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null
cybergibbons
null
Yes, you have explained session tracking. But why does it make it really easy to DoS? The overhead of tracking a session is similar to the overhead of performing authentication of a client side state.
null
0
1491144363
False
0
dfq8zc5
t3_62ul90
null
null
t1_dfq8sge
null
1493728211
2
t5_2fwo
null
null
null
null
kid_meier
null
> .. based on GCC 6.2, this toolchain has full support for ... many > advanced optimizations (including auto-vectorization ... What does auto-vectorization mean without corresponding HW support (e.g. SSE)?
null
0
1491144367
False
0
dfq8zfb
t3_62sqe6
null
null
t3_62sqe6
null
1493728212
1
t5_2fwo
null
null
null
null
fastfood8891
null
> information obtained from parsing replays note that replays may not be recorded at the actual tickrate the game runs at.
null
0
1491144547
False
0
dfq93et
t3_62yl50
null
null
t1_dfq6oy0
null
1493728266
6
t5_2fwo
null
null
null
null
brnjenkn
null
Because that's where the well-paying jobs are at?
null
0
1491144575
False
0
dfq940u
t3_62zrgk
null
null
t3_62zrgk
null
1493728274
48
t5_2fwo
null
null
null
null
_INTER_
null
Youtube is already full of barely understandable Indian-English tutorials.
null
0
1491144633
False
0
dfq959g
t3_62yy8b
null
null
t3_62yy8b
null
1493728290
3
t5_2fwo
null
null
null
null
alex_newkirk
null
It depends on the game; some are very heavily optimized for space efficiency so there are fewer opportunities to do so. The original Pokemon games are an example of this. It can still be done though, you just have to get creative with different variations of instructions. A full map of the Gameboy opcodes can be found [here](http://imrannazar.com/Gameboy-Z80-Opcode-Map).
null
0
1491144646
False
0
dfq95l8
t3_62t4jt
null
null
t1_dfq7rml
null
1493728294
2
t5_2fwo
null
null
null
null
orangecodeLol
null
Interesting! Thank you
null
0
1491144708
False
0
dfq96z4
t3_62yl50
null
null
t1_dfq7gx0
null
1493728313
2
t5_2fwo
null
null
null
null
skulgnome
null
I see. On the other hand, Makefiles are semantically very close to shell scripts; an alternative would have to provide similar power.
null
0
1491144710
False
0
dfq970l
t3_62zk1i
null
null
t1_dfq6j6k
null
1493728313
5
t5_2fwo
null
null
null
null
Smoke_Max
null
Let's say a client has just received a game state sync from the server. Let's call it S. Dead Reckoning attempts to estimate the transition from S to S + 1 by extrapolating things like entity positions and their velocities. Say, if a car's going in a straight line, it's expected it will stay going that way. Interpolation uses state S - 1 and interpolates between it and state S, so what the client sees is always at least one game state behind.
null
0
1491144957
False
0
dfq9cfw
t3_62yl50
null
null
t1_dfq8nzw
null
1493728387
13
t5_2fwo
null
null
null
null
humoroushaxor
null
Played Overwatch and CS:GO and that is always how I understood it. Top level players often complain about 60 tick being too slow in CS. CS has the highest requirement for precision in gameplay out of any game I can think of.
null
0
1491144957
False
0
dfq9cg1
t3_62yl50
null
null
t1_dfq5v2c
null
1493728387
22
t5_2fwo
null
null
null
null
kenmacd
null
> The overhead of tracking a session is similar to the overhead of performing authentication of a client side state. That's the point right there, and it's not similar for current servers. On the memory side: It takes 0 bytes of memory per client for client side sessions. It takes at least some bytes of memory to store the session server side. So if I can generate sessions I can fill up memory. On the CPU side, yes there's a cost to verify the signature on a client side certificate, but with modern CPUs you're very likely to end up filling the pipe (becoming a volumetric DoS) before you can overload the CPU in checking signatures. So I can attempt to get you to sign and verify data, but it's unlikely to turn in to a DoS.
null
0
1491144972
False
0
dfq9csi
t3_62ul90
null
null
t1_dfq8zc5
null
1493728391
2
t5_2fwo
null
null
null
null
Zarutian
null
x64 asm has high latency, something you can not use in robotics or high end VR, (sea sickness anyone?).
null
0
1491144996
False
0
dfq9dcg
t3_62jn8i
null
null
t1_dfnil53
null
1493728398
1
t5_2fwo
null
null
null
null
KazuoKZ
null
I noticed that this channel was down about 2 months ago. I checked back for a couple of days and it was still down. Has it been back up since or could it still be down since Feb?
null
0
1491145013
False
0
dfq9dp5
t3_62zdsh
null
null
t3_62zdsh
null
1493728404
2
t5_2fwo
null
null
null
null
dicroce
null
Not all of us do.
