)
</div>
<div class="description">
</div>
<dl class="detailList params">
<dt class="heading">Parameters:</dt>
<dt>
<span class="light fixedFont">{<a href="../symbols/Object.html">Object</a>}</span> <b>param</b>
</dt>
<dd></dd>
<dt>
<span class="light fixedFont">{Number}</span> <b>param.time</b>
<i>Optional</i>
</dt>
<dd>アクションが持続するフレーム数. null が指定されると無限長.</dd>
<dt>
<span class="light fixedFont">{Function}</span> <b>param.onactionstart</b>
<i>Optional</i>
</dt>
<dd>アクションが開始される時のイベントリスナ.</dd>
<dt>
<span class="light fixedFont">{Function}</span> <b>param.onactiontick</b>
<i>Optional</i>
</dt>
<dd>アクションが1フレーム経過するときのイベントリスナ.</dd>
<dt>
<span class="light fixedFont">{Function}</span> <b>param.onactionend</b>
<i>Optional</i>
</dt>
<dd>アクションがが終了する時のイベントリスナ.</dd>
</dl>
</div>
</div>
<!--
#### FIELD DETAILS
-->
<!--
#### METHOD DETAILS
-->
<!--
#### EVENT DETAILS
-->
</div>
</div>
<script type="text/javascript">
wbos.CssTools.MediaQueryFallBack.LoadCss('../css/screen.css', '../css/handheld.css', 660)
codeview.classFilter.Init()
</script>
</body>
</html>
|
upgrade/files/10.1.0-11.0.0.B1/files/modules/base/text/template/media-exif.html | unaio/una | <div class="bx-base-text-exif">
__content__
</div>
|
src/public/css/page/signup.css | ctate/crystal-web | section form{padding:100px 0px}section form,section h2{margin:0px auto;width:300px}
|
ajax/libs/font-awesome/5.10.0-10/css/all.css | sufuf3/cdnjs | /*!
* Font Awesome Free 5.10.0-10 by @fontawesome - https://fontawesome.com
* License - https://fontawesome.com/license/free (Icons: CC BY 4.0, Fonts: SIL OFL 1.1, Code: MIT License)
*/
.fa,
.fas,
.far,
.fal,
.fad,
.fab {
-moz-osx-font-smoothing: grayscale;
-webkit-font-smoothing: antialiased;
display: inline-block;
font-style: normal;
font-variant: normal;
text-rendering: auto;
line-height: 1; }
.fa-lg {
font-size: 1.33333em;
line-height: 0.75em;
vertical-align: -.0667em; }
.fa-xs {
font-size: .75em; }
.fa-sm {
font-size: .875em; }
.fa-1x {
font-size: 1em; }
.fa-2x {
font-size: 2em; }
.fa-3x {
font-size: 3em; }
.fa-4x {
font-size: 4em; }
.fa-5x {
font-size: 5em; }
.fa-6x {
font-size: 6em; }
.fa-7x {
font-size: 7em; }
.fa-8x {
font-size: 8em; }
.fa-9x {
font-size: 9em; }
.fa-10x {
font-size: 10em; }
.fa-fw {
text-align: center;
width: 1.25em; }
.fa-ul {
list-style-type: none;
margin-left: 2.5em;
padding-left: 0; }
.fa-ul > li {
position: relative; }
.fa-li {
left: -2em;
position: absolute;
text-align: center;
width: 2em;
line-height: inherit; }
.fa-border {
border: solid 0.08em #eee;
border-radius: .1em;
padding: .2em .25em .15em; }
.fa-pull-left {
float: left; }
.fa-pull-right {
float: right; }
.fa.fa-pull-left,
.fas.fa-pull-left,
.far.fa-pull-left,
.fal.fa-pull-left,
.fab.fa-pull-left {
margin-right: .3em; }
.fa.fa-pull-right,
.fas.fa-pull-right,
.far.fa-pull-right,
.fal.fa-pull-right,
.fab.fa-pull-right {
margin-left: .3em; }
.fa-spin {
-webkit-animation: fa-spin 2s infinite linear;
animation: fa-spin 2s infinite linear; }
.fa-pulse {
-webkit-animation: fa-spin 1s infinite steps(8);
animation: fa-spin 1s infinite steps(8); }
@-webkit-keyframes fa-spin {
0% {
-webkit-transform: rotate(0deg);
transform: rotate(0deg); }
100% {
-webkit-transform: rotate(360deg);
transform: rotate(360deg); } }
@keyframes fa-spin {
0% {
-webkit-transform: rotate(0deg);
transform: rotate(0deg); }
100% {
-webkit-transform: rotate(360deg);
transform: rotate(360deg); } }
.fa-rotate-90 {
-ms-filter: "progid:DXImageTransform.Microsoft.BasicImage(rotation=1)";
-webkit-transform: rotate(90deg);
transform: rotate(90deg); }
.fa-rotate-180 {
-ms-filter: "progid:DXImageTransform.Microsoft.BasicImage(rotation=2)";
-webkit-transform: rotate(180deg);
transform: rotate(180deg); }
.fa-rotate-270 {
-ms-filter: "progid:DXImageTransform.Microsoft.BasicImage(rotation=3)";
-webkit-transform: rotate(270deg);
transform: rotate(270deg); }
.fa-flip-horizontal {
-ms-filter: "progid:DXImageTransform.Microsoft.BasicImage(rotation=0, mirror=1)";
-webkit-transform: scale(-1, 1);
transform: scale(-1, 1); }
.fa-flip-vertical {
-ms-filter: "progid:DXImageTransform.Microsoft.BasicImage(rotation=2, mirror=1)";
-webkit-transform: scale(1, -1);
transform: scale(1, -1); }
.fa-flip-both, .fa-flip-horizontal.fa-flip-vertical {
-ms-filter: "progid:DXImageTransform.Microsoft.BasicImage(rotation=2, mirror=1)";
-webkit-transform: scale(-1, -1);
transform: scale(-1, -1); }
:root .fa-rotate-90,
:root .fa-rotate-180,
:root .fa-rotate-270,
:root .fa-flip-horizontal,
:root .fa-flip-vertical,
:root .fa-flip-both {
-webkit-filter: none;
filter: none; }
.fa-stack {
display: inline-block;
height: 2em;
line-height: 2em;
position: relative;
vertical-align: middle;
width: 2.5em; }
.fa-stack-1x,
.fa-stack-2x {
left: 0;
position: absolute;
text-align: center;
width: 100%; }
.fa-stack-1x {
line-height: inherit; }
.fa-stack-2x {
font-size: 2em; }
.fa-inverse {
color: #fff; }
/* Font Awesome uses the Unicode Private Use Area (PUA) to ensure screen
readers do not read off random characters that represent icons */
.fa-500px:before {
content: "\f26e"; }
.fa-accessible-icon:before {
content: "\f368"; }
.fa-accusoft:before {
content: "\f369"; }
.fa-acquisitions-incorporated:before {
content: "\f6af"; }
.fa-ad:before {
content: "\f641"; }
.fa-address-book:before {
content: "\f2b9"; }
.fa-address-card:before {
content: "\f2bb"; }
.fa-adjust:before {
content: "\f042"; }
.fa-adn:before {
content: "\f170"; }
.fa-adobe:before {
content: "\f778"; }
.fa-adversal:before {
content: "\f36a"; }
.fa-affiliatetheme:before {
content: "\f36b"; }
.fa-air-freshener:before {
content: "\f5d0"; }
.fa-airbnb:before {
content: "\f834"; }
.fa-algolia:before {
content: "\f36c"; }
.fa-align-center:before {
content: "\f037"; }
.fa-align-justify:before {
content: "\f039"; }
.fa-align-left:before {
content: "\f036"; }
.fa-align-right:before {
content: "\f038"; }
.fa-alipay:before {
content: "\f642"; }
.fa-allergies:before {
content: "\f461"; }
.fa-amazon:before {
content: "\f270"; }
.fa-amazon-pay:before {
content: "\f42c"; }
.fa-ambulance:before {
content: "\f0f9"; }
.fa-american-sign-language-interpreting:before {
content: "\f2a3"; }
.fa-amilia:before {
content: "\f36d"; }
.fa-anchor:before {
content: "\f13d"; }
.fa-android:before {
content: "\f17b"; }
.fa-angellist:before {
content: "\f209"; }
.fa-angle-double-down:before {
content: "\f103"; }
.fa-angle-double-left:before {
content: "\f100"; }
.fa-angle-double-right:before {
content: "\f101"; }
.fa-angle-double-up:before {
content: "\f102"; }
.fa-angle-down:before {
content: "\f107"; }
.fa-angle-left:before {
content: "\f104"; }
.fa-angle-right:before {
content: "\f105"; }
.fa-angle-up:before {
content: "\f106"; }
.fa-angry:before {
content: "\f556"; }
.fa-angrycreative:before {
content: "\f36e"; }
.fa-angular:before {
content: "\f420"; }
.fa-ankh:before {
content: "\f644"; }
.fa-app-store:before {
content: "\f36f"; }
.fa-app-store-ios:before {
content: "\f370"; }
.fa-apper:before {
content: "\f371"; }
.fa-apple:before {
content: "\f179"; }
.fa-apple-alt:before {
content: "\f5d1"; }
.fa-apple-pay:before {
content: "\f415"; }
.fa-archive:before {
content: "\f187"; }
.fa-archway:before {
content: "\f557"; }
.fa-arrow-alt-circle-down:before {
content: "\f358"; }
.fa-arrow-alt-circle-left:before {
content: "\f359"; }
.fa-arrow-alt-circle-right:before {
content: "\f35a"; }
.fa-arrow-alt-circle-up:before {
content: "\f35b"; }
.fa-arrow-circle-down:before {
content: "\f0ab"; }
.fa-arrow-circle-left:before {
content: "\f0a8"; }
.fa-arrow-circle-right:before {
content: "\f0a9"; }
.fa-arrow-circle-up:before {
content: "\f0aa"; }
.fa-arrow-down:before {
content: "\f063"; }
.fa-arrow-left:before {
content: "\f060"; }
.fa-arrow-right:before {
content: "\f061"; }
.fa-arrow-up:before {
content: "\f062"; }
.fa-arrows-alt:before {
content: "\f0b2"; }
.fa-arrows-alt-h:before {
content: "\f337"; }
.fa-arrows-alt-v:before {
content: "\f338"; }
.fa-artstation:before {
content: "\f77a"; }
.fa-assistive-listening-systems:before {
content: "\f2a2"; }
.fa-asterisk:before {
content: "\f069"; }
.fa-asymmetrik:before {
content: "\f372"; }
.fa-at:before {
content: "\f1fa"; }
.fa-atlas:before {
content: "\f558"; }
.fa-atlassian:before {
content: "\f77b"; }
.fa-atom:before {
content: "\f5d2"; }
.fa-audible:before {
content: "\f373"; }
.fa-audio-description:before {
content: "\f29e"; }
.fa-autoprefixer:before {
content: "\f41c"; }
.fa-avianex:before {
content: "\f374"; }
.fa-aviato:before {
content: "\f421"; }
.fa-award:before {
content: "\f559"; }
.fa-aws:before {
content: "\f375"; }
.fa-baby:before {
content: "\f77c"; }
.fa-baby-carriage:before {
content: "\f77d"; }
.fa-backspace:before {
content: "\f55a"; }
.fa-backward:before {
content: "\f04a"; }
.fa-bacon:before {
content: "\f7e5"; }
.fa-balance-scale:before {
content: "\f24e"; }
.fa-balance-scale-left:before {
content: "\f515"; }
.fa-balance-scale-right:before {
content: "\f516"; }
.fa-ban:before {
content: "\f05e"; }
.fa-band-aid:before {
content: "\f462"; }
.fa-bandcamp:before {
content: "\f2d5"; }
.fa-barcode:before {
content: "\f02a"; }
.fa-bars:before {
content: "\f0c9"; }
.fa-baseball-ball:before {
content: "\f433"; }
.fa-basketball-ball:before {
content: "\f434"; }
.fa-bath:before {
content: "\f2cd"; }
.fa-battery-empty:before {
content: "\f244"; }
.fa-battery-full:before {
content: "\f240"; }
.fa-battery-half:before {
content: "\f242"; }
.fa-battery-quarter:before {
content: "\f243"; }
.fa-battery-three-quarters:before {
content: "\f241"; }
.fa-battle-net:before {
content: "\f835"; }
.fa-bed:before {
content: "\f236"; }
.fa-beer:before {
content: "\f0fc"; }
.fa-behance:before {
content: "\f1b4"; }
.fa-behance-square:before {
content: "\f1b5"; }
.fa-bell:before {
content: "\f0f3"; }
.fa-bell-slash:before {
content: "\f1f6"; }
.fa-bezier-curve:before {
content: "\f55b"; }
.fa-bible:before {
content: "\f647"; }
.fa-bicycle:before {
content: "\f206"; }
.fa-biking:before {
content: "\f84a"; }
.fa-bimobject:before {
content: "\f378"; }
.fa-binoculars:before {
content: "\f1e5"; }
.fa-biohazard:before {
content: "\f780"; }
.fa-birthday-cake:before {
content: "\f1fd"; }
.fa-bitbucket:before {
content: "\f171"; }
.fa-bitcoin:before {
content: "\f379"; }
.fa-bity:before {
content: "\f37a"; }
.fa-black-tie:before {
content: "\f27e"; }
.fa-blackberry:before {
content: "\f37b"; }
.fa-blender:before {
content: "\f517"; }
.fa-blender-phone:before {
content: "\f6b6"; }
.fa-blind:before {
content: "\f29d"; }
.fa-blog:before {
content: "\f781"; }
.fa-blogger:before {
content: "\f37c"; }
.fa-blogger-b:before {
content: "\f37d"; }
.fa-bluetooth:before {
content: "\f293"; }
.fa-bluetooth-b:before {
content: "\f294"; }
.fa-bold:before {
content: "\f032"; }
.fa-bolt:before {
content: "\f0e7"; }
.fa-bomb:before {
content: "\f1e2"; }
.fa-bone:before {
content: "\f5d7"; }
.fa-bong:before {
content: "\f55c"; }
.fa-book:before {
content: "\f02d"; }
.fa-book-dead:before {
content: "\f6b7"; }
.fa-book-medical:before {
content: "\f7e6"; }
.fa-book-open:before {
content: "\f518"; }
.fa-book-reader:before {
content: "\f5da"; }
.fa-bookmark:before {
content: "\f02e"; }
.fa-bootstrap:before {
content: "\f836"; }
.fa-border-all:before {
content: "\f84c"; }
.fa-border-none:before {
content: "\f850"; }
.fa-border-style:before {
content: "\f853"; }
.fa-bowling-ball:before {
content: "\f436"; }
.fa-box:before {
content: "\f466"; }
.fa-box-open:before {
content: "\f49e"; }
.fa-boxes:before {
content: "\f468"; }
.fa-braille:before {
content: "\f2a1"; }
.fa-brain:before {
content: "\f5dc"; }
.fa-bread-slice:before {
content: "\f7ec"; }
.fa-briefcase:before {
content: "\f0b1"; }
.fa-briefcase-medical:before {
content: "\f469"; }
.fa-broadcast-tower:before {
content: "\f519"; }
.fa-broom:before {
content: "\f51a"; }
.fa-brush:before {
content: "\f55d"; }
.fa-btc:before {
content: "\f15a"; }
.fa-buffer:before {
content: "\f837"; }
.fa-bug:before {
content: "\f188"; }
.fa-building:before {
content: "\f1ad"; }
.fa-bullhorn:before {
content: "\f0a1"; }
.fa-bullseye:before {
content: "\f140"; }
.fa-burn:before {
content: "\f46a"; }
.fa-buromobelexperte:before {
content: "\f37f"; }
.fa-bus:before {
content: "\f207"; }
.fa-bus-alt:before {
content: "\f55e"; }
.fa-business-time:before {
content: "\f64a"; }
.fa-buysellads:before {
content: "\f20d"; }
.fa-calculator:before {
content: "\f1ec"; }
.fa-calendar:before {
content: "\f133"; }
.fa-calendar-alt:before {
content: "\f073"; }
.fa-calendar-check:before {
content: "\f274"; }
.fa-calendar-day:before {
content: "\f783"; }
.fa-calendar-minus:before {
content: "\f272"; }
.fa-calendar-plus:before {
content: "\f271"; }
.fa-calendar-times:before {
content: "\f273"; }
.fa-calendar-week:before {
content: "\f784"; }
.fa-camera:before {
content: "\f030"; }
.fa-camera-retro:before {
content: "\f083"; }
.fa-campground:before {
content: "\f6bb"; }
.fa-canadian-maple-leaf:before {
content: "\f785"; }
.fa-candy-cane:before {
content: "\f786"; }
.fa-cannabis:before {
content: "\f55f"; }
.fa-capsules:before {
content: "\f46b"; }
.fa-car:before {
content: "\f1b9"; }
.fa-car-alt:before {
content: "\f5de"; }
.fa-car-battery:before {
content: "\f5df"; }
.fa-car-crash:before {
content: "\f5e1"; }
.fa-car-side:before {
content: "\f5e4"; }
.fa-caret-down:before {
content: "\f0d7"; }
.fa-caret-left:before {
content: "\f0d9"; }
.fa-caret-right:before {
content: "\f0da"; }
.fa-caret-square-down:before {
content: "\f150"; }
.fa-caret-square-left:before {
content: "\f191"; }
.fa-caret-square-right:before {
content: "\f152"; }
.fa-caret-square-up:before {
content: "\f151"; }
.fa-caret-up:before {
content: "\f0d8"; }
.fa-carrot:before {
content: "\f787"; }
.fa-cart-arrow-down:before {
content: "\f218"; }
.fa-cart-plus:before {
content: "\f217"; }
.fa-cash-register:before {
content: "\f788"; }
.fa-cat:before {
content: "\f6be"; }
.fa-cc-amazon-pay:before {
content: "\f42d"; }
.fa-cc-amex:before {
content: "\f1f3"; }
.fa-cc-apple-pay:before {
content: "\f416"; }
.fa-cc-diners-club:before {
content: "\f24c"; }
.fa-cc-discover:before {
content: "\f1f2"; }
.fa-cc-jcb:before {
content: "\f24b"; }
.fa-cc-mastercard:before {
content: "\f1f1"; }
.fa-cc-paypal:before {
content: "\f1f4"; }
.fa-cc-stripe:before {
content: "\f1f5"; }
.fa-cc-visa:before {
content: "\f1f0"; }
.fa-centercode:before {
content: "\f380"; }
.fa-centos:before {
content: "\f789"; }
.fa-certificate:before {
content: "\f0a3"; }
.fa-chair:before {
content: "\f6c0"; }
.fa-chalkboard:before {
content: "\f51b"; }
.fa-chalkboard-teacher:before {
content: "\f51c"; }
.fa-charging-station:before {
content: "\f5e7"; }
.fa-chart-area:before {
content: "\f1fe"; }
.fa-chart-bar:before {
content: "\f080"; }
.fa-chart-line:before {
content: "\f201"; }
.fa-chart-pie:before {
content: "\f200"; }
.fa-check:before {
content: "\f00c"; }
.fa-check-circle:before {
content: "\f058"; }
.fa-check-double:before {
content: "\f560"; }
.fa-check-square:before {
content: "\f14a"; }
.fa-cheese:before {
content: "\f7ef"; }
.fa-chess:before {
content: "\f439"; }
.fa-chess-bishop:before {
content: "\f43a"; }
.fa-chess-board:before {
content: "\f43c"; }
.fa-chess-king:before {
content: "\f43f"; }
.fa-chess-knight:before {
content: "\f441"; }
.fa-chess-pawn:before {
content: "\f443"; }
.fa-chess-queen:before {
content: "\f445"; }
.fa-chess-rook:before {
content: "\f447"; }
.fa-chevron-circle-down:before {
content: "\f13a"; }
.fa-chevron-circle-left:before {
content: "\f137"; }
.fa-chevron-circle-right:before {
content: "\f138"; }
.fa-chevron-circle-up:before {
content: "\f139"; }
.fa-chevron-down:before {
content: "\f078"; }
.fa-chevron-left:before {
content: "\f053"; }
.fa-chevron-right:before {
content: "\f054"; }
.fa-chevron-up:before {
content: "\f077"; }
.fa-child:before {
content: "\f1ae"; }
.fa-chrome:before {
content: "\f268"; }
.fa-chromecast:before {
content: "\f838"; }
.fa-church:before {
content: "\f51d"; }
.fa-circle:before {
content: "\f111"; }
.fa-circle-notch:before {
content: "\f1ce"; }
.fa-city:before {
content: "\f64f"; }
.fa-clinic-medical:before {
content: "\f7f2"; }
.fa-clipboard:before {
content: "\f328"; }
.fa-clipboard-check:before {
content: "\f46c"; }
.fa-clipboard-list:before {
content: "\f46d"; }
.fa-clock:before {
content: "\f017"; }
.fa-clone:before {
content: "\f24d"; }
.fa-closed-captioning:before {
content: "\f20a"; }
.fa-cloud:before {
content: "\f0c2"; }
.fa-cloud-download-alt:before {
content: "\f381"; }
.fa-cloud-meatball:before {
content: "\f73b"; }
.fa-cloud-moon:before {
content: "\f6c3"; }
.fa-cloud-moon-rain:before {
content: "\f73c"; }
.fa-cloud-rain:before {
content: "\f73d"; }
.fa-cloud-showers-heavy:before {
content: "\f740"; }
.fa-cloud-sun:before {
content: "\f6c4"; }
.fa-cloud-sun-rain:before {
content: "\f743"; }
.fa-cloud-upload-alt:before {
content: "\f382"; }
.fa-cloudscale:before {
content: "\f383"; }
.fa-cloudsmith:before {
content: "\f384"; }
.fa-cloudversify:before {
content: "\f385"; }
.fa-cocktail:before {
content: "\f561"; }
.fa-code:before {
content: "\f121"; }
.fa-code-branch:before {
content: "\f126"; }
.fa-codepen:before {
content: "\f1cb"; }
.fa-codiepie:before {
content: "\f284"; }
.fa-coffee:before {
content: "\f0f4"; }
.fa-cog:before {
content: "\f013"; }
.fa-cogs:before {
content: "\f085"; }
.fa-coins:before {
content: "\f51e"; }
.fa-columns:before {
content: "\f0db"; }
.fa-comment:before {
content: "\f075"; }
.fa-comment-alt:before {
content: "\f27a"; }
.fa-comment-dollar:before {
content: "\f651"; }
.fa-comment-dots:before {
content: "\f4ad"; }
.fa-comment-medical:before {
content: "\f7f5"; }
.fa-comment-slash:before {
content: "\f4b3"; }
.fa-comments:before {
content: "\f086"; }
.fa-comments-dollar:before {
content: "\f653"; }
.fa-compact-disc:before {
content: "\f51f"; }
.fa-compass:before {
content: "\f14e"; }
.fa-compress:before {
content: "\f066"; }
.fa-compress-arrows-alt:before {
content: "\f78c"; }
.fa-concierge-bell:before {
content: "\f562"; }
.fa-confluence:before {
content: "\f78d"; }
.fa-connectdevelop:before {
content: "\f20e"; }
.fa-contao:before {
content: "\f26d"; }
.fa-cookie:before {
content: "\f563"; }
.fa-cookie-bite:before {
content: "\f564"; }
.fa-copy:before {
content: "\f0c5"; }
.fa-copyright:before {
content: "\f1f9"; }
.fa-couch:before {
content: "\f4b8"; }
.fa-cpanel:before {
content: "\f388"; }
.fa-creative-commons:before {
content: "\f25e"; }
.fa-creative-commons-by:before {
content: "\f4e7"; }
.fa-creative-commons-nc:before {
content: "\f4e8"; }
.fa-creative-commons-nc-eu:before {
content: "\f4e9"; }
.fa-creative-commons-nc-jp:before {
content: "\f4ea"; }
.fa-creative-commons-nd:before {
content: "\f4eb"; }
.fa-creative-commons-pd:before {
content: "\f4ec"; }
.fa-creative-commons-pd-alt:before {
content: "\f4ed"; }
.fa-creative-commons-remix:before {
content: "\f4ee"; }
.fa-creative-commons-sa:before {
content: "\f4ef"; }
.fa-creative-commons-sampling:before {
content: "\f4f0"; }
.fa-creative-commons-sampling-plus:before {
content: "\f4f1"; }
.fa-creative-commons-share:before {
content: "\f4f2"; }
.fa-creative-commons-zero:before {
content: "\f4f3"; }
.fa-credit-card:before {
content: "\f09d"; }
.fa-critical-role:before {
content: "\f6c9"; }
.fa-crop:before {
content: "\f125"; }
.fa-crop-alt:before {
content: "\f565"; }
.fa-cross:before {
content: "\f654"; }
.fa-crosshairs:before {
content: "\f05b"; }
.fa-crow:before {
content: "\f520"; }
.fa-crown:before {
content: "\f521"; }
.fa-crutch:before {
content: "\f7f7"; }
.fa-css3:before {
content: "\f13c"; }
.fa-css3-alt:before {
content: "\f38b"; }
.fa-cube:before {
content: "\f1b2"; }
.fa-cubes:before {
content: "\f1b3"; }
.fa-cut:before {
content: "\f0c4"; }
.fa-cuttlefish:before {
content: "\f38c"; }
.fa-d-and-d:before {
content: "\f38d"; }
.fa-d-and-d-beyond:before {
content: "\f6ca"; }
.fa-dashcube:before {
content: "\f210"; }
.fa-database:before {
content: "\f1c0"; }
.fa-deaf:before {
content: "\f2a4"; }
.fa-delicious:before {
content: "\f1a5"; }
.fa-democrat:before {
content: "\f747"; }
.fa-deploydog:before {
content: "\f38e"; }
.fa-deskpro:before {
content: "\f38f"; }
.fa-desktop:before {
content: "\f108"; }
.fa-dev:before {
content: "\f6cc"; }
.fa-deviantart:before {
content: "\f1bd"; }
.fa-dharmachakra:before {
content: "\f655"; }
.fa-dhl:before {
content: "\f790"; }
.fa-diagnoses:before {
content: "\f470"; }
.fa-diaspora:before {
content: "\f791"; }
.fa-dice:before {
content: "\f522"; }
.fa-dice-d20:before {
content: "\f6cf"; }
.fa-dice-d6:before {
content: "\f6d1"; }
.fa-dice-five:before {
content: "\f523"; }
.fa-dice-four:before {
content: "\f524"; }
.fa-dice-one:before {
content: "\f525"; }
.fa-dice-six:before {
content: "\f526"; }
.fa-dice-three:before {
content: "\f527"; }
.fa-dice-two:before {
content: "\f528"; }
.fa-digg:before {
content: "\f1a6"; }
.fa-digital-ocean:before {
content: "\f391"; }
.fa-digital-tachograph:before {
content: "\f566"; }
.fa-directions:before {
content: "\f5eb"; }
.fa-discord:before {
content: "\f392"; }
.fa-discourse:before {
content: "\f393"; }
.fa-divide:before {
content: "\f529"; }
.fa-dizzy:before {
content: "\f567"; }
.fa-dna:before {
content: "\f471"; }
.fa-dochub:before {
content: "\f394"; }
.fa-docker:before {
content: "\f395"; }
.fa-dog:before {
content: "\f6d3"; }
.fa-dollar-sign:before {
content: "\f155"; }
.fa-dolly:before {
content: "\f472"; }
.fa-dolly-flatbed:before {
content: "\f474"; }
.fa-donate:before {
content: "\f4b9"; }
.fa-door-closed:before {
content: "\f52a"; }
.fa-door-open:before {
content: "\f52b"; }
.fa-dot-circle:before {
content: "\f192"; }
.fa-dove:before {
content: "\f4ba"; }
.fa-download:before {
content: "\f019"; }
.fa-draft2digital:before {
content: "\f396"; }
.fa-drafting-compass:before {
content: "\f568"; }
.fa-dragon:before {
content: "\f6d5"; }
.fa-draw-polygon:before {
content: "\f5ee"; }
.fa-dribbble:before {
content: "\f17d"; }
.fa-dribbble-square:before {
content: "\f397"; }
.fa-dropbox:before {
content: "\f16b"; }
.fa-drum:before {
content: "\f569"; }
.fa-drum-steelpan:before {
content: "\f56a"; }
.fa-drumstick-bite:before {
content: "\f6d7"; }
.fa-drupal:before {
content: "\f1a9"; }
.fa-dumbbell:before {
content: "\f44b"; }
.fa-dumpster:before {
content: "\f793"; }
.fa-dumpster-fire:before {
content: "\f794"; }
.fa-dungeon:before {
content: "\f6d9"; }
.fa-dyalog:before {
content: "\f399"; }
.fa-earlybirds:before {
content: "\f39a"; }
.fa-ebay:before {
content: "\f4f4"; }
.fa-edge:before {
content: "\f282"; }
.fa-edit:before {
content: "\f044"; }
.fa-egg:before {
content: "\f7fb"; }
.fa-eject:before {
content: "\f052"; }
.fa-elementor:before {
content: "\f430"; }
.fa-ellipsis-h:before {
content: "\f141"; }
.fa-ellipsis-v:before {
content: "\f142"; }
.fa-ello:before {
content: "\f5f1"; }
.fa-ember:before {
content: "\f423"; }
.fa-empire:before {
content: "\f1d1"; }
.fa-envelope:before {
content: "\f0e0"; }
.fa-envelope-open:before {
content: "\f2b6"; }
.fa-envelope-open-text:before {
content: "\f658"; }
.fa-envelope-square:before {
content: "\f199"; }
.fa-envira:before {
content: "\f299"; }
.fa-equals:before {
content: "\f52c"; }
.fa-eraser:before {
content: "\f12d"; }
.fa-erlang:before {
content: "\f39d"; }
.fa-ethereum:before {
content: "\f42e"; }
.fa-ethernet:before {
content: "\f796"; }
.fa-etsy:before {
content: "\f2d7"; }
.fa-euro-sign:before {
content: "\f153"; }
.fa-evernote:before {
content: "\f839"; }
.fa-exchange-alt:before {
content: "\f362"; }
.fa-exclamation:before {
content: "\f12a"; }
.fa-exclamation-circle:before {
content: "\f06a"; }
.fa-exclamation-triangle:before {
content: "\f071"; }
.fa-expand:before {
content: "\f065"; }
.fa-expand-arrows-alt:before {
content: "\f31e"; }
.fa-expeditedssl:before {
content: "\f23e"; }
.fa-external-link-alt:before {
content: "\f35d"; }
.fa-external-link-square-alt:before {
content: "\f360"; }
.fa-eye:before {
content: "\f06e"; }
.fa-eye-dropper:before {
content: "\f1fb"; }
.fa-eye-slash:before {
content: "\f070"; }
.fa-facebook:before {
content: "\f09a"; }
.fa-facebook-f:before {
content: "\f39e"; }
.fa-facebook-messenger:before {
content: "\f39f"; }
.fa-facebook-square:before {
content: "\f082"; }
.fa-fan:before {
content: "\f863"; }
.fa-fantasy-flight-games:before {
content: "\f6dc"; }
.fa-fast-backward:before {
content: "\f049"; }
.fa-fast-forward:before {
content: "\f050"; }
.fa-fax:before {
content: "\f1ac"; }
.fa-feather:before {
content: "\f52d"; }
.fa-feather-alt:before {
content: "\f56b"; }
.fa-fedex:before {
content: "\f797"; }
.fa-fedora:before {
content: "\f798"; }
.fa-female:before {
content: "\f182"; }
.fa-fighter-jet:before {
content: "\f0fb"; }
.fa-figma:before {
content: "\f799"; }
.fa-file:before {
content: "\f15b"; }
.fa-file-alt:before {
content: "\f15c"; }
.fa-file-archive:before {
content: "\f1c6"; }
.fa-file-audio:before {
content: "\f1c7"; }
.fa-file-code:before {
content: "\f1c9"; }
.fa-file-contract:before {
content: "\f56c"; }
.fa-file-csv:before {
content: "\f6dd"; }
.fa-file-download:before {
content: "\f56d"; }
.fa-file-excel:before {
content: "\f1c3"; }
.fa-file-export:before {
content: "\f56e"; }
.fa-file-image:before {
content: "\f1c5"; }
.fa-file-import:before {
content: "\f56f"; }
.fa-file-invoice:before {
content: "\f570"; }
.fa-file-invoice-dollar:before {
content: "\f571"; }
.fa-file-medical:before {
content: "\f477"; }
.fa-file-medical-alt:before {
content: "\f478"; }
.fa-file-pdf:before {
content: "\f1c1"; }
.fa-file-powerpoint:before {
content: "\f1c4"; }
.fa-file-prescription:before {
content: "\f572"; }
.fa-file-signature:before {
content: "\f573"; }
.fa-file-upload:before {
content: "\f574"; }
.fa-file-video:before {
content: "\f1c8"; }
.fa-file-word:before {
content: "\f1c2"; }
.fa-fill:before {
content: "\f575"; }
.fa-fill-drip:before {
content: "\f576"; }
.fa-film:before {
content: "\f008"; }
.fa-filter:before {
content: "\f0b0"; }
.fa-fingerprint:before {
content: "\f577"; }
.fa-fire:before {
content: "\f06d"; }
.fa-fire-alt:before {
content: "\f7e4"; }
.fa-fire-extinguisher:before {
content: "\f134"; }
.fa-firefox:before {
content: "\f269"; }
.fa-first-aid:before {
content: "\f479"; }
.fa-first-order:before {
content: "\f2b0"; }
.fa-first-order-alt:before {
content: "\f50a"; }
.fa-firstdraft:before {
content: "\f3a1"; }
.fa-fish:before {
content: "\f578"; }
.fa-fist-raised:before {
content: "\f6de"; }
.fa-flag:before {
content: "\f024"; }
.fa-flag-checkered:before {
content: "\f11e"; }
.fa-flag-usa:before {
content: "\f74d"; }
.fa-flask:before {
content: "\f0c3"; }
.fa-flickr:before {
content: "\f16e"; }
.fa-flipboard:before {
content: "\f44d"; }
.fa-flushed:before {
content: "\f579"; }
.fa-fly:before {
content: "\f417"; }
.fa-folder:before {
content: "\f07b"; }
.fa-folder-minus:before {
content: "\f65d"; }
.fa-folder-open:before {
content: "\f07c"; }
.fa-folder-plus:before {
content: "\f65e"; }
.fa-font:before {
content: "\f031"; }
.fa-font-awesome:before {
content: "\f2b4"; }
.fa-font-awesome-alt:before {
content: "\f35c"; }
.fa-font-awesome-flag:before {
content: "\f425"; }
.fa-font-awesome-logo-full:before {
content: "\f4e6"; }
.fa-fonticons:before {
content: "\f280"; }
.fa-fonticons-fi:before {
content: "\f3a2"; }
.fa-football-ball:before {
content: "\f44e"; }
.fa-fort-awesome:before {
content: "\f286"; }
.fa-fort-awesome-alt:before {
content: "\f3a3"; }
.fa-forumbee:before {
content: "\f211"; }
.fa-forward:before {
content: "\f04e"; }
.fa-foursquare:before {
content: "\f180"; }
.fa-free-code-camp:before {
content: "\f2c5"; }
.fa-freebsd:before {
content: "\f3a4"; }
.fa-frog:before {
content: "\f52e"; }
.fa-frown:before {
content: "\f119"; }
.fa-frown-open:before {
content: "\f57a"; }
.fa-fulcrum:before {
content: "\f50b"; }
.fa-funnel-dollar:before {
content: "\f662"; }
.fa-futbol:before {
content: "\f1e3"; }
.fa-galactic-republic:before {
content: "\f50c"; }
.fa-galactic-senate:before {
content: "\f50d"; }
.fa-gamepad:before {
content: "\f11b"; }
.fa-gas-pump:before {
content: "\f52f"; }
.fa-gavel:before {
content: "\f0e3"; }
.fa-gem:before {
content: "\f3a5"; }
.fa-genderless:before {
content: "\f22d"; }
.fa-get-pocket:before {
content: "\f265"; }
.fa-gg:before {
content: "\f260"; }
.fa-gg-circle:before {
content: "\f261"; }
.fa-ghost:before {
content: "\f6e2"; }
.fa-gift:before {
content: "\f06b"; }
.fa-gifts:before {
content: "\f79c"; }
.fa-git:before {
content: "\f1d3"; }
.fa-git-alt:before {
content: "\f841"; }
.fa-git-square:before {
content: "\f1d2"; }
.fa-github:before {
content: "\f09b"; }
.fa-github-alt:before {
content: "\f113"; }
.fa-github-square:before {
content: "\f092"; }
.fa-gitkraken:before {
content: "\f3a6"; }
.fa-gitlab:before {
content: "\f296"; }
.fa-gitter:before {
content: "\f426"; }
.fa-glass-cheers:before {
content: "\f79f"; }
.fa-glass-martini:before {
content: "\f000"; }
.fa-glass-martini-alt:before {
content: "\f57b"; }
.fa-glass-whiskey:before {
content: "\f7a0"; }
.fa-glasses:before {
content: "\f530"; }
.fa-glide:before {
content: "\f2a5"; }
.fa-glide-g:before {
content: "\f2a6"; }
.fa-globe:before {
content: "\f0ac"; }
.fa-globe-africa:before {
content: "\f57c"; }
.fa-globe-americas:before {
content: "\f57d"; }
.fa-globe-asia:before {
content: "\f57e"; }
.fa-globe-europe:before {
content: "\f7a2"; }
.fa-gofore:before {
content: "\f3a7"; }
.fa-golf-ball:before {
content: "\f450"; }
.fa-goodreads:before {
content: "\f3a8"; }
.fa-goodreads-g:before {
content: "\f3a9"; }
.fa-google:before {
content: "\f1a0"; }
.fa-google-drive:before {
content: "\f3aa"; }
.fa-google-play:before {
content: "\f3ab"; }
.fa-google-plus:before {
content: "\f2b3"; }
.fa-google-plus-g:before {
content: "\f0d5"; }
.fa-google-plus-square:before {
content: "\f0d4"; }
.fa-google-wallet:before {
content: "\f1ee"; }
.fa-gopuram:before {
content: "\f664"; }
.fa-graduation-cap:before {
content: "\f19d"; }
.fa-gratipay:before {
content: "\f184"; }
.fa-grav:before {
content: "\f2d6"; }
.fa-greater-than:before {
content: "\f531"; }
.fa-greater-than-equal:before {
content: "\f532"; }
.fa-grimace:before {
content: "\f57f"; }
.fa-grin:before {
content: "\f580"; }
.fa-grin-alt:before {
content: "\f581"; }
.fa-grin-beam:before {
content: "\f582"; }
.fa-grin-beam-sweat:before {
content: "\f583"; }
.fa-grin-hearts:before {
content: "\f584"; }
.fa-grin-squint:before {
content: "\f585"; }
.fa-grin-squint-tears:before {
content: "\f586"; }
.fa-grin-stars:before {
content: "\f587"; }
.fa-grin-tears:before {
content: "\f588"; }
.fa-grin-tongue:before {
content: "\f589"; }
.fa-grin-tongue-squint:before {
content: "\f58a"; }
.fa-grin-tongue-wink:before {
content: "\f58b"; }
.fa-grin-wink:before {
content: "\f58c"; }
.fa-grip-horizontal:before {
content: "\f58d"; }
.fa-grip-lines:before {
content: "\f7a4"; }
.fa-grip-lines-vertical:before {
content: "\f7a5"; }
.fa-grip-vertical:before {
content: "\f58e"; }
.fa-gripfire:before {
content: "\f3ac"; }
.fa-grunt:before {
content: "\f3ad"; }
.fa-guitar:before {
content: "\f7a6"; }
.fa-gulp:before {
content: "\f3ae"; }
.fa-h-square:before {
content: "\f0fd"; }
.fa-hacker-news:before {
content: "\f1d4"; }
.fa-hacker-news-square:before {
content: "\f3af"; }
.fa-hackerrank:before {
content: "\f5f7"; }
.fa-hamburger:before {
content: "\f805"; }
.fa-hammer:before {
content: "\f6e3"; }
.fa-hamsa:before {
content: "\f665"; }
.fa-hand-holding:before {
content: "\f4bd"; }
.fa-hand-holding-heart:before {
content: "\f4be"; }
.fa-hand-holding-usd:before {
content: "\f4c0"; }
.fa-hand-lizard:before {
content: "\f258"; }
.fa-hand-middle-finger:before {
content: "\f806"; }
.fa-hand-paper:before {
content: "\f256"; }
.fa-hand-peace:before {
content: "\f25b"; }
.fa-hand-point-down:before {
content: "\f0a7"; }
.fa-hand-point-left:before {
content: "\f0a5"; }
.fa-hand-point-right:before {
content: "\f0a4"; }
.fa-hand-point-up:before {
content: "\f0a6"; }
.fa-hand-pointer:before {
content: "\f25a"; }
.fa-hand-rock:before {
content: "\f255"; }
.fa-hand-scissors:before {
content: "\f257"; }
.fa-hand-spock:before {
content: "\f259"; }
.fa-hands:before {
content: "\f4c2"; }
.fa-hands-helping:before {
content: "\f4c4"; }
.fa-handshake:before {
content: "\f2b5"; }
.fa-hanukiah:before {
content: "\f6e6"; }
.fa-hard-hat:before {
content: "\f807"; }
.fa-hashtag:before {
content: "\f292"; }
.fa-hat-wizard:before {
content: "\f6e8"; }
.fa-haykal:before {
content: "\f666"; }
.fa-hdd:before {
content: "\f0a0"; }
.fa-heading:before {
content: "\f1dc"; }
.fa-headphones:before {
content: "\f025"; }
.fa-headphones-alt:before {
content: "\f58f"; }
.fa-headset:before {
content: "\f590"; }
.fa-heart:before {
content: "\f004"; }
.fa-heart-broken:before {
content: "\f7a9"; }
.fa-heartbeat:before {
content: "\f21e"; }
.fa-helicopter:before {
content: "\f533"; }
.fa-highlighter:before {
content: "\f591"; }
.fa-hiking:before {
content: "\f6ec"; }
.fa-hippo:before {
content: "\f6ed"; }
.fa-hips:before {
content: "\f452"; }
.fa-hire-a-helper:before {
content: "\f3b0"; }
.fa-history:before {
content: "\f1da"; }
.fa-hockey-puck:before {
content: "\f453"; }
.fa-holly-berry:before {
content: "\f7aa"; }
.fa-home:before {
content: "\f015"; }
.fa-hooli:before {
content: "\f427"; }
.fa-hornbill:before {
content: "\f592"; }
.fa-horse:before {
content: "\f6f0"; }
.fa-horse-head:before {
content: "\f7ab"; }
.fa-hospital:before {
content: "\f0f8"; }
.fa-hospital-alt:before {
content: "\f47d"; }
.fa-hospital-symbol:before {
content: "\f47e"; }
.fa-hot-tub:before {
content: "\f593"; }
.fa-hotdog:before {
content: "\f80f"; }
.fa-hotel:before {
content: "\f594"; }
.fa-hotjar:before {
content: "\f3b1"; }
.fa-hourglass:before {
content: "\f254"; }
.fa-hourglass-end:before {
content: "\f253"; }
.fa-hourglass-half:before {
content: "\f252"; }
.fa-hourglass-start:before {
content: "\f251"; }
.fa-house-damage:before {
content: "\f6f1"; }
.fa-houzz:before {
content: "\f27c"; }
.fa-hryvnia:before {
content: "\f6f2"; }
.fa-html5:before {
content: "\f13b"; }
.fa-hubspot:before {
content: "\f3b2"; }
.fa-i-cursor:before {
content: "\f246"; }
.fa-ice-cream:before {
content: "\f810"; }
.fa-icicles:before {
content: "\f7ad"; }
.fa-icons:before {
content: "\f86d"; }
.fa-id-badge:before {
content: "\f2c1"; }
.fa-id-card:before {
content: "\f2c2"; }
.fa-id-card-alt:before {
content: "\f47f"; }
.fa-igloo:before {
content: "\f7ae"; }
.fa-image:before {
content: "\f03e"; }
.fa-images:before {
content: "\f302"; }
.fa-imdb:before {
content: "\f2d8"; }
.fa-inbox:before {
content: "\f01c"; }
.fa-indent:before {
content: "\f03c"; }
.fa-industry:before {
content: "\f275"; }
.fa-infinity:before {
content: "\f534"; }
.fa-info:before {
content: "\f129"; }
.fa-info-circle:before {
content: "\f05a"; }
.fa-instagram:before {
content: "\f16d"; }
.fa-intercom:before {
content: "\f7af"; }
.fa-internet-explorer:before {
content: "\f26b"; }
.fa-invision:before {
content: "\f7b0"; }
.fa-ioxhost:before {
content: "\f208"; }
.fa-italic:before {
content: "\f033"; }
.fa-itch-io:before {
content: "\f83a"; }
.fa-itunes:before {
content: "\f3b4"; }
.fa-itunes-note:before {
content: "\f3b5"; }
.fa-java:before {
content: "\f4e4"; }
.fa-jedi:before {
content: "\f669"; }
.fa-jedi-order:before {
content: "\f50e"; }
.fa-jenkins:before {
content: "\f3b6"; }
.fa-jira:before {
content: "\f7b1"; }
.fa-joget:before {
content: "\f3b7"; }
.fa-joint:before {
content: "\f595"; }
.fa-joomla:before {
content: "\f1aa"; }
.fa-journal-whills:before {
content: "\f66a"; }
.fa-js:before {
content: "\f3b8"; }
.fa-js-square:before {
content: "\f3b9"; }
.fa-jsfiddle:before {
content: "\f1cc"; }
.fa-kaaba:before {
content: "\f66b"; }
.fa-kaggle:before {
content: "\f5fa"; }
.fa-key:before {
content: "\f084"; }
.fa-keybase:before {
content: "\f4f5"; }
.fa-keyboard:before {
content: "\f11c"; }
.fa-keycdn:before {
content: "\f3ba"; }
.fa-khanda:before {
content: "\f66d"; }
.fa-kickstarter:before {
content: "\f3bb"; }
.fa-kickstarter-k:before {
content: "\f3bc"; }
.fa-kiss:before {
content: "\f596"; }
.fa-kiss-beam:before {
content: "\f597"; }
.fa-kiss-wink-heart:before {
content: "\f598"; }
.fa-kiwi-bird:before {
content: "\f535"; }
.fa-korvue:before {
content: "\f42f"; }
.fa-landmark:before {
content: "\f66f"; }
.fa-language:before {
content: "\f1ab"; }
.fa-laptop:before {
content: "\f109"; }
.fa-laptop-code:before {
content: "\f5fc"; }
.fa-laptop-medical:before {
content: "\f812"; }
.fa-laravel:before {
content: "\f3bd"; }
.fa-lastfm:before {
content: "\f202"; }
.fa-lastfm-square:before {
content: "\f203"; }
.fa-laugh:before {
content: "\f599"; }
.fa-laugh-beam:before {
content: "\f59a"; }
.fa-laugh-squint:before {
content: "\f59b"; }
.fa-laugh-wink:before {
content: "\f59c"; }
.fa-layer-group:before {
content: "\f5fd"; }
.fa-leaf:before {
content: "\f06c"; }
.fa-leanpub:before {
content: "\f212"; }
.fa-lemon:before {
content: "\f094"; }
.fa-less:before {
content: "\f41d"; }
.fa-less-than:before {
content: "\f536"; }
.fa-less-than-equal:before {
content: "\f537"; }
.fa-level-down-alt:before {
content: "\f3be"; }
.fa-level-up-alt:before {
content: "\f3bf"; }
.fa-life-ring:before {
content: "\f1cd"; }
.fa-lightbulb:before {
content: "\f0eb"; }
.fa-line:before {
content: "\f3c0"; }
.fa-link:before {
content: "\f0c1"; }
.fa-linkedin:before {
content: "\f08c"; }
.fa-linkedin-in:before {
content: "\f0e1"; }
.fa-linode:before {
content: "\f2b8"; }
.fa-linux:before {
content: "\f17c"; }
.fa-lira-sign:before {
content: "\f195"; }
.fa-list:before {
content: "\f03a"; }
.fa-list-alt:before {
content: "\f022"; }
.fa-list-ol:before {
content: "\f0cb"; }
.fa-list-ul:before {
content: "\f0ca"; }
.fa-location-arrow:before {
content: "\f124"; }
.fa-lock:before {
content: "\f023"; }
.fa-lock-open:before {
content: "\f3c1"; }
.fa-long-arrow-alt-down:before {
content: "\f309"; }
.fa-long-arrow-alt-left:before {
content: "\f30a"; }
.fa-long-arrow-alt-right:before {
content: "\f30b"; }
.fa-long-arrow-alt-up:before {
content: "\f30c"; }
.fa-low-vision:before {
content: "\f2a8"; }
.fa-luggage-cart:before {
content: "\f59d"; }
.fa-lyft:before {
content: "\f3c3"; }
.fa-magento:before {
content: "\f3c4"; }
.fa-magic:before {
content: "\f0d0"; }
.fa-magnet:before {
content: "\f076"; }
.fa-mail-bulk:before {
content: "\f674"; }
.fa-mailchimp:before {
content: "\f59e"; }
.fa-male:before {
content: "\f183"; }
.fa-mandalorian:before {
content: "\f50f"; }
.fa-map:before {
content: "\f279"; }
.fa-map-marked:before {
content: "\f59f"; }
.fa-map-marked-alt:before {
content: "\f5a0"; }
.fa-map-marker:before {
content: "\f041"; }
.fa-map-marker-alt:before {
content: "\f3c5"; }
.fa-map-pin:before {
content: "\f276"; }
.fa-map-signs:before {
content: "\f277"; }
.fa-markdown:before {
content: "\f60f"; }
.fa-marker:before {
content: "\f5a1"; }
.fa-mars:before {
content: "\f222"; }
.fa-mars-double:before {
content: "\f227"; }
.fa-mars-stroke:before {
content: "\f229"; }
.fa-mars-stroke-h:before {
content: "\f22b"; }
.fa-mars-stroke-v:before {
content: "\f22a"; }
.fa-mask:before {
content: "\f6fa"; }
.fa-mastodon:before {
content: "\f4f6"; }
.fa-maxcdn:before {
content: "\f136"; }
.fa-medal:before {
content: "\f5a2"; }
.fa-medapps:before {
content: "\f3c6"; }
.fa-medium:before {
content: "\f23a"; }
.fa-medium-m:before {
content: "\f3c7"; }
.fa-medkit:before {
content: "\f0fa"; }
.fa-medrt:before {
content: "\f3c8"; }
.fa-meetup:before {
content: "\f2e0"; }
.fa-megaport:before {
content: "\f5a3"; }
.fa-meh:before {
content: "\f11a"; }
.fa-meh-blank:before {
content: "\f5a4"; }
.fa-meh-rolling-eyes:before {
content: "\f5a5"; }
.fa-memory:before {
content: "\f538"; }
.fa-mendeley:before {
content: "\f7b3"; }
.fa-menorah:before {
content: "\f676"; }
.fa-mercury:before {
content: "\f223"; }
.fa-meteor:before {
content: "\f753"; }
.fa-microchip:before {
content: "\f2db"; }
.fa-microphone:before {
content: "\f130"; }
.fa-microphone-alt:before {
content: "\f3c9"; }
.fa-microphone-alt-slash:before {
content: "\f539"; }
.fa-microphone-slash:before {
content: "\f131"; }
.fa-microscope:before {
content: "\f610"; }
.fa-microsoft:before {
content: "\f3ca"; }
.fa-minus:before {
content: "\f068"; }
.fa-minus-circle:before {
content: "\f056"; }
.fa-minus-square:before {
content: "\f146"; }
.fa-mitten:before {
content: "\f7b5"; }
.fa-mix:before {
content: "\f3cb"; }
.fa-mixcloud:before {
content: "\f289"; }
.fa-mizuni:before {
content: "\f3cc"; }
.fa-mobile:before {
content: "\f10b"; }
.fa-mobile-alt:before {
content: "\f3cd"; }
.fa-modx:before {
content: "\f285"; }
.fa-monero:before {
content: "\f3d0"; }
.fa-money-bill:before {
content: "\f0d6"; }
.fa-money-bill-alt:before {
content: "\f3d1"; }
.fa-money-bill-wave:before {
content: "\f53a"; }
.fa-money-bill-wave-alt:before {
content: "\f53b"; }
.fa-money-check:before {
content: "\f53c"; }
.fa-money-check-alt:before {
content: "\f53d"; }
.fa-monument:before {
content: "\f5a6"; }
.fa-moon:before {
content: "\f186"; }
.fa-mortar-pestle:before {
content: "\f5a7"; }
.fa-mosque:before {
content: "\f678"; }
.fa-motorcycle:before {
content: "\f21c"; }
.fa-mountain:before {
content: "\f6fc"; }
.fa-mouse-pointer:before {
content: "\f245"; }
.fa-mug-hot:before {
content: "\f7b6"; }
.fa-music:before {
content: "\f001"; }
.fa-napster:before {
content: "\f3d2"; }
.fa-neos:before {
content: "\f612"; }
.fa-network-wired:before {
content: "\f6ff"; }
.fa-neuter:before {
content: "\f22c"; }
.fa-newspaper:before {
content: "\f1ea"; }
.fa-nimblr:before {
content: "\f5a8"; }
.fa-node:before {
content: "\f419"; }
.fa-node-js:before {
content: "\f3d3"; }
.fa-not-equal:before {
content: "\f53e"; }
.fa-notes-medical:before {
content: "\f481"; }
.fa-npm:before {
content: "\f3d4"; }
.fa-ns8:before {
content: "\f3d5"; }
.fa-nutritionix:before {
content: "\f3d6"; }
.fa-object-group:before {
content: "\f247"; }
.fa-object-ungroup:before {
content: "\f248"; }
.fa-odnoklassniki:before {
content: "\f263"; }
.fa-odnoklassniki-square:before {
content: "\f264"; }
.fa-oil-can:before {
content: "\f613"; }
.fa-old-republic:before {
content: "\f510"; }
.fa-om:before {
content: "\f679"; }
.fa-opencart:before {
content: "\f23d"; }
.fa-openid:before {
content: "\f19b"; }
.fa-opera:before {
content: "\f26a"; }
.fa-optin-monster:before {
content: "\f23c"; }
.fa-osi:before {
content: "\f41a"; }
.fa-otter:before {
content: "\f700"; }
.fa-outdent:before {
content: "\f03b"; }
.fa-page4:before {
content: "\f3d7"; }
.fa-pagelines:before {
content: "\f18c"; }
.fa-pager:before {
content: "\f815"; }
.fa-paint-brush:before {
content: "\f1fc"; }
.fa-paint-roller:before {
content: "\f5aa"; }
.fa-palette:before {
content: "\f53f"; }
.fa-palfed:before {
content: "\f3d8"; }
.fa-pallet:before {
content: "\f482"; }
.fa-paper-plane:before {
content: "\f1d8"; }
.fa-paperclip:before {
content: "\f0c6"; }
.fa-parachute-box:before {
content: "\f4cd"; }
.fa-paragraph:before {
content: "\f1dd"; }
.fa-parking:before {
content: "\f540"; }
.fa-passport:before {
content: "\f5ab"; }
.fa-pastafarianism:before {
content: "\f67b"; }
.fa-paste:before {
content: "\f0ea"; }
.fa-patreon:before {
content: "\f3d9"; }
.fa-pause:before {
content: "\f04c"; }
.fa-pause-circle:before {
content: "\f28b"; }
.fa-paw:before {
content: "\f1b0"; }
.fa-paypal:before {
content: "\f1ed"; }
.fa-peace:before {
content: "\f67c"; }
.fa-pen:before {
content: "\f304"; }
.fa-pen-alt:before {
content: "\f305"; }
.fa-pen-fancy:before {
content: "\f5ac"; }
.fa-pen-nib:before {
content: "\f5ad"; }
.fa-pen-square:before {
content: "\f14b"; }
.fa-pencil-alt:before {
content: "\f303"; }
.fa-pencil-ruler:before {
content: "\f5ae"; }
.fa-penny-arcade:before {
content: "\f704"; }
.fa-people-carry:before {
content: "\f4ce"; }
.fa-pepper-hot:before {
content: "\f816"; }
.fa-percent:before {
content: "\f295"; }
.fa-percentage:before {
content: "\f541"; }
.fa-periscope:before {
content: "\f3da"; }
.fa-person-booth:before {
content: "\f756"; }
.fa-phabricator:before {
content: "\f3db"; }
.fa-phoenix-framework:before {
content: "\f3dc"; }
.fa-phoenix-squadron:before {
content: "\f511"; }
.fa-phone:before {
content: "\f095"; }
.fa-phone-alt:before {
content: "\f879"; }
.fa-phone-slash:before {
content: "\f3dd"; }
.fa-phone-square:before {
content: "\f098"; }
.fa-phone-square-alt:before {
content: "\f87b"; }
.fa-phone-volume:before {
content: "\f2a0"; }
.fa-photo-video:before {
content: "\f87c"; }
.fa-php:before {
content: "\f457"; }
.fa-pied-piper:before {
content: "\f2ae"; }
.fa-pied-piper-alt:before {
content: "\f1a8"; }
.fa-pied-piper-hat:before {
content: "\f4e5"; }
.fa-pied-piper-pp:before {
content: "\f1a7"; }
.fa-piggy-bank:before {
content: "\f4d3"; }
.fa-pills:before {
content: "\f484"; }
.fa-pinterest:before {
content: "\f0d2"; }
.fa-pinterest-p:before {
content: "\f231"; }
.fa-pinterest-square:before {
content: "\f0d3"; }
.fa-pizza-slice:before {
content: "\f818"; }
.fa-place-of-worship:before {
content: "\f67f"; }
.fa-plane:before {
content: "\f072"; }
.fa-plane-arrival:before {
content: "\f5af"; }
.fa-plane-departure:before {
content: "\f5b0"; }
.fa-play:before {
content: "\f04b"; }
.fa-play-circle:before {
content: "\f144"; }
.fa-playstation:before {
content: "\f3df"; }
.fa-plug:before {
content: "\f1e6"; }
.fa-plus:before {
content: "\f067"; }
.fa-plus-circle:before {
content: "\f055"; }
.fa-plus-square:before {
content: "\f0fe"; }
.fa-podcast:before {
content: "\f2ce"; }
.fa-poll:before {
content: "\f681"; }
.fa-poll-h:before {
content: "\f682"; }
.fa-poo:before {
content: "\f2fe"; }
.fa-poo-storm:before {
content: "\f75a"; }
.fa-poop:before {
content: "\f619"; }
.fa-portrait:before {
content: "\f3e0"; }
.fa-pound-sign:before {
content: "\f154"; }
.fa-power-off:before {
content: "\f011"; }
.fa-pray:before {
content: "\f683"; }
.fa-praying-hands:before {
content: "\f684"; }
.fa-prescription:before {
content: "\f5b1"; }
.fa-prescription-bottle:before {
content: "\f485"; }
.fa-prescription-bottle-alt:before {
content: "\f486"; }
.fa-print:before {
content: "\f02f"; }
.fa-procedures:before {
content: "\f487"; }
.fa-product-hunt:before {
content: "\f288"; }
.fa-project-diagram:before {
content: "\f542"; }
.fa-pushed:before {
content: "\f3e1"; }
.fa-puzzle-piece:before {
content: "\f12e"; }
.fa-python:before {
content: "\f3e2"; }
.fa-qq:before {
content: "\f1d6"; }
.fa-qrcode:before {
content: "\f029"; }
.fa-question:before {
content: "\f128"; }
.fa-question-circle:before {
content: "\f059"; }
.fa-quidditch:before {
content: "\f458"; }
.fa-quinscape:before {
content: "\f459"; }
.fa-quora:before {
content: "\f2c4"; }
.fa-quote-left:before {
content: "\f10d"; }
.fa-quote-right:before {
content: "\f10e"; }
.fa-quran:before {
content: "\f687"; }
.fa-r-project:before {
content: "\f4f7"; }
.fa-radiation:before {
content: "\f7b9"; }
.fa-radiation-alt:before {
content: "\f7ba"; }
.fa-rainbow:before {
content: "\f75b"; }
.fa-random:before {
content: "\f074"; }
.fa-raspberry-pi:before {
content: "\f7bb"; }
.fa-ravelry:before {
content: "\f2d9"; }
.fa-react:before {
content: "\f41b"; }
.fa-reacteurope:before {
content: "\f75d"; }
.fa-readme:before {
content: "\f4d5"; }
.fa-rebel:before {
content: "\f1d0"; }
.fa-receipt:before {
content: "\f543"; }
.fa-recycle:before {
content: "\f1b8"; }
.fa-red-river:before {
content: "\f3e3"; }
.fa-reddit:before {
content: "\f1a1"; }
.fa-reddit-alien:before {
content: "\f281"; }
.fa-reddit-square:before {
content: "\f1a2"; }
.fa-redhat:before {
content: "\f7bc"; }
.fa-redo:before {
content: "\f01e"; }
.fa-redo-alt:before {
content: "\f2f9"; }
.fa-registered:before {
content: "\f25d"; }
.fa-remove-format:before {
content: "\f87d"; }
.fa-renren:before {
content: "\f18b"; }
.fa-reply:before {
content: "\f3e5"; }
.fa-reply-all:before {
content: "\f122"; }
.fa-replyd:before {
content: "\f3e6"; }
.fa-republican:before {
content: "\f75e"; }
.fa-researchgate:before {
content: "\f4f8"; }
.fa-resolving:before {
content: "\f3e7"; }
.fa-restroom:before {
content: "\f7bd"; }
.fa-retweet:before {
content: "\f079"; }
.fa-rev:before {
content: "\f5b2"; }
.fa-ribbon:before {
content: "\f4d6"; }
.fa-ring:before {
content: "\f70b"; }
.fa-road:before {
content: "\f018"; }
.fa-robot:before {
content: "\f544"; }
.fa-rocket:before {
content: "\f135"; }
.fa-rocketchat:before {
content: "\f3e8"; }
.fa-rockrms:before {
content: "\f3e9"; }
.fa-route:before {
content: "\f4d7"; }
.fa-rss:before {
content: "\f09e"; }
.fa-rss-square:before {
content: "\f143"; }
.fa-ruble-sign:before {
content: "\f158"; }
.fa-ruler:before {
content: "\f545"; }
.fa-ruler-combined:before {
content: "\f546"; }
.fa-ruler-horizontal:before {
content: "\f547"; }
.fa-ruler-vertical:before {
content: "\f548"; }
.fa-running:before {
content: "\f70c"; }
.fa-rupee-sign:before {
content: "\f156"; }
.fa-sad-cry:before {
content: "\f5b3"; }
.fa-sad-tear:before {
content: "\f5b4"; }
.fa-safari:before {
content: "\f267"; }
.fa-salesforce:before {
content: "\f83b"; }
.fa-sass:before {
content: "\f41e"; }
.fa-satellite:before {
content: "\f7bf"; }
.fa-satellite-dish:before {
content: "\f7c0"; }
.fa-save:before {
content: "\f0c7"; }
.fa-schlix:before {
content: "\f3ea"; }
.fa-school:before {
content: "\f549"; }
.fa-screwdriver:before {
content: "\f54a"; }
.fa-scribd:before {
content: "\f28a"; }
.fa-scroll:before {
content: "\f70e"; }
.fa-sd-card:before {
content: "\f7c2"; }
.fa-search:before {
content: "\f002"; }
.fa-search-dollar:before {
content: "\f688"; }
.fa-search-location:before {
content: "\f689"; }
.fa-search-minus:before {
content: "\f010"; }
.fa-search-plus:before {
content: "\f00e"; }
.fa-searchengin:before {
content: "\f3eb"; }
.fa-seedling:before {
content: "\f4d8"; }
.fa-sellcast:before {
content: "\f2da"; }
.fa-sellsy:before {
content: "\f213"; }
.fa-server:before {
content: "\f233"; }
.fa-servicestack:before {
content: "\f3ec"; }
.fa-shapes:before {
content: "\f61f"; }
.fa-share:before {
content: "\f064"; }
.fa-share-alt:before {
content: "\f1e0"; }
.fa-share-alt-square:before {
content: "\f1e1"; }
.fa-share-square:before {
content: "\f14d"; }
.fa-shekel-sign:before {
content: "\f20b"; }
.fa-shield-alt:before {
content: "\f3ed"; }
.fa-ship:before {
content: "\f21a"; }
.fa-shipping-fast:before {
content: "\f48b"; }
.fa-shirtsinbulk:before {
content: "\f214"; }
.fa-shoe-prints:before {
content: "\f54b"; }
.fa-shopping-bag:before {
content: "\f290"; }
.fa-shopping-basket:before {
content: "\f291"; }
.fa-shopping-cart:before {
content: "\f07a"; }
.fa-shopware:before {
content: "\f5b5"; }
.fa-shower:before {
content: "\f2cc"; }
.fa-shuttle-van:before {
content: "\f5b6"; }
.fa-sign:before {
content: "\f4d9"; }
.fa-sign-in-alt:before {
content: "\f2f6"; }
.fa-sign-language:before {
content: "\f2a7"; }
.fa-sign-out-alt:before {
content: "\f2f5"; }
.fa-signal:before {
content: "\f012"; }
.fa-signature:before {
content: "\f5b7"; }
.fa-sim-card:before {
content: "\f7c4"; }
.fa-simplybuilt:before {
content: "\f215"; }
.fa-sistrix:before {
content: "\f3ee"; }
.fa-sitemap:before {
content: "\f0e8"; }
.fa-sith:before {
content: "\f512"; }
.fa-skating:before {
content: "\f7c5"; }
.fa-sketch:before {
content: "\f7c6"; }
.fa-skiing:before {
content: "\f7c9"; }
.fa-skiing-nordic:before {
content: "\f7ca"; }
.fa-skull:before {
content: "\f54c"; }
.fa-skull-crossbones:before {
content: "\f714"; }
.fa-skyatlas:before {
content: "\f216"; }
.fa-skype:before {
content: "\f17e"; }
.fa-slack:before {
content: "\f198"; }
.fa-slack-hash:before {
content: "\f3ef"; }
.fa-slash:before {
content: "\f715"; }
.fa-sleigh:before {
content: "\f7cc"; }
.fa-sliders-h:before {
content: "\f1de"; }
.fa-slideshare:before {
content: "\f1e7"; }
.fa-smile:before {
content: "\f118"; }
.fa-smile-beam:before {
content: "\f5b8"; }
.fa-smile-wink:before {
content: "\f4da"; }
.fa-smog:before {
content: "\f75f"; }
.fa-smoking:before {
content: "\f48d"; }
.fa-smoking-ban:before {
content: "\f54d"; }
.fa-sms:before {
content: "\f7cd"; }
.fa-snapchat:before {
content: "\f2ab"; }
.fa-snapchat-ghost:before {
content: "\f2ac"; }
.fa-snapchat-square:before {
content: "\f2ad"; }
.fa-snowboarding:before {
content: "\f7ce"; }
.fa-snowflake:before {
content: "\f2dc"; }
.fa-snowman:before {
content: "\f7d0"; }
.fa-snowplow:before {
content: "\f7d2"; }
.fa-socks:before {
content: "\f696"; }
.fa-solar-panel:before {
content: "\f5ba"; }
.fa-sort:before {
content: "\f0dc"; }
.fa-sort-alpha-down:before {
content: "\f15d"; }
.fa-sort-alpha-down-alt:before {
content: "\f881"; }
.fa-sort-alpha-up:before {
content: "\f15e"; }
.fa-sort-alpha-up-alt:before {
content: "\f882"; }
.fa-sort-amount-down:before {
content: "\f160"; }
.fa-sort-amount-down-alt:before {
content: "\f884"; }
.fa-sort-amount-up:before {
content: "\f161"; }
.fa-sort-amount-up-alt:before {
content: "\f885"; }
.fa-sort-down:before {
content: "\f0dd"; }
.fa-sort-numeric-down:before {
content: "\f162"; }
.fa-sort-numeric-down-alt:before {
content: "\f886"; }
.fa-sort-numeric-up:before {
content: "\f163"; }
.fa-sort-numeric-up-alt:before {
content: "\f887"; }
.fa-sort-up:before {
content: "\f0de"; }
.fa-soundcloud:before {
content: "\f1be"; }
.fa-sourcetree:before {
content: "\f7d3"; }
.fa-spa:before {
content: "\f5bb"; }
.fa-space-shuttle:before {
content: "\f197"; }
.fa-speakap:before {
content: "\f3f3"; }
.fa-speaker-deck:before {
content: "\f83c"; }
.fa-spell-check:before {
content: "\f891"; }
.fa-spider:before {
content: "\f717"; }
.fa-spinner:before {
content: "\f110"; }
.fa-splotch:before {
content: "\f5bc"; }
.fa-spotify:before {
content: "\f1bc"; }
.fa-spray-can:before {
content: "\f5bd"; }
.fa-square:before {
content: "\f0c8"; }
.fa-square-full:before {
content: "\f45c"; }
.fa-square-root-alt:before {
content: "\f698"; }
.fa-squarespace:before {
content: "\f5be"; }
.fa-stack-exchange:before {
content: "\f18d"; }
.fa-stack-overflow:before {
content: "\f16c"; }
.fa-stackpath:before {
content: "\f842"; }
.fa-stamp:before {
content: "\f5bf"; }
.fa-star:before {
content: "\f005"; }
.fa-star-and-crescent:before {
content: "\f699"; }
.fa-star-half:before {
content: "\f089"; }
.fa-star-half-alt:before {
content: "\f5c0"; }
.fa-star-of-david:before {
content: "\f69a"; }
.fa-star-of-life:before {
content: "\f621"; }
.fa-staylinked:before {
content: "\f3f5"; }
.fa-steam:before {
content: "\f1b6"; }
.fa-steam-square:before {
content: "\f1b7"; }
.fa-steam-symbol:before {
content: "\f3f6"; }
.fa-step-backward:before {
content: "\f048"; }
.fa-step-forward:before {
content: "\f051"; }
.fa-stethoscope:before {
content: "\f0f1"; }
.fa-sticker-mule:before {
content: "\f3f7"; }
.fa-sticky-note:before {
content: "\f249"; }
.fa-stop:before {
content: "\f04d"; }
.fa-stop-circle:before {
content: "\f28d"; }
.fa-stopwatch:before {
content: "\f2f2"; }
.fa-store:before {
content: "\f54e"; }
.fa-store-alt:before {
content: "\f54f"; }
.fa-strava:before {
content: "\f428"; }
.fa-stream:before {
content: "\f550"; }
.fa-street-view:before {
content: "\f21d"; }
.fa-strikethrough:before {
content: "\f0cc"; }
.fa-stripe:before {
content: "\f429"; }
.fa-stripe-s:before {
content: "\f42a"; }
.fa-stroopwafel:before {
content: "\f551"; }
.fa-studiovinari:before {
content: "\f3f8"; }
.fa-stumbleupon:before {
content: "\f1a4"; }
.fa-stumbleupon-circle:before {
content: "\f1a3"; }
.fa-subscript:before {
content: "\f12c"; }
.fa-subway:before {
content: "\f239"; }
.fa-suitcase:before {
content: "\f0f2"; }
.fa-suitcase-rolling:before {
content: "\f5c1"; }
.fa-sun:before {
content: "\f185"; }
.fa-superpowers:before {
content: "\f2dd"; }
.fa-superscript:before {
content: "\f12b"; }
.fa-supple:before {
content: "\f3f9"; }
.fa-surprise:before {
content: "\f5c2"; }
.fa-suse:before {
content: "\f7d6"; }
.fa-swatchbook:before {
content: "\f5c3"; }
.fa-swimmer:before {
content: "\f5c4"; }
.fa-swimming-pool:before {
content: "\f5c5"; }
.fa-symfony:before {
content: "\f83d"; }
.fa-synagogue:before {
content: "\f69b"; }
.fa-sync:before {
content: "\f021"; }
.fa-sync-alt:before {
content: "\f2f1"; }
.fa-syringe:before {
content: "\f48e"; }
.fa-table:before {
content: "\f0ce"; }
.fa-table-tennis:before {
content: "\f45d"; }
.fa-tablet:before {
content: "\f10a"; }
.fa-tablet-alt:before {
content: "\f3fa"; }
.fa-tablets:before {
content: "\f490"; }
.fa-tachometer-alt:before {
content: "\f3fd"; }
.fa-tag:before {
content: "\f02b"; }
.fa-tags:before {
content: "\f02c"; }
.fa-tape:before {
content: "\f4db"; }
.fa-tasks:before {
content: "\f0ae"; }
.fa-taxi:before {
content: "\f1ba"; }
.fa-teamspeak:before {
content: "\f4f9"; }
.fa-teeth:before {
content: "\f62e"; }
.fa-teeth-open:before {
content: "\f62f"; }
.fa-telegram:before {
content: "\f2c6"; }
.fa-telegram-plane:before {
content: "\f3fe"; }
.fa-temperature-high:before {
content: "\f769"; }
.fa-temperature-low:before {
content: "\f76b"; }
.fa-tencent-weibo:before {
content: "\f1d5"; }
.fa-tenge:before {
content: "\f7d7"; }
.fa-terminal:before {
content: "\f120"; }
.fa-text-height:before {
content: "\f034"; }
.fa-text-width:before {
content: "\f035"; }
.fa-th:before {
content: "\f00a"; }
.fa-th-large:before {
content: "\f009"; }
.fa-th-list:before {
content: "\f00b"; }
.fa-the-red-yeti:before {
content: "\f69d"; }
.fa-theater-masks:before {
content: "\f630"; }
.fa-themeco:before {
content: "\f5c6"; }
.fa-themeisle:before {
content: "\f2b2"; }
.fa-thermometer:before {
content: "\f491"; }
.fa-thermometer-empty:before {
content: "\f2cb"; }
.fa-thermometer-full:before {
content: "\f2c7"; }
.fa-thermometer-half:before {
content: "\f2c9"; }
.fa-thermometer-quarter:before {
content: "\f2ca"; }
.fa-thermometer-three-quarters:before {
content: "\f2c8"; }
.fa-think-peaks:before {
content: "\f731"; }
.fa-thumbs-down:before {
content: "\f165"; }
.fa-thumbs-up:before {
content: "\f164"; }
.fa-thumbtack:before {
content: "\f08d"; }
.fa-ticket-alt:before {
content: "\f3ff"; }
.fa-times:before {
content: "\f00d"; }
.fa-times-circle:before {
content: "\f057"; }
.fa-tint:before {
content: "\f043"; }
.fa-tint-slash:before {
content: "\f5c7"; }
.fa-tired:before {
content: "\f5c8"; }
.fa-toggle-off:before {
content: "\f204"; }
.fa-toggle-on:before {
content: "\f205"; }
.fa-toilet:before {
content: "\f7d8"; }
.fa-toilet-paper:before {
content: "\f71e"; }
.fa-toolbox:before {
content: "\f552"; }
.fa-tools:before {
content: "\f7d9"; }
.fa-tooth:before {
content: "\f5c9"; }
.fa-torah:before {
content: "\f6a0"; }
.fa-torii-gate:before {
content: "\f6a1"; }
.fa-tractor:before {
content: "\f722"; }
.fa-trade-federation:before {
content: "\f513"; }
.fa-trademark:before {
content: "\f25c"; }
.fa-traffic-light:before {
content: "\f637"; }
.fa-train:before {
content: "\f238"; }
.fa-tram:before {
content: "\f7da"; }
.fa-transgender:before {
content: "\f224"; }
.fa-transgender-alt:before {
content: "\f225"; }
.fa-trash:before {
content: "\f1f8"; }
.fa-trash-alt:before {
content: "\f2ed"; }
.fa-trash-restore:before {
content: "\f829"; }
.fa-trash-restore-alt:before {
content: "\f82a"; }
.fa-tree:before {
content: "\f1bb"; }
.fa-trello:before {
content: "\f181"; }
.fa-tripadvisor:before {
content: "\f262"; }
.fa-trophy:before {
content: "\f091"; }
.fa-truck:before {
content: "\f0d1"; }
.fa-truck-loading:before {
content: "\f4de"; }
.fa-truck-monster:before {
content: "\f63b"; }
.fa-truck-moving:before {
content: "\f4df"; }
.fa-truck-pickup:before {
content: "\f63c"; }
.fa-tshirt:before {
content: "\f553"; }
.fa-tty:before {
content: "\f1e4"; }
.fa-tumblr:before {
content: "\f173"; }
.fa-tumblr-square:before {
content: "\f174"; }
.fa-tv:before {
content: "\f26c"; }
.fa-twitch:before {
content: "\f1e8"; }
.fa-twitter:before {
content: "\f099"; }
.fa-twitter-square:before {
content: "\f081"; }
.fa-typo3:before {
content: "\f42b"; }
.fa-uber:before {
content: "\f402"; }
.fa-ubuntu:before {
content: "\f7df"; }
.fa-uikit:before {
content: "\f403"; }
.fa-umbrella:before {
content: "\f0e9"; }
.fa-umbrella-beach:before {
content: "\f5ca"; }
.fa-underline:before {
content: "\f0cd"; }
.fa-undo:before {
content: "\f0e2"; }
.fa-undo-alt:before {
content: "\f2ea"; }
.fa-uniregistry:before {
content: "\f404"; }
.fa-universal-access:before {
content: "\f29a"; }
.fa-university:before {
content: "\f19c"; }
.fa-unlink:before {
content: "\f127"; }
.fa-unlock:before {
content: "\f09c"; }
.fa-unlock-alt:before {
content: "\f13e"; }
.fa-untappd:before {
content: "\f405"; }
.fa-upload:before {
content: "\f093"; }
.fa-ups:before {
content: "\f7e0"; }
.fa-usb:before {
content: "\f287"; }
.fa-user:before {
content: "\f007"; }
.fa-user-alt:before {
content: "\f406"; }
.fa-user-alt-slash:before {
content: "\f4fa"; }
.fa-user-astronaut:before {
content: "\f4fb"; }
.fa-user-check:before {
content: "\f4fc"; }
.fa-user-circle:before {
content: "\f2bd"; }
.fa-user-clock:before {
content: "\f4fd"; }
.fa-user-cog:before {
content: "\f4fe"; }
.fa-user-edit:before {
content: "\f4ff"; }
.fa-user-friends:before {
content: "\f500"; }
.fa-user-graduate:before {
content: "\f501"; }
.fa-user-injured:before {
content: "\f728"; }
.fa-user-lock:before {
content: "\f502"; }
.fa-user-md:before {
content: "\f0f0"; }
.fa-user-minus:before {
content: "\f503"; }
.fa-user-ninja:before {
content: "\f504"; }
.fa-user-nurse:before {
content: "\f82f"; }
.fa-user-plus:before {
content: "\f234"; }
.fa-user-secret:before {
content: "\f21b"; }
.fa-user-shield:before {
content: "\f505"; }
.fa-user-slash:before {
content: "\f506"; }
.fa-user-tag:before {
content: "\f507"; }
.fa-user-tie:before {
content: "\f508"; }
.fa-user-times:before {
content: "\f235"; }
.fa-users:before {
content: "\f0c0"; }
.fa-users-cog:before {
content: "\f509"; }
.fa-usps:before {
content: "\f7e1"; }
.fa-ussunnah:before {
content: "\f407"; }
.fa-utensil-spoon:before {
content: "\f2e5"; }
.fa-utensils:before {
content: "\f2e7"; }
.fa-vaadin:before {
content: "\f408"; }
.fa-vector-square:before {
content: "\f5cb"; }
.fa-venus:before {
content: "\f221"; }
.fa-venus-double:before {
content: "\f226"; }
.fa-venus-mars:before {
content: "\f228"; }
.fa-viacoin:before {
content: "\f237"; }
.fa-viadeo:before {
content: "\f2a9"; }
.fa-viadeo-square:before {
content: "\f2aa"; }
.fa-vial:before {
content: "\f492"; }
.fa-vials:before {
content: "\f493"; }
.fa-viber:before {
content: "\f409"; }
.fa-video:before {
content: "\f03d"; }
.fa-video-slash:before {
content: "\f4e2"; }
.fa-vihara:before {
content: "\f6a7"; }
.fa-vimeo:before {
content: "\f40a"; }
.fa-vimeo-square:before {
content: "\f194"; }
.fa-vimeo-v:before {
content: "\f27d"; }
.fa-vine:before {
content: "\f1ca"; }
.fa-vk:before {
content: "\f189"; }
.fa-vnv:before {
content: "\f40b"; }
.fa-voicemail:before {
content: "\f897"; }
.fa-volleyball-ball:before {
content: "\f45f"; }
.fa-volume-down:before {
content: "\f027"; }
.fa-volume-mute:before {
content: "\f6a9"; }
.fa-volume-off:before {
content: "\f026"; }
.fa-volume-up:before {
content: "\f028"; }
.fa-vote-yea:before {
content: "\f772"; }
.fa-vr-cardboard:before {
content: "\f729"; }
.fa-vuejs:before {
content: "\f41f"; }
.fa-walking:before {
content: "\f554"; }
.fa-wallet:before {
content: "\f555"; }
.fa-warehouse:before {
content: "\f494"; }
.fa-water:before {
content: "\f773"; }
.fa-wave-square:before {
content: "\f83e"; }
.fa-waze:before {
content: "\f83f"; }
.fa-weebly:before {
content: "\f5cc"; }
.fa-weibo:before {
content: "\f18a"; }
.fa-weight:before {
content: "\f496"; }
.fa-weight-hanging:before {
content: "\f5cd"; }
.fa-weixin:before {
content: "\f1d7"; }
.fa-whatsapp:before {
content: "\f232"; }
.fa-whatsapp-square:before {
content: "\f40c"; }
.fa-wheelchair:before {
content: "\f193"; }
.fa-whmcs:before {
content: "\f40d"; }
.fa-wifi:before {
content: "\f1eb"; }
.fa-wikipedia-w:before {
content: "\f266"; }
.fa-wind:before {
content: "\f72e"; }
.fa-window-close:before {
content: "\f410"; }
.fa-window-maximize:before {
content: "\f2d0"; }
.fa-window-minimize:before {
content: "\f2d1"; }
.fa-window-restore:before {
content: "\f2d2"; }
.fa-windows:before {
content: "\f17a"; }
.fa-wine-bottle:before {
content: "\f72f"; }
.fa-wine-glass:before {
content: "\f4e3"; }
.fa-wine-glass-alt:before {
content: "\f5ce"; }
.fa-wix:before {
content: "\f5cf"; }
.fa-wizards-of-the-coast:before {
content: "\f730"; }
.fa-wolf-pack-battalion:before {
content: "\f514"; }
.fa-won-sign:before {
content: "\f159"; }
.fa-wordpress:before {
content: "\f19a"; }
.fa-wordpress-simple:before {
content: "\f411"; }
.fa-wpbeginner:before {
content: "\f297"; }
.fa-wpexplorer:before {
content: "\f2de"; }
.fa-wpforms:before {
content: "\f298"; }
.fa-wpressr:before {
content: "\f3e4"; }
.fa-wrench:before {
content: "\f0ad"; }
.fa-x-ray:before {
content: "\f497"; }
.fa-xbox:before {
content: "\f412"; }
.fa-xing:before {
content: "\f168"; }
.fa-xing-square:before {
content: "\f169"; }
.fa-y-combinator:before {
content: "\f23b"; }
.fa-yahoo:before {
content: "\f19e"; }
.fa-yammer:before {
content: "\f840"; }
.fa-yandex:before {
content: "\f413"; }
.fa-yandex-international:before {
content: "\f414"; }
.fa-yarn:before {
content: "\f7e3"; }
.fa-yelp:before {
content: "\f1e9"; }
.fa-yen-sign:before {
content: "\f157"; }
.fa-yin-yang:before {
content: "\f6ad"; }
.fa-yoast:before {
content: "\f2b1"; }
.fa-youtube:before {
content: "\f167"; }
.fa-youtube-square:before {
content: "\f431"; }
.fa-zhihu:before {
content: "\f63f"; }
.sr-only {
border: 0;
clip: rect(0, 0, 0, 0);
height: 1px;
margin: -1px;
overflow: hidden;
padding: 0;
position: absolute;
width: 1px; }
.sr-only-focusable:active, .sr-only-focusable:focus {
clip: auto;
height: auto;
margin: 0;
overflow: visible;
position: static;
width: auto; }
@font-face {
font-family: 'Font Awesome 5 Brands';
font-style: normal;
font-weight: normal;
font-display: auto;
src: url("../webfonts/fa-brands-400.eot");
src: url("../webfonts/fa-brands-400.eot?#iefix") format("embedded-opentype"), url("../webfonts/fa-brands-400.woff2") format("woff2"), url("../webfonts/fa-brands-400.woff") format("woff"), url("../webfonts/fa-brands-400.ttf") format("truetype"), url("../webfonts/fa-brands-400.svg#fontawesome") format("svg"); }
.fab {
font-family: 'Font Awesome 5 Brands'; }
@font-face {
font-family: 'Font Awesome 5 Free';
font-style: normal;
font-weight: 400;
font-display: auto;
src: url("../webfonts/fa-regular-400.eot");
src: url("../webfonts/fa-regular-400.eot?#iefix") format("embedded-opentype"), url("../webfonts/fa-regular-400.woff2") format("woff2"), url("../webfonts/fa-regular-400.woff") format("woff"), url("../webfonts/fa-regular-400.ttf") format("truetype"), url("../webfonts/fa-regular-400.svg#fontawesome") format("svg"); }
.far {
font-family: 'Font Awesome 5 Free';
font-weight: 400; }
@font-face {
font-family: 'Font Awesome 5 Free';
font-style: normal;
font-weight: 900;
font-display: auto;
src: url("../webfonts/fa-solid-900.eot");
src: url("../webfonts/fa-solid-900.eot?#iefix") format("embedded-opentype"), url("../webfonts/fa-solid-900.woff2") format("woff2"), url("../webfonts/fa-solid-900.woff") format("woff"), url("../webfonts/fa-solid-900.ttf") format("truetype"), url("../webfonts/fa-solid-900.svg#fontawesome") format("svg"); }
.fa,
.fas {
font-family: 'Font Awesome 5 Free';
font-weight: 900; }
|
ajax/libs/noUiSlider/14.0.1/nouislider.css | joeyparrish/cdnjs | /*! nouislider - 14.0.1 - 6/21/2019 */
/* Functional styling;
* These styles are required for noUiSlider to function.
* You don't need to change these rules to apply your design.
*/
.noUi-target,
.noUi-target * {
-webkit-touch-callout: none;
-webkit-tap-highlight-color: rgba(0, 0, 0, 0);
-webkit-user-select: none;
-ms-touch-action: none;
touch-action: none;
-ms-user-select: none;
-moz-user-select: none;
user-select: none;
-moz-box-sizing: border-box;
box-sizing: border-box;
}
.noUi-target {
position: relative;
direction: ltr;
}
.noUi-base,
.noUi-connects {
width: 100%;
height: 100%;
position: relative;
z-index: 1;
}
/* Wrapper for all connect elements.
*/
.noUi-connects {
overflow: hidden;
z-index: 0;
}
.noUi-connect,
.noUi-origin {
will-change: transform;
position: absolute;
z-index: 1;
top: 0;
left: 0;
-ms-transform-origin: 0 0;
-webkit-transform-origin: 0 0;
-webkit-transform-style: preserve-3d;
transform-origin: 0 0;
transform-style: flat;
}
.noUi-connect {
height: 100%;
width: 100%;
}
.noUi-origin {
height: 10%;
width: 10%;
}
/* Offset direction
*/
html:not([dir="rtl"]) .noUi-horizontal .noUi-origin {
left: auto;
right: 0;
}
/* Give origins 0 height/width so they don't interfere with clicking the
* connect elements.
*/
.noUi-vertical .noUi-origin {
width: 0;
}
.noUi-horizontal .noUi-origin {
height: 0;
}
.noUi-handle {
-webkit-backface-visibility: hidden;
backface-visibility: hidden;
position: absolute;
}
.noUi-touch-area {
height: 100%;
width: 100%;
}
.noUi-state-tap .noUi-connect,
.noUi-state-tap .noUi-origin {
-webkit-transition: transform 0.3s;
transition: transform 0.3s;
}
.noUi-state-drag * {
cursor: inherit !important;
}
/* Slider size and handle placement;
*/
.noUi-horizontal {
height: 18px;
}
.noUi-horizontal .noUi-handle {
width: 34px;
height: 28px;
left: -17px;
top: -6px;
}
.noUi-vertical {
width: 18px;
}
.noUi-vertical .noUi-handle {
width: 28px;
height: 34px;
left: -6px;
top: -17px;
}
html:not([dir="rtl"]) .noUi-horizontal .noUi-handle {
right: -17px;
left: auto;
}
/* Styling;
* Giving the connect element a border radius causes issues with using transform: scale
*/
.noUi-target {
background: #FAFAFA;
border-radius: 4px;
border: 1px solid #D3D3D3;
box-shadow: inset 0 1px 1px #F0F0F0, 0 3px 6px -5px #BBB;
}
.noUi-connects {
border-radius: 3px;
}
.noUi-connect {
background: #3FB8AF;
}
/* Handles and cursors;
*/
.noUi-draggable {
cursor: ew-resize;
}
.noUi-vertical .noUi-draggable {
cursor: ns-resize;
}
.noUi-handle {
border: 1px solid #D9D9D9;
border-radius: 3px;
background: #FFF;
cursor: default;
box-shadow: inset 0 0 1px #FFF, inset 0 1px 7px #EBEBEB, 0 3px 6px -3px #BBB;
}
.noUi-active {
box-shadow: inset 0 0 1px #FFF, inset 0 1px 7px #DDD, 0 3px 6px -3px #BBB;
}
/* Handle stripes;
*/
.noUi-handle:before,
.noUi-handle:after {
content: "";
display: block;
position: absolute;
height: 14px;
width: 1px;
background: #E8E7E6;
left: 14px;
top: 6px;
}
.noUi-handle:after {
left: 17px;
}
.noUi-vertical .noUi-handle:before,
.noUi-vertical .noUi-handle:after {
width: 14px;
height: 1px;
left: 6px;
top: 14px;
}
.noUi-vertical .noUi-handle:after {
top: 17px;
}
/* Disabled state;
*/
[disabled] .noUi-connect {
background: #B8B8B8;
}
[disabled].noUi-target,
[disabled].noUi-handle,
[disabled] .noUi-handle {
cursor: not-allowed;
}
/* Base;
*
*/
.noUi-pips,
.noUi-pips * {
-moz-box-sizing: border-box;
box-sizing: border-box;
}
.noUi-pips {
position: absolute;
color: #999;
}
/* Values;
*
*/
.noUi-value {
position: absolute;
white-space: nowrap;
text-align: center;
}
.noUi-value-sub {
color: #ccc;
font-size: 10px;
}
/* Markings;
*
*/
.noUi-marker {
position: absolute;
background: #CCC;
}
.noUi-marker-sub {
background: #AAA;
}
.noUi-marker-large {
background: #AAA;
}
/* Horizontal layout;
*
*/
.noUi-pips-horizontal {
padding: 10px 0;
height: 80px;
top: 100%;
left: 0;
width: 100%;
}
.noUi-value-horizontal {
-webkit-transform: translate(-50%, 50%);
transform: translate(-50%, 50%);
}
.noUi-rtl .noUi-value-horizontal {
-webkit-transform: translate(50%, 50%);
transform: translate(50%, 50%);
}
.noUi-marker-horizontal.noUi-marker {
margin-left: -1px;
width: 2px;
height: 5px;
}
.noUi-marker-horizontal.noUi-marker-sub {
height: 10px;
}
.noUi-marker-horizontal.noUi-marker-large {
height: 15px;
}
/* Vertical layout;
*
*/
.noUi-pips-vertical {
padding: 0 10px;
height: 100%;
top: 0;
left: 100%;
}
.noUi-value-vertical {
-webkit-transform: translate(0, -50%);
transform: translate(0, -50%);
padding-left: 25px;
}
.noUi-rtl .noUi-value-vertical {
-webkit-transform: translate(0, 50%);
transform: translate(0, 50%);
}
.noUi-marker-vertical.noUi-marker {
width: 5px;
height: 2px;
margin-top: -1px;
}
.noUi-marker-vertical.noUi-marker-sub {
width: 10px;
}
.noUi-marker-vertical.noUi-marker-large {
width: 15px;
}
.noUi-tooltip {
display: block;
position: absolute;
border: 1px solid #D9D9D9;
border-radius: 3px;
background: #fff;
color: #000;
padding: 5px;
text-align: center;
white-space: nowrap;
}
.noUi-horizontal .noUi-tooltip {
-webkit-transform: translate(-50%, 0);
transform: translate(-50%, 0);
left: 50%;
bottom: 120%;
}
.noUi-vertical .noUi-tooltip {
-webkit-transform: translate(0, -50%);
transform: translate(0, -50%);
top: 50%;
right: 120%;
}
|
ajax/libs/uikit/3.1.9/css/uikit.css | extend1994/cdnjs | /*! UIkit 3.1.9 | http://www.getuikit.com | (c) 2014 - 2019 YOOtheme | MIT License */
/* ========================================================================
Component: Base
========================================================================== */
/*
* 1. Set `font-size` to support `rem` units
* Not using `font` property because a leading hyphen (e.g. -apple-system) causes the font to break in IE11 and Edge
* 2. Prevent adjustments of font size after orientation changes in iOS.
* 3. Style
*/
html {
/* 1 */
font-family: -apple-system, BlinkMacSystemFont, "Segoe UI", Roboto, "Helvetica Neue", Arial, "Noto Sans", sans-serif, "Apple Color Emoji", "Segoe UI Emoji", "Segoe UI Symbol", "Noto Color Emoji";
font-size: 16px;
font-weight: normal;
line-height: 1.5;
/* 2 */
-webkit-text-size-adjust: 100%;
/* 3 */
background: #fff;
color: #666;
}
/*
* Remove the margin in all browsers.
*/
body {
margin: 0;
}
/* Links
========================================================================== */
/*
* Remove the outline on focused links when they are also active or hovered
*/
a:active,
a:hover {
outline: none;
}
/*
* Style
*/
a,
.uk-link {
color: #1e87f0;
text-decoration: none;
cursor: pointer;
}
a:hover,
.uk-link:hover,
.uk-link-toggle:hover .uk-link,
.uk-link-toggle:focus .uk-link {
color: #0f6ecd;
text-decoration: underline;
}
/* Text-level semantics
========================================================================== */
/*
* 1. Add the correct text decoration in Edge.
* 2. The shorthand declaration `underline dotted` is not supported in Safari.
*/
abbr[title] {
/* 1 */
text-decoration: underline dotted;
/* 2 */
-webkit-text-decoration-style: dotted;
}
/*
* Add the correct font weight in Chrome, Edge, and Safari.
*/
b,
strong {
font-weight: bolder;
}
/*
* 1. Consolas has a better baseline in running text compared to `Courier`
* 2. Correct the odd `em` font sizing in all browsers.
* 3. Style
*/
:not(pre) > code,
:not(pre) > kbd,
:not(pre) > samp {
/* 1 */
font-family: Consolas, monaco, monospace;
/* 2 */
font-size: 0.875rem;
/* 3 */
color: #f0506e;
white-space: nowrap;
padding: 2px 6px;
background: #f8f8f8;
}
/*
* Emphasize
*/
em {
color: #f0506e;
}
/*
* Insert
*/
ins {
background: #ffd;
color: #666;
text-decoration: none;
}
/*
* Mark
*/
mark {
background: #ffd;
color: #666;
}
/*
* Quote
*/
q {
font-style: italic;
}
/*
* Add the correct font size in all browsers.
*/
small {
font-size: 80%;
}
/*
* Prevents `sub` and `sup` affecting `line-height` in all browsers.
*/
sub,
sup {
font-size: 75%;
line-height: 0;
position: relative;
vertical-align: baseline;
}
sup {
top: -0.5em;
}
sub {
bottom: -0.25em;
}
/* Embedded content
========================================================================== */
/*
* Remove the gap between embedded content and the bottom of their containers.
*/
audio,
canvas,
iframe,
img,
svg,
video {
vertical-align: middle;
}
/*
* 1. Add responsiveness.
* 2. Auto-scale the height. Only needed if `height` attribute is present.
* 3. Corrects responsive `max-width` behavior if padding and border are used.
* 4. Exclude SVGs for IE11 because they don't preserve their aspect ratio.
*/
canvas,
img,
video {
/* 1 */
max-width: 100%;
/* 2 */
height: auto;
/* 3 */
box-sizing: border-box;
}
/* 4 */
@supports (display: block) {
svg {
max-width: 100%;
height: auto;
box-sizing: border-box;
}
}
/*
* Hide the overflow in IE.
*/
svg:not(:root) {
overflow: hidden;
}
/*
* 1. Fix lazy loading images if parent element is set to `display: inline` and has `overflow: hidden`.
* 2. Hide `alt` text for lazy loading images.
* Note: Selector for background while loading img[data-src*='.jpg'][src*='data:image'] { background: grey; }
*/
img:not([src]) {
/* 1 */
min-width: 1px;
/* 2 */
visibility: hidden;
}
/*
* Iframe
* Remove border in all browsers
*/
iframe {
border: 0;
}
/* Block elements
========================================================================== */
/*
* Margins
*/
p,
ul,
ol,
dl,
pre,
address,
fieldset,
figure {
margin: 0 0 20px 0;
}
/* Add margin if adjacent element */
* + p,
* + ul,
* + ol,
* + dl,
* + pre,
* + address,
* + fieldset,
* + figure {
margin-top: 20px;
}
/* Headings
========================================================================== */
h1,
.uk-h1,
h2,
.uk-h2,
h3,
.uk-h3,
h4,
.uk-h4,
h5,
.uk-h5,
h6,
.uk-h6,
.uk-heading-small,
.uk-heading-medium,
.uk-heading-large,
.uk-heading-xlarge,
.uk-heading-2xlarge {
margin: 0 0 20px 0;
font-family: -apple-system, BlinkMacSystemFont, "Segoe UI", Roboto, "Helvetica Neue", Arial, "Noto Sans", sans-serif, "Apple Color Emoji", "Segoe UI Emoji", "Segoe UI Symbol", "Noto Color Emoji";
font-weight: normal;
color: #333;
text-transform: none;
}
/* Add margin if adjacent element */
* + h1,
* + .uk-h1,
* + h2,
* + .uk-h2,
* + h3,
* + .uk-h3,
* + h4,
* + .uk-h4,
* + h5,
* + .uk-h5,
* + h6,
* + .uk-h6,
* + .uk-heading-small,
* + .uk-heading-medium,
* + .uk-heading-large,
* + .uk-heading-xlarge,
* + .uk-heading-2xlarge {
margin-top: 40px;
}
/*
* Sizes
*/
h1,
.uk-h1 {
font-size: 2.23125rem;
line-height: 1.2;
}
h2,
.uk-h2 {
font-size: 1.7rem;
line-height: 1.3;
}
h3,
.uk-h3 {
font-size: 1.5rem;
line-height: 1.4;
}
h4,
.uk-h4 {
font-size: 1.25rem;
line-height: 1.4;
}
h5,
.uk-h5 {
font-size: 16px;
line-height: 1.4;
}
h6,
.uk-h6 {
font-size: 0.875rem;
line-height: 1.4;
}
/* Tablet landscape and bigger */
@media (min-width: 960px) {
h1,
.uk-h1 {
font-size: 2.625rem;
}
h2,
.uk-h2 {
font-size: 2rem;
}
}
/* Lists
========================================================================== */
ul,
ol {
padding-left: 30px;
}
/*
* Reset margin for nested lists
*/
ul > li > ul,
ul > li > ol,
ol > li > ol,
ol > li > ul {
margin: 0;
}
/* Description lists
========================================================================== */
dt {
font-weight: bold;
}
dd {
margin-left: 0;
}
/* Horizontal rules
========================================================================== */
/*
* 1. Show the overflow in Chrome, Edge and IE.
* 2. Add the correct text-align in Edge and IE.
* 3. Style
*/
hr,
.uk-hr {
/* 1 */
overflow: visible;
/* 2 */
text-align: inherit;
/* 3 */
margin: 0 0 20px 0;
border: 0;
border-top: 1px solid #e5e5e5;
}
/* Add margin if adjacent element */
* + hr,
* + .uk-hr {
margin-top: 20px;
}
/* Address
========================================================================== */
address {
font-style: normal;
}
/* Blockquotes
========================================================================== */
blockquote {
margin: 0 0 20px 0;
font-size: 1.25rem;
line-height: 1.5;
font-style: italic;
color: #333;
}
/* Add margin if adjacent element */
* + blockquote {
margin-top: 20px;
}
/*
* Content
*/
blockquote p:last-of-type {
margin-bottom: 0;
}
blockquote footer {
margin-top: 10px;
font-size: 0.875rem;
line-height: 1.5;
color: #666;
}
blockquote footer::before {
content: "— ";
}
/* Preformatted text
========================================================================== */
/*
* 1. Contain overflow in all browsers.
*/
pre {
font: 0.875rem / 1.5 Consolas, monaco, monospace;
color: #666;
-moz-tab-size: 4;
tab-size: 4;
/* 1 */
overflow: auto;
padding: 10px;
border: 1px solid #e5e5e5;
border-radius: 3px;
background: #fff;
}
pre code {
font-family: Consolas, monaco, monospace;
}
/* Selection pseudo-element
========================================================================== */
::selection {
background: #39f;
color: #fff;
text-shadow: none;
}
/* HTML5 elements
========================================================================== */
/*
* 1. Add the correct display in Edge, IE 10+, and Firefox.
* 2. Add the correct display in IE.
*/
details,
main {
/* 2 */
display: block;
}
/*
* Add the correct display in all browsers.
*/
summary {
display: list-item;
}
/*
* Add the correct display in IE.
*/
template {
display: none;
}
/* Pass media breakpoints to JS
========================================================================== */
/*
* Breakpoints
*/
.uk-breakpoint-s::before {
content: '640px';
}
.uk-breakpoint-m::before {
content: '960px';
}
.uk-breakpoint-l::before {
content: '1200px';
}
.uk-breakpoint-xl::before {
content: '1600px';
}
:root {
--uk-breakpoint-s: 640px;
--uk-breakpoint-m: 960px;
--uk-breakpoint-l: 1200px;
--uk-breakpoint-xl: 1600px;
}
/* ========================================================================
Component: Link
========================================================================== */
/* Muted
========================================================================== */
a.uk-link-muted,
.uk-link-muted a {
color: #999;
}
a.uk-link-muted:hover,
.uk-link-muted a:hover,
.uk-link-toggle:hover .uk-link-muted,
.uk-link-toggle:focus .uk-link-muted {
color: #666;
}
/* Text
========================================================================== */
a.uk-link-text,
.uk-link-text a {
color: inherit;
}
a.uk-link-text:hover,
.uk-link-text a:hover,
.uk-link-toggle:hover .uk-link-text,
.uk-link-toggle:focus .uk-link-text {
color: #999;
}
/* Heading
========================================================================== */
a.uk-link-heading,
.uk-link-heading a {
color: inherit;
}
a.uk-link-heading:hover,
.uk-link-heading a:hover,
.uk-link-toggle:hover .uk-link-heading,
.uk-link-toggle:focus .uk-link-heading {
color: #1e87f0;
text-decoration: none;
}
/* Reset
========================================================================== */
/*
* `!important` needed to override inverse component
*/
a.uk-link-reset,
.uk-link-reset a {
color: inherit !important;
text-decoration: none !important;
}
/* Toggle
========================================================================== */
.uk-link-toggle {
color: inherit !important;
text-decoration: none !important;
}
.uk-link-toggle:focus {
outline: none;
}
/* ========================================================================
Component: Heading
========================================================================== */
.uk-heading-small {
font-size: 2.6rem;
line-height: 1.2;
}
.uk-heading-medium {
font-size: 2.8875rem;
line-height: 1.1;
}
.uk-heading-large {
font-size: 3.4rem;
line-height: 1.1;
}
.uk-heading-xlarge {
font-size: 4rem;
line-height: 1;
}
.uk-heading-2xlarge {
font-size: 6rem;
line-height: 1;
}
/* Tablet Landscape and bigger */
@media (min-width: 960px) {
.uk-heading-small {
font-size: 3.25rem;
}
.uk-heading-medium {
font-size: 3.5rem;
}
.uk-heading-large {
font-size: 4rem;
}
.uk-heading-xlarge {
font-size: 6rem;
}
.uk-heading-2xlarge {
font-size: 8rem;
}
}
/* Laptop and bigger */
@media (min-width: 1200px) {
.uk-heading-medium {
font-size: 4rem;
}
.uk-heading-large {
font-size: 6rem;
}
.uk-heading-xlarge {
font-size: 8rem;
}
.uk-heading-2xlarge {
font-size: 11rem;
}
}
/* Primary
Deprecated: Use `uk-heading-medium` instead
========================================================================== */
/* Tablet landscape and bigger */
/* Desktop and bigger */
/* Hero
Deprecated: Use `uk-heading-xlarge` instead
========================================================================== */
/* Tablet landscape and bigger */
/* Desktop and bigger */
/* Divider
========================================================================== */
.uk-heading-divider {
padding-bottom: calc(5px + 0.1em);
border-bottom: calc(0.2px + 0.05em) solid #e5e5e5;
}
/* Bullet
========================================================================== */
.uk-heading-bullet {
position: relative;
}
/*
* 1. Using `inline-block` to make it work with text alignment
* 2. Center vertically
* 3. Style
*/
.uk-heading-bullet::before {
content: "";
/* 1 */
display: inline-block;
/* 2 */
position: relative;
top: calc(-0.1 * 1em);
vertical-align: middle;
/* 3 */
height: calc(4px + 0.7em);
margin-right: calc(5px + 0.2em);
border-left: calc(5px + 0.1em) solid #e5e5e5;
}
/* Line
========================================================================== */
/*
* Clip the child element
*/
.uk-heading-line {
overflow: hidden;
}
/*
* Extra markup is needed to make it work with text align
*/
.uk-heading-line > * {
display: inline-block;
position: relative;
}
/*
* 1. Center vertically
* 2. Make the element as large as possible. It's clipped by the container.
* 3. Style
*/
.uk-heading-line > ::before,
.uk-heading-line > ::after {
content: "";
/* 1 */
position: absolute;
top: calc(50% - ((0.2px + 0.05em) / 2));
/* 2 */
width: 2000px;
/* 3 */
border-bottom: calc(0.2px + 0.05em) solid #e5e5e5;
}
.uk-heading-line > ::before {
right: 100%;
margin-right: calc(5px + 0.3em);
}
.uk-heading-line > ::after {
left: 100%;
margin-left: calc(5px + 0.3em);
}
/* ========================================================================
Component: Divider
========================================================================== */
/*
* 1. Reset default `hr`
* 2. Set margin if a `div` is used for semantical reason
*/
[class*='uk-divider'] {
/* 1 */
border: none;
/* 2 */
margin-bottom: 20px;
}
/* Add margin if adjacent element */
* + [class*='uk-divider'] {
margin-top: 20px;
}
/* Icon
========================================================================== */
.uk-divider-icon {
position: relative;
height: 20px;
background-image: url("data:image/svg+xml;charset=UTF-8,%3Csvg%20width%3D%2220%22%20height%3D%2220%22%20viewBox%3D%220%200%2020%2020%22%20xmlns%3D%22http%3A%2F%2Fwww.w3.org%2F2000%2Fsvg%22%3E%0A%20%20%20%20%3Ccircle%20fill%3D%22none%22%20stroke%3D%22%23e5e5e5%22%20stroke-width%3D%222%22%20cx%3D%2210%22%20cy%3D%2210%22%20r%3D%227%22%20%2F%3E%0A%3C%2Fsvg%3E%0A");
background-repeat: no-repeat;
background-position: 50% 50%;
}
.uk-divider-icon::before,
.uk-divider-icon::after {
content: "";
position: absolute;
top: 50%;
max-width: calc(50% - (50px / 2));
border-bottom: 1px solid #e5e5e5;
}
.uk-divider-icon::before {
right: calc(50% + (50px / 2));
width: 100%;
}
.uk-divider-icon::after {
left: calc(50% + (50px / 2));
width: 100%;
}
/* Small
========================================================================== */
/*
* 1. Fix height because of `inline-block`
* 2. Using ::after and inline-block to make `text-align` work
*/
/* 1 */
.uk-divider-small {
line-height: 0;
}
/* 2 */
.uk-divider-small::after {
content: "";
display: inline-block;
width: 100px;
max-width: 100%;
border-top: 1px solid #e5e5e5;
vertical-align: top;
}
/* Vertical
========================================================================== */
.uk-divider-vertical {
width: 1px;
height: 100px;
margin-left: auto;
margin-right: auto;
border-left: 1px solid #e5e5e5;
}
/* ========================================================================
Component: List
========================================================================== */
.uk-list {
padding: 0;
list-style: none;
}
/*
* Micro clearfix
*/
.uk-list > li::before,
.uk-list > li::after {
content: "";
display: table;
}
.uk-list > li::after {
clear: both;
}
/*
* Remove margin from the last-child
*/
.uk-list > li > :last-child {
margin-bottom: 0;
}
/*
* Nested lists
*/
.uk-list ul {
margin: 0;
padding-left: 30px;
list-style: none;
}
/*
* Style
*/
.uk-list > li:nth-child(n+2),
.uk-list > li > ul {
margin-top: 10px;
}
/* Style modifiers
========================================================================== */
/*
* Divider
*/
.uk-list-divider > li:nth-child(n+2) {
margin-top: 10px;
padding-top: 10px;
border-top: 1px solid #e5e5e5;
}
/*
* Striped
*/
.uk-list-striped > li {
padding: 10px 10px;
}
.uk-list-striped > li:nth-of-type(odd) {
border-top: 1px solid #e5e5e5;
border-bottom: 1px solid #e5e5e5;
}
.uk-list-striped > li:nth-of-type(odd) {
background: #f8f8f8;
}
.uk-list-striped > li:nth-child(n+2) {
margin-top: 0;
}
/*
* Bullet
* 1. Reset display `table` which causes issues in combination with multi column layouts.
*/
.uk-list-bullet > li {
position: relative;
padding-left: calc(1.5em + 10px);
}
.uk-list-bullet > li::before {
content: "";
position: absolute;
top: 0;
left: 0;
width: 1.5em;
height: 1.5em;
background-image: url("data:image/svg+xml;charset=UTF-8,%3Csvg%20width%3D%226%22%20height%3D%226%22%20viewBox%3D%220%200%206%206%22%20xmlns%3D%22http%3A%2F%2Fwww.w3.org%2F2000%2Fsvg%22%3E%0A%20%20%20%20%3Ccircle%20fill%3D%22%23666%22%20cx%3D%223%22%20cy%3D%223%22%20r%3D%223%22%20%2F%3E%0A%3C%2Fsvg%3E");
background-repeat: no-repeat;
background-position: 50% 50%;
/* 1 */
display: block;
}
/* Size modifier
========================================================================== */
.uk-list-large > li:nth-child(n+2),
.uk-list-large > li > ul {
margin-top: 20px;
}
/*
* Divider
*/
.uk-list-large.uk-list-divider > li:nth-child(n+2) {
margin-top: 20px;
padding-top: 20px;
}
/*
* Striped
*/
.uk-list-large.uk-list-striped > li {
padding: 20px 10px;
}
.uk-list-large.uk-list-striped > li:nth-of-type(odd) {
border-top: 1px solid #e5e5e5;
border-bottom: 1px solid #e5e5e5;
}
.uk-list-large.uk-list-striped > li:nth-child(n+2) {
margin-top: 0;
}
/* ========================================================================
Component: Description list
========================================================================== */
/*
* Term
*/
.uk-description-list > dt {
color: #333;
font-size: 0.875rem;
font-weight: normal;
text-transform: uppercase;
}
.uk-description-list > dt:nth-child(n+2) {
margin-top: 20px;
}
/*
* Description
*/
/* Style modifier
========================================================================== */
/*
* Line
*/
.uk-description-list-divider > dt:nth-child(n+2) {
margin-top: 20px;
padding-top: 20px;
border-top: 1px solid #e5e5e5;
}
/* ========================================================================
Component: Table
========================================================================== */
/*
* 1. Remove most spacing between table cells.
* 2. Behave like a block element
* 3. Style
*/
.uk-table {
/* 1 */
border-collapse: collapse;
border-spacing: 0;
/* 2 */
width: 100%;
/* 3 */
margin-bottom: 20px;
}
/* Add margin if adjacent element */
* + .uk-table {
margin-top: 20px;
}
/* Header cell
========================================================================== */
/*
* 1. Style
*/
.uk-table th {
padding: 16px 12px;
text-align: left;
vertical-align: bottom;
/* 1 */
font-size: 0.875rem;
font-weight: normal;
color: #999;
text-transform: uppercase;
}
/* Cell
========================================================================== */
.uk-table td {
padding: 16px 12px;
vertical-align: top;
}
/*
* Remove margin from the last-child
*/
.uk-table td > :last-child {
margin-bottom: 0;
}
/* Footer
========================================================================== */
.uk-table tfoot {
font-size: 0.875rem;
}
/* Caption
========================================================================== */
.uk-table caption {
font-size: 0.875rem;
text-align: left;
color: #999;
}
/* Alignment modifier
========================================================================== */
.uk-table-middle,
.uk-table-middle td {
vertical-align: middle !important;
}
/* Style modifiers
========================================================================== */
/*
* Divider
*/
.uk-table-divider > tr:not(:first-child),
.uk-table-divider > :not(:first-child) > tr,
.uk-table-divider > :first-child > tr:not(:first-child) {
border-top: 1px solid #e5e5e5;
}
/*
* Striped
*/
.uk-table-striped > tr:nth-of-type(odd),
.uk-table-striped tbody tr:nth-of-type(odd) {
background: #f8f8f8;
border-top: 1px solid #e5e5e5;
border-bottom: 1px solid #e5e5e5;
}
/*
* Hover
*/
.uk-table-hover > tr:hover,
.uk-table-hover tbody tr:hover {
background: #ffd;
}
/* Active state
========================================================================== */
.uk-table > tr.uk-active,
.uk-table tbody tr.uk-active {
background: #ffd;
}
/* Size modifier
========================================================================== */
.uk-table-small th,
.uk-table-small td {
padding: 10px 12px;
}
.uk-table-large th,
.uk-table-large td {
padding: 22px 12px;
}
/* Justify modifier
========================================================================== */
.uk-table-justify th:first-child,
.uk-table-justify td:first-child {
padding-left: 0;
}
.uk-table-justify th:last-child,
.uk-table-justify td:last-child {
padding-right: 0;
}
/* Cell size modifier
========================================================================== */
.uk-table-shrink {
width: 1px;
}
.uk-table-expand {
min-width: 150px;
}
/* Cell link modifier
========================================================================== */
/*
* Does not work with `uk-table-justify` at the moment
*/
.uk-table-link {
padding: 0 !important;
}
.uk-table-link > a {
display: block;
padding: 16px 12px;
}
.uk-table-small .uk-table-link > a {
padding: 10px 12px;
}
/* Responsive table
========================================================================== */
/* Phone landscape and smaller */
@media (max-width: 959px) {
.uk-table-responsive,
.uk-table-responsive tbody,
.uk-table-responsive th,
.uk-table-responsive td,
.uk-table-responsive tr {
display: block;
}
.uk-table-responsive thead {
display: none;
}
.uk-table-responsive th,
.uk-table-responsive td {
width: auto !important;
max-width: none !important;
min-width: 0 !important;
overflow: visible !important;
white-space: normal !important;
}
.uk-table-responsive th:not(:first-child):not(.uk-table-link),
.uk-table-responsive td:not(:first-child):not(.uk-table-link),
.uk-table-responsive .uk-table-link:not(:first-child) > a {
padding-top: 5px !important;
}
.uk-table-responsive th:not(:last-child):not(.uk-table-link),
.uk-table-responsive td:not(:last-child):not(.uk-table-link),
.uk-table-responsive .uk-table-link:not(:last-child) > a {
padding-bottom: 5px !important;
}
.uk-table-justify.uk-table-responsive th,
.uk-table-justify.uk-table-responsive td {
padding-left: 0;
padding-right: 0;
}
}
.uk-table tbody tr {
transition: background-color 0.1s linear;
}
/* ========================================================================
Component: Icon
========================================================================== */
/*
* Note: 1. - 7. is required for `button` elements. Needed for Close and Form Icon component.
* 1. Remove margins in Chrome, Safari and Opera.
* 2. Remove borders for `button`.
* 3. Remove border-radius in Chrome.
* 4. Address `overflow` set to `hidden` in IE.
* 5. Correct `font` properties and `color` not being inherited for `button`.
* 6. Remove the inheritance of text transform in Edge, Firefox, and IE.
* 7. Remove default `button` padding and background color
* 8. Style
* 9. Fill all SVG elements with the current text color if no `fill` attribute is set
* 10. Let the container fit the height of the icon
*/
.uk-icon {
/* 1 */
margin: 0;
/* 2 */
border: none;
/* 3 */
border-radius: 0;
/* 4 */
overflow: visible;
/* 5 */
font: inherit;
color: inherit;
/* 6 */
text-transform: none;
/* 7. */
padding: 0;
background-color: transparent;
/* 8 */
display: inline-block;
/* 9 */
fill: currentcolor;
/* 10 */
line-height: 0;
}
/* Required for `button`. */
button.uk-icon:not(:disabled) {
cursor: pointer;
}
/*
* Remove the inner border and padding in Firefox.
*/
.uk-icon::-moz-focus-inner {
border: 0;
padding: 0;
}
/*
* Set the fill and stroke color of all SVG elements to the current text color
*/
.uk-icon:not(.uk-preserve) [fill*='#']:not(.uk-preserve) {
fill: currentcolor;
}
.uk-icon:not(.uk-preserve) [stroke*='#']:not(.uk-preserve) {
stroke: currentcolor;
}
/*
* Fix Firefox blurry SVG rendering: https://bugzilla.mozilla.org/show_bug.cgi?id=1046835
*/
.uk-icon > * {
transform: translate(0, 0);
}
/* Image modifier
========================================================================== */
/*
* Display images in icon dimensions
*/
.uk-icon-image {
width: 20px;
height: 20px;
background-position: 50% 50%;
background-repeat: no-repeat;
background-size: contain;
vertical-align: middle;
}
/* Style modifiers
========================================================================== */
/*
* Link
*/
.uk-icon-link {
color: #999;
}
.uk-icon-link:hover,
.uk-icon-link:focus {
color: #666;
outline: none;
}
/* OnClick + Active */
.uk-icon-link:active,
.uk-active > .uk-icon-link {
color: #595959;
}
/*
* Button
* 1. Center icon vertically and horizontally
*/
.uk-icon-button {
box-sizing: border-box;
width: 36px;
height: 36px;
border-radius: 500px;
background: #f8f8f8;
color: #999;
vertical-align: middle;
/* 1 */
display: inline-flex;
justify-content: center;
align-items: center;
transition: 0.1s ease-in-out;
transition-property: color, background-color;
}
/* Hover + Focus */
.uk-icon-button:hover,
.uk-icon-button:focus {
background-color: #ebebeb;
color: #666;
outline: none;
}
/* OnClick + Active */
.uk-icon-button:active,
.uk-active > .uk-icon-button {
background-color: #dfdfdf;
color: #666;
}
/* ========================================================================
Component: Form Range
========================================================================== */
/*
* 1. Normalize and defaults
* 2. Prevent content overflow if a fixed width is used
* 3. Take the full width
* 4. Remove default style
* 5. Remove white background in Chrome
* 6. Remove padding in IE11
*/
.uk-range {
/* 1 */
box-sizing: border-box;
margin: 0;
vertical-align: middle;
/* 2 */
max-width: 100%;
/* 3 */
width: 100%;
/* 4 */
-webkit-appearance: none;
/* 5 */
background: transparent;
/* 6 */
padding: 0;
}
/* Focus */
.uk-range:focus {
outline: none;
}
.uk-range::-moz-focus-outer {
border: none;
}
/* IE11 Reset */
.uk-range::-ms-track {
height: 15px;
background: transparent;
border-color: transparent;
color: transparent;
}
/*
* Improves consistency of cursor style for clickable elements
*/
.uk-range:not(:disabled)::-webkit-slider-thumb {
cursor: pointer;
}
.uk-range:not(:disabled)::-moz-range-thumb {
cursor: pointer;
}
.uk-range:not(:disabled)::-ms-thumb {
cursor: pointer;
}
/* Thumb
========================================================================== */
/*
* 1. Reset
* 2. Style
*/
/* Webkit */
.uk-range::-webkit-slider-thumb {
/* 1 */
-webkit-appearance: none;
margin-top: -7px;
/* 2 */
height: 15px;
width: 15px;
border-radius: 500px;
background: #fff;
border: 1px solid #cccccc;
}
/* Firefox */
.uk-range::-moz-range-thumb {
/* 1 */
border: none;
/* 2 */
height: 15px;
width: 15px;
border-radius: 500px;
background: #fff;
border: 1px solid #cccccc;
}
/* Edge */
.uk-range::-ms-thumb {
/* 1 */
margin-top: 0;
}
/* IE11 */
.uk-range::-ms-thumb {
/* 1 */
border: none;
/* 2 */
height: 15px;
width: 15px;
border-radius: 500px;
background: #fff;
border: 1px solid #cccccc;
}
/* Edge + IE11 */
.uk-range::-ms-tooltip {
display: none;
}
/* Track
========================================================================== */
/*
* 1. Safari doesn't have a focus state. Using active instead.
*/
/* Webkit */
.uk-range::-webkit-slider-runnable-track {
height: 3px;
background: #ebebeb;
border-radius: 500px;
}
.uk-range:focus::-webkit-slider-runnable-track,
.uk-range:active::-webkit-slider-runnable-track {
background: #d2d2d2;
}
/* Firefox */
.uk-range::-moz-range-track {
height: 3px;
background: #ebebeb;
border-radius: 500px;
}
.uk-range:focus::-moz-range-track {
background: #d2d2d2;
}
/* Edge */
.uk-range::-ms-fill-lower,
.uk-range::-ms-fill-upper {
height: 3px;
background: #ebebeb;
border-radius: 500px;
}
.uk-range:focus::-ms-fill-lower,
.uk-range:focus::-ms-fill-upper {
background: #d2d2d2;
}
/* ========================================================================
Component: Form
========================================================================== */
/*
* 1. Define consistent box sizing.
* Default is `content-box` with following exceptions set to `border-box`
* `select`, `input[type="checkbox"]` and `input[type="radio"]`
* `input[type="search"]` in Chrome, Safari and Opera
* `input[type="color"]` in Firefox
* 2. Address margins set differently in Firefox/IE and Chrome/Safari/Opera.
* 3. Remove `border-radius` in iOS.
* 4. Change font properties to `inherit` in all browsers.
*/
.uk-input,
.uk-select,
.uk-textarea,
.uk-radio,
.uk-checkbox {
/* 1 */
box-sizing: border-box;
/* 2 */
margin: 0;
/* 3 */
border-radius: 0;
/* 4 */
font: inherit;
}
/*
* Show the overflow in Edge.
*/
.uk-input {
overflow: visible;
}
/*
* Remove the inheritance of text transform in Firefox.
*/
.uk-select {
text-transform: none;
}
/*
* 1. Change font properties to `inherit` in all browsers
* 2. Don't inherit the `font-weight` and use `bold` instead.
* NOTE: Both declarations don't work in Chrome, Safari and Opera.
*/
.uk-select optgroup {
/* 1 */
font: inherit;
/* 2 */
font-weight: bold;
}
/*
* Remove the default vertical scrollbar in IE 10+.
*/
.uk-textarea {
overflow: auto;
}
/*
* Remove the inner padding and cancel buttons in Chrome on OS X and Safari on OS X.
*/
.uk-input[type="search"]::-webkit-search-cancel-button,
.uk-input[type="search"]::-webkit-search-decoration {
-webkit-appearance: none;
}
/*
* Correct the cursor style of increment and decrement buttons in Chrome.
*/
.uk-input[type="number"]::-webkit-inner-spin-button,
.uk-input[type="number"]::-webkit-outer-spin-button {
height: auto;
}
/*
* Removes placeholder transparency in Firefox.
*/
.uk-input::-moz-placeholder,
.uk-textarea::-moz-placeholder {
opacity: 1;
}
/*
* Improves consistency of cursor style for clickable elements
*/
.uk-radio:not(:disabled),
.uk-checkbox:not(:disabled) {
cursor: pointer;
}
/*
* Define consistent border, margin, and padding.
*/
.uk-fieldset {
border: none;
margin: 0;
padding: 0;
}
/* Input, select and textarea
* Allowed: `text`, `password`, `datetime`, `datetime-local`, `date`, `month`,
`time`, `week`, `number`, `email`, `url`, `search`, `tel`, `color`
* Disallowed: `range`, `radio`, `checkbox`, `file`, `submit`, `reset` and `image`
========================================================================== */
/*
* Remove default style in iOS.
*/
.uk-input,
.uk-textarea {
-webkit-appearance: none;
}
/*
* 1. Prevent content overflow if a fixed width is used
* 2. Take the full width
* 3. Reset default
* 4. Style
*/
.uk-input,
.uk-select,
.uk-textarea {
/* 1 */
max-width: 100%;
/* 2 */
width: 100%;
/* 3 */
border: 0 none;
/* 4 */
padding: 0 10px;
background: #fff;
color: #666;
border: 1px solid #e5e5e5;
transition: 0.2s ease-in-out;
transition-property: color, background-color, border;
}
/*
* Single-line
* 1. Allow any element to look like an `input` or `select` element
* 2. Make sure line-height is not larger than height
* Also needed to center the text vertically
*/
.uk-input,
.uk-select:not([multiple]):not([size]) {
height: 40px;
vertical-align: middle;
/* 1 */
display: inline-block;
}
/* 2 */
.uk-input:not(input),
.uk-select:not(select) {
line-height: 38px;
}
/*
* Multi-line
*/
.uk-select[multiple],
.uk-select[size],
.uk-textarea {
padding-top: 4px;
padding-bottom: 4px;
vertical-align: top;
}
/* Focus */
.uk-input:focus,
.uk-select:focus,
.uk-textarea:focus {
outline: none;
background-color: #fff;
color: #666;
border-color: #1e87f0;
}
/* Disabled */
.uk-input:disabled,
.uk-select:disabled,
.uk-textarea:disabled {
background-color: #f8f8f8;
color: #999;
border-color: #e5e5e5;
}
/*
* Placeholder
*/
.uk-input::-ms-input-placeholder {
color: #999 !important;
}
.uk-input::placeholder {
color: #999;
}
.uk-textarea::-ms-input-placeholder {
color: #999 !important;
}
.uk-textarea::placeholder {
color: #999;
}
/* Style modifier (`uk-input`, `uk-select` and `uk-textarea`)
========================================================================== */
/*
* Small
*/
.uk-form-small {
font-size: 0.875rem;
}
.uk-form-small:not(textarea):not([multiple]):not([size]) {
height: 30px;
padding-left: 8px;
padding-right: 8px;
}
.uk-form-small:not(select):not(input):not(textarea) {
line-height: 28px;
}
/*
* Large
*/
.uk-form-large {
font-size: 1.25rem;
}
.uk-form-large:not(textarea):not([multiple]):not([size]) {
height: 55px;
padding-left: 12px;
padding-right: 12px;
}
.uk-form-large:not(select):not(input):not(textarea) {
line-height: 53px;
}
/* Style modifier (`uk-input`, `uk-select` and `uk-textarea`)
========================================================================== */
/*
* Error
*/
.uk-form-danger,
.uk-form-danger:focus {
color: #f0506e;
border-color: #f0506e;
}
/*
* Success
*/
.uk-form-success,
.uk-form-success:focus {
color: #32d296;
border-color: #32d296;
}
/*
* Blank
*/
.uk-form-blank {
background: none;
border-color: transparent;
}
.uk-form-blank:focus {
border-color: #e5e5e5;
border-style: dashed;
}
/* Width modifiers (`uk-input`, `uk-select` and `uk-textarea`)
========================================================================== */
/*
* Fixed widths
* Different widths for mini sized `input` and `select` elements
*/
input.uk-form-width-xsmall {
width: 50px;
}
select.uk-form-width-xsmall {
width: 75px;
}
.uk-form-width-small {
width: 130px;
}
.uk-form-width-medium {
width: 200px;
}
.uk-form-width-large {
width: 500px;
}
/* Select
========================================================================== */
/*
* 1. Remove default style. Also works in Firefox
* 2. Style
* 3. Remove default style in IE 10/11
* 4. Set `color` for options in the select dropdown, because the inherited `color` might be too light.
