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https://www.retrogames.cz/play_845-NES.php
en
Star Soldier (NES) - online game
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[ "Star Soldier", "NES", "Famicom", "Nintendo", "old games", "free", "online", "download", "abandonware", "scrolling shooter", "space" ]
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null
Star Soldier is a shoot 'em up video game developed and published by Hudson Soft for the Family Computer and the MSX. The player pilots the starship 'Caesar',
favicon.ico
RetroGames.cz
https://www.retrogames.cz/play_845-NES.php
Star Soldier is a shoot 'em up video game developed and published by Hudson Soft for the Family Computer and the MSX. The player pilots the starship 'Caesar', travelling through space stations occupied by powerful supercomputers known as 'Starbrains' who threaten the galactic empire. Star Soldier greatly resembles the earlier arcade game Star Force. Star Soldier has spawned numerous sequels, starting with Super Star Soldier on the PC Engine. It was ported to the Game Boy Advance in 2004 in Japan as part of the Famicom Mini series, and to the Wii's Virtual Console in the Japanese and North American regions in July 2007. An enhanced remake of the game was released on PlayStation Portable only in Japan in 2005. More details about this game can be found on Wikipedia.org. This ver­sion of Star Soldier was de­sig­ned for the Nin­ten­do En­ter­tai­nment Sys­tem (NES), which was an eight-bit vi­deo ga­me con­so­le ma­nu­fac­tu­red by Nin­ten­do in the years 1983 - 2003. In that time, it was the best-sel­ling vi­deo ga­me con­so­le for which mo­re than 700 li­cen­sed ga­mes and a num­ber of non-li­cen­sed ga­mes we­re cre­a­ted. World­wi­de, ap­pro­xi­ma­te­ly 62 mil­lion units of this con­so­le we­re sold at ap­pro­xi­ma­te­ly pri­ce $ 100 per unit. Mo­re in­for­ma­ti­on about the NES con­so­le can be found here. You can control this game easily by using the keyboard of your PC (see the table next to the game). However, for maximum gaming enjoyment, we strongly recommend using a USB gamepad that you simply plug into the USB port of your computer. If you do not have a gamepad, buy a suitable USB controller on Amazon or AliExpress or in some of your favorite online stores. 6 different online emulators are available for Star Soldier. These emulators differ not only in the technology they use to emulate old games, but also in support of various game controllers, multiplayer mode, mobile phone touchscreen, emulation speed, absence or presence of embedded ads and in many other parameters. For maximum gaming enjoyment, it's important to choose the right emulator, because on each PC and in different Internet browsers, the individual emulators behave differently. The basic features of each emulator available for this game Star Soldier are summarized in the following table:
1017
dbpedia
2
11
https://mouldking.store/shop/ding-gao-dg3000-star-soldier/
en
DING GAO DG3000 Star Soldier
https://mouldkingstore.b…soldier_7645.jpg
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2021-09-28T03:21:09+07:00
Include 1009+ pcs Manual instruction book High quality ABS block
en
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MOULD KING
https://mouldking.store/shop/ding-gao-dg3000-star-soldier/
Contact us and let us know how we can help you. FAQs CONTACT US NOW TRACKING ORDER Thank you for your interest our stuff. If you have any problem PLEASE CONTACT US FIRST, We will support your issue ASAP For security, use of CloudFlare's Turnstile service is required which is subject to the CloudFlare Privacy Policy and Terms of Use. I agree to these terms (required).
1017
dbpedia
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https://www.pricecharting.com/game/nes/star-soldier
en
Compare Loose, CIB & New Prices
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en
/images/favicon.ico
PriceCharting
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Time Warp shows photos of completed sales. >Subscribe ($6/month) to see photos. OK Star Soldier (Nintendo Entertainment System, NES, 1988) authentic game cart only [eBay] $9.01 Report It Time Warp shows photos of completed sales. >Subscribe ($6/month) to see photos. OK Nintendo Entertainment System (NES) Star Soldier - Cartridge Only [eBay] $12.99 Report It Time Warp shows photos of completed sales. >Subscribe ($6/month) to see photos. OK Nintendo Entertainment System (NES) Star Soldier - Cartridge Only [eBay] $5.50 Report It Time Warp shows photos of completed sales. >Subscribe ($6/month) to see photos. OK Star Soldier Nintendo NES Game Cartridge [eBay] $9.99 Report It Time Warp shows photos of completed sales. >Subscribe ($6/month) to see photos. OK Star Soldier Nintendo NES Video Game [eBay] $11.99 Report It Time Warp shows photos of completed sales. >Subscribe ($6/month) to see photos. OK Star Soldier (Nintendo Entertainment System, 1988 NES)-Cart Only [eBay] $9.50 Report It Time Warp shows photos of completed sales. >Subscribe ($6/month) to see photos. OK Star Soldier (Nintendo Entertainment System, 1988) Tested [eBay] $4.99 Report It Time Warp shows photos of completed sales. >Subscribe ($6/month) to see photos. OK Star Soldier (Nintendo Entertainment System, 1988) Tested Working [eBay] $9.88 Report It Time Warp shows photos of completed sales. >Subscribe ($6/month) to see photos. OK Star Soldier (NES, 1988) CARTRIDGE ONLY [eBay] $9.00 Report It Time Warp shows photos of completed sales. >Subscribe ($6/month) to see photos. OK Star Soldier Nintendo NES Video Game Cart Tested/Working Plz Read [eBay] $2.99 Report It Time Warp shows photos of completed sales. >Subscribe ($6/month) to see photos. OK Star Soldier (Nintendo Entertainment System, 1988) NES *Cartridge Only* Tested [eBay] $6.47 Report It Time Warp shows photos of completed sales. >Subscribe ($6/month) to see photos. OK Star Soldier (Nintendo Entertainment System, NES, 1988) game [eBay] $10.00 Report It Time Warp shows photos of completed sales. >Subscribe ($6/month) to see photos. OK Star Soldier (Nintendo Entertainment System, 1988) NES Tested Works Well [eBay] $11.87 Report It Time Warp shows photos of completed sales. >Subscribe ($6/month) to see photos. OK Star Soldier (Nintendo NES) Cartridge Only Authentic Tested And Working [eBay] $14.44 Report It Time Warp shows photos of completed sales. >Subscribe ($6/month) to see photos. OK Star Soldier Nintendo NES Video Game Cart [eBay] $7.66 Report It Time Warp shows photos of completed sales. >Subscribe ($6/month) to see photos. OK Star Soldier (Nintendo Entertainment System, 1988) tested, cartridge only [eBay] $13.85 Report It Time Warp shows photos of completed sales. >Subscribe ($6/month) to see photos. OK Star Soldier Nintendo NES Video Game Cart Tested/Working Free Shipping [eBay] $7.34 Report It Time Warp shows photos of completed sales. >Subscribe ($6/month) to see photos. OK Star Soldier (Nintendo Entertainment System NES) [Cartridge Only] [eBay] $8.03 Report It Time Warp shows photos of completed sales. >Subscribe ($6/month) to see photos. OK Star Soldier (Nintendo Entertainment System, 1988) [eBay] $10.39 Report It Time Warp shows photos of completed sales. >Subscribe ($6/month) to see photos. OK Star Soldier Nintendo NES Video Game Cart [eBay] $8.62 Report It Time Warp shows photos of completed sales. >Subscribe ($6/month) to see photos. OK Star Soldier (Nintendo Entertainment System, 1988) Game Cartridge [eBay] $6.67 Report It Time Warp shows photos of completed sales. >Subscribe ($6/month) to see photos. OK Star Soldier (Nintendo Entertainment System NES, 1988) [eBay] $5.00 Report It Time Warp shows photos of completed sales. >Subscribe ($6/month) to see photos. OK Star Soldier (Nintendo NES) Cartridge Only. Authentic. Tested And Working [eBay] $8.22 Report It Time Warp shows photos of completed sales. >Subscribe ($6/month) to see photos. OK Star Soldier (Nintendo Entertainment System, 1988) [eBay] $12.00 Report It Time Warp shows photos of completed sales. >Subscribe ($6/month) to see photos. OK Star Soldier (Nintendo Entertainment System, NES, 1988) Authentic Tested [eBay] $9.98 Report It Time Warp shows photos of completed sales. >Subscribe ($6/month) to see photos. OK Star Soldier (Nintendo Entertainment System, 1988) Cleaned And Tested [eBay] $7.60 Report It Time Warp shows photos of completed sales. >Subscribe ($6/month) to see photos. OK STAR SOLDIER NES (1988) TESTED, Original Box, Dust Cover, Foam and Plastic Bag [eBay] $16.05 Report It Time Warp shows photos of completed sales. >Subscribe ($6/month) to see photos. OK AUTHENTIC! Star Soldier - Game Only - NINTENDO NES - 412a [eBay] $9.99 Report It Time Warp shows photos of completed sales. >Subscribe ($6/month) to see photos. OK Star Soldier (Nintendo Entertainment System, 1988) [eBay] $7.00 Report It
1017
dbpedia
0
73
https://boardgamegeek.com/boardgame/131357/coup
en
Coup
https://cf.geekdo-images…)/pic2016054.jpg
https://cf.geekdo-images…)/pic2016054.jpg
[]
[]
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[ "board game", "boardgames", "boardgame", "board", "games", "game", "hobby", "boardgamegeek", "geek", "geekdo" ]
null
[]
null
Bluff (and call bluffs!) to victory in this card game with no third chances.
en
https://cf.geekdo-static…ouch-icon180.png
BoardGameGeek
https://boardgamegeek.com/boardgame/131357/coup
1017
dbpedia
1
68
http://www.pcengine.co.uk/HTML_Games/Super_Star_Soldier.htm
en
The PC Engine Software Bible
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Overview Considered as a kind of unofficial sequel to the hit game Gunhed, Super Star Soldier follows the same formula, with a selection of upgradeable weapons and a variety of space and land-based landscapes to fly over. Smart bombs are achieved by collecting flashing power-up orbs, and these also give you an extra bonus - the ability to continue from the point of death for each one you collect. Once you run out of these, you are set back to a restart point earlier in the level. You say... Super Star Soldier is probably my favourite Soldier series game. Obviously the plot is blah blah blah ALIENS, but this is one of the purest arcade-style shooters on the system in my opinion. It looks incredible, and the amount going on would be overwhelming at times if not for the sheer amount of screen clearing death you're capable of generating. The power up system is brilliantly simple: 4 weapons, each with three levels of power, along with things like homing missiles. There's also a subtle advantage to choosing the right weapon for the right sections. Music is some of the best on any HuCard in my opinion. Where this game really gets it right, is taking everything good about arcade shooters, and reworking it to a home system. It's not an incredibly difficult game, the fun comes from the variance in stages, and the thrill of what comes next. Also, power ups are not sparse. This game doesn't fall into the trap of restarting you at a checkpoint with peashooter just before a boss. It never punishes you, it wants you to play. Against it, some of the backgrounds could be a little more detailed, but to its credit, it's an early release. I'd say this game lacks very little for what it is, a thoroughly enjoyable vertical shooter that never makes you want to scream in frustration. I've sat down and played through as far as I can get for a whole afternoon, getting a bit further each time, and I've loved every minute. soop
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dbpedia
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https://www.defense.gov/Multimedia/Experience/Military-Units/Army/
en
Military Units: Army
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From team to region - an interactive look at the organization structure of the Army.
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U.S. Department of Defense
https://www.defense.gov/Multimedia/Experience/Military-Units/Army/
TEAM 4 Soldiers Four soldiers make up a team — a noncommissioned officer and three junior enlisted soldiers. Teams with special functions may also include officers or warrant officers. An infantry fire team might include two riflemen, one of whom is the team leader; a grenadier and an automatic rifleman, who is used when small reconnaissance or special missions are required. Teams can serve as a base-of-fire or as a maneuver element. SQUAD Commanded By: Staff Sergeant Also referredto as aSECTION 10 Soldiers Two teams make up a squad, which has four to 10 soldiers. In an infantry squad, the teams divide duties: one serves as a base-of-fire element, while the other serves as the maneuver element. A staff sergeant is often in charge. PLATOON Commanded By: Lieutenant 2-3squads 36 Soldiers A platoon consists of a few squads and up to a few dozen soldiers. They’re generally run by a lieutenant, often with a noncommissioned officer as second in command. An infantry platoon might include a weapons squad, which is divided into two M240 machine gun teams, and two close-combat missile teams armed with Javelin missiles. COMPANY Commanded By: Captain 3-4platoons 200 Soldiers A company has anywhere from a few dozen to 200 soldiers. It’s a tactical-sized unit that can perform a battlefield function on its own. A company consists of three or four platoons and is generally commanded by a captain. It can also go by different names, depending on the function: Company-sized artillery units are called batteries, while in armor and air cavalry units, they are called troops. BATTALION Commanded By: Lieutenant Colonel 4-6 COMPANIES 1,000 Soldiers Battalions consist of four to six companies and can include up to about 1,000 soldiers. They can conduct independent operations of limited scope and duration and are usually commanded by a lieutenant colonel. There are combat arms battalions, as well as combat support and combat service support battalions. An armor or air cavalry unit of equivalent size is known as a squadron. BRIGADE Commanded By: Colonel 2-3battalions 5,000 Soldiers A brigade consists of a few battalions and anywhere from 3,000 to 5,000 soldiers. A colonel is generally in command. For historical reasons, armor and Ranger units of brigade size are called regiments, and the equivalent Special Forces units are called groups. In 2016, the Army reorganized its brigades into brigade combat teams, which are autonomous modular brigades that most commonly include one combat arms brigade and its assigned support and fire units. DIVISION Commanded By: Major General 3-4brigades 15,000 Soldiers Usually commanded by a major general, divisions are made up of three or four brigades and include 10,000 to 15,000 soldiers. Current divisions include airborne, armored, infantry and mountain divisions. Each can conduct major tactical operations and sustained battlefield operations. They are numbered and assigned missions based on their structures. CORPS Commanded By: Lieutenant General 2-5divisions 45,000 Soldiers A corps includes two to five divisions with anywhere between 20,000 and 45,000 soldiers. A lieutenant general is in command. The corps is the highest level of command that can provide operational direction for actual combat. Higher levels are concerned with administration rather than operations. The current active corps are I Corps at Fort Lewis, Washington; III Corps at Fort Hood, Texas; and XVIII Airborne Corps at Fort Bragg, North Carolina. FIELD-ARMY Commanded By: General 4+divisions 90,000 Soldiers A field army consists of two or more corps and is run by a general or lieutenant general. First Army serves as a mobilization, readiness and training command; Third Army, or U.S. Army Central, commands all Army forces for U.S. Central Command; Fifth Army, or U.S. Army North, commands all Army forces for U.S. Northern Command; Sixth Army, or U.S. Army South, commands all Army forces for U.S. Southern Command; Seventh Army, or U.S. Army Europe, commands all Army forces for U.S. European Command; Eighth Army commands all U.S. Army forces in South Korea; and Ninth Army, or U.S. Army Africa, commands all Army forces for U.S. Africa Command. ARMY-GROUP Commanded By: General 4-5field armies 400,000 Soldiers A group consists of four or five field armies and between 400,000 and 1 million soldiers. They’re commanded by a general and are considered self-sufficient for indefinite periods. They’re usually responsible for planning and directing campaigns in particular geographic areas. To differentiate them from field armies, groups are usually written with Arabic numerals (example - 12th Army Group) as opposed to having their number written out. ARMY-REGION Commanded By: General 3+field armies 999,999+ Soldiers These are only used in times of large-scale war, such as World War II. They usually consist of three or more field armies, with about 1 million to 3 million soldiers. They’re generally headed by a four- or five-star general.
