bugged
stringlengths
6
599k
fixed
stringlengths
10
599k
__index_level_0__
int64
0
1.13M
protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
10,804
protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
10,805
protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
10,806
protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
10,807
protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
10,808
protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
10,809
protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
10,810
protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
10,811
protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
10,812
protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
10,813
protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
10,814
protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
10,815
protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
10,816
protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
10,817
protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
10,818
protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
10,819
protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
10,820
protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
10,821
protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
10,822
protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
10,823
protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
10,824
protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
10,825
protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
10,826
protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
10,827
protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
10,828
protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
10,829
protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
10,830
protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
10,831
protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
10,832
protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
10,833
protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
10,834
protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
10,835
protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
10,836
protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
10,837
protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
10,838
protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
10,839
protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
10,840
protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
10,841
protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
10,842
protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
10,843
protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
10,844
protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
10,845
protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
10,846
protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
10,847
protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
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protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
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protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
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protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
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protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
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protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
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protected void initSystemColorDefaults(UIDefaults defaults) { Object[] uiDefaults; uiDefaults = new Object[] { "activeCaption", new ColorUIResource(0, 0, 128), "activeCaptionBorder", new ColorUIResource(Color.lightGray), "activeCaptionText", new ColorUIResource(Color.white), "control", new ...
protected void initSystemColorDefaults(UIDefaults defaults) { Object[] uiDefaults; uiDefaults = new Object[] { "activeCaption", new ColorUIResource(0, 0, 128), "activeCaptionBorder", new ColorUIResource(Color.lightGray), "activeCaptionText", new ColorUIResource(Color.white), "control", new ...
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protected void initSystemColorDefaults(UIDefaults defaults) { Object[] uiDefaults; uiDefaults = new Object[] { "activeCaption", new ColorUIResource(0, 0, 128), "activeCaptionBorder", new ColorUIResource(Color.lightGray), "activeCaptionText", new ColorUIResource(Color.white), "control", new ...
protected void initSystemColorDefaults(UIDefaults defaults) { Object[] uiDefaults; uiDefaults = new Object[] { "activeCaption", new ColorUIResource(0, 0, 128), "activeCaptionBorder", new ColorUIResource(Color.lightGray), "activeCaptionText", new ColorUIResource(Color.white), "control", new ...
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protected void initSystemColorDefaults(UIDefaults defaults) { Object[] uiDefaults; uiDefaults = new Object[] { "activeCaption", new ColorUIResource(0, 0, 128), "activeCaptionBorder", new ColorUIResource(Color.lightGray), "activeCaptionText", new ColorUIResource(Color.white), "control", new ...
protected void initSystemColorDefaults(UIDefaults defaults) { Object[] uiDefaults; uiDefaults = new Object[] { "activeCaption", new ColorUIResource(0, 0, 128), "activeCaptionBorder", new ColorUIResource(Color.lightGray), "activeCaptionText", new ColorUIResource(Color.white), "control", new ...
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protected void initSystemColorDefaults(UIDefaults defaults) { Object[] uiDefaults; uiDefaults = new Object[] { "activeCaption", new ColorUIResource(0, 0, 128), "activeCaptionBorder", new ColorUIResource(Color.lightGray), "activeCaptionText", new ColorUIResource(Color.white), "control", new ...
protected void initSystemColorDefaults(UIDefaults defaults) { Object[] uiDefaults; uiDefaults = new Object[] { "activeCaption", new ColorUIResource(0, 0, 128), "activeCaptionBorder", new ColorUIResource(Color.lightGray), "activeCaptionText", new ColorUIResource(Color.white), "control", new ...
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protected void fireStateChanged() { Object[] listeners; listeners = listenerList.getListenerList(); for (int i = listeners.length - 2; i >= 0; i -= 2) if (listeners[i] == ChangeListener.class) { if (changeEvent == null) changeEvent = new ChangeEvent(this); ((ChangeLi...
protected void fireStateChanged() { ChangeListener[] listeners = getChangeListeners(); listeners = listenerList.getListenerList(); for (int i = listeners.length - 2; i >= 0; i -= 2) if (listeners[i] == ChangeListener.class) { if (changeEvent == null) changeEvent = new ChangeE...