*/
.uk-select:not([multiple]):not([size]) {
/* 1 */
-webkit-appearance: none;
-moz-appearance: none;
/* 2 */
padding-right: 20px;
background-image: url("data:image/svg+xml;charset=UTF-8,%3Csvg%20width%3D%2224%22%20height%3D%2216%22%20viewBox%3D%220%200%2024%2016%22%20xmlns%3D%22http%3A%2F%2Fwww.w3.org%2F2000%2Fsvg%22%3E%0A%20%20%20%20%3Cpolygon%20fill%3D%22%23666%22%20points%3D%2212%201%209%206%2015%206%22%20%2F%3E%0A%20%20%20%20%3Cpolygon%20fill%3D%22%23666%22%20points%3D%2212%2013%209%208%2015%208%22%20%2F%3E%0A%3C%2Fsvg%3E%0A");
background-repeat: no-repeat;
background-position: 100% 50%;
}
/* 3 */
.uk-select:not([multiple]):not([size])::-ms-expand {
display: none;
}
/* 4 */
.uk-select:not([multiple]):not([size]) option {
color: #444;
}
/*
* Disabled
*/
.uk-select:not([multiple]):not([size]):disabled {
background-image: url("data:image/svg+xml;charset=UTF-8,%3Csvg%20width%3D%2224%22%20height%3D%2216%22%20viewBox%3D%220%200%2024%2016%22%20xmlns%3D%22http%3A%2F%2Fwww.w3.org%2F2000%2Fsvg%22%3E%0A%20%20%20%20%3Cpolygon%20fill%3D%22%23999%22%20points%3D%2212%201%209%206%2015%206%22%20%2F%3E%0A%20%20%20%20%3Cpolygon%20fill%3D%22%23999%22%20points%3D%2212%2013%209%208%2015%208%22%20%2F%3E%0A%3C%2Fsvg%3E%0A");
}
/* Datalist
========================================================================== */
/*
* 1. Remove default style in Chrome
*/
.uk-input[list] {
padding-right: 20px;
background-repeat: no-repeat;
background-position: 100% 50%;
}
.uk-input[list]:hover,
.uk-input[list]:focus {
background-image: url("data:image/svg+xml;charset=UTF-8,%3Csvg%20width%3D%2224%22%20height%3D%2216%22%20viewBox%3D%220%200%2024%2016%22%20xmlns%3D%22http%3A%2F%2Fwww.w3.org%2F2000%2Fsvg%22%3E%0A%20%20%20%20%3Cpolygon%20fill%3D%22%23666%22%20points%3D%2212%2012%208%206%2016%206%22%20%2F%3E%0A%3C%2Fsvg%3E%0A");
}
/* 1 */
.uk-input[list]::-webkit-calendar-picker-indicator {
display: none;
}
/* Radio and checkbox
* Note: Does not work in IE11
========================================================================== */
/*
* 1. Style
* 2. Make box more robust so it clips the child element
* 3. Vertical alignment
* 4. Remove default style
* 5. Fix black background on iOS
* 6. Center icons
*/
.uk-radio,
.uk-checkbox {
/* 1 */
display: inline-block;
height: 16px;
width: 16px;
/* 2 */
overflow: hidden;
/* 3 */
margin-top: -4px;
vertical-align: middle;
/* 4 */
-webkit-appearance: none;
-moz-appearance: none;
/* 5 */
background-color: transparent;
/* 6 */
background-repeat: no-repeat;
background-position: 50% 50%;
border: 1px solid #cccccc;
transition: 0.2s ease-in-out;
transition-property: background-color, border;
}
.uk-radio {
border-radius: 50%;
}
/* Focus */
.uk-radio:focus,
.uk-checkbox:focus {
outline: none;
border-color: #1e87f0;
}
/*
* Checked
*/
.uk-radio:checked,
.uk-checkbox:checked,
.uk-checkbox:indeterminate {
background-color: #1e87f0;
border-color: transparent;
}
/* Focus */
.uk-radio:checked:focus,
.uk-checkbox:checked:focus,
.uk-checkbox:indeterminate:focus {
background-color: #0e6dcd;
}
/*
* Icons
*/
.uk-radio:checked {
background-image: url("data:image/svg+xml;charset=UTF-8,%3Csvg%20width%3D%2216%22%20height%3D%2216%22%20viewBox%3D%220%200%2016%2016%22%20xmlns%3D%22http%3A%2F%2Fwww.w3.org%2F2000%2Fsvg%22%3E%0A%20%20%20%20%3Ccircle%20fill%3D%22%23fff%22%20cx%3D%228%22%20cy%3D%228%22%20r%3D%222%22%20%2F%3E%0A%3C%2Fsvg%3E");
}
.uk-checkbox:checked {
background-image: url("data:image/svg+xml;charset=UTF-8,%3Csvg%20width%3D%2214%22%20height%3D%2211%22%20viewBox%3D%220%200%2014%2011%22%20xmlns%3D%22http%3A%2F%2Fwww.w3.org%2F2000%2Fsvg%22%3E%0A%20%20%20%20%3Cpolygon%20fill%3D%22%23fff%22%20points%3D%2212%201%205%207.5%202%205%201%205.5%205%2010%2013%201.5%22%20%2F%3E%0A%3C%2Fsvg%3E%0A");
}
.uk-checkbox:indeterminate {
background-image: url("data:image/svg+xml;charset=UTF-8,%3Csvg%20width%3D%2216%22%20height%3D%2216%22%20viewBox%3D%220%200%2016%2016%22%20xmlns%3D%22http%3A%2F%2Fwww.w3.org%2F2000%2Fsvg%22%3E%0A%20%20%20%20%3Crect%20fill%3D%22%23fff%22%20x%3D%223%22%20y%3D%228%22%20width%3D%2210%22%20height%3D%221%22%20%2F%3E%0A%3C%2Fsvg%3E");
}
/*
* Disabled
*/
.uk-radio:disabled,
.uk-checkbox:disabled {
background-color: #f8f8f8;
border-color: #e5e5e5;
}
.uk-radio:disabled:checked {
background-image: url("data:image/svg+xml;charset=UTF-8,%3Csvg%20width%3D%2216%22%20height%3D%2216%22%20viewBox%3D%220%200%2016%2016%22%20xmlns%3D%22http%3A%2F%2Fwww.w3.org%2F2000%2Fsvg%22%3E%0A%20%20%20%20%3Ccircle%20fill%3D%22%23999%22%20cx%3D%228%22%20cy%3D%228%22%20r%3D%222%22%20%2F%3E%0A%3C%2Fsvg%3E");
}
.uk-checkbox:disabled:checked {
background-image: url("data:image/svg+xml;charset=UTF-8,%3Csvg%20width%3D%2214%22%20height%3D%2211%22%20viewBox%3D%220%200%2014%2011%22%20xmlns%3D%22http%3A%2F%2Fwww.w3.org%2F2000%2Fsvg%22%3E%0A%20%20%20%20%3Cpolygon%20fill%3D%22%23999%22%20points%3D%2212%201%205%207.5%202%205%201%205.5%205%2010%2013%201.5%22%20%2F%3E%0A%3C%2Fsvg%3E%0A");
}
.uk-checkbox:disabled:indeterminate {
background-image: url("data:image/svg+xml;charset=UTF-8,%3Csvg%20width%3D%2216%22%20height%3D%2216%22%20viewBox%3D%220%200%2016%2016%22%20xmlns%3D%22http%3A%2F%2Fwww.w3.org%2F2000%2Fsvg%22%3E%0A%20%20%20%20%3Crect%20fill%3D%22%23999%22%20x%3D%223%22%20y%3D%228%22%20width%3D%2210%22%20height%3D%221%22%20%2F%3E%0A%3C%2Fsvg%3E");
}
/* Legend
========================================================================== */
/*
* Legend
* 1. Behave like block element
* 2. Correct the color inheritance from `fieldset` elements in IE.
* 3. Remove padding so people aren't caught out if they zero out fieldsets.
* 4. Style
*/
.uk-legend {
/* 1 */
width: 100%;
/* 2 */
color: inherit;
/* 3 */
padding: 0;
/* 4 */
font-size: 1.5rem;
line-height: 1.4;
}
/* Custom controls
========================================================================== */
/*
* 1. Container fits its content
* 2. Create position context
* 3. Prevent content overflow
* 4. Behave like most inline-block elements
*/
.uk-form-custom {
/* 1 */
display: inline-block;
/* 2 */
position: relative;
/* 3 */
max-width: 100%;
/* 4 */
vertical-align: middle;
}
/*
* 1. Position and resize the form control to always cover its container
* 2. Required for Firefox for positioning to the left
* 3. Required for Webkit to make `height` work
* 4. Hide controle and show cursor
* 5. Needed for the cursor
* 6. Clip height caused by 5. Needed for Webkit only
*/
.uk-form-custom select,
.uk-form-custom input[type="file"] {
/* 1 */
position: absolute;
top: 0;
z-index: 1;
width: 100%;
height: 100%;
/* 2 */
left: 0;
/* 3 */
-webkit-appearance: none;
/* 4 */
opacity: 0;
cursor: pointer;
}
.uk-form-custom input[type="file"] {
/* 5 */
font-size: 500px;
/* 6 */
overflow: hidden;
}
/* Label
========================================================================== */
.uk-form-label {
color: #333;
font-size: 0.875rem;
}
/* Layout
========================================================================== */
/*
* Stacked
*/
.uk-form-stacked .uk-form-label {
display: block;
margin-bottom: 5px;
}
/*
* Horizontal
*/
/* Tablet portrait and smaller */
@media (max-width: 959px) {
/* Behave like `uk-form-stacked` */
.uk-form-horizontal .uk-form-label {
display: block;
margin-bottom: 5px;
}
}
/* Tablet landscape and bigger */
@media (min-width: 960px) {
.uk-form-horizontal .uk-form-label {
width: 200px;
margin-top: 7px;
float: left;
}
.uk-form-horizontal .uk-form-controls {
margin-left: 215px;
}
/* Better vertical alignment if controls are checkboxes and radio buttons with text */
.uk-form-horizontal .uk-form-controls-text {
padding-top: 7px;
}
}
/* Icons
========================================================================== */
/*
* 1. Set position
* 2. Set width
* 3. Center icon vertically and horizontally
* 4. Style
*/
.uk-form-icon {
/* 1 */
position: absolute;
top: 0;
bottom: 0;
left: 0;
/* 2 */
width: 40px;
/* 3 */
display: inline-flex;
justify-content: center;
align-items: center;
/* 4 */
color: #999;
}
/*
* Required for `a`.
*/
.uk-form-icon:hover {
color: #666;
}
/*
* Make `input` element clickable through icon, e.g. if it's a `span`
*/
.uk-form-icon:not(a):not(button):not(input) {
pointer-events: none;
}
/*
* Input padding
*/
.uk-form-icon:not(.uk-form-icon-flip) ~ .uk-input {
padding-left: 40px !important;
}
/*
* Position modifier
*/
.uk-form-icon-flip {
right: 0;
left: auto;
}
.uk-form-icon-flip ~ .uk-input {
padding-right: 40px !important;
}
/* ========================================================================
Component: Button
========================================================================== */
/*
* 1. Remove margins in Chrome, Safari and Opera.
* 2. Remove borders for `button`.
* 3. Address `overflow` set to `hidden` in IE.
* 4. Correct `font` properties and `color` not being inherited for `button`.
* 5. Remove the inheritance of text transform in Edge, Firefox, and IE.
* 6. Style
* 7. `line-height` is used to create a height because it also centers the text vertically for `a` elements.
* Better would be to use height and flexbox to center the text vertically but flexbox doesn't work in Firefox on `button` elements.
* 8. Align text if button has a width
* 9. Required for `a`.
*/
.uk-button {
/* 1 */
margin: 0;
/* 2 */
border: none;
/* 3 */
overflow: visible;
/* 4 */
font: inherit;
color: inherit;
/* 5 */
text-transform: none;
/* 6 */
display: inline-block;
box-sizing: border-box;
padding: 0 30px;
vertical-align: middle;
font-size: 0.875rem;
/* 7 */
line-height: 38px;
/* 8 */
text-align: center;
/* 9 */
text-decoration: none;
text-transform: uppercase;
transition: 0.1s ease-in-out;
transition-property: color, background-color, border-color;
}
.uk-button:not(:disabled) {
cursor: pointer;
}
/*
* Remove the inner border and padding in Firefox.
*/
.uk-button::-moz-focus-inner {
border: 0;
padding: 0;
}
/* Hover */
.uk-button:hover {
/* 9 */
text-decoration: none;
}
/* Focus */
.uk-button:focus {
outline: none;
}
/* OnClick + Active */
/* Style modifiers
========================================================================== */
/*
* Default
*/
.uk-button-default {
background-color: transparent;
color: #333;
border: 1px solid #e5e5e5;
}
/* Hover + Focus */
.uk-button-default:hover,
.uk-button-default:focus {
background-color: transparent;
color: #333;
border-color: #b2b2b2;
}
/* OnClick + Active */
.uk-button-default:active,
.uk-button-default.uk-active {
background-color: transparent;
color: #333;
border-color: #999999;
}
/*
* Primary
*/
.uk-button-primary {
background-color: #1e87f0;
color: #fff;
border: 1px solid transparent;
}
/* Hover + Focus */
.uk-button-primary:hover,
.uk-button-primary:focus {
background-color: #0f7ae5;
color: #fff;
}
/* OnClick + Active */
.uk-button-primary:active,
.uk-button-primary.uk-active {
background-color: #0e6dcd;
color: #fff;
}
/*
* Secondary
*/
.uk-button-secondary {
background-color: #222;
color: #fff;
border: 1px solid transparent;
}
/* Hover + Focus */
.uk-button-secondary:hover,
.uk-button-secondary:focus {
background-color: #151515;
color: #fff;
}
/* OnClick + Active */
.uk-button-secondary:active,
.uk-button-secondary.uk-active {
background-color: #080808;
color: #fff;
}
/*
* Danger
*/
.uk-button-danger {
background-color: #f0506e;
color: #fff;
border: 1px solid transparent;
}
/* Hover + Focus */
.uk-button-danger:hover,
.uk-button-danger:focus {
background-color: #ee395b;
color: #fff;
}
/* OnClick + Active */
.uk-button-danger:active,
.uk-button-danger.uk-active {
background-color: #ec2147;
color: #fff;
}
/*
* Disabled
* The same for all style modifiers
*/
.uk-button-default:disabled,
.uk-button-primary:disabled,
.uk-button-secondary:disabled,
.uk-button-danger:disabled {
background-color: transparent;
color: #999;
border-color: #e5e5e5;
}
/* Size modifiers
========================================================================== */
.uk-button-small {
padding: 0 15px;
line-height: 28px;
font-size: 0.875rem;
}
.uk-button-large {
padding: 0 40px;
line-height: 53px;
font-size: 0.875rem;
}
/* Text modifiers
========================================================================== */
/*
* Text
* 1. Reset
* 2. Style
*/
.uk-button-text {
/* 1 */
padding: 0;
line-height: 1.5;
background: none;
/* 2 */
color: #333;
position: relative;
}
.uk-button-text::before {
content: "";
position: absolute;
bottom: 0;
left: 0;
right: 100%;
border-bottom: 1px solid #333;
transition: right 0.3s ease-out;
}
/* Hover + Focus */
.uk-button-text:hover,
.uk-button-text:focus {
color: #333;
}
.uk-button-text:hover::before,
.uk-button-text:focus::before {
right: 0;
}
/* Disabled */
.uk-button-text:disabled {
color: #999;
}
.uk-button-text:disabled::before {
display: none;
}
/*
* Link
* 1. Reset
* 2. Style
*/
.uk-button-link {
/* 1 */
padding: 0;
line-height: 1.5;
background: none;
/* 2 */
color: #1e87f0;
}
/* Hover + Focus */
.uk-button-link:hover,
.uk-button-link:focus {
color: #0f6ecd;
text-decoration: underline;
}
/* Disabled */
.uk-button-link:disabled {
color: #999;
text-decoration: none;
}
/* Group
========================================================================== */
/*
* 1. Using `flex` instead of `inline-block` to prevent whitespace betweent child elements
* 2. Behave like button
* 3. Create position context
*/
.uk-button-group {
/* 1 */
display: inline-flex;
/* 2 */
vertical-align: middle;
/* 3 */
position: relative;
}
/* Group
========================================================================== */
/*
* Collapse border
*/
.uk-button-group > .uk-button:nth-child(n+2),
.uk-button-group > div:nth-child(n+2) .uk-button {
margin-left: -1px;
}
/*
* Create position context to superimpose the successor elements border
* Known issue: If you use an `a` element as button and an icon inside,
* the active state will not work if you click the icon inside the button
* Workaround: Just use a `button` or `input` element as button
*/
.uk-button-group .uk-button:hover,
.uk-button-group .uk-button:focus,
.uk-button-group .uk-button:active,
.uk-button-group .uk-button.uk-active {
position: relative;
z-index: 1;
}
/* ========================================================================
Component: Section
========================================================================== */
/*
* 1. Make it work with `100vh` and height in general
*/
.uk-section {
box-sizing: border-box;
/* 1 */
padding-top: 40px;
padding-bottom: 40px;
}
/* Desktop and bigger */
@media (min-width: 960px) {
.uk-section {
padding-top: 70px;
padding-bottom: 70px;
}
}
/*
* Micro clearfix
*/
.uk-section::before,
.uk-section::after {
content: "";
display: table;
}
.uk-section::after {
clear: both;
}
/*
* Remove margin from the last-child
*/
.uk-section > :last-child {
margin-bottom: 0;
}
/* Size modifiers
========================================================================== */
/*
* XSmall
*/
.uk-section-xsmall {
padding-top: 20px;
padding-bottom: 20px;
}
/*
* Small
*/
.uk-section-small {
padding-top: 40px;
padding-bottom: 40px;
}
/*
* Large
*/
.uk-section-large {
padding-top: 70px;
padding-bottom: 70px;
}
/* Tablet landscape and bigger */
@media (min-width: 960px) {
.uk-section-large {
padding-top: 140px;
padding-bottom: 140px;
}
}
/*
* XLarge
*/
.uk-section-xlarge {
padding-top: 140px;
padding-bottom: 140px;
}
/* Tablet landscape and bigger */
@media (min-width: 960px) {
.uk-section-xlarge {
padding-top: 210px;
padding-bottom: 210px;
}
}
/* Style modifiers
========================================================================== */
/*
* Default
*/
.uk-section-default {
background: #fff;
}
/*
* Muted
*/
.uk-section-muted {
background: #f8f8f8;
}
/*
* Primary
*/
.uk-section-primary {
background: #1e87f0;
}
/*
* Secondary
*/
.uk-section-secondary {
background: #222;
}
/* Overlap modifier
========================================================================== */
/*
* Reserved modifier to make a section overlap another section with an border image
* Implemented by the theme
*/
/* ========================================================================
Component: Container
========================================================================== */
/*
* 1. Box sizing has to be `content-box` so the max-width is always the same and
* unaffected by the padding on different breakpoints. It's important for the size modifiers.
*/
.uk-container {
/* 1 */
box-sizing: content-box;
max-width: 1200px;
margin-left: auto;
margin-right: auto;
padding-left: 15px;
padding-right: 15px;
}
/* Phone landscape and bigger */
@media (min-width: 640px) {
.uk-container {
padding-left: 30px;
padding-right: 30px;
}
}
/* Tablet landscape and bigger */
@media (min-width: 960px) {
.uk-container {
padding-left: 40px;
padding-right: 40px;
}
}
/*
* Micro clearfix
*/
.uk-container::before,
.uk-container::after {
content: "";
display: table;
}
.uk-container::after {
clear: both;
}
/*
* Remove margin from the last-child
*/
.uk-container > :last-child {
margin-bottom: 0;
}
/*
* Remove padding from nested containers
*/
.uk-container .uk-container {
padding-left: 0;
padding-right: 0;
}
/* Size modifier
========================================================================== */
.uk-container-xsmall {
max-width: 750px;
}
.uk-container-small {
max-width: 900px;
}
.uk-container-large {
max-width: 1600px;
}
.uk-container-expand {
max-width: none;
}
/* Expand modifier
========================================================================== */
/*
* Expand one side only
*/
.uk-container-expand-left {
margin-left: 0;
}
.uk-container-expand-right {
margin-right: 0;
}
/* Phone landscape and bigger */
@media (min-width: 640px) {
.uk-container-expand-left.uk-container-xsmall,
.uk-container-expand-right.uk-container-xsmall {
max-width: calc(50% + (750px / 2) - 30px);
}
.uk-container-expand-left.uk-container-small,
.uk-container-expand-right.uk-container-small {
max-width: calc(50% + (900px / 2) - 30px);
}
}
/* Tablet landscape and bigger */
@media (min-width: 960px) {
.uk-container-expand-left,
.uk-container-expand-right {
max-width: calc(50% + (1200px / 2) - 40px);
}
.uk-container-expand-left.uk-container-xsmall,
.uk-container-expand-right.uk-container-xsmall {
max-width: calc(50% + (750px / 2) - 40px);
}
.uk-container-expand-left.uk-container-small,
.uk-container-expand-right.uk-container-small {
max-width: calc(50% + (900px / 2) - 40px);
}
.uk-container-expand-left.uk-container-large,
.uk-container-expand-right.uk-container-large {
max-width: calc(50% + (1600px / 2) - 40px);
}
}
/* Item
========================================================================== */
/*
* Utility classes to reset container padding on the left or right side
* Note: It has to be negative margin on the item, because it's specific to the item.
*/
.uk-container-item-padding-remove-left,
.uk-container-item-padding-remove-right {
width: calc(100% + 15px);
}
.uk-container-item-padding-remove-left {
margin-left: -15px;
}
.uk-container-item-padding-remove-right {
margin-right: -15px;
}
/* Phone landscape and bigger */
@media (min-width: 640px) {
.uk-container-item-padding-remove-left,
.uk-container-item-padding-remove-right {
width: calc(100% + 30px);
}
.uk-container-item-padding-remove-left {
margin-left: -30px;
}
.uk-container-item-padding-remove-right {
margin-right: -30px;
}
}
/* Tablet landscape and bigger */
@media (min-width: 960px) {
.uk-container-item-padding-remove-left,
.uk-container-item-padding-remove-right {
width: calc(100% + 40px);
}
.uk-container-item-padding-remove-left {
margin-left: -40px;
}
.uk-container-item-padding-remove-right {
margin-right: -40px;
}
}
/* ========================================================================
Component: Grid
========================================================================== */
/*
* 1. Allow cells to wrap into the next line
* 2. Reset list
*/
.uk-grid {
display: flex;
/* 1 */
flex-wrap: wrap;
/* 2 */
margin: 0;
padding: 0;
list-style: none;
}
/*
* Grid cell
* Note: Space is allocated solely based on content dimensions, but shrinks: 0 1 auto
* Reset margin for e.g. paragraphs
*/
.uk-grid > * {
margin: 0;
}
/*
* Remove margin from the last-child
*/
.uk-grid > * > :last-child {
margin-bottom: 0;
}
/* Gutter
========================================================================== */
/*
* Default
*/
/* Horizontal */
.uk-grid {
margin-left: -30px;
}
.uk-grid > * {
padding-left: 30px;
}
/* Vertical */
.uk-grid + .uk-grid,
.uk-grid > .uk-grid-margin,
* + .uk-grid-margin {
margin-top: 30px;
}
/* Desktop and bigger */
@media (min-width: 1200px) {
/* Horizontal */
.uk-grid {
margin-left: -40px;
}
.uk-grid > * {
padding-left: 40px;
}
/* Vertical */
.uk-grid + .uk-grid,
.uk-grid > .uk-grid-margin,
* + .uk-grid-margin {
margin-top: 40px;
}
}
/*
* Small
*/
/* Horizontal */
.uk-grid-small {
margin-left: -15px;
}
.uk-grid-small > * {
padding-left: 15px;
}
/* Vertical */
.uk-grid + .uk-grid-small,
.uk-grid-small > .uk-grid-margin,
* + .uk-grid-margin-small {
margin-top: 15px;
}
/*
* Medium
*/
/* Horizontal */
.uk-grid-medium {
margin-left: -30px;
}
.uk-grid-medium > * {
padding-left: 30px;
}
/* Vertical */
.uk-grid + .uk-grid-medium,
.uk-grid-medium > .uk-grid-margin,
* + .uk-grid-margin-medium {
margin-top: 30px;
}
/*
* Large
*/
/* Horizontal */
.uk-grid-large {
margin-left: -40px;
}
.uk-grid-large > * {
padding-left: 40px;
}
/* Vertical */
.uk-grid + .uk-grid-large,
.uk-grid-large > .uk-grid-margin,
* + .uk-grid-margin-large {
margin-top: 40px;
}
/* Desktop and bigger */
@media (min-width: 1200px) {
/* Horizontal */
.uk-grid-large {
margin-left: -70px;
}
.uk-grid-large > * {
padding-left: 70px;
}
/* Vertical */
.uk-grid + .uk-grid-large,
.uk-grid-large > .uk-grid-margin,
* + .uk-grid-margin-large {
margin-top: 70px;
}
}
/*
* Collapse
*/
/* Horizontal */
.uk-grid-collapse {
margin-left: 0;
}
.uk-grid-collapse > * {
padding-left: 0;
}
/* Vertical */
.uk-grid + .uk-grid-collapse,
.uk-grid-collapse > .uk-grid-margin {
margin-top: 0;
}
/* Divider
========================================================================== */
.uk-grid-divider > * {
position: relative;
}
.uk-grid-divider > :not(.uk-first-column)::before {
content: "";
position: absolute;
top: 0;
bottom: 0;
border-left: 1px solid #e5e5e5;
}
/* Vertical */
.uk-grid-divider.uk-grid-stack > .uk-grid-margin::before {
content: "";
position: absolute;
left: 0;
right: 0;
border-top: 1px solid #e5e5e5;
}
/*
* Default
*/
/* Horizontal */
.uk-grid-divider {
margin-left: -60px;
}
.uk-grid-divider > * {
padding-left: 60px;
}
.uk-grid-divider > :not(.uk-first-column)::before {
left: 30px;
}
/* Vertical */
.uk-grid-divider.uk-grid-stack > .uk-grid-margin {
margin-top: 60px;
}
.uk-grid-divider.uk-grid-stack > .uk-grid-margin::before {
top: -30px;
left: 60px;
}
/* Desktop and bigger */
@media (min-width: 1200px) {
/* Horizontal */
.uk-grid-divider {
margin-left: -80px;
}
.uk-grid-divider > * {
padding-left: 80px;
}
.uk-grid-divider > :not(.uk-first-column)::before {
left: 40px;
}
/* Vertical */
.uk-grid-divider.uk-grid-stack > .uk-grid-margin {
margin-top: 80px;
}
.uk-grid-divider.uk-grid-stack > .uk-grid-margin::before {
top: -40px;
left: 80px;
}
}
/*
* Small
*/
/* Horizontal */
.uk-grid-divider.uk-grid-small {
margin-left: -30px;
}
.uk-grid-divider.uk-grid-small > * {
padding-left: 30px;
}
.uk-grid-divider.uk-grid-small > :not(.uk-first-column)::before {
left: 15px;
}
/* Vertical */
.uk-grid-divider.uk-grid-small.uk-grid-stack > .uk-grid-margin {
margin-top: 30px;
}
.uk-grid-divider.uk-grid-small.uk-grid-stack > .uk-grid-margin::before {
top: -15px;
left: 30px;
}
/*
* Medium
*/
/* Horizontal */
.uk-grid-divider.uk-grid-medium {
margin-left: -60px;
}
.uk-grid-divider.uk-grid-medium > * {
padding-left: 60px;
}
.uk-grid-divider.uk-grid-medium > :not(.uk-first-column)::before {
left: 30px;
}
/* Vertical */
.uk-grid-divider.uk-grid-medium.uk-grid-stack > .uk-grid-margin {
margin-top: 60px;
}
.uk-grid-divider.uk-grid-medium.uk-grid-stack > .uk-grid-margin::before {
top: -30px;
left: 60px;
}
/*
* Large
*/
/* Horizontal */
.uk-grid-divider.uk-grid-large {
margin-left: -80px;
}
.uk-grid-divider.uk-grid-large > * {
padding-left: 80px;
}
.uk-grid-divider.uk-grid-large > :not(.uk-first-column)::before {
left: 40px;
}
/* Vertical */
.uk-grid-divider.uk-grid-large.uk-grid-stack > .uk-grid-margin {
margin-top: 80px;
}
.uk-grid-divider.uk-grid-large.uk-grid-stack > .uk-grid-margin::before {
top: -40px;
left: 80px;
}
/* Desktop and bigger */
@media (min-width: 1200px) {
/* Horizontal */
.uk-grid-divider.uk-grid-large {
margin-left: -140px;
}
.uk-grid-divider.uk-grid-large > * {
padding-left: 140px;
}
.uk-grid-divider.uk-grid-large > :not(.uk-first-column)::before {
left: 70px;
}
/* Vertical */
.uk-grid-divider.uk-grid-large.uk-grid-stack > .uk-grid-margin {
margin-top: 140px;
}
.uk-grid-divider.uk-grid-large.uk-grid-stack > .uk-grid-margin::before {
top: -70px;
left: 140px;
}
}
/* Match child of a grid cell
========================================================================== */
/*
* Behave like a block element
* 1. Wrap into the next line
* 2. Take the full width, at least 100%. Only if no class from the Width component is set.
* 3. Expand width even if larger than 100%, e.g. because of negative margin (Needed for nested grids)
*/
.uk-grid-match > *,
.uk-grid-item-match {
display: flex;
/* 1 */
flex-wrap: wrap;
}
.uk-grid-match > * > :not([class*='uk-width']),
.uk-grid-item-match > :not([class*='uk-width']) {
/* 2 */
box-sizing: border-box;
width: 100%;
/* 3 */
flex: auto;
}
/* ========================================================================
Component: Tile
========================================================================== */
.uk-tile {
position: relative;
box-sizing: border-box;
padding-left: 15px;
padding-right: 15px;
padding-top: 40px;
padding-bottom: 40px;
}
/* Phone landscape and bigger */
@media (min-width: 640px) {
.uk-tile {
padding-left: 30px;
padding-right: 30px;
}
}
/* Tablet landscape and bigger */
@media (min-width: 960px) {
.uk-tile {
padding-left: 40px;
padding-right: 40px;
padding-top: 70px;
padding-bottom: 70px;
}
}
/*
* Micro clearfix
*/
.uk-tile::before,
.uk-tile::after {
content: "";
display: table;
}
.uk-tile::after {
clear: both;
}
/*
* Remove margin from the last-child
*/
.uk-tile > :last-child {
margin-bottom: 0;
}
/* Size modifiers
========================================================================== */
/*
* XSmall
*/
.uk-tile-xsmall {
padding-top: 20px;
padding-bottom: 20px;
}
/*
* Small
*/
.uk-tile-small {
padding-top: 40px;
padding-bottom: 40px;
}
/*
* Large
*/
.uk-tile-large {
padding-top: 70px;
padding-bottom: 70px;
}
/* Tablet landscape and bigger */
@media (min-width: 960px) {
.uk-tile-large {
padding-top: 140px;
padding-bottom: 140px;
}
}
/*
* XLarge
*/
.uk-tile-xlarge {
padding-top: 140px;
padding-bottom: 140px;
}
/* Tablet landscape and bigger */
@media (min-width: 960px) {
.uk-tile-xlarge {
padding-top: 210px;
padding-bottom: 210px;
}
}
/* Style modifiers
========================================================================== */
/*
* Default
*/
.uk-tile-default {
background: #fff;
}
/*
* Muted
*/
.uk-tile-muted {
background: #f8f8f8;
}
/*
* Primary
*/
.uk-tile-primary {
background: #1e87f0;
}
/*
* Secondary
*/
.uk-tile-secondary {
background: #222;
}
/* ========================================================================
Component: Card
========================================================================== */
.uk-card {
position: relative;
box-sizing: border-box;
transition: box-shadow 0.1s ease-in-out;
}
/* Sections
========================================================================== */
.uk-card-body {
padding: 30px 30px;
}
.uk-card-header {
padding: 15px 30px;
}
.uk-card-footer {
padding: 15px 30px;
}
/* Desktop and bigger */
@media (min-width: 1200px) {
.uk-card-body {
padding: 40px 40px;
}
.uk-card-header {
padding: 20px 40px;
}
.uk-card-footer {
padding: 20px 40px;
}
}
/*
* Micro clearfix
*/
.uk-card-body::before,
.uk-card-body::after,
.uk-card-header::before,
.uk-card-header::after,
.uk-card-footer::before,
.uk-card-footer::after {
content: "";
display: table;
}
.uk-card-body::after,
.uk-card-header::after,
.uk-card-footer::after {
clear: both;
}
/*
* Remove margin from the last-child
*/
.uk-card-body > :last-child,
.uk-card-header > :last-child,
.uk-card-footer > :last-child {
margin-bottom: 0;
}
/* Media
========================================================================== */
/*
* Reserved alignment modifier to style the media element, e.g. with `border-radius`
* Implemented by the theme
*/
/* Title
========================================================================== */
.uk-card-title {
font-size: 1.5rem;
line-height: 1.4;
}
/* Badge
========================================================================== */
.uk-card-badge {
position: absolute;
top: 30px;
right: 30px;
z-index: 1;
}
/*
* Remove margin from adjacent element
*/
.uk-card-badge:first-child + * {
margin-top: 0;
}
/* Hover modifier
========================================================================== */
.uk-card-hover:not(.uk-card-default):not(.uk-card-primary):not(.uk-card-secondary):hover {
background: #fff;
box-shadow: 0 14px 25px rgba(0, 0, 0, 0.16);
}
/* Style modifiers
========================================================================== */
/*
* Default
* Note: Header and Footer are only implemented for the default style
*/
.uk-card-default {
background: #fff;
color: #666;
box-shadow: 0 5px 15px rgba(0, 0, 0, 0.08);
}
.uk-card-default .uk-card-title {
color: #333;
}
.uk-card-default.uk-card-hover:hover {
background-color: #fff;
box-shadow: 0 14px 25px rgba(0, 0, 0, 0.16);
}
.uk-card-default .uk-card-header {
border-bottom: 1px solid #e5e5e5;
}
.uk-card-default .uk-card-footer {
border-top: 1px solid #e5e5e5;
}
/*
* Primary
*/
.uk-card-primary {
background: #1e87f0;
color: #fff;
box-shadow: 0 5px 15px rgba(0, 0, 0, 0.08);
}
.uk-card-primary .uk-card-title {
color: #fff;
}
.uk-card-primary.uk-card-hover:hover {
background-color: #1e87f0;
box-shadow: 0 14px 25px rgba(0, 0, 0, 0.16);
}
/*
* Secondary
*/
.uk-card-secondary {
background: #222;
color: #fff;
box-shadow: 0 5px 15px rgba(0, 0, 0, 0.08);
}
.uk-card-secondary .uk-card-title {
color: #fff;
}
.uk-card-secondary.uk-card-hover:hover {
background-color: #222;
box-shadow: 0 14px 25px rgba(0, 0, 0, 0.16);
}
/* Size modifier
========================================================================== */
/*
* Small
*/
.uk-card-small.uk-card-body,
.uk-card-small .uk-card-body {
padding: 20px 20px;
}
.uk-card-small .uk-card-header {
padding: 13px 20px;
}
.uk-card-small .uk-card-footer {
padding: 13px 20px;
}
/*
* Large
*/
/* Desktop and bigger */
@media (min-width: 1200px) {
.uk-card-large.uk-card-body,
.uk-card-large .uk-card-body {
padding: 70px 70px;
}
.uk-card-large .uk-card-header {
padding: 35px 70px;
}
.uk-card-large .uk-card-footer {
padding: 35px 70px;
}
}
/*
* Default
*/
.uk-card-body > .uk-nav-default {
margin-left: -30px;
margin-right: -30px;
}
.uk-card-body > .uk-nav-default:only-child {
margin-top: -15px;
margin-bottom: -15px;
}
.uk-card-body .uk-nav-default > li > a,
.uk-card-body .uk-nav-default .uk-nav-header,
.uk-card-body .uk-nav-default .uk-nav-divider {
padding-left: 30px;
padding-right: 30px;
}
.uk-card-body .uk-nav-default .uk-nav-sub {
padding-left: 45px;
}
/* Desktop and bigger */
@media (min-width: 1200px) {
.uk-card-body > .uk-nav-default {
margin-left: -40px;
margin-right: -40px;
}
.uk-card-body > .uk-nav-default:only-child {
margin-top: -25px;
margin-bottom: -25px;
}
.uk-card-body .uk-nav-default > li > a,
.uk-card-body .uk-nav-default .uk-nav-header,
.uk-card-body .uk-nav-default .uk-nav-divider {
padding-left: 40px;
padding-right: 40px;
}
.uk-card-body .uk-nav-default .uk-nav-sub {
padding-left: 55px;
}
}
/*
* Small
*/
.uk-card-small > .uk-nav-default {
margin-left: -20px;
margin-right: -20px;
}
.uk-card-small > .uk-nav-default:only-child {
margin-top: -5px;
margin-bottom: -5px;
}
.uk-card-small .uk-nav-default > li > a,
.uk-card-small .uk-nav-default .uk-nav-header,
.uk-card-small .uk-nav-default .uk-nav-divider {
padding-left: 20px;
padding-right: 20px;
}
.uk-card-small .uk-nav-default .uk-nav-sub {
padding-left: 35px;
}
/*
* Large
*/
/* Desktop and bigger */
@media (min-width: 1200px) {
.uk-card-large > .uk-nav-default {
margin: 0;
}
.uk-card-large > .uk-nav-default:only-child {
margin: 0;
}
.uk-card-large .uk-nav-default > li > a,
.uk-card-large .uk-nav-default .uk-nav-header,
.uk-card-large .uk-nav-default .uk-nav-divider {
padding-left: 0;
padding-right: 0;
}
.uk-card-large .uk-nav-default .uk-nav-sub {
padding-left: 15px;
}
}
/* ========================================================================
Component: Close
========================================================================== */
/*
* Adopts `uk-icon`
*/
.uk-close {
color: #999;
transition: 0.1s ease-in-out;
transition-property: color, opacity;
}
/* Hover + Focus */
.uk-close:hover,
.uk-close:focus {
color: #666;
outline: none;
}
/* ========================================================================
Component: Spinner
========================================================================== */
/*
* Adopts `uk-icon`
*/
/* SVG
========================================================================== */
.uk-spinner > * {
animation: uk-spinner-rotate 1.4s linear infinite;
}
@keyframes uk-spinner-rotate {
0% {
transform: rotate(0deg);
}
100% {
transform: rotate(270deg);
}
}
/*
* Circle
*/
.uk-spinner > * > * {
stroke-dasharray: 88px;
stroke-dashoffset: 0;
transform-origin: center;
animation: uk-spinner-dash 1.4s ease-in-out infinite;
stroke-width: 1;
stroke-linecap: round;
}
@keyframes uk-spinner-dash {
0% {
stroke-dashoffset: 88px;
}
50% {
stroke-dashoffset: 22px;
transform: rotate(135deg);
}
100% {
stroke-dashoffset: 88px;
transform: rotate(450deg);
}
}
/* ========================================================================
Component: Totop
========================================================================== */
/*
* Addopts `uk-icon`
*/
.uk-totop {
padding: 5px;
color: #999;
transition: color 0.1s ease-in-out;
}
/* Hover + Focus */
.uk-totop:hover,
.uk-totop:focus {
color: #666;
outline: none;
}
/* OnClick */
.uk-totop:active {
color: #333;
}
/* ========================================================================
Component: Marker
========================================================================== */
/*
* Addopts `uk-icon`
*/
.uk-marker {
padding: 5px;
background: #222;
color: #fff;
border-radius: 500px;
}
/* Hover + Focus */
.uk-marker:hover,
.uk-marker:focus {
color: #fff;
outline: none;
}
/* ========================================================================
Component: Alert
========================================================================== */
.uk-alert {
position: relative;
margin-bottom: 20px;
padding: 15px 29px 15px 15px;
background: #f8f8f8;
color: #666;
}
/* Add margin if adjacent element */
* + .uk-alert {
margin-top: 20px;
}
/*
* Remove margin from the last-child
*/
.uk-alert > :last-child {
margin-bottom: 0;
}
/* Close
* Adopts `uk-close`
========================================================================== */
.uk-alert-close {
position: absolute;
top: 20px;
right: 15px;
color: inherit;
opacity: 0.4;
}
/*
* Remove margin from adjacent element
*/
.uk-alert-close:first-child + * {
margin-top: 0;
}
/*
* Hover + Focus
*/
.uk-alert-close:hover,
.uk-alert-close:focus {
color: inherit;
opacity: 0.8;
}
/* Style modifiers
========================================================================== */
/*
* Primary
*/
.uk-alert-primary {
background: #d8eafc;
color: #1e87f0;
}
/*
* Success
*/
.uk-alert-success {
background: #edfbf6;
color: #32d296;
}
/*
* Warning
*/
.uk-alert-warning {
background: #fff6ee;
color: #faa05a;
}
/*
* Danger
*/
.uk-alert-danger {
background: #fef4f6;
color: #f0506e;
}
/*
* Content
*/
.uk-alert h1,
.uk-alert h2,
.uk-alert h3,
.uk-alert h4,
.uk-alert h5,
.uk-alert h6 {
color: inherit;
}
.uk-alert a:not([class]) {
color: inherit;
text-decoration: underline;
}
.uk-alert a:not([class]):hover {
color: inherit;
text-decoration: underline;
}
/* ========================================================================
Component: Badge
========================================================================== */
/*
* 1. Style
* 2. Center child vertically and horizontally
*/
.uk-badge {
box-sizing: border-box;
min-width: 22px;
height: 22px;
padding: 0 5px;
border-radius: 500px;
vertical-align: middle;
/* 1 */
background: #1e87f0;
color: #fff;
font-size: 0.875rem;
/* 2 */
display: inline-flex;
justify-content: center;
align-items: center;
}
/*
* Required for `a`
*/
.uk-badge:hover,
.uk-badge:focus {
color: #fff;
text-decoration: none;
outline: none;
}
/* ========================================================================
Component: Label
========================================================================== */
.uk-label {
display: inline-block;
padding: 0 10px;
background: #1e87f0;
line-height: 1.5;
font-size: 0.875rem;
color: #fff;
vertical-align: middle;
white-space: nowrap;
border-radius: 2px;
text-transform: uppercase;
}
/* Color modifiers
========================================================================== */
/*
* Success
*/
.uk-label-success {
background-color: #32d296;
color: #fff;
}
/*
* Warning
*/
.uk-label-warning {
background-color: #faa05a;
color: #fff;
}
/*
* Danger
*/
.uk-label-danger {
background-color: #f0506e;
color: #fff;
}
/* ========================================================================
Component: Overlay
========================================================================== */
.uk-overlay {
padding: 30px 30px;
}
/*
* Remove margin from the last-child
*/
.uk-overlay > :last-child {
margin-bottom: 0;
}
/* Icon
========================================================================== */
/* Style modifiers
========================================================================== */
/*
* Default
*/
.uk-overlay-default {
background: rgba(255, 255, 255, 0.8);
}
/*
* Primary
*/
.uk-overlay-primary {
background: rgba(34, 34, 34, 0.8);
}
/* ========================================================================
Component: Article
========================================================================== */
/*
* Micro clearfix
*/
.uk-article::before,
.uk-article::after {
content: "";
display: table;
}
.uk-article::after {
clear: both;
}
/*
* Remove margin from the last-child
*/
.uk-article > :last-child {
margin-bottom: 0;
}
/* Adjacent sibling
========================================================================== */
.uk-article + .uk-article {
margin-top: 70px;
}
/* Title
========================================================================== */
.uk-article-title {
font-size: 2.23125rem;
line-height: 1.2;
}
/* Tablet landscape and bigger */
@media (min-width: 960px) {
.uk-article-title {
font-size: 2.625rem;
}
}
/* Meta
========================================================================== */
.uk-article-meta {
font-size: 0.875rem;
line-height: 1.4;
color: #999;
}
.uk-article-meta a {
color: #999;
}
.uk-article-meta a:hover {
color: #666;
text-decoration: none;
}
/* ========================================================================
Component: Comment
========================================================================== */
/* Sections
========================================================================== */
.uk-comment-body {
overflow-wrap: break-word;
word-wrap: break-word;
}
.uk-comment-header {
margin-bottom: 20px;
}
/*
* Micro clearfix
*/
.uk-comment-body::before,
.uk-comment-body::after,
.uk-comment-header::before,
.uk-comment-header::after {
content: "";
display: table;
}
.uk-comment-body::after,
.uk-comment-header::after {
clear: both;
}
/*
* Remove margin from the last-child
*/
.uk-comment-body > :last-child,
.uk-comment-header > :last-child {
margin-bottom: 0;
}
/* Title
========================================================================== */
.uk-comment-title {
font-size: 1.25rem;
line-height: 1.4;
}
/* Meta
========================================================================== */
.uk-comment-meta {
font-size: 0.875rem;
line-height: 1.4;
color: #999;
}
/* Avatar
========================================================================== */
/* List
========================================================================== */
.uk-comment-list {
padding: 0;
list-style: none;
}
/* Adjacent siblings */
.uk-comment-list > :nth-child(n+2) {
margin-top: 70px;
}
/*
* Sublists
* Note: General sibling selector allows reply block between comment and sublist
*/
.uk-comment-list .uk-comment ~ ul {
margin: 70px 0 0 0;
padding-left: 30px;
list-style: none;
}
/* Tablet and bigger */
@media (min-width: 960px) {
.uk-comment-list .uk-comment ~ ul {
padding-left: 100px;
}
}
/* Adjacent siblings */
.uk-comment-list .uk-comment ~ ul > :nth-child(n+2) {
margin-top: 70px;
}
/* Style modifier
========================================================================== */
.uk-comment-primary {
padding: 30px;
background-color: #f8f8f8;
}
/* ========================================================================
Component: Search
========================================================================== */
/*
* 1. Container fits its content
* 2. Create position context
* 3. Prevent content overflow
* 4. Reset `form`
*/
.uk-search {
/* 1 */
display: inline-block;
/* 2 */
position: relative;
/* 3 */
max-width: 100%;
/* 4 */
margin: 0;
}
/* Input
========================================================================== */
/*
* Remove the inner padding and cancel buttons in Chrome on OS X and Safari on OS X.
*/
.uk-search-input::-webkit-search-cancel-button,
.uk-search-input::-webkit-search-decoration {
-webkit-appearance: none;
}
/*
* Removes placeholder transparency in Firefox.
*/
.uk-search-input::-moz-placeholder {
opacity: 1;
}
/*
* 1. Define consistent box sizing.
* 2. Address margins set differently in Firefox/IE and Chrome/Safari/Opera.
* 3. Remove `border-radius` in iOS.
* 4. Change font properties to `inherit` in all browsers
* 5. Show the overflow in Edge.
* 6. Remove default style in iOS.
* 7. Vertical alignment
* 8. Take the full container width
* 9. Style
*/
.uk-search-input {
/* 1 */
box-sizing: border-box;
/* 2 */
margin: 0;
/* 3 */
border-radius: 0;
/* 4 */
font: inherit;
/* 5 */
overflow: visible;
/* 6 */
-webkit-appearance: none;
/* 7 */
vertical-align: middle;
/* 8 */
width: 100%;
/* 9 */
border: none;
color: #666;
}
.uk-search-input:focus {
outline: none;
}
/* Placeholder */
.uk-search-input:-ms-input-placeholder {
color: #999 !important;
}
.uk-search-input::placeholder {
color: #999;
}
/* Icon (Adopts `uk-icon`)
========================================================================== */
/*
* Remove default focus style
*/
.uk-search-icon:focus {
outline: none;
}
/*
* Position above input
* 1. Set position
* 2. Center icon vertically and horizontally
* 3. Style
*/
.uk-search .uk-search-icon {
/* 1 */
position: absolute;
top: 0;
bottom: 0;
left: 0;
/* 2 */
display: inline-flex;
justify-content: center;
align-items: center;
/* 3 */
color: #999;
}
/*
* Required for `a`.
*/
.uk-search .uk-search-icon:hover {
color: #999;
}
/*
* Make `input` element clickable through icon, e.g. if it's a `span`
*/
.uk-search .uk-search-icon:not(a):not(button):not(input) {
pointer-events: none;
}
/*
* Position modifier
*/
.uk-search .uk-search-icon-flip {
right: 0;
left: auto;
}
/* Default modifier
========================================================================== */
.uk-search-default {
width: 180px;
}
/*
* Input
*/
.uk-search-default .uk-search-input {
height: 40px;
padding-left: 6px;
padding-right: 6px;
background: transparent;
border: 1px solid #e5e5e5;
}
/* Focus */
.uk-search-default .uk-search-input:focus {
background-color: transparent;
}
/*
* Icon
*/
.uk-search-default .uk-search-icon {
width: 40px;
}
.uk-search-default .uk-search-icon:not(.uk-search-icon-flip) ~ .uk-search-input {
padding-left: 40px;
}
.uk-search-default .uk-search-icon-flip ~ .uk-search-input {
padding-right: 40px;
}
/* Navbar modifier
========================================================================== */
.uk-search-navbar {
width: 400px;
}
/*
* Input
*/
.uk-search-navbar .uk-search-input {
height: 40px;
background: transparent;
font-size: 1.5rem;
}
/*
* Icon
*/
.uk-search-navbar .uk-search-icon {
width: 40px;
}
.uk-search-navbar .uk-search-icon:not(.uk-search-icon-flip) ~ .uk-search-input {
padding-left: 40px;
}
.uk-search-navbar .uk-search-icon-flip ~ .uk-search-input {
padding-right: 40px;
}
/* Large modifier
========================================================================== */
.uk-search-large {
width: 500px;
}
/*
* Input
*/
.uk-search-large .uk-search-input {
height: 80px;
background: transparent;
font-size: 2.625rem;
}
/*
* Icon
*/
.uk-search-large .uk-search-icon {
width: 80px;
}
.uk-search-large .uk-search-icon:not(.uk-search-icon-flip) ~ .uk-search-input {
padding-left: 80px;
}
.uk-search-large .uk-search-icon-flip ~ .uk-search-input {
padding-right: 80px;
}
/* Toggle
========================================================================== */
.uk-search-toggle {
color: #999;
}
/* Hover + Focus */
.uk-search-toggle:hover,
.uk-search-toggle:focus {
color: #666;
}
/* ========================================================================
Component: Nav
========================================================================== */
/*
* Reset
* 1. Prepare lists
* 2. Prepare links
* 3. Remove default focus style
*/
/* 1 */
.uk-nav,
.uk-nav ul {
margin: 0;
padding: 0;
list-style: none;
}
/* 2 */
.uk-nav li > a {
display: block;
text-decoration: none;
}
/* 3 */
.uk-nav li > a:focus {
outline: none;
}
/*
* Items
* Must target `a` elements to exclude other elements (e.g. lists)
*/
.uk-nav > li > a {
padding: 5px 0;
}
/* Sublists
========================================================================== */
/*
* Level 2
* `ul` needed for higher specificity to override padding
*/
ul.uk-nav-sub {
padding: 5px 0 5px 15px;
}
/*
* Level 3 and deeper
*/
.uk-nav-sub ul {
padding-left: 15px;
}
/*
* Items
*/
.uk-nav-sub a {
padding: 2px 0;
}
/* Parent icon modifier
========================================================================== */
.uk-nav-parent-icon > .uk-parent > a::after {
content: "";
width: 1.5em;
height: 1.5em;
float: right;
background-image: url("data:image/svg+xml;charset=UTF-8,%3Csvg%20width%3D%2214%22%20height%3D%2214%22%20viewBox%3D%220%200%2014%2014%22%20xmlns%3D%22http%3A%2F%2Fwww.w3.org%2F2000%2Fsvg%22%3E%0A%20%20%20%20%3Cpolyline%20fill%3D%22none%22%20stroke%3D%22%23666%22%20stroke-width%3D%221.1%22%20points%3D%2210%201%204%207%2010%2013%22%20%2F%3E%0A%3C%2Fsvg%3E");
background-repeat: no-repeat;
background-position: 50% 50%;
}
.uk-nav-parent-icon > .uk-parent.uk-open > a::after {
background-image: url("data:image/svg+xml;charset=UTF-8,%3Csvg%20width%3D%2214%22%20height%3D%2214%22%20viewBox%3D%220%200%2014%2014%22%20xmlns%3D%22http%3A%2F%2Fwww.w3.org%2F2000%2Fsvg%22%3E%0A%20%20%20%20%3Cpolyline%20fill%3D%22none%22%20stroke%3D%22%23666%22%20stroke-width%3D%221.1%22%20points%3D%221%204%207%2010%2013%204%22%20%2F%3E%0A%3C%2Fsvg%3E");
}
/* Header
========================================================================== */
.uk-nav-header {
padding: 5px 0;
text-transform: uppercase;
font-size: 0.875rem;
}
.uk-nav-header:not(:first-child) {
margin-top: 20px;
}
/* Divider
========================================================================== */
.uk-nav-divider {
margin: 5px 0;
}
/* Default modifier
========================================================================== */
.uk-nav-default {
font-size: 0.875rem;
}
/*
* Items
*/
.uk-nav-default > li > a {
color: #999;
}
/* Hover + Focus */
.uk-nav-default > li > a:hover,
.uk-nav-default > li > a:focus {
color: #666;
}
/* Active */
.uk-nav-default > li.uk-active > a {
color: #333;
}
/*
* Header
*/
.uk-nav-default .uk-nav-header {
color: #333;
}
/*
* Divider
*/
.uk-nav-default .uk-nav-divider {
border-top: 1px solid #e5e5e5;
}
/*
* Sublists
*/
.uk-nav-default .uk-nav-sub a {
color: #999;
}
.uk-nav-default .uk-nav-sub a:hover,
.uk-nav-default .uk-nav-sub a:focus {
color: #666;
}
.uk-nav-default .uk-nav-sub li.uk-active > a {
color: #333;
}
/* Primary modifier
========================================================================== */
/*
* Items
*/
.uk-nav-primary > li > a {
font-size: 1.5rem;
line-height: 1.5;
color: #999;
}
/* Hover + Focus */
.uk-nav-primary > li > a:hover,
.uk-nav-primary > li > a:focus {
color: #666;
}
/* Active */
.uk-nav-primary > li.uk-active > a {
color: #333;
}
/*
* Header
*/
.uk-nav-primary .uk-nav-header {
color: #333;
}
/*
* Divider
*/
.uk-nav-primary .uk-nav-divider {
border-top: 1px solid #e5e5e5;
}
/*
* Sublists
*/
.uk-nav-primary .uk-nav-sub a {
color: #999;
}
.uk-nav-primary .uk-nav-sub a:hover,
.uk-nav-primary .uk-nav-sub a:focus {
color: #666;
}
.uk-nav-primary .uk-nav-sub li.uk-active > a {
color: #333;
}
/* Alignment modifier
========================================================================== */
.uk-nav-center {
text-align: center;
}
/* Sublists */
.uk-nav-center .uk-nav-sub,
.uk-nav-center .uk-nav-sub ul {
padding-left: 0;
}
/* Parent icon modifier */
.uk-nav-center.uk-nav-parent-icon > .uk-parent > a::after {
position: absolute;
}
/* ========================================================================
Component: Navbar
========================================================================== */
/*
* 1. Create position context to center navbar group
*/
.uk-navbar {
display: flex;
/* 1 */
position: relative;
}
/* Container
========================================================================== */
.uk-navbar-container:not(.uk-navbar-transparent) {
background: #f8f8f8;
}
/*
* Remove pseudo elements created by micro clearfix as precaution (if Container component is used)
*/
.uk-navbar-container > ::before,
.uk-navbar-container > ::after {
display: none !important;
}
/* Groups
========================================================================== */
/*
* 1. Align navs and items vertically if they have a different height
* 2. Note: IE 11 requires an extra `div` which affects the center selector
*/
.uk-navbar-left,
.uk-navbar-right,
.uk-navbar-center,
.uk-navbar-center-left > *,
.uk-navbar-center-right > * {
display: flex;
/* 1 */
align-items: center;
}
/*
* Horizontal alignment
* 1. Create position context for centered navbar with sub groups (left/right)
* 2. Fix text wrapping if content is larger than 50% of the container.
* 3. Needed for dropdowns because a new position context is created
* `z-index` must be smaller than off-canvas
* 4. Align sub groups for centered navbar
*/
.uk-navbar-right {
margin-left: auto;
}
.uk-navbar-center:only-child {
margin-left: auto;
margin-right: auto;
/* 1 */
position: relative;
}
.uk-navbar-center:not(:only-child) {
position: absolute;
top: 50%;
left: 50%;
transform: translate(-50%, -50%);
/* 2 */
width: max-content;
box-sizing: border-box;
/* 3 */
z-index: 990;
}
/* 4 */
.uk-navbar-center-left,
.uk-navbar-center-right {
position: absolute;
top: 0;
}
.uk-navbar-center-left {
right: 100%;
}
.uk-navbar-center-right {
left: 100%;
}
[class*='uk-navbar-center-'] {
width: max-content;
box-sizing: border-box;
}
/* Nav
========================================================================== */
/*
* 1. Reset list
*/
.uk-navbar-nav {
display: flex;
/* 1 */
margin: 0;
padding: 0;
list-style: none;
}
/*
* Allow items to wrap into the next line
* Only not `absolute` positioned groups
*/
.uk-navbar-left,
.uk-navbar-right,
.uk-navbar-center:only-child {
flex-wrap: wrap;
}
/*
* Items
* 1. Center content vertically and horizontally
* 2. Dimensions
* 3. Style
* 4. Required for `a`
*/
.uk-navbar-nav > li > a,
.uk-navbar-item,
.uk-navbar-toggle {
/* 1 */
display: flex;
justify-content: center;
align-items: center;
/* 2 */
box-sizing: border-box;
min-height: 80px;
padding: 0 15px;
/* 3 */
font-size: 0.875rem;
font-family: -apple-system, BlinkMacSystemFont, "Segoe UI", Roboto, "Helvetica Neue", Arial, "Noto Sans", sans-serif, "Apple Color Emoji", "Segoe UI Emoji", "Segoe UI Symbol", "Noto Color Emoji";
/* 4 */
text-decoration: none;
}
/*
* Nav items
*/
.uk-navbar-nav > li > a {
color: #999;
text-transform: uppercase;
transition: 0.1s ease-in-out;
transition-property: color, background-color;
}
/*
* Hover
* Apply hover style also to focus state and if dropdown is opened
*/
.uk-navbar-nav > li:hover > a,
.uk-navbar-nav > li > a:focus,
.uk-navbar-nav > li > a.uk-open {
color: #666;
outline: none;
}
/* OnClick */
.uk-navbar-nav > li > a:active {
color: #333;
}
/* Active */
.uk-navbar-nav > li.uk-active > a {
color: #333;
}
/* Item
========================================================================== */
.uk-navbar-item {
color: #666;
}
/* Toggle
========================================================================== */
.uk-navbar-toggle {
color: #999;
}
.uk-navbar-toggle:hover,
.uk-navbar-toggle:focus,
.uk-navbar-toggle.uk-open {
color: #666;
outline: none;
text-decoration: none;
}
/*
* Icon
* Adopts `uk-icon`
*/
/* Hover + Focus */
/* Subtitle
========================================================================== */
.uk-navbar-subtitle {
font-size: 0.875rem;
}
/* Style modifiers
========================================================================== */
/* Dropdown
========================================================================== */
/*
* Adopts `uk-dropdown`
* 1. Hide by default
* 2. Set position
* 3. Set a default width
* 4. Style
*/
.uk-navbar-dropdown {
/* 1 */
display: none;
/* 2 */
position: absolute;
z-index: 1020;
/* 3 */
box-sizing: border-box;
width: 200px;
/* 4 */
padding: 25px;
background: #fff;
color: #666;
box-shadow: 0 5px 12px rgba(0, 0, 0, 0.15);
}
/* Show */
.uk-navbar-dropdown.uk-open {
display: block;
}
/*
* Direction / Alignment modifiers
*/
/* Direction */
[class*='uk-navbar-dropdown-top'] {
margin-top: -15px;
}
[class*='uk-navbar-dropdown-bottom'] {
margin-top: 15px;
}
[class*='uk-navbar-dropdown-left'] {
margin-left: -15px;
}
[class*='uk-navbar-dropdown-right'] {
margin-left: 15px;
}
/*
* Grid
* Adopts `uk-grid`
*/
/* Gutter Horizontal */
.uk-navbar-dropdown-grid {
margin-left: -50px;
}
.uk-navbar-dropdown-grid > * {
padding-left: 50px;
}
/* Gutter Vertical */
.uk-navbar-dropdown-grid > .uk-grid-margin {
margin-top: 50px;
}
/* Stack */
.uk-navbar-dropdown-stack .uk-navbar-dropdown-grid > * {
width: 100% !important;
}
/*
* Width modifier
*/
.uk-navbar-dropdown-width-2:not(.uk-navbar-dropdown-stack) {
width: 400px;
}
.uk-navbar-dropdown-width-3:not(.uk-navbar-dropdown-stack) {
width: 600px;
}
.uk-navbar-dropdown-width-4:not(.uk-navbar-dropdown-stack) {
width: 800px;
}
.uk-navbar-dropdown-width-5:not(.uk-navbar-dropdown-stack) {
width: 1000px;
}
/*
* Dropbar modifier
*/
.uk-navbar-dropdown-dropbar {
margin-top: 0;
margin-bottom: 0;
box-shadow: none;
}
/* Dropdown Nav
* Adopts `uk-nav`
========================================================================== */
.uk-navbar-dropdown-nav {
font-size: 0.875rem;
}
/*
* Items
*/
.uk-navbar-dropdown-nav > li > a {
color: #999;
}
/* Hover + Focus */
.uk-navbar-dropdown-nav > li > a:hover,
.uk-navbar-dropdown-nav > li > a:focus {
color: #666;
}
/* Active */
.uk-navbar-dropdown-nav > li.uk-active > a {
color: #333;
}
/*
* Header
*/
.uk-navbar-dropdown-nav .uk-nav-header {
color: #333;
}
/*
* Divider
*/
.uk-navbar-dropdown-nav .uk-nav-divider {
border-top: 1px solid #e5e5e5;
}
/*
* Sublists
*/
.uk-navbar-dropdown-nav .uk-nav-sub a {
color: #999;
}
.uk-navbar-dropdown-nav .uk-nav-sub a:hover,
.uk-navbar-dropdown-nav .uk-nav-sub a:focus {
color: #666;
}
.uk-navbar-dropdown-nav .uk-nav-sub li.uk-active > a {
color: #333;
}
/* Dropbar
========================================================================== */
.uk-navbar-dropbar {
background: #fff;
}
/*
* Slide modifier
*/
.uk-navbar-dropbar-slide {
position: absolute;
z-index: 980;
left: 0;
right: 0;
box-shadow: 0 5px 7px rgba(0, 0, 0, 0.05);
}
/*
* Navbar
*/
.uk-navbar-container > .uk-container .uk-navbar-left {
margin-left: -15px;
margin-right: -15px;
}
.uk-navbar-container > .uk-container .uk-navbar-right {
margin-right: -15px;
}
/*
* Grid Divider
*/
.uk-navbar-dropdown-grid > * {
position: relative;
}
.uk-navbar-dropdown-grid > :not(.uk-first-column)::before {
content: "";
position: absolute;
top: 0;
bottom: 0;
left: 25px;
border-left: 1px solid #e5e5e5;
}
/* Vertical */
.uk-navbar-dropdown-grid.uk-grid-stack > .uk-grid-margin::before {
content: "";
position: absolute;
top: -25px;
left: 50px;
right: 0;
border-top: 1px solid #e5e5e5;
}
/* ========================================================================
Component: Subnav
========================================================================== */
/*
* 1. Allow items to wrap into the next line
* 2. Gutter
* 3. Reset list
*/
.uk-subnav {
display: flex;
/* 1 */
flex-wrap: wrap;
/* 2 */
margin-left: -20px;
/* 3 */
padding: 0;
list-style: none;
}
/*
* 1. Space is allocated solely based on content dimensions: 0 0 auto
* 2. Gutter
* 3. Create position context for dropdowns
*/
.uk-subnav > * {
/* 1 */
flex: none;
/* 2 */
padding-left: 20px;
/* 3 */
position: relative;
}
/* Items
========================================================================== */
/*
* Items must target `a` elements to exclude other elements (e.g. dropdowns)
* Using `:first-child` instead of `a` to support `span` elements for text
* 1. Prevent gap if child element is `inline-block`, e.g. an icon
* 2. Style
*/
.uk-subnav > * > :first-child {
/* 1 */
display: block;
/* 2 */
color: #999;
font-size: 0.875rem;
text-transform: uppercase;
transition: 0.1s ease-in-out;
transition-property: color, background-color;
}
/* Hover + Focus */
.uk-subnav > * > a:hover,
.uk-subnav > * > a:focus {
color: #666;
text-decoration: none;
outline: none;
}
/* Active */
.uk-subnav > .uk-active > a {
color: #333;
}
/* Divider modifier
========================================================================== */
/*
* 1. Align items and divider vertically
*/
.uk-subnav-divider > * {
/* 1 */
display: flex;
align-items: center;
}
/*
* Divider
* `nth-child` makes it also work without JS if it's only one row
*/
.uk-subnav-divider > :nth-child(n+2):not(.uk-first-column)::before {
content: "";
height: 1.5em;
margin-left: 0px;
margin-right: 20px;
border-left: 1px solid #e5e5e5;
}
/* Pill modifier
========================================================================== */
.uk-subnav-pill > * > :first-child {
padding: 5px 10px;
background: transparent;
color: #999;
}
/* Hover + Focus */
.uk-subnav-pill > * > a:hover,
.uk-subnav-pill > * > a:focus {
background-color: #f8f8f8;
color: #666;
}
/* OnClick */
.uk-subnav-pill > * > a:active {
background-color: #f8f8f8;
color: #666;
}
/* Active */
.uk-subnav-pill > .uk-active > a {
background-color: #1e87f0;
color: #fff;
}
/* Disabled
* The same for all style modifiers
========================================================================== */
.uk-subnav > .uk-disabled > a {
color: #999;
}
/* ========================================================================
Component: Breadcrumb
========================================================================== */
/*
* 1. Allow items to wrap into the next line
* 2. Reset list
*/
.uk-breadcrumb {
display: flex;
/* 1 */
flex-wrap: wrap;
/* 2 */
padding: 0;
list-style: none;
}
/*
* Space is allocated solely based on content dimensions: 0 0 auto
*/
.uk-breadcrumb > * {
flex: none;
}
/* Items
========================================================================== */
.uk-breadcrumb > * > * {
display: inline-block;
font-size: 0.875rem;
color: #999;
}
/* Hover + Focus */
.uk-breadcrumb > * > :hover,
.uk-breadcrumb > * > :focus {
color: #666;
text-decoration: none;
}
/* Disabled */
/* Active */
.uk-breadcrumb > :last-child > * {
color: #666;
}
/*
* Divider
* `nth-child` makes it also work without JS if it's only one row
*/
.uk-breadcrumb > :nth-child(n+2):not(.uk-first-column)::before {
content: "/";
display: inline-block;
margin: 0 20px;
color: #999;
}
/* ========================================================================
Component: Pagination
========================================================================== */
/*
* 1. Allow items to wrap into the next line
* 2. Gutter
* 3. Reset list
*/
.uk-pagination {
display: flex;
/* 1 */
flex-wrap: wrap;
/* 2 */
margin-left: -20px;
/* 3 */
padding: 0;
list-style: none;
}
/*
* 1. Space is allocated solely based on content dimensions: 0 0 auto
* 2. Gutter
* 3. Create position context for dropdowns
*/
.uk-pagination > * {
/* 1 */
flex: none;
/* 2 */
padding-left: 20px;
/* 3 */
position: relative;
}
/* Items
========================================================================== */
/*
* 1. Prevent gap if child element is `inline-block`, e.g. an icon
* 2. Style
*/
.uk-pagination > * > * {
/* 1 */
display: block;
/* 2 */
color: #999;
transition: color 0.1s ease-in-out;
}
/* Hover + Focus */
.uk-pagination > * > :hover,
.uk-pagination > * > :focus {
color: #666;
text-decoration: none;
}
/* Active */
.uk-pagination > .uk-active > * {
color: #666;
}
/* Disabled */
.uk-pagination > .uk-disabled > * {
color: #999;
}
/* ========================================================================
Component: Tab
========================================================================== */
/*
* 1. Allow items to wrap into the next line
* 2. Gutter
* 3. Reset list
*/
.uk-tab {
display: flex;
/* 1 */
flex-wrap: wrap;
/* 2 */
margin-left: -20px;
/* 3 */
padding: 0;
list-style: none;
position: relative;
}
.uk-tab::before {
content: "";
position: absolute;
bottom: 0;
left: 20px;
right: 0;
border-bottom: 1px solid #e5e5e5;
}
/*
* 1. Space is allocated solely based on content dimensions: 0 0 auto
* 2. Gutter
* 3. Create position context for dropdowns
*/
.uk-tab > * {
/* 1 */
flex: none;
/* 2 */
padding-left: 20px;
/* 3 */
position: relative;
}
/* Items
========================================================================== */
/*
* Items must target `a` elements to exclude other elements (e.g. dropdowns)
* 1. Center text if a width is set
* 2. Style
*/
.uk-tab > * > a {
/* 1 */
display: block;
text-align: center;
/* 2 */
padding: 5px 10px;
color: #999;
border-bottom: 1px solid transparent;
font-size: 0.875rem;
text-transform: uppercase;
transition: color 0.1s ease-in-out;
}
/* Hover + Focus */
.uk-tab > * > a:hover,
.uk-tab > * > a:focus {
color: #666;
text-decoration: none;
}
/* Active */
.uk-tab > .uk-active > a {
color: #333;
border-color: #1e87f0;
}
/* Disabled */
.uk-tab > .uk-disabled > a {
color: #999;
}
/* Position modifier
========================================================================== */
/*
* Bottom
*/
.uk-tab-bottom::before {
top: 0;
bottom: auto;
}
.uk-tab-bottom > * > a {
border-top: 1px solid transparent;
border-bottom: none;
}
/*
* Left + Right
* 1. Reset Gutter
*/
.uk-tab-left,
.uk-tab-right {
flex-direction: column;
/* 1 */
margin-left: 0;
}
/* 1 */
.uk-tab-left > *,
.uk-tab-right > * {
padding-left: 0;
}
.uk-tab-left::before {
top: 0;
bottom: 0;
left: auto;
right: 0;
border-left: 1px solid #e5e5e5;
border-bottom: none;
}
.uk-tab-right::before {
top: 0;
bottom: 0;
left: 0;
right: auto;
border-left: 1px solid #e5e5e5;
border-bottom: none;
}
.uk-tab-left > * > a {
text-align: left;
border-right: 1px solid transparent;
border-bottom: none;
}
.uk-tab-right > * > a {
text-align: left;
border-left: 1px solid transparent;
border-bottom: none;
}
.uk-tab .uk-dropdown {
margin-left: 30px;
}
/* ========================================================================
Component: Slidenav
========================================================================== */
/*
* Adopts `uk-icon`
*/
.uk-slidenav {
padding: 5px 10px;
color: rgba(102, 102, 102, 0.5);
transition: color 0.1s ease-in-out;
}
/* Hover + Focus */
.uk-slidenav:hover,
.uk-slidenav:focus {
color: rgba(102, 102, 102, 0.9);
outline: none;
}
/* OnClick */
.uk-slidenav:active {
color: rgba(102, 102, 102, 0.5);
}
/* Icon modifier
========================================================================== */
/*
* Previous
*/
/*
* Next
*/
/* Size modifier
========================================================================== */
.uk-slidenav-large {
padding: 10px 10px;
}
/* Container
========================================================================== */
.uk-slidenav-container {
display: flex;
}
/* ========================================================================
Component: Dotnav
========================================================================== */
/*
* 1. Allow items to wrap into the next line
* 2. Reset list
* 3. Gutter
*/
.uk-dotnav {
display: flex;
/* 1 */
flex-wrap: wrap;
/* 2 */
margin: 0;
padding: 0;
list-style: none;
/* 3 */
margin-left: -12px;
}
/*
* 1. Space is allocated solely based on content dimensions: 0 0 auto
* 2. Gutter
*/
.uk-dotnav > * {
/* 1 */
flex: none;
/* 2 */
padding-left: 12px;
}
/* Items
========================================================================== */
/*
* Items
* 1. Hide text if present
*/
.uk-dotnav > * > * {
display: block;
box-sizing: border-box;
width: 10px;
height: 10px;
border-radius: 50%;
background: transparent;
/* 1 */
text-indent: 100%;
overflow: hidden;
white-space: nowrap;
border: 1px solid rgba(102, 102, 102, 0.4);
transition: 0.2s ease-in-out;
transition-property: background-color, border-color;
}
/* Hover + Focus */
.uk-dotnav > * > :hover,
.uk-dotnav > * > :focus {
background-color: rgba(102, 102, 102, 0.6);
outline: none;
border-color: transparent;
}
/* OnClick */
.uk-dotnav > * > :active {
background-color: rgba(102, 102, 102, 0.2);
border-color: transparent;
}
/* Active */
.uk-dotnav > .uk-active > * {
background-color: rgba(102, 102, 102, 0.6);
border-color: transparent;
}
/* Modifier: 'uk-dotnav-vertical'
========================================================================== */
/*
* 1. Change direction
* 2. Gutter
*/
.uk-dotnav-vertical {
/* 1 */
flex-direction: column;
/* 2 */
margin-left: 0;
margin-top: -12px;
}
/* 2 */
.uk-dotnav-vertical > * {
padding-left: 0;
padding-top: 12px;
}
/* ========================================================================
Component: Thumbnav
========================================================================== */
/*
* 1. Allow items to wrap into the next line
* 2. Reset list
* 3. Gutter
*/
.uk-thumbnav {
display: flex;
/* 1 */
flex-wrap: wrap;
/* 2 */
margin: 0;
padding: 0;
list-style: none;
/* 3 */
margin-left: -15px;
}
/*
* Space is allocated based on content dimensions, but shrinks: 0 1 auto
* 1. Gutter
*/
.uk-thumbnav > * {
/* 1 */
padding-left: 15px;
}
/* Items
========================================================================== */
/*
* Items
*/
.uk-thumbnav > * > * {
display: inline-block;
position: relative;
}
.uk-thumbnav > * > *::after {
content: "";
position: absolute;
top: 0;
bottom: 0;
left: 0;
right: 0;
background: rgba(255, 255, 255, 0.4);
transition: background-color 0.1s ease-in-out;
}
/* Hover + Focus */
.uk-thumbnav > * > :hover,
.uk-thumbnav > * > :focus {
outline: none;
}
.uk-thumbnav > * > :hover::after,
.uk-thumbnav > * > :focus::after {
background-color: transparent;
}
/* Active */
.uk-thumbnav > .uk-active > *::after {
background-color: transparent;
}
/* Modifier: 'uk-thumbnav-vertical'
========================================================================== */
/*
* 1. Change direction
* 2. Gutter
*/
.uk-thumbnav-vertical {
/* 1 */
flex-direction: column;
/* 2 */
margin-left: 0;
margin-top: -15px;
}
/* 2 */
.uk-thumbnav-vertical > * {
padding-left: 0;
padding-top: 15px;
}
/* ========================================================================
Component: Accordion
========================================================================== */
.uk-accordion {
padding: 0;
list-style: none;
}
/* Item
========================================================================== */
.uk-accordion > :nth-child(n+2) {
margin-top: 20px;
}
/* Title
========================================================================== */
.uk-accordion-title {
display: block;
font-size: 1.25rem;
line-height: 1.4;
color: #333;
overflow: hidden;
}
.uk-accordion-title::before {
content: "";
width: 1.4em;
height: 1.4em;
margin-left: 10px;
float: right;
background-image: url("data:image/svg+xml;charset=UTF-8,%3Csvg%20width%3D%2213%22%20height%3D%2213%22%20viewBox%3D%220%200%2013%2013%22%20xmlns%3D%22http%3A%2F%2Fwww.w3.org%2F2000%2Fsvg%22%3E%0A%20%20%20%20%3Crect%20fill%3D%22%23666%22%20width%3D%2213%22%20height%3D%221%22%20x%3D%220%22%20y%3D%226%22%20%2F%3E%0A%20%20%20%20%3Crect%20fill%3D%22%23666%22%20width%3D%221%22%20height%3D%2213%22%20x%3D%226%22%20y%3D%220%22%20%2F%3E%0A%3C%2Fsvg%3E");
background-repeat: no-repeat;
background-position: 50% 50%;
}
.uk-open > .uk-accordion-title::before {
background-image: url("data:image/svg+xml;charset=UTF-8,%3Csvg%20width%3D%2213%22%20height%3D%2213%22%20viewBox%3D%220%200%2013%2013%22%20xmlns%3D%22http%3A%2F%2Fwww.w3.org%2F2000%2Fsvg%22%3E%0A%20%20%20%20%3Crect%20fill%3D%22%23666%22%20width%3D%2213%22%20height%3D%221%22%20x%3D%220%22%20y%3D%226%22%20%2F%3E%0A%3C%2Fsvg%3E");
}
/* Hover + Focus */
.uk-accordion-title:hover,
.uk-accordion-title:focus {
color: #666;
text-decoration: none;
outline: none;
}
/* Content
========================================================================== */
.uk-accordion-content {
margin-top: 20px;
}
/*
* Micro clearfix
*/
.uk-accordion-content::before,
.uk-accordion-content::after {
content: "";
display: table;
}
.uk-accordion-content::after {
clear: both;
}
/*
* Remove margin from the last-child
*/
.uk-accordion-content > :last-child {
margin-bottom: 0;
}
/* ========================================================================
Component: Drop
========================================================================== */
/*
* 1. Hide by default
* 2. Set position
* 3. Set a default width
*/
.uk-drop {
/* 1 */
display: none;
/* 2 */
position: absolute;
z-index: 1020;
/* 3 */
box-sizing: border-box;
width: 300px;
}
/* Show */
.uk-drop.uk-open {
display: block;
}
/* Direction / Alignment modifiers
========================================================================== */
/* Direction */
[class*='uk-drop-top'] {
margin-top: -20px;
}
[class*='uk-drop-bottom'] {
margin-top: 20px;
}
[class*='uk-drop-left'] {
margin-left: -20px;
}
[class*='uk-drop-right'] {
margin-left: 20px;
}
/* Grid modifiers
========================================================================== */
.uk-drop-stack .uk-drop-grid > * {
width: 100% !important;
}
/* ========================================================================
Component: Dropdown
========================================================================== */
/*
* 1. Hide by default
* 2. Set position
* 3. Set a default width
* 4. Style
*/
.uk-dropdown {
/* 1 */
display: none;
/* 2 */
position: absolute;
z-index: 1020;
/* 3 */
box-sizing: border-box;
min-width: 200px;
/* 4 */
padding: 25px;
background: #fff;
color: #666;
box-shadow: 0 5px 12px rgba(0, 0, 0, 0.15);
}
/* Show */
.uk-dropdown.uk-open {
display: block;
}
/* Nav
* Adopts `uk-nav`
========================================================================== */
.uk-dropdown-nav {
white-space: nowrap;
font-size: 0.875rem;
}
/*
* Items
*/
.uk-dropdown-nav > li > a {
color: #999;
}
/* Hover + Focus + Active */
.uk-dropdown-nav > li > a:hover,
.uk-dropdown-nav > li > a:focus,
.uk-dropdown-nav > li.uk-active > a {
color: #666;
}
/*
* Header
*/
.uk-dropdown-nav .uk-nav-header {
color: #333;
}
/*
* Divider
*/
.uk-dropdown-nav .uk-nav-divider {
border-top: 1px solid #e5e5e5;
}
/*
* Sublists
*/
.uk-dropdown-nav .uk-nav-sub a {
color: #999;
}
.uk-dropdown-nav .uk-nav-sub a:hover,
.uk-dropdown-nav .uk-nav-sub a:focus,
.uk-dropdown-nav .uk-nav-sub li.uk-active > a {
color: #666;
}
/* Direction / Alignment modifiers
========================================================================== */
/* Direction */
[class*='uk-dropdown-top'] {
margin-top: -10px;
}
[class*='uk-dropdown-bottom'] {
margin-top: 10px;
}
[class*='uk-dropdown-left'] {
margin-left: -10px;
}
[class*='uk-dropdown-right'] {
margin-left: 10px;
}
/* Grid modifiers
========================================================================== */
.uk-dropdown-stack .uk-dropdown-grid > * {
width: 100% !important;
}
/* ========================================================================
Component: Modal
========================================================================== */
/*
* 1. Hide by default
* 2. Set position
* 3. Allow scrolling for the modal dialog
* 4. Horizontal padding
* 5. Mask the background page
* 6. Fade-in transition
*/
.uk-modal {
/* 1 */
display: none;
/* 2 */
position: fixed;
top: 0;
right: 0;
bottom: 0;
left: 0;
z-index: 1010;
/* 3 */
overflow-y: auto;
-webkit-overflow-scrolling: touch;
/* 4 */
padding: 15px 15px;
/* 5 */
background: rgba(0, 0, 0, 0.6);
/* 6 */
opacity: 0;
transition: opacity 0.15s linear;
}
/* Phone landscape and bigger */
@media (min-width: 640px) {
.uk-modal {
padding: 50px 30px;
}
}
/* Tablet landscape and bigger */
@media (min-width: 960px) {
.uk-modal {
padding-left: 40px;
padding-right: 40px;
}
}
/*
* Open
*/
.uk-modal.uk-open {
opacity: 1;
}
/* Page
========================================================================== */
/*
* Prevent scrollbars
*/
.uk-modal-page {
overflow: hidden;
}
/* Dialog
========================================================================== */
/*
* 1. Create position context for spinner and close button
* 2. Dimensions
* 3. Fix `max-width: 100%` not working in combination with flex and responsive images in IE11
* `!important` needed to overwrite `uk-width-auto`. See `#modal-media-image` in tests
* 4. Style
* 5. Slide-in transition
*/
.uk-modal-dialog {
/* 1 */
position: relative;
/* 2 */
box-sizing: border-box;
margin: 0 auto;
width: 600px;
/* 3 */
max-width: calc(100% - 0.01px) !important;
/* 4 */
background: #fff;
/* 5 */
opacity: 0;
transform: translateY(-100px);
transition: 0.3s linear;
transition-property: opacity, transform;
}
/*
* Open
*/
.uk-open > .uk-modal-dialog {
opacity: 1;
transform: translateY(0);
}
/* Size modifier
========================================================================== */
/*
* Container size
* Take the same size as the Container component
*/
.uk-modal-container .uk-modal-dialog {
width: 1200px;
}
/*
* Full size
* 1. Remove padding and background from modal
* 2. Reset all default declarations from modal dialog
*/
/* 1 */
.uk-modal-full {
padding: 0;
background: none;
}
/* 2 */
.uk-modal-full .uk-modal-dialog {
margin: 0;
width: 100%;
max-width: 100%;
transform: translateY(0);
}
/* Sections
========================================================================== */
.uk-modal-body {
padding: 30px 30px;
}
.uk-modal-header {
padding: 15px 30px;
background: #fff;
border-bottom: 1px solid #e5e5e5;
}
.uk-modal-footer {
padding: 15px 30px;
background: #fff;
border-top: 1px solid #e5e5e5;
}
/*
* Micro clearfix
*/
.uk-modal-body::before,
.uk-modal-body::after,
.uk-modal-header::before,
.uk-modal-header::after,
.uk-modal-footer::before,
.uk-modal-footer::after {
content: "";
display: table;
}
.uk-modal-body::after,
.uk-modal-header::after,
.uk-modal-footer::after {
clear: both;
}
/*
* Remove margin from the last-child
*/
.uk-modal-body > :last-child,
.uk-modal-header > :last-child,
.uk-modal-footer > :last-child {
margin-bottom: 0;
}
/* Title
========================================================================== */
.uk-modal-title {
font-size: 2rem;
line-height: 1.3;
}
/* Close
* Adopts `uk-close`
========================================================================== */
[class*='uk-modal-close-'] {
position: absolute;
z-index: 1010;
top: 10px;
right: 10px;
padding: 5px;
}
/*
* Remove margin from adjacent element
*/
[class*='uk-modal-close-']:first-child + * {
margin-top: 0;
}
/*
* Hover
*/
/*
* Default
*/
/*
* Outside
* 1. Prevent scrollbar on small devices
*/
.uk-modal-close-outside {
top: 0;
/* 1 */
right: -5px;
transform: translate(0, -100%);
color: #ffffff;
}
.uk-modal-close-outside:hover {
color: #fff;
}
/* Tablet landscape and bigger */
@media (min-width: 960px) {
/* 1 */
.uk-modal-close-outside {
right: 0;
transform: translate(100%, -100%);
}
}
/*
* Full
*/
.uk-modal-close-full {
top: 0;
right: 0;
padding: 20px;
background: #fff;
}
/* ========================================================================
Component: Lightbox
========================================================================== */
/*
* 1. Hide by default
* 2. Set position
* 3. Allow scrolling for the modal dialog
* 4. Horizontal padding
* 5. Mask the background page
* 6. Fade-in transition
*/
.uk-lightbox {
/* 1 */
display: none;
/* 2 */
position: fixed;
top: 0;
right: 0;
bottom: 0;
left: 0;
z-index: 1010;
/* 5 */
background: #000;
/* 6 */
opacity: 0;
transition: opacity 0.15s linear;
}
/*
* Open
* 1. Center child
* 2. Fade-in
*/
.uk-lightbox.uk-open {
display: block;
/* 2 */
opacity: 1;
}
/* Page
========================================================================== */
/*
* Prevent scrollbars
*/
.uk-lightbox-page {
overflow: hidden;
}
/* Item
========================================================================== */
/*
* 1. Center child within the viewport
* 2. Not visible by default
* 3. Color needed for spinner icon
* 4. Optimize animation
* 5. Responsiveness
* Using `vh` for `max-height` to fix image proportions after resize in Safari and Opera
* Using `vh` and `vw` to make responsive image work in IE11
* 6. Suppress outline on focus
*/
.uk-lightbox-items > * {
/* 1 */
position: absolute;
top: 0;
right: 0;
bottom: 0;
left: 0;
/* 2 */
display: none;
justify-content: center;
align-items: center;
/* 3 */
color: rgba(255, 255, 255, 0.7);
/* 4 */
will-change: transform, opacity;
}
/* 5 */
.uk-lightbox-items > * > * {
max-width: 100vw;
max-height: 100vh;
}
/* 6 */
.uk-lightbox-items > :focus {
outline: none;
}
.uk-lightbox-items > * > :not(iframe) {
width: auto;
height: auto;
}
.uk-lightbox-items > .uk-active {
display: flex;
}
/* Toolbar
========================================================================== */
.uk-lightbox-toolbar {
padding: 10px 10px;
background: rgba(0, 0, 0, 0.3);
color: rgba(255, 255, 255, 0.7);
}
.uk-lightbox-toolbar > * {
color: rgba(255, 255, 255, 0.7);
}
/* Toolbar Icon (Close)
========================================================================== */
.uk-lightbox-toolbar-icon {
padding: 5px;
color: rgba(255, 255, 255, 0.7);
}
/*
* Hover
*/
.uk-lightbox-toolbar-icon:hover {
color: #fff;
}
/* Button (Slidenav)
========================================================================== */
/*
* 1. Center icon vertically and horizontally
*/
.uk-lightbox-button {
box-sizing: border-box;
width: 50px;
height: 50px;
background: rgba(0, 0, 0, 0.3);
color: rgba(255, 255, 255, 0.7);
/* 1 */
display: inline-flex;
justify-content: center;
align-items: center;
}
/*
* Hover
*/
.uk-lightbox-button:hover {
color: #fff;
}
/* Caption
========================================================================== */
/* Iframe
========================================================================== */
.uk-lightbox-iframe {
width: 80%;
height: 80%;
}
/* ========================================================================
Component: Slideshow
========================================================================== */
/*
* 1. Prevent tab highlighting on iOS.
*/
.uk-slideshow {
/* 1 */
-webkit-tap-highlight-color: transparent;
}
/* Items
========================================================================== */
/*
* 1. Create position and stacking context
* 2. Reset list
* 3. Clip child elements
* 4. Prevent displaying the callout information on iOS.
*/
.uk-slideshow-items {
/* 1 */
position: relative;
z-index: 0;
/* 2 */
margin: 0;
padding: 0;
list-style: none;
/* 3 */
overflow: hidden;
/* 4 */
-webkit-touch-callout: none;
}
/* Item
========================================================================== */
/*
* 1. Position items above each other
* 2. Take the full width
* 3. Clip child elements, e.g. for `uk-cover`
* 4. Optimize animation
* 5. Disable horizontal panning gestures in IE11 and Edge
* 6. Suppress outline on focus
*/
.uk-slideshow-items > * {
/* 1 */
position: absolute;
top: 0;
left: 0;
/* 2 */
right: 0;
bottom: 0;
/* 3 */
overflow: hidden;
/* 4 */
will-change: transform, opacity;
/* 5 */
touch-action: pan-y;
}
/* 6 */
.uk-slideshow-items > :focus {
outline: none;
}
/*
* Hide not active items
*/
.uk-slideshow-items > :not(.uk-active) {
display: none;
}
/* ========================================================================
Component: Slider
========================================================================== */
/*
* 1. Prevent tab highlighting on iOS.
*/
.uk-slider {
/* 1 */
-webkit-tap-highlight-color: transparent;
}
/* Container
========================================================================== */
/*
* 1. Clip child elements
*/
.uk-slider-container {
/* 1 */
overflow: hidden;
}
/* Items
========================================================================== */
/*
* 1. Optimize animation
* 2. Create a containing block. In Safari it's neither created by `transform` nor `will-change`.
*/
.uk-slider-items {
/* 1 */
will-change: transform;
/* 2 */
position: relative;
}
/*
* 1. Reset list style without interfering with grid
* 2. Prevent displaying the callout information on iOS.
*/
.uk-slider-items:not(.uk-grid) {
display: flex;
/* 1 */
margin: 0;
padding: 0;
list-style: none;
/* 2 */
-webkit-touch-callout: none;
}
.uk-slider-items.uk-grid {
flex-wrap: nowrap;
}
/* Item
========================================================================== */
/*
* 1. Let items take content dimensions (0 0 auto)
* 2. Create position context
* 3. Disable horizontal panning gestures in IE11 and Edge
* 4. Suppress outline on focus
*/
.uk-slider-items > * {
/* 1 */
flex: none;
/* 2 */
position: relative;
/* 3 */
touch-action: pan-y;
}
/* 4 */
.uk-slider-items > :focus {
outline: none;
}
/* ========================================================================
Component: Sticky
========================================================================== */
/*
* 1. Resolve frame rate issues on devices with lower frame rates by forcing hardware acceleration
*/
.uk-sticky-fixed {
z-index: 980;
box-sizing: border-box;
margin: 0 !important;
/* 1 */
-webkit-backface-visibility: hidden;
backface-visibility: hidden;
}
/*
* Faster animations
*/
.uk-sticky[class*='uk-animation-'] {
animation-duration: 0.2s;
}
.uk-sticky.uk-animation-reverse {
animation-duration: 0.2s;
}
/* ========================================================================
Component: Off-canvas
========================================================================== */
/*
* 1. Hide by default
* 2. Set position
*/
.uk-offcanvas {
/* 1 */
display: none;
/* 2 */
position: fixed;
top: 0;
bottom: 0;
left: 0;
z-index: 1000;
}
/*
* Flip modifier
*/
.uk-offcanvas-flip .uk-offcanvas {
right: 0;
left: auto;
}
/* Bar
========================================================================== */
/*
* 1. Set position
* 2. Size and style
* 3. Allow scrolling
*/
.uk-offcanvas-bar {
/* 1 */
position: absolute;
top: 0;
bottom: 0;
left: -270px;
/* 2 */
box-sizing: border-box;
width: 270px;
padding: 20px 20px;
background: #222;
/* 3 */
overflow-y: auto;
-webkit-overflow-scrolling: touch;
}
/* Tablet landscape and bigger */
@media (min-width: 960px) {
.uk-offcanvas-bar {
left: -350px;
width: 350px;
padding: 40px 40px;
}
}
/* Flip modifier */
.uk-offcanvas-flip .uk-offcanvas-bar {
left: auto;
right: -270px;
}
/* Tablet landscape and bigger */
@media (min-width: 960px) {
.uk-offcanvas-flip .uk-offcanvas-bar {
right: -350px;
}
}
/*
* Open
*/
.uk-open > .uk-offcanvas-bar {
left: 0;
}
.uk-offcanvas-flip .uk-open > .uk-offcanvas-bar {
left: auto;
right: 0;
}
/*
* Slide Animation (Used in slide and push mode)
*/
.uk-offcanvas-bar-animation {
transition: left 0.3s ease-out;
}
.uk-offcanvas-flip .uk-offcanvas-bar-animation {
transition-property: right;
}
/*
* Reveal Animation
* 1. Set position
* 2. Clip the bar
* 3. Animation
* 4. Reset position
*/
.uk-offcanvas-reveal {
/* 1 */
position: absolute;
top: 0;
bottom: 0;
left: 0;
/* 2 */
width: 0;
overflow: hidden;
/* 3 */
transition: width 0.3s ease-out;
}
.uk-offcanvas-reveal .uk-offcanvas-bar {
/* 4 */
left: 0;
}
.uk-offcanvas-flip .uk-offcanvas-reveal .uk-offcanvas-bar {
/* 4 */
left: auto;
right: 0;
}
.uk-open > .uk-offcanvas-reveal {
width: 270px;
}
/* Tablet landscape and bigger */
@media (min-width: 960px) {
.uk-open > .uk-offcanvas-reveal {
width: 350px;
}
}
/*
* Flip modifier
*/
.uk-offcanvas-flip .uk-offcanvas-reveal {
right: 0;
left: auto;
}
/* Close
* Adopts `uk-close`
========================================================================== */
.uk-offcanvas-close {
position: absolute;
z-index: 1000;
top: 20px;
right: 20px;
padding: 5px;
}
/* Overlay
========================================================================== */
/*
* Overlay the whole page. Needed for the `::before`
* 1. Using `100vw` so no modification is needed when off-canvas is flipped
* 2. Allow for closing with swipe gesture on devices with pointer events.
*/
.uk-offcanvas-overlay {
/* 1 */
width: 100vw;
/* 2 */
touch-action: none;
}
/*
* 1. Mask the whole page
* 2. Fade-in transition
*/
.uk-offcanvas-overlay::before {
/* 1 */
content: "";
position: absolute;
top: 0;
bottom: 0;
left: 0;
right: 0;
background: rgba(0, 0, 0, 0.1);
/* 2 */
opacity: 0;
transition: opacity 0.15s linear;
}
.uk-offcanvas-overlay.uk-open::before {
opacity: 1;
}
/* Prevent scrolling
========================================================================== */
/*
* Prevent horizontal scrollbar when the content is slide-out
* Has to be on the `html` element too to make it work on the `body`
*/
.uk-offcanvas-page,
.uk-offcanvas-container {
overflow-x: hidden;
}
/* Container
========================================================================== */
/*
* Prepare slide-out animation (Used in reveal and push mode)
* Using `position: left` instead of `transform` because position `fixed` elements like sticky navbars
* lose their fixed state and behaves like `absolute` within a transformed container
* 1. Provide a fixed width and prevent shrinking
*/
.uk-offcanvas-container {
position: relative;
left: 0;
transition: left 0.3s ease-out;
/* 1 */
box-sizing: border-box;
width: 100%;
}
/*
* Activate slide-out animation
*/
:not(.uk-offcanvas-flip).uk-offcanvas-container-animation {
left: 270px;
}
.uk-offcanvas-flip.uk-offcanvas-container-animation {
left: -270px;
}
/* Tablet landscape and bigger */
@media (min-width: 960px) {
:not(.uk-offcanvas-flip).uk-offcanvas-container-animation {
left: 350px;
}
.uk-offcanvas-flip.uk-offcanvas-container-animation {
left: -350px;
}
}
/* ========================================================================
Component: Switcher
========================================================================== */
/*
* Reset list
*/
.uk-switcher {
margin: 0;
padding: 0;
list-style: none;
}
/* Items
========================================================================== */
/*
* Hide not active items
*/
.uk-switcher > :not(.uk-active) {
display: none;
}
/*
* Remove margin from the last-child
*/
.uk-switcher > * > :last-child {
margin-bottom: 0;
}
/* ========================================================================
Component: Leader
========================================================================== */
.uk-leader {
overflow: hidden;
}
/*
* 1. Place element in text flow
* 2. Never break into a new line
* 3. Get a string back with as many repeating characters to fill the container
* 4. Prevent wrapping. Overflowing characters will be clipped by the container
*/
.uk-leader-fill::after {
/* 1 */
display: inline-block;
margin-left: 15px;
/* 2 */
width: 0;
/* 3 */
content: attr(data-fill);
/* 4 */
white-space: nowrap;
}
/*
* Hide if media does not match
*/
.uk-leader-fill.uk-leader-hide::after {
display: none;
}
/*
* Pass fill character to JS
*/
.uk-leader-fill-content::before {
content: '.';
}
:root {
--uk-leader-fill-content: .;
}
/* ========================================================================
Component: Iconnav
========================================================================== */
/*
* 1. Allow items to wrap into the next line
* 2. Reset list
* 3. Gutter
*/
.uk-iconnav {
display: flex;
/* 1 */
flex-wrap: wrap;
/* 2 */
margin: 0;
padding: 0;
list-style: none;
/* 3 */
margin-left: -10px;
}
/*
* Space is allocated based on content dimensions, but shrinks: 0 1 auto
* 1. Gutter
*/
.uk-iconnav > * {
/* 1 */
padding-left: 10px;
}
/* Items
========================================================================== */
/*
* Items must target `a` elements to exclude other elements (e.g. dropdowns)
* 1. Prevent gap if child element is `inline-block`, e.g. an icon
* 2. Style
*/
.uk-iconnav > * > a {
/* 1 */
display: block;
/* 2 */
color: #999;
}
/* Hover + Focus */
.uk-iconnav > * > a:hover,
.uk-iconnav > * > a:focus {
color: #666;
outline: none;
}
/* Active */
.uk-iconnav > .uk-active > a {
color: #666;
}
/* Modifier: 'uk-iconnav-vertical'
========================================================================== */
/*
* 1. Change direction
* 2. Gutter
*/
.uk-iconnav-vertical {
/* 1 */
flex-direction: column;
/* 2 */
margin-left: 0;
margin-top: -10px;
}
/* 2 */
.uk-iconnav-vertical > * {
padding-left: 0;
padding-top: 10px;
}
/* ========================================================================
Component: Notification
========================================================================== */
/*
* 1. Set position
* 2. Dimensions
*/
.uk-notification {
/* 1 */
position: fixed;
top: 10px;
left: 10px;
z-index: 1040;
/* 2 */
box-sizing: border-box;
width: 350px;
}
/* Position modifiers
========================================================================== */
.uk-notification-top-right,
.uk-notification-bottom-right {
left: auto;
right: 10px;
}
.uk-notification-top-center,
.uk-notification-bottom-center {
left: 50%;
margin-left: -175px;
}
.uk-notification-bottom-left,
.uk-notification-bottom-right,
.uk-notification-bottom-center {
top: auto;
bottom: 10px;
}
/* Responsiveness
========================================================================== */
/* Phones portrait and smaller */
@media (max-width: 639px) {
.uk-notification {
left: 10px;
right: 10px;
width: auto;
margin: 0;
}
}
/* Message
========================================================================== */
.uk-notification-message {
position: relative;
padding: 15px;
background: #f8f8f8;
color: #666;
font-size: 1.25rem;
line-height: 1.4;
cursor: pointer;
}
* + .uk-notification-message {
margin-top: 10px;
}
/* Close
* Adopts `uk-close`
========================================================================== */
.uk-notification-close {
display: none;
position: absolute;
top: 20px;
right: 15px;
}
.uk-notification-message:hover .uk-notification-close {
display: block;
}
/* Style modifiers
========================================================================== */
/*
* Primary
*/
.uk-notification-message-primary {
color: #1e87f0;
}
/*
* Success
*/
.uk-notification-message-success {
color: #32d296;
}
/*
* Warning
*/
.uk-notification-message-warning {
color: #faa05a;
}
/*
* Danger
*/
.uk-notification-message-danger {
color: #f0506e;
}
/* ========================================================================
Component: Tooltip
========================================================================== */
/*
* 1. Hide by default
* 2. Position
* 3. Dimensions
* 4. Style
*/
.uk-tooltip {
/* 1 */
display: none;
/* 2 */
position: absolute;
z-index: 1030;
/* 3 */
box-sizing: border-box;
max-width: 200px;
padding: 3px 6px;
/* 4 */
background: #666;
border-radius: 2px;
color: #fff;
font-size: 12px;
}
/* Show */
.uk-tooltip.uk-active {
display: block;
}
/* Direction / Alignment modifiers
========================================================================== */
/* Direction */
[class*='uk-tooltip-top'] {
margin-top: -10px;
}
[class*='uk-tooltip-bottom'] {
margin-top: 10px;
}
[class*='uk-tooltip-left'] {
margin-left: -10px;
}
[class*='uk-tooltip-right'] {
margin-left: 10px;
}
/* ========================================================================
Component: Placeholder
========================================================================== */
.uk-placeholder {
margin-bottom: 20px;
padding: 30px 30px;
background: transparent;
border: 1px dashed #e5e5e5;
}
/* Add margin if adjacent element */
* + .uk-placeholder {
margin-top: 20px;
}
/*
* Remove margin from the last-child
*/
.uk-placeholder > :last-child {
margin-bottom: 0;
}
/* ========================================================================
Component: Progress
========================================================================== */
/*
* 1. Add the correct vertical alignment in Chrome, Firefox, and Opera.
* 2. Remove default style
* 3. Behave like a block element
* 4. Remove borders in Firefox and Edge
* 5. Set background color for progress container in Firefox, IE11 and Edge
* 6. Style
*/
.uk-progress {
/* 1 */
vertical-align: baseline;
/* 2 */
-webkit-appearance: none;
-moz-appearance: none;
/* 3 */
display: block;
width: 100%;
/* 4 */
border: 0;
/* 5 */
background-color: #f8f8f8;
/* 6 */
margin-bottom: 20px;
height: 15px;
border-radius: 500px;
overflow: hidden;
}
/* Add margin if adjacent element */
* + .uk-progress {
margin-top: 20px;
}
/*
* Remove animated circles for indeterminate state in IE11 and Edge
*/
.uk-progress:indeterminate {
color: transparent;
}
/*
* Progress container
* 2. Remove progress bar for indeterminate state in Firefox
*/
.uk-progress::-webkit-progress-bar {
background-color: #f8f8f8;
border-radius: 500px;
overflow: hidden;
}
/* 2 */
.uk-progress:indeterminate::-moz-progress-bar {
width: 0;
}
/*
* Progress bar
* 1. Remove right border in IE11 and Edge
*/
.uk-progress::-webkit-progress-value {
background-color: #1e87f0;
transition: width 0.6s ease;
}
.uk-progress::-moz-progress-bar {
background-color: #1e87f0;
}
.uk-progress::-ms-fill {
background-color: #1e87f0;
transition: width 0.6s ease;
/* 1 */
border: 0;
}
/* ========================================================================
Component: Sortable
========================================================================== */
.uk-sortable {
position: relative;
}
/*
* Deactivate pointer-events on SVGs in Safari
*/
.uk-sortable svg {
pointer-events: none;
}
/*
* Remove margin from the last-child
*/
.uk-sortable > :last-child {
margin-bottom: 0;
}
/* Drag
========================================================================== */
.uk-sortable-drag {
position: absolute !important;
z-index: 1050 !important;
pointer-events: none;
}
/* Placeholder
========================================================================== */
.uk-sortable-placeholder {
opacity: 0;
pointer-events: none;
}
/* Empty modifier
========================================================================== */
.uk-sortable-empty {
min-height: 50px;
}
/* Handle
========================================================================== */
/* Hover */
.uk-sortable-handle:hover {
cursor: move;
}
/* ========================================================================
Component: Countdown
========================================================================== */
/* Item
========================================================================== */
/*
* 1. Center numbers and separators vertically
*/
.uk-countdown-number,
.uk-countdown-separator {
/* 1 */
line-height: 70px;
}
/* Number
========================================================================== */
.uk-countdown-number {
font-size: 2rem;
}
/* Phone landscape and bigger */
@media (min-width: 640px) {
.uk-countdown-number {
font-size: 4rem;
}
}
/* Tablet landscape and bigger */
@media (min-width: 960px) {
.uk-countdown-number {
font-size: 6rem;
}
}
/* Separator
========================================================================== */
.uk-countdown-separator {
font-size: 1rem;
}
/* Phone landscape and bigger */
@media (min-width: 640px) {
.uk-countdown-separator {
font-size: 2rem;
}
}
/* Tablet landscape and bigger */
@media (min-width: 960px) {
.uk-countdown-separator {
font-size: 3rem;
}
}
/* Label
========================================================================== */
/* ========================================================================
Component: Animation
========================================================================== */
[class*='uk-animation-'] {
animation-duration: 0.5s;
animation-timing-function: ease-out;
animation-fill-mode: both;
}
/* Animations
========================================================================== */
/*
* Fade
*/
.uk-animation-fade {
animation-name: uk-fade;
animation-duration: 0.8s;
animation-timing-function: linear;
}
/*
* Scale
*/
.uk-animation-scale-up {
animation-name: uk-fade-scale-02;
}
.uk-animation-scale-down {
animation-name: uk-fade-scale-18;
}
/*
* Slide
*/
.uk-animation-slide-top {
animation-name: uk-fade-top;
}
.uk-animation-slide-bottom {
animation-name: uk-fade-bottom;
}
.uk-animation-slide-left {
animation-name: uk-fade-left;
}
.uk-animation-slide-right {
animation-name: uk-fade-right;
}
/*
* Slide Small
*/
.uk-animation-slide-top-small {
animation-name: uk-fade-top-small;
}
.uk-animation-slide-bottom-small {
animation-name: uk-fade-bottom-small;
}
.uk-animation-slide-left-small {
animation-name: uk-fade-left-small;
}
.uk-animation-slide-right-small {
animation-name: uk-fade-right-small;
}
/*
* Slide Medium
*/
.uk-animation-slide-top-medium {
animation-name: uk-fade-top-medium;
}
.uk-animation-slide-bottom-medium {
animation-name: uk-fade-bottom-medium;
}
.uk-animation-slide-left-medium {
animation-name: uk-fade-left-medium;
}
.uk-animation-slide-right-medium {
animation-name: uk-fade-right-medium;
}
/*
* Kenburns
*/
.uk-animation-kenburns {
animation-name: uk-scale-kenburns;
animation-duration: 15s;
}
/*
* Shake
*/
.uk-animation-shake {
animation-name: uk-shake;
}
/*
* SVG Stroke
* The `--uk-animation-stroke` custom property contains the longest path length.
* Set it manually or use `uk-svg="stroke-animation: true"` to set it automatically.
* All strokes are animated by the same pace and doesn't end simultaneously.
* To end simultaneously, `pathLength="1"` could be used, but it's not working in Safari yet.
*/
.uk-animation-stroke {
animation-name: uk-stroke;
stroke-dasharray: var(--uk-animation-stroke);
animation-duration: 2s;
}
/* Direction modifier
========================================================================== */
.uk-animation-reverse {
animation-direction: reverse;
animation-timing-function: ease-in;
}
/* Duration modifier
========================================================================== */
.uk-animation-fast {
animation-duration: 0.1s;
}
/* Toggle (Hover + Focus)
========================================================================== */
/*
* The toggle is triggered on touch devices using `:focus` and tabindex
*/
.uk-animation-toggle:not(:hover):not(:focus) [class*='uk-animation-'] {
animation-name: none;
}
/*
* 1. Prevent tab highlighting on iOS.
*/
.uk-animation-toggle {
/* 1 */
-webkit-tap-highlight-color: transparent;
}
/*
* Remove outline for `tabindex`
*/
.uk-animation-toggle:focus {
outline: none;
}
/* Keyframes used by animation classes
========================================================================== */
/*
* Fade
*/
@keyframes uk-fade {
0% {
opacity: 0;
}
100% {
opacity: 1;
}
}
/*
* Slide Top
*/
@keyframes uk-fade-top {
0% {
opacity: 0;
transform: translateY(-100%);
}
100% {
opacity: 1;
transform: translateY(0);
}
}
/*
* Slide Bottom
*/
@keyframes uk-fade-bottom {
0% {
opacity: 0;
transform: translateY(100%);
}
100% {
opacity: 1;
transform: translateY(0);
}
}
/*
* Slide Left
*/
@keyframes uk-fade-left {
0% {
opacity: 0;
transform: translateX(-100%);
}
100% {
opacity: 1;
transform: translateX(0);
}
}
/*
* Slide Right
*/
@keyframes uk-fade-right {
0% {
opacity: 0;
transform: translateX(100%);
}
100% {
opacity: 1;
transform: translateX(0);
}
}
/*
* Slide Top Small
*/
@keyframes uk-fade-top-small {
0% {
opacity: 0;
transform: translateY(-10px);
}
100% {
opacity: 1;
transform: translateY(0);
}
}
/*
* Slide Bottom Small
*/
@keyframes uk-fade-bottom-small {
0% {
opacity: 0;
transform: translateY(10px);
}
100% {
opacity: 1;
transform: translateY(0);
}
}
/*
* Slide Left Small
*/
@keyframes uk-fade-left-small {
0% {
opacity: 0;
transform: translateX(-10px);
}
100% {
opacity: 1;
transform: translateX(0);
}
}
/*
* Slide Right Small
*/
@keyframes uk-fade-right-small {
0% {
opacity: 0;
transform: translateX(10px);
}
100% {
opacity: 1;
transform: translateX(0);
}
}
/*
* Slide Top Medium
*/
@keyframes uk-fade-top-medium {
0% {
opacity: 0;
transform: translateY(-50px);
}
100% {
opacity: 1;
transform: translateY(0);
}
}
/*
* Slide Bottom Medium
*/
@keyframes uk-fade-bottom-medium {
0% {
opacity: 0;
transform: translateY(50px);
}
100% {
opacity: 1;
transform: translateY(0);
}
}
/*
* Slide Left Medium
*/
@keyframes uk-fade-left-medium {
0% {
opacity: 0;
transform: translateX(-50px);
}
100% {
opacity: 1;
transform: translateX(0);
}
}
/*
* Slide Right Medium
*/
@keyframes uk-fade-right-medium {
0% {
opacity: 0;
transform: translateX(50px);
}
100% {
opacity: 1;
transform: translateX(0);
}
}
/*
* Scale Up
*/
@keyframes uk-fade-scale-02 {
0% {
opacity: 0;
transform: scale(0.2);
}
100% {
opacity: 1;
transform: scale(1);
}
}
/*
* Scale Down
*/
@keyframes uk-fade-scale-18 {
0% {
opacity: 0;
transform: scale(1.8);
}
100% {
opacity: 1;
transform: scale(1);
}
}
/*
* Kenburns
*/
@keyframes uk-scale-kenburns {
0% {
transform: scale(1);
}
100% {
transform: scale(1.2);
}
}
/*
* Shake
*/
@keyframes uk-shake {
0%,
100% {
transform: translateX(0);
}
10% {
transform: translateX(-9px);
}
20% {
transform: translateX(8px);
}
30% {
transform: translateX(-7px);
}
40% {
transform: translateX(6px);
}
50% {
transform: translateX(-5px);
}
60% {
transform: translateX(4px);
}
70% {
transform: translateX(-3px);
}
80% {
transform: translateX(2px);
}
90% {
transform: translateX(-1px);
}
}
/*
* Stroke
*/
@keyframes uk-stroke {
0% {
stroke-dashoffset: var(--uk-animation-stroke);
}
100% {
stroke-dashoffset: 0;
}
}
/* ========================================================================
Component: Width
========================================================================== */
/* Equal child widths
========================================================================== */
[class*='uk-child-width'] > * {
box-sizing: border-box;
width: 100%;
}
.uk-child-width-1-2 > * {
width: 50%;
}
.uk-child-width-1-3 > * {
width: calc(100% * 1 / 3.001);
}
.uk-child-width-1-4 > * {
width: 25%;
}
.uk-child-width-1-5 > * {
width: 20%;
}
.uk-child-width-1-6 > * {
width: calc(100% * 1 / 6.001);
}
.uk-child-width-auto > * {
width: auto;
}
/*
* 1. Reset the `min-width`, which is set to auto by default, because
* flex items won't shrink below their minimum intrinsic content size.
* Using `1px` instead of `0`, so items still wrap into the next line,
* if they have zero width and padding and the predecessor is 100% wide.
*/
.uk-child-width-expand > :not([class*='uk-width']) {
flex: 1;
/* 1 */
min-width: 1px;
}
/* Phone landscape and bigger */
@media (min-width: 640px) {
.uk-child-width-1-1\@s > * {
width: 100%;
}
.uk-child-width-1-2\@s > * {
width: 50%;
}
.uk-child-width-1-3\@s > * {
width: calc(100% * 1 / 3.001);
}
.uk-child-width-1-4\@s > * {
width: 25%;
}
.uk-child-width-1-5\@s > * {
width: 20%;
}
.uk-child-width-1-6\@s > * {
width: calc(100% * 1 / 6.001);
}
.uk-child-width-auto\@s > * {
width: auto;
}
.uk-child-width-expand\@s > :not([class*='uk-width']) {
flex: 1;
min-width: 1px;
}
}
/* Tablet landscape and bigger */
@media (min-width: 960px) {
.uk-child-width-1-1\@m > * {
width: 100%;
}
.uk-child-width-1-2\@m > * {
width: 50%;
}
.uk-child-width-1-3\@m > * {
width: calc(100% * 1 / 3.001);
}
.uk-child-width-1-4\@m > * {
width: 25%;
}
.uk-child-width-1-5\@m > * {
width: 20%;
}
.uk-child-width-1-6\@m > * {
width: calc(100% * 1 / 6.001);
}
.uk-child-width-auto\@m > * {
width: auto;
}
.uk-child-width-expand\@m > :not([class*='uk-width']) {
flex: 1;
min-width: 1px;
}
}
/* Desktop and bigger */
@media (min-width: 1200px) {
.uk-child-width-1-1\@l > * {
width: 100%;
}
.uk-child-width-1-2\@l > * {
width: 50%;
}
.uk-child-width-1-3\@l > * {
width: calc(100% * 1 / 3.001);
}
.uk-child-width-1-4\@l > * {
width: 25%;
}
.uk-child-width-1-5\@l > * {
width: 20%;
}
.uk-child-width-1-6\@l > * {
width: calc(100% * 1 / 6.001);
}
.uk-child-width-auto\@l > * {
width: auto;
}
.uk-child-width-expand\@l > :not([class*='uk-width']) {
flex: 1;
min-width: 1px;
}
}
/* Large screen and bigger */
@media (min-width: 1600px) {
.uk-child-width-1-1\@xl > * {
width: 100%;
}
.uk-child-width-1-2\@xl > * {
width: 50%;
}
.uk-child-width-1-3\@xl > * {
width: calc(100% * 1 / 3.001);
}
.uk-child-width-1-4\@xl > * {
width: 25%;
}
.uk-child-width-1-5\@xl > * {
width: 20%;
}
.uk-child-width-1-6\@xl > * {
width: calc(100% * 1 / 6.001);
}
.uk-child-width-auto\@xl > * {
width: auto;
}
.uk-child-width-expand\@xl > :not([class*='uk-width']) {
flex: 1;
min-width: 1px;
}
}
/* Single Widths
========================================================================== */
/*
* 1. `max-width` is needed for the pixel-based classes
*/
[class*='uk-width'] {
box-sizing: border-box;
width: 100%;
/* 1 */
max-width: 100%;
}
/* Halves */
.uk-width-1-2 {
width: 50%;
}
/* Thirds */
.uk-width-1-3 {
width: calc(100% * 1 / 3.001);
}
.uk-width-2-3 {
width: calc(100% * 2 / 3.001);
}
/* Quarters */
.uk-width-1-4 {
width: 25%;
}
.uk-width-3-4 {
width: 75%;
}
/* Fifths */
.uk-width-1-5 {
width: 20%;
}
.uk-width-2-5 {
width: 40%;
}
.uk-width-3-5 {
width: 60%;
}
.uk-width-4-5 {
width: 80%;
}
/* Sixths */
.uk-width-1-6 {
width: calc(100% * 1 / 6.001);
}
.uk-width-5-6 {
width: calc(100% * 5 / 6.001);
}
/* Pixel */
.uk-width-small {
width: 150px;
}
.uk-width-medium {
width: 300px;
}
.uk-width-large {
width: 450px;
}
.uk-width-xlarge {
width: 600px;
}
.uk-width-xxlarge {
width: 750px;
}
/* Auto */
.uk-width-auto {
width: auto;
}
/* Expand */
.uk-width-expand {
flex: 1;
min-width: 1px;
}
/* Phone landscape and bigger */
@media (min-width: 640px) {
/* Whole */
.uk-width-1-1\@s {
width: 100%;
}
/* Halves */
.uk-width-1-2\@s {
width: 50%;
}
/* Thirds */
.uk-width-1-3\@s {
width: calc(100% * 1 / 3.001);
}
.uk-width-2-3\@s {
width: calc(100% * 2 / 3.001);
}
/* Quarters */
.uk-width-1-4\@s {
width: 25%;
}
.uk-width-3-4\@s {
width: 75%;
}
/* Fifths */
.uk-width-1-5\@s {
width: 20%;
}
.uk-width-2-5\@s {
width: 40%;
}
.uk-width-3-5\@s {
width: 60%;
}
.uk-width-4-5\@s {
width: 80%;
}
/* Sixths */
.uk-width-1-6\@s {
width: calc(100% * 1 / 6.001);
}
.uk-width-5-6\@s {
width: calc(100% * 5 / 6.001);
}
/* Pixel */
.uk-width-small\@s {
width: 150px;
}
.uk-width-medium\@s {
width: 300px;
}
.uk-width-large\@s {
width: 450px;
}
.uk-width-xlarge\@s {
width: 600px;
}
.uk-width-xxlarge\@s {
width: 750px;
}
/* Auto */
.uk-width-auto\@s {
width: auto;
}
/* Expand */
.uk-width-expand\@s {
flex: 1;
min-width: 1px;
}
}
/* Tablet landscape and bigger */
@media (min-width: 960px) {
/* Whole */
.uk-width-1-1\@m {
width: 100%;
}
/* Halves */
.uk-width-1-2\@m {
width: 50%;
}
/* Thirds */
.uk-width-1-3\@m {
width: calc(100% * 1 / 3.001);
}
.uk-width-2-3\@m {
width: calc(100% * 2 / 3.001);
}
/* Quarters */
.uk-width-1-4\@m {
width: 25%;
}
.uk-width-3-4\@m {
width: 75%;
}
/* Fifths */
.uk-width-1-5\@m {
width: 20%;
}
.uk-width-2-5\@m {
width: 40%;
}
.uk-width-3-5\@m {
width: 60%;
}
.uk-width-4-5\@m {
width: 80%;
}
/* Sixths */
.uk-width-1-6\@m {
width: calc(100% * 1 / 6.001);
}
.uk-width-5-6\@m {
width: calc(100% * 5 / 6.001);
}
/* Pixel */
.uk-width-small\@m {
width: 150px;
}
.uk-width-medium\@m {
width: 300px;
}
.uk-width-large\@m {
width: 450px;
}
.uk-width-xlarge\@m {
width: 600px;
}
.uk-width-xxlarge\@m {
width: 750px;
}
/* Auto */
.uk-width-auto\@m {
width: auto;
}
/* Expand */
.uk-width-expand\@m {
flex: 1;
min-width: 1px;
}
}
/* Desktop and bigger */
@media (min-width: 1200px) {
/* Whole */
.uk-width-1-1\@l {
width: 100%;
}
/* Halves */
.uk-width-1-2\@l {
width: 50%;
}
/* Thirds */
.uk-width-1-3\@l {
width: calc(100% * 1 / 3.001);
}
.uk-width-2-3\@l {
width: calc(100% * 2 / 3.001);
}
/* Quarters */
.uk-width-1-4\@l {
width: 25%;
}
.uk-width-3-4\@l {
width: 75%;
}
/* Fifths */
.uk-width-1-5\@l {
width: 20%;
}
.uk-width-2-5\@l {
width: 40%;
}
.uk-width-3-5\@l {
width: 60%;
}
.uk-width-4-5\@l {
width: 80%;
}
/* Sixths */
.uk-width-1-6\@l {
width: calc(100% * 1 / 6.001);
}
.uk-width-5-6\@l {
width: calc(100% * 5 / 6.001);
}
/* Pixel */
.uk-width-small\@l {
width: 150px;
}
.uk-width-medium\@l {
width: 300px;
}
.uk-width-large\@l {
width: 450px;
}
.uk-width-xlarge\@l {
width: 600px;
}
.uk-width-xxlarge\@l {
width: 750px;
}
/* Auto */
.uk-width-auto\@l {
width: auto;
}
/* Expand */
.uk-width-expand\@l {
flex: 1;
min-width: 1px;
}
}
/* Large screen and bigger */
@media (min-width: 1600px) {
/* Whole */
.uk-width-1-1\@xl {
width: 100%;
}
/* Halves */
.uk-width-1-2\@xl {
width: 50%;
}
/* Thirds */
.uk-width-1-3\@xl {
width: calc(100% * 1 / 3.001);
}
.uk-width-2-3\@xl {
width: calc(100% * 2 / 3.001);
}
/* Quarters */
.uk-width-1-4\@xl {
width: 25%;
}
.uk-width-3-4\@xl {
width: 75%;
}
/* Fifths */
.uk-width-1-5\@xl {
width: 20%;
}
.uk-width-2-5\@xl {
width: 40%;
}
.uk-width-3-5\@xl {
width: 60%;
}
.uk-width-4-5\@xl {
width: 80%;
}
/* Sixths */
.uk-width-1-6\@xl {
width: calc(100% * 1 / 6.001);
}
.uk-width-5-6\@xl {
width: calc(100% * 5 / 6.001);
}
/* Pixel */
.uk-width-small\@xl {
width: 150px;
}
.uk-width-medium\@xl {
width: 300px;
}
.uk-width-large\@xl {
width: 450px;
}
.uk-width-xlarge\@xl {
width: 600px;
}
.uk-width-xxlarge\@xl {
width: 750px;
}
/* Auto */
.uk-width-auto\@xl {
width: auto;
}
/* Expand */
.uk-width-expand\@xl {
flex: 1;
min-width: 1px;
}
}
/* ========================================================================
Component: Height
========================================================================== */
[class*='uk-height'] {
box-sizing: border-box;
}
/*
* Only works if parent element has a height set
*/
.uk-height-1-1 {
height: 100%;
}
/*
* Useful to create image teasers
*/
.uk-height-viewport {
min-height: 100vh;
}
/*
* Pixel
* Useful for `overflow: auto`
*/
.uk-height-small {
height: 150px;
}
.uk-height-medium {
height: 300px;
}
.uk-height-large {
height: 450px;
}
.uk-height-max-small {
max-height: 150px;
}
.uk-height-max-medium {
max-height: 300px;
}
.uk-height-max-large {
max-height: 450px;
}
/* ========================================================================
Component: Text
========================================================================== */
/* Style modifiers
========================================================================== */
.uk-text-lead {
font-size: 1.5rem;
line-height: 1.5;
color: #333;
}
.uk-text-meta {
font-size: 0.875rem;
line-height: 1.4;
color: #999;
}
.uk-text-meta a {
color: #999;
}
.uk-text-meta a:hover {
color: #666;
text-decoration: none;
}
/* Size modifiers
========================================================================== */
.uk-text-small {
font-size: 0.875rem;
line-height: 1.5;
}
.uk-text-large {
font-size: 1.5rem;
line-height: 1.5;
}
/* Weight modifier
========================================================================== */
.uk-text-light {
font-weight: 300;
}
.uk-text-normal {
font-weight: 400;
}
.uk-text-bold {
font-weight: bolder;
}
.uk-text-lighter {
font-weight: lighter;
}
.uk-text-bolder {
font-weight: bolder;
}
/* Style modifier
========================================================================== */
.uk-text-italic {
font-style: italic;
}
/* Transform modifier
========================================================================== */
.uk-text-capitalize {
text-transform: capitalize !important;
}
.uk-text-uppercase {
text-transform: uppercase !important;
}
.uk-text-lowercase {
text-transform: lowercase !important;
}
/* Color modifiers
========================================================================== */
.uk-text-muted {
color: #999 !important;
}
.uk-text-emphasis {
color: #333 !important;
}
.uk-text-primary {
color: #1e87f0 !important;
}
.uk-text-secondary {
color: #222 !important;
}
.uk-text-success {
color: #32d296 !important;
}
.uk-text-warning {
color: #faa05a !important;
}
.uk-text-danger {
color: #f0506e !important;
}
/* Background modifier
========================================================================== */
/*
* 1. The background clips to the foreground text. Works in Chrome, Firefox, Safari, Edge and Opera
* Default color is set to transparent
* 2. Container fits the text
* 3. Fallback color for IE11
*/
.uk-text-background {
/* 1 */
-webkit-background-clip: text;
-webkit-text-fill-color: transparent;
/* 2 */
display: inline-block;
/* 3 */
color: #1e87f0 !important;
}
@supports (-webkit-background-clip: text) {
.uk-text-background {
background-color: #1e87f0;
}
}
/* Alignment modifiers
========================================================================== */
.uk-text-left {
text-align: left !important;
}
.uk-text-right {
text-align: right !important;
}
.uk-text-center {
text-align: center !important;
}
.uk-text-justify {
text-align: justify !important;
}
/* Phone landscape and bigger */
@media (min-width: 640px) {
.uk-text-left\@s {
text-align: left !important;
}
.uk-text-right\@s {
text-align: right !important;
}
.uk-text-center\@s {
text-align: center !important;
}
}
/* Tablet landscape and bigger */
@media (min-width: 960px) {
.uk-text-left\@m {
text-align: left !important;
}
.uk-text-right\@m {
text-align: right !important;
}
.uk-text-center\@m {
text-align: center !important;
}
}
/* Desktop and bigger */
@media (min-width: 1200px) {
.uk-text-left\@l {
text-align: left !important;
}
.uk-text-right\@l {
text-align: right !important;
}
.uk-text-center\@l {
text-align: center !important;
}
}
/* Large screen and bigger */
@media (min-width: 1600px) {
.uk-text-left\@xl {
text-align: left !important;
}
.uk-text-right\@xl {
text-align: right !important;
}
.uk-text-center\@xl {
text-align: center !important;
}
}
/*
* Vertical
*/
.uk-text-top {
vertical-align: top !important;
}
.uk-text-middle {
vertical-align: middle !important;
}
.uk-text-bottom {
vertical-align: bottom !important;
}
.uk-text-baseline {
vertical-align: baseline !important;
}
/* Wrap modifiers
========================================================================== */
/*
* Prevent text from wrapping onto multiple lines
*/
.uk-text-nowrap {
white-space: nowrap;
}
/*
* 1. Make sure a max-width is set after which truncation can occur
* 2. Prevent text from wrapping onto multiple lines, and truncate with an ellipsis
* 3. Fix for table cells
*/
.uk-text-truncate {
/* 1 */
max-width: 100%;
/* 2 */
overflow: hidden;
text-overflow: ellipsis;
white-space: nowrap;
}
/* 2 */
th.uk-text-truncate,
td.uk-text-truncate {
max-width: 0;
}
/*
* 1. Wrap long words onto the next line and break them if they are too long to fit
* 2. Legacy `word-wrap` as fallback for `overflow-wrap`
* 3. Fix `overflow-wrap` which doesn't work with table cells in Chrome, Opera, IE11 and Edge
* Must use `break-all` to support IE11 and Edge
* Note: Not using `hyphens: auto;` because it hyphenates text even if not needed
*/
.uk-text-break {
/* 1 */
overflow-wrap: break-word;
/* 2 */
word-wrap: break-word;
}
/* 3 */
th.uk-text-break,
td.uk-text-break {
word-break: break-all;
}
/* ========================================================================
Component: Column
========================================================================== */
[class*='uk-column-'] {
column-gap: 30px;
}
/* Desktop and bigger */
@media (min-width: 1200px) {
[class*='uk-column-'] {
column-gap: 40px;
}
}
/*
* Fix image 1px line wrapping into the next column in Chrome
*/
[class*='uk-column-'] img {
transform: translate3d(0, 0, 0);
}
/* Divider
========================================================================== */
/*
* 1. Double the column gap
*/
.uk-column-divider {
column-rule: 1px solid #e5e5e5;
/* 1 */
column-gap: 60px;
}
/* Desktop and bigger */
@media (min-width: 1200px) {
.uk-column-divider {
column-gap: 80px;
}
}
/* Width modifiers
========================================================================== */
.uk-column-1-2 {
column-count: 2;
}
.uk-column-1-3 {
column-count: 3;
}
.uk-column-1-4 {
column-count: 4;
}
.uk-column-1-5 {
column-count: 5;
}
.uk-column-1-6 {
column-count: 6;
}
/* Phone landscape and bigger */
@media (min-width: 640px) {
.uk-column-1-2\@s {
column-count: 2;
}
.uk-column-1-3\@s {
column-count: 3;
}
.uk-column-1-4\@s {
column-count: 4;
}
.uk-column-1-5\@s {
column-count: 5;
}
.uk-column-1-6\@s {
column-count: 6;
}
}
/* Tablet landscape and bigger */
@media (min-width: 960px) {
.uk-column-1-2\@m {
column-count: 2;
}
.uk-column-1-3\@m {
column-count: 3;
}
.uk-column-1-4\@m {
column-count: 4;
}
.uk-column-1-5\@m {
column-count: 5;
}
.uk-column-1-6\@m {
column-count: 6;
}
}
/* Desktop and bigger */
@media (min-width: 1200px) {
.uk-column-1-2\@l {
column-count: 2;
}
.uk-column-1-3\@l {
column-count: 3;
}
.uk-column-1-4\@l {
column-count: 4;
}
.uk-column-1-5\@l {
column-count: 5;
}
.uk-column-1-6\@l {
column-count: 6;
}
}
/* Large screen and bigger */
@media (min-width: 1600px) {
.uk-column-1-2\@xl {
column-count: 2;
}
.uk-column-1-3\@xl {
column-count: 3;
}
.uk-column-1-4\@xl {
column-count: 4;
}
.uk-column-1-5\@xl {
column-count: 5;
}
.uk-column-1-6\@xl {
column-count: 6;
}
}
/* Make element span across all columns
* Does not work in Firefox yet
========================================================================== */
.uk-column-span {
column-span: all;
}
/* ========================================================================
Component: Cover
========================================================================== */
/*
* Works with iframes and embedded content
* 1. Reset responsiveness for embedded content
* 2. Center object
* Note: Percent values on the `top` property only works if this element
* is absolute positioned or if the container has a height
*/
.uk-cover {
/* 1 */
max-width: none;
/* 2 */
position: absolute;
left: 50%;
top: 50%;
transform: translate(-50%, -50%);
}
iframe.uk-cover {
pointer-events: none;
}
/* Container
========================================================================== */
/*
* 1. Parent container which clips resized object
* 2. Needed if the child is positioned absolute. See note above
*/
.uk-cover-container {
/* 1 */
overflow: hidden;
/* 2 */
position: relative;
}
/* ========================================================================
Component: Background
========================================================================== */
/* Color
========================================================================== */
.uk-background-default {
background-color: #fff;
}
.uk-background-muted {
background-color: #f8f8f8;
}
.uk-background-primary {
background-color: #1e87f0;
}
.uk-background-secondary {
background-color: #222;
}
/* Size
========================================================================== */
.uk-background-cover,
.uk-background-contain {
background-position: 50% 50%;
background-repeat: no-repeat;
}
.uk-background-cover {
background-size: cover;
}
.uk-background-contain {
background-size: contain;
}
/* Position
========================================================================== */
.uk-background-top-left {
background-position: 0 0;
}
.uk-background-top-center {
background-position: 50% 0;
}
.uk-background-top-right {
background-position: 100% 0;
}
.uk-background-center-left {
background-position: 0 50%;
}
.uk-background-center-center {
background-position: 50% 50%;
}
.uk-background-center-right {
background-position: 100% 50%;
}
.uk-background-bottom-left {
background-position: 0 100%;
}
.uk-background-bottom-center {
background-position: 50% 100%;
}
.uk-background-bottom-right {
background-position: 100% 100%;
}
/* Repeat
========================================================================== */
.uk-background-norepeat {
background-repeat: no-repeat;
}
/* Attachment
========================================================================== */
/*
* 1. Fix bug introduced in Chrome 67: the background image is not visible if any element on the page uses `translate3d`
*/
.uk-background-fixed {
background-attachment: fixed;
/* 1 */
backface-visibility: hidden;
}
/*
* Exclude touch devices because `fixed` doesn't work on iOS and Android
*/
@media (pointer: coarse) {
.uk-background-fixed {
background-attachment: scroll;
}
}
/* Image
========================================================================== */
/* Phone portrait and smaller */
@media (max-width: 639px) {
.uk-background-image\@s {
background-image: none !important;
}
}
/* Phone landscape and smaller */
@media (max-width: 959px) {
.uk-background-image\@m {
background-image: none !important;
}
}
/* Tablet landscape and smaller */
@media (max-width: 1199px) {
.uk-background-image\@l {
background-image: none !important;
}
}
/* Desktop and smaller */
@media (max-width: 1599px) {
.uk-background-image\@xl {
background-image: none !important;
}
}
/* Blend modes
========================================================================== */
.uk-background-blend-multiply {
background-blend-mode: multiply;
}
.uk-background-blend-screen {
background-blend-mode: screen;
}
.uk-background-blend-overlay {
background-blend-mode: overlay;
}
.uk-background-blend-darken {
background-blend-mode: darken;
}
.uk-background-blend-lighten {
background-blend-mode: lighten;
}
.uk-background-blend-color-dodge {
background-blend-mode: color-dodge;
}
.uk-background-blend-color-burn {
background-blend-mode: color-burn;
}
.uk-background-blend-hard-light {
background-blend-mode: hard-light;
}
.uk-background-blend-soft-light {
background-blend-mode: soft-light;
}
.uk-background-blend-difference {
background-blend-mode: difference;
}
.uk-background-blend-exclusion {
background-blend-mode: exclusion;
}
.uk-background-blend-hue {
background-blend-mode: hue;
}
.uk-background-blend-saturation {
background-blend-mode: saturation;
}
.uk-background-blend-color {
background-blend-mode: color;
}
.uk-background-blend-luminosity {
background-blend-mode: luminosity;
}
/* ========================================================================
Component: Align
========================================================================== */
/*
* Default
*/
[class*='uk-align'] {
display: block;
margin-bottom: 30px;
}
* + [class*='uk-align'] {
margin-top: 30px;
}
/*
* Center
*/
.uk-align-center {
margin-left: auto;
margin-right: auto;
}
/*
* Left/Right
*/
.uk-align-left {
margin-top: 0;
margin-right: 30px;
float: left;
}
.uk-align-right {
margin-top: 0;
margin-left: 30px;
float: right;
}
/* Phone landscape and bigger */
@media (min-width: 640px) {
.uk-align-left\@s {
margin-top: 0;
margin-right: 30px;
float: left;
}
.uk-align-right\@s {
margin-top: 0;
margin-left: 30px;
float: right;
}
}
/* Tablet landscape and bigger */
@media (min-width: 960px) {
.uk-align-left\@m {
margin-top: 0;
margin-right: 30px;
float: left;
}
.uk-align-right\@m {
margin-top: 0;
margin-left: 30px;
float: right;
}
}
/* Desktop and bigger */
@media (min-width: 1200px) {
.uk-align-left\@l {
margin-top: 0;
float: left;
}
.uk-align-right\@l {
margin-top: 0;
float: right;
}
.uk-align-left,
.uk-align-left\@s,
.uk-align-left\@m,
.uk-align-left\@l {
margin-right: 40px;
}
.uk-align-right,
.uk-align-right\@s,
.uk-align-right\@m,
.uk-align-right\@l {
margin-left: 40px;
}
}
/* Large screen and bigger */
@media (min-width: 1600px) {
.uk-align-left\@xl {
margin-top: 0;
margin-right: 40px;
float: left;
}
.uk-align-right\@xl {
margin-top: 0;
margin-left: 40px;
float: right;
}
}
/* ========================================================================
Component: SVG
========================================================================== */
/*
* 1. Fill all SVG elements with the current text color if no `fill` attribute is set
* 2. Set the fill and stroke color of all SVG elements to the current text color
*/
/* 1 */
.uk-svg,
.uk-svg:not(.uk-preserve) [fill*='#']:not(.uk-preserve) {
fill: currentcolor;
}
.uk-svg:not(.uk-preserve) [stroke*='#']:not(.uk-preserve) {
stroke: currentcolor;
}
/*
* Fix Firefox blurry SVG rendering: https://bugzilla.mozilla.org/show_bug.cgi?id=1046835
*/
.uk-svg {
transform: translate(0, 0);
}
/* ========================================================================
Component: Utility
========================================================================== */
/* Panel
========================================================================== */
.uk-panel {
position: relative;
box-sizing: border-box;
}
/*
* Micro clearfix
*/
.uk-panel::before,
.uk-panel::after {
content: "";
display: table;
}
.uk-panel::after {
clear: both;
}
/*
* Remove margin from the last-child
*/
.uk-panel > :last-child {
margin-bottom: 0;
}
/*
* Scrollable
*/
.uk-panel-scrollable {
height: 170px;
padding: 10px;
border: 1px solid #e5e5e5;
overflow: auto;
-webkit-overflow-scrolling: touch;
resize: both;
}
/* Clearfix
========================================================================== */
/*
* 1. `table-cell` is used with `::before` because `table` creates a 1px gap when it becomes a flex item, only in Webkit
* 2. `table` is used again with `::after` because `clear` only works with block elements.