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https://www.amazon.co.uk/Taxan-Star-Soldier/dp/B000FJD0ZS
en
Star Soldier : Unknown: Amazon.co.uk: PC & Video Games
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Star Soldier : Unknown: Amazon.co.uk: PC & Video Games
en
https://www.amazon.co.uk/Taxan-Star-Soldier/dp/B000FJD0ZS
Select your cookie preferences We use cookies and similar tools that are necessary to enable you to make purchases, to enhance your shopping experiences and to provide our services, as detailed in our Cookie notice. We also use these cookies to understand how customers use our services (for example, by measuring site visits) so we can make improvements.
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https://nintendo.fandom.com/wiki/Star_Soldier
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Star Soldier
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[ "Contributors to Nintendo" ]
2024-07-12T14:06:28+00:00
Star Soldier() is a shoot 'em up game developed and published by Hudson Soft for the NES. The player pilots the starship "Caesar", travelling through space stations occupied by powerful supercomputers known as "Starbrains" who threaten the galactic empire. Star Soldier greatly resembles the...
en
https://static.wikia.nocookie.net/nintendo/images/4/4a/Site-favicon.ico/revision/latest?cb=20210713065347&path-prefix=en
Nintendo
https://nintendo.fandom.com/wiki/Star_Soldier
Game D Star Soldier [Edit] [Talk] Star Soldier( ) is a shoot 'em up game developed and published by Hudson Soft for the NES. The player pilots the starship "Caesar", travelling through space stations occupied by powerful supercomputers known as "Starbrains" who threaten the galactic empire. Star Soldier greatly resembles the earlier game Star Force. Gameplay[] This section requires an expansion. More information is needed. Sources are recommended. Plot[] A strange and evil presence is lurking in space. Crushing Everything in its path, destroying spaceships full of innocent people, the fearsome Starbrain is threatening the entire Galactic Empire. Starbrain, a giant computer programmed only for destruction, inhabits an enormous space station, guarded by enemy ships and robot creatures. To penetrate the station is a job for the most skillful and experienced Star Soldier: you! You'll be piloting Caesar, the fastest fighter ship in the Galactic Fleet, with an awesome arsenal of weapons at your fingertips. Only you can end the brutal Starbrain's spree of destruction, and restore peace to the galaxy! Reception[] This section requires an expansion. More information is needed. Sources are recommended. []
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dbpedia
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Soldiers & Sailors Memorial Hall & Museum Trust, Inc.
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2018-02-12T15:34:21+00:00
en
https://www.soldiersands…Circle-32x32.png
Soldiers & Sailors Memorial Hall & Museum Trust, Inc.
https://www.soldiersandsailorshall.org/calendar-2/
Soldiers & Sailors Memorial Hall & Museum is proud to be collecting summer clothing and interview clothing for the community of veterans experiencing homelessness served by Shepherd’s Heart Fellowship & Veterans Home. Suggested clothing of interest includes pants, shorts, T-shirts, light jackets, shoes, unused socks and underclothes. Unopened toiletries will also be collected. Collections will be accepted through the summer months, Monday – Friday 8am – 3pm Please note that masks are encouraged to be worn covering your mouth and nose while inside the building if you are vaccinated, and masks are required to be worn by those not fully vaccinated. Twenty years ago, on September 11, 2001, the United States came under attack. In response, 181,510 Americans enlisted for active duty service, and 72,908 joined the reserves in the year following Sept. 11. Out of that fateful day emerged a new generation of Americans ready and prepared to serve and defend their country and their fellow Americans, no matter the risk. Many paid the ultimate price to help ensure such a horrific attack on the United States never happens again. The mission of Soldiers & Sailors Memorial Hall & Museum is to serve as a lasting tribute to those men and women who unselfishly gave of themselves in service to their country. This somber 20th Anniversary of the 9/11 attacks, Soldiers & Sailors will recognize those service members with an installation of 7,053 dog tags suspended between the light posts across the walkway leading to the building for visitors to pass under. Each dog tag represents an individual life lost in the conflicts since September 11, 2001. Included are 300 special flag dog tags specifically representing each individual service member from Pennsylvania. To formally observe the solemn occasion “Taps” will be sounded at dusk on September 11, 2021. The building will be closed at this time. The open-air memorial is free to visit and open 24 hours a day through September 30th. Spotlight On: The Society of the Honor Guard, Tomb of the Unknown Soldier September 9, 2021 7PM – Virtual Event Join us on Facebook or YouTube This year marks the 100th anniversary of the Tomb of the Unknown Soldier, located in Arlington National Cemetery. This program will examine the origins, history and true meaning of the Tomb. Also highlighted will be the Society of the Honor Guard, a non-profit organization created by Tomb Guards, who are committed to protecting and enhancing the welfare and image of the Tomb. This month’s special guest will be retired Tomb Guard Dennis J. McMahon III, Badge #320, Frist Sergeant, US Army (Ret). Please join us as we learn about and pay tribute to one hundred years of sacrifice. BIO: Dennis J. McMahon III Badge #320 First Sergeant, US Army (Ret) Dennis J. McMahon III was born in Syracuse, New York and raised in Moon TWP, PA. He enlisted in the Army in April 1984 as an 11B, Infantryman and attended Basic and AIT at Fort Benning, Georgia. McMahon’s first assignment was with the Old Guard, 3rd U.S. Infantry Regiment, Fort Myer, VA. He served with the First Presidential Marching platoon performing ceremonies at the White House and throughout the Capitol region, including the 1985 Presidential Inauguration Parade. He then volunteered and was selected to be a Guard at the Tomb of the Unknown Soldier, in Arlington National Cemetery. Following his 18-month assignment to the Tomb, 1SG McMahon earned the Tomb Guard Identification badge (badge # 320). This badge is the second least awarded badge in the military, following the Army Astronaut Badge. In 1988, he reclassified as a 97B, Counterintelligence (CI) Special Agent. His multiple worldwide assignments were from Germany, to Saudi Arabia, Japan, Korea and multiple state-side assignments. Dennis retired in September 2004 as a First Sergeant. McMahon’s awards and decorations include the Legion of Merit, the Bronze Star, the Meritorious Service Medal, the Army Commendation Medal, the Army Achievement Award, the Meritorious Unit Citation, the Army Superior Award (with numeral 2), the Army Good Conduct Medal, National Defense Service Medal (with star), Korean Defense Service Medal, South West Asia Service Medal (w/3 bronze stars), the Saudi Arabia/Kuwait Liberation Medals, and the Global War on Terrorism Service Medal. McMahon has been awarded the following badges: Guard, Tomb of the Unknown Identification Badge (#320), Expert Infantryman’s Badge, Air Assault Badge, and the German Schutzensnier (Bronze award). He has also been inducted in the Sergeant Audie Murphy Club and is a recipient of the Military Intelligence Corps Knowlton Award. He has been married to Lisa (Smith) McMahon since 1984 and they have 3 boys: Connor (27), Austin (24) and Evan (23). Dennis currently works for the Office of Personnel Management (OPM) in Boyers, PA as a Senior Personnel Security Specialist and they make their home in Coraopolis, PA. Spotlight On: Beer in the History of War October 14, 2021 7PM – Virtual Event Join us on Facebook or YouTube The story of beer in war goes back to the Romans and the Huns, if not to the beginnings of war itself. Generals, including George Washington, planned army movements around the delivery of beer rations for the troops. Soldiers have longed for a taste of their local beer as a reminder of their home and normality. Soldiers and sailors have exercised great creativity and daring in their efforts to bring beer to their comrades in arms. Focusing on the Civil War through Afghanistan, this presentation will examine how beer has impacted war and how war has changed beer. Joe McAllister Joe McAllister spent much of his career developing programs and services for not-for-profit organizations. He founded and developed the Autism Center at Children’s Hospital of Pittsburgh, co-founded the Advisory Board On Autism and Related Disorders (ABOARD, aka Autism Connection of PA) and developed the Department of Psychological Services for Watson Institute. McAllister retired from Watson in 2013 to work full time on the development of a national beer museum here in Pittsburgh. Similar in scale to the Rock and Roll Hall of Fame in Cleveland, Brew: The Museum of Beer will be a first-day destination attraction capable of accommodating 400,000+ visitors per year within a 50,000-square-foot complex. Paul Young Paul Young is the brewer for BrewDog of Pittsburgh. He graduated from the University of New Orleans in 2005 with a film degree. He has spent his professional career working in documentary film, owning and operating a home beer and wine making supply store and as a professional brewer. He curated the Louisville Brewseum in Louisville, Ky – a mobile exhibit covering 200 years of beer history, and has taught hundreds the joy brewing their own beer. Paul has created and overseen events teaching team building, promoting the importance of support for local business and fundraising. He enjoys traveling, hiking, good beer and food and, especially, learning the ways the lessons of our history shape the present and design the future. In honor of the 30th anniversary of The Silence of the Lambs’ release, Soldiers & Sailors Memorial Hall & Museum is hosting a movie night on Friday, October 29th. The film will be shown in its entirety at 7PM with doors opening at 5:30PM to allow time to visit with vendors and see a replica of The Silence of the Lambs cage in the very room the iconic escape scene was shot. From 5:30pm to 7pm enjoy the following: Howard Bender of Dynamic Illustrations & Caricatures will create your likeness for $10 in black and white or $20 in color. Have your tarot cards read by Rev. Danielle Kurtz for a nominal fee. Joe Steinmetz will be onsite to share the original cage blueprint. What’s believed to be the original cage rug from the movie will be on display courtesy of Ruth Frantz. The owner of the recently converted property that was used as Buffalo Bill’s House in The Silence of the Lambs will be present to share information about his property and inn. www.buffalobillshouse.com. For this evening, in accordance with the CDC and Allegheny County’s recommendations regarding indoor gatherings, masks are required to be worn covering the nose and mouth at all times while inside the building. In an abundance of caution, Soldiers & Sailors has also limited the number of tickets being sold to allow for social distancing. Friends Members receive FREE admission to this event! Learn more about membership here. The admission fee for entry is $10. Tickets go on sale Friday, October 8th and are required to be purchased online in advance. Cash admission will not be taken at the door. Closed captioning will be available during the film showing. Spotlight On: Footlocker Program November 11, 2021 7PM Virtual Event – Join us on Facebook or YouTube This Veterans Day Tim Neff, Director of Museum & Education, will provide a virtual look at the Soldiers & Sailors’ Footlocker Program. The theme of this presentation will focus on a soldier’s life through the years. Artifacts from the museum’s collection will be examined including the uniforms and basic equipment spanning the Civil War through present day. Please join us as we compare and contrast the soldier’s experience through the years. This program is intended for all ages. Bio: Tim Neff began working at Soldiers & Sailors Memorial Hall & Museum Trust, Inc. in 2002 as the Director of Education. In 2017, Tim took on the role of Vice President and Director of Museum & Education at Soldiers & Sailors. He is a certified Social Studies teacher and holds a Bachelor’s Degree in History and Political Science from the University of Pittsburgh. During his time at Soldiers & Sailors, Tim has developed a variety of museum programs including: interactive and engaging tours and field trips, a footlocker outreach program, Boy Scout merit badge programs, teacher conferences, summer camps, community history events and much more.
1017
dbpedia
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https://www.amazon.com/Star-Soldier-Pc/dp/B000FJD0ZS
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Amazon.com
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https://www.polygon.com/23648669/best-video-games-2023
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The 50 best video games of 2023
https://platform.polygon…538519073&w=1200
https://platform.polygon…538519073&w=1200
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[]
[]
[ "" ]
null
[ "Mike Mahardy", "Nicole Carpenter", "Maddy Myers", "Chris Plante", "Polygon Staff", "Ryan Gilliam", "Ana Diaz", "Clayton Ashley" ]
2023-03-23T17:00:00+00:00
Polygon’s GOTY 2023 ranking includes games like Zelda: TOTK, Baldur’s Gate 3, Alan Wake 2, Super Mario Bros. Wonder, and more on Switch, PC, PS4, PS5, and Xbox.