null
0
1491145023
False
0
dfq9dwr
t3_62zrgk
null
null
t3_62zrgk
null
1493728407
9
t5_2fwo
null
null
null
null
xxxmuffinflavoredxxx
null
why don't you get downvoted 55 times for saying this but i do? lol
null
0
1491145025
False
0
dfq9dy6
t3_62vx64
null
null
t1_dfpzym0
null
1493728407
-4
t5_2fwo
null
null
null
null
ArkyBeagle
null
That is absolutely not the same thing. The question is "which outside?" If I'm on the same team as the devices throwing data, then I have a much better chance of being safe. It's also not trivial, but it's not difficult to filter data that doesn't meet spec. I filter almost all input through finite state machines with counters. I only read data that fits in available space. If it's required, secure sockets are used.
null
0
1491145057
False
0
dfq9eo2
t3_62cx5d
null
null
t1_dfplu9r
null
1493728417
1
t5_2fwo
null
null
null
null
Zarutian
null
oh, now I am curious. Do you have write up or link to that games code?
null
0
1491145060
False
0
dfq9eq6
t3_62jn8i
null
null
t1_dfoiz2b
null
1493728417
1
t5_2fwo
null
null
null
null
iomonad2
null
You can put two 8-bit quantities in a single 16-bit register and operate on both halves with a single instruction. It's most useful for bitwise operations but add and subtract also work in cases where the compiler can prove that there's no carry from the low byte to the high byte.
null
0
1491145066
False
0
dfq9ev2
t3_62sqe6
null
null
t1_dfq8zfb
null
1493728419
3
t5_2fwo
null
null
null
null
nomnommish
null
I am going to go against the grain and say that it is actually surprisingly applicable in real world work life. Thing is, most people do not bother mich with data structures or just pick the "out of the box" algorithm or data structure provided by the programmimg framework or base class library. And it usually will work 80% of the time. And maybe work mediocre well 15% of the time. And not work outright 5% of the time. But the problem is, most would never bother finding out why exactly it worked or didn't work. As an engineer or technician, you need to not just pick the first tool in your toolbox that solves the problem. You need to pick the right tool. And where necessary, be able to create your own tool. You might go through most of your life without ever needing to create your own tool. But at least you should have a very good understanding of how these tools works, what their limitations and strengths are.
null
0
1491145091
False
0
dfq9ffs
t3_62xwba
null
null
t3_62xwba
null
1493728428
4
t5_2fwo
null
null
null
null
__Cyber_Dildonics__
null
Did you replace the bytes directly or did the tool you are using allow you to write asm in text and have it translate to the ROM bytes?
null
0
1491145107
False
0
dfq9fsu
t3_62t4jt
null
null
t1_dfq95l8
null
1493728432
2
t5_2fwo
null
null
null
null
jpakkane
null
> but in the earlier years, programmers used notepad This is not really true, unless by "notepad" you mean actual pen and paper in the 50s. There was never a time when programmers used Notepad (the Windows application) for programming, because developer text editors predate Windows. Saying that they used simpler editors that did not have this functionality would be correct.
null
0
1491145122
False
0
dfq9g51
t3_62szbn
null
null
t3_62szbn
null
1493728437
3
t5_2fwo
null
null
null
null
Is_This_Democracy_
null
This is used (or at least was used) by a fair amount of RTS-es where commands/inputs are quite small, but the deltas in the game world can potentially be huge. Also generally goes with fixed-point simulations to ensure no Out of Syncs bug from floating point differences across platforms (it's a weird world out there). Examples include Age of Empires 2, 0 A.D. (FLOSS "clone"), and most likely most Paradox Games for example.
null
0
1491145186
1491145711
0
dfq9hml
t3_62yl50
null
null
t1_dfq8y09
null
1493728456
12
t5_2fwo
null
null
null
null
kenmacd
null
DoS has nothing to do with altering server traffic, well, unless you're thinking that it can reduce the servers ability to process traffic, but that's a bit of an odd definition. It mainly has to do with me being able to overload a resources on your server. Client side sessions use no memory on your server. Server side sessions do use memory. That difference makes it much easier to overload your server.
null
0
1491145263
False
0
dfq9jdp
t3_62ul90
null
null
t1_dfpvnaq
null
1493728480
2
t5_2fwo
null
null
null
null
MINIMAN10001
null
Quick google search turned up dead reckoning is more commonly referred to in this context as extrapolation. Interpolation is using two existing data points and looking between them to calculate between two known positions to get where the position would be. Extrapolation is using previous data points to predict where to get where the position might be. Because extrapolation does not base its prediction on the actual state if the predicted state changes on the server the extrapolation will be wrong.
null
0
1491145268
False
0
dfq9jh2
t3_62yl50
null
null
t1_dfq8nzw
null
1493728481
9
t5_2fwo
null
null
null
null
[deleted]
null
I understand your point, but if the user already know YAML, it should be simpler to learn.