* Note: `display: block` with `overflow: hidden` is currently not working in the latest Safari
*/
/* 1 */
.uk-clearfix::before {
content: "";
display: table-cell;
}
/* 2 */
.uk-clearfix::after {
content: "";
display: table;
clear: both;
}
/* Float
========================================================================== */
/*
* 1. Prevent content overflow
*/
.uk-float-left {
float: left;
}
.uk-float-right {
float: right;
}
/* 1 */
[class*='uk-float-'] {
max-width: 100%;
}
/* Overfow
========================================================================== */
.uk-overflow-hidden {
overflow: hidden;
}
/*
* Enable scrollbars if content is clipped
* Note: Firefox ignores `padding-bottom` for the scrollable overflow https://bugzilla.mozilla.org/show_bug.cgi?id=748518
*/
.uk-overflow-auto {
overflow: auto;
-webkit-overflow-scrolling: touch;
}
.uk-overflow-auto > :last-child {
margin-bottom: 0;
}
/* Resize
========================================================================== */
.uk-resize {
resize: both;
}
.uk-resize-vertical {
resize: vertical;
}
/* Display
========================================================================== */
.uk-display-block {
display: block !important;
}
.uk-display-inline {
display: inline !important;
}
.uk-display-inline-block {
display: inline-block !important;
}
/* Inline
========================================================================== */
/*
* 1. Container fits its content
* 2. Create position context
* 3. Prevent content overflow
* 4. Behave like most inline-block elements
* 5. Force hardware acceleration without creating a new stacking context
* to fix 1px glitch when combined with overlays and transitions in Webkit
* 6. Clip child elements
*/
[class*='uk-inline'] {
/* 1 */
display: inline-block;
/* 2 */
position: relative;
/* 3 */
max-width: 100%;
/* 4 */
vertical-align: middle;
/* 5 */
-webkit-backface-visibility: hidden;
}
.uk-inline-clip {
/* 6 */
overflow: hidden;
}
/* Responsive objects
========================================================================== */
/*
* Preserve original dimensions
* Because `img, `video`, `canvas` and `audio` are already responsive by default, see Base component
*/
.uk-preserve-width,
.uk-preserve-width canvas,
.uk-preserve-width img,
.uk-preserve-width svg,
.uk-preserve-width video {
max-width: none;
}
/*
* Responsiveness
* Corrects `max-width` and `max-height` behavior if padding and border are used
*/
.uk-responsive-width,
.uk-responsive-height {
box-sizing: border-box;
}
/*
* 1. Set a maximum width. `important` needed to override `uk-preserve-width img`
* 2. Auto scale the height. Only needed if `height` attribute is present
*/
.uk-responsive-width {
/* 1 */
max-width: 100% !important;
/* 2 */
height: auto;
}
/*
* 1. Set a maximum height. Only works if the parent element has a fixed height
* 2. Auto scale the width. Only needed if `width` attribute is present
* 3. Reset max-width, which `img, `video`, `canvas` and `audio` already have by default
*/
.uk-responsive-height {
/* 1 */
max-height: 100%;
/* 2 */
width: auto;
/* 3 */
max-width: none;
}
/* Border
========================================================================== */
.uk-border-circle {
border-radius: 50%;
}
.uk-border-pill {
border-radius: 500px;
}
.uk-border-rounded {
border-radius: 5px;
}
/*
* Fix `overflow: hidden` to be ignored with border-radius and CSS transforms in Webkit
*/
.uk-inline-clip[class*='uk-border-'] {
-webkit-transform: translateZ(0);
}
/* Box-shadow
========================================================================== */
.uk-box-shadow-small {
box-shadow: 0 2px 8px rgba(0, 0, 0, 0.08);
}
.uk-box-shadow-medium {
box-shadow: 0 5px 15px rgba(0, 0, 0, 0.08);
}
.uk-box-shadow-large {
box-shadow: 0 14px 25px rgba(0, 0, 0, 0.16);
}
.uk-box-shadow-xlarge {
box-shadow: 0 28px 50px rgba(0, 0, 0, 0.16);
}
/*
* Hover
*/
[class*='uk-box-shadow-hover'] {
transition: box-shadow 0.1s ease-in-out;
}
.uk-box-shadow-hover-small:hover {
box-shadow: 0 2px 8px rgba(0, 0, 0, 0.08);
}
.uk-box-shadow-hover-medium:hover {
box-shadow: 0 5px 15px rgba(0, 0, 0, 0.08);
}
.uk-box-shadow-hover-large:hover {
box-shadow: 0 14px 25px rgba(0, 0, 0, 0.16);
}
.uk-box-shadow-hover-xlarge:hover {
box-shadow: 0 28px 50px rgba(0, 0, 0, 0.16);
}
/* Box-shadow bottom
========================================================================== */
/*
* 1. Set position.
* 2. Set style
* 3. Blur doesn't work on pseudo elements with negative `z-index` in Edge.
* Solved by using `before` and add position context to child elements.
*/
@supports (filter: blur(0)) {
.uk-box-shadow-bottom {
display: inline-block;
position: relative;
max-width: 100%;
vertical-align: middle;
}
.uk-box-shadow-bottom::before {
content: '';
/* 1 */
position: absolute;
bottom: -30px;
left: 0;
right: 0;
/* 2 */
height: 30px;
border-radius: 100%;
background: #444;
filter: blur(20px);
}
/* 3 */
.uk-box-shadow-bottom > * {
position: relative;
}
}
/* Drop cap
========================================================================== */
/*
* 1. Firefox doesn't apply `::first-letter` if the first letter is inside child elements
* https://bugzilla.mozilla.org/show_bug.cgi?id=214004
* 2. In Firefox, a floating `::first-letter` doesn't have a line box and there for no `line-height`
* https://bugzilla.mozilla.org/show_bug.cgi?id=317933
* 3. Caused by 1.: Edge creates two nested `::first-letter` containers, one for each selector
* This doubles the `font-size` exponential when using the `em` unit.
*/
.uk-dropcap::first-letter,
.uk-dropcap > p:first-of-type::first-letter {
display: block;
margin-right: 10px;
float: left;
font-size: 4.5em;
line-height: 1;
margin-bottom: -2px;
}
/* 2 */
@-moz-document url-prefix() {
.uk-dropcap::first-letter,
.uk-dropcap > p:first-of-type::first-letter {
margin-top: 1.1%;
}
}
/* 3 */
@supports (-ms-ime-align: auto) {
.uk-dropcap > p:first-of-type::first-letter {
font-size: 1em;
}
}
/* Logo
========================================================================== */
/*
* 1. Required for `a`
*/
.uk-logo {
font-size: 1.5rem;
font-family: -apple-system, BlinkMacSystemFont, "Segoe UI", Roboto, "Helvetica Neue", Arial, "Noto Sans", sans-serif, "Apple Color Emoji", "Segoe UI Emoji", "Segoe UI Symbol", "Noto Color Emoji";
color: #666;
/* 1 */
text-decoration: none;
}
/* Hover + Focus */
.uk-logo:hover,
.uk-logo:focus {
color: #666;
outline: none;
/* 1 */
text-decoration: none;
}
.uk-logo-inverse {
display: none;
}
/* Disabled State
========================================================================== */
.uk-disabled {
pointer-events: none;
}
/* Drag State
========================================================================== */
/*
* 1. Needed if moving over elements with have their own cursor on hover, e.g. links or buttons
* 2. Fix dragging over iframes
*/
.uk-drag,
.uk-drag * {
cursor: move;
}
/* 2 */
.uk-drag iframe {
pointer-events: none;
}
/* Dragover State
========================================================================== */
/*
* Create a box-shadow when dragging a file over the upload area
*/
.uk-dragover {
box-shadow: 0 0 20px rgba(100, 100, 100, 0.3);
}
/* Blend modes
========================================================================== */
.uk-blend-multiply {
mix-blend-mode: multiply;
}
.uk-blend-screen {
mix-blend-mode: screen;
}
.uk-blend-overlay {
mix-blend-mode: overlay;
}
.uk-blend-darken {
mix-blend-mode: darken;
}
.uk-blend-lighten {
mix-blend-mode: lighten;
}
.uk-blend-color-dodge {
mix-blend-mode: color-dodge;
}
.uk-blend-color-burn {
mix-blend-mode: color-burn;
}
.uk-blend-hard-light {
mix-blend-mode: hard-light;
}
.uk-blend-soft-light {
mix-blend-mode: soft-light;
}
.uk-blend-difference {
mix-blend-mode: difference;
}
.uk-blend-exclusion {
mix-blend-mode: exclusion;
}
.uk-blend-hue {
mix-blend-mode: hue;
}
.uk-blend-saturation {
mix-blend-mode: saturation;
}
.uk-blend-color {
mix-blend-mode: color;
}
.uk-blend-luminosity {
mix-blend-mode: luminosity;
}
/* Transform
========================================================================== */
.uk-transform-center {
transform: translate(-50%, -50%);
}
/* Transform Origin
========================================================================== */
.uk-transform-origin-top-left {
transform-origin: 0 0;
}
.uk-transform-origin-top-center {
transform-origin: 50% 0;
}
.uk-transform-origin-top-right {
transform-origin: 100% 0;
}
.uk-transform-origin-center-left {
transform-origin: 0 50%;
}
.uk-transform-origin-center-right {
transform-origin: 100% 50%;
}
.uk-transform-origin-bottom-left {
transform-origin: 0 100%;
}
.uk-transform-origin-bottom-center {
transform-origin: 50% 100%;
}
.uk-transform-origin-bottom-right {
transform-origin: 100% 100%;
}
/* ========================================================================
Component: Flex
========================================================================== */
.uk-flex {
display: flex;
}
.uk-flex-inline {
display: inline-flex;
}
/*
* Remove pseudo elements created by micro clearfix as precaution
*/
.uk-flex::before,
.uk-flex::after,
.uk-flex-inline::before,
.uk-flex-inline::after {
display: none;
}
/* Alignment
========================================================================== */
/*
* Align items along the main axis of the current line of the flex container
* Row: Horizontal
*/
.uk-flex-left {
justify-content: flex-start;
}
.uk-flex-center {
justify-content: center;
}
.uk-flex-right {
justify-content: flex-end;
}
.uk-flex-between {
justify-content: space-between;
}
.uk-flex-around {
justify-content: space-around;
}
/* Phone landscape and bigger */
@media (min-width: 640px) {
.uk-flex-left\@s {
justify-content: flex-start;
}
.uk-flex-center\@s {
justify-content: center;
}
.uk-flex-right\@s {
justify-content: flex-end;
}
.uk-flex-between\@s {
justify-content: space-between;
}
.uk-flex-around\@s {
justify-content: space-around;
}
}
/* Tablet landscape and bigger */
@media (min-width: 960px) {
.uk-flex-left\@m {
justify-content: flex-start;
}
.uk-flex-center\@m {
justify-content: center;
}
.uk-flex-right\@m {
justify-content: flex-end;
}
.uk-flex-between\@m {
justify-content: space-between;
}
.uk-flex-around\@m {
justify-content: space-around;
}
}
/* Desktop and bigger */
@media (min-width: 1200px) {
.uk-flex-left\@l {
justify-content: flex-start;
}
.uk-flex-center\@l {
justify-content: center;
}
.uk-flex-right\@l {
justify-content: flex-end;
}
.uk-flex-between\@l {
justify-content: space-between;
}
.uk-flex-around\@l {
justify-content: space-around;
}
}
/* Large screen and bigger */
@media (min-width: 1600px) {
.uk-flex-left\@xl {
justify-content: flex-start;
}
.uk-flex-center\@xl {
justify-content: center;
}
.uk-flex-right\@xl {
justify-content: flex-end;
}
.uk-flex-between\@xl {
justify-content: space-between;
}
.uk-flex-around\@xl {
justify-content: space-around;
}
}
/*
* Align items in the cross axis of the current line of the flex container
* Row: Vertical
*/
.uk-flex-stretch {
align-items: stretch;
}
.uk-flex-top {
align-items: flex-start;
}
.uk-flex-middle {
align-items: center;
}
.uk-flex-bottom {
align-items: flex-end;
}
/* Direction
========================================================================== */
.uk-flex-row {
flex-direction: row;
}
.uk-flex-row-reverse {
flex-direction: row-reverse;
}
.uk-flex-column {
flex-direction: column;
}
.uk-flex-column-reverse {
flex-direction: column-reverse;
}
/* Wrap
========================================================================== */
.uk-flex-nowrap {
flex-wrap: nowrap;
}
.uk-flex-wrap {
flex-wrap: wrap;
}
.uk-flex-wrap-reverse {
flex-wrap: wrap-reverse;
}
/*
* Aligns items within the flex container when there is extra space in the cross-axis
* Only works if there is more than one line of flex items
*/
.uk-flex-wrap-stretch {
align-content: stretch;
}
.uk-flex-wrap-top {
align-content: flex-start;
}
.uk-flex-wrap-middle {
align-content: center;
}
.uk-flex-wrap-bottom {
align-content: flex-end;
}
.uk-flex-wrap-between {
align-content: space-between;
}
.uk-flex-wrap-around {
align-content: space-around;
}
/* Item ordering
========================================================================== */
/*
* Default is 0
*/
.uk-flex-first {
order: -1;
}
.uk-flex-last {
order: 99;
}
/* Phone landscape and bigger */
@media (min-width: 640px) {
.uk-flex-first\@s {
order: -1;
}
.uk-flex-last\@s {
order: 99;
}
}
/* Tablet landscape and bigger */
@media (min-width: 960px) {
.uk-flex-first\@m {
order: -1;
}
.uk-flex-last\@m {
order: 99;
}
}
/* Desktop and bigger */
@media (min-width: 1200px) {
.uk-flex-first\@l {
order: -1;
}
.uk-flex-last\@l {
order: 99;
}
}
/* Large screen and bigger */
@media (min-width: 1600px) {
.uk-flex-first\@xl {
order: -1;
}
.uk-flex-last\@xl {
order: 99;
}
}
/* Item dimensions
========================================================================== */
/*
* Initial: 0 1 auto
* Content dimensions, but shrinks
*/
/*
* No Flex: 0 0 auto
* Content dimensions
*/
.uk-flex-none {
flex: none;
}
/*
* Relative Flex: 1 1 auto
* Space is allocated considering content
*/
.uk-flex-auto {
flex: auto;
}
/*
* Absolute Flex: 1 1 0%
* Space is allocated solely based on flex
*/
.uk-flex-1 {
flex: 1;
}
/* ========================================================================
Component: Margin
========================================================================== */
/*
* Default
*/
.uk-margin {
margin-bottom: 20px;
}
* + .uk-margin {
margin-top: 20px !important;
}
.uk-margin-top {
margin-top: 20px !important;
}
.uk-margin-bottom {
margin-bottom: 20px !important;
}
.uk-margin-left {
margin-left: 20px !important;
}
.uk-margin-right {
margin-right: 20px !important;
}
/* Small
========================================================================== */
.uk-margin-small {
margin-bottom: 10px;
}
* + .uk-margin-small {
margin-top: 10px !important;
}
.uk-margin-small-top {
margin-top: 10px !important;
}
.uk-margin-small-bottom {
margin-bottom: 10px !important;
}
.uk-margin-small-left {
margin-left: 10px !important;
}
.uk-margin-small-right {
margin-right: 10px !important;
}
/* Medium
========================================================================== */
.uk-margin-medium {
margin-bottom: 40px;
}
* + .uk-margin-medium {
margin-top: 40px !important;
}
.uk-margin-medium-top {
margin-top: 40px !important;
}
.uk-margin-medium-bottom {
margin-bottom: 40px !important;
}
.uk-margin-medium-left {
margin-left: 40px !important;
}
.uk-margin-medium-right {
margin-right: 40px !important;
}
/* Large
========================================================================== */
.uk-margin-large {
margin-bottom: 40px;
}
* + .uk-margin-large {
margin-top: 40px !important;
}
.uk-margin-large-top {
margin-top: 40px !important;
}
.uk-margin-large-bottom {
margin-bottom: 40px !important;
}
.uk-margin-large-left {
margin-left: 40px !important;
}
.uk-margin-large-right {
margin-right: 40px !important;
}
/* Desktop and bigger */
@media (min-width: 1200px) {
.uk-margin-large {
margin-bottom: 70px;
}
* + .uk-margin-large {
margin-top: 70px !important;
}
.uk-margin-large-top {
margin-top: 70px !important;
}
.uk-margin-large-bottom {
margin-bottom: 70px !important;
}
.uk-margin-large-left {
margin-left: 70px !important;
}
.uk-margin-large-right {
margin-right: 70px !important;
}
}
/* XLarge
========================================================================== */
.uk-margin-xlarge {
margin-bottom: 70px;
}
* + .uk-margin-xlarge {
margin-top: 70px !important;
}
.uk-margin-xlarge-top {
margin-top: 70px !important;
}
.uk-margin-xlarge-bottom {
margin-bottom: 70px !important;
}
.uk-margin-xlarge-left {
margin-left: 70px !important;
}
.uk-margin-xlarge-right {
margin-right: 70px !important;
}
/* Desktop and bigger */
@media (min-width: 1200px) {
.uk-margin-xlarge {
margin-bottom: 140px;
}
* + .uk-margin-xlarge {
margin-top: 140px !important;
}
.uk-margin-xlarge-top {
margin-top: 140px !important;
}
.uk-margin-xlarge-bottom {
margin-bottom: 140px !important;
}
.uk-margin-xlarge-left {
margin-left: 140px !important;
}
.uk-margin-xlarge-right {
margin-right: 140px !important;
}
}
/* Auto
========================================================================== */
.uk-margin-auto {
margin-left: auto !important;
margin-right: auto !important;
}
.uk-margin-auto-top {
margin-top: auto !important;
}
.uk-margin-auto-bottom {
margin-bottom: auto !important;
}
.uk-margin-auto-left {
margin-left: auto !important;
}
.uk-margin-auto-right {
margin-right: auto !important;
}
.uk-margin-auto-vertical {
margin-top: auto !important;
margin-bottom: auto !important;
}
/* Phone landscape and bigger */
@media (min-width: 640px) {
.uk-margin-auto\@s {
margin-left: auto !important;
margin-right: auto !important;
}
.uk-margin-auto-left\@s {
margin-left: auto !important;
}
.uk-margin-auto-right\@s {
margin-right: auto !important;
}
}
/* Tablet landscape and bigger */
@media (min-width: 960px) {
.uk-margin-auto\@m {
margin-left: auto !important;
margin-right: auto !important;
}
.uk-margin-auto-left\@m {
margin-left: auto !important;
}
.uk-margin-auto-right\@m {
margin-right: auto !important;
}
}
/* Desktop and bigger */
@media (min-width: 1200px) {
.uk-margin-auto\@l {
margin-left: auto !important;
margin-right: auto !important;
}
.uk-margin-auto-left\@l {
margin-left: auto !important;
}
.uk-margin-auto-right\@l {
margin-right: auto !important;
}
}
/* Large screen and bigger */
@media (min-width: 1600px) {
.uk-margin-auto\@xl {
margin-left: auto !important;
margin-right: auto !important;
}
.uk-margin-auto-left\@xl {
margin-left: auto !important;
}
.uk-margin-auto-right\@xl {
margin-right: auto !important;
}
}
/* Remove
========================================================================== */
.uk-margin-remove {
margin: 0 !important;
}
.uk-margin-remove-top {
margin-top: 0 !important;
}
.uk-margin-remove-bottom {
margin-bottom: 0 !important;
}
.uk-margin-remove-left {
margin-left: 0 !important;
}
.uk-margin-remove-right {
margin-right: 0 !important;
}
.uk-margin-remove-vertical {
margin-top: 0 !important;
margin-bottom: 0 !important;
}
.uk-margin-remove-adjacent + *,
.uk-margin-remove-first-child > :first-child {
margin-top: 0 !important;
}
.uk-margin-remove-last-child > :last-child {
margin-bottom: 0 !important;
}
/* Phone landscape and bigger */
@media (min-width: 640px) {
.uk-margin-remove-left\@s {
margin-left: 0 !important;
}
.uk-margin-remove-right\@s {
margin-right: 0 !important;
}
}
/* Tablet landscape and bigger */
@media (min-width: 960px) {
.uk-margin-remove-left\@m {
margin-left: 0 !important;
}
.uk-margin-remove-right\@m {
margin-right: 0 !important;
}
}
/* Desktop and bigger */
@media (min-width: 1200px) {
.uk-margin-remove-left\@l {
margin-left: 0 !important;
}
.uk-margin-remove-right\@l {
margin-right: 0 !important;
}
}
/* Large screen and bigger */
@media (min-width: 1600px) {
.uk-margin-remove-left\@xl {
margin-left: 0 !important;
}
.uk-margin-remove-right\@xl {
margin-right: 0 !important;
}
}
/* ========================================================================
Component: Padding
========================================================================== */
.uk-padding {
padding: 30px;
}
/* Desktop and bigger */
@media (min-width: 1200px) {
.uk-padding {
padding: 40px;
}
}
/* Small
========================================================================== */
.uk-padding-small {
padding: 15px;
}
/* Large
========================================================================== */
.uk-padding-large {
padding: 30px;
}
/* Desktop and bigger */
@media (min-width: 1200px) {
.uk-padding-large {
padding: 70px;
}
}
/* Remove
========================================================================== */
.uk-padding-remove {
padding: 0 !important;
}
.uk-padding-remove-top {
padding-top: 0 !important;
}
.uk-padding-remove-bottom {
padding-bottom: 0 !important;
}
.uk-padding-remove-left {
padding-left: 0 !important;
}
.uk-padding-remove-right {
padding-right: 0 !important;
}
.uk-padding-remove-vertical {
padding-top: 0 !important;
padding-bottom: 0 !important;
}
.uk-padding-remove-horizontal {
padding-left: 0 !important;
padding-right: 0 !important;
}
/* ========================================================================
Component: Position
========================================================================== */
/* Directions
========================================================================== */
[class*='uk-position-top'],
[class*='uk-position-bottom'],
[class*='uk-position-left'],
[class*='uk-position-right'],
[class*='uk-position-center'] {
position: absolute !important;
}
/* Edges
========================================================================== */
/* Don't use `width: 100%` because it is wrong if the parent has padding. */
.uk-position-top {
top: 0;
left: 0;
right: 0;
}
.uk-position-bottom {
bottom: 0;
left: 0;
right: 0;
}
.uk-position-left {
top: 0;
bottom: 0;
left: 0;
}
.uk-position-right {
top: 0;
bottom: 0;
right: 0;
}
/* Corners
========================================================================== */
.uk-position-top-left {
top: 0;
left: 0;
}
.uk-position-top-right {
top: 0;
right: 0;
}
.uk-position-bottom-left {
bottom: 0;
left: 0;
}
.uk-position-bottom-right {
bottom: 0;
right: 0;
}
/*
* Center
* 1. Fix text wrapping if content is larger than 50% of the container.
*/
.uk-position-center {
top: 50%;
left: 50%;
transform: translate(-50%, -50%);
/* 1 */
width: max-content;
max-width: 100%;
box-sizing: border-box;
}
/* Vertical */
[class*='uk-position-center-left'],
[class*='uk-position-center-right'] {
top: 50%;
transform: translateY(-50%);
}
.uk-position-center-left {
left: 0;
}
.uk-position-center-right {
right: 0;
}
.uk-position-center-left-out {
right: 100%;
width: max-content;
}
.uk-position-center-right-out {
left: 100%;
width: max-content;
}
/* Horizontal */
.uk-position-top-center,
.uk-position-bottom-center {
left: 50%;
transform: translateX(-50%);
/* 1 */
width: max-content;
max-width: 100%;
box-sizing: border-box;
}
.uk-position-top-center {
top: 0;
}
.uk-position-bottom-center {
bottom: 0;
}
/* Cover
========================================================================== */
.uk-position-cover {
position: absolute;
top: 0;
bottom: 0;
left: 0;
right: 0;
}
/* Utility
========================================================================== */
.uk-position-relative {
position: relative !important;
}
.uk-position-absolute {
position: absolute !important;
}
.uk-position-fixed {
position: fixed !important;
}
.uk-position-z-index {
z-index: 1;
}
/* Margin modifier
========================================================================== */
/*
* Small
*/
.uk-position-small {
max-width: calc(100% - (15px * 2));
margin: 15px;
}
.uk-position-small.uk-position-center {
transform: translate(-50%, -50%) translate(-15px, -15px);
}
.uk-position-small[class*='uk-position-center-left'],
.uk-position-small[class*='uk-position-center-right'] {
transform: translateY(-50%) translateY(-15px);
}
.uk-position-small.uk-position-top-center,
.uk-position-small.uk-position-bottom-center {
transform: translateX(-50%) translateX(-15px);
}
/*
* Medium
*/
.uk-position-medium {
max-width: calc(100% - (30px * 2));
margin: 30px;
}
.uk-position-medium.uk-position-center {
transform: translate(-50%, -50%) translate(-30px, -30px);
}
.uk-position-medium[class*='uk-position-center-left'],
.uk-position-medium[class*='uk-position-center-right'] {
transform: translateY(-50%) translateY(-30px);
}
.uk-position-medium.uk-position-top-center,
.uk-position-medium.uk-position-bottom-center {
transform: translateX(-50%) translateX(-30px);
}
/*
* Large
*/
.uk-position-large {
max-width: calc(100% - (30px * 2));
margin: 30px;
}
.uk-position-large.uk-position-center {
transform: translate(-50%, -50%) translate(-30px, -30px);
}
.uk-position-large[class*='uk-position-center-left'],
.uk-position-large[class*='uk-position-center-right'] {
transform: translateY(-50%) translateY(-30px);
}
.uk-position-large.uk-position-top-center,
.uk-position-large.uk-position-bottom-center {
transform: translateX(-50%) translateX(-30px);
}
/* Desktop and bigger */
@media (min-width: 1200px) {
.uk-position-large {
max-width: calc(100% - (50px * 2));
margin: 50px;
}
.uk-position-large.uk-position-center {
transform: translate(-50%, -50%) translate(-50px, -50px);
}
.uk-position-large[class*='uk-position-center-left'],
.uk-position-large[class*='uk-position-center-right'] {
transform: translateY(-50%) translateY(-50px);
}
.uk-position-large.uk-position-top-center,
.uk-position-large.uk-position-bottom-center {
transform: translateX(-50%) translateX(-50px);
}
}
/* ========================================================================
Component: Transition
========================================================================== */
/* Toggle (Hover + Focus)
========================================================================== */
/*
* 1. Prevent tab highlighting on iOS.
*/
.uk-transition-toggle {
/* 1 */
-webkit-tap-highlight-color: transparent;
}
/*
* Remove outline for `tabindex`
*/
.uk-transition-toggle:focus {
outline: none;
}
/* Transitions
========================================================================== */
/*
* The toggle is triggered on touch devices by two methods:
* 1. Using `:focus` and tabindex
* 2. Using `:hover` and a `touchstart` event listener registered on the document
* (Doesn't work on Surface touch devices)
*
* Note: Transitions don't work with `uk-postion-center-*` classes because they also use `transform`,
* therefore it's recommended to use an extra `div` for the transition.
*/
.uk-transition-fade,
[class*='uk-transition-scale'],
[class*='uk-transition-slide'] {
transition: 0.3s ease-out;
transition-property: opacity, transform, filter;
opacity: 0;
}
/*
* Fade
*/
.uk-transition-toggle:hover .uk-transition-fade,
.uk-transition-toggle:focus .uk-transition-fade,
.uk-transition-active.uk-active .uk-transition-fade {
opacity: 1;
}
/*
* Scale
*/
.uk-transition-scale-up {
transform: scale(1, 1);
}
.uk-transition-scale-down {
transform: scale(1.1, 1.1);
}
/* Show */
.uk-transition-toggle:hover .uk-transition-scale-up,
.uk-transition-toggle:focus .uk-transition-scale-up,
.uk-transition-active.uk-active .uk-transition-scale-up {
opacity: 1;
transform: scale(1.1, 1.1);
}
.uk-transition-toggle:hover .uk-transition-scale-down,
.uk-transition-toggle:focus .uk-transition-scale-down,
.uk-transition-active.uk-active .uk-transition-scale-down {
opacity: 1;
transform: scale(1, 1);
}
/*
* Slide
*/
.uk-transition-slide-top {
transform: translateY(-100%);
}
.uk-transition-slide-bottom {
transform: translateY(100%);
}
.uk-transition-slide-left {
transform: translateX(-100%);
}
.uk-transition-slide-right {
transform: translateX(100%);
}
.uk-transition-slide-top-small {
transform: translateY(-10px);
}
.uk-transition-slide-bottom-small {
transform: translateY(10px);
}
.uk-transition-slide-left-small {
transform: translateX(-10px);
}
.uk-transition-slide-right-small {
transform: translateX(10px);
}
.uk-transition-slide-top-medium {
transform: translateY(-50px);
}
.uk-transition-slide-bottom-medium {
transform: translateY(50px);
}
.uk-transition-slide-left-medium {
transform: translateX(-50px);
}
.uk-transition-slide-right-medium {
transform: translateX(50px);
}
/* Show */
.uk-transition-toggle:hover [class*='uk-transition-slide'],
.uk-transition-toggle:focus [class*='uk-transition-slide'],
.uk-transition-active.uk-active [class*='uk-transition-slide'] {
opacity: 1;
transform: translate(0, 0);
}
/* Opacity modifier
========================================================================== */
.uk-transition-opaque {
opacity: 1;
}
/* Duration modifiers
========================================================================== */
.uk-transition-slow {
transition-duration: 0.7s;
}
/* ========================================================================
Component: Visibility
========================================================================== */
/*
* Hidden
* `hidden` attribute also set here to make it stronger
*/
[hidden],
.uk-hidden {
display: none !important;
}
/* Phone landscape and bigger */
@media (min-width: 640px) {
.uk-hidden\@s {
display: none !important;
}
}
/* Tablet landscape and bigger */
@media (min-width: 960px) {
.uk-hidden\@m {
display: none !important;
}
}
/* Desktop and bigger */
@media (min-width: 1200px) {
.uk-hidden\@l {
display: none !important;
}
}
/* Large screen and bigger */
@media (min-width: 1600px) {
.uk-hidden\@xl {
display: none !important;
}
}
/*
* Visible
*/
/* Phone portrait and smaller */
@media (max-width: 639px) {
.uk-visible\@s {
display: none !important;
}
}
/* Phone landscape and smaller */
@media (max-width: 959px) {
.uk-visible\@m {
display: none !important;
}
}
/* Tablet landscape and smaller */
@media (max-width: 1199px) {
.uk-visible\@l {
display: none !important;
}
}
/* Desktop and smaller */
@media (max-width: 1599px) {
.uk-visible\@xl {
display: none !important;
}
}
/* Visibility
========================================================================== */
.uk-invisible {
visibility: hidden !important;
}
/* Toggle (Hover + Focus)
========================================================================== */
/*
* Hidden
* 1. The toggle is triggered on touch devices using `:focus` and tabindex
* 2. The target stays visible if any element within receives focus through keyboard
* Doesn't work in Edge, yet.
* 3. Can't use `display: none` nor `visibility: hidden` because both are not focusable.
*
*/
/* 1 + 2 */
.uk-visible-toggle:not(:hover):not(:focus) .uk-hidden-hover:not(:focus-within) {
/* 3 */
position: absolute !important;
width: 0 !important;
height: 0 !important;
padding: 0 !important;
margin: 0 !important;
overflow: hidden !important;
}
/*
* Invisible
*/
/* 1 + 2 */
.uk-visible-toggle:not(:hover):not(:focus) .uk-invisible-hover:not(:focus-within) {
/* 3 */
opacity: 0 !important;
}
/*
* 1. Prevent tab highlighting on iOS.
*/
.uk-visible-toggle {
/* 1 */
-webkit-tap-highlight-color: transparent;
}
/*
* Remove outline for `tabindex`
*/
.uk-visible-toggle:focus {
outline: none;
}
/* Touch
========================================================================== */
/*
* Hide if primary pointing device has limited accuracy, e.g. a touch screen.
* Works on mobile browsers: Safari, Chrome and Android browser
*/
@media (pointer: coarse) {
.uk-hidden-touch {
display: none !important;
}
}
/*
* Hide if primary pointing device is accurate, e.g. mouse.
* 1. Fallback for IE11 and Firefox, because `pointer` is not supported
* 2. Reset if supported
*/
/* 1 */
.uk-hidden-notouch {
display: none !important;
}
@media (pointer: coarse) {
.uk-hidden-notouch {
display: block !important;
}
}
/* ========================================================================
Component: Inverse
========================================================================== */
/*
* Implemented class depends on the general theme color
* `uk-light` is for light colors on dark backgrounds
* `uk-dark` is or dark colors on light backgrounds
*/
.uk-light,
.uk-section-primary:not(.uk-preserve-color),
.uk-section-secondary:not(.uk-preserve-color),
.uk-tile-primary:not(.uk-preserve-color),
.uk-tile-secondary:not(.uk-preserve-color),
.uk-card-primary.uk-card-body,
.uk-card-primary > :not([class*='uk-card-media']),
.uk-card-secondary.uk-card-body,
.uk-card-secondary > :not([class*='uk-card-media']),
.uk-overlay-primary,
.uk-offcanvas-bar {
color: rgba(255, 255, 255, 0.7);
}
.uk-light a,
.uk-light .uk-link,
.uk-section-primary:not(.uk-preserve-color) a,
.uk-section-primary:not(.uk-preserve-color) .uk-link,
.uk-section-secondary:not(.uk-preserve-color) a,
.uk-section-secondary:not(.uk-preserve-color) .uk-link,
.uk-tile-primary:not(.uk-preserve-color) a,
.uk-tile-primary:not(.uk-preserve-color) .uk-link,
.uk-tile-secondary:not(.uk-preserve-color) a,
.uk-tile-secondary:not(.uk-preserve-color) .uk-link,
.uk-card-primary.uk-card-body a,
.uk-card-primary.uk-card-body .uk-link,
.uk-card-primary > :not([class*='uk-card-media']) a,
.uk-card-primary > :not([class*='uk-card-media']) .uk-link,
.uk-card-secondary.uk-card-body a,
.uk-card-secondary.uk-card-body .uk-link,
.uk-card-secondary > :not([class*='uk-card-media']) a,
.uk-card-secondary > :not([class*='uk-card-media']) .uk-link,
.uk-overlay-primary a,
.uk-overlay-primary .uk-link,
.uk-offcanvas-bar a,
.uk-offcanvas-bar .uk-link {
color: #fff;
}
.uk-light a:hover,
.uk-light .uk-link:hover,
.uk-section-primary:not(.uk-preserve-color) a:hover,
.uk-section-primary:not(.uk-preserve-color) .uk-link:hover,
.uk-section-secondary:not(.uk-preserve-color) a:hover,
.uk-section-secondary:not(.uk-preserve-color) .uk-link:hover,
.uk-tile-primary:not(.uk-preserve-color) a:hover,
.uk-tile-primary:not(.uk-preserve-color) .uk-link:hover,
.uk-tile-secondary:not(.uk-preserve-color) a:hover,
.uk-tile-secondary:not(.uk-preserve-color) .uk-link:hover,
.uk-card-primary.uk-card-body a:hover,
.uk-card-primary.uk-card-body .uk-link:hover,
.uk-card-primary > :not([class*='uk-card-media']) a:hover,
.uk-card-primary > :not([class*='uk-card-media']) .uk-link:hover,
.uk-card-secondary.uk-card-body a:hover,
.uk-card-secondary.uk-card-body .uk-link:hover,
.uk-card-secondary > :not([class*='uk-card-media']) a:hover,
.uk-card-secondary > :not([class*='uk-card-media']) .uk-link:hover,
.uk-overlay-primary a:hover,
.uk-overlay-primary .uk-link:hover,
.uk-offcanvas-bar a:hover,
.uk-offcanvas-bar .uk-link:hover {
color: #fff;
}
.uk-light :not(pre) > code,
.uk-light :not(pre) > kbd,
.uk-light :not(pre) > samp,
.uk-section-primary:not(.uk-preserve-color) :not(pre) > code,
.uk-section-primary:not(.uk-preserve-color) :not(pre) > kbd,
.uk-section-primary:not(.uk-preserve-color) :not(pre) > samp,
.uk-section-secondary:not(.uk-preserve-color) :not(pre) > code,
.uk-section-secondary:not(.uk-preserve-color) :not(pre) > kbd,
.uk-section-secondary:not(.uk-preserve-color) :not(pre) > samp,
.uk-tile-primary:not(.uk-preserve-color) :not(pre) > code,
.uk-tile-primary:not(.uk-preserve-color) :not(pre) > kbd,
.uk-tile-primary:not(.uk-preserve-color) :not(pre) > samp,
.uk-tile-secondary:not(.uk-preserve-color) :not(pre) > code,
.uk-tile-secondary:not(.uk-preserve-color) :not(pre) > kbd,
.uk-tile-secondary:not(.uk-preserve-color) :not(pre) > samp,
.uk-card-primary.uk-card-body :not(pre) > code,
.uk-card-primary.uk-card-body :not(pre) > kbd,
.uk-card-primary.uk-card-body :not(pre) > samp,
.uk-card-primary > :not([class*='uk-card-media']) :not(pre) > code,
.uk-card-primary > :not([class*='uk-card-media']) :not(pre) > kbd,
.uk-card-primary > :not([class*='uk-card-media']) :not(pre) > samp,
.uk-card-secondary.uk-card-body :not(pre) > code,
.uk-card-secondary.uk-card-body :not(pre) > kbd,
.uk-card-secondary.uk-card-body :not(pre) > samp,
.uk-card-secondary > :not([class*='uk-card-media']) :not(pre) > code,
.uk-card-secondary > :not([class*='uk-card-media']) :not(pre) > kbd,
.uk-card-secondary > :not([class*='uk-card-media']) :not(pre) > samp,
.uk-overlay-primary :not(pre) > code,
.uk-overlay-primary :not(pre) > kbd,
.uk-overlay-primary :not(pre) > samp,
.uk-offcanvas-bar :not(pre) > code,
.uk-offcanvas-bar :not(pre) > kbd,
.uk-offcanvas-bar :not(pre) > samp {
color: rgba(255, 255, 255, 0.7);
background: rgba(255, 255, 255, 0.1);
}
.uk-light em,
.uk-section-primary:not(.uk-preserve-color) em,
.uk-section-secondary:not(.uk-preserve-color) em,
.uk-tile-primary:not(.uk-preserve-color) em,
.uk-tile-secondary:not(.uk-preserve-color) em,
.uk-card-primary.uk-card-body em,
.uk-card-primary > :not([class*='uk-card-media']) em,
.uk-card-secondary.uk-card-body em,
.uk-card-secondary > :not([class*='uk-card-media']) em,
.uk-overlay-primary em,
.uk-offcanvas-bar em {
color: #fff;
}
.uk-light h1,
.uk-light .uk-h1,
.uk-light h2,
.uk-light .uk-h2,
.uk-light h3,
.uk-light .uk-h3,
.uk-light h4,
.uk-light .uk-h4,
.uk-light h5,
.uk-light .uk-h5,
.uk-light h6,
.uk-light .uk-h6,
.uk-light .uk-heading-small,
.uk-light .uk-heading-medium,
.uk-light .uk-heading-large,
.uk-light .uk-heading-xlarge,
.uk-light .uk-heading-2xlarge,
.uk-section-primary:not(.uk-preserve-color) h1,
.uk-section-primary:not(.uk-preserve-color) .uk-h1,
.uk-section-primary:not(.uk-preserve-color) h2,
.uk-section-primary:not(.uk-preserve-color) .uk-h2,
.uk-section-primary:not(.uk-preserve-color) h3,
.uk-section-primary:not(.uk-preserve-color) .uk-h3,
.uk-section-primary:not(.uk-preserve-color) h4,
.uk-section-primary:not(.uk-preserve-color) .uk-h4,
.uk-section-primary:not(.uk-preserve-color) h5,
.uk-section-primary:not(.uk-preserve-color) .uk-h5,
.uk-section-primary:not(.uk-preserve-color) h6,
.uk-section-primary:not(.uk-preserve-color) .uk-h6,
.uk-section-primary:not(.uk-preserve-color) .uk-heading-small,
.uk-section-primary:not(.uk-preserve-color) .uk-heading-medium,
.uk-section-primary:not(.uk-preserve-color) .uk-heading-large,
.uk-section-primary:not(.uk-preserve-color) .uk-heading-xlarge,
.uk-section-primary:not(.uk-preserve-color) .uk-heading-2xlarge,
.uk-section-secondary:not(.uk-preserve-color) h1,
.uk-section-secondary:not(.uk-preserve-color) .uk-h1,
.uk-section-secondary:not(.uk-preserve-color) h2,
.uk-section-secondary:not(.uk-preserve-color) .uk-h2,
.uk-section-secondary:not(.uk-preserve-color) h3,
.uk-section-secondary:not(.uk-preserve-color) .uk-h3,
.uk-section-secondary:not(.uk-preserve-color) h4,
.uk-section-secondary:not(.uk-preserve-color) .uk-h4,
.uk-section-secondary:not(.uk-preserve-color) h5,
.uk-section-secondary:not(.uk-preserve-color) .uk-h5,
.uk-section-secondary:not(.uk-preserve-color) h6,
.uk-section-secondary:not(.uk-preserve-color) .uk-h6,
.uk-section-secondary:not(.uk-preserve-color) .uk-heading-small,
.uk-section-secondary:not(.uk-preserve-color) .uk-heading-medium,
.uk-section-secondary:not(.uk-preserve-color) .uk-heading-large,
.uk-section-secondary:not(.uk-preserve-color) .uk-heading-xlarge,
.uk-section-secondary:not(.uk-preserve-color) .uk-heading-2xlarge,
.uk-tile-primary:not(.uk-preserve-color) h1,
.uk-tile-primary:not(.uk-preserve-color) .uk-h1,
.uk-tile-primary:not(.uk-preserve-color) h2,
.uk-tile-primary:not(.uk-preserve-color) .uk-h2,
.uk-tile-primary:not(.uk-preserve-color) h3,
.uk-tile-primary:not(.uk-preserve-color) .uk-h3,
.uk-tile-primary:not(.uk-preserve-color) h4,
.uk-tile-primary:not(.uk-preserve-color) .uk-h4,
.uk-tile-primary:not(.uk-preserve-color) h5,
.uk-tile-primary:not(.uk-preserve-color) .uk-h5,
.uk-tile-primary:not(.uk-preserve-color) h6,
.uk-tile-primary:not(.uk-preserve-color) .uk-h6,
.uk-tile-primary:not(.uk-preserve-color) .uk-heading-small,
.uk-tile-primary:not(.uk-preserve-color) .uk-heading-medium,
.uk-tile-primary:not(.uk-preserve-color) .uk-heading-large,
.uk-tile-primary:not(.uk-preserve-color) .uk-heading-xlarge,
.uk-tile-primary:not(.uk-preserve-color) .uk-heading-2xlarge,
.uk-tile-secondary:not(.uk-preserve-color) h1,
.uk-tile-secondary:not(.uk-preserve-color) .uk-h1,
.uk-tile-secondary:not(.uk-preserve-color) h2,
.uk-tile-secondary:not(.uk-preserve-color) .uk-h2,
.uk-tile-secondary:not(.uk-preserve-color) h3,
.uk-tile-secondary:not(.uk-preserve-color) .uk-h3,
.uk-tile-secondary:not(.uk-preserve-color) h4,
.uk-tile-secondary:not(.uk-preserve-color) .uk-h4,
.uk-tile-secondary:not(.uk-preserve-color) h5,
.uk-tile-secondary:not(.uk-preserve-color) .uk-h5,
.uk-tile-secondary:not(.uk-preserve-color) h6,
.uk-tile-secondary:not(.uk-preserve-color) .uk-h6,
.uk-tile-secondary:not(.uk-preserve-color) .uk-heading-small,
.uk-tile-secondary:not(.uk-preserve-color) .uk-heading-medium,
.uk-tile-secondary:not(.uk-preserve-color) .uk-heading-large,
.uk-tile-secondary:not(.uk-preserve-color) .uk-heading-xlarge,
.uk-tile-secondary:not(.uk-preserve-color) .uk-heading-2xlarge,
.uk-card-primary.uk-card-body h1,
.uk-card-primary.uk-card-body .uk-h1,
.uk-card-primary.uk-card-body h2,
.uk-card-primary.uk-card-body .uk-h2,
.uk-card-primary.uk-card-body h3,
.uk-card-primary.uk-card-body .uk-h3,
.uk-card-primary.uk-card-body h4,
.uk-card-primary.uk-card-body .uk-h4,
.uk-card-primary.uk-card-body h5,
.uk-card-primary.uk-card-body .uk-h5,
.uk-card-primary.uk-card-body h6,
.uk-card-primary.uk-card-body .uk-h6,
.uk-card-primary.uk-card-body .uk-heading-small,
.uk-card-primary.uk-card-body .uk-heading-medium,
.uk-card-primary.uk-card-body .uk-heading-large,
.uk-card-primary.uk-card-body .uk-heading-xlarge,
.uk-card-primary.uk-card-body .uk-heading-2xlarge,
.uk-card-primary > :not([class*='uk-card-media']) h1,
.uk-card-primary > :not([class*='uk-card-media']) .uk-h1,
.uk-card-primary > :not([class*='uk-card-media']) h2,
.uk-card-primary > :not([class*='uk-card-media']) .uk-h2,
.uk-card-primary > :not([class*='uk-card-media']) h3,
.uk-card-primary > :not([class*='uk-card-media']) .uk-h3,
.uk-card-primary > :not([class*='uk-card-media']) h4,
.uk-card-primary > :not([class*='uk-card-media']) .uk-h4,
.uk-card-primary > :not([class*='uk-card-media']) h5,
.uk-card-primary > :not([class*='uk-card-media']) .uk-h5,
.uk-card-primary > :not([class*='uk-card-media']) h6,
.uk-card-primary > :not([class*='uk-card-media']) .uk-h6,
.uk-card-primary > :not([class*='uk-card-media']) .uk-heading-small,
.uk-card-primary > :not([class*='uk-card-media']) .uk-heading-medium,
.uk-card-primary > :not([class*='uk-card-media']) .uk-heading-large,
.uk-card-primary > :not([class*='uk-card-media']) .uk-heading-xlarge,
.uk-card-primary > :not([class*='uk-card-media']) .uk-heading-2xlarge,
.uk-card-secondary.uk-card-body h1,
.uk-card-secondary.uk-card-body .uk-h1,
.uk-card-secondary.uk-card-body h2,
.uk-card-secondary.uk-card-body .uk-h2,
.uk-card-secondary.uk-card-body h3,
.uk-card-secondary.uk-card-body .uk-h3,
.uk-card-secondary.uk-card-body h4,
.uk-card-secondary.uk-card-body .uk-h4,
.uk-card-secondary.uk-card-body h5,
.uk-card-secondary.uk-card-body .uk-h5,
.uk-card-secondary.uk-card-body h6,
.uk-card-secondary.uk-card-body .uk-h6,
.uk-card-secondary.uk-card-body .uk-heading-small,
.uk-card-secondary.uk-card-body .uk-heading-medium,
.uk-card-secondary.uk-card-body .uk-heading-large,
.uk-card-secondary.uk-card-body .uk-heading-xlarge,
.uk-card-secondary.uk-card-body .uk-heading-2xlarge,
.uk-card-secondary > :not([class*='uk-card-media']) h1,
.uk-card-secondary > :not([class*='uk-card-media']) .uk-h1,
.uk-card-secondary > :not([class*='uk-card-media']) h2,
.uk-card-secondary > :not([class*='uk-card-media']) .uk-h2,
.uk-card-secondary > :not([class*='uk-card-media']) h3,
.uk-card-secondary > :not([class*='uk-card-media']) .uk-h3,
.uk-card-secondary > :not([class*='uk-card-media']) h4,
.uk-card-secondary > :not([class*='uk-card-media']) .uk-h4,
.uk-card-secondary > :not([class*='uk-card-media']) h5,
.uk-card-secondary > :not([class*='uk-card-media']) .uk-h5,
.uk-card-secondary > :not([class*='uk-card-media']) h6,
.uk-card-secondary > :not([class*='uk-card-media']) .uk-h6,
.uk-card-secondary > :not([class*='uk-card-media']) .uk-heading-small,
.uk-card-secondary > :not([class*='uk-card-media']) .uk-heading-medium,
.uk-card-secondary > :not([class*='uk-card-media']) .uk-heading-large,
.uk-card-secondary > :not([class*='uk-card-media']) .uk-heading-xlarge,
.uk-card-secondary > :not([class*='uk-card-media']) .uk-heading-2xlarge,
.uk-overlay-primary h1,
.uk-overlay-primary .uk-h1,
.uk-overlay-primary h2,
.uk-overlay-primary .uk-h2,
.uk-overlay-primary h3,
.uk-overlay-primary .uk-h3,
.uk-overlay-primary h4,
.uk-overlay-primary .uk-h4,
.uk-overlay-primary h5,
.uk-overlay-primary .uk-h5,
.uk-overlay-primary h6,
.uk-overlay-primary .uk-h6,
.uk-overlay-primary .uk-heading-small,
.uk-overlay-primary .uk-heading-medium,
.uk-overlay-primary .uk-heading-large,
.uk-overlay-primary .uk-heading-xlarge,
.uk-overlay-primary .uk-heading-2xlarge,
.uk-offcanvas-bar h1,
.uk-offcanvas-bar .uk-h1,
.uk-offcanvas-bar h2,
.uk-offcanvas-bar .uk-h2,
.uk-offcanvas-bar h3,
.uk-offcanvas-bar .uk-h3,
.uk-offcanvas-bar h4,
.uk-offcanvas-bar .uk-h4,
.uk-offcanvas-bar h5,
.uk-offcanvas-bar .uk-h5,
.uk-offcanvas-bar h6,
.uk-offcanvas-bar .uk-h6,
.uk-offcanvas-bar .uk-heading-small,
.uk-offcanvas-bar .uk-heading-medium,
.uk-offcanvas-bar .uk-heading-large,
.uk-offcanvas-bar .uk-heading-xlarge,
.uk-offcanvas-bar .uk-heading-2xlarge {
color: #fff;
}
.uk-light blockquote,
.uk-section-primary:not(.uk-preserve-color) blockquote,
.uk-section-secondary:not(.uk-preserve-color) blockquote,
.uk-tile-primary:not(.uk-preserve-color) blockquote,
.uk-tile-secondary:not(.uk-preserve-color) blockquote,
.uk-card-primary.uk-card-body blockquote,
.uk-card-primary > :not([class*='uk-card-media']) blockquote,
.uk-card-secondary.uk-card-body blockquote,
.uk-card-secondary > :not([class*='uk-card-media']) blockquote,
.uk-overlay-primary blockquote,
.uk-offcanvas-bar blockquote {
color: #fff;
}
.uk-light blockquote footer,
.uk-section-primary:not(.uk-preserve-color) blockquote footer,
.uk-section-secondary:not(.uk-preserve-color) blockquote footer,
.uk-tile-primary:not(.uk-preserve-color) blockquote footer,
.uk-tile-secondary:not(.uk-preserve-color) blockquote footer,
.uk-card-primary.uk-card-body blockquote footer,
.uk-card-primary > :not([class*='uk-card-media']) blockquote footer,
.uk-card-secondary.uk-card-body blockquote footer,
.uk-card-secondary > :not([class*='uk-card-media']) blockquote footer,
.uk-overlay-primary blockquote footer,
.uk-offcanvas-bar blockquote footer {
color: rgba(255, 255, 255, 0.7);
}
.uk-light hr,
.uk-light .uk-hr,
.uk-section-primary:not(.uk-preserve-color) hr,
.uk-section-primary:not(.uk-preserve-color) .uk-hr,
.uk-section-secondary:not(.uk-preserve-color) hr,
.uk-section-secondary:not(.uk-preserve-color) .uk-hr,
.uk-tile-primary:not(.uk-preserve-color) hr,
.uk-tile-primary:not(.uk-preserve-color) .uk-hr,
.uk-tile-secondary:not(.uk-preserve-color) hr,
.uk-tile-secondary:not(.uk-preserve-color) .uk-hr,
.uk-card-primary.uk-card-body hr,
.uk-card-primary.uk-card-body .uk-hr,
.uk-card-primary > :not([class*='uk-card-media']) hr,
.uk-card-primary > :not([class*='uk-card-media']) .uk-hr,
.uk-card-secondary.uk-card-body hr,
.uk-card-secondary.uk-card-body .uk-hr,
.uk-card-secondary > :not([class*='uk-card-media']) hr,
.uk-card-secondary > :not([class*='uk-card-media']) .uk-hr,
.uk-overlay-primary hr,
.uk-overlay-primary .uk-hr,
.uk-offcanvas-bar hr,
.uk-offcanvas-bar .uk-hr {
border-top-color: rgba(255, 255, 255, 0.2);
}
.uk-light .uk-link-muted,
.uk-light .uk-link-muted a,
.uk-section-primary:not(.uk-preserve-color) .uk-link-muted,
.uk-section-primary:not(.uk-preserve-color) .uk-link-muted a,
.uk-section-secondary:not(.uk-preserve-color) .uk-link-muted,
.uk-section-secondary:not(.uk-preserve-color) .uk-link-muted a,
.uk-tile-primary:not(.uk-preserve-color) .uk-link-muted,
.uk-tile-primary:not(.uk-preserve-color) .uk-link-muted a,
.uk-tile-secondary:not(.uk-preserve-color) .uk-link-muted,
.uk-tile-secondary:not(.uk-preserve-color) .uk-link-muted a,
.uk-card-primary.uk-card-body .uk-link-muted,
.uk-card-primary.uk-card-body .uk-link-muted a,
.uk-card-primary > :not([class*='uk-card-media']) .uk-link-muted,
.uk-card-primary > :not([class*='uk-card-media']) .uk-link-muted a,
.uk-card-secondary.uk-card-body .uk-link-muted,
.uk-card-secondary.uk-card-body .uk-link-muted a,
.uk-card-secondary > :not([class*='uk-card-media']) .uk-link-muted,
.uk-card-secondary > :not([class*='uk-card-media']) .uk-link-muted a,
.uk-overlay-primary .uk-link-muted,
.uk-overlay-primary .uk-link-muted a,
.uk-offcanvas-bar .uk-link-muted,
.uk-offcanvas-bar .uk-link-muted a {
color: rgba(255, 255, 255, 0.5);
}
.uk-light .uk-link-muted:hover,
.uk-light .uk-link-muted a:hover,
.uk-section-primary:not(.uk-preserve-color) .uk-link-muted:hover,
.uk-section-primary:not(.uk-preserve-color) .uk-link-muted a:hover,
.uk-section-secondary:not(.uk-preserve-color) .uk-link-muted:hover,
.uk-section-secondary:not(.uk-preserve-color) .uk-link-muted a:hover,
.uk-tile-primary:not(.uk-preserve-color) .uk-link-muted:hover,
.uk-tile-primary:not(.uk-preserve-color) .uk-link-muted a:hover,
.uk-tile-secondary:not(.uk-preserve-color) .uk-link-muted:hover,
.uk-tile-secondary:not(.uk-preserve-color) .uk-link-muted a:hover,
.uk-card-primary.uk-card-body .uk-link-muted:hover,
.uk-card-primary.uk-card-body .uk-link-muted a:hover,
.uk-card-primary > :not([class*='uk-card-media']) .uk-link-muted:hover,
.uk-card-primary > :not([class*='uk-card-media']) .uk-link-muted a:hover,
.uk-card-secondary.uk-card-body .uk-link-muted:hover,
.uk-card-secondary.uk-card-body .uk-link-muted a:hover,
.uk-card-secondary > :not([class*='uk-card-media']) .uk-link-muted:hover,
.uk-card-secondary > :not([class*='uk-card-media']) .uk-link-muted a:hover,
.uk-overlay-primary .uk-link-muted:hover,
.uk-overlay-primary .uk-link-muted a:hover,
.uk-offcanvas-bar .uk-link-muted:hover,
.uk-offcanvas-bar .uk-link-muted a:hover {
color: rgba(255, 255, 255, 0.7);
}
.uk-light .uk-link-text:hover,
.uk-light .uk-link-text a:hover,
.uk-section-primary:not(.uk-preserve-color) .uk-link-text:hover,
.uk-section-primary:not(.uk-preserve-color) .uk-link-text a:hover,
.uk-section-secondary:not(.uk-preserve-color) .uk-link-text:hover,
.uk-section-secondary:not(.uk-preserve-color) .uk-link-text a:hover,
.uk-tile-primary:not(.uk-preserve-color) .uk-link-text:hover,
.uk-tile-primary:not(.uk-preserve-color) .uk-link-text a:hover,
.uk-tile-secondary:not(.uk-preserve-color) .uk-link-text:hover,
.uk-tile-secondary:not(.uk-preserve-color) .uk-link-text a:hover,
.uk-card-primary.uk-card-body .uk-link-text:hover,
.uk-card-primary.uk-card-body .uk-link-text a:hover,
.uk-card-primary > :not([class*='uk-card-media']) .uk-link-text:hover,
.uk-card-primary > :not([class*='uk-card-media']) .uk-link-text a:hover,
.uk-card-secondary.uk-card-body .uk-link-text:hover,
.uk-card-secondary.uk-card-body .uk-link-text a:hover,
.uk-card-secondary > :not([class*='uk-card-media']) .uk-link-text:hover,
.uk-card-secondary > :not([class*='uk-card-media']) .uk-link-text a:hover,
.uk-overlay-primary .uk-link-text:hover,
.uk-overlay-primary .uk-link-text a:hover,
.uk-offcanvas-bar .uk-link-text:hover,
.uk-offcanvas-bar .uk-link-text a:hover {
color: rgba(255, 255, 255, 0.5);
}
.uk-light .uk-link-heading:hover,
.uk-light .uk-link-heading a:hover,
.uk-section-primary:not(.uk-preserve-color) .uk-link-heading:hover,
.uk-section-primary:not(.uk-preserve-color) .uk-link-heading a:hover,
.uk-section-secondary:not(.uk-preserve-color) .uk-link-heading:hover,
.uk-section-secondary:not(.uk-preserve-color) .uk-link-heading a:hover,
.uk-tile-primary:not(.uk-preserve-color) .uk-link-heading:hover,
.uk-tile-primary:not(.uk-preserve-color) .uk-link-heading a:hover,
.uk-tile-secondary:not(.uk-preserve-color) .uk-link-heading:hover,
.uk-tile-secondary:not(.uk-preserve-color) .uk-link-heading a:hover,
.uk-card-primary.uk-card-body .uk-link-heading:hover,
.uk-card-primary.uk-card-body .uk-link-heading a:hover,
.uk-card-primary > :not([class*='uk-card-media']) .uk-link-heading:hover,
.uk-card-primary > :not([class*='uk-card-media']) .uk-link-heading a:hover,
.uk-card-secondary.uk-card-body .uk-link-heading:hover,
.uk-card-secondary.uk-card-body .uk-link-heading a:hover,
.uk-card-secondary > :not([class*='uk-card-media']) .uk-link-heading:hover,
.uk-card-secondary > :not([class*='uk-card-media']) .uk-link-heading a:hover,
.uk-overlay-primary .uk-link-heading:hover,
.uk-overlay-primary .uk-link-heading a:hover,
.uk-offcanvas-bar .uk-link-heading:hover,
.uk-offcanvas-bar .uk-link-heading a:hover {
color: #fff;
}
.uk-light .uk-heading-divider,
.uk-section-primary:not(.uk-preserve-color) .uk-heading-divider,
.uk-section-secondary:not(.uk-preserve-color) .uk-heading-divider,
.uk-tile-primary:not(.uk-preserve-color) .uk-heading-divider,
.uk-tile-secondary:not(.uk-preserve-color) .uk-heading-divider,
.uk-card-primary.uk-card-body .uk-heading-divider,
.uk-card-primary > :not([class*='uk-card-media']) .uk-heading-divider,
.uk-card-secondary.uk-card-body .uk-heading-divider,
.uk-card-secondary > :not([class*='uk-card-media']) .uk-heading-divider,
.uk-overlay-primary .uk-heading-divider,
.uk-offcanvas-bar .uk-heading-divider {
border-bottom-color: rgba(255, 255, 255, 0.2);
}
.uk-light .uk-heading-bullet::before,
.uk-section-primary:not(.uk-preserve-color) .uk-heading-bullet::before,
.uk-section-secondary:not(.uk-preserve-color) .uk-heading-bullet::before,
.uk-tile-primary:not(.uk-preserve-color) .uk-heading-bullet::before,
.uk-tile-secondary:not(.uk-preserve-color) .uk-heading-bullet::before,
.uk-card-primary.uk-card-body .uk-heading-bullet::before,
.uk-card-primary > :not([class*='uk-card-media']) .uk-heading-bullet::before,
.uk-card-secondary.uk-card-body .uk-heading-bullet::before,
.uk-card-secondary > :not([class*='uk-card-media']) .uk-heading-bullet::before,
.uk-overlay-primary .uk-heading-bullet::before,
.uk-offcanvas-bar .uk-heading-bullet::before {
border-left-color: rgba(255, 255, 255, 0.2);
}
.uk-light .uk-heading-line > ::before,
.uk-light .uk-heading-line > ::after,
.uk-section-primary:not(.uk-preserve-color) .uk-heading-line > ::before,
.uk-section-primary:not(.uk-preserve-color) .uk-heading-line > ::after,
.uk-section-secondary:not(.uk-preserve-color) .uk-heading-line > ::before,
.uk-section-secondary:not(.uk-preserve-color) .uk-heading-line > ::after,
.uk-tile-primary:not(.uk-preserve-color) .uk-heading-line > ::before,
.uk-tile-primary:not(.uk-preserve-color) .uk-heading-line > ::after,
.uk-tile-secondary:not(.uk-preserve-color) .uk-heading-line > ::before,
.uk-tile-secondary:not(.uk-preserve-color) .uk-heading-line > ::after,
.uk-card-primary.uk-card-body .uk-heading-line > ::before,
.uk-card-primary.uk-card-body .uk-heading-line > ::after,
.uk-card-primary > :not([class*='uk-card-media']) .uk-heading-line > ::before,
.uk-card-primary > :not([class*='uk-card-media']) .uk-heading-line > ::after,
.uk-card-secondary.uk-card-body .uk-heading-line > ::before,
.uk-card-secondary.uk-card-body .uk-heading-line > ::after,
.uk-card-secondary > :not([class*='uk-card-media']) .uk-heading-line > ::before,
.uk-card-secondary > :not([class*='uk-card-media']) .uk-heading-line > ::after,
.uk-overlay-primary .uk-heading-line > ::before,
.uk-overlay-primary .uk-heading-line > ::after,
.uk-offcanvas-bar .uk-heading-line > ::before,
.uk-offcanvas-bar .uk-heading-line > ::after {
border-bottom-color: rgba(255, 255, 255, 0.2);
}
.uk-light .uk-divider-icon,
.uk-section-primary:not(.uk-preserve-color) .uk-divider-icon,
.uk-section-secondary:not(.uk-preserve-color) .uk-divider-icon,
.uk-tile-primary:not(.uk-preserve-color) .uk-divider-icon,
.uk-tile-secondary:not(.uk-preserve-color) .uk-divider-icon,
.uk-card-primary.uk-card-body .uk-divider-icon,
.uk-card-primary > :not([class*='uk-card-media']) .uk-divider-icon,
.uk-card-secondary.uk-card-body .uk-divider-icon,
.uk-card-secondary > :not([class*='uk-card-media']) .uk-divider-icon,
.uk-overlay-primary .uk-divider-icon,
.uk-offcanvas-bar .uk-divider-icon {
background-image: url("data:image/svg+xml;charset=UTF-8,%3Csvg%20width%3D%2220%22%20height%3D%2220%22%20viewBox%3D%220%200%2020%2020%22%20xmlns%3D%22http%3A%2F%2Fwww.w3.org%2F2000%2Fsvg%22%3E%0A%20%20%20%20%3Ccircle%20fill%3D%22none%22%20stroke%3D%22rgba%28255,%20255,%20255,%200.2%29%22%20stroke-width%3D%222%22%20cx%3D%2210%22%20cy%3D%2210%22%20r%3D%227%22%20%2F%3E%0A%3C%2Fsvg%3E%0A");
}
.uk-light .uk-divider-icon::before,
.uk-light .uk-divider-icon::after,
.uk-section-primary:not(.uk-preserve-color) .uk-divider-icon::before,
.uk-section-primary:not(.uk-preserve-color) .uk-divider-icon::after,
.uk-section-secondary:not(.uk-preserve-color) .uk-divider-icon::before,
.uk-section-secondary:not(.uk-preserve-color) .uk-divider-icon::after,
.uk-tile-primary:not(.uk-preserve-color) .uk-divider-icon::before,
.uk-tile-primary:not(.uk-preserve-color) .uk-divider-icon::after,
.uk-tile-secondary:not(.uk-preserve-color) .uk-divider-icon::before,
.uk-tile-secondary:not(.uk-preserve-color) .uk-divider-icon::after,
.uk-card-primary.uk-card-body .uk-divider-icon::before,
.uk-card-primary.uk-card-body .uk-divider-icon::after,
.uk-card-primary > :not([class*='uk-card-media']) .uk-divider-icon::before,
.uk-card-primary > :not([class*='uk-card-media']) .uk-divider-icon::after,
.uk-card-secondary.uk-card-body .uk-divider-icon::before,
.uk-card-secondary.uk-card-body .uk-divider-icon::after,
.uk-card-secondary > :not([class*='uk-card-media']) .uk-divider-icon::before,
.uk-card-secondary > :not([class*='uk-card-media']) .uk-divider-icon::after,
.uk-overlay-primary .uk-divider-icon::before,
.uk-overlay-primary .uk-divider-icon::after,
.uk-offcanvas-bar .uk-divider-icon::before,
.uk-offcanvas-bar .uk-divider-icon::after {
border-bottom-color: rgba(255, 255, 255, 0.2);
}
.uk-light .uk-divider-small::after,
.uk-section-primary:not(.uk-preserve-color) .uk-divider-small::after,
.uk-section-secondary:not(.uk-preserve-color) .uk-divider-small::after,
.uk-tile-primary:not(.uk-preserve-color) .uk-divider-small::after,
.uk-tile-secondary:not(.uk-preserve-color) .uk-divider-small::after,
.uk-card-primary.uk-card-body .uk-divider-small::after,
.uk-card-primary > :not([class*='uk-card-media']) .uk-divider-small::after,
.uk-card-secondary.uk-card-body .uk-divider-small::after,
.uk-card-secondary > :not([class*='uk-card-media']) .uk-divider-small::after,
.uk-overlay-primary .uk-divider-small::after,
.uk-offcanvas-bar .uk-divider-small::after {
border-top-color: rgba(255, 255, 255, 0.2);
}
.uk-light .uk-divider-vertical,
.uk-section-primary:not(.uk-preserve-color) .uk-divider-vertical,
.uk-section-secondary:not(.uk-preserve-color) .uk-divider-vertical,
.uk-tile-primary:not(.uk-preserve-color) .uk-divider-vertical,
.uk-tile-secondary:not(.uk-preserve-color) .uk-divider-vertical,
.uk-card-primary.uk-card-body .uk-divider-vertical,
.uk-card-primary > :not([class*='uk-card-media']) .uk-divider-vertical,
.uk-card-secondary.uk-card-body .uk-divider-vertical,
.uk-card-secondary > :not([class*='uk-card-media']) .uk-divider-vertical,
.uk-overlay-primary .uk-divider-vertical,
.uk-offcanvas-bar .uk-divider-vertical {
border-left-color: rgba(255, 255, 255, 0.2);
}
.uk-light .uk-list-divider > li:nth-child(n+2),
.uk-section-primary:not(.uk-preserve-color) .uk-list-divider > li:nth-child(n+2),
.uk-section-secondary:not(.uk-preserve-color) .uk-list-divider > li:nth-child(n+2),
.uk-tile-primary:not(.uk-preserve-color) .uk-list-divider > li:nth-child(n+2),
.uk-tile-secondary:not(.uk-preserve-color) .uk-list-divider > li:nth-child(n+2),
.uk-card-primary.uk-card-body .uk-list-divider > li:nth-child(n+2),
.uk-card-primary > :not([class*='uk-card-media']) .uk-list-divider > li:nth-child(n+2),
.uk-card-secondary.uk-card-body .uk-list-divider > li:nth-child(n+2),
.uk-card-secondary > :not([class*='uk-card-media']) .uk-list-divider > li:nth-child(n+2),
.uk-overlay-primary .uk-list-divider > li:nth-child(n+2),
.uk-offcanvas-bar .uk-list-divider > li:nth-child(n+2) {
border-top-color: rgba(255, 255, 255, 0.2);
}
.uk-light .uk-list-striped > li:nth-of-type(odd),
.uk-section-primary:not(.uk-preserve-color) .uk-list-striped > li:nth-of-type(odd),
.uk-section-secondary:not(.uk-preserve-color) .uk-list-striped > li:nth-of-type(odd),
.uk-tile-primary:not(.uk-preserve-color) .uk-list-striped > li:nth-of-type(odd),
.uk-tile-secondary:not(.uk-preserve-color) .uk-list-striped > li:nth-of-type(odd),
.uk-card-primary.uk-card-body .uk-list-striped > li:nth-of-type(odd),
.uk-card-primary > :not([class*='uk-card-media']) .uk-list-striped > li:nth-of-type(odd),
.uk-card-secondary.uk-card-body .uk-list-striped > li:nth-of-type(odd),
.uk-card-secondary > :not([class*='uk-card-media']) .uk-list-striped > li:nth-of-type(odd),
.uk-overlay-primary .uk-list-striped > li:nth-of-type(odd),
.uk-offcanvas-bar .uk-list-striped > li:nth-of-type(odd) {
border-top-color: rgba(255, 255, 255, 0.2);
border-bottom-color: rgba(255, 255, 255, 0.2);
}
.uk-light .uk-list-striped > li:nth-of-type(odd),
.uk-section-primary:not(.uk-preserve-color) .uk-list-striped > li:nth-of-type(odd),
.uk-section-secondary:not(.uk-preserve-color) .uk-list-striped > li:nth-of-type(odd),
.uk-tile-primary:not(.uk-preserve-color) .uk-list-striped > li:nth-of-type(odd),
.uk-tile-secondary:not(.uk-preserve-color) .uk-list-striped > li:nth-of-type(odd),
.uk-card-primary.uk-card-body .uk-list-striped > li:nth-of-type(odd),
.uk-card-primary > :not([class*='uk-card-media']) .uk-list-striped > li:nth-of-type(odd),
.uk-card-secondary.uk-card-body .uk-list-striped > li:nth-of-type(odd),
.uk-card-secondary > :not([class*='uk-card-media']) .uk-list-striped > li:nth-of-type(odd),
.uk-overlay-primary .uk-list-striped > li:nth-of-type(odd),
.uk-offcanvas-bar .uk-list-striped > li:nth-of-type(odd) {
background-color: rgba(255, 255, 255, 0.1);
}
.uk-light .uk-list-bullet > li::before,
.uk-section-primary:not(.uk-preserve-color) .uk-list-bullet > li::before,
.uk-section-secondary:not(.uk-preserve-color) .uk-list-bullet > li::before,
.uk-tile-primary:not(.uk-preserve-color) .uk-list-bullet > li::before,
.uk-tile-secondary:not(.uk-preserve-color) .uk-list-bullet > li::before,
.uk-card-primary.uk-card-body .uk-list-bullet > li::before,
.uk-card-primary > :not([class*='uk-card-media']) .uk-list-bullet > li::before,
.uk-card-secondary.uk-card-body .uk-list-bullet > li::before,
.uk-card-secondary > :not([class*='uk-card-media']) .uk-list-bullet > li::before,
.uk-overlay-primary .uk-list-bullet > li::before,
.uk-offcanvas-bar .uk-list-bullet > li::before {
background-image: url("data:image/svg+xml;charset=UTF-8,%3Csvg%20width%3D%226%22%20height%3D%226%22%20viewBox%3D%220%200%206%206%22%20xmlns%3D%22http%3A%2F%2Fwww.w3.org%2F2000%2Fsvg%22%3E%0A%20%20%20%20%3Ccircle%20fill%3D%22rgba%28255,%20255,%20255,%200.7%29%22%20cx%3D%223%22%20cy%3D%223%22%20r%3D%223%22%20%2F%3E%0A%3C%2Fsvg%3E");
}
.uk-light .uk-table th,
.uk-section-primary:not(.uk-preserve-color) .uk-table th,
.uk-section-secondary:not(.uk-preserve-color) .uk-table th,
.uk-tile-primary:not(.uk-preserve-color) .uk-table th,
.uk-tile-secondary:not(.uk-preserve-color) .uk-table th,
.uk-card-primary.uk-card-body .uk-table th,
.uk-card-primary > :not([class*='uk-card-media']) .uk-table th,
.uk-card-secondary.uk-card-body .uk-table th,
.uk-card-secondary > :not([class*='uk-card-media']) .uk-table th,
.uk-overlay-primary .uk-table th,
.uk-offcanvas-bar .uk-table th {
color: rgba(255, 255, 255, 0.7);
}
.uk-light .uk-table caption,
.uk-section-primary:not(.uk-preserve-color) .uk-table caption,
.uk-section-secondary:not(.uk-preserve-color) .uk-table caption,
.uk-tile-primary:not(.uk-preserve-color) .uk-table caption,
.uk-tile-secondary:not(.uk-preserve-color) .uk-table caption,
.uk-card-primary.uk-card-body .uk-table caption,
.uk-card-primary > :not([class*='uk-card-media']) .uk-table caption,
.uk-card-secondary.uk-card-body .uk-table caption,
.uk-card-secondary > :not([class*='uk-card-media']) .uk-table caption,
.uk-overlay-primary .uk-table caption,
.uk-offcanvas-bar .uk-table caption {
color: rgba(255, 255, 255, 0.5);
}
.uk-light .uk-table > tr.uk-active,
.uk-light .uk-table tbody tr.uk-active,
.uk-section-primary:not(.uk-preserve-color) .uk-table > tr.uk-active,
.uk-section-primary:not(.uk-preserve-color) .uk-table tbody tr.uk-active,
.uk-section-secondary:not(.uk-preserve-color) .uk-table > tr.uk-active,
.uk-section-secondary:not(.uk-preserve-color) .uk-table tbody tr.uk-active,
.uk-tile-primary:not(.uk-preserve-color) .uk-table > tr.uk-active,
.uk-tile-primary:not(.uk-preserve-color) .uk-table tbody tr.uk-active,
.uk-tile-secondary:not(.uk-preserve-color) .uk-table > tr.uk-active,
.uk-tile-secondary:not(.uk-preserve-color) .uk-table tbody tr.uk-active,
.uk-card-primary.uk-card-body .uk-table > tr.uk-active,
.uk-card-primary.uk-card-body .uk-table tbody tr.uk-active,
.uk-card-primary > :not([class*='uk-card-media']) .uk-table > tr.uk-active,
.uk-card-primary > :not([class*='uk-card-media']) .uk-table tbody tr.uk-active,
.uk-card-secondary.uk-card-body .uk-table > tr.uk-active,
.uk-card-secondary.uk-card-body .uk-table tbody tr.uk-active,
.uk-card-secondary > :not([class*='uk-card-media']) .uk-table > tr.uk-active,
.uk-card-secondary > :not([class*='uk-card-media']) .uk-table tbody tr.uk-active,
.uk-overlay-primary .uk-table > tr.uk-active,
.uk-overlay-primary .uk-table tbody tr.uk-active,
.uk-offcanvas-bar .uk-table > tr.uk-active,
.uk-offcanvas-bar .uk-table tbody tr.uk-active {
background: rgba(255, 255, 255, 0.08);
}
.uk-light .uk-table-divider > tr:not(:first-child),
.uk-light .uk-table-divider > :not(:first-child) > tr,
.uk-light .uk-table-divider > :first-child > tr:not(:first-child),
.uk-section-primary:not(.uk-preserve-color) .uk-table-divider > tr:not(:first-child),
.uk-section-primary:not(.uk-preserve-color) .uk-table-divider > :not(:first-child) > tr,
.uk-section-primary:not(.uk-preserve-color) .uk-table-divider > :first-child > tr:not(:first-child),
.uk-section-secondary:not(.uk-preserve-color) .uk-table-divider > tr:not(:first-child),
.uk-section-secondary:not(.uk-preserve-color) .uk-table-divider > :not(:first-child) > tr,
.uk-section-secondary:not(.uk-preserve-color) .uk-table-divider > :first-child > tr:not(:first-child),
.uk-tile-primary:not(.uk-preserve-color) .uk-table-divider > tr:not(:first-child),
.uk-tile-primary:not(.uk-preserve-color) .uk-table-divider > :not(:first-child) > tr,
.uk-tile-primary:not(.uk-preserve-color) .uk-table-divider > :first-child > tr:not(:first-child),
.uk-tile-secondary:not(.uk-preserve-color) .uk-table-divider > tr:not(:first-child),
.uk-tile-secondary:not(.uk-preserve-color) .uk-table-divider > :not(:first-child) > tr,
.uk-tile-secondary:not(.uk-preserve-color) .uk-table-divider > :first-child > tr:not(:first-child),
.uk-card-primary.uk-card-body .uk-table-divider > tr:not(:first-child),
.uk-card-primary.uk-card-body .uk-table-divider > :not(:first-child) > tr,
.uk-card-primary.uk-card-body .uk-table-divider > :first-child > tr:not(:first-child),
.uk-card-primary > :not([class*='uk-card-media']) .uk-table-divider > tr:not(:first-child),
.uk-card-primary > :not([class*='uk-card-media']) .uk-table-divider > :not(:first-child) > tr,
.uk-card-primary > :not([class*='uk-card-media']) .uk-table-divider > :first-child > tr:not(:first-child),
.uk-card-secondary.uk-card-body .uk-table-divider > tr:not(:first-child),
.uk-card-secondary.uk-card-body .uk-table-divider > :not(:first-child) > tr,
.uk-card-secondary.uk-card-body .uk-table-divider > :first-child > tr:not(:first-child),
.uk-card-secondary > :not([class*='uk-card-media']) .uk-table-divider > tr:not(:first-child),
.uk-card-secondary > :not([class*='uk-card-media']) .uk-table-divider > :not(:first-child) > tr,
.uk-card-secondary > :not([class*='uk-card-media']) .uk-table-divider > :first-child > tr:not(:first-child),
.uk-overlay-primary .uk-table-divider > tr:not(:first-child),
.uk-overlay-primary .uk-table-divider > :not(:first-child) > tr,
.uk-overlay-primary .uk-table-divider > :first-child > tr:not(:first-child),
.uk-offcanvas-bar .uk-table-divider > tr:not(:first-child),
.uk-offcanvas-bar .uk-table-divider > :not(:first-child) > tr,
.uk-offcanvas-bar .uk-table-divider > :first-child > tr:not(:first-child) {
border-top-color: rgba(255, 255, 255, 0.2);
}
.uk-light .uk-table-striped > tr:nth-of-type(odd),
.uk-light .uk-table-striped tbody tr:nth-of-type(odd),
.uk-section-primary:not(.uk-preserve-color) .uk-table-striped > tr:nth-of-type(odd),
.uk-section-primary:not(.uk-preserve-color) .uk-table-striped tbody tr:nth-of-type(odd),
.uk-section-secondary:not(.uk-preserve-color) .uk-table-striped > tr:nth-of-type(odd),
.uk-section-secondary:not(.uk-preserve-color) .uk-table-striped tbody tr:nth-of-type(odd),
.uk-tile-primary:not(.uk-preserve-color) .uk-table-striped > tr:nth-of-type(odd),
.uk-tile-primary:not(.uk-preserve-color) .uk-table-striped tbody tr:nth-of-type(odd),
.uk-tile-secondary:not(.uk-preserve-color) .uk-table-striped > tr:nth-of-type(odd),
.uk-tile-secondary:not(.uk-preserve-color) .uk-table-striped tbody tr:nth-of-type(odd),
.uk-card-primary.uk-card-body .uk-table-striped > tr:nth-of-type(odd),
.uk-card-primary.uk-card-body .uk-table-striped tbody tr:nth-of-type(odd),
.uk-card-primary > :not([class*='uk-card-media']) .uk-table-striped > tr:nth-of-type(odd),
.uk-card-primary > :not([class*='uk-card-media']) .uk-table-striped tbody tr:nth-of-type(odd),
.uk-card-secondary.uk-card-body .uk-table-striped > tr:nth-of-type(odd),
.uk-card-secondary.uk-card-body .uk-table-striped tbody tr:nth-of-type(odd),
.uk-card-secondary > :not([class*='uk-card-media']) .uk-table-striped > tr:nth-of-type(odd),
.uk-card-secondary > :not([class*='uk-card-media']) .uk-table-striped tbody tr:nth-of-type(odd),
.uk-overlay-primary .uk-table-striped > tr:nth-of-type(odd),
.uk-overlay-primary .uk-table-striped tbody tr:nth-of-type(odd),
.uk-offcanvas-bar .uk-table-striped > tr:nth-of-type(odd),
.uk-offcanvas-bar .uk-table-striped tbody tr:nth-of-type(odd) {
background: rgba(255, 255, 255, 0.1);
border-top-color: rgba(255, 255, 255, 0.2);
border-bottom-color: rgba(255, 255, 255, 0.2);
}
.uk-light .uk-table-hover > tr:hover,
.uk-light .uk-table-hover tbody tr:hover,
.uk-section-primary:not(.uk-preserve-color) .uk-table-hover > tr:hover,
.uk-section-primary:not(.uk-preserve-color) .uk-table-hover tbody tr:hover,
.uk-section-secondary:not(.uk-preserve-color) .uk-table-hover > tr:hover,
.uk-section-secondary:not(.uk-preserve-color) .uk-table-hover tbody tr:hover,
.uk-tile-primary:not(.uk-preserve-color) .uk-table-hover > tr:hover,
.uk-tile-primary:not(.uk-preserve-color) .uk-table-hover tbody tr:hover,
.uk-tile-secondary:not(.uk-preserve-color) .uk-table-hover > tr:hover,
.uk-tile-secondary:not(.uk-preserve-color) .uk-table-hover tbody tr:hover,
.uk-card-primary.uk-card-body .uk-table-hover > tr:hover,
.uk-card-primary.uk-card-body .uk-table-hover tbody tr:hover,
.uk-card-primary > :not([class*='uk-card-media']) .uk-table-hover > tr:hover,
.uk-card-primary > :not([class*='uk-card-media']) .uk-table-hover tbody tr:hover,
.uk-card-secondary.uk-card-body .uk-table-hover > tr:hover,
.uk-card-secondary.uk-card-body .uk-table-hover tbody tr:hover,
.uk-card-secondary > :not([class*='uk-card-media']) .uk-table-hover > tr:hover,
.uk-card-secondary > :not([class*='uk-card-media']) .uk-table-hover tbody tr:hover,
.uk-overlay-primary .uk-table-hover > tr:hover,
.uk-overlay-primary .uk-table-hover tbody tr:hover,
.uk-offcanvas-bar .uk-table-hover > tr:hover,
.uk-offcanvas-bar .uk-table-hover tbody tr:hover {
background: rgba(255, 255, 255, 0.08);
}
.uk-light .uk-icon-link,
.uk-section-primary:not(.uk-preserve-color) .uk-icon-link,
.uk-section-secondary:not(.uk-preserve-color) .uk-icon-link,
.uk-tile-primary:not(.uk-preserve-color) .uk-icon-link,
.uk-tile-secondary:not(.uk-preserve-color) .uk-icon-link,
.uk-card-primary.uk-card-body .uk-icon-link,
.uk-card-primary > :not([class*='uk-card-media']) .uk-icon-link,
.uk-card-secondary.uk-card-body .uk-icon-link,
.uk-card-secondary > :not([class*='uk-card-media']) .uk-icon-link,
.uk-overlay-primary .uk-icon-link,
.uk-offcanvas-bar .uk-icon-link {
color: rgba(255, 255, 255, 0.5);
}
.uk-light .uk-icon-link:hover,
.uk-light .uk-icon-link:focus,
.uk-section-primary:not(.uk-preserve-color) .uk-icon-link:hover,
.uk-section-primary:not(.uk-preserve-color) .uk-icon-link:focus,
.uk-section-secondary:not(.uk-preserve-color) .uk-icon-link:hover,
.uk-section-secondary:not(.uk-preserve-color) .uk-icon-link:focus,
.uk-tile-primary:not(.uk-preserve-color) .uk-icon-link:hover,
.uk-tile-primary:not(.uk-preserve-color) .uk-icon-link:focus,
.uk-tile-secondary:not(.uk-preserve-color) .uk-icon-link:hover,
.uk-tile-secondary:not(.uk-preserve-color) .uk-icon-link:focus,
.uk-card-primary.uk-card-body .uk-icon-link:hover,
.uk-card-primary.uk-card-body .uk-icon-link:focus,
.uk-card-primary > :not([class*='uk-card-media']) .uk-icon-link:hover,
.uk-card-primary > :not([class*='uk-card-media']) .uk-icon-link:focus,
.uk-card-secondary.uk-card-body .uk-icon-link:hover,
.uk-card-secondary.uk-card-body .uk-icon-link:focus,
.uk-card-secondary > :not([class*='uk-card-media']) .uk-icon-link:hover,
.uk-card-secondary > :not([class*='uk-card-media']) .uk-icon-link:focus,
.uk-overlay-primary .uk-icon-link:hover,
.uk-overlay-primary .uk-icon-link:focus,
.uk-offcanvas-bar .uk-icon-link:hover,
.uk-offcanvas-bar .uk-icon-link:focus {
color: rgba(255, 255, 255, 0.7);
}
.uk-light .uk-icon-link:active,
.uk-light .uk-active > .uk-icon-link,
.uk-section-primary:not(.uk-preserve-color) .uk-icon-link:active,
.uk-section-primary:not(.uk-preserve-color) .uk-active > .uk-icon-link,
.uk-section-secondary:not(.uk-preserve-color) .uk-icon-link:active,
.uk-section-secondary:not(.uk-preserve-color) .uk-active > .uk-icon-link,
.uk-tile-primary:not(.uk-preserve-color) .uk-icon-link:active,
.uk-tile-primary:not(.uk-preserve-color) .uk-active > .uk-icon-link,
.uk-tile-secondary:not(.uk-preserve-color) .uk-icon-link:active,
.uk-tile-secondary:not(.uk-preserve-color) .uk-active > .uk-icon-link,
.uk-card-primary.uk-card-body .uk-icon-link:active,
.uk-card-primary.uk-card-body .uk-active > .uk-icon-link,
.uk-card-primary > :not([class*='uk-card-media']) .uk-icon-link:active,
.uk-card-primary > :not([class*='uk-card-media']) .uk-active > .uk-icon-link,
.uk-card-secondary.uk-card-body .uk-icon-link:active,
.uk-card-secondary.uk-card-body .uk-active > .uk-icon-link,
.uk-card-secondary > :not([class*='uk-card-media']) .uk-icon-link:active,
.uk-card-secondary > :not([class*='uk-card-media']) .uk-active > .uk-icon-link,
.uk-overlay-primary .uk-icon-link:active,
.uk-overlay-primary .uk-active > .uk-icon-link,
.uk-offcanvas-bar .uk-icon-link:active,
.uk-offcanvas-bar .uk-active > .uk-icon-link {
color: rgba(255, 255, 255, 0.7);
}
.uk-light .uk-icon-button,
.uk-section-primary:not(.uk-preserve-color) .uk-icon-button,
.uk-section-secondary:not(.uk-preserve-color) .uk-icon-button,
.uk-tile-primary:not(.uk-preserve-color) .uk-icon-button,
.uk-tile-secondary:not(.uk-preserve-color) .uk-icon-button,
.uk-card-primary.uk-card-body .uk-icon-button,
.uk-card-primary > :not([class*='uk-card-media']) .uk-icon-button,
.uk-card-secondary.uk-card-body .uk-icon-button,
.uk-card-secondary > :not([class*='uk-card-media']) .uk-icon-button,
.uk-overlay-primary .uk-icon-button,
.uk-offcanvas-bar .uk-icon-button {
background-color: rgba(255, 255, 255, 0.1);
color: rgba(255, 255, 255, 0.5);
}
.uk-light .uk-icon-button:hover,
.uk-light .uk-icon-button:focus,
.uk-section-primary:not(.uk-preserve-color) .uk-icon-button:hover,
.uk-section-primary:not(.uk-preserve-color) .uk-icon-button:focus,
.uk-section-secondary:not(.uk-preserve-color) .uk-icon-button:hover,
.uk-section-secondary:not(.uk-preserve-color) .uk-icon-button:focus,
.uk-tile-primary:not(.uk-preserve-color) .uk-icon-button:hover,
.uk-tile-primary:not(.uk-preserve-color) .uk-icon-button:focus,
.uk-tile-secondary:not(.uk-preserve-color) .uk-icon-button:hover,
.uk-tile-secondary:not(.uk-preserve-color) .uk-icon-button:focus,
.uk-card-primary.uk-card-body .uk-icon-button:hover,
.uk-card-primary.uk-card-body .uk-icon-button:focus,
.uk-card-primary > :not([class*='uk-card-media']) .uk-icon-button:hover,
.uk-card-primary > :not([class*='uk-card-media']) .uk-icon-button:focus,
.uk-card-secondary.uk-card-body .uk-icon-button:hover,
.uk-card-secondary.uk-card-body .uk-icon-button:focus,
.uk-card-secondary > :not([class*='uk-card-media']) .uk-icon-button:hover,
.uk-card-secondary > :not([class*='uk-card-media']) .uk-icon-button:focus,
.uk-overlay-primary .uk-icon-button:hover,
.uk-overlay-primary .uk-icon-button:focus,
.uk-offcanvas-bar .uk-icon-button:hover,
.uk-offcanvas-bar .uk-icon-button:focus {
background-color: rgba(242, 242, 242, 0.1);
color: rgba(255, 255, 255, 0.7);
}
.uk-light .uk-icon-button:active,
.uk-section-primary:not(.uk-preserve-color) .uk-icon-button:active,
.uk-section-secondary:not(.uk-preserve-color) .uk-icon-button:active,
.uk-tile-primary:not(.uk-preserve-color) .uk-icon-button:active,
.uk-tile-secondary:not(.uk-preserve-color) .uk-icon-button:active,
.uk-card-primary.uk-card-body .uk-icon-button:active,
.uk-card-primary > :not([class*='uk-card-media']) .uk-icon-button:active,
.uk-card-secondary.uk-card-body .uk-icon-button:active,
.uk-card-secondary > :not([class*='uk-card-media']) .uk-icon-button:active,
.uk-overlay-primary .uk-icon-button:active,
.uk-offcanvas-bar .uk-icon-button:active {
background-color: rgba(230, 230, 230, 0.1);
color: rgba(255, 255, 255, 0.7);
}
.uk-light .uk-input,
.uk-light .uk-select,
.uk-light .uk-textarea,
.uk-section-primary:not(.uk-preserve-color) .uk-input,
.uk-section-primary:not(.uk-preserve-color) .uk-select,
.uk-section-primary:not(.uk-preserve-color) .uk-textarea,
.uk-section-secondary:not(.uk-preserve-color) .uk-input,
.uk-section-secondary:not(.uk-preserve-color) .uk-select,
.uk-section-secondary:not(.uk-preserve-color) .uk-textarea,
.uk-tile-primary:not(.uk-preserve-color) .uk-input,
.uk-tile-primary:not(.uk-preserve-color) .uk-select,
.uk-tile-primary:not(.uk-preserve-color) .uk-textarea,
.uk-tile-secondary:not(.uk-preserve-color) .uk-input,
.uk-tile-secondary:not(.uk-preserve-color) .uk-select,
.uk-tile-secondary:not(.uk-preserve-color) .uk-textarea,
.uk-card-primary.uk-card-body .uk-input,
.uk-card-primary.uk-card-body .uk-select,
.uk-card-primary.uk-card-body .uk-textarea,
.uk-card-primary > :not([class*='uk-card-media']) .uk-input,
.uk-card-primary > :not([class*='uk-card-media']) .uk-select,
.uk-card-primary > :not([class*='uk-card-media']) .uk-textarea,
.uk-card-secondary.uk-card-body .uk-input,
.uk-card-secondary.uk-card-body .uk-select,
.uk-card-secondary.uk-card-body .uk-textarea,
.uk-card-secondary > :not([class*='uk-card-media']) .uk-input,
.uk-card-secondary > :not([class*='uk-card-media']) .uk-select,
.uk-card-secondary > :not([class*='uk-card-media']) .uk-textarea,
.uk-overlay-primary .uk-input,
.uk-overlay-primary .uk-select,
.uk-overlay-primary .uk-textarea,
.uk-offcanvas-bar .uk-input,
.uk-offcanvas-bar .uk-select,
.uk-offcanvas-bar .uk-textarea {
background-color: rgba(255, 255, 255, 0.1);
color: rgba(255, 255, 255, 0.7);
background-clip: padding-box;
border-color: rgba(255, 255, 255, 0.2);
}
.uk-light .uk-input:focus,
.uk-light .uk-select:focus,
.uk-light .uk-textarea:focus,
.uk-section-primary:not(.uk-preserve-color) .uk-input:focus,
.uk-section-primary:not(.uk-preserve-color) .uk-select:focus,
.uk-section-primary:not(.uk-preserve-color) .uk-textarea:focus,
.uk-section-secondary:not(.uk-preserve-color) .uk-input:focus,
.uk-section-secondary:not(.uk-preserve-color) .uk-select:focus,
.uk-section-secondary:not(.uk-preserve-color) .uk-textarea:focus,
.uk-tile-primary:not(.uk-preserve-color) .uk-input:focus,
.uk-tile-primary:not(.uk-preserve-color) .uk-select:focus,
.uk-tile-primary:not(.uk-preserve-color) .uk-textarea:focus,
.uk-tile-secondary:not(.uk-preserve-color) .uk-input:focus,
.uk-tile-secondary:not(.uk-preserve-color) .uk-select:focus,
.uk-tile-secondary:not(.uk-preserve-color) .uk-textarea:focus,
.uk-card-primary.uk-card-body .uk-input:focus,
.uk-card-primary.uk-card-body .uk-select:focus,
.uk-card-primary.uk-card-body .uk-textarea:focus,
.uk-card-primary > :not([class*='uk-card-media']) .uk-input:focus,
.uk-card-primary > :not([class*='uk-card-media']) .uk-select:focus,
.uk-card-primary > :not([class*='uk-card-media']) .uk-textarea:focus,
.uk-card-secondary.uk-card-body .uk-input:focus,
.uk-card-secondary.uk-card-body .uk-select:focus,
.uk-card-secondary.uk-card-body .uk-textarea:focus,
.uk-card-secondary > :not([class*='uk-card-media']) .uk-input:focus,
.uk-card-secondary > :not([class*='uk-card-media']) .uk-select:focus,
.uk-card-secondary > :not([class*='uk-card-media']) .uk-textarea:focus,
.uk-overlay-primary .uk-input:focus,
.uk-overlay-primary .uk-select:focus,
.uk-overlay-primary .uk-textarea:focus,
.uk-offcanvas-bar .uk-input:focus,
.uk-offcanvas-bar .uk-select:focus,
.uk-offcanvas-bar .uk-textarea:focus {
background-color: rgba(255, 255, 255, 0.1);
color: rgba(255, 255, 255, 0.7);
border-color: rgba(255, 255, 255, 0.7);
}
.uk-light .uk-input::-ms-input-placeholder,
.uk-section-primary:not(.uk-preserve-color) .uk-input::-ms-input-placeholder,
.uk-section-secondary:not(.uk-preserve-color) .uk-input::-ms-input-placeholder,
.uk-tile-primary:not(.uk-preserve-color) .uk-input::-ms-input-placeholder,
.uk-tile-secondary:not(.uk-preserve-color) .uk-input::-ms-input-placeholder,
.uk-card-primary.uk-card-body .uk-input::-ms-input-placeholder,
.uk-card-primary > :not([class*='uk-card-media']) .uk-input::-ms-input-placeholder,
.uk-card-secondary.uk-card-body .uk-input::-ms-input-placeholder,
.uk-card-secondary > :not([class*='uk-card-media']) .uk-input::-ms-input-placeholder,
.uk-overlay-primary .uk-input::-ms-input-placeholder,
.uk-offcanvas-bar .uk-input::-ms-input-placeholder {
color: rgba(255, 255, 255, 0.5) !important;
}
.uk-light .uk-input::placeholder,
.uk-section-primary:not(.uk-preserve-color) .uk-input::placeholder,
.uk-section-secondary:not(.uk-preserve-color) .uk-input::placeholder,
.uk-tile-primary:not(.uk-preserve-color) .uk-input::placeholder,
.uk-tile-secondary:not(.uk-preserve-color) .uk-input::placeholder,
.uk-card-primary.uk-card-body .uk-input::placeholder,
.uk-card-primary > :not([class*='uk-card-media']) .uk-input::placeholder,
.uk-card-secondary.uk-card-body .uk-input::placeholder,
.uk-card-secondary > :not([class*='uk-card-media']) .uk-input::placeholder,
.uk-overlay-primary .uk-input::placeholder,
.uk-offcanvas-bar .uk-input::placeholder {
color: rgba(255, 255, 255, 0.5);
}
.uk-light .uk-textarea::-ms-input-placeholder,
.uk-section-primary:not(.uk-preserve-color) .uk-textarea::-ms-input-placeholder,
.uk-section-secondary:not(.uk-preserve-color) .uk-textarea::-ms-input-placeholder,
.uk-tile-primary:not(.uk-preserve-color) .uk-textarea::-ms-input-placeholder,
.uk-tile-secondary:not(.uk-preserve-color) .uk-textarea::-ms-input-placeholder,
.uk-card-primary.uk-card-body .uk-textarea::-ms-input-placeholder,
.uk-card-primary > :not([class*='uk-card-media']) .uk-textarea::-ms-input-placeholder,
.uk-card-secondary.uk-card-body .uk-textarea::-ms-input-placeholder,
.uk-card-secondary > :not([class*='uk-card-media']) .uk-textarea::-ms-input-placeholder,
.uk-overlay-primary .uk-textarea::-ms-input-placeholder,
.uk-offcanvas-bar .uk-textarea::-ms-input-placeholder {
color: rgba(255, 255, 255, 0.5) !important;
}
.uk-light .uk-textarea::placeholder,
.uk-section-primary:not(.uk-preserve-color) .uk-textarea::placeholder,
.uk-section-secondary:not(.uk-preserve-color) .uk-textarea::placeholder,
.uk-tile-primary:not(.uk-preserve-color) .uk-textarea::placeholder,
.uk-tile-secondary:not(.uk-preserve-color) .uk-textarea::placeholder,
.uk-card-primary.uk-card-body .uk-textarea::placeholder,
.uk-card-primary > :not([class*='uk-card-media']) .uk-textarea::placeholder,
.uk-card-secondary.uk-card-body .uk-textarea::placeholder,
.uk-card-secondary > :not([class*='uk-card-media']) .uk-textarea::placeholder,
.uk-overlay-primary .uk-textarea::placeholder,
.uk-offcanvas-bar .uk-textarea::placeholder {
color: rgba(255, 255, 255, 0.5);
}
.uk-light .uk-select:not([multiple]):not([size]),
.uk-section-primary:not(.uk-preserve-color) .uk-select:not([multiple]):not([size]),
.uk-section-secondary:not(.uk-preserve-color) .uk-select:not([multiple]):not([size]),
.uk-tile-primary:not(.uk-preserve-color) .uk-select:not([multiple]):not([size]),
.uk-tile-secondary:not(.uk-preserve-color) .uk-select:not([multiple]):not([size]),
.uk-card-primary.uk-card-body .uk-select:not([multiple]):not([size]),
.uk-card-primary > :not([class*='uk-card-media']) .uk-select:not([multiple]):not([size]),
.uk-card-secondary.uk-card-body .uk-select:not([multiple]):not([size]),
.uk-card-secondary > :not([class*='uk-card-media']) .uk-select:not([multiple]):not([size]),
.uk-overlay-primary .uk-select:not([multiple]):not([size]),
.uk-offcanvas-bar .uk-select:not([multiple]):not([size]) {
background-image: url("data:image/svg+xml;charset=UTF-8,%3Csvg%20width%3D%2224%22%20height%3D%2216%22%20viewBox%3D%220%200%2024%2016%22%20xmlns%3D%22http%3A%2F%2Fwww.w3.org%2F2000%2Fsvg%22%3E%0A%20%20%20%20%3Cpolygon%20fill%3D%22rgba%28255,%20255,%20255,%200.7%29%22%20points%3D%2212%201%209%206%2015%206%22%20%2F%3E%0A%20%20%20%20%3Cpolygon%20fill%3D%22rgba%28255,%20255,%20255,%200.7%29%22%20points%3D%2212%2013%209%208%2015%208%22%20%2F%3E%0A%3C%2Fsvg%3E%0A");
}
.uk-light .uk-input[list]:hover,
.uk-light .uk-input[list]:focus,
.uk-section-primary:not(.uk-preserve-color) .uk-input[list]:hover,
.uk-section-primary:not(.uk-preserve-color) .uk-input[list]:focus,
.uk-section-secondary:not(.uk-preserve-color) .uk-input[list]:hover,
.uk-section-secondary:not(.uk-preserve-color) .uk-input[list]:focus,
.uk-tile-primary:not(.uk-preserve-color) .uk-input[list]:hover,
.uk-tile-primary:not(.uk-preserve-color) .uk-input[list]:focus,
.uk-tile-secondary:not(.uk-preserve-color) .uk-input[list]:hover,
.uk-tile-secondary:not(.uk-preserve-color) .uk-input[list]:focus,
.uk-card-primary.uk-card-body .uk-input[list]:hover,
.uk-card-primary.uk-card-body .uk-input[list]:focus,
.uk-card-primary > :not([class*='uk-card-media']) .uk-input[list]:hover,
.uk-card-primary > :not([class*='uk-card-media']) .uk-input[list]:focus,
.uk-card-secondary.uk-card-body .uk-input[list]:hover,
.uk-card-secondary.uk-card-body .uk-input[list]:focus,
.uk-card-secondary > :not([class*='uk-card-media']) .uk-input[list]:hover,
.uk-card-secondary > :not([class*='uk-card-media']) .uk-input[list]:focus,
.uk-overlay-primary .uk-input[list]:hover,
.uk-overlay-primary .uk-input[list]:focus,
.uk-offcanvas-bar .uk-input[list]:hover,
.uk-offcanvas-bar .uk-input[list]:focus {
background-image: url("data:image/svg+xml;charset=UTF-8,%3Csvg%20width%3D%2224%22%20height%3D%2216%22%20viewBox%3D%220%200%2024%2016%22%20xmlns%3D%22http%3A%2F%2Fwww.w3.org%2F2000%2Fsvg%22%3E%0A%20%20%20%20%3Cpolygon%20fill%3D%22rgba%28255,%20255,%20255,%200.7%29%22%20points%3D%2212%2012%208%206%2016%206%22%20%2F%3E%0A%3C%2Fsvg%3E%0A");
}
.uk-light .uk-radio,
.uk-light .uk-checkbox,
.uk-section-primary:not(.uk-preserve-color) .uk-radio,
.uk-section-primary:not(.uk-preserve-color) .uk-checkbox,
.uk-section-secondary:not(.uk-preserve-color) .uk-radio,
.uk-section-secondary:not(.uk-preserve-color) .uk-checkbox,
.uk-tile-primary:not(.uk-preserve-color) .uk-radio,
.uk-tile-primary:not(.uk-preserve-color) .uk-checkbox,
.uk-tile-secondary:not(.uk-preserve-color) .uk-radio,
.uk-tile-secondary:not(.uk-preserve-color) .uk-checkbox,
.uk-card-primary.uk-card-body .uk-radio,
.uk-card-primary.uk-card-body .uk-checkbox,
.uk-card-primary > :not([class*='uk-card-media']) .uk-radio,
.uk-card-primary > :not([class*='uk-card-media']) .uk-checkbox,
.uk-card-secondary.uk-card-body .uk-radio,
.uk-card-secondary.uk-card-body .uk-checkbox,
.uk-card-secondary > :not([class*='uk-card-media']) .uk-radio,
.uk-card-secondary > :not([class*='uk-card-media']) .uk-checkbox,
.uk-overlay-primary .uk-radio,
.uk-overlay-primary .uk-checkbox,
.uk-offcanvas-bar .uk-radio,
.uk-offcanvas-bar .uk-checkbox {
background-color: rgba(242, 242, 242, 0.1);
border-color: rgba(255, 255, 255, 0.2);
}
.uk-light .uk-radio:focus,
.uk-light .uk-checkbox:focus,
.uk-section-primary:not(.uk-preserve-color) .uk-radio:focus,
.uk-section-primary:not(.uk-preserve-color) .uk-checkbox:focus,
.uk-section-secondary:not(.uk-preserve-color) .uk-radio:focus,
.uk-section-secondary:not(.uk-preserve-color) .uk-checkbox:focus,
.uk-tile-primary:not(.uk-preserve-color) .uk-radio:focus,
.uk-tile-primary:not(.uk-preserve-color) .uk-checkbox:focus,
.uk-tile-secondary:not(.uk-preserve-color) .uk-radio:focus,
.uk-tile-secondary:not(.uk-preserve-color) .uk-checkbox:focus,
.uk-card-primary.uk-card-body .uk-radio:focus,
.uk-card-primary.uk-card-body .uk-checkbox:focus,
.uk-card-primary > :not([class*='uk-card-media']) .uk-radio:focus,
.uk-card-primary > :not([class*='uk-card-media']) .uk-checkbox:focus,
.uk-card-secondary.uk-card-body .uk-radio:focus,
.uk-card-secondary.uk-card-body .uk-checkbox:focus,
.uk-card-secondary > :not([class*='uk-card-media']) .uk-radio:focus,
.uk-card-secondary > :not([class*='uk-card-media']) .uk-checkbox:focus,
.uk-overlay-primary .uk-radio:focus,
.uk-overlay-primary .uk-checkbox:focus,
.uk-offcanvas-bar .uk-radio:focus,
.uk-offcanvas-bar .uk-checkbox:focus {
border-color: rgba(255, 255, 255, 0.7);
}
.uk-light .uk-radio:checked,
.uk-light .uk-checkbox:checked,
.uk-light .uk-checkbox:indeterminate,
.uk-section-primary:not(.uk-preserve-color) .uk-radio:checked,
.uk-section-primary:not(.uk-preserve-color) .uk-checkbox:checked,
.uk-section-primary:not(.uk-preserve-color) .uk-checkbox:indeterminate,
.uk-section-secondary:not(.uk-preserve-color) .uk-radio:checked,
.uk-section-secondary:not(.uk-preserve-color) .uk-checkbox:checked,
.uk-section-secondary:not(.uk-preserve-color) .uk-checkbox:indeterminate,
.uk-tile-primary:not(.uk-preserve-color) .uk-radio:checked,
.uk-tile-primary:not(.uk-preserve-color) .uk-checkbox:checked,
.uk-tile-primary:not(.uk-preserve-color) .uk-checkbox:indeterminate,
.uk-tile-secondary:not(.uk-preserve-color) .uk-radio:checked,
.uk-tile-secondary:not(.uk-preserve-color) .uk-checkbox:checked,
.uk-tile-secondary:not(.uk-preserve-color) .uk-checkbox:indeterminate,
.uk-card-primary.uk-card-body .uk-radio:checked,
.uk-card-primary.uk-card-body .uk-checkbox:checked,
.uk-card-primary.uk-card-body .uk-checkbox:indeterminate,
.uk-card-primary > :not([class*='uk-card-media']) .uk-radio:checked,
.uk-card-primary > :not([class*='uk-card-media']) .uk-checkbox:checked,
.uk-card-primary > :not([class*='uk-card-media']) .uk-checkbox:indeterminate,
.uk-card-secondary.uk-card-body .uk-radio:checked,
.uk-card-secondary.uk-card-body .uk-checkbox:checked,
.uk-card-secondary.uk-card-body .uk-checkbox:indeterminate,
.uk-card-secondary > :not([class*='uk-card-media']) .uk-radio:checked,
.uk-card-secondary > :not([class*='uk-card-media']) .uk-checkbox:checked,
.uk-card-secondary > :not([class*='uk-card-media']) .uk-checkbox:indeterminate,
.uk-overlay-primary .uk-radio:checked,
.uk-overlay-primary .uk-checkbox:checked,
.uk-overlay-primary .uk-checkbox:indeterminate,
.uk-offcanvas-bar .uk-radio:checked,
.uk-offcanvas-bar .uk-checkbox:checked,
.uk-offcanvas-bar .uk-checkbox:indeterminate {
background-color: #fff;
border-color: rgba(255, 255, 255, 0.7);
}
.uk-light .uk-radio:checked:focus,
.uk-light .uk-checkbox:checked:focus,
.uk-light .uk-checkbox:indeterminate:focus,
.uk-section-primary:not(.uk-preserve-color) .uk-radio:checked:focus,
.uk-section-primary:not(.uk-preserve-color) .uk-checkbox:checked:focus,
.uk-section-primary:not(.uk-preserve-color) .uk-checkbox:indeterminate:focus,
.uk-section-secondary:not(.uk-preserve-color) .uk-radio:checked:focus,
.uk-section-secondary:not(.uk-preserve-color) .uk-checkbox:checked:focus,
.uk-section-secondary:not(.uk-preserve-color) .uk-checkbox:indeterminate:focus,
.uk-tile-primary:not(.uk-preserve-color) .uk-radio:checked:focus,
.uk-tile-primary:not(.uk-preserve-color) .uk-checkbox:checked:focus,
.uk-tile-primary:not(.uk-preserve-color) .uk-checkbox:indeterminate:focus,
.uk-tile-secondary:not(.uk-preserve-color) .uk-radio:checked:focus,
.uk-tile-secondary:not(.uk-preserve-color) .uk-checkbox:checked:focus,
.uk-tile-secondary:not(.uk-preserve-color) .uk-checkbox:indeterminate:focus,
.uk-card-primary.uk-card-body .uk-radio:checked:focus,
.uk-card-primary.uk-card-body .uk-checkbox:checked:focus,
.uk-card-primary.uk-card-body .uk-checkbox:indeterminate:focus,
.uk-card-primary > :not([class*='uk-card-media']) .uk-radio:checked:focus,
.uk-card-primary > :not([class*='uk-card-media']) .uk-checkbox:checked:focus,
.uk-card-primary > :not([class*='uk-card-media']) .uk-checkbox:indeterminate:focus,
.uk-card-secondary.uk-card-body .uk-radio:checked:focus,
.uk-card-secondary.uk-card-body .uk-checkbox:checked:focus,
.uk-card-secondary.uk-card-body .uk-checkbox:indeterminate:focus,
.uk-card-secondary > :not([class*='uk-card-media']) .uk-radio:checked:focus,
.uk-card-secondary > :not([class*='uk-card-media']) .uk-checkbox:checked:focus,
.uk-card-secondary > :not([class*='uk-card-media']) .uk-checkbox:indeterminate:focus,
.uk-overlay-primary .uk-radio:checked:focus,
.uk-overlay-primary .uk-checkbox:checked:focus,
.uk-overlay-primary .uk-checkbox:indeterminate:focus,
.uk-offcanvas-bar .uk-radio:checked:focus,
.uk-offcanvas-bar .uk-checkbox:checked:focus,
.uk-offcanvas-bar .uk-checkbox:indeterminate:focus {
background-color: #e6e6e6;
}
.uk-light .uk-radio:checked,
.uk-section-primary:not(.uk-preserve-color) .uk-radio:checked,
.uk-section-secondary:not(.uk-preserve-color) .uk-radio:checked,
.uk-tile-primary:not(.uk-preserve-color) .uk-radio:checked,
.uk-tile-secondary:not(.uk-preserve-color) .uk-radio:checked,
.uk-card-primary.uk-card-body .uk-radio:checked,
.uk-card-primary > :not([class*='uk-card-media']) .uk-radio:checked,
.uk-card-secondary.uk-card-body .uk-radio:checked,
.uk-card-secondary > :not([class*='uk-card-media']) .uk-radio:checked,
.uk-overlay-primary .uk-radio:checked,
.uk-offcanvas-bar .uk-radio:checked {
background-image: url("data:image/svg+xml;charset=UTF-8,%3Csvg%20width%3D%2216%22%20height%3D%2216%22%20viewBox%3D%220%200%2016%2016%22%20xmlns%3D%22http%3A%2F%2Fwww.w3.org%2F2000%2Fsvg%22%3E%0A%20%20%20%20%3Ccircle%20fill%3D%22%23666%22%20cx%3D%228%22%20cy%3D%228%22%20r%3D%222%22%20%2F%3E%0A%3C%2Fsvg%3E");
}
.uk-light .uk-checkbox:checked,
.uk-section-primary:not(.uk-preserve-color) .uk-checkbox:checked,
.uk-section-secondary:not(.uk-preserve-color) .uk-checkbox:checked,
.uk-tile-primary:not(.uk-preserve-color) .uk-checkbox:checked,
.uk-tile-secondary:not(.uk-preserve-color) .uk-checkbox:checked,
.uk-card-primary.uk-card-body .uk-checkbox:checked,
.uk-card-primary > :not([class*='uk-card-media']) .uk-checkbox:checked,
.uk-card-secondary.uk-card-body .uk-checkbox:checked,
.uk-card-secondary > :not([class*='uk-card-media']) .uk-checkbox:checked,
.uk-overlay-primary .uk-checkbox:checked,
.uk-offcanvas-bar .uk-checkbox:checked {
background-image: url("data:image/svg+xml;charset=UTF-8,%3Csvg%20width%3D%2214%22%20height%3D%2211%22%20viewBox%3D%220%200%2014%2011%22%20xmlns%3D%22http%3A%2F%2Fwww.w3.org%2F2000%2Fsvg%22%3E%0A%20%20%20%20%3Cpolygon%20fill%3D%22%23666%22%20points%3D%2212%201%205%207.5%202%205%201%205.5%205%2010%2013%201.5%22%20%2F%3E%0A%3C%2Fsvg%3E%0A");
}
.uk-light .uk-checkbox:indeterminate,
.uk-section-primary:not(.uk-preserve-color) .uk-checkbox:indeterminate,
.uk-section-secondary:not(.uk-preserve-color) .uk-checkbox:indeterminate,
.uk-tile-primary:not(.uk-preserve-color) .uk-checkbox:indeterminate,
.uk-tile-secondary:not(.uk-preserve-color) .uk-checkbox:indeterminate,
.uk-card-primary.uk-card-body .uk-checkbox:indeterminate,
.uk-card-primary > :not([class*='uk-card-media']) .uk-checkbox:indeterminate,
.uk-card-secondary.uk-card-body .uk-checkbox:indeterminate,
.uk-card-secondary > :not([class*='uk-card-media']) .uk-checkbox:indeterminate,
.uk-overlay-primary .uk-checkbox:indeterminate,
.uk-offcanvas-bar .uk-checkbox:indeterminate {
background-image: url("data:image/svg+xml;charset=UTF-8,%3Csvg%20width%3D%2216%22%20height%3D%2216%22%20viewBox%3D%220%200%2016%2016%22%20xmlns%3D%22http%3A%2F%2Fwww.w3.org%2F2000%2Fsvg%22%3E%0A%20%20%20%20%3Crect%20fill%3D%22%23666%22%20x%3D%223%22%20y%3D%228%22%20width%3D%2210%22%20height%3D%221%22%20%2F%3E%0A%3C%2Fsvg%3E");
}
.uk-light .uk-form-label,
.uk-section-primary:not(.uk-preserve-color) .uk-form-label,
.uk-section-secondary:not(.uk-preserve-color) .uk-form-label,
.uk-tile-primary:not(.uk-preserve-color) .uk-form-label,
.uk-tile-secondary:not(.uk-preserve-color) .uk-form-label,
.uk-card-primary.uk-card-body .uk-form-label,
.uk-card-primary > :not([class*='uk-card-media']) .uk-form-label,
.uk-card-secondary.uk-card-body .uk-form-label,
.uk-card-secondary > :not([class*='uk-card-media']) .uk-form-label,
.uk-overlay-primary .uk-form-label,
.uk-offcanvas-bar .uk-form-label {
color: #fff;
}
.uk-light .uk-form-icon,
.uk-section-primary:not(.uk-preserve-color) .uk-form-icon,
.uk-section-secondary:not(.uk-preserve-color) .uk-form-icon,
.uk-tile-primary:not(.uk-preserve-color) .uk-form-icon,
.uk-tile-secondary:not(.uk-preserve-color) .uk-form-icon,
.uk-card-primary.uk-card-body .uk-form-icon,
.uk-card-primary > :not([class*='uk-card-media']) .uk-form-icon,
.uk-card-secondary.uk-card-body .uk-form-icon,
.uk-card-secondary > :not([class*='uk-card-media']) .uk-form-icon,
.uk-overlay-primary .uk-form-icon,
.uk-offcanvas-bar .uk-form-icon {
color: rgba(255, 255, 255, 0.5);
}
.uk-light .uk-form-icon:hover,
.uk-section-primary:not(.uk-preserve-color) .uk-form-icon:hover,
.uk-section-secondary:not(.uk-preserve-color) .uk-form-icon:hover,
.uk-tile-primary:not(.uk-preserve-color) .uk-form-icon:hover,
.uk-tile-secondary:not(.uk-preserve-color) .uk-form-icon:hover,
.uk-card-primary.uk-card-body .uk-form-icon:hover,
.uk-card-primary > :not([class*='uk-card-media']) .uk-form-icon:hover,
.uk-card-secondary.uk-card-body .uk-form-icon:hover,
.uk-card-secondary > :not([class*='uk-card-media']) .uk-form-icon:hover,
.uk-overlay-primary .uk-form-icon:hover,
.uk-offcanvas-bar .uk-form-icon:hover {
color: rgba(255, 255, 255, 0.7);
}
.uk-light .uk-button-default,
.uk-section-primary:not(.uk-preserve-color) .uk-button-default,
.uk-section-secondary:not(.uk-preserve-color) .uk-button-default,
.uk-tile-primary:not(.uk-preserve-color) .uk-button-default,
.uk-tile-secondary:not(.uk-preserve-color) .uk-button-default,
.uk-card-primary.uk-card-body .uk-button-default,
.uk-card-primary > :not([class*='uk-card-media']) .uk-button-default,
.uk-card-secondary.uk-card-body .uk-button-default,
.uk-card-secondary > :not([class*='uk-card-media']) .uk-button-default,
.uk-overlay-primary .uk-button-default,
.uk-offcanvas-bar .uk-button-default {
background-color: transparent;
color: #fff;
border-color: rgba(255, 255, 255, 0.7);
}
.uk-light .uk-button-default:hover,
.uk-light .uk-button-default:focus,
.uk-section-primary:not(.uk-preserve-color) .uk-button-default:hover,
.uk-section-primary:not(.uk-preserve-color) .uk-button-default:focus,
.uk-section-secondary:not(.uk-preserve-color) .uk-button-default:hover,
.uk-section-secondary:not(.uk-preserve-color) .uk-button-default:focus,
.uk-tile-primary:not(.uk-preserve-color) .uk-button-default:hover,
.uk-tile-primary:not(.uk-preserve-color) .uk-button-default:focus,
.uk-tile-secondary:not(.uk-preserve-color) .uk-button-default:hover,
.uk-tile-secondary:not(.uk-preserve-color) .uk-button-default:focus,
.uk-card-primary.uk-card-body .uk-button-default:hover,
.uk-card-primary.uk-card-body .uk-button-default:focus,
.uk-card-primary > :not([class*='uk-card-media']) .uk-button-default:hover,
.uk-card-primary > :not([class*='uk-card-media']) .uk-button-default:focus,
.uk-card-secondary.uk-card-body .uk-button-default:hover,
.uk-card-secondary.uk-card-body .uk-button-default:focus,
.uk-card-secondary > :not([class*='uk-card-media']) .uk-button-default:hover,
.uk-card-secondary > :not([class*='uk-card-media']) .uk-button-default:focus,
.uk-overlay-primary .uk-button-default:hover,
.uk-overlay-primary .uk-button-default:focus,
.uk-offcanvas-bar .uk-button-default:hover,
.uk-offcanvas-bar .uk-button-default:focus {
background-color: transparent;
color: #fff;
border-color: #fff;
}
.uk-light .uk-button-default:active,
.uk-light .uk-button-default.uk-active,
.uk-section-primary:not(.uk-preserve-color) .uk-button-default:active,
.uk-section-primary:not(.uk-preserve-color) .uk-button-default.uk-active,
.uk-section-secondary:not(.uk-preserve-color) .uk-button-default:active,
.uk-section-secondary:not(.uk-preserve-color) .uk-button-default.uk-active,
.uk-tile-primary:not(.uk-preserve-color) .uk-button-default:active,
.uk-tile-primary:not(.uk-preserve-color) .uk-button-default.uk-active,
.uk-tile-secondary:not(.uk-preserve-color) .uk-button-default:active,
.uk-tile-secondary:not(.uk-preserve-color) .uk-button-default.uk-active,
.uk-card-primary.uk-card-body .uk-button-default:active,
.uk-card-primary.uk-card-body .uk-button-default.uk-active,
.uk-card-primary > :not([class*='uk-card-media']) .uk-button-default:active,
.uk-card-primary > :not([class*='uk-card-media']) .uk-button-default.uk-active,
.uk-card-secondary.uk-card-body .uk-button-default:active,
.uk-card-secondary.uk-card-body .uk-button-default.uk-active,
.uk-card-secondary > :not([class*='uk-card-media']) .uk-button-default:active,
.uk-card-secondary > :not([class*='uk-card-media']) .uk-button-default.uk-active,
.uk-overlay-primary .uk-button-default:active,
.uk-overlay-primary .uk-button-default.uk-active,
.uk-offcanvas-bar .uk-button-default:active,
.uk-offcanvas-bar .uk-button-default.uk-active {
background-color: transparent;
color: #fff;
border-color: #fff;
}
.uk-light .uk-button-primary,
.uk-section-primary:not(.uk-preserve-color) .uk-button-primary,
.uk-section-secondary:not(.uk-preserve-color) .uk-button-primary,
.uk-tile-primary:not(.uk-preserve-color) .uk-button-primary,
.uk-tile-secondary:not(.uk-preserve-color) .uk-button-primary,
.uk-card-primary.uk-card-body .uk-button-primary,
.uk-card-primary > :not([class*='uk-card-media']) .uk-button-primary,
.uk-card-secondary.uk-card-body .uk-button-primary,
.uk-card-secondary > :not([class*='uk-card-media']) .uk-button-primary,
.uk-overlay-primary .uk-button-primary,
.uk-offcanvas-bar .uk-button-primary {
background-color: #fff;
color: #666;
}
.uk-light .uk-button-primary:hover,
.uk-light .uk-button-primary:focus,
.uk-section-primary:not(.uk-preserve-color) .uk-button-primary:hover,
.uk-section-primary:not(.uk-preserve-color) .uk-button-primary:focus,
.uk-section-secondary:not(.uk-preserve-color) .uk-button-primary:hover,
.uk-section-secondary:not(.uk-preserve-color) .uk-button-primary:focus,
.uk-tile-primary:not(.uk-preserve-color) .uk-button-primary:hover,
.uk-tile-primary:not(.uk-preserve-color) .uk-button-primary:focus,
.uk-tile-secondary:not(.uk-preserve-color) .uk-button-primary:hover,
.uk-tile-secondary:not(.uk-preserve-color) .uk-button-primary:focus,
.uk-card-primary.uk-card-body .uk-button-primary:hover,
.uk-card-primary.uk-card-body .uk-button-primary:focus,
.uk-card-primary > :not([class*='uk-card-media']) .uk-button-primary:hover,
.uk-card-primary > :not([class*='uk-card-media']) .uk-button-primary:focus,
.uk-card-secondary.uk-card-body .uk-button-primary:hover,
.uk-card-secondary.uk-card-body .uk-button-primary:focus,
.uk-card-secondary > :not([class*='uk-card-media']) .uk-button-primary:hover,
.uk-card-secondary > :not([class*='uk-card-media']) .uk-button-primary:focus,
.uk-overlay-primary .uk-button-primary:hover,
.uk-overlay-primary .uk-button-primary:focus,
.uk-offcanvas-bar .uk-button-primary:hover,
.uk-offcanvas-bar .uk-button-primary:focus {
background-color: #f2f2f2;
color: #666;
}
.uk-light .uk-button-primary:active,
.uk-light .uk-button-primary.uk-active,
.uk-section-primary:not(.uk-preserve-color) .uk-button-primary:active,
.uk-section-primary:not(.uk-preserve-color) .uk-button-primary.uk-active,
.uk-section-secondary:not(.uk-preserve-color) .uk-button-primary:active,
.uk-section-secondary:not(.uk-preserve-color) .uk-button-primary.uk-active,
.uk-tile-primary:not(.uk-preserve-color) .uk-button-primary:active,
.uk-tile-primary:not(.uk-preserve-color) .uk-button-primary.uk-active,
.uk-tile-secondary:not(.uk-preserve-color) .uk-button-primary:active,
.uk-tile-secondary:not(.uk-preserve-color) .uk-button-primary.uk-active,
.uk-card-primary.uk-card-body .uk-button-primary:active,
.uk-card-primary.uk-card-body .uk-button-primary.uk-active,
.uk-card-primary > :not([class*='uk-card-media']) .uk-button-primary:active,
.uk-card-primary > :not([class*='uk-card-media']) .uk-button-primary.uk-active,
.uk-card-secondary.uk-card-body .uk-button-primary:active,
.uk-card-secondary.uk-card-body .uk-button-primary.uk-active,
.uk-card-secondary > :not([class*='uk-card-media']) .uk-button-primary:active,
.uk-card-secondary > :not([class*='uk-card-media']) .uk-button-primary.uk-active,
.uk-overlay-primary .uk-button-primary:active,
.uk-overlay-primary .uk-button-primary.uk-active,
.uk-offcanvas-bar .uk-button-primary:active,
.uk-offcanvas-bar .uk-button-primary.uk-active {
background-color: #e6e6e6;
color: #666;
}
.uk-light .uk-button-secondary,
.uk-section-primary:not(.uk-preserve-color) .uk-button-secondary,
.uk-section-secondary:not(.uk-preserve-color) .uk-button-secondary,
.uk-tile-primary:not(.uk-preserve-color) .uk-button-secondary,
.uk-tile-secondary:not(.uk-preserve-color) .uk-button-secondary,
.uk-card-primary.uk-card-body .uk-button-secondary,
.uk-card-primary > :not([class*='uk-card-media']) .uk-button-secondary,
.uk-card-secondary.uk-card-body .uk-button-secondary,
.uk-card-secondary > :not([class*='uk-card-media']) .uk-button-secondary,
.uk-overlay-primary .uk-button-secondary,
.uk-offcanvas-bar .uk-button-secondary {
background-color: #fff;
color: #666;
}
.uk-light .uk-button-secondary:hover,
.uk-light .uk-button-secondary:focus,
.uk-section-primary:not(.uk-preserve-color) .uk-button-secondary:hover,
.uk-section-primary:not(.uk-preserve-color) .uk-button-secondary:focus,
.uk-section-secondary:not(.uk-preserve-color) .uk-button-secondary:hover,
.uk-section-secondary:not(.uk-preserve-color) .uk-button-secondary:focus,
.uk-tile-primary:not(.uk-preserve-color) .uk-button-secondary:hover,
.uk-tile-primary:not(.uk-preserve-color) .uk-button-secondary:focus,
.uk-tile-secondary:not(.uk-preserve-color) .uk-button-secondary:hover,
.uk-tile-secondary:not(.uk-preserve-color) .uk-button-secondary:focus,
.uk-card-primary.uk-card-body .uk-button-secondary:hover,
.uk-card-primary.uk-card-body .uk-button-secondary:focus,
.uk-card-primary > :not([class*='uk-card-media']) .uk-button-secondary:hover,
.uk-card-primary > :not([class*='uk-card-media']) .uk-button-secondary:focus,
.uk-card-secondary.uk-card-body .uk-button-secondary:hover,
.uk-card-secondary.uk-card-body .uk-button-secondary:focus,
.uk-card-secondary > :not([class*='uk-card-media']) .uk-button-secondary:hover,
.uk-card-secondary > :not([class*='uk-card-media']) .uk-button-secondary:focus,
.uk-overlay-primary .uk-button-secondary:hover,
.uk-overlay-primary .uk-button-secondary:focus,
.uk-offcanvas-bar .uk-button-secondary:hover,
.uk-offcanvas-bar .uk-button-secondary:focus {
background-color: #f2f2f2;
color: #666;
}
.uk-light .uk-button-secondary:active,
.uk-light .uk-button-secondary.uk-active,
.uk-section-primary:not(.uk-preserve-color) .uk-button-secondary:active,
.uk-section-primary:not(.uk-preserve-color) .uk-button-secondary.uk-active,
.uk-section-secondary:not(.uk-preserve-color) .uk-button-secondary:active,
.uk-section-secondary:not(.uk-preserve-color) .uk-button-secondary.uk-active,
.uk-tile-primary:not(.uk-preserve-color) .uk-button-secondary:active,
.uk-tile-primary:not(.uk-preserve-color) .uk-button-secondary.uk-active,
.uk-tile-secondary:not(.uk-preserve-color) .uk-button-secondary:active,
.uk-tile-secondary:not(.uk-preserve-color) .uk-button-secondary.uk-active,
.uk-card-primary.uk-card-body .uk-button-secondary:active,
.uk-card-primary.uk-card-body .uk-button-secondary.uk-active,
.uk-card-primary > :not([class*='uk-card-media']) .uk-button-secondary:active,
.uk-card-primary > :not([class*='uk-card-media']) .uk-button-secondary.uk-active,
.uk-card-secondary.uk-card-body .uk-button-secondary:active,
.uk-card-secondary.uk-card-body .uk-button-secondary.uk-active,
.uk-card-secondary > :not([class*='uk-card-media']) .uk-button-secondary:active,
.uk-card-secondary > :not([class*='uk-card-media']) .uk-button-secondary.uk-active,
.uk-overlay-primary .uk-button-secondary:active,
.uk-overlay-primary .uk-button-secondary.uk-active,
.uk-offcanvas-bar .uk-button-secondary:active,
.uk-offcanvas-bar .uk-button-secondary.uk-active {
background-color: #e6e6e6;
color: #666;
}
.uk-light .uk-button-text,
.uk-section-primary:not(.uk-preserve-color) .uk-button-text,
.uk-section-secondary:not(.uk-preserve-color) .uk-button-text,
.uk-tile-primary:not(.uk-preserve-color) .uk-button-text,
.uk-tile-secondary:not(.uk-preserve-color) .uk-button-text,
.uk-card-primary.uk-card-body .uk-button-text,
.uk-card-primary > :not([class*='uk-card-media']) .uk-button-text,
.uk-card-secondary.uk-card-body .uk-button-text,
.uk-card-secondary > :not([class*='uk-card-media']) .uk-button-text,
.uk-overlay-primary .uk-button-text,
.uk-offcanvas-bar .uk-button-text {
color: #fff;
}
.uk-light .uk-button-text::before,
.uk-section-primary:not(.uk-preserve-color) .uk-button-text::before,
.uk-section-secondary:not(.uk-preserve-color) .uk-button-text::before,
.uk-tile-primary:not(.uk-preserve-color) .uk-button-text::before,
.uk-tile-secondary:not(.uk-preserve-color) .uk-button-text::before,
.uk-card-primary.uk-card-body .uk-button-text::before,
.uk-card-primary > :not([class*='uk-card-media']) .uk-button-text::before,
.uk-card-secondary.uk-card-body .uk-button-text::before,
.uk-card-secondary > :not([class*='uk-card-media']) .uk-button-text::before,
.uk-overlay-primary .uk-button-text::before,
.uk-offcanvas-bar .uk-button-text::before {
border-bottom-color: #fff;
}
.uk-light .uk-button-text:hover,
.uk-light .uk-button-text:focus,
.uk-section-primary:not(.uk-preserve-color) .uk-button-text:hover,
.uk-section-primary:not(.uk-preserve-color) .uk-button-text:focus,
.uk-section-secondary:not(.uk-preserve-color) .uk-button-text:hover,
.uk-section-secondary:not(.uk-preserve-color) .uk-button-text:focus,
.uk-tile-primary:not(.uk-preserve-color) .uk-button-text:hover,
.uk-tile-primary:not(.uk-preserve-color) .uk-button-text:focus,
.uk-tile-secondary:not(.uk-preserve-color) .uk-button-text:hover,
.uk-tile-secondary:not(.uk-preserve-color) .uk-button-text:focus,
.uk-card-primary.uk-card-body .uk-button-text:hover,
.uk-card-primary.uk-card-body .uk-button-text:focus,
.uk-card-primary > :not([class*='uk-card-media']) .uk-button-text:hover,
.uk-card-primary > :not([class*='uk-card-media']) .uk-button-text:focus,
.uk-card-secondary.uk-card-body .uk-button-text:hover,
.uk-card-secondary.uk-card-body .uk-button-text:focus,
.uk-card-secondary > :not([class*='uk-card-media']) .uk-button-text:hover,
.uk-card-secondary > :not([class*='uk-card-media']) .uk-button-text:focus,
.uk-overlay-primary .uk-button-text:hover,
.uk-overlay-primary .uk-button-text:focus,
.uk-offcanvas-bar .uk-button-text:hover,
.uk-offcanvas-bar .uk-button-text:focus {
color: #fff;
}
.uk-light .uk-button-text:disabled,
.uk-section-primary:not(.uk-preserve-color) .uk-button-text:disabled,
.uk-section-secondary:not(.uk-preserve-color) .uk-button-text:disabled,
.uk-tile-primary:not(.uk-preserve-color) .uk-button-text:disabled,
.uk-tile-secondary:not(.uk-preserve-color) .uk-button-text:disabled,
.uk-card-primary.uk-card-body .uk-button-text:disabled,
.uk-card-primary > :not([class*='uk-card-media']) .uk-button-text:disabled,
.uk-card-secondary.uk-card-body .uk-button-text:disabled,
.uk-card-secondary > :not([class*='uk-card-media']) .uk-button-text:disabled,
.uk-overlay-primary .uk-button-text:disabled,
.uk-offcanvas-bar .uk-button-text:disabled {
color: rgba(255, 255, 255, 0.5);
}
.uk-light .uk-button-link,
.uk-section-primary:not(.uk-preserve-color) .uk-button-link,
.uk-section-secondary:not(.uk-preserve-color) .uk-button-link,
.uk-tile-primary:not(.uk-preserve-color) .uk-button-link,
.uk-tile-secondary:not(.uk-preserve-color) .uk-button-link,
.uk-card-primary.uk-card-body .uk-button-link,
.uk-card-primary > :not([class*='uk-card-media']) .uk-button-link,
.uk-card-secondary.uk-card-body .uk-button-link,
.uk-card-secondary > :not([class*='uk-card-media']) .uk-button-link,
.uk-overlay-primary .uk-button-link,
.uk-offcanvas-bar .uk-button-link {
color: rgba(255, 255, 255, 0.5);
}
.uk-light .uk-button-link:hover,
.uk-light .uk-button-link:focus,
.uk-section-primary:not(.uk-preserve-color) .uk-button-link:hover,
.uk-section-primary:not(.uk-preserve-color) .uk-button-link:focus,
.uk-section-secondary:not(.uk-preserve-color) .uk-button-link:hover,