en
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Polygon
https://www.polygon.com/23648669/best-video-games-2023
For the first year in recent memory, scale did not necessitate tradition, and scope did not preclude getting weird. In 2023, nothing was sacred in video games, and so they felt more vibrant than ever. Sure, some of the more “focused” games threw us for a pleasant loop: Dredge begins as a lonely fishing sim before transforming into something otherworldly, and Humanity morphed from a pensive art project into an all-out war. Dave the Diver, similarly, is not so much about being a diver as it is about running a sushi restaurant, or hunting for alien artifacts, or conversing with said aliens, or — you get the point. Whether you booted up your Steam Deck for a cross-country flight or hid your Switch off screen during that boring Zoom meeting, the game you returned to was rarely the one you left behind. This amorphousness (I’m begging our copy editor to let this one slide, because what other “word” could adequately summarize the video games of 2023?) wasn’t consigned to the newcomers, though. Larian Studios, fresh off two years of early-access development and riding the reputation it had garnered from Divinity: Original Sin 2, saw fit to release a role-playing game in which you can kill off nearly every main character the moment you meet them. Remedy Entertainment — let’s be honest, this group has always been strange — made a sequel that’s equal parts horrifying, hilarious, fun, and fabulous. And Nintendo? Well, Nintendo had another banner year. That’s no surprise. The real surprise? It finally let go, and let players toy with the digital molecules of its most revered series. More on this below. As the year comes to a close, it’s intoxicating to see developers of all sizes, in every genre, with every tier of budget, mining the depths of interactive design, branching this way and that as they follow their respective veins of gold. They’re nowhere near the bottom of that particular expanse, of course — and that’s a heartening thought. —Mike Mahardy How the Polygon top 50 list works Over the past few weeks, the Polygon staff voted, championed, debated, and ultimately threw up its hands and marveled at the list of mammoths, curiosities, puzzle boxes, and black holes that is our top 50 games of 2023. Any video games that were released in 2023, received substantial updates in 2023, or achieved renewed cultural relevance in 2023 were eligible for this list. Last year, the cutoff for consideration was Nov. 30. (You’ll notice a certain Firaxis Games joint fairly high up our list.) This year, the cutoff was the same. Should we be thoroughly enamored with Warhammer 40,000: Rogue Trader or Avatar: Frontiers of Pandora, we’ll make sure they’re considered for next year’s top 50. Top 50 50. Mr. Sun’s Hatbox Developer: Kenny Sun Where to play: Nintendo Switch and Windows PC Mr. Sun’s Hatbox is about a hat delivery person (or maybe it’s just a blob with legs?) that takes their job way too seriously. At the beginning of the game, a customer’s package gets stolen and whisked away to a nearby towering castle. Despite the client’s apathy toward a single missing hat, the delivery company, named Amazin, proceeds to set up an entire subterranean paramilitary operation beneath the poor customer’s home. As its premise suggests, this pixelated 2D roguelite leans into the absurd. Part Metal Gear Solid 5, part Spelunky, you undertake missions where you blast away enemies and kidnap them for your own operation, all while slapstick action unfolds. While on a mission, anything from a desk lamp to daggers is fair game for a weapon. In between fights, you expand your base, where you manage a staff of brainwashed blob-people. It’s fast, frenetic fun, and especially enjoyable to share with friends in co-op. —Ana Diaz 49. Lies of P Developer: Neowiz Games Where to play: Mac, PlayStation 4, PlayStation 5, Windows PC, Xbox One, and Xbox Series X Yes, Lies of P is a Dark Souls mixed with Pinocchio, and that’s a questionable elevator pitch from the outset. In the years leading up to Lies of P, “Pinocchiosouls” was more of a running joke than anything — this profane idea that you can take any world and slap some Dark Souls into it to get people mildly interested. But once you’re in the game, eliminating bosses left and right with your sweet parry moves, you’ll quickly find yourself entirely unbothered by how strange Lies of P initially seemed. And you’ll start telling your partner things like “I have to go back to Geppetto to upgrade my puppet body” like it’s a perfectly normal task to assign yourself on a Tuesday afternoon. It’s very rare for a Soulslike to ever feel like anything more than a knockoff — even when they’re decent fun, like The Surge. But the best compliment I can give Lies of P is that it feels like the genuine article, a FromSoftware game developed in an alternate dimension and somehow released in this one by mistake. But it wasn’t a mistake or luck that made Lies of P, and it wasn’t FromSoftware, either; it was a talented group of developers at Neowiz Games and Round8 Studio that took a tired genre, paired it with a bizarre IP, and knocked it out of the park. —Ryan Gilliam 48. Tchia Developer: Awaceb Where to play: PlayStation 4, PlayStation 5, and Windows PC Tchia is an open-world adventure game set in a fictional version of island nation New Caledonia — inspired by Awaceb’s co-founder’s childhood in the country. Everything is filtered through the titular main character Tchia’s eyes, eyes with a special power that allows her to transform into any animals or objects in her environment. Birds, dolphins, a camera, or rocks… It’s all an option for Tchia. The game, while clearly inspired by The Legend of Zelda: Breath of the Wild, ends up standing on its own because of the innovative shapeshifting mechanics. Tchia isn’t as technically polished as a Nintendo title with hundreds of developers; Awaceb has a team of roughly a dozen. Still, it’s hard to innovate in such a ubiquitous genre, yet Awaceb has managed to do just that with Tchia, making it one of the best games so far this year. —Nicole Carpenter 47. Blasphemous 2 Developer: The Game Kitchen Where to play: Nintendo Switch, PlayStation 4, PlayStation 5, Windows PC, Xbox One, and Xbox Series X Long gone are the days when the Metroidvania genre languished untouched for years on end. But despite an influx of entries in recent years, few have exhibited as much mastery as Blasphemous 2. Building off of the strong roots of the first game, Blasphemous 2 continues to use Spanish Catholicism as a narrative and aesthetic touchpoint, telling a twisted religious tale that’s about as far from proselytizing as you can get. After the success of the first game, the developers have focused on refining the combat, adding multiple weapons and bizarre, hidden customization options that allow you to take command of how your character rips this world to shreds. The last time I played a 2D Metroidvania with this much polish and charm, it was Hollow Knight. Blasphemous 2 might not reach those same heights, but it comes damn close. —Russ Frushtick 46. Party Animals Developer: Recreate Games Where to play: Windows PC and Xbox Series X I do not know how Recreate Games managed to render some of the cutest animals I’ve ever seen. I also do not know how Recreate made me completely OK with picking up these cute animals and flinging them into black holes, poison clouds, or freezing tundras. The second the match starts in Party Animals, all those cute fluffy corgis, rabbits, kitties, and ducks become my enemies. I will beat them with a bat until they can’t wake up anymore, and I won’t think twice about it. Party Animals may have made me a monster? I don’t know. The Gang Beasts-esque wiggly physics mixed with the cute characters makes for a perfect party game of fluffy fighting. —Julia Lee 45. The Talos Principle 2 Developer: Croteam Where to play: PlayStation 5, Windows PC, and Xbox Series X Like its predecessor, The Talos Principle 2 tackles grand science fiction ideas, particularly about what it means to be human — a theme thoroughly explored in this installment of the series set in a post-human society of AI-powered robots that are carrying on human culture and civilization. Also like its predecessor, The Talos Principle 2 is replete with philosophical commentary and references to famous artists and thinkers. My favorite is a riff on Werner Herzog’s famous quote about birds: “The enormity of their flat brain. The enormity of their stupidity is just overwhelming.” But if you’re like me, you’re playing the game because you’re an absolute freak for light refraction, gravity, and geospatial puzzles. There are so many puzzles in this game — there’s even a puzzle metagame, spread across the game’s gorgeous map — and they’re each excellent, teaching you new concepts before refracting them and forcing you to think differently. —Nicole Clark 44. Fading Afternoon Developer: yeo Where to play: Windows PC Video games demand an account for your time. Some video games track the minutes and hours you’ve spent on screen. Others impose strict limits on how long you play, or how much you can do. But all video games constantly ask: How will you spend your time? Seiji Maruyama doesn’t know how much time he has left. Fresh out of prison, he’s not a young man anymore, but he doesn’t want the streets to know. So he returns to his life as a yakuza heavy, hoping to make his mark again. Fading Afternoon ends when Seiji’s time runs out. Based on the choices you make, the consequences of which are initially obfuscated, this could be five minutes after the game begins, or it could be five hours. He has a bad cough and a pack of cigarettes, each a metaphor for the ticking clock inside of him. You could go to work, brawling on the streets. Or you can simply pass the time: Listen to a jazz band. Play video poker. Buy a home. Fall in love. You have the time, until you don’t. —Joshua Rivera 43. Suika Game Developer: Aladdin X Where to play: Nintendo Switch I thank VTubers every day for many things, but I will kiss the feet of the anime avatars that introduced me to Suika Game. The engrossing 2048-meets-Tetris-with-physics fruit drop game has become my go-to whenever I need to kill some time. Note that I am talking about the official Nintendo Switch version, not all of the horrific ad-plagued knockoffs that have flooded the App Store. The thing that makes Suika so special, in addition to its cutesy gameplay, is its quality as a social game. The same way we sit around and talk about our NYT Connections, we sit around and talk about our fruitless (ha) attempts at getting double watermelons or breaking the 3,000 point threshold. It’s also a great game to watch: Nothing is funnier than seeing somebody’s Suika run go downhill in 30 seconds flat. (There’s a reason why the game has taken the streaming world by storm.) —JL 42. League of Legends Season 13 Developer: Riot Games Where to play: Mac and Windows PC League of Legends’ 13th season is one of the game’s most balanced yet. Almost every champion has felt viable throughout the year — no small feat for a game with over 140 playable characters — and it’s led to great fun and variety on the solo queue ladder and in professional play, where an exciting Worlds just wrapped up. But there’s another reason League had an outstanding 2023: Arena, a new game mode introduced during the game’s summer event. Arena is a 2v2v2v2 battle mode with fast-paced chaos, using League’s roster of champions in a more approachable and containable setting (and with less rage-inducing teammates). The mode was removed after the conclusion of the summer event, but is reportedly returning soon. It can’t possibly come soon enough; I know how I’ll be spending a good chunk of my winter. —Pete Volk 41. Goodbye Volcano High Developer: KO_OP Where to play: PlayStation 4, PlayStation 5, and Windows PC Goodbye Volcano High is a visual novel with rhythm game elements, and it takes place at the precipice of the end of the world. It’s centered on a group of teenage dinosaurs entering their senior year of high school, a perfect balance between high school dramatics and the grim future of Earth, as a meteor rockets toward the planet. Though the rhythm game elements can feel a bit finicky — and don’t seem to matter much, in terms of progressing the game — Goodbye Volcano High’s music only adds to the dimensional, raw experience created by worker-owned studio KO_OP. It’s rare to find a game that takes the teenage experience seriously, but Goodbye Volcano High does just that. It’s a time in your life where you feel so, so much. You can see that earnestness in the teenage experience where everything is a big, huge issue — sometimes to the point of cringe — tied up in that big, global issue of the meteor that’s looking to destroy everything. —N. Carpenter 40. World of Warcraft Classic Developer: Blizzard Entertainment Where to play: Mac and Windows PC Something very, very interesting started to happen in the retro version of WoW this year. While Blizzard has been content to march one half of the game’s community forward through its history of expansions, it’s started to come up with creative ways to keep the other half — the half that wants to stay in the game as it was at launch — engaged. The first of these was Hardcore, a brilliant permadeath mode that instantly made this aging game both more dangerous and more social, resurrecting the spirit of its 2004 servers. The second, just launched, is the wild Season of Discovery, which remixes and restructures the original WoW experience — interpolating staggered level caps, shuffling class roles — in ways that might just change MMO design forever. WoW Classic is quietly, and paradoxically, where Blizzard is doing its most forward-thinking work right now. —Oli Welsh 39. Fire Emblem Engage Developer: Intelligent Systems Where to play: Nintendo Switch Fire Emblem Engage was designed for a very specific kind of sicko: one not particularly interested in the origin stories of a horde of teenagers, or the politics of a bourgeoise academy, or what kind of tea a teacher prefers, but instead one obsessed with the endless minutiae of combat stats, weapon loadouts, and team composition. I know this because I am one such sicko. If you’ve read any of my reviews or essays on Polygon, then you know I prefer strategy games that can get out of their own way. More precisely, I love when strategy developers can put their pens down, throw their hands up, and admit that the stories unfolding in the player’s head will almost always be more powerful than anything they could write. Fire Emblem Engage is one of the foremost proponents of this idea. It hurls an excess of characters, weapons, battle scenarios, and stat-boosting abilities at you, leaving the door open for you to observe character interactions on the battlefield and create the resulting fanfiction in your head. Its actual script is a quagmire of nonsensical JRPG tropes, and each cutscene is more skippable than the next. But if you’re looking for an excellent turn-based tactics game that gets out of the player’s way, you can do a whole lot worse than Fire Emblem Engage. —M. Mahardy 38. Pizza Tower Developer: Tour De Pizza Where to play: Windows PC Pizza Tower is a perfect object, and fully committed to its vision. You play as Peppino Spaghetti, a chef who must race up the pizza tower in order to defeat the existential threat posed by Pizzaface, an enormous floating pizza that also happens to be sentient. Super normal stuff. To get there, you platform through a series of levels, picking up speed as you zoom through enemies and obstacles. It’s easy to get into a flow state. Pizza Tower also beautifully captures the essence of the Wario Land series. The game is delightful to look at, with an irreverent art style that’s referential to late-’90s and early-2000s cartoons, and absurd enemies and animations. Levels are also chock-full of secret rooms, passageways, and treasures, making it hard to put down and fun to replay. —N. Clark 37. Subpar Pool Developer: grapefrukt games Where to play: Android, iOS, Nintendo Switch, and Windows PC You can play this delightful physics puzzler — best described as dynamic minigolf on a pool table — on Switch or Steam if you want, but it’s most at home on your phone. It’s an absolutely ideal mobile game: a reasonably priced paid app with no ads, in-app purchases, or subscription, playable in a spare three minutes. Pocket adorable, smiling pool balls on tables adorned with conveyor belts, portals, and moving pockets, while challenging yourself with a host of mix-and-match rulesets (balls that crack, split, or home in on you, a locked starting position, more balls, no guideline for bounces, etc.). Mobile gamers of taste will recognize the work of grapefrukt, aka Martin Jonasson, Swedish developer of such elegant classics as Holedown, Twofold Inc., and Rymdkapsel. —OW 36. Amnesia: The Bunker Where to play: PlayStation 4, PlayStation 5, Windows PC, Xbox One, and Xbox Series X If only one developer could be said to have a master’s grasp on interactive horror, I’d have to tip my hat to Frictional Games. The Amnesia series has always been a thrill ride of terrifying chases and the quiet, a little too quiet, moments that build up tension between. Amnesia: The Bunker is no different. In fact, it’s one of Frictional’s best. Set in a seemingly abandoned bunker that’s been sealed by explosions during World War I, your simple yet difficult task is to find an exit. This being a horror game, though, you also