null
0
1491145444
False
0
dfq9nkb
t3_62zk1i
null
null
t1_dfq7nb2
null
1493728536
2
t5_2fwo
null
null
null
null
[deleted]
null
I'd love to know what good alternatives you know.
null
0
1491145482
False
0
dfq9og4
t3_62zk1i
null
null
t1_dfq7y6b
null
1493728547
2
t5_2fwo
null
null
null
null
alex_newkirk
null
The latter. BGB allows you to select an address and just enter asm, which is a fantastic feature.
null
0
1491145585
False
0
dfq9qxu
t3_62t4jt
null
null
t1_dfq9fsu
null
1493728581
1
t5_2fwo
null
null
null
null
Zarutian
null
One benefit is that server processing is much much less (if you offload the game simulation checking to a client dedicated to that). This means that latency is just the ping time. (You can use predictive|speculative simulation to hide it a bit of course.) This also means that you can migrate the server between places easily to even out players ping time or from a player that was hosting but quit. And games can be easily recorded as demos by simply saving the broadcasted players inputs stream from the server.
null
0
1491145588
False
0
dfq9r07
t3_62yl50
null
null
t1_dfq8y09
null
1493728581
9
t5_2fwo
null
null
null
null
_INTER_
null
NPE
null
0
1491145592
False
0
dfq9r3j
t3_62zdw7
null
null
t3_62zdw7
null
1493728583
1
t5_2fwo
null
null
null
null
stroborobo
null
Since the IDE is also just a big object accessible through itself, you can modify anything. It's not like a compiled binary, afaik you can even import a VisualWorks image into Pharo.
null
0
1491145671
False
0
dfq9t0z
t3_62sm8g
null
null
t1_dfq8i6u
null
1493728609
1
t5_2fwo
null
null
null
null
pnewb
null
I did for many years because the pay was good enough to afford to live there, and since I stayed in cheaper places the money that was left over far outweighed the high cost of rent. But as soon as I got the confidence to 'request' going remote, I split. Bay Area salary and not living in the Bay Area? Glorious.
null
0
1491145731
False
0
dfq9uh4
t3_62zrgk
null
null
t3_62zrgk
null
1493728627
14
t5_2fwo
null
null
null
null
Zarutian
null
The check simulation run can be run every few secs, much faster than real time.
null
0
1491145754
False
0
dfq9v0h
t3_62yl50
null
null
t1_dfq8y86
null
1493728634
-1
t5_2fwo
null
null
null
null
ArkyBeagle
null
No worries. In a way, I'm saying something similar, really. It's just part of how these things are. This is a bit difficult to discuss, especially over the Net. I'm really saying "you must understand well the cost model for using these tools safely." I hope that's very semantically different from "you suck" :) Although when I have underestimated that cost model in the past, I sucked :) For the network driver buffer - that's simply inexcusable. There is never a reason to write a driver that destroys data. You do have to trust that you're being passed good numbers and pointers in the ioctl() but beyond that, it's basic self-defense. Indeed, that is what drivers are for. And yes - "type systems break down at system boundaries." So it goes. "Compile time sizes as variables" is also a thing in C; it just must be done manually. If I "do" a socket server, I'll declare all buffers to be of a certain size initially. This allows checking without much grief. Then I'll construct worst-case test vectors, and verify that all the constraint checks were met. Then if needed, I'll shrink some of the buffers. Now I have test vectors and instrumentation to prove out the constraints. I am pretty sure this will not work for video drivers ( too much data ) , but it will work for a great many other things.
null
0
1491145838
False
0
dfq9x0r
t3_62cx5d
null
null
t1_dfpkrqg
null
1493728661
1
t5_2fwo
null
null
null
null
Banality_Of_Seeking
null
The wording and description of the code is perfect and concise. Good read none the less.
null
0
1491145841
False
0
dfq9x3s
t3_62z7p7
null
null
t3_62z7p7
null
1493728664
7
t5_2fwo
null
null
null
null
MINIMAN10001
null
More specifically its how often changes are made. In eve you typically give an order like "Attack" "Move" which then occurs over a period of time. Using the "magic of interpolation" you can use that info to show visually in between states. It all comes down to how fast you want to read input or lower latency.
null
0
1491145881
1491146068
0
dfq9xzx
t3_62yl50
null
null
t1_dfq79id
null
1493728675
4
t5_2fwo
null
null
null
null
sp4mfilter
null
https://doc.photonengine.com/en/bolt/current/reference/interpolation-vs-exterpolation
null
0
1491145892
False
0
dfq9y9a
t3_62yl50
null
null
t1_dfq8nzw
null
1493728678
4
t5_2fwo
null
null
null
null
ArkyBeagle
null
As a techie, learn how to tell stories. If that means going to a bar where storytelling is a thing, do that. If it means *shudder* Toastmasters, do that.