.uk-section-secondary:not(.uk-preserve-color) .uk-button-link:focus,
.uk-tile-primary:not(.uk-preserve-color) .uk-button-link:hover,
.uk-tile-primary:not(.uk-preserve-color) .uk-button-link:focus,
.uk-tile-secondary:not(.uk-preserve-color) .uk-button-link:hover,
.uk-tile-secondary:not(.uk-preserve-color) .uk-button-link:focus,
.uk-card-primary.uk-card-body .uk-button-link:hover,
.uk-card-primary.uk-card-body .uk-button-link:focus,
.uk-card-primary > :not([class*='uk-card-media']) .uk-button-link:hover,
.uk-card-primary > :not([class*='uk-card-media']) .uk-button-link:focus,
.uk-card-secondary.uk-card-body .uk-button-link:hover,
.uk-card-secondary.uk-card-body .uk-button-link:focus,
.uk-card-secondary > :not([class*='uk-card-media']) .uk-button-link:hover,
.uk-card-secondary > :not([class*='uk-card-media']) .uk-button-link:focus,
.uk-overlay-primary .uk-button-link:hover,
.uk-overlay-primary .uk-button-link:focus,
.uk-offcanvas-bar .uk-button-link:hover,
.uk-offcanvas-bar .uk-button-link:focus {
color: rgba(255, 255, 255, 0.7);
}
.uk-light .uk-grid-divider > :not(.uk-first-column)::before,
.uk-section-primary:not(.uk-preserve-color) .uk-grid-divider > :not(.uk-first-column)::before,
.uk-section-secondary:not(.uk-preserve-color) .uk-grid-divider > :not(.uk-first-column)::before,
.uk-tile-primary:not(.uk-preserve-color) .uk-grid-divider > :not(.uk-first-column)::before,
.uk-tile-secondary:not(.uk-preserve-color) .uk-grid-divider > :not(.uk-first-column)::before,
.uk-card-primary.uk-card-body .uk-grid-divider > :not(.uk-first-column)::before,
.uk-card-primary > :not([class*='uk-card-media']) .uk-grid-divider > :not(.uk-first-column)::before,
.uk-card-secondary.uk-card-body .uk-grid-divider > :not(.uk-first-column)::before,
.uk-card-secondary > :not([class*='uk-card-media']) .uk-grid-divider > :not(.uk-first-column)::before,
.uk-overlay-primary .uk-grid-divider > :not(.uk-first-column)::before,
.uk-offcanvas-bar .uk-grid-divider > :not(.uk-first-column)::before {
border-left-color: rgba(255, 255, 255, 0.2);
}
.uk-light .uk-grid-divider.uk-grid-stack > .uk-grid-margin::before,
.uk-section-primary:not(.uk-preserve-color) .uk-grid-divider.uk-grid-stack > .uk-grid-margin::before,
.uk-section-secondary:not(.uk-preserve-color) .uk-grid-divider.uk-grid-stack > .uk-grid-margin::before,
.uk-tile-primary:not(.uk-preserve-color) .uk-grid-divider.uk-grid-stack > .uk-grid-margin::before,
.uk-tile-secondary:not(.uk-preserve-color) .uk-grid-divider.uk-grid-stack > .uk-grid-margin::before,
.uk-card-primary.uk-card-body .uk-grid-divider.uk-grid-stack > .uk-grid-margin::before,
.uk-card-primary > :not([class*='uk-card-media']) .uk-grid-divider.uk-grid-stack > .uk-grid-margin::before,
.uk-card-secondary.uk-card-body .uk-grid-divider.uk-grid-stack > .uk-grid-margin::before,
.uk-card-secondary > :not([class*='uk-card-media']) .uk-grid-divider.uk-grid-stack > .uk-grid-margin::before,
.uk-overlay-primary .uk-grid-divider.uk-grid-stack > .uk-grid-margin::before,
.uk-offcanvas-bar .uk-grid-divider.uk-grid-stack > .uk-grid-margin::before {
border-top-color: rgba(255, 255, 255, 0.2);
}
.uk-light .uk-close,
.uk-section-primary:not(.uk-preserve-color) .uk-close,
.uk-section-secondary:not(.uk-preserve-color) .uk-close,
.uk-tile-primary:not(.uk-preserve-color) .uk-close,
.uk-tile-secondary:not(.uk-preserve-color) .uk-close,
.uk-card-primary.uk-card-body .uk-close,
.uk-card-primary > :not([class*='uk-card-media']) .uk-close,
.uk-card-secondary.uk-card-body .uk-close,
.uk-card-secondary > :not([class*='uk-card-media']) .uk-close,
.uk-overlay-primary .uk-close,
.uk-offcanvas-bar .uk-close {
color: rgba(255, 255, 255, 0.5);
}
.uk-light .uk-close:hover,
.uk-light .uk-close:focus,
.uk-section-primary:not(.uk-preserve-color) .uk-close:hover,
.uk-section-primary:not(.uk-preserve-color) .uk-close:focus,
.uk-section-secondary:not(.uk-preserve-color) .uk-close:hover,
.uk-section-secondary:not(.uk-preserve-color) .uk-close:focus,
.uk-tile-primary:not(.uk-preserve-color) .uk-close:hover,
.uk-tile-primary:not(.uk-preserve-color) .uk-close:focus,
.uk-tile-secondary:not(.uk-preserve-color) .uk-close:hover,
.uk-tile-secondary:not(.uk-preserve-color) .uk-close:focus,
.uk-card-primary.uk-card-body .uk-close:hover,
.uk-card-primary.uk-card-body .uk-close:focus,
.uk-card-primary > :not([class*='uk-card-media']) .uk-close:hover,
.uk-card-primary > :not([class*='uk-card-media']) .uk-close:focus,
.uk-card-secondary.uk-card-body .uk-close:hover,
.uk-card-secondary.uk-card-body .uk-close:focus,
.uk-card-secondary > :not([class*='uk-card-media']) .uk-close:hover,
.uk-card-secondary > :not([class*='uk-card-media']) .uk-close:focus,
.uk-overlay-primary .uk-close:hover,
.uk-overlay-primary .uk-close:focus,
.uk-offcanvas-bar .uk-close:hover,
.uk-offcanvas-bar .uk-close:focus {
color: rgba(255, 255, 255, 0.7);
}
.uk-light .uk-totop,
.uk-section-primary:not(.uk-preserve-color) .uk-totop,
.uk-section-secondary:not(.uk-preserve-color) .uk-totop,
.uk-tile-primary:not(.uk-preserve-color) .uk-totop,
.uk-tile-secondary:not(.uk-preserve-color) .uk-totop,
.uk-card-primary.uk-card-body .uk-totop,
.uk-card-primary > :not([class*='uk-card-media']) .uk-totop,
.uk-card-secondary.uk-card-body .uk-totop,
.uk-card-secondary > :not([class*='uk-card-media']) .uk-totop,
.uk-overlay-primary .uk-totop,
.uk-offcanvas-bar .uk-totop {
color: rgba(255, 255, 255, 0.5);
}
.uk-light .uk-totop:hover,
.uk-light .uk-totop:focus,
.uk-section-primary:not(.uk-preserve-color) .uk-totop:hover,
.uk-section-primary:not(.uk-preserve-color) .uk-totop:focus,
.uk-section-secondary:not(.uk-preserve-color) .uk-totop:hover,
.uk-section-secondary:not(.uk-preserve-color) .uk-totop:focus,
.uk-tile-primary:not(.uk-preserve-color) .uk-totop:hover,
.uk-tile-primary:not(.uk-preserve-color) .uk-totop:focus,
.uk-tile-secondary:not(.uk-preserve-color) .uk-totop:hover,
.uk-tile-secondary:not(.uk-preserve-color) .uk-totop:focus,
.uk-card-primary.uk-card-body .uk-totop:hover,
.uk-card-primary.uk-card-body .uk-totop:focus,
.uk-card-primary > :not([class*='uk-card-media']) .uk-totop:hover,
.uk-card-primary > :not([class*='uk-card-media']) .uk-totop:focus,
.uk-card-secondary.uk-card-body .uk-totop:hover,
.uk-card-secondary.uk-card-body .uk-totop:focus,
.uk-card-secondary > :not([class*='uk-card-media']) .uk-totop:hover,
.uk-card-secondary > :not([class*='uk-card-media']) .uk-totop:focus,
.uk-overlay-primary .uk-totop:hover,
.uk-overlay-primary .uk-totop:focus,
.uk-offcanvas-bar .uk-totop:hover,
.uk-offcanvas-bar .uk-totop:focus {
color: rgba(255, 255, 255, 0.7);
}
.uk-light .uk-totop:active,
.uk-section-primary:not(.uk-preserve-color) .uk-totop:active,
.uk-section-secondary:not(.uk-preserve-color) .uk-totop:active,
.uk-tile-primary:not(.uk-preserve-color) .uk-totop:active,
.uk-tile-secondary:not(.uk-preserve-color) .uk-totop:active,
.uk-card-primary.uk-card-body .uk-totop:active,
.uk-card-primary > :not([class*='uk-card-media']) .uk-totop:active,
.uk-card-secondary.uk-card-body .uk-totop:active,
.uk-card-secondary > :not([class*='uk-card-media']) .uk-totop:active,
.uk-overlay-primary .uk-totop:active,
.uk-offcanvas-bar .uk-totop:active {
color: #fff;
}
.uk-light .uk-marker,
.uk-section-primary:not(.uk-preserve-color) .uk-marker,
.uk-section-secondary:not(.uk-preserve-color) .uk-marker,
.uk-tile-primary:not(.uk-preserve-color) .uk-marker,
.uk-tile-secondary:not(.uk-preserve-color) .uk-marker,
.uk-card-primary.uk-card-body .uk-marker,
.uk-card-primary > :not([class*='uk-card-media']) .uk-marker,
.uk-card-secondary.uk-card-body .uk-marker,
.uk-card-secondary > :not([class*='uk-card-media']) .uk-marker,
.uk-overlay-primary .uk-marker,
.uk-offcanvas-bar .uk-marker {
background: #f8f8f8;
color: #666;
}
.uk-light .uk-marker:hover,
.uk-light .uk-marker:focus,
.uk-section-primary:not(.uk-preserve-color) .uk-marker:hover,
.uk-section-primary:not(.uk-preserve-color) .uk-marker:focus,
.uk-section-secondary:not(.uk-preserve-color) .uk-marker:hover,
.uk-section-secondary:not(.uk-preserve-color) .uk-marker:focus,
.uk-tile-primary:not(.uk-preserve-color) .uk-marker:hover,
.uk-tile-primary:not(.uk-preserve-color) .uk-marker:focus,
.uk-tile-secondary:not(.uk-preserve-color) .uk-marker:hover,
.uk-tile-secondary:not(.uk-preserve-color) .uk-marker:focus,
.uk-card-primary.uk-card-body .uk-marker:hover,
.uk-card-primary.uk-card-body .uk-marker:focus,
.uk-card-primary > :not([class*='uk-card-media']) .uk-marker:hover,
.uk-card-primary > :not([class*='uk-card-media']) .uk-marker:focus,
.uk-card-secondary.uk-card-body .uk-marker:hover,
.uk-card-secondary.uk-card-body .uk-marker:focus,
.uk-card-secondary > :not([class*='uk-card-media']) .uk-marker:hover,
.uk-card-secondary > :not([class*='uk-card-media']) .uk-marker:focus,
.uk-overlay-primary .uk-marker:hover,
.uk-overlay-primary .uk-marker:focus,
.uk-offcanvas-bar .uk-marker:hover,
.uk-offcanvas-bar .uk-marker:focus {
color: #666;
}
.uk-light .uk-badge,
.uk-section-primary:not(.uk-preserve-color) .uk-badge,
.uk-section-secondary:not(.uk-preserve-color) .uk-badge,
.uk-tile-primary:not(.uk-preserve-color) .uk-badge,
.uk-tile-secondary:not(.uk-preserve-color) .uk-badge,
.uk-card-primary.uk-card-body .uk-badge,
.uk-card-primary > :not([class*='uk-card-media']) .uk-badge,
.uk-card-secondary.uk-card-body .uk-badge,
.uk-card-secondary > :not([class*='uk-card-media']) .uk-badge,
.uk-overlay-primary .uk-badge,
.uk-offcanvas-bar .uk-badge {
background-color: #fff;
color: #666;
}
.uk-light .uk-badge:hover,
.uk-light .uk-badge:focus,
.uk-section-primary:not(.uk-preserve-color) .uk-badge:hover,
.uk-section-primary:not(.uk-preserve-color) .uk-badge:focus,
.uk-section-secondary:not(.uk-preserve-color) .uk-badge:hover,
.uk-section-secondary:not(.uk-preserve-color) .uk-badge:focus,
.uk-tile-primary:not(.uk-preserve-color) .uk-badge:hover,
.uk-tile-primary:not(.uk-preserve-color) .uk-badge:focus,
.uk-tile-secondary:not(.uk-preserve-color) .uk-badge:hover,
.uk-tile-secondary:not(.uk-preserve-color) .uk-badge:focus,
.uk-card-primary.uk-card-body .uk-badge:hover,
.uk-card-primary.uk-card-body .uk-badge:focus,
.uk-card-primary > :not([class*='uk-card-media']) .uk-badge:hover,
.uk-card-primary > :not([class*='uk-card-media']) .uk-badge:focus,
.uk-card-secondary.uk-card-body .uk-badge:hover,
.uk-card-secondary.uk-card-body .uk-badge:focus,
.uk-card-secondary > :not([class*='uk-card-media']) .uk-badge:hover,
.uk-card-secondary > :not([class*='uk-card-media']) .uk-badge:focus,
.uk-overlay-primary .uk-badge:hover,
.uk-overlay-primary .uk-badge:focus,
.uk-offcanvas-bar .uk-badge:hover,
.uk-offcanvas-bar .uk-badge:focus {
color: #666;
}
.uk-light .uk-label,
.uk-section-primary:not(.uk-preserve-color) .uk-label,
.uk-section-secondary:not(.uk-preserve-color) .uk-label,
.uk-tile-primary:not(.uk-preserve-color) .uk-label,
.uk-tile-secondary:not(.uk-preserve-color) .uk-label,
.uk-card-primary.uk-card-body .uk-label,
.uk-card-primary > :not([class*='uk-card-media']) .uk-label,
.uk-card-secondary.uk-card-body .uk-label,
.uk-card-secondary > :not([class*='uk-card-media']) .uk-label,
.uk-overlay-primary .uk-label,
.uk-offcanvas-bar .uk-label {
background-color: #fff;
color: #666;
}
.uk-light .uk-article-meta,
.uk-section-primary:not(.uk-preserve-color) .uk-article-meta,
.uk-section-secondary:not(.uk-preserve-color) .uk-article-meta,
.uk-tile-primary:not(.uk-preserve-color) .uk-article-meta,
.uk-tile-secondary:not(.uk-preserve-color) .uk-article-meta,
.uk-card-primary.uk-card-body .uk-article-meta,
.uk-card-primary > :not([class*='uk-card-media']) .uk-article-meta,
.uk-card-secondary.uk-card-body .uk-article-meta,
.uk-card-secondary > :not([class*='uk-card-media']) .uk-article-meta,
.uk-overlay-primary .uk-article-meta,
.uk-offcanvas-bar .uk-article-meta {
color: rgba(255, 255, 255, 0.5);
}
.uk-light .uk-search-input,
.uk-section-primary:not(.uk-preserve-color) .uk-search-input,
.uk-section-secondary:not(.uk-preserve-color) .uk-search-input,
.uk-tile-primary:not(.uk-preserve-color) .uk-search-input,
.uk-tile-secondary:not(.uk-preserve-color) .uk-search-input,
.uk-card-primary.uk-card-body .uk-search-input,
.uk-card-primary > :not([class*='uk-card-media']) .uk-search-input,
.uk-card-secondary.uk-card-body .uk-search-input,
.uk-card-secondary > :not([class*='uk-card-media']) .uk-search-input,
.uk-overlay-primary .uk-search-input,
.uk-offcanvas-bar .uk-search-input {
color: rgba(255, 255, 255, 0.7);
}
.uk-light .uk-search-input:-ms-input-placeholder,
.uk-section-primary:not(.uk-preserve-color) .uk-search-input:-ms-input-placeholder,
.uk-section-secondary:not(.uk-preserve-color) .uk-search-input:-ms-input-placeholder,
.uk-tile-primary:not(.uk-preserve-color) .uk-search-input:-ms-input-placeholder,
.uk-tile-secondary:not(.uk-preserve-color) .uk-search-input:-ms-input-placeholder,
.uk-card-primary.uk-card-body .uk-search-input:-ms-input-placeholder,
.uk-card-primary > :not([class*='uk-card-media']) .uk-search-input:-ms-input-placeholder,
.uk-card-secondary.uk-card-body .uk-search-input:-ms-input-placeholder,
.uk-card-secondary > :not([class*='uk-card-media']) .uk-search-input:-ms-input-placeholder,
.uk-overlay-primary .uk-search-input:-ms-input-placeholder,
.uk-offcanvas-bar .uk-search-input:-ms-input-placeholder {
color: rgba(255, 255, 255, 0.5) !important;
}
.uk-light .uk-search-input::placeholder,
.uk-section-primary:not(.uk-preserve-color) .uk-search-input::placeholder,
.uk-section-secondary:not(.uk-preserve-color) .uk-search-input::placeholder,
.uk-tile-primary:not(.uk-preserve-color) .uk-search-input::placeholder,
.uk-tile-secondary:not(.uk-preserve-color) .uk-search-input::placeholder,
.uk-card-primary.uk-card-body .uk-search-input::placeholder,
.uk-card-primary > :not([class*='uk-card-media']) .uk-search-input::placeholder,
.uk-card-secondary.uk-card-body .uk-search-input::placeholder,
.uk-card-secondary > :not([class*='uk-card-media']) .uk-search-input::placeholder,
.uk-overlay-primary .uk-search-input::placeholder,
.uk-offcanvas-bar .uk-search-input::placeholder {
color: rgba(255, 255, 255, 0.5);
}
.uk-light .uk-search .uk-search-icon,
.uk-section-primary:not(.uk-preserve-color) .uk-search .uk-search-icon,
.uk-section-secondary:not(.uk-preserve-color) .uk-search .uk-search-icon,
.uk-tile-primary:not(.uk-preserve-color) .uk-search .uk-search-icon,
.uk-tile-secondary:not(.uk-preserve-color) .uk-search .uk-search-icon,
.uk-card-primary.uk-card-body .uk-search .uk-search-icon,
.uk-card-primary > :not([class*='uk-card-media']) .uk-search .uk-search-icon,
.uk-card-secondary.uk-card-body .uk-search .uk-search-icon,
.uk-card-secondary > :not([class*='uk-card-media']) .uk-search .uk-search-icon,
.uk-overlay-primary .uk-search .uk-search-icon,
.uk-offcanvas-bar .uk-search .uk-search-icon {
color: rgba(255, 255, 255, 0.5);
}
.uk-light .uk-search .uk-search-icon:hover,
.uk-section-primary:not(.uk-preserve-color) .uk-search .uk-search-icon:hover,
.uk-section-secondary:not(.uk-preserve-color) .uk-search .uk-search-icon:hover,
.uk-tile-primary:not(.uk-preserve-color) .uk-search .uk-search-icon:hover,
.uk-tile-secondary:not(.uk-preserve-color) .uk-search .uk-search-icon:hover,
.uk-card-primary.uk-card-body .uk-search .uk-search-icon:hover,
.uk-card-primary > :not([class*='uk-card-media']) .uk-search .uk-search-icon:hover,
.uk-card-secondary.uk-card-body .uk-search .uk-search-icon:hover,
.uk-card-secondary > :not([class*='uk-card-media']) .uk-search .uk-search-icon:hover,
.uk-overlay-primary .uk-search .uk-search-icon:hover,
.uk-offcanvas-bar .uk-search .uk-search-icon:hover {
color: rgba(255, 255, 255, 0.5);
}
.uk-light .uk-search-default .uk-search-input,
.uk-section-primary:not(.uk-preserve-color) .uk-search-default .uk-search-input,
.uk-section-secondary:not(.uk-preserve-color) .uk-search-default .uk-search-input,
.uk-tile-primary:not(.uk-preserve-color) .uk-search-default .uk-search-input,
.uk-tile-secondary:not(.uk-preserve-color) .uk-search-default .uk-search-input,
.uk-card-primary.uk-card-body .uk-search-default .uk-search-input,
.uk-card-primary > :not([class*='uk-card-media']) .uk-search-default .uk-search-input,
.uk-card-secondary.uk-card-body .uk-search-default .uk-search-input,
.uk-card-secondary > :not([class*='uk-card-media']) .uk-search-default .uk-search-input,
.uk-overlay-primary .uk-search-default .uk-search-input,
.uk-offcanvas-bar .uk-search-default .uk-search-input {
background-color: transparent;
border-color: rgba(255, 255, 255, 0.2);
}
.uk-light .uk-search-default .uk-search-input:focus,
.uk-section-primary:not(.uk-preserve-color) .uk-search-default .uk-search-input:focus,
.uk-section-secondary:not(.uk-preserve-color) .uk-search-default .uk-search-input:focus,
.uk-tile-primary:not(.uk-preserve-color) .uk-search-default .uk-search-input:focus,
.uk-tile-secondary:not(.uk-preserve-color) .uk-search-default .uk-search-input:focus,
.uk-card-primary.uk-card-body .uk-search-default .uk-search-input:focus,
.uk-card-primary > :not([class*='uk-card-media']) .uk-search-default .uk-search-input:focus,
.uk-card-secondary.uk-card-body .uk-search-default .uk-search-input:focus,
.uk-card-secondary > :not([class*='uk-card-media']) .uk-search-default .uk-search-input:focus,
.uk-overlay-primary .uk-search-default .uk-search-input:focus,
.uk-offcanvas-bar .uk-search-default .uk-search-input:focus {
background-color: transparent;
}
.uk-light .uk-search-navbar .uk-search-input,
.uk-section-primary:not(.uk-preserve-color) .uk-search-navbar .uk-search-input,
.uk-section-secondary:not(.uk-preserve-color) .uk-search-navbar .uk-search-input,
.uk-tile-primary:not(.uk-preserve-color) .uk-search-navbar .uk-search-input,
.uk-tile-secondary:not(.uk-preserve-color) .uk-search-navbar .uk-search-input,
.uk-card-primary.uk-card-body .uk-search-navbar .uk-search-input,
.uk-card-primary > :not([class*='uk-card-media']) .uk-search-navbar .uk-search-input,
.uk-card-secondary.uk-card-body .uk-search-navbar .uk-search-input,
.uk-card-secondary > :not([class*='uk-card-media']) .uk-search-navbar .uk-search-input,
.uk-overlay-primary .uk-search-navbar .uk-search-input,
.uk-offcanvas-bar .uk-search-navbar .uk-search-input {
background-color: transparent;
}
.uk-light .uk-search-large .uk-search-input,
.uk-section-primary:not(.uk-preserve-color) .uk-search-large .uk-search-input,
.uk-section-secondary:not(.uk-preserve-color) .uk-search-large .uk-search-input,
.uk-tile-primary:not(.uk-preserve-color) .uk-search-large .uk-search-input,
.uk-tile-secondary:not(.uk-preserve-color) .uk-search-large .uk-search-input,
.uk-card-primary.uk-card-body .uk-search-large .uk-search-input,
.uk-card-primary > :not([class*='uk-card-media']) .uk-search-large .uk-search-input,
.uk-card-secondary.uk-card-body .uk-search-large .uk-search-input,
.uk-card-secondary > :not([class*='uk-card-media']) .uk-search-large .uk-search-input,
.uk-overlay-primary .uk-search-large .uk-search-input,
.uk-offcanvas-bar .uk-search-large .uk-search-input {
background-color: transparent;
}
.uk-light .uk-search-toggle,
.uk-section-primary:not(.uk-preserve-color) .uk-search-toggle,
.uk-section-secondary:not(.uk-preserve-color) .uk-search-toggle,
.uk-tile-primary:not(.uk-preserve-color) .uk-search-toggle,
.uk-tile-secondary:not(.uk-preserve-color) .uk-search-toggle,
.uk-card-primary.uk-card-body .uk-search-toggle,
.uk-card-primary > :not([class*='uk-card-media']) .uk-search-toggle,
.uk-card-secondary.uk-card-body .uk-search-toggle,
.uk-card-secondary > :not([class*='uk-card-media']) .uk-search-toggle,
.uk-overlay-primary .uk-search-toggle,
.uk-offcanvas-bar .uk-search-toggle {
color: rgba(255, 255, 255, 0.5);
}
.uk-light .uk-search-toggle:hover,
.uk-light .uk-search-toggle:focus,
.uk-section-primary:not(.uk-preserve-color) .uk-search-toggle:hover,
.uk-section-primary:not(.uk-preserve-color) .uk-search-toggle:focus,
.uk-section-secondary:not(.uk-preserve-color) .uk-search-toggle:hover,
.uk-section-secondary:not(.uk-preserve-color) .uk-search-toggle:focus,
.uk-tile-primary:not(.uk-preserve-color) .uk-search-toggle:hover,
.uk-tile-primary:not(.uk-preserve-color) .uk-search-toggle:focus,
.uk-tile-secondary:not(.uk-preserve-color) .uk-search-toggle:hover,
.uk-tile-secondary:not(.uk-preserve-color) .uk-search-toggle:focus,
.uk-card-primary.uk-card-body .uk-search-toggle:hover,
.uk-card-primary.uk-card-body .uk-search-toggle:focus,
.uk-card-primary > :not([class*='uk-card-media']) .uk-search-toggle:hover,
.uk-card-primary > :not([class*='uk-card-media']) .uk-search-toggle:focus,
.uk-card-secondary.uk-card-body .uk-search-toggle:hover,
.uk-card-secondary.uk-card-body .uk-search-toggle:focus,
.uk-card-secondary > :not([class*='uk-card-media']) .uk-search-toggle:hover,
.uk-card-secondary > :not([class*='uk-card-media']) .uk-search-toggle:focus,
.uk-overlay-primary .uk-search-toggle:hover,
.uk-overlay-primary .uk-search-toggle:focus,
.uk-offcanvas-bar .uk-search-toggle:hover,
.uk-offcanvas-bar .uk-search-toggle:focus {
color: rgba(255, 255, 255, 0.7);
}
.uk-light .uk-nav-parent-icon > .uk-parent > a::after,
.uk-section-primary:not(.uk-preserve-color) .uk-nav-parent-icon > .uk-parent > a::after,
.uk-section-secondary:not(.uk-preserve-color) .uk-nav-parent-icon > .uk-parent > a::after,
.uk-tile-primary:not(.uk-preserve-color) .uk-nav-parent-icon > .uk-parent > a::after,
.uk-tile-secondary:not(.uk-preserve-color) .uk-nav-parent-icon > .uk-parent > a::after,
.uk-card-primary.uk-card-body .uk-nav-parent-icon > .uk-parent > a::after,
.uk-card-primary > :not([class*='uk-card-media']) .uk-nav-parent-icon > .uk-parent > a::after,
.uk-card-secondary.uk-card-body .uk-nav-parent-icon > .uk-parent > a::after,
.uk-card-secondary > :not([class*='uk-card-media']) .uk-nav-parent-icon > .uk-parent > a::after,
.uk-overlay-primary .uk-nav-parent-icon > .uk-parent > a::after,
.uk-offcanvas-bar .uk-nav-parent-icon > .uk-parent > a::after {
background-image: url("data:image/svg+xml;charset=UTF-8,%3Csvg%20width%3D%2214%22%20height%3D%2214%22%20viewBox%3D%220%200%2014%2014%22%20xmlns%3D%22http%3A%2F%2Fwww.w3.org%2F2000%2Fsvg%22%3E%0A%20%20%20%20%3Cpolyline%20fill%3D%22none%22%20stroke%3D%22rgba%28255,%20255,%20255,%200.7%29%22%20stroke-width%3D%221.1%22%20points%3D%2210%201%204%207%2010%2013%22%20%2F%3E%0A%3C%2Fsvg%3E");
}
.uk-light .uk-nav-parent-icon > .uk-parent.uk-open > a::after,
.uk-section-primary:not(.uk-preserve-color) .uk-nav-parent-icon > .uk-parent.uk-open > a::after,
.uk-section-secondary:not(.uk-preserve-color) .uk-nav-parent-icon > .uk-parent.uk-open > a::after,
.uk-tile-primary:not(.uk-preserve-color) .uk-nav-parent-icon > .uk-parent.uk-open > a::after,
.uk-tile-secondary:not(.uk-preserve-color) .uk-nav-parent-icon > .uk-parent.uk-open > a::after,
.uk-card-primary.uk-card-body .uk-nav-parent-icon > .uk-parent.uk-open > a::after,
.uk-card-primary > :not([class*='uk-card-media']) .uk-nav-parent-icon > .uk-parent.uk-open > a::after,
.uk-card-secondary.uk-card-body .uk-nav-parent-icon > .uk-parent.uk-open > a::after,
.uk-card-secondary > :not([class*='uk-card-media']) .uk-nav-parent-icon > .uk-parent.uk-open > a::after,
.uk-overlay-primary .uk-nav-parent-icon > .uk-parent.uk-open > a::after,
.uk-offcanvas-bar .uk-nav-parent-icon > .uk-parent.uk-open > a::after {
background-image: url("data:image/svg+xml;charset=UTF-8,%3Csvg%20width%3D%2214%22%20height%3D%2214%22%20viewBox%3D%220%200%2014%2014%22%20xmlns%3D%22http%3A%2F%2Fwww.w3.org%2F2000%2Fsvg%22%3E%0A%20%20%20%20%3Cpolyline%20fill%3D%22none%22%20stroke%3D%22rgba%28255,%20255,%20255,%200.7%29%22%20stroke-width%3D%221.1%22%20points%3D%221%204%207%2010%2013%204%22%20%2F%3E%0A%3C%2Fsvg%3E");
}
.uk-light .uk-nav-default > li > a,
.uk-section-primary:not(.uk-preserve-color) .uk-nav-default > li > a,
.uk-section-secondary:not(.uk-preserve-color) .uk-nav-default > li > a,
.uk-tile-primary:not(.uk-preserve-color) .uk-nav-default > li > a,
.uk-tile-secondary:not(.uk-preserve-color) .uk-nav-default > li > a,
.uk-card-primary.uk-card-body .uk-nav-default > li > a,
.uk-card-primary > :not([class*='uk-card-media']) .uk-nav-default > li > a,
.uk-card-secondary.uk-card-body .uk-nav-default > li > a,
.uk-card-secondary > :not([class*='uk-card-media']) .uk-nav-default > li > a,
.uk-overlay-primary .uk-nav-default > li > a,
.uk-offcanvas-bar .uk-nav-default > li > a {
color: rgba(255, 255, 255, 0.5);
}
.uk-light .uk-nav-default > li > a:hover,
.uk-light .uk-nav-default > li > a:focus,
.uk-section-primary:not(.uk-preserve-color) .uk-nav-default > li > a:hover,
.uk-section-primary:not(.uk-preserve-color) .uk-nav-default > li > a:focus,
.uk-section-secondary:not(.uk-preserve-color) .uk-nav-default > li > a:hover,
.uk-section-secondary:not(.uk-preserve-color) .uk-nav-default > li > a:focus,
.uk-tile-primary:not(.uk-preserve-color) .uk-nav-default > li > a:hover,
.uk-tile-primary:not(.uk-preserve-color) .uk-nav-default > li > a:focus,
.uk-tile-secondary:not(.uk-preserve-color) .uk-nav-default > li > a:hover,
.uk-tile-secondary:not(.uk-preserve-color) .uk-nav-default > li > a:focus,
.uk-card-primary.uk-card-body .uk-nav-default > li > a:hover,
.uk-card-primary.uk-card-body .uk-nav-default > li > a:focus,
.uk-card-primary > :not([class*='uk-card-media']) .uk-nav-default > li > a:hover,
.uk-card-primary > :not([class*='uk-card-media']) .uk-nav-default > li > a:focus,
.uk-card-secondary.uk-card-body .uk-nav-default > li > a:hover,
.uk-card-secondary.uk-card-body .uk-nav-default > li > a:focus,
.uk-card-secondary > :not([class*='uk-card-media']) .uk-nav-default > li > a:hover,
.uk-card-secondary > :not([class*='uk-card-media']) .uk-nav-default > li > a:focus,
.uk-overlay-primary .uk-nav-default > li > a:hover,
.uk-overlay-primary .uk-nav-default > li > a:focus,
.uk-offcanvas-bar .uk-nav-default > li > a:hover,
.uk-offcanvas-bar .uk-nav-default > li > a:focus {
color: rgba(255, 255, 255, 0.7);
}
.uk-light .uk-nav-default > li.uk-active > a,
.uk-section-primary:not(.uk-preserve-color) .uk-nav-default > li.uk-active > a,
.uk-section-secondary:not(.uk-preserve-color) .uk-nav-default > li.uk-active > a,
.uk-tile-primary:not(.uk-preserve-color) .uk-nav-default > li.uk-active > a,
.uk-tile-secondary:not(.uk-preserve-color) .uk-nav-default > li.uk-active > a,
.uk-card-primary.uk-card-body .uk-nav-default > li.uk-active > a,
.uk-card-primary > :not([class*='uk-card-media']) .uk-nav-default > li.uk-active > a,
.uk-card-secondary.uk-card-body .uk-nav-default > li.uk-active > a,
.uk-card-secondary > :not([class*='uk-card-media']) .uk-nav-default > li.uk-active > a,
.uk-overlay-primary .uk-nav-default > li.uk-active > a,
.uk-offcanvas-bar .uk-nav-default > li.uk-active > a {
color: #fff;
}
.uk-light .uk-nav-default .uk-nav-header,
.uk-section-primary:not(.uk-preserve-color) .uk-nav-default .uk-nav-header,
.uk-section-secondary:not(.uk-preserve-color) .uk-nav-default .uk-nav-header,
.uk-tile-primary:not(.uk-preserve-color) .uk-nav-default .uk-nav-header,
.uk-tile-secondary:not(.uk-preserve-color) .uk-nav-default .uk-nav-header,
.uk-card-primary.uk-card-body .uk-nav-default .uk-nav-header,
.uk-card-primary > :not([class*='uk-card-media']) .uk-nav-default .uk-nav-header,
.uk-card-secondary.uk-card-body .uk-nav-default .uk-nav-header,
.uk-card-secondary > :not([class*='uk-card-media']) .uk-nav-default .uk-nav-header,
.uk-overlay-primary .uk-nav-default .uk-nav-header,
.uk-offcanvas-bar .uk-nav-default .uk-nav-header {
color: #fff;
}
.uk-light .uk-nav-default .uk-nav-divider,
.uk-section-primary:not(.uk-preserve-color) .uk-nav-default .uk-nav-divider,
.uk-section-secondary:not(.uk-preserve-color) .uk-nav-default .uk-nav-divider,
.uk-tile-primary:not(.uk-preserve-color) .uk-nav-default .uk-nav-divider,
.uk-tile-secondary:not(.uk-preserve-color) .uk-nav-default .uk-nav-divider,
.uk-card-primary.uk-card-body .uk-nav-default .uk-nav-divider,
.uk-card-primary > :not([class*='uk-card-media']) .uk-nav-default .uk-nav-divider,
.uk-card-secondary.uk-card-body .uk-nav-default .uk-nav-divider,
.uk-card-secondary > :not([class*='uk-card-media']) .uk-nav-default .uk-nav-divider,
.uk-overlay-primary .uk-nav-default .uk-nav-divider,
.uk-offcanvas-bar .uk-nav-default .uk-nav-divider {
border-top-color: rgba(255, 255, 255, 0.2);
}
.uk-light .uk-nav-default .uk-nav-sub a,
.uk-section-primary:not(.uk-preserve-color) .uk-nav-default .uk-nav-sub a,
.uk-section-secondary:not(.uk-preserve-color) .uk-nav-default .uk-nav-sub a,
.uk-tile-primary:not(.uk-preserve-color) .uk-nav-default .uk-nav-sub a,
.uk-tile-secondary:not(.uk-preserve-color) .uk-nav-default .uk-nav-sub a,
.uk-card-primary.uk-card-body .uk-nav-default .uk-nav-sub a,
.uk-card-primary > :not([class*='uk-card-media']) .uk-nav-default .uk-nav-sub a,
.uk-card-secondary.uk-card-body .uk-nav-default .uk-nav-sub a,
.uk-card-secondary > :not([class*='uk-card-media']) .uk-nav-default .uk-nav-sub a,
.uk-overlay-primary .uk-nav-default .uk-nav-sub a,
.uk-offcanvas-bar .uk-nav-default .uk-nav-sub a {
color: rgba(255, 255, 255, 0.5);
}
.uk-light .uk-nav-default .uk-nav-sub a:hover,
.uk-light .uk-nav-default .uk-nav-sub a:focus,
.uk-section-primary:not(.uk-preserve-color) .uk-nav-default .uk-nav-sub a:hover,
.uk-section-primary:not(.uk-preserve-color) .uk-nav-default .uk-nav-sub a:focus,
.uk-section-secondary:not(.uk-preserve-color) .uk-nav-default .uk-nav-sub a:hover,
.uk-section-secondary:not(.uk-preserve-color) .uk-nav-default .uk-nav-sub a:focus,
.uk-tile-primary:not(.uk-preserve-color) .uk-nav-default .uk-nav-sub a:hover,
.uk-tile-primary:not(.uk-preserve-color) .uk-nav-default .uk-nav-sub a:focus,
.uk-tile-secondary:not(.uk-preserve-color) .uk-nav-default .uk-nav-sub a:hover,
.uk-tile-secondary:not(.uk-preserve-color) .uk-nav-default .uk-nav-sub a:focus,
.uk-card-primary.uk-card-body .uk-nav-default .uk-nav-sub a:hover,
.uk-card-primary.uk-card-body .uk-nav-default .uk-nav-sub a:focus,
.uk-card-primary > :not([class*='uk-card-media']) .uk-nav-default .uk-nav-sub a:hover,
.uk-card-primary > :not([class*='uk-card-media']) .uk-nav-default .uk-nav-sub a:focus,
.uk-card-secondary.uk-card-body .uk-nav-default .uk-nav-sub a:hover,
.uk-card-secondary.uk-card-body .uk-nav-default .uk-nav-sub a:focus,
.uk-card-secondary > :not([class*='uk-card-media']) .uk-nav-default .uk-nav-sub a:hover,
.uk-card-secondary > :not([class*='uk-card-media']) .uk-nav-default .uk-nav-sub a:focus,
.uk-overlay-primary .uk-nav-default .uk-nav-sub a:hover,
.uk-overlay-primary .uk-nav-default .uk-nav-sub a:focus,
.uk-offcanvas-bar .uk-nav-default .uk-nav-sub a:hover,
.uk-offcanvas-bar .uk-nav-default .uk-nav-sub a:focus {
color: rgba(255, 255, 255, 0.7);
}
.uk-light .uk-nav-default .uk-nav-sub li.uk-active > a,
.uk-section-primary:not(.uk-preserve-color) .uk-nav-default .uk-nav-sub li.uk-active > a,
.uk-section-secondary:not(.uk-preserve-color) .uk-nav-default .uk-nav-sub li.uk-active > a,
.uk-tile-primary:not(.uk-preserve-color) .uk-nav-default .uk-nav-sub li.uk-active > a,
.uk-tile-secondary:not(.uk-preserve-color) .uk-nav-default .uk-nav-sub li.uk-active > a,
.uk-card-primary.uk-card-body .uk-nav-default .uk-nav-sub li.uk-active > a,
.uk-card-primary > :not([class*='uk-card-media']) .uk-nav-default .uk-nav-sub li.uk-active > a,
.uk-card-secondary.uk-card-body .uk-nav-default .uk-nav-sub li.uk-active > a,
.uk-card-secondary > :not([class*='uk-card-media']) .uk-nav-default .uk-nav-sub li.uk-active > a,
.uk-overlay-primary .uk-nav-default .uk-nav-sub li.uk-active > a,
.uk-offcanvas-bar .uk-nav-default .uk-nav-sub li.uk-active > a {
color: #fff;
}
.uk-light .uk-nav-primary > li > a,
.uk-section-primary:not(.uk-preserve-color) .uk-nav-primary > li > a,
.uk-section-secondary:not(.uk-preserve-color) .uk-nav-primary > li > a,
.uk-tile-primary:not(.uk-preserve-color) .uk-nav-primary > li > a,
.uk-tile-secondary:not(.uk-preserve-color) .uk-nav-primary > li > a,
.uk-card-primary.uk-card-body .uk-nav-primary > li > a,
.uk-card-primary > :not([class*='uk-card-media']) .uk-nav-primary > li > a,
.uk-card-secondary.uk-card-body .uk-nav-primary > li > a,
.uk-card-secondary > :not([class*='uk-card-media']) .uk-nav-primary > li > a,
.uk-overlay-primary .uk-nav-primary > li > a,
.uk-offcanvas-bar .uk-nav-primary > li > a {
color: rgba(255, 255, 255, 0.5);
}
.uk-light .uk-nav-primary > li > a:hover,
.uk-light .uk-nav-primary > li > a:focus,
.uk-section-primary:not(.uk-preserve-color) .uk-nav-primary > li > a:hover,
.uk-section-primary:not(.uk-preserve-color) .uk-nav-primary > li > a:focus,
.uk-section-secondary:not(.uk-preserve-color) .uk-nav-primary > li > a:hover,
.uk-section-secondary:not(.uk-preserve-color) .uk-nav-primary > li > a:focus,
.uk-tile-primary:not(.uk-preserve-color) .uk-nav-primary > li > a:hover,
.uk-tile-primary:not(.uk-preserve-color) .uk-nav-primary > li > a:focus,
.uk-tile-secondary:not(.uk-preserve-color) .uk-nav-primary > li > a:hover,
.uk-tile-secondary:not(.uk-preserve-color) .uk-nav-primary > li > a:focus,
.uk-card-primary.uk-card-body .uk-nav-primary > li > a:hover,
.uk-card-primary.uk-card-body .uk-nav-primary > li > a:focus,
.uk-card-primary > :not([class*='uk-card-media']) .uk-nav-primary > li > a:hover,
.uk-card-primary > :not([class*='uk-card-media']) .uk-nav-primary > li > a:focus,
.uk-card-secondary.uk-card-body .uk-nav-primary > li > a:hover,
.uk-card-secondary.uk-card-body .uk-nav-primary > li > a:focus,
.uk-card-secondary > :not([class*='uk-card-media']) .uk-nav-primary > li > a:hover,
.uk-card-secondary > :not([class*='uk-card-media']) .uk-nav-primary > li > a:focus,
.uk-overlay-primary .uk-nav-primary > li > a:hover,
.uk-overlay-primary .uk-nav-primary > li > a:focus,
.uk-offcanvas-bar .uk-nav-primary > li > a:hover,
.uk-offcanvas-bar .uk-nav-primary > li > a:focus {
color: rgba(255, 255, 255, 0.7);
}
.uk-light .uk-nav-primary > li.uk-active > a,
.uk-section-primary:not(.uk-preserve-color) .uk-nav-primary > li.uk-active > a,
.uk-section-secondary:not(.uk-preserve-color) .uk-nav-primary > li.uk-active > a,
.uk-tile-primary:not(.uk-preserve-color) .uk-nav-primary > li.uk-active > a,
.uk-tile-secondary:not(.uk-preserve-color) .uk-nav-primary > li.uk-active > a,
.uk-card-primary.uk-card-body .uk-nav-primary > li.uk-active > a,
.uk-card-primary > :not([class*='uk-card-media']) .uk-nav-primary > li.uk-active > a,
.uk-card-secondary.uk-card-body .uk-nav-primary > li.uk-active > a,
.uk-card-secondary > :not([class*='uk-card-media']) .uk-nav-primary > li.uk-active > a,
.uk-overlay-primary .uk-nav-primary > li.uk-active > a,
.uk-offcanvas-bar .uk-nav-primary > li.uk-active > a {
color: #fff;
}
.uk-light .uk-nav-primary .uk-nav-header,
.uk-section-primary:not(.uk-preserve-color) .uk-nav-primary .uk-nav-header,
.uk-section-secondary:not(.uk-preserve-color) .uk-nav-primary .uk-nav-header,
.uk-tile-primary:not(.uk-preserve-color) .uk-nav-primary .uk-nav-header,
.uk-tile-secondary:not(.uk-preserve-color) .uk-nav-primary .uk-nav-header,
.uk-card-primary.uk-card-body .uk-nav-primary .uk-nav-header,
.uk-card-primary > :not([class*='uk-card-media']) .uk-nav-primary .uk-nav-header,
.uk-card-secondary.uk-card-body .uk-nav-primary .uk-nav-header,
.uk-card-secondary > :not([class*='uk-card-media']) .uk-nav-primary .uk-nav-header,
.uk-overlay-primary .uk-nav-primary .uk-nav-header,
.uk-offcanvas-bar .uk-nav-primary .uk-nav-header {
color: #fff;
}
.uk-light .uk-nav-primary .uk-nav-divider,
.uk-section-primary:not(.uk-preserve-color) .uk-nav-primary .uk-nav-divider,
.uk-section-secondary:not(.uk-preserve-color) .uk-nav-primary .uk-nav-divider,
.uk-tile-primary:not(.uk-preserve-color) .uk-nav-primary .uk-nav-divider,
.uk-tile-secondary:not(.uk-preserve-color) .uk-nav-primary .uk-nav-divider,
.uk-card-primary.uk-card-body .uk-nav-primary .uk-nav-divider,
.uk-card-primary > :not([class*='uk-card-media']) .uk-nav-primary .uk-nav-divider,
.uk-card-secondary.uk-card-body .uk-nav-primary .uk-nav-divider,
.uk-card-secondary > :not([class*='uk-card-media']) .uk-nav-primary .uk-nav-divider,
.uk-overlay-primary .uk-nav-primary .uk-nav-divider,
.uk-offcanvas-bar .uk-nav-primary .uk-nav-divider {
border-top-color: rgba(255, 255, 255, 0.2);
}
.uk-light .uk-nav-primary .uk-nav-sub a,
.uk-section-primary:not(.uk-preserve-color) .uk-nav-primary .uk-nav-sub a,
.uk-section-secondary:not(.uk-preserve-color) .uk-nav-primary .uk-nav-sub a,
.uk-tile-primary:not(.uk-preserve-color) .uk-nav-primary .uk-nav-sub a,
.uk-tile-secondary:not(.uk-preserve-color) .uk-nav-primary .uk-nav-sub a,
.uk-card-primary.uk-card-body .uk-nav-primary .uk-nav-sub a,
.uk-card-primary > :not([class*='uk-card-media']) .uk-nav-primary .uk-nav-sub a,
.uk-card-secondary.uk-card-body .uk-nav-primary .uk-nav-sub a,
.uk-card-secondary > :not([class*='uk-card-media']) .uk-nav-primary .uk-nav-sub a,
.uk-overlay-primary .uk-nav-primary .uk-nav-sub a,
.uk-offcanvas-bar .uk-nav-primary .uk-nav-sub a {
color: rgba(255, 255, 255, 0.5);
}
.uk-light .uk-nav-primary .uk-nav-sub a:hover,
.uk-light .uk-nav-primary .uk-nav-sub a:focus,
.uk-section-primary:not(.uk-preserve-color) .uk-nav-primary .uk-nav-sub a:hover,
.uk-section-primary:not(.uk-preserve-color) .uk-nav-primary .uk-nav-sub a:focus,
.uk-section-secondary:not(.uk-preserve-color) .uk-nav-primary .uk-nav-sub a:hover,
.uk-section-secondary:not(.uk-preserve-color) .uk-nav-primary .uk-nav-sub a:focus,
.uk-tile-primary:not(.uk-preserve-color) .uk-nav-primary .uk-nav-sub a:hover,
.uk-tile-primary:not(.uk-preserve-color) .uk-nav-primary .uk-nav-sub a:focus,
.uk-tile-secondary:not(.uk-preserve-color) .uk-nav-primary .uk-nav-sub a:hover,
.uk-tile-secondary:not(.uk-preserve-color) .uk-nav-primary .uk-nav-sub a:focus,
.uk-card-primary.uk-card-body .uk-nav-primary .uk-nav-sub a:hover,
.uk-card-primary.uk-card-body .uk-nav-primary .uk-nav-sub a:focus,
.uk-card-primary > :not([class*='uk-card-media']) .uk-nav-primary .uk-nav-sub a:hover,
.uk-card-primary > :not([class*='uk-card-media']) .uk-nav-primary .uk-nav-sub a:focus,
.uk-card-secondary.uk-card-body .uk-nav-primary .uk-nav-sub a:hover,
.uk-card-secondary.uk-card-body .uk-nav-primary .uk-nav-sub a:focus,
.uk-card-secondary > :not([class*='uk-card-media']) .uk-nav-primary .uk-nav-sub a:hover,
.uk-card-secondary > :not([class*='uk-card-media']) .uk-nav-primary .uk-nav-sub a:focus,
.uk-overlay-primary .uk-nav-primary .uk-nav-sub a:hover,
.uk-overlay-primary .uk-nav-primary .uk-nav-sub a:focus,
.uk-offcanvas-bar .uk-nav-primary .uk-nav-sub a:hover,
.uk-offcanvas-bar .uk-nav-primary .uk-nav-sub a:focus {
color: rgba(255, 255, 255, 0.7);
}
.uk-light .uk-nav-primary .uk-nav-sub li.uk-active > a,
.uk-section-primary:not(.uk-preserve-color) .uk-nav-primary .uk-nav-sub li.uk-active > a,
.uk-section-secondary:not(.uk-preserve-color) .uk-nav-primary .uk-nav-sub li.uk-active > a,
.uk-tile-primary:not(.uk-preserve-color) .uk-nav-primary .uk-nav-sub li.uk-active > a,
.uk-tile-secondary:not(.uk-preserve-color) .uk-nav-primary .uk-nav-sub li.uk-active > a,
.uk-card-primary.uk-card-body .uk-nav-primary .uk-nav-sub li.uk-active > a,
.uk-card-primary > :not([class*='uk-card-media']) .uk-nav-primary .uk-nav-sub li.uk-active > a,
.uk-card-secondary.uk-card-body .uk-nav-primary .uk-nav-sub li.uk-active > a,
.uk-card-secondary > :not([class*='uk-card-media']) .uk-nav-primary .uk-nav-sub li.uk-active > a,
.uk-overlay-primary .uk-nav-primary .uk-nav-sub li.uk-active > a,
.uk-offcanvas-bar .uk-nav-primary .uk-nav-sub li.uk-active > a {
color: #fff;
}
.uk-light .uk-navbar-nav > li > a,
.uk-section-primary:not(.uk-preserve-color) .uk-navbar-nav > li > a,
.uk-section-secondary:not(.uk-preserve-color) .uk-navbar-nav > li > a,
.uk-tile-primary:not(.uk-preserve-color) .uk-navbar-nav > li > a,
.uk-tile-secondary:not(.uk-preserve-color) .uk-navbar-nav > li > a,
.uk-card-primary.uk-card-body .uk-navbar-nav > li > a,
.uk-card-primary > :not([class*='uk-card-media']) .uk-navbar-nav > li > a,
.uk-card-secondary.uk-card-body .uk-navbar-nav > li > a,
.uk-card-secondary > :not([class*='uk-card-media']) .uk-navbar-nav > li > a,
.uk-overlay-primary .uk-navbar-nav > li > a,
.uk-offcanvas-bar .uk-navbar-nav > li > a {
color: rgba(255, 255, 255, 0.5);
}
.uk-light .uk-navbar-nav > li:hover > a,
.uk-light .uk-navbar-nav > li > a:focus,
.uk-light .uk-navbar-nav > li > a.uk-open,
.uk-section-primary:not(.uk-preserve-color) .uk-navbar-nav > li:hover > a,
.uk-section-primary:not(.uk-preserve-color) .uk-navbar-nav > li > a:focus,
.uk-section-primary:not(.uk-preserve-color) .uk-navbar-nav > li > a.uk-open,
.uk-section-secondary:not(.uk-preserve-color) .uk-navbar-nav > li:hover > a,
.uk-section-secondary:not(.uk-preserve-color) .uk-navbar-nav > li > a:focus,
.uk-section-secondary:not(.uk-preserve-color) .uk-navbar-nav > li > a.uk-open,
.uk-tile-primary:not(.uk-preserve-color) .uk-navbar-nav > li:hover > a,
.uk-tile-primary:not(.uk-preserve-color) .uk-navbar-nav > li > a:focus,
.uk-tile-primary:not(.uk-preserve-color) .uk-navbar-nav > li > a.uk-open,
.uk-tile-secondary:not(.uk-preserve-color) .uk-navbar-nav > li:hover > a,
.uk-tile-secondary:not(.uk-preserve-color) .uk-navbar-nav > li > a:focus,
.uk-tile-secondary:not(.uk-preserve-color) .uk-navbar-nav > li > a.uk-open,
.uk-card-primary.uk-card-body .uk-navbar-nav > li:hover > a,
.uk-card-primary.uk-card-body .uk-navbar-nav > li > a:focus,
.uk-card-primary.uk-card-body .uk-navbar-nav > li > a.uk-open,
.uk-card-primary > :not([class*='uk-card-media']) .uk-navbar-nav > li:hover > a,
.uk-card-primary > :not([class*='uk-card-media']) .uk-navbar-nav > li > a:focus,
.uk-card-primary > :not([class*='uk-card-media']) .uk-navbar-nav > li > a.uk-open,
.uk-card-secondary.uk-card-body .uk-navbar-nav > li:hover > a,
.uk-card-secondary.uk-card-body .uk-navbar-nav > li > a:focus,
.uk-card-secondary.uk-card-body .uk-navbar-nav > li > a.uk-open,
.uk-card-secondary > :not([class*='uk-card-media']) .uk-navbar-nav > li:hover > a,
.uk-card-secondary > :not([class*='uk-card-media']) .uk-navbar-nav > li > a:focus,
.uk-card-secondary > :not([class*='uk-card-media']) .uk-navbar-nav > li > a.uk-open,
.uk-overlay-primary .uk-navbar-nav > li:hover > a,
.uk-overlay-primary .uk-navbar-nav > li > a:focus,
.uk-overlay-primary .uk-navbar-nav > li > a.uk-open,
.uk-offcanvas-bar .uk-navbar-nav > li:hover > a,
.uk-offcanvas-bar .uk-navbar-nav > li > a:focus,
.uk-offcanvas-bar .uk-navbar-nav > li > a.uk-open {
color: rgba(255, 255, 255, 0.7);
}
.uk-light .uk-navbar-nav > li > a:active,
.uk-section-primary:not(.uk-preserve-color) .uk-navbar-nav > li > a:active,
.uk-section-secondary:not(.uk-preserve-color) .uk-navbar-nav > li > a:active,
.uk-tile-primary:not(.uk-preserve-color) .uk-navbar-nav > li > a:active,
.uk-tile-secondary:not(.uk-preserve-color) .uk-navbar-nav > li > a:active,
.uk-card-primary.uk-card-body .uk-navbar-nav > li > a:active,
.uk-card-primary > :not([class*='uk-card-media']) .uk-navbar-nav > li > a:active,
.uk-card-secondary.uk-card-body .uk-navbar-nav > li > a:active,
.uk-card-secondary > :not([class*='uk-card-media']) .uk-navbar-nav > li > a:active,
.uk-overlay-primary .uk-navbar-nav > li > a:active,
.uk-offcanvas-bar .uk-navbar-nav > li > a:active {
color: #fff;
}
.uk-light .uk-navbar-nav > li.uk-active > a,
.uk-section-primary:not(.uk-preserve-color) .uk-navbar-nav > li.uk-active > a,
.uk-section-secondary:not(.uk-preserve-color) .uk-navbar-nav > li.uk-active > a,
.uk-tile-primary:not(.uk-preserve-color) .uk-navbar-nav > li.uk-active > a,
.uk-tile-secondary:not(.uk-preserve-color) .uk-navbar-nav > li.uk-active > a,
.uk-card-primary.uk-card-body .uk-navbar-nav > li.uk-active > a,
.uk-card-primary > :not([class*='uk-card-media']) .uk-navbar-nav > li.uk-active > a,
.uk-card-secondary.uk-card-body .uk-navbar-nav > li.uk-active > a,
.uk-card-secondary > :not([class*='uk-card-media']) .uk-navbar-nav > li.uk-active > a,
.uk-overlay-primary .uk-navbar-nav > li.uk-active > a,
.uk-offcanvas-bar .uk-navbar-nav > li.uk-active > a {
color: #fff;
}
.uk-light .uk-navbar-item,
.uk-section-primary:not(.uk-preserve-color) .uk-navbar-item,
.uk-section-secondary:not(.uk-preserve-color) .uk-navbar-item,
.uk-tile-primary:not(.uk-preserve-color) .uk-navbar-item,
.uk-tile-secondary:not(.uk-preserve-color) .uk-navbar-item,
.uk-card-primary.uk-card-body .uk-navbar-item,
.uk-card-primary > :not([class*='uk-card-media']) .uk-navbar-item,
.uk-card-secondary.uk-card-body .uk-navbar-item,
.uk-card-secondary > :not([class*='uk-card-media']) .uk-navbar-item,
.uk-overlay-primary .uk-navbar-item,
.uk-offcanvas-bar .uk-navbar-item {
color: rgba(255, 255, 255, 0.7);
}
.uk-light .uk-navbar-toggle,
.uk-section-primary:not(.uk-preserve-color) .uk-navbar-toggle,
.uk-section-secondary:not(.uk-preserve-color) .uk-navbar-toggle,
.uk-tile-primary:not(.uk-preserve-color) .uk-navbar-toggle,
.uk-tile-secondary:not(.uk-preserve-color) .uk-navbar-toggle,
.uk-card-primary.uk-card-body .uk-navbar-toggle,
.uk-card-primary > :not([class*='uk-card-media']) .uk-navbar-toggle,
.uk-card-secondary.uk-card-body .uk-navbar-toggle,
.uk-card-secondary > :not([class*='uk-card-media']) .uk-navbar-toggle,
.uk-overlay-primary .uk-navbar-toggle,
.uk-offcanvas-bar .uk-navbar-toggle {
color: rgba(255, 255, 255, 0.5);
}
.uk-light .uk-navbar-toggle:hover,
.uk-light .uk-navbar-toggle:focus,
.uk-light .uk-navbar-toggle.uk-open,
.uk-section-primary:not(.uk-preserve-color) .uk-navbar-toggle:hover,
.uk-section-primary:not(.uk-preserve-color) .uk-navbar-toggle:focus,
.uk-section-primary:not(.uk-preserve-color) .uk-navbar-toggle.uk-open,
.uk-section-secondary:not(.uk-preserve-color) .uk-navbar-toggle:hover,
.uk-section-secondary:not(.uk-preserve-color) .uk-navbar-toggle:focus,
.uk-section-secondary:not(.uk-preserve-color) .uk-navbar-toggle.uk-open,
.uk-tile-primary:not(.uk-preserve-color) .uk-navbar-toggle:hover,
.uk-tile-primary:not(.uk-preserve-color) .uk-navbar-toggle:focus,
.uk-tile-primary:not(.uk-preserve-color) .uk-navbar-toggle.uk-open,
.uk-tile-secondary:not(.uk-preserve-color) .uk-navbar-toggle:hover,
.uk-tile-secondary:not(.uk-preserve-color) .uk-navbar-toggle:focus,
.uk-tile-secondary:not(.uk-preserve-color) .uk-navbar-toggle.uk-open,
.uk-card-primary.uk-card-body .uk-navbar-toggle:hover,
.uk-card-primary.uk-card-body .uk-navbar-toggle:focus,
.uk-card-primary.uk-card-body .uk-navbar-toggle.uk-open,
.uk-card-primary > :not([class*='uk-card-media']) .uk-navbar-toggle:hover,
.uk-card-primary > :not([class*='uk-card-media']) .uk-navbar-toggle:focus,
.uk-card-primary > :not([class*='uk-card-media']) .uk-navbar-toggle.uk-open,
.uk-card-secondary.uk-card-body .uk-navbar-toggle:hover,
.uk-card-secondary.uk-card-body .uk-navbar-toggle:focus,
.uk-card-secondary.uk-card-body .uk-navbar-toggle.uk-open,
.uk-card-secondary > :not([class*='uk-card-media']) .uk-navbar-toggle:hover,
.uk-card-secondary > :not([class*='uk-card-media']) .uk-navbar-toggle:focus,
.uk-card-secondary > :not([class*='uk-card-media']) .uk-navbar-toggle.uk-open,
.uk-overlay-primary .uk-navbar-toggle:hover,
.uk-overlay-primary .uk-navbar-toggle:focus,
.uk-overlay-primary .uk-navbar-toggle.uk-open,
.uk-offcanvas-bar .uk-navbar-toggle:hover,
.uk-offcanvas-bar .uk-navbar-toggle:focus,
.uk-offcanvas-bar .uk-navbar-toggle.uk-open {
color: rgba(255, 255, 255, 0.7);
}
.uk-light .uk-subnav > * > :first-child,
.uk-section-primary:not(.uk-preserve-color) .uk-subnav > * > :first-child,
.uk-section-secondary:not(.uk-preserve-color) .uk-subnav > * > :first-child,
.uk-tile-primary:not(.uk-preserve-color) .uk-subnav > * > :first-child,
.uk-tile-secondary:not(.uk-preserve-color) .uk-subnav > * > :first-child,
.uk-card-primary.uk-card-body .uk-subnav > * > :first-child,
.uk-card-primary > :not([class*='uk-card-media']) .uk-subnav > * > :first-child,
.uk-card-secondary.uk-card-body .uk-subnav > * > :first-child,
.uk-card-secondary > :not([class*='uk-card-media']) .uk-subnav > * > :first-child,
.uk-overlay-primary .uk-subnav > * > :first-child,
.uk-offcanvas-bar .uk-subnav > * > :first-child {
color: rgba(255, 255, 255, 0.5);
}
.uk-light .uk-subnav > * > a:hover,
.uk-light .uk-subnav > * > a:focus,
.uk-section-primary:not(.uk-preserve-color) .uk-subnav > * > a:hover,
.uk-section-primary:not(.uk-preserve-color) .uk-subnav > * > a:focus,
.uk-section-secondary:not(.uk-preserve-color) .uk-subnav > * > a:hover,
.uk-section-secondary:not(.uk-preserve-color) .uk-subnav > * > a:focus,
.uk-tile-primary:not(.uk-preserve-color) .uk-subnav > * > a:hover,
.uk-tile-primary:not(.uk-preserve-color) .uk-subnav > * > a:focus,
.uk-tile-secondary:not(.uk-preserve-color) .uk-subnav > * > a:hover,
.uk-tile-secondary:not(.uk-preserve-color) .uk-subnav > * > a:focus,
.uk-card-primary.uk-card-body .uk-subnav > * > a:hover,
.uk-card-primary.uk-card-body .uk-subnav > * > a:focus,
.uk-card-primary > :not([class*='uk-card-media']) .uk-subnav > * > a:hover,
.uk-card-primary > :not([class*='uk-card-media']) .uk-subnav > * > a:focus,
.uk-card-secondary.uk-card-body .uk-subnav > * > a:hover,
.uk-card-secondary.uk-card-body .uk-subnav > * > a:focus,
.uk-card-secondary > :not([class*='uk-card-media']) .uk-subnav > * > a:hover,
.uk-card-secondary > :not([class*='uk-card-media']) .uk-subnav > * > a:focus,
.uk-overlay-primary .uk-subnav > * > a:hover,
.uk-overlay-primary .uk-subnav > * > a:focus,
.uk-offcanvas-bar .uk-subnav > * > a:hover,
.uk-offcanvas-bar .uk-subnav > * > a:focus {
color: rgba(255, 255, 255, 0.7);
}
.uk-light .uk-subnav > .uk-active > a,
.uk-section-primary:not(.uk-preserve-color) .uk-subnav > .uk-active > a,
.uk-section-secondary:not(.uk-preserve-color) .uk-subnav > .uk-active > a,
.uk-tile-primary:not(.uk-preserve-color) .uk-subnav > .uk-active > a,
.uk-tile-secondary:not(.uk-preserve-color) .uk-subnav > .uk-active > a,
.uk-card-primary.uk-card-body .uk-subnav > .uk-active > a,
.uk-card-primary > :not([class*='uk-card-media']) .uk-subnav > .uk-active > a,
.uk-card-secondary.uk-card-body .uk-subnav > .uk-active > a,
.uk-card-secondary > :not([class*='uk-card-media']) .uk-subnav > .uk-active > a,
.uk-overlay-primary .uk-subnav > .uk-active > a,
.uk-offcanvas-bar .uk-subnav > .uk-active > a {
color: #fff;
}
.uk-light .uk-subnav-divider > :nth-child(n+2):not(.uk-first-column)::before,
.uk-section-primary:not(.uk-preserve-color) .uk-subnav-divider > :nth-child(n+2):not(.uk-first-column)::before,
.uk-section-secondary:not(.uk-preserve-color) .uk-subnav-divider > :nth-child(n+2):not(.uk-first-column)::before,
.uk-tile-primary:not(.uk-preserve-color) .uk-subnav-divider > :nth-child(n+2):not(.uk-first-column)::before,
.uk-tile-secondary:not(.uk-preserve-color) .uk-subnav-divider > :nth-child(n+2):not(.uk-first-column)::before,
.uk-card-primary.uk-card-body .uk-subnav-divider > :nth-child(n+2):not(.uk-first-column)::before,
.uk-card-primary > :not([class*='uk-card-media']) .uk-subnav-divider > :nth-child(n+2):not(.uk-first-column)::before,
.uk-card-secondary.uk-card-body .uk-subnav-divider > :nth-child(n+2):not(.uk-first-column)::before,
.uk-card-secondary > :not([class*='uk-card-media']) .uk-subnav-divider > :nth-child(n+2):not(.uk-first-column)::before,
.uk-overlay-primary .uk-subnav-divider > :nth-child(n+2):not(.uk-first-column)::before,
.uk-offcanvas-bar .uk-subnav-divider > :nth-child(n+2):not(.uk-first-column)::before {
border-left-color: rgba(255, 255, 255, 0.2);
}
.uk-light .uk-subnav-pill > * > :first-child,
.uk-section-primary:not(.uk-preserve-color) .uk-subnav-pill > * > :first-child,
.uk-section-secondary:not(.uk-preserve-color) .uk-subnav-pill > * > :first-child,
.uk-tile-primary:not(.uk-preserve-color) .uk-subnav-pill > * > :first-child,
.uk-tile-secondary:not(.uk-preserve-color) .uk-subnav-pill > * > :first-child,
.uk-card-primary.uk-card-body .uk-subnav-pill > * > :first-child,
.uk-card-primary > :not([class*='uk-card-media']) .uk-subnav-pill > * > :first-child,
.uk-card-secondary.uk-card-body .uk-subnav-pill > * > :first-child,
.uk-card-secondary > :not([class*='uk-card-media']) .uk-subnav-pill > * > :first-child,
.uk-overlay-primary .uk-subnav-pill > * > :first-child,
.uk-offcanvas-bar .uk-subnav-pill > * > :first-child {
background-color: transparent;
color: rgba(255, 255, 255, 0.5);
}
.uk-light .uk-subnav-pill > * > a:hover,
.uk-light .uk-subnav-pill > * > a:focus,
.uk-section-primary:not(.uk-preserve-color) .uk-subnav-pill > * > a:hover,
.uk-section-primary:not(.uk-preserve-color) .uk-subnav-pill > * > a:focus,
.uk-section-secondary:not(.uk-preserve-color) .uk-subnav-pill > * > a:hover,
.uk-section-secondary:not(.uk-preserve-color) .uk-subnav-pill > * > a:focus,
.uk-tile-primary:not(.uk-preserve-color) .uk-subnav-pill > * > a:hover,
.uk-tile-primary:not(.uk-preserve-color) .uk-subnav-pill > * > a:focus,
.uk-tile-secondary:not(.uk-preserve-color) .uk-subnav-pill > * > a:hover,
.uk-tile-secondary:not(.uk-preserve-color) .uk-subnav-pill > * > a:focus,
.uk-card-primary.uk-card-body .uk-subnav-pill > * > a:hover,
.uk-card-primary.uk-card-body .uk-subnav-pill > * > a:focus,
.uk-card-primary > :not([class*='uk-card-media']) .uk-subnav-pill > * > a:hover,
.uk-card-primary > :not([class*='uk-card-media']) .uk-subnav-pill > * > a:focus,
.uk-card-secondary.uk-card-body .uk-subnav-pill > * > a:hover,
.uk-card-secondary.uk-card-body .uk-subnav-pill > * > a:focus,
.uk-card-secondary > :not([class*='uk-card-media']) .uk-subnav-pill > * > a:hover,
.uk-card-secondary > :not([class*='uk-card-media']) .uk-subnav-pill > * > a:focus,
.uk-overlay-primary .uk-subnav-pill > * > a:hover,
.uk-overlay-primary .uk-subnav-pill > * > a:focus,
.uk-offcanvas-bar .uk-subnav-pill > * > a:hover,
.uk-offcanvas-bar .uk-subnav-pill > * > a:focus {
background-color: rgba(255, 255, 255, 0.1);
color: rgba(255, 255, 255, 0.7);
}
.uk-light .uk-subnav-pill > * > a:active,
.uk-section-primary:not(.uk-preserve-color) .uk-subnav-pill > * > a:active,
.uk-section-secondary:not(.uk-preserve-color) .uk-subnav-pill > * > a:active,
.uk-tile-primary:not(.uk-preserve-color) .uk-subnav-pill > * > a:active,
.uk-tile-secondary:not(.uk-preserve-color) .uk-subnav-pill > * > a:active,
.uk-card-primary.uk-card-body .uk-subnav-pill > * > a:active,
.uk-card-primary > :not([class*='uk-card-media']) .uk-subnav-pill > * > a:active,
.uk-card-secondary.uk-card-body .uk-subnav-pill > * > a:active,
.uk-card-secondary > :not([class*='uk-card-media']) .uk-subnav-pill > * > a:active,
.uk-overlay-primary .uk-subnav-pill > * > a:active,
.uk-offcanvas-bar .uk-subnav-pill > * > a:active {
background-color: rgba(255, 255, 255, 0.1);
color: rgba(255, 255, 255, 0.7);
}
.uk-light .uk-subnav-pill > .uk-active > a,
.uk-section-primary:not(.uk-preserve-color) .uk-subnav-pill > .uk-active > a,
.uk-section-secondary:not(.uk-preserve-color) .uk-subnav-pill > .uk-active > a,
.uk-tile-primary:not(.uk-preserve-color) .uk-subnav-pill > .uk-active > a,
.uk-tile-secondary:not(.uk-preserve-color) .uk-subnav-pill > .uk-active > a,
.uk-card-primary.uk-card-body .uk-subnav-pill > .uk-active > a,
.uk-card-primary > :not([class*='uk-card-media']) .uk-subnav-pill > .uk-active > a,
.uk-card-secondary.uk-card-body .uk-subnav-pill > .uk-active > a,
.uk-card-secondary > :not([class*='uk-card-media']) .uk-subnav-pill > .uk-active > a,
.uk-overlay-primary .uk-subnav-pill > .uk-active > a,
.uk-offcanvas-bar .uk-subnav-pill > .uk-active > a {
background-color: #fff;
color: #666;
}
.uk-light .uk-subnav > .uk-disabled > a,
.uk-section-primary:not(.uk-preserve-color) .uk-subnav > .uk-disabled > a,
.uk-section-secondary:not(.uk-preserve-color) .uk-subnav > .uk-disabled > a,
.uk-tile-primary:not(.uk-preserve-color) .uk-subnav > .uk-disabled > a,
.uk-tile-secondary:not(.uk-preserve-color) .uk-subnav > .uk-disabled > a,
.uk-card-primary.uk-card-body .uk-subnav > .uk-disabled > a,
.uk-card-primary > :not([class*='uk-card-media']) .uk-subnav > .uk-disabled > a,
.uk-card-secondary.uk-card-body .uk-subnav > .uk-disabled > a,
.uk-card-secondary > :not([class*='uk-card-media']) .uk-subnav > .uk-disabled > a,
.uk-overlay-primary .uk-subnav > .uk-disabled > a,
.uk-offcanvas-bar .uk-subnav > .uk-disabled > a {
color: rgba(255, 255, 255, 0.5);
}
.uk-light .uk-breadcrumb > * > *,
.uk-section-primary:not(.uk-preserve-color) .uk-breadcrumb > * > *,
.uk-section-secondary:not(.uk-preserve-color) .uk-breadcrumb > * > *,
.uk-tile-primary:not(.uk-preserve-color) .uk-breadcrumb > * > *,
.uk-tile-secondary:not(.uk-preserve-color) .uk-breadcrumb > * > *,
.uk-card-primary.uk-card-body .uk-breadcrumb > * > *,
.uk-card-primary > :not([class*='uk-card-media']) .uk-breadcrumb > * > *,
.uk-card-secondary.uk-card-body .uk-breadcrumb > * > *,
.uk-card-secondary > :not([class*='uk-card-media']) .uk-breadcrumb > * > *,
.uk-overlay-primary .uk-breadcrumb > * > *,
.uk-offcanvas-bar .uk-breadcrumb > * > * {
color: rgba(255, 255, 255, 0.5);
}
.uk-light .uk-breadcrumb > * > :hover,
.uk-light .uk-breadcrumb > * > :focus,
.uk-section-primary:not(.uk-preserve-color) .uk-breadcrumb > * > :hover,
.uk-section-primary:not(.uk-preserve-color) .uk-breadcrumb > * > :focus,
.uk-section-secondary:not(.uk-preserve-color) .uk-breadcrumb > * > :hover,
.uk-section-secondary:not(.uk-preserve-color) .uk-breadcrumb > * > :focus,
.uk-tile-primary:not(.uk-preserve-color) .uk-breadcrumb > * > :hover,
.uk-tile-primary:not(.uk-preserve-color) .uk-breadcrumb > * > :focus,
.uk-tile-secondary:not(.uk-preserve-color) .uk-breadcrumb > * > :hover,
.uk-tile-secondary:not(.uk-preserve-color) .uk-breadcrumb > * > :focus,
.uk-card-primary.uk-card-body .uk-breadcrumb > * > :hover,
.uk-card-primary.uk-card-body .uk-breadcrumb > * > :focus,
.uk-card-primary > :not([class*='uk-card-media']) .uk-breadcrumb > * > :hover,
.uk-card-primary > :not([class*='uk-card-media']) .uk-breadcrumb > * > :focus,
.uk-card-secondary.uk-card-body .uk-breadcrumb > * > :hover,
.uk-card-secondary.uk-card-body .uk-breadcrumb > * > :focus,
.uk-card-secondary > :not([class*='uk-card-media']) .uk-breadcrumb > * > :hover,
.uk-card-secondary > :not([class*='uk-card-media']) .uk-breadcrumb > * > :focus,
.uk-overlay-primary .uk-breadcrumb > * > :hover,
.uk-overlay-primary .uk-breadcrumb > * > :focus,
.uk-offcanvas-bar .uk-breadcrumb > * > :hover,
.uk-offcanvas-bar .uk-breadcrumb > * > :focus {
color: rgba(255, 255, 255, 0.7);
}
.uk-light .uk-breadcrumb > :last-child > *,
.uk-section-primary:not(.uk-preserve-color) .uk-breadcrumb > :last-child > *,
.uk-section-secondary:not(.uk-preserve-color) .uk-breadcrumb > :last-child > *,
.uk-tile-primary:not(.uk-preserve-color) .uk-breadcrumb > :last-child > *,
.uk-tile-secondary:not(.uk-preserve-color) .uk-breadcrumb > :last-child > *,
.uk-card-primary.uk-card-body .uk-breadcrumb > :last-child > *,
.uk-card-primary > :not([class*='uk-card-media']) .uk-breadcrumb > :last-child > *,
.uk-card-secondary.uk-card-body .uk-breadcrumb > :last-child > *,
.uk-card-secondary > :not([class*='uk-card-media']) .uk-breadcrumb > :last-child > *,
.uk-overlay-primary .uk-breadcrumb > :last-child > *,
.uk-offcanvas-bar .uk-breadcrumb > :last-child > * {
color: rgba(255, 255, 255, 0.7);
}
.uk-light .uk-breadcrumb > :nth-child(n+2):not(.uk-first-column)::before,
.uk-section-primary:not(.uk-preserve-color) .uk-breadcrumb > :nth-child(n+2):not(.uk-first-column)::before,
.uk-section-secondary:not(.uk-preserve-color) .uk-breadcrumb > :nth-child(n+2):not(.uk-first-column)::before,
.uk-tile-primary:not(.uk-preserve-color) .uk-breadcrumb > :nth-child(n+2):not(.uk-first-column)::before,
.uk-tile-secondary:not(.uk-preserve-color) .uk-breadcrumb > :nth-child(n+2):not(.uk-first-column)::before,
.uk-card-primary.uk-card-body .uk-breadcrumb > :nth-child(n+2):not(.uk-first-column)::before,
.uk-card-primary > :not([class*='uk-card-media']) .uk-breadcrumb > :nth-child(n+2):not(.uk-first-column)::before,
.uk-card-secondary.uk-card-body .uk-breadcrumb > :nth-child(n+2):not(.uk-first-column)::before,
.uk-card-secondary > :not([class*='uk-card-media']) .uk-breadcrumb > :nth-child(n+2):not(.uk-first-column)::before,
.uk-overlay-primary .uk-breadcrumb > :nth-child(n+2):not(.uk-first-column)::before,
.uk-offcanvas-bar .uk-breadcrumb > :nth-child(n+2):not(.uk-first-column)::before {
color: rgba(255, 255, 255, 0.5);
}
.uk-light .uk-pagination > * > *,
.uk-section-primary:not(.uk-preserve-color) .uk-pagination > * > *,
.uk-section-secondary:not(.uk-preserve-color) .uk-pagination > * > *,
.uk-tile-primary:not(.uk-preserve-color) .uk-pagination > * > *,
.uk-tile-secondary:not(.uk-preserve-color) .uk-pagination > * > *,
.uk-card-primary.uk-card-body .uk-pagination > * > *,
.uk-card-primary > :not([class*='uk-card-media']) .uk-pagination > * > *,
.uk-card-secondary.uk-card-body .uk-pagination > * > *,
.uk-card-secondary > :not([class*='uk-card-media']) .uk-pagination > * > *,
.uk-overlay-primary .uk-pagination > * > *,
.uk-offcanvas-bar .uk-pagination > * > * {
color: rgba(255, 255, 255, 0.5);
}
.uk-light .uk-pagination > * > :hover,
.uk-light .uk-pagination > * > :focus,
.uk-section-primary:not(.uk-preserve-color) .uk-pagination > * > :hover,
.uk-section-primary:not(.uk-preserve-color) .uk-pagination > * > :focus,
.uk-section-secondary:not(.uk-preserve-color) .uk-pagination > * > :hover,
.uk-section-secondary:not(.uk-preserve-color) .uk-pagination > * > :focus,
.uk-tile-primary:not(.uk-preserve-color) .uk-pagination > * > :hover,
.uk-tile-primary:not(.uk-preserve-color) .uk-pagination > * > :focus,
.uk-tile-secondary:not(.uk-preserve-color) .uk-pagination > * > :hover,
.uk-tile-secondary:not(.uk-preserve-color) .uk-pagination > * > :focus,
.uk-card-primary.uk-card-body .uk-pagination > * > :hover,
.uk-card-primary.uk-card-body .uk-pagination > * > :focus,
.uk-card-primary > :not([class*='uk-card-media']) .uk-pagination > * > :hover,
.uk-card-primary > :not([class*='uk-card-media']) .uk-pagination > * > :focus,
.uk-card-secondary.uk-card-body .uk-pagination > * > :hover,
.uk-card-secondary.uk-card-body .uk-pagination > * > :focus,
.uk-card-secondary > :not([class*='uk-card-media']) .uk-pagination > * > :hover,
.uk-card-secondary > :not([class*='uk-card-media']) .uk-pagination > * > :focus,
.uk-overlay-primary .uk-pagination > * > :hover,
.uk-overlay-primary .uk-pagination > * > :focus,
.uk-offcanvas-bar .uk-pagination > * > :hover,
.uk-offcanvas-bar .uk-pagination > * > :focus {
color: rgba(255, 255, 255, 0.7);
}
.uk-light .uk-pagination > .uk-active > *,
.uk-section-primary:not(.uk-preserve-color) .uk-pagination > .uk-active > *,
.uk-section-secondary:not(.uk-preserve-color) .uk-pagination > .uk-active > *,
.uk-tile-primary:not(.uk-preserve-color) .uk-pagination > .uk-active > *,
.uk-tile-secondary:not(.uk-preserve-color) .uk-pagination > .uk-active > *,
.uk-card-primary.uk-card-body .uk-pagination > .uk-active > *,
.uk-card-primary > :not([class*='uk-card-media']) .uk-pagination > .uk-active > *,
.uk-card-secondary.uk-card-body .uk-pagination > .uk-active > *,
.uk-card-secondary > :not([class*='uk-card-media']) .uk-pagination > .uk-active > *,
.uk-overlay-primary .uk-pagination > .uk-active > *,
.uk-offcanvas-bar .uk-pagination > .uk-active > * {
color: rgba(255, 255, 255, 0.7);
}
.uk-light .uk-pagination > .uk-disabled > *,
.uk-section-primary:not(.uk-preserve-color) .uk-pagination > .uk-disabled > *,
.uk-section-secondary:not(.uk-preserve-color) .uk-pagination > .uk-disabled > *,
.uk-tile-primary:not(.uk-preserve-color) .uk-pagination > .uk-disabled > *,
.uk-tile-secondary:not(.uk-preserve-color) .uk-pagination > .uk-disabled > *,
.uk-card-primary.uk-card-body .uk-pagination > .uk-disabled > *,
.uk-card-primary > :not([class*='uk-card-media']) .uk-pagination > .uk-disabled > *,
.uk-card-secondary.uk-card-body .uk-pagination > .uk-disabled > *,
.uk-card-secondary > :not([class*='uk-card-media']) .uk-pagination > .uk-disabled > *,
.uk-overlay-primary .uk-pagination > .uk-disabled > *,
.uk-offcanvas-bar .uk-pagination > .uk-disabled > * {
color: rgba(255, 255, 255, 0.5);
}
.uk-light .uk-tab::before,
.uk-section-primary:not(.uk-preserve-color) .uk-tab::before,
.uk-section-secondary:not(.uk-preserve-color) .uk-tab::before,
.uk-tile-primary:not(.uk-preserve-color) .uk-tab::before,
.uk-tile-secondary:not(.uk-preserve-color) .uk-tab::before,
.uk-card-primary.uk-card-body .uk-tab::before,
.uk-card-primary > :not([class*='uk-card-media']) .uk-tab::before,
.uk-card-secondary.uk-card-body .uk-tab::before,
.uk-card-secondary > :not([class*='uk-card-media']) .uk-tab::before,
.uk-overlay-primary .uk-tab::before,
.uk-offcanvas-bar .uk-tab::before {
border-color: rgba(255, 255, 255, 0.2);
}
.uk-light .uk-tab > * > a,
.uk-section-primary:not(.uk-preserve-color) .uk-tab > * > a,
.uk-section-secondary:not(.uk-preserve-color) .uk-tab > * > a,
.uk-tile-primary:not(.uk-preserve-color) .uk-tab > * > a,
.uk-tile-secondary:not(.uk-preserve-color) .uk-tab > * > a,
.uk-card-primary.uk-card-body .uk-tab > * > a,
.uk-card-primary > :not([class*='uk-card-media']) .uk-tab > * > a,
.uk-card-secondary.uk-card-body .uk-tab > * > a,
.uk-card-secondary > :not([class*='uk-card-media']) .uk-tab > * > a,
.uk-overlay-primary .uk-tab > * > a,
.uk-offcanvas-bar .uk-tab > * > a {
color: rgba(255, 255, 255, 0.5);
}
.uk-light .uk-tab > * > a:hover,
.uk-light .uk-tab > * > a:focus,
.uk-section-primary:not(.uk-preserve-color) .uk-tab > * > a:hover,
.uk-section-primary:not(.uk-preserve-color) .uk-tab > * > a:focus,
.uk-section-secondary:not(.uk-preserve-color) .uk-tab > * > a:hover,
.uk-section-secondary:not(.uk-preserve-color) .uk-tab > * > a:focus,
.uk-tile-primary:not(.uk-preserve-color) .uk-tab > * > a:hover,
.uk-tile-primary:not(.uk-preserve-color) .uk-tab > * > a:focus,
.uk-tile-secondary:not(.uk-preserve-color) .uk-tab > * > a:hover,
.uk-tile-secondary:not(.uk-preserve-color) .uk-tab > * > a:focus,
.uk-card-primary.uk-card-body .uk-tab > * > a:hover,
.uk-card-primary.uk-card-body .uk-tab > * > a:focus,
.uk-card-primary > :not([class*='uk-card-media']) .uk-tab > * > a:hover,
.uk-card-primary > :not([class*='uk-card-media']) .uk-tab > * > a:focus,
.uk-card-secondary.uk-card-body .uk-tab > * > a:hover,
.uk-card-secondary.uk-card-body .uk-tab > * > a:focus,
.uk-card-secondary > :not([class*='uk-card-media']) .uk-tab > * > a:hover,
.uk-card-secondary > :not([class*='uk-card-media']) .uk-tab > * > a:focus,
.uk-overlay-primary .uk-tab > * > a:hover,
.uk-overlay-primary .uk-tab > * > a:focus,
.uk-offcanvas-bar .uk-tab > * > a:hover,
.uk-offcanvas-bar .uk-tab > * > a:focus {
color: rgba(255, 255, 255, 0.7);
}
.uk-light .uk-tab > .uk-active > a,
.uk-section-primary:not(.uk-preserve-color) .uk-tab > .uk-active > a,
.uk-section-secondary:not(.uk-preserve-color) .uk-tab > .uk-active > a,
.uk-tile-primary:not(.uk-preserve-color) .uk-tab > .uk-active > a,
.uk-tile-secondary:not(.uk-preserve-color) .uk-tab > .uk-active > a,
.uk-card-primary.uk-card-body .uk-tab > .uk-active > a,
.uk-card-primary > :not([class*='uk-card-media']) .uk-tab > .uk-active > a,
.uk-card-secondary.uk-card-body .uk-tab > .uk-active > a,
.uk-card-secondary > :not([class*='uk-card-media']) .uk-tab > .uk-active > a,
.uk-overlay-primary .uk-tab > .uk-active > a,
.uk-offcanvas-bar .uk-tab > .uk-active > a {
color: #fff;
border-color: #fff;
}
.uk-light .uk-tab > .uk-disabled > a,
.uk-section-primary:not(.uk-preserve-color) .uk-tab > .uk-disabled > a,
.uk-section-secondary:not(.uk-preserve-color) .uk-tab > .uk-disabled > a,
.uk-tile-primary:not(.uk-preserve-color) .uk-tab > .uk-disabled > a,
.uk-tile-secondary:not(.uk-preserve-color) .uk-tab > .uk-disabled > a,
.uk-card-primary.uk-card-body .uk-tab > .uk-disabled > a,
.uk-card-primary > :not([class*='uk-card-media']) .uk-tab > .uk-disabled > a,
.uk-card-secondary.uk-card-body .uk-tab > .uk-disabled > a,
.uk-card-secondary > :not([class*='uk-card-media']) .uk-tab > .uk-disabled > a,
.uk-overlay-primary .uk-tab > .uk-disabled > a,
.uk-offcanvas-bar .uk-tab > .uk-disabled > a {
color: rgba(255, 255, 255, 0.5);
}
.uk-light .uk-slidenav,
.uk-section-primary:not(.uk-preserve-color) .uk-slidenav,
.uk-section-secondary:not(.uk-preserve-color) .uk-slidenav,
.uk-tile-primary:not(.uk-preserve-color) .uk-slidenav,
.uk-tile-secondary:not(.uk-preserve-color) .uk-slidenav,
.uk-card-primary.uk-card-body .uk-slidenav,
.uk-card-primary > :not([class*='uk-card-media']) .uk-slidenav,
.uk-card-secondary.uk-card-body .uk-slidenav,
.uk-card-secondary > :not([class*='uk-card-media']) .uk-slidenav,
.uk-overlay-primary .uk-slidenav,
.uk-offcanvas-bar .uk-slidenav {
color: rgba(255, 255, 255, 0.7);
}
.uk-light .uk-slidenav:hover,
.uk-light .uk-slidenav:focus,
.uk-section-primary:not(.uk-preserve-color) .uk-slidenav:hover,
.uk-section-primary:not(.uk-preserve-color) .uk-slidenav:focus,
.uk-section-secondary:not(.uk-preserve-color) .uk-slidenav:hover,
.uk-section-secondary:not(.uk-preserve-color) .uk-slidenav:focus,
.uk-tile-primary:not(.uk-preserve-color) .uk-slidenav:hover,
.uk-tile-primary:not(.uk-preserve-color) .uk-slidenav:focus,
.uk-tile-secondary:not(.uk-preserve-color) .uk-slidenav:hover,
.uk-tile-secondary:not(.uk-preserve-color) .uk-slidenav:focus,
.uk-card-primary.uk-card-body .uk-slidenav:hover,
.uk-card-primary.uk-card-body .uk-slidenav:focus,
.uk-card-primary > :not([class*='uk-card-media']) .uk-slidenav:hover,
.uk-card-primary > :not([class*='uk-card-media']) .uk-slidenav:focus,
.uk-card-secondary.uk-card-body .uk-slidenav:hover,
.uk-card-secondary.uk-card-body .uk-slidenav:focus,
.uk-card-secondary > :not([class*='uk-card-media']) .uk-slidenav:hover,
.uk-card-secondary > :not([class*='uk-card-media']) .uk-slidenav:focus,
.uk-overlay-primary .uk-slidenav:hover,
.uk-overlay-primary .uk-slidenav:focus,
.uk-offcanvas-bar .uk-slidenav:hover,
.uk-offcanvas-bar .uk-slidenav:focus {
color: rgba(255, 255, 255, 0.95);
}
.uk-light .uk-slidenav:active,
.uk-section-primary:not(.uk-preserve-color) .uk-slidenav:active,
.uk-section-secondary:not(.uk-preserve-color) .uk-slidenav:active,
.uk-tile-primary:not(.uk-preserve-color) .uk-slidenav:active,
.uk-tile-secondary:not(.uk-preserve-color) .uk-slidenav:active,
.uk-card-primary.uk-card-body .uk-slidenav:active,
.uk-card-primary > :not([class*='uk-card-media']) .uk-slidenav:active,
.uk-card-secondary.uk-card-body .uk-slidenav:active,
.uk-card-secondary > :not([class*='uk-card-media']) .uk-slidenav:active,
.uk-overlay-primary .uk-slidenav:active,
.uk-offcanvas-bar .uk-slidenav:active {
color: rgba(255, 255, 255, 0.7);
}
.uk-light .uk-dotnav > * > *,
.uk-section-primary:not(.uk-preserve-color) .uk-dotnav > * > *,
.uk-section-secondary:not(.uk-preserve-color) .uk-dotnav > * > *,
.uk-tile-primary:not(.uk-preserve-color) .uk-dotnav > * > *,
.uk-tile-secondary:not(.uk-preserve-color) .uk-dotnav > * > *,
.uk-card-primary.uk-card-body .uk-dotnav > * > *,
.uk-card-primary > :not([class*='uk-card-media']) .uk-dotnav > * > *,
.uk-card-secondary.uk-card-body .uk-dotnav > * > *,
.uk-card-secondary > :not([class*='uk-card-media']) .uk-dotnav > * > *,
.uk-overlay-primary .uk-dotnav > * > *,
.uk-offcanvas-bar .uk-dotnav > * > * {
background-color: transparent;
border-color: rgba(255, 255, 255, 0.9);
}
.uk-light .uk-dotnav > * > :hover,
.uk-light .uk-dotnav > * > :focus,
.uk-section-primary:not(.uk-preserve-color) .uk-dotnav > * > :hover,
.uk-section-primary:not(.uk-preserve-color) .uk-dotnav > * > :focus,
.uk-section-secondary:not(.uk-preserve-color) .uk-dotnav > * > :hover,
.uk-section-secondary:not(.uk-preserve-color) .uk-dotnav > * > :focus,
.uk-tile-primary:not(.uk-preserve-color) .uk-dotnav > * > :hover,
.uk-tile-primary:not(.uk-preserve-color) .uk-dotnav > * > :focus,
.uk-tile-secondary:not(.uk-preserve-color) .uk-dotnav > * > :hover,
.uk-tile-secondary:not(.uk-preserve-color) .uk-dotnav > * > :focus,
.uk-card-primary.uk-card-body .uk-dotnav > * > :hover,
.uk-card-primary.uk-card-body .uk-dotnav > * > :focus,
.uk-card-primary > :not([class*='uk-card-media']) .uk-dotnav > * > :hover,
.uk-card-primary > :not([class*='uk-card-media']) .uk-dotnav > * > :focus,
.uk-card-secondary.uk-card-body .uk-dotnav > * > :hover,
.uk-card-secondary.uk-card-body .uk-dotnav > * > :focus,
.uk-card-secondary > :not([class*='uk-card-media']) .uk-dotnav > * > :hover,
.uk-card-secondary > :not([class*='uk-card-media']) .uk-dotnav > * > :focus,
.uk-overlay-primary .uk-dotnav > * > :hover,
.uk-overlay-primary .uk-dotnav > * > :focus,
.uk-offcanvas-bar .uk-dotnav > * > :hover,
.uk-offcanvas-bar .uk-dotnav > * > :focus {
background-color: rgba(255, 255, 255, 0.9);
border-color: transparent;
}
.uk-light .uk-dotnav > * > :active,
.uk-section-primary:not(.uk-preserve-color) .uk-dotnav > * > :active,
.uk-section-secondary:not(.uk-preserve-color) .uk-dotnav > * > :active,
.uk-tile-primary:not(.uk-preserve-color) .uk-dotnav > * > :active,
.uk-tile-secondary:not(.uk-preserve-color) .uk-dotnav > * > :active,
.uk-card-primary.uk-card-body .uk-dotnav > * > :active,
.uk-card-primary > :not([class*='uk-card-media']) .uk-dotnav > * > :active,
.uk-card-secondary.uk-card-body .uk-dotnav > * > :active,
.uk-card-secondary > :not([class*='uk-card-media']) .uk-dotnav > * > :active,
.uk-overlay-primary .uk-dotnav > * > :active,
.uk-offcanvas-bar .uk-dotnav > * > :active {
background-color: rgba(255, 255, 255, 0.5);
border-color: transparent;
}
.uk-light .uk-dotnav > .uk-active > *,
.uk-section-primary:not(.uk-preserve-color) .uk-dotnav > .uk-active > *,
.uk-section-secondary:not(.uk-preserve-color) .uk-dotnav > .uk-active > *,
.uk-tile-primary:not(.uk-preserve-color) .uk-dotnav > .uk-active > *,
.uk-tile-secondary:not(.uk-preserve-color) .uk-dotnav > .uk-active > *,
.uk-card-primary.uk-card-body .uk-dotnav > .uk-active > *,
.uk-card-primary > :not([class*='uk-card-media']) .uk-dotnav > .uk-active > *,
.uk-card-secondary.uk-card-body .uk-dotnav > .uk-active > *,
.uk-card-secondary > :not([class*='uk-card-media']) .uk-dotnav > .uk-active > *,
.uk-overlay-primary .uk-dotnav > .uk-active > *,
.uk-offcanvas-bar .uk-dotnav > .uk-active > * {
background-color: rgba(255, 255, 255, 0.9);
border-color: transparent;
}
.uk-light .uk-accordion-title,
.uk-section-primary:not(.uk-preserve-color) .uk-accordion-title,
.uk-section-secondary:not(.uk-preserve-color) .uk-accordion-title,
.uk-tile-primary:not(.uk-preserve-color) .uk-accordion-title,
.uk-tile-secondary:not(.uk-preserve-color) .uk-accordion-title,
.uk-card-primary.uk-card-body .uk-accordion-title,
.uk-card-primary > :not([class*='uk-card-media']) .uk-accordion-title,
.uk-card-secondary.uk-card-body .uk-accordion-title,
.uk-card-secondary > :not([class*='uk-card-media']) .uk-accordion-title,
.uk-overlay-primary .uk-accordion-title,
.uk-offcanvas-bar .uk-accordion-title {
color: #fff;
}
.uk-light .uk-accordion-title:hover,
.uk-light .uk-accordion-title:focus,
.uk-section-primary:not(.uk-preserve-color) .uk-accordion-title:hover,
.uk-section-primary:not(.uk-preserve-color) .uk-accordion-title:focus,
.uk-section-secondary:not(.uk-preserve-color) .uk-accordion-title:hover,
.uk-section-secondary:not(.uk-preserve-color) .uk-accordion-title:focus,
.uk-tile-primary:not(.uk-preserve-color) .uk-accordion-title:hover,
.uk-tile-primary:not(.uk-preserve-color) .uk-accordion-title:focus,
.uk-tile-secondary:not(.uk-preserve-color) .uk-accordion-title:hover,
.uk-tile-secondary:not(.uk-preserve-color) .uk-accordion-title:focus,
.uk-card-primary.uk-card-body .uk-accordion-title:hover,
.uk-card-primary.uk-card-body .uk-accordion-title:focus,
.uk-card-primary > :not([class*='uk-card-media']) .uk-accordion-title:hover,
.uk-card-primary > :not([class*='uk-card-media']) .uk-accordion-title:focus,
.uk-card-secondary.uk-card-body .uk-accordion-title:hover,
.uk-card-secondary.uk-card-body .uk-accordion-title:focus,
.uk-card-secondary > :not([class*='uk-card-media']) .uk-accordion-title:hover,
.uk-card-secondary > :not([class*='uk-card-media']) .uk-accordion-title:focus,
.uk-overlay-primary .uk-accordion-title:hover,
.uk-overlay-primary .uk-accordion-title:focus,
.uk-offcanvas-bar .uk-accordion-title:hover,
.uk-offcanvas-bar .uk-accordion-title:focus {
color: rgba(255, 255, 255, 0.7);
}
.uk-light .uk-iconnav > * > a,
.uk-section-primary:not(.uk-preserve-color) .uk-iconnav > * > a,
.uk-section-secondary:not(.uk-preserve-color) .uk-iconnav > * > a,
.uk-tile-primary:not(.uk-preserve-color) .uk-iconnav > * > a,
.uk-tile-secondary:not(.uk-preserve-color) .uk-iconnav > * > a,
.uk-card-primary.uk-card-body .uk-iconnav > * > a,
.uk-card-primary > :not([class*='uk-card-media']) .uk-iconnav > * > a,
.uk-card-secondary.uk-card-body .uk-iconnav > * > a,
.uk-card-secondary > :not([class*='uk-card-media']) .uk-iconnav > * > a,
.uk-overlay-primary .uk-iconnav > * > a,
.uk-offcanvas-bar .uk-iconnav > * > a {
color: rgba(255, 255, 255, 0.5);
}
.uk-light .uk-iconnav > * > a:hover,
.uk-light .uk-iconnav > * > a:focus,
.uk-section-primary:not(.uk-preserve-color) .uk-iconnav > * > a:hover,
.uk-section-primary:not(.uk-preserve-color) .uk-iconnav > * > a:focus,
.uk-section-secondary:not(.uk-preserve-color) .uk-iconnav > * > a:hover,
.uk-section-secondary:not(.uk-preserve-color) .uk-iconnav > * > a:focus,
.uk-tile-primary:not(.uk-preserve-color) .uk-iconnav > * > a:hover,
.uk-tile-primary:not(.uk-preserve-color) .uk-iconnav > * > a:focus,
.uk-tile-secondary:not(.uk-preserve-color) .uk-iconnav > * > a:hover,
.uk-tile-secondary:not(.uk-preserve-color) .uk-iconnav > * > a:focus,
.uk-card-primary.uk-card-body .uk-iconnav > * > a:hover,
.uk-card-primary.uk-card-body .uk-iconnav > * > a:focus,
.uk-card-primary > :not([class*='uk-card-media']) .uk-iconnav > * > a:hover,
.uk-card-primary > :not([class*='uk-card-media']) .uk-iconnav > * > a:focus,
.uk-card-secondary.uk-card-body .uk-iconnav > * > a:hover,
.uk-card-secondary.uk-card-body .uk-iconnav > * > a:focus,
.uk-card-secondary > :not([class*='uk-card-media']) .uk-iconnav > * > a:hover,
.uk-card-secondary > :not([class*='uk-card-media']) .uk-iconnav > * > a:focus,
.uk-overlay-primary .uk-iconnav > * > a:hover,
.uk-overlay-primary .uk-iconnav > * > a:focus,
.uk-offcanvas-bar .uk-iconnav > * > a:hover,
.uk-offcanvas-bar .uk-iconnav > * > a:focus {
color: rgba(255, 255, 255, 0.7);
}
.uk-light .uk-iconnav > .uk-active > a,
.uk-section-primary:not(.uk-preserve-color) .uk-iconnav > .uk-active > a,
.uk-section-secondary:not(.uk-preserve-color) .uk-iconnav > .uk-active > a,
.uk-tile-primary:not(.uk-preserve-color) .uk-iconnav > .uk-active > a,
.uk-tile-secondary:not(.uk-preserve-color) .uk-iconnav > .uk-active > a,
.uk-card-primary.uk-card-body .uk-iconnav > .uk-active > a,
.uk-card-primary > :not([class*='uk-card-media']) .uk-iconnav > .uk-active > a,
.uk-card-secondary.uk-card-body .uk-iconnav > .uk-active > a,
.uk-card-secondary > :not([class*='uk-card-media']) .uk-iconnav > .uk-active > a,
.uk-overlay-primary .uk-iconnav > .uk-active > a,
.uk-offcanvas-bar .uk-iconnav > .uk-active > a {
color: rgba(255, 255, 255, 0.7);
}
.uk-light .uk-text-lead,
.uk-section-primary:not(.uk-preserve-color) .uk-text-lead,
.uk-section-secondary:not(.uk-preserve-color) .uk-text-lead,
.uk-tile-primary:not(.uk-preserve-color) .uk-text-lead,
.uk-tile-secondary:not(.uk-preserve-color) .uk-text-lead,
.uk-card-primary.uk-card-body .uk-text-lead,
.uk-card-primary > :not([class*='uk-card-media']) .uk-text-lead,
.uk-card-secondary.uk-card-body .uk-text-lead,
.uk-card-secondary > :not([class*='uk-card-media']) .uk-text-lead,
.uk-overlay-primary .uk-text-lead,
.uk-offcanvas-bar .uk-text-lead {
color: rgba(255, 255, 255, 0.7);
}
.uk-light .uk-text-meta,
.uk-section-primary:not(.uk-preserve-color) .uk-text-meta,
.uk-section-secondary:not(.uk-preserve-color) .uk-text-meta,
.uk-tile-primary:not(.uk-preserve-color) .uk-text-meta,
.uk-tile-secondary:not(.uk-preserve-color) .uk-text-meta,
.uk-card-primary.uk-card-body .uk-text-meta,
.uk-card-primary > :not([class*='uk-card-media']) .uk-text-meta,
.uk-card-secondary.uk-card-body .uk-text-meta,
.uk-card-secondary > :not([class*='uk-card-media']) .uk-text-meta,
.uk-overlay-primary .uk-text-meta,
.uk-offcanvas-bar .uk-text-meta {
color: rgba(255, 255, 255, 0.5);
}
.uk-light .uk-text-muted,
.uk-section-primary:not(.uk-preserve-color) .uk-text-muted,
.uk-section-secondary:not(.uk-preserve-color) .uk-text-muted,
.uk-tile-primary:not(.uk-preserve-color) .uk-text-muted,
.uk-tile-secondary:not(.uk-preserve-color) .uk-text-muted,
.uk-card-primary.uk-card-body .uk-text-muted,
.uk-card-primary > :not([class*='uk-card-media']) .uk-text-muted,
.uk-card-secondary.uk-card-body .uk-text-muted,
.uk-card-secondary > :not([class*='uk-card-media']) .uk-text-muted,
.uk-overlay-primary .uk-text-muted,
.uk-offcanvas-bar .uk-text-muted {
color: rgba(255, 255, 255, 0.5) !important;
}
.uk-light .uk-text-emphasis,
.uk-section-primary:not(.uk-preserve-color) .uk-text-emphasis,
.uk-section-secondary:not(.uk-preserve-color) .uk-text-emphasis,
.uk-tile-primary:not(.uk-preserve-color) .uk-text-emphasis,
.uk-tile-secondary:not(.uk-preserve-color) .uk-text-emphasis,
.uk-card-primary.uk-card-body .uk-text-emphasis,
.uk-card-primary > :not([class*='uk-card-media']) .uk-text-emphasis,
.uk-card-secondary.uk-card-body .uk-text-emphasis,
.uk-card-secondary > :not([class*='uk-card-media']) .uk-text-emphasis,
.uk-overlay-primary .uk-text-emphasis,
.uk-offcanvas-bar .uk-text-emphasis {
color: #fff !important;
}
.uk-light .uk-text-primary,
.uk-section-primary:not(.uk-preserve-color) .uk-text-primary,
.uk-section-secondary:not(.uk-preserve-color) .uk-text-primary,
.uk-tile-primary:not(.uk-preserve-color) .uk-text-primary,
.uk-tile-secondary:not(.uk-preserve-color) .uk-text-primary,
.uk-card-primary.uk-card-body .uk-text-primary,
.uk-card-primary > :not([class*='uk-card-media']) .uk-text-primary,
.uk-card-secondary.uk-card-body .uk-text-primary,
.uk-card-secondary > :not([class*='uk-card-media']) .uk-text-primary,
.uk-overlay-primary .uk-text-primary,
.uk-offcanvas-bar .uk-text-primary {
color: #fff !important;
}
.uk-light .uk-text-secondary,
.uk-section-primary:not(.uk-preserve-color) .uk-text-secondary,
.uk-section-secondary:not(.uk-preserve-color) .uk-text-secondary,
.uk-tile-primary:not(.uk-preserve-color) .uk-text-secondary,
.uk-tile-secondary:not(.uk-preserve-color) .uk-text-secondary,
.uk-card-primary.uk-card-body .uk-text-secondary,
.uk-card-primary > :not([class*='uk-card-media']) .uk-text-secondary,
.uk-card-secondary.uk-card-body .uk-text-secondary,
.uk-card-secondary > :not([class*='uk-card-media']) .uk-text-secondary,
.uk-overlay-primary .uk-text-secondary,
.uk-offcanvas-bar .uk-text-secondary {
color: #fff !important;
}
.uk-light .uk-column-divider,
.uk-section-primary:not(.uk-preserve-color) .uk-column-divider,
.uk-section-secondary:not(.uk-preserve-color) .uk-column-divider,
.uk-tile-primary:not(.uk-preserve-color) .uk-column-divider,
.uk-tile-secondary:not(.uk-preserve-color) .uk-column-divider,
.uk-card-primary.uk-card-body .uk-column-divider,
.uk-card-primary > :not([class*='uk-card-media']) .uk-column-divider,
.uk-card-secondary.uk-card-body .uk-column-divider,
.uk-card-secondary > :not([class*='uk-card-media']) .uk-column-divider,
.uk-overlay-primary .uk-column-divider,
.uk-offcanvas-bar .uk-column-divider {
column-rule-color: rgba(255, 255, 255, 0.2);
}
.uk-light .uk-logo,
.uk-section-primary:not(.uk-preserve-color) .uk-logo,
.uk-section-secondary:not(.uk-preserve-color) .uk-logo,
.uk-tile-primary:not(.uk-preserve-color) .uk-logo,
.uk-tile-secondary:not(.uk-preserve-color) .uk-logo,
.uk-card-primary.uk-card-body .uk-logo,
.uk-card-primary > :not([class*='uk-card-media']) .uk-logo,
.uk-card-secondary.uk-card-body .uk-logo,
.uk-card-secondary > :not([class*='uk-card-media']) .uk-logo,
.uk-overlay-primary .uk-logo,
.uk-offcanvas-bar .uk-logo {
color: rgba(255, 255, 255, 0.7);
}
.uk-light .uk-logo:hover,
.uk-light .uk-logo:focus,
.uk-section-primary:not(.uk-preserve-color) .uk-logo:hover,
.uk-section-primary:not(.uk-preserve-color) .uk-logo:focus,
.uk-section-secondary:not(.uk-preserve-color) .uk-logo:hover,
.uk-section-secondary:not(.uk-preserve-color) .uk-logo:focus,
.uk-tile-primary:not(.uk-preserve-color) .uk-logo:hover,
.uk-tile-primary:not(.uk-preserve-color) .uk-logo:focus,
.uk-tile-secondary:not(.uk-preserve-color) .uk-logo:hover,
.uk-tile-secondary:not(.uk-preserve-color) .uk-logo:focus,
.uk-card-primary.uk-card-body .uk-logo:hover,
.uk-card-primary.uk-card-body .uk-logo:focus,
.uk-card-primary > :not([class*='uk-card-media']) .uk-logo:hover,
.uk-card-primary > :not([class*='uk-card-media']) .uk-logo:focus,
.uk-card-secondary.uk-card-body .uk-logo:hover,
.uk-card-secondary.uk-card-body .uk-logo:focus,
.uk-card-secondary > :not([class*='uk-card-media']) .uk-logo:hover,
.uk-card-secondary > :not([class*='uk-card-media']) .uk-logo:focus,
.uk-overlay-primary .uk-logo:hover,
.uk-overlay-primary .uk-logo:focus,
.uk-offcanvas-bar .uk-logo:hover,
.uk-offcanvas-bar .uk-logo:focus {
color: rgba(255, 255, 255, 0.7);
}
.uk-light .uk-logo > :not(.uk-logo-inverse):not(:only-of-type),
.uk-section-primary:not(.uk-preserve-color) .uk-logo > :not(.uk-logo-inverse):not(:only-of-type),
.uk-section-secondary:not(.uk-preserve-color) .uk-logo > :not(.uk-logo-inverse):not(:only-of-type),
.uk-tile-primary:not(.uk-preserve-color) .uk-logo > :not(.uk-logo-inverse):not(:only-of-type),
.uk-tile-secondary:not(.uk-preserve-color) .uk-logo > :not(.uk-logo-inverse):not(:only-of-type),
.uk-card-primary.uk-card-body .uk-logo > :not(.uk-logo-inverse):not(:only-of-type),
.uk-card-primary > :not([class*='uk-card-media']) .uk-logo > :not(.uk-logo-inverse):not(:only-of-type),
.uk-card-secondary.uk-card-body .uk-logo > :not(.uk-logo-inverse):not(:only-of-type),
.uk-card-secondary > :not([class*='uk-card-media']) .uk-logo > :not(.uk-logo-inverse):not(:only-of-type),
.uk-overlay-primary .uk-logo > :not(.uk-logo-inverse):not(:only-of-type),
.uk-offcanvas-bar .uk-logo > :not(.uk-logo-inverse):not(:only-of-type) {
display: none;
}
.uk-light .uk-logo-inverse,
.uk-section-primary:not(.uk-preserve-color) .uk-logo-inverse,
.uk-section-secondary:not(.uk-preserve-color) .uk-logo-inverse,
.uk-tile-primary:not(.uk-preserve-color) .uk-logo-inverse,
.uk-tile-secondary:not(.uk-preserve-color) .uk-logo-inverse,
.uk-card-primary.uk-card-body .uk-logo-inverse,
.uk-card-primary > :not([class*='uk-card-media']) .uk-logo-inverse,
.uk-card-secondary.uk-card-body .uk-logo-inverse,
.uk-card-secondary > :not([class*='uk-card-media']) .uk-logo-inverse,
.uk-overlay-primary .uk-logo-inverse,
.uk-offcanvas-bar .uk-logo-inverse {
display: inline;
}
.uk-light .uk-accordion-title::before,
.uk-section-primary:not(.uk-preserve-color) .uk-accordion-title::before,
.uk-section-secondary:not(.uk-preserve-color) .uk-accordion-title::before,
.uk-tile-primary:not(.uk-preserve-color) .uk-accordion-title::before,
.uk-tile-secondary:not(.uk-preserve-color) .uk-accordion-title::before,
.uk-card-primary.uk-card-body .uk-accordion-title::before,
.uk-card-primary > :not([class*='uk-card-media']) .uk-accordion-title::before,
.uk-card-secondary.uk-card-body .uk-accordion-title::before,
.uk-card-secondary > :not([class*='uk-card-media']) .uk-accordion-title::before,
.uk-overlay-primary .uk-accordion-title::before,
.uk-offcanvas-bar .uk-accordion-title::before {
background-image: url("data:image/svg+xml;charset=UTF-8,%3Csvg%20width%3D%2213%22%20height%3D%2213%22%20viewBox%3D%220%200%2013%2013%22%20xmlns%3D%22http%3A%2F%2Fwww.w3.org%2F2000%2Fsvg%22%3E%0A%20%20%20%20%3Crect%20fill%3D%22rgba%28255,%20255,%20255,%200.7%29%22%20width%3D%2213%22%20height%3D%221%22%20x%3D%220%22%20y%3D%226%22%20%2F%3E%0A%20%20%20%20%3Crect%20fill%3D%22rgba%28255,%20255,%20255,%200.7%29%22%20width%3D%221%22%20height%3D%2213%22%20x%3D%226%22%20y%3D%220%22%20%2F%3E%0A%3C%2Fsvg%3E");
}
.uk-light .uk-open > .uk-accordion-title::before,
.uk-section-primary:not(.uk-preserve-color) .uk-open > .uk-accordion-title::before,
.uk-section-secondary:not(.uk-preserve-color) .uk-open > .uk-accordion-title::before,
.uk-tile-primary:not(.uk-preserve-color) .uk-open > .uk-accordion-title::before,
.uk-tile-secondary:not(.uk-preserve-color) .uk-open > .uk-accordion-title::before,
.uk-card-primary.uk-card-body .uk-open > .uk-accordion-title::before,
.uk-card-primary > :not([class*='uk-card-media']) .uk-open > .uk-accordion-title::before,
.uk-card-secondary.uk-card-body .uk-open > .uk-accordion-title::before,
.uk-card-secondary > :not([class*='uk-card-media']) .uk-open > .uk-accordion-title::before,
.uk-overlay-primary .uk-open > .uk-accordion-title::before,
.uk-offcanvas-bar .uk-open > .uk-accordion-title::before {
background-image: url("data:image/svg+xml;charset=UTF-8,%3Csvg%20width%3D%2213%22%20height%3D%2213%22%20viewBox%3D%220%200%2013%2013%22%20xmlns%3D%22http%3A%2F%2Fwww.w3.org%2F2000%2Fsvg%22%3E%0A%20%20%20%20%3Crect%20fill%3D%22rgba%28255,%20255,%20255,%200.7%29%22%20width%3D%2213%22%20height%3D%221%22%20x%3D%220%22%20y%3D%226%22%20%2F%3E%0A%3C%2Fsvg%3E");
}
/* ========================================================================
Component: Print
========================================================================== */
@media print {
*,
*::before,
*::after {
background: transparent !important;
color: black !important;
box-shadow: none !important;
text-shadow: none !important;
}
a,
a:visited {
text-decoration: underline;
}
pre,
blockquote {
border: 1px solid #999;
page-break-inside: avoid;
}
thead {
display: table-header-group;
}
tr,
img {
page-break-inside: avoid;
}
img {
max-width: 100% !important;
}
@page {
margin: 0.5cm;
}
p,
h2,
h3 {
orphans: 3;
widows: 3;
}
h2,
h3 {
page-break-after: avoid;
}
}
|
www/template/abm-input.html | cesardmoro/brewapp | <input type="{{header.type||'text'}}" step="{{header.step}}" class="form-control input-sm" ng-model="value[header.field]"/> |
org.mwc.asset.NetCore/libs/kryonet-1.04/api/deprecated-list.html | theanuradha/debrief | <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<!--NewPage-->
<HTML>
<HEAD>
<!-- Generated by javadoc (build 1.6.0_21) on Wed Feb 09 02:16:06 PST 2011 -->
<TITLE>
Deprecated List
</TITLE>
<META NAME="date" CONTENT="2011-02-09">
<LINK REL ="stylesheet" TYPE="text/css" HREF="stylesheet.css" TITLE="Style">
<SCRIPT type="text/javascript">
function windowTitle()
{
if (location.href.indexOf('is-external=true') == -1) {
parent.document.title="Deprecated List";
}
}
</SCRIPT>
<NOSCRIPT>
</NOSCRIPT>
</HEAD>
<BODY BGCOLOR="white" onload="windowTitle();">
<HR>
<!-- ========= START OF TOP NAVBAR ======= -->
<A NAME="navbar_top"><!-- --></A>
<A HREF="#skip-navbar_top" title="Skip navigation links"></A>
<TABLE BORDER="0" WIDTH="100%" CELLPADDING="1" CELLSPACING="0" SUMMARY="">
<TR>
<TD COLSPAN=2 BGCOLOR="#EEEEFF" CLASS="NavBarCell1">
<A NAME="navbar_top_firstrow"><!-- --></A>
<TABLE BORDER="0" CELLPADDING="0" CELLSPACING="3" SUMMARY="">
<TR ALIGN="center" VALIGN="top">
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="overview-summary.html"><FONT CLASS="NavBarFont1"><B>Overview</B></FONT></A> </TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <FONT CLASS="NavBarFont1">Package</FONT> </TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <FONT CLASS="NavBarFont1">Class</FONT> </TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <FONT CLASS="NavBarFont1">Use</FONT> </TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="overview-tree.html"><FONT CLASS="NavBarFont1"><B>Tree</B></FONT></A> </TD>
<TD BGCOLOR="#FFFFFF" CLASS="NavBarCell1Rev"> <FONT CLASS="NavBarFont1Rev"><B>Deprecated</B></FONT> </TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="index-files/index-1.html"><FONT CLASS="NavBarFont1"><B>Index</B></FONT></A> </TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="help-doc.html"><FONT CLASS="NavBarFont1"><B>Help</B></FONT></A> </TD>
</TR>
</TABLE>
</TD>
<TD ALIGN="right" VALIGN="top" ROWSPAN=3><EM>
</EM>
</TD>
</TR>
<TR>
<TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2">
PREV
NEXT</FONT></TD>
<TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2">
<A HREF="index.html?deprecated-list.html" target="_top"><B>FRAMES</B></A>
<A HREF="deprecated-list.html" target="_top"><B>NO FRAMES</B></A>
<SCRIPT type="text/javascript">
<!--
if(window==top) {
document.writeln('<A HREF="allclasses-noframe.html"><B>All Classes</B></A>');
}
//-->
</SCRIPT>
<NOSCRIPT>
<A HREF="allclasses-noframe.html"><B>All Classes</B></A>
</NOSCRIPT>
</FONT></TD>
</TR>
</TABLE>
<A NAME="skip-navbar_top"></A>
<!-- ========= END OF TOP NAVBAR ========= -->
<HR>
<CENTER>
<H2>
<B>Deprecated API</B></H2>
</CENTER>
<HR SIZE="4" NOSHADE>
<B>Contents</B><UL>
</UL>
<HR>
<!-- ======= START OF BOTTOM NAVBAR ====== -->
<A NAME="navbar_bottom"><!-- --></A>
<A HREF="#skip-navbar_bottom" title="Skip navigation links"></A>
<TABLE BORDER="0" WIDTH="100%" CELLPADDING="1" CELLSPACING="0" SUMMARY="">
<TR>
<TD COLSPAN=2 BGCOLOR="#EEEEFF" CLASS="NavBarCell1">
<A NAME="navbar_bottom_firstrow"><!-- --></A>
<TABLE BORDER="0" CELLPADDING="0" CELLSPACING="3" SUMMARY="">
<TR ALIGN="center" VALIGN="top">
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="overview-summary.html"><FONT CLASS="NavBarFont1"><B>Overview</B></FONT></A> </TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <FONT CLASS="NavBarFont1">Package</FONT> </TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <FONT CLASS="NavBarFont1">Class</FONT> </TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <FONT CLASS="NavBarFont1">Use</FONT> </TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="overview-tree.html"><FONT CLASS="NavBarFont1"><B>Tree</B></FONT></A> </TD>
<TD BGCOLOR="#FFFFFF" CLASS="NavBarCell1Rev"> <FONT CLASS="NavBarFont1Rev"><B>Deprecated</B></FONT> </TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="index-files/index-1.html"><FONT CLASS="NavBarFont1"><B>Index</B></FONT></A> </TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="help-doc.html"><FONT CLASS="NavBarFont1"><B>Help</B></FONT></A> </TD>
</TR>
</TABLE>
</TD>
<TD ALIGN="right" VALIGN="top" ROWSPAN=3><EM>
</EM>
</TD>
</TR>
<TR>
<TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2">
PREV
NEXT</FONT></TD>
<TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2">
<A HREF="index.html?deprecated-list.html" target="_top"><B>FRAMES</B></A>
<A HREF="deprecated-list.html" target="_top"><B>NO FRAMES</B></A>
<SCRIPT type="text/javascript">
<!--
if(window==top) {
document.writeln('<A HREF="allclasses-noframe.html"><B>All Classes</B></A>');
}
//-->
</SCRIPT>
<NOSCRIPT>
<A HREF="allclasses-noframe.html"><B>All Classes</B></A>
</NOSCRIPT>
</FONT></TD>
</TR>
</TABLE>
<A NAME="skip-navbar_bottom"></A>
<!-- ======== END OF BOTTOM NAVBAR ======= -->
<HR>
</BODY>
</HTML>
|
org.mwc.asset.comms/docs/docs/ext/org/restlet/ext/xml/class-use/DomRepresentation.html | pecko/debrief | <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<!--NewPage-->
<HTML>
<HEAD>
<!-- Generated by javadoc (build 1.5.0_14) on Wed Nov 03 17:46:23 GMT+01:00 2010 -->
<TITLE>
Uses of Class org.restlet.ext.xml.DomRepresentation (Restlet Extensions 2.0.2 - JSE)
</TITLE>
<LINK REL ="stylesheet" TYPE="text/css" HREF="../../../../../stylesheet.css" TITLE="Style">
<SCRIPT type="text/javascript">
function windowTitle()
{
parent.document.title="Uses of Class org.restlet.ext.xml.DomRepresentation (Restlet Extensions 2.0.2 - JSE)";
}
</SCRIPT>
<NOSCRIPT>
</NOSCRIPT>
</HEAD>
<BODY BGCOLOR="white" onload="windowTitle();">
<!-- ========= START OF TOP NAVBAR ======= -->
<A NAME="navbar_top"><!-- --></A>
<A HREF="#skip-navbar_top" title="Skip navigation links"></A>
<TABLE BORDER="0" WIDTH="100%" CELLPADDING="1" CELLSPACING="0" SUMMARY="">
<TR>
<TD COLSPAN=2 BGCOLOR="#EEEEFF" CLASS="NavBarCell1">
<A NAME="navbar_top_firstrow"><!-- --></A>
<TABLE BORDER="0" CELLPADDING="0" CELLSPACING="3" SUMMARY="">
<TR ALIGN="center" VALIGN="top">
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../overview-summary.html"><FONT CLASS="NavBarFont1"><B>Overview</B></FONT></A> </TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../package-summary.html"><FONT CLASS="NavBarFont1"><B>Package</B></FONT></A> </TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../org/restlet/ext/xml/DomRepresentation.html" title="class in org.restlet.ext.xml"><FONT CLASS="NavBarFont1"><B>Class</B></FONT></A> </TD>
<TD BGCOLOR="#FFFFFF" CLASS="NavBarCell1Rev"> <FONT CLASS="NavBarFont1Rev"><B>Use</B></FONT> </TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../package-tree.html"><FONT CLASS="NavBarFont1"><B>Tree</B></FONT></A> </TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../deprecated-list.html"><FONT CLASS="NavBarFont1"><B>Deprecated</B></FONT></A> </TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../index-all.html"><FONT CLASS="NavBarFont1"><B>Index</B></FONT></A> </TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../help-doc.html"><FONT CLASS="NavBarFont1"><B>Help</B></FONT></A> </TD>
</TR>
</TABLE>
</TD>
<TD ALIGN="right" VALIGN="top" ROWSPAN=3><EM>
</EM>
</TD>
</TR>
<TR>
<TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2">
PREV
NEXT</FONT></TD>
<TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2">
<A HREF="../../../../../index.html?org/restlet/ext/xml/class-use/DomRepresentation.html" target="_top"><B>FRAMES</B></A>
<A HREF="DomRepresentation.html" target="_top"><B>NO FRAMES</B></A>
<SCRIPT type="text/javascript">
<!--
if(window==top) {
document.writeln('<A HREF="../../../../../allclasses-noframe.html"><B>All Classes</B></A>');
}
//-->
</SCRIPT>
<NOSCRIPT>
<A HREF="../../../../../allclasses-noframe.html"><B>All Classes</B></A>
</NOSCRIPT>
</FONT></TD>
</TR>
</TABLE>
<A NAME="skip-navbar_top"></A>
<!-- ========= END OF TOP NAVBAR ========= -->
<HR>
<CENTER>
<H2>
<B>Uses of Class<br>org.restlet.ext.xml.DomRepresentation</B></H2>
</CENTER>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Packages that use <A HREF="../../../../../org/restlet/ext/xml/DomRepresentation.html" title="class in org.restlet.ext.xml">DomRepresentation</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#org.restlet.ext.javamail"><B>org.restlet.ext.javamail</B></A></TD>
<TD>Integration with JavaMail 1.4 (POP3 and SMTP clients). </TD>
</TR>
</TABLE>
<P>
<A NAME="org.restlet.ext.javamail"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Uses of <A HREF="../../../../../org/restlet/ext/xml/DomRepresentation.html" title="class in org.restlet.ext.xml">DomRepresentation</A> in <A HREF="../../../../../org/restlet/ext/javamail/package-summary.html">org.restlet.ext.javamail</A></FONT></TH>
</TR>
</TABLE>
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Subclasses of <A HREF="../../../../../org/restlet/ext/xml/DomRepresentation.html" title="class in org.restlet.ext.xml">DomRepresentation</A> in <A HREF="../../../../../org/restlet/ext/javamail/package-summary.html">org.restlet.ext.javamail</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> class</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../org/restlet/ext/javamail/MessageRepresentation.html" title="class in org.restlet.ext.javamail">MessageRepresentation</A></B></CODE>
<BR>
XML representation of a JavaMail message.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> class</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../org/restlet/ext/javamail/MessagesRepresentation.html" title="class in org.restlet.ext.javamail">MessagesRepresentation</A></B></CODE>
<BR>
XML representation of a list of JavaMail messages.</TD>
</TR>
</TABLE>
<P>
<HR>
<!-- ======= START OF BOTTOM NAVBAR ====== -->
<A NAME="navbar_bottom"><!-- --></A>
<A HREF="#skip-navbar_bottom" title="Skip navigation links"></A>
<TABLE BORDER="0" WIDTH="100%" CELLPADDING="1" CELLSPACING="0" SUMMARY="">
<TR>
<TD COLSPAN=2 BGCOLOR="#EEEEFF" CLASS="NavBarCell1">
<A NAME="navbar_bottom_firstrow"><!-- --></A>
<TABLE BORDER="0" CELLPADDING="0" CELLSPACING="3" SUMMARY="">
<TR ALIGN="center" VALIGN="top">
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../overview-summary.html"><FONT CLASS="NavBarFont1"><B>Overview</B></FONT></A> </TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../package-summary.html"><FONT CLASS="NavBarFont1"><B>Package</B></FONT></A> </TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../org/restlet/ext/xml/DomRepresentation.html" title="class in org.restlet.ext.xml"><FONT CLASS="NavBarFont1"><B>Class</B></FONT></A> </TD>
<TD BGCOLOR="#FFFFFF" CLASS="NavBarCell1Rev"> <FONT CLASS="NavBarFont1Rev"><B>Use</B></FONT> </TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../package-tree.html"><FONT CLASS="NavBarFont1"><B>Tree</B></FONT></A> </TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../deprecated-list.html"><FONT CLASS="NavBarFont1"><B>Deprecated</B></FONT></A> </TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../index-all.html"><FONT CLASS="NavBarFont1"><B>Index</B></FONT></A> </TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../help-doc.html"><FONT CLASS="NavBarFont1"><B>Help</B></FONT></A> </TD>
</TR>
</TABLE>
</TD>
<TD ALIGN="right" VALIGN="top" ROWSPAN=3><EM>
</EM>
</TD>
</TR>
<TR>
<TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2">
PREV
NEXT</FONT></TD>
<TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2">
<A HREF="../../../../../index.html?org/restlet/ext/xml/class-use/DomRepresentation.html" target="_top"><B>FRAMES</B></A>
<A HREF="DomRepresentation.html" target="_top"><B>NO FRAMES</B></A>
<SCRIPT type="text/javascript">
<!--
if(window==top) {
document.writeln('<A HREF="../../../../../allclasses-noframe.html"><B>All Classes</B></A>');
}
//-->
</SCRIPT>
<NOSCRIPT>
<A HREF="../../../../../allclasses-noframe.html"><B>All Classes</B></A>
</NOSCRIPT>
</FONT></TD>
</TR>
</TABLE>
<A NAME="skip-navbar_bottom"></A>
<!-- ======== END OF BOTTOM NAVBAR ======= -->
<HR>
<i>Copyright © 2005-2010 <a target="_top" href="http://www.noelios.com">Noelios Technologies</a>.</i>
</BODY>
</HTML>
|
www/symfony/web/webres_554af33274f2b9.68269152/orangehrmLeavePlugin/css/assignLeaveSuccess.css | monokal/docker-orangehrm | a#leaveBalance_details_link {
margin-left: 5px;
}
div.modal-body table {
margin-top: 5px;
width: 80%;
}
div#multiperiod_balance table {
width: 100%;
}
div#assignleave_leaveBalance {
min-width: 8px;
min-height: 8px;
float:left;
padding-top: 6px;
}
div#applyleave_leaveBalance {
min-width: 8px;
min-height: 8px;
float:left;
padding-top: 6px;
}
div#multiperiod_balance {
width: 550px;
} |
wp-content/plugins/edd-wish-lists/templates/edd-wl.css | tuvd08/Professi | #edd-wl-modal {
z-index: 10000;
}
#edd-wl-modal h2 {
font-size: 32px;
letter-spacing: -1px;
margin: 0;
}
#edd-wl-modal .modal-header {
padding: 24px;
border-bottom: 1px solid #e5e5e5;
}
#edd-wl-modal .modal-header p {
margin-bottom: 0;
}
#edd-wl-modal p {
margin-bottom: 24px;
}
#edd-wl-modal a {
margin-bottom: 0;
}
#edd-wl-modal select,
#edd-wl-modal input {
-webkit-box-sizing: border-box;
-moz-box-sizing: border-box;
box-sizing: border-box;
}
#edd-wl-modal .modal-body {
position: relative;
padding: 24px;
}
#edd-wl-modal .modal-body p:last-child {
margin-bottom: 0;
}
#edd-wl-modal .modal-footer {
padding: 24px;
text-align: right;
border-top: 1px solid #e5e5e5;
}
#edd-wl-modal select {
margin-top: 10px;
}
#edd-wl-modal label.edd_errors {
padding: 12px;
margin-top: 5px;
}
#edd-wl-modal input[type="radio"] {
padding: 0;
margin: 0 5px 0 0;
}
#edd-wl-modal input[type="text"],
#edd-wl-modal select {
display: block;
}
#edd-wl-modal textarea {
width: 100%;
}
#edd-wl-modal input[type="email"],
#edd-wl-modal input[type="text"] {
width: 100%;
padding: 12px;
background: #fff;
display: block;
margin-top: 10px;
}
#edd-wl-modal .edd-description {
color: #919191;
font-size: 80%;
display: block;
margin: 0 0 5px 0;
}
#edd-wl-modal p:last-child {
margin-bottom: 0;
}
#edd-wl-modal a.edd-wl-close {
position: absolute;
top: 24px;
right: 24px;
color: #c4c4c4;
}
#edd-wl-modal a.edd-wl-close:hover {
color: #ababab;
}
.fade {
opacity: 0;
-webkit-transition: opacity 0.15s linear;
transition: opacity 0.15s linear;
}
.fade.in {
opacity: 1;
}
.modal-open {
overflow: hidden;
}
.modal {
display: none;
overflow: auto;
overflow-y: scroll;
position: fixed;
top: 0;
right: 0;
bottom: 0;
left: 0;
z-index: 1040;
}
.modal.fade .modal-dialog {
-webkit-transform: translate(0, -25%);
-ms-transform: translate(0, -25%);
transform: translate(0, -25%);
-webkit-transition: -webkit-transform 0.3s ease-out;
-moz-transition: -moz-transform 0.3s ease-out;
-o-transition: -o-transform 0.3s ease-out;
transition: transform 0.3s ease-out;
}
.modal.in .modal-dialog {
-webkit-transform: translate(0, 0);
-ms-transform: translate(0, 0);
transform: translate(0, 0);
}
.modal-dialog {
position: relative;
width: auto;
margin: 10px;
z-index: 1050;
}
.modal-content {
position: relative;
background-color: #ffffff;
border: 1px solid #999999;
border: 1px solid rgba(0, 0, 0, 0.2);
border-radius: 6px;
-webkit-box-shadow: 0 3px 9px rgba(0, 0, 0, 0.5);
box-shadow: 0 3px 9px rgba(0, 0, 0, 0.5);
background-clip: padding-box;
outline: none;
}
.modal-backdrop {
position: fixed;
top: 0;
right: 0;
bottom: 0;
left: 0;
z-index: 1030;
background-color: #000000;
}
.modal-backdrop.fade {
opacity: 0;
filter: alpha(opacity=0);
}
.modal-backdrop.in {
opacity: 0.5;
filter: alpha(opacity=50);
}
@media screen and (min-width: 768px) {
.modal-dialog {
width: 600px;
margin: 30px auto;
}
.modal-content {
-webkit-box-shadow: 0 5px 15px rgba(0, 0, 0, 0.5);
box-shadow: 0 5px 15px rgba(0, 0, 0, 0.5);
}
}
.edd-wl-button {
display: inline-block;
padding: 6px 12px;
font-size: 14px;
font-weight: normal;
line-height: 1.428571429;
text-align: center;
white-space: nowrap;
vertical-align: middle;
cursor: pointer;
background-image: none;
border: 2px solid transparent;
border-radius: 4px;
-webkit-user-select: none;
-moz-user-select: none;
-ms-user-select: none;
-o-user-select: none;
user-select: none;
outline: none;
}
.edd-wl-button:hover,
.edd-wl-button:focus {
text-decoration: none;
}
.plain {
display: inline-block;
}
a.lg {
font-size: 18px;
line-height: 1.33;
}
a.sm {
font-size: 12px;
line-height: 1.5;
}
a.edd-wl-button.lg {
padding: 10px 16px;
}
a.edd-wl-button.sm {
padding: 5px 10px;
}
@font-face {
font-family: "edd-wish-lists";
src: url("fonts/edd-wish-lists.eot");
src: url("fonts/edd-wish-lists.eot?#iefix") format("embedded-opentype"), url("fonts/edd-wish-lists.woff") format("woff"), url("fonts/edd-wish-lists.ttf") format("truetype"), url("fonts/edd-wish-lists.svg#edd-wish-lists") format("svg");
font-weight: normal;
font-style: normal;
}
[class*="edd-icon-"]:before,
[class*=" edd-icon-"]:before {
cursor: pointer;
}
.glyphicon {
position: relative;
top: 2px;
display: inline-block;
font-family: 'edd-wish-lists';
-webkit-font-smoothing: antialiased;
font-style: normal;
font-weight: normal;
line-height: 1;
-moz-osx-font-smoothing: grayscale;
}
.no-text .glyphicon {
top: 0;
}
.glyphicon-star:before {
content: "\e001";
}
.glyphicon-star-2:before {
content: "\e007";
}
.glyphicon-star-1:before {
content: "\e007";
}
.glyphicon-heart:before {
content: "\e006";
}
.glyphicon-gift:before {
content: "\e000";
}
.glyphicon-remove:before {
content: "\e001";
}
.glyphicon-heart-empty:before {
content: "\e002";
}
.glyphicon-heart-2:before {
content: "\e003";
}
.glyphicon-add:before {
content: "\e004";
}
.glyphicon-star:before {
content: "\e005";
}
.glyphicon-tick:before {
content: "\e007";
}
.glyphicon-bookmark:before {
content: "\e008";
}
.wish-list-form label {
display: block;
}
.wish-list-form input[type="text"],
.wish-list-form textarea {
width: 100%;
}
html {
overflow-y: inherit;
}
.edd-wl-service {
display: inline-block;
margin: 0 1em 1em 0;
vertical-align: top;
}
.edd-wl-service iframe {
max-width: none;
}
.edd-wl-msgs {
padding: 0.5em 1em 0 1em;
}
.edd-wl-msgs p {
margin-bottom: 0.5em;
}
.edd-wl-already-exists {
font-size: 0.85rem;
margin: 1em 0;
}
a.edd-wl-action .edd-loading {
position: absolute;
left: 50%;
top: 50%;
opacity: 0;
filter: alpha(opacity=0);
}
a.edd-wl-action .glyphicon,
a.edd-wl-action .label,
a.edd-wl-action .edd-loading {
-webkit-transition: .25s opacity !important;
-moz-transition: .25s opacity !important;
-ms-transition: .25s opacity !important;
-o-transition: .25s opacity !important;
transition: .25s opacity !important;
}
.edd-wl-action[data-edd-loading] .label,
.edd-wl-action[data-edd-loading] .glyphicon {
opacity: 0;
filter: alpha(opacity=0);
}
.edd-wl-action[data-edd-loading] .edd-loading {
opacity: 1;
filter: alpha(opacity=100);
}
i.glyphicon + .label {
padding-left: 5px;
}
.label + i.glyphicon {
padding-left: 5px;
}
a.edd-wl-action {
position: relative;
-webkit-user-select: none;
-moz-user-select: none;
-ms-user-select: none;
-o-user-select: none;
user-select: none;
outline: none;
}
a.edd-wl-action {
color: #777777;
text-decoration: none;
-webkit-transition: all .2s linear;
-moz-transition: all .2s linear;
-o-transition: all .2s linear;
transition: all .2s linear;
}
a.edd-wl-action.before {
margin-bottom: 8px;
}
a.edd-wl-action.after {
margin-top: 24px;
}
a.edd-wl-action:hover {
color: #444444;
}
a.edd-wl-action.edd-wl-button {
border-color: #E4E4E4;
-webkit-transition: all .2s linear;
-moz-transition: all .2s linear;
-o-transition: all .2s linear;
transition: all .2s linear;
}
a.edd-wl-action.edd-wl-button:hover {
background: #fff;
border-color: #d7d7d7;
}
.edd-wl-action {
font-size: 14px;
}
a.edd-add-to-wish-list {
display: none;
position: relative;
}
a.edd-add-to-wish-list.edd-has-js {
display: inline-block;
}
.hide-text {
clip: rect(1px, 1px, 1px, 1px);
position: absolute !important;
}
.edd-wl-item-title-option {
display: block;
}
.edd-wish-list {
margin: 0 0 1em 0;
padding: 0;
list-style-type: none;
}
.edd-wish-list .icon-remove {
font-size: 0.75rem;
}
.edd-wish-list li {
list-style-type: none;
margin: 0 0 16px 0;
margin: 0 0 1rem 0;
padding: 0 0 16px 0;
padding: 0 0 1rem 0;
border-bottom: 1px solid #eee;
}
.edd-wish-list li.header span {
text-transform: uppercase;
font-size: 14px;
}
.edd-wish-list li span {
position: relative;
}
.edd-wish-list li span .edd-remove-from-wish-list {
color: #c4c4c4;
}
.edd-wish-list li span .edd-remove-from-wish-list:hover {
text-decoration: none;
color: #ababab;
}
.edd-wish-list li span.edd-wl-item-count {
font-size: 12px;
color: #a5a5a5;
}
.edd-wish-list li span.edd-wl-edit {
float: right;
font-size: 12px;
line-height: 1.4;
}
.edd-wish-list li span.edd-wl-item-purchased {
color: #ababab;
}
.edd-wish-list li span.edd-wl-item-purchased,
.edd-wish-list li span.edd-wl-item-title-option {
display: block;
}
@media screen and (max-width: 479px) {
.edd-wish-list li {
position: relative;
margin: 0 0 24px 0;
padding: 0 0 24px 0;
}
.edd-wish-list li span.edd-wl-edit {
margin-left: 10px;
}
.edd-wish-list li span.edd-wl-item-image {
display: none;
}
.edd-wish-list li span.edd-wl-item-purchase,
.edd-wish-list li span.edd-wl-item-price {
display: block;
}
.edd-wish-list li span.edd-wl-item-purchase {
margin-top: 12px;
}
.edd-wish-list li span.edd-wl-item-remove {
position: absolute;
right: 0;
top: 0;
}
}
@media screen and (min-width: 480px) {
.edd-wish-list li {
text-align: justify;
font-size: 0.1px;
}
.edd-wish-list li:after {
content: '';
display: inline-block;
width: 100%;
}
.edd-wish-list li > span {
vertical-align: middle;
}
.edd-wish-list li span {
display: inline-block;
font-size: 14px;
line-height: 1.3;
}
.edd-wish-list li span.edd-wl-item-title {
width: 48%;
text-align: left;
}
.edd-wish-list li span.edd-wl-item-price {
width: 12%;
word-wrap: normal;
}
.edd-wish-list li span.edd-wl-item-purchase {
width: 21%;
text-align: right;
}
.edd-wish-list li span.edd-wl-item-purchase .edd-wl-action {
margin-bottom: 0;
}
.edd-wish-list li span.edd-wl-item-image {
width: 50px;
display: block;
margin-top: 5px;
}
.edd-wish-list li span.edd-wl-item-remove {
width: 4%;
font-size: 12px;
text-align: right;
}
.edd-wish-list li span.edd-wl-edit {
text-align: right;
}
}
|
win/hardware/tools/avr/doc/binutils/as.html/AVR_002dChars.html | SelfDesignRobotics/DuinoPack | <html lang="en">
<head>
<title>AVR-Chars - Using as</title>
<meta http-equiv="Content-Type" content="text/html">
<meta name="description" content="Using as">
<meta name="generator" content="makeinfo 4.7">
<link title="Top" rel="start" href="index.html#Top">
<link rel="up" href="AVR-Syntax.html#AVR-Syntax" title="AVR Syntax">
<link rel="next" href="AVR_002dRegs.html#AVR_002dRegs" title="AVR-Regs">
<link href="http://www.gnu.org/software/texinfo/" rel="generator-home" title="Texinfo Homepage">
<!--
This file documents the GNU Assembler "as".