have to collect fuel for the bunker’s generator — a veritable beating heart — and scrutinize maps on safe room walls, before venturing into the titular structure’s labyrinthine bowels. Oh, also! There’s a monster hunting you. And it can ambush you from wall vents. And it’s attracted to even the slightest bit of sound. And whether you’re juicing your hand-cranked flashlight, triggering long-forgotten tripwires, or just opening a heavy door into yet another concrete-encased corridor, you’re going to have to make noise at some point. The Bunker is as potent in its terror as any horror video game out there. —M. Mahardy 35. Lil Gator Game Developer: MegaWobble Where to play: Nintendo Switch, PlayStation 4, PlayStation 5, Windows PC, Xbox One, and Xbox Series X In an unprecedented year for game releases, I understand why you’re surprised to see Lil Gator Game this high up on our list. But imagine how surprised I was to find myself, in a moment of introspection, realizing that it was one of my own favorite games in 2023. At the risk of diminishing its accomplishments, I’m going to make a comparison that should cut to the quick for interested parties: This is the most A Short Hike-alike that I’ve discovered yet, and I’ve been chasing that singular high for years. So if you have a lazy weekend afternoon and want to spend it playing — not gaming, but playing, in the joyous, unstructured sense of a day in the park — I can’t recommend this li’l game enough. —Chris Grant 34. Starfield Developer: Bethesda Game Studios Where to play: Windows PC and Xbox Series X Starfield had so much to prove, it’s easy to lose sight of what it accomplished: top-tier world-building, a fantastically customizable ship builder, and Bethesda’s most engaging combat to date. Galaxy-spanning faction quests give you plenty to do, but it’s the side quests that really make you feel like the captain in something Star Trek adjacent: generation ships and superhero hideouts and colonies of clones. There’s good sci-fi here for those willing to make the journey. It’s true that the game oversold the idea of a galaxy with over 1,000 planets, a number that pales in comparison to the game’s most obvious competitor, No Man’s Sky. It’s a shame this became so much of the focus thanks to Bethesda’s marketing, because that same focus obscured the absolutely fascinating new game plus mode at the game’s heart. Consider this: No Man’s Sky is the game that realizes the universe’s infinite number of planets, while Starfield realizes the universe’s infinite number of possibilities. —Clayton Ashley 33. System Shock Developer: Nightdive Studios Where to play: Windows PC In a year of several stellar remakes and immersive sims, it wouldn’t have been surprising if System Shock showed its age of nearly 30 years. At least, it would have been understandable if the changes needed to update the game would leave it nigh unrecognizable. That’s why Nightdive Studios’ accomplish is so impressive: It updated the 1994 classic with a slick coat of modern paint while also preserving what made the game so thrilling in the first place. The element where that’s most evident is in the game’s look, which captures all of the original System Shock’s garish cyberpunk neons and frightening enemies in a style that appears like a modern high-fidelity game at a distance, but subtly transforms into retro pixel bitmaps on closer inspection. In much the same way, the gameplay feels surprisingly modern at a distance, but on closer inspection, you start to see how this proto-immersive sim is actually what inspired so much modern game design. You have to rely on your own curiosity, caution, and cunning to navigate the halls of Citadel Station and upgrade your hacker into a cybernetic death machine. It’s a game that expects a lot from the player (and a little save scumming), but the experience is just as rewarding as it was in 1994. —CA 32. Star Wars Jedi: Survivor Developer: Respawn Entertainment Where to play: PlayStation 5, Windows PC, and Xbox Series X Is Star Wars Jedi: Survivor an Empire Strikes Back level of sequel? Well, no, but it manages to get extraordinarily close to being one of the best follow-ups in the entire Star Wars franchise. The game improves upon Star Wars Jedi: Fallen Order in every conceivable way, with a more entertaining, action-oriented start and a ton of aerial movements and lightsaber stances that make you feel even more like a seasoned Jedi Knight. Quality-of-life improvements like fast travel make the game less frustrating to play, while the new locales packed with hidden collectibles and upgrades make exploration more rewarding. But what makes Jedi: Survivor truly special isn’t this crude matter, but its luminous heart. You feel it in the memorable characters you meet on your galactic journey, be it the people you help or the friendships you forge and reconcile with. It’s in the classic, crowded cantina where you actually want to go check in with the barkeep. It’s in the tactile, reverent way you craft your lightsaber. And it’s in the kinetic set-pieces that remind you of the serials Star Wars was originally inspired by. At its best, you really can feel the Force around you. —CA 31. Connections Developer: The New York Times Where to play: Android, browser, and iOS After the acquisition of viral hit Wordle, The New York Times’ Crossword ecosystem leveled up to full-fledged attention competitor — NYT is a media company with a gaming platform. And its staff of puzzle writers and editors are not stooping to mind-numbing mobile content to keep the expansion going. Connections, its latest title to pair well with morning coffee, is one of the year’s best games. Connections offers you a grid of 16 words and a mission: Detect the common threads between four different sets of words without embarrassing yourself. The grouping logic ranges from simple (“animals”) to silly (“synonyms for farting”) to sneaky (“countries when the letter ‘A’ is added”). Gruff game show watchers who claim the puzzle is just a clone of BBC’s long-running Only Connect miss the personality within; Connections writer Wyna Liu brings a tremendous wit to each day’s puzzle, constructing thematic grids and throwing synonym curveballs. And like with Wordle, there’s a sense of accomplishment when you land all four sets — there’s no better start to a day than gloating to friends and family about how you completely nailed Connections. —Matt Patches 30. Hi-Fi Rush Developer: Tango Gameworks Where to play: Windows PC and Xbox Series X In Hi-Fi Rush, you play as Chai, a guy who must escape the factory of a villainous corporation. In a workplace accident, Chai’s iPod gets punched into his chest, making him sensitive to sound and staying on beat. What follows is a joyful action-rhythm game where you explore, climb, and fight to the beat of the music. The game is a remarkably inviting take on a genre not exactly known for being accessible. But Hi-Fi Rush does away with hardcore precision in exchange for gameplay that always subtly nudges you back toward keeping in time. Failing to attack on a drum stroke doesn’t mean failing a fight; you just don’t get a combo multiplier. And the musical score never gets jarring as a punishment; punchy notes always play in time with the rhythm, even if you hit a button at the wrong time. The result is a game that evokes the thrill of feeling like you’re acing it and getting into a flow, no matter your skill level. —N. Clark 29. Monster Hunter Now Developer: Niantic Where to play: Android and iOS While Niantic’s post-Pokémon Go track record hasn’t been the most consistent, Monster Hunter Now shows the company at its best, with a refined combat system, simple matchmaking, great monster variety, and extensive character upgrades. Granted, those upgrades are part of a monetization setup that gets a little heavy-handed, but if you’re patient, there’s plenty of game here for free. And unlike in some of Niantic’s other games, the real-world elements don’t feel tacked on, with a design that blends almost perfectly with the company’s map tech, allowing you to feel like you’re tracking monsters as you get outside and walk around. It all makes for a big step forward in fusing Niantic’s real-world tech approach with combat and exploration mechanics that can stand up on their own. —Matt Leone 28. Diablo 4 Developer: Blizzard Entertainment Where to play: PlayStation 4, PlayStation 5, Windows PC, Xbox One, and Xbox Series X With Diablo 4, Blizzard Entertainment set out to marry the frenetic action of Diablo 3, the deep RPG systems of Diablo 2, and the dark tone of the original game. It was an ambitious promise, to be sure, but four years and a whole pandemic after the studio announced the long-awaited sequel at BlizzCon 2019, it’s here, and it’s fantastic. But Diablo 4’s marriage of tone, action, and role-playing isn’t what makes it so good. In addition to all of those other things, Diablo 4 is the best launch we’ve seen for a new “living game” in recent memory. With the likes of Destiny, Anthem, and even Diablo 3, it was clear from the start that there were some nuggets of potential. But being a fan meant slogging through mountains of frustration just to taste a morsel of what you’d hope those games would become. Playing these games early on was a kind of gamble. Diablo 4, however, is unlike any of those projects, because its systems were deep and nuanced from the start, enough to spend hundreds of hours growing your character. And there is already loads of content to support that kind of time investment. —RG 27. Hitman World of Assassination: Freelancer mode Developer: IO Interactive Where to play: PlayStation 4, PlayStation 5, Windows PC, Xbox One, and Xbox Series X Hitman World of Assassination’s Freelancer mode, which debuted in January and puts a roguelike twist on Agent 47’s globe-trotting murder-for-hire missions, isn’t for the faint of heart. It demands constant improvisation, to a degree that can challenge even veteran Hitman players. Repeated failures can make it feel more frustrating than fun. But as every fan of roguelikes knows, these high-stakes experiences have the capacity to deliver a sense of exhilaration like nothing else. Pulling off multiple daring kills, hiding the evidence (or going out with a bang), and trying to make it out alive with all the gear you brought into the mission — it’s tense and thrilling, every time. Every move you make could be your last one; all it takes to ruin a flawless run is a single ill-considered plan, just one seemingly minor slip-up. With the abyss of failure forever yawning beneath 47, playing Hitman Freelancer can feel like tiptoeing along the top of a barbed-wire fence. The exultation of safely making it to the final exfiltration point, having defeated a crime syndicate after completing a lengthy series of dangerous missions, is a high I’ll keep chasing again and again. —Samit Sarkar 26. Venba Developer: Visai Games Where to play: Nintendo Switch, PlayStation 4, PlayStation 5, Windows PC, Xbox One, and Xbox Series X I don’t love to cook. For me, it’s more a necessity than anything else. So it’s not often that a piece of media — or anything, really — leaves me with the feeling that I need to make something, to spend time in the kitchen reveling in the tedium of chopping and the sizzle of onions frying. Venba elicited that urge, reminding me that food is not just something to keep me alive, but something to be cherished. Venba is a cooking game that focuses on an immigrant family that’s moved from India to Canada. Food transcends the story by way of simple cooking minigames as I move through the chapters of main character Venba’s life — moments that switch between painful and heartwarming. Venba packs as much heart in its one-hour playtime as games 30 times its size. —N. Carpenter Top 25 25. Viewfinder Developer: Sad Owl Studios Where to play: PlayStation 5 and Windows PC At the heart of Viewfinder is a magic trick that never gets old: You take a photo of the environment and paste that perspective into the game world to create a bridge or reveal a needed trinket. The experience of seeing reality distorted by your hands so easily is nearly on the level of thinking with Portals for the first time. You’ll ponder a solution for minutes, sure it’s impossible and that the developers must have made a mistake, before you’re struck by a eureka moment like a lightning bolt. The game’s lesson on perspective extends to its narrative, which, much like the photos you use to manipulate the world, contains multitudes. Though it’s told in fairly typical video game-y audio monologues that you uncover from the game’s trippy environments, the journey is powerful and topical. Just as differing perspectives can allow for unique solutions, they can also obscure truths that lead us to deny the reality that’s right in front of us. —CA 24. Humanity Developer: tha Where to play: PlayStation 4, PlayStation 5, and Windows PC Humanity looks like a modern art project, recalls memories of early PlayStation oddity, and comes (in part) from the team behind game of the future Rez Infinite. But its most impressive feat is the way it gradually shifts genres, starting as a classic puzzle game, then taking on tower defense and shoot-’em-up traits as it evolves into an all-out war. Think Braveheart, with a shiba inu general leading a troop of faceless, brainless low-polygon figures against a group of angry, lightsaber-wielding, even lower-polygon foes. It’s the kind of design subtlety that stays in its lane yet builds on you, and before you realize it, ends very differently than it began. Much like humanity itself? —ML 23. Paranormasight: The Seven Mysteries of Honjo Developer: Square Enix Where to play: Android, iOS, Nintendo Switch, and Windows PC Square Enix has plenty of mega-franchises to fill its time (and its coffers). This year, we have new entries for Octopath Traveler and Final Fantasy, along with new Dragon Quest and Kingdom Hearts games in the not-so-distant future. Dayenu! And yet, the publisher can’t help itself from bombarding us with surprising, interesting, sometimes great, often good-enough experiments. In 2022, we got an English-language remake of lost gem Live A Live, the surprisingly enjoyable tactical RPG DioField Chronicle, a bonkers Final Fantasy spinoff featuring the musical stylings of Limp Bizkit, and a pair of oddball card games lathered in lore from gaming’s best weirdo. This year, we have the Avengers of rhythm games, Theatrhythm Final Bar Line, and Paranormasight: The Seven Mysteries of Honjo, an excellent riff on the visual novel penned by a beloved storyteller — whose best series has never appeared in the U.S. What should you know about Paranormasight before you play? Well, ideally nothing. Why else would I be eating up my word count? But if you insist: It’s a mystery — and a horror mystery at that. You travel to 1980s Japan, specifically the Tokyo neighborhood of Honjo, located not so far from the modern Tokyo Skytree. It’s hard to imagine that modern landmark ever towering alongside these streets, which are filled with shadows and lethal curses. If you have even a passing interest in urban legends, spooky folklore, cults, and deadly rituals, or you’ve enjoyed series like Zero Escape and Danganronpa, Paranormasight is an easy recommendation. And if you just enjoy a good yarn and have access to basically any screen and $15, then you’re a perfect mark too. It runs as well on console and PC as it does on iOS and Android, so don’t fret about where you play, just do so and soon! Before Square Enix stops investing in all these oddities. —Chris Plante 22. Marvel’s Midnight Suns Developer: Firaxis Games Where to play: Nintendo Switch, PlayStation 4, PlayStation 5, Windows PC, Xbox One, and Xbox Series X [Ed. note: Marvel’s Midnight Suns was released in 2022, but it just barely missed the cutoff for our best video games of 2022 list, so it’s eligible for our 2023 awards.] I know what you’re thinking: Another licensed Marvel game? Come on, right? But hear me out. I played Marvel’s Avengers, too, and this isn’t that. It might seem like it’s going to be at first, because Midnight Suns makes the grave error of introducing Iron Man and Doctor Strange as its tutorial characters, and these two might just be the most irritating characters in the entire video game. (I have beaten the game, so I am allowed to make this call.) You must press on and give Midnight Suns time to win you over. Because it has so, so much more to offer than it may appear in its first few hours. Picture the romance and humor of Fire Emblem: Three Houses, combined with the high-stakes tactical battles of XCOM 2 — that’s what Midnight Suns becomes in its mid-game and endgame. It’s a card-based strategy game, and each hero has their own customizable deck. I started off favoring Captain Marvel, Magik, and Blade, simply because their moves and hilarious dialogue kept me entertained, but I soon realized that every single character has something exciting or unexpected to bring to the battlefront. Over 100 hours later, I’ve leveled up every single character and played all the main story missions and an unknowable number of optional missions, and I’m still not sick of this combat… or the kooky cast of characters that grows all the time (shoutout to the Deadpool DLC). No matter how sick of Marvel you might be, give Midnight Suns the chance to win you over with its clever combat. And once you’ve gotten hooked, you might find yourself sticking around to chuckle at Wolverine attending Blade’s book club (yes, that’s a storyline in this game). It’s worth your time, and you can take that from