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|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
True | Gotebe | null | Are you saying that views are yet another project? I wouldn't like that. (Model, otoh, why not?)
People are currently typically creating Model, ViewModel, View folders in VS, and I don't like that either. I find this makes me jumping through folders for no good reason. I'd prefer if these were together on a functional... | null | 0 | 1319627185 | False | 0 | c2ukfn5 | t3_lovjq | null | t1_c2ukfn5 | t1_c2ug3dg | null | 1427785094 | 3 | t5_2fwo | null | null | null |
True | benl23 | null | Optimised Haskell version running in real time http://www.youtube.com/watch?v=v_0Yyl19fiI | null | 0 | 1319627328 | False | 0 | c2ukfwd | t3_lofem | null | t1_c2ukfwd | t1_c2ugn00 | null | 1427785092 | 8 | t5_2fwo | null | null | null |
True | realnowhereman | null | win8 Metro-based IE10 won't support plugins. Maybe webgl-compat/cwebgl... | null | 0 | 1319627365 | False | 0 | c2ukfyq | t3_lp61p | null | t1_c2ukfyq | t3_lp61p | null | 1427785093 | 1 | t5_2fwo | null | null | null |
True | pyalot | null | That would be the best thing ever. Since then you can just do a plugin-free JS wrapper for that (like ANGLE, but in JS) and you're done --> IE WebGL | null | 0 | 1319627493 | False | 0 | c2ukg6x | t3_lp61p | null | t1_c2ukg6x | t1_c2uk1td | null | 1427785095 | -1 | t5_2fwo | null | null | null |
True | axilmar | null | > I was talking about reference semantics and convenience for users.
You said 'reference counting', which has nothing to do with what we are talking about.
> You propogate polymorphic behavior through references. The feature is not idependent because it is not complete without the other. Behavior can be changed... | null | 0 | 1319627946 | False | 0 | c2ukh01 | t3_kljc0 | null | t1_c2ukh01 | t1_c2udh8o | null | 1427785101 | 1 | t5_2fwo | null | null | null |
True | fekberg | null | Will do! However, even if I use a specific language, most of the information is applicable in any language that has reflection only difference is the syntax.
But I'll put ".NET" in the Title next time, thanks! | null | 0 | 1319628068 | False | 0 | c2ukh9i | t3_lpe0w | null | t1_c2ukh9i | t1_c2uk8op | null | 1427785104 | 1 | t5_2fwo | null | null | null |
True | beeff | null | We're cross talking here. There is a rich spectrum of interpreters between immediate execution (SICP's 4.1 meta-circular interpreter or Norvig's lispy) and compilers. It just depends how rich you make your AST representation (between parser and eval) is. Modifying SICP's interpreter to include lexical addressing is ... | null | 0 | 1319628127 | True | 0 | c2ukheh | t3_lotys | null | t1_c2ukheh | t1_c2uk96j | null | 1427785106 | 3 | t5_2fwo | null | null | null |
True | Negitivefrags | null | I doubt you are going to get much sympathy for things related to windows servers on reddit.
Most programmers don't realise how good the windows I/O APIs actually are.
I for one applaud your efforts at talking about this new API. I would be interested in seeing what the end results in terms of performance look like on... | null | 0 | 1319628140 | False | 0 | c2ukhf7 | t3_lpi78 | null | t1_c2ukhf7 | t1_c2ukaaa | null | 1427785106 | 15 | t5_2fwo | null | null | null |
True | axilmar | null | For me, the best PC demo is this:
http://www.youtube.com/watch?v=fiZjiHLWwgE | null | 0 | 1319628207 | False | 0 | c2ukhkc | t3_lp3rw | null | t1_c2ukhkc | t3_lp3rw | null | 1427785109 | -3 | t5_2fwo | null | null | null |
True | LenHolgate | null | I know, I don't expect much interest from here. I'm surprised that I'm getting more interest from hackernews though.
I'm going to continue with blog posts as I continue to explore the new RIO stuff and integrate it into the rest of the IOCP framework that I have. I'll certainly post some like for like perf tests when ... | null | 0 | 1319628479 | False | 0 | c2uki3j | t3_lpi78 | null | t1_c2uki3j | t1_c2ukhf7 | null | 1427785116 | 10 | t5_2fwo | null | null | null |
True | axilmar | null | Indeed. And that's why GC is not the preferred method to manage resources in C++.
I've been using reference counting all thoughout my code in the recent years, and the only time I introduced resource leaks was when I introduced cycles via subclassing.
More specifically, at one point, subclasses obtained a shared poi... | null | 0 | 1319628824 | False | 0 | c2ukisk | t3_lpicx | null | t1_c2ukisk | t1_c2uk8uw | null | 1427785126 | 7 | t5_2fwo | null | null | null |
True | joaomc | null | I don't say I don't like "some unions". I've **never** met someone who actually knew about unions and had good things to say about them. Unions are a bunch of fucking mafia idiots who just don't want to do any actual work. Unions serve a purpose: protect the unions.
