| # Welcome to MiniScript! |
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| MiniScript is a high-level object-oriented language that is easy to read and write. |
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| # Clean Syntax |
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| Put one statement per line, with no semicolons, except to join multiple statements on one line. |
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| Code blocks are delimited by keywords (see below). Indentation doesn't matter (except for readability). |
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| Comments begin with `//`. |
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| Don't use empty parentheses on function calls, or around conditions in `if` or `while` blocks. |
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| All variables are local by default. MiniScript is case-sensitive. |
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| # Control Flow |
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| ## if, else if, else, end if |
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| Use `if` blocks to do different things depending on some condition. Include zero or more `else if` blocks and one optional `else` block. |
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| ```basic |
| if 2+2 == 4 then |
| print "math works!" |
| else if pi > 3 then |
| print "pi is tasty" |
| else if "a" < "b" then |
| print "I can sort" |
| else |
| print "last chance" |
| end if |
| ``` |
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| ## while, end while |
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| Use a `while` block to loop as long as a condition is true. |
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| ```basic |
| s = "Spam" |
| while s.len < 50 |
| s = s + ", spam" |
| end while |
| print s + " and spam!" |
| ``` |
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| ## for, end for |
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| A `for` loop can loop over any list, including ones easily created with the `range` function. |
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| ```basic |
| for i in range(10, 1) |
| print i + "..." |
| end for |
| print "Liftoff!" |
| ``` |
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| ## break & continue |
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| The `break` statement jumps out of a `while` or `for` loop. The `continue` statement jumps to the top of the loop, skipping the rest of the current iteration. |
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| # Data Types |
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| ## Numbers |
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| All numbers are stored in full-precision format. Numbers also represent true (1) and false (0). Operators: |
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| |Operator|Meaning| |
| |-----|-----| |
| `+`, `-`, `*`, `/`|standard math |
| `%`|mod (remainder) |
| `^`|power |
| `and`, `or`, `not`|logical operators |
| `==`, `!=`, `>`, `>=`, `<`, `<=`|comparison |
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| ## Strings |
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| Text is stored in strings of Unicode characters. Write strings by surrounding them with quotes. If you need to include a quotation mark in the string, type it twice. |
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| ```basic |
| print "OK, ""Bob""." |
| ``` |
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| Operators: |
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| |Operator|Meaning| |
| |-----|-----| |
| `+`|string concatenation |
| `-`|string subtraction (chop) |
| `*`, `/`|replication, division |
| `==`, `!=`, `>`, `>=`, `<`, `<=`|comparison |
| `[i]`|get character i |
| `[i:j]`|get slice from i up to j |
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| ## Lists |
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| Write a list in square brackets. Iterate over the list with `for`, or pull out individual items with a 0-based index in square brackets. A negative index counts from the end. Get a slice (subset) of a list with two indices, separated by a colon. |
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| ```basic |
| x = [2, 4, 6, 8] |
| x[0] // 2 |
| x[-1] // 8 |
| x[1:3] // [4, 6] |
| x[2]=5 // x now [2,4,5,8] |
| ``` |
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| Operators: |
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| |Operator|Meaning| |
| |-----|-----| |
| `+`|list concatenation |
| `*`, `/`|replication, division |
| `[i]`|get/set element i |
| `[i:j]`|get slice from i up to j |
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| ## Maps |
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| A map is a set of values associated with unique keys. Create a map with curly braces; get or set a single value with square brackets. Keys and values may be any type. |
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| ```basic |
| m = {1:"one", 2:"two"} |
| m[1] // "one" |
| m[2] = "dos" |
| ``` |
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| Operators: |
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| |Operator|Meaning| |
| |-----|-----| |
| `+`|map concatenation |
| `[k]`|get/set value with key k |
| `.`*ident*|get/set value by identifier |
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| # Functions |
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| Create a function with `function`, including parameters with optional default values. Assign the result to a variable. Invoke by using that variable. Use `@` to reference a function without invoking. |
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| ```basic |
| triple = function(n=1) |
| return n\*3 |
| end function |
| |
| print triple // 3 |
| print triple(5) // 15 |
| f = @triple |
| print f(5) // also 15 |
| ``` |
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| # Classes & Objects |
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| A class or object is a map with a special `__isa` entry that points to the parent. This is set automatically when you use the `new` operator. |
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| ```basic |
| Shape = {"sides":0} |
| Square = new Shape |
| Square.sides = 4 |
| x = new Square |
| x.sides // 4 |
| ``` |
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| Functions invoked via dot syntax get a `self` variable that refers to the object they were invoked on. |
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| ```basic |
| Shape.degrees = function() |
| return 180\*(self.sides-2) |
| end function |
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| x.degrees // 360 |
| ``` |
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| # Intrinsic Functions |
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| ## Numeric |
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| | | | | |
| |---|---|---| |
| abs(x)|acos(x)|asin(x) |
| |atan(y,x)|ceil(x)|char(i) |
| |cos(r)|floor(x)|log(x,b) |
| |round(x,d)|rnd|rnd(seed)| |
| |pi|sign(x)|sin(r)| |
| sqrt(x)|str(x)|tan(r) |
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| ## String |
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| .indexOf(s)|.insert(i,s)|.len |
| .val|.code|.remove(s) |
| .lower|.upper|.replace(a,b) |
| .split(d)| | |
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| ## List/Map |
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| .hasIndex(i)|.indexOf(x)|.insert(i,v) |
| .join(s)|.push(x)|.pop |
| .pull|.indexes|.values |
| .len|.sum|.sort |
| .shuffle|.remove(i)|range(from,to,step) |
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| ## Other |
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| | | | | |
| |---|---|---| |
| print s|time|wait sec |
| locals|outer|globals |
| yield| | |
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