me, a person who — again — spent over 100 hours on it. —Maddy Myers 21. Honkai: Star Rail Developer: Hoyoverse Where to play: Android, iOS, PlayStation 5, and Windows PC I have been a... pretty die-hard Genshin Impact player since launch. I’ve rolled for every character, grinded out all of said characters, 100%-ed the exploration, completed every quest — did all the stuff that would burn anyone out. Honkai: Star Rail is Hoyoverse’s answer to the Genshin Impact burnout. The slower-paced turn-based combat, the ability to auto-battle (if your teams are strong enough), and the smaller maps make it the perfect daily game for me to funnel my interest into without feeling exhausted. The characters are fun, flashy, and easy to latch onto. Should I main the sneaky but elegant Kafka, who uses damage-over-time skills to whittle her opponents away? Or should I use the brooding Blade, who unleashes huge attacks at the cost of his HP? Ah, I guess I’ll let my wallet decide — it is a gacha game, after all. —JL 20. Chants of Sennaar Developer: Rundisc Where to play: Nintendo Switch, PlayStation 4, Windows PC, and Xbox One In Chants of Sennaar you climb up a kind of Tower of Babel, and your job is to decipher the distinct language each group of people speaks, eventually aiming to translate fluidly from one language to another. You do so by matching pictographic symbols — the characters for each language — to images of the nouns, actions, and concepts in a large dictionary-style book. It sounds complicated, but it’s wonderfully fun because the mechanics are so simple. You explore the isometric world — which is rendered in a gorgeous cel-shaded style — witnessing interactions between cultures and attempting to puzzle out the meaning of their written words. The game parcels out words for you to assign meaning to in little packets, to avoid overwhelming you. By the end, you’ll have translated numerous languages, and scaled your way to the top of the tower. Perhaps you’ll even change the tower itself. —N. Clark 19. Metroid Prime Remastered Developer: Retro Studios Where to play: Nintendo Switch Few games from 2002 hold up as well as Metroid Prime, and the remastered version of the game — which was surprise-dropped during February’s Nintendo Direct — proves that Samus Aran’s first-person adventure is still worth experiencing, whether it’s for the first time or (in my case) the fourth. Retro Studios’ take on one of sci-fi’s most famous intergalactic bounty hunters controversially took her out of the 2D puzzle-platformer realm that made her famous (although Metroid Fusion also came out in 2002 — a gift for the 2D Metroid purists — which may also be why Fusion joined Nintendo Switch Online’s catalog shortly after Prime Remastered was released). By placing the player inside Samus’ helmet, Metroid Prime recontextualized the bounty hunter’s relationship with the hostile planets around her. As we donned Samus’ suit and explored strange planets, aggressive alien lifeforms could now get right in our faces, forcing us to dodge, strafe, and roll (in morph ball form, naturally) using all three dimensions. No longer would we sit back and watch as Samus dipped her toe into a pool of lava; in first-person, as molten fire spread over our visor, we’d really feel the pressure to find that Varia Suit upgrade. And perhaps most importantly, from behind Samus’ visor, we gained the ability to scan our enemies and environment, collecting and translating logs from the long-dead Chozo aliens who once inhabited these now-hostile places. The world of Prime is harsh and unrelenting. (Save points will, at times, be quite far from one another.) But it’s worth buckling down and pushing through the pain points to discover this world’s secrets. —M. Myers 18. Shadow Gambit: The Cursed Crew Developer: Mimimi Games Where to play: PlayStation 5, Windows PC, and Xbox Series X Shadow Gambit: The Cursed Crew may very well be the most bittersweet entry on this list. It is, for my money, one of the best games to be released in 2023. It is also the swan song of Mimimi Games, one of the most underappreciated studios making games throughout the last decade. Mimimi announced its planned closure only two weeks after releasing its final game. This makes The Cursed Crew its swan song. It is also the team’s magnum opus. Set in a tropical world of zombie pirates, religious fanatics, and talking ships, The Cursed Crew sees you traveling freely across an archipelago as you revive your undead crew, deploy them on dioramic worlds constituting some of the finest level design in video games to date, and dispatching enemies with a mixture of tactical stealth and supernatural abilities. Taken at a distance, this mixture is undeniably niche. But seen up close, The Cursed Crew is as potent a creation as we’ve seen since 2016’s Shadow Tactics: Blades of the Shogun or 2020’s Desperados 3, which respectively established and cemented the studio’s brilliant design chops. I’ll miss Mimimi — but I can’t imagine a better farewell. —M. Mahardy 17. Dredge Developer: Black Salt Games Where to play: Nintendo Switch, PlayStation 4, PlayStation 5, Windows PC, Xbox One, and Xbox Series X Dredge is a Lovecraftian horror experience masquerading as a simple fishing game. The open ocean is filled with terrible creatures that can and will damage or destroy your boat. And each of the major islands you visit comes with its own evil sea beasts that must be dealt with if you want to progress the story or fish peacefully. Dredge ultimately tells a dark parable about loss, and how obsession can own you if you aren’t careful. But what makes Dread so special — and one of the best games of 2023 — is that under its foreboding story and twisted environments is a fishing game that grows more complex with every outing, centered around an upgrade system that feels amazing to progress through. As the dangers around you grow, so too does your ship’s capabilities. And by adventuring into battles — metaphorical and otherwise — with the seas’ most dastardly critters, you’ll always come out on the other side with some upgrades that allow you to catch even better fish and build an even bigger boat. By the time you’ve spent 10 or so hours with Dredge, you’ll feel like a commercial fisherman who just happened upon something bigger and more foreboding than they could have imagined — and that, perhaps, you’ve stared deep into some kind of black abyss, only to escape forever changed. —RG 16. Final Fantasy 16 Developer: Square Enix Where to play: PlayStation 5 Final Fantasy 16 kicks ass. The newest mainline entry in the long, winding series takes you on a lavish, unadulterated Game of Thrones-esque adventure. You play as a broody Clive Rosfield, a young man whose life’s work is to protect his little brother, Joshua. The story begins when Clive’s life takes a turn for the worse and he vows to destroy the monster who ruined his and his family’s legacy. Developed by Creative Business Unit III, Square Enix’s internal team behind the MMORPG Final Fantasy 14, 16 leans into patchwork territories of fantasy genre fare. There is palace intrigue, a whole lot of sex, and endless war between nations. But the developers then sprinkle in Final Fantasy elements like mother crystals, dazzling kaiju fights between summons (known as Eikons in this iteration), and of course, Chocobos. The quality of the story in this long and linear character-driven RPG waxes and wanes, but the action combat is among the best I’ve ever played. The gameplay grips you from the very beginning as Clive smoothly dashes, parries, and swings his giant sword and varied magic with a dazzling amount of style. The gameplay didn’t just help me stick with the game, but instead allowed my excitement to bubble over every time I took on a new mission. —Ana Diaz 15. Cyberpunk 2077: Phantom Liberty Developer: CD Projekt Red Where to play: PlayStation 5, Windows PC, and Xbox Series X Like the best DLC, Phantom Liberty does as much to expand on the base game as it does to reframe it. Alongside the sweeping Patch 2.0, which revamped Cyberpunk 2077’s role-playing progression systems, improved its enemy AI, and course-corrected a litany of other details, Phantom Liberty also adds a whole new district to the dystopian world of Night City, complete with its own spy-thriller storyline. The resulting Cyberpunk 2077 is not an entirely different beast than the one that was released in 2020, but it is a more evolved one. It delivers on the promise of building a hacker-samurai in a neon-infused open world replete with futuristic heists, daunting choices, and striking characters. Phantom Liberty and Patch 2.0 may not completely erase the memory of CD Projekt’s initial botched release, but they come pretty damn close. Three years after we first set foot in V’s shoes, Cyberpunk 2077 has finally justified the hype. —M. Mahardy 14. Dead Space Developer: Motive Studio Where to play: PlayStation 5, Windows PC, and Xbox Series X With The Last of Us on HBO and Resident Evil 4 back in the conversation, it’s already a banner year for survival horror. Motive Studio’s Dead Space remake is no exception. Following in the footsteps of Capcom’s aforementioned title, the original Dead Space brought the third-person-action focus of Resident Evil 4’s formula to a deteriorating ship in outer space. In the vein of Event Horizon, Sunshine, and Alien, Dead Space was a paragon for sci-fi horror in a confined and claustrophobic setting. Its remake has brought that same vision to gorgeous new life, bringing quality-of-life changes and underappreciated updates (it has made several previously useless weapons into viable tools in protagonist Isaac Clarke’s arsenal), making it hard to imagine ever going back to Visceral Games’ phenomenal original. —M. Mahardy 13. Octopath Traveler 2 Developers: Square Enix, Acquire Where to play: Nintendo Switch, PlayStation 4, PlayStation 5, and Windows PC The first Octopath Traveler was one of those games that was as enjoyable to play as it was painful: enjoyable because so much of it kicked ass, but painful because so much of it dragged the positive aspects down. In other words, it stood on the precipice of excellence, but couldn’t quite cross the line. Octopath Traveler 2 leaps across that boundary. In place of the original game’s repetitive level design, monotonous narrative structure, and sometimes awkward characterization, the sequel demonstrates an expert ability to challenge your expectations at every turn. Yes, your general goal is still to recruit eight playable characters (hence the name) and follow each of their separate plot threads to their respective conclusions, participating in turn-based battles and side quests along the way. But said plots vary greatly from character to character, and if you so choose, you can see a handful of characters through several major plot points before recruiting the whole gang. Octopath Traveler 2 finely toes the line between that comfort food-esque repetition of the best JRPGs, and the subversive nature of great genre storytelling. —M. Mahardy 12. Dave the Diver Developer: Mintrocket Where to play: Nintendo Switch and Windows PC You could describe Dave the Diver as a fishing game and a restaurant management simulator, and that’d be correct. But that would also be underselling the game, and understating things quite a lot. Diving into the mysterious Blue Hole, Dave spends the first two quarters of his day swimming deeper into the colorful abyss, discovering both sea life and a story that’s equally absurd and earnest. When you’re not picking up sea urchins or spearfishing sharks, Dave is assisting the rest of Dave the Diver’s cast of characters — his sushi business partners, a community of seafolk, an anime-obsessed weapons expert, and a pair of dolphins. At night, Dave slings sushi and pours drinks at the restaurant, frantically running back and forth between clearing dishes, delivering sushi, and refilling the freshly ground wasabi. Between all that, Dave’s harvesting rice and vegetables on a farm, curating a hatchery, racing seahorses with mermaids, and taking down a suspicious group masquerading as environmental activists. Somehow, there’s even a well-done rhythm video game — starring one of those anime idols that the arms dealer loves — that makes perfect sense. It really shouldn’t work; I can’t imagine another game where all these disparate ideas coalesce so seamlessly. But Dave the Diver would feel less complete without any one of them. It makes for such a compelling loop, and a consistent advancement of the game’s story, that I kept finding myself in that “one more day” mindset, eager to jump back into the ocean for one more go. —N. Carpenter 11. Resident Evil 4 Remake Developer: Capcom Where to play: PlayStation 4, PlayStation 5, Windows PC, and Xbox Series X It turns out, Capcom is good at remaking games. The original Resident Evil remake all but set the bar for the format in 2002, with sleeker controls, more nuanced graphical details, and whole new areas to explore in the iconic Spencer Mansion. The Resident Evil 2 remake changed the entire perspective of its source material without sacrificing the focus on horror and survival. Resident Evil 3’s remake, as forgettable as it was, still brought the design conceits of the original game, warts and all, to a modern audience. And now we have Resident Evil 4 — and what a remake it is. In this reimagined version of the 2005 action-survival-horror game, Capcom has managed to erase many of the blemishes on one of the most beloved games in the series, if not all time. The remake is full of new flourishes and extra details in each of its three sprawling areas, making it less of a remake and more of a dramatic reinterpretation. It has also managed to add even more survival elements to the original’s action-centric combat, without sacrificing the camp and cheese that have made it such an enduring presence throughout the years. A lesser game would have shrunk in the face of such intimidating source material, but the Resident Evil 4 remake achieved the balancing act in spades. —M. Mahardy Top 10 10. Armored Core 6: Fires of Rubicon Developer: FromSoftware Where to play: PlayStation 4, PlayStation 5, Windows PC, Xbox One, and Xbox Series X Nothing else feels like Armored Core. The giant robot you pilot heaves with the weight of a six-story building but flies into the sky as nimble as a hummingbird. You can skate along the ground, rocket into the air, and change directions in the blink of an eye. You are agile, resilient, deadly. With your hands tightly gripping the controller, you can unload four different weapons at once, weapons you’ve picked out of an armory that could rival a small nation. You target, aim, and fire while moving faster than a fighter jet, dodging streams of missiles, arcs of gunfire, bazookas, and flames. There have been many, many games in the franchise, but none have reached the heights of Armored Core 6: Fires of Rubicon. The levels have never had such ruined beauty, the enemies have never been as satisfying to fight, and the characters have never been more endearing. An ingenious new game plus mode packs the game’s story with surprises while you continue to build out your arsenal. Perhaps the decades-long wait for a new Armored Core game is part of the reason, because the lessons FromSoftware learned creating and popularizing Dark Souls are evident here. Bosses now put you through dastardly skill checks in classic Soulsian fashion. Many of them tower over the landscape, making you, the pilot of a giant robot, feel small. These set-piece fights are some of the most thrilling moments you could play in a game this year. They certainly have some of the most memorable lines. But Armored Core 6 doesn’t just get badass one-liners stuck in your head; its gameplay lingers, too. When you watch videos of it in motion, it simply makes you want to play it, to feel that movement, that motion, for yourself. This isn’t just because the series’ energetic action is unique, but because you decide exactly how your robot feels: how quickly its missiles get a lock, how fast its generator recharges, how far you boost when you swing your laser sword. Swapping components around as you scrutinize competing weight and power requirements is an engaging puzzle all its own. You become intimately familiar with a screen-filling spreadsheet of stats because all of those numbers add up to something that feels real. Tactile. Earned. Because nothing else feels like Armored Core. —CA 9. Jusant Developer: Don’t Nod Where to play: PlayStation 5, Windows PC, and Xbox Series X Boulderers, or rock climbers who don’t use safety gear but also don’t ascend very high, have a word for the routes they climb: problems. The idea is that, since you’re never that far from flat ground, completing your route is more a game of mind over matter. You don’t “finish” a problem. You “solve” it. Like a puzzle. When it comes to rock climbing, Jusant just gets it in a way few other games — if any — have. To be clear, Don’t Nod’s Jusant isn’t technically about bouldering. (A climbing game where you’re never more than 12 feet off the ground would have precisely zero stakes.) But it’s an apt conduit for the spirit of bouldering, in that every route you traverse is a problem to solve. By alternating triggers to dictate which hand goes on which handhold, you navigate these problems. Environmental hazards and a pesky stamina wheel make things progressively trickier. You’re always clear on your heading. (It’s up.) Figuring out how to get there is another matter. Even in games that prominently feature it, climbing is often