null
0
1491146026
False
0
dfqa1f9
t3_62szbn
null
null
t3_62szbn
null
1493728720
0
t5_2fwo
null
null
null
null
tambry
null
CMake
null
0
1491146094
False
0
dfqa2zx
t3_62zk1i
null
null
t1_dfq9og4
null
1493728742
6
t5_2fwo
null
null
null
null
DysFunctionalProgram
null
Shift Z Z Even with vim though, you'd be creating/modifying files and then your command line command would be pointing to that file.
null
0
1491146112
False
0
dfqa3fb
t3_62u62i
null
null
t1_dfq3xjh
null
1493728747
1
t5_2fwo
null
null
null
null
tabarra
null
The youtube situation deteriorated very fast. I personally think it's time for Susan Wojcicki to step down and let someone else take the position as she keeps showing a lack of understanding on how the community works since before YouTube Heroes. They keep pushing for a more TV-like platform, but they never try to protect their content creators like TV normally do.
null
0
1491146171
False
0
dfqa4s7
t3_62zdsh
null
null
t1_dfq8n3o
null
1493728765
33
t5_2fwo
null
null
null
null
Ksevio
null
Apart from the large number of new sync issues this could cause, there's also the problem of connecting all the players the through their various NATs and firewalls. Usually this requires going through a third party server so no tone would even be saved
null
0
1491146268
False
0
dfqa71q
t3_62yl50
null
null
t1_dfq6sve
null
1493728795
17
t5_2fwo
null
null
null
null
gopher9
null
> I think simpler alternatives should exist. What about [Ninja](https://ninja-build.org/)?
null
0
1491146361
False
0
dfqa9aw
t3_62zk1i
null
null
t1_dfq6j6k
null
1493728827
5
t5_2fwo
null
null
null
null
tabarra
null
I remember playing on P2P multiplayer game servers. Horrible experience.
null
0
1491146371
False
0
dfqa9ip
t3_62yl50
null
null
t3_62yl50
null
1493728829
1
t5_2fwo
null
null
null
null
RememberGlennFiedler
null
The author of this low quality library Glenn Fiedler is rather crazy, refer to the following posting to the cpp subedit: https://www.reddit.com/r/cpp/comments/4tz5pe/libyojimbo_a_new_open_source_network_library_for/
null
0
1491146399
False
0
dfqaa69
t3_62z7p7
null
null
t3_62z7p7
null
1493728838
-10
t5_2fwo
null
null
null
null
c0shea
null
That makes sense. The article was just lacking the context for those of us who aren't sysadmins or devs working at such a large scale.
null
0
1491146449
False
0
dfqabfk
t3_62vx64
null
null
t1_dfpstz7
null
1493728855
2
t5_2fwo
null
null
null
null
echo-ghost
null
it isn't dying, no one is flocking elsewhere and its importance seems to be only growing regardless of the current situation. It is becoming a more frustrating place but there also does not seem to be a viable alternative for most
null
0
1491146450
False
0
dfqabga
t3_62zdsh
null
null
t1_dfq8n3o
null
1493728855
7
t5_2fwo
null
null
null
null
saijanai
null
> The check simulation run can be run every few secs, much faster than real time. I think you meant "tick" not seconds, as every few seconds is NOT much faster than real-time. Not sure why anyone downvoted you, either way.
null
0
1491146560
False
0
dfqae2y
t3_62yl50
null
null
t1_dfq9v0h
null
1493728891
2
t5_2fwo
null
null
null
null
fromscalatohaskell
null
Seriously, check FRP :) you're gonna love it. Also thanks for article.
null
1
1491146660
False
0
dfqaghy
t3_62yl50
null
null
t1_dfq8ftq
null
1493728923
-3
t5_2fwo
null
null
null
null
Yojihito
null
A lot of projects write their first compiler in OCaml first because for some reasons writing compilers in it seems to be easy (for people with knowledge aboit compiler stuff at least).
null
0
1491146683
False
0
dfqah1x
t3_62wye0
null
null
t1_dfprbsb
null
1493728930
1
t5_2fwo
null
null
null
null
elaphros
null
I hate watching a replay of my death and seeing the enemy is in a different spot than my client was seeing. Happens in Overwatch all the time. Replay uses server values to reproduce, it would seem.
null
0
1491146753
False
0
dfqair1
t3_62yl50
null
null
t1_dfq5v2c
null
1493728952
8
t5_2fwo
null
null
null
null
orangecodeLol
null
I didn't realize the underlying complexity, thanks!