| null | 0 | 1319628846 | False | 0 | c2ukiu2 | t3_lnr3k | null | t1_c2ukiu2 | t1_c2uch4l | null | 1427785126 | 1 | t5_2fwo | null | null | null |
True | quzox | null | This lurks somewhere in our codebase:
unsigned int date = (_date + 109511) * 4 + 3;
unsigned int quot = date / 146097;
div_t q;
date += quot * 4 - (quot & ~0x03);
q = div (date, 1461);
y = 1600 + q.quot + (q.rem >= 1224);
q = div ((q.rem >> 2) * 5 + 308, 153);
m = q.quo... | null | 0 | 1319628862 | False | 0 | c2ukiv8 | t3_ln1tg | null | t1_c2ukiv8 | t1_c2u0xar | null | 1427785126 | 4 | t5_2fwo | null | null | null |
True | F4il3d | null | I guess you blindly read what you want to read, I repeat, I have no problems with apple products ( I am replying from my iPhone). The martinet that was Steve Jobs( and the reverence he garners from his sheep-like followers) is what I object to. When people are blinded by the love of their toys to the very real flaws o... | null | 0 | 1319628899 | False | 0 | c2ukixw | t3_lnhkh | null | t1_c2ukixw | t1_c2ujicn | null | 1427785128 | 1 | t5_2fwo | null | null | null |
True | sockpuppetzero | null | Thanks! I certainly wasn't going to suggest that Haskell was at fault here, and I hope nobody interpreted it as such.
It is cool demo, but I still don't think it's a very convincing example... it's an embarrassingly parallel problem (I guess that's what REPA is for though, to an extent?) that you still should be ab... | null | 0 | 1319629046 | False | 0 | c2ukj9p | t3_lofem | null | t1_c2ukj9p | t1_c2ukfwd | null | 1427785131 | 3 | t5_2fwo | null | null | null |
True | Xetick | null | Quite a lot of the scenes in [Plane9](http://www.plane9.com/scenes/browse) are just one big CgFx shader and new ones are uploaded every now and then. Converting the CgFx shader to OpenGL is basically just renaming float4 to vec4 and so on. It's a music visualizer and screensaver so you have some use for your new shader... | null | 0 | 1319629113 | False | 0 | c2ukjeq | t3_losip | null | t1_c2ukjeq | t1_c2uemf4 | null | 1427785134 | 1 | t5_2fwo | null | null | null |
True | cockmongler | null | No skool like old skool. Frame rate's a bit sucky though.
#ifdef GL_ES
precision highp float;
#endif
uniform float time;
uniform vec2 resolution;
const float speed1 = 1.0;
const float speed2 = 1.7;
const float rad1 = 0.8;
const float rad2 = 0.7;
const float invwidth = ... | null | 0 | 1319629165 | True | 0 | c2ukjim | t3_losip | null | t1_c2ukjim | t3_losip | null | 1427785135 | 8 | t5_2fwo | null | null | null |
True | axilmar | null | One of the biggest fallacies of our times is this:
> The basic basic basic idea of web services was to sacrifice the advantage in speed, size, and overhead of binary protocols in order to provide a text-based human readable format that would be inherently easier to read, understand, debug, develop, store/archive/mo... | null | 0 | 1319629245 | False | 0 | c2ukjoz | t3_lowx8 | null | t1_c2ukjoz | t3_lowx8 | null | 1427785144 | 4 | t5_2fwo | null | null | null |
True | bludstone | null | Wow.
Blast from the past!
I better go edit my autoexec.bat and config.sys files. | null | 0 | 1319629413 | False | 0 | c2ukk2u | t3_lp3rw | null | t1_c2ukk2u | t3_lp3rw | null | 1427785142 | 2 | t5_2fwo | null | null | null |
True | flukus | null | Have you looked at dEpend?
I tried to find a matching query but ran out of time, i'll have another look tomorrow. | null | 0 | 1319629491 | False | 0 | c2ukk8e | t3_lovjq | null | t1_c2ukk8e | t1_c2ujhan | null | 1427785145 | 1 | t5_2fwo | null | null | null |
True | bakuretsu | null | As far as I know, "Override software rendering list" is the only flag required. If WebGL isn't working on your system "out of the box" then we can assume it's an unsupported configuration (as mine is) and unfortunately if it still doesn't work with that flag set you're probably SOL. You did restart Chrome, right?
I al... | null | 0 | 1319629505 | False | 0 | c2ukk9s | t3_losip | null | t1_c2ukk9s | t1_c2ujgul | null | 1427785146 | 1 | t5_2fwo | null | null | null |
True | axilmar | null | Indeed. Very very true.
Each time there is a buffer overflow exploit news item on Slashdot, a very technically-oriented site, I post the following comment: "it's the language, stupid". And every time I am modded to oblivion.
Humans are not able to be 100% consistent all the time. Errors can easily creep in due to fa... | null | 0 | 1319629544 | False | 0 | c2ukkcx | t3_lol4l | null | t1_c2ukkcx | t3_lol4l | null | 1427785146 | 3 | t5_2fwo | null | null | null |
True | flukus | null | Code generation and Db projects are both things I try to avoid.