functional, at best — whether it’s Link refusing to acknowledge handholds are a thing or Nathan Drake snapping to ledges with a level of magnetism only thought possible at CERN. Jusant is the first and only game I’ve played that gets it — that sees the inherent grace in the sport and portrays it on the screen, not as a means of getting somewhere, but as the reason to go there in the first place. —Ari Notis 8. Marvel’s Spider-Man 2 Developer: Insomniac Games Where to play: PlayStation 5 Marvel’s Spider-Man 2 builds on the successes of the first game, both narratively and in its immensely satisfying gameplay. The game’s story takes a familiar Spider-Man narrative — that of friends turned foes — and adds new twists, building out compelling villains (and demanding ones) in the process. The game also sheds its predecessor’s odious Spider-Cop bits in favor of establishing a deeper connection between the Spider-Mans and their city, giving the game room to breathe while further immersing you in its heroes’ worlds and struggles. And then there’s the gameplay. For my money, there are few experiences more enjoyable in gaming than swinging around New York City with Spider-Man. It was fun in the early 2000s, and it’s still fun now. And with a bigger map to explore (and wings to fly, if you so choose to use them), there’s basically no limit to the fun you can get up to. The deployment of two protagonists is seamless — Peter and Miles play differently, bringing their own stories and desires to the table — and switching between them is effortless. It’s also the rare open-world game that doesn’t feel bloated with missions and side quests, instead leaving you wanting more Spider adventures. —PV 7. Street Fighter 6 Developer: Capcom Where to play: PlayStation 4, PlayStation 5, Windows PC, and Xbox Series X After getting knocked down — by a self-inflicted punch, no less — with the feeble Street Fighter 5, Capcom has hit the gym and returned stronger than before with Street Fighter 6. We rightfully called its latest Street Fighter the “ultimate fighting game toolbox” in Polygon’s review; from a robust single-player mode to solid online modes to a cast of memorable new and returning World Warriors, Street Fighter 6 is Capcom at its most confident. For newcomers and the lapsed Street Fighter fan wary of jumping into online play, Capcom delivered World Tour mode, a robust, single-player, RPG-lite beat-’em-up in the vein of Sega’s Yakuza games. In World Tour, players hit the streets of Metro City where, hilariously, everyone in town not only knows how to fight, but relishes impromptu fisticuffs with strangers. It’s a matter of local pride. The streets of Metro City are part training grounds, part beginning of a silly, epic worldwide adventure where you learn the basics of Street Fighter 6. Untethered from any serious game narrative canon, Street Fighter 6 lets players of all skill levels and stripes have fun in World Tour mode. Street Fighter 6’s approachability extends to its innovative new control scheme, an addition called Modern Controls. While the six-button layout from the very first Street Fighter is still available, after multiple attempts at giving players a simplified control scheme, Capcom’s finally cracked it. Modern Controls are not only comparatively easy to grasp — they’re pretty viable competitively. But it’s the finely honed one-on-one fighting mechanics, governed by a streamlined set of meters and flashy new moves, that give Street Fighter 6 its longevity. Thanks to a well-populated social space called the Battle Hub, and a rock-solid online infrastructure, there’s a robust community of other Street Fighter fans to battle against on a daily basis. Add a compelling new roster of characters led by classics like Ryu, Zangief, and Chun-Li, and dazzling newcomers Marisa, Manon, and Kimberly, and it’s clear why Street Fighter 6 is one of the best games of 2023, regardless of genre. —Michael McWhertor 6. Cocoon Developer: Geometric Interactive Where to play: Nintendo Switch, PlayStation 4, PlayStation 5, Windows PC, Xbox One, and Xbox Series X I think I’m still trying to wrap my head around Cocoon. On the surface, the game appears to have a relatively simple premise: You play as a buglike creature that picks up and places glowing orbs to solve puzzles. However, this is where Cocoon hides its brilliant twist. Each orb functions like a world unto itself, which you can explore, or from which you can extract a new power for your bug. As you collect orbs, you thread together puzzles that will have you weaving in and out of realms in a truly mind-bending experience. Created by Geometric Interactive, a studio founded by developers who previously worked on Limbo and Inside, Cocoon’s brain teasers unfold in a dark sci-fi world. The game goes light on a story that combines biological and mechanical philosophies alike. As you make your way through, you’ll hear the hum of engines and the moist squishy sounds of unknown creatures’ moving flesh. Cocoon has one-off puzzles that are downright brilliant, but what makes it truly great is the sum of its parts. The pacing of each section feeds smoothly from one challenge to the next. Like the best puzzle games, Cocoon presents instances where an earlier brain teaser might serve as an unsaid tutorial that teaches you a step for a later, more complicated puzzle. Cocoon presents challenges, but it’s also just a joy to play. It is one of the most memorable puzzle games I’ve ever played. —AD 5. Pikmin 4 Developers: Nintendo EPD, Eighting Where to play: Nintendo Switch Pikmin 4 is like the perfect amalgamation of Pikmin games. There are fun mini-dungeon caverns, but they’re not filled with terrible bomb traps. There’s new types of Pikmin, but not at the cost of getting rid of the old ones. And there’s a dog now, and he helps corral the Pikmin and make operations run even more efficiently. The entirety of the game is a whimsical joy to play. Even as I completed every Dandori Challenge (which actually got pretty damn hard!) and collected every item, it never became a drag or a grind. It actually might be impossible to be angry while playing this game. Hearing the little Pikmin hum as they carry a huge peach (that they call a “mock bottom”) across the map is enough to melt anyone’s heart. In fact, I was pretty sad when the game ended. I could command these little guys and my puppy friend to collect things forever. All told, the game is beautiful, and, thanks to its quasi real-world setting, it makes me see my own world differently — there’s something special to be found everywhere, even in the tiniest corners. Maybe all my little trinkets go missing because a little guy needs it to return home. He can have it. Even if you’ve never played a Pikmin game before, this game is good, and it’s the perfect place to start. (And then you can play all the rest of them, which have been conveniently ported to the Switch!) —JL 4. Super Mario Bros. Wonder Developer: Nintendo EPD Where to play: Nintendo Switch When you activate Super Mario. Bros. Wonder’s delightful whimsy — via the aptly named Wonder Flower — the game becomes more than a 2D platformer. Super Mario Bros. Wonder is a musical, a quiz show, a race, or a hidden object game. Pipes become inchworms, Piranha Plants burst into song, and Yoshi becomes a goddamn dragon. Wonder is the first side-scrolling 2D platformer in the Super Mario Bros. line since New Super Mario Bros. U in 2012, and it’s both a faithful rendition of the classic format and a complete reinvention of the series’ irresistible formula. Each and every level in Super Mario Bros. Wonder finds some new way to delight and surprise. It’s constantly introducing new ideas, enemies, and wrinkles, only to pull back on them just when it’s on the verge of becoming rote. Like everything else in the Flower Kingdom, a few enemies shift and change in bizarre ways when the Wonder Flower is activated, like Hoppo, the bouncy, round hippo equivalent that grows in size to create chaos in one of Super Mario Bros. Wonder’s many mesmerizing levels. All of this weirdness, combined with Nintendo’s platforming expertise, makes Super Mario Bros. Wonder an entrancing romp alone, with friends, or with strangers online. This is the freshest Mario has felt in decades, and it bodes well for the iconic plumber’s 2D future. —N. Carpenter 3. Alan Wake 2 Developer: Remedy Entertainment Where to play: PlayStation 5, Windows PC, and Xbox Series X There’s a body in the forest with a hole in its chest. The forest, like the body, is also missing its heart, and a woman must find both. In each, there are pages. This is a story, broken into pieces, we learn. One that ended badly before. One that will likely end badly again. Will you still put it together? Alan Wake 2 is full of words but few are in order. It is set in places of confused geography, full of people who don’t quite belong, in rooms that might be different each time you enter them. Alan Wake 2 is wrong, and you must make it right, if you can. Remedy Entertainment’s assured masterpiece is less about stories and more about dreams — the way they can slip from frightening to absurd at a moment’s notice, about how we can get lost in them, learning from our experiences or succumbing to insecurities. How video games can mimic their shape, or lack thereof. It is about repetition, and the way we find meaning in stories and people and places by returning to them over and over, wondering if we changed or they did. In Alan Wake 2, everyone’s story is happening at once, branching out in endless directions, and we might not know the genre until it’s too late. It’s a hypertext mystery, an ergodic game that molds itself to an audience raised online, though few computers are in sight. It’s a game for a world suspended in an endless second act — forever wars, live services, franchises, infinite scrolls — endlessly searching for a conclusion. —JR 2. Baldur’s Gate 3 Developer: Larian Studios Where to play: PlayStation 5 and Windows PC Baldur’s Gate 3 hit at the perfect moment. Despite the handful of truly great computer role-playing games that have been released since the early 2000s (Larian Studios itself made waves with its Divinity: Original Sin series in 2014 and 2017), the genre has largely remained a modern niche. But times have changed: Dungeons & Dragons has undergone something of a renaissance, thanks to actual-play series like Critical Role and Dimension 20. What’s more, Larian had two years of player feedback with which to build its new masterpiece. That masterpiece launched in August, and it garnered the kind of attention that catapults a game from niche interests to widespread acclaim. Old CRPG fans finally came home, the Mass Effect generation has discovered a new kind of RPG to sink its teeth into, and D&D fans have found an exceptional digital version of their beloved tabletop game to play alone or with their party in co-op. Like a good DM, Baldur’s Gate 3 teases out story beats that feel personal to you, cleverly luring you into experiences that seem like they wouldn’t make sense in anyone else’s campaign. Every act delivers quiet, memorable character moments and anxiety-inducing battles. All of these situations feel organic, allowing Baldur’s Gate 3 to replicate, perhaps as closely as a video game can, Dungeons & Dragons’ best feature: the intoxicating sense that anything could happen at any moment. The best games this year told their stories in interesting ways, be it ignoring your superpowers to bike through your old neighborhood in Queens, a musical number, or fractured memories hidden in a puddle. But Baldur’s Gate 3 takes experimental storytelling to another level. Every choice and every new direction is a simple success, fail, or crit away. One roll of the dice after another can take you all the way from a crashed Nautiloid to the city of Baldur’s Gate itself. In a year filled with beautiful stories and powerful moments, it’s the spinning whir of Baldur’s Gate 3’s d20 that defined video game storytelling in 2023. —RG 1. The Legend of Zelda: Tears of the Kingdom Developer: Nintendo EPD Where to play: Nintendo Switch Princess Zelda is missing. Ganondorf has returned, somehow, and he’s really hot. So an age-old hero in a green tunic has to step in. We all know the beats — how could you possibly make that into anything new? Tears of the Kingdom definitely didn’t seem like it was poised to make that happen: a sequel to one of the most popular Zelda games ever made, originally conceived as DLC, and built on the same map. Yet, it is something else entirely. It’s not just that Breath of the Wild was a rough draft for Tears of the Kingdom — it’s that the entire Zelda series was a collection of stepping stones that led in winding, influential pathways to this wacky, wonderful, and thoroughly new world of Hyrule. I mean, Ultrahand alone. Just absolutely slathering pieces of wood in what amounts to magical Gorilla Glue and watching in wonder as the game’s physics engine roars to life in response. I went into Tears of the Kingdom thinking I wouldn’t build much — I’d just follow the story and get through it; I left feeling like a genius engineer, building all manner of bizarre contraptions (but mostly long bridges) to sail through skies and trundle over mountaintops. I still catch my breath remembering that first time diving deep into the darkness of the Depths — the amazement I felt upon discovering a whole other world underneath the one I knew, filled with skeleton horses and gloom-splattered Bokoblins. And I remember when I realized where Princess Zelda really was… and then, many hours later, learning where she really was. I never wanted to stop playing Tears of the Kingdom. I did stop, eventually — the year of 2023 in video games has spoiled us all with hearty meals and sweet desserts — but I never stopped thinking about it. Every now and then, I picked my Switch back up to seek out another Lightroot, or solve another shrine’s puzzle, until there were none left. And then I’d just wander, collecting ingredients, talking to Great Fairies, imagining the next adventure. Tears of the Kingdom feels like someone holding my hands very close as they lean in to whisper, with eyes twinkling, “Can I tell you something?” The ride was wild; I laughed, I cried. And I can’t wait for the next time, when it’s completely different. —M. Myers
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DUCHESS Interview: Filmmaker Neil Marshall On Creating A Badass New Female Action Hero (Exclusive)
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[]
[]
[ "Duchess", "Neil Marshall" ]
null
[ "JoshWilding" ]
2024-08-07T10:14:00
We catch up with Duchess co-writer/director Neil Marshall to discuss his new action-crime thriller, learning about his collaboration with Charlotte Kirk, shooting fight scenes, and a possible sequel.
en
/favicon.ico
ComicBookMovie.com
https://comicbookmovie.com/action/duchess-interview-filmmaker-neil-marshall-on-creating-a-badass-new-female-action-hero-exclusive-a212537
Many of you will likely know filmmaker Neil Marshall best for movies like Dog Soldiers, The Descent, and Doomsday before he shifted gears to television where he received widespread acclaim for helming episodes of Game of Thrones, Hannibal, and more. On the superhero side, he worked on NBC's well-received (and, unfortunately, short-lived) Constantine TV series and later helmed 2019's Hellboy reboot starring David Harbour. Now, though, he's taken the helm of Duchess, an action-packed new British action-crime thriller starring - and co-written and produced by - Charlotte Kirk. "It doesn't add pressure because I didn't necessarily set out to make an iconic character," Marshall tells us in the video below when asked about adding Scarlett, a.k.a. The Duchess, to the pantheon of iconic female action heroes. "It's in the back of your mind that it would be very nice if it happened and it still would be. That's going to be down to the audience and the public and their response to the movie." "You can't plan for that, but certainly, just by creating a character like Scarlett in this kind of story, it has potential, I suppose. We'll see!" As for whether he believes Duchess has franchise potential, the filmmaker added, "Sure. I think there's always a chance a character could go on...I've seen a few films that have deliberately set themselves up 'Part One' and something goes wrong with them, it doesn't work out, and it's such a shame. It's better to do this as a standalone and it could go on if necessary..." You can check out the full interview in the player below (including more from Marshall on Hellboy and Constantine). 0:11 - What drew him to this genre 1:07 - Why Charlotte Kirk was the right person to play The Duchess 1:50 - The biggest challenge of creating the action scenes 3:06 - Adding to the roster of iconic female action heroes 3:57 - The decision to include narration in the movie 4:42 - Filling out the impressive supporting cast and Stephanie Beacham's unbelievable scene 6:15 - Exploring the world of diamond smuggling 7:25 - The movie's hard-hitting themes and violence against women 8:30 - Scarlett's transformation into The Duchess 9:19 - The importance of independent cinema 10:30 - Making 2019's Hellboy reboot 11:32 - Working on Constantine with Matt Ryan and a possible superhero movie return 12:33 - Duchess' unique setting 13:13 - The movie's sequel potential Duchess, a small-time crook, tries to enter the treacherous underworld of diamond trafficking and ends up left for dead when a deal goes wrong. Determined to seek retribution she launches into an unwavering pursuit for vengeance.