Copyright (C) 1991, 92, 93, 94, 95, 96, 97, 98, 99, 2000, 2001, 2002,
2006, 2007 Free Software Foundation, Inc.
Permission is granted to copy, distribute and/or modify this document
under the terms of the GNU Free Documentation License, Version 1.1
or any later version published by the Free Software Foundation;
with no Invariant Sections, with no Front-Cover Texts, and with no
Back-Cover Texts. A copy of the license is included in the
section entitled ``GNU Free Documentation License''.
man end-->
<meta http-equiv="Content-Style-Type" content="text/css">
<style type="text/css"><!--
pre.display { font-family:inherit }
pre.format { font-family:inherit }
pre.smalldisplay { font-family:inherit; font-size:smaller }
pre.smallformat { font-family:inherit; font-size:smaller }
pre.smallexample { font-size:smaller }
pre.smalllisp { font-size:smaller }
span.sc { font-variant:small-caps }
span.roman { font-family: serif; font-weight: normal; }
--></style>
</head>
<body>
<div class="node">
<p>
<a name="AVR_002dChars"></a>Next: <a rel="next" accesskey="n" href="AVR_002dRegs.html#AVR_002dRegs">AVR-Regs</a>,
Up: <a rel="up" accesskey="u" href="AVR-Syntax.html#AVR-Syntax">AVR Syntax</a>
<hr><br>
</div>
<h5 class="subsubsection">9.4.2.1 Special Characters</h5>
<p><a name="index-line-comment-character_002c-AVR-647"></a><a name="index-AVR-line-comment-character-648"></a>
The presence of a <span class="samp">;</span> on a line indicates the start of a comment
that extends to the end of the current line. If a <span class="samp">#</span> appears as
the first character of a line, the whole line is treated as a comment.
<p><a name="index-line-separator_002c-AVR-649"></a><a name="index-statement-separator_002c-AVR-650"></a><a name="index-AVR-line-separator-651"></a>
The <span class="samp">$</span> character can be used instead of a newline to separate
statements.
</body></html>
|
qtopiacore/qt/doc/html/qthreadpool.html | FilipBE/qtextended | <?xml version="1.0" encoding="iso-8859-1"?>
<!DOCTYPE html
PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "DTD/xhtml1-strict.dtd">
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
<!-- /home/qt/mkdist-qt-4.4.3-1222864207/qt-embedded-linux-opensource-src-4.4.3/src/corelib/concurrent/qthreadpool.cpp -->
<head>
<title>Qt 4.4: QThreadPool Class Reference</title>
<link href="classic.css" rel="stylesheet" type="text/css" />
</head>
<body>
<table border="0" cellpadding="0" cellspacing="0" width="100%">
<tr>
<td align="left" valign="top" width="32"><a href="http://www.trolltech.com/products/qt"><img src="images/qt-logo.png" align="left" border="0" /></a></td>
<td width="1"> </td><td class="postheader" valign="center"><a href="index.html"><font color="#004faf">Home</font></a> · <a href="namespaces.html"><font color="#004faf">All Namespaces</font></a> · <a href="classes.html"><font color="#004faf">All Classes</font></a> · <a href="mainclasses.html"><font color="#004faf">Main Classes</font></a> · <a href="groups.html"><font color="#004faf">Grouped Classes</font></a> · <a href="modules.html"><font color="#004faf">Modules</font></a> · <a href="functions.html"><font color="#004faf">Functions</font></a></td>
<td align="right" valign="top" width="230"></td></tr></table><h1 class="title">QThreadPool Class Reference<br /><span class="small-subtitle">[<a href="qtcore.html">QtCore</a> module]</span>
</h1>
<p>The QThreadPool class manages a collection of QThreads. <a href="#details">More...</a></p>
<pre> #include <QThreadPool></pre><p>Inherits <a href="qobject.html">QObject</a>.</p>
<p><b>Note:</b> All the functions in this class are <a href="threads.html#thread-safe">thread-safe</a>.</p>
<p>This class was introduced in Qt 4.4.</p>
<ul>
<li><a href="qthreadpool-members.html">List of all members, including inherited members</a></li>
</ul>
<a name="properties"></a>
<h3>Properties</h3>
<ul>
<li><div class="fn"/><b><a href="qthreadpool.html#activeThreadCount-prop">activeThreadCount</a></b> : const int</li>
<li><div class="fn"/><b><a href="qthreadpool.html#expiryTimeout-prop">expiryTimeout</a></b> : int</li>
<li><div class="fn"/><b><a href="qthreadpool.html#maxThreadCount-prop">maxThreadCount</a></b> : int</li>
</ul>
<ul>
<li><div class="fn"/>1 property inherited from <a href="qobject.html#properties">QObject</a></li>
</ul>
<a name="public-functions"></a>
<h3>Public Functions</h3>
<ul>
<li><div class="fn"/><b><a href="qthreadpool.html#QThreadPool">QThreadPool</a></b> ( QObject * <i>parent</i> = 0 )</li>
<li><div class="fn"/><b><a href="qthreadpool.html#dtor.QThreadPool">~QThreadPool</a></b> ()</li>
<li><div class="fn"/>int <b><a href="qthreadpool.html#activeThreadCount-prop">activeThreadCount</a></b> () const</li>
<li><div class="fn"/>int <b><a href="qthreadpool.html#expiryTimeout-prop">expiryTimeout</a></b> () const</li>
<li><div class="fn"/>int <b><a href="qthreadpool.html#maxThreadCount-prop">maxThreadCount</a></b> () const</li>
<li><div class="fn"/>void <b><a href="qthreadpool.html#releaseThread">releaseThread</a></b> ()</li>
<li><div class="fn"/>void <b><a href="qthreadpool.html#reserveThread">reserveThread</a></b> ()</li>
<li><div class="fn"/>void <b><a href="qthreadpool.html#expiryTimeout-prop">setExpiryTimeout</a></b> ( int <i>expiryTimeout</i> )</li>
<li><div class="fn"/>void <b><a href="qthreadpool.html#maxThreadCount-prop">setMaxThreadCount</a></b> ( int <i>maxThreadCount</i> )</li>
<li><div class="fn"/>void <b><a href="qthreadpool.html#start">start</a></b> ( QRunnable * <i>runnable</i>, int <i>priority</i> = 0 )</li>
<li><div class="fn"/>bool <b><a href="qthreadpool.html#tryStart">tryStart</a></b> ( QRunnable * <i>runnable</i> )</li>
<li><div class="fn"/>void <b><a href="qthreadpool.html#waitForDone">waitForDone</a></b> ()</li>
</ul>
<ul>
<li><div class="fn"/>29 public functions inherited from <a href="qobject.html#public-functions">QObject</a></li>
</ul>
<a name="static-public-members"></a>
<h3>Static Public Members</h3>
<ul>
<li><div class="fn"/>QThreadPool * <b><a href="qthreadpool.html#globalInstance">globalInstance</a></b> ()</li>
</ul>
<ul>
<li><div class="fn"/>5 static public members inherited from <a href="qobject.html#static-public-members">QObject</a></li>
</ul>
<h3>Additional Inherited Members</h3>
<ul>
<li><div class="fn"/>1 public slot inherited from <a href="qobject.html#public-slots">QObject</a></li>
<li><div class="fn"/>1 signal inherited from <a href="qobject.html#signals">QObject</a></li>
<li><div class="fn"/>7 protected functions inherited from <a href="qobject.html#protected-functions">QObject</a></li>
</ul>
<a name="details"></a>
<hr />
<h2>Detailed Description</h2>
<p>The QThreadPool class manages a collection of QThreads.</p>
<p>QThreadPool manages and recyles individual <a href="qthread.html">QThread</a> objects to help reduce thread creation costs in programs that use threads. Each Qt application has one global QThreadPool object, which can be accessed by calling <a href="qthreadpool.html#globalInstance">globalInstance</a>().</p>
<p>To use one of the QThreadPool threads, subclass <a href="qrunnable.html">QRunnable</a> and implement the run() virtual function. Then create an object of that class and pass it to <a href="qthreadpool.html#start">QThreadPool::start</a>().</p>
<pre> class HelloWorldTask : public QRunnable
{
void run()
{
qDebug() << "Hello world from thread" << QThread::currentThread();
}
}
HelloWorldTask *hello = new HelloWorldTask();
<span class="comment"> // QThreadPool takes ownership and deletes 'hello' automatically</span>
QThreadPool::globalInstance()->start(hello);</pre>
<p>QThreadPool deletes the <a href="qrunnable.html">QRunnable</a> automatically by default. Use <a href="qrunnable.html#setAutoDelete">QRunnable::setAutoDelete</a>() to change the auto-deletion flag.</p>
<p>QThreadPool supports executing the same <a href="qrunnable.html">QRunnable</a> more than once by calling tryStart(this) from within <a href="qrunnable.html#run">QRunnable::run</a>(). If autoDelete is enabled the <a href="qrunnable.html">QRunnable</a> will be deleted when the last thread exits the run function. Calling <a href="qthreadpool.html#start">start</a>() multiple times with the same <a href="qrunnable.html">QRunnable</a> when autoDelete is enabled creates a race condition and is not recommended.</p>
<p>Threads that are unused for a certain amount of time will expire. The default expiry timeout is 30000 milliseconds (30 seconds). This can be changed using <a href="qthreadpool.html#expiryTimeout-prop">setExpiryTimeout</a>(). Setting a negative expiry timeout disables the expiry mechanism.</p>
<p>Call <a href="qthreadpool.html#maxThreadCount-prop">maxThreadCount</a>() to query the maximum number of threads to be used. If needed, you can change the limit with <a href="qthreadpool.html#maxThreadCount-prop">setMaxThreadCount</a>(). The default <a href="qthreadpool.html#maxThreadCount-prop">maxThreadCount</a>() is <a href="qthread.html#idealThreadCount">QThread::idealThreadCount</a>(). The <a href="qthreadpool.html#activeThreadCount-prop">activeThreadCount</a>() function returns the number of threads currently doing work.</p>
<p>The <a href="qthreadpool.html#reserveThread">reserveThread</a>() function reserves a thread for external use. Use <a href="qthreadpool.html#releaseThread">releaseThread</a>() when your are done with the thread, so that it may be reused. Essentially, these functions temporarily increase or reduce the active thread count and are useful when implementing time-consuming operations that are not visible to the QThreadPool.</p>
<p>Note that QThreadPool is a low-level class for managing threads, see <a href="qtconcurrentrun.html#run">QtConcurrent::run</a>() or the other <a href="threads.html#qtconcurrent-intro">Qt Concurrent</a> APIs for higher level alternatives.</p>
<p>See also <a href="qrunnable.html">QRunnable</a>.</p>
<hr />
<h2>Property Documentation</h2>
<h3 class="fn"><a name="activeThreadCount-prop"></a>activeThreadCount : const int</h3>
<p>This property represents the number of active threads in the thread pool.</p>
<p><b>Note:</b> It is possible for this function to return a value that is greater than <a href="qthreadpool.html#maxThreadCount-prop">maxThreadCount</a>(). See <a href="qthreadpool.html#reserveThread">reserveThread</a>() for more details.</p>
<p>Access functions:</p>
<ul>
<li><div class="fn"/><b>int activeThreadCount () const</b></li>
</ul>
<p>See also <a href="qthreadpool.html#reserveThread">reserveThread</a>() and <a href="qthreadpool.html#releaseThread">releaseThread</a>().</p>
<h3 class="fn"><a name="expiryTimeout-prop"></a>expiryTimeout : int</h3>
<p>Threads that are unused for <i>expiryTimeout</i> milliseconds are considered to have expired and will exit. Such threads will be restarted as needed. The default <i>expiryTimeout</i> is 30000 milliseconds (30 seconds). If <i>expiryTimeout</i> is negative, newly created threads will not expire, e.g., they will not exit until the thread pool is destroyed.</p>
<p>Note that setting <i>expiryTimeout</i> has no effect on already running threads. Only newly created threads will use the new <i>expiryTimeout</i>. We recommend setting the <i>expiryTimeout</i> immediately after creating the thread pool, but before calling <a href="qthreadpool.html#start">start</a>().</p>
<p>Access functions:</p>
<ul>
<li><div class="fn"/><b>int expiryTimeout () const</b></li>
<li><div class="fn"/><b>void setExpiryTimeout ( int <i>expiryTimeout</i> )</b></li>
</ul>
<h3 class="fn"><a name="maxThreadCount-prop"></a>maxThreadCount : int</h3>
<p>This property represents the maximum number of threads used by the thread pool.</p>
<p><b>Note:</b> The thread pool will always use at least 1 thread, even if <i>maxThreadCount</i> limit is zero or negative.</p>
<p>The default <i>maxThreadCount</i> is <a href="qthread.html#idealThreadCount">QThread::idealThreadCount</a>().</p>
<p>Access functions:</p>
<ul>
<li><div class="fn"/><b>int maxThreadCount () const</b></li>
<li><div class="fn"/><b>void setMaxThreadCount ( int <i>maxThreadCount</i> )</b></li>
</ul>
<hr />
<h2>Member Function Documentation</h2>
<h3 class="fn"><a name="QThreadPool"></a>QThreadPool::QThreadPool ( <a href="qobject.html">QObject</a> * <i>parent</i> = 0 )</h3>
<p>Constructs a thread pool with the given <i>parent</i>.</p>
<h3 class="fn"><a name="dtor.QThreadPool"></a>QThreadPool::~QThreadPool ()</h3>
<p>Destroys the <a href="qthreadpool.html">QThreadPool</a>. This function will block until all runnables have been completed.</p>
<h3 class="fn"><a name="globalInstance"></a>QThreadPool * QThreadPool::globalInstance () <tt> [static]</tt></h3>
<p>Returns the global <a href="qthreadpool.html">QThreadPool</a> instance.</p>
<h3 class="fn"><a name="releaseThread"></a>void QThreadPool::releaseThread ()</h3>
<p>Releases a thread previously reserved by a call to <a href="qthreadpool.html#reserveThread">reserveThread</a>().</p>
<p><b>Note:</b> Calling this function without previously reserving a thread temporarily increases <a href="qthreadpool.html#maxThreadCount-prop">maxThreadCount</a>(). This is useful when a thread goes to sleep waiting for more work, allowing other threads to continue. Be sure to call <a href="qthreadpool.html#reserveThread">reserveThread</a>() when done waiting, so that the thread pool can correctly maintain the <a href="qthreadpool.html#activeThreadCount-prop">activeThreadCount</a>().</p>
<p>See also <a href="qthreadpool.html#reserveThread">reserveThread</a>().</p>
<h3 class="fn"><a name="reserveThread"></a>void QThreadPool::reserveThread ()</h3>
<p>Reserves one thread, disregarding <a href="qthreadpool.html#activeThreadCount-prop">activeThreadCount</a>() and <a href="qthreadpool.html#maxThreadCount-prop">maxThreadCount</a>().</p>
<p>Once you are done with the thread, call <a href="qthreadpool.html#releaseThread">releaseThread</a>() to allow it to be reused.</p>
<p><b>Note:</b> This function will always increase the number of active threads. This means that by using this function, it is possible for <a href="qthreadpool.html#activeThreadCount-prop">activeThreadCount</a>() to return a value greater than <a href="qthreadpool.html#maxThreadCount-prop">maxThreadCount</a>() .</p>
<p>See also <a href="qthreadpool.html#releaseThread">releaseThread</a>().</p>
<h3 class="fn"><a name="start"></a>void QThreadPool::start ( <a href="qrunnable.html">QRunnable</a> * <i>runnable</i>, int <i>priority</i> = 0 )</h3>
<p>Reserves a thread and uses it to run <i>runnable</i>, unless this thread will make the current thread count exceed <a href="qthreadpool.html#maxThreadCount-prop">maxThreadCount</a>(). In that case, <i>runnable</i> is added to a run queue instead. The <i>priority</i> argument can be used to control the run queue's order of execution.</p>
<p>Note that the thread pool takes ownership of the <i>runnable</i> if <a href="qrunnable.html#autoDelete">runnable->autoDelete()</a> returns true, and the <i>runnable</i> will be deleted automatically by the thread pool after the <a href="qrunnable.html#run">runnable->run()</a> returns. If <a href="qrunnable.html#autoDelete">runnable->autoDelete()</a> returns false, ownership of <i>runnable</i> remains with the caller. Note that changing the auto-deletion on <i>runnable</i> after calling this functions results in undefined behavior.</p>
<h3 class="fn"><a name="tryStart"></a>bool QThreadPool::tryStart ( <a href="qrunnable.html">QRunnable</a> * <i>runnable</i> )</h3>
<p>Attempts to reserve a thread to run <i>runnable</i>.</p>
<p>If no threads are available at the time of calling, then this function does nothing and returns false. Otherwise, <i>runnable</i> is run immediately using one available thread and this function returns true.</p>
<p>Note that the thread pool takes ownership of the <i>runnable</i> if <a href="qrunnable.html#autoDelete">runnable->autoDelete()</a> returns true, and the <i>runnable</i> will be deleted automatically by the thread pool after the <a href="qrunnable.html#run">runnable->run()</a> returns. If <a href="qrunnable.html#autoDelete">runnable->autoDelete()</a> returns false, ownership of <i>runnable</i> remains with the caller. Note that changing the auto-deletion on <i>runnable</i> after calling this function results in undefined behavior.</p>
<h3 class="fn"><a name="waitForDone"></a>void QThreadPool::waitForDone ()</h3>
<p>Waits for each thread to exit and removes all threads from the thread pool.</p>
<p /><address><hr /><div align="center">
<table width="100%" cellspacing="0" border="0"><tr class="address">
<td width="30%" align="left">Copyright © 2008 Nokia</td>
<td width="40%" align="center"><a href="trademarks.html">Trademarks</a></td>
<td width="30%" align="right"><div align="right">Qt 4.4.3</div></td>
</tr></table></div></address></body>
</html>
|
doc/html/qwmatrix.html | OS2World/LIB-QT3_Toolkit_Vbox | <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
<!-- /home/espenr/tmp/qt-3.3.8-espenr-2499/qt-x11-free-3.3.8/src/kernel/qwmatrix.cpp:51 -->
<html>
<head>
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1">
<title>QWMatrix Class</title>
<style type="text/css"><!--
fn { margin-left: 1cm; text-indent: -1cm; }
a:link { color: #004faf; text-decoration: none }
a:visited { color: #672967; text-decoration: none }
body { background: #ffffff; color: black; }
--></style>
</head>
<body>
<table border="0" cellpadding="0" cellspacing="0" width="100%">
<tr bgcolor="#E5E5E5">
<td valign=center>
<a href="index.html">
<font color="#004faf">Home</font></a>
| <a href="classes.html">
<font color="#004faf">All Classes</font></a>
| <a href="mainclasses.html">
<font color="#004faf">Main Classes</font></a>
| <a href="annotated.html">
<font color="#004faf">Annotated</font></a>
| <a href="groups.html">
<font color="#004faf">Grouped Classes</font></a>
| <a href="functions.html">
<font color="#004faf">Functions</font></a>
</td>
<td align="right" valign="center"><img src="logo32.png" align="right" width="64" height="32" border="0"></td></tr></table><h1 align=center>QWMatrix Class Reference</h1>
<p>The QWMatrix class specifies 2D transformations of a
coordinate system.
<a href="#details">More...</a>
<p><tt>#include <<a href="qwmatrix-h.html">qwmatrix.h</a>></tt>
<p><a href="qwmatrix-members.html">List of all member functions.</a>
<h2>Public Members</h2>
<ul>
<li class=fn><a href="#QWMatrix"><b>QWMatrix</b></a> ()</li>
<li class=fn><a href="#QWMatrix-2"><b>QWMatrix</b></a> ( double m11, double m12, double m21, double m22, double dx, double dy )</li>
<li class=fn>void <a href="#setMatrix"><b>setMatrix</b></a> ( double m11, double m12, double m21, double m22, double dx, double dy )</li>
<li class=fn>double <a href="#m11"><b>m11</b></a> () const</li>
<li class=fn>double <a href="#m12"><b>m12</b></a> () const</li>
<li class=fn>double <a href="#m21"><b>m21</b></a> () const</li>
<li class=fn>double <a href="#m22"><b>m22</b></a> () const</li>
<li class=fn>double <a href="#dx"><b>dx</b></a> () const</li>
<li class=fn>double <a href="#dy"><b>dy</b></a> () const</li>
<li class=fn>void <a href="#map"><b>map</b></a> ( int x, int y, int * tx, int * ty ) const</li>
<li class=fn>void <a href="#map-2"><b>map</b></a> ( double x, double y, double * tx, double * ty ) const</li>
<li class=fn>QRect <a href="#mapRect"><b>mapRect</b></a> ( const QRect & rect ) const</li>
<li class=fn>QPoint <a href="#map-3"><b>map</b></a> ( const QPoint & p ) const</li>
<li class=fn>QRect map ( const QRect & r ) const <em>(obsolete)</em></li>
<li class=fn>QPointArray <a href="#map-5"><b>map</b></a> ( const QPointArray & a ) const</li>
<li class=fn>QRegion <a href="#map-6"><b>map</b></a> ( const QRegion & r ) const</li>
<li class=fn>QRegion <a href="#mapToRegion"><b>mapToRegion</b></a> ( const QRect & rect ) const</li>
<li class=fn>QPointArray <a href="#mapToPolygon"><b>mapToPolygon</b></a> ( const QRect & rect ) const</li>
<li class=fn>void <a href="#reset"><b>reset</b></a> ()</li>
<li class=fn>bool <a href="#isIdentity"><b>isIdentity</b></a> () const</li>
<li class=fn>QWMatrix & <a href="#translate"><b>translate</b></a> ( double dx, double dy )</li>
<li class=fn>QWMatrix & <a href="#scale"><b>scale</b></a> ( double sx, double sy )</li>
<li class=fn>QWMatrix & <a href="#shear"><b>shear</b></a> ( double sh, double sv )</li>
<li class=fn>QWMatrix & <a href="#rotate"><b>rotate</b></a> ( double a )</li>
<li class=fn>bool <a href="#isInvertible"><b>isInvertible</b></a> () const</li>
<li class=fn>double <a href="#det"><b>det</b></a> () const</li>
<li class=fn>QWMatrix <a href="#invert"><b>invert</b></a> ( bool * invertible = 0 ) const</li>
<li class=fn>bool <a href="#operator-eq-eq"><b>operator==</b></a> ( const QWMatrix & m ) const</li>
<li class=fn>bool <a href="#operator!-eq"><b>operator!=</b></a> ( const QWMatrix & m ) const</li>
<li class=fn>QWMatrix & <a href="#operator*-eq"><b>operator*=</b></a> ( const QWMatrix & m )</li>
<li class=fn>enum <a href="#TransformationMode-enum"><b>TransformationMode</b></a> { Points, Areas }</li>
</ul>
<h2>Static Public Members</h2>
<ul>
<li class=fn>void <a href="#setTransformationMode"><b>setTransformationMode</b></a> ( QWMatrix::TransformationMode m )</li>
<li class=fn>TransformationMode <a href="#transformationMode"><b>transformationMode</b></a> ()</li>
</ul>
<h2>Related Functions</h2>
<ul>
<li class=fn>QDataStream & <a href="#operator-lt-lt"><b>operator<<</b></a> ( QDataStream & s, const QWMatrix & m )</li>
<li class=fn>QDataStream & <a href="#operator-gt-gt"><b>operator>></b></a> ( QDataStream & s, QWMatrix & m )</li>
</ul>
<hr><a name="details"></a><h2>Detailed Description</h2>
The QWMatrix class specifies 2D transformations of a
coordinate system.
<p>
<p> The standard coordinate system of a <a href="qpaintdevice.html">paint
device</a> has the origin located at the top-left position. X
values increase to the right; Y values increase downward.
<p> This coordinate system is the default for the <a href="qpainter.html">QPainter</a>, which
renders graphics in a paint device. A user-defined coordinate
system can be specified by setting a QWMatrix for the painter.
<p> Example:
<pre>
MyWidget::paintEvent( <a href="qpaintevent.html">QPaintEvent</a> * )
{
<a href="qpainter.html">QPainter</a> p; // our painter
QWMatrix m; // our transformation matrix
m.<a href="#rotate">rotate</a>( 22.5 ); // rotated coordinate system
p.<a href="qpainter.html#begin">begin</a>( this ); // start painting
p.<a href="qpainter.html#setWorldMatrix">setWorldMatrix</a>( m ); // use rotated coordinate system
p.<a href="qpainter.html#drawText">drawText</a>( 30,20, "detator" ); // draw rotated text at 30,20
p.<a href="qpainter.html#end">end</a>(); // painting done
}
</pre>
<p> A matrix specifies how to translate, scale, shear or rotate the
graphics; the actual transformation is performed by the drawing
routines in <a href="qpainter.html">QPainter</a> and by <a href="qpixmap.html#xForm">QPixmap::xForm</a>().
<p> The QWMatrix class contains a 3x3 matrix of the form:
<table align=center border=1 cellpadding=1 cellspacing=0>
<tr align=center><td>m11</td><td>m12</td><td> 0 </td></tr>
<tr align=center><td>m21</td><td>m22</td><td> 0 </td></tr>
<tr align=center><td>dx</td> <td>dy</td> <td> 1 </td></tr>
</table>
<p> A matrix transforms a point in the plane to another point:
<pre>
x' = m11*x + m21*y + dx
y' = m22*y + m12*x + dy
</pre>
<p> The point <em>(x, y)</em> is the original point, and <em>(x', y')</em> is the
transformed point. <em>(x', y')</em> can be transformed back to <em>(x, y)</em> by performing the same operation on the <a href="#invert">inverted matrix</a>.
<p> The elements <em>dx</em> and <em>dy</em> specify horizontal and vertical
translation. The elements <em>m11</em> and <em>m22</em> specify horizontal and
vertical scaling. The elements <em>m12</em> and <em>m21</em> specify
horizontal and vertical shearing.
<p> The identity matrix has <em>m11</em> and <em>m22</em> set to 1; all others are
set to 0. This matrix maps a point to itself.
<p> Translation is the simplest transformation. Setting <em>dx</em> and <em>dy</em> will move the coordinate system <em>dx</em> units along the X axis
and <em>dy</em> units along the Y axis.
<p> Scaling can be done by setting <em>m11</em> and <em>m22</em>. For example,
setting <em>m11</em> to 2 and <em>m22</em> to 1.5 will double the height and
increase the width by 50%.
<p> Shearing is controlled by <em>m12</em> and <em>m21</em>. Setting these
elements to values different from zero will twist the coordinate
system.
<p> Rotation is achieved by carefully setting both the shearing
factors and the scaling factors. The QWMatrix also has a function
that sets <a href="#rotate">rotation</a> directly.
<p> QWMatrix lets you combine transformations like this:
<pre>
QWMatrix m; // identity matrix
m.<a href="#translate">translate</a>(10, -20); // first translate (10,-20)
m.<a href="#rotate">rotate</a>(25); // then rotate 25 degrees
m.<a href="#scale">scale</a>(1.2, 0.7); // finally scale it
</pre>
<p> Here's the same example using basic matrix operations:
<pre>
double a = pi/180 * 25; // convert 25 to radians
double sina = sin(a);
double cosa = cos(a);
QWMatrix m1(1, 0, 0, 1, 10, -20); // translation matrix
QWMatrix m2( cosa, sina, // rotation matrix
-sina, cosa, 0, 0 );
QWMatrix m3(1.2, 0, 0, 0.7, 0, 0); // scaling matrix
QWMatrix m;
m = m3 * m2 * m1; // combine all transformations
</pre>
<p> <a href="qpainter.html">QPainter</a> has functions to translate, scale, shear and rotate the
coordinate system without using a QWMatrix. Although these
functions are very convenient, it can be more efficient to build a
QWMatrix and call <a href="qpainter.html#setWorldMatrix">QPainter::setWorldMatrix</a>() if you want to perform
more than a single transform operation.
<p> <p>See also <a href="qpainter.html#setWorldMatrix">QPainter::setWorldMatrix</a>(), <a href="qpixmap.html#xForm">QPixmap::xForm</a>(), <a href="graphics.html">Graphics Classes</a>, and <a href="images.html">Image Processing Classes</a>.
<hr><h2>Member Type Documentation</h2>
<h3 class=fn><a name="TransformationMode-enum"></a>QWMatrix::TransformationMode</h3>
<p> <!-- index transformation matrix -->
<p> QWMatrix offers two transformation modes. Calculations can either
be done in terms of points (Points mode, the default), or in
terms of area (Area mode).
<p> In Points mode the transformation is applied to the points that
mark out the shape's bounding line. In Areas mode the
transformation is applied in such a way that the area of the
contained region is correctly transformed under the matrix.
<ul>
<li><tt>QWMatrix::Points</tt> - transformations are applied to the shape's points.
<li><tt>QWMatrix::Areas</tt> - transformations are applied (e.g. to the width and
height) so that the area is transformed.
</ul><p> Example:
<p> Suppose we have a rectangle,
<tt>QRect( 10, 20, 30, 40 )</tt> and a transformation matrix
<tt>QWMatrix( 2, 0, 0, 2, 0, 0 )</tt> to double the rectangle's size.
<p> In Points mode, the matrix will transform the top-left (10,20) and
the bottom-right (39,59) points producing a rectangle with its
top-left point at (20,40) and its bottom-right point at (78,118),
i.e. with a width of 59 and a height of 79.
<p> In Areas mode, the matrix will transform the top-left point in
the same way as in Points mode to (20/40), and double the width
and height, so the bottom-right will become (69,99), i.e. a width
of 60 and a height of 80.
<p> Because integer arithmetic is used (for speed), rounding
differences mean that the modes will produce slightly different
results given the same shape and the same transformation,
especially when scaling up. This also means that some operations
are not commutative.
<p> Under Points mode, <tt>matrix * ( region1 | region2 )</tt> is not equal to
<tt>matrix * region1 | matrix * region2</tt>. Under Area mode, <tt>matrix * (pointarray[i])</tt> is not neccesarily equal to
<tt>(matrix * pointarry)[i]</tt>.
<p> <center><img src="xform.png" alt="Comparison of Points and Areas TransformationModes"></center>
<hr><h2>Member Function Documentation</h2>
<h3 class=fn><a name="QWMatrix"></a>QWMatrix::QWMatrix ()
</h3>
Constructs an identity matrix. All elements are set to zero except
<em>m11</em> and <em>m22</em> (scaling), which are set to 1.
<h3 class=fn><a name="QWMatrix-2"></a>QWMatrix::QWMatrix ( double m11, double m12, double m21, double m22, double dx, double dy )
</h3>
Constructs a matrix with the elements, <em>m11</em>, <em>m12</em>, <em>m21</em>, <em>m22</em>, <em>dx</em> and <em>dy</em>.
<h3 class=fn>double <a name="det"></a>QWMatrix::det () const
</h3>
<p> Returns the matrix's determinant.
<h3 class=fn>double <a name="dx"></a>QWMatrix::dx () const
</h3>
<p> Returns the horizontal translation.
<h3 class=fn>double <a name="dy"></a>QWMatrix::dy () const
</h3>
<p> Returns the vertical translation.
<h3 class=fn><a href="qwmatrix.html">QWMatrix</a> <a name="invert"></a>QWMatrix::invert ( bool * invertible = 0 ) const
</h3>
Returns the inverted matrix.
<p> If the matrix is singular (not invertible), the identity matrix is
returned.
<p> If <em>invertible</em> is not 0: the value of <em>*invertible</em> is set
to TRUE if the matrix is invertible; otherwise <em>*invertible</em> is
set to FALSE.
<p> <p>See also <a href="#isInvertible">isInvertible</a>().
<p>Example: <a href="tutorial1-14.html#x2433">t14/cannon.cpp</a>.
<h3 class=fn>bool <a name="isIdentity"></a>QWMatrix::isIdentity () const
</h3>
Returns TRUE if the matrix is the identity matrix; otherwise returns FALSE.
<p> <p>See also <a href="#reset">reset</a>().
<h3 class=fn>bool <a name="isInvertible"></a>QWMatrix::isInvertible () const
</h3>
<p> Returns TRUE if the matrix is invertible; otherwise returns FALSE.
<p> <p>See also <a href="#invert">invert</a>().
<h3 class=fn>double <a name="m11"></a>QWMatrix::m11 () const
</h3>
<p> Returns the X scaling factor.
<h3 class=fn>double <a name="m12"></a>QWMatrix::m12 () const
</h3>
<p> Returns the vertical shearing factor.
<h3 class=fn>double <a name="m21"></a>QWMatrix::m21 () const
</h3>
<p> Returns the horizontal shearing factor.
<h3 class=fn>double <a name="m22"></a>QWMatrix::m22 () const
</h3>
<p> Returns the Y scaling factor.
<h3 class=fn>void <a name="map"></a>QWMatrix::map ( int x, int y, int * tx, int * ty ) const
</h3>
Transforms ( <em>x</em>, <em>y</em> ) to ( <em>*tx</em>, <em>*ty</em> ) using the formulae:
<p> <pre>
*tx = m11*x + m21*y + dx (rounded to the nearest integer)
*ty = m22*y + m12*x + dy (rounded to the nearest integer)
</pre>
<p>Examples: <a href="tutorial1-14.html#x2434">t14/cannon.cpp</a> and <a href="xform-example.html#x1278">xform/xform.cpp</a>.
<h3 class=fn>void <a name="map-2"></a>QWMatrix::map ( double x, double y, double * tx, double * ty ) const
</h3>
This is an overloaded member function, provided for convenience. It behaves essentially like the above function.
<p> Transforms ( <em>x</em>, <em>y</em> ) to ( <em>*tx</em>, <em>*ty</em> ) using the
following formulae:
<p> <pre>
*tx = m11*x + m21*y + dx
*ty = m22*y + m12*x + dy
</pre>
<h3 class=fn><a href="qpoint.html">QPoint</a> <a name="map-3"></a>QWMatrix::map ( const <a href="qpoint.html">QPoint</a> & p ) const
</h3>
<p> This is an overloaded member function, provided for convenience. It behaves essentially like the above function.
<p> Transforms <em>p</em> to using the formulae:
<p> <pre>
retx = m11*px + m21*py + dx (rounded to the nearest integer)
rety = m22*py + m12*px + dy (rounded to the nearest integer)
</pre>
<h3 class=fn><a href="qrect.html">QRect</a> <a name="map-4"></a>QWMatrix::map ( const <a href="qrect.html">QRect</a> & r ) const
</h3>
<p> <b>This function is obsolete.</b> It is provided to keep old source working. We strongly advise against using it in new code.
<p> Please use <a href="#mapRect">QWMatrix::mapRect</a>() instead.
<p> Note that this method does return the bounding rectangle of the <em>r</em>, when
shearing or rotations are used.
<h3 class=fn><a href="qpointarray.html">QPointArray</a> <a name="map-5"></a>QWMatrix::map ( const <a href="qpointarray.html">QPointArray</a> & a ) const
</h3>
<p> This is an overloaded member function, provided for convenience. It behaves essentially like the above function.
<p> Returns the point array <em>a</em> transformed by calling map for each point.
<h3 class=fn><a href="qregion.html">QRegion</a> <a name="map-6"></a>QWMatrix::map ( const <a href="qregion.html">QRegion</a> & r ) const
</h3>
<p> This is an overloaded member function, provided for convenience. It behaves essentially like the above function.
<p> Transforms the region <em>r</em>.
<p> Calling this method can be rather expensive, if rotations or
shearing are used.
<h3 class=fn><a href="qrect.html">QRect</a> <a name="mapRect"></a>QWMatrix::mapRect ( const <a href="qrect.html">QRect</a> & rect ) const
</h3>
Returns the transformed rectangle <em>rect</em>.
<p> The bounding rectangle is returned if rotation or shearing has
been specified.
<p> If you need to know the exact region <em>rect</em> maps to use <a href="qsize.html#operator*-4">operator*</a>().
<p> <p>See also <a href="qsize.html#operator*-4">operator*</a>().
<p>Example: <a href="xform-example.html#x1279">xform/xform.cpp</a>.
<h3 class=fn><a href="qpointarray.html">QPointArray</a> <a name="mapToPolygon"></a>QWMatrix::mapToPolygon ( const <a href="qrect.html">QRect</a> & rect ) const
</h3>
Returns the transformed rectangle <em>rect</em> as a polygon.
<p> Polygons and rectangles behave slightly differently
when transformed (due to integer rounding), so
<tt>matrix.map( QPointArray( rect ) )</tt> is not always the same as
<tt>matrix.mapToPolygon( rect )</tt>.
<h3 class=fn><a href="qregion.html">QRegion</a> <a name="mapToRegion"></a>QWMatrix::mapToRegion ( const <a href="qrect.html">QRect</a> & rect ) const
</h3>
<p> Returns the transformed rectangle <em>rect</em>.
<p> A rectangle which has been rotated or sheared may result in a
non-rectangular region being returned.
<p> Calling this method can be expensive, if rotations or shearing are
used. If you just need to know the bounding rectangle of the
returned region, use <a href="#mapRect">mapRect</a>() which is a lot faster than this
function.
<p> <p>See also <a href="#mapRect">QWMatrix::mapRect</a>().
<h3 class=fn>bool <a name="operator!-eq"></a>QWMatrix::operator!= ( const <a href="qwmatrix.html">QWMatrix</a> & m ) const
</h3>
Returns TRUE if this matrix is not equal to <em>m</em>; otherwise returns FALSE.
<h3 class=fn><a href="qwmatrix.html">QWMatrix</a> & <a name="operator*-eq"></a>QWMatrix::operator*= ( const <a href="qwmatrix.html">QWMatrix</a> & m )
</h3>
Returns the result of multiplying this matrix by matrix <em>m</em>.
<h3 class=fn>bool <a name="operator-eq-eq"></a>QWMatrix::operator== ( const <a href="qwmatrix.html">QWMatrix</a> & m ) const
</h3>
Returns TRUE if this matrix is equal to <em>m</em>; otherwise returns FALSE.
<h3 class=fn>void <a name="reset"></a>QWMatrix::reset ()
</h3>
Resets the matrix to an identity matrix.
<p> All elements are set to zero, except <em>m11</em> and <em>m22</em> (scaling)
which are set to 1.
<p> <p>See also <a href="#isIdentity">isIdentity</a>().
<h3 class=fn><a href="qwmatrix.html">QWMatrix</a> & <a name="rotate"></a>QWMatrix::rotate ( double a )
</h3>
Rotates the coordinate system <em>a</em> degrees counterclockwise.
<p> Returns a reference to the matrix.
<p> <p>See also <a href="#translate">translate</a>(), <a href="#scale">scale</a>(), and <a href="#shear">shear</a>().
<p>Examples: <a href="canvas-example.html#x2955">canvas/canvas.cpp</a>, <a href="desktop-example.html#x1764">desktop/desktop.cpp</a>, <a href="drawdemo-example.html#x1095">drawdemo/drawdemo.cpp</a>, <a href="tutorial1-14.html#x2435">t14/cannon.cpp</a>, and <a href="xform-example.html#x1280">xform/xform.cpp</a>.
<h3 class=fn><a href="qwmatrix.html">QWMatrix</a> & <a name="scale"></a>QWMatrix::scale ( double sx, double sy )
</h3>
Scales the coordinate system unit by <em>sx</em> horizontally and <em>sy</em>
vertically.
<p> Returns a reference to the matrix.
<p> <p>See also <a href="#translate">translate</a>(), <a href="#shear">shear</a>(), and <a href="#rotate">rotate</a>().
<p>Examples: <a href="canvas-example.html#x2956">canvas/canvas.cpp</a>, <a href="fileiconview-example.html#x876">fileiconview/qfileiconview.cpp</a>, <a href="movies-example.html#x524">movies/main.cpp</a>, <a href="qmag-example.html#x1809">qmag/qmag.cpp</a>, <a href="showimg-example.html#x1357">showimg/showimg.cpp</a>, and <a href="xform-example.html#x1281">xform/xform.cpp</a>.
<h3 class=fn>void <a name="setMatrix"></a>QWMatrix::setMatrix ( double m11, double m12, double m21, double m22, double dx, double dy )
</h3>
Sets the matrix elements to the specified values, <em>m11</em>, <em>m12</em>,
<em>m21</em>, <em>m22</em>, <em>dx</em> and <em>dy</em>.
<h3 class=fn>void <a name="setTransformationMode"></a>QWMatrix::setTransformationMode ( <a href="qwmatrix.html#TransformationMode-enum">QWMatrix::TransformationMode</a> m )<tt> [static]</tt>
</h3>
Sets the transformation mode that QWMatrix and painter
transformations use to <em>m</em>.
<p> <p>See also <a href="#TransformationMode-enum">QWMatrix::TransformationMode</a>.
<h3 class=fn><a href="qwmatrix.html">QWMatrix</a> & <a name="shear"></a>QWMatrix::shear ( double sh, double sv )
</h3>
Shears the coordinate system by <em>sh</em> horizontally and <em>sv</em>
vertically.
<p> Returns a reference to the matrix.
<p> <p>See also <a href="#translate">translate</a>(), <a href="#scale">scale</a>(), and <a href="#rotate">rotate</a>().
<p>Examples: <a href="drawdemo-example.html#x1096">drawdemo/drawdemo.cpp</a> and <a href="xform-example.html#x1282">xform/xform.cpp</a>.
<h3 class=fn><a href="qwmatrix.html#TransformationMode-enum">TransformationMode</a> <a name="transformationMode"></a>QWMatrix::transformationMode ()<tt> [static]</tt>
</h3>
Returns the current transformation mode.
<p> <p>See also <a href="#TransformationMode-enum">QWMatrix::TransformationMode</a>.
<h3 class=fn><a href="qwmatrix.html">QWMatrix</a> & <a name="translate"></a>QWMatrix::translate ( double dx, double dy )
</h3>
Moves the coordinate system <em>dx</em> along the X-axis and <em>dy</em> along
the Y-axis.
<p> Returns a reference to the matrix.
<p> <p>See also <a href="#scale">scale</a>(), <a href="#shear">shear</a>(), and <a href="#rotate">rotate</a>().
<p>Examples: <a href="canvas-example.html#x2957">canvas/canvas.cpp</a>, <a href="drawdemo-example.html#x1097">drawdemo/drawdemo.cpp</a>, <a href="tutorial1-14.html#x2436">t14/cannon.cpp</a>, and <a href="xform-example.html#x1283">xform/xform.cpp</a>.
<hr><h2>Related Functions</h2>
<h3 class=fn><a href="qdatastream.html">QDataStream</a> & <a name="operator-lt-lt"></a>operator<< ( <a href="qdatastream.html">QDataStream</a> & s, const <a href="qwmatrix.html">QWMatrix</a> & m )
</h3>
<p> Writes the matrix <em>m</em> to the stream <em>s</em> and returns a reference
to the stream.
<p> <p>See also <a href="datastreamformat.html">Format of the QDataStream operators</a>.
<h3 class=fn><a href="qdatastream.html">QDataStream</a> & <a name="operator-gt-gt"></a>operator>> ( <a href="qdatastream.html">QDataStream</a> & s, <a href="qwmatrix.html">QWMatrix</a> & m )
</h3>
<p> Reads the matrix <em>m</em> from the stream <em>s</em> and returns a reference
to the stream.
<p> <p>See also <a href="datastreamformat.html">Format of the QDataStream operators</a>.
<!-- eof -->
<hr><p>
This file is part of the <a href="index.html">Qt toolkit</a>.
Copyright © 1995-2007
<a href="http://www.trolltech.com/">Trolltech</a>. All Rights Reserved.<p><address><hr><div align=center>
<table width=100% cellspacing=0 border=0><tr>
<td>Copyright © 2007
<a href="troll.html">Trolltech</a><td align=center><a href="trademarks.html">Trademarks</a>
<td align=right><div align=right>Qt 3.3.8</div>
</table></div></address></body>
</html>
|
nutch-chinese/apache-nutch-1.9/docs/api/org/apache/nutch/scoring/package-use.html | aglne/nutcher | <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<!-- NewPage -->
<html lang="en">
<head>
<!-- Generated by javadoc (version 1.7.0_55) on Tue Aug 12 22:14:05 PDT 2014 -->
<title>Uses of Package org.apache.nutch.scoring (apache-nutch 1.9 API)</title>
<meta name="date" content="2014-08-12">
<link rel="stylesheet" type="text/css" href="../../../../stylesheet.css" title="Style">
</head>
<body>
<script type="text/javascript"><!--
if (location.href.indexOf('is-external=true') == -1) {
parent.document.title="Uses of Package org.apache.nutch.scoring (apache-nutch 1.9 API)";
}
//-->
</script>
<noscript>
<div>JavaScript is disabled on your browser.</div>
</noscript>
<!-- ========= START OF TOP NAVBAR ======= -->
<div class="topNav"><a name="navbar_top">
<!-- -->
</a><a href="#skip-navbar_top" title="Skip navigation links"></a><a name="navbar_top_firstrow">
<!-- -->
</a>
<ul class="navList" title="Navigation">
<li><a href="../../../../overview-summary.html">Overview</a></li>
<li><a href="package-summary.html">Package</a></li>
<li>Class</li>
<li class="navBarCell1Rev">Use</li>
<li><a href="package-tree.html">Tree</a></li>
<li><a href="../../../../deprecated-list.html">Deprecated</a></li>
<li><a href="../../../../index-all.html">Index</a></li>
<li><a href="../../../../help-doc.html">Help</a></li>
</ul>
</div>
<div class="subNav">
<ul class="navList">
<li>Prev</li>
<li>Next</li>
</ul>
<ul class="navList">
<li><a href="../../../../index.html?org/apache/nutch/scoring/package-use.html" target="_top">Frames</a></li>
<li><a href="package-use.html" target="_top">No Frames</a></li>
</ul>
<ul class="navList" id="allclasses_navbar_top">
<li><a href="../../../../allclasses-noframe.html">All Classes</a></li>
</ul>
<div>
<script type="text/javascript"><!--
allClassesLink = document.getElementById("allclasses_navbar_top");
if(window==top) {
allClassesLink.style.display = "block";
}
else {
allClassesLink.style.display = "none";
}
//-->
</script>
</div>
<a name="skip-navbar_top">
<!-- -->
</a></div>
<!-- ========= END OF TOP NAVBAR ========= -->
<div class="header">
<h1 title="Uses of Package org.apache.nutch.scoring" class="title">Uses of Package<br>org.apache.nutch.scoring</h1>
</div>
<div class="contentContainer">
<ul class="blockList">
<li class="blockList">
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing packages, and an explanation">
<caption><span>Packages that use <a href="../../../../org/apache/nutch/scoring/package-summary.html">org.apache.nutch.scoring</a></span><span class="tabEnd"> </span></caption>
<tr>
<th class="colFirst" scope="col">Package</th>
<th class="colLast" scope="col">Description</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><a href="#org.apache.nutch.scoring">org.apache.nutch.scoring</a></td>
<td class="colLast">
<div class="block">The <a href="../../../../org/apache/nutch/scoring/ScoringFilter.html" title="interface in org.apache.nutch.scoring"><code>ScoringFilter</code></a> interface.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a href="#org.apache.nutch.scoring.depth">org.apache.nutch.scoring.depth</a></td>
<td class="colLast">
<div class="block">Scoring filter to stop crawling at a configurable depth
(number of "hops" from seed URLs).</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><a href="#org.apache.nutch.scoring.link">org.apache.nutch.scoring.link</a></td>
<td class="colLast">
<div class="block">Scoring filter used in conjunction with
<a href="../../../../org/apache/nutch/scoring/webgraph/WebGraph.html" title="class in org.apache.nutch.scoring.webgraph"><code>WebGraph</code></a>.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a href="#org.apache.nutch.scoring.opic">org.apache.nutch.scoring.opic</a></td>
<td class="colLast">
<div class="block">Scoring filter implementing a variant of the Online Page Importance Computation
(OPIC) algorithm.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><a href="#org.apache.nutch.scoring.tld">org.apache.nutch.scoring.tld</a></td>
<td class="colLast">
<div class="block">Top Level Domain Scoring plugin.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a href="#org.apache.nutch.scoring.urlmeta">org.apache.nutch.scoring.urlmeta</a></td>
<td class="colLast">
<div class="block">
URL Meta Tag Scoring Plugin</div>
</td>
</tr>
</tbody>
</table>
</li>
<li class="blockList"><a name="org.apache.nutch.scoring">
<!-- -->
</a>
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing classes, and an explanation">
<caption><span>Classes in <a href="../../../../org/apache/nutch/scoring/package-summary.html">org.apache.nutch.scoring</a> used by <a href="../../../../org/apache/nutch/scoring/package-summary.html">org.apache.nutch.scoring</a></span><span class="tabEnd"> </span></caption>
<tr>
<th class="colOne" scope="col">Class and Description</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colOne"><a href="../../../../org/apache/nutch/scoring/class-use/ScoringFilter.html#org.apache.nutch.scoring">ScoringFilter</a>
<div class="block">A contract defining behavior of scoring plugins.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="../../../../org/apache/nutch/scoring/class-use/ScoringFilterException.html#org.apache.nutch.scoring">ScoringFilterException</a>
<div class="block">Specialized exception for errors during scoring.</div>
</td>
</tr>
</tbody>
</table>
</li>
<li class="blockList"><a name="org.apache.nutch.scoring.depth">
<!-- -->
</a>
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing classes, and an explanation">
<caption><span>Classes in <a href="../../../../org/apache/nutch/scoring/package-summary.html">org.apache.nutch.scoring</a> used by <a href="../../../../org/apache/nutch/scoring/depth/package-summary.html">org.apache.nutch.scoring.depth</a></span><span class="tabEnd"> </span></caption>
<tr>
<th class="colOne" scope="col">Class and Description</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colOne"><a href="../../../../org/apache/nutch/scoring/class-use/ScoringFilter.html#org.apache.nutch.scoring.depth">ScoringFilter</a>
<div class="block">A contract defining behavior of scoring plugins.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="../../../../org/apache/nutch/scoring/class-use/ScoringFilterException.html#org.apache.nutch.scoring.depth">ScoringFilterException</a>
<div class="block">Specialized exception for errors during scoring.</div>
</td>
</tr>
</tbody>
</table>
</li>
<li class="blockList"><a name="org.apache.nutch.scoring.link">
<!-- -->
</a>
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing classes, and an explanation">
<caption><span>Classes in <a href="../../../../org/apache/nutch/scoring/package-summary.html">org.apache.nutch.scoring</a> used by <a href="../../../../org/apache/nutch/scoring/link/package-summary.html">org.apache.nutch.scoring.link</a></span><span class="tabEnd"> </span></caption>
<tr>
<th class="colOne" scope="col">Class and Description</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colOne"><a href="../../../../org/apache/nutch/scoring/class-use/ScoringFilter.html#org.apache.nutch.scoring.link">ScoringFilter</a>
<div class="block">A contract defining behavior of scoring plugins.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="../../../../org/apache/nutch/scoring/class-use/ScoringFilterException.html#org.apache.nutch.scoring.link">ScoringFilterException</a>
<div class="block">Specialized exception for errors during scoring.</div>
</td>
</tr>
</tbody>
</table>
</li>
<li class="blockList"><a name="org.apache.nutch.scoring.opic">
<!-- -->
</a>
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing classes, and an explanation">
<caption><span>Classes in <a href="../../../../org/apache/nutch/scoring/package-summary.html">org.apache.nutch.scoring</a> used by <a href="../../../../org/apache/nutch/scoring/opic/package-summary.html">org.apache.nutch.scoring.opic</a></span><span class="tabEnd"> </span></caption>
<tr>
<th class="colOne" scope="col">Class and Description</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colOne"><a href="../../../../org/apache/nutch/scoring/class-use/ScoringFilter.html#org.apache.nutch.scoring.opic">ScoringFilter</a>
<div class="block">A contract defining behavior of scoring plugins.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="../../../../org/apache/nutch/scoring/class-use/ScoringFilterException.html#org.apache.nutch.scoring.opic">ScoringFilterException</a>
<div class="block">Specialized exception for errors during scoring.</div>
</td>
</tr>
</tbody>
</table>
</li>
<li class="blockList"><a name="org.apache.nutch.scoring.tld">
<!-- -->
</a>
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing classes, and an explanation">
<caption><span>Classes in <a href="../../../../org/apache/nutch/scoring/package-summary.html">org.apache.nutch.scoring</a> used by <a href="../../../../org/apache/nutch/scoring/tld/package-summary.html">org.apache.nutch.scoring.tld</a></span><span class="tabEnd"> </span></caption>
<tr>
<th class="colOne" scope="col">Class and Description</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colOne"><a href="../../../../org/apache/nutch/scoring/class-use/ScoringFilter.html#org.apache.nutch.scoring.tld">ScoringFilter</a>
<div class="block">A contract defining behavior of scoring plugins.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="../../../../org/apache/nutch/scoring/class-use/ScoringFilterException.html#org.apache.nutch.scoring.tld">ScoringFilterException</a>
<div class="block">Specialized exception for errors during scoring.</div>
</td>
</tr>
</tbody>
</table>
</li>
<li class="blockList"><a name="org.apache.nutch.scoring.urlmeta">
<!-- -->
</a>
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing classes, and an explanation">
<caption><span>Classes in <a href="../../../../org/apache/nutch/scoring/package-summary.html">org.apache.nutch.scoring</a> used by <a href="../../../../org/apache/nutch/scoring/urlmeta/package-summary.html">org.apache.nutch.scoring.urlmeta</a></span><span class="tabEnd"> </span></caption>
<tr>
<th class="colOne" scope="col">Class and Description</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colOne"><a href="../../../../org/apache/nutch/scoring/class-use/ScoringFilter.html#org.apache.nutch.scoring.urlmeta">ScoringFilter</a>
<div class="block">A contract defining behavior of scoring plugins.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colOne"><a href="../../../../org/apache/nutch/scoring/class-use/ScoringFilterException.html#org.apache.nutch.scoring.urlmeta">ScoringFilterException</a>
<div class="block">Specialized exception for errors during scoring.</div>
</td>
</tr>
</tbody>
</table>
</li>
</ul>
</div>
<!-- ======= START OF BOTTOM NAVBAR ====== -->
<div class="bottomNav"><a name="navbar_bottom">
<!-- -->
</a><a href="#skip-navbar_bottom" title="Skip navigation links"></a><a name="navbar_bottom_firstrow">
<!-- -->
</a>
<ul class="navList" title="Navigation">
<li><a href="../../../../overview-summary.html">Overview</a></li>
<li><a href="package-summary.html">Package</a></li>
<li>Class</li>
<li class="navBarCell1Rev">Use</li>
<li><a href="package-tree.html">Tree</a></li>
<li><a href="../../../../deprecated-list.html">Deprecated</a></li>
<li><a href="../../../../index-all.html">Index</a></li>
<li><a href="../../../../help-doc.html">Help</a></li>
</ul>
</div>
<div class="subNav">
<ul class="navList">
<li>Prev</li>
<li>Next</li>
</ul>
<ul class="navList">
<li><a href="../../../../index.html?org/apache/nutch/scoring/package-use.html" target="_top">Frames</a></li>
<li><a href="package-use.html" target="_top">No Frames</a></li>
</ul>
<ul class="navList" id="allclasses_navbar_bottom">
<li><a href="../../../../allclasses-noframe.html">All Classes</a></li>
</ul>
<div>
<script type="text/javascript"><!--
allClassesLink = document.getElementById("allclasses_navbar_bottom");
if(window==top) {
allClassesLink.style.display = "block";
}
else {
allClassesLink.style.display = "none";
}
//-->
</script>
</div>
<a name="skip-navbar_bottom">
<!-- -->
</a></div>
<!-- ======== END OF BOTTOM NAVBAR ======= -->
<p class="legalCopy"><small>Copyright © 2014 The Apache Software Foundation</small></p>
</body>
</html>
|
src/keel/GraphInterKeel/resources/help/html_format.html | TheMurderer/keel | <html xmlns:v="urn:schemas-microsoft-com:vml" xmlns:o="urn:schemas-microsoft-com:office:office" xmlns="http://www.w3.org/TR/REC-html40">
<head>
<title>UCI format</title>
<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
</head>
<body bgcolor="#FFFFFF" text="#000000">
<h3 style="text-align: center">
<span style="font-family: Times New Roman" lang="en-gb">HTML</span><b><span lang="EN-GB" style="font-family: Times New Roman; "> DATA
FILE FORMAT</span></b></h3>
<p class="MsoNormal">
<span lang="EN-GB" style="font-size: 10.0pt; font-family: Courier New; color: black">
</span></p>
<p class="MsoNormal" style="text-align: justify"><font face="Times New Roman">
<span lang="EN">HTML (Hypertext Markup Language) is the predominant
markup language for web pages. It provides a means to describe the structure of
text-based information in a document (denoting certain text as headings,
paragraphs, lists, and so on) and to supplement that text with <i>interactive
forms</i>, embedded <i>images</i>, and other objects. HTML is written in the
form of labels (known as tags), surrounded by angle brackets.</span></font></p>
<p class="MsoNormal" style="text-align: justify"><font face="Times New Roman">
<span lang="EN"> </span></font></p>
<p class="MsoNormal" style="text-align: justify">
<span lang="EN-GB" style="font-family: Times New Roman; color: black">HTML is an
application of SGML according to the international standard ISO 8879. XHTML is a
reformulation of HTML 4 as an XML application 1.0, and allows compatibility with
user agents already admitted HTML 4 following a set of rules. </span></p>
<p class="MsoNormal" style="text-align: justify">
<span lang="EN-GB" style="font-family: Times New Roman; color: black"> </span></p>
<p class="MsoNormal" style="text-align: justify">
<span lang="EN-GB" style="font-family: Times New Roman; color: black; font-weight: 700">
The basic HTML tags are:</span><span lang="EN-GB" style="font-family: Times New Roman; color: black"> </span></p>
<blockquote>
<ul>
<li>
<p class="MsoNormal" style="text-align: justify">
<span lang="EN-GB" style="font-family: Times New Roman; color: black">
<b><HTML></b>: is the label that defines the beginning of the document.</span></li>
<li>
<p class="MsoNormal" style="text-align: justify">
<span lang="EN-GB" style="font-family: Times New Roman; color: black">
<b><HEAD></b>: defines the header of the document, this header normally
</span><span lang="en-gb"><font face="Times New Roman">c</font></span><font face="Times New Roman"><span lang="EN-GB">ontains
information about the page such as the TITLE, META tags for proper
Search Engine indexing, STYLE tags, which determine the page layout, and
JavaScript coding for special effects. </span></font>
<span lang="EN-GB" style="font-family: Times New Roman; color: black">Within the header <HEAD> we find:</span><ul type="disc">
<li>
<p class="MsoNormal" style="text-align: justify">
<span lang="EN-GB" style="font-family: Times New Roman; color: black"><TITLE>: defines the title of the page.
</span><font face="Times New Roman"><span lang="EN-GB">This will be visible
in the title bar of the viewers’ browser.</span></font></li>
<li>
<p class="MsoNormal" style="text-align: justify">
<span lang="EN-GB" style="font-family: Times New Roman; color: black"><LINK>: defines some advanced features, for example style sheets
used for the design of the page.</span></li>
</ul></li>
<li>
<p class="MsoNormal" style="text-align: justify">
<span lang="EN-GB" style="font-family: Times New Roman; color: black">
<b><BODY></b>: contains the main content or body of the paper,
</span><font face="Times New Roman"><span lang="EN-GB">this is where you will
begin writing your document and placing your HTML codes. It defines
common<b> </b></span></font>
<span lang="EN-GB" style="font-family: Times New Roman; color: black">properties to the entire page, such as background colour and margins.
Within the body can <BODY> you can use a great variety labels. The label
which we use on our tool is <TABLE>: This label defines the beginning of
a table (the <TR> represents rows and <TD> represents cells).</span></li>
</ul>
</blockquote>
<p class="MsoNormal" style="text-align: justify"> </p>
<p class="MsoNormal" style="text-align: justify">
<span lang="EN-GB" style="font-family: Times New Roman; color: black"> <b>The
format explained above corresponds to an HTML page is :</b></span></p>
<p class="MsoNormal" style="text-align: justify; text-indent: 18.0pt"> </p>
<div align="center">
<table border="1" width="176" height="209" id="table1">
<tr>
<td height="209" width="166">
<p style="margin-top: 0; margin-bottom: 0">
<font face="Times New Roman"><HTML></font></p>
<p style="margin-top: 0; margin-bottom: 0">
<font face="Times New Roman"> <HEAD></font></p>
<p style="margin-top: 0; margin-bottom: 0">
<font face="Times New Roman">
...</font></p>
<p style="margin-top: 0; margin-bottom: 0">
<font face="Times New Roman"> </HEAD></font></p>
<p style="margin-top: 0; margin-bottom: 0">
<font face="Times New Roman"> <BODY></font></p>
<p style="margin-top: 0; margin-bottom: 0">
<font face="Times New Roman"> ....</font></p>
<p style="margin-top: 0; margin-bottom: 0">
<font face="Times New Roman">
<TABLE></font></p>
<p style="margin-top: 0; margin-bottom: 0">
<font face="Times New Roman">
...</font></p>
<p style="margin-top: 0; margin-bottom: 0">
<font face="Times New Roman">
</TABLE></font></p>
<p style="margin-top: 0; margin-bottom: 0">
<font face="Times New Roman">
...</font></p>
<p style="margin-top: 0; margin-bottom: 0">
<font face="Times New Roman"> </BODY></font></p>
<p style="margin-top: 0; margin-bottom: 0">
<font face="Times New Roman"></HTML></font></td>
</tr>
</table>
</div>
<p class="MsoNormal" style="text-align: justify; text-indent: 18.0pt"> </p>
<p class="MsoNormal" style="text-indent: 18.0pt">
<span lang="EN-GB" style="font-family: Times New Roman; color: black"> </span></p>
<p class="MsoNormal" style="text-align: justify"><b>
<span lang="EN-GB" style="font-family: Times New Roman; color: black">Tag
<TABLE> </span></b></p>
<p class="MsoNormal" style="text-align: justify">
<span lang="EN-GB" style="font-family: Times New Roman; color: black"> </span></p>
<p class="MsoNormal" style="text-align: justify">
<span lang="EN" style="font-family: Times New Roman; color: black">The HTML
table model allows authors to arrange data -- text, preformatted text, images,
links, forms, form fields, other tables, etc. -- into rows and columns of cells.</span></p>
<p class="MsoNormal" style="text-align: justify">
<span lang="EN" style="font-family: Times New Roman; color: black"> </span></p>
<p class="MsoNormal" style="text-align: justify">
<span lang="EN-GB" style="font-family: Times New Roman; color: black">Tables are
defined with the <table> tag. A table is divided into rows (with the <tr> tag),
and each row is divided into data cells (with the <td> tag). The letters td
stands for "table data," which is the content of a data cell. A data cell can
contain text, images, lists, paragraphs, forms, horizontal rules, tables, etc.</span></p>
<p class="MsoNormal" style="text-align: justify">
<span lang="EN-GB" style="font-family: Times New Roman; color: black"> </span></p>
<p class="MsoNormal" style="text-align: justify">
<span lang="EN-GB" style="font-family: Times New Roman; color: black">Different
Tags which will define the structure of the table for obtaining a valid data
file are:</span></p>
<p class="MsoNormal" style="text-align: justify">
<span lang="EN-GB" style="font-family: Times New Roman; color: black"> </span></p>
<ul>
<li>
<p class="MsoNormal" style="text-align: justify">
<span lang="EN-GB" style="font-family: Times New Roman; color: black">TR:
The label <TR> will allow us to insert rows in the table. </span></li>
<li>
<p class="MsoNormal" style="text-align: justify">
<span lang="EN-GB" style="font-family: Times New Roman; color: black">TH:
The label <TH> will allow us to define the table head table.</span></li>
<li>
<p class="MsoNormal" style="text-align: justify">
<span lang="EN-GB" style="font-family: Times New Roman; color: black">TD:
The label <TD> will allow us to insert cells in each row. We can insert any
element: pictures, lists, formatted text and even other tables.</span></li>
</ul>
<p class="MsoNormal" style="text-align: justify"> </p>
<p class="MsoNormal"><b>
<span lang="EN-GB" style="font-family: Times New Roman; color: black">The HTML
format valid to Keel is the following:</span></b></p>
<p class="MsoNormal"> </p>
<div align="center">
<table border="1" width="295" height="354" id="table2">
<tr>
<td height="354" width="285">
<p style="margin-top: 0; margin-bottom: 0">
<span lang="EN-GB" style="font-family: Times New Roman; color: black">
<table></span></p>
<blockquote>
<p style="margin-top: 0; margin-bottom: 0">
<span lang="EN-GB" style="font-family: Times New Roman; color: black">
<tr></span></p>
<blockquote>
<p style="margin-top: 0; margin-bottom: 0">
<span lang="EN-GB" style="font-family: Times New Roman; color: black">
<th>Header 1</th></span></p>
<p style="margin-top: 0; margin-bottom: 0">
<span lang="EN-GB" style="font-family: Times New Roman; color: black">
<th>Header 2</th></span></p>
<p style="margin-top: 0; margin-bottom: 0">
<span lang="EN-GB" style="font-family: Times New Roman; color: black">
<th>Header 3</th></span></p>
</blockquote>
<p style="margin-top: 0; margin-bottom: 0">
<span lang="EN-GB" style="font-family: Times New Roman; color: black">
</tr></span></p>
<p style="margin-top: 0; margin-bottom: 0">
<span lang="EN-GB" style="font-family: Times New Roman; color: black">
<tr></span></p>
<blockquote>
<p style="margin-top: 0; margin-bottom: 0">
<span lang="EN-GB" style="font-family: Times New Roman; color: black">
<td>Value 1</td></span></p>
<p style="margin-top: 0; margin-bottom: 0">
<span lang="EN-GB" style="font-family: Times New Roman; color: black">
<td>Value 2</td></span></p>
<p style="margin-top: 0; margin-bottom: 0">
<span lang="EN-GB" style="font-family: Times New Roman; color: black">
<td>Value 3</td></span></p>
</blockquote>
<p style="margin-top: 0; margin-bottom: 0">
<span lang="EN-GB" style="font-family: Times New Roman; color: black">
</tr></span></p>
<p style="margin-top: 0; margin-bottom: 0">
<span lang="EN-GB" style="font-family: Times New Roman; color: black">
<tr></span></p>
<blockquote>
<p style="margin-top: 0; margin-bottom: 0">
<span lang="EN-GB" style="font-family: Times New Roman; color: black">
<td>Value 4</td></span></p>
<p style="margin-top: 0; margin-bottom: 0">
<span lang="EN-GB" style="font-family: Times New Roman; color: black">
<td>Value 5</td></span></p>
<p style="margin-top: 0; margin-bottom: 0">
<span lang="EN-GB" style="font-family: Times New Roman; color: black">
<td>Value 6</td></span></p>
</blockquote>
<p style="margin-top: 0; margin-bottom: 0">
<span lang="EN-GB" style="font-family: Times New Roman; color: black">
</tr></span></p>
</blockquote>
<p style="margin-top: 0; margin-bottom: 0">
<span lang="EN-GB" style="font-family: Times New Roman; color: black">
</table></span></td>
</tr>
</table>
</div>
<p class="MsoNormal" style="text-indent: 18.0pt">
<span lang="EN-GB" style="font-family: Times New Roman; color: black"> </span></p>
<p class="MsoNormal" style="margin-left: 18.55pt"><b>
<span lang="EN-GB" style="font-family: Times New Roman; color: black">One
example of a valid HTML file is the following:</span></b></p>
<p class="MsoNormal" style="margin-left: 70.9pt"> </p>
<div align="center">
<table border="1" width="760" height="597" id="table3">
<tr>
<td height="597" width="750">
<p class="MsoNormal" style="margin-left: 70.9pt">
<span lang="EN-GB" style="font-family: Times New Roman; color: black">
<i><html></i></span></p>
<blockquote>
<p class="MsoNormal" style="margin-left: 70.9pt">
<span lang="EN-GB" style="font-family: Times New Roman; color: black">
<i><head></i></span></p>
<blockquote>
<p class="MsoNormal" style="margin-left: 70.9pt">
<span lang="EN-GB" style="font-family: Times New Roman; color: black">
<i><h1 align="center">VEHICLES</h1></i></span></p>
</blockquote>
<p class="MsoNormal" style="margin-left: 70.9pt">
<span lang="EN-GB" style="font-family: Times New Roman; color: black">
<i></head></i></span></p>
<p class="MsoNormal" style="margin-left: 70.9pt">
<span lang="EN-GB" style="font-family: Times New Roman; color: black">
<i><body></i></span></p>
<blockquote>
<p class="MsoNormal" style="margin-left: 70.9pt">
<span lang="EN-GB" style="font-family: Times New Roman; color: black">
<i><table border="1" cellspacing="1" cellpadding="0"></i></span></p>
<blockquote>
<p class="MsoNormal" style="margin-left: 70.9pt">
<span lang="EN-GB" style="font-family: Times New Roman; color: black">
<i><tr align="center"></i></span></p>
<blockquote>
<p class="MsoNormal" style="margin-left: 70.9pt">
<span lang="EN-GB" style="font-family: Times New Roman; color: black">
<i><td>Month</td></i></span></p>
<p class="MsoNormal" style="margin-left: 70.9pt">
<span lang="EN-GB" style="font-family: Times New Roman; color: black">
<i><td>Week</td></i></span></p>
<p class="MsoNormal" style="margin-left: 70.9pt">
<span lang="EN-GB" style="font-family: Times New Roman; color: black">
<i><td>Vehicle</td></i></span></p>
<p class="MsoNormal" style="margin-left: 70.9pt">
<span lang="EN-GB" style="font-family: Times New Roman; color: black">
<i><td>Amount</td></i></span></p>
</blockquote>
<p class="MsoNormal" style="margin-left: 70.9pt">
<span lang="EN-GB" style="font-family: Times New Roman; color: black">
<i></tr></i></span></p>
<p class="MsoNormal" style="margin-left: 70.9pt">
<span lang="EN-GB" style="font-family: Times New Roman; color: black">
<i><tr></i></span></p>
<blockquote>
<p class="MsoNormal" style="margin-left: 70.9pt">
<span lang="EN-GB" style="font-family: Times New Roman; color: black">
<i><td>January</td></i></span></p>
<p class="MsoNormal" style="margin-left: 70.9pt">
<span lang="EN-GB" style="font-family: Times New Roman; color: black">
<i><td>1</td></i></span></p>
<p class="MsoNormal" style="margin-left: 70.9pt">
<span lang="EN-GB" style="font-family: Times New Roman; color: black">
<i><td>Car</td></i></span></p>
<p class="MsoNormal" style="margin-left: 70.9pt">
<span lang="EN-GB" style="font-family: Times New Roman; color: black">
<i><td>105.0</td></i></span></p>
</blockquote>
<p class="MsoNormal" style="margin-left: 70.9pt">
<span lang="EN-GB" style="font-family: Times New Roman; color: black">
<i></tr></i></span></p>
<p class="MsoNormal" style="margin-left: 70.9pt">
<span lang="EN-GB" style="font-family: Times New Roman; color: black">
<i><tr></i></span></p>
<blockquote>
<p class="MsoNormal" style="margin-left: 70.9pt">
<span lang="EN-GB" style="font-family: Times New Roman; color: black">
<i><td>January</td></i></span></p>
<p class="MsoNormal" style="margin-left: 70.9pt">
<span lang="EN-GB" style="font-family: Times New Roman; color: black">
<i><td>1</td></i></span></p>
<p class="MsoNormal" style="margin-left: 70.9pt">
<span lang="EN-GB" style="font-family: Times New Roman; color: black">
<i><td>Truck</td></i></span></p>
<p class="MsoNormal" style="margin-left: 70.9pt">
<span lang="EN-GB" style="font-family: Times New Roman; color: black">
<i><td>1.05</td></i></span></p>
</blockquote>
<p class="MsoNormal" style="margin-left: 70.9pt">
<span lang="EN-GB" style="font-family: Times New Roman; color: black">
<i></tr></i></span></p>
<p class="MsoNormal" style="margin-left: 70.9pt">
<span lang="EN-GB" style="font-family: Times New Roman; color: black">
<i><tr></i></span></p>
<blockquote>
<p class="MsoNormal" style="margin-left: 70.9pt">
<span lang="EN-GB" style="font-family: Times New Roman; color: black">
<i><td>January</td></i></span></p>
<p class="MsoNormal" style="margin-left: 70.9pt">
<span lang="EN-GB" style="font-family: Times New Roman; color: black">
<i><td>1</td></i></span></p>
<p class="MsoNormal" style="margin-left: 70.9pt">
<span lang="EN-GB" style="font-family: Times New Roman; color: black">
<i><td>MotorBike</td></i></span></p>
<p class="MsoNormal" style="margin-left: 70.9pt">
<span lang="EN-GB" style="font-family: Times New Roman; color: black">
<i><td>1.575</td></i></span></p>
</blockquote>
<p class="MsoNormal" style="margin-left: 70.9pt">
<span lang="EN-GB" style="font-family: Times New Roman; color: black">
<i></tr></i></span></p>
<p class="MsoNormal" style="margin-left: 70.9pt">
<span lang="EN-GB" style="font-family: Times New Roman; color: black">
<i><tr></i></span></p>
<blockquote>
<p class="MsoNormal" style="margin-left: 70.9pt">
<span lang="EN-GB" style="font-family: Times New Roman; color: black">
<i><td>January</td></i></span></p>
<p class="MsoNormal" style="margin-left: 70.9pt">
<span lang="EN-GB" style="font-family: Times New Roman; color: black">
<i><td>1</td></i></span></p>
<p class="MsoNormal" style="margin-left: 70.9pt">
<span lang="EN-GB" style="font-family: Times New Roman; color: black">
<i><td>Car</td></i></span></p>
<p class="MsoNormal" style="margin-left: 70.9pt">
<span lang="EN-GB" style="font-family: Times New Roman; color: black">
<i><td>2.1</td></i></span></p>
</blockquote>
<p class="MsoNormal" style="margin-left: 70.9pt">
<span lang="EN-GB" style="font-family: Times New Roman; color: black">
<i></tr></i></span></p>
</blockquote>
<p class="MsoNormal" style="margin-left: 70.9pt">
<span lang="EN-GB" style="font-family: Times New Roman; color: black">
<i></table></i></span></p>
</blockquote>
<p class="MsoNormal" style="margin-left: 70.9pt">
<span lang="EN-GB" style="font-family: Times New Roman; color: black">
<i></body></i></span></p>
</blockquote>
<p class="MsoNormal" style="margin-left: 70.9pt">
<span lang="EN-GB" style="font-family: Times New Roman; color: black">
<i></html></i></span></p>
<p> </td>
</tr>
</table>
</div>
<p class="MsoNormal" style="margin-left: 70.9pt">
<span lang="EN-GB" style="font-family: Times New Roman; color: black"><br>
</span></p>
</body>
</html>
|
lib/sencha-touch-2.1.0-gpl/docs/source/HBox.html | gaiaehr/gaiaehr | <!DOCTYPE html>
<html>
<head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
<title>The source code</title>
<link href="../resources/prettify/prettify.css" type="text/css" rel="stylesheet" />
<script type="text/javascript" src="../resources/prettify/prettify.js"></script>
<style type="text/css">
.highlight { display: block; background-color: #ddd; }
</style>
<script type="text/javascript">
function highlight() {
document.getElementById(location.hash.replace(/#/, "")).className = "highlight";
}
</script>
</head>
<body onload="prettyPrint(); highlight();">
<pre class="prettyprint lang-js"><span id='Ext-layout-HBox'>/**
</span> *
*/
Ext.define('Ext.layout.HBox', {
extend: 'Ext.layout.FlexBox',
alias: 'layout.hbox'
});
</pre>
</body>
</html>
|
metronic_v4.7.1/theme_rtl/admin_2_angularjs/views/datatables/ajax.html | FernandoUnix/AcessoRestrito | <!-- BEGIN PAGE HEADER-->
<h3 class="page-title"> Ajax Datatables
<small>ajax datatable samples</small>
</h3>
<div class="page-bar">
<ul class="page-breadcrumb">
<li>
<i class="fa fa-home"></i>
<a ui-sref="dashboard">Home</a>
<i class="fa fa-angle-right"></i>
</li>
<li>
<a ui-sref="datatablesajax">Datatables</a>
</li>
<li>
<a ui-sref="datatablesajax">Ajax Datatables</a>
</li>
</ul>
<div class="page-toolbar">
<div class="btn-group pull-right">
<button type="button" class="btn btn-fit-height grey-salt dropdown-toggle" data-toggle="dropdown" data-hover="dropdown" data-delay="1000" data-close-others="true"> Actions
<i class="fa fa-angle-down"></i>
</button>
<ul class="dropdown-menu pull-right" role="menu">
<li>
<a href="#">
<i class="icon-user"></i> New User </a>
</li>
<li>
<a href="#">
<i class="icon-present"></i> New Event
<span class="badge badge-success">4</span>
</a>
</li>
<li>
<a href="#">
<i class="icon-basket"></i> New order </a>
</li>
<li class="divider"> </li>
<li>
<a href="#">
<i class="icon-flag"></i> Pending Orders
<span class="badge badge-danger">4</span>
</a>
</li>
<li>
<a href="#">
<i class="icon-users"></i> Pending Users
<span class="badge badge-warning">12</span>
</a>
</li>
</ul>
</div>
</div>
</div>
<!-- END PAGE HEADER-->
<!-- BEGIN MAIN CONTENT -->
<div class="row">
<div class="col-md-12">
<div class="note note-info">
<p> NOTE: The below datatable is not connected to a real database so the filter and sorting is just simulated for demo purposes only. </p>
</div>
<!-- Begin: life time stats -->
<div class="portlet light portlet-fit portlet-datatable bordered">
<div class="portlet-title">
<div class="caption">
<i class="fa fa-shopping-cart"></i> Order Listing </div>
<div class="actions">
<a href="#" class="btn btn-outline green">
<i class="fa fa-plus"></i>
<span class="hidden-480"> New Order </span>
</a>
<div class="btn-group">
<a class="btn red btn-outline" href="#" data-toggle="dropdown">
<i class="fa fa-share"></i>
<span class="hidden-480"> Tools </span>
<i class="fa fa-angle-down"></i>
</a>
<ul class="dropdown-menu pull-right">
<li>
<a href="#"> Export to Excel </a>
</li>
<li>
<a href="#"> Export to CSV </a>
</li>
<li>
<a href="#"> Export to XML </a>
</li>
<li class="divider"> </li>
<li>
<a href="#"> Print Invoices </a>
</li>
</ul>
</div>
</div>
</div>
<div class="portlet-body">
<div class="table-container">
<div class="table-actions-wrapper">
<span> </span>
<select class="table-group-action-input form-control input-inline input-small input-sm">
<option value="">Select...</option>
<option value="Cancel">Cancel</option>
<option value="Cancel">Hold</option>
<option value="Cancel">On Hold</option>
<option value="Close">Close</option>
</select>
<button class="btn btn-sm btn-outline green table-group-action-submit">
<i class="fa fa-check"></i> Submit</button>
</div>
<table class="table table-striped table-bordered table-hover table-checkable" id="datatable_ajax">
<thead>
<tr role="row" class="heading">
<th width="2%">
<label class="mt-checkbox mt-checkbox-outline mt-checkbox-single">
<input type="checkbox" class="group-checkable">
<span></span>
</label>
</th>
<th width="5%"> Record # </th>
<th width="15%"> Date </th>
<th width="15%"> Customer </th>
<th width="10%"> Ship To </th>
<th width="10%"> Price </th>
<th width="10%"> Amount </th>
<th width="10%"> Status </th>
<th width="10%"> Actions </th>
</tr>
<tr role="row" class="filter">
<td> </td>
<td>
<input type="text" class="form-control form-filter input-sm" name="order_id"> </td>
<td>
<div class="input-group date date-picker margin-bottom-5" data-date-format="dd/mm/yyyy">
<input type="text" class="form-control form-filter input-sm" readonly name="order_date_from" placeholder="From">
<span class="input-group-btn">
<button class="btn btn-sm default" type="button">
<i class="fa fa-calendar"></i>
</button>
</span>
</div>
<div class="input-group date date-picker" data-date-format="dd/mm/yyyy">
<input type="text" class="form-control form-filter input-sm" readonly name="order_date_to" placeholder="To">
<span class="input-group-btn">
<button class="btn btn-sm default" type="button">
<i class="fa fa-calendar"></i>
</button>
</span>
</div>
</td>
<td>
<input type="text" class="form-control form-filter input-sm" name="order_customer_name"> </td>
<td>
<input type="text" class="form-control form-filter input-sm" name="order_ship_to"> </td>
<td>
<div class="margin-bottom-5">
<input type="text" class="form-control form-filter input-sm" name="order_price_from" placeholder="From" /> </div>
<input type="text" class="form-control form-filter input-sm" name="order_price_to" placeholder="To" /> </td>
<td>
<div class="margin-bottom-5">
<input type="text" class="form-control form-filter input-sm margin-bottom-5 clearfix" name="order_quantity_from" placeholder="From" /> </div>
<input type="text" class="form-control form-filter input-sm" name="order_quantity_to" placeholder="To" /> </td>
<td>
<select name="order_status" class="form-control form-filter input-sm">
<option value="">Select...</option>
<option value="pending">Pending</option>
<option value="closed">Closed</option>
<option value="hold">On Hold</option>
<option value="fraud">Fraud</option>
</select>
</td>
<td>
<div class="margin-bottom-5">
<button class="btn btn-sm yellow filter-submit margin-bottom">
<i class="fa fa-search"></i> Search</button>
</div>
<button class="btn btn-sm red filter-cancel">
<i class="fa fa-times"></i> Reset</button>
</td>
</tr>
</thead>
<tbody> </tbody>
</table>
</div>
</div>
</div>
<!-- End: life time stats -->
</div>
</div>
<!-- END MAIN CONTENT -->
<!-- BEGIN MAIN JS -->
<script>
TableAjax.init();
</script>
<!-- END MAIN JS --> |
php/5.5/function.ncurses-erasechar.html | rafaelgou/the-phpjs-local-docs-collection | <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html>
<head>
<meta http-equiv="content-type" content="text/html; charset=UTF-8">
<title>Returns current erase character</title>
</head>
<body><div class="manualnavbar" style="text-align: center;">
<div class="prev" style="text-align: left; float: left;"><a href="function.ncurses-erase.html">ncurses_erase</a></div>
<div class="next" style="text-align: right; float: right;"><a href="function.ncurses-filter.html">ncurses_filter</a></div>
<div class="up"><a href="ref.ncurses.html">Ncurses Functions</a></div>
<div class="home"><a href="index.html">PHP Manual</a></div>
</div><hr /><div id="function.ncurses-erasechar" class="refentry">
<div class="refnamediv">
<h1 class="refname">ncurses_erasechar</h1>
<p class="verinfo">(PHP 4 >= 4.0.7, PHP 5 < 5.3.0, PECL ncurses >= 1.0.0)</p><p class="refpurpose"><span class="refname">ncurses_erasechar</span> — <span class="dc-title">Returns current erase character </span></p>
</div>
<div class="refsect1 description" id="refsect1-function.ncurses-erasechar-description">
<h3 class="title">Description</h3>
<div class="methodsynopsis dc-description">
<span class="type">string</span> <span class="methodname"><strong>ncurses_erasechar</strong></span>
( <span class="methodparam">void</span>
)</div>
<div class="warning"><strong class="warning">Warning</strong><p class="simpara">This function is
<em class="emphasis">EXPERIMENTAL</em>. The behaviour of this function, its name, and
surrounding documentation may change without notice in a future release of PHP.
This function should be used at your own risk.
</p></div>
<p class="para">
Returns the current erase character.
</p>
</div>
<div class="refsect1 returnvalues" id="refsect1-function.ncurses-erasechar-returnvalues">
<h3 class="title">Return Values</h3>
<p class="para">
The current erase char, as a string.
</p>
</div>
<div class="refsect1 seealso" id="refsect1-function.ncurses-erasechar-seealso">
<h3 class="title">See Also</h3>
<p class="para">
<ul class="simplelist">
<li class="member"><span class="function"><a href="function.ncurses-killchar.html" class="function" rel="rdfs-seeAlso">ncurses_killchar()</a> - Returns current line kill character</span></li>
</ul>
</p>
</div>
</div><hr /><div class="manualnavbar" style="text-align: center;">
<div class="prev" style="text-align: left; float: left;"><a href="function.ncurses-erase.html">ncurses_erase</a></div>
<div class="next" style="text-align: right; float: right;"><a href="function.ncurses-filter.html">ncurses_filter</a></div>
<div class="up"><a href="ref.ncurses.html">Ncurses Functions</a></div>
<div class="home"><a href="index.html">PHP Manual</a></div>
</div></body></html>
|
doc/TUTORIAL/contents/termination-metrics.html | alex-ren/atstools | <!-- beg of [termination-metrics.html] -->
<H2><A id="termination-metrics" name="termination-metrics">Termination
Metrics</A></H2>
<HR SIZE=1 ALIGN=LEFT><P>
In ATS, the programmer is allowed to supply termination metrics for
verifing the termination of recursively defined functions. This is really
an indispensable feature for supporting programming with theorem proving as
proof functions, namely, functions representing proofs, must be proven to
be pure and terminating.
<P>
A termination metric is a tuple <i>(M1, ..., Mn)</i> of natural numbers,
where <i>n >= 0 </i>. We use the standard well-founded lexicographical
ordering on natural numbers to order such tuples.
<H4>A Primitive Recursive Function</H4>
The kind of recursion in the following implementation of the
factorial function is primitive recursion:
<PRE><span class="dynexp"><span class="comment">// [fact] implements the factorial function
</span><span class="keyword">fun</span> fact <span class="staexp"><span class="keyword">{</span>n<span class="keyword">:</span>nat<span class="keyword">}</span></span> <span class="staexp"><span class="keyword">.<</span> n <span class="keyword">>.</span></span> <span class="keyword">(</span>n<span class="keyword">:</span> <span class="staexp">int n</span><span class="keyword">)</span><span class="keyword">:</span> <span class="staexp">Int</span> <span class="keyword">=</span> <span class="keyword">if</span> n <span class="keyword">></span> 0 <span class="keyword">then</span> n * fact <span class="keyword">(</span>n-1<span class="keyword">)</span> <span class="keyword">else</span> 1</span></PRE>
The syntax <i>.< n >.</i> indicates that the metric supplied for verifying
the termination of the defined function is a singleton tuple <i>(n)</i>. In
the definition of <i>fact</i>, the metric for the recursive call to
<i>fact</i> is <i>(n-1)</i>, which is strictly less than <i>(n)</i>. So the
function <i>fact</i> is terminating.
<H4>Some General Recursive Functions</H4>
We implement as follows a function <i>gcd</i> that computes the greatest
common division of two given positive integers:
<PRE><span class="dynexp"><span class="comment">// [gcd] computes the greates common divisors of two positive integers
</span><span class="keyword">fun</span> gcd <span class="staexp"><span class="keyword">{</span>m<span class="keyword">,</span>n<span class="keyword">:</span>int <span class="keyword">|</span> m <span class="keyword">></span> 0<span class="keyword">;</span> n <span class="keyword">></span> 0<span class="keyword">}</span></span> <span class="staexp"><span class="keyword">.<</span> m+n <span class="keyword">>.</span></span>
<span class="keyword">(</span>m<span class="keyword">:</span> <span class="staexp">int m</span><span class="keyword">,</span> n<span class="keyword">:</span> <span class="staexp">int n</span><span class="keyword">)</span><span class="keyword">:</span> <span class="staexp"><span class="keyword">[</span>r<span class="keyword">:</span>nat <span class="keyword">|</span> 1 <= r<span class="keyword">;</span> r <= min<span class="keyword">(</span>m<span class="keyword">,</span> n<span class="keyword">)</span><span class="keyword">]</span> int r</span> <span class="keyword">=</span>
<span class="keyword">if</span> m <span class="keyword">></span> n <span class="keyword">then</span> gcd <span class="keyword">(</span>m - n<span class="keyword">,</span> n<span class="keyword">)</span>
<span class="keyword">else</span> <span class="keyword">if</span> m <span class="keyword"><</span> n <span class="keyword">then</span> gcd <span class="keyword">(</span>m<span class="keyword">,</span> n - m<span class="keyword">)</span>
<span class="keyword">else</span> m</span></PRE>
The syntax <i>.< m+n >.</i> indicates that the termination metric
<i>(m+n)</i> should be used to verify that the defined function <i>gcd</i>
is terminating. In the definition of <i>gcd</i>, the termination metric for
the first recursive call to <i>gcd</i> is <i>(m-n)+n=m</i>, which is
strictly less than the original termination metri <i>m+n</i> (as <i>n</i>
is positive); the termination metric for the second recursive call to
<i>gcd</i> is <i>m+(n-m)=n</i>, which is also strictly less than the
original termination metric <i>m+n</i> (as <i>m</i> is positive). Thus,
<i>gcd</i> is a terminating function.
<P>
As another example, we implement as follows the Ackermann's function:
<PRE><span class="dynexp"><span class="comment">// [ack] implements the Ackermann's function
</span><span class="keyword">fun</span> ack <span class="staexp"><span class="keyword">{</span>m<span class="keyword">,</span>n<span class="keyword">:</span>nat<span class="keyword">}</span></span> <span class="staexp"><span class="keyword">.<</span> m<span class="keyword">,</span> n <span class="keyword">>.</span></span>
<span class="keyword">(</span>m<span class="keyword">:</span> <span class="staexp">int m</span><span class="keyword">,</span> n<span class="keyword">:</span> <span class="staexp">int n</span><span class="keyword">)</span><span class="keyword">:</span> <span class="staexp">Nat</span> <span class="keyword">=</span>
<span class="keyword">if</span> m <span class="keyword">></span> 0 <span class="keyword">then</span>
<span class="keyword">if</span> n <span class="keyword">></span> 0 <span class="keyword">then</span> ack <span class="keyword">(</span>m-1<span class="keyword">,</span> ack <span class="keyword">(</span>m<span class="keyword">,</span> n-1<span class="keyword">)</span><span class="keyword">)</span> <span class="keyword">else</span> ack <span class="keyword">(</span>m-1<span class="keyword">,</span> 1<span class="keyword">)</span>
<span class="keyword">else</span> n+1</span></PRE>
The syntax <i>.< m, n >.</i> indicates that the termination metric is
a pair of natural numbers: <i>(m, n)</i>. We use the lexicographical
ordering on natural numbers to compare such metrics.
To verify that <i>ack</i> is terminating, we need to solve the
following constraints:
<UL>
<LI>
<i>(m-1, k)</i> is less than <i>(m, n)</i> under the assumption
<i>m > 0</i>, where <i>k</i> is an arbitrary natural number.
<LI>
<i>(m, n-1)</i> is less than <i>(m, n)</i> under the assumption
<i>m > 0</i> and <i>n > 0</i>.
<LI>
<i>(m-1, 1)</i> is less than <i>(m, n)</i> under the assumption
<i>m > 0</i>.
</UL>
As all of these constraints can be readily solved, we conclude that
<i>ack</i> is a terminating funciton.
<P>
<H4>Mutually Recursive Functions</H4>
When mutually recursive functions are to be verified, the termination
metrics for these functions, which are tuples of natural numbers, must be
of the same tuple length. We given a simple example as follows:
<PRE><span class="dynexp"><span class="comment">// mutually recursive functions
</span><span class="keyword">fun</span> isEven <span class="staexp"><span class="keyword">{</span>n<span class="keyword">:</span>nat<span class="keyword">}</span></span> <span class="staexp"><span class="keyword">.<</span> 2*n+2 <span class="keyword">>.</span></span> <span class="keyword">(</span>n<span class="keyword">:</span> <span class="staexp">int n</span><span class="keyword">)</span><span class="keyword">:</span> <span class="staexp">bool</span> <span class="keyword">=</span>
<span class="keyword">if</span> n <span class="keyword">></span> 0 <span class="keyword">then</span> <span class="keyword">~</span><span class="keyword">(</span>isOdd n<span class="keyword">)</span> <span class="keyword">else</span> true
<span class="keyword">and</span> isOdd <span class="staexp"><span class="keyword">{</span>n<span class="keyword">:</span>nat<span class="keyword">}</span></span> <span class="staexp"><span class="keyword">.<</span> 2*n+1 <span class="keyword">>.</span></span> <span class="keyword">(</span>n<span class="keyword">:</span> <span class="staexp">int n</span><span class="keyword">)</span><span class="keyword">:</span> <span class="staexp">bool</span> <span class="keyword">=</span>
<span class="keyword">if</span> n <span class="keyword">></span> 0 <span class="keyword">then</span> isEven <span class="keyword">(</span>n-1<span class="keyword">)</span> <span class="keyword">else</span> false</span></PRE>
Clearly, we may also verify the termination of these two functions by using
the metrics
<i> .< n, 1 >. </i>
and
<i> .< n, 0 >. </i>
for <i>isEven</i> and <i>isOdd</i>, respectively.
<H4>Termination Checking at Run-time</H4>
Suppose that <i>foo</i> and <i>bar</i> are declared as follows:
<PRE>
fun foo ():<> void and bar ():<> void
</PRE>
Moreover, suppose that the following implementation of <i>foo</i>
is given in a file named <i>foo.dats</i>:
<PRE>
implement foo () = $Bar.bar ()
</PRE>
while the following implementation of <i>bar</i> is given in another file
named <i>bar.dats</i>:
<PRE>
implement bar () = $Foo.foo ()
</PRE>
Clearly, neither <i>foo</i> nor <i>bar</i> is terminating. In practice, it
is difficult to resolve this issue of calling cycles among terminating
functions by solely relying on termination metrics. Instead, <i>atscc</i>
can generate run-time code for detecting calling cycles among terminating
functions if the flag <i>-D_ATS_TERMINATION_CHECK</i> is present. For
instance, if <i>foo.dats</i> and <i>bar.dats</i> are compiled as follows:
<PRE>
atscc -D_ATS_TERMINATION_CHECK foo.dats and bar.dats
</PRE>
then a run-time error is to be reported to indicate a calling cycle when
either <i>foo.dats</i> or <i>bar.dats</i> is loaded dynamically.
<HR SIZE=1 ALIGN=LEFT><P>
The code used for illustration is available <a
href="termination-metrics.dats">here</a>.
<!-- end of [termination-metrics.html] -->
|
lib/angular-material/modules/js/subheader/subheader-default-theme.min.min.css | Adimpression/NewsMuteWWW | /*!
* Angular Material Design
* https://github.com/angular/material
* @license MIT
* v1.1.1
*/.md-subheader.md-THEME_NAME-theme{color:'{{ foreground-2-0.23 }}';background-color:'{{background-default}}'}.md-subheader.md-THEME_NAME-theme.md-primary{color:'{{primary-color}}'}.md-subheader.md-THEME_NAME-theme.md-accent{color:'{{accent-color}}'}.md-subheader.md-THEME_NAME-theme.md-warn{color:'{{warn-color}}'} |
html/archivedchangelog.html | Jolteonx/Citadel-Station-13-Primary-Port | <div class="commit sansserif">
<h2 class="date">26 February 2014</h2>
<h3 class="author">Incoming5643 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Color blending Kitty Ears have returned.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">25 February 2014</h2>
<h3 class="author">Incoming5643 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Colored burgers! Include a crayon in your microwave when cooking a burger and it'll come out just like a Pretty Pattie.</li>
<li class="bugfix">Fixed AI's being able to interact with syndicate bombs.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">24 February 2014</h2>
<h3 class="author">Ergovisavi updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added Advanced Mesons and Night Vision Goggles to the protolathe.</li>
</ul>
<h3 class="author">Giacom updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Silicons no longer stop statues from moving when in sight.</li>
<li class="wip">Increased the health of statues.</li>
<li class="wip">Increased the range of statues's blinding spell.</li>
</ul>
<h3 class="author">HornyGranny updated:</h3>
<ul class="changes bgimages16">
<li class="sounddel">Reduced the range of Violin notes.</li>
<li class="soundadd">Low quality violin midi-notes replaced with better .ogg-notes.</li>
</ul>
<h3 class="author">Incoming5643 updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Improved the Syndicate Implant bundle to contain freedom, uplink, EMP, adrenalin and explosive implanters.</li>
<li class="tweak">Added Mineral Storeroom to R&D; containing the Ore Redemption Machine; no more assistants stealing your ore in the open hallway.</li>
</ul>
<h3 class="author">Miauw updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">No more removing cursed horseheads.</li>
</ul>
<h3 class="author">Razharas updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed infinite telecrystal exploit.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">19 February 2014</h2>
<h3 class="author">Aranclanos updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Removed the chance of your hat falling off when slipping.</li>
</ul>
<h3 class="author">Perakp updated:</h3>
<ul class="changes bgimages16">
<li class="imageadd">Added Iatot's cyborg module selection transformation animations.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">17 February 2014</h2>
<h3 class="author">Ergovisavi updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Mining has been significantly overhauled. Hostile alien life has infested the western asteroid! Miners are given an equipment voucher to obtain equipment to protect themselves. There is a spare voucher in the HoP's office, should someone want to switch to mining mid-shift.</li>
<li class="rscadd">The Ore Redemption Machine has been added just outside of the Science wing. Ore goes in, Sheets go out, and points are tallied on the machine. Insert your ID to claim points, then spend them on goods at Mining Equipment Lockers. You require specific accesses to tell the Ore Redemption Machine to unload its sheets.</li>
<li class="rscadd">Should you not care for being eaten alive by horrible alien life, it is suggested you stick to the eastern asteroid, where there is no hostile alien life... though the yield on ore is not as good.</li>
<li class="rscadd">Most ore is no longer visible to the naked eye. You must ping it with a Mining Scanner (Available in all mining lockers) to locate nearby ore. Make sure to equip your mesons first, or it won't be visible.</li>
<li class="tweak">Mesons no longer remove the darkness overlay, you must properly light your environment. Hull breaches to space can still be clearly seen, and it will still protect you from the singulo.</li>
<li class="tweak">Mineral spawn rates have been significantly tweaked to cut down on unnecessary inflation of mineral economy.</li>
<li class="tweak">The asteroid no longer has ambient power on the entire asteroid. AI's who go onto asteroid turf will slowly die of power loss. Mining outposts are unaffected.</li>
<li class="bugfix">Fixed an issue where projectiles shot by simple mobs or thrown would hit multiple times.</li>
</ul>
<h3 class="author">Fleure updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Reduced chicken crates to contain 1-3 chicks, down from 3-6</li>
<li class="tweak">Increased fertile chicken egg chance from 10% to 25%</li>
</ul>
<h3 class="author">Yota updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Photograph now rendered crisp and clean, so that we may enjoy them in their 0.009 megapixel goodness.</li>
<li class="bugfix">Cameras should now capture more of what they should, and less of what they shouldn't.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">09 February 2014</h2>
<h3 class="author">ADamDirtyApe updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">The lawyer now spawns with a Sec Headset.</li>
</ul>
<h3 class="author">Demas updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Banana peel size is based on banana size.</li>
<li class="rscadd">Bigger peels slip for longer than smaller ones. Remember that produce size is based on potency.</li>
<li class="tweak">The clown now spawns with a decent sized banana.</li>
<li class="tweak">The banana mortar now shoots 65 potency peels.</li>
</ul>
<h3 class="author">Giacom updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">A new hostile statue mob, can only move when not being observed, tends to break lights and cause blindness.</li>
</ul>
<h3 class="author">Incoming5643 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Blob Zombies! When a Blob Spore moves over a dead human body it will infect the body and revive it as a more powerful varient of the spore. Has double the health and deals more damage.</li>
</ul>
<h3 class="author">Neerti updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Sec Belts can now hold Stun Batons.</li>
<li class="tweak">Stun Batons now only take 10 seconds to fully recharge.</li>
</ul>
<h3 class="author">Razharas updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Tables can now be used as an alternative way to craft makeshift items. Simply click-drag table to yourself bring up a list.</li>
</ul>
<h3 class="author">adrix89 updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Spray Bottles can no longer wet up to three tiles with water.</li>
<li class="tweak">Spray Bottles have a third higher release volume that wets a single tile.</li>
<li class="tweak">Water slip times are reduced to the same stun times as soap.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">08 February 2014</h2>
<h3 class="author">MrPerson updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added a NanoUI for the SMES</li>
</ul>
<h3 class="author">Razharas updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Adds more constructible and deconstructable machines!</li>
<li class="rscadd">Added constructible miniature chemical dispensers, upgradable</li>
<li class="rscadd">Sleepers are now constructible and upgradable, open and close like DNA scanners, and don't require a console</li>
<li class="rscadd">Cryogenic tubes are now constructible and upgradable, open and close like DNA scanners, and you can set the cryogenic tube's pipe's direction by opening its panel and wrenching it to connect it to piping</li>
<li class="rscadd">Telescience pads are now constructible and upgradable</li>
<li class="rscadd">Telescience consoles are now constructible</li>
<li class="rscadd">Telescience tweaked (you can save data on GPS units now)</li>
<li class="rscadd">Teleporters are now constructible and upgradable, the console has a new interface and you can lock onto places saved to GPS units in telescience</li>
<li class="tweak">Teleporters start unconnected. You need to manually reconnect the console, station and hub by opening the panel of the station and applying wire cutters to it.</li>
<li class="rscadd">Biogenerators are now constructible and upgradable</li>
<li class="rscadd">Atmospherics heaters and freezers are now constructible and upgradable and can be rotated with a wrench when their panel is open to connect them to pipes. Screw the board to switch between heater and freezer.</li>
<li class="rscadd">Mech chargers are now constructible and upgradable</li>
<li class="rscadd">Microwaves are now constructible and upgradable</li>
<li class="rscadd">All kitchen machinery can now be wrenched free</li>
<li class="rscadd">SMES are now constructible</li>
<li class="rscadd">Dragging a human's sprite to a cryogenic tube or sleeper will put them inside and activate it if it's cryo</li>
<li class="rscadd">Constructible newscasters, their frames are made with autolathes</li>
<li class="rscadd">Constructible pandemics</li>
<li class="rscadd">Constructible power turbines and their computers</li>
<li class="rscadd">Constructible power compressors</li>
<li class="rscadd">Constructible vending machines. Screw the board to switch vendor type.</li>
<li class="rscadd">Constructible hydroponics trays</li>
<li class="imageadd">Sprites for all this</li>
<li class="wip">This update will have unforeseen bugs, please report those you find at https://github.com/tgstation/-tg-station/issues/new if you want them fixed.</li>
<li class="rscadd">As usual, machines are deconstructed by screwing open their panels and crowbarring them. While constructing machines, examining them will tell you what parts you're missing.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">05 February 2014</h2>
<h3 class="author">Yota updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Handling a couple flashlights will no longer transform you into the sun. Each light source will have deminishing returns.</li>
<li class="bugfix">Inserting lights into containers should no longer dim other lights.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">03 February 2014</h2>
<h3 class="author">Demas updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Changes windoor and newscaster attack messages to be consistent with windows and grilles. This removes the distracting boldness from windoor attack messages, which is reserved for userdanger, and names the attacker.</li>
<li class="rscadd">Thrown items now play a sound effect on impact. The volume of the sound is based on the item's throwforce and/or weight class.</li>
<li class="tweak">The fireaxe now has 15 throwforce, when previously it had only 1. But why would you throw it away, anyway?</li>
<li class="rscadd">Projectiles now play a sound upon impact. The volume of the sound depends on the damage done by the projectile. Damageless projectiles such as electrodes have static volumes. Practise laser and laser tag beams have no impact sound.</li>
<li class="soundadd">Added sear.ogg for the impacts of damaging beams such as lasers. It may be replaced if player feedback proves negative.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">02 February 2014</h2>
<h3 class="author">Demas updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Attack sounds for all melee weapons! No more silent attacks.</li>
<li class="tweak">The volume of an object's attack sound is based on the weapon's force and/or weight class.</li>
<li class="rscadd">Welders, lighters, matches, cigarettes, energy swords and energy axes have different attack sounds based on whether they're on or off.</li>
<li class="rscadd">Weapons that do no damage play a tap sound. The exceptions are the bike horn, which still honks, and the banhammer, which plays adminhelp.ogg. Surely nothing can go wrong with that last one.</li>
<li class="tweak">When you tap someone with an object, the message now uses "tapped" or "patted" instead of attacked. The horn still uses HONKED, and the banhammer still uses BANNED.</li>
<li class="bugfix">You won't get the "armour has blocked an attack" message for harmless attacks anymore.</li>
<li class="rscadd">Adds 5 force to the lighter when it's lit. Same as when you accidentally burn yourself lighting it.</li>
<li class="rscadd">Removes boldness from item attack messages on non-human mobs. The attack is bolded for a player controlling a non-human mob. Now your eyes won't jump to the chat when it's Pun Pun who's being brutalised.</li>
<li class="bugfix">Blood will no longer come out of non-human mobs if the attack is harmless.</li>
<li class="tweak">Adds a period at the end of the catatonic human examine message. That's been bugging me for years.</li>
<li class="tweak">The activation and deactivation sounds of toy swords, energy swords and energy shields are slightly quieter. Energy swords and shields are now slightly louder than toys.</li>
<li class="bugfix">You can no longer light things with burnt matches.</li>
<li class="tweak">Match, cigarette and lighter attack verbs, forces and damage types change based on whether the object is lit or not.</li>
<li class="bugfix">Fixes a bug with the energy blade that kept it at weight class 5 after it was deactivated. Who cares, it disappears upon deactivation.</li>
<li class="tweak">Changes the welder out of fuel message slightly to be less fragmented.</li>
<li class="tweak">Removes dead air from a lot of weapon sound effects to make them more responsive. In other words, the fire extinguisher attack sound will play a lot sooner after you attack than before.</li>
<li class="tweak">Equalised the peak volumes of most weapon sounds to be -0.1dB in an attempt to make volumes based on force more consistent across different sounds.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">01 February 2014</h2>
<h3 class="author">Ergovisavi updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Walking Mushrooms will now attack and eat each other! They're all a little unique from each other, no two shrooms are exactly alike, and a better quality harvest means stronger Walking Shrooms. Pit them against each other for your entertainment.</li>
<li class="rscadd">Each mushroom will have a different colored cap to identify them. When mushrooms eat each other, they get stronger. The resulting mushroom will drop more slices when cut down to harvest, and will have better quality slices.</li>
<li class="rscadd">Don't hurt them yourself, though, or you'll bruise them, and mushrooms won't get stronger from eating a bruised mushroom. If your mushroom faints, feed it a mushroom such as a plump helmet to get it back on its feet. It will slowly regenerate to full health eventually.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">30 January 2014</h2>
<h3 class="author">Balrog updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Syndicate Playing Cards can now be found on the Syndicate Mothership and purchased from uplinks for 1 telecrystal.</li>
<li class="rscadd">Syndicate Playing Cards are lethal weapons both in melee and when thrown, but make the user's true allegiance to the Syndicate obvious.</li>
<li class="imageadd">Sprites are courtesy of Nienhaus.</li>
</ul>
<h3 class="author">Demas updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Adds thud sounds to falling over</li>
<li class="wip">Known bug: Thuds play when cloning initialises or someone is put into cryo. This will be fixed.</li>
</ul>
<h3 class="author">Ergovisavi updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Gibtonite, the explosive ore, can now be found on the asteroid. It's very hard to tell between it and diamonds, at first glance.</li>
<li class="rscadd">Gibtonite deposits will blow up after a countdown when you attempt to mine it, but you can stop it with an analyzer at any time. It makes for a good mining explosive.</li>
<li class="rscadd">The closer you were to the explosion when you analyze the Gibtonite deposit, the better the Gibtonite you can get from it.</li>
<li class="rscadd">Once extracted, it must be struck with a pickaxe or drill to activate it, where it will go through its countdown again to explode!</li>
<li class="tweak">Explosives will no longer destroy the ore inside of asteroid walls or lying on the floor.</li>
</ul>
<h3 class="author">Miauw updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Adds changeling arm blades that cost 20 chems and do 25 brute damage.</li>
<li class="rscadd">Arm blades can pry open unpowered doors, replace surgical saws in brain removal, slice tables and smash computers.</li>
</ul>
<h3 class="author">MrPerson updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Mobs now lie down via turning icons rather than preturned sprites.</li>
<li class="rscadd">You can lie down facing up or down and the turn can be 90 degrees clockwise or counterclockwise.</li>
<li class="tweak">Resting will always make you lie to the right so you look good on beds.</li>
<li class="wip">Please report any bugs you find with this system.</li>
</ul>
<h3 class="author">Petethegoat updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Increased the walk speed. Legcuffed speed is unaffected, and is still suffering.</li>
<li class="tweak">Sped up alien drones, they are now the same speed as sentinels.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">28 January 2014</h2>
<h3 class="author">Demas updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Adds thud sounds to falling over</li>
<li class="wip">Known bug: Thuds play when cloning initialises or someone is put into cryo. This will be fixed.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">26 January 2014</h2>
<h3 class="author">Balrog updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Syndicate Playing Cards can now be found on the Syndicate Mothership and purchased from uplinks for 1 telecrystal.</li>
<li class="rscadd">Syndicate Playing Cards are lethal weapons both in melee and when thrown, but make the user's true allegiance to the Syndicate obvious.</li>
<li class="imageadd">Sprites are courtesy of Nienhaus.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">25 January 2014</h2>
<h3 class="author">Miauw updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Adds changeling arm blades that cost 20 chems and do 25 brute damage.</li>
<li class="rscadd">Arm blades can pry open unpowered doors, replace surgical saws in brain removal, slice tables and smash computers.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">24 January 2014</h2>
<h3 class="author">Ergovisavi updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Gibtonite, the explosive ore, can now be found on the asteroid. It's very hard to tell between it and diamonds, at first glance.</li>
<li class="rscadd">Gibtonite deposits will blow up after a countdown when you attempt to mine it, but you can stop it with an analyzer at any time. It makes for a good mining explosive.</li>
<li class="rscadd">The closer you were to the explosion when you analyze the Gibtonite deposit, the better the Gibtonite you can get from it.</li>
<li class="rscadd">Once extracted, it must be struck with a pickaxe or drill to activate it, where it will go through its countdown again to explode!</li>
<li class="tweak">Explosives will no longer destroy the ore inside of asteroid walls or lying on the floor.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">21 January 2014</h2>
<h3 class="author">MrPerson updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Mobs now lie down via turning icons rather than preturned sprites.</li>
<li class="rscadd">You can lie down facing up or down and the turn can be 90 degrees clockwise or counterclockwise.</li>
<li class="tweak">Resting will always make you lie to the right so you look good on beds.</li>
<li class="wip">Please report any bugs you find with this system.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">19 January 2014</h2>
<h3 class="author">KazeEspada updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">The water cooler is now stocked with paper cups. You can refill the cups by putting paper in it.</li>
</ul>
<h3 class="author">Rolan7 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">You can now sell mutant seeds, from hydroponics, to Centcom via the supply shuttle.</li>
<li class="bugfix">Fixes powersinks causing APCs to stop automatically recharging.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">17 January 2014</h2>
<h3 class="author">ManeaterMildred updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Changed the way the Gygax worked. It now has less defense and shot deflection, but is faster and have less battery drain per step.</li>
<li class="tweak">Nerfed the Carbine's brute damage and renamed it to FNX-99 "Hades" Carbine.</li>
<li class="tweak">Nerfed the Gygax defense from 300 to 250.<br>
Nerfed the Gygax projectile deflection chance from 15 to 5.<br>
Buffed the Gygax speed from 3 to 2, making it faster.<br>
Reduced the battery use when moving from 5 to 3.<br>
<br>
The Mech Ion Rifle now has a faster cooldown, from 40 to 20.<br>
Nerfed the carbine's Brute Damage from 20 to 5.<br>
<br>
Please post feedback to these changes on the forums.