I don't use nant anymore, it is better but not justifiably so, I stick with msbuild these days. | null | 0 | 1319629653 | False | 0 | c2ukkly | t3_lovjq | null | t1_c2ukkly | t1_c2ujgt4 | null | 1427785149 | 1 | t5_2fwo | null | null | null |
True | lenish | null | Well, you can do this. which isn't too terrible:
#include <iostream>
struct x {
int var1, var2, var3;
x(int v1, int v2, int v3) :
var1(v1), var2(v2), var3(v3) {}
x() {}
};
int main() {
using namespace std;
struct x a(1,2,3);
cout << a.var1 &... | null | 0 | 1319629714 | False | 0 | c2ukkqn | t3_lowdc | null | t1_c2ukkqn | t1_c2uk1l5 | null | 1427785150 | 1 | t5_2fwo | null | null | null |
True | axilmar | null | > with C and C++ ALL of the language design decisions are basically focused on performance first
It's the wrong decision, apparently, in the long run. It was the correct decision back when bounds-checking and flag-checking operations were expensive, but now they are not.
These languages should have been designed w... | null | 0 | 1319629794 | False | 0 | c2ukkxd | t3_lol4l | null | t1_c2ukkxd | t1_c2ufxlf | null | 1427785153 | 1 | t5_2fwo | null | null | null |
True | rmxz | null | What amazes me is that for all the code changes; how *little* it changed from the point of view of the end user since the 1990's.
I still use the same .el files and keybindings I had set up back then. And they're not little ones either - a bit over 5000 lines of customization. And I only had to change a couple line... | null | 0 | 1319629944 | False | 0 | c2ukl9v | t3_lotys | null | t1_c2ukl9v | t3_lotys | null | 1427785158 | 4 | t5_2fwo | null | null | null |
True | axilmar | null | There shouldn't be filesystems in the first place. There should be key-value stores, and both keys and values should be objects (as per object-oriented programming). Directories should be replaced by views (updated either passively or actively).
| null | 0 | 1319630297 | False | 0 | c2ukm45 | t3_lo9p9 | null | t1_c2ukm45 | t3_lo9p9 | null | 1427785169 | 1 | t5_2fwo | null | null | null |
True | wynyx | null | You can do much less than that, actually--maybe it's not as much of a pain as it's seemed in the past:
#include <iostream>
struct S
{
int a;
float b;
};
int main() {
S s = { 10, 5.5 };
std::cout << s.a << ", " << s.b << '\n';
... | null | 0 | 1319630374 | False | 0 | c2ukma4 | t3_lowdc | null | t1_c2ukma4 | t1_c2ukkqn | null | 1427785171 | 2 | t5_2fwo | null | null | null |
True | osiman | null | The API may be technically good and fast. But it's extremely ugly. kqueue and epoll is beautiful in comparison. | null | 0 | 1319630386 | False | 0 | c2ukmb5 | t3_lpi78 | null | t1_c2ukmb5 | t1_c2ukhf7 | null | 1427785171 | 1 | t5_2fwo | null | null | null |
True | rmxz | null | Just to make sure your ISP can't know exactly which Wikipedia page you're reading (though they still know you're reading wikipedia because they know the IP you connected to)?!? | null | 0 | 1319630442 | False | 0 | c2ukmg7 | t3_loqpx | null | t1_c2ukmg7 | t1_c2uf4oj | null | 1427785173 | 0 | t5_2fwo | null | null | null |
True | Alexis_ | null | Women suck at having a penis? | null | 0 | 1319630477 | False | 0 | c2ukmj0 | t3_lol4l | null | t1_c2ukmj0 | t1_c2uk46h | null | 1427785174 | 1 | t5_2fwo | null | null | null |
True | PSquid | null | ...is that valid C _and_ Lisp? What witchcraft is this?! | null | 0 | 1319630502 | False | 0 | c2ukmlc | t3_lnhno | null | t1_c2ukmlc | t1_c2u68hx | null | 1427785176 | 5 | t5_2fwo | null | null | null |
True | refaptoring | null | I suggest reading the section on GC in the 2007 HOPL paper, by Bjarne Stroustrup, available here:
http://www2.research.att.com/~bs/hopl-almost-final.pdf
Here is a great quotation:
>C++ is such a good garbage-collected language because it creates so little garbage that needs to be collected
| null | 0 | 1319630531 | False | 0 | c2ukmnl | t3_lpicx | null | t1_c2ukmnl | t1_c2uk8uw | null | 1427785176 | 11 | t5_2fwo | null | null | null |
True | cockmongler | null | Oh god one more, I have real work to do.
#ifdef GL_ES
precision highp float;
#endif
uniform float time;
uniform vec2 resolution;
const float speed1 = 1.0;
const float speed2 = 1.7;
const float rad1 = 0.8;
const float rad2 = 0.7;
const float invwidth = 10.0;
const fl... | null | 0 | 1319630535 | False | 0 | c2ukmnu | t3_losip | null | t1_c2ukmnu | t1_c2ukjim | null | 1427785176 | 8 | t5_2fwo | null | null | null |
True | PSquid | null | That just get on my nerves. | null | 0 | 1319630616 | False | 0 | c2ukmv0 | t3_lnhno | null | t1_c2ukmv0 | t1_c2ug11k | null | 1427785188 | 1 | t5_2fwo | null | null | null |
True | lenish | null | Nice, I didn't know you could do that with structs. Being able to specify them by name would be nice for even slightly complex ones. | null | 0 | 1319630749 | False | 0 | c2ukn60 | t3_lowdc | null | t1_c2ukn60 | t1_c2ukma4 | null | 1427785185 | 1 | t5_2fwo | null | null | null |
True | frodokun | null | non-sequitur. Still doesn't excuse "don't think anyone on this planet could develop a more advanced debugger than gdb". | null | 0 | 1319630768 | False | 0 | c2ukn7u | t3_lohrk | null | t1_c2ukn7u | t1_c2ue59k | null | 1428185590 | 1 | t5_2fwo | null | null | null |
True | [deleted] | null | rexxar should be blessed.
