CharacterShot: Controllable and Consistent 4D Character Animation
Paper
• 2508.07409 • Published
• 39
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1007_10_JabCross.blend |
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10081_1_Capoeira.blend |
10082_10_JabCross.blend |
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10089_27_KettlebellSwing.blend |
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10090_36_GolfBadShot.blend |
10091_27_KettlebellSwing.blend |
10092_2_HipHopDancing.blend |
10093_23_NervouslyLookAround.blend |
10094_37_Excited.blend |
10095_26_GrabRifleFromTheSide.blend |
10096_5_JazzDancing.blend |
10097_14_TakingPunch.blend |
10098_35_IllegalElbowPunch.blend |
10099_10_JabCross.blend |
1009_16_Standing2HMagicAttack.blend |
100_9_DrunkWalk.blend |
10100_40_Headbutt.blend |
10101_31_Kiss.blend |
If this work is helpful for your research, please consider citing the following BibTeX entry.
@article{gao2025charactershot,
title={CharacterShot: Controllable and Consistent 4D Character Animation},
author={Gao, Junyao and Li, Jiaxing and Liu, Wenran and Zeng, Yanhong and Shen, Fei and Chen, Kai and Sun, Yanan and Zhao, Cairong},
journal={arXiv preprint arXiv:2508.07409},
year={2025}
}