null
0
1491146853
False
0
dfqal62
t3_62yl50
null
null
t1_dfqa71q
null
1493728984
1
t5_2fwo
null
null
null
null
0x445442
null
It's actually not that hard to narrow a pool of applicants from a set of resumes and then narrow the pool further with a half hour discussion about the specific roles and responsibilities the candidate listed on the resume. ... You know, the way every other field does things. If you need to resort to filtering candidates on information that can be easily referenced and applied it tells me there's a lack of experience with full life cycle software creation, delivery and maintenance on the part of the interviewer. If those doing the interviewing have actual experience designing, developing, deploying and maintaining software systems they shouldn't need to ask a candidate what's the most efficient way to reverse a string; unless, of course, they want the candidate to respond "fizbuzz".reverse(()
null
0
1491146945
False
0
dfqang2
t3_62xwba
null
null
t1_dfq3anm
null
1493729016
6
t5_2fwo
null
null
null
null
to_be_deleted_soon
null
Rather, stagnating
null
0
1491146971
False
0
dfqao3m
t3_62zdsh
null
null
t1_dfqabga
null
1493729024
16
t5_2fwo
null
null
null
null
redditthinks
null
I love Fantasque Sans, there's nothing like it.
null
0
1491147216
False
0
dfqau10
t3_62qrve
null
null
t1_dfoupxg
null
1493729103
1
t5_2fwo
null
null
null
null
mmstick
null
Not at all. Rc types are very much invisible to the programmer. Using the clone() method will increment the counter, and when that variable is no longer in scope (drop is called at this point because of RAII rules) it will decrement the counter. Once the counter is 0 it will automatically drop the value. However, in the two years I've had with Rust, I've had zero need for Rc.
null
0
1491147360
1491162202
0
dfqaxj7
t3_62wye0
null
null
t1_dfpx12c
null
1493729151
4
t5_2fwo
null
null
null
null
silveryRain
null
No thanks, shoehorning brand-new features into old languages can get messy, it's not just a matter of allocating "effort" as if it's some sort of fungible thing that you can trade wherever for the same benefits. One of the things pre-1.0 Rust was famous for was its instability, which was important for Rust's early development, and I doubt Ada could have afforded it. I doubt they could have seamlessly integrated traits and the ownership model into Ada just like that. Also, Rust's syntax was specifically made to resemble C, for good reason: it's meant to appeal to C/C++ users (such as the Firefox devs), not Ada or Pascal users, and I sympathise with the decision. C is in bigger need of a replacement than Ada imo.
null
0
1491147499
1491148069
0
dfqb0xl
t3_62wye0
null
null
t1_dfq4q7n
null
1493729196
7
t5_2fwo
null
null
null
null
witheredeye
null
Please do not use JWTs for sessions. Have a look at [this.](http://cryto.net/~joepie91/blog/2016/06/13/stop-using-jwt-for-sessions/)
null
0
1491147713
False
0
dfqb6fg
t3_62ul90
null
null
t1_dfq34hc
null
1493729270
5
t5_2fwo
null
null
null
null
RedSpikeyThing
null
How does prediction work for discrete events? For example, movement of a slow moving unit isn't terribly complicated because a glitch wouldn't have much impact on where they moved. But let's say your client predicts your death in an FPS but the server update says you don't die. This would be dramatically different.
null
0
1491147766
False
0
dfqb7ve
t3_62yl50
null
null
t3_62yl50
null
1493729289
3
t5_2fwo
null
null
null
null
ericlathrop
null
WebRTC might be complicated, but there's libraries that work on both the client and server that simplify it. https://github.com/feross/simple-peer
null
0
1491147960
False
0
dfqbcxj
t3_62z7p7
null
null
t3_62z7p7
null
1493729357
8
t5_2fwo
null
null
null
null
[deleted]
null
migrating python to async is definitel not easy
null
0
1491148101
False
0
dfqbglr
t3_62wvfa
null
null
t1_dfq6rbq
null
1493729407
5
t5_2fwo
null
null
null
null
Peaker
null
If your operations include insertion/deletion but do not involve iteration/enumeration, linked lists are actually the fastest. Of course, `std::list` style linked lists are useless and slow. Linux kernel style ("intrusive lists") are the ones that're fast.
null
0
1491148149
False
0
dfqbhuo
t3_62xwba
null
null
t1_dfpxpyx
null
1493729423
6
t5_2fwo
null
null
null
null
silveryRain
null
Too bad I like mine well-done. Veg-spotting isn't worth ruining my meal.
null
0
1491148230
False
0
dfqbjyp
t3_62wye0
null
null
t1_dfq1ove
null
1493729451
0
t5_2fwo
null
null
null
null
boxhacker
null
> FRP Just a functional take on event driven programming. In most examples I have found online all I have seen are simple obvious cases that look elegant. But when scaled up they are riddled with problems and can make thing's not only hard to debug but brittle to change. Similar to the wave of ECS and DOP, it is another fad that makes people feel like they are writing better code.
null
0
1491148231
False
0
dfqbk04
t3_62yl50
null
null
t1_dfqaghy
null
1493729452
22
t5_2fwo
null
null
null
null
tkannelid
null
Even if you're trusting all data generated inside your company, that doesn't let you create a product. You can have a product around humans within your company doing things with software support, and you can create software to run on embedded hardware, but you can't create a software product.