Thank you. | null | 0 | 1319630931 | False | 0 | c2uknmn | t3_losip | null | t1_c2uknmn | t3_losip | null | 1427785199 | 1 | t5_2fwo | null | null | null |
True | rmxz | null | Nice thing about [Interface Description Languages](http://en.wikipedia.org/wiki/Interface_description_language) is that there are already so very very many to choose from, that have had support in most major OS's since 1995 or so (RFC 1831).
Would be nice if the SOAP guys would just pick one (or more) of those existin... | null | 0 | 1319630973 | True | 0 | c2uknqa | t3_lowx8 | null | t1_c2uknqa | t1_c2ukeuc | null | 1427785200 | 4 | t5_2fwo | null | null | null |
True | wynyx | null | Yeah, and I'm not sure what the brace-initializer list (if that's even what it's called) does with unions or a partial list of members. | null | 0 | 1319631014 | False | 0 | c2ukntr | t3_lowdc | null | t1_c2ukntr | t1_c2ukn60 | null | 1427785200 | 2 | t5_2fwo | null | null | null |
True | LenHolgate | null | I must admit that I don't know much about the unix equivalents, it's one of those things that's been on my todo list for too long...
Do you have any links to good introductions to them? | null | 0 | 1319631032 | False | 0 | c2uknvb | t3_lpi78 | null | t1_c2uknvb | t1_c2ukmb5 | null | 1427785202 | 1 | t5_2fwo | null | null | null |
True | ais523 | null | Emacs and vim are actually good at rather different things. In theory, if someone were really good with both editors, Emacs with vim keybindings should be more efficient than either editor for certain types of editing (combining vim's superior speed at things like cursor movement with Emacs' better support for complex ... | null | 0 | 1319631069 | False | 0 | c2uknyy | t3_lotys | null | t1_c2uknyy | t1_c2ufwj5 | null | 1427785211 | 2 | t5_2fwo | null | null | null |
True | el_tavs | null | > It's by design. They are designed to do what you tell them to do, quickly, and efficiently.
This is historically false. Both languages were made by people who had tight requirements on (specific) hardware and simplicity of implementation, and loose ones on pretty much everything else. They were the only authors a... | null | 0 | 1319631079 | True | 0 | c2uko07 | t3_lol4l | null | t1_c2uko07 | t1_c2uev5f | null | 1427785211 | 9 | t5_2fwo | null | null | null |
True | anacrolix | null | It's C99 only. It's not part of C++, and and probably won't ever be. It's called designated initialization.
A GCC extension does allow you to do this from C++, but using this style:
orwl_addr addr = {
.sin6: {
.sin6_family: AF_INET6
etc. etc.
| null | 0 | 1319631227 | False | 0 | c2ukoex | t3_lowdc | null | t1_c2ukoex | t1_c2ujxc8 | null | 1427785208 | 2 | t5_2fwo | null | null | null |
True | axilmar | null | I think that C++ can statically check the above, with template metaprogramming. For example:
typedef Integer<1, 255> X;
X.forloop(IncrementBy<4>(), [](int i) {
cout << i < endl;
});
In the above case, the function forloop can statically (i.e. at compile time) check if the incr... | null | 0 | 1319631228 | False | 0 | c2ukoey | t3_lol4l | null | t1_c2ukoey | t1_c2uglyl | null | 1427785208 | 1 | t5_2fwo | null | null | null |
True | SciK | null | Yes.
And they can’t know my Wikipedia password either. | null | 0 | 1319631238 | False | 0 | c2ukofw | t3_loqpx | null | t1_c2ukofw | t1_c2ukmg7 | null | 1427785208 | 1 | t5_2fwo | null | null | null |
True | mipadi | null | Since when are 13-year-olds allowed to be engineers? | null | 0 | 1319631241 | False | 0 | c2ukog8 | t3_lnhkh | null | t1_c2ukog8 | t1_c2ukixw | null | 1427785208 | 1 | t5_2fwo | null | null | null |
True | rmxz | null | > Other than Chrome frame ....
So other than a solution that "just works", you're looking for other solutions that partially work?
IMHO Chrome Frame's a great solution. Use the IE rendering engine when using a web page targeting IE6 and isn't cross-browser compatible. Use a better rendering engine when renderin... | null | 0 | 1319631247 | True | 0 | c2ukoh1 | t3_lp61p | null | t1_c2ukoh1 | t1_c2uiwm1 | null | 1427785208 | 2 | t5_2fwo | null | null | null |
True | el_tavs | null | Title can be a bit misleading, but the article is not. Java can't have buffer overflows, but has , at least till 2007, integer overflow.
Still, I don't understand how
for (int i = 0; i < a.length; i++) {
do_something(a[i])
}
// Java '9X
is supposed to be better than
for I in A'Range loop
... | null | 0 | 1319631371 | False | 0 | c2ukotd | t3_lol4l | null | t1_c2ukotd | t1_c2uhtby | null | 1427785214 | 5 | t5_2fwo | null | null | null |
True | rmxz | null | Can that win8 browser be replaced by a more standard's compliant browser?
