bugged
stringlengths
6
599k
fixed
stringlengths
6
40.8M
__index_level_0__
int64
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3.24M
protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
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protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
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protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
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protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
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protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
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protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
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protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
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protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
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protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
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protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
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protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
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protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
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protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
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protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
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protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
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protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
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protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
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protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
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protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
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protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
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protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
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protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
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protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
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protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
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protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
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protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
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protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
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protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
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protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
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protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
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protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
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protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
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protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
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protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
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protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
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protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
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protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
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protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
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protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
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protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
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protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
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protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
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protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
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protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
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protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
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protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
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protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
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protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
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protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
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protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
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protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
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protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
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protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
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protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
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protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
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protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
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protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
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protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
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protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
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protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
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protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
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protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
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protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
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protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
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protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
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protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
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protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
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protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
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protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
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protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
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protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
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protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
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protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
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protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
protected void initComponentDefaults(UIDefaults defaults) { Object[] uiDefaults; // The default Look and Feel happens to use these three purple shades // extensively. Color lightPurple = new Color(0xCC, 0xCC, 0xFF); Color midPurple = new Color(0x99, 0x99, 0xCC); Color darkPurple = new Color(0x6...
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protected void initSystemColorDefaults(UIDefaults defaults) { Object[] uiDefaults; uiDefaults = new Object[] { "activeCaption", new ColorUIResource(0, 0, 128), "activeCaptionBorder", new ColorUIResource(Color.lightGray), "activeCaptionText", new ColorUIResource(Color.white), "control", new ...
protected void initSystemColorDefaults(UIDefaults defaults) { Object[] uiDefaults; uiDefaults = new Object[] { "activeCaption", new ColorUIResource(0, 0, 128), "activeCaptionBorder", new ColorUIResource(Color.lightGray), "activeCaptionText", new ColorUIResource(Color.white), "control", new ...
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protected void initSystemColorDefaults(UIDefaults defaults) { Object[] uiDefaults; uiDefaults = new Object[] { "activeCaption", new ColorUIResource(0, 0, 128), "activeCaptionBorder", new ColorUIResource(Color.lightGray), "activeCaptionText", new ColorUIResource(Color.white), "control", new ...
protected void initSystemColorDefaults(UIDefaults defaults) { Object[] uiDefaults; uiDefaults = new Object[] { "activeCaption", new ColorUIResource(0, 0, 128), "activeCaptionBorder", new ColorUIResource(Color.lightGray), "activeCaptionText", new ColorUIResource(Color.white), "control", new ...
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protected void initSystemColorDefaults(UIDefaults defaults) { Object[] uiDefaults; uiDefaults = new Object[] { "activeCaption", new ColorUIResource(0, 0, 128), "activeCaptionBorder", new ColorUIResource(Color.lightGray), "activeCaptionText", new ColorUIResource(Color.white), "control", new ...
protected void initSystemColorDefaults(UIDefaults defaults) { Object[] uiDefaults; uiDefaults = new Object[] { "activeCaption", new ColorUIResource(0, 0, 128), "activeCaptionBorder", new ColorUIResource(Color.lightGray), "activeCaptionText", new ColorUIResource(Color.white), "control", new ...
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protected void initSystemColorDefaults(UIDefaults defaults) { Object[] uiDefaults; uiDefaults = new Object[] { "activeCaption", new ColorUIResource(0, 0, 128), "activeCaptionBorder", new ColorUIResource(Color.lightGray), "activeCaptionText", new ColorUIResource(Color.white), "control", new ...
protected void initSystemColorDefaults(UIDefaults defaults) { Object[] uiDefaults; uiDefaults = new Object[] { "activeCaption", new ColorUIResource(0, 0, 128), "activeCaptionBorder", new ColorUIResource(Color.lightGray), "activeCaptionText", new ColorUIResource(Color.white), "control", new ...
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public LinkageError(String s) { super(s); }
public LinkageError(String s) { super(s); }
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protected void fireStateChanged() { Object[] listeners; listeners = listenerList.getListenerList(); for (int i = listeners.length - 2; i >= 0; i -= 2) if (listeners[i] == ChangeListener.class) { if (changeEvent == null) changeEvent = new ChangeEvent(this); ((ChangeLi...
protected void fireStateChanged() { ChangeListener[] listeners = getChangeListeners(); listeners = listenerList.getListenerList(); for (int i = listeners.length - 2; i >= 0; i -= 2) if (listeners[i] == ChangeListener.class) { if (changeEvent == null) changeEvent = new ChangeE...