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protected void fireStateChanged() { Object[] listeners; listeners = listenerList.getListenerList(); for (int i = listeners.length - 2; i >= 0; i -= 2) if (listeners[i] == ChangeListener.class) { if (changeEvent == null) changeEvent = new ChangeEvent(this); ((ChangeLi...
protected void fireStateChanged() { Object[] listeners; listeners = listenerList.getListenerList(); for (int i = listeners.length - 2; i >= 0; i -= 2) if (listeners[i] == ChangeListener.class) { if (changeEvent == null) changeEvent = new ChangeEvent(this); ((ChangeLi...
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protected void fireStateChanged() { Object[] listeners; listeners = listenerList.getListenerList(); for (int i = listeners.length - 2; i >= 0; i -= 2) if (listeners[i] == ChangeListener.class) { if (changeEvent == null) changeEvent = new ChangeEvent(this); ((ChangeLi...
protected void fireStateChanged() { Object[] listeners; listeners = listenerList.getListenerList(); for (int i = listeners.length - 2; i >= 0; i -= 2) if (listeners[i] == ChangeListener.class) { if (changeEvent == null) changeEvent = new ChangeEvent(this); ((ChangeLi...
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public RepaintManager() { // TODO } // RepaintManager()
public RepaintManager() { // TODO } // RepaintManager()
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public synchronized void addDirtyRegion(JComponent component, int x, int y, int w, int h) { // TODO } // addDirtyRegion()
public synchronized void addDirtyRegion(JComponent component, int x, int y, int w, int h) { // TODO } // addDirtyRegion()
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public synchronized void addInvalidComponent(JComponent component) { // TODO } // addInvalidComponent()
public synchronized void addInvalidComponent(JComponent component) { // TODO } // addInvalidComponent()
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public static RepaintManager currentManager(Component component) { return null; // TODO } // currentManager()
public static RepaintManager currentManager(Component component) { return null; // TODO } // currentManager()
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public Rectangle getDirtyRegion(JComponent component) { return null; // TODO } // getDirtyRegion()
public Rectangle getDirtyRegion(JComponent component) { return null; // TODO } // getDirtyRegion()
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public Dimension getDoubleBufferMaximumSize() { return null; // TODO } // getDoubleBufferMaximumSize()
public Dimension getDoubleBufferMaximumSize() { return null; // TODO } // getDoubleBufferMaximumSize()
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public Image getOffscreenBuffer(Component component, int proposedWidth, int proposedHeight) { return null; // TODO } // getOffscreenBuffer()
public Image getOffscreenBuffer(Component component, int proposedWidth, int proposedHeight) { return null; // TODO } // getOffscreenBuffer()
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public boolean isCompletelyDirty(JComponent component) { return false; // TODO } // isCompletelyDirty()
public boolean isCompletelyDirty(JComponent component) { return false; // TODO } // isCompletelyDirty()
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public boolean isDoubleBufferingEnabled() { return false; // TODO } // isDoubleBufferingEnabled()
public boolean isDoubleBufferingEnabled() { return false; // TODO } // isDoubleBufferingEnabled()
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public void markCompletelyClean(JComponent component) { // TODO } // markCompletelyClean()
public void markCompletelyClean(JComponent component) { // TODO } // markCompletelyClean()
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public void markCompletelyDirty(JComponent component) { // TODO } // markCompletelyDirty()
public void markCompletelyDirty(JComponent component) { // TODO } // markCompletelyDirty()
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public void paintDirtyRegions() { // TODO } // paintDirtyRegions()
public void paintDirtyRegions() { // TODO } // paintDirtyRegions()
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public synchronized void removeInvalidComponent(JComponent component) { // TODO } // removeInvalidComponent()
public synchronized void removeInvalidComponent(JComponent component) { // TODO } // removeInvalidComponent()
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public static void setCurrentManager(RepaintManager manager) { // TODO } // setCurrentManager()
public static void setCurrentManager(RepaintManager manager) { // TODO } // setCurrentManager()