</br></br></br></br></br></br></br></br></li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">15 January 2014</h2>
<h3 class="author">Dumpdavidson updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">EMPs affect the equipment of a human again.</li>
<li class="tweak">EMP flashlight now recharges over time and its description no longer reveals the illegal nature of the device.</li>
<li class="tweak">EMP implant now has two uses. <br> EMP kit now contains two grenades.</br></li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">14 January 2014</h2>
<h3 class="author">Fleure updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added spider butchery.</li>
<li class="rscadd">Added spider meat, legs, and edible eggs.</li>
<li class="rscadd">Added new spider related meals.</li>
</ul>
<h3 class="author">Giacom updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Because of an emagged cyborg's explosion, the MMI will die with it.</li>
<li class="bugfix">The self-respiration symptom will now properly keep you from dying of oxygen loss.</li>
<li class="bugfix">The Stimulant symptom's activation chance was increased so you had a constant flow of hyperzine.</li>
</ul>
<h3 class="author">Incoming updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">A new training bomb has been added to the armoury, which will allow you to train your wire cutting skills to disarm real syndicate bombs.</li>
</ul>
<h3 class="author">ManeaterMildred updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Updated research designs.</li>
<li class="rscadd">The Protolathe can now build a Ion Rifle.</li>
<li class="rscadd">The Exosuit Fabricator can now build a Mech Ion Rifle, a Mech Carbine and a Mech-Mounted Missile Rack.</li>
</ul>
<h3 class="author">SirBayer updated:</h3>
<ul class="changes bgimages16">
<li class="experiment">Armor now reduces damage by the protection percentage, instead of randomly deciding to half or full block damage by those percentages.</li>
<li class="rscadd">Shotguns, with buckshot shells, will fire a spread of pellets at your target, like a real shotgun blast.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">12 January 2014</h2>
<h3 class="author">VistaPOWA updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added Syndicate Cyborgs.</li>
<li class="rscadd">They can be ordered for 25 telecrystals by Nuclear Operatives. A ghost / observer with "Be Operative" ticked in their game options will be chosen to control it.</li>
<li class="rscadd">Their loadout is: Crowbar, Flash, Emag, Esword, Ebow, Laser Rifle. Each weapon costs 100 charge to fire, except the Esword, which has a 500 charge hitcost. Each borg is equipped with a 25k cell by default.</li>
<li class="rscadd">Syndicate borgs can hear the binary channel, but they won't show up on the Robotics Control computer or be visible to the AI. Their lawset is the standard emag one.</li>
<li class="rscadd">Added two cyborg recharging stations to the Syndicate Shuttle.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">11 January 2014</h2>
<h3 class="author">Cheridan updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">You can now upgrade laser pointers with micro laser parts. It will increase the chance of blinding people.</li>
</ul>
<h3 class="author">Errorage updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Cyborg modules now use a new UI, which is much quicker than a menu.</li>
</ul>
<h3 class="author">Giacom updated:</h3>
<ul class="changes bgimages16">
<li class="experiment">The game will now have all background operations disabled, this will result in smoother gameplay but may result in some spike lags, before being set back to normal. The gradually increasing lag should now be gone.</li>
<li class="rscadd">You can now emag the crusher, in disposals, to remove the safety. You can use a screwdriver to reset it to the default factory settings.</li>
<li class="bugfix">The toxin compensation symptom will stop giving you toxin damage while at full health.</li>
</ul>
<h3 class="author">JJRCop updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">The new nuke toy can now be found in your local arcade machine.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">10 January 2014</h2>
<h3 class="author">ChuckTheSheep updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Morgue Trays can detect players in their bodies and will now change colour depending on a few things. Red = Dead body with no player inside. Orange = No body but items. Green = A dead body with a player inside.</li>
</ul>
<h3 class="author">Giacom updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">You can whisper while in critical, but you will immediately die afterwards DRAMATICALLY. The closer you are to death, the less you can say.</li>
<li class="tweak">The wizard won't spawn so much smoke after they blink.</li>
<li class="tweak">The detective's forensic scanner was upgraded so that it can now scan from afar.</li>
<li class="bugfix">Made the ghost's follow button less buggy. Please make an issue report if it still bugs out.</li>
</ul>
<h3 class="author">Rumia29, Nienhaus updated:</h3>
<ul class="changes bgimages16">
<li class="imageadd">A new alt RD uniform spawns in his locker.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">07 January 2014</h2>
<h3 class="author">Fleure updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Janitor now spawns with a service headset.</li>
<li class="tweak">Backpack watertank slowdown decreased.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">04 January 2014</h2>
<h3 class="author">Razharas updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Constructable machines now depend on R&D; parts!</li>
<li class="rscadd">DNA scanner: Laser quality lessens irradiation. Manipulator quality drastically improves precision (9x for best part) and scanner quality allows you to scan suicides/ling husks, with the best part enabling the cloner's autoprocess button, making it scan people in the scanner automatically.</li>
<li class="rscadd">Clone pod: Manipulator quality improves the speed of cloning. Scanning module quality affects with how much health people will be ejected, will they get negative mutation/no mutations/clean of all mutations/random good mutation, at best quality will enable clone console's autoprocess button and will try to clone all the dead people in records automatically, together with best DNA scanner parts cloning console will be able to work in full automatic regime autoscanning people and autocloning them.</li>
<li class="rscadd">Borg recharger: Capacitors' quality and powercell max charge affect the speed at which borgs recharge. Manipulator quality allows borg to be slowly repaired while inside the recharges, best manipulator allows even fire damage to be slowly repaired.</li>
<li class="rscadd">Portable power generators: Capacitors' quality produce more power. Better lasers consume less fuel and reduce heat production PACMAN with best parts can keep whole station powered with about sheet of plamsa per minute (approximately, wasn't potent enough to test).</li>
<li class="rscadd">Autolathe: Better manipulator reduces the production time and lowers the cost of things(they will also have less m_amt and g_amt to prevent production of infinity metal), stacks' cant be reduced in cost, because thatll make production of infinity metal/glass easy</li>
<li class="rscadd">Protolathe: Manipulators quality affects the cost of things(they will also have less m_amt and g_amt to prevent production of infinity metal), best manipulators reduces the cost 5 times (!)</li>
<li class="rscadd">Circuit imprinter: Manipulator quality affects the cost, best manipulator reduce cost(acid insluded) 4 times, i.e. 20 boards per 100 units of acid</li>
<li class="rscadd">Destructive analyzer: Better parts allow items with less reliability in. Redone how reliability is handled, you now see item reliability in the deconstruction menu and deconstructing items that has same or one point less research type level will rise the reliability of all known designs that has one or more research type requirements as the deconstructed item. Designs of the same type raise in reliability more. Critically broken things rise reliability of the design drastically. Whole reliability system is not used a lot but now at least on the R&D; part it finally matters.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">02 January 2014</h2>
<h3 class="author">Demas updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Added different colours to departmental radio frequencies. Now you'll be able to filter out or pay attention to each frequency a lot easier.</li>
</ul>
<h3 class="author">Fleure updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed bruisepacks and ointments not working.</li>
<li class="bugfix">Fixed injecting/stabbing mouth or eyes when only thick suit worn.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">01 January 2014</h2>
<h3 class="author">Errorage updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">The damage overlay for humans starts a little later than before. It used to start at 10 points of fire + brute damage, it now starts at 35.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">31 December 2013</h2>
<h3 class="author">Fleure updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Paper no longer appears with words on it when blank input written or photocopied</li>
<li class="bugfix">Vending machine speaker toggle button now works</li>
<li class="bugfix">Building arcade machines works again</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">27 December 2013</h2>
<h3 class="author">Giacom updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Light explosions will no longer gib dead bodies anymore. C4 will function the same and gib anything attached.</li>
<li class="tweak">Syringe gun projectiles will now display a message when shots are deflected by space suits, biosuits and etc...</li>
<li class="tweak">You can now move out of sleepers by moving, again.</li>
</ul>
<h3 class="author">Miauw updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Monkeys now have a resist button on their HUD.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">21 December 2013</h2>
<h3 class="author">Bobylein updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Labcoats can now store bottles, beakers, pills, pill bottles and paper.</li>
</ul>
<h3 class="author">Giacom updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">The Labor Camp has been changed based on feedback. Ore boxes added, internals added, safety pickaxes/shovels (might revert if unliked).</li>
<li class="tweak">Labor Camp prisoners, who have earned enough points for freedom, will now have to be alone in the shuttle to move it and to open the middle door; this is in order to prevent free'd prisoners from releasing their comrades.</li>
<li class="tweak">Monkeys no longer walk away when being pulled or grabbed.</li>
<li class="tweak">Anti-breach shield generators have a greater range, and will cover more exposed space tiles.</li>
</ul>
<h3 class="author">Jordie updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Blowing up borgs from the Robotics Console will now actually make them explode. Emagged Cyborgs will explode even more.</li>
</ul>
<h3 class="author">Nienhaus updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added more poster.</li>
</ul>
<h3 class="author">Perakp updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">You can no longer slip while laying down.</li>
</ul>
<h3 class="author">RobRichards, Validsalad updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added new sprites for the sec-hailer, SWAT gear and riot armour.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">18 December 2013</h2>
<h3 class="author">Adrinus updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Playing cards, just like the real thing! Play poker, blackjack, go fish, the limits are limitless! Recommended to use space cash as the poker chips for now</li>
</ul>
<h3 class="author">Giacom updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">THE REALISM: Injectors such as syringes, parapens and hypos will not penetrate coveralls with thick material, this includes space suits, biosuits, bombsuits, and their head slot equivalent. Injectors now also consider where you aim, if you aim for the head it will try to use it through the head slot, otherwise it will aim for the body. To clarify, if you are wearing a space helmet and a doctor tries to inject you while aiming at your head, it will protect you until they aim for the unprotected body; same story for wearing a space suit and not a helmet.</li>
<li class="tweak">The syndicate shuttle has been heavily upgraded with a brand new technology which allows the blast doors to the entrance of the shuttle to AUTOMATICALLY close. Whoa. This brand new technology will help keep out those snoopy crew members.</li>
<li class="tweak">Lowered the cooldown of creating virus cultures to 5 seconds. You now only need to mix one unit of synaptizine, in a blood full of an advance virus, to get it to remove a random symptom.</li>
</ul>
<h3 class="author">Incoming updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Rounds will no longer end when the wizard dies and there are still apprentices or traitors/survivors..</li>
</ul>
<h3 class="author">JJRcop updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Transit tube tweaks. You can now put someone into a transit tube pod using grabs and you can empty a transit tube pod by clicking on it.</li>
</ul>
<h3 class="author">Jordie0608 updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Replaced the digital valves in atmospherics with pumps.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">14 December 2013</h2>
<h3 class="author">Incoming updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Magic Mania! Powerful new magical tools and skills for wizard and crew alike!</li>
<li class="rscadd">Beware the new Summon Magic spell, which will grant the crew access to magical tools and spells and cause some to misuse it!</li>
<li class="rscadd">One Time Spellbooks that can be spawned during summon magic that can teach a low level magic skill to <i>anyone</i>! Beware the effects of reading pre-owned books, the magical rights management is potent!
<li class="rscadd">Magical Wands that can be spawned during Summon Magic! They come in a variety of effects that mimic both classical wizard spells and all new ones. They come precharged but lack the means to refill them once their magical energy is depleted... Fire efficently!</li>
<li class="rscadd">Be aware of the new Charge spell, which can take normally useless spent wands and give them new life! This mysterious effect has been found to wear down the overall magical potency of wands over time however. Beyond wands the clever magical user can find ways to use this spell on other things that may benefit from a magical charge...</li>
<li class="rscadd">The Staff of Resurrection, which holds intense healing magics able to defeat death itself! Look out for this invaluable magical tool during castings of Summon Magic.</li>
<li class="rscadd">Be on the lookout for a new apprentice! This noble mage is a different beast from most wizards, trained in the arts of defending and healing. Too bad he still works for the wizard!</li></li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">09 December 2013</h2>
<h3 class="author">Giacom updated:</h3>
<ul class="changes bgimages16">
<li class="imageadd">New colourful ghost sprites for BYOND members. Sprites by anonus.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">08 December 2013</h2>
<h3 class="author">Rolan7 updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Leather gloves can be used to removes lights.</li>
<li class="rscadd">Plant, ore, and trash bags have a new option to pick up all items of single type</li>
<li class="tweak">Creating astroturf now works like sandstone, converting all the grass at once.</li>
<li class="tweak">Uranium and radium can be used instead of mutagen. 10 can mutate species, 5 or 2 mutate traits. Highly toxic.</li>
<li class="experiment">Plants require a little light to live. Mushroom require even less (2 units vs 4) and take less damage.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">05 December 2013</h2>
<h3 class="author">Razharas updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Reworked how ling stings are done, now when you click a sting in the changeling tab it becomes current active sting, the icon of that sting appears under the chem counter, alt+clicking anyone will sting them with current sting, clicking the icon of the sting will unset it.</li>
<li class="tweak">Monkeys have ling chem counter and active sting icons in their UI.</li>
<li class="tweak">Going monkey -> human will try to equip the human with everything on the ground below it.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">02 December 2013</h2>
<h3 class="author">Giacom updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">A less annoying virology system! From now on, you can only get low level virus symptoms from virus food, medium level virus symptoms from unstable mutagen and high level virus symptoms from liquid plasma. You can find a list of symptoms, and which chemicals are required to get them, here: http://wiki.ss13.eu/index.php/Infections#Symptoms_Table</li>
<li class="tweak">The virologist starts with a bottle of plasma in his smart fridge.</li>
<li class="tweak">Made it so you cannot accidentally click in the gaps between chem masters.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">01 December 2013</h2>
<h3 class="author">cookingboy3 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added three new buttons to the sandbox panel.</li>
<li class="tweak">Removed canister menu, replaced it with buttons.</li>
<li class="tweak">Players can no longer spawn "dangerous" canisters in sandbox, such as Plasma, N20, CO2, and Nitrogen.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">30 November 2013</h2>
<h3 class="author">Yota updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">The identification console will now require that ID and job names follow the same restrictions as player names.</li>
<li class="bugfix">NTSL scripts and parrots should now handle apostrophes and such properly. It&#39;s about time.</li>
<li class="bugfix">NTSL scripts now have a better sense of time.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">28 November 2013</h2>
<h3 class="author">Malkevin updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Made the suit storage on the Captain's Tunic more useful than just a place to store your e-o2 tank. You can now store the nuke disk, stamps, medal box, flashes and melee weapons (mainly intended for the Chain of Command), and of course - smoking paraphernalia</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">27 November 2013</h2>
<h3 class="author">RobRichards updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Nanotrasen surgeons are now certified to perform Limb replacements, The robotic parts used in construction of Nanotrasen Cyborgs are the only parts authorized for crew augmentation, these replacement limbs can be repaired with standard welding tools and cables.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">17 November 2013</h2>
<h3 class="author">Laharl Montgommery updated:</h3>
<ul class="changes bgimages16">
<li class='rscadd'>AI can now anchor and unanchor itself. In short, it means the AI can be dragged, if it wants to.</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>29 September 2013</h2>
<h3 class='author'>RobRichards updated:</h3>
<ul class='changes bgimages16'>
<li class='rscadd'><b>Nanotrasen Cyborg Upgrades:</b><br>
Standard issue Engineering cyborgs now come equipped with replacement floor tiles which they can replenish at recharge stations.</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>28 September 2013</h2>
<h3 class='author'>Ergovisavi updated:</h3>
<ul class='changes bgimages16'>
<li class='rscadd'>Mobs can now be lit on fire. Wearing a full firesuit (or similar) will protect you. Extinguishers, Showers, Space, Cryo, Resisting, being splashed with water can all extinguish you. Being splashed with fuel/ethanol/plasma makes you more flammable. Water makes you less flammable.</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>26 September 2013</h2>
<h3 class='author'>Cheridan updated:</h3>
<ul class='changes bgimages16'>
<li class='rscadd'><b>Nanotrasen Anomaly Primer:</b><br>
Unstable anomalies have been spotted in your region of space. These anomalies can be hazardous and destructive, though our initial encounters with these space oddities has discovered a method of neutralization. Method follows.<br>
<p>Step 1. Upon confirmation of an anomaly sighting, report its location. Early detection is key.<br>
Step 2. Using an atmospheric analyzer at short range, determine the frequency that the anomaly's core is fluctuating at.</br>
Step 3. Send a signal through the frequency using a radio signaller. Note that non-specialized signaller devices may possibly lack the frequency range needed.<br></p>
With the anomaly neutralized and the station brought out of danger, inspect the area for any remnants of the anomaly. Properly researched, we believe these events could provide vast amounts of valuable data.<br>
<i>Did you find this report helpful?</i> <select><option value="yes">Yes</option><option value="no">No</option></select></li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>21 September 2013</h2>
<h3 class='author'>Malkevin updated:</h3>
<ul class='changes bgimages16'>
<li class='rscadd'>Due to complaints about Security not announcing themselves before making arrests NT has now issued it's Sec team with loud hailer integrated gas masks, found in their standard equipment lockers. Users can adjust the mask's level of aggression with a screwdriver. </li>
<li class='wip'>The sprites could be shaded better. Think you can do better? <a href="http://www.ss13.eu/phpbb/viewtopic.php?f=11&t=17&sid=24a5a7a670cc6308e9e306591c8132d1&start=80#p36310">Post your submissions here. </a></li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>19 September 2013</h2>
<h3 class='author'>Malkevin updated:</h3>
<ul class='changes bgimages16'>
<li class='tweak'>Juggernaut's ablative armor has been adjusted. They have a greater chance to reflect lasers however on reflection they take half damage instead of no damage, basically this adjustment means you should be able to kill a Juggernaut with two laser guns instead of four! Also their reflection spread has been greatly widened, enjoy the lightshow</li>
<li class='rscadd'>Cargo can now order exile implants.</li>
<li class='tweak'>Checking a collector's last power output via analyzers has been moved to multitools, because that actually made sense (betcha didn't know this existed, I know I didn't)</li>
<li class='rscadd'>Analyzers can now be used to check the gas level of the tank in a loaded radiation collector (yay no more crowbars), you can also use them on pipes to check gas levels (yay no more pipe meters)</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>17 September 2013</h2>
<h3 class='author'>SuperSayu updated:</h3>
<ul class='changes bgimages16'>
<li class='bugfix'>You can no longer strip people through windows and windoors</li>
<li class='bugfix'>You can open doors by hand even if there is a firedoor in the way, making firedoor+airlock no longer an unbeatable combination</li>
<li class='rscadd'>Ghosts can now click on anything to examine it, or double click to jump to a turf. Double clicking a mob, bot, or (heaven forbid) singularity/Nar-Sie will let you follow it. Double clicking your own corpse re-enters it.</li>
<li class='rscadd'>AI can double click a mob to follow it, as well as double clicking turfs to jump.</li>
<li class='rscadd'>Ventcrawling mobs can alt-click a vent to start ventcrawling.</li>
<li class='wip'>Telekinesis is now part of the click system. You can click on buttons, items, etc, without having a telekinetic throw in hand; the throw will appear when you click on something you can move (with your mind).</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>13 September 2013</h2>
<h3 class='author'>JJRcop updated:</h3>
<ul class='changes bgimages16'>
<li class='rscadd'>We at Nanotrasen would like to assure you that we know the pain of waiting five minutes for the emergency shuttle to be dispatched in a high-alert situation due to our confirmation-of-distress policy. Therefore, we have amended our confirmation-of-distress policy so that, in the event of a red alert, the distress confirmation period is shortened to three minutes and we will hurry in preparing the shuttle for transit. This totals to 6 minutes, in hope that it will give our <b>very expensive equipment</b> a better chance of recovery.</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>3 September 2013</h2>
<h3 class='author'>Cael_Aislinn updated:</h3>
<ul class='changes bgimages16'>
<li class='rscadd'>Terbs Fun Week Day 5: Chef gets a Nanotrasen-issued icecream machine with four pre-approved icecream flavours and two official cone types.</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>2 September 2013</h2>
<h3 class='author'>Cael_Aislinn updated:</h3>
<ul class='changes bgimages16'>
<li class='rscadd'>Terbs Fun Week Day 4: Humans, aliens and cyborgs now show speech bubbles when they talk.</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>1 September 2013</h2>
<h3 class='author'>Cael_Aislinn updated:</h3>
<ul class='changes bgimages16'>
<li class='rscadd'>Terbs Fun Week Day 3: Detective can reskin his gun to one of five variants: Leopard Spots, Gold Trim, Black Panther, Peacemaker and the Original.</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>12 September 2013</h2>
<h3 class='author'>AndroidSFV updated:</h3>
<ul class='changes bgimages16'>
<li class="rscadd">AI Photography: AIs now have two new verbs, Take Picture and View Picture. The pictures the AI takes are centered on the AI's eyeobj. You can use these pictures on a newscaster, and print them at a photocopier.
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>31 August 2013</h2>
<h3 class='author'>Cael_Aislinn updated:</h3>
<ul class='changes bgimages16'>
<li class='rscadd'>Terbs Fun Week Day 2: RD, lawyers and librarians now spawn with a laser pointer. Don't point them in anyone's eyes!</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>30 August 2013</h2>
<h3 class='author'>Cael_Aislinn updated:</h3>
<ul class='changes bgimages16'>
<li class='rscadd'>Terbs Fun Week Day 1: Added ghost chilis as a mutation of chili plants. Be careful, they're one of the hottest foods in the galaxy!</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>21 August 2013</h2>
<h3 class='author'>Dumpdavidson updated:</h3>
<ul class='changes bgimages16'>
<li class='rscadd'>Replaced the EMP grenades from the uplink with an EMP kit. The kit contains a grenade, an implant and a flashlight with 5 uses that can EMP any object or mob in melee range.</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>18 August 2013</h2>
<h3 class='author'>Delicious updated:</h3>
<ul class='changes bgimages16'>
<li class='tweak'>Made time and date consistent across medical and security records, mecha logs and detective scanner reports</li>
<li class='rscadd'>Added date to PDA</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>13 August 2013</h2>
<h3 class='author'>Giacom updated:</h3>
<ul class='changes bgimages16'>
<li class='rscadd'>Malf AIs now have a new power which will spawn a "borging machine". This machine will turn living humans into loyal cyborgs which the AI can use to take over the station with. The AI will limit themselves by using this ability, such as no shunting, and the machine will have a long cooldown usage.</li>
</ul>
</div>
<!-- #ADDTOCHANGELOGMARKER# -->
<div class='commit sansserif'>
<h2 class='date'>12 August 2013</h2>
<h3 class='author'>Giacom updated:</h3>
<ul class='changes bgimages16'>
<li class='tweak'>Changed the blob balance to make the blob start strong but grow slower, resulting in rounds where the blob doesn't instantly get killed off if found out and doesn't immediately dominate after being left alone long enough. AIs no longer have to quarantine the station.</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>10 August 2013</h2>
<h3 class='author'>Malkevin updated:</h3>
<ul class='changes bgimages16'>
<li class='wip'>Cargo Overhaul: Phase 1</li>
<li class='rscadd'>Ported Bay's cargo computer categoy system</li>
<li class='tweak'>Crates have been tweaked significantly. Crates have been reduced to single item types where possible, namely with expensive crates such as weapons and armor. A total of 28 new crates have been added, including chemical and tracking implants, and raw materials can also be bought from cargo for a significant number of points (subject to change)</li>
<li class='bugfix'>This was a pretty large edit of repetitive data, so no doubt I've made a mistake or two. Please report any bugs to the usual place</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>6 August 2013</h2>
<h3 class='author'>Giacom updated:</h3>
<ul class='changes bgimages16'>
<li class='bugfix'>NTSL no longer allows you to use a function within another function parameter. This was changed to help prevent server crashes; if your working script no longer compiles this is why.</li>
<ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>5 August 2013</h2>
<h3 class='author'>Kaze Espada updated:</h3>
<ul class='changes bgimages16'>
<li class='rscadd'>Nanotrasen has recentely had to change its provider of alcoholic beverages to a provider of lower quality. Cases of the old ailment known as alcohol poisoning have returned. Bar goers are to be weary of this new condition.</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>4 August 2013</h2>
<h3 class='author'>Giacom updated:</h3>
<ul class='changes bgimages16'>
<li class='rscadd'>Nanotrasen has re-arranged the station blueprint designs to have non-essential APCs moved to the maintenance hallways. Non-essential rooms that aren't connected to a maintenance hallway will have their APC remain. Station Engineers will now have easy access to a room's APC without needing access themselves. Nanotrasen also wishes to remind you that you should not sabotage these easy to access APCs to cause distractions or to lockdown someone in a location. Thank you for reading.</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>31 July 2013</h2>
<h3 class='author'>Ricotez updated:</h3>
<ul class='changes bgimages16'>
<li class='rscadd'>Atmospherics now has its own hardsuit. Instead of radiation protection it offers fire protection.</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>21 July 2013</h2>
<h3 class='author'>Malkevin updated:</h3>
<ul class='changes bgimages16'>
<li class='rscadd'>Cultists now start with two words each, and the starting talisman no longer damages you when you use it</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>21 July 2013</h2>
<h3 class='author'>Cheridan updated:</h3>
<ul class='changes bgimages16'>
<li class='rscadd'>Instead of a level-up system where it is possible to acquire all the skills, each skill now costs 1 point, and you can pick up to 5.Husking people, instead of giving you more XP to buy skills, now gives you a skill reset, allowing you to pick new ones.</li>
<li class='rscadd'>DNA Extract Sting is now free, and is your main mode of acquiring DNA. You can hold up to 5 DNAs, and as you acquire more, the oldest one is removed. If you're currently using the oldest DNA strand, you will be required to transform before gaining more.</li>
<li class='rscadd'>New abilities! An UI indicator for chemical storage! Fun!</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>16 July 2013</h2>
<h3 class='author'>Malkevin updated:</h3>
<ul class='changes bgimages16'>
<li class='tweak'>Summary of my recent changes: Added a muzzle and a box of Prisoner ID cards to the perma wing, RnD can make a new combined gas mask with welding visor, added some atmos analyzers to atmospherics, air alarm circuit boards have their own sprites, package wrapped objects will now loop back round to the mail chute instead of auto-rerouting to disposals, and the detective and captain have access to securitrons through their PDA cartridges.</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>15 July 2013</h2>
<h3 class='author'>Giacom updated:</h3>
<ul class='changes bgimages16'>
<li class='rscadd'>A new item has been added to the syndicate catalog. The AI detector is a device disguised as a multitool; it is not only able to be used as a real multitool but when it detects an AI looking at it, or it's holder, it will turn red to indicate to the holder that he should cease supiscious activities. A great and cheap, to produce, tool for undercover operations involving an AI as the security system.</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>7 July 2013</h2>
<h3 class='author'>Giacom updated:</h3>
<ul class='changes bgimages16'>
<li class='rscadd'>Revamped blob mode and the blob random event to spawn a player controlled overmind that can expand the blob and upgrade pieces that perform particular functions. This will use resources which the core can slowly generate or you can place blob pieces that will give you more resources.</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>27 June 2013</h2>
<h3 class='author'>Ikarrus updated:</h3>
<ul class='changes bgimages16'>
<li class='rscadd'>Nanotrasen R&D released a new firmware patch for their station AIs. Included among the changes is the new ability for AIs to interact with fire doors. R&D officials state they feel giving station AIs more influence could only lead to good things.</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>16 June 2013</h2>
<h3 class='author'>Khub updated:</h3>
<ul class='changes bgimages16'>
<li class='rscadd'>Job preferences menu now not only allows you to left-click the level (i.e. [Medium]) to raise it, but also to right-click it to lower it. That means you don't have to cycle through all the levels to get rid of a [Low].</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>15 June 2013</h2>
<h3 class='author'>Carnie updated:</h3>
<ul class='changes bgimages16'>
<li class='bugfix'>DNA-scanner pods (DNA-modifier + cloning), now open and close in a similar fashion to closets. This means you click on them to open/close them. This change was to fix a number of issues, like items being lost in the scanner-pods.</li>
<li class='rscadd'>As a side-effect, borgs can now clone humans. No harm can become a dead human, so they are not necessarily lawbound to clone them, and such tasks are probably best left to qualified genetics staff.</li>
</ul>
<h3 class='author'>Petethegoat updated:</h3>
<ul class='changes bgimages16'>
<li class='tweak'>Updated chemical grenades. The build process is much the same, except they require an igniter-X assembly instead of a single assembly item. You can also just use a cable coil to get regular grenade behaviour.</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>9 June 2013</h2>
<h3 class='author'>Ikarrus updated:</h3>
<ul class='changes bgimages16'>
<li class='rscadd'>Server operators may now allow latejoiners to become antagonists. Check game_options.txt for more information.</li>
<li class='rscadd'>Server operators may now set how traitors and changelings scale to population. Check game_options.txt for more information.</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>6 June 2013</h2>
<h3 class='author'>Giacom updated:</h3>
<ul class='changes bgimages16'>
<li class='rscadd'>Emptying someone's pockets won't display a message. In theory you can now pickpocket!</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>4 June 2013</h2>
<h3 class='author'>Dumpdavidson updated:</h3>
<ul class='changes bgimages16'>
<li class='tweak'>Headsets can no longer broadcast into a channel that is disabled.<br>Headsets now have a button to turn off the power instead of the speaker. This button disables all communication functions.<br>EMPs now force affected radios off for about 20 seconds.</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>2 June 2013</h2>
<h3 class='author'>Ikarrus updated:</h3>
<ul class='changes bgimages16'>
<li class='tweak'>To reduce costs of security equipment, mounted flashers have been adjusted to use common handheld flashes as their flashbulbs. Although these flashbulbs are more prone to burnout, they can easily be replaced with wirecutters.</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>25 May 2013</h2>
<h3 class='author'>Ikarrus updated:</h3>
<ul class='changes bgimages16'>
<li class='rscdel'>CentCom announced some minor restructuring within Space Station 13's command structure. Most notable of these changes is the removal of the Head of Personnel's access to the security radio channel. CentCom officials have stated the intention was to make the HoP's role more specialized and less partial towards security.</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>14 May 2013</h2>
<h3 class='author'>Ikarrus updated:</h3>
<ul class='changes bgimages16'>
<li class='tweak'>Nanotrasen seeks to further cut operating costs on experimental cyborg units.
<br>-Cyborg chassis will now be made from a cheaper but less durable design.
<br>-RCDs found on engineering models have been replaced with a smaller model to make room for a metal rods module.
<br>-Cyborg arms will no longer be long enough to allow for self-repairs.
<br>NOTE: A cyborg's individual modules have been found to become non-operational should the unit sustain too much structural damage.</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>11 May 2013</h2>
<h3 class='author'>Malkevin updated:</h3>
<ul class='changes bgimages16'>
<li class='rscadd'>SecHuds now check for valid clearance before allowing you to change someone's arrest status. There is only one way to bypass the ID check, and its not the usual way.</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>7 May 2013</h2>
<h3 class='author'>Ikarrus updated:</h3>
<ul class='changes bgimages16'>
<li class='tweak'>As a part of the most recent round of budget cuts, toolboxes will now be made with a cheaper but heavier alloy. HR reminds employees to avoid being struck with toolboxes, as toolbox-related injuries are not covered under the company's standard health plan.</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>5 May 2013</h2>
<h3 class='author'>Rolan7 updated:</h3>
<ul class='changes bgimages16'>
<li class='rscadd'>Cargo manifests from CentComm may contain errors. Stamp them DENIED for refunds. Doesn't apply to secure or large crates. Check the orders console for CentComm feedback.</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>2 May 2013</h2>
<h3 class='author'>Malkevin updated:</h3>
<ul class='changes bgimages16'>
<li class='rscadd'>You can now weld four floor tiles together to make a metal sheet</li>
<li class='rscadd'>The All-In-One Grinder can now grind Metal, Plasteel, Glass, Reinforced Glass, and Wood sheets</li>
<li class='tweak'>Made grey backpacks slightly less ugly</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>30 April 2013</h2>
<h3 class='author'>Ikarrus updated:</h3>
<ul class='changes bgimages16'>
<li class='rscadd'>Researchers have discovered that glass shards are, in fact, dangerous due to their typically sharp nature. Our internal Safety Committee advises that glass shards only be handled while using Nanotrasen-approved hand-protective equipment.</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>24 April 2013</h2>
<h3 class='author'>Carnie updated:</h3>
<ul class='changes bgimages16'>
<li class="experiment">DNA reworked: All SE blocks are randomised. DNA-modifier emitter strength affects the size of the change in the hex-character hit. Emitter duration makes it more likely to hit the character you click on. Almost all DNA-modifier functions are on one screen.<br>Balancing -will- be off a bit. Is getting halk to hard/easy? Please report bugs/balancing issues/concerns here: http://forums.nanotrasen.com/viewtopic.php?f=15&t=13083 <3</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>26 April 2013</h2>
<h3 class='author'>Aranclanos updated:</h3>
<ul class='changes bgimages16'>
<li class='tweak'>Exosuit fabricators will now need to be manually updated</li>
</ul>
<h3 class='author'>Ikarrus updated:</h3>
<ul class='changes bgimages16'>
<li class='rscadd'>Commanding Officers of Nanotrasen Stations have been issued a box of medals to be awarded to crew members who display exemplary conduct.</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>23 April 2013</h2>
<h3 class='author'>Malkevin updated:</h3>
<ul class='changes bgimages16'>
<li class='imageadd'>Replaced the captain's run of the mill armored vest with his very own unique vest. Offers slightly better bullet protection.</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>22 April 2013</h2>
<h3 class='author'>Malkevin updated:</h3>
<ul class='changes bgimages16'>
<li class='tweak'>Overhauled the thermal insulation system</li>
<li class='rscadd'>All clothing that protected from one side of the thermal spectrum now protects from the other.</li>
<li class='wip'>Armor (although most don't have full coverage) protects between 160 to 600 kelvin</li>
<li class='wip'>Firesuits protect between 60 to 30,000 kelvin (Note: Hotspot damage still exists)</li>
<li class='rscadd'>CE's hardsuit got its firesuit level protection back</li>
<li class='tweak'>Bomb suits function as ghetto riot gear</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>22 April 2013</h2>
<h3 class='author'>Cheridan updated:</h3>
<ul class='changes bgimages16'>
<li class='rscdel'>Stungloves removed 5eva.</li>
<li class='rscadd'>Don't rage yet. Makeshift stunprods(similar in function to stungloves) and spears are now craftable. Make them by using a rod on cable restraits, then adding something.</li>
<li class='rscadd'>Stun batons/prods now work off power cells, which can be removed and replaced! Use a screwdriver to remove the battery.</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>17 April 2013</h2>
<h3 class='author'>Giacom updated:</h3>
<ul class='changes bgimages16'>
<li class='rscadd'>If the configuration option is enabled, AIs and or Cyborgs will not be able to communicate vocally. This means they cannot talk normally and need to use alternative methods to do so</li>
</ul>
</div>
<div class='commit sansserif'>
<h2 class='date'>10 April 2013</h2>
<h3 class='author'>Cheridan updated:</h3>
<ul class='changes bgimages16'>
<li class='rscadd'>You can now condense capsaicin into pepper spray with chemistry.</li>
<li class='tweak'>Pepper spray made slightly more effective.</li>
<li class='tweak'>Teargas grenades can be obtained in Weapons and Riot crates.</li>
<li class='tweak'>Riot crate comes with 2 sets of gear instead of 3, made cheaper. Beanbag crate removed entirely. Just make more at the autolathe instead. Bureaucracy crate cheaper, now has film roll. </li>
<li class='tweak'>NT bluespace engineers have ironed-out that little issue with the teleporter occasionally malfunctioning and dropping users into deep space. Please note, however, that bluespace teleporters are still sensitive experimental technology, and should be Test Fired before use to ensure proper function.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">9 April 2013</h2>
<h3 class="author">Ikarrus updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Liquid Plasma have been found to have strange and unexpected results on virion cultures. The executive chief science officer urges virologists to explore the possibilities this new discovery could bring.</li>
<li class="rscadd">After years or research, our scientists have engineered this cutting-edge technology born from the science of shaving. The Electric Space-Razor 5000! It uses moisturizers to refuel your face while you shave with not three, not four, but FIVE lazer-precise inner blades for maximum comfort.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">4 April 2013</h2>
<h3 class="author">Cheridan updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">When an AI shunts into an APC, the pinpointer will begin tracking it. When the AI returns to its core, the pinpointer will go back to locating the nuke disc.</li>
<li class="tweak">New sechud icons for sec officers/HoS, medical doctors, and loyalty implants.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">28 March 2013</h2>
<h3 class="author">Carnie updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Empty character slots in your preferences screen will now randomize. So they won't initialise as bald, diaper-clad, white-guys.</li>
<li class="tweak">Reworked the savefile versioning/updating code. Your preferences data is less likely to be lost.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">14 March 2013</h2>
<h3 class="author">Major_sephiroth updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">You can now light cigarettes with other cigarettes, and candles. And cigars. Light a cigar with a candle! It's possible now!</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">13 March 2013</h2>
<h3 class="author">Elo001 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">You can now open and close job slots for some jobs at any IDcomputer. There is a cooldown when opening or closing a position.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">8 March 2013</h2>
<h3 class="author">Kor updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">You can now construct/destroy bookcases. This is super exciting and game changing.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">6 March 2013</h2>
<h3 class="author">Petethegoat updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Petethegoat says, "Added a new feature involvi-GLORF"</li>
<li class="tweak">Overhauled how grabs work. There aren't any interesting mechanical differences yet, but they should be a lot more effective already. You don't have to double click them anymore. Report any bugs with grabbing directly to me, or on the issue tracker.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">24 February 2013</h2>
<h3 class="author">Ikarrus updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">AI has been moved back to the center of the station. Telecoms has been moved to engineering.</li>
</ul>
<h3 class="author">Faerdan updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Competely new UI overhaul! Most user interface have been converted.</li>
</div>
<div class="commit sansserif">
<h2 class="date">22 February 2013</h2>
<h3 class="author">Petethegoat updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added cavity implant surgery.</li>
<li class="tweak">Additionally, surgery must now be performed with help intent. Some procedures have also been updated.
As always, check the wiki for details.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">18 February 2013</h2>
<h3 class="author">Ikarrus updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">The AI has been moved to Research Division, and Telecomms has been moved into the former AI chamber. Affected areas: Telecoms Satellite, Research Division South & Command Sector.</li>
</ul>
<h3 class="author">Incoming updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added three new types of surgery- lipoplasty, plastic surgery, and gender reassignment.</li>
</ul>
<h3 class="author">Kor updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">The RD has lost access to telecomms, and basic engineers have gained it.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">14 February 2013</h2>
<h3 class="author">Petethegoat updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Updated surgery: you now initiate surgery with surgical drapes or a bedsheet. Most procedures have changed, check the wiki for details. Currently it's pretty boring, but this paves the way for exciting new stuff- new procedures are very simple to add. Report any bugs directly to me, or on the issue tracker.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">13 February 2013</h2>
<h3 class="author">Giacom updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">There are now hackable wires for the PA computer. To open the interface, click on it while the wires are exposed/panel is open. All but one wire will do something interesting, see if you can figure it out. You can also attach signallers to the wires so have fun remotely releasing the singularity.</li>
<li class="imageadd">New staff of animation icon by Teh Wolf!</li>
<li class="rscadd">You can now hack plastic explosives (C4)!</li>
<li class="rscadd">You can now use NTSL to send signals! With the function signal(frequency, code) you can create some clever ways to trigger a bomb. NTSL also has two new additions; return in the global scope will now stop the remaining code from executing and NTSL now has "elseif"s, huzzah!</li>
</ul>
<h3 class="author">Kor "I'm quitting I swear" Phaeron updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">You've been asking for it for years, it's finally here. Wizards can spend points to buy apprentices.</li>
<li class="rscadd">A new wizard artefact, the scrying orb.</li>
<li class="tweak">The spellbook now has descriptions of spells/items visible BEFORE you purchase them.</li>
</ul>
<h3 class="author">Petethegoat updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Traitors with the station blueprints steal objective can now use a photo of the blueprints instead!</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">11 February 2013</h2>
<h3 class="author">SuperSayu updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Signallers, prox sensors, mouse traps and infrared beams can now be attacheed to grenades to create a variety of mines.</li>
<li class="rscadd">A slime core can be placed in a large grenade in place of a beaker. When the grenade goes off, the chemicals from the second container will be transfered to the slime core, triggering the usual reaction.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">10 Feburary 2012</h2>
<h3 class="author">Ikarrus updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Implants can now be surgically removed. Hint: They're inside the skull.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">07 February 2012</h2>
<h3 class="author">Giacom updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">The return of the Nanotrasen Scripting Language! (NTSL) If you haven't heard of NTSL, it is a scripting language within a game for telecomms. Yes, you can create scripts to interact with the radio! For more information, head here: http://wiki.nanotrasen.com/index.php?title=NT_Script But before you do, if you are not an antag, do not create bad scripts which hinders communication.</li>
<li class="rscadd">Cameras, mulebots, APCs, radios and cyborgs can have signallers attached to their wires, like airlocks!</li>
<li class="rscadd">Cameras have non-randomized wires and the power wire when pulsed will now toggle the camera on and off.</li>
<li class="rscadd">Cyborgs have a new wire, the lockdown wire! It will disable/enable the lockdown of a Cyborg when pulsed.</li>
<li class="rscadd">The traffic control computer (or more commonly known as the computer which lets you add NTSL scripts) will now have a user log, which will log all user activity. Other users can then view that log and see who has been uploading naughty scripts!</li>
<li class="rscadd">NTSL has two new functions! time() and timestamp(format) will help you increase the range of types of scripts you can make, especially time(); since you can then make the scripts know the different between each execution by storing the results in memory.</li>
<li class="rscadd">Two new advance disease symptoms! Their names are "Longevity" and "Anti-Bodies Metabolism". Have fun experimenting with them!</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">31 January 2013</h2>
<h3 class="author">Kor "Even in death I still code" Phaeron updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Four new slime types with their own reactions and two new reactions for old slimes.</li>
<li class="rscadd">Put a suit of reactive teleport armour back in the RD's office.</li>
<li class="tweak">Chemistry now has two dispensers (with half charge each) so both chemists can actually work at the same time.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">27 January 2013</h2>
<h3 class="author">Ikarrus updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Security frequency chatter now appears in cyan (Similar to how command is gold)</li></ul>
<h3 class="author">Cheridan updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">The plant bags in Hydroponics lockers have been replaced with upgraded models with seed-extraction tech. Activate with via right-click menu or Objects verb tab.</li>
<li class="rscadd">Obtaining grass tiles works a bit different now: grass is harvested as a normal plant item, clicking on it in-hand produces the tile.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">26 January 2013</h2>
<h3 class="author">Pete updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added hugging and kicking. I also updated the text styles for clicking on humans in most intents, but they should be pretty much the same.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">25 January 2013</h2>
<h3 class="author">Errorage updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">All the equipment you spawn with will now contain your fingerprints, giving the detective more ability to tell where items came from and if a crewmember has changed clothing.</li>
</ul>
<ul class="changes bgimages16">
<li class="rscadd">Better explosions: Explosion spreading will now be determined by walls, airlocks and poddoors and not just a flat circle.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">20 January 2013</h2>
<h3 class="author">Cheridan updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Chickens will now lay a certain number of eggs after being fed wheat, rather than just laying them whenever they felt like it. No more chickensplosions.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">16 January 2013</h2>
<ul class="changes bgimages16">
<li class="rscadd"><b>Department Security can now be runned:</b>
<br>Department Security decentralizes security by assigning each officer to a different department. They will be given the radio channel and access to their assigned department along with a security post. The brig has been remapped to be smaller to accomodate this change.
<br><b>To run DeptSec</b>: Before compiling, server operators must<br> tick jobs.dm (in WorkInProgress/Sigyn/Department Sec) and use map 2.1.1 instead of 2.1.0.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">/tg/station 13 Presents</h2>
<h3 class="author">Directed by S0ldi3rKr4s0</h3>
<h3 class="author">& produced by Petethegoat</h3>
<ul class="changes bgimages16">
<li class="rscadd">Curse of the Horseman.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">12 January 2013</h2>
<h3 class="author">Cael Aislinn updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Spiders which will breed and spread through vents. Different classes of vents. AI controlled only at the moment.</li>
<li class="rscadd">Farm animals! Cows, goats and chickens are now available. You can order them at Cargo Bay.</li>
</ul>
<h3 class="author">Giacom updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Staff of animation mimics will no longer care whether you are holding the staff or not, they will never attack their creator.</li>
<li class="tweak">Brainrot will only need alkysine to be cured.</li>
<li class="rscadd">New spider infestation event based on Cael's spiders. The announcement will be the same as alien infestations.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">11 January 2013</h2>
<h3 class="author">Giacom updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Plasma (Air) will give the breather the plasma reagent, for a toxic effect, instead of just straight damage.</li>
<li class="bugfix">The agent card will now work inside PDAs/Wallets; meaning the AI won't be able to track you.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">09 January 2013</h2>
<h3 class="author">Malkevin updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">The owl mask now functions as a gasmask for increased crimestopping power.</li>
</ul>
<ul class="changes bgimages16">
<li class="imageadd">Adds the missing icons for the arrest statuses of Parolled and Released, as well as a little blinking icon for chemical implants.</li>
</ul>
<div class="commit sansserif">
<h2 class="date">08 January 2013</h2>
<h3 class="author">Cael Aislinn & WJohnston updated:</h3>
<ul class="changes bgimages16">
<li class="imageadd">Many new icons for aliens (death, sleeping, unconscious, neurotox, thrown/impregnated facehugger etc)</li>
<li class="rscadd">Alien larva can now be removed by dangerous and unnecessary surgery (and actually chestburst if they aren't).</li>
<li class="imageadd">Alien larva now have sprites to represent their growth: bloody at 0%, pale at 25% and 75% the normal deep red.</li>
<li class="rscadd">New icon overlays for representing alien embryo progression.</li>
</ul>
<div class="commit sansserif">
<h2 class="date">07 January 2013</h2>
<h3 class="author">Kor updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Four new slime types with their own extract reactions have been added. Sprites this time were created by Reisyn, SuperElement, and LePinkyFace.</li>
</ul>
<div class="commit sansserif">
<h2 class="date">02 January 2013</h2>
<h3 class="author">Kor updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Slime breeding! There are now 13 varities of slime, each with its own extract reaction (inject five units of plasma). Some of these reactions are reused from the old cores, some are new. As to breeding, each colour of slime has a series of other slimes it may mutate into when it reproduces.</li>
</ul>
<h3 class="author">Giacom updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">You can now use wallets as IDs and equip them in your ID slot.</li>
<li class="bugfix">Firesuits are once again effective at protecting you from heat. The flames themselves will still hurt you, even with a firesuit. The damage protection is much better with a firesuit though. </li>
<li class="tweak">Engineering starts with a PACMAN generator for jump starting the singularity if the power runs out of the SMES. 30 plasma spawns in Secure Storage inside the crate, to use as fuel for the generator.</li>
</ul>
<div class="commit sansserif">
<h2 class="date">31 December 2012</h2>
<h3 class="author">Giacom updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Simple animals (Corgis, Cats, Constructs, Mice, Etc...) can now pull people.</li>
<li class="tweak">You can quickly stop pulling on someone by pulling them, while they're already being pulled by you. For example, CTRL+Click on something you are pulling to quickly stop pulling it.</li>
</ul>
<div class="commit sansserif">
<h2 class="date">30 December 2012</h2>
<h3 class="author">Giacom updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Emitters now require to be wired in order to work. When there is not enough power it will stop shooting until there is enough power, meaning you do not have to turn it back on, just get the power flowing.</li>
<li class="tweak">You can order shield generators from cargo. Teleporter access is required to open the crate.</li>
</ul>
<h3 class="author">Ikarrus updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Map: Reorganized the Command Sector. The Captain has his own private quarters in addition to his office.</li>
</ul>
<div class="commit sansserif">
<h2 class="date">26 December 2012</h2>
<h3 class="author">Ikarrus updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">An agent card is now required to use doors and controls on the Syndicate Shuttle (Nuke).</li>
<li class="tweak">Scanning gas tanks is now a PDA-cart function. Only Atmos and Science PDA carts have this function. Have fun mislabelling gas tanks!</li>
</ul>
<div class="commit sansserif">
<h2 class="date">23 December 2012</h2>
<h3 class="author">Giacom updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">The syndicate Military PDA will not show up on possible PDAs to message anymore, even when the receive/signal is turned on. You can still send messages and people can still reply to you.</li>
<li class="rscadd">You can now sell processed plasma for supply points. The conversion rate is 2 plasma sheets for 1 point. You must put the plasma in a crate for it to count.</li>
<li class="tweak">The mecha toy prize promotion has officially ended. You can no longer redeem all 11 action mecha figures for a real mech. New toy redeeming promotions in the future will be considered.</li>
</ul>
<div class="commit sansserif">
<h2 class="date">21 December 2012</h2>
<h3 class="author">Ikarrus updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">You can now use . to speak over headset department channels in addition to the : and # characters.</li>
</ul>
<div class="commit sansserif">
<h2 class="date">19 December 2012</h2>
<h3 class="author">Nodrak updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">You can now use # to speak over headset department channels. For example say "#e Hello" will say "Hello" over the engineering channel. say ":e Hello" will still work as it always has.</li>
</ul>
<div class="commit sansserif">
<h2 class="date">16 December 2012</h2>
<h3 class="author">Giacom updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">You can now create your own solar arrays! Order the solar pack crate and you'll receive 21 solar assemblies, 1 electronic which you can put into an assembly to make it a solar tracker and finally the solar computer circuit board. You will get more detailed instructions in the crate, on a piece of paper. Engineering will also start with this crate to help repair destroyed solar arrays.</li>
</ul>
<h3 class="author">Petethegoat updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added a new option to the key authorisation devices. It removes the maintenance access requirement from all doors. It's irreversible, so only use it in an emergency!</li>
</ul>
<div class="commit sansserif">
<h2 class="date">15 December 2012</h2>
<h3 class="author">Ikarrus updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Swapped the locations of the Library and Chapel. Thanks to killerz104 for the remap.</li>
<li class="tweak">Partial remap of atmos. Monitoring and Refill stations are now the same room.</li>
<li class="bugfix">Toxins Mixing should be working properly again.</li>
</ul>
<div class="commit sansserif">
<h2 class="date">12 December 2012</h2>
<h3 class="author">Ikarrus updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Robotics is now a full Science department.</li>
<li class="tweak">Completely remapped Research Division, Robotics, Medbay, and the Library.</li>
<li class="tweak">Partially remapped Cargo Bay, Mining Dock, Engineering, and Atmospherics.</li>
<li class="tweak">Changed the access of the HoS and HoP. For a list, refer to their respective <a href="http://nanotrasen.com/wiki/index.php/Head_of_Personnel">wiki</a> <a href="http://nanotrasen.com/wiki/index.php/Head_of_Security">pages</a>.</li>
</ul>
<h3 class="author">Errorage updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Miners now have to go through cargo to reach the Mining Dock.</li>
</ul>
<h3 class="author">Petethegoat updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">The Detective's revolver no longer cares about how cool you look. It now spawns in his locker.</li>
<li class="imageadd">Added new inhands for most energy weapons, by Flashkirby!</li>
</ul>
<h3 class="author">Giacom updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Disintegrate (EI NATH) will leave behind the brain of the victim. Possible productive uses include: trophies, looking awesome as you gib someone and only their brain remains, people to talk to when you get an MMI, pocket brains, a way to get back into the game if the wizard didn't grab your brain and stuffed it into his bag.</li>
</ul>
<div class="commit sansserif">
<h2 class="date">07 December 2012</h2>
<h3 class="author">Giacom updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">The detective's scanner was upgraded, it can now scan for reagents in items and living beings. Potential uses include, scanning dead bodies for leftover poison or scanning items to see if they have been spiked.</li>
<li class="rscadd">You can now attach photos to newscaster news feeds and wanted posters.</li>
<li class="tweak">You can now emag buttons to remove access from them.</li>
<li class="tweak">The CentComm. Report has been changed so it no longer names potential antagonists. It will just announce the potential round type instead.</li>
</ul>
<div class="commit sansserif">
<h2 class="date">05 December 2012</h2>
<h3 class="author">Cheridan updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Agent cards have been upgraded with microscanners, allowing operatives in the field to copy access levels off of other ID cards.</li>
</ul>
<h3 class="author">Ikarrus updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">The Chief Medical Officer, Research Director, Chief Engineer, and Lawyers now have basic Brig access (corridor only)</li>
<li class="tweak">Merged Mining and Cargo radio channels into the Supply Radio. To use the supply channel, use :u</li>
<li class="tweak">Mining Dock remapped to be more compact and closer to cargo.</li>
</ul>
<h3 class="author">Giacom updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">The wizard's fireball spell is once again dumbfire. It will fire in the direction of the wizard instead of having to choose from a list of targets and then home in on them.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">02 December 2012</h2>
<h3 class="author">Giacom updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added a new artefact called the "Staff of Animation". You can get it in the Wizard's Spellbook. It will animate objects and items, but not machines, to fight for you. The animated objects will not attack the bearer of the staff which animates them, meaning if you lose your staff, or if it gets stolen, your minions will turn on you.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">30 November 2012</h2>
<h3 class="author">Petethegoat updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Janitor has recieved a slightly upgrade mop bucket. The old one is still there too.</li>
</ul>
<h3 class="author">Ikarrus updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Swapped the locations of the Vault and Tech Storage.</li>
<li class="rscdel">Cargo Techs, Miners, and Roboticists no longer start with gloves. They are still available from their lockers.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">28 November 2012</h2>
<h3 class="author">Kor updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Slimes have replaced roros (finally)! Right now they are functionally identical, but massive expansion of slimes and xenobio is planned. Sprites are by Cheridan.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">25 November 2012</h2>
<h3 class="author">Giacom updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added new very high level symptoms which are only obtainable in the virus crate. Virus crate will also come with mutagen.</li>
</ul>
<h3 class="author">Petethegoat updated:</h3>
<ul class="changes bgimages16">
<li class="rscdel">Removed clown planet! It'll return shortly in away mission form.</li>
</ul>
<h3 class="author">Ikarrus updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added Gateway access. Only the RD, HoP, and Captain start with this.</li>
<li class="tweak">New access levels in the brig: <br>-Brig access now opens the front doors of the brig, as well as other lower-risk security areas. <br>-Security access allows you into the break room and equipment lockers. <br>-Holding Cells allows you to use brig timers and lets you in the Prison Wing. <br>-The Detective no longer has Security Equipment access.</li>
<li class="tweak">Significantly increased max cloneloss penalty for fresh clones to 40%.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">23 November 2012</h2>
<h3 class="author">Giacom updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Simplified detective stuff. The high-res scanner is gone and instead the detective's normal scanner will instantly report all fingerprints, dna and cloth fibers in full. This was needed because the system took too long to work with and disencouraged detectives. Not only that, it made detectives less of a threat for antagonists and made possible scenerios, such as framing someone by changing fingerprints with someone else, impratical. To replace the computer, the detective will have a full medical computer with access to it. Not only that, but his useless filing cabinet will be replaced with an empty one for serious investigators. Along with this, are fingerprint cards and built-in PDA scanning, as all of security had access to it which was really the detective's thing. The new scanner will also log every finding and you can print them out as a report by clicking the scanner while it is in your active hand.</li>
<li class="rscadd">You can toggle the pressure of your sprayer by clicking on it while it is in your active hand. With pressure, the sprayer will spray 10 units on the floor, otherwise it sprays 5. You'll need to turn pressure on to spray water on the floor and make it slippery.</li>
<li class="rscadd">AIs in intellicards can no longer move their camera. This will limit them in ability but without making creating and carding an AI to have as a personel door opener impossible.</li>
<li class="rscadd">Telecommunication Busses can now be set to change the frequency of a signal. (Allowing you to say.. set the command channel to broadcast to the common channel).</li>
<li class="rscadd">Telecommunication was changed to be more effecient. Because of this, Relays don't need a broadcaster or a receiver and you can setup a relay on it's own. You can still disable sending and or receiving from the relay's interface.</li>
</ul>
<h3 class="author">Zelacks updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Plant Analysers now work on seed bags.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">21 November 2012</h2>
<h3 class="author">Petethegoat updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">The nuke shuttle can now travel at will, and to any location. When travelling from syndicate space to the station, (and vice versa), it will travel through hyperspace.</li>
</ul>
<h3 class="author">Carn updated:</h3>
<ul class="changes bgimages16">
<li class="wip">Changed savefile structure. There's a bunch of unused files left lying around so old savefiles will be purged. Sorry for the inconvenience. Many preferences have been moved to the Preferences verb tab. Everything in that tab is persistent between rounds (it updates your savefile, so even DCing won't reset them). Enjoy x</li>
</ul>
<h3 class="author">Phol updated:</h3>
<ul class="changes bgimages16">
<li class="imageadd">Added female sprites for most mutant races.</li>
</ul>
<h3 class="author">Cheridan updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">SSU manufacturers have issued a product recall! It seems old models shipped with faulty wiring, causing them to short-circuit.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">20 November 2012</h2>
<h3 class="author">Kor updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added Exile Implants to the Gateway room. Someone implanted with an Exile Implant will be able to enter the away mission, but unable to return from it. Not only can they be used for getting rid of dangerous criminals, but revs/stationheads count as dead while on the away mission, and traitor/changeling/wizard assassination targets count as dead if they're on the away mission at round end, allowing for those objectives to be completed peacefully.</li>
<li class="rscadd">Added medical hardsuits, sprited by Majorsephiroth. Two of them spawn in EVA. Their most unique/medical oriented feature is being able to hold a medkit in the suit storage slot, allowing you to easily access medicine while keeping your hands free.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">19 November 2012</h2>
<h3 class="author">Giacom updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Malf AIs can only shunt to APCs from their core. Meaning their core needs to be alive before they can shunt to another APC. Malf AIs can start a takeover inside an APC now.</li>
<li class="rscadd">When taking damage, the next sequence of the overlay will show for a bit before reverting to the overlay you should have. This allows you to know you are taking damage without having to check the text screen.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">18 November 2012</h2>
<h3 class="author">Petethegoat updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Ported over BS12 style cameras. They now take a photo of a 3x3 area!</li>
<li class="tweak">Catatonic people (those that have ghosted while alive) now count as dead for assasinate objectives.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">17 November 2012</h2>
<h3 class="author">Donkie updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">You can now deconstruct and construct Air Alarms and Fire Alarms. Read wiki on howto.</li>
</ul>
<h3 class="author">Giacom updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Medical Cyborgs no longer lose the reagents in their hypospray when switching modes.</li>
<li class="rscadd">Spaceacillin will now help stop the spread of diseases.</li>
<li class="tweak">You can once again make floors slippery by spraying water. This was done by increasing the amount the sprayer uses, which is from 5 to 10. You can also empty your sprayer's contents onto the floor with a verb in the Object tab.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">16 November 2012</h2>
<h3 class="author">Kor updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed the syndicate teleporter door, making teleport assaults possible. It will once again open when you open the outter door.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">15 November 2012</h2>
<h3 class="author">Giacom updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">You can now name your advance diseases! You can't name already known diseases though.</li>
<li class="tweak">Chemical implants can now hold 50 units instead of 10 units.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">13 November 2012</h2>
<h3 class="author">Giacom updated:</h3>
<ul class="changes bgimages16">
<li class="wip">More work to advance diseases. Please report any bugs to the bug tracker, I have tried everything that I can on my own but I'll need lots of people playing to fix the more minor bugs. You can find a guide to making your own diseases here: <a href='http://nanotrasen.com/wiki/index.php/Infections#Advanced_Diseases'>LINK!</a></li>
<li class="tweak">Reduced the cost to use Hive Absorb from 40 to 20. This is to help encourage people to use this power more and to use team work.</li>
<li class="rscadd">New symptom added! See if you can find it.</li>
<li class="rscadd">You can now remove symptoms from a disease using synaptizine.</li>
<li class="bugfix">Kor: You can once again debrain changelings. They won't make anyone half-lings though, and you won't be able to tell if the body of a debrained changeling is a changeling by putting a player brain in there.</li>
</ul>
<h3 class="author">Nodrak updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Wizards can no longer cast spells when muzzled. It iss now actually possible to capture a live wizard without constantly injecting them with chloral.</li>
<li class="rscdel">You can no longer take bags of holding or mechs to the clown planet.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">11 November 2012</h2>
<h3 class="author">Carn updated:</h3>
<ul class="changes bgimages16">
<li class="wip"><font color='purple'><u>Admin-ranks changes</u><br>
Lots of changes. This is just a brief summary of the most recent changes; still working on proper documentation.<br>
All admins have access to view-vars, player-panel(for individual mobs), game panel and secrets panel. Most of the things on those pages have their own rights requirements. For instance, you can only use event orientated secrets in the secret panel if you have FUN rights. Debug secrets if you have DEBUG rights. etc.<br>
Spawn xeno and toggle gravity procs were moved into the secrets panel (fun).<br>
<a href='http://code.google.com/p/tgstation13/source/browse/trunk/config/admin_ranks.txt'>This</a> may help with understanding which flags do what. Unfortuanately it's still somewhat vague.<br>
If you have any problems, feel free to PM me at irc.rizon.net #coderbus. I go by the username carn or carnie.
</font></li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">11 November 2012</h2>
<h3 class="author">Kor updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">New cyborg upgrade available for production that requires illegal and combat tech</li>
<li class="tweak">Summon Guns has a new gun type created by Ausops. It also lets the user know when its been cast now to prevent people trying to buy it multiple times</li>
<li class="tweak">Grilles are no longer immortal in regards to solid projectiles, you can now shoot out windows.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">09 November 2012</h2>
<h3 class="author">Giacom updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Cyborgs can now ping and beep! (Say "*beep" and "*ping") Thanks to Rahlzel for the proposal.</li>
<li class="tweak">HULKS WILL NOW TALK IN ALL CAPS AND WILL RANDOMLY SAY HULK THINGS. Thanks to Brotemis for the proposal.</li>
<li class="wip">Sorry for the inconveniences with advance diseases. They are working much better now!</li>
<li class="imageadd">An improved APC sprite by TankNut!</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">05 November 2012</h2>
<h3 class="author">Giacom updated:</h3>
<ul class="changes bgimages16">
<div class="commit sansserif">
<li class="tweak">AIs can now tweak with a bot's setting like a human who unlocked the bot. </li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">05 November 2012</h2>
<h3 class="author">Errorage updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Being in an area with extremely low pressure will now deal some damage, if you're not protected.</li>
<li class="rscadd">Space suits and the captain's armor now protect against pressure damage</li>
<li class="tweak">Slightly lowered all environment damage intakes (temperature, oxygen deprevation) to make up for low pressure damage.</li>
<li class="bugfix">Pressure protection finally works properly. Items that protect from pressure (firesuits, space suits, fire helmets, ...) will now properly protect. The pressure damage indicator will update properly based on the pressure effects on you. Black (low) and red (high) mean you are taking damage.</li>
<li class="tweak">Slightly slowed down the speed at which your body temperature changes if you are in a very hot or very cold area. The speed at which you recover from an abnormal body temperature remains the same.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">03 November 2012</h2>
<h3 class="author">TankNut updated:</h3>
<ul class="changes bgimages16">
<li class="imageadd">New APC sprite.</li>
<li class="imageadd">New Wraith sprite and jaunting animation.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">03 November 2012</h2>
<h3 class="author">WJohnston updated:</h3>
<ul class="changes bgimages16">
<li class="imageadd">New Ablative Armor sprite.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">03 November 2012</h2>
<h3 class="author">Giacom updated:</h3>
<ul class="changes bgimages16">
<div class="commit sansserif">
<li class="tweak">Airborne diseases will not spread through walls now.</li>
<li class="tweak">Reduced queen healing rate to 5. The maximum health will be enough.</li>
<li class="tweak">Aliens can now clear hatched eggs by clicking on them.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">02 November 2012</h2>
<h3 class="author">Errorage updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">You can once again travel to the station, derelict, satellite and mining z-levels through space. You will also never loop into the same level on transition - So if you are exiting the derelict z-level, you will enter one of the other z-levels.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">01 November 2012</h2>
<h3 class="author">Giacom updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Aliens now take x2 as much damage from fire based weaponary, instead of x1.5.</li>
<li class="tweak">Doors are now weaker than walls; so normal weapons can destroy them much more easily.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">31 October 2012</h2>
<h3 class="author">Giacom updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Advance evolving diseases! Virology can now create, mutate and mix advance diseases together. I replaced the two bottles of blood in Virology with the advance disease. I'll write a wiki article soon enough. Here's a tip: Putting mutagen or virus food (a mixture of milk, water and oxygen) in blood with an existing disease will mutate it to gain symptoms. It can potentially lose old symptoms in the process, so keep backups!</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">28 October 2012</h2>
<h3 class="author">Errorage updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">You can now set your character's age up to 85. This used to be 45.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">27 October 2012</h2>
<h3 class="author">Petethegoat updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Mousetraps are now assemblies.</li>
<li class="rscadd">Added a new crate for cargo to order.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">27 October 2012</h2>
<h3 class="author">Petethegoat updated:</h3>
<ul class="changes bgimages16">
<li class="experiment"><a href="http://nanotrasen.com/phpBB3/viewtopic.php?f=15&t=10658">Player Weekend begins!</a></li>
<li class="rscadd">Added a camera and hand labeler to art storage.</li>
<li class="rscadd">Added a medical records cabinet to the Detective's office.</li>
<li class="rscadd">Added a safe to the vault. Who'll be the first to crack it?</li>
</ul>
<h3 class="author">Nodrak updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">The CE has a new pet!</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">25 October 2012</h2>
<h3 class="author">Flashkirby99 updated:</h3>
<ul class="changes bgimages16">
<li class="imageadd">Added 18 new hairstyles!</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">24 October 2012</h2>
<h3 class="author">Giacom updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Throwing eggs will result in the reagents of the egg reacting to the target. (Which can be a turf, object or mob) This creates possibilities like chloral eggs, lube eggs, and many more.</li>
<li class="rscadd">Aliens can now acid walls and floors! Not R-Walls though.</li>
<li class="tweak">Facehugger throw range reduced to 5, so aim at humans that are 2 tiles apart from the edge of your screen.</li>
<li class="tweak">Making eggs is a little more expensive but secreting resin is cheaper. (Both cost 75 now)</li>
<li class="tweak">Aliens no longer have a random duration of stunning humans, it's a constant value now of the lower based value.</li>
<li class="tweak">Acid is less random and will be more reliable. Don't bother aciding stuff more than once, as it will waste plasma.</li>
<li class="rscadd">You can now target non-dense items (such as facehuggers) with a gun.</li>
<li class="rscadd">You can now shoot canisters, computers and windoors to break them.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">18 October 2012</h2>
<h3 class="author">Giacom updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">As an AI, you can type in the "track with camera" command and get a list of names to show up there. This also works with "list camera" verb. Remember to use space to auto-fill.</li>
<li class="rscadd">Welding goggles have been added. They are like welding helmets but they are for the glasses equipment slot. Science and the assembly line are given a pair.</li>
<li class="imageadd">Thanks to WJohnston for the welding goggle icons.</li>
<li class="tweak">Small change to the Assembly Line. Instead of six normal flashes, the Assembly Line will instead have two normal flashes and eight synthetic flashes. Synthetic flashes only work once but are designed to be used in construction of Cyborgs.</li>
<li class="tweak">Nar-Sie put on a few pounds. Thanks HornyGranny.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">16 October 2012</h2>
<h3 class="author">Giacom updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">New changeling powers!</li>
<li class="rscadd">Hive Channel/Hive Absorb. Allows you to share your DNA with other changelings, very expensive chemical wise to absorb (download), not so much to channel (upload)! You cannot achieve your objective by sharing DNA.</li>
<li class="rscadd">Mimic Voice! You can form your voice of a name you enter. You won't look like them but when you talk, people will hear the name of who you selected. While you're mimicing, you can't regenerate chemicals.</li>
<li class="rscadd">Extract DNA! A power that allows you to silently sting someone and take their DNA! Meaning you do not have to absorb someone to become them. Extracting their DNA doesn't count towards completing your objectives.</li>
<li class="rscadd">You can now get flares from red emergency toolboxes. Has a 50% chance of a flash-light or a flare spawning.</li>
<li class="imageadd">Flare icon by Ausops!</li>
<li class="rscadd">Thanks to RavingManiac (Smoke Carter), Roros now lay eggs which can grow into baby roros or be used for cooking recipes. Scientists will need to expose the egg to plasma for it to hatch; while it is orange (grown).</li>
<li class="imageadd">A new icon for the map spawned x-ray cameras. Icon by Krutchen.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">13 October 2012</h2>
<h3 class="author">Giacom updated:</h3>
<ul class="changes bgimages16">
<li class="imageadd">Facehuggers have a new animation, thanks to Sly.</li>
<li class="rscadd">Firelocks, glass-less airlocks and walls will stop heat.</li>
<li class="rscadd">Fires are now more deadly, especially the flames.</li>
<li class="tweak">Fires will now break windows.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">10 October 2012</h2>
<h3 class="author">Giacom updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Larva grow a little bit faster when on weeds or when breathing in plasma.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">8 October 2012</h2>
<h3 class="author">Giacom updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Thanks to Skasi. Atmospherics has been changed to be made simpler and spawn with the new atmos features, such as the heaters.</li>
<li class="tweak">Radio headsets can only be heard by people wearing them on their ear slot. This will let us do more fun stuff with headsets, such as a traitor encryption key which can listen to all the channels, but not talk in them.</li>
</ul>
</ul>
<h3 class="author">Kor updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">A pen no longer spawns in your pocket. Instead, each PDA will spawn with a pen already in it.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">5 October 2012</h2>
<h3 class="author">Giacom updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Aliens can now be harmed by fire. They now also take double fire damage, meaning flame based weaponry is very effective.</li>
<li class="rscadd">Buffed alien facehuggers and eggs. Facehuggers don't go idle anymore, and they attach to anyone who walks past them. Eggs do the same; fully grown eggs will open to potential hosts. If you are still in the range of them, the facehugger inside will leap out and hug you. Removed "activate facehuggers", since it's useless now. Emote "roar" if you want to roar now.</li>
<li class="rscadd">There can be only one living queen at a time, if the queen dies then a drone can take her place as a princess.</li>
<li class="tweak">Buffed queen regeneration a bit, so it's not the same as her underlings. It's also more important because there can only be one queen at a time.</li>
<li class="tweak">Aliens don't slip in space anymore.</li>
<li class="tweak">Hulks don't paralyze aliens anymore, they instead slow them down to a slow crawl. It is very effective for punching aliens out of weeds, so it can't regenerate it's health.</li>
<li class="imageadd">New egg opening and opened egg icons by WJohnston.</li>
</ul>
<h3 class="author">Aranclanos updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix"><strike>A buncha crud nobody cares about lol</strike> Added a light to the airlock wiring interface to show the status of the timing.</li>
<li class="bugfix">You can't fill sprays without being next to the dispenser.</li>
<li class="bugfix">Simple animals no longer freeze to death in places with normal temperature.</li>
<li class="bugfix">Mechs no longer freeze on the spot when they are using the Energy Relay on powerless areas.</li>
<li class="bugfix">Improvements to showers, they now clean gear on beltslot, back, ears and eyes. Showers only clean visible gear.</li>
<li class="bugfix">Replica pods works again! But you can't make potato people without a key or clone people who ghosted alive (Catatonic).</li>
<li class="bugfix">Engiborgs can deconstruct airlocks with their RCDs once again.</li>
<li class="bugfix">You can construct airlocks while standing on another airlock with RCDs.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">3 October 2012</h2>
<h3 class="author">Agouri updated:</h3>
<img src='http://www.kamletos.si/VV1IK.gif'>
</div>
<div class="commit sansserif">
<h2 class="date">1 October 2012</h2>
<h3 class="author">Cheridan updated:</h3>
<ul class="changes bgimages16">
<li class="experiment">Wizards have a new artifact added to their spellbooks.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">30 September 2012</h2>
<h3 class="author">Numbers updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Readded Volume Pumps - now they work as intended and are constructable</li>
<li class="rscadd">Readded Passive Gates - now they work as intended and are constructable</li>
<li class="rscadd">Readded Heat Exchangers - now they work as intended and are constructable</li>
<li class="rscadd">Added Heater - to warm up gasses to 300C</li>
<li class="rscadd">Pipe dispensers can produce the readded pieces.</li>
<li class="imageadd">New graphics for all of the above - courtesy by Ausops.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">30 September 2012</h2>
<h3 class="author">Giacom updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Airlocks now use the Environmental power channel, since they are <b>air</b>locks after-all. Meaning, when power is low the airlocks will still work until the environmental channel on the APC is turned off. This applies to all the door control buttons too. Pipe meters now use the environmental power channel. If you have any comments have this change, please let me know in the feedback section of the forums.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">26 September 2012</h2>
<h3 class="author">Carnwennan updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Added new hotkeys. Type hotkeys-help for details or see the drop-down help menu at the top of the game window.</li>
</ul>
<h3 class="author">Aranclanos updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Mechs are once again spaceproof!</li>
<li class="bugfix">The YouTool machine is now all access</li>
<li class="bugfix">Cutting tower caps in hand no longer deletes the wood, and planks now auto stack</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">25 September 2012</h2>
<h3 class="author">Donkie updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Reworked the Piano, now really optimized and new interface!</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">24 September 2012</h2>
<h3 class="author">Petethegoat updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Hopefully fixed the stop midis button. It should now stop any midis that are currently playing.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">23 September 2012</h2>
<h3 class="author">Petethegoat updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed an exploit which would allow the janitor to magically mop floors.</li>
<li class="rscadd">Added lipstick~ It's not available on station, as Nanotrasen has deemed it contraband.</li>
<li class="experiment">If you encounter any issues with computers, notify an admin, or ask for assistance on #coderbus, on irc.rizon.net.</li>
</ul>
<h3 class="author">Donkie updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Updated the Package Tagger with new interface!</li>
<li class="rscadd">You can now dispense, remove and retag sort junctions properly!</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">17 September 2012</h2>
<h3 class="author">Cheridan updated:</h3>
<ul class="changes bgimages16">
<li class="imageadd">Metroids have been replaced with Rorobeasts. Roros are strange latex-based lifeforms that hate light, fun, and gloves.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">17 September 2012</h2>
<h3 class="author">Carn updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">F5 is now a hotkey for adminghosting. F8 toggles ghost-like invisibility for admins.</li>
<li class="tweak">Catatonia makes you fall down. Admins appear braindead when admin-ghosting.</li>
<li class="tweak">"Set-observe"/"Set-play" renamed and merged into "Aghost".</li>
<li class="tweak">"Lay down/Get up" renamed to "Rest"</li>
<li class="bugfix">Closets can't be sold on the supply shuttle anymore</li>
<li class="bugfix">Fixed all dat light</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">13 September 2012</h2>
<h3 class="author">Carn updated:</h3>
<ul class="changes bgimages16">
<li class="experiment"><font color='purple'><b>New Hotkeys (Trial period)</b>. Details can be found in the help menu or via the hotkeys-help verb. It's all client-side. It shouldn't intefere with regular controls (except ctrl+A, ctrl+S, ctrl+D and ctrl+W).</font></li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">10 September 2012</h2>
<h3 class="author">Giacom updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">AIs can double click on mobs to instantly start tracking them.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">Important note for server hosts!</h2>
<h3 class="author">Important note for server hosts!:</h3>
<ul class="changes bgimages16">
<li class="experiment">The file /code/defines/hub.dm was moved into /code/hub.dm. To get your server back on the hub, open /code/hub.dm and set the hub variables again. Sorry for the inconvenience.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">8 September 2012</h2>
<h3 class="author">Carn updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Added an additional check to stop changelings sharing powers/becomming un-absorbable/etc by absorbing eachother and then rejuvinating from death.</li>
<li class="tweak">Cloaked Aliens are now slightly easier to see, so they should avoid strongly lit areas when possible. They can still lay down to become even stealthier though. Let me know what you think, it's only a minor sprite change.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">6 September 2012</h2>
<h3 class="author">Cheridan updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">-Changes flour from an item to a container-held reagent. All recipes have been updated to use 5 units of reagent flour for every item required previously. This has a few advantages: The 16(!) sacks of flour previously in the kitchen cabinet have been condensed to an equivalent 3 sacks. Beer is now brewable with universal enzyme, and converting lots of wheat into flour should be less tedious. Also, flour grenades, etc. Because of this, flour is now obtained from the all-in-one blender rather than the processor, and spaghetti noodles are made with 5 units of flour in the microwave.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">6 September 2012</h2>
<h3 class="author">Giacom updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Removed cameras from bots (NOT BORGS). They weren't working well with freelook and I felt that since they weren't used at all, they wouldn't be missed.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">3 September 2012</h2>
<h3 class="author">Giacom updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Cameras has changed quite a bit. They are no longer created from grenade canisters, instead you make them from an autolathe. The construction and deconstruction for them has also changed, so look it up or experiment it with yourself to see how to setup the cameras now. Cameras also get wires, like airlocks and APCs. There's two duds, a focus wire, a power wire, an alarm wire and a light wire. Protip: You can see which one is the alarm wire by pulsing it.</li>
<li class="imageadd">Added a red phone and placed it in the Cyborg Station. Sprite by Pewtershmitz! You'll also find an AI restorer there, replacing the computer frame.</li>
<li class="rscadd">Cameras aren't all X-ray anymore. The AI won't be able to see what room you are in if there's no normal camera inside that room or if there's no X-ray camera nearby..</li>
<li class="rscadd">Cameras get upgrades! Currently there's X-ray, EMP-Proof and Motion. You'll find the EMP-Proof and Motion cameras in the normal places (Singularity Pen & EVA), the new X-ray cameras can be found in the Dormitory and Bathrooms, plus some extra ones to invade your privacy. See if you can smash them all.</li>
<li class="tweak">Alien Larva can bite simple animals (see: Ian, Runtime, Mice) to kill them and gain a small amount of growing points.</li>
<li class="tweak">Space travel was tweaked to be more random when changing Z levels. This will stop people and items from being stuck in an infinite loop, as they will eventually hit something to make them stop.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">31 August 2012</h2>
<h3 class="author">Agouri updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Overhauled newscasters. No visual additions but the thing is much more robust and everything works as intended. Wanted issues are fixed. Admins, check out Access News Network under Fun.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">30 August 2012</h2>
<h3 class="author">Giacom updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">You can now create an EMP Pulse. Like an explosion, it is the mixing of two reagents that trigger this to happen. I will tell you the first required reagent. Uranium. Have fun!</li>
<li class="tweak">I have made most chemicals need 3-5 or more chemicals in order to react to a turf. For instance, you need at least 5 units of thermite splashed on a wall for it to burn down."<li>
<li class="tweak">The EMP kit, that you can buy through the uplink, has two more grenades in them now. Making the box full of EMP grenades!</li>
<li class="tweak">Changed the EMP grenade's range to be much bigger.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">29 August 2012</h2>
<h3 class="author">Nodrak updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Mice now work with the admin player panel. Admins can now turn players into mice with the 'Animalize' button in the player panel!</li>
<li class="bugfix">Space bear AI no longer runs when a player is controlling it. Admins can now turn players into space bears with the 'Animalize' button in the player panel!</li>
<li class="bugfix">The holodeck beach program once again has a beach.</li>
<li class="bugfix">The nuke op shuttle floor was pressure-washed a few days ago. We have since re-painted it with nanotrasen blood. Sorry for any confusion.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">28 August 2012</h2>
<h3 class="author">Giacom updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">You can now toggle the bolt light of airlocks. An extra wire, that controls the airlock's bolt light, has been added.</li>
<li class="rscadd">Aliens can now tell who is and who isn't infected. They get a special facehugger icon that appears over mobs that have been impregnated.</li>
<li class="wip">Cameras have temporary X-Ray for the time being.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">August 26, 2012</h2>
<h3 class="author">Nodrak updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Admins now have an 'Animalize' button on a mob's player panel. This button allows admins to turn players into simple animals.<br>There are a few exceptions. Mice, Parrots, Bears and Space Worms all have issues that, until fixed, prevent me from allowing players those transformations.</li>
</ul>
<h2 class="date">August 25, 2012</h2>
<h3 class="author">Carnwennan updated:</h3>
<ul class="changes bgimages16">
<li class="experiment">New lighting. It should look and feel the same as the old lighting whilst being less taxing on the server. Space has a minimum brightness (IC starlight) and areas that do not use dynamic lighting default to a lighting level of 4, so they aren't dark, but they aren't superbright. Replacing turfs should preserve dynamic lighting. Singulo/bombs should cause a lot less lighting-related lag. There are some minor known issues, see the commit log for details.</li>
<li class="tweak">Admins can now access most controller datums with the "Debug Controller" verb. Time to break all the things!</li>
<li class="tweak">Supply shuttle now uses a controller datum. This means admins can see/edit supply orders etc.</li>
<li class="tweak">Changeling fakedeath can be initiated after death again. Next time you want something reverted, just ask rather than being obnoxious.</li>
</ul>
<h3 class="author">Giacom updated:</h3>
<ul class="changes bgimages16">
<li class="experiment">AIs can now look around like a ghost with the exception that they cannot see what cameras cannot see. Meaning if you're in maintenance, and there's no cameras near you, the AI will not know what you are doing. This also means there's no X-Ray vision cameras anymore.</li>
<li class="tweak">AIs can add links to Telecommunication Machines. Added some cameras for areas that should have it but instead relied on cameras nearby for vision.</li>
<li class="tweak">Choking has been changed. You have to stand still while lethally choking someone. It takes time to get into that lethal choke. When you are lethaling choking someone, they are still concious until the lack of oxygen knocks them out.</li>
</ul>
<h3 class="author">trubble_bass updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Nerfed the Neurotoxin drink, it is now less effective than a stunbaton. But more effective than a Beepsky Smash.</li>
<li class="tweak">Updated descriptions on various cocktails to be more accurate or more relevant to the drink itself.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">August 24, 2012</h2>
<h3 class="author">Sieve updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Floorbots now actually pull up tiles when emagged</li>
<li class="tweak">All helper bots (excluding MULEs) have an access panel and maint panel, access being for behavior and maint for internal work</li>
<li class="tweak">To open the maint panel, the access panel needs to be unlocked, then you use a screwdriver. There you can emag/repair it to your heart's content. (Emagging the access panel will also unlock it permanently)</li>
<li class="tweak">Helper bots are now repaired by using a welder when their maint panel is open</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">August 23, 2012</h2>
<h3 class="author">Nodrak updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">In-hand sprites once again update correctly when equipping items.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">August 16, 2012</h2>
<h3 class="author">Errorage updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Changes were made to how heating and cooling of humans works.</li>
<li class="tweak">You must wear both a space suit and space helmet to be protected from space! Likewise you must wear a firesuit and a fire helmet to be protected from fire! Fire helmets are red and white hardhats, found in all fire closets.</li>
<li class="tweak">Fire suits now only protect from heat and space suits only protect from cold, so make your choice count.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">August 14, 2012</h2>
<h3 class="author">Sieve updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">DNA modifiers can be used if there is no occupant, primarily to handle the buffer.</li>
<li class="tweak">Ion Rifles are only effected by max severity EMPs, so AOE from its own shot won't effect it</li>
<li class="tweak">Pepper Spray fits on Sec belts again</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">August 11, 2012</h2>
<h3 class="author">Sieve updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Turrets now properly fire at simple_animals.</li>
<li class="tweak">Borgs, AIs, and brains/MMIs can be sacrificed by cultists.</li>
<li class="tweak">Grenades now automatically set throw on again.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">August 6, 2012</h2>
<h3 class="author">Dingus updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Library has been redesigned. It's a whole lot more classy now.</li>
<li class="tweak">Significant changes to Medbay. CMO's office is more centralized, genetics has a new exit into cryogenics, and a new break room has been installed</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">August 4, 2012</h2>
<h3 class="author">Icarus updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Changes to Med-Sci south and surrounding maintenance areas. Virology is more isolated and Science gets a new Misc. Research Lab.</li>
<li class="tweak">Atmos techs get construction access now to do their little projects in.</li>
<li class="tweak">Transformation Stings now work on living humans.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">August 2, 2012</h2>
<h3 class="author">Errorage updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Gas masks now protect you from reagent smoke clouds</li>
<li class="tweak">Changed the 'black overlay' you get when paralyzed, blind or in critical condition to include a small circle around you.</li>
<li class="tweak">Dramatically lowered the amount of damage you get per breath while in critical condition. Critical condition now lasts for about 5 minutes if nothing is causing you any additional harm. This in combination with the new black image overlay is an attempt at making doctors more willing to help.</li>
</ul>
<h3 class="author">Icarus updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Borgs now have flashlights to allow them to see in lightless areas</li>
<li class="tweak">Changes to Medbay: The sleeper and storage rooms have been swapped around. Hopefully this leads to more healing and less looting.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">August 1, 2012</h2>
<h3 class="author">Sieve updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Borgs can now have an encryption key installed into their internal radios. Simply ID, open the panel, and use the key to insert it (Screwdriver to remove)</li>
<li class="rscadd">Due to that as well, borgs have a 'Toggle Broadcast Mode' button for their radios, which changes the broadcast type between station-bounced (Non-reliant on TComms), and subspace (Required for department channels)</li>
<li class="tweak">Also changed the binary chat for consistency, now for the prefix is ':b' for everyone, not just one for humans and one for borgs/AIs/pAIs</li>
<li class="tweak">Based on feedback, Nuke Op pinpointers now automagically change between shuttle and disk mode when the nuke is armed or disarmed.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">01-August-2012</h2>
<h3 class="author">Carn updated:</h3>
<ul class="changes bgimages16">
<li class="wip"><font color='purple'><b>Please update your BYOND clients!</b></font> Ideally everybody should be running the latest version of byond (v496). People who fail to update to at least version 494 within a month's time may find themself unable to connect. Currently our code has no restrictions at all, which is rather bad. By getting the user-base to keep their clients up-to-date we can make use of newer BYOND features reliably.</li>
</ul>
<h3 class="author">Giacom updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">I've made some adjustments to the Fireball spell. I've changed it to shoot in the player's facing direction instead of you having to pick a name from a list. It will explode upon contact of a person, if it hits an obstacle or if it shoots for too long. To make up for the fireball not being able to go diagonal I've shortened the cooldown to 10 seconds. It still can hurt you badly and knock you down if you shoot it at a wall. Lastly, it now lights up so it'll show up in dark rooms easily.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">31 July 2012</h2>
<h3 class="author">Giacom updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Removed passive throwing. You need at least an aggressive hold of the mob before you can throw them.</li>
<li class="rscadd">New map changes by Ikarrus. AI Upload Foyer is now Secure Tech Access, and the outer door only requires Bridge access. Attached to it are two new rooms: The messaging server room and the communications relay. The comms relay room runs off its own SMES unit like the AI, so it won't be affected by powersinks</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">29 July 2012</h2>
<h3 class="author">Giacom updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">All radios now only work in their Z level. This means that the CommSat has a few more additions to work with this change. There is now a new Telecomms Machine called the Relay which allows information to travel across Z levels. It it then linked to a new machine called the Hub, which will receive information from the Relays and send it to the buses. Because every Z level needs these relays, which are linked up with Receivers/Broadcasters, every Z level will get one. There is one in the station, in the RD's office, one in Telecomms as always, one in the Ruskie station which is turned off and hidden from the HUB's linked list. The last one is in Mining but the location for it has not been decided yet.</li>
<li class="tweak">PDAs now need to be in a Z level with a functioning Relay/Comms Network in order to send messages. It will also send uncompressed (scrambled) messages like you would with the ordinary voice messages.</li>
<li class="imageadd">Added some of WJohnston's sprites. Added a new mining borg sprite, Added a new high tech security airlock, Added the new telecomm sprites for Relays. Hubs were given old Bus sprites. </li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">29 July 2012</h2>
<h3 class="author">Errorage updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">You can now use crayons to color eggs</li>
<li class="rscadd">Mice have invaded the station!</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">26 July 2012</h2>
<h3 class="author">Giacom updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added a new mushroom for Hydroponics, the Reishi Mushroom! It is obtained like any other mushroom and it has relaxing properties.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">July 25, 2012: The day of updates!</h2>
<h3 class="author">Nodrak updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Attacking mobs with items will now give new messages. Instead of "Monkeyman was attacked in the head with a wrench by Nodrak." it will read "Monkeyman was bashed in the head with a wrench by Nodrak." Diffrent items have diffrent verbs and some have multiple verbs.</li>
<li class="rscadd">Cultists can now read what words a rune was made with by examining the rune. Due to an error in the code, this was not possible before.</li>
<li class="bugfix">Clowns no longer have practice lasers or staves of change blow up in their face due to clumsyness.</li>
<li class="bugfix">Engineering cyborgs can now actually repair a cut AI wire in APCs.</li>
<li class="tweak">I've removed a ton of pointless checks and redundant loops from metroid's which have been causing lag due to how often they get called. If metroids are behaving strangly ping me in #coderbus</li>
</ul>
<h3 class="author">Sieve updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Made a 'default' save slot (D), and whenever you connect it automatically selects the default slot to load from, but manually selecting a different slot will allow you to play on that one before it returns to default.</li>
<li class="rscadd">Added the ability to name your save slots with the '*'. Names can be up to 16 characters and contain letters, numbers, and basic symbols</li>
<li class="rscadd">The preview icon on the preference screen now takes into account any job you have set on high, and dresses up the icon accordingly. If assistant is set to 'yes', or AI/Cyborg are on high it will put the icon in a grey suit (So you can still customize). </li>
<li class="rscadd">Nuke Ops get a new pinpointer, changing modes with the verb will switch between pointing to the disk, and pointing to the shuttle. Also provides a notification when you leave the station z-level</li>
<li class="rscadd">Reworked how MMI Life() was done, now they will never lose consciousness, and many less things affect them now(Like deafening/blindness from explosions). However, they are vulnerable to EMPs, but all damage is temporary.</li>
<li class="bugfix">Clowns will no longer be killed trying to use holo eswords</li>
<li class="tweak"><b>Major tweaking to try and optimize many operations on the game's backend. Hopefully, this will reduce a large amount of lag by steamlining CPU-intensive operations, but at the same time there was so much changed that there is no real way for a small group to test everything. If anyone spots a bug involving being unable to 'find' mobs, characters, whatever, then put it on the issue tracker or at the very least let #coderbus know. We can't fix shit unless we know about it.</b></li>
</ul>
<h3 class="author">Icarus updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Players not buckled in when the emergency shuttle/pod starts moving get will get knocked down.</li>
<li class="rscadd">Added a YouTool vending machine to primary tool storage.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">24 July 2012</h2>
<h3 class="author">Errorage updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Both the chef and bartender have access to the bar area so both can serve if the other is incompetent or does not exist. Bartender's shotgun and shaker were moved to his back room and the booze-o-mat is now ID restricted to the bartender.</li>
<li class="rscadd">Added powercells into vending machines in engineering</li>
<li class="rscadd">Gave two beartraps to the janitor for pest control purposes................</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">22 July 2012</h2>
<h3 class="author">Errorage updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Mech toys can now be redeemed at the quartermaster's for a great reward! If you collect the full set of 11 toys you should put them in a crate and send them to centcom via the supply shuttle.</li>
<li class="tweak">Supply shuttle arrival time reduced to 2 minutes</li>
<li class="bugfix">Hopefully fixed the toy haul problem which made it possible to get a million toys from arcade machines.</li>
</ul>
<h3 class="author">Giacom updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">You can now make newlines with your PDA notes.</li>
<li class="tweak">You can now research and build the Light Replacer.</li>
<li class="tweak">You can now store donuts in the donut box. The next donut you pull out will be the last one you put in.</li>
<li class="tweak">APCs will auto-turn on if there is enough power in the grid, even if the powercell is below 30%. The APC needs to be charged for a long enough time before it starts turning equipment on, to avoid spazzing out. If you have any problems with it, such as equipment turning off and on repeatedly then please make an issue report with a screenshot of the APC.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">18 July 2012</h2>
<h3 class="author">Giacom updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added the Light Replacer. This is a device that can auto replace lights that are broken, missing or burnt. Currently it is found in the Janitor's closet and Janitor Borgs can equip it. You can refill it with glass, or if you're a Cyborg, just recharge. It is emaggable and will replace lights with rigged lights. The light's explosion was nerfed to help balance it and it is very noticable when you are holding an emagged Light Replacer.</li>
<li class="tweak">The Janitor's equipment locator, on their PDA, will now tell you the direction of the equipment.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">17 July 2012</h2>
<h3 class="author">Icarus updated:</h3>
<ul class="changes bgimages16">
<li class="imageadd">Added department satchels</li>
<li class="imageadd">Added Captain's Backpack and Satchel</li>
<li class="imageadd">Added three new hairstyles by Sly: Gelled, Flat Top, and Pigtails. Hair list has also been sorted by grouping similar styles.</li>
</ul>
<h3 class="author">Giacom updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Added a new wire for Cyborgs. See if you can figure out what it does.</li>
<li class="tweak">You can now fill any container with a sink. You can change the amount to fill, from sinks, by setting your container's transfer amount.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">14 July 2012</h2>
<h3 class="author">Carn updated:</h3>
<ul class="changes bgimages16">
<li class="wip">All living mobs can now ghost whenever they want. Essentially making the suicide verb obsolete. If you ghost whilst still alive however, you may not re-enter your body for the rest of the round.</li>
<li class="wip">Humans can no longer suicide whilst restrained (this is purely to prevent meta whilst I finish up the new <a href='http://nanotrasen.com/phpBB3/viewtopic.php?f=9&t=9331'>FUN suicides</a>)</li>
<li class="bugfix">Fixed dem evidence bags. Fixed metroids getting at it like rabbits. Fixed stuff like welding masks not hiding your face. Bunch of other things</li>
</ul>
<h3 class="author">Willox and Messycakes updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">pAI Emoticons! Allows each pAI to set their screen to display an array of faces! Click on 'Screen Display' in the pAI OS for a list.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">Saturday July 14th 2012</h2>
<h3 class="author">Giacom updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added Russian Revolvers. This is a special Revolver that can only hold a single bullet randomly in it's chamber. This will allow you to play Russian Roulette with your fellow crew members! You can use it like a normal gun but you will need to cycle through the chamber slots until you hit the bullet. Only admin spawnable.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">Friday July 13th 2012</h2>
<h3 class="author">Carn updated:</h3>
<ul class="changes bgimages16">
<li class="imageadd">Added FLOORLENGTH HAIR. YEESSSSSSSS!!!! :3 If you like it say thanks to Ausops for fixing it up. Credits to Powerfulstation for the original sprite.</li>
</ul>
<h3 class="author">Giacom updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Save Slots! You can now have separate save slots for different character setups, with a customizable maximum of 3 slots per account. If you are wondering, you will not lose your old saved setup.</li>
<li class="tweak">The character setup screen was updated to look nicer and to fit on the screen.</li>
</ul>
<h3 class="author">Icarus updated:</h3>
<ul class="changes bgimages16">
<li class="imageadd">Added new Dwarf and Very Long hairstyles. Dwarf hair and beard by SuperCrayon.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">Thursday July 12th 2012</h2>
<h3 class="author">Giacom updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">pAI gets a better PDA that can actually receive messages from people. They can also instantly reply like everybody else now and they can toggle their receiver/signaller/ringer.</li>
<li class="rscadd">You can show the AI the notes on your PDA by holding it up to a camera. When you show up a paper/pda to the camera the AI can now click on your name to go to you, if you're near a camera. People who are Unknown will not have a link; which would've allowed the AI to track them.</li>
<li class="rscadd">Made the" common server" and the "preset right receiver" listen for frequencies 144.1 to 148.9. This will allow people to use different frequencies to talk to eachother without bothering the common channel. It will also allow Revs and Cultists to work with each other; everything is still logged though so it still has risks.</li>
<li class="rscadd">Increased the maximum frequency limit for handheld radios and intercoms. It will give you the option to just use station bounced radios on a higher frequency so that anyone with a headset can't simply tune in.</li>
<li class="rscadd">Created an All-In-One Grinder that is suppose to replace the blender, juicer and reagent grinder all together. Meaning any department that has a juicer, blender and grinder will instead get this. It will help people be more independent from Chemistry by recycling foods and plants.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">Wednesday July 11th 2012</h2>
<h3 class="author">Nodrak, Cheridan and Icarus updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added a couple of Emergency Shield Projectors to Engineering secure storage.
<p>Note: Credit goes to Barhardar for the original code and functionality.
<p>These devices can be used to quickly create an air-tight seal across a hull breach until repairs can been made.
<p>Wrench them in place and activate them near a hull breach. The shield should extend to all space tiles in range.
<p>They can be (un)locked by engineering IDs and can also be emagged and otherwise malfunction. As they can not be constructed, you can repair damage and malfunctions by opening the panel with a screwdriver and replacing the wires with a cable coil</li>
</ul>
<h3 class="author">Giacom updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd"><B>Chemistry update:</B> Pills can now be ground up in reagent grinders. You can now put custom amounts of reagent into things using chemmasters. Can now load pill-bottles into chemmasters for mass pill-production.</li>
</ul>
<h3 class="author">Carn updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Clicks on inventory slots with items in now act like a click on the thing in that slot. So clicking smaller things (like pens) is easier and you can remove clothing that borks/goes invisible. Please continure to report those kinds of bug though please. Thanks x</li>
<li class="bugfix">Can no longer interact with your inventory with a mech.</li>
</ul>
<h3 class="author">Errorage updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">You can now only adminhelp once every 2 minutes so please provide all necesary information in one adminhelp instead of 5! Also reply to admins in PM-s and not additional adminhelps.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">Saturday July 7th, 2012</h2>
<h3 class="author">Icarus updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">A basketball simulation is now available at the holodeck. Credit to Sly and Ausops for the sprites.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">Friday July 6th, 2012</h2>
<h3 class="author">Giacom updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Bottles can now be broken over people's heads! To do this, you must have the harm intent on and you must be targeting the person's head. This change affects alcoholic bottles only. It does not change pill bottles or chemistry bottles. Helmets help protect you from damage and the regents of the bottles will splash over the victim.</li>
<li class="rscadd">AI's now have access to a PDA. Note: It is not PDA-bomb-able</li>
<li class="rscadd">Health analyzers and medical PDAs now give a time of death when used on corpses.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">Thursday July 5th, 2012</h2>
<h3 class="author">Carn updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Alien larva now chestburst even after their host has died.</li>
<li class="tweak">Aliens can now slap facehuggers onto faces so they can infect mobs which lay down (or those stuck to nests).</li>
<li class="tweak">Aliens can now slash security cameras to deactivate them.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">Wednesday July 4th, 2012</h2>
<h3 class="author">39kk9t & Carn updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added alien nests. They're basically beds made of thick sticky resin which aliums can 'stick' (buckle) people to for sexytimes</li>
<li class="tweak">Weed nodes are no longer dense.</li>
<li class="tweak">Queens can secrete resin for walls/nests/membranes</li>
<li class="bugfix">Various bugfixes</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">Saturday June 30th, 2012</h2>
<h3 class="author">Icarus updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added Petethegoat's basic mirrors to the map. They allow you to change hairstyles.</li>
<li class="tweak">Remapped Bar, Theatre, and Hydroponics. Bar and Kitchen are now more integrated with each other.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">Thursday, June 28th</h2>
<h3 class="author">Nodrak updated:</h3>
<ul class="changes bgimages16">
<li class="wip">I'm currently working on cleaning up and moving around a large portion of the mob code. These changes do not directly affect players; HOWEVER, bugs, oversights or simple mistakes may cause problems for players. While I have tested as much as I can, there may be some lingering bugs I have missed. <p> This part of the mob code cleanup mainly focuses on damage variables and procs. So if you suspect something related to taking, dealing or examining damage is not working as intended please fill out an issue report <a href="http://code.google.com/p/tgstation13/issues/list">here</a> and be as detailed as possible. This includes what you were doing, steps to reproduce the problem, who you were doing it to, what you were using ect... Thank you.</li>
</ul>
<h3 class="author">Carn updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Alien hunters will now cloak when using the 'stalk' movement intent. Whilst cloaked they will use up their plasma reserves. They can however cloak as long as they like. Using the Lay-down verb will allow them to remain cloaked without depleting their plasma reserves, hence allowing them to lay ambushes for unsuspecting prey. Should a hunter attack anybody, or get knocked down in any way, they will become visible. Hopefully this allows for more strategic/stealthy gameplay from aliens. On the other hand, I may have totally screwed the balance so feedback/other-ideas are welcome.</li>
<li class="rscdel">Removed the invisibility verb from the alien hunter caste. </li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">Wednesday, June 27th</h2>
<h3 class="author">Errorage updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed the bug which prevented you from editing book's titles and authors with a pen. Also fixed the bug which prevented you from ordering a book by it's SS13ID.</li>
<li class="rscadd"><font color='red'><b>Added the F12 hotkey which hides most of the UI. Currently only works for humans.</b></font></li>
</ul>
<h3 class="author">Donkie updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Pizza boxes! Fully stackable, tagable (with pen), and everythingelse-able. Fantastic icons by supercrayon!<br>Created with a sheet of cardboard.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">Tuesday, June 26th</h2>
<h3 class="author">Errorage updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Changeling parasting now only weakens for 10 game ticks. It no longer silences your target.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">Saturday, June 23rd</h2>
<h3 class="author">Donkie updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Reworked job randomizing system. Should be more fair.</li>
<li class="tweak">List of players are now randomized before given antag, this means that declaring as fast as possible doesn't mean shit anymore!</li>
</ul>
<h3 class="author">Carn updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Putting a blindfold on a human with lightly damaged eyes will speed up the healing process. Similar with earmuffs.</li>
<li class="bugfix">More overlay bug fixes. Most of it to do with little robots and construction stuff. Bugs go here if you have 2 minutes http://nanotrasen.com/phpBB3/viewtopic.php?f=15&t=9077</li>
<li class="rscadd">Weakening is instant! That means if you stunbaton somebody they're gonna fall-down immediately.</li>
</ul>
<h3 class="author">Icarus updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Medical storage now requires Surgery access (Medical Doctors only)</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">Wednesday, June 20th</h2>
<h3 class="author">Nodrak updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">AIs, Borgs are no longer able to be cultists or revolutionaries as their objectives completely contradict their laws. They can still be subverted of course.</li>
<li class="bugfix">pAI's no longer keep cult or rev icons.</li>
</ul><h3 class="author">Cheridan updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">-Both Ambrosia forms have had their reagent contents modified to prevent going over the 50-unit cap at high potencies. Ambrosia Deus now contains space drugs instead of poison.</li>
<li class="tweak">-Drinking milk removes capsaicin from your body. REALISM!</li>
<li class="tweak">-Frost oil hurts less upon consumption.</li>
<li class="rscadd">-Liquid plasma can be converted into solid plasma sheets, by mixing 20 plasma, 5 iron, and 5 frost oil.</li>
<li class="rscadd">-Added effects for holy water injection on hydroponics plants.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">Monday, June 18th</h2>
<h3 class="author">Giacom updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fix for special characters on paper and from announcements</li>
</ul>
<h3 class="author">Sieve updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Various small bugfixes, check the commit log for full details</li>
<li class="bugfix">Fixed falsewalls not working</li>
<li class="tweak">Made Lasertag ED-209's and turrets much more useful, including making their emag function more fitting</li>
<li class="tweak">Added Mesons to the EngiVend to make up for how many lockers were removed</li>
<li class="rscadd">New Item: Sheet Snatcher. Right now only borgs have them, but they can hold up to 500 sheets of minerals (Of any combination), and auto-stacks them to boot. Used just like the mining satchels, meaning minerborgs can actually deliver metal</li>
<li class="rscadd">Mech drills can mine sand, and the diamond gets a much larger volume</li>
<li class="rscadd">If a borg has the satchel in its modules (Doesn't have to be the active one), it will auto-magically pick up any ores it walks over.</li>
<li class="rscadd">Bumping an asteroid wall with a pickaxe/drill in your hand makes you auto-magically start drilling the wall, making mining much less tedious (humans and borgs)(Also, gustavg's idea)</li>
</ul>
<h3 class="author">Icarus updated:</h3>
<ul class="changes bgimages16">
<li class="imageadd">New afro hairstyles. Big Afro by Intigracy.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">Friday, June 15th</h2>
<h3 class="author">Carnwennan updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">First update for update_icons stuffs:<br>Fixed husking and fatties<br>Fixed floor tiles still appearing in hand when laying them<br>Fixed runtimes with fatties.</li>
<li class="bugfix">Fixes for pre-existing bugs:<br>Fixed being unable to put belts & backpacks on other people<br>nodamage (godmode) now prevents all organ damage. It does not stop healing however.<br>Nerd stuff...</li>
<!--<li class="wip"><font color='purple'>Dear god people. Use the fucking issue tracker you lazy shits. If you don't fill it out properly you have absolutely no right to complain about TGstation ever.</font></li>
Carn, keep the tone down. I will be quick to cut your wings if you continue this. ~Errorage
-->
</ul>
<h3 class="author">Errorage updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Greatly reduced the amount of damage high pressure does.</li>
<li class="rscadd">Fire suits, firefighting helmets (red harhats) and the chief engineer's white hardhat now protect against high pressure.</li>
</ul>
<h3 class="author">Icarus updated:</h3>
<ul class="changes bgimages16">
<li class="imageadd">Ported over ponytail sprites from Baystation</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">Thursday, June 14th</h2>
<h3 class="author">Carn updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">FEAR NOT! You can now store a pen in your pda. <i>(aka Best commit all commits)</i></li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">Wednesday, June 13th</h2>
<h3 class="author">Carn updated:</h3>
<ul class="changes bgimages16">
<li class="wip"><font color="purple"><b>Massive Mob-Icon Overhaul:</b><br>A large amount of the mob code has been replaced. The systems replaced were causing immense performance issues so the following are very necessary optimisations.<br>However, there is a downside: SS13 code is the equivilant of monkeys on typewriters. Despite weeks of constant coding/testing there -will- be things I've missed. The kinds of bugs I'm expecting are overlays not updating and/or in rare cases things not appearing in your hud. Most of these issues can be worked around simply by dropping the item and picking it back up. If all else fails ask an admin to regenerate your icons through view-vars.<br><u>Please</u> report any bugs to me on <b>#coderbus IRC</b> or <b>make an issue on the tracker</b> as a matter of urgency. I will fix them ASAP.<br>Also a massive thankyou to Nodrak, Erro, Pete and Willox. :)</font></li>
<li class="tweak">Massive rewrite of the overlays system (particularly for humans). Stuff is cached and only updates when necessary. In effect this means faster updates, less overheads/lag, and less reliance on the game-ticker.</li>
<li class="bugfix">Numerous bugfixes and tweaks for damage-procs and damage-overlays for humans. They should now be almost seamless, use very little overhead and update instantly.</li>
<li class="bugfix">TK grab can now be cancelled using the throw hotkey. (so now it toggles on/off like it used to).</li>
<li class="rscadd">Added verbs to the view-var drop-down list: "Regenerate Icons" will fix a mob's hud/overlays. "Set Mutantrace" will change a mob's mutantrace.</li>
<li class="imageadd">Damage icons were split up. They kinda look a bit crap so spriters feel free to replace them. Templates are provided in dam_human.dmi</li>
<li class="wip">More to come...</li></ul>
<h3 class="author">Cheridan updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">-Added Lezowski's overalls to hydroponic supply closets. 50% chance per closet for them to replace the apron. -Removed some covers tags from things that made no sense to have them.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">Monday, June 11th</h2>
<h3 class="author">Donkie updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed being able to lock yourself in or out of a locker using the verb.</li>
</ul>
<h3 class="author">Xerux updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added lightfixture creating.</li>
</ul>
<h3 class="author">Errorage updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">You can now use the resist verb or UI button when welded or locked in a closet. Takes 2 minutes to get out tho (Same as getting out of handcuffs or unbuckling yourself)</li>
<li class="rscadd">Making single-pane windows will now make the window in the direction you're facing. If a window already exists in that direction it will make it 90 degrees to your left and so on.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">Sunday, June 10th</h2>
<h3 class="author">Agouri updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Cyborgs and AIs can now use the newscaster. It was a mistake on my part, forgetting to finish that part of them.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">Saturday, June 9th</h2>
<h3 class="author">Errorage updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">You can now make restraints from cable. It takes 15 lengths of cable to make a pair of restraints, they are applied the same way as handcuffs and have the same effects. It however only takes 30s to remove them by using the resist verb or button. You can also remove them from someone by using wirecutters on the handcuffed person.</li>
<li class="rscadd">Added four new cable colors: pink, orange, cyan and white. Engineer belts spawn with yellow, red or orange cables while toolboxes and tool closets spawn with all 8 colors.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">Thursday, June 7st</h2>
<h3 class="author">Icarus updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added a second ZIS suit to engineering.</li>
<li class="tweak">Remapped CE office and surrounding areas.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">Wednesday, June 6th</h2>
<h3 class="author">Sieve updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Radiation now works properly, watch out for that Singularity!</li>
<li class="bugfix">Disposals are no longer the loudest machines in existence.</li>
<li class="rscadd">Building portable turrets with lasertag guns now makes them fire lasertag bolts based on team, and they will automatically target and prioritize people wearing opposing team gear.</li>
<li class="rscadd">The same can be done for ED-209s, simply using a lasertag vest and gun (same color) where you would use a security vest and taser in construction.</li>
<li class="rscadd">Added mineral walls and powered mineral door construction. More information can be found in the commit thread, but basically they are built the same way others are, apply mineral to girder for a mineral wall, mineral to airlock assembly for a powered mineral door.</li>
<li><a href="http://nanotrasen.com/phpBB3/viewtopic.php?f=16&t=8898#p113440">Commit Thread</a></li>
<li class="tweak">Throw hotkey (end) now works with TK.</li>
<li class="tweak">Swap hands hotkey (page up) now cycles through borg modules.</li>
</ul>
<h3 class="author">Nodrak updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Cargo's 'shuttle: station' and 'shuttle: dock' has been changed to 'shuttle: station' and 'shuttle: away' to help avoid confusion.</li>
</ul>
<h3 class="author">Icarus updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Maintenance shafts changed around. Renamed, less windows, more turns, and expanded in a few areas.</li>
</ul>
<h3 class="author">Neek updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">You can now add chemicals into cigarettes by injecting them directly or dipping individual cigarettes into a beaker. You can inject into cigarette packs directly to affect multiple cigarettes at once.</li>
</ul>
<h3 class="author">Willox updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">You can now click individual blocks/subblocks in the genetics console instead of having to scroll through the blocks with a forward/back button!</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">Sunday, June 3rd</h2>
<h3 class="author">Donkie updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">You can now Drag-Drop disposal pipes and machinery into the dispenser, in order to remove them.</li>
<li class="bugfix">You must now use wrench before welding a pipe to the ground</li>
<li class="bugfix">You can no longer remove a trunk untill the machinery ontop is unwelded and unwrenched</li>
<li class="bugfix">You are now forced to eject the disposal bin before unwelding it.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">Friday, June 1st</h2>
<h3 class="author">SkyMarshal updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Readded fingerprints and detective work, after lots of debugging and optimization.</li>
<li class="rscadd">Any PDA with access to the Security Records can now, by the normal forensic scanner function, store data the same way as the detective's scanner. Scanning the PDA in the detective's computer will copy all scanned data into the database.</li>
<li class="wip">If something goes wrong, please contact SkyMarshal on the #bs12 channel on irc.sorcery.net</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">Friday, June 1st</h2>
<h3 class="author">Nodrak updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Windoor's are now constructable! Steps are found <a href="http://nanotrasen.com/wiki/index.php/Guide_to_construction#Window-door_.28Windoor.29">here</a>.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">Tuesday, May 29th</h2>
<h3 class="author">Nodrak updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Glass Doors are now breakable.</li>
<li class="rscadd">Added more treasures to the secret mining room.</li>
<li class="tweak">Changed mineral lockers from secret mining rooms: Instead of giving you two stacks of everything, you get stacks of ore based on rarity</li>
</ul>
<h3 class="author">Icarus updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Moved Engineering and Bridge deliveries.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">This 28th day of May, in the year of our Lord, Two Thousand Twelve</h2>
<h3 class="author">Cheridan updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">-Adjusted balaclavas and added luchador masks. Wearing luchador masks give you latin charisma. They replace the boxing gloves in the fitness room. Boxing gloves are still available in the holodeck. -Fake moustache tweaked and given new sprites.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">Monday, May 28th</h2>
<h3 class="author">Donkie updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">You can now dispense Disposal Bins, Outlets and Chutes from the disposal dispenser. These are movable and you can attach them above open trunks with a wrench, then weld them to attach them completely. You can remove Bins by turning off their pump, then screwdriver, then weld, then wrench. Same with outlet and chute except for the pump part.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">Saturday, May 26th</h2>
<h3 class="author">Icarus updated:</h3>
<ul class="changes bgimages16">
<li class="imageadd">Ported over Flashkirby99's RIG suit sprites from Bay12</li>
<li class="tweak">Department PDA Carts moved out of lockers and into head offices.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">Wednesday, May 23rd</h2>
<h3 class="author">Cheridan updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">-Reverted default UI sprites to Erro's old-style UI. Config options for UI color styles coming soon. -Driest Martinis will no longer be invisible. -Braincakes are now sliceable.</li>
<li class="tweak">-Medical borg overhaul. Instead of a dozen random pills and syringes, they get a hypospray that can switch between auto-replenishing tricordrazine, inprovaline, and spaceacillin.</li>
</ul>
<h3 class="author">Errorage updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Some of the more pressing issues with the new user interface were addressed. These include the health indicator being too far up, the open inventory taking a lot of space, hotkey buttons not being removable and suit storage not being accessible enough.</li>
<li class="rscadd">A toggle-hotkey-buttons verb was added to the OOC tab, which hides the pull, drop and throw buttons for people who prefer to use hotkeys and never use the buttons.</li>
<li class="rscadd">Added a character setup option which allows you to pick between the Midnight, Orange and Old iconsets for the user interface.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">Tuesday, May 22nd</h2>
<h3 class="author">Icarus updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">RIG helmets can now be used as flashlights, just like hardhats. Credit to Sly for the sprites.</li>
<li class="tweak">HoP's office has been remapped and made into his private office. Conference Room can now be accessed from the main hall.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">Sunday, May 20th</h2>
<h3 class="author">Errorage updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd"><font color='red'>The new user interface is here. If anything is broken or something should be done differently please post feedback on the forum. <b>Spriters are encouraged to make new sprites for the UI.</b></font></li>
<li class="rscadd">When you receive a PDA message, the content is displayed to you if the PDA is located somewhere on your person (so not in your backpack). You will also get a reply button there. This will hopefully make PDA communication easier.</li>
<li class="rscadd"><b>New hotkeys!</b> delete is the now the 'stop dragging' hotkey, insert is the 'cycle intents' hotkey.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">Saturday, May 19th</h2>
<h3 class="author">Doohl updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">You can now swap hands by clicking with your middle mouse button (you have to click on a visible object though, that's the catch).</li>
<li class="tweak">Tweaked the DNA modifier consoles a little bit so that it's much easier to see individual blocks instead of one jumbled mess of hexadecimal.</li>
<li class="tweak">You can now properly emag AI turret controls and commsat turret controls.</li>
</ul>
<h3 class="author">Invisty updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Brand new ending animations!</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">Friday, May 18th</h2>
<h3 class="author">Errorage updated:</h3>
<ul class="changes bgimages16">
<li class="rscdel">Removed hat storage, which was useless.</li>
<li class="tweak">Implanting someone now takes 5 seconds, both people need to remain still. Implanting yourself remains instant.</li>
<li class="tweak">Wallets once again spawn in the cabinets in the dormitory</li>
<li class="tweak">Wallets now fit in pockets</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">Thursday, May 17th</h2>
<h3 class="author">Icarus updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Individual dorms now have a button inside that bolts/unbolts the door</li>
<li class="imageadd">New sprites for Cargo, HoP, and Captain's lockers</li>
<li class="imageadd">More department-specific door sprites. Most noticable changes in medsci and supply departments.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">Tuesday, May 15th</h2>
<h3 class="author">Icarus updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added WJohnston's scrubs to Medical Doctor lockers. Comes in blue, green, and purple.</li>
<li class="rscadd">Added two new syndicate bundles</li>
<li class="tweak">Reduced cost of thermals to 3 telecrystals (formerly 4)</li>
<li class="tweak">Singularity Beacons are now spawned from a smaller, portable device.</li>
<li class="imageadd">CMO and QM jumpsuits made more unique.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">Monday, May 14th</h2>
<h3 class="author">Icarus updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Reinforced table parts are now made by using four metal rods on regular table parts. No plasteel involved.</li>
<li class="rscadd">Beakers, small and large can now be made/recycled in autolathes.</li>
</ul>
<h3 class="author">Nodrak updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added a 'random item' button to traitor uplinks. You can potentially get ANY item that shows up on the traitor item list, provided you have enough crystals for it.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">Friday, May 11th</h2>
<h3 class="author">Icarus updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">New design for security. This should be the last time it sees major changes for a while.</li>
<li class="wip">Added a new construction area. What could it be for?</li>
</ul>
<h3 class="author">Petethegoat updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Readded the RD's genetics access.</li>
<li class="experiment">RD is still without chemistry access, but I'm going to review this decision in a week and see if R&D is useless due to lack of acid.</li>
<li class="imageadd">Added Flashkirby99's SMES sprites!</li>
</ul>
<h3 class="author">Invisty updated:</h3>
<ul class="changes bgimages16">
<li class="imageadd">Sexy new warpspace (or whatever) tiles.</li>
</ul>
<h3 class="author">Important changes below!</h3>
</div>
<div class="commit sansserif">
<h2 class="date">Thursday, May 10th</h2>
<h3 class="author">Sieve updated:</h3>
<ul class="changes bgimages16">
<li class="rscdel">Reverted dismemberment, the recent gun changes, and Tarajans. Before you shit up the forums, read this:</li>
<li>Dismemberment was ported from Bay12, but only halfway, and there were several problems with it. I know many people really liked it, but as it stood it did not fit the playstyle here at all. This <b>had</b> to be removed, there is work on a more fitting system, but this had to be taken out first regardless, and the longer people beat around the bush the worse the situation got.</li>
<li>The gun change was made for no real reason and was pretty problematic, so reverting that should mean there are a lot less 'accidental suicides.'</li>
<li>Tarjans were reverted by request as well, and since keeping them working after removing dismemberment would be a stupid amount of work.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">Sunday, May 6th</h2>
<h3 class="author">Cheridan updated:</h3>
<ul class="changes bgimages16">
<li class="imageadd">-New booze sprites for the drinks that were removed! Re-enabled the recipes for the removed drinks. Get cracking, bartenders. -You now need 10 sheets of metal instead of 2 to make a gas canister, people can't FILL ENTIRE ROOMS WITH THEM.</li>
<li class="rscadd">-Emergency Toolboxes now contain smaller, lighter fire extinguishers that actually fit inside them!