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protected void fireStateChanged() { Object[] listeners; listeners = listenerList.getListenerList(); for (int i = listeners.length - 2; i >= 0; i -= 2) if (listeners[i] == ChangeListener.class) { if (changeEvent == null) changeEvent = new ChangeEvent(this); ((ChangeLi...
protected void fireStateChanged() { Object[] listeners; listeners = listenerList.getListenerList(); for (int i = listeners.length - 2; i >= 0; i -= 2) if (listeners[i] == ChangeListener.class) { if (changeEvent == null) changeEvent = new ChangeEvent(this); ((ChangeLi...
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protected void fireStateChanged() { Object[] listeners; listeners = listenerList.getListenerList(); for (int i = listeners.length - 2; i >= 0; i -= 2) if (listeners[i] == ChangeListener.class) { if (changeEvent == null) changeEvent = new ChangeEvent(this); ((ChangeLi...
protected void fireStateChanged() { Object[] listeners; listeners = listenerList.getListenerList(); for (int i = listeners.length - 2; i >= 0; i -= 2) if (listeners[i] == ChangeListener.class) { if (changeEvent == null) changeEvent = new ChangeEvent(this); ((ChangeLi...
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public RepaintManager() { // TODO } // RepaintManager()
public RepaintManager() { // TODO } // RepaintManager()
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public synchronized void addDirtyRegion(JComponent component, int x, int y, int w, int h) { // TODO } // addDirtyRegion()
public synchronized void addDirtyRegion(JComponent component, int x, int y, int w, int h) { // TODO } // addDirtyRegion()
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public synchronized void addInvalidComponent(JComponent component) { // TODO } // addInvalidComponent()
public synchronized void addInvalidComponent(JComponent component) { // TODO } // addInvalidComponent()
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public static RepaintManager currentManager(Component component) { return null; // TODO } // currentManager()
public static RepaintManager currentManager(Component component) { return null; // TODO } // currentManager()
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public Rectangle getDirtyRegion(JComponent component) { return null; // TODO } // getDirtyRegion()
public Rectangle getDirtyRegion(JComponent component) { return null; // TODO } // getDirtyRegion()
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public Dimension getDoubleBufferMaximumSize() { return null; // TODO } // getDoubleBufferMaximumSize()
public Dimension getDoubleBufferMaximumSize() { return null; // TODO } // getDoubleBufferMaximumSize()
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public Image getOffscreenBuffer(Component component, int proposedWidth, int proposedHeight) { return null; // TODO } // getOffscreenBuffer()
public Image getOffscreenBuffer(Component component, int proposedWidth, int proposedHeight) { return null; // TODO } // getOffscreenBuffer()
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public boolean isCompletelyDirty(JComponent component) { return false; // TODO } // isCompletelyDirty()
public boolean isCompletelyDirty(JComponent component) { return false; // TODO } // isCompletelyDirty()
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public boolean isDoubleBufferingEnabled() { return false; // TODO } // isDoubleBufferingEnabled()
public boolean isDoubleBufferingEnabled() { return false; // TODO } // isDoubleBufferingEnabled()
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public void markCompletelyClean(JComponent component) { // TODO } // markCompletelyClean()
public void markCompletelyClean(JComponent component) { // TODO } // markCompletelyClean()
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public void markCompletelyDirty(JComponent component) { // TODO } // markCompletelyDirty()
public void markCompletelyDirty(JComponent component) { // TODO } // markCompletelyDirty()
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public void paintDirtyRegions() { // TODO } // paintDirtyRegions()
public void paintDirtyRegions() { // TODO } // paintDirtyRegions()
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public synchronized void removeInvalidComponent(JComponent component) { // TODO } // removeInvalidComponent()
public synchronized void removeInvalidComponent(JComponent component) { // TODO } // removeInvalidComponent()
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public static void setCurrentManager(RepaintManager manager) { // TODO } // setCurrentManager()
public static void setCurrentManager(RepaintManager manager) { // TODO } // setCurrentManager()
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public void setDoubleBufferMaximumSize(Dimension size) { // TODO } // setDoubleBufferMaximumSize()
public void setDoubleBufferMaximumSize(Dimension size) { // TODO } // setDoubleBufferMaximumSize()
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public void setDoubleBufferingEnabled(boolean buffer) { // TODO } // setDoubleBufferingEnabled()
public void setDoubleBufferingEnabled(boolean buffer) { // TODO } // setDoubleBufferingEnabled()
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public synchronized String toString() { return null; // TODO } // toString()
public synchronized String toString() { return null; // TODO } // toString()
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public void validateInvalidComponents() { // TODO } // validateInvalidComponents()
public void validateInvalidComponents() { // TODO } // validateInvalidComponents()
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