Or is this another attempt at tightly coupling browsers-with-OS's that got them in trouble before:
http://en.wikipedia.org/wiki/United_States_v._Microsoft
> The plaintiffs alleged that Microsoft abused monopoly power on Intel-based personal c... | null | 0 | 1319631443 | False | 0 | c2ukp07 | t3_lp61p | null | t1_c2ukp07 | t1_c2ukfyq | null | 1427785217 | 0 | t5_2fwo | null | null | null |
True | axilmar | null | How about managing these statically, in C++, via template metaprogramming? for example:
Int<Range<0, 15> > a;
Int<Set<0, 4, 5, 6> > b;
Int<Range<0, 20> > c;
c = a + b;
The operator +(a, b) will return a type like this:
Int<Range<0, 21> >
And the 'o... | null | 0 | 1319631485 | False | 0 | c2ukp4m | t3_lol4l | null | t1_c2ukp4m | t1_c2uespz | null | 1427785221 | 1 | t5_2fwo | null | null | null |
True | rubygeek | null | State of the art and 9 fingers are effectively music videos. They're coherent productions from start to finish (and I have remixes of the music on my music player...) Second Reality is a hodgepodge. In terms of production it is (and was) old fashioned in structure compared to State of the art and 9 fingers, and a lot o... | null | 0 | 1319631494 | False | 0 | c2ukp5i | t3_lp3rw | null | t1_c2ukp5i | t1_c2uk8wl | null | 1427785221 | 10 | t5_2fwo | null | null | null |
True | lenish | null | http://publib.boulder.ibm.com/infocenter/lnxpcomp/v8v101/topic/com.ibm.xlcpp8l.doc/language/ref/strin.htm
This page seems to indicate that you can leave off some number of the last entries in the initialization. | null | 0 | 1319631646 | False | 0 | c2ukpkx | t3_lowdc | null | t1_c2ukpkx | t1_c2ukntr | null | 1427785221 | 1 | t5_2fwo | null | null | null |
True | acecool | null | ok, I may be wrong, but check this out in the PicoLisp faqs: [this](http://software-lab.de/doc/faq.html#interpreted) and [this](http://software-lab.de/doc/faq.html#dynamic)
| null | 0 | 1319631720 | False | 0 | c2ukprp | t3_lotys | null | t1_c2ukprp | t1_c2ukheh | null | 1427785223 | 2 | t5_2fwo | null | null | null |
True | Gotebe | null | >use text to avoid bytecode
When I had no SOAP, I tunneled binary and base64 encoded binary through HTTP. Saved me from parsing text. | null | 0 | 1319631908 | False | 0 | c2ukq9y | t3_lowx8 | null | t1_c2ukq9y | t1_c2uhd70 | null | 1427785227 | 3 | t5_2fwo | null | null | null |
True | super__mario | null | That book is rather out of date now. | null | 0 | 1319631985 | False | 0 | c2ukqi4 | t3_lodu5 | null | t1_c2ukqi4 | t3_lodu5 | null | 1427785229 | 1 | t5_2fwo | null | null | null |
True | F4il3d | null | Since trinket makers, are elevated to hero status. | null | 0 | 1319632190 | False | 0 | c2ukr2y | t3_lnhkh | null | t1_c2ukr2y | t1_c2ukog8 | null | 1427785239 | 1 | t5_2fwo | null | null | null |
True | mschaef | null | Did it ever?
My understanding is that Gnu Emacs has essentially developed, on its own path, most of the XEmacs-specific features. But that's not really a merge. | null | 0 | 1319632212 | False | 0 | c2ukr5n | t3_lotys | null | t1_c2ukr5n | t1_c2ujpc2 | null | 1427785236 | 1 | t5_2fwo | null | null | null |
True | Gundersen | null | The one incredible feature Xcode has which this is missing is the side-by-side header and implementation view. Having two files for one class is incredibly annoying in C/C++/Objective-C, but with the split view in Xcode, which opens the respective header file for each implementation, it's not really a problem any more.... | null | 0 | 1319632253 | False | 0 | c2ukra7 | t3_lohrk | null | t1_c2ukra7 | t3_lohrk | null | 1427785238 | 1 | t5_2fwo | null | null | null |
True | mschaef | null | Reflection is useful for confusing the hell out of other people on your team.... :-) | null | 0 | 1319632349 | False | 0 | c2ukrkd | t3_lpe0w | null | t1_c2ukrkd | t3_lpe0w | null | 1427785241 | 4 | t5_2fwo | null | null | null |
True | YakumoFuji | null | nice.. I remember the days of hanging out in #coders for 23 hour stretches and talking shit.