null
0
1491148323
False
0
dfqbmd5
t3_62cx5d
null
null
t1_dfq9eo2
null
1493729485
1
t5_2fwo
null
null
null
null
tabarra
null
On the other hand, the ground is becoming more and more fertile for a new huge idea. Many many projects surfaced and have succeed (eg Patreon) and others don't (eg Vine). But a lot of lessons can, and will, be learned from them. Creators are in youtube just because there's nothing better yet. They are in no way loyal to them, actually probably most of them hate youtube. So don't expect them to maintain the status quo for much longer.
null
0
1491148405
False
0
dfqboh4
t3_62zdsh
null
null
t1_dfqabga
null
1493729514
11
t5_2fwo
null
null
null
null
crusoe
null
Unions are also allocated based on the lergest size of the variants.
null
0
1491148496
False
0
dfqbqtx
t3_62wye0
null
null
t1_dfpr0ia
null
1493729545
0
t5_2fwo
null
null
null
null
Sebazzz91
null
Why, if I may ask?
null
0
1491148578
False
0
dfqbt0e
t3_62ls64
null
null
t1_dfo9onb
null
1493729575
1
t5_2fwo
null
null
null
null
GetStapled
null
This really well done, really funny
null
0
1491148777
False
0
dfqby2h
t3_62szbn
null
null
t3_62szbn
null
1493729642
1
t5_2fwo
null
null
null
null
sofia_la_negra_lulu
null
Have you regular game loop which update the game state, but instead passing raw data that is meant to be mutated, you must pass functions that should return the next state. Pretty much what it's known as reducers.
null
0
1491148887
False
0
dfqc0vt
t3_62yl50
null
null
t1_dfq4yqq
null
1493729679
2
t5_2fwo
null
null
null
null
echo-ghost
null
> So don't expect them to maintain the status quo for much longer. I expect them to maintain the status quo as long as youtube is the best place for discoverability and monetization, which shows no signs of changing.
null
0
1491148895
False
0
dfqc140
t3_62zdsh
null
null
t1_dfqboh4
null
1493729683
4
t5_2fwo
null
null
null
null
fromscalatohaskell
null
I disagree, but YMMV. I've used it in production, multiple hardware devices emitting lots of events/data in parallel to server, sometimes lossy, sometimes too noisy, sometimes streaming, sometimes emitting in big bulks. It had to be recoverable as well / persistent. FYI it was opearting on real hardware devices equipment, so if something was messed up one arm of hardware could hit other arm or break glass etc. There was big OOP design document describing it, implementation of it was around 30k LOC of code. Code leaking all across system. Bugs manifested that noone knew how to fix for weeks. FRP helped there greatly. I admit downside was that not everyone was happy with it (since it had steep learning curve, people had to switch thinking around), but it worked, there were very few bugs, and code was well isolated. I'd ask you to reconsider. Depends on where you're coming from. There are some spaces (*cough* javascript) where they misinterpret what FRP is (I've seen react/redux being called FRP), in which case, by all means, it's fud. But I mean real FRP, (google haskell frp). edit: I agree it's harder to debug (but you need to do it much less often as it creates less defects). It's definitely not brittler to change.
null
0
1491148953
False
0
dfqc2o6
t3_62yl50
null
null
t1_dfqbk04
null
1493729703
10
t5_2fwo
null
null
null
null
BarMeister
null
Isn't it impossible for the client of the player getting killed to predict such a thing? Because it also means it predicted that the killer took the shot, which is totally nonsensical, especially because it's a client side prediction.
null
0
1491148979
False
0
dfqc3cu
t3_62yl50
null
null
t1_dfqb7ve
null
1493729712
5
t5_2fwo
null
null
null
null
silveryRain
null
>If people spoke about it's downsides They do. Have you never seen * slow compilation * cumbersome syntax * learning curve (of ownership, string handling, generics) * spotty [IDE/editor support](https://areweideyet.com/) * (lack of) multiple architecture support being brought up? >But as it is right now all the hidden rust downsides make me keep myself and thus every component of my company away from it. If Rust isn't even worth a weekend look, maybe you don't really need to bother thinking about it any further. If your company really needed Rust, you'd probably be a bit more hungry for experimentation with alternatives to whatever you're using.
null
0
1491149001
False
0
dfqc3xt
t3_62wye0
null
null
t1_dfq44a2
null
1493729719
11
t5_2fwo
null
null
null
null
UnreasonableSteve
null
They mangle nxdomain responses to point to ad filled nonsense. Only thing good about the 4.2.2.* nameservers is they're easy to remember.
null
0
1491149025
False
0
dfqc4je
t3_62vx64
null
null
t1_dfptemh
null
1493729728
2
t5_2fwo
null
null
null
null
echo-ghost
null
> If Rust isn't even worth a weekend look i never once mentioned anything about how long I had personally spent with the language. my weekend opinions are not relevant because committing to anything long-term based on a weekend opinion is not a good plan.