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public void setDoubleBufferMaximumSize(Dimension size) { // TODO } // setDoubleBufferMaximumSize()
public void setDoubleBufferMaximumSize(Dimension size) { // TODO } // setDoubleBufferMaximumSize()
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public void setDoubleBufferingEnabled(boolean buffer) { // TODO } // setDoubleBufferingEnabled()
public void setDoubleBufferingEnabled(boolean buffer) { // TODO } // setDoubleBufferingEnabled()
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public synchronized String toString() { return null; // TODO } // toString()
public synchronized String toString() { return null; // TODO } // toString()
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public void validateInvalidComponents() { // TODO } // validateInvalidComponents()
public void validateInvalidComponents() { // TODO } // validateInvalidComponents()
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public static void main(String[] args) throws Exception { ParsedArguments cmdLine = HELP_INFO.parse(args); File dir = ARG_DIR.getFile(cmdLine); dir.mkdir(); }
public static void main(String[] args) throws Exception { ParsedArguments cmdLine = HELP_INFO.parse(args); File dir = ARG_DIR.getFile(cmdLine); dir.mkdir(); }
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AbstractBorder() { }
AbstractBorder() { }
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public String getAttributeNS(String namespaceURI, String localName);
public String getAttributeNS(String namespaceURI, String localName) throws DOMException;
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public Attr getAttributeNodeNS(String namespaceURI, String localName);
public Attr getAttributeNodeNS(String namespaceURI, String localName) throws DOMException;
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public NodeList getElementsByTagNameNS(String namespaceURI, String localName);
public NodeList getElementsByTagNameNS(String namespaceURI, String localName) throws DOMException;
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public boolean hasAttributeNS(String namespaceURI, String localName);
public boolean hasAttributeNS(String namespaceURI, String localName) throws DOMException;
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private Intersection[] cubicCubicIntersect(CubicSegment curve1, CubicSegment curve2) { Rectangle2D r1 = curve1.getBounds(); Rectangle2D r2 = curve2.getBounds(); if (! r1.intersects(r2)) return null; cc_intersections = new Vector(); recursiveSubdivide(cu...
private Intersection[] cubicCubicIntersect(CubicSegment curve1, CubicSegment curve2) { Rectangle2D r1 = curve1.getBounds(); Rectangle2D r2 = curve2.getBounds(); if (! r1.intersects(r2)) return null; cc_intersections = new Vector(); recursiveSubdivide(cu...
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private Intersection[] lineCubicIntersect(LineSegment l, CubicSegment c) { double[] y = new double[4]; double[] x = new double[4]; double[] r = new double[4]; int nRoots; double x0 = c.P1.getX(); double y0 = c.P1.getY(); double x1 = c.cp1.getX(); double y1 = c.cp1.getY(); double x2 = c.cp2...
Intersection[] lineCubicIntersect(LineSegment l, CubicSegment c) { double[] y = new double[4]; double[] x = new double[4]; double[] r = new double[4]; int nRoots; double x0 = c.P1.getX(); double y0 = c.P1.getY(); double x1 = c.cp1.getX(); double y1 = c.cp1.getY(); double x2 = c.cp2.getX();...
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private Intersection[] lineQuadIntersect(LineSegment l, QuadSegment c) { double[] y = new double[3]; double[] x = new double[3]; double[] r = new double[3]; int nRoots; double x0 = c.P1.getX(); double y0 = c.P1.getY(); double x1 = c.cp.getX(); double y1 = c.cp.getY(); double x2 = c.P2.getX...
Intersection[] lineQuadIntersect(LineSegment l, QuadSegment c) { double[] y = new double[3]; double[] x = new double[3]; double[] r = new double[3]; int nRoots; double x0 = c.P1.getX(); double y0 = c.P1.getY(); double x1 = c.cp.getX(); double y1 = c.cp.getY(); double x2 = c.P2.getX(); d...
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private Intersection linesIntersect(LineSegment a, LineSegment b) { Point2D P1 = a.P1; Point2D P2 = a.P2; Point2D P3 = b.P1; Point2D P4 = b.P2; if (! Line2D.linesIntersect(P1.getX(), P1.getY(), P2.getX(), P2.getY(), P3.getX(), P3.getY(), P4.getX(), P4.getY())) retur...
Intersection linesIntersect(LineSegment a, LineSegment b) { Point2D P1 = a.P1; Point2D P2 = a.P2; Point2D P3 = b.P1; Point2D P4 = b.P2; if (! Line2D.linesIntersect(P1.getX(), P1.getY(), P2.getX(), P2.getY(), P3.getX(), P3.getY(), P4.getX(), P4.getY())) return null; ...