I looked at my mindcandy dvd and it has a fungus under the layer now :( | null | 0 | 1319632387 | False | 0 | c2ukrnx | t3_lp3rw | null | t1_c2ukrnx | t1_c2uk12w | null | 1427785242 | 2 | t5_2fwo | null | null | null |
True | roveboat | null | It's kinda funny to hear that they are still controversial after almost 20 years.. At least you seem to have accepted that SOTA *is* a demo, so some progress has been made ;) Quoting from pouet:
> "If he likes doing techno videos, he should stop using amiga and start using video." .. "If this is state of the art, I... | null | 0 | 1319632395 | False | 0 | c2ukrof | t3_lp3rw | null | t1_c2ukrof | t1_c2uk8wl | null | 1427785242 | 6 | t5_2fwo | null | null | null |
True | oSand | null | You guys fired your phasers a lot around 20 May last year. What was that? | null | 0 | 1319632435 | False | 0 | c2ukrsq | t3_lpjq8 | null | t1_c2ukrsq | t3_lpjq8 | null | 1427785243 | 18 | t5_2fwo | null | null | null |
True | TheBigS | null | Is it just me, or can we derive anything from watching these code visualizers? In this one, for example, whenever you see someone do a ton of lazers at once, then a sweeping change occured. Does that speak to a project's modularity?
| null | 0 | 1319632571 | False | 0 | c2uks71 | t3_lpjq8 | null | t1_c2uks71 | t3_lpjq8 | null | 1427785248 | 10 | t5_2fwo | null | null | null |
True | fekberg | null | Haha! True that. You can do a lot of crazy things with it, that's for sure. | null | 0 | 1319632594 | False | 0 | c2uks9h | t3_lpe0w | null | t1_c2uks9h | t1_c2ukrkd | null | 1427785248 | 2 | t5_2fwo | null | null | null |
True | nemtrif | null | To be fair, no-one is seriously considering adding *mandatory* GC to C++, but in general I agree with you - I don't know anyone who would use a non-deterministic GC in C++. | null | 0 | 1319632729 | False | 0 | c2uksod | t3_lpicx | null | t1_c2uksod | t1_c2uk8uw | null | 1427785254 | 3 | t5_2fwo | null | null | null |
True | [deleted] | null | In the scheme of a 2 step operation, 2 extra steps is a pretty big deal. Especially when one of them involves searching for an explanation, which isn't just "click download. run script." Just because teh command isn't long doesn't mean that it's in the least bit intuitive or obvious. Why the fuck would "gcc -o somethin... | null | 0 | 1319632790 | False | 0 | c2uksvw | t3_lobf3 | null | t1_c2uksvw | t1_c2ui1zq | null | 1427785258 | 1 | t5_2fwo | null | null | null |
True | YakumoFuji | null | > Sure, it paved the way for the 'real' PC scene
that does a huge disservice to groups like Triton, Cascada, Space Pigs, Sorcerors, Dust, Ultra Force, S!P... | null | 0 | 1319632915 | False | 0 | c2ukta9 | t3_lp3rw | null | t1_c2ukta9 | t1_c2uk3d7 | null | 1427785263 | 3 | t5_2fwo | null | null | null |
True | OldSchoolIsh | null | The point was the 9 Fingers was at the point it took PC demos another three or four years to get to. Second Reality with its effect, transition, effect, transition, effect, so on and so on, was like a two year old Amiga demo from a design stand point. Amiga had done it and moved forwards. PC caught up and over took ... | null | 0 | 1319632947 | False | 0 | c2uktdi | t3_lp3rw | null | t1_c2uktdi | t1_c2uk8wl | null | 1427785263 | 3 | t5_2fwo | null | null | null |
True | [deleted] | null | The fact remains: it only continues to work on that very small subsect of machines which meet all those dependencies. And still, only on the same architecture. Running the same OS. If we're talking about a small thing like a JSON parser, clearly bash is a great choice since almost any platform anywhere can run that no ... | null | 0 | 1319633023 | False | 0 | c2uktlt | t3_lobf3 | null | t1_c2uktlt | t1_c2ujpn1 | null | 1427785267 | 2 | t5_2fwo | null | null | null |
True | aperson | null | I think a ton of changes reflects a branch being merged. It's neat to be able to see where the most work is done and who contributes the most often. | null | 0 | 1319633154 | False | 0 | c2uktza | t3_lpjq8 | null | t1_c2uktza | t1_c2uks71 | null | 1427785271 | 7 | t5_2fwo | null | null | null |
True | roveboat | null | Good to hear, I actually had no idea that LBP is 5000 years ahead.. A quick googling shows that [Unreal](http://www.linkedin.com/in/wojtekpodgorski) is still coding, but from the looks of it, not too visual stuff anymore. Too bad, his stuff still probably are among the very best demos I can think of.
Now that I think ... | null | 0 | 1319633569 | False | 0 | c2ukv83 | t3_lp3rw | null | t1_c2ukv83 | t1_c2uk8a2 | null | 1427785288 | 1 | t5_2fwo | null | null | null |
True | selfdestructive_AI | null | I think he was asking for drawbacks Flash had that WebGL didn't, tho I can't be sure | null | 0 | 1319633802 | False | 0 | c2ukvyf | t3_losip | null | t1_c2ukvyf | t1_c2ujdxp | null | 1427785296 | 1 | t5_2fwo | null | null | null |
True | twanvl | null | I believe Inkscape uses the Boehm GC. | null | 0 | 1319633878 | False | 0 | c2ukw6j | t3_lpicx | null | t1_c2ukw6j | t1_c2uksod | null | 1427785299 | 7 | t5_2fwo | null | null | null |
True | hvidgaard | null | nothing is an object in C... It's just memory and memory addresses (pointers). I feel this will devolve into a debate of semantics, but an object is a collection of data and operations on them, referenced at a common point. In C you have the data at one point, and the operations somewhere else in the memory. See Wikipe... | null | 0 | 1319634245 | False | 0 | c2ukxdg | t3_loy44 | null | t1_c2ukxdg | t1_c2ui0z1 | null | 1427785325 | 2 | t5_2fwo | null | null | null |
True | roveboat | null | Yeah, it kinda does (I guess that's why I said 'real' instead of real..) but to me Second Reality was the point when the Amiga scene had to start taking the PC guys seriously because they were getting outdone on the technical side of things and eventually forcing them to cross over as well.