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">Saturday, May 5th</h2>
<h3 class="author">Petethegoat updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">RD get the fuck out of chemistry and genetics</li>
<li class="tweak">CHEMISTS, DON'T BE DICKS TO RESEARCH, GIVE THEM ACID YOU TIGHT FUCKS</li>
</ul>
<h3 class="author">Icarus updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Updates to Sec, including a stationary scrubber for the prison area.</li>
<li class="tweak">Swapped around cryogenics and the patient rooms in medbay.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">Friday, May 4th</h2>
<h3 class="author">Cheridan updated:</h3>
<ul class="changes bgimages16">
<li class="imageadd">-Added fat jumpsuit sprites for orange, pink, yellow, owl, security, and warden jumpsuits.</li>
<li class="tweak">-Somatoray is hopefully more useful and less buggy when used on trays. -Botanists now have morgue access, because of their ability to clone via replica pods. Try not to get this removed like all your other access, okay hippies?</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">Thursday, May 3rd</h2>
<h3 class="author">Ikarrus updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Updated genetics, medbay and security.</li>
</ul>
<h3 class="author">Petethegoat updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd"><a href='#' id='minimoog' onclick="changeText('minimoogtext','Added BS12\'s piano code.','minimoog')"><span id='minimoogtext'>MINIMOOOOOOOOOOOOOOOOG</span></a></li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">Tuesday, May 1st</h2>
<h3 class="author">PolymorphBlue updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Adds BS12 dismemberment!</li>
<li class="rscadd">Adds greater changeling for 30 points</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">Monday, April 20th</h2>
<h3 class="author">Erro updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added a verb to the PDA which you can use to remove an ID in it. If your active hand is empy, it puts it there otherwise it puts it on the floor under you.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">Wednesday, April 27th</h2>
<h3 class="author">Cheridan updated:</h3>
<ul class="changes bgimages16">
<li class="imageadd">-New sprites for lemons, oranges, and walking mushroom critters. -Added Invisty's new blob sprites.</li>
<li class="rscadd">-Added a new chemical: lipozine, a weight loss drug. Made with sodium chloride, ethanol, and radium.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">Wednesday, April 25th</h2>
<h3 class="author">Ikarrus & Flazeo updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">New layout for Security, including a prison area instead of permacells.</li>
<li class="rscadd">New layout for the library, bar, and botany.</li>
<li class="rscadd">Medbay and R&D now have three-tile halls.</li>
</ul>
<h3 class="author">Scroll down for more commits! There's a bunch of new shit.</h3>
</div>
<div class="commit sansserif">
<h2 class="date">Tuesday, April 24th</h2>
<h3 class="author">PolymorphBlue updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fakedeath changelings can no longer have their brains cut out.</li>
<li class="bugfix">Rev checkwin changed to fire every five ticks (from twenty) and actually use the right objective type so revs being off station counts as success.</li>
</ul>
<h3 class="author">Sieve updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Powercells now have unique icons for cell types</li>
<li class="rscadd">Implemented mech construction sprite by WJohnston for the Ripley, Firefighter, Gygax, and Durand</li>
<li class="rscadd">Durand construction is reversible</li>
<li class="rscadd">Power Cells can now be made in Mechfabs, provided the proper research level has been achieved</li>
<li class="rscadd">Added a new item, the Synthetic Flash. Works just like a normal flash, except they can only withstand one use, but can be produced in the Mechfab(To replace the need for normal flashes)</li>
<li class="rscadd">Added a new type of gloves, ones that are cheap copies of the coveted Insulated Gloves, but be warned, quality control wasn't too thorough</li>
<li class="rscadd">Added a new Cyborg Upgrade, a jetpack for use by Miner Cyborgs. Can be refilled on any air canister</li>
<li class="rscadd">Miner Cyborgs now have a Diamond Drill equivalent along with an upgraded Ore Satchel</li>
<li class="bugfix">Mechfabs no longer brick if there are parts in the quene on sync</li>
<li class="bugfix">MMIs can be built in the Mechfabs again</li>
<li class="bugfix">Crabs are no longer immortal, and are now especially vulnerable to wirecutters</li>
<li class="bugfix">Bibles printed in the library now retain the religion's deity</li>
<li class="imageadd">Added Construction Sprites for the Ripley, Firefighter, Gygax, and Durand by WJohnston</li>
<li class="imageadd">Added Particle Accelerator sprites by Invisity</li>
<li class="imageadd">Added Power Cell, Synthetic Flash, Robot Upgrades, and made some modifications to the PA sprites</li>
</ul>
<h3 class="author">Petethegoat updated:</h3>
<ul class="changes bgimages16">
<li class="imageadd">Added Invisty's field generator sprites.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">April 1-22, 2012</h2>
<h3 class="author">Cheridan updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">CATCHING UP ON MY CHANGELOG. Some of this has been in for a while: -Added carved pumpkins and corncob pipes. -Added mutations for ambrosia and lemon trees. -Added more wood items for tower cap wood construction. -Added soil to plant seeds in. Make it by crushing up sandstone. Soil does not have indicators like trays do! Watch your plants carefully!</li>
<li class="rscadd">-The biogenerator is now more robust. It can dispense fertilizer in batches, and make simple leather items. -RnD can create a new tool for botanists: The floral somatoray. Has two modes. Use it on your plants to induce mutations or boost yield.</li>
<li class="rscadd">-Added plump helmet biscuits, mushroom soup, pumpkin pie and slices, chawanmushi, and beet soup recipes for the chef to make.</li>
<li class="tweak">-Added transparency to biohelmets. -Normalized grass harvests. -Changed the name of "Generic Weeds". -Blenders can now be filled directly from plant bags. -Added low chance for a species mutation whenever a plant's stats mutate. -You now get more descriptive messages when applying mutagen to plant trays. -Removed sugarcane seeds from the vending machine. Added the sugarcane seeds to the seeds crate.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">Sunday, April 22nd</h2>
<h3 class="author">Petethegoat updated:</h3>
<ul class="changes bgimages16">
<li class="imageadd">New gasmask sprites. Removed emergency gasmasks, so there's only one type now.</li>
<li class="imageadd">New shotgun sprites by Khodoque!</li>
<li class="rscadd">The barman's double-barrel actually works like a double-barrel instead of a pump-action! Rejoice!</li>
<li class="wip">Sneaky barmen may be able to illegally modify their shotgun, if they so choose.</li>
<li class="tweak">Trimmed the changelog, vastly.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">Saturday, April 21st</h2>
<h3 class="author">Errorage updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Maintenance door outside of tech storage now requires maintenance OR tech storage access instead of maintenance AND robotics accesses.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">Thursday, April 19th</h2>
<h3 class="author">Carn updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Rewrote the cinematic system to try and simplify and optimise it. Please report any bugs asap to me or coderbus, thanks.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">Tuesday, April 17th</h2>
<h3 class="author">Kor updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Engineering jobs now have their PDA spawn in their pocket, and their toolbelt on their belt</li>
<li class="tweak">The nuke going off on station will now gib everyone on the Z level.</li>
<li class="tweak">Two more core displays are available for the AI</li>
<li class="tweak">The Artificer can now build cult floors and walls</li>
</ul>
<div class="commit sansserif">
<h2 class="date">Friday, April 13th</h2>
<h3 class="author">Sieve updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Updated the robotics layout.</li>
</ul>
<h3 class="author">Petethegoat updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Nerfed the librarian by removing the r-walls from his cubbyhole thing, fuck WGW readers hiding out in there.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">Thursday, April 12th</h2>
<h3 class="author">Agouri updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Fixed the ability to move while lying down/resting.</li>
<li class="tweak">Sleep has been fixed and works as intended again. Anaesthetic and toxins can now properly put people to sleep, permanently if you keep the administration stable. Sleeplocs are now viable again. The sleep button and *faint emote work again.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">Wednesday, April 11th</h2>
<h3 class="author">PolymorphBlue updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Droppers are now used at the eyes, and thus, access to the eyes is required to have an effect.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">April 10, the year of our lord 2012</h2>
<h3 class="author">Agouri updated:</h3>
<ul class="changes bgimages16">
<li class="wip">CONTRABAND-CON UPDATE: Added posters. I'm sorry to add it seperately with the rest of contraband, but there was a lack of sprites for everything else. Hopefully, people will gain interest and get me some damn sprites this way :3
As I said, this is an ongoing project of mine. So starting of, we've got...</li>
<li class="rscadd">POSTERS! Posters come in rolled packages that can adhere to any wall or r_wall, if it's uncluttered enough.
<BR><BR>How they get on-board: The quartermaster can now set the receiver frequency of his supplycomp circuit board. A bit simplistic as of now, will work on it later. Building a supplycomp with a properly set up circuitboard will give access to the Contraband crate.
<BR><BR>How they're used: Unfold the rolled poster on any wall or r_wall to create the poster. There are currently 17 designs, with the possibility of me adding more.
<BR><BR>How to get rid of them: You can rip them using your hand... To cleanly extract them and not ruin them for future use, however, you can use a pair of wirecutters.
<BR><BR>How they're classified: They're contraband, so it's perfectly okay for security officers to confiscate them. Punishment for contraband-providers (or end-users, if you want to go full nazi) is up to the situational commanding officers.
</ul>
<h3 class="author">Nodrak updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Merged 'Game' and 'Lobby' tabs during pre-game into one tab</li>
<li class="rscadd">Added the little red x to the late-join job list</li>
<li class="rscadd">Late-joiners are warned if the shuttle is past the point of recall, and if the shuttle has already left the station</li>
<li class="rscadd">Late-joiners now see how long the round has been going on.</li>
<li class="bugfix">Mining shuttle computer no longer spits out both 'Shuttle has been sent' and 'The shuttle is already moving' every time.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">Monday, April 9th</h2>
<h3 class="author">Petethegoat updated:</h3>
<ul class="changes bgimages16">
<li class="experiment">TORE OUT DETECTIVE WORK! THIS IS A TEMPORARY PATCH TO SEE IF THIS FIXES THE CRASHING.</li>
<li class="experiment">DETECTIVE SCANNERS AND EVIDENCE BAGS (AND FINGERPRINTS) ARE GONE.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">Sunday, April 8th</h2>
<h3 class="author">PolymorphBlue updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Secret little rooms now spawn on the mining asteroid, containing various artifacts.</li>
<li class="rscadd">Added the beginnings of a borg upgrade system. Currently, can be used to reset a borg's module.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">2 April 2012</h2>
<h3 class="author">PolymorphBlue updated:</h3>
<ul class="changes bgimages16">
<li class="rscdel">ERP is gone. Hope you enjoyed it while it lasted!</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date"><a href='#' id='aprilfools' onclick="changeText('aprilfooltext','01 April 2012','aprilfools')"><span id='aprilfooltext'>April Fools Day! Get hype!</span></a></h2>
<h3 class="author">Doohl updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Security officers can modify people's criminal status by simply examining them with a security hud on and clicking a link that will show up as part of the character's description.</li>
<li class="rscadd">Less jobs have maintenance access. The only jobs that will have it now are engineers, atmos techs, cargo techs, heads, and the detective.</li>
<li class="tweak">Changed Runtime's sprite to look more catlike.</li>
<li class="tweak">View Variables can now better list associative lists.</li>
<li class="bugfix">Miscellaneous bugfixes for the NT Script IDE.</li>
</ul>
<h3 class="author">PolymorphBlue updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Minor bugfixes to borg deathsquad, adds borg deathsquad to potential tensioner (set so high it's never going to happen)</li>
<li class="rscadd">Adds consiterable support for ERP! (If enabled.)</li>
<li class="tweak">Increases cost for changeling unstun to 45 </li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">30 March 2012</h2>
<h3 class="author">Donkie updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">You can now stick papers back in to paperbins, text will persist.</li>
<li class="rscadd">Added a [field] bbcode tag to the pen writing. Lets your start writing from that point.</li>
<li class="tweak">Changed fonts a bit for papers to make [sign] stand out more.</li>
</ul>
<h3 class="author">Doohl updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Gave pill bottles the ability to scoop up pills like ore satchels scoop ore. (There you go, /vg/ Anon.)</li>
<li class="tweak">Security Officers and Wardens now start with maintenance acceess.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">29 March 2012</h2>
<h3 class="author">PolymorphBlue updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Exosuits now provide a message when someone is getting in, someone getting in must remain stationary and unstunned, and getting in takes four seconds.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">28 March 2012</h2>
<h3 class="author">Carn updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed turrets shooting people that leave the area and the telecomm turret controls.</li>
</ul>
<h3 class="author">Donkie updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Updated air alarm's GUI.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">27 March 2012</h2>
<h3 class="author">Nodrak updated:</h3>
<ul class="changes bgimages16">
<li class="experiment">Security borgs now have modified tasers.</li>
<li class="experiment">Security borgs have gone back to having the same movement speed as all other borgs.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">23 March 2012</h2>
<h3 class="author">Doohl updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Escape shuttles/pods now spend about 2 minutes in high-speed transit before they reach centcom/recon shuttle. <b><font color=red>This is a warning: regular after-round shuttle grief is NOT OKAY while the shuttle is still in transit! Save it for when the shuttle gets to centcom!</b></font color> The purpose of this is to give potential antagonists and protagonists a chance to have a final showdown in the shuttle. The round does not end until the shutle comes to a stop and docks. Don't step outside while the shuttle is moving!<br><br>For example; if you are a traitor and have an escape-alone objective and a couple of people manage to squeeze in the shuttle, you have two minutes to kill/toss them out to win. Or you can just chill for the duration and reflect on the round.</li>
</ul>
<h3 class="author">Donkieyo updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">A bunch new standard-namespace NTSL functions added! Check them out at the NT Script wiki page!</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">22 March 2012</h2>
<h3 class="author">Ricotez updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Medical Lockers, Security Lockers, Research Lockers, Warden Locker, CMO Locker, and RD locker all have new sprites.</li>
<li class="rscadd">Encryption keys now each have their own invidual sprites.</li>
</ul>
<h3 class="author">PolymorphBlue updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added a prototype holodeck to fitness!</li>
<li class="bugfix">Assorted tensioner fixes</li>
</div>
<div class="commit sansserif">
<h2 class="date">20 March 2012</h2>
<h3 class="author">Kor updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Lasertag vests and guns have been added to fitness.</li>
<li class="rscadd">Art storage has replaced the emergency storage near arrivals. Emergency storage has replaced chem storage (has anyone ever used that?)</li>
<li class="tweak">Wraiths can now see in the dark</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">19 March 2012</h2>
<h3 class="author">PolymorphBlue updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added LSD sting to modular changeling by popular demand.</li>
<li class="tweak">Silence sting no longer provides a message to the victim. </li>
<li class="bugfix">Tensioner will no longer assign dead people as assassination targets.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">18 March 2012</h2>
<h3 class="author">Quarxink updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">The medical record computers can finally search for DNA and not just name and ID.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">14 March 2012</h2>
<h3 class="author">PolymorphBlue updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Modular changeling added! Changelings now purchase the powers they want. Balancing still underway, but should be playable.</li>
</ul>
<h3 class="author">Petethegoat updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Janitor cyborgs have been massively upgraded. Suffice to say they're pretty <em>ballin'</em> now...</li>
</ul>
<h3 class="author">Nodrak updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">You can now choose whether to spawn with a backpack, satchel, or nothing. Excess items will spawn in your hands if necessary.</li>
<li class="rscadd">You can now choose what kind of underwear you'd like to wear, per a request.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">14 March 2012</h2>
<h3 class="author">Carn updated:</h3>
<ul class="changes bgimages16">
<li class="imageadd">Added 6 female hairstyles -- credits go to Erthilo of Baystation. Added a male hairstyle -- credits go to WJohnston of TG. If you can sprite some unique and decent-looking hair sprites, feel free to PM me on the TG forums.</li>
</ul>
<ul class="changes bgimages16">
<li class="bugfix">The way objects appear to be splattered with blood has been rewritten in an effort to fix stupid things happening with icons. It should be called far less frequently now. PLEASE, if you experience crashes that could in anyway be related to blood, report them with DETAILED information. Thanks</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">13 March 2012</h2>
<h3 class="author">Nodrak & Carn updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed the way flashes break. Long story short: They'll never break on first use so rev don't get screwed over. They run out of charge temporarily when spammed but recharge. Spamming them also increases the chance of them breaking a little, so use them sparingly.</li>
</ul>
<h3 class="author">Doohl updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Ablative Armor now has a high chance of reflecting energy-based projectiles.</li>
<li class="rscadd">Riot shields were buffed; they now block more attacks and they will prevent their wielder from being pushed (most of the time).</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">12 March 2012</h2>
<h3 class="author">PolymorphBlue updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">PDA messages now require an active messaging server to be properly sent.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">11 March 2012</h2>
<h3 class="author">PolymorphBlue updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">The AI can now open doors with shift+click, bolt them with ctrl+click, and shock them with alt+click</li>
<li class="tweak">Tratior borgs who hack themselves cannot be blown by the robotics console, and can override lockdowns.</li>
<li class="rscadd">Adds a new wire to doors that controls the time delay before they close. If pulsed, they close like a sliding glass door. If cut, they do not close by themselves. </li>
<li class="bugfix">Borgs who have died, ghosts, and are then blown up will now have their ghosts properly transfered to their dropped MMIs.</li>
</ul>
<h3 class="author">Carnwennan updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">You can now request AI presence at a holopad for immediate private communication with the AI anywhere. AIs can click a quick button to zoom to the holopad.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">08 March 2012</h2>
<h3 class="author">Nodrak and Carnwennan updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Nodrak: Fixed crayon boxes and stuff getting stuck in pockets.</li>
<li class="bugfix">Nodrak: 'Steal item' objectives will report correctly when wrapped up in paper now.</li>
<li class="bugfix">Carn: fixed the vent in the freezer...poor chef kept suffocating.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">02 March 2012</h2>
<h3 class="author">Carn updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed a number of issues with mob examining. Including: not being able to see burns unless they were bruised; vast amounts of grammar; and icons. Updated them to use stylesheet classes.</li>
<li class="bugfix">Borgs can no-longer drop their module items on conveyor belts.</li>
<li class="bugfix">Names input into the setup screen are now lower-cased and then have their first letters capitalised. This is to fix problems with BYOND's text-parsing system.</li>
<li class="bugfix">Runtime fix for lighting.</li>
<li class="bugfix">Over the next few commits I will be updating a tonne of item names to fix text-parsing. Please inform me if I've typoed anything.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">03 March 2012</h2>
<h3 class="author">Petethegoat updated:</h3>
<ul class="changes bgimages16">
<li class="experiment">Removed cloakers. Removed Security's thermals. Added disguised thermals as a traitor item.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">01 March 2012</h2>
<h3 class="author">SkyMarshal updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Tweak/Bugfix for Hallucinations. Much more robust.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">01 March 2012</h2>
<h3 class="author">SkyMarshal updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Ported BS12 Detective Work System</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">1 March 2012</h2>
<h3 class="author">Petethegoat updated:</h3>
<ul class="changes bgimages16">
<li class="experiment">Head revolutionaries no longer spawn with traitor uplinks.</li>
<ul class="changes bgimages16">
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">29 February 2012</h2>
<h3 class="author">SkyMarshal updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">BS12 Hallucination and Dreaming port</li>
<ul class="changes bgimages16">
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">29 February 2012</h2>
<h3 class="author">muskets updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Integrated BS12's improved uplink code</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">26 February 2012</h2>
<h3 class="author">Doohl updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix"><b><font color = red><font size=3>The insane crashing has finally been fixed!</font color></font size></b></li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">25 February 2012</h2>
<h3 class="author">Doohl updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Telecommunications has been refined, with many new features and modules implemented.</li>
<li class="experiment"><b>NTSL (Nanotrasen Scripting Language) is ONLINE!</b> This is a brand new, fully operational scripting language embedded within SS13 itself. The intended purpose is to eventually expand this scripting language to Robotics and possibly other jobs, but for now you may play with the TCS (Traffic Control Systems) implementation of NTSL in the Telecommunications Satellite. Recommended you read the NT Script wiki page for information on how to use the language itself. Other than that, there's not a lot of documentation.</li>
<li class="bugfix">Radio systems have been further optimized, bugfixed, etc. Should be more stable.</li>
<li class="tweak">Intercoms now require power to work.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">24 February 2012</h2>
<h3 class="author">PolymorphBlue updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Headsets are now modular! Use a screwdriver on them to pop out their encrpytion keys, and use a key on one to put it in. A headset can hold two keys. Normal headsets start with 1 key, department headsets with two. The standard chip does nothing, and is not required for listening to the common radio.</li>
<li class="bugfix">Binary translators made into a encrpytion key, and fixed. They now broadcast to AIs properly. </li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">23 February 2012</h2>
<h3 class="author">PolymorphBlue updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">MMIs/pAIs no longer lip read, and thus can now hear in the dark.</li>
<li class="bugfix">Borg rechargers are no longer Faraday cages, and thus can now receive radio while they're recharging.</li>
</ul>
<h3 class="author">LastyScratch updated:</h3>
<ul class="changes bgimages16">
<li class="soundadd">Glass airlocks now make a different sound than regular airlocks.</li>
<li class="soundadd">in 1997 nanotrasen's first AI malfunctioned</li>
<li class="bugfix">Toggle ambience probably works now!</i>
<li class="rscadd">Runtime is <s>dead</s>.</i>
<li class="tweak">The Research Director's consoles were moved into the <b>completely empty</b> cage in the back of his office.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">22 February 2012</h2>
<h3 class="author">PolymorphBlue updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Changed alt+click to ctrl+click for pulling.</li>
</ul>
<h3 class="author">Petethegoat updated:</h3>
<ul class="changes bgimages16">
<li class="imageadd">New stationary scrubber sprites~</li>
<li class="rscdel">Removed the mint. Coins can still be found and used in vending machines. PACMANs now run off sheets.</li>
</ul>
<h3 class="author">coolity updated:</h3>
<ul class="changes bgimages16">
<li class="imageadd">New sprites for HoS and Captain lockers.</li>
<li class="imageadd">New sprites for the orebox.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">21 February 2012</h2>
<h3 class="author">Petethegoat updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">The jetpacks now display correctly when worn.</li>
<li class="bugfix">Buckling to chairs no longer causes you to drop your weapon</li>
</ul>
<h3 class="author">Nodrak updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Ghosts now have a "Jump to Mob" verb.</li>
</ul>
<h3 class="author">Sieve updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Mining lanterns work properly once again!.</li>
<h3 class="author">Skaer updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">The armoury now includes a box of spare Sec cartridges.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">19 February 2012</h2>
<h3 class="author">Petethegoat updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">The jetpacks in EVA have been replaced with CO2 ones, painted a classy black.</li>
<li class="bugfix">Additionally, jetpacks will now run on gases other than oxygen, as you would expect.</li>
<li class="wip">Chair overhaul! You shouldn't notice anything different, but if you encounter bugs with chairs or beds, please report those asap.</li>
<li class="imageadd">New electric chair sprites, by myself.</li>
<li class="bugfix">Electric chairs will only electrocute people buckled into them.</li>
<li class="bugfix">Karma should be fixed.</li>
</ul>
<h3 class="author">KorPhaeron updated:</h3>
<ul class="changes bgimages16">
<li class="imageadd">A new construct type: Artificer. It is capable of constructing defenses, repairing fellow constructs, and summoning raw materials to construct further constructs</li>
<li class="bugfix">Simple animals (constructs, Ian, etc) can now see their health in the Status tab</li>
<li class="tweak">Detective's revolver is non-lethal again. Was fun while it lasted</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">18 February 2012</h2>
<h3 class="author">Petethegoat updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Foam has a reduced range to prevent spamming</li>
</ul>
<h3 class="author">Sieve updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Stopped the unholy Radium/Uranium/Carbon smoke that crashed the server. And for anyone that did this, you are a horrible person</li>
<li class="bugfix">Cleanbots clean dirt</li>
<li class="tweak">Cleanbots automatically patrol on construction</li>
<li class="rscdel">Removed silicate because it is not useful enough for how much lag it caused</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">16 February 2012</h2>
<h3 class="author">Smoke Carter updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Newscasters now alert people of new feeds and wanted-alerts simultaneously.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">15 February 2012</h2>
<h3 class="author">Kor updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Terrorists Win! Desert Eagles and Riot Shields now spawn on the syndicate shuttle, replacing the c20r</li>
<li class="tweak">The Detectives gun still uses .38, but they're now fully lethal bullets. Go ahead, make his day.</li>
<li class="tweak">The Veil Render has been nerfed, the Nar-Sie it spawns will not pull anchored objects. This is a temporary measure, more nerfs/reworking to come</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">14 February 2012</h2>
<h3 class="author">Carn updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Spacevines added to the random events.</li>
<li class="bugfix">The bug where doors kept opening when a borg tried to close them at close range is now fixed.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">13 February 2012</h2>
<h3 class="author">Khodoque updated:</h3>
<ul class="changes bgimages16">
<li class="imageadd">Security officers, the warden and the HoS have new jumpsuits.</li>
</ul>
<h3 class="author">Erro updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Clicking the internals button on your user interface (The one that shows if you have internals on or not) will now toggle internals even if they are in your pockets. (humans only) - It now works if your internals are on your back, suit storage, belt, hands and pockets.</li>
<li class="rscdel">The public autolathe has been removed. If you want some some stuff from a lathe, go to cargo.</li>
</ul>
<h3 class="author">Kor updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">A new item, the null rod, protects the one bearing it from cult magic. One starts in the chaplains office, and this replaces the job based immunity he had. The null rod also is capable of dispelling runes upon hitting them (the bible can no longer do this)</li>
<li class="rscadd">Shooting fuel tanks with lasers or bullets now causes them to explode</li>
<li class="rscadd">A construct shell is now waiting to be found in space.</li>
<li class="tweak">Chaplains can no longer self heal with the bible</li>
<li class="bugfix">Simple animals, including constructs, can now attack mechs and critters</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">12 February 2012</h2>
<h3 class="author">Erro updated:</h3>
<ul class="changes bgimages16">
<li class="rscdel">You can no longer attach photos to ID cards. This never worked properly and if anything, it was misleading.</li>
<li class="tweak">Backpacks can now hold 7 normal sized items (box size) as opposed to 6 normal sized items + 1 small item</li>
<li class="bugfix">Added several fire alarms to areas around the station including the brig, engineering and others</li>
<li class="tweak">The atmospherics department now has a few hazard vests available for atmos techs to wear if they don't like the fire suit</li>
<li class="tweak">Roboticist now have engineering + science headsets, virologists now have medsci headsets with medical + science channels</li>
<li class="tweak">Added some headsets to the jobs that didn't have any extras: roboticist, qm, scientist, virologist and geneticist.</li>
<li class="tweak">Station engineers now have construction site access (vacent office by arrivals)</li>
<li class="tweak">Replaced a few airlocks with glass airlocks (detective, autolathe, assistant storage, robotics, checkpoint)</li>
<li class="tweak">Removed the wall that was blocking the entrance to the theater</li>
<li class="tweak">Made a small redesign for the HoP's office so that people running towards it from the escape hallway don't run right into the queue, annoying everyong</li>
<li class="tweak">The engineering, command and security airlocks now glow green when closing instead of red to match all the other airlocks</li>
<li class="rscadd">The disposal units now auto trigger every 30 game ticks, if there is something (or someone) in them. So no more hiding in disposal units!</li>
<li class="tweak">You can no longer control the disposal unit from within it. You will have to wait for it to trigger itself.</li>
<li class="bugfix">You can no longer strip items off of Ian while dead / a ghost</li>
</ul>
<h3 class="author">Pete updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Updated fitness, athletic shorts are now available!</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">11 February 2012</h2>
<h3 class="author">Erro updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">You can now take individual crayons out of the crayon box the same way as from boxes</li>
<li class="rscadd">Clicking a grille with a glass or reinforced glass pane in your hand will glaze the grille from the direction you're looking from (don't forget to fasten the window tho)</li>
<li class="rscadd">When you click somewhere with the intent to interact, you will automaticaly face the item you're trying to interact with. This won't slow you down when running and firing guns behind you.</li>
</ul>
<h3 class="author">Kor updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">A new passive mob ability: Relentless. Relentless mobs cannot be shoved (though may still swap places with help intent)</li>
<li class="rscadd">Alien Queens, Juggernaut constructs, and Medical Borgs are all Relentless. Maybe the medborg can actually drag people to medbay on time now</li>
<li class="rscadd">Two constructs, the Juggernaut and the Wraith are now available for wizards and cultists to use soul stones with</li>
<li class="rscadd">A new highly destructive artefact, Veil Render, is now available for wizards</li>
<li class="rscadd">A new one time use global spell, Summon Guns, is now available for wizards.</li>
<li class="tweak">DEEPSTRIKING! There is now a partially constructed teleporter on the nuke shuttle, and for a large sum of telecrystals they may purchase the circuitboard needed to complete it.</li>
<li class="tweak">The Chaplain is immune to cult stun, blind, deafen, and blood boil</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">10 February 2012</h2>
<h3 class="author">Quarxink updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added a new toy: Water balloons. They can be filled with any reagent and when thrown apply the reagents to the tile and everything on it.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">9 February 2012</h2>
<h3 class="author">Erro updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Engineering and security lockers now spawn with their respective backpacks in them so job-changers can look as they should. HoS locker now also contains an armored vest, for the convenience of the HoS who wants to play with one.</li>
<li class="tweak">Slightly changed the spawn order of items in the CE and HoS lockers to make starting up a hint less tedious.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">8 February 2012</h2>
<h3 class="author"><abbr title="a.k.a. panurgomatic on google code">ConstantA</abbr> updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added Exosuit Jetpack</li>
<li class="rscadd">Added Exosuit Nuclear Reactor (runs of normal, everyday uranium, maybe I'll switch it to run on enriched) - requires research (level 3 in Materials, Power Manipulation and Engineering)</li>
<li class="imageadd">Added Ripley construction steps sprites (courtesy of <b>WJohnston</b> - man, you're awesome)</li>
<li class="tweak">Exosuit Sleeper can now inject occupant with reagents taken from Syringe Gun</li>
<li class="tweak">Exosuit Cable Layer will now auto-dismantle floors</li>
<li class="tweak">Exosuit Heavy Lazer cooldown increased, Scattershot now fires medium calibre ammo (less damage)</li>
<li class="tweak">Exosuit wreckage can be pulled</li>
<li class="wip">EMP now drains half of current exosuit cell charge, not half of maximum charge.</li>
<li class="bugfix">Fixed several possible exosuit equipment runtimes</li>
<li class="wip">Introduced new markup to changelog. Javascript is extremely slow (in byond embedded browser) for some reason.</li>
</ul>
</div>
<div class="commit sansserif">
<h2 class="date">4 February 2012, World Cancer Day</h2>
<h3 class="author">Erro updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Examining humans now works a bit differently. Some external suits and helmets can hide certain pieces of clothing so you don't see them when examining. Glasses are also now displayed when examining.</li>
<li class="tweak">The job selection screen has been changed a little to hopefully make making changes there easier.</li>
</ul>
</div>
<b><font color='blue'>31 January 2012</font></b>
<ul>
<li><b>Carn updated:</b>
<ul>
<li>Grammar & various bug-fixes</li>
<li>Thank-you to everyone who reported spelling/grammar mistakes. I'm still working on it, so if you spot anymore please leave a comment <a href="http://nanotrasen.com/phpBB3/viewtopic.php?f=3&t=7578" target='_blank'>here</a>. There's still lots to fix.</li>
<li>Mining station areas should no longer lose air.</li>
</ul>
</ul>
<b><font color='blue'>30 January 2012(</font></b>
<ul>
<li><b>Sieve updated:</b>
<ul>
<li>This stuff is actually already implemented, it just didn't make it to the changelog</li>
<li>Firefighter Mech - A reinforced Ripley that is more resistant to better cope with fires, simply look in the Ripley Contruction manual for instructions.</li>
<li>Mech contruction now has sounds for each step, not just 1/4 of them.</li>
<li>Mech Fabricators are fixed, Manual Sync now works and certain reseach will reduce the time needed to build components.</li>
<li>Added special flaps to the mining station that disallow air-flow, removing the need to shuffle Ore Boxes through the Airlocks.</li>
<li>Each outpost has it's own system for the conveyors so they won't interfere with each other.</li>
<li>Powercell chargers have been buffed so now higher capacity cells are actually useable.</li>
<li>A diamond mech drill has been added. While it isn't any stronger than the standard drill, it is much faster.</li>
</ul>
</ul>
<b><font color='blue'>29 January 2012, got Comp Arch exams on Wednesday :(</font></b>
<ul>
<li><b>Agouri updated:</b>
<ul>
<li><font face="terminal"><b>UPDATE ON THE UPDATE</b>: Newspapers are now fully working, sorry for that. Some minor icon bugs fixed. Now I'm free to work on the contest prizes :3</FONT></li>
<li><b><font color="red">Newscasters are now LIVE!</font></b> Bug reports, suggestions for extra uses, tears etc go <a href="http://code.google.com/p/tgstation13/source/detail?r=3005" target='_blank'>here</a>.</li>
<li>What <b>ARE</b> newscasters? Fans of the Transmetropolitan series might find them familiar. Basically, they're terminals connected to a station-wide news network. Users are able to submit channels of their own (one per identified user, with channels allowing feed stories by other people or, if you want the channel to be your very own SpaceJournal, being submit-locked to you), while others are able to read the channels, either through the terminals or a printed newspaper which contains every news-story circulating at the time of printing.</li>
<li>About censorship: You can censor channels and feed stories through Security casters, found in the HoS'es office and the Bridge. Alternatively, if you want a channel to stop operating completely, you can mark it with a D-Notice which will freeze it and make all its messages unreadable for the duration it is in effect. If you've got the access, of course.</li>
<li>Basically I think of the newscaster as nothing more as an additional Roleplaying tool. Grab a newspaper along with your donuts and coffee from the machines, read station rumors when you're manning your desk, be a station adventurer or journalist with your very own network journal!</li>
<li>I would ask for a bit of respect when using the machine, though. I removed all and any channel and story restrictions regarding content, so you might end up seeing channels that violate the rules, Report those to the admins.</li>
<li>Finally, due to the removal of the enforced "Channel" string, it's recommended to name your channels properly ("Station Paranormal Activity Channel" instead of "Station Paranormal Activity", for example")
</ul>
</ul>
<b><font color='blue'>28 January 2012</font></b>
<ul>
<li><b>BubbleWrap updated:</b>
<ul>
<li>Arresting buff!</li>
<li>A person in handcuffs being pulled cannot be bumped out of the way, nor can the person pulling them. They can still push through a crowd (they get bumped back to behind the person being pulled, or pushed ahead depending on intent).</li>
</ul>
</ul>
<b><font color='blue'>27 January 2012</font></b>
<ul>
<li><b>LastyScratch updated:</b>
<ul>
<li>Toggle-Ambience now works properly and has been moved from the OOC tab to the Special Verbs tab to be with all the other toggles.</li>
</ul>
<li><b>RavingManiac updated:</b>
<ul>
<li>The bar now has a "stage" area for performances.</li>
</ul>
<li><b>Blaank updated:</b>
<ul>
<li>Added a vending machine to atmopherics reception desk that dispenses large
oxygen tanks, plasma tanks, emergency oxegen tanks, extended capacity emergency
oxygen tanks, and breath masks.</li>
</ul>
<li><b>Petethegoat updated (for a bunch of other people): </b>
<ul>
<li>Lattice is now removed when you create plating or floor (credit Donkieyo).</li>
<li>Monkeys now take damage while in crit (credit Nodrak).</li>
<li>The warden now has his own jacket. (credit Shiftyeyesshady).</li>
<li>Spectacular new dice that will display the proper side when rolled!! (credit TedJustice)</li>
<li>Spectacular new dice that will display the proper side when rolled!! (credit TedJustice)</li>
<li>Borg RCDs can no longer take down R-walls. (headcoder orders)</li> </ul>
</ul>
<b><font color='blue'>19 January 2012</font></b>
<ul>
<li><b>Petethegoat updated:</b>
<ul>
<li>Exciting new pen additions! Get the low-down at <a href="http://nanotrasen.com/wiki/index.php/Guide_to_paperwork">the wiki</a>.</li>
</ul>
</ul>
<b><font color='blue'>17 January 2012</font></b>
<ul>
<li><b>Doohl updated:</b>
<ul>
<li>Syndicate shuttle now starts with a All-In-One telecommunication machine, which acts as a mini-network for the syndie channel. It intercepts all station radio activity, too, how cool is that?</li>
</ul>
</ul>
<b><font color='blue'>15 January 2012</font></b>
<ul>
<li><b>Doohl updated:</b>
<ul>
<li><b><font color="blue">The radio overhaul 'Telecommunications' is now LIVE.</font></b> Please submit any opinions/feedback in the forums and check the wiki article on Telecommunications for some more info for the curious.</li>
<li>The AI satellite has been replaced with a communications satellite. You can get there via teleporter or space, just like the AI satellite. I highly recommend not bum-rushing the new satellite, as you may be killed if you don't have access. It's a very secure place.</li>
<li>Once a human's toxicity level reaches a certain point, they begin throwing up. This is a natural, but overall ineffective method of purging toxins from the body.</li>
<li>You can now travel Z-levels in Nuclear Emergency mode (the nuke disk is still bound to the station). This means the nuclear agents can and probably will fly off into space to blow up the comm satellite and shut down communications.</li>
</ul>
</ul>
<b><font color='blue'>9 January 2012</font></b>
<ul>
<li><b>ConstantA updated:</b>
<ul>
<li>Reworked exosuit internal atmospherics (the situation when exosuit is set to take air from internal tank, otherwise cabin air = location air):
<ul>
<li>If current cabin presure is lower than &quot;tank output pressure&quot;, the air will be taken from internal tank (if possible), to equalize cabin pressure to &quot;tank output pressure&quot;</li>
<li>If current cabin presure is higher than &quot;tank output pressure&quot;, the air will be siphoned from cabin to location until cabin pressure is equal to &quot;tank output pressure&quot;</li>
<li>Tank air is not altered in any way even if it's overheated or overpressured - connect exosuit to atmos connector port to vent it</li>
<li>&quot;Tank output pressure&quot; can be set through Maintenance window - Initiate maintenance protocol to get the option</li>
</ul>
</li>
<li>Fixed bug that prevented exosuit tank air updates if exosuit was connected to connector port</li>
<li>Combat exosuits melee won't gib dead mobs anymore </li>
<li>QM exosuit circuit crates cost lowered to 30 points</li>
<li>Exosuit plasma converter effectiveness +50%</li>
</ul>
</ul>
<b><font color='blue'>8 January 2012</font></b>
<ul>
<li><b>Agouri updated:</b>
<ul>
<li>I'm back home and resumed work on Newscasters and Contraband.</li>
<li>But I got bored and made cargo softcaps instead. Flippable! Enjoy, now all we need is deliverable pizzas.</li>
<li>Oh, also enjoy some new bodybag functionality and sounds I had ready a while ago, with sprites from Farart. Use a pen to create a visible tag on the bodybag. Wirecutters to cut it off. Also it's no longer weldable because it makes no goddamn sense.
</ul>
</ul>
<b><font color='blue'>7 January 2012</font></b>
<ul>
<li><b>Donkieyo updated:</b>
<ul>
<li>You must now repair damaged plating with a welder before placing a floor tile.</li>
<li>You can now relabel canisters if they're under 1kPa.</li>
</ul>
<li><b>Polymorph updated:</b>
<ul>
<li>Dragging your PDA onto your person from your inventory will bring up the PDA screen.</li>
<li>You can now send emergancy messages to Centcomm (Or, with some.. tampering, the Syndicate.) via a comms console. (This occurs in much the fashion as a prayer.)</li>
</ul>
</ul>
<b><font color='blue'>3 January 2012</font></b>
<ul>
<li><b>Erro updated:</b>
<ul>
<li><font color=red><b>Shift-clicking will now examine whatever you clicked on!</b></font></li>
</ul>
<li><b>Polymorph updated:</b>
<ul>
<li>Alt-clicking will now pull whatever you clicked on!</li>
</ul>
</ul>
<b><font color='blue'>1 January 2012 (12 more months until doomsday)</font></b>
<ul>
<li><b>Doohl updated:</b>
<ul>
<li><font color="red"><b>XENOS ARE NOW IMMUNE TO STUNNING!</b></font> To compensate, stunning via tasers/batons now slows them down significantly.</li>
</ul>
<li><b>Polymorph updated:</b>
<ul>
<li>Doors no longer close if they have a mob in the tile. (Generally!) Door safties can now be overriden to close a door with a mob in the tile and injure them severely.</li>
</ul>
</ul>
<b><font color='blue'>29 December 2011</font></b>
<ul>
<li><b>ConstantA updated:</b>
<ul>
<li>Added some new Odysseus parts and tweaked old ones.</li>
<li>Added Exosuit Syringe Gun Module</li>
<li>New Odysseus sprites - courtesy of Veyveyr</li>
</ul>
<li><b>Polymorph updated:</b>
<ul>
<li>Air Alarms can now be hacked.</li>
<li>Too much of a good thing is just as bad as too little. Pressures over 3000 kPa will do brute damage.</li>
</ul>
</ul>
<b><font color='blue'>28 December 2011</font></b>
<ul>
<li><b>RavingManiac updated:</b>
<ul>
<li>Wrapped objects can now be labelled with a pen</li>
<li>Wrapped small packages can be picked up, and are now opened by being used on themselves</li>
<li>Mail office remapped such that packages flushed down disposals end up on a special table</li>
<li>Package wrappers placed in most of the station departments</li>
<li>In short, you can now mail things to other departments by wrapping the object, labelling it with the desired destination using a pen, and flushing it down disposals. At the mail room, the cargo tech will then tag and send the package to the department.</li>
</ul>
</ul>
<b><font color='blue'>27 December 2011</font></b>
<ul>
<li><b>Errorage updated:</b>
<ul>
<li>Engineering's been remapped</li>
</ul>
<li><b>RavingManiac updated:</b>
<ul>
<li>Refrigerators and freezer crates will now preserve meat</li>
</ul>
</ul>
<b><font color='blue'><a href='#' id='achristmas' onclick="changeText('spanchristmas','</b><font color=&#34;black&#34;>Comment by Errorage: &#34;You guys REALLY coded on Christmas?!&#34;</font></b>','achristmas')">25 December 2011</a> <span id='spanchristmas'></span></font></b>
<ul>
<li><b>ConstantA updated:</b>
<ul>
<li>Circuit boards for Odysseus mech can be ordered by QM</li>
<li>Designs for them were added to R&amp;D</li>
</ul>
</li>
<li><b>Kor updated:</b>
<ul>
<li>Soul Stones Added: Like intellicards for dead or dying humans! Full details are too long for the changelog</li>
<li>A belt full of six soul stones is available as an artefact for the wizard</li>
<li>Cultists can buy soulstones with their supply talisman</li>
<li>The chaplain has a single soulstone on his desk</li>
<li>The reactive teleport armour's test run is over. It no longer spawns in the RD's office.</li>
</ul>
</li>
</ul>
<b><font color='blue'>24 December 2011</font></b>
<ul>
<li><b>Rockdtben updated:</b>
<ul>
<li>Added sprites for soda can in left and right hands on mob: sodawater, tonic, purple_can, ice_tea_can, energy_drink, thirteen_loko, space_mountain_wind, dr_gibb, starkist, space-up, and lemon-lime.</li>
</ul>
</li>
</ul>
<b><font color='blue'>23 December 2011</font></b>
<ul>
<li><b>ConstantA updated:</b>
<ul>
<li>Mech Fabricators now require robotics ID to operate. Emag removes this restriction.</li>
<li>Added Odysseus Medical Exosuit. Has integrated Medical Hud and ability to mount medical modules.</li>
<li>Added Sleeper Medical module for exosuits. Similar to common sleepers, but no ability to inject reagents.</li>
<li>Added Cable Layer module for exosuits. Load with cable (attack cable with it), activate, walk over dismantled floor.</li>
<li>Added another exosuit internal damage type - short circuit. Short-circuited exosuits will drain powercell charge and power relay won't work.</li>
<li>You should be able to send messages to exosuit operators using Exosuit Control Console</li>
<li>Gygax armour and module capacity nerfed.</li>
<li>Exosuit weapon recharge time raised.</li>
<li>Bugfix: EMP actually drains exosuit cell and damages it</li>
</ul>
</li>
<li><b>RavingManiac updated:</b>
<ul>
<li>Meat will now spoil within three minutes at temperatures between 0C and 100C.</li>
<li>Rotten meat has the same nutritional value as normal meat, and can be used in
the same recipes. However, it is toxic, and ingesting a badly-prepared big bite
burger can kill you.</li>
<li>Because refrigeration serves a purpose now, the kitchen cold room freezing unit
is turned off by default. Chefs should remember to turn the freezer on at the
start of their shift.</li>
</ul>
</li>
</ul>
<b><font color='blue'>21 December 2011</font></b>
<ul>
<li><b>RavingManiac updated:</b>
<ul>
<li>Kitchen cold room is now cooled by a freezing unit. Temperature is about 240K by default, but can be raised to room temperature or lowered to lethal coldness.</li>
</ul>
</ul>
<b><font color='blue'>19 December 2011</font></b>
<ul>
<li><b>Kor updated:</b>
<ul>
<li>General/Misc Changes
<ul>
<li>Escape pods no longer go to the horrific gibbing chambers. Rather, they will be picked up by a salvage ship in deep space. (This basically changes nothing mechanics wise, just fluff)</li>
<li>An ion rifle now spawns on the nuclear operative shuttle. Maybe this will help with them getting destroyed by sec borgs every round?</li>
</ul>
</li>
<li>Wizard Changes
<ul>
<li>The wizard can now purchase magic artefacts in addition to spells in a subsection of the spellbook.</li>
<li>The first (and currently only) new artefact is the Staff of Change, which functions as a self recharging energy weapon with some special effects.</li>
<li>The wizard has a new alternative set of robes on his shuttle.</li>
</li>
</ul>
<li>Cult Changes<ul>
<li>Cultists now each start with three words (join, blood, self). No more will you suffer at the hands of cultists who refuse to share words.</li>
<li>The starting supply talisman can now be used five times and can now be used to spawn armor and a blade.</li>
<li>Replaced the sprites on the cultist robes/hood.</li>
</ul></li>
</ul>
</ul>
<b><font color='blue'>18 December 2011</font></b>
<ul>
<li><b>Carnwennan updated:</b>
<ul>
<li>Thanks to the wonders of modern technology and the Nanotrasen steel press Ian's head has been shaped to fit even more silly hats. The taxpayers will be pleased.</li>
</ul>
</li>
<li><b>Doohl updated:</b>
<ul>
<li>Vending machines got yet another overhaul! <i>Good lord</i>, when will they stop assfucking those damned vendors??</li>
</ul>
</li>
</ul>
<b><font color='blue'>17 December 2011</font></b>
<ul>
<li><b>Erro updated:</b>
<ul>
<li>Your direct supervisors are now displayed when you are assigned a job at round start or late join.</li>
</ul>
</li>
</ul>
<b><font color='blue'>14 December 2011</font></b>
<ul>
<li><b>Erro updated:</b>
<ul>
<li>Meteor mode is hopefully deadly again!</li>
</ul>
</li>
<li><b>Kor updated:</b>
<ul>
<li>Research director has a new toy: Reactive Teleport Armour. Click it in your hand to activate it and try it out!</li>
</ul>
</li>
</ul>
<b><font color='blue'>11 December 2011</font></b>
<ul>
<li><b>NEO updated:</b>
<ul>
<li>AIs actually consume power from APCs now</li>
<li>Bigass malf overhaul. tl;dr no more AI sat, instead you have to play whackamole with APCs.</li>
</ul>
</li>
</ul>
<b><font color='blue'>10 December 2011</font></b>
<ul>
<li><b>Doohl updated:</b>
<ul>
<li>Title music now plays in the pregame lobby. You can toggle this with a verb in "Special Verbs" if you really want to.</li>
<li>User Interface preferences now properly get transferred when you get cloned.</li>
</ul>
</li>
<li><b>Erro updated:</b>
<ul>
<li>Escape pods have been added to test the concept.</li>
<li>Escaping alone in a pod does not count towards the escape alone objective, it counts towards the escape alive objective tho. Escape alone only requires you to escape alone on the emergency shuttle, it doesn't require you to ensure all pods are empty. Cult members that escape on the pods do not ocunt towards the cult escaping acolyte number objective. Escaping on a pod is a valid way to survive meteor.</li>
</ul>
</li>
<li><b>Polymorph updated:</b>
<ul>
<li> Fire is now actually dangerous. Do not touch fire. </li>
</ul>
</li>
</ul>
<b><font color='blue'>8 December 2011</font></b>
<ul>
<li><b>Errorage updated:</b>
<ul>
<li>Fixed the comms console locking up when you tried to change the alert level.</li>
<li>Added a keycard authentication device, which is used for high-security events. The idea behind it is the same as the two-key thing from submarine movies. You select the event you wish to trigger on one of the devices and then swipe your ID, if someone swipes their ID on one of the other devices within 2 seconds, the event is enacted. These devices are in each of the head's offices and all heads have the access level to confirm an event, it can also be added to cards at the HoP's ID computer. The only event that can currently be enacted is Red alert.</li>
</ul>
</li>
<li><b>Kor updated:</b>
<ul>
<li>The chef now has a fancy dinner mint in his kitchen. It is only wafer thin!</li>
</ul>
</li>
</ul>
<b><font color='blue'>3 December 2011</font></b>
<ul>
<li><b>Pete & Erro Christmas update:</b>
<ul>
<li>Reinforced metal renamed to steel and steel floor tile renamed to metal floor tile to avoid confusion before it even happens.</li>
<li>It is no longer possible to make steel from metal or vice versa or from the autolathe. You can however make metal from the autolathe and still insert steel to increase the metal resource.</li>
<li>To make steel you can now use the mining smelting unit and smelt iron and plasma ore.</li>
<li>The RCD can no longer take down reinforced walls.</li>
</ul>
</li>
<li><b>Errorage updated:</b>
<ul>
<li>Grass plants in hydro now make grass floor tiles instead of the awkward patches.</li>
</ul>
</li>
<li><b>Petethegoat updated:</b>
<ul>
<li>Fixed all known vending machine issues.</li>
<li>Fixed a minor visual bug with emagged lockers.</li>
<li>Clarified some of the APC construction/deconstruction messages.</li>
</ul>
</li>
<li><b>Numbers updated:</b>
<ul>
<li>Potency variations tipped in favour of bigger changes over smaller periods of time.</li>
</ul>
</li>
<li><b>PolymorphBlue updated:</b>
<ul>
<li>Traitors in the escape shuttle's prison cell will now fail their objective.</li>
<li>Lockers are no longer soundproof! (or flashproof, for that matter)</li>
<li>Headrevs can no longer be borged, revs are dereved when borged.</i>
</ul>
</li>
</ul>
<b><font color='blue'>30 November 2011</font></b>
<ul>
<li><b><a href='#' id='vinylscratch_link' onclick="changeText('vinylscratch_tag','Lasty', 'vinylscratch_link')"><span id='vinylscratch_tag'>Vinyl Scratch</span></a> updated:</b>
<ul>
<li>New ambient sounds for the station and AI Sat.</li>
<li><b>He's b<i>aaaaaa</i>ck...</b></li>
</ul>
</li>
</ul>
<b><font color='blue'>27 November 2011</font></b>
<ul>
<li><b>Kor updated:</b>
<ul>
<li>Changeling husks are now borgable again (though not clonable) and genome requirements were lowered</li>
<li>De-revved revolutionaries had their message clarified a bit. You remember the person who flashed you, and so can out ONE revhead</li>
<li>Light tubes/bulbs can now be created in the autolathe. Recycle those broken lights!</li>
</ul>
</li>
</ul>
<b><font color='blue'>22 November 2011</font></b>
<ul>
<li><b>Doohl updated:</b>
<ul>
<li>The firing range now has a purpose. Go check it out; there's a few surprises!</li>
</ul>
</li>
</ul>
<b><font color='blue'>19 November 2011</font></b>
<ul>
<li><b>Doohl updated:</b>
<ul>
<li>Toggling admin midis will now <font color=red><b>DISABLE THE CURRENT MIDI OH MY GOSH!</b></font></li>
</ul>
</li>
<li><b>Tobba updated:</b>
<ul>
<li>We're looking for feedback on the updated chem dispenser! It no longer dispenses beakers of the reagent, and instead places a variable amount of the reagent into the beaker of your choosing.</li>
</ul>
</li>
<li><b>Petethegoat updated:</b>
<ul>
<li>Diagonal movement is gone on account of them proving to be a bad idea in practice. A grand experiment nonetheless.</li>
</ul>
</li>
<li><b>Kor updated:</b>
<ul>
<li>The PALADIN lawset in the AI upload has been replaced with the corporate lawset</li>
</ul>
</li>
</ul>
<b><font color='blue'>16 November 2011</font></b>
<ul>
<li><b>Tobba updated:</b>
<ul>
<li>Report any issues with the updated vending machines!</li>
</ul>
</li>
</ul>
<b><font color='blue'>16 November 2011</font></b>
<ul>
<li><b>Petethegoat updated:</b>
<ul>
<li>Security, Engineer, Medical, and Janitor borgs no longer get a choice of skin. This is for purposes of quick recognition, and is the first part of a series of upcoming cyborg updates.</li>
</ul>
</li>
</ul>
<b><font color='blue'>7 November 2011</font></b>
<ul>
<li><b>Kor updated:</b>
<ul>
<li>Repair bots (mechs) are now adminspawn only</li>
<li>Extra loyalty implants are now orderable via cargo bay (60 points for 4 implants)</li>
<li>Changeling regen stasis now takes two full minutes to use, but can be used while dead. Burning and gibbing are the only way to keep them dead now.</li>
</ul>
</li>
</ul>
<b><font color='blue'>29 October 2011</font></b>
<ul>
<li><b>ConstantA updated:</b>
<ul>
<li>Added step and turn sounds for mechs</li>
<li>Added another mecha equipment - plasma converter. Works similar to portable generator. Uses solid plasma as fuel. Can be refueled either by clicking on it with plasma in hand, or directly from mecha - selecting it and clicking on plasma.</li>
<li>Added mecha laser cannon.</li>
<li>Added damage absorption for mechs. Different mechs have different absorption for different types of damage.</li>
<li>Metal foam now blocks air movement.</li>
</ul>
</li>
<li><b>Petethegoat updated:</b>
<ul>
<li>Fixed sticking C4 to containers.</li>
<li>Rearranged the armoury, and changed the medical treatment room in Sec to an interrogation room.</li>
<li>Mr Fixit has been powered off and returned to the armoury. Deploying him every round is still recommended!</li>
</ul>
</li>
</ul>
<b><font color='blue'>29 October 2011</font></b>
<ul>
<li><b>Petethegoat updated:</b>
<ul>
<li>Stunglove overhaul: part one. Stun gloves are now made by wiring a pair of gloves, and then attaching a battery- this shows up on the object sprite, but not on your character. Stungloves use 2500 charge per stun! This means that some low capacity batteries will make <i>useless</i> stungloves. To get your old inconspicous gloves back, simply cut away the wire and battery. <font color='red'>Note that insulated gloves lose their insulation when you wire them up!</font> <b>Yet to come:</b> stungloves taking extra damage from shocked doors.</li>
<li><font color='red'>Removed sleepypens!</font> Paralysis pens have been changed to look like normal pens instead of penlights, and have been slightly nerfed. They will paralyse for about fifteen seconds, and cause minor brain damage and dizziness.
<li>Uplink Implants now have five telecrystals instead of four.
</ul>
</li>
<li><b>Doohl updated:</b>
<ul>
<li>More hairs added and a very long beard.</li>
<li>Finally fixed the request console announcements going <font color = red><b>AMP AMP AMP</b></font> all the time when you use punctuation.</li>
</ul>
</li>
</ul>
<b><font color='blue'>27 October 2011</font></b>
<ul>
<li><b>Mport updated:</b>
<ul>
<li>New WIP TK system added. To activate your TK click the throw button with an empty hand. This will bring up a tkgrab item. Click on a non-anchored (currently) non mob Object to select it as your "focus". Once a focus is selected so long as you are in range of the focus you can now click somewhere to throw the focus at the target. To quit using TK just drop the tkgrab item.</li>
</ul>
</li>
</ul>
<b><font color='blue'>21 October 2011, Tuesday:</font></b>
<ul>
<li><b>Errorage updated:</b>
<ul>
<li><font color="red">Old keyboard hotkey layout option available again!</font> home, end, page down and page up now once again do what they did before by default. To use diagonal movement you will need to use your numpad with NUM LOCK enabled.<br>
The new list of hotkeys is as follows: (Valid as of 21.10.2011)
<ul>
<li>Numpad with Num Lock enabled = movement in wanted direction.</li>
<li>Numpad with Num Lock disabled = as it was before. movement north-south-east-west and throw, drop, swap hands, use item on itself.</li>
<li>Page up (also numpad 9 with num lock disabled) = swap hands</li>
<li>Page down (also numpad 3 with num lock disabled) = use item in hand on itself</li>
<li>home (also numpad 7 with num lock disabled) = drop</li>
<li>end (also numpad 1 with num lock disabled) = throw</li>
<li>CTRL + A = throw</li>
<li>CTRL + S = swap hands</li>
<li>CTRL + D = drop</li>
<li>CTRL + W = use item in hand on itself</li>
<li>Numpad divide (/) = throw</li>
<li>Numpad multiply (*) = swap hands</li>
<li>Numpad subtract (-) = drop</li>
<li>Numpad add (+) = use item in hand on itself</li>
</ul>
In short, use <font color='red'>Num Lock</font> to swap between the two layouts.
</li>
</ul>
</li>
</ul>
<b><font color='blue'>18 October 2011, Tuesday:</font></b>
<ul>
<li><b>Errorage updated:</b>
<ul>
<li><font color="red">You can now move diagonally!</font> To do so, use the numpad. The keybaord has been remapped to make this possible:
<ul>
<li>CTRL + A = throw</li>
<li>CTRL + S = swap hands</li>
<li>CTRL + D = drop</li>
<li>CTRL + W = use item in hand on itself</li>
<li>Numpad divide (/) = throw</li>
<li>Numpad multiply (*) = swap hands</li>
<li>Numpad subtract (-) = drop</li>
<li>Numpad add (+) = use item in hand on itself</li>
</ul>
</li>
</ul>
</li>
</ul>
<b><font color='blue'>15 October 2011, <a href="http://en.wikipedia.org/wiki/Blindness" target='_blank'>White Cane</a> Safety Day:</font></b>
<ul>
<li><b>Agouri updated:</b>
<ul>
<li>There has been a tidal wave of bugfixes over the last 5 or so days. If you had previously tried something on the station, saw that it was bugged and never tried it again, chances are it got fixed. I don't want you to neglect using stuff because you think it was bugged, which it was at one point, but no longer is. Thanks, happy new semester to everyone~</li>
</ul>
</li>
<li><b>Errorage updated:</b>
<ul>
<li>When you're unconscious, paralyzed, sleeping, etc. you will still see the same blackness as always, but it will rarely flicker a bit to allow you to see a little of your surroundings.</li>
</ul>
</li>
<li><b>Doohl updated:</b>
<ul>
<li>New hairstyles! <i>YOU</i> never asked for this!</li>
</ul>
</li>
</ul>
<b><font color='blue'>11 October 2011:</font></b>
<ul>
<li><b>ConstantA updated:</b>
<ul>
<li>Added radios to exosuits. Setting can be found in 'Electronics' menu.</li>
<li>Exosuit maintenance can be initiated even if it's occupied. The pilot must permit maintenance through 'Permissions &amp; Logging' - 'Permit maintenance protocols'. For combat exosuits it's disabled by default. While in maintenance mode, exosuit can't move or use equipment.</li>
</ul>
</li>
</ul>
<b><font color='blue'>8 October 2011:</font></b>
<ul>
<li><b>Doohl updated:</b>
<ul>
<li>You can put things on trays and mass-transport them now. To put stuff on trays, simply pick up a tray with items underneath/on top of it and they'll be automatically carried on top of the tray. Be careful not to make a mess~!</li>
</ul>
</li>
<li><b>Mport updated:</b>
<ul>
<li>Telekenesis now only allows you to <i>pick up</i> objects.</li>
<li>Stun gloves ignore intent.</li>
<li>Moved the loyalty implants to the HoS' locker.</li>
<li>Job system redone, remember to setup your prefs.</li>
</ul>
</li>
</ul>
<b><font color='blue'>2 October 2011:</font></b>
<ul>
<li><b>Petethegoat updated:</b>
<ul>
<li>Pandemic recharge speed is affected by the number of different types of antibodies in the blood sample. For maximum efficiency, use blood samples with only a single type of antibody. (Blood samples with two types of antibodies will still let the Pandemic recharge slightly faster than it used to.)</li>
</ul>
</li>
<li><b>Errorage updated:</b>
<ul>
<li>Opening a storage item on your belt will now display the proper number of slots even if the number is different from 7.</li>
<li>Less ponies, gryphons, and Tohou.</li>
</ul>
</li>
</ul>
<b><font color='blue'>1 October 2011:</font></b>
<ul>
<li><b><a href='#' id='misterdorf_link' onclick="changeText('misterdorf_tag','Urist McDorf', 'misterdorf_link')"><span id='misterdorf_tag'>Knognob Lungsparkle</span></a> updated:</b>
<ul>
<li>Xenomorphic aliens can now shape resin membranes (organic windows basically).</li>
<li>The AI can no longer see runes. Instead, they will see blood splatters.</li>
</ul>
</li>
</ul>
<b><font color='blue'>28 September 2011:</font></b>
<ul>
<li><b>Rolan7 updated:</b>
<ul>
<li>New method for job assignment. Remember to review your preferences. Send all your hate and bug reports to me.</li>
</ul>
</li>
<li><b>Doohl updated:</b>
<ul>
<li>Putting someone inside a cloning machine's DNA scanner will notify the person that they are about to be cloned. This completely removes the necessity to announce over OOC for someone to get back in their body.</li>
</ul>
</li>
</ul>
<b><font color='blue'>22 September 2011, OneWebDay:</font></b>
<ul>
<li><b>Errorage updated:</b>
<ul>
<li>Added an additional 9 colors, into which you can color bedsheets, jumpsuits, gloves and shoes at the washing machine.</li>
<li><font color='red'>A new click proc will need to be live-tested</font>. The testing will be announced via OOC and you will get a message when it happens. When testing is going on, the new click proc will be used. If testing is going on and you notice a bug, please report it via adminhelp. If you find yourself unable to perform an action, you can double click (By that I mean spam the shit out of clicking) to use the old proc, which is unchanged and will behave like you're used to. <font color='red'>Standard roleplay rules apply during tests, they're not an excuse to murder eachother.</font></li>
</ul>
</li>
</ul>
<b><font color='blue'>20 September 2011, 10 year anniversary of the declaration of the "war on terror":</font></b>
<ul>
<li><b>Errorage updated:</b>
<ul>
<li><font color='red'>You can no longer clone people who suicided. I REPEAT! You can no longer clone people who have suicided!</font> So use suiciding more carefully and only if you ACTUALLY want to get out of a round. You can normally clone people who succumbed tho, so don't worry about that.</li>
<li>Washing your hands in the sink will now only wash your hands and gloves. You can wash items if you have them in your hands. Both of these actions are no longer instant tho.</li>
</ul>
</li>
</ul>
<b><font color='blue'>18 September 2011, World Water Monitoring Day:</font></b>
<ul>
<li><b>Errorage updated:</b>
<ul>
<li>Added the most fun activity in your every-day life. Laundry. Check the dormitory. (Sprites by Hempuli)</li>
<li>You can now change the color of jumpsuits, shoes, gloves and bedsheets using the washing machine.</li>
<li>Some religions (currently Islam, Scientology and Atheism) set your chapel's symbols to the symbols of that religion.</li>
<li>A new old-style cabinet's been added to the detective's office. (Sprite by Hempuli)</li>
<li>Runtime the cat ran away!! And it gets even worse! <a href="#" id="deempisi_link" onclick="changeText('deempisi_tag','(Yes, I had to look up the spelling...)', 'deempisi_link')">Mr. Deempisi</a> met a premature end during an excursion to the kitchen's freezer! <span id="deempisi_tag"></span> -- I was ORDERED to do this... don't kill me! :(</li>
<li>Kudzu can now be spawned (Currently admin-only. Will test a bit, balance it properly and add it as a random event) (Original code and sprites donated by I Said No)</li>
</ul>
</li>
<li><b>Kor updated:</b>
<ul>
<li>Added purple goggles to chemistry (you're welcome Lasty)</li>
<li>Added a third MMI to robotics and monkey cubes to xenobio (dont fucking spam them in the halls)</li>
</ul>
</li>
<li><b>Mport updated:</b>
<ul>
<li>Turns out tasers and a few other weapons were slightly bugged when it came to checking the internal powercell. Tasers and such gained an extra shot.</li>
<li>Ion Rifle shots lowered to 5 per charge.</li>
</ul>
</li>
</ul>
<b><font color='blue'>17 September 2011, Operation Market Garden remembrance day:</font></b>
<ul>
<li><b>Errorage updated:</b>
<ul>
<li>You can now insert a coin into vending machines. Some machines (currently only the cigarette vending machine) have special items that you can only get to with a coin. No, hacking will not let you get the items, coin only.</li>
</ul>
</li>
</ul>
<b><font color='blue'>14 September 2011:</font></b>
<ul>
<li><b>Lasty updated:</b>
<ul>
<li>Runtime now actually spawns in medbay because nobody cared whether it is a tiny smugfaced espeon that explodes violently on death or a spacecat that presumably doesn't.</li>
<li>You can no longer put someone into a sleeper and erase them from existence by climbing into the same sleeper.</li>
<li>Players who haven't entered the game will no longer be able to hear administrators in deadchat.</li>
</ul>
</li>
<li><b>Pete updated:</b>
<ul>
<li>Added new sprites for the light tube and glasses boxes.</li>
<li>Fixed the bug where syndicate bundles would have an emergency O2 tank and breath mask.</li>
</ul>
</li>
<li><b>Mport, SECOND REMOVER OF SUNS updated:</b>
<ul>
<li>Singularity absorbtion explosion range lowered and is now dependent on singularity size.</li>
<li>Bag of Holding no longer instakills singularity, and the chance for bombs to destroy a singularity has been changed from 10% to 25%.</li>
<li>Removed THE SUN.</li>
<li>Damage and stun duration from shocked doors has been lowered to account for a larger amount of energy in the powernet.</li>
</ul>
</li>
</ul>
<b><font color='blue'>13 September 2011:</font></b>
<ul>
<li><b>Errorage updated:</b>
<ul>
<li>Healing, attacking or 'gently tapping' Ian will now properly display the name of the attacker to all people.</li>
</ul>
</li>
<li><b><a href='#' id='vinylscratch_link' onclick="changeText('vinylscratch_tag','Lasty', 'vinylscratch_link')"><span id='vinylscratch_tag'>Vinyl Scratch</span></a> updated:</b>
<ul>
<li>Runtime!</li>
<li>Mine ambience now fades out at the end so that not only is it less jarring when it ends, but it also loops properly.</li>
<li>Malfunctioning AI's runtime message now has a voice clip to go with it (courtesy of Rosen Ritter) </li>
<li>Every headset will now display the commands for their respective channels upon examine.</li>
</ul>
</li>
<li><b><a href='#' id='korisagirl_link' onclick="changeText('korisagirl_tag','Kor', 'korisagirl_link')"><span id='korisagirl_tag'>Miss Phaeron</span></a> updated:</b>
<ul>
<li>E-Swords now have a chance to deflect projectiles when active</li>
<li>Taser/Laser shots now drain 40 battery per use from a borg, as opposed to 20</li>
<li>EMPs do 60 damage to borgs now, up from 25. They also stun them momentarily and drain 1k charge</li>
<li>As part of a joint effort between Mport, Falazameer, and myself an Ion Rifle has been added to the armoury</li>
<li>The Mutate spell now gives Laser Vision and Hulk</li>
</ul>
</li>
</ul>
<b><font color='blue'>11 September 2011:</font></b>
<ul>
<li><b>Errorage updated:</b>
<ul>
<li>Ian can now be <a href='#' id='ian_link' onclick="changeText('ian_tag','hurt when attacked by items which cause brute damage.', 'ian_link')"><span id='ian_tag'>toolboxed</span></a>.</li>
<li>Ian can now be healed with bruisepacks, unless he's already dead.</li>
<li>You can now walk over Ian when he's killed.</li>
<li>Ian will chase food, if you leave it on the floor. If he notices it and you pick it up, he'll chase you around, if you stay close enough.</li>
</ul>
</li>
</ul>
<b><font color='blue'>10 September 2011:</font></b>
<ul>
<li><b>Errorage updated:</b>
<ul>
<li>A new pet on the bridge.</li>
<li>The pet can now be buckled and will no longer escape from closed containers, such as closets or the cloning pods.</li>
<li>Vending machines and request consoles are the first to use the new in-built browser in the upper-right of the user interface. If feedback is positive on these, more machines will be added to this. Hoping that this will eventually reduce the number of popup micromanagement.</li>
</ul>
</li>
<li><b>Lasty updated:</b>
<ul>
<li>The collectible hats have been removed from the theatre, doomed to rot forever in the hat crates they spawned from. No longer shall you see racks full of "collectible hard hat"!</li>
</ul>
</li>
<li><b>TLE updated:</b>
<ul>
<li>You can now toggle the message for becoming a pAI on and off in your prefs.</li>
</ul>
</li>
<li><b>Mport updated:</b>
<ul>
<li>Synaptizine now once again helps you recover from being stunned, however it is now also slightly toxic and may cause a small amount of toxins damage for every tick that it is in your system.</li>
<li>Assembly updating!</li>
<li>Original blob is back, though it still has lava sprites.</li>
<li>The bug where you would spawn on the wizard shuttle for a second at the start of the round should no longer occur.</li>
</ul>
</li>
</ul>
<b><font color='blue'>8 September 2011:</font></b>
<ul>
<li><b>Lasty updated:</b>
<ul>
<li>Suicide has been changed to biting your tongue off instead of holding your breath, and examining someone who has comitted suicide will give you a message stating that their tongue is missing.</li>
<li>Chemsprayers are now large items instead of small, meaning they can no longer fit in your pocket.</li>
</ul>
</li>
</ul>
<b><font color='blue'>6 September 2011</font></b>
<ul>
<li><b><a href='#' id='greekrioter_link' onclick="changeText('greekrioter_tag','Agouri', 'greekrioter_link')"><span id='greekrioter_tag'>Greek Rioter</span></a> updated:</b>
<ul>
<li>Removed dumb/badly sprited drinks for barman. This is for you, people that love to play barman. Your job is now non-retarded again. <font color='red'><b>EDIT: FIXED DRINK MIXING</b></font></li>
<li>More info here: <a href="http://code.google.com/p/tgstation13/source/detail?r=2136/" target='_blank'>rev2136</a></li>
</ul>
</li>
<li><b>Lasty updated:</b>
<ul>
<li>Fixed the karma exploit! Uhangi can rest in peace knowing his -87 karma ways were not his own.</li>
<li>Added new ambient sound for space and the mines.</li>
<li>Examining an oxygen tank will now tell you if it is about to run out of air. If it is, you will recieve a beep and a message, and if not, then you'll just get the default "this is an oxygentank!" message.</li>
</ul>
</li>
<li><b><a href='#' id='rageroro_link' onclick="changeText('rageroro_tag','Errorage', 'rageroro_link')"><span id='rageroro_tag'>Rageroro</span></a> updated:</b>
<ul>
<li>Sleeper update! Sleepers can now only inject soporific, dermaline, bicaridine, and dexaline into people with 1% or more health. They can also inject inaprovaline into people with -100% or more health. Nothing can be injected into people who are dead.</li>
</ul>
</li>
<li><b>Superxpdude updated:</b>
<ul>
<li>Virology is now part of medbay, and as such the RD no longer has Virology access and the CMO and Virologist no longer have Research access.</li>
</ul>
</li>
<li><b>Uhangi updated:</b>
<ul>
<li>Electropacks, screwdrivers, headsets, radio signalers, and station bounced radios can now be constructed from the autolathe. </li>
<li>Added a courtroom to Centcom.</li>
<li>Fixed electropack bug regarding using screwdrivers on electropacks.</li>
</ul>
</li>
<li><b>Microwave updated:</b>
<ul>
<li>Nuka Cola re-added. </li>
</ul>
</li>
<li><b>Urist McDorf updated:</b>
<ul>
<li>Added XCom aliens, by Xerif (Donated by the <a href="http://www.ss13.org/"target='_blank'>Foundation project</a> ) </li>
</ul>
</li>
<li><b>Cheridan updated:</b>
<ul>
<li>New sprites for beds and air, plasma and nitrogen tanks (The ones found in maintenance shafts).</li>
</ul>
</li>
</ul>
<b><font color='blue'>5 September 2011.</font></b>
<ul>
<li><b><a href='#' id='rageroro_link' onclick="changeText('rageroro_tag','Errorage', 'rageroro_link')"><span id='rageroro_tag'>Rageroro</span></a> updated:</b>
<ul>
<li>Updates made to the HoP's ID computer. New interface and removing a card will now put it directly in your hand, if it's empty. Using your card on the computer will place it in the appropriate spot. If it has access to edit cards it will put it as the authentication card, otherwise as the card to be modified. If you have two cards with ID computer access first insert the authentication card, then the one you wish to midify, or do it manually like before.</li>
<li><a id='easteregg1_link' onclick="changeText('easteregg1_tag','<font color=\'red\'>Has Hell frozen over yet?</font>','easteregg1_link')">Placed extra fire suits in maintenance (Near eva and mining) and an extra fire closet to atmos.</a> <span id='easteregg1_tag'></span></li>
</ul>
</li>
</ul>
<b><font color='blue'>4 September 2011.</font></b>
<ul>
<li><b>Urist McDorf updated:</b>
<ul>
<li>People who have been infected by facehuggers can no longer suicide.</li>
<li>Stammering has been reworked.</li>
<li>The chaplain can now no longer discern what ghosts are saying, instead receiving flavour text indicating that ghosts are speaking to him.</li>
<li>Walking Mushroom yield decreased from 4 to 1.</li>
<li>Glowshrooms now only spread on asteroid tiles.</li>
<li>Fixed rev round end message reporting everyone as dead.</li>
<li>Gave the changeling an unfat sting.</li>
</ul>
<li><b>Erro updated:</b>
<ul>
<li>R'n'D and Gas Storage locations have been swapped in order for R&D to be given a hallway-facing table, just like Chemistry.</li>
<li>Buckling someone to a chair now causes them to face in the same direction as the chair.</li>
<li>Conveyor will now move only 10 items per game cycle. This is to prevent miners from overloading the belts with 2000 pieces of ore and slowing down time by turning it on. Does not apply to mobs on belt.</li>
</ul>
<li><b>Doohl updated:</b>
<ul>
<li>New escape shuttle!</li>
<li>Metroids get hungry slower, but gain more nutrients from eating.</li>
</ul>
<li><b>Kor updated:</b>
<ul>
<li>Added Necronomicon bible (credit Joseph Curwen)</li>
<li>Removed Doc Scratch clothing from chaplain? locker and added as a random spawn in the theatre.</li>
<li>Shaft Miners now start with regular oxygen tanks.</li>
<li>Mutate now gives the wizard hulk and OPTIC BLAST instead of hulk and TK.</li>
<li>Spiderman suit is no longer armoured or space worthy.</li>
<li>Crayons</li>
</ul>
<li><b>Superxpdude updated:</b>
<ul>
<li>New, more appropriate arrivals message.</li>
<li>Shuttle escape doors fixed.</li>
<li>New RIG sprite.</li>
</ul>
<li><b>Lasty updated:</b>
<ul>
<li>Switched xenomorph weeds to run in the background, hopefully causing them to destroy the server slightly less.</li>
</ul>
<li><b>Microwave updated:</b>
<ul>
<li>Added sink to hydroponics</li>
<li>Cleaned up autolathe menu</li>
<li>Glasses and cups can now be filled with water from sinks.</li>
</ul>
</ul>
<b><font color='blue'>31 August 2011.</font></b>
<ul>
<li><b>Lasty updated:</b>
<ul>
<li>The costumes that spawn in the theatre are now randomized.</li>
<li>The kitchen now has a Smartfridge which can be directly loaded from the Botanist? plantbags. No more crates! (credit to Rolan7).</li>
<li>Snappops can now be acquired from the arcade machines. Amaze your friends! (credit to Petethegoat)</li>
<li>Bangindonk.ogg added to random end sounds list.</li>
</ul>
<li><b>Urist McDorf updated:</b>
<ul>
<li>Players can no longer be randomly assigned to Librarian, Atmospherics Technician, Chaplain, and Lawyer unless all other non-assisstant job slots are full or they have those jobs in their preferences.</li>
<li>Changeling mode now has multiple changelings.</li>
</ul>
<li><b>Superpxdude updated:</b>
<ul>
<li>The mail system actually works properly now! Probably!</li>
<li>Most hats had their ?eadspace?tag removed, meaning they will no longer substitute for a space helmet in protecting you from the dangers of space.</li>
</ul>
</ul>
<b><font color='blue'>28 August 2011.</font></b>
<ul>
<li><b>Doohl updated:</b>
<ul>
<li>Chaplains can now select different bible icons when they start. The selection is applied globally and the library's bible printer will print the same bibles.</li>
<li>Joy to the world! The Library's bible-printing function now has a one-minute cooldown. One minute may seem a little extreme, but it is necessary to prevent people from spamming the fuck out of everything with 100,000,000,000,000 carbon-copy bibles.</li>
<li>Tweaked Metroids a bit; they are slightly more aggressive and become hungrier faster. To compensate, they now move slightly slower.</li>
</ul>
</ul>
<b><font color='blue'>26 August 2011.</font></b>
<ul>
<li><b>Mport updated:</b>
<ul>
<li>Rev:</li>
<ul type='square'>
<li>Station Heads or Head Revs who leave z1 will count as dead so long as they are off of the z level.</li>
<li>Once a player has been unconverted they may not be reconverted.</li>
</ul>
<li>Cult:</li>
<ul type='square'>
<li>Heads other than the Captain and HoS are now able to start as or be converted to a cultist.</li>
<li>New Item: Loyalty Implant, which will prevent revving/culting. 4 spawn in the armory.</li>
<li>If a rev (not cultist) is injected with one he will unconvert, if a revhead is injected it will display a resist message.</li>
<li>Loyalty Implants show up on the SecHud</li>
<li>New Machine: Loyalty Implanter - Is on the prison station, shove a guy inside it to implant a loyalty implant. It can implant 5 times before it needs a 10 minute cooldown.</li>
</ul>
</ul>
</ul>
<b><font color='blue'>20 August 2011.</font></b>
<ul>
<li><b>Doohl updated:</b>
<ul>
<li>The smoke chemistry recipe has been upgraded! You can lace smoke with chemicals that can bathe people or enter their lungs through inhalation. Yes, this means you can make chloral hydrate smoke bombs. No, this doesn't mean you can make napalm smoke or foam smoke.</li>
</ul>
</ul>
<b><font color='blue'>16 August 2011.</font></b>
<ul>
<li><b>Superxpdude updated</b>:
<ul>
<li>Traitor item bundles: Contains a random selection of traitor gear</li>
</ul>
</ul>
<ul>
<li><b>Uhangi updated</b>:
<ul>
<li>.38 Special Ammo can now be made from unhacked autolathes</li>
</ul>
</ul>
<b><font color='blue'>15 August 2011.</font></b>
<ul>
<li><b>Superxpdude updated</b>:
<ul>
<li>NEW MINING STATION, POST YOUR OPINIONS AND BUGS <a href="http://nanotrasen.com/phpBB3/viewtopic.php?f=7&t=5733">HERE</a> </li>
<li>Added some new awesome mining-related sprites by Petethegoat. All credit for the sprites goes to him.</li>
</ul>
</ul>
<b><font color='blue'>9 August 2011.</font></b>
<ul>
<li><b>Mport updated</b>:
<ul>
<li>Cyborgs once again have open cover/cell icons.</li>
<li>To override a cyborg's laws you must emag it when the cover is open.</li>
<li>Emags can unlock a cyborgs cover.</li>
<li>Xbow radiation damage has been lowered from 100 to 20 a hit</li>
</ul>
</ul>
<b><font color='blue'>5 August 2011.</font></b>
<ul>
<li><b>Mport updated</b>:
<ul>
<li>The various assemblies should be working now.</li>
<li>Old style bombs and suicide vests temporarily removed.</li>
</ul>
</ul>
<b><font color='blue'>3 August 2011.</font></b>
<ul>
<li><b>Superxpdude updated</b>:
<ul>
<li>Virology Airlock changed to no longer cycle air. Should work faster and prevent virologists from suffocating.</li>
<li>Server Room APC is now connected to the power grid.</li>
<li>Stun Batons now start OFF. Make sure to turn them on before hitting people with them.</li>
</ul>
</ul>
<b><font color='blue'>2 August 2011. The day the earth stood still.</font></b>
<ul>
<li><b>Agouri updated</b>:
<ul>
<li>SSUs now correctly cycle and dump the unlucky occupant when designated to supercycle, when the criteria to do so are met.</li>
<li>Fixed bugshit</li>
<li>You can now make normal martinis again, removed a silly recipe conflict (Thanks, muskets.). Good barmen are urged to blend the good ol' recipes since the new ones have sprites that SUCK ASS JESUS CHRIST</li>
</ul>
</ul>
<ul>
<li><b>Doohl updated</b>:
<ul>
<li>Speech bubbles: you can toggle them on in the character setup window. Basically, whenever someone around you talks, you see a speech bubble appear above them.</li>
<li>You can no longer create wizarditis and xenomicrobes with metroid cores.</li>
<li>Tweak: Using an exclamation mark as an AI, pAI, or cyborg will not longer get rid of the last exclamation mark.</li>
</ul>
</ul>
<b><font color='blue'>30 July 2011.</font></b>
<ul>
<li><b>Superxpdude Updated</b>:
<ul>
<li>Engineer and CE space helmets now have built-in lights.</li>
</ul>
<li><b>Rockdtben updated</b>:
<ul>
<li>Bugfix: Fixed a bug where you could dupe diamonds</li>
</ul>
<li><b>Doohl updated</b>:
<ul>
<li>New virus: Retrovirus. It basically screws over your DNA.</li>
<li>You can now do CTRL+MOVEMENT to face any direction you want. See those chairs in Medbay and the Escape Wing? You can do CTRL+EAST to actually RP that you're sitting on them. Is this cool or what?!
</ul>
</ul>
<b><font color='blue'>29 July 2011. - Day of Forum revival!</font></b>
<ul>
<li><b>Doohl updated</b>:
<ul>
<li>Bugfix: Metroids should never "shut down" and just die in a corner when they begin starving. And so, hungry Metroids are a force to be feared.</li>
<li>The Cargo computers now have the ability to cancel pending orders to refund credits. This was put in place so that idiots couldn't waste all the cargo points and run off. However, if the shuttle is en route to the station you won't be able to cancel orders.</li>
<li><font color='blue'>Bugfix: the manifest has been fixed!</font> Additionally, the manfiest is now updated realtime; job changes and new arrivals will be automatically updated into the manifest. Joy!</li>
<li>Metroids, when wrestled off of someone's head or beaten off, now get stunned for a few seconds.</li>
</ul>
<li><b>Agouri updated</b>:
<ul>
<li>I was always bothered by how unprofessional it was of Nanotransen (in before >Nanotransen >professionalism) to just lay expensive spacesuits in racks and just let them be. Well, no more. Introducing...</li>
<li>Suit Storage Units. Rumored to actually be repurposed space radiators, these wondrous machines will store any kind of spacesuit in a clean and sterile environment.</li>
<li>The user can interact with the unit in various ways. You can start a UV cauterisation cycle to disinfect its contents, effectively sterilising and cleaning eveyrthing from the suits/helmets stored inside.</li>
<li>A sneaky yordle can also hide in it, if he so desires, or hack it, or lock it or do a plethora of shady stuff with it. Beware, though, there's plenty of dangerous things you can do with it, both to you and your target.</li>
<li>The Unit's control panel can be accessed by screwdriving it. That's all I'm willing to say, I'd like to let the players find out what each hack option does and doesn't. Will add more stuff later.</li>
<li>Added Command Space suit, Chief Engineer space suit and Chief Medical Officer spacesuit (In a new space that you'll probably notice by yourself) to make it easier for you to look like a special snowflake.</li>
<li>EVA and CMO office modified to accomodate the new suits and SSUs. Look, I'm not a competent mapper, okay? Fuck you too. A mapper is strongly recommended to rearrange my half assed shit.</li>
<li>Soda cans, cigarette packets, cigarettes and cigars as well as bullet casings are now considered trash and can be picked up by the trashbag. Now you can annoy the janitor even more!</li>
<li>Sprite credit goes to Alex Jones, his portfolio can be found here: <a href="http://bspbox.com/">http://bspbox.com</a>. Thanks a lot, bro.</li>
<li>With the recent forum fuss and all that, I've got a thread to specifically contain rants and bug reports about this update. <a href="http://tgstation13.servehttp.com/phpBB3/viewtopic.php?f=3&t=5569&p=45549&sid=a4a96f5b0e896cd3e3f7c1db73f09f1b#p45549">Click me</a></li>
</ul>
<li><b>Uhangi updated</b>:
<ul>
<li>EVA redesigned</li>
<li>An electropack is now available once again on the prison station</li>
</ul>
<li><b>Errorage updated</b>:
<ul>
<li>Hopefully fixed the derelict 'hotspots'. Derelict medbay has also been fixed.</li>
</ul>
</ul>
<b><font color='blue'>4 July - 28 July 2011.</font></b>
<ul>
<li><b>Trubble Bass updated</b> (committed by Superxpdude):
<ul>
<li>Hat crates. Hat Station 13.</li>
</ul>
<li><b>Matty</b>:
<ul>
<li>Engineers and miners now start off with the new industrial backpack.</li>
</ul>
<li><b>Agouri</b>:
<ul>
<li>Sleepers are now OP and heal every kind of damage.</li>
<li>Made cloning 30% faster, due to popular demand.</li>
</ul>
<li><b>Superxpdude updated</b>:
<ul>
<li>Added in the Submachine Gun to R&D.</li>
<li>Syndicate agents now have Mini-Uzis.</li>
<li>Added an exosuit recharged to the mining station.</li>
<li>New labcoats for scientists, virologists, chemists, and genetecists.</li>
<li>Moved the vault and added a bridge meeting room next to the HoP's office.</li>
<li>Deathsquad armor now functions like a space suit.</li>
<li>Added in security jackboots.</li>
</ul>
<li><b>Uhangi updated:</b>
<ul>
<li>Traitors can now purchase syndicate balloons, which serve no purpose other than to blow your cover. For a limited time only, you can get them at a bargain price - just 10 telecrystals!</li>
<li>Removed security shotguns from the armory. No fun allowed.</li>
<li>Changed some bullet damage stuff.</li>
</ul>
<li><b>Microwave updated:</b>
<ul>
<li>Monkey boxes:</li>
<li>Contains a score of monkey cubes, which you apply water to create monkies. Nanotrasen provides only the finest technology!</li>
<li>You can order monkey crates from the cargo bay. They contain monkey boxes.</li>
<li>Changed the amount of labels labelers have to 30. 10 was too low and 30 should not be <i>too</i> griefy.</li>
<li>Maximum label text length increased from 10 to 64.</li>
<li>You can no longer label people because they can just peel the labels off. Sorry, clowns!</li>
<li>Jelly dooonnuuuutsss! Happy birthday, officers!</li>
<li>Made xenomeat not give any nutrition.</li>
<li>Added some new reagents.</li>
<li>Made it possible to feed monkies and xenos things, as well as making it possible for them to eat themselves (please don't read that too literally).</li>
<li>Added in synthiflesh.</li>
<li>Plasma is now not used in reactions, instead, is treated as a catalyst that is not used up. This only applies to certain reactions.</li>
<li>Made it possible to grind more things in the chemistry grinder.</li>
</ul>
<li><b>Errorage updated:</b>
<ul>
<li>Increased environmental damage by a factor of 1.5.</li>
<li>Made firesuits a lot more resistant to heat. Previously, they stopped protecting at around 4,500 degrees. They now go up to around 10,000 (which is also the temperature which the floor starts melting)</li>
<li>Edited the quartermaster's office a bit.</li>
<li>Cargo technicians now have access to a cargo ordering console.</li>
<li>Added different-colored hardhats. The CE gets a white hardhat.</li>
</ul>
<li><b>Rastaf.Zero updated:</b>
<ul>
<li>Botanists get a new toy: Biogenerator. Insert biological items, recieve biological items.</li>
<li>Added roller beds, otherwise known as stretchers, to medbay. You can buckle people onto them and pull them.</li>
<li>Added egg-smashing and tomato-smashing decals.</li>
</ul>
<li><b>Muskets updated:</b>
<ul>
<li>The prepackaged songs (Space Asshole, Cuban Pete, Darkest Honk, etc) have been removed. This doesn't mean admins can't play midis, this just gets rid of a lot of unnecessary download time.</li>
</ul>
<li><b>Firecage updated:</b>
<ul>
<li>A whole bunch of new drinks and food. Seriously, there's alot!</li>
<li>New weapons such as the shock revolver and large energy crossbow.</li>
<li>Hydroponics can now grow a bunch more stuff. A lot of these new crops have some very interesting mutations.</li>
<li>Added a command for AIs to change their icon.</li>
<li>New costumes to the costume room.</li>
</ul>
<li><b>Urist McDorf updated:</b>
<ul>
<li>Adding shading to pills.</li>
<li>Detective's office noir look has been removed. The icon operations required to render everything in monochrome was too heavy on the players.</li>
<li>Added in an uplink implant.</li>
</ul>
<li><b>Doohl updated:</b>
<ul>
<li><font color = red>A new alien race: Metroids!</font> They are a mostly non-sentient race of jellyfish-like organisms that float in the air and feed on the life energy of other organisms. While most Metroids have never shown signs of self-awareness, they do exhibit signs of basic logic and reasoning skills as well as very sophisticated perception. Nanotrasen has shipped two baby Metroids for the xenobiology department. They should be handled with the utmost care - they are some of the deadliest beings in the known universe!</li>
<li>R&D gets a new toy: the freeze gun. Despite popular belief, this will not literally freeze things!</li>
<li>Every single chemical reagent has been assigned a color.</li>
<li>You can now see beakers fill up with chemicals. You can also observe how the colors mix inside the beakers. Spray bottles also will also show the color of whatever you're spraying.</li>
<li>Added a timestamp to combat logs.</li>
<li>Non-insulated gloves now need to be wrapped in wire in order to be electrified.</li>
<li>You can now shoot at people on the ground by simply clicking on the tile they're on.</li>
<li>Changeling husks are now uncloneable. To clarify: when a changeling sucks out a victim's DNA, the victim is said to become a "husk".</li>
</ul>
</ul>
<b><font color='blue'>4 July 2011.</font></b>
<ul>
<li><b>Agouri updated:</b>
<ul>
Medical stuff overhaul in preparation of Erro's big Medic update:
<li>Sleepers are now able to heal every kind of damage. Drag your ass to medbay and ask a doctor to get you in one.</li>
<li>A lil' bit faster cloning (about 30% faster) due to popular demand.</li>
<li>Sleepers are now all located in the inner part of medbay, except for the examination room one.</li>
<li>Added Dermaline, burn-healing drug that outpowers kelotane (and kelotane is getting a major nerf, so be sure to know how to get this). Recipe is on the wiki if you need to make it.</li>
<li>Drugs no longer heal or metabolise when injected in dead bodies, fuck. Thank god you guys missed this major bug or we'd have cloning-by-injecting-healing-drugs.</li>
<li>Reminder to coders: Goddamn, update the changelog.
</ul>
</li>
<li><b>Matty updated:</b>
<ul>
<li>New engineering backpacks. Enjoy!</li>
</ul>
</li>
</ul>
<b><font color='blue'>18 June 2011.</font></b>
<ul>
<li><b>Agouri updated:</b>
<ul>
<li>Bugfixes: The reagent grinding now works, allowing the miners to FINALLY bring plasma to the chemistry.</li>
<li>Bugfixes: Pill bottles and clipboards can now be removed from the pockets once placed there.</li>
</ul>
</li>
</ul>
<br>
<b><font color='blue'>7 June 2011.</font></b>
<ul>
<li><b>TLE updated:</b>
<ul>
<li>Wiped/suicided pAIs should be eligible for being candidates again (5 minute cooldown between prompts.) </li>
<li>pAIs are now affected by EMP bursts. pAIs hit with a burst will be silenced (no speech or PDA messaging) for two minutes and may have their directives or master modified. A sufficiently powerful EMP burst will have a 20% chance of killing a pAI. </li>
</ul>
</li>
<li><b>Neo updated:</b>
<ul>
<li>Nar-sie is now a more vengeful eldritch being. When summoned into our world, he first rewards his loyal cultists by chasing down and eating them first, then turns his attention to any remaining humans.</li>
</ul>
</li>
<li><b>Darem updated:</b>
<ul>
<li>Gun Code Overhaul Phase 1.</li>
<li>Taser guns shoot ONE WHOLE SHOT more then they do now.</li>
<li>Energy Crossbow has a slightly higher shot capacity (still automatically recharges).</li>
<li>Revolvers can either be loaded one shell at a time or all at once with an ammo box.</li>
<li>Shotguns no longer need to be pumped before firing (will change back in phase 2). </li>
</ul>
</li>
<li><b>K0000 updated:</b>
<ul>
<li>Arcane tome now has a "notes" option. Set English translations for runewords which come up when scribing runes. Attack an arcane tome with another arcane tome to copy your notes to the target tome.</li>
<li>Stun rune buffed considerably. Its a 1-use item so it deserved longer stun time.</li>
<li>Tome text: Added missing word description for stun rune.</li>
</ul>
</li>
</ul>
<br>
<b><font color='blue'>1 June 2011, Canadian Day Against Homophobia</font></b>
<ul>
<li><b>Noise updated:</b>
<ul>
<li>Changed holopad speaking to :h on request.</li>
<li>Ninja fixes, changes, etc. Refer to the <a href="http://code.google.com/p/tgstation13/source/list" target="_blank">code changelog</a> for more info.</li>
</ul>
</li>
<li><b>Neo updated:</b>
<ul>
<li>Department radio chat now shows with the department name instead of the frequency.</li>
</ul>
</li>
<li><b>Veyveyr updated:</b>
<ul>
<li>Spent casing sprites + SMG sprite.</li>
<li>Sprites for 1x4 and 1x2 pod doors.</li>
</ul>
</li>
<li><b>Errorage updated:</b>
<ul>
<li>Fixed twohanded weapon throwing, which left the 'off-hand' object in your other hand.</li>
<li>Doors now hide items under them when closed, mobs are still always above.</li>
<li>Singularity engine emitter is now much quieter.</li>
<li>Mining station redesigned.</li>
<li>Atmospherics' misc gasses tank now starts with N2O.</li>
<li>Hitting the resist button while handcuffed and buckled to something will make you attempt to free yourself. The process is the same as trying to remove handcuffs. When the 2 minutes pass you will be unbuckled but still handcuffed.</li>
</ul>
</li>
<li><b>ConstantA updated:</b>
<ul>
<li>Added exosuit energy relay equipment. Uses area power (any power channel
available) instead of powercell for movement and actions, recharges powercell.</li>
<li>Exosuits can be renamed. Command is in Permissions & Logging menu.</li>
<li>Lowered construction time for Ripley parts.</li>
<li>Exosuit wreckage can be salvaged for exosuit parts (torso, limbs etc).</li>
<li>Speed-up for mecha.</li>
<li>New malf-AI sprite. (Sprite donated by the D2K5 server)</li>
</ul>
</li>
<li><b>Cheridan updated:</b>
<ul>
<li>Updated mine floor and wall edge sprites.</li>
</ul>
</li>
<li><b>Urist McDorf updated:</b>
<ul>
<li>AIs no longer bleed when they reach 0HP (Critical health).</li>
<li>Added 2 more security HUDs to security.</li>
<li>Security HUDs now show if a person has a tracking implant.</li>
</ul>
</li>
<li><b>Microwave updated:</b>
<ul>
<li>Barman renamed to Bartender.</li>
<li>The amount of drink you get when mixing things in the bar has been rebalanced.</li>
<li>Fixed arrivals maintenance shaft not having air at round start.</li>
</ul>
</li>
<li><b>Deuryn updated:</b>
<ul>
<li>Meteors now do a bit more damage and they're not stopped by grills.</li>
</ul>
</li>
<li><b>TLE updated:</b>
<ul>
<li>Added personal AIs (pAI).</li>
</ul>
</li>
</ul>
<br>
<b><font color='blue'>19 May 2011</font></b>
<ul>
<li><b>Errorage updated:</b>
<ul>
<li>Asteroid floors can be built on by adding tiles</li>
<li>Mining satchels now fit in rig suit storage, on belts and in pockets.</li>
<li>Cables now come in four colors: Red, yellow, green and blue.</li>
</ul>
</li>
<li><b>NEO updated:</b>
<ul>
<li><font color='red'>Armour overhaul, phase 3. See <a href="http://code.google.com/p/tgstation13/source/detail?r=1588">rev notes</a> for details.</font></li>
<li>AI cores should now block movement.</li>
<li>MMIs are now properly buildable with the mecha fabricator.</li>
</ul>
</li>
<li><b>Urist updated:</b>
<ul>
<li>Added sandstone and mineral doors. Mineral boors cannot be opened by the AI or NPCs.</li>
<li>Removed Imperium robes from map.</li>
<li>Added the ability to draw letters and graffiti with crayons.</li>
<li>Removed fire axes except for bridge and atmospherics.</li>
</ul>
</li>
<li><b>Veyveyr updated:</b>
<ul>
<li>New serviceborg sprite option.</li>
<li>Map changes to robotics; removed borg fabricators and added second exosuit fabricator.</li>
<li><font color='red'>Cyborg parts are now built from exosuit fabricators and benefit from research.</font></li>
<li>New exosuit fabricator and borg frame sprites.</li>
</ul>
</li>
</ul>
<br>
<b><font color='blue'>14 May 2011, late friday 13 update.</font></b>
<ul>
<li><b>K0000 updated:</b>
<ul>
<li><font color='red'>Cult updates:</font></li>
<li><b>New rune!</b> Stun rune. When used as rune, briefly stuns everyone around (including cultists). When imbued into a talisman, hit someone to stun and briefly mute them. Spawnable with the starter talisman.</li>
<li>Imbue rune doesnt disappear after succesful invocation, only the source rune.</li>
<li>Chaplain's bible now has 20% chance to convert a cultist (was 10%), and gives a message on success.</li>
<li>Also, wrapping paper is back! Find it in the mailroom.</li>
</ul>
</li>
<li><b>NEO updated:</b>
<ul>
<li>Beginning of armor overhaul. Armor now has slightly better defence against melee, and weaker against shots. More coming soon...someday</li>
<li>Cyborgs finally drop their MMI when gibbed like they were supposed to back when I added MMIs. Round- start cyborgs use whatever name you have selected for your character for the brain that gets spawned for them.</li>
</ul>
</li>
<li><b>Darem updated:</b>
<ul>
<li>Chemistry update</li>
<li>In containers where there isn't a perfect ratio of reagents, reactions won't consume ALL of the related reagents (so if you mix 10 anti-toxin with 20 inaprovaline, you get 10 tricordrazine and 10 inaprovaline rather then just 10 tricodrazine)</li>
<li><font color='red'>Catalysts</font>: some reactions might need presence of an element, while not directly consuming it.</li>
<li>Reactions changed to use catalysts: all recipes that require Universal Enzyme now require 5 units of the enzyme but the enzyme isn't consumed (So Tofu, Cheese, Moonshine, Wine, Vodka, and Kahlua recipes).
</ul>
</li>
<li><b>Errorage updated:</b>
<ul>
<li><font color='red'>Smooth tables</font>: Tables now automatically determine which direction and sprite they'll use. They will connect to any adjacent table unless there is a window between them (regular, reinforced, tinted, whichever)</li>
</ul>
</li>
</ul>
<br>
<b><font color='blue'>7 May 2011, Mother's day?</font></b>
<ul>
<li><b>Agouri updated:</b>
<ul>
<li>Fireaxes now work. Derp.</li>
</ul>
</li>
<li><b>Erro updated:</b>
<ul>
<li>New sprites for thermited walls and girders. Rework of thermited walls. Thermited walls leave a remnant damaged wall, crowbar it to scrap it.</li>
<li>More colors for the lightfloors <b>CANCELLED/POSTPONED</b></li>
</ul>
</li>
<li><b>Noise updated:</b>
<ul>
<li>Codephrases for traitors. More details <a href="http://code.google.com/p/tgstation13/source/detail?r=1558">here</a></li>
<li>New mech sprite</li>
</ul>
</li>
</ul>
<br>
<b><font color='blue'>6 May 2011, AMURRICA FUCK YEAH day</font></b>
<ul>
<li><b><font color='red'>DANGERCON UPDATE:</font><font color='blue'>Agouri and Erro updated(I'm in the DangerCon team now, nyoro~n :3):</font></b>
<ul>
<li>Backpacks removed from all players. It was unrealistic. You can now had to the living quarters to get one from the personal closets there.</li>
<li>Any firearms now send you to critical in 1-2 shots. Doctors need to get the wounded man to surgery to provide good treatment. Guide for bullet removal is up on the wiki.</li>
<li>Brute packs and kelotane removed altogether to encourage use of surgery for heavy injury.</li>
<li>Just kidding</li>
<li>Fireaxe cabinets and Extinguisher wall-mounted closets now added around the station, thank Nanotransen for that.</li>
<li>Because of Nanotransen being Nanotransen, the fire cabinets are electrically operated. AIs can lock them and you can hack them if you want the precious axe inside and it's locked. The axe itself uses an experimental two-handed system, so while it's <u><font color='red'>FUCKING ROBUST</u></font> you need to wield it to fully unlock its capabilities. Pick up axe and click it in your hand to wield it, click it again or drop to unwield and carry it.You can also use it as a crowbar for cranking doors and firedoors open when wielded, utilising the lever on the back of the blade. And I didn't lie to you. It's fucking robust.</li>
<li>Fireaxe, when wielded, fully takes up your other hand as well. You can't switch hands and the fireaxe itself is unwieldy and won't fit anywhere.
<li>A fireaxe cabinet can also be smashed if you've got a strong enough object in your hand.<li>
<li><b>EXTINGUISHER CLOSETS</b>, made by dear Erro, can be found in abundance around the station. Click once to open them, again to retrieve the extinguisher, attack with extinguisher to place it back. Limited uses, but we've got plans for our little friend.
<li><font color ='blue'><u>Sprite kudos go to: Cheridan for most of them, Khodoque for the fantastic fireaxe head. I merged those two. Also thanks to matty and Arcalane for giving it a shot.</font></u></li>
<li><font size = '2'><i>Has the piano got TOO annoying? Try the fire axe...</font size></i></li>
<li>Oh, and tou can now construct Light floors! To do it: Use wires on glass, then metal on the produced assembly, then place it on an uncovered floor like you would when replacing broken floor tiles. To deconstruct: Crowbar on light floor, use crowbar on produced assembly to remove metal, wirecutters to seperate the wires from the glass. Sprites by delicious <font color ='blue'>Hempuli.</font></li>
<li>Got something to bitch about? Got a bug to report? Want to create drama? Did the clown destroy your piano while you were playing an amazing space remix of the moonlight sonata? Give it <a href="http://code.google.com/p/tgstation13/source/detail?r=1543">here</a>
</ul>
</li>
<li><b>Rastaf.Zero updated:</b>
<ul>
<li>New uniforms added for captain and chaplain, in their respective lockers. Credits to <font color='blue'>Farart</font>.</li>
</ul>
</li>
<li><b>Urist McDorf updated:</b>
<ul>
<li>Mime and Clown now spawn with Crayons. You can eat those crayons. And use them for other nefarious purposes.</li>
<li>Health Scanners (A new type of Goggles) now spawn in medbay. Use them, doctors!</li>
<li>New Arcade toy.</li>
<li>Glowshrooms! What other lifeform will threaten the welfare of the station now?!</li>
<li>Bananas growable in hydroponics. Also soap is now on-board.</li>
<li>Added new "Lights out!" random event.</li>
</ul>
</li>
<li><b>ConstantA updated:</b>
<ul>
<li>Mech pilots are now immune to zapping, thank you very much.</li>
</ul>
</li>
</ul>
</br>
<b><font color='blue'>17 April 2011, World Hemophilia Day</font></b>
<ul>
<li><b>Microwave updated:</b>
<ul>
<li>Rabbit ears have a small tail, night vision goggle sprites updated.</li>
<li>Space tea has a nice, calming effect.</li>
<li>Space drugs? Liberty cap... something like that. Microwave, make your changelog entries more understandable!</li>
<li>Brobot merged with Service Borg with a Rapid Service Fabricator.</li>
<li>Arcade machine prizes look and sound realistic once again.</li>
<li>New arcade toy: Syndicate space suit costume, can hold arcade toys in suit storage.</li>
<li>Empty cap gun loaders can be recycled in an autolathe.</li>
<li>Seizure man has laying down sprites now. Update to wizard den.</li>
<li>Mech bay has two more borg chargers.</li>
<li>Beepsky is back!</li>
<li>Detective's office grille has been electrified.</li>
<li>You can now see if someone is wearing an emergency oxygen tank on their belt on the mob itself.</li>
<li>Lexorin - Now deals 3 oxygen damage per tick. Countered with Dexalin or Dexalin Pkus, which remove 2 units of it from your body per tick.</li>
<li>Bilk - Shares the effects of beer and milk. Disgusting!</li>
<li>Sugar - Gives nutrition!</li>
<li>Arithrazine - Now extremely good against radiation damage.</li>
<li>Hyronalin - Stronger radiation removal</li>
<li>Space cleaner spray bottles now contain enough cleaner for 50 uses. Making space cleaner now yields more cleaner.</li>
</ul>
</li>
<li><b>Errorage updated:</b>
<ul>
<li>Shuttle diagonal sprites now work for any kind of floor.</li>
<li>You can now make plaques from gold. Place them on a wall and engrave an epitaph.</li>
<li>Placed a single wall tile in the AI satellite so you don't have a clear LOS of the AI from the door.</li>
<li>Added arrivals lobby. (Map by Superxpdude, updated by Microwave)</li>
<li>Lattice now connects to the solar shields.</li>
<li>Law office maintenance is now connected with Tech storage maintenance. (Some rewiring dont in the area)</li>
<li>Xenobiology now has it's own access level. (Also fixed xeno pen access and blast doors)</li>
<li>You might soon start to see different airlocks and airlock assemblies around the station. (Sprites donated by Baystation 12)</li>
<li>Chemical storage added, discussion on which chemicals it should store is on the forums. You're welcome to contribute.</li>
<li>Hot fires will now melt floors.</li>
<li>Added a pair of market stalls south of the teleporter. LET THERE BE CLOWNMART!</li>
<li>Screwdrivers and wirecutters can now spawn in different colors.</li>
<li>Electrical toolboxes have a 5% chance of spawning a pair of insulated gloves. A set spawns in tech storage.</li>
<li>Oxygen canisters now spawn in emergency storage, near disposal, in the incinerator and the CE's office.</li>
<li>A plasma canister now spawns in toxins, near the maintenance door.</li>
<li>Wooden tables now look nicer.</li>
</ul>
</li>
<li><b>Agouri updated:</b>
<ul>
<li>2001 space suits added to AI Satellite!</li>
<li>New look for the 2001 space suit.</li>
<li>2001 space suit jetpack added.</li>
<li>Improved TRAYS!</li>
</ul>
</li>
<li><b>Noise updated:</b>
<ul>
<li>Thermals and mesons no longer give slightly better night vision.</li>
<li>NINJAS! (Too many things to list)</li>
<li>Wizards are no longer trackable by the AI when in their den.</li>
<li>Removed all old notes, except for the last one.</li>
<li>Nuke team now cannot return with their shuttle until the bomb is armed and counting down.</li>
<li>Energy blades can no longer cut through r-walls, walls take 7 seconds to cut through.</li>
<li>Turrets are now destructible. Bash them with stuff when they pop out or (more likely) die trying.</li>
<li>Updated Ripley Mech sprite.</li>
</ul>
</li>
<li><b>Neo updated:</b>
<ul>
<li>You can now aim guns at body parts, armor and helmets properly protect you from projectiles.</li>
<li>Cat ears now match the hair color of the wearer.</li>
<li>Robots can no longer stick their items onto/into things.</li>
<li>Meson, thermal and x-ray vision are now modules for borgs.</li>
<li>Welding now uses less fuel when on and idle but more when welding.</li>
<li>Hopefully fixed the bug when running into airlocks didn't open them and running into objects didn't push them.</li>
</ul>
</li>
<li><b>HAL updated:</b>
<ul>
<li>Added air alarm to security checkpoint, added cameras to aux. arrival docks so the AI can see everything.</li>
<li>Added fire alarm, fire locks and air alarm to delivery office.</li>
</ul>
</li>
<li><b>ConstantA updated:</b>
<ul>
<li>Added mecha DNA-locking. Only the person with matching UE can operate such mechs.</li>
<li>Added two mecha armor booster modules and a repair droid module.</li>
<li>Mech fabricator is now buildable.</li>
<li>Gygax construction is now reversible.</li>
</ul>
</li>
<li><b>Rastaf0 and Farart updated:</b>
<ul>
<li>Ghosts should now always properly hear people.</li>
<li>Monkeyized people (genetics or jungle fever disease) no longer lose their genetic mutations and diseases.</li>
<li>People who get bitten by monkeys get jungle fever.</li>
<li>Most chemicals should now heal and harm humans properly.</li>
<li>Many new (and updated) recipes for the microwave including Pizza, Meatball Soup, Hot Chili and many more.</li>
<li>Items should no longer spawn under vendomats and microwaves.</li>
<li>Runes are now drawn under doors and tables.</li>
<li>Penlights fit in medical belts.</li>
<li>People will scream if they get cremated while still alive.</li>
<li>Diseases should now properly make you loose health.</li>
<li>Monkeys wearing masks now get acid protection too.</li>
<li>You should probably turn off your stun baton before washing it.</li>
<li>latex loves + short piece of wire + some air from tank = balloon!</li>
<li>Kitchen was expanded, also a new look for the kitchen sink.</li>
<li>New dishware vending machine - dispenses knives, forks, trays and drinking glasses.</li>
<li>Water cooler was added to kitchen.</li>
<li>New uniform - Waiter Outfit. Chef can give it to his assistant.</li>
</ul>
</li>
<li><b>Deeaych updated:</b>
<ul>
<li>Updated satchel, bananimum, shovel, jackhammer and pick-in-hand sprites.</li>
<li>Many unneeded r-walls removed, detective's office reinforced.</li>
<li>Captain armor now acts as a space suit, added a unique captain's space helmet to captain's quarters.</li>
<li>Golems cannot speak, but should be perfectly spawnable. Also added golem fat sprite.</li>
<li>Security borgs have side sprites.</li>
</ul>
</li>
<li><b>Matty406 updated:</b>
<ul>
<li>AIs can now feel a little more dorfy.</li>
<li>Many ores, both raw and smelted, look much better.</li>
</ul>
</li>
<li><b>Urist_McDorf updated:</b>
<ul>
<li>You can now light other people's cigarettes by targeting their mouth with a lighter.</li>
</ul>
</li>
<li><b>Veyveyr updated:</b>
<ul>
<li>New tool sprites.</li>
<li>New sprites for smooth-lattice.</li>
</ul>
</li>
<li><b>Muskets updated:</b>
<ul>
<li>Kabobs now return the bar used to make them.</li>
</ul>
</li>
</ul>
<br>
<b><font color='blue'>2 April 2011, International Children's Book Day</font></b>
<ul>
<li><b>Microwave updated:</b>
<ul>
<li>New look for the mining cyborg, jackhammer, kitchen sink.</li>
<li>Singularity is now enclosed again (still airless tho).</li>
<li>Wizard has a new starting area.</li>
<li>Chemists and CMOs now have their own jumpsuits.</li>
</ul>
</li>
<li><b>ConstantA updated:</b>
<ul>
<li>You can now put Mind-machine-interface (MMI)'d brains into mecha.</li>
</ul>
</li>
<li><b>Errorage updated:</b>
<ul>
<li>Added smooth lattice.</li>
</ul>
</li>
</ul>
<br>
<b><font color='blue'>26 March 2011</font></b>
<ul>
<li><b>Rastaf0 updated:</b>
<ul>
<li>Food sprites from Farart</li>
<li>New food: popcorn (corn in microwave), tofuburger (tofu+flour in microwave), carpburger (carp meat+floor in microwave)</li>
<li>Medical belts are finally in medbay (credits belong to errorage, I only added it)</li>
<li>Pill bottles now can fit in containers (boxes, medbelts, etc) and in pockets.</li>
<li>Cutting camera now leaves fingerprints.</li>
</ul>
</li>
<li><b>Microwave updated:</b>
<ul>
<li>Armor Can hold revolvers, and so can the detective's coat.</li>
<li>Chef's apron is going live, it can carry a knife, and has a slight heat
resistance (only slight don't run into a fire).</li>
<li>Kitty Ears!</li>
<li>Various food nutriment changes.</li>
<li>Added RIGs to the Mine EVA.</li>
<li>Night vision goggles. They have a range of five tiles.</li>
<li>Added Foods: Very Berry Pie, Tofu Pie, Tofu Kebab.</li>
<li>Modified foods: Custard Pie is now banana cream pie.</li>
</ul>
</li>
<li><b>ConstantA updated:</b>
<ul>
<li>Removed redundand steps from Gygax and HONK construction.</li>
<li>Added some mecha equipment designs to R&D.</li>
</ul>
</li>
</ul>
<br>
<b><font color='blue'>23 March 2011, World Meteorological Day</font></b>
<ul>
<li><b>Neo updated:</b>
<ul>
<li>Fixed PacMan (and affiliates) generator construction.</li>
<li>It is now possible to actually eat omelettes with the fork now, instead of just stabbing yourself (or others) in the eye with it.</li>
<li>Welding masks can now be flipped up or down. Note that when they're up they don't hide your identity or protect you from welding.</li>
<li>Reagent based healing should now work properly.</li>
<li>Revolver has been balanced and made cheaper.</li>
<li>Tasers now effect borgs.</li>
<li>Plastic explosives are now bought in single bricks.</li>
<li>Nuke team slightly buffed and their uplink updated with recently added items.</li>
<li>Player verbs have been reorganized into tabs.</li>
<li>Energy swords now come in blue, green, purple and red.</li>
<li>Cameras are now constructable and dismantlable. (Code donated by Powerful Station 13)</li>
<li>Updated the change network verb for AIs. (Code donated by Powerful Station 13)</li>
<li>Added gold, silver and diamond pickaxes to R&D which mine faster.</li>
</ul>
</li>
<li><b>Agouri updated:</b>
<ul>
<li>New look for the Request consoles.</li>
</ul>
</li>
<li><b>Rastaf0 updated:</b>
<ul>
<li>Brig cell timers should now tick closer-to-real seconds.</li>
<li>New look for food, including meat pie, carrot cake, loaded baked potato, omelette, pie, xenopie and others. (some sprites by Farart)</li>
<li>Hearing in lockers now works as intended.</li>
<li>Fixed electronic blink sprite.</li>
<li>Added the 'ghost ears' verb, which allows ghosts to not hear anything but deadcast.</li>
</ul>
</li>
<li><b>XSI updated:</b>
<ul>
<li>New AI core design.</li>
<li>HoP now has a coffee machine!</li>
</ul>
</li>
<li><b>Veyveyr updated:</b>
<ul>
<li>Replaced nuke storage with a vault.</li>
<li>Redesigned the mint, moved the public autolathe and n2o storage.</li>
<li>New look for the coin press. (Sprite by Cheridan)</li>
</ul>
</li>
<li><b>Errorage updated:</b>
<ul>
<li>You can now manually add coins into money bags, also fixed money bag interaction window formatting.</li>
<li>QM no longer has access to the entire mining station to stop him from stealing supplies.</li>
<li>New machine loading sprite for mining machinery. (sprites by Cheridan)</li>
<li>Added a messanging server to the server room. It'll be used for messanging, but ignore it for now.</li>
<li>The delivery office now requires delivery office access. It's also no longer called "Construction Zone"</li>
<li>Almost all the mecha parts now have sprites. (Sprites by Cheridan)</li>
<li>Tinted and frosted glass now look darker.</li>
<li>There are now more money sprites.</li>
<li>Department closets now contain the correct headsets.</li>
</ul>
</li>
<li><b>Microwave updated:</b>
<ul>
<li>Bicaridine now heals a lot better than before.</li>
<li>Added Diethylamine, Dry Ramen, Hot Ramen, Hell Ramen, Ice, Iced Coffee, Iced Tea, Hot Chocolate. Each with it's own effects.</li>
<li>Re-added pest spray to hydroponics.</li>
<li>Carrots now contain a little imidazoline.</li>
<li>HoS, Warden and Security Officer starting equipment changed.</li>
<li>New crate, which contains armored vests and helmets. Requires security access, costs 20.</li>
<li>Miner lockers now contain meson scanners and mining jumpsuits.</li>
<li>Food crate now contains milk, instead of faggots. Lightbulb crates cost reduced to 5. Riot crates cost reduced to 20. Emergency crate contains 2 med bots instead of floor bots. Hydroponics crate no longer contains weed spray, pest spray. It's latex gloves were replaced with leather ones and an apron. </li>
<li>Added chef's apron (can hold a kitchen knife) and a new service borg sprite. </li>
<li>Autolathe can now construct kitchen knives. </li>
<li>Biosuit and syndicate space suits can now fit into backpacks. </li>
<li>Mime's mask can now be used as a gas mask. </li>
<li>Added welding helmet 'off' sprites. </li>
</ul>
</li>
</ul>
<br>
<b><font color='blue'>18 March 2011</font></b>
<ul>
<li><b>Errorage updated:</b>
<ul>
<li><b>You can now use the <i>me</i> command for emotes! It works the same as <i>say "*custom"</i> set to visible.</b></li>
<li><b>There is now a wave emote.</b></li>
<li><b>Enjoy your tea!</b></li>
</ul>
</li>
<li><b>Deeaych updated:</b>
<ul>
<li><b>The exam room has some extra prominence and features.</b></li>
<li><b>A new costume for the clown or mime to enjoy.</b></li>
<li><b>Service Cyborgs can be picked! Shaker, dropper, tray, pen, paper, and DOSH to show their class off. When emagged, the friendly butler-borg is able to serve up a deadly last meal. </b></li>
<li><b>It should now be possible to spawn as a cyborg at round start. Spawned cyborgs have a lower battery life than created cyborgs and begin the round in the AI Foyer.</b></li>
</ul>
</li>
<li><b>Rastaf0 updated:</b>
<ul>
<li><b>Fixed an issue with examining several objects in your hands (such as beakers).</b></li>
<li><b>Fixed bug with random last name being empty in rare cases.</b></li>
</ul>
</li>
<li><b>hunterluthi updated:</b>
<ul>
<li><b>It is now possible to make 3x3 sets of tables.</b></li>
<li><b>Fixed some missplaced grilles/lattices on the port solar.</b></li>
<li><b>There is now a breakroom for the station and atmos engineers. It has everything an intelligent young engineer needs. Namely, Cheesy Honkers and arcade games.</b></li>
</ul>
</li>
</ul>
<br>
<b><font color='blue'>15 March 2011, International Day Against Police Brutality</font></b>
<ul>
<li><b>Errorage updated:</b>
<ul>
<li><b>Autolathe deconstruction fixed.</b></li>
<li><b>Atmos Entrance fixed.</b></li>
<li><b>AI no longer gibs themselves if they click on the singularity.</b></li>
<li><b>Fixed all the issues I knew of about storage items.</b></li>
<li><b>Redesigned Assembly line and surrounding maintenance shafts.</b></li>
<li><b>Redesigned Tech storage. (Map by Veyveyr)</b></li>
</ul>
</li>
<li><b>TLE updated:</b>
<ul>
<li><b><font color='red'>Forum account activation added. Use the 'Activate Forum Account' verb.</font></b></li>
</ul>
</li>
<li><b>Neo updated:</b>
<ul>
<li><b>New R&D Item: The 'Bag of holding'. (Sprite by Cheridan)</b></li>
<li><b>Getting someone out of the cloner now leaves damage, which can only be fixed in the cryo tube.</b></li>
<li><b>New reagent: Clonexadone, for use with the cryo tube.</b></li>
<li><b>Fixed using syringes on plants.</b></li>
</ul>
</li>
<li><b>Constanta updated:</b>
<ul>
<li><b>Added queueing to fabricator.</b></li>
</ul>
</li>
<li><b>Rastaf0 updated:</b>
<ul>
<li><b>Air alarms upgraded.</b></li>
<li><b>Fixed problem with AI clicking on mulebot.</b></li>
<li><b>Airlock controller (as in EVA) now react to commands faster.</b></li>
<li><b>Fixed toxins mixing airlocks.</b></li>
</ul>
</li>
</ul>
<b><font color='blue'>6 March 2011</font></b>
<ul>
<li><b>Neo updated:</b>
<ul>
<li><font color='red'><b>Neo deserves a medal for all the bugfixing he's done!</b></font> --errorage</font></li>
</ul>
</li>
<li><b>Errorage updated:</b>
<ul>
<li><b><font color='red'>No. I did not code on my birthday!</font></b></li>
<li><b>Windows can now be rotated clockwise and counter clockwise.</b></li>
<li><b>Window creating process slightly changed to make it easier.</b></li>
<li><b>Fixed the newly made reinforced windows bug where they weren't properly unfastened and unscrewed.</b></li>
<li><b>Examination room has a few windows now.</b></li>
<li><b>Can you tell I reinstalled Windows?</b></li>
<li><b>Robotics has health analyzers.</b></li>
<li><b>Bugfixing.</b></li>
</ul>
</li>
<li><b>Deeyach updated:</b>
<ul>
<li><b>Roboticists now spawn with a lab coat and an engineering pda</b></li>
</ul>
</li>
</ul>
<b><font color='blue'>2 March 2011, Wednesday</font></b>
<ul>
<li><b>Errorage updated:</b>
<ul>
<li><b>Mapping updates including Atmospherics department map fixes, CE's office and some lights being added here and there.</b></li>
<li><b><font color='red'>Mining once again given to the quartermaster and HoP. The CE has no business with mining.</font></b></li>
<li><b>Removed the overstuffed Atmos/Engineering supply room.</b></li>
<li><b>Replaced all 'engineering' doors in mining with maintenance doors as they were causing confusion as to which department mining belongs to.</b></li>
<li><b>The incinerator is now maintenance access only.</b></li>
</ul>
</li>
<li><b>Neo updated:</b>
<ul>
<li><b>New look for the advanced energy gun. (Sprite by Cheridan)</b></li>
<li><b>Mech fabricator accepts non-standard materials.</b></li>
<li><b>Mules accesses fixed, so they can be unlocked once again.</b></li>
<li><b><font color='red'>Atmospherics department mapping overhaul. (Map by Hawk_v3)</font></b></li>
<li><b>Added more name options to arcade machines.</b></li>
</ul>
</li>
<li><b>ConstantA updated:</b>
<ul>
<li><b>Added mecha control console and mecha tracking beacons.</b></li>
<li><b>Some changes to gygax construction.</b></li>
</ul>
</li>
<li><b>Darem updated:</b>
<ul>
<li><b>R&D minor bugfixes.</b></li>
<li><b>AI computer can now be deconstructed (right click and select 'accessinternals').</b></li>
<li><b>Server room updated, added server equipment to use with R&D.</b></li>
<li><b>Wizard and ghost teleport lists are now in alphabetical order, ghosts can now teleport to the mining station.</b></li>
<li><b>Rightclicking and examining a constructable frame now tells you what parts still need to be finished.</b></li>
<li><b>Large grenades added to R&D.</b></li>
</ul>
</li>
<li><b>Deeyach updated:</b>
<ul>
<li><b>Mining given to the CE. (Reverted by Errorage)</b></li>
<li><b>Clowns can now pick a new name upon entering the game (like wizards previously).</b></li>
</ul>
</li>
</ul>
<b><font color='blue'>24 February 2011, Thursday</font></b>
<ul>
<li><b>Darem updated:</b>
<ul>
<li><b>Lighting code fixed for mining and thermite.</b></li>
<li><b>R&D instruction manual added to the R&D lab.</b></li>
<li><b>Fixed R&D disk commands not working.</b></li>
<li><b>Added portable power generators which run on solid plasma.</b></li>
<li><b>You can now set the numer of coins to produce in the mint.</b></li>
<li><b>Added two more portable power generators to R&D.</b></li>
</ul>
</li>
<li><b>Deeyach updated:</b>
<ul>
<li><b>New uniform for roboticists</b></li>
</ul>
</li>
<li><b>Neo updated:</b>
<ul>
<li><b>Game speed increased</b></li>
<li><b>Mining stacking machine no longer devours stacks larger than 1 sheet (it was only increasing its stock by 1 when given a stacked stack)</b></li>
<li><b>Stackable uranium ore added (a better sprite is needed, contributions are welcome)</b></li>
<li><b>Made Meteor gamemode actually do stuff</b></li>
<li><b>Made a bigger class of meteor</b></li>
<li><b>New R&D item: Advanced Energy Gun</b></li>
<li><b>Law priority clarified with regards to ion laws and law 0.</b></li>
</ul>
</li>
</li>
<li><b>Veyveyr updated:</b>
<ul>
<li><b>Minor mapping fixes</b></li>
</ul>
</li>
<li><b>Uhangi updated:</b>
<ul>
<li><b>New red bomb suit for security.</b></li>
</ul>
</li>
</li>
<li><b>Errorage updated:</b>
<ul>
<li><b>Slight mapping change to arrival hallway.</b></li>
</ul>
</li>
</ul>
<b><font color='blue'>23 February 2011, Red Army Day</font></b>
<ul>
<li><b>Uhangi updated:</b>
<ul>
<li><b>Antitox and Inaprovaline now mixable via chemistry.</b></li>
<li><b>Explosive Ordinance Disosal (EOD) suits added to armory and security.</b></li>
<li><b>Large beaker now holds 100 units of chemicals. (code by Slith)</b></li>
</ul>
</li>
<li><b>Rastaf0 updated:</b>
<ul>
<li><b>Secbot interface updated.</b></li>
<li><b>Syringe auto-toggels mode when full.</b></li>
<li><b>Captain's flask volume increased.</b></li>
</ul>
</li>
<li><b>Neo updated:</b>
<ul>
<li><b>Fixed the 'be syndicate' choice to actually work on nuke rounds.</b></li>
<li><b><font color='red'>Syndicates no longer win if they detonate the nuke on their ship.</font></b></li>
</ul>
</li>
</li>
<li><b>Errorage updated:</b>
<ul>
<li><b>Added cloning manual. (Written by Perapsam)</b></li>
</ul>
</li>
<li><b>K0000 updated:</b>
<ul>
<li><b><font color='red'>Cult mode updates.</font></b></li>
<li><b>You can now read the arcane tome. It contains a simple guide for making runes.</b></li>
<li><b>Converting people doesnt give them word knowledge.</b></li>
<li><b>Sacrifice monkeys or humans to gain new words.</b></li>
<li><b>Total number of rune words set to 10</b></li>
<li><b>Some minor bugfixes.</b></li>
</ul>
</li>
</ul>
<b><font color='blue'>20 February 2011, Sunday</font></b>
<ul>
<li><b>Errorage updated:</b>
<ul>
<li><b>Slight updates to processing unit and stacking machine at the mining outpost.</b></li>
<li><b>Digging now yields sand, which can be smelted into glass.</b></li>
<li><b>Stacking machine can now stack reinforced metal, regular and reinforced glass too.</b></li>
<li><b>Engineers now have two copies of the singularity safety manual.</b></li>
</ul>
</li>
<li><b>Neo updated:</b>
<ul>
<li><b>Magboots now have a verb toggle like jumpsuit sensors.</b></li>
<li><b>Jumpsuit sensors are now in all jumpsuits, except tactical turtlenecks.</b></li>
<li><b>Tweaks to the AI report at round start.</b></li>
<li><b>Syndi-cakes now heal traitors/rev heads/etc much more than anyone else.</b></li>
<li><b>Containment fields zap once again.</b></li>
<li><b>Fire damage meter no longer lies about fire damage.</b></li>
</ul>
</li>
<li><b>Darem updated:</b>
<ul>
<li><b>Mass Spectrometer added to R&D. Load it with a syringe of blood and it will tell you the chemicals in it. Low reliability devices may yield false information.</b></li>
<li><b>Not all devices have a 100% reliability now.</b></li>
<li><b>Miners now have access to mint foyer and loading area. Only captain has access to the vault.</b></li>
<li><b>More stuff can be analyzed in the destructive analyzer, protolathe can produce intelicards.</b></li>
</ul>
</li>
<li><b>Rastaf0 updated:</b>
<ul>
<li><b>Added blast door button to atmospherics.</b></li>
<li><b>Toxins timer-igniter assemblies fixed.</b></li>
<li><b>Engineering secure storage expanded.</b></li>
<li><b>Added singularity telescreen.</b></li>
</ul>
</li>
</ul>
<b><font color='blue'>18 February 2011, Friday</font></b>
<ul>
<li><b>Errorage updated:</b>
<ul>
<li><b>New look for the bio suits. (Biosuit and hood sprites by Cheridan)</b></li>
<li><b>New radiation suits added along with radiation hoods and masks. Must wear complete set to get full protection.</b></li>
</ul>
</li>
<li><b>Rastaf0 updated:</b>
<ul>
<li><b>Binary translator cost reduced to 1 telecrystal.</b></li> </ul>
</li>
<li><b>AtomicTroop updated:</b>
<ul>
<li><b><font color='red'>Mail Sorter job added.</font></b></li>
<li><b><font color='red'>Disposal system redone to allow for package transfers. Packages are routed to mail sorter room and then routed to the rest of the station</font></b></li>
<li><b>Disposal area moved. Old disposal area now just an incinerator and a small disposal into space.</b></li>
<li><b>New wrapping paper for sending packages.</b></li>
</ul>
</li>
<li><b>Veyveyr updates:</b>
<ul>
<li><b>New machine frame sprite.</b></li>
<li><b>Braincase sprites for mechs added. Not actually used, yet.</b></li>
</ul>
</li>
<li><b>Darem updates:</b>
<ul>
<li><b><font color='red'>Research and Development system is LIVE.</font> Scientists can now research new advancements in technology. Not much can be made, right now, but the system is there. Technologies are researched by shoving items into the destructive analyzer. Circuit Imprinter, Destructive Analyzer, and Protolathe are controlled from the R&D console.</font></b></li>
<li><b>Autolathe, Protolathe, Destructive Analyzer, and Circuit Imprinter can now be built, taken apart, and upgraded. The basic frame for all of the above requires 5 metal.</b></li>
</ul>
</li>
</ul>
<b><font color='blue'>15 February 2011, Tuesday</font></b>
<ul>
<li><b>Rastaf0 updated:</b>
<ul>
<li><b>Added radio channels and headsets for miners (<tt>:h</tt> or <tt>:d</tt> ("diggers" lol)) and for cargo techs (<tt>:h</tt> or <tt>:q</tt> )</b></li>
<li><b>Added a personal headsets to HoP and QM.</b></li>
<li><b>Aliens now attack bots instead of opening control window.</b></li>
<li><b>All bots can be damaged and repaired.</b></li>
<li><b>All bots are effected to EMP now.</b></li>
<li><b>Atmos now starts with nitrous oxide in storage tank.</b></li>
</ul>
</li>
<li><b>Veyveyr updated:</b>
<ul>
<li><b>New look for the pipe dispenser.</b></li>
</ul>
<li><b>Errorage updated:</b>
<ul>
<li><b>Mining station will now charge properly.</b></li>
<li><b>Duffle bags (Money bags) can now be emptied.</b></li>
</ul>
</li>
</ul>
<b><font color='blue'>14 February 2011, Valentine's day</font></b>
<ul>
<li><b>Errorage updated:</b>
<ul>
<li><b><font color='red'>New Job!</font> - Shaft Miners have finally been added and are available to play.</font></b></li>
<li><b><font color='red'>Mining outpost</font> - A new mining outpost has been built, the mining dock on SS13 has been updated.</font></b></li>
</ul>
</li>
<li><b>ConstantA updated:</b>
<ul>
<li><b>Slight speed up for combat mechs..</b></li>
<li><b><font color='red'>Added H.O.N.K construction</font></b></li>
<li><b>Fixed bug with switching intent while in mecha.</b></li>
</ul>
</li>
</ul>
<h5>12.02.2011, 01.00 GMT, r1021</h5>
<ul>
<li>Added Durand combat exosuit.</li>
<li>Players can modify operation permissions of newly constructed civilian mechs. Click on mech with ID card or PDA with ID inside.</li>
<li>Added robotics access to default mecha maintenance permissions (all mechs) and operation permissions (civilian models only).</li>
<li>Fixed double adminlog message of explosion proc.</li>
<li>Fixed accidental mecha wreckage deletion.</li>
<li>Tweaked mecha internal fire processing.</li>
<li>Added some mecha-related sounds.</li>
<li>Moved GaussRand to helpers.dm and added GaussRandRound helper proc.</li>
<li>Other small changes.</li>
</ul>
<h5>11.02.2011, r1001-1020</h5>
<ul>
<LI>Headsets upgraded. Shortcuts for channels are: :command :security scie:nce :engineering :medical. Also there is :binary :whisper :traitor and old good :h for your department.