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private boolean pointEquals(Point2D a, Point2D b) { return (a.equals(b) || a.distance(b) < PE_EPSILON); }
boolean pointEquals(Point2D a, Point2D b) { return (a.equals(b) || a.distance(b) < PE_EPSILON); }
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public void addActionListener(ActionListener listener) { // TODO } // addActionListener()
public void addActionListener(ActionListener listener) { // TODO } // addActionListener()
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public void removeActionListener(ActionListener listener) { // TODO } // removeActionListener()
public void removeActionListener(ActionListener listener) { // TODO } // removeActionListener()
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public List getInetAddresses(VMNetDevice netDevice);
public List<InetAddress> getInetAddresses(VMNetDevice netDevice);
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public Collection getNetDevices();
public Collection<VMNetDevice> getNetDevices();
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protected void installDefaults(JLabel c) { UIDefaults defaults = UIManager.getLookAndFeelDefaults(); c.setForeground(defaults.getColor("Label.foreground")); c.setBackground(defaults.getColor("Label.background")); c.setFont(defaults.getFont("Label.font")); //XXX: There are properties we don't use calle...
protected void installDefaults(JLabel c) { UIDefaults defaults = UIManager.getLookAndFeelDefaults(); c.setForeground(defaults.getColor("Label.foreground")); c.setBackground(defaults.getColor("Label.background")); c.setFont(defaults.getFont("Label.font")); //XXX: There are properties we don't use calle...
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public static void arrayCopy(Object src, int srcPos, Object dst, int dstPos, int length) throws PrivilegedActionPragma { Class src_class = src.getClass(); Class dst_class = dst.getClass(); if (!src_class.isArray()) { Unsafe.debug('!'); throw new ArrayStoreException("src is not an array"); } if (!dst_class.i...
public static void arrayCopy(Object src, int srcPos, Object dst, int dstPos, int length) throws PrivilegedActionPragma { Class src_class = src.getClass(); Class dst_class = dst.getClass(); if (!src_class.isArray()) { Unsafe.debug('!'); throw new ArrayStoreException("src is not an array"); } if (!dst_class.i...
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public Headers() { headers = new LinkedHashMap(); }
public Headers() { }
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private void addValue(String name, String value) { Header key = new Header(name); String old = (String) headers.get(key); if (old == null) { headers.put(key, value); } else { headers.put(key, old + ", " + value); } }
private void addValue(String name, String value) { Header key = new Header(name); String old = (String) super.get(key); if (old == null) { headers.put(key, value); } else { headers.put(key, old + ", " + value); } }
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private void addValue(String name, String value) { Header key = new Header(name); String old = (String) headers.get(key); if (old == null) { headers.put(key, value); } else { headers.put(key, old + ", " + value); } }
private void addValue(String name, String value) { Header key = new Header(name); String old = (String) headers.get(key); if (old == null) { super.put(key, value); } else { headers.put(key, old + ", " + value); } }
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private void addValue(String name, String value) { Header key = new Header(name); String old = (String) headers.get(key); if (old == null) { headers.put(key, value); } else { headers.put(key, old + ", " + value); } }
private void addValue(String name, String value) { Header key = new Header(name); String old = (String) headers.get(key); if (old == null) { headers.put(key, value); } else { super.put(key, old + ", " + value); } }
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public boolean containsKey(Object key) { return headers.containsKey(new Header((String) key)); }
public boolean containsKey(Object key) { return super.containsKey(new Header((String) key)); }
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public Set entrySet() { Set entries = headers.entrySet(); Set ret = new LinkedHashSet(); for (Iterator i = entries.iterator(); i.hasNext(); ) { Map.Entry entry = (Map.Entry) i.next(); ret.add(new HeaderEntry(entry)); } return ret; }
public Set entrySet() { Set entries = super.entrySet(); Set ret = new LinkedHashSet(); for (Iterator i = entries.iterator(); i.hasNext(); ) { Map.Entry entry = (Map.Entry) i.next(); ret.add(new HeaderEntry(entry)); } return ret; }
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public Object get(Object key) { return headers.get(new Header((String) key)); }
public Object get(Object key) { return super.get(new Header((String) key)); }
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public String getValue(String header) { return (String) headers.get(new Header(header)); }
public String getValue(String header) { return (String) super.get(new Header(header)); }
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