I guess one could argue th... | null | 0 | 1319634338 | False | 0 | c2ukxog | t3_lp3rw | null | t1_c2ukxog | t1_c2ukta9 | null | 1427785328 | 6 | t5_2fwo | null | null | null |
True | Gotebe | null | GC deals *only* with memory, not all resources. Programming in GC environments therefore means manually handling all other resources, and with substandard tools compared to what C++ has.
However...
1. Heap is by far the most acquired and freed resource, and many people find it hard to handle
2. *Theoretically, at le... | null | 0 | 1319634370 | False | 0 | c2ukxsr | t3_lpicx | null | t1_c2ukxsr | t1_c2uk8uw | null | 1427785336 | 5 | t5_2fwo | null | null | null |
True | cerebrum | null | I'm still looking for an amiga demo/game intro or whatever that I saw years ago. I loved the music and it had like a short history of video game evolution starting with simple pixelated "men" and evolving to more complex art. Do you know which this is and where I can find it? | null | 0 | 1319634412 | False | 0 | c2ukxxy | t3_lp3rw | null | t1_c2ukxxy | t1_c2uk3d7 | null | 1427785330 | 5 | t5_2fwo | null | null | null |
True | upvoter101 | null | Impulse Tracker WUT WUT | null | 0 | 1319634507 | False | 0 | c2uky9h | t3_lp3rw | null | t1_c2uky9h | t3_lp3rw | null | 1427785344 | 1 | t5_2fwo | null | null | null |
True | hylje | null | explain | null | 0 | 1319634538 | False | 0 | c2ukydn | t3_lp3rw | null | t1_c2ukydn | t1_c2ukta9 | null | 1427785349 | 1 | t5_2fwo | null | null | null |
True | SonOfTheLorax | null | More to the point, it's [astroturfing](http://en.wikipedia.org/wiki/Astroturfing).
| null | 0 | 1319634630 | False | 0 | c2ukypv | t3_lohrk | null | t1_c2ukypv | t1_c2ukfeq | null | 1427785349 | 1 | t5_2fwo | null | null | null |
True | [deleted] | null | >Theoretically, at least, freeing huge quantities of heap in one fell sweep should be faster than constantly doing it left and right.
Which is why you don't do it left and right and instead pre-allocate and release when you aren't in a performance critical section. Also allows you to place related objects close in ... | null | 0 | 1319634710 | False | 0 | c2ukyzv | t3_lpicx | null | t1_c2ukyzv | t1_c2ukxsr | null | 1427785352 | 2 | t5_2fwo | null | null | null |
True | julesjacobs | null | In general the question of whether X sucks at Y is mostly relevant when people try to have X do Y. In the case of C/C++ people try to use C/C++ to build buffer overflow-free applications, and by the number of buffer overflows leading to security holes, evidently C/C++ sucks at that. But the question of whether X sucks ... | null | 0 | 1319634711 | True | 0 | c2ukz00 | t3_lol4l | null | t1_c2ukz00 | t1_c2ukmj0 | null | 1427785352 | 2 | t5_2fwo | null | null | null |
True | YakumoFuji | null | Yeah, CD2 is too often overlooked for Second Reality which is a shame as I'm with you that its a better demo overall. | null | 0 | 1319634763 | False | 0 | c2ukz6d | t3_lp3rw | null | t1_c2ukz6d | t1_c2ukxog | null | 1427785353 | 1 | t5_2fwo | null | null | null |
True | bannerbruce | null | nemtrif, in your face!!! | null | 0 | 1319634784 | False | 0 | c2ukz8z | t3_lpicx | null | t1_c2ukz8z | t1_c2ukw6j | null | 1427785354 | 8 | t5_2fwo | null | null | null |
True | multivector | null | Sure, it might seem frivolous, but it really helps improve the performance of M-x make-the-tea. | null | 0 | 1319634854 | False | 0 | c2ukzht | t3_lotys | null | t1_c2ukzht | t1_c2uk3j5 | null | 1428185586 | 3 | t5_2fwo | null | null | null |
True | campbellm | null | Old, but interesting to me. I had a professor in college for a couple classes that won the IOCCC a few times; one of the most brilliant guys I ever met. | null | 0 | 1319634865 | False | 0 | c2ukzis | t3_lp89n | null | t1_c2ukzis | t3_lp89n | null | 1428185586 | 1 | t5_2fwo | null | null | null |
True | kkiran | null | I xcode can't do it, i doubt AppCode can but feel free to try the trial and let us know! Thanks. | null | 0 | 1319634910 | False | 0 | c2ukzow | t3_lohrk | null | t1_c2ukzow | t1_c2ugtsw | null | 1427785359 | 1 | t5_2fwo | null | null | null |
True | sunshine-x | null | the thing I found *very very* frustrating learning perl (from the Camel book) was the authors style.