<LI>"One Click Queue" added: When you quickly click on two things in a row, it will automatically queue the second click and execute it after the default 'action delay' of 1 second after the first click. Previously you had to spam-click until 1 second had passed. <b>THIS AFFECTS EVERYTHING. NEEDS TESTING.</b> - Skie
<LI>EMP effects added for further revisions. - Darem
<LI>Goon stuff removed, AI/Bots leave behind hidden fingerprints, firedoors fixed, powersinks eat more, small map changes. - Mport
<LI>Big map changes in engineering/robotics/science wing. - errorage
<LI>Welder Fixed. Now burns your eyes again. - errorage
<LI>9x9 singularity sprite added. - Skie/Mport
<LI>Ghetto surgery added. - Neophyte
<LI>Nasty vent pump lag fixed. - Neophyte
<LI>Mech gameplay and building updates. - ConstantA
</ul>
<h5>08.02.2011, r999-1000</h5>
<ul>
<LI>The amount of power the station uses should be lower.
<LI>The singularity now changes size based upon how much energy it has
<LI>New Machine: Particle Accelerator.
<LI>It might need a better name/sprite but when put together properly and turned on it will shoot Accelerated Particles.
<LI>The particles irradiate mobs who get in the way and move through solid objects for a short time.
<LI>The Particle Accelerator parts are set up by using a Wrench followed by a Cable Coil, then finished with a screwdriver.
<LI>When you shoot the Singularity Generator with Accelerated Particles it will spawn a Singularity.
<LI>New layout for Engineering, might be changed up slightly in the next few days.
</ul>
<h5>06.02.2011, r979</h5>
<ul>
<LI>Jesus christ it's a new map what the fuck
<LI>Just kidding, it's only minor changes to medbay/mechbay/cybernetics/R&D/toxins/robotics/chapel/theatre
<LI>Okay so there's too many changes to list completely, but basically: toxins/R&D/virology/xenobiology are south <i>through</i> medbay; robotics/cybernetics/mechbay are where toxins used to be, the theatre and chapel are above medbay.
<LI>Theatre is a new place for the Clown and Mime to play, there are some costumes available, a stage and backstage, and seating for the audience.
<LI>R&D and Toxins have been combined together. R&D is still work in progress. You need to head south through medbay to get there.
<LI>Medbay has been re-arranged slightly. Honestly, it's nothing, I bet you won't even notice anything different. There's also a new surgery suite, complete with pre-op and post-op rooms.
<LI>Virology's been rearranged, but it is mostly in the same place still.
<LI>Xenobiology is work in progress. [There's some fun stuff still being coded]
<LI>The Chapel is now to the north. You'll probably be thinking something like "Goddamn, this place is fucking huge", but it's actually smaller than the previous chapel.
<LI>Robotics and related stuff is also work in progress - however, everything needed for making borgs is there. Note: de-braining will now be done by surgeons in medbay, rather than roboticists in robotics, in case you're wondering where your optable went.
<LI>I added color-coded pipes in the areas I was working on. Red pipes run from air siphons and feed into the waste loop; blue pipes run from air vents and pump whatever atmos is set to pump. Yeah, there's TWO pipe networks on the station, who knew? Well, some of you probably did, but I didn't!
<LI>Please bring all complaints/ideas/suggestions/bugfixes to: <a href="http://tgstation13.servehttp.com/phpBB3/viewtopic.php?p=14971#p14971">This awesome thread on our forums</a>
<LI>This update brought to you by: veyveyr and Rookie, with help from friends! [Now you know who to strangle, please be gentle q_q]
</ul>
<h5>05.02.2011, r968</h5>
<ul>
<LI>This really needs to be updated more often.
<LI>Various map updates have been applied with many more to come. Expect overhauls!
<LI>Mining system nearing completion.
<LI>Massive overhaul to the electricity systems, the way singularity makes power, and various related functions.
<LI>Mime spawns with White Gloves instead of Latex Gloves (apparently there's a difference!)
<LI>A new event has been- CLANG! What the fuck was that?
<LI>Ion storm laws should be much more interesting.
<LI>Security reports should no longer list traitor heads/AIs as possible revs/cultists, nor should nuke operatives ever get named for anything.
<LI>Pens are much more versatile and user friendly.
<LI>Mech building is rapidly on its way! Ripleys can be built, consult your quartermasters.
<LI>Traitors now have several new things they can steal.
<LI>Some surgeries coded to accompany the new operating room and surgery tools.
<LI>Research and Design is continuing development and should be rolled out shortly.
<LI>Various sprites added, tweaked, scrapped and fixed.
</ul>
<h4>Changelog</h4>
<h5>05.02.2011, r968</h5>
<ul>
<LI>This really needs to be updated more often.
<LI>Various map updates have been applied with many more to come. Expect overhauls!
<LI>Mining system nearing completion.
<LI>Massive overhaul to the electricity systems, the way singularity makes power, and various related functions.
<LI>Mime spawns with White Gloves instead of Latex Gloves (apparently there's a difference!)
<LI>A new event has been- CLANG! What the fuck was that?
<LI>Ion storm laws should be much more interesting.
<LI>Security reports should no longer list traitor heads/AIs as possible revs/cultists, nor should nuke operatives ever get named for anything.
<LI>Pens are much more versatile and user friendly.
<LI>Mech building is rapidly on its way! Ripleys can be built, consult your quartermasters.
<LI>Traitors now have several new things they can steal.
<LI>Some surgeries coded to accompany the new operating room and surgery tools.
<LI>Research and Design is continuing development and should be rolled out shortly.
<LI>Various sprites added, tweaked, scrapped and fixed.
</ul>
<h5>20.01.2011, r894</h5>
<ul>
<LI>Pipes can now be removed and re-attached by wrenching them.
<LI>Mining system continues to develop. Still unaccessible to players.
<LI>Various map changes. Some minor lag causing things were fixed.
<LI>Admins have a new tool: They can now give any spell to anyone. Hurray!
<LI>Imadolazine now works. Maybe?
<LI>Singularity now releases itself if fed too much and will potentially explode.
<LI>Magboots now successfully prevent you from getting pulled into the singularity.
<LI>Strike teams immune to facehuggers. Why? I dunno.
<LI>Many reagent containers are adjustable so you can pour the exact amount you need.
<LI>No more emitters working in space, Collectors and collector controllers now ID lockable.
<LI>Christmas Contest plaque finally added. It's near the armor/warden's office.
<LI>Rocks fall, everyone dies.
<LI>All cyborgs and robots can now be named. Just use a pen on the cyborg's frame before the brain is inserted.
<LI>Knock spell now unbolts doors as well as opens them.
<LI>New cultist runs and other changes.
<LI>Added surgery tools for eventual surgery system.
<LI>Autolathe and Circuit Printer animations redone. Yay pretty icons.
<LI>AI law changes/uploads are now tracked (admin viewable).
<LI>Revheads now get a PDA uplink instead of a headset one.
<LI>Added a penlight.
<LI>Science Research and Development tech tree uploaded. Not really accessible by anyone yet, though.
</ul>
<h5>14.01.2011, r853</h5>
<ul>
<LI>Changlings Overhauled. Now function kinda like alium (using an internal chemical reserve instead of plasma) with each ability requiring a certain amount of chemicals to activate. Both venoms removed. Several "Dart" abiliites added. They allow the changling to deafen, blind, mute, paralyze, or even transform (dead) targets.
<LI>Carp meat now contaminated with Carpotoxin. Anti-toxin negates the poison, however.
<LI>New Reagent: Zombie Powder: Puts subjects into a deathlike state (they remain aware, though). Each unit of Zombie Powder requires 5 units of Carpotoxin, Sleeping Toxin, and Copper.
<LI>Various alium fixes.
<LI>Matches now available from smokes machine.
<LI>Megabomb bug fixed. Bombs with timers/signalers won't detonate after the timer/ signaler is removed.
<LI>New Disease: Rhumba Beat. Functions like GBS with a few exceptions. Not only available by admindickery.
<LI>More mining fixes/changes.
<LI>Ghost can now teleport to AI sat, Thunderdome, and Derelict.
<LI>New gimmick clothes
<LI>Constructing Glass Airlocks now use one sheet of R.Glass.
<LI>Windows mow always appear above grills and pipes always above lattices.
<LI>Added FireFighter mecha and various mecha fixes.
<LI>Deconstructed walls now leave proper floor tiles (that can be pried up like normal) and remember what kind of floor they were before the wall was made.
<LI>Carded AIs no longer take damage while in unpowered areas.
<LI>Chaplains can now name their religion at round start.
<LI>New Recipies: Clown Burger (1 Clown wig, 5 flour), Mime Burger (1 beret, 5 flour), Cuban Carp (1 carp fillet, 1 chili, 5 flour).
<LI>Napalm nerfed a bit. Produces ~25% less plasma but it's all concentrated in a single tile (will still spread, though).
<LI>Reagent bottles can, once again, be put into grenades.
<LI>Various minor map changes.
</ul>
<h5>08.01.2011,8:00PST, r820</h5>
<ul>
<LI>Holograms (AI controled psudo-mobs) added. Currently only admin spawn.
<LI>Pre-spawned pills no longer have randomized image.
<LI>Bridge reorganized.
<LI>Automated turrets now less dumb. Additionally, turrets won't target people laying down.
<LI>Cultists now automatically start known words for add cultist ritual. Also, converted cultists start knowning a word.
<LI>Supply ship no longer can transport monkeys. Also, monkeys are no longer orderable from QM.
<LI>Meat Crate added to QM.
<LI>Corn can now be blended in a blender to produce corn oil which is used to create glycern.
<LI>Request Consoles added across the station. Can be used to request things from departments (and slightly easier to notice then the radio).
<LI>Centcom reoragnized a fair bit. Not that players care but admins might enjoy it.
<LI>There is now a toggable verb that changes whether you'll turn into an alium or not.
<LI>Hair sprited modified.
<LI>Napalm and Incendiary Grenades both work now. Have fun setting things on fire.
<LI>Binary Translater traitor item added. It allows traitors to hear the AI (it functions like a headset).
<LI>New Disease: Pierrot's Throat. Enjoy, HONK!
<LI>Robotic Transformation (from Robrugers) and Xenomorph Transformation (from xenoburgers) now curable.
<LI>Mining added. Only accessible by admins (and those sent by admins). Very much WIP.
<LI>Alium Overhaul. Divided into multiple castes with distinct abilities.
<LI>New AI Modules: The goody two-shoes P.A.L.A.D.I.N. module and it's evil twin T.Y.R.A.N.T. Only the former actually spawns on the station.
<LI>Lizards added. They run away and shit.
<LI>PDA overhaul. Doesn't change anything for humans, just makes coders happy.
<LI>Firesuits redone to look less like pajamas and instead like firesuits. Fire lockers also added.
<LI>New Mecha: H.O.N.K.
<LI>Deployable barriers added. Can be locked and unlocked.
<LI>Mecha bay (with recharging stations) added.
<LI>Bunny Ears, Security Backpacks, Medical Backpacks, Clown Backpacks, and skirt added.
<LI>Various wizard changes. New Wizard Spell: Mind Swap. Swap your mind with the targets. Be careful, however: You may lose one of your spells. Wizards are no longer part of the crew and get a random name like the AI does. Wizards can change their known spells with their spellbook but only while on the wizard shuttle.
<LI>Circuit Imprinter: Using disks from the various deparments, new circuit boards and AI modules can be produced.
<LI>Heat Exchanging pipes added and various pipe/atmos changes.
<LI>Ghost/Observer teleport now works 100% of the time.
</ul>
<h5>17.12.2010,11:00GMT</h5>
<ul>
<LI>You need an agressive grip to table now, as well as being within one tile of the table (to nerf teletabling).</li>
<LI>Teleport only runs once at the beginning of the round, hopefully reducing the lag in wizard rounds.</li>
<LI>Wizards can't telepot back to their shuttle to afk now.</li>
<LI>Someone added it a while ago and forgot to update the changelog - syndies in nuke need to move their shuttle to the station's zlevel first.</li>
<li>Bunch of other stuff.</li>
</ul>
<h5>Sunday, November 21, 3:34 PST</h5>
<ul>
<LI>Bug fixes, not going into detail. Lots and lots of bug fixes, mostly regarding the new map</li>
<LI>CMO has a more obvious lab coat, that looks nicer than the original</li>
<LI>CMO also has a stamp now</li>
<LI>QM has a denied stamp</li>
<LI>Cyborgs got tweaked. Laws only update when checked. Also have wires that can be toyed</li>
with for various effects, including AI sync, and law control</li>
<LI>Second construction site similar to the original</li>
<LI>Prison station has been tweaked, now includes a lounge, and toilets</li>
<LI>Detective's revolver starts with a reasonable number of bullets</li>
<LI>Prison teleporter to the courtroom now exists</li>
<LI>AI related stuff: More cameras, oh, and bug fixes!</li>
<LI>Emergency storage moved</li>
<LI>Random AI law changes. New law templates, and variables. Old variables were tweaked and some of the crappy templates were removed</li>
<LI>Ghosts can teleport to the derelict now</li>
<LI>Respriting of a bunch of stuff as well as graphical fixes</li>
<LI>Kitchen is attached to the bar again</li>
<LI>General map tweaks and fixes</li>
<LI>Wardens fixed for rev rounds</li>
<LI>5-unit pills now work</li>
<LI>APCs added and moved</li>
<LI>Cola machine added. Contains various flavours of soda. Also added new snacks to the now named snack machine. Water cooler added, just apply an empty glass to it</li>
<LI>Salt & Pepper have been added, as part of the food overhaul</li>
<LI>More bug fixes. There was a lot</li>
</ul>
<h5>Tuesday, November 16, 00:20 GMT</h5>
<ul>
<li><b>Cruazy Guest's map is now live.</b></li>
<li>Entire station has been rearranged.</li>
<li>Prison Station added, with Prison Shuttle to transport to and from.</li>
<li>New Job: Warden. Distributes security items.</li>
<li>The new map is still in testing, so please report any bugs or suggestions you have to the forums.</li>
<li>AI Liquid Dispensers, Codename SLIPPER, have been added to the AI core. They dispense cleaning foam twenty times each with a cooldown of ten seconds between uses. Mounted flashes have also been included.</li>
<li>Clown stamp added to clown's backpack.</li>
</ul>
<h5>Sunday, November 14, 18:05</h5>
<ul>
<li>Major food/drink code overhaul. Food items heal for more but not instantly. Poison, Drug, and "Heat" effects from food items are also non-instant.</li>
<li>Preperation for one-way containers and condiments.</li>
<li>New Reagents: Nutriment, Ketchup, Soysauce, Salt, Pepper, Capsaicin Oil, Frost Oil, Amatoxin, Psilocybin, Sprinkles</li>
<li>New Food Item: Chaos Donut: 1 Hot Sauce + 1 Cold Sauce + 1 Flour + 1 Egg. Has a variable effect. NOT DEADLY (usually).</li>
<li>New Drug: Ethylredoxrazine: Carbon + Oxygen + Anti-Toxin. Binds strongly with Ethanol.</li>
<li>Tape Recorders added! Now you can actually PROVE someone said something!</li>
<li>Amospherics Overhaul Started: It actually works now. You can also build pipes and create function air and disposal systems!</li>
<li>Walls are now smooth.</li>
<li>Alcohol no longer gets you as wasted or for as long.</li>
<li>QM job split into QM and Cargo Technicians. QM has his own office.</li>
<li>Doors can no longer be disassembled unless powered down and unbolted.</li>
<li>New Job: Chief Medical Officer. Counts as a head of staff and is in charge of medbay. Has his/her own office and coat.</li>
<li>Wizarditis Bottle no longer in virus crate.</li>
</ul>
<h5>Friday, November 5, 19:29</h5>
<ul>
<li>The ban appeals URL can now be set in config.txt</li>
<li>Secret mode default probabilities in config.txt made sane</li>
<li>Admin send-to-thunderdome command fixed to no longer send people to the other team's spawn.</li>
<li>Having another disease no longer makes you immune to facehuggers.</li>
<li>Magboots are now available from EVA.</li>
<li>Changeling death timer shortened. Destroying the changeling's body no longer stops the death timer.</li>
<li>Cult mode fixes.</li>
<li>Fixed cyborgs pressing Cancel when choosing AIs.</li>
<li>The play MIDIs setting now carries over when ghosting.</li>
<li>Admins can now see if a cyborg is emagged via the player panel.</li>
<li><b>PAPERWORK UPDATE v1:</b> Supply crates contain manifest slips, in a later update these will be returnable for supply points.
<li>The Supply Ordering Console (Request computer in the QM lobby) can now print requisition forms for ordering crates. In conjunction with the rubber stamps, these can be used to demonstrate proper authorisation for supply orders.</li>
<li>Rubber stamps now spawn for each head of staff.</li>
<li>The use of DNA Injectors and fueltank detonations are now admin-logged.</li>
<li>Removed old debug code from gib()</li>
</ul>
<h5>Tuesday, November 2, 19:11(GMT)</h5>
<ul>
<li>Finished work on the "cult" gamemode. I'll still add features to it later, but it is safe to be put on secret rotation now.</li>
<li>Added an energy cutlass and made a pirate version of the space suit in preparation for a later nuke update.</li>
<li>Changeling now ends 15 minutes after changeling death, unless he's ressurected.</li>
<li>Further fixing of wizarditis teleporting into space.</li>
<li>Fixed the wise beard sprite.</li>
<li>Fixed missing sprite for monkeyburgers.</li>
<li>Fixed Beepsky automatically adding 2 treason points to EVERYONE.</li>
</ul>
<h5>Thursday, October 28, 19:30(GMT)</h5>
<ul>
<li>Sleepers and disposals now require two seconds to climb inside</li>
<li>Hydroponics crate ordered in QMs doesnt spawn too many items</li>
<li>Replacement lights crate can be ordered in QM.</li>
<li>Added space cleaner and hand labeler to Virology.</li>
<li>Welder fuel tanks now explode when you try to refuel a lit welder.</li>
<li>Made clown's mask work as a gas mask.</li>
<li>9 new cocktails: Irish Coffee, B-52, Margarita, Long Island Iced Tea, Whiskey Soda, Black Russian, Manhattan, Vodka and Tonic, Gin Fizz. Refer to the wiki for the recipes.</li>
<li>Kitchen update:
<ul class="sec">
<li>-New Microwave Recipies: Carrot Cake (3 Flour, 3 egg, 1 milk, 1 Carrot), Soylen Viridians (3 flour, 1 soybeans), Eggplant Parmigania (2 cheese, 1 eggplant), and Jelly Donuts (1 flour, 1 egg, 1 Berry Jam), Regular Cake (3 flour, 3 egg, 1 milk), Cheese Cake (3 flour, 3 egg, 1 milk), Meat Pies (1 meat of any kind, 2 flour), Wing Fang Chu (1 soysauce, 1 xeno meat), and Human and Monkey Kabob (2 human or monkey meat, metal rods). </li>
<li>- Ingredients from Processor: Soysauce, Coldsauce, Soylent Green, Berry Jam.</li>
<li>- Sink added to kitchen to clean all the inevitable blood stains and as preperation for future cooking changes.</li>
<li>- The food processor can't be abused to make tons of food now.</li>
</li>
</ul>
<li>Multiple tweaks to virology and diseases:
<ul class="sec">
<li>- Added wizarditis disease.</li>
<li>- Spaceacillin no longer heals all viruses. </li>
<li>- Some diseases must be cured with two or more chemicals simultaneously.</li>
<li>- New Virology design including an airlock and quarantine chambers.</li>
<li>- Made vaccine bottles contain 3 portions of vaccine.</li>
<li>- Lots of minor bug fixes.</li>
</li>
</ul>
</ul>
<h5>Monday, October 18, 06:24(GMT)</h5>
<ul>
<li>Added virology profession with a cosy lab in northwestern part of medbay.</li>
<li>Virology related things, like taking blood samples, making vaccines, splashing contagious blood all over the station and so on.</li>
<li>Added one pathetic disease.</li>
<li>Virus crates are now available from the quartermasters for 20 points.</li>
<li>The DNA console bug (issue #40) was fixed, but I still made the DNA pod to lock itself while mutating someone.</li>
<li>Added icons for unpowered CheMaster and Pandemic computers</li>
<li>Added some sign decals. The icons were already there, but unused for reasons unknown.</li>
<li>Some map-related changes.</li>
</ul>
<h5>Wednesday, October 13, 14:12(GMT)</h5>
<ul>
<li>Crawling through vents (alien) now takes time. The farther destination vent is, the more time it takes.</li>
<li>Cryo cell healing ability depends on wound severity. Grave wounds will heal slower. Use proper chemicals to speed up the process.</li>
<li>Added sink to the medbay. </li>
<li>Bugfixes:
<ul class="sec">
<li>- Some reagents were not metabolized, remaining in mob indefinitely (this includes Space Cola, Cryoxadone and cocktails Kahlua, Irish Cream and The Manly Dorf).</li>
<li>- Fixed placement bug with container contents window. Also, utility belt window now doesn't obscure view.</li>
</ul>
</li>
</ul>
<h5>Sunday, October 10, 14:25(GMT)</h5>
<ul>
<li>Scrubbers in the area can be controlled by air alarms. Air alarm interface must be unlocked with an ID card (minimum access level - atmospheric technician), usable only by humans and AI. Panic syphon drains the air from affected room (simple syphoning does too, but much slower).</li>
<li>Sleeper consoles inject soporific and track the amounts of rejuvination chemicals and sleep toxins in occupants bloodstream.</li>
<li>Flashlights can be used to check if mob is dead, blind or has certain superpower. Aim for the eyes.</li>
<li>Radiation collectors and collector controls can be moved. Secured\unsecured with a wrench.</li>
<li>Air sensors report nitrogen and carbon dioxide in air composition(if set to).</li>
<li>Air Control console in Toxins.</li>
<li>Additional DNA console in genetics</li>
<li>Enough equipment to build another singularity engine can be found in engineering secure storage</li>
<li>Air scrubber, vent and air alarm added to library</li>
<li>Air alarm added to brig</li>
<li>Air scrubbers in Toxins turned on, set to filter toxins</li>
<li>Empty tanks, portable air pumps and similar can be filled with air in Aft Primary Hallway, just connect them to the port. Target pressure is set by Mixed Air Supply console in Atmospherics (defaults to 4000kPa).</li>
</ul>
<h5>Wednesday, October 6, 18:36</h5>
<ul>
<li>Fixed the Librarian's suit - its worn iconstate wasn't set.</li>
<li>Fixed some typos.</li>
<li>Monkey crates are now available from the quartermasters for 20 points.</li>
<li>Corpse props removed from zlevel 8 as they were causing issues with admin tools and the communications intercept.</li>
<li>Cleaned up the default config.txt</li>
<li>Added a readme.txt with installation instructions.</li>
<li>Changed the ban appeals link to point to our forums for now - this'll be a config file setting soon.</li>
</ul>
<h5>Tuesday, October 5, 01:41</h5>
<ul>
<li>Fixes to various nonworking cocktails.</li>
<li>More map and runtime error fixes.</li>
<li>Nuke operative headsets should be on an unreachable frequency like department headsets.</li>
<li>Another AI Malfunction change: Now once the AI thinks enough APCs have been hacked, it must press a button to start the timer, which alerts the station to its treachery.</li>
<li>Blob reskinned to magma and increased in power.</li>
<li>The HoS now has an armored greatcoat instead of a regular armor vest.</li>
<li>Admin logs now show who killswitched a cyborg.</li>
<li>The roboticist terminal now lets you see which AI a cyborg is linked to.</li>
<li>Malf AIs are no longer treated as inactive for the purpose of law updates and cyborg sync while hacking APCs.</li>
<li>Traitor AIs are now affected by Reset/Purge/Asimov modules, except law 0.</li>
<li>AI core construction sprites updated.</li>
<li>Securitrons removed from the Thunderdome.</li>
<li>An APC now supplies power to the bomb testing area, and has external cabling to supply it in turn.</li>
<li>A new variant freeform module has been added to the AI Upload room.</li>
<li>The changeling's neurotoxic dart has been made more powerful - this will likely be an optional upgrade from a set of choices, akin to wizard spells.</li>
<li>Some gimmick clothes moved to a different object path.</li>
<li><b>The chameleon jumpsuit should now be more useful - it includes job-specific jumpsuits as well as flat colours.</b></li>
</ul>
<h5>Wednesday, September 29, 15:40</h5>
<ul>
<li><b>Bartender update!</b> Bartender now has a Booze-O-Mat vending machine dispensing spirits and glasses, which he can use to mix cocktails. Recipes for cocktails are available on the wiki.</li>
<li>The barman also now has a shotgun hidden under a table in the bar. He spawns with beanbag shells and blanks. Lethal ammo is obtainable from hacked autolathes.</li>
<li>Dead AIs can once more be intelicarded, however in order to be restored to functionality they must be repaired using a machine in the RD office.</li>
<li>Silicon-based lifeforms have metal gibs and motor oil instead of blood.</li>
<li>Aliens now have a death message.</li>
<li>Intelicarded AIs can now have their ability to interact with things within their view range reactivated by the person carrying the card.</li>
<li>New AI cores can be constructed from <strike>victims</strike>volunteers.</li>
<li>Verbs tweaked.</li>
<li>Intelicarded AIs can be deleted.</li>
<li>RD office redesigned, and the RD now spawns there.</li>
<li>The AI can now choose to destroy the station on winning a Malf round.</li>
<li>General bugfixes to AIs, constructed AIs and decoy AIs.</li>
<li>Hats no longer prevent choking.</li>
<li>Some extra gimmick costumes are now adminspawnable.</li>
<li>AI health is now displayed on their status tab.</li>
<li>AI upload module now requires you to select which AI to upload laws to in case of multiple AIs.</li>
<li>Cyborgs now choose an AI to sync laws with upon creation.</li>
<li>Law office redesigned.</li>
<li>Roboticists no longer have Engineering access.</li>
<li>More fixes to areas which had infinite power due to having no assosciated APC.</li>
<li>Meatbread slices are no longer infinite.</li>
<li>Malf rounds no longer end if a non-malfunctioning AI is killed.</li>
<li>Cigarettes now have directional sprites.</li>
<li>AI Core circuitboard spawns in the RD office.</li>
<li>AI Satellite now has cameras and properly-wired SMES batteries.</li>
<li>Decoy AIs can no longer be moved.</li>
<li>Several runtime errors have been fixed.</li>
<li>Nuke rounds will now end properly on a station or neutral victory.</li>
<li>Riot shields have been nerfed and are now only available in the armory and in riot crates.</li>
<li>Foam dart crossbows, cap guns and caps can now be won as arcade prizes.</li>
<li>AI Malfunction has been redesigned - the AI must now hack APCs in order to win. More APCs hacked makes the timer tick faster.</li>
<li>Hydroponics now has a MULEbot station.</li>
<li><b>Changeling mode has been added to the game and is now in testing.</b></li>
<li><b>Electrified airlocks should now only zap you once if you bump into them while running.</b></li>
<li>Chemistry and Toxins access has been removed from Botanists.</li>
<li>General bugfixes and map tweaks.</li>
</ul>
<h5>Sunday, September 26, 17:51</h5>
<ul>
<li>Riot shields! One in every security closet, and a few in armory. Also orderable from QM.</li>
</ul>
<h5>Tuesday, September 21, 17:51</h5>
<ul>
<li>New experimental UI for humans by Skie. Voice out if it has problems or you don't like it.</li>
<b><font color=#FF0000>---> YOU CAN CHOOSE UI FROM PREFERENCES <---</font></b>
<li>Hydroponics: Now you can inject chemicals into plants with a syringe. Every reagent works differently.</li>
<li>Hydroponics: Added a small hoe for uprooting weeds safely. Botanists now have sissy aprons.</li>
<li>New random station/command names and verbs.</li>
<li>Dead AIs can no longer be intellicarded and the steal AI objective is now working.</li>
<li>Aliens now bleed when you hit them, as well as monkeys.</li>
<li>Hurt people and bodies leave blood behind if dragged around when they are lying. Sprites to be updated soon...</li>
<li>Fixed several run-time errors in the code. Also food doesn't deal damage anylonger in some cases.</li>
<li>Blobs and alien weeds slowed down some. Plant-b-gone buffed some.</li>
<li>Fixed monkeys and aliens not being able to deal damage to humans with items.</li>
<li>Monkeys now slip on wet floor.</li>
</ul>
<h5>Friday, September 17, 23:03</h5>
<ul>
<li>The Lawyer now starts in his snazzy new office.</li>
<li>Law Office accesslevel added. Currently, the Lawyer and the HoP begin with this.</li>
<li>Robotics access can now be added or removed from the HoP's computer.</li>
<li>Robotics, the captain's quarters, the cargo lobby and the staff heads office now have APCs and can lose power like the rest of the station.</li>
<li>Toxins mixing room is now a separate area for power and fire alarm purposes, as it already had its own APC.</li>
</ul>
<h5>Thursday, September 16, 20:11</h5>
<ul>
<li>Added the Lawyer job.</li>
<li>Doors can now be constructed and deconstructed. This is being playtested, expect the specifics to change.</li>
<li>Fixed certain jobs which were supposed to have stuff spawning in their backpack that just wasn't getting spawned.</li>
</ul>
<h5>Monday, September 13, 13:30</h5>
<ul>
<li> Bunch of new announcer sounds added</li>
<li> Minor lag fix implementation in the pipe system</li>
<li> You can now hear ghosts... sometimes</li>
<li> Seed bags and nutrients can now be pocketed</li>
</ul>
<h5>Monday, September 12, 12:48</h5>
<ul>
<li>New kitchen stuff: New recipes (Meatbread, Cheese, Omelette Du Fromage, Muffins), new chef's knife and trays (Spawn in the meat locker) and milk (spawns in the fridge). Recipes are as follows:
-Cheese: milk on food processor
-Cheese wedge: Slice the cheese wheel with the chef's knife
-Omelette Du Fromage: 2 eggs 2 cheese wedges
-Muffin: 2 eggs 1 flour 1 carton of milk
-Meatbread: 3 meats (whatever meats) 3 flour 3 cheese. Can be sliced.
Cheese_amount is actually displayed on the microwave.</li>
<li> Profession-special radio channels now have color.</li>
<li> AI card not retardedly lethal anymore, for anyone that didn't notice</li>
<li> HYDROPONICS OVERHAUL, credit goes to Skie and Numbers. Wood doesn't have the entity so the tower caps cannot be harvested. For now.</li>
<li> Bar is now barman-only, access-wise. No more shall the entire station trump inside the bar and choke the monkey.</li>
<li> Prepping ground for Barman update (SPRITE ME SOME GODDAMN BOTTLES)</li>
</ul>
<h5>Thursday, September 2, 22:45</h5>
<ul>
<li>Ghosts can no longer release the singularity.</li>
<li>Sprites added in preparation for a Hydroponics update</li>
<li>A decoy AI now spawns in the AI core during Malfunction rounds to reduce metagaming.</li>
<li>libmysql.dll added to distribution.</li>
<li>Aircode options restored to default configuration.</li>
<li>AIs properly enter powerloss mode if the APC in their area loses equipment power.</li>
<li>Hydroponics crates added to Hydroponics, containing Weed-B-Gone</li>
<li>Airlock electrification now actually works properly.</li>
<li>Karma database error message updated.</li>
<li>Cyborgs choosing the standard module no longer become invisible except for a pair of glowing red eyes.</li>
<li><b>Aliens now have a hivemind channel, accessed like departmental radio channels or robot talk with ':a'.</b></li>
<li>Full donut boxes no longer eat whatever item is used on them and disappear.</li>
</ul>
<h5>Monday, August 30, 16:24</h5>
<ul>
<li><b>PDA user interface has been given a graphical overhaul.</b> Please report any problems with it on the issue tracker.</li>
<li>Personal lockers are once again available in the lockerroom</li>
<li>BUGFIX: Xenoburger iconstate was accidentally removed in an earlier revision. This has been fixed.</li>
<li>Some of the default messages have been changed.</li>
<li>Additional sprites added for plants and weeds in preparation for an expansion of Hydroponics.</li>
<li>A schema script is now available for setting up the SQL database.</li>
</ul>
<h5>Sunday, August 29, 05:09</h5>
<ul>
<li>The Robotics Crate no longer exists. Quartermasters can now order a MULEbot crate for 20 points, or a Robotics Assembly crate for 10 points. The latter provides 4 flashes, 3 proximity sensors, two 10k charge power cells and an electrical toolbox, and requires a roboticist or a head of staff to open.</li>
<li>Traitor AIs no longer lose their Law 0 in the event of power loss.</li>
<li>Administrators can now toggle the availiabilty of their right-click verbs to prevent accidental usage while playing.</li>
<li>Tool Storage vending machine is now a proper object. (code cleanup)</li>
<li>Buckets are now available from autolathes.</li>
<li>Four generic remote signaller PDA cartridges are now stocked in the Tool Storage vending machine.</li>
<li>AI status display density adjusted.</li>
</ul>
<h5>Thursday, August 26, 21:07</h5>
<ul>
<li><strong>Open Source Release</strong> Thanks to Mport for releasable singularity code.</li>
<li><strong>Cyborgs redone</strong> Thanks again to Mport for this, cyborgs are totally different now.</li>
<li>Engine Monitor PDA app is now Power Monitor PDA app, and actually works.</li>
<li>AI State Laws verb now allows the AI to choose which laws to state, in case of traitor AIs or laws ordering it not to state them. Hopefully this will cut down on 'OMG THE AI IS COPYING AND PASTING' metagaming.</li>
<li>Power Monitor circuitboard isn't mislabeled as Mass Driver Control any more.</li>
<li><strong>Traitor and Rev-head clowns lose the clumsiness gene</strong> - this should make trying to flash people in Rev mode less of an exercise in frustration.</li>
<li>A sink has been added to the Fitness room - this lets you wash dirty and bloodstained clothing and equipment.</li>
<li>Blast doors and firedoors no longer open by just bumping into them.</li>
<li>The bar and kitchen now open onto the same seating area. The old cafeteria area is now used as a lockerroom to replace the old one which was displaced by Hydroponics.</li>
<li>The bar now has a space piano with which you can entertain and annoy the crew.</li>
<li><strong>LIBRARY</strong> A library has been added to the station in the escape arm in order to educate the crew. The new Librarian job is available to manage it. Crewmembers can request and read books, or write and bind their own books for upload to a persistent database.</li>
<li>The supply of flashbangs available from Security has been reduced to cut down on people constantly flashbanging the escape shuttle.</li>
<li>InteliCards are available in various locations to allow the retrieval of valuable AI personality data in the event of catastrophic station damage.</li>
</ul>
<h5>Friday, August 06, 20:32</h5>
<ul>
<li><strong>Hydroponics/Botany Added</strong> Credit goes to Skie and the folks over at the independent opensource SS13 branch, this is their code. It's lacking a lot, but it's a great start!</li>
<li>Way more tweaks than I can remember. Shouldn't wait so long between changelog updates.</li>
</ul>
<h5>Tuesday, July 13, 22:35</h5>
<ul>
<li><strong>Singularity Engine Added</strong> Oh God we're all going to die (All credit on this one goes to Mport2004)</li>
<li>'Purge' AI module added - purges ALL laws (except for law 0). Will probably change this to a Syndicate only item</li>
<li>Cyborgs now spawn with a power cell. Should prevent stupid cyborg deaths (and also pave the way for starting as a cyborg once more bugs are fixed)</li>
</ul>
<h5>Saturday, July 10, 15:10</h5>
<ul>
<li>Examining a player will now tell you if their client has disconnected.</li>
<li>Examining a brain will now tell you if it's owner is still connected to the game.</li>
<li>Alien Queens can make facehuggers. Facehuggers can make larva. Larva can grow into xenos! Xenos can become queens! The circle of life~</li>
<li>Some powernet bug fixes: Bad list and division by zero.</li>
</ul>
<h5>Friday, July 09, 05:16</h5>
<ul>
<li>Tweaked crate costs for Quartermaster.</li>
<li>Increased metal available in Robotics.</li>
<li><b>Added department-specific headsets.</b> Engineering, Medical, Command, and Security all receive special headsets capable of broadcasting on a standard frequency PLUS a secure frequency only available to headsets of the same type. Precede say messages with ":h" to use.</li>
</ul>
<h5>Tuesday, July 06, 19:16</h5>
<ul>
<li>Prayer command added.</li>
<li>State Laws command for AI added.</li>
<li>Disabled Lockdown command for AI. Too server heavy.</li>
<li>Crew manifest and various station databases should properly update when late arrivals join the game, now.</li>
<li>Quartermasters will receive 10 points every five minutes. This will probably be nerfed heavily, but we'll give it a shot anyhow.</li>
<li>Fixed a bug with doors/airlocks. (Thanks Mport2004)</li>
</ul>
<h5>Sunday, April 25, 18:53</h5>
<li>
<strong>New graphics:</strong>
<ul>
<li>
<strong>Side Facing Sprites:</strong> Player sprites will now face in all directions when moving. Holy shit!
</li>
</ul>
</li>
<h5>Monday 2.0, April 19, 2100</h5>
<ul>
<li>
<strong>New features:</strong>
<ul>
<li>
<strong>Disposal System:</strong> The station now has a fully functional disposal system for throwing away nuclear authentication disks and old, dirty clowns.</strong>
</li>
<li>
<strong>Breakable Windows:</strong> Windows are breakable by projectiles and thrown items (including people), shards hurt your feet.
</li>
<li>
<strong>Status Display:</strong> Station escape shuttle timers now function as status displays modifiable from the bridge.
</li>
<li>
<strong>Space Heater:</strong> Space heaters for heating up cold spaces, in space.
</ul>
</li>
<li>
<strong>New items:</strong>
<ul>
<li>
<strong>Welding Mask:</strong> Helps engineers shield their eyes when welding.
</li>
<li>
<strong>Utility Belt:</strong> Function as toolboxes equippable in the belt slot.
</li>
<li>
<strong>Mouse Trap:</strong> Hurt your feet, especially if you aren't wearing shoes!
</li>
<li>
<strong>Power Sink:</strong> Traitor item that rapidly drains power.
</li>
</ul>
</li>
<li>
<strong>New graphics:</strong>
<ul>
<li>
<strong>North Facing Sprites:</strong> Player sprites will now face north when moving north.
</li>
<li>
<strong>Hidden Pipes:</strong> Pipes are now hidden underneath floor tiles.
</li>
</ul>
</li>
<li>
<strong>New robot: Medibot</strong>
<ul>
<li>
Automatically attempts to keep crewmembers alive by injecting them with stuff.
</li>
</ul>
</li>
<li>
<strong>New robot: Mulebot</strong>
<ul>
<li>
Allows quartermasters to automatically ship crates to different parts of the station.
</li>
</ul>
</li>
</ul>
<h5>Funday, December 31, 2099</h5>
<h2>"FINALLY, DEV IS OUT"</h2>
<ul>
<li>
<strong>Changes:</strong>
<ul>
<li>
<strong>Atmos system GREATLY OPTIMIZED!</strong>
</li>
<li>
<strong>Brand new station layout!</strong>
</li>
<li>
<strong>Robust chemical interaction system!</strong>
</li>
<li>
<strong><u><i><font color=red>HOLY FUCK PLAYING THIS GAME ISN'T LIKE TRODDING THROUGH MOLASSES ANYMORE</strong></u></i></font>
</li>
<li>
<strong>Feature:</strong> If two players collide with "Help" intent, they swap positions.
</li>
</ul>
</li>
</ul>
<h5>Tuesday, February 23, 2010</h5>
<ul>
<li>
<strong>OH NO STRANGLING GOT NERFED:</strong> Insta-strangling (hopefully) removed. Victim no longer instantly loses consciousness.
</li>
</ul>
<h5>Sunday, February 21, 2010</h5>
<ul>
<li>
<strong>Cloning Machine:</strong> The Geneticist spilled coffee on the Genetics Machine's revival module and it was too costly to replace!
<ul>
<li>
Clones may or may not have horrible genetic defects.
</li>
</ul>
</li>
</ul>
<h5>Thursday, February 18, 2010</h5>
<ul>
<li>
<strong>New feature:</strong> Obesity from overeating in a short period of time.
</li>
</ul>
<h5>Sunday, February 14, 2010</h5>
<ul>
<li>
<strong>New feature:</strong> Station destruction cinematic if the crew loses in AI Malfunction or Nuclear Emergency.
</li>
<li>
<strong>New Position: Tourist</strong>
<ul>
<li>
Centcom has entered the lucrative business of space tourism! Enjoy an event-filled vacation on the station, and try not to get killed.
</li>
<li>
Guest accounts are now restricted to selecting Tourist in Character Setup.
</li>
</ul>
</li>
</ul>
<h5>Friday, February 5, 2010</h5>
<ul>
<li>
<strong>AI:</strong> Added 30 second cooldown to prevent spamming lockdowns.
</li>
</ul>
<h5>Wednesday, February 2, 2010</h5>
<ul>
<li>
<strong>Feature:</strong> Character preview in Character Setup!
</li>
</ul>
<h5>Tuesday, February 2, 2010</h5>
<ul>
<li>
<strong>New item:</strong> Drinking glasses that you can fill with water.
</li>
<li>
<strong>Feature:</strong> Sounds now pan in stereo depending on your position from the source.
</li>
</ul>
<h5>Saturday, December 5, 2009</h5>
<ul>
<li>
<strong>Traitor tweak:</strong> Agent cards can now be forged into a fake ID.
</li>
</ul>
<h5>Friday, December 4, 2009</h5>
<ul>
<li>
<strong>Supply Dock 2.0:</strong> The Supply Dock has been redesigned and now features conveyer belts! Amazing!
</li>
<li>
<strong>New uniforms:</strong> The Research Director, Chief Engineer, and the research jobs have new uniforms. The Head of Security has a cool new hat which happens to be his most prized possession.
</li>
<li>
<strong>Merged research:</strong> The first act of the Research Director is to merge Toxins and Chemistry into a single Chemical Lab. Hooray!
</li>
<li>
<strong>Robot tweak:</strong> You can now observe robots using the observe command.
</li>
<li>
<strong>Stamps:</strong> The heads now have stamps to stamp papers with, for whatever reason.
</li>
</ul>
<h5>Monday, November 30, 2009</h5>
<ul>
<li>
<strong>Supply Shuttle 1.0:</strong> Now you can order new supplies using Cargo Bay north of the autolathe.
</li>
<li>
<strong>New containers:</strong> The game now features a variety of crates to hold all sorts of imaginary space supplies.
</li>
<li>
<strong>New position: Quartermaster</strong>
<ul>
<li>
A master of supplies. Manages the cargo bay by taking shipments and distributing them to the crew.
</li>
</ul>
</li>
<li>
<strong>New position: Research Director</strong>
<ul>
<li>
The head of the SS13 research department. He directs research and makes sure that the research crew are working.
</li>
</ul>
</li>
<li>
<strong>New position: Chief Engineer</strong>
<ul>
<li>
Boss of all the engineers. Makes sure the engine is loaded and that the station has the necessary amount of power to run.
</li>
</ul>
</li>
<li>
<strong>New robot: Securibot</strong>
<ul>
<li>
Automatically stuns and handcuffs criminals listed in the security records. It's also really goddamn slow.
</li>
</ul>
</li>
<li>
<strong>New jumpsuits:</strong> Engineers and Atmos Techs have new jumpsuits to distinguish between them easier.
</li>
</ul>
<h5>Friday, November 27, 2009</h5>
<ul>
<li>
<strong>Monkey AI 2.0:</strong> Monkeys will now get angry, going after random human targets with the ability to wield weapons, throw random objects, open doors, and break through glass/grilles. They're basically terminators.
</li>
<li>
<strong>New gamemode: Monkey Survival</strong>
<ul>
<li>
Survive a horde of angry monkeys busting through the station's airvents and rampaging through the station for 25 minutes.
</li>
</ul>
</li>
<li>
<strong>New robots: Cleanbot and Floorbot</strong>
<ul>
<li>
Cleanbots automatically clean up messes and Floorbots repair floors.
</li>
</ul>
</li>
<li>
<strong>New spell: Mindblast</strong>
<ul>
<li>
Causes brain damage, progressively causing other players to become even more retarded.
</li>
</ul>
</li>
<li>
<strong>Alien Races</strong>
<ul>
<li>
Wizards may randomly spawn as illithids, who gain Mind Blast for free, and nuke agents may randomly spawn as lizardmen.
</li>
</ul>
</li>
<li>
<strong>Station shields:</strong> The station now has a toggleable forcefield that can only be destroyed by meteors or bombs. Takes a lot of station power to use.
</li>
<li>
<strong>Traitor scaling:</strong> Number of traitors/wizards/agents now scales to number of players.
</li>
<li>
<strong>New food item: Donk pockets</strong>
<ul>
<li>
Delicious and microwavable, gives a bigger health boost for traitors.
</li>
</ul>
</li>
<li>
<strong>Cigarettes:</strong> Now you can fulfill your horrible nicotine cravings. The detective starts with a zippo lighter and pack of cigarettes. Other packs can be be obtained via vending machines.
</li>
<li>
<strong>Warning signs:</strong> The station is now filled with various warning signs and such.
</li>
<li>
<strong>Updated graphics:</strong> Many, many objects have had their graphics updated including pipes, windows, tables, and closets. HUD graphics have been updated to be easier to understand.
</li>
<li>
<strong>Lighting fixes:</strong> New turf is now correctly lit instead of being completely dark.
</li>
<li>
<strong>Meteor fixes:</strong> The code and graphics for meteors has been fixed so the meteor gametype is more playable, sort of.
</li>
<li>
<strong>Escape shuttle fix:</strong> The shuttle can now be called in Revolution and Malfunction, but the shuttle will be recalled before it arrives. This way players can no longer call the shuttle to figure out the game mode during secret.
</li>
<li>
<strong>Changelog updated:</strong> New changelog entry for Thanksgiving thanks to Haruhi who will probably update the changelog from now on after almost a month of neglect.
</li>
</ul>
<h5>Monday, November 3, 2009</h5>
<ul>
<li>
<strong>Bug fix:</strong> Made most pop-up windows respect the close button.
</li>
</ul>
<h5>Sunday, October 25, 2009</h5>
<ul>
<li>
<strong>Randomized naming:</strong> Names for Central Command and Syndicate are now randomized.
</li>
</ul>
<h5>Saturday, October 24, 2009</h5>
<ul>
<li>
<strong>Bug fix:</strong> PDAs had their code cleaned up. Notice any problems? Report them.
</li>
<li>
<strong>New syndicate item:</strong> Detomatix Cartridge, allows remote detonation of PDAs (rather weak explosion)!
</li>
<li>
<strong>Feature:</strong> Remotely detonating PDAs has a chance of failure depending on the PDA target, a critical failure will result in the detonation of your own PDA.
</li>
</ul>
<h5>Monday, October 19, 2009</h5>
<ul>
<li>
<strong>Gibbing update:</strong> Gibbing stuff has been rewritten, robots now gib nicer.
</li>
<li>
<strong>LIGHTING!!!:</strong> The station now has dynamic lighting and associated items.
</li>
</ul>
<h5>Friday, October 16, 2009</h5>
<ul>
<li>
<strong>Poo v1.0~:</strong> This has caused many ragequits.
</li>
<li>
<strong>Flushable toilets:</strong> You can now use toilets to place your vile, disgusting and irreprehensible excretions (you disgusting children). Just be careful what you flush!
</li>
</ul>
<h5>Monday, October 12, 2009</h5>
<ul>
<li>
<strong>Feature:</strong> Emergency oxygen bottles can be clipped to your belt now.
</li>
<li>
<strong>Clothing update:</strong> Bedsheets are now wearable.
</li>
<li>
<strong>Updated HUD:</strong> A few minor tweaks to the inventory panel. Things might not be exactly where you're used to them being.
</li>
</ul>
<h5>Monday, September 28, 2009</h5>
<ul>
<li>
<strong>New position: Chef</strong>
<ul>
<li>
Maintains the Cafeteria, has access to Kitchen and Freezer, Food creation will be in shortly.
</li>
</ul>
</li>
<li>
<strong>Food update</strong>: Food items now heal Brute/Burn damage. The amount recovered varies between items.
</li>
</ul>
<h5>Saturday, August 29, 2009</h5>
<ul>
<li>
<strong>AI laws update:</strong> Nanotrasen has updated its AI laws to better reflect how they wish AIs to
operate their stations.
</li>
<li>
<strong>Traitor item change:</strong> E-mag renamed to Cryptographic Sequencer.
</li>
</ul>
<h5>Friday, July 31, 2009</h5>
<ul>
<li>I&#39;m really sorry everyone I just HAD to add a gib all verb.</li>
<li>Decided to add the creation of bombs to bombers list</li>
<li>Made the new bombing list EVEN BETTER!!!</li>
<li>Fixed a bug with admin jumping AND the traitor death message</li>
<li>Oops, fixed a bug that returned the right click pm thing thinking the admin was
muted.</li>
<li>Made a new improved way of tracking who bombs shit. </li>
<li>More formatting shit. </li>
<li>Fixed up some mute code and made it so that if a player is muted they cannot PM
us.</li>
<li>Adminhelps now logged in the admin file not ooc</li>
<li>Changed the way admin reviving is dealt with. (It was coded kind of weirdly
before)</li>
<li>Added a few areas to the observe teleport. Fixed some adminjump things. Modified
the paths of some areas.</li>
<li>You can now ban people who have logged out and admins can now jump to people
using the player panel.</li>
<li>Added in jump to key coded in a much better way than showtime originally did it.</li>
<li>Fixed magical wind when laying pipes. They start out empty!!</li>
<li>Made blink safer. Fixed the crew-quarters to ai sattelite teleport problem.</li>
<li>Forgot the message again. Added an emp spell. thanks copy&amp;paste.</li>
<li>OH MY GOD I HAVE RUINED ASAY</li>
<li>Added electronic items to the pipe dispenser </li>
<li>fixed a formatting error with the changelog (I didn&#39;t break it, it was showtime)</li>
<li>Fixed a formatting error</li>
<li>Cleaned up sandbox object spawn code</li>
<li>New and improved admin log so we can keep an eye on these fuckers</li>
<li>Fixed adminjump because I realise most people use it for the right click option</li>
<li>Mushed together jump to mob and jump to key</li>
<li>Fixed a compilation error and made my test room more secure!</li>
</ul>
<h5>Wednesday, July 29th, 2009</h5>
<p>These are a collection of the updates from the last 6 days. I promise to update
the changelog once a week. Note that this does not include all the changes in
the past 6 days.</p>
<ul>
<li>Multitools can now be used to measure the power in cables.</li>
<li>Fixed a bug where the canister message would repeat and spam the user when
attackby analyzer. Fixed an admin formatting error.</li>
<li>Replaced all range checks with a in_range proc. pretty good chance I broke
something or everything.</li>
<li>Mutations use bitfields</li>
<li>Fixed a bug with my traitor panel.</li>
<li>Fixed the turrets, ruined Pantaloons map (test map). Did some things with
turrets and added a few areas.</li>
<li>Some stuff in here you know the usual shit. Bugfixes, formatting etc.</li>
<li>Stunbaton nerf.</li>
<li>Tempban longer than 1 year -&gt; permaban.</li>
<li>Turfs &gt; spawnable.</li>
<li>Shaking someone now slowly removes paralysis, stuns and the &#39;weakened&#39; stuff.</li>
<li>CTF flags now check if someone has them equipped every 20 seconds, if they are
not then they delete themselves and respawn. </li>
<li>Fixed the r-wall-welder-message-thing.</li>
<li>Change to the CTF code, flag captures can now only happen if your team has their
flag in the starting position.</li>
<li>Pruning my test room.</li>
<li>Instead of the red and green team its now the American and Irish teams!</li>
<li>BACKUP BACKUP TELL ME WHAT YOU GONNA DO NOW Changed the monkey name code. Re-did
my antimatter engine code so it actually puts out power now</li>
<li>dumb as fuck change, whoever did that, it already spawn ()&#39;s inside the proc
code, whoever did that, you are a faggot and should read code before you modify
it</li>
<li>Fixed a bug that gave everyone modify ticker variables you silly sausage.</li>
<li>Sorted the AIs track list.</li>
<li>Constructable filter inlets and filter controls.</li>
<li>Added in admin messages for when someone is banned.</li>
<li>Bannana and honk honk.</li>
</ul>
<h5><b><font size="4" face="Georgia">Saturday, June 27th, 2009</font></b></h5>
<ul>
<li>Pipe construction now works completely. //Nannek</li>
<li>Many many other things that never gets recorded in the changelog!!</li>
</ul>
<h5><b><font size="4" face="Georgia">Saturday, June 27th, 2009</font></b></h5>
<ul>
<li>The Michael Jackson Memorial Changelog Update</li>
<li>Pipe filters adjusted for more ideal environmentals //Pantaloons</li>
<li>Added in job tracking //Showtime</li>
<li>Crew Manifest and Security Records now automagically update when someone joins //Nannek</li>
<li>Fixed a bug where sometimes you get a screwdriver stuck in your hand //Pantaloons</li>
<li>Flamethrowers can now be disassembled //Pantaloons</li>
<li>OBJECTION! Added suits and briefcases //stuntwaffle</li>
<li>Added automatic brig lockers //Nannek</li>
<li>Added brig door control authorization and redid brig layout //Nannek</li>
<li>Emergency toolboxes now have radios and flashlights, and mechanical toolboxes now have crowbars //Pantaloons</li>
<li>New whisper system //lallander</li>
<li>Some more gay fixes //everybody</li>
<li>Some really cool fixes //everybody</li>
<li>Really boring code cleanup //Pantaloons</li>
<li>~~In Loving Memory of MJ~~ Sham on!</li>
</ul>
<h5><b><font size="4" face="Georgia">Friday, June 12th, 2009</font></b></h5>
<ul>
<li>Looking back through the SVN commit log, I spy...</li>
<li>Keelin doing some more performance enhancements</li>
<li>Fixed one person being all 3 revs at once (hopefully)</li>
<li>Some gay fixes</li>
<li>New admin system installed</li>
<li>Fixed a bug where mass drivers could be used to crash the server</li>
<li>Various pipe changes and fixes</li>
</ul>
<h5><b><font size="4" face="Georgia">Wednesday, June 3rd, 2009</font></b></h5>
<ul>
<li>Death commando deathmatch mode added.</li>
</ul>
<h5><b><font size="4" face="Georgia">Monday, June 1st, 2009</font></b></h5>
<ul>
<li>Ghosts can no longer wander from space into the dread blackness that lies beyond.</li>
<li>Those other losers probably did a bunch of other stuff since May 6th but they don't comment their revisions so fuck 'em.</li>
</ul>
<h5><b><font size="4" face="Georgia">Wednesday, May 6th, 2009</font></b></h5>
<ul>
<li>Crematorium</li>
<li>Goon? button makes all your dreams come true.</li>
<li>Restructured medbay</li>
</ul>
<h5><b><font size="4" face="Georgia">Monday, May 4th, 2009</font></b></h5>
<ul>
<li>Does anyone update this anymore?</li>
<li>New atmos computer promises to make atmos easier</li>
<li>Autolathe</li>
<li>Couple of map changes</li>
<li>Some computer code reorganised.</li>
<li>I'm pretty sure theres a couple things</li>
</ul>
<h5>Saturday, April 18th, 2009</h5>
<ul>
<li>Weld an open closet (only the normal kind), gayes.</li>
<li>Chaplin has a higher chance of hearing the dead.</li>
<li>New traitor objective</li>
<li>Power traitor objective removed</li>
<li>New job system implemented for latecomers.</li>
<li>Head of Research quits forever and ever, is replaced by Head of Security (who gets his own office)</li>
</ul>
<h5>Fri, April 10, 2009</h5>
<ul>
<li>Admins are now notified when the traitor is dead.</li>
<li>Unprison verb (again, for admins).</li>
</ul>
<h5>Wed&Thu, April 8&9, 2009</h5>
<ul>
<li>Medical redone, doctors do your jobs! (Tell me what you think of this
compared to the old one)</li>
<li>Clickable tracking for the AI</li>
<li>Only the heads can launch the shuttle early now. Or an emag.</li>
</ul>
<h5>Mon&Tue, April 6&7, 2009</h5>
<ul>
<li>Sounds. Turn on your speakers & sound downloads.</li>
<li>Scan something with blood on it detective.</li>
</ul>
<h5>Sunday, April 5, 2009</h5>
<ul>
<li>A large icon for the headset, no reason it should be so small.</li>
</ul>
<h5>Saturday, April 4, 2009</h5>
<ul>
<li>Emergency closets now spawn an 'emergency gas mask' which are just recolored gas masks, no other difference other than making it obvious where the gas mask came from.</li>
</ul>
<h5>Wednesday, April 1, 2009</h5>
<ul>
<li>Constructable rocket launchers: 10 rods, 10 metal, 5 thermite and heated plasma from the prototype.</li>
<li>Emergency closets have randomized contents now.</li>
<li>Fixed a bug where someone who was jobbaned from being Captain could still be picked randomly</li>
</ul>
<h5>Friday, March 27, 2009</h5>
<ul>
<li>Fixed a bug where monkeys couldn't be stunned.</li>
<li>Change mode votes before game starts delays the game.</li>
</ul>
<h5>Thursday, March 26, 2009</h5>
<ul>
<li>The brig is now pimped out with special new gadgets.</li>
<li>Upgraded the admin traitor menu.</li>
</ul>
<h5>Tuesday, March 24, 2009</h5>
<ul>
<li>GALOSHES!</li>
<li>A certain item will now protect you from stun batons, tasers and stungloves when worn.</li>
</ul>
<h5>Monday, March 23, 2009 (EXPERIMENTAL)</h5>
<ul>
<li>Say / radio / death talk systems recoded, hopefully improving it.</li>
<li>Announcements of late joiners are now done by the AI if it's alive :-)</li>
</ul>
<h5>Monday, March 23, 2009</h5>
<ul>
<li>Random station names.</li>
<li>Changes to the message stylesheet.</li>
<li>Admin messages in OOC will now be colored red.</li>
</ul>
<h5>Saturday, March 21, 2009</h5>
<ul>
<li>Added a command to list your medals.</li>
<li>ETA no longer shows when it doesn't matter.</li>
<li>Nerfed the ability to spam shuttle restabalization.</li>
<li>Fixed the 'Ow My Balls!' medal to only apply from brute damage rather than both brute and burn damage.</li>
</ul>
<h5>Thursday, March 19, 2009</h5>
<ul>
<li>Job banning.</li>
<li>Genetic Researcher renamed to Geneticist.</li>
<li>Toxins Researcher renamed to Scientist.</li>
<li>Help reformatted.</li>
<li>Fixed a bug where combining bruise packs or ointments resulted in an incorrectly combined amount.</li>
<li>Renamed memory and add memory commands to Notes and Add Note.</li>
</ul>
<h5>Tuesday, March 17, 2009</h5>
<ul>
<li>Medals! MEDALS!</li>
<li>Trimmed the excessively long changelog.</li>
</ul>
<h5>Saturday, March 14, 2009</h5>
<ul>
<li>Janitor job complete! Report any bugs to adminhelp</li>
</ul>
<h5>Saturday, March 7, 2009</h5>
<ul>
<li>Wizard now needs his staff for spells</li>
<li>Be careful with APCs now okay?!</li>
<li>Fixed Memory and made it more efficient in the code</li>
<li>Crowbars now open apcs, not screwdrivers. They do something else entirely</li>
<li>Hackable APCs</li>
<li>When APCs are emagged they now stay unlocked</li>
<li>Re-did a shit tonne of admin stuff</li>
<li>New admin system is pretty much finished</li>
<li>FINALLY backpacks can now be looked in while on the ground.</li>
</ul>
<h5>Tuesday, February 24, 2009</h5>
<ul>
<li>Ghosts no longer able to open secret doors</li>
<li>Suicide vests now work as armor</li>
<li>Blood no longer comes out of the guy if you pull him due to lag</li>
<li>Admin panel has been touched up to include html tables</li>
<li>Mines now added, only spawnable right now however</li>
<li>Fixed the syndicate nuclear victory bug</li>
<li>Wizard now spawns with wizard outfit which he must wear to cast spells</li>
<li>Blood bug fixes</li>
<li>Fixed a retarded bug that meant I didn't have the power to kick admins</li>
<li>THUNDERDOME!</li>
<li>Several new facial hair options and a bitchin' mohawk</li>
<li>Blood by Culka</li>
<li>Nuke disk now spawns in ALL game modes so that during secret rounds the syndicate now have the element of surprise!</li>
</ul>
<h5>Saturday, February 22, 2009</h5>
<ul>
<li>Implemented unstable's "observer" mode</li>
<li>Halerina's wizard mode</li>
<li>Non-interesting stuff</li>
<li>Began addition to the new admin system - right now only available to coders for testing</li>
<li>Admins can now click on the multikeying offenders name to pm them, instead of hunting for them in the pm list</li>
<li>Halerina's chemistry system</li>
<li>You can now deathgasp without being dead, hopefully so people can fake their own deaths.</li>
<li>Redid Medlab</li>
<li>New chemist job</li>
</ul>
<h5>Thursday, February 19, 2009</h5>
<ul>
<li>New DNA system. 200th Revision special.</li>
<li>Various bugfixes</li>
<li>Maze</li>
</ul>
<h5>Monday, February 17, 2009</h5>
<ul>
<li>Added a new game mode into rotation.</li>
<li>Added an AI satellite</li>
<li>Lockdowns can be disabled with the communications console</li>
<li>Prison shuttle can be called on the comm console, but only if its enabled by admins first</li>
<li>When you slip into space you'll have a 50% chance of going to z=4 instead of z=3</li>
</ul>
<h5>Friday, February 13, 2009</h5>
<ul>
<li>Fixed Cakehat</li>
<li>Dead people can now see all turfs, mobs and objs not in their line of sight.</li>
<li>Modified the map slightly</li>
<li>Stungloves can now be "made"</li>
<li>Flashes can now have their bulbs burning out.</li>
<li>Batons can now be turned on and off for different effects. They also now have 10 uses before they need to be recharged.</li>
</ul>
<h5>Tuesday, February 10, 2009</h5>
<ul>
<li>Fixed all the autoclose bugs</li>
<li>Due to it being myself and Keelin's 100th revision we have added a super-secret special item. Don't ask because we won't tell! Figure it out!</li>
</ul>
<h5>Sunday, February 8, 2009</h5>
<ul>
<li>Modified doors in engineering so that they do not autoclose - Autoclose now handled by a variable</li>
<li>Fixed toxin researcher spawn bug</li>
<li>Changed the "You hear a faint voice" message.</li>
<li>Gave the host new commands to disable admin jumping, admin reviving and admin item spawning</li>
<li>Fixed some airlock autoclose bugs</li>
<li>Changed some doors to not autoclose.</li>
<li>Nerfed the toolbox down.</li>
</ul>
<h5>Friday, February 6, 2009</h5>
<ul>
<li>Doors now close after 15 seconds</li>
<li>Fixed some p cool bugs</li>
<li>Cakehat</li>
<li>Added another suit</li>
<li>Walls now take 5 seconds to build</li>
<li>Added sam0rz, thesoldierlljk and kelson's revolution gamemode. Thanks guys!</li>
</ul>
<h5>Thursday, February 5, 2009</h5>
<ul>
<li>Fixed a couple of bugs</li>
<li>Improved bar ;)</li>
<li>Beer acts like pills and syringes</li>
</ul>
<h5>Tuesday, February 3, 2009</h5>
<ul>
<li>Added 'Make AI' Option for Admins</li>
<li>Added dissolving pills in beer (cyanide and sleeping pills)</li>
<li>Modified engine AGAIN, but personally I love it now</li>
</ul>
<h5>Monday, February 2, 2009</h5>
<ul>
<li>Moved bar due to popular demand</li>
<li>Captains room is now a security checkpoint</li>
<li>Assistants now have access to maint tunnels again</li>
<li>Courtroom</li>
<li>Engine has been redone slightly to make it easier to load</li>
<li>Nerfed beer a lot more</li>
</ul>
<h5>Saturday, January 31, 2009</h5>
<ul>
<li>Added a bartender job + Bar</li>
<li>Captains panic room</li>
<li>Voice changer traitor item</li>
<li>Bartender suit</li>
<li>Made taking a table apart take longer</li>
<li>Balanced beer a bit more.</li>
<li>Assistants can no longer open external air locks and maint tunnels, sorry guys. Get a job you bums.</li>
<li>Engineers CAN access external air locks and maint tunnels.</li>
<li>Fixed traitor AI bug</li>
</ul>
<h5>Thursday, January 29, 2009</h5>
<ul>
<li>Added traitor menu for admins - The ability to turn people into "traitors" as well as keep track of their objectives.</li>
<li>Implemented Keelins revive system - Primary Admins can now revive people.</li>
<li>Moved and redid security to prevent clusterfucks and everyone just crowding around security.</li>
<li>Redid the brig to make it bigger and so that people can break others more easily out since it isn't right in security.</li>
<li>Moved and redid captains quarters/heads quarters. Captains made much smaller and heads is now more of a meeting room.</li>
<li>Added Stungloves and an axe - right now only admin spawnable.</li>
<li>Implemented Persh's adminjump back in - admins can now jump to set locations.</li>
<li>Added a feature that if someone logs off their character moves around and says things - Change what they say from the config/names/loggedsay.txt file.</li>
<li>Added in adminwho verb - tells the user if there are any admins on and who they are.</li>
</ul>
<h5>Saturday, January 10, 2009</h5>
<ul>
<li>Freedom implant has been changed so that it will have a random emote associated with it to activate it rather than always chuckle.</li>
<li>There is now a pinpointer tool for use in Nuclear Emergency. It works similar to the existing locator, in that it will detect the presence of nuclear disks and in what direction it is.</li>
<li>The nuke being detonated in Nuclear Emergency should now properly end the game.</li>
<li>Spacesuits now cause you to move slower when not in space.</li>
<li>Syndicate in Nuclear Emergency now have syndicate-themed spacesuits.</li>
<li>Blob mode should properly end now.</li>
</ul>
<h5>Wednesday, January 7, 2009</h5>
<ul>
<li>Syndicate Uplink has been changed up, allowing traitor more freedom in his ability to be... traitorus.</li>
<li>Syndicate Uplink can now spawn a ammo-357, syndicate card, energy sword, or timer bomb.</li>
<li>Fixed an issue where Syndicate Uplink looked different than a normal radio.</li>
</ul>
<h5>Monday, January 5, 2009</h5>
<ul>
<li>You can choose to be a nudist now.</li>
<li>Facial hair!</li>
<li>Added constructable flamethrowers.</li>
<li>Redid internal naming scheme for human/uniform sprites.</li>
<li>Helmet visors are now translucent.</li>
<li>Held item graphics corrected for basically everything, internally only uses one dmi file instead of two.</li>
<li>Config settings reorganized for.. organization.</li>
<li>Seperated male and female names.</li>
<li>Females have pink underwear.</li>
<li>Guests can no longer save/load profiles, as this just created useless profiles that weren't used again.</li>
</ul> |
rules/rules-rgaa3.0/src/test/resources/testcases/rgaa30/Rgaa30Rule100702/Rgaa30.Test.10.7.2-2Failed-01.html | dzc34/Asqatasun | <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
<html xmlns="http://www.w3.org/1999/xhtml" lang="en" xml:lang="en">
<head>
<meta http-equiv="Content-type" content="text/html; charset=utf-8" />
<title>Rgaa30 Test.10-7-2 Failed 01</title>
</head>
<body>
<div>
<h1>Rgaa30 Test.10-7-2 Failed 01</h1>
<div class="test-detail" lang="fr"> Pour chaque élément recevant le
<code>focus</code>, l'indication visuelle du navigateur ne doit pas être dégradée (propriété CSS
<code>outline-color</code>). Cette règle est-elle respectée ?
</div>
<div class="testcase">
</div>
<div class="test-explanation">
Failed.
</div>
</div>
</body>
</html> |
client/templates/course/info/image.html | KshirsagarNaidu/bodhiprocessor | <template name="courseImage">
<img src="{{ coverImage.url }}" class="img-responsive course-image" />
</template>
|
examples/sobel/src/boost_1_63_0/doc/html/boost/accumulators/as_weighted_f_idp486441664.html | ntonjeta/iidea-Docker | <!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html>
<head>
<meta http-equiv="Content-Type" content="text/html; charset=US-ASCII">
<title>Struct as_weighted_feature<tag::extended_p_square></title>
<link rel="stylesheet" href="../../../../doc/src/boostbook.css" type="text/css">
<meta name="generator" content="DocBook XSL Stylesheets V1.79.1">
<link rel="home" href="../../index.html" title="The Boost C++ Libraries BoostBook Documentation Subset">
<link rel="up" href="../../accumulators/reference.html#header.boost.accumulators.statistics.extended_p_square_hpp" title="Header <boost/accumulators/statistics/extended_p_square.hpp>">
<link rel="prev" href="tag/extended_p_square.html" title="Struct extended_p_square">
<link rel="next" href="feature_of_ta_idp486443760.html" title="Struct feature_of<tag::weighted_extended_p_square>">
</head>
<body bgcolor="white" text="black" link="#0000FF" vlink="#840084" alink="#0000FF">
<table cellpadding="2" width="100%"><tr>
<td valign="top"><img alt="Boost C++ Libraries" width="277" height="86" src="../../../../boost.png"></td>
<td align="center"><a href="../../../../index.html">Home</a></td>
<td align="center"><a href="../../../../libs/libraries.htm">Libraries</a></td>
<td align="center"><a href="http://www.boost.org/users/people.html">People</a></td>
<td align="center"><a href="http://www.boost.org/users/faq.html">FAQ</a></td>
<td align="center"><a href="../../../../more/index.htm">More</a></td>
</tr></table>
<hr>
<div class="spirit-nav">
<a accesskey="p" href="tag/extended_p_square.html"><img src="../../../../doc/src/images/prev.png" alt="Prev"></a><a accesskey="u" href="../../accumulators/reference.html#header.boost.accumulators.statistics.extended_p_square_hpp"><img src="../../../../doc/src/images/up.png" alt="Up"></a><a accesskey="h" href="../../index.html"><img src="../../../../doc/src/images/home.png" alt="Home"></a><a accesskey="n" href="feature_of_ta_idp486443760.html"><img src="../../../../doc/src/images/next.png" alt="Next"></a>
</div>
<div class="refentry">
<a name="boost.accumulators.as_weighted_f_idp486441664"></a><div class="titlepage"></div>
<div class="refnamediv">
<h2><span class="refentrytitle">Struct as_weighted_feature<tag::extended_p_square></span></h2>
<p>boost::accumulators::as_weighted_feature<tag::extended_p_square></p>
</div>
<h2 xmlns:rev="http://www.cs.rpi.edu/~gregod/boost/tools/doc/revision" class="refsynopsisdiv-title">Synopsis</h2>
<div xmlns:rev="http://www.cs.rpi.edu/~gregod/boost/tools/doc/revision" class="refsynopsisdiv"><pre class="synopsis"><span class="comment">// In header: <<a class="link" href="../../accumulators/reference.html#header.boost.accumulators.statistics.extended_p_square_hpp" title="Header <boost/accumulators/statistics/extended_p_square.hpp>">boost/accumulators/statistics/extended_p_square.hpp</a>>
</span>
<span class="keyword">struct</span> <a class="link" href="as_weighted_f_idp486441664.html" title="Struct as_weighted_feature<tag::extended_p_square>">as_weighted_feature</a><span class="special"><</span><span class="identifier">tag</span><span class="special">::</span><span class="identifier">extended_p_square</span><span class="special">></span> <span class="special">{</span>
<span class="comment">// types</span>
<span class="keyword">typedef</span> <a class="link" href="tag/weighted_extended_p_square.html" title="Struct weighted_extended_p_square">tag::weighted_extended_p_square</a> <a name="boost.accumulators.as_weighted_f_idp486441664.type"></a><span class="identifier">type</span><span class="special">;</span>
<span class="special">}</span><span class="special">;</span></pre></div>
</div>
<table xmlns:rev="http://www.cs.rpi.edu/~gregod/boost/tools/doc/revision" width="100%"><tr>
<td align="left"></td>
<td align="right"><div class="copyright-footer">Copyright © 2005, 2006 Eric Niebler<p>
Distributed under the Boost Software License, Version 1.0. (See accompanying
file LICENSE_1_0.txt or copy at <a href="http://www.boost.org/LICENSE_1_0.txt" target="_top">http://www.boost.org/LICENSE_1_0.txt</a>)
</p>
</div></td>
</tr></table>
<hr>
<div class="spirit-nav">
<a accesskey="p" href="tag/extended_p_square.html"><img src="../../../../doc/src/images/prev.png" alt="Prev"></a><a accesskey="u" href="../../accumulators/reference.html#header.boost.accumulators.statistics.extended_p_square_hpp"><img src="../../../../doc/src/images/up.png" alt="Up"></a><a accesskey="h" href="../../index.html"><img src="../../../../doc/src/images/home.png" alt="Home"></a><a accesskey="n" href="feature_of_ta_idp486443760.html"><img src="../../../../doc/src/images/next.png" alt="Next"></a>
</div>
</body>
</html>
|
MyGame/Tutorials/docs/Doxygen/html/group___pixel___vertex.html | AdamPayne/TeamRocketGame | <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
<meta http-equiv="X-UA-Compatible" content="IE=9"/>
<title>IndieLib - Crossplatform: Pixel and vertex formats</title>
<link href="tabs.css" rel="stylesheet" type="text/css"/>
<script type="text/javascript" src="jquery.js"></script>
<script type="text/javascript" src="dynsections.js"></script>
<link href="search/search.css" rel="stylesheet" type="text/css"/>
<script type="text/javascript" src="search/search.js"></script>
<script type="text/javascript">
$(document).ready(function() { searchBox.OnSelectItem(0); });
</script>
<link href="doxygen.css" rel="stylesheet" type="text/css" />
</head>
<body>
<div id="top"><!-- do not remove this div, it is closed by doxygen! -->
<div id="titlearea">
<table cellspacing="0" cellpadding="0">
<tbody>
<tr style="height: 56px;">
<td id="projectlogo"><img alt="Logo" src="indielib_logo.png"/></td>
<td style="padding-left: 0.5em;">
<div id="projectname">IndieLib - Crossplatform
</div>
<div id="projectbrief">C++ 2.5d graphics library based in DirectX and OpenGL</div>
</td>
</tr>
</tbody>
</table>
</div>
<!-- end header part -->
<!-- Generated by Doxygen 1.8.2 -->
<script type="text/javascript">
var searchBox = new SearchBox("searchBox", "search",false,'Search');
</script>
<div id="navrow1" class="tabs">
<ul class="tablist">
<li><a href="index.html"><span>Main Page</span></a></li>
<li><a href="modules.html"><span>Modules</span></a></li>
<li><a href="annotated.html"><span>Classes</span></a></li>
<li><a href="files.html"><span>Files</span></a></li>
<li>
<div id="MSearchBox" class="MSearchBoxInactive">
<span class="left">
<img id="MSearchSelect" src="search/mag_sel.png"
onmouseover="return searchBox.OnSearchSelectShow()"
onmouseout="return searchBox.OnSearchSelectHide()"
alt=""/>
<input type="text" id="MSearchField" value="Search" accesskey="S"
onfocus="searchBox.OnSearchFieldFocus(true)"
onblur="searchBox.OnSearchFieldFocus(false)"
onkeyup="searchBox.OnSearchFieldChange(event)"/>
</span><span class="right">
<a id="MSearchClose" href="javascript:searchBox.CloseResultsWindow()"><img id="MSearchCloseImg" border="0" src="search/close.png" alt=""/></a>
</span>
</div>
</li>
</ul>
</div>
</div><!-- top -->
<!-- window showing the filter options -->
<div id="MSearchSelectWindow"
onmouseover="return searchBox.OnSearchSelectShow()"
onmouseout="return searchBox.OnSearchSelectHide()"
onkeydown="return searchBox.OnSearchSelectKey(event)">
<a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(0)"><span class="SelectionMark"> </span>All</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(1)"><span class="SelectionMark"> </span>Classes</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(2)"><span class="SelectionMark"> </span>Functions</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(3)"><span class="SelectionMark"> </span>Variables</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(4)"><span class="SelectionMark"> </span>Typedefs</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(5)"><span class="SelectionMark"> </span>Enumerator</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(6)"><span class="SelectionMark"> </span>Groups</a></div>
<!-- iframe showing the search results (closed by default) -->
<div id="MSearchResultsWindow">
<iframe src="javascript:void(0)" frameborder="0"
name="MSearchResults" id="MSearchResults">
</iframe>
</div>
<div class="header">
<div class="summary">
<a href="#nested-classes">Classes</a> |
<a href="#typedef-members">Typedefs</a> </div>
<div class="headertitle">
<div class="title">Pixel and vertex formats</div> </div>
<div class="ingroups"><a class="el" href="group___types.html">Types used by library</a></div></div><!--header-->
<div class="contents">
<table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="nested-classes"></a>
Classes</h2></td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct  </td><td class="memItemRight" valign="bottom"><a class="el" href="structstruct_pixel_pos.html">structPixelPos</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft"> </td><td class="mdescRight">Pixel - When not rendering textures. <a href="structstruct_pixel_pos.html#details">More...</a><br/></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct  </td><td class="memItemRight" valign="bottom"><a class="el" href="structstruct_vertex2d.html">structVertex2d</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft"> </td><td class="mdescRight">Vertex - When rendering with textures. <a href="structstruct_vertex2d.html#details">More...</a><br/></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2"> </td></tr>
</table><table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="typedef-members"></a>
Typedefs</h2></td></tr>
<tr class="memitem:ga04a3ef6c85a2e2439766f210726c8461"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="ga04a3ef6c85a2e2439766f210726c8461"></a>
typedef struct <a class="el" href="structstruct_pixel_pos.html">structPixelPos</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="group___pixel___vertex.html#ga04a3ef6c85a2e2439766f210726c8461">PIXEL</a></td></tr>
<tr class="memdesc:ga04a3ef6c85a2e2439766f210726c8461"><td class="mdescLeft"> </td><td class="mdescRight">Alias for the pixel structure. <br/></td></tr>
<tr class="separator:ga04a3ef6c85a2e2439766f210726c8461"><td class="memSeparator" colspan="2"> </td></tr>
<tr class="memitem:ga541ee05a836bdb4a9814b2c64d2b9668"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="ga541ee05a836bdb4a9814b2c64d2b9668"></a>
typedef struct <a class="el" href="structstruct_vertex2d.html">structVertex2d</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="group___pixel___vertex.html#ga541ee05a836bdb4a9814b2c64d2b9668">CUSTOMVERTEX2D</a></td></tr>
<tr class="memdesc:ga541ee05a836bdb4a9814b2c64d2b9668"><td class="mdescLeft"> </td><td class="mdescRight">Alias for the 2d vertex structure. <br/></td></tr>
<tr class="separator:ga541ee05a836bdb4a9814b2c64d2b9668"><td class="memSeparator" colspan="2"> </td></tr>
</table>
<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
</div><!-- contents -->
<!-- start footer part -->
<hr class="footer"/><address class="footer"><small>
Generated on Wed Feb 6 2013 21:40:21 for IndieLib - Crossplatform by  <a href="http://www.doxygen.org/index.html">
<img class="footer" src="doxygen.png" alt="doxygen"/>
</a> 1.8.2
</small></address>
</body>
</html>
|
source/api/apidocs-4.13/apis/deletePaloAltoFirewall.html | apache/cloudstack-www | <!DOCTYPE html PUBLIC "-//W3C//DTD HTML 1.0 Transitional//EN">
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<META http-equiv="Content-Type" content="text/html; charset=UTF-8">
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
<link rel="stylesheet" href="../includes/main.css" type="text/css">
<link rel="shortcut icon" href="../favicon.ico" type="image/x-icon">
<title>Apache CloudStack | The Power Behind Your Cloud</title>
</head>
<body>
<div id="insidetopbg">
<div id="inside_wrapper">
<div class="uppermenu_panel">
<div class="uppermenu_box"></div>
</div>
<div id="main_master">
<div id="inside_header">
<div class="header_top">
<a class="cloud_logo" href="http://cloudstack.org"></a>
<div class="mainemenu_panel"></div>
</div>
</div>
<div id="main_content">
<div class="inside_apileftpanel">
<div class="inside_contentpanel" style="width:930px;">
<div class="api_titlebox">
<div class="api_titlebox_left">
<span>
Apache CloudStack 4.13.0.0 Root Admin API Reference
</span>
<p></p>
<h1>deletePaloAltoFirewall</h1>
<p> delete a Palo Alto firewall device</p>
</div>
<div class="api_titlebox_right">
<a class="api_backbutton" href="../index.html"></a>
</div>
</div>
<div class="api_tablepanel">
<h2>Request parameters</h2>
<table class="apitable">
<tr class="hed">
<td style="width:200px;"><strong>Parameter Name</strong></td><td style="width:500px;">Description</td><td style="width:180px;">Required</td>
</tr>
<tr>
<td style="width:200px;"><strong>fwdeviceid</strong></td><td style="width:500px;"><strong>Palo Alto firewall device ID</strong></td><td style="width:180px;"><strong>true</strong></td>
</tr>
</table>
</div>
<div class="api_tablepanel">
<h2>Response Tags</h2>
<table class="apitable">
<tr class="hed">
<td style="width:200px;"><strong>Response Name</strong></td><td style="width:500px;">Description</td>
</tr>
<tr>
<td style="width:200px;"><strong>displaytext</strong></td><td style="width:500px;">any text associated with the success or failure</td>
</tr>
<tr>
<td style="width:200px;"><strong>success</strong></td><td style="width:500px;">true if operation is executed successfully</td>
</tr>
</table>
</div>
</div>
</div>
</div>
</div>
<div id="footer">
<div id="comments_thread">
<script type="text/javascript" src="https://comments.apache.org/show_comments.lua?site=test" async="true"></script>
<noscript>
<iframe width="930" height="500" src="https://comments.apache.org/iframe.lua?site=test&page=4.2.0/rootadmin"></iframe>
</noscript>
</div>
<div id="footer_mainmaster">
<p>Copyright © 2015 The Apache Software Foundation, Licensed under the
<a href="http://www.apache.org/licenses/LICENSE-2.0">Apache License, Version 2.0.</a>
<br>
Apache, CloudStack, Apache CloudStack, the Apache CloudStack logo, the CloudMonkey logo and the Apache feather logo are trademarks of The Apache Software Foundation.</p>
</div>
</div>
</div>
</div>
</body>
</html>
|
help/help/src/sakai_screensteps_syllabusUserGuide/howdoIrearrangesyllabusitems.html | OpenCollabZA/sakai | <!DOCTYPE html>
<html lang="en">
<head>
<title>How do I enable student peer review for an assignment?</title>
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
<meta content="sakai.assignment" name="description">
<meta content="peer review, peer assessment, peer evaluation" name="search">
<link href="/library/skin/tool_base.css" media="screen" rel="stylesheet" type="text/css" charset="utf-8">
<link href="../css/help.css" media="screen" rel="stylesheet" type="text/css" charset="utf-8">
<link href="/library/skin/morpheus-default/tool.css" media="screen" rel="stylesheet" type="text/css" charset="utf-8">
<link href="/library/js/jquery/featherlight/0.4.0/featherlight.min.css" media="screen" rel="stylesheet" type="text/css" charset="utf-8">
<script src="/library/webjars/jquery/1.12.4/jquery.min.js" type="text/javascript" charset="utf-8"></script><script src="/library/js/jquery/featherlight/0.4.0/featherlight.min.js" type="text/javascript" charset="utf-8"></script><script type="text/javascript" charset="utf-8">
$(document).ready(function(){
$("a[rel^='featherlight']").featherlight({
type: { image:true },
closeOnClick: 'anywhere'
});
});
</script>
</head>
<body>
<div id="wrapper"><div id="article-content">
<div id="article-header"><h1 class="article-title">How do I rearrange syllabus items?</h1></div>
<div id="article-description"> <div class="step-instructions screensteps-textblock screensteps-wrapper--introduction screensteps-wrapper">
<p>Once you have added items to the Syllabus tool, you may rearrange the order in which they appear for site participants.</p>
</div>
<div class="step screensteps-section screensteps-depth-1" id="go-to-syllabus">
<h2 id="go-to-syllabus" class="step-title screensteps-heading">Go to Syllabus.</h2>
<div class="image screensteps-image">
<img src="https://media.screensteps.com/image_assets/assets/001/284/689/original/8caa2c9d-70ab-4275-9691-ac80827b67cf.png" alt="" height="120" width="198">
</div>
<div class="step-instructions screensteps-textblock">
<p>Select the <strong>Syllabus</strong> tool from the Tool Menu of your site.</p>
</div>
</div>
<div class="step screensteps-section screensteps-depth-1" id="rearranging-syllabus-items">
<h2 id="rearranging-syllabus-items" class="step-title screensteps-heading">Rearranging Syllabus items.</h2>
<div class="image screensteps-image">
<img src="https://media.screensteps.com/image_assets/assets/002/331/025/original/1b5d3fcf-ac3d-4fe6-9db5-a09224ba0794.png" alt="" height="515" width="731">
</div>
<div class="step-instructions screensteps-textblock">
<p>Click the crosshair icon to the left of the syllabus item heading and drag it to the desired location. </p>
<p><em>Note: You may also rearrange items from the <a rel="nofollow" href="../../81161/l/954569-how-do-i-edit-syllabus-items" target="_blank">Bulk Edit</a> screen. </em></p>
</div>
</div>
</div>
</div></div>
</body>
</html>
|
doc/org/spdx/rdfparser/class-use/NoStandardLicenseRdfModel.html | rtgdk/tools | <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<!-- NewPage -->
<html lang="en">
<head>
<!-- Generated by javadoc (version 1.7.0_45) on Tue Feb 18 20:36:06 PST 2014 -->
<meta http-equiv="Content-Type" content="text/html" charset="UTF-8">
<title>Uses of Class org.spdx.rdfparser.NoStandardLicenseRdfModel (SPDX tools 1.2.5 API)</title>
<meta name="date" content="2014-02-18">
<link rel="stylesheet" type="text/css" href="../../../../stylesheet.css" title="Style">
</head>
<body>
<script type="text/javascript"><!--
if (location.href.indexOf('is-external=true') == -1) {
parent.document.title="Uses of Class org.spdx.rdfparser.NoStandardLicenseRdfModel (SPDX tools 1.2.5 API)";
}
//-->
</script>
<noscript>
<div>JavaScript is disabled on your browser.</div>
</noscript>
<!-- ========= START OF TOP NAVBAR ======= -->
<div class="topNav"><a name="navbar_top">
<!-- -->
</a><a href="#skip-navbar_top" title="Skip navigation links"></a><a name="navbar_top_firstrow">
<!-- -->
</a>
<ul class="navList" title="Navigation">
<li><a href="../../../../overview-summary.html">Overview</a></li>
<li><a href="../package-summary.html">Package</a></li>
<li><a href="../../../../org/spdx/rdfparser/NoStandardLicenseRdfModel.html" title="class in org.spdx.rdfparser">Class</a></li>
<li class="navBarCell1Rev">Use</li>
<li><a href="../package-tree.html">Tree</a></li>
<li><a href="../../../../deprecated-list.html">Deprecated</a></li>
<li><a href="../../../../index-all.html">Index</a></li>
<li><a href="../../../../help-doc.html">Help</a></li>
</ul>
</div>
<div class="subNav">
<ul class="navList">
<li>Prev</li>
<li>Next</li>
</ul>
<ul class="navList">
<li><a href="../../../../index.html?org/spdx/rdfparser/class-use/NoStandardLicenseRdfModel.html" target="_top">Frames</a></li>
<li><a href="NoStandardLicenseRdfModel.html" target="_top">No Frames</a></li>
</ul>
<ul class="navList" id="allclasses_navbar_top">
<li><a href="../../../../allclasses-noframe.html">All Classes</a></li>
</ul>
<div>
<script type="text/javascript"><!--
allClassesLink = document.getElementById("allclasses_navbar_top");
if(window==top) {
allClassesLink.style.display = "block";
}
else {
allClassesLink.style.display = "none";
}
//-->
</script>
</div>
<a name="skip-navbar_top">
<!-- -->
</a></div>
<!-- ========= END OF TOP NAVBAR ========= -->
<div class="header">
<h2 title="Uses of Class org.spdx.rdfparser.NoStandardLicenseRdfModel" class="title">Uses of Class<br>org.spdx.rdfparser.NoStandardLicenseRdfModel</h2>
</div>
<div class="classUseContainer">No usage of org.spdx.rdfparser.NoStandardLicenseRdfModel</div>
<!-- ======= START OF BOTTOM NAVBAR ====== -->
<div class="bottomNav"><a name="navbar_bottom">
<!-- -->
</a><a href="#skip-navbar_bottom" title="Skip navigation links"></a><a name="navbar_bottom_firstrow">
<!-- -->
</a>
<ul class="navList" title="Navigation">
<li><a href="../../../../overview-summary.html">Overview</a></li>
<li><a href="../package-summary.html">Package</a></li>
<li><a href="../../../../org/spdx/rdfparser/NoStandardLicenseRdfModel.html" title="class in org.spdx.rdfparser">Class</a></li>
<li class="navBarCell1Rev">Use</li>
<li><a href="../package-tree.html">Tree</a></li>
<li><a href="../../../../deprecated-list.html">Deprecated</a></li>
<li><a href="../../../../index-all.html">Index</a></li>
<li><a href="../../../../help-doc.html">Help</a></li>
</ul>
</div>
<div class="subNav">
<ul class="navList">
<li>Prev</li>
<li>Next</li>
</ul>
<ul class="navList">
<li><a href="../../../../index.html?org/spdx/rdfparser/class-use/NoStandardLicenseRdfModel.html" target="_top">Frames</a></li>
<li><a href="NoStandardLicenseRdfModel.html" target="_top">No Frames</a></li>
</ul>
<ul class="navList" id="allclasses_navbar_bottom">
<li><a href="../../../../allclasses-noframe.html">All Classes</a></li>
</ul>
<div>
<script type="text/javascript"><!--
allClassesLink = document.getElementById("allclasses_navbar_bottom");
if(window==top) {
allClassesLink.style.display = "block";
}
else {
allClassesLink.style.display = "none";
}
//-->
</script>
</div>
<a name="skip-navbar_bottom">
<!-- -->
</a></div>
<!-- ======== END OF BOTTOM NAVBAR ======= -->
<p class="legalCopy"><small>Copyright © 2014 <a href="http://www.linuxfoundation.org">Linux Foundation</a>. All Rights Reserved.</small></p>
</body>
</html>
|
docs/html/search/namespaces_67.html | wells-chen/Yahoo_LDA | <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html><head><title></title>
<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
<link rel="stylesheet" type="text/css" href="search.css"/>
<script type="text/javascript" src="search.js"></script>
</head>
<body class="SRPage">
<div id="SRIndex">
<div class="SRStatus" id="Loading">Loading...</div>
<div class="SRResult" id="SR_google">
<div class="SREntry">
<a id="Item0" onkeydown="return searchResults.Nav(event,0)" onkeypress="return searchResults.Nav(event,0)" onkeyup="return searchResults.Nav(event,0)" class="SRSymbol" href="../namespacegoogle.html" target="basefrm">google</a>
</div>
</div>
<div class="SRResult" id="SR_protobuf">
<div class="SREntry">
<a id="Item1" onkeydown="return searchResults.Nav(event,1)" onkeypress="return searchResults.Nav(event,1)" onkeyup="return searchResults.Nav(event,1)" class="SRSymbol" href="../namespacegoogle_1_1protobuf.html" target="basefrm">protobuf</a>
<span class="SRScope">google</span>
</div>
</div>
<div class="SRStatus" id="Searching">Searching...</div>
<div class="SRStatus" id="NoMatches">No Matches</div>
<script type="text/javascript"><!--
document.getElementById("Loading").style.display="none";
document.getElementById("NoMatches").style.display="none";
var searchResults = new SearchResults("searchResults");
searchResults.Search();
--></script>
</div>
</body>
</html>
|
source/api/apidocs-4.14/apis/listStaticRoutes.html | apache/cloudstack-www | <!DOCTYPE html PUBLIC "-//W3C//DTD HTML 1.0 Transitional//EN">
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<META http-equiv="Content-Type" content="text/html; charset=UTF-8">
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
<link rel="stylesheet" href="../includes/main.css" type="text/css">
<link rel="shortcut icon" href="../favicon.ico" type="image/x-icon">
<title>Apache CloudStack | The Power Behind Your Cloud</title>
</head>
<body>
<div id="insidetopbg">
<div id="inside_wrapper">
<div class="uppermenu_panel">
<div class="uppermenu_box"></div>
</div>
<div id="main_master">
<div id="inside_header">
<div class="header_top">
<a class="cloud_logo" href="http://cloudstack.org"></a>
<div class="mainemenu_panel"></div>
</div>
</div>
<div id="main_content">
<div class="inside_apileftpanel">
<div class="inside_contentpanel" style="width:930px;">
<div class="api_titlebox">
<div class="api_titlebox_left">
<span>
Apache CloudStack 4.14.1.0-SNAPSHOT Root Admin API Reference
</span>
<p></p>
<h1>listStaticRoutes</h1>
<p>Lists all static routes</p>
</div>
<div class="api_titlebox_right">
<a class="api_backbutton" href="../index.html"></a>
</div>
</div>
<div class="api_tablepanel">
<h2>Request parameters</h2>
<table class="apitable">
<tr class="hed">
<td style="width:200px;"><strong>Parameter Name</strong></td><td style="width:500px;">Description</td><td style="width:180px;">Required</td>
</tr>
<tr>
<td style="width:200px;"><i>account</i></td><td style="width:500px;"><i>list resources by account. Must be used with the domainId parameter.</i></td><td style="width:180px;"><i>false</i></td>
</tr>
<tr>
<td style="width:200px;"><i>domainid</i></td><td style="width:500px;"><i>list only resources belonging to the domain specified</i></td><td style="width:180px;"><i>false</i></td>
</tr>
<tr>
<td style="width:200px;"><i>gatewayid</i></td><td style="width:500px;"><i>list static routes by gateway id</i></td><td style="width:180px;"><i>false</i></td>
</tr>
<tr>
<td style="width:200px;"><i>id</i></td><td style="width:500px;"><i>list static route by id</i></td><td style="width:180px;"><i>false</i></td>
</tr>
<tr>
<td style="width:200px;"><i>isrecursive</i></td><td style="width:500px;"><i>defaults to false, but if true, lists all resources from the parent specified by the domainId till leaves.</i></td><td style="width:180px;"><i>false</i></td>
</tr>
<tr>
<td style="width:200px;"><i>keyword</i></td><td style="width:500px;"><i>List by keyword</i></td><td style="width:180px;"><i>false</i></td>
</tr>
<tr>
<td style="width:200px;"><i>listall</i></td><td style="width:500px;"><i>If set to false, list only resources belonging to the command's caller; if set to true - list resources that the caller is authorized to see. Default value is false</i></td><td style="width:180px;"><i>false</i></td>
</tr>
<tr>
<td style="width:200px;"><i>page</i></td><td style="width:500px;"><i></i></td><td style="width:180px;"><i>false</i></td>
</tr>
<tr>
<td style="width:200px;"><i>pagesize</i></td><td style="width:500px;"><i></i></td><td style="width:180px;"><i>false</i></td>
</tr>
<tr>
<td style="width:200px;"><i>projectid</i></td><td style="width:500px;"><i>list objects by project</i></td><td style="width:180px;"><i>false</i></td>
</tr>
<tr>
<td style="width:200px;"><i>tags</i></td><td style="width:500px;"><i>List resources by tags (key/value pairs)</i></td><td style="width:180px;"><i>false</i></td>
</tr>
<tr>
<td style="width:200px;"><i>vpcid</i></td><td style="width:500px;"><i>list static routes by vpc id</i></td><td style="width:180px;"><i>false</i></td>
</tr>
</table>
</div>
<div class="api_tablepanel">
<h2>Response Tags</h2>
<table class="apitable">
<tr class="hed">
<td style="width:200px;"><strong>Response Name</strong></td><td style="width:500px;">Description</td>
</tr>
<tr>
<td style="width:200px;"><strong>id</strong></td><td style="width:500px;">the ID of static route</td>
</tr>
<tr>
<td style="width:200px;"><strong>account</strong></td><td style="width:500px;">the account associated with the static route</td>
</tr>
<tr>
<td style="width:200px;"><strong>cidr</strong></td><td style="width:500px;">static route CIDR</td>
</tr>
<tr>
<td style="width:200px;"><strong>domain</strong></td><td style="width:500px;">the domain associated with the static route</td>
</tr>
<tr>
<td style="width:200px;"><strong>domainid</strong></td><td style="width:500px;">the ID of the domain associated with the static route</td>
</tr>
<tr>
<td style="width:200px;"><strong>gatewayid</strong></td><td style="width:500px;">VPC gateway the route is created for</td>
</tr>
<tr>
<td style="width:200px;"><strong>project</strong></td><td style="width:500px;">the project name of the static route</td>
</tr>
<tr>
<td style="width:200px;"><strong>projectid</strong></td><td style="width:500px;">the project id of the static route</td>
</tr>
<tr>
<td style="width:200px;"><strong>state</strong></td><td style="width:500px;">the state of the static route</td>
</tr>
<tr>
<td style="width:200px;"><strong>vpcid</strong></td><td style="width:500px;">VPC the static route belongs to</td>
</tr>
<tr>
<td style="width:200px;"><strong>tags(*)</strong></td><td style="width:500px;">the list of resource tags associated with static route</td>
<tr>
<td style="width:180px; padding-left:25px;"><strong>account</strong></td><td style="width:500px;">the account associated with the tag</td>
</tr>
<tr>
<td style="width:180px; padding-left:25px;"><strong>customer</strong></td><td style="width:500px;">customer associated with the tag</td>
</tr>
<tr>
<td style="width:180px; padding-left:25px;"><strong>domain</strong></td><td style="width:500px;">the domain associated with the tag</td>
</tr>
<tr>
<td style="width:180px; padding-left:25px;"><strong>domainid</strong></td><td style="width:500px;">the ID of the domain associated with the tag</td>
</tr>
<tr>
<td style="width:180px; padding-left:25px;"><strong>key</strong></td><td style="width:500px;">tag key name</td>
</tr>
<tr>
<td style="width:180px; padding-left:25px;"><strong>project</strong></td><td style="width:500px;">the project name where tag belongs to</td>
</tr>
<tr>
<td style="width:180px; padding-left:25px;"><strong>projectid</strong></td><td style="width:500px;">the project id the tag belongs to</td>
</tr>
<tr>
<td style="width:180px; padding-left:25px;"><strong>resourceid</strong></td><td style="width:500px;">id of the resource</td>
</tr>
<tr>
<td style="width:180px; padding-left:25px;"><strong>resourcetype</strong></td><td style="width:500px;">resource type</td>
</tr>
<tr>
<td style="width:180px; padding-left:25px;"><strong>value</strong></td><td style="width:500px;">tag value</td>
</tr>
</tr>
</table>
</div>
</div>
</div>
</div>
</div>
<div id="footer">
<div id="comments_thread">
<script type="text/javascript" src="https://comments.apache.org/show_comments.lua?site=test" async="true"></script>
<noscript>
<iframe width="930" height="500" src="https://comments.apache.org/iframe.lua?site=test&page=4.2.0/rootadmin"></iframe>
</noscript>
</div>
<div id="footer_mainmaster">
<p>
Copyright © 2015 The Apache Software Foundation, Licensed under the
<a href="http://www.apache.org/licenses/LICENSE-2.0">Apache License, Version 2.0.</a>
<br>
Apache, CloudStack, Apache CloudStack, the Apache CloudStack logo, the CloudMonkey logo and the Apache feather logo are trademarks of The Apache Software Foundation.
</p>
</div>
</div>
</div>
</div>
</body>
</html>
|
docs/api/org/apache/hadoop/examples/dancing/class-use/DancingLinks.SolutionAcceptor.html | hanhlh/hadoop-0.20.2_FatBTree | <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<!--NewPage-->
<HTML>
<HEAD>
<!-- Generated by javadoc (build 1.6.0_07) on Fri Feb 19 08:08:03 UTC 2010 -->
<TITLE>
Uses of Interface org.apache.hadoop.examples.dancing.DancingLinks.SolutionAcceptor (Hadoop 0.20.2 API)
</TITLE>
<META NAME="date" CONTENT="2010-02-19">
<LINK REL ="stylesheet" TYPE="text/css" HREF="../../../../../../stylesheet.css" TITLE="Style">
<SCRIPT type="text/javascript">
function windowTitle()
{
if (location.href.indexOf('is-external=true') == -1) {
parent.document.title="Uses of Interface org.apache.hadoop.examples.dancing.DancingLinks.SolutionAcceptor (Hadoop 0.20.2 API)";
}
}
</SCRIPT>
<NOSCRIPT>
</NOSCRIPT>
</HEAD>
<BODY BGCOLOR="white" onload="windowTitle();">
<HR>
<!-- ========= START OF TOP NAVBAR ======= -->
<A NAME="navbar_top"><!-- --></A>
<A HREF="#skip-navbar_top" title="Skip navigation links"></A>
<TABLE BORDER="0" WIDTH="100%" CELLPADDING="1" CELLSPACING="0" SUMMARY="">
<TR>
<TD COLSPAN=2 BGCOLOR="#EEEEFF" CLASS="NavBarCell1">
<A NAME="navbar_top_firstrow"><!-- --></A>
<TABLE BORDER="0" CELLPADDING="0" CELLSPACING="3" SUMMARY="">
<TR ALIGN="center" VALIGN="top">
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../overview-summary.html"><FONT CLASS="NavBarFont1"><B>Overview</B></FONT></A> </TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../package-summary.html"><FONT CLASS="NavBarFont1"><B>Package</B></FONT></A> </TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../org/apache/hadoop/examples/dancing/DancingLinks.SolutionAcceptor.html" title="interface in org.apache.hadoop.examples.dancing"><FONT CLASS="NavBarFont1"><B>Class</B></FONT></A> </TD>
<TD BGCOLOR="#FFFFFF" CLASS="NavBarCell1Rev"> <FONT CLASS="NavBarFont1Rev"><B>Use</B></FONT> </TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../package-tree.html"><FONT CLASS="NavBarFont1"><B>Tree</B></FONT></A> </TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../deprecated-list.html"><FONT CLASS="NavBarFont1"><B>Deprecated</B></FONT></A> </TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../index-all.html"><FONT CLASS="NavBarFont1"><B>Index</B></FONT></A> </TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../help-doc.html"><FONT CLASS="NavBarFont1"><B>Help</B></FONT></A> </TD>
</TR>
</TABLE>
</TD>
<TD ALIGN="right" VALIGN="top" ROWSPAN=3><EM>
</EM>
</TD>
</TR>
<TR>
<TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2">
PREV
NEXT</FONT></TD>
<TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2">
<A HREF="../../../../../../index.html?org/apache/hadoop/examples/dancing//class-useDancingLinks.SolutionAcceptor.html" target="_top"><B>FRAMES</B></A>
<A HREF="DancingLinks.SolutionAcceptor.html" target="_top"><B>NO FRAMES</B></A>
<SCRIPT type="text/javascript">
<!--
if(window==top) {
document.writeln('<A HREF="../../../../../../allclasses-noframe.html"><B>All Classes</B></A>');
}
//-->
</SCRIPT>
<NOSCRIPT>
<A HREF="../../../../../../allclasses-noframe.html"><B>All Classes</B></A>
</NOSCRIPT>
</FONT></TD>
</TR>
</TABLE>
<A NAME="skip-navbar_top"></A>
<!-- ========= END OF TOP NAVBAR ========= -->
<HR>
<CENTER>
<H2>
<B>Uses of Interface<br>org.apache.hadoop.examples.dancing.DancingLinks.SolutionAcceptor</B></H2>
</CENTER>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Packages that use <A HREF="../../../../../../org/apache/hadoop/examples/dancing/DancingLinks.SolutionAcceptor.html" title="interface in org.apache.hadoop.examples.dancing">DancingLinks.SolutionAcceptor</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#org.apache.hadoop.examples.dancing"><B>org.apache.hadoop.examples.dancing</B></A></TD>
<TD>This package is a distributed implementation of Knuth's <a
href="http://en.wikipedia.org/wiki/Dancing_Links">dancing links</a>
algorithm that can run under Hadoop. </TD>
</TR>
</TABLE>
<P>
<A NAME="org.apache.hadoop.examples.dancing"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Uses of <A HREF="../../../../../../org/apache/hadoop/examples/dancing/DancingLinks.SolutionAcceptor.html" title="interface in org.apache.hadoop.examples.dancing">DancingLinks.SolutionAcceptor</A> in <A HREF="../../../../../../org/apache/hadoop/examples/dancing/package-summary.html">org.apache.hadoop.examples.dancing</A></FONT></TH>
</TR>
</TABLE>
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../../org/apache/hadoop/examples/dancing/package-summary.html">org.apache.hadoop.examples.dancing</A> with parameters of type <A HREF="../../../../../../org/apache/hadoop/examples/dancing/DancingLinks.SolutionAcceptor.html" title="interface in org.apache.hadoop.examples.dancing">DancingLinks.SolutionAcceptor</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void</CODE></FONT></TD>
<TD><CODE><B>Pentomino.</B><B><A HREF="../../../../../../org/apache/hadoop/examples/dancing/Pentomino.html#setPrinter(org.apache.hadoop.examples.dancing.DancingLinks.SolutionAcceptor)">setPrinter</A></B>(<A HREF="../../../../../../org/apache/hadoop/examples/dancing/DancingLinks.SolutionAcceptor.html" title="interface in org.apache.hadoop.examples.dancing">DancingLinks.SolutionAcceptor</A><<A HREF="../../../../../../org/apache/hadoop/examples/dancing/Pentomino.ColumnName.html" title="interface in org.apache.hadoop.examples.dancing">Pentomino.ColumnName</A>> printer)</CODE>
<BR>
Set the printer for the puzzle.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> int</CODE></FONT></TD>
<TD><CODE><B>DancingLinks.</B><B><A HREF="../../../../../../org/apache/hadoop/examples/dancing/DancingLinks.html#solve(org.apache.hadoop.examples.dancing.DancingLinks.SolutionAcceptor)">solve</A></B>(<A HREF="../../../../../../org/apache/hadoop/examples/dancing/DancingLinks.SolutionAcceptor.html" title="interface in org.apache.hadoop.examples.dancing">DancingLinks.SolutionAcceptor</A><<A HREF="../../../../../../org/apache/hadoop/examples/dancing/DancingLinks.html" title="type parameter in DancingLinks">ColumnName</A>> output)</CODE>
<BR>
Solve a complete problem</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> int</CODE></FONT></TD>
<TD><CODE><B>DancingLinks.</B><B><A HREF="../../../../../../org/apache/hadoop/examples/dancing/DancingLinks.html#solve(int[], org.apache.hadoop.examples.dancing.DancingLinks.SolutionAcceptor)">solve</A></B>(int[] prefix,
<A HREF="../../../../../../org/apache/hadoop/examples/dancing/DancingLinks.SolutionAcceptor.html" title="interface in org.apache.hadoop.examples.dancing">DancingLinks.SolutionAcceptor</A><<A HREF="../../../../../../org/apache/hadoop/examples/dancing/DancingLinks.html" title="type parameter in DancingLinks">ColumnName</A>> output)</CODE>
<BR>
Given a prefix, find solutions under it.</TD>
</TR>
</TABLE>
<P>
<HR>
<!-- ======= START OF BOTTOM NAVBAR ====== -->
<A NAME="navbar_bottom"><!-- --></A>
<A HREF="#skip-navbar_bottom" title="Skip navigation links"></A>
<TABLE BORDER="0" WIDTH="100%" CELLPADDING="1" CELLSPACING="0" SUMMARY="">
<TR>
<TD COLSPAN=2 BGCOLOR="#EEEEFF" CLASS="NavBarCell1">
<A NAME="navbar_bottom_firstrow"><!-- --></A>
<TABLE BORDER="0" CELLPADDING="0" CELLSPACING="3" SUMMARY="">
<TR ALIGN="center" VALIGN="top">
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../overview-summary.html"><FONT CLASS="NavBarFont1"><B>Overview</B></FONT></A> </TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../package-summary.html"><FONT CLASS="NavBarFont1"><B>Package</B></FONT></A> </TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../org/apache/hadoop/examples/dancing/DancingLinks.SolutionAcceptor.html" title="interface in org.apache.hadoop.examples.dancing"><FONT CLASS="NavBarFont1"><B>Class</B></FONT></A> </TD>
<TD BGCOLOR="#FFFFFF" CLASS="NavBarCell1Rev"> <FONT CLASS="NavBarFont1Rev"><B>Use</B></FONT> </TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../package-tree.html"><FONT CLASS="NavBarFont1"><B>Tree</B></FONT></A> </TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../deprecated-list.html"><FONT CLASS="NavBarFont1"><B>Deprecated</B></FONT></A> </TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../index-all.html"><FONT CLASS="NavBarFont1"><B>Index</B></FONT></A> </TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../help-doc.html"><FONT CLASS="NavBarFont1"><B>Help</B></FONT></A> </TD>
</TR>
</TABLE>
</TD>
<TD ALIGN="right" VALIGN="top" ROWSPAN=3><EM>
</EM>
</TD>
</TR>
<TR>
<TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2">
PREV
NEXT</FONT></TD>
<TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2">
<A HREF="../../../../../../index.html?org/apache/hadoop/examples/dancing//class-useDancingLinks.SolutionAcceptor.html" target="_top"><B>FRAMES</B></A>
<A HREF="DancingLinks.SolutionAcceptor.html" target="_top"><B>NO FRAMES</B></A>
<SCRIPT type="text/javascript">
<!--
if(window==top) {
document.writeln('<A HREF="../../../../../../allclasses-noframe.html"><B>All Classes</B></A>');
}
//-->
</SCRIPT>
<NOSCRIPT>
<A HREF="../../../../../../allclasses-noframe.html"><B>All Classes</B></A>
</NOSCRIPT>
</FONT></TD>
</TR>
</TABLE>
<A NAME="skip-navbar_bottom"></A>
<!-- ======== END OF BOTTOM NAVBAR ======= -->
<HR>
Copyright © 2009 The Apache Software Foundation
</BODY>
</HTML>
|
saddle-core/target/scala-2.9.3/api/org/saddle/index/IndexMakerLowPriority.html | saddle/saddle | <?xml version='1.0' encoding='UTF-8'?>
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd">
<html>
<head>
<title>org.saddle.index.IndexMakerLowPriority</title>
<meta http-equiv="content-type" content="text/html; charset=UTF-8" />
<link type="text/css" media="screen" rel="stylesheet" href="../../../lib/template.css" />
<script type="text/javascript" src="../../../lib/jquery.js"></script>
<script type="text/javascript" src="../../../lib/jquery-ui.js"></script>
<script type="text/javascript" src="../../../lib/template.js"></script>
<script type="text/javascript" src="../../../lib/tools.tooltip.js"></script>
</head>
<body onload="sh_highlightDocument('../lib/', '.min.js');" class="type">
<div id="definition">
<img src="../../../lib/trait_big.png" />
<p id="owner"><a name="org" class="extype" href="../../package.html">org</a>.<a name="org.saddle" class="extype" href="../package.html">saddle</a>.<a name="org.saddle.index" class="extype" href="package.html">index</a></p>
<h1>IndexMakerLowPriority</h1>
</div>
<h4 class="signature" id="signature">
<span class="modifier_kind">
<span class="modifier"></span>
<span class="kind">trait</span>
</span>
<span class="symbol">
<span class="name">IndexMakerLowPriority</span><span class="result"> extends AnyRef</span>
</span>
</h4>
<div class="fullcommenttop" id="comment"><div class="toggleContainer block">
<span class="toggle">Linear Supertypes</span>
<div class="superTypes hiddenContent">AnyRef, <span name="scala.Any" class="extype">Any</span></div>
</div><div class="toggleContainer block">
<span class="toggle">Known Subclasses</span>
<div class="subClasses hiddenContent"><a name="org.saddle.index.IndexMaker" class="extype" href="IndexMaker$.html">IndexMaker</a></div>
</div></div>
<div id="mbrsel">
<div id="textfilter"><span class="pre"></span><span class="input"><input accesskey="/" type="text" /></span><span class="post"></span></div>
<div id="order">
<span class="filtertype">Ordering</span>
<ol><li class="alpha in"><span>Alphabetic</span></li><li class="inherit out"><span>By inheritance</span></li></ol>
</div>
<div id="ancestors">
<span class="filtertype">Inherited</span>
<ol><li class="hideall out"><span>Hide All</span></li>
<li class="showall in"><span>Show all</span></li></ol>
<ol id="linearization"><li name="org.saddle.index.IndexMakerLowPriority" class="in"><span>IndexMakerLowPriority</span></li><li name="scala.AnyRef" class="in"><span>AnyRef</span></li><li name="scala.Any" class="in"><span>Any</span></li></ol>
</div>
<div id="visbl">
<span class="filtertype">Visibility</span>
<ol><li class="public in"><span>Public</span></li><li class="all out"><span>All</span></li></ol>
</div>
</div>
<div id="template">
<div id="allMembers">
<div class="types members" id="types">
<h3>Type Members</h3>
<ol><li visbl="pub" name="org.saddle.index.IndexMakerLowPriority#SeqLike" data-isabs="false">
<a id="SeqLike:SeqLike[K]"></a>
<h4 class="signature">
<span class="modifier_kind">
<span class="modifier"></span>
<span class="kind">type</span>
</span>
<span class="symbol">
<span class="name">SeqLike</span><span class="tparams">[<span name="K">K</span>]</span><span class="result"> = AnyRef { ... /* 2 definitions in type refinement */ }</span>
</span>
</h4>
</li></ol>
</div>
<div class="values members" id="values">
<h3>Value Members</h3>
<ol><li visbl="pub" name="scala.AnyRef#!=" data-isabs="false">
<a id="!=(AnyRef):Boolean"></a>
<h4 class="signature">
<span class="modifier_kind">
<span class="modifier">final </span>
<span class="kind">def</span>
</span>
<span class="symbol">
<span class="name" title="gt4s: $bang$eq">!=</span><span class="params">(<span name="arg0">arg0: AnyRef</span>)</span><span class="result">: <span name="scala.Boolean" class="extype">Boolean</span></span>
</span>
</h4>
<div class="fullcomment"><dl class="attributes block"> <dt>Definition Classes</dt><dd>AnyRef</dd></dl></div>
</li><li visbl="pub" name="scala.Any#!=" data-isabs="false">
<a id="!=(Any):Boolean"></a>
<h4 class="signature">
<span class="modifier_kind">
<span class="modifier">final </span>
<span class="kind">def</span>
</span>
<span class="symbol">
<span class="name" title="gt4s: $bang$eq">!=</span><span class="params">(<span name="arg0">arg0: <span name="scala.Any" class="extype">Any</span></span>)</span><span class="result">: <span name="scala.Boolean" class="extype">Boolean</span></span>
</span>
</h4>
<div class="fullcomment"><dl class="attributes block"> <dt>Definition Classes</dt><dd>Any</dd></dl></div>
</li><li visbl="pub" name="scala.AnyRef###" data-isabs="false">
<a id="##():Int"></a>
<h4 class="signature">
<span class="modifier_kind">
<span class="modifier">final </span>
<span class="kind">def</span>
</span>
<span class="symbol">
<span class="name" title="gt4s: $hash$hash">##</span><span class="params">()</span><span class="result">: <span name="scala.Int" class="extype">Int</span></span>
</span>
</h4>
<div class="fullcomment"><dl class="attributes block"> <dt>Definition Classes</dt><dd>AnyRef → Any</dd></dl></div>
</li><li visbl="pub" name="scala.AnyRef#==" data-isabs="false">
<a id="==(AnyRef):Boolean"></a>
<h4 class="signature">
<span class="modifier_kind">
<span class="modifier">final </span>
<span class="kind">def</span>
</span>
<span class="symbol">
<span class="name" title="gt4s: $eq$eq">==</span><span class="params">(<span name="arg0">arg0: AnyRef</span>)</span><span class="result">: <span name="scala.Boolean" class="extype">Boolean</span></span>
</span>
</h4>
<div class="fullcomment"><dl class="attributes block"> <dt>Definition Classes</dt><dd>AnyRef</dd></dl></div>
</li><li visbl="pub" name="scala.Any#==" data-isabs="false">
<a id="==(Any):Boolean"></a>
<h4 class="signature">
<span class="modifier_kind">
<span class="modifier">final </span>
<span class="kind">def</span>
</span>
<span class="symbol">
<span class="name" title="gt4s: $eq$eq">==</span><span class="params">(<span name="arg0">arg0: <span name="scala.Any" class="extype">Any</span></span>)</span><span class="result">: <span name="scala.Boolean" class="extype">Boolean</span></span>
</span>
</h4>
<div class="fullcomment"><dl class="attributes block"> <dt>Definition Classes</dt><dd>Any</dd></dl></div>
</li><li visbl="pub" name="scala.Any#asInstanceOf" data-isabs="false">
<a id="asInstanceOf[T0]:T0"></a>
<h4 class="signature">
<span class="modifier_kind">
<span class="modifier">final </span>
<span class="kind">def</span>
</span>
<span class="symbol">
<span class="name">asInstanceOf</span><span class="tparams">[<span name="T0">T0</span>]</span><span class="result">: T0</span>
</span>
</h4>
<div class="fullcomment"><dl class="attributes block"> <dt>Definition Classes</dt><dd>Any</dd></dl></div>
</li><li visbl="prt" name="scala.AnyRef#clone" data-isabs="false">
<a id="clone():AnyRef"></a>
<h4 class="signature">
<span class="modifier_kind">
<span class="modifier"></span>
<span class="kind">def</span>
</span>
<span class="symbol">
<span class="name">clone</span><span class="params">()</span><span class="result">: AnyRef</span>
</span>
</h4>
<div class="fullcomment"><dl class="attributes block"> <dt>Attributes</dt><dd>protected[<a name="java.lang" class="extype" href="../../../java/lang/package.html">lang</a>] </dd><dt>Definition Classes</dt><dd>AnyRef</dd><dt>Annotations</dt><dd>
<span class="name">@throws</span><span class="args">()</span>
</dd></dl></div>
</li><li visbl="pub" name="scala.AnyRef#eq" data-isabs="false">
<a id="eq(AnyRef):Boolean"></a>
<h4 class="signature">
<span class="modifier_kind">
<span class="modifier">final </span>
<span class="kind">def</span>
</span>
<span class="symbol">
<span class="name">eq</span><span class="params">(<span name="arg0">arg0: AnyRef</span>)</span><span class="result">: <span name="scala.Boolean" class="extype">Boolean</span></span>
</span>
</h4>
<div class="fullcomment"><dl class="attributes block"> <dt>Definition Classes</dt><dd>AnyRef</dd></dl></div>
</li><li visbl="pub" name="scala.AnyRef#equals" data-isabs="false">
<a id="equals(Any):Boolean"></a>
<h4 class="signature">
<span class="modifier_kind">
<span class="modifier"></span>
<span class="kind">def</span>
</span>
<span class="symbol">
<span class="name">equals</span><span class="params">(<span name="arg0">arg0: <span name="scala.Any" class="extype">Any</span></span>)</span><span class="result">: <span name="scala.Boolean" class="extype">Boolean</span></span>
</span>
</h4>
<div class="fullcomment"><dl class="attributes block"> <dt>Definition Classes</dt><dd>AnyRef → Any</dd></dl></div>
</li><li visbl="prt" name="scala.AnyRef#finalize" data-isabs="false">
<a id="finalize():Unit"></a>
<h4 class="signature">
<span class="modifier_kind">
<span class="modifier"></span>
<span class="kind">def</span>
</span>
<span class="symbol">
<span class="name">finalize</span><span class="params">()</span><span class="result">: <span name="scala.Unit" class="extype">Unit</span></span>
</span>
</h4>
<div class="fullcomment"><dl class="attributes block"> <dt>Attributes</dt><dd>protected[<a name="java.lang" class="extype" href="../../../java/lang/package.html">lang</a>] </dd><dt>Definition Classes</dt><dd>AnyRef</dd><dt>Annotations</dt><dd>
<span class="name">@throws</span><span class="args">()</span>
</dd></dl></div>
</li><li visbl="pub" name="scala.AnyRef#getClass" data-isabs="false">
<a id="getClass():java.lang.Class[_]"></a>
<h4 class="signature">
<span class="modifier_kind">
<span class="modifier">final </span>
<span class="kind">def</span>
</span>
<span class="symbol">
<span class="name">getClass</span><span class="params">()</span><span class="result">: java.lang.Class[_]</span>
</span>
</h4>
<div class="fullcomment"><dl class="attributes block"> <dt>Definition Classes</dt><dd>AnyRef → Any</dd></dl></div>
</li><li visbl="pub" name="scala.AnyRef#hashCode" data-isabs="false">
<a id="hashCode():Int"></a>
<h4 class="signature">
<span class="modifier_kind">
<span class="modifier"></span>
<span class="kind">def</span>
</span>
<span class="symbol">
<span class="name">hashCode</span><span class="params">()</span><span class="result">: <span name="scala.Int" class="extype">Int</span></span>
</span>
</h4>
<div class="fullcomment"><dl class="attributes block"> <dt>Definition Classes</dt><dd>AnyRef → Any</dd></dl></div>
</li><li visbl="pub" name="scala.Any#isInstanceOf" data-isabs="false">
<a id="isInstanceOf[T0]:Boolean"></a>
<h4 class="signature">
<span class="modifier_kind">
<span class="modifier">final </span>
<span class="kind">def</span>
</span>
<span class="symbol">
<span class="name">isInstanceOf</span><span class="tparams">[<span name="T0">T0</span>]</span><span class="result">: <span name="scala.Boolean" class="extype">Boolean</span></span>
</span>
</h4>
<div class="fullcomment"><dl class="attributes block"> <dt>Definition Classes</dt><dd>Any</dd></dl></div>
</li><li visbl="pub" name="org.saddle.index.IndexMakerLowPriority#make1V" data-isabs="false">
<a id="make1V[T<:SeqLike[K], A](ST[A],ORD[A]):IndexMaker[T[A], A]"></a>
<h4 class="signature">
<span class="modifier_kind">
<span class="modifier">implicit </span>
<span class="kind">def</span>
</span>
<span class="symbol">
<span class="name">make1V</span><span class="tparams">[<span name="T">T<span class="tparams">[<span name="K">K</span>]</span> <: SeqLike[K]</span>, <span name="A">A</span>]</span><span class="params">(<span class="implicit">implicit </span><span name="arg0">arg0: ST[A]</span>, <span name="arg1">arg1: ORD[A]</span>)</span><span class="result">: <a name="org.saddle.index.IndexMaker" class="extype" href="IndexMaker.html">IndexMaker</a>[T[A], A]</span>
</span>
</h4>
</li><li visbl="pub" name="scala.AnyRef#ne" data-isabs="false">
<a id="ne(AnyRef):Boolean"></a>
<h4 class="signature">
<span class="modifier_kind">
<span class="modifier">final </span>
<span class="kind">def</span>
</span>
<span class="symbol">
<span class="name">ne</span><span class="params">(<span name="arg0">arg0: AnyRef</span>)</span><span class="result">: <span name="scala.Boolean" class="extype">Boolean</span></span>
</span>
</h4>
<div class="fullcomment"><dl class="attributes block"> <dt>Definition Classes</dt><dd>AnyRef</dd></dl></div>
</li><li visbl="pub" name="scala.AnyRef#notify" data-isabs="false">
<a id="notify():Unit"></a>
<h4 class="signature">
<span class="modifier_kind">
<span class="modifier">final </span>
<span class="kind">def</span>
</span>
<span class="symbol">
<span class="name">notify</span><span class="params">()</span><span class="result">: <span name="scala.Unit" class="extype">Unit</span></span>
</span>
</h4>
<div class="fullcomment"><dl class="attributes block"> <dt>Definition Classes</dt><dd>AnyRef</dd></dl></div>
</li><li visbl="pub" name="scala.AnyRef#notifyAll" data-isabs="false">
<a id="notifyAll():Unit"></a>
<h4 class="signature">
<span class="modifier_kind">
<span class="modifier">final </span>
<span class="kind">def</span>
</span>
<span class="symbol">
<span class="name">notifyAll</span><span class="params">()</span><span class="result">: <span name="scala.Unit" class="extype">Unit</span></span>
</span>
</h4>
<div class="fullcomment"><dl class="attributes block"> <dt>Definition Classes</dt><dd>AnyRef</dd></dl></div>
</li><li visbl="pub" name="scala.AnyRef#synchronized" data-isabs="false">
<a id="synchronized[T0](⇒ T0):T0"></a>
<h4 class="signature">
<span class="modifier_kind">
<span class="modifier">final </span>
<span class="kind">def</span>
</span>
<span class="symbol">
<span class="name">synchronized</span><span class="tparams">[<span name="T0">T0</span>]</span><span class="params">(<span name="arg0">arg0: ⇒ T0</span>)</span><span class="result">: T0</span>
</span>
</h4>
<div class="fullcomment"><dl class="attributes block"> <dt>Definition Classes</dt><dd>AnyRef</dd></dl></div>
</li><li visbl="pub" name="scala.AnyRef#toString" data-isabs="false">
<a id="toString():String"></a>
<h4 class="signature">
<span class="modifier_kind">
<span class="modifier"></span>
<span class="kind">def</span>
</span>
<span class="symbol">
<span class="name">toString</span><span class="params">()</span><span class="result">: <span name="java.lang.String" class="extype">String</span></span>
</span>
</h4>
<div class="fullcomment"><dl class="attributes block"> <dt>Definition Classes</dt><dd>AnyRef → Any</dd></dl></div>
</li><li visbl="pub" name="scala.AnyRef#wait" data-isabs="false">
<a id="wait():Unit"></a>
<h4 class="signature">
<span class="modifier_kind">
<span class="modifier">final </span>
<span class="kind">def</span>
</span>
<span class="symbol">
<span class="name">wait</span><span class="params">()</span><span class="result">: <span name="scala.Unit" class="extype">Unit</span></span>
</span>
</h4>
<div class="fullcomment"><dl class="attributes block"> <dt>Definition Classes</dt><dd>AnyRef</dd><dt>Annotations</dt><dd>
<span class="name">@throws</span><span class="args">()</span>
</dd></dl></div>
</li><li visbl="pub" name="scala.AnyRef#wait" data-isabs="false">
<a id="wait(Long,Int):Unit"></a>
<h4 class="signature">
<span class="modifier_kind">
<span class="modifier">final </span>
<span class="kind">def</span>
</span>
<span class="symbol">
<span class="name">wait</span><span class="params">(<span name="arg0">arg0: <span name="scala.Long" class="extype">Long</span></span>, <span name="arg1">arg1: <span name="scala.Int" class="extype">Int</span></span>)</span><span class="result">: <span name="scala.Unit" class="extype">Unit</span></span>
</span>
</h4>
<div class="fullcomment"><dl class="attributes block"> <dt>Definition Classes</dt><dd>AnyRef</dd><dt>Annotations</dt><dd>
<span class="name">@throws</span><span class="args">()</span>
</dd></dl></div>
</li><li visbl="pub" name="scala.AnyRef#wait" data-isabs="false">
<a id="wait(Long):Unit"></a>
<h4 class="signature">
<span class="modifier_kind">
<span class="modifier">final </span>
<span class="kind">def</span>
</span>
<span class="symbol">
<span class="name">wait</span><span class="params">(<span name="arg0">arg0: <span name="scala.Long" class="extype">Long</span></span>)</span><span class="result">: <span name="scala.Unit" class="extype">Unit</span></span>
</span>
</h4>
<div class="fullcomment"><dl class="attributes block"> <dt>Definition Classes</dt><dd>AnyRef</dd><dt>Annotations</dt><dd>
<span class="name">@throws</span><span class="args">()</span>
</dd></dl></div>
</li></ol>
</div>
</div>
<div id="inheritedMembers">
<div name="scala.AnyRef" class="parent">
<h3>Inherited from AnyRef</h3>
</div><div name="scala.Any" class="parent">
<h3>Inherited from <span name="scala.Any" class="extype">Any</span></h3>
</div>
</div>
</div>
<div id="tooltip"></div>
<div id="footer"> </div>
</body>
</html> |
css/style7.css | prapapuy/biojs-sub-cellular-localization-in-cell | .bmenu{
padding: 50px 0px;
margin: 0 auto;
position: relative;
background: rgba(0,0,0,0.7);
width: 500px;
height: 400px;
-webkit-border-radius: 250px;
-moz-border-radius: 250px;
border-radius: 250px;
-webkit-transition: background-color 0.5s ease-in-out;
-moz-transition: background-color 0.5s ease-in-out;
-o-transition: background-color 0.5s ease-in-out;
-ms-transition: background-color 0.5s ease-in-out;
transition: background-color 0.5s ease-in-out;
}
.bmenu:hover{
background: rgba(0,0,0,0.2);
}
.bmenu li{
font-size: 40px;
display: block;
line-height: 66px;
}
.bmenu li a{
white-space: nowrap;
color: transparent;
display: block;
text-align: center;
text-transform: uppercase;
text-shadow: 0px 0px 3px #fff;
letter-spacing: 1px;
-moz-transform: scale(0.8);
-ms-transform: scale(0.8);
-o-transform: scale(0.8);
-webkit-transform: scale(0.8);
transform: scale(0.8);
-webkit-transition: all 0.4s linear;
-moz-transition: all 0.4s linear;
-o-transition: all 0.4s linear;
-ms-transition: all 0.4s linear;
transition: all 0.4s linear;
}
.bmenu:hover li a{
text-shadow: 0px 0px 10px #fff;
}
.bmenu li a:hover{
text-shadow: none;
color: #fff;
background: rgba(129,6,29,0.8);
-moz-transform: scale(1);
-ms-transform: scale(1);
-o-transform: scale(1);
-webkit-transform: scale(1);
transform: scale(1);
} |
Subsets and Splits
No community queries yet
The top public SQL queries from the community will appear here once available.