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dbpedia
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https://www.digitaltrends.com/mobile/best-iphone-games/
en
The best iPhone games in 2023: 31 games you need to play now
https://www.digitaltrend…e=1200%2C630&p=1
https://www.digitaltrend…e=1200%2C630&p=1
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[]
[]
[ "Mobile", "Apple", "best of everything", "Gaming", "iOS", "iPhone", "Mobile" ]
null
[ "Mark Jansen", "Christine Romero-Chan" ]
2023-10-18T12:00:00-07:00
The iPhone has arguably the best games of any mobile platform. Come check out our picks of the best iPhone and iPad games, with selections from many genres.
en
https://www.digitaltrend…it=144%2C144&p=1
Digital Trends
https://www.digitaltrends.com/mobile/best-iphone-games/
When you have the best iPhone, you pretty much have infinite possibilities for keepingbusy and entertained, no matter where you are. Sure, the iPhone may not be marketed as a gaming phone specifically, but it’s pretty powerful — especially with the A17 Pro in the latest iPhone 15 Pro. That new processor means the Apple mobile gaming experience is only getting better and better, with Apple’s new chip being able to play console-level games like Assassin’s Creed Mirage and the Resident Evil 4 remake. While those games aren’t available yet, there’s no shortage of great games to play. But when the App Store has over a million apps, how are you supposed to find the best games to play? Don’t worry — we’re here to help! Since there are a ton of games out there — and not every game is a winner — it’s definitely hard to find games that are worth your time and energy. Whether you’re looking for a simple match 3, an MMORPG, a dungeon crawler, or even something to just relax with, here are the best iPhone games you can play right now. Most, if not all, of the titles we are recommending will work on any iPhone that has iOS 17 on it, which goes as far back to the iPhone XS. If you’re still on iOS 15 or 16, then you should also be fine with these titles. Make sure to also check out our list of the best iPhone apps. And if you’re an Android user, don’t miss our best Android games roundup. Call of Duty: Mobile Assassin’s Creed and Resident Evil may only just be making their way to iOS, but Call of Duty: Mobile has been delivering a console-like experience for years now. If you want to get your shooting on, then here is a great place to start. You control the game with the on-screen buttons and joystick, and while it takes a little getting used to, it becomes natural fairly fast. Call of Duty: Mobile isn’t short of updates either, with new seasonal events and updates dropping very regularly, so you don’t need to worry about running out of content or getting bored easily. Support for the game goes all the way back to the first iPhone SE and iPhone 6S, so it’s available for most iOS users out there. It’s free to play, but it has microtransactions. iOS Clash of Clans It’s one of the most popular classic games on iOS, so we’d be remiss if we didn’t include Clash of Clans on here. You’ve probably played it or something like it, but it’s always good to jump back in and see what’s new. For the uninitiated, Clash of Clans has you build your own cartoon village, collect resources, and gradually build it up over time. You can also join with other players to attack opposing clans and become involved in massive wars across the globe. It’s free-to-play, but you can pay for boosts and all the usual microtransactions. iOS Dumb Ways to Die 4 It’s huge on TikTok, and for good reason: Dumb Ways to Die 4 is a collection of fun minigames where your challenge is to stop your bean from dying. This is, unsurprisingly, the fourth major release in the Dumb Ways to Die canon, but you don’t need to worry that the developers are running out of ideas. There’s a big new collection of minigames to solve and beans to save, collect, and upgrade. You can even go online and challenge your friends and family to see who can survive for the longest. It’s free, but you can pay to remove ads and get extra in-game currency. iOS CarX Street Racing games are one of the best showcases of a phone’s graphical abilities, but it’s not all about the good looks. CarX Street puts you in the shoes of a street racer in a dynamic open world. Take up races, beat your rivals, and become the best driver in the city. There’s an intricate car upgrade system, and you can tune your car for certain races, tune up the specs, and change the style and design too. It works best with the iPhone X or newer due to the memory demands. iOS My Singing Monsters If we asked you, “What do monsters do?” you probably wouldn’t reply, “Sing, of course!” Regardless, that’s what your monsters in My Singing Monsters do. Collect and breed up to 250 monsters on your island, and hear your song change and grow over time. Add decorations to customize your island, and you can play with friends around the world and partake in worldwide events all year around. It’s free-to-play but does have microtransactions. iOS Stick Fight: Shadow Warrior Live that kung fu film dream and fight off hordes of enemies with your martial arts skills in Stick Fight: Shadow Warrior. Endless waves of foes will spawn, and it’s up to you to survive for as long as you can. Take on boss samurais to unlock rewards, and take on more difficult levels. As you fight, you also unlock cool new cosmetics and items, so your stick fighting can look even cooler. A fun casual fighting game that’s ideal for bored fingers. iOS Marvel Snap Marvel seems to be really enjoying releasing mobile games these days, as Marvel Snap is only the latest of a number we’ve had thrown at us recently. Still, it’s really good and well worth your attention. Essentially a card battling game, Marvel Snap is fast-paced, and battles rarely lost longer than a few minutes. Gameplay is simple: Each of your cards has a strength number, and your job is to place them into any one of three lanes facing your opponent. If your number is higher, you win! But watch out, more than a few cards have special powers that can swing lanes in an instant, so you need to make sure you’re playing the right cards at the right moments. It’s free to play, but you can pay to get access to in-game currency and new cards. iOS Among Us! It’s a classic, and it’s back on our list. Among Us! is one of the best hidden killer, mafia-style games around, and it’s brilliantly suited to being played on mobile. Work together with four to 15 players to get your ship ready for launch — but there’s a twist! A number of players are secretly Imposters who want to murder everyone else on the team. Your job, if you’re not an Imposter, is to fix your ship while also figuring out who the Imposters are. Seeing them enter vents, doing things they shouldn’t, or just murdering people are clues you should be looking out for — but keep in mind you’ll need to convince everyone else you’re not lying … iOS Airport Simulator: First Class Apparently, we’re a little addicted to plane games at the moment, but this time you’re not flying one, you’re giving them somewhere to land. Airport Simulator: First Class puts you in charge of an airport. Build it up, sign up airlines to your amazing new airport, and make sure everything is in place for all of your customers. There’s a lot to juggle here, but if you love management games then there’s a lot to love here. It’s free-to-play, but there are the usual in-game boosts for real money, so avoid this if you don’t like those. iOS Stumble Guys Stumble Guys may seem a little familiar if you’re a fan of battle royale party games, but that doesn’t detract from how much fun it is. Stumble Guys is an online multiplayer party game where you go up against 31 other players in a bid to be the last person standing in a series of fun games. Knock your rivals off the stage and reach the end first to win. It’s a lot of fun, with lots of different levels to tackle. It’s especially fun if you get a bunch of friends together to play — and then knock them all out and take the win yourself. iOS Cell to Singularity: Evolution The idle game genre is an interesting one and something that’s largely exclusive to the smartphone. Cell to Singularity: Evolution starts with the humble amino acid in a simulation, ruled over and overseen by yourself. Tap the screen to increase your resources, or just leave your phone alone for a while and let them build up by themselves. Use the points gained to upgrade those acids into DNA, single cells, multiple-celled organisms, and beyond. There’s a simple pleasure to watching the numbers increase, and eventually, you’ll be able to unlock the dinosaur and galaxy simulations as well. Restart each simulation to access upgrades and, well, keep making numbers bigger. If you don’t get it, you’ll be confused about why these games are so popular, but if you’re a fan, you’ll love this. iOS Hearthstone It’s the biggest and (arguably) the best digital collectible card game on mobile, so if you love playing competitive card games, then Hearthstone is a must-download. The premise is simple — play minions and cast spells to control the gameboard, and eventually, punch your opponent in the face until they lose. But there’s a depth to this simple premise, and you can spend hours finely tweaking your decks to adapt to the latest meta. It’s free to play, and you can buy card packs using the in-game currency and earn powerful cards through the in-game rewards track. However, you’re going to be encouraged to spend money to get more cards quickly, so gird your wallet if you’re diving in head-first. iOS The Lord of the Rings: War The Rings of Power has reignited our love for everything Tolkien, so why not play a game set in the same universe? The Lord of the Rings: War is set in Tolkien’s beloved fantasy creation and puts you in the shoes of a faction of Middle-earth. Fight against the other factions for the One Ring, recruit new commanders, and even forge your very own ring of power. A large amount of Middle-earth is available to adventure through as you build your team and create an enormous army. It’s free to play, but it does have microtransactions. iOS Games of Thrones: Conquest Game of Thrones is back in the public eye with the release of House of the Dragon, and if you can’t get enough of everyone’s favorite quasi-medieval series, then you should try out Game of Thrones: Conquest. If you’ve played any city builders before, then the format will be familiar to you — gather resources, fortify your army, and create buildings. As you might expect, given the lore, you’re given a dragon to raise and protect, and you’ll be able to use it with your armies to expand your influence and create great alliances. You can also gather hero cards and assign them to your council to get bonuses. iOS Dragon Ball Z Dokkan Battle Dragon Ball Z holds a special place in many people’s hearts, and there’s no shortage of games set in Akira Toriyama’s manga-turned-anime. Dokkan Battle is a slightly different twist on the franchise’s formula, and while the high-octane, chi-fueled battles remain, they’re through the medium of matching colored orbs. Tap the right orb to send your energy up to your enemy and hit them with super-strong special moves. It’s difficult to explain but easy to pick up and worth a quick download if you’re interested in the legendary series. iOS Red’s First Flight Ignore the terrible name — this is Angry Birds. Yes, the original version, with no in-app purchases and nothing to distract from the sheer joy of destruction. Take apart the precarious fortresses of those greedy pigs with nothing but the noggins of your furious avian friends and, if needed, the Mighty Eagle as a backup. You’ve probably played this before and saw the original you loved disappear behind troves of microtransactions and “upgrades.” Pay your dollar, go back to the original, and just enjoy the simple fun of Angry Birds. iOS Northgard We’re big lovers of large beardy people in pointy helmets around here, and Northgard is just the game we’ve been waiting for. Northgard is a survival game, but instead of controlling a single, beleaguered explorer, you control a group of Vikings looking for new lands. Manage your scarce resources and Vikings carefully, as you’ll need to balance both in order to survive this harsh land of undead warriors and dire wolves. There’s a multiplayer mode and a single-player storyline, and you’ll need to master the different skills of the six clans in order to conquer both. While it’s on the expensive side for an iOS game, there’s no doubt that Northgard offers hours of fun for just $7. iOS Albion Online MMORPGs are nothing new, but what about an MMORPG that can be played on a PC, Mac, Android, or iOS device? With the same account and the same characters? Add a completely player-driven economy, a class-less system where your class is dictated by your outfit, and an endgame that lets guilds compete for vast swathes of Albion in enormous open-world battles and you’ve got a game that is very interesting indeed. If nothing else, it’s worth experimenting with. Albion Online is free-to-play, but as you might have guessed, it has paid elements and a premium subscription for the truly hooked. iOS Sid Meier’s Civilization VI A PC gaming staple, Sid Meier’s Civilization VI is now an exceptionally good iOS game as well. While it’s easier to enjoy on a larger screen, like on an iPad, it still works extremely well on an iPhone. The game puts you in charge of an emerging historical civilization, and you must make the big decisions that decide whether your people spread and flourish, or struggle and diminish. Start in the stone age, and develop your technology, taking your civilization through thousands of years, until you’re capable of putting people on Mars. It’s free for the first 60 turns but costs $10 to upgrade to the full game. iOS Zombie Gunship Survival Surviving the zombie apocalypse is a genre we’ve encountered many times before, but we doubt you’ve ever faced it from the gunning position of an AC-130 gunship. Zombie Gunship Survival is the perfect antidote if you’re sick of slowly building up your resources and hitting zombies with sticks. Instead, jump straight into your gunship and blow them all to kingdom come. Build up your airbase to defend against zombie attacks, and personally lead your troops in tactical operations against the dead. Some reviews complain about microtransactions, but others mention it’s a fairly light touch compared to other games. Worth the download for something new. iOS Sim Companies Reckon you could run a great business, if only you were given the chance? Give it a go in Sim Companies. Specialize your company in a number of different ways, and test your capitalist skills against other players as you battle to become the top dog. Your success will come down to how well you can watch the virtual economy and watch out for trends you can take advantage of. It’s free-to-play, but there are microtransactions. iOS Infinite Flight Simulator The humble flight sim is one of PC gaming’s finest traditions, and it’s now arrived on your iOS (or iPadOS) device. There’s almost too much to do here to list, and pretty much everything you expect from a flight sim you’ll get here. Sure, it’s a bit overwhelming at first, but flying a plane isn’t easy, and neither is Infinite Flight Simulator. You can also fly in multiplayer or play as a flight controller, though you’ll need to pay for a Pro subscription for that at the cost of $10 a month. Still, flying a basic plane is free, and it offers everything you need to know whether this is your jam or not. iOS Diablo Immortal The game infamously revealed with the words “do you guys not have phones?” has finally launched, and despite the outcry, it’s actually pretty good. Diablo Immortal is here, and if you’re a fan of the Diablo games or anything similar, then you’re sure to love it. The genius here is that this isn’t some cheap mobile imitation — this is a fully-fledged Diablo game in all its glory, and that makes a serious difference. Alright, it’s rammed to the gills with microtransactions, but if you want to sample the game everyone is talking about, then you’ll just have to hold your nose. iOS Lego Star Wars: The Complete Saga Star Wars is a huge franchise at the moment, thanks to Kenobi, so why not enjoy a great Star Wars game? Star Wars: TCS is a port of the 2007 Lego Star Wars game of the same name and has content from Star Wars I to Star Wars VI, so don’t expect anything from the sequel trilogy in this. But regardless of that, you get to play through the six mainline movies, starting in the Trade Federation negotiations and fighting your way through to the second Death Star above Endor. There are over 120 characters to play, and you’ll need to use other characters’ strengths to get all the secrets in every level. It’s free to start playing, with Episode I unlocked for free. Subsequent episodes will cost money, though you can buy the full game for $7. iOS Square Valley Square Valley puts you in the shoes of the Spirit of Valley, whose purpose is to take a square of land and make it habitable for incoming villagers. You’ll need to place houses for them to live in, animals to farm, rivers for water, and trees for wood. The trick is that each portion of the land can only take certain tiles, so you’ll need to balance what you place where. It’s a fun and engaging concept, and one that should tickle puzzle lovers for hours. A bargain for just $2. iOS Medieval II: Total War Older gamers will remember when games like Medieval II: Total War was new and technically demanding — and now, you can play them on your iPhone or iPad. It costs a princely sum of $15 to buy, but there’s a full PC game here, and one that’s been converted rather well. Play as one of 17 playable factions, and fight, scheme, and trade your way to building your empire. Like Rome: Total War, the battle gameplay takes a little getting used to, but once you’ve got the hang of it, it’s just as easy to use as on the PC. iOS PUBG Mobile You might think of PUBG Mobile as being a buttoned-up, brown version of Fortnite‘s colorful explosion, but that’s not the case. The fourth anniversary of PUBG Mobile‘s brought with it a number of new features. There’s a vibrantly colorful theme, colorful bicycles, and an aerial battlefield mode that’s utterly bonkers and unlike anything else you’ve seen in a battle royale game. Other than that, you can still find the classic gameplay you love, along with 10-minute matches, and a massive range of aesthetic items to collect and wear. iOS ARK: Survival Evolved What’s better than a survival game on your iPhone or iPad? A survival game on your iPhone or iPad with dinosaurs! ARK: Survival Evolved is now something of a classic of the survival genre, and it’s easy to see why it’s still around when so many other games have dropped off the radar. You’ll start the game by, well, surviving — but once you have that solid base in place, you can start to set your sights a little higher. Create a home all your own, and train, tame, and even ride over 80 different dinosaurs. iOS Fill the Fridge! There are few games so easily described by their title but Fill the Fridge! is exactly what it sounds like. Fill your fridge with delicious goodies that are currently not in your fridge. Weirdly, dragging your finger along to place goods becomes quite compulsive and fun, and, if you’re anything like us, you’ll find yourself playing for far longer than you’d originally intended. It starts out simply, but levels soon become fiendishly difficult and require some quite precise button presses to accomplish. iOS Yu-Gi-Oh! Duel Links Sitting alongside Pokémon as the childhood game of choice for many people, Yu-Gi-Oh can now be enjoyed on your iPhone or iPad. Duel Links has a strong tutorial in order to teach you the rules, so don’t worry if you’ve never played before, or are a little rusty. There are microtransactions, but they’re not required to progress, and you can get a lot of free cards from playing the in-game events. A good choice if you’re curious about playing a collectible card game, are an existing Yu-Gi-Oh player, or simply want to indulge in some nostalgia. iOS Mario Kart Tour Who doesn’t love Mario and his happy band of friends and foes? Mario Kart Tour is the mobile version of the madly popular and decade-spanning Mario Kart series. It’s a simple formula — choose a character and race against other characters, whether A.I.-controlled or player-controlled — and aim to take first place. Win races, collect stars, and unlock new characters, karts, and badges. It’s free to play but has optional paid elements.