The book is constantly telling you "here's how you do blah, but you *could* do it this way and this way and that way and this way and that."..
It's inconsistent and far more difficult than it needed to be. Sure, TI... | null | 0 | 1319635424 | False | 0 | c2ul1ky | t3_lpmaq | null | t1_c2ul1ky | t3_lpmaq | null | 1427785390 | 33 | t5_2fwo | null | null | null |
True | Gotebe | null | >Which is why you don't do it left and right
That's easier said than done. s1 = s2 + s3 (with strings) possibly hides two allocations. In a vector where element's operator= allocates, some\_vector.push\_back(item) will have as many allocations as there are elements, +1.
NB: I am not trying to criticize anything,... | null | 0 | 1319635572 | False | 0 | c2ul268 | t3_lpicx | null | t1_c2ul268 | t1_c2ukyzv | null | 1427785390 | 2 | t5_2fwo | null | null | null |
True | julesjacobs | null | In which cases does F# compile calls to gotos, rather than the slower CLR tailcall instruction? For example in this case:
let foo x =
let bar1 y = ...
let bar2 y = ...
let bar3 y = ...
bar1 x
where each of the barN's calls another barN in tail position. Does F# compile all of these calls ... | null | 0 | 1319635908 | False | 0 | c2ul3hh | t3_lplfl | null | t1_c2ul3hh | t3_lplfl | null | 1427785403 | 3 | t5_2fwo | null | null | null |
True | [deleted] | null | Actually vector.push_back won't have n allocations it will allocate one peace of memory and then place stuff in that (it will construct/copy objects tough). And strings shouldn't be used for performance critical stuff anyway, but even if they are the point is that at most you will have deterministic behavior, no sudden... | null | 0 | 1319635918 | True | 0 | c2ul3is | t3_lpicx | null | t1_c2ul3is | t1_c2ul268 | null | 1427785403 | 3 | t5_2fwo | null | null | null |
True | axilmar | null | But the Boehm's GC is deterministic.
| null | 0 | 1319636053 | False | 0 | c2ul428 | t3_lpicx | null | t1_c2ul428 | t1_c2ukz8z | null | 1427785411 | 0 | t5_2fwo | null | null | null |
True | OldSchoolIsh | null | HoTWire on #tpolm if you were an IRC'er :)
I was part of NinjaGirl (a collective within a collective) who did the cover design for md's Between Gaps, although .D did the actual work, I was mainly doing website stuff at the time. Also did a number of the early Mono211/Monotonik release covers. Did club and live vis... | null | 0 | 1319636091 | False | 0 | c2ul487 | t3_lp3rw | null | t1_c2ul487 | t1_c2ukv83 | null | 1427785409 | 1 | t5_2fwo | null | null | null |
True | [deleted] | null | [deleted] | null | 0 | 1319636100 | False | 0 | c2ul49i | t3_lpicx | null | t1_c2ul49i | t1_c2ukw6j | null | 1427785409 | 1 | t5_2fwo | null | null | null |
True | [deleted] | null | That book was terrible. I gifted my copy to a friend.
We don't talk anymore. | null | 0 | 1319636211 | False | 0 | c2ul4q7 | t3_lpmaq | null | t1_c2ul4q7 | t1_c2ul1ky | null | 1427785414 | 55 | t5_2fwo | null | null | null |
True | Timmmmbob | null | Ah I wondered why that wasn't symmetric, and the original description sounds like it should be. To get the symmetric version change
float th = i * PI / 7.0;
to
float th = i * 2.0 * PI / 7.0;
| null | 0 | 1319636235 | False | 0 | c2ul4tl | t3_losip | null | t1_c2ul4tl | t1_c2ufnt2 | null | 1427785415 | 2 | t5_2fwo | null | null | null |
True | mithaldu | null | While i can appreciate the sentiment, i think it also needs to be understood that while there are more than one way to do something, often they don't actually do the same thing or reach the same goal, but merely fit into the same category.
But yeah, there are better books, like Modern Perl to start learning from. But ... | null | 0 | 1319636296 | False | 0 | c2ul521 | t3_lpmaq | null | t1_c2ul521 | t1_c2ul1ky | null | 1427785417 | 10 | t5_2fwo | null | null | null |
True | aphoenix | null | > Jobs, by contrast, had good taste and was good at persuasion, and Gates is good at making money.
This statement would be similar to me saying:
Ritchie heavily influenced just one of *thousands* of important languages that we use today, and McCarthy was a judge in the UFC.
(Wildly inaccurate or a wild misinterp... | null | 0 | 1319636300 | False | 0 | c2ul52s | t3_lnhno | null | t1_c2ul52s | t1_c2ujh87 | null | 1427785418 | 1 | t5_2fwo | null | null | null |
True | Pxtl | null | Ever worked with [EDI](http://en.wikipedia.org/wiki/Electronic_data_interchange)? Look at it this way - SOAP was obviously designed by a comittee, and badly. Do you really think they could handle agreeing on how to encode decimal data? Floating points? Endianness? And get everybody onboard? Either way, part of th... | null | 0 | 1319636324 | False | 0 | c2ul568 | t3_lowx8 | null | t1_c2ul568 | t1_c2ujn8j | null | 1427785420 | 4 | t5_2fwo | null | null | null |
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