null
0
1491149147
False
0
dfqc7l8
t3_62wye0
null
null
t1_dfqc3xt
null
1493729769
4
t5_2fwo
null
null
null
null
silveryRain
null
>Go to Rust forum (or Reddit) Or even IRC for that matter. I just felt like adding this because I usually can't be assed to ask anywhere else.
null
0
1491149310
False
0
dfqcbun
t3_62wye0
null
null
t1_dfq50up
null
1493729826
0
t5_2fwo
null
null
null
null
serg473
null
I would guess important decisions like being dead and health amount are coming only from a server, clients only emulate the visual effects of someone getting shot at.
null
0
1491149408
False
0
dfqcecy
t3_62yl50
null
null
t1_dfqb7ve
null
1493729858
2
t5_2fwo
null
null
null
null
SEA-Sysadmin
null
Not only that, but if he/she is doing anything remotely complicated in AWS, they're likely doing this already at multiple layers.
null
0
1491149480
False
0
dfqcg7v
t3_62vx64
null
null
t1_dfpvsgw
null
1493729883
1
t5_2fwo
null
null
null
null
aullik
null
> it isn't dying, no one is flocking elsewhere Its is dying in regards of gaming. Most content creators flock towards twitch and i don't think they will come back. Now many will say that they don't care about gaming. Its just that gaming has been the leader in those trend changes in the past. Right now the census is either patreon + youtube or twitch. The only thing that youtube still has is long videos. So VOD uploading. This will continue for a while but i don't think it will last for ever as twitch is actually catching up in this regard. So i think youtube has to adapt or it will shrink and it can't support tons of videos like techtalks who have very little views while needing a ton of resources.
null
0
1491149542
False
0
dfqchyy
t3_62zdsh
null
null
t1_dfqabga
null
1493729907
9
t5_2fwo
null
null
null
null
kungtotte
null
Armed Assault/Operation Flashpoint uses extrapolation, and it's really noticeable. You'll have people running a few steps in one direction only to warp into a different place running in a different direction. Or they will warp out of cover because the server kept them moving after they stopped.
null
0
1491149917
False
0
dfqcs37
t3_62yl50
null
null
t1_dfq9jh2
null
1493730044
3
t5_2fwo
null
null
null
null
hawleyal
null
Um, what? DOS is literally about flooding server traffic. Client side sessions are fine, but that has nothing to do with storing in cookies or about encrypting cookie contents, which is what this article is about.
null
0
1491149950
False
0
dfqcsyt
t3_62ul90
null
null
t1_dfq9jdp
null
1493730057
1
t5_2fwo
null
null
null
null
SEA-Sysadmin
null
Ok so let's say you've gotten yourself a replicated database in maybe 10-15 areas. How do you suppose those queries will get to the nearest db, if not by dns? Also, fwiw, dns replication is a solved problem. Insanely fast, reliable, consistent. 100% problem free? Nope. But in comparison to fuckin mongodb? It's a zillion times faster and more reliable. (though "more reliable than mongodb" isn't much of a claim...)
null
0
1491149957
False
0
dfqct4s
t3_62vx64
null
null
t1_dfpzym0
null
1493730058
1
t5_2fwo
null
null
null
null
PaintItPurple
null
This is stateful and requires looking up session info (whether the session is valid) for every load, which I believe are what the GGP hoped JWT would avoid — and on top of that, you still need to store the JWT somewhere, so you're not really improving on the initial pre-JWT suggestion of "I'd probably put data in the cookies too."
null
0
1491150146
False
0
dfqcy5z
t3_62ul90
null
null
t1_dfq34hc
null
1493730125
4
t5_2fwo
null
null
null
null
tinfoilboy
null
Electron is based off of the same internals of Chromium.
null
0
1491150179
False
0
dfqcyzy
t3_62o4ar
null
null
t1_dfpk9gb
null
1493730136
1
t5_2fwo
null
null
null
null
[deleted]
null
[deleted]
null
0
1491150184
False
0
dfqcz5p
t3_630cgb
null
null
t3_630cgb
null
1493730138
1
t5_2fwo
null
null
null
null
pierovera
null
Last I checked Overwatch clients were running at 20 ticks.
null
1
1491150231
False
0
dfqd0cx
t3_62yl50
null
null
t1_dfqair1
null
1493730154
0
t5_2fwo
null
null
null
null
bremelanotide
null
Come on though, you're a professional. It's frustrating sure but are you really going to let the opinions of some small minded jerks affect your judgement of a tool you could benefit from?
null
0
1491150245
False
0
dfqd0qj
t3_62wye0
null
null
t1_dfq1e0c
null
1493730159
11
t5_2fwo
null
null
null
null
bwo3db
null
This is very cool. Thanks for posting
null
0
1491150272
False
0
dfqd1go
t3_630cgb
null
null
t3_630cgb
null
1493730169
4
t5_2fwo
null
null
null
null
leobru
null
With the exception that 1/inf == 0, and 1/"near inf" != 0.