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https://en.wikipedia.org/wiki/Konami
Japanese entertainment and video game company Not to be confused with Conami or Konani. For other uses, see Konami (disambiguation). Konami Group Corporation (Japanese: コナミグループ株式会社, Hepburn: Konami Gurūpu kabushiki-gaisha), commonly known as Konami,[nb 1] is a Japanese multinational entertainment company and video game developer and publisher headquartered in Chūō, Tokyo. The company also produces and distributes trading cards, anime, tokusatsu, pachinko machines, slot machines, and arcade cabinets. It has casinos around the world, and operates health and physical fitness clubs across Japan. Konami's video game franchises include Metal Gear, Silent Hill, Castlevania, Contra, Frogger, Tokimeki Memorial, Parodius, Gradius, Yu-Gi-Oh!, Suikoden, and eFootball. Additionally, Konami owns Bemani, known for Dance Dance Revolution and Beatmania, as well as the assets of former game developer Hudson Soft, known for Bomberman, Adventure Island, Bonk, Bloody Roar, and Star Soldier. Konami is the nineteenth-largest game company in the world by revenue.[7][unreliable source?] Konami also publishes the Yu-Gi-Oh! Trading Card Game, the best-selling TCG in history. The company originated in 1969 as a jukebox rental and repair business in Toyonaka, Osaka, Japan, by Kagemasa Kōzuki, who remains the company's chairman. The name Konami is a portmanteau of the names of three founding members: Kagemasa Kōzuki, Yoshinobu Nakama, and Tatsuo Miyasako.[8][unreliable source?] Konami is headquartered in Tokyo. In the United States, Konami manages its digital/arcade/trading card game business from Hawthorne, California, and its casino gaming business from Paradise, Nevada. Its Australian gaming operations are in Sydney. As of March 2019, it owns 22 consolidated subsidiaries around the world.[3] History [edit] The company was founded on 21 March 1969 and was officially incorporated under the name Konami Industry Co., Ltd. (コナミ工業株式会社, Konami Kōgyō kabushiki gaisha) on 19 March 1973.[10][11] The company's founder and chairman, Kagemasa Kōzuki (also known as Kaz Kozuki),[12] ran a jukebox rental and repair business in Toyonaka, Osaka, before transforming the business into a manufacturer of amusement machines for video arcades. Their first coin-operated video game was released in 1978, and they began exporting products to the United States the following year.[13][14][unreliable source?] Konami began to achieve success with arcade games in the early 1980s, starting with Scramble (1981), followed by hits such as Frogger (1981), Super Cobra (1981), Time Pilot (1982), Roc'n Rope (1983), Track & Field (1983), and Yie Ar Kung-Fu (1985).[12] Many of their early games were licensed to other companies for US release, including Centuri, Stern Electronics, Sega, and Gremlin Industries. They established their U.S. subsidiary, Konami Inc. (later Konami of America Inc., and Konami Digital Entertainment Inc.), in November 1982;[15][non-primary source needed] initially based in Torrance, California, they would later move to Buffalo Grove, Illinois, in 1984 following their acquisition of arcade distributor Interlogic, Inc., with Interlogic founder and president Ben Harel serving as president of Konami Inc.[16] It was during this period that Konami began expanding their video game business into the home consumer market following a brief stint releasing video games for the Atari 2600 in 1982 for the U.S. market.[17] The company released numerous games for the MSX home computer standard in 1983, followed by the Nintendo Entertainment System in 1985.[18][19][non-primary source needed] Numerous Konami franchises were established during this period on both platforms, as well as the arcades, such as Gradius, Castlevania, Twin Bee, Ganbare Goemon, Contra, and Metal Gear, in addition to success with hit licensed games such as Teenage Mutant Ninja Turtles (TMNT). Due to the success of their arcade and NES games, Konami's earnings grew from $10 million in 1987 to $300 million in 1991.[20] The first TMNT arcade game (1989) was Konami's highest-grossing arcade game.[21] In June 1991, Konami's legal name was changed to Konami Co., Ltd. (コナミ株式会社, Konami kabushiki gaisha) and their headquarters were relocated to Minato, Tokyo, in April 1993.[13][non-primary source needed] The company started supporting the 16-bit video game consoles during this period, starting with the Super NES in 1990, followed by the PC Engine in 1991, and the Sega Genesis in 1992. After the launch of the Sega Saturn and PlayStation in 1994, Konami became a business divisional organization with the formation of various Konami Computer Entertainment (KCE) subsidiaries, starting with KCE Tokyo and KCE Osaka (later known as KCE Studios) in April 1995, followed by KCE Japan (later known as Kojima Productions) in April 1996. Each KCE subsidiary created different intellectual properties such as KCE Tokyo's Silent Hill series and KCE Japan's Metal Gear Solid series (a revival of the Metal Gear series on MSX). In 1997, Konami started producing rhythm games for arcades under the Bemani brand and branched off into the collectible card game business with the launch of the Yu-Gi-Oh! Trading Card Game.[22][23] Konami was not only known for its card games, it also imported into the Pachinko business. Pachinko played a huge role in Konami's success as it started to popularize new never before seen characters.[24] In July 2000, the company's legal English name was changed to Konami Corporation, but the Japanese legal name remained the same. As the company transitioned into developing video games for the sixth-generation consoles, they branched out into the health and fitness business acquiring People Co., Ltd and Daiei Olympic Sports Club, Inc. which became Konami subsidiaries. In August 2001, the company invested in another video game publisher, Hudson Soft, which became a consolidated subsidiary after Konami accepted new third-party shares issued by them. In January 2003, Avranches Automatique began handling sales of Konami's arcade games in Europe outside the U.K. and Ireland.[25] On February 7, 2003, Betson Enterprises took over distribution and service for Konami's arcade games in the U.S.[26][27][28] Some time later, PMT Sales started handling Konami arcade game sales in the U.K. and Ireland.[25] In March 2006, Konami merged all their video game development divisions into a new subsidiary known as Konami Digital Entertainment Co. (KDE), as the parent company became a pure holding company. Their headquarters were relocated to Minato, Tokyo, in 2007.[13] On January 20, 2009, Electrocoin became the exclusive distributor and after-sale agent of Konami's arcade games in Europe, Russia, the Middle East, and Africa.[29][30] The absorption of Hudson Soft in 2012 resulted in the addition of several other franchises including: Adventure Island, Bonk, Bloody Roar, Bomberman, Far East of Eden, and Star Soldier.[31][32] In April 2015, Konami delisted itself from the New York Stock Exchange following the dissolution of their Kojima Productions subsidiary.[33] In a translated interview with Nikkei Trendy Net published in the following month, the newly appointed president of Konami's gaming division, Konami Digital Entertainment, Hideki Hayakawa, announced that Konami would shift their focus towards mobile gaming for a while, claiming that "mobile is where the future of gaming lies."[34] The trade name of the company was changed from Konami Corporation to Konami Holdings Corporation during the same month.[35][non-primary source needed] Konami consolidated its productions teams established in 2004 into their headquarters, including Pawapuro Production, BEMANI Production, Virtual Kiss Production, Loveplus Production, Kojima Productions and others, that year. In 2017, Konami announced that they would be reviving some of the company's other well-known video game titles following the success of their Nintendo Switch launch title Super Bomberman R.[36][unreliable source?] In early 2020, Konami moved their headquarters to the Ginza district of Tokyo, which includes a facility for holding esports events as well as a school for esports players.[37] Konami announced a major restructuring of Konami Digital Entertainment on 25 January 2021, which including the dissolution of its Product Divisions 1, 2, and 3 to be reconsolidated into a new structure to be announced at a later time. Konami affirmed this would not affect their commitment to video games and was only an internal restructuring.[38] On 1 July 2022 Konami changed their corporate name again from Konami Holdings Corporation to Konami Group Corporation.[35][non-primary source needed] In April 2023, Konami announced that it has opened a new studio in Osaka, Japan. The new offices, located in the Umeda Sky Building south building, will support the developer in its efforts both grow and endure over the coming decades. Konami suggested that the new building would be a core entity in the studio's current and future projects, noting that it hopes Konami Osaka will encourage "sustainable growth" over the next 50 years.[39] In February 2024, Konami Digital Entertainment announced the establishment of its own anime studio called Konami Animation. The studio will invest the CG technology and know-how it fostered from game development into animation, and it plans not only to work on Konami's own intellectual properties but in other properties as well. Its first work was a PV for Yu-Gi-Oh! 25th anniversary.[40] Corporate structure [edit] Japan [edit] Konami Group Corporation[41][42] Konami Digital Entertainment Co., Ltd. Konami Sports & Life Co., Ltd. Konami Amusement Co., Ltd. Konami Real Estate, Inc. KPE, Inc. Konami Manufacturing and Service, Inc. Konami Facility Service, Inc. KME Co., Ltd. Takasago Electric Industry Co., Ltd. Digital Golf, Inc.: On 20 January 2011, Konami Corporation announced the acquisition of Digital Golf via share exchange. Digital Golf became a wholly owned subsidiary of Konami. The exchange became effective on 1 March 2011.[43] Internet Revolution, Inc. Biz Share Corporation Combi Wellness Corporation The Club At Yebisu Garden Co., Ltd. Australia [edit] Konami Australia Pty Ltd (established in 1996) America [edit] Konami Corporation of America: Current U.S.-based holding company. Konami Digital Entertainment, Inc.: former American holding company, formerly Konami of America Inc., Konami Corporation of America. On 13 October 2003, Konami Corporation of Redwood City, California, announced it was expanding its operations to El Segundo, California, under the new name of Konami Digital Entertainment, Inc. The Redwood City operations have since been consolidated to El Segundo in 2007 and moved to Hawthorne, CA in 2021.[44] Konami Gaming, Inc. in Paradise, Nevada. Konami Cross Media NY Europe [edit] Konami Digital Entertainment B.V.: European-based holding company. Konami Digital Entertainment GmbH: former holding company Europe, formerly Konami Limited, Konami Corporation of Europe B.V. On 31 March 2003, Konami of Europe announced it would be renamed as Konami Digital Entertainment GmbH at the start of Konami's new financial year, on 1 April 2003.[45] Asia [edit] Konami Digital Entertainment Limited (科樂美數碼娛樂有限公司): Established in September 1994 as Konami (Hong Kong) Limited. Korea and Singapore divisions were established in October 2000. In June 2001, the company changed name to Konami Marketing (Asia) Ltd. (科樂美行銷(亞洲)有限公司). In March 2006, the company was renamed Konami Digital Entertainment Limited.[46][47] Konami Software Shanghai, Inc. (科乐美软件(上海)有限公司): Established in June 2000.[48] Konami Digital Entertainment Co. (주식회사 코나미 디지털 엔터테인먼트): South Korea-based game producer and distributor, originally established as the Korea branch of Konami Digital Entertainment Limited. On 1 May 2008, it became a separate company, and inherited the existing operations of the former Korea branch in June 2008.[49] On 7 November 2005, Konami Corporation announced restructuring Konami Corporation into a holding company, by moving its Japanese Digital Entertainment Business segment under Konami Corporation. The Digital Entertainment Business became Konami Digital Entertainment Co., Ltd. The newly established Konami Corporation was expected to begin operation on 31 March 2006.[50] Konami Digital Entertainment [edit] Konami Digital Entertainment Co., Ltd. (株式会社コナミデジタルエンタテインメント, Kabushiki-gaisha Konami Dejitaru Entateinmento) is Konami's Japanese video game development and publishing division founded on 31 March 2006.[51] Before Konami Corporation had formally changed to a holding company in 2006, various forms of Konami Digital Entertainment companies had been established either as holding company or publisher. The last of the company, the Japan-based Konami Digital Entertainment Co., Ltd., was split from Konami Corporation during the holding company restructuring process.[52] Subsidiaries [edit] Konami Digital Entertainment, Inc.: North American division, established on 13 October 2003. Konami Digital Entertainment GmbH: European division, established on 1 April 2003. Konami Digital Entertainment Limited: Hong Kong division. Established in September 1994 as Konami (Hong Kong) Limited. In March 2006, it was renamed to Konami Digital Entertainment Limited. KME Co., Ltd (KME Corporation): music division established on 1 October 2010.[53] Konami Animation: Anime studio established in 2023. Technology [edit] Main article: Fox Engine Former subsidiaries [edit] Konami Computer Entertainment Nagoya, Inc. (KCEN), founded on 1 October 1996,[54] was dissolved along with Konami Computer Entertainment Kobe, Inc. (KCEK) in December 2002.[55] On 16 December 2004, Konami Corporation announced Konami Online, Inc., Konami Computer Entertainment