null
0
1491150307
False
0
dfqd2bx
t3_62hu4c
null
null
t1_dfq5g35
null
1493730181
2
t5_2fwo
null
null
null
null
Svenskunganka
null
IIRC Overwatch talked about something called "favor of the shooter" in their netcode. You can see the whole talk [here](https://www.youtube.com/watch?v=vTH2ZPgYujQ). I'm not sure how much has changed since though, not much of an Overwatch player.
null
0
1491150414
1491151380
0
dfqd578
t3_62yl50
null
null
t1_dfqair1
null
1493730218
14
t5_2fwo
null
null
null
null
hawleyal
null
I have read everything Fowler has put out, also gang of four et al., blah blah blah. There is no reason to insult me. All the major frameworks definitely utilize sessions server-side. Even the 3 that are mentioned in the article do this. The only caveat is that the Play framework doesn't do it by default and it has to be configured separately to do so.
null
0
1491150500
False
0
dfqd7gj
t3_62ul90
null
null
t1_dfq2bhw
null
1493730248
2
t5_2fwo
null
null
null
null
Shaper_pmp
null
Rule #1 of web security: Never Trust The Client. Assume every bit of information sent to the client is known to an attacker, and never trust a single bit that comes back from them.
null
0
1491150523
False
0
dfqd82m
t3_62ul90
null
null
t3_62ul90
null
1493730256
1
t5_2fwo
null
null
null
null
silveryRain
null
>my weekend opinions are not relevant I disagree, it's literally the easiest way to weed out the least suitable languages, and if Rust happens to pass the one-weekend test you can then ask more nuanced questions than "what about its downsides, guys?". >committing to anything long-term based on a weekend opinion That's not what I said nor meant. Like, at all.
null
0
1491150547
False
0
dfqd8pg
t3_62wye0
null
null
t1_dfqc7l8
null
1493730266
10
t5_2fwo
null
null
null
null
old_to_me_downvoter
null
It's going to take me a bit to adjust that "ML" now means "Machine Learning" and not "ML the programming language"
null
0
1491150559
False
0
dfqd91l
t3_62zx67
null
null
t3_62zx67
null
1493730270
101
t5_2fwo
null
null
null
null
SEA-Sysadmin
null
"hey everybody, this guy knows js AND SQL! Listen to him about DNS!" Look, I'd never tell anybody to stay stuck in that front end or back end box of their development career. But understand that roles like systems engineer and sysadmin exist for a reason. Do they exist because you're not smart enough to do it? Nope. They exist because even seemingly inane shit like DNS, DHCP, subnetting, storage, load balancing, etc, at this scale, are unavoidably complicated and warrant specific expertise and experience. Sysadmins specialize in problems everyone else thinks are already solved and nbd, because one time they stood up a heroku app. Your instinct to be disgusted by complexity is good - but it belongs in a planning meeting. Not in a summary judgment of some other team's work.
null
0
1491150572
False
0
dfqd9e6
t3_62vx64
null
null
t1_dfq0dtr
null
1493730275
0
t5_2fwo
null
null
null
null
hawleyal
null
This secret key is only for client-side sessions. It does not affect server-side sessions at all.
null
0
1491150584
False
0
dfqd9pg
t3_62ul90
null
null
t1_dfptf9t
null
1493730279
0
t5_2fwo
null
null
null
null
hawleyal
null
It's not the default for these frameworks, except the Play framework, which can very easily use server-side sessions instead.
null
0
1491150643
False
0
dfqdb9z
t3_62ul90
null
null
t1_dfpqx9y
null
1493730299
1
t5_2fwo
null
null
null
null
wlievens
null
Do you have a working sample of this? Most stuff I found worked only partially, i.e processing login but not integrating with Spring Security.
null
0
1491150763
False
0
dfqdecd
t3_62ul90
null
null
t1_dfq0sor
null
1493730340
2
t5_2fwo
null
null
null
null
hawleyal
null
This article isn't about cracking session tokens. The article is stating that these frameworks do not encrypt client-side session cookies correctly. But one should never use client-side session cookies anyway, so the point is moot. Instead, one should always use server-side sessions and if cookies are used for that (as opposed to headers or URIs), then you only store the session ID in the cookie.
null
0
1491150798
False
0
dfqdf89
t3_62ul90
null
null
t1_dfq2n9q
null
1493730352
2
t5_2fwo
null
null
null
null
didnt_check_source
null
To be clear, I'm not implying that it's clickbait: I'm implying that there are more ads than added value. What do I get from sharing your link instead of sharing the Github repo?
null
0
1491150990
False
0
dfqdk92
t3_62sczi
null
null
t1_dfpn2pf
null
1493730421
1
t5_2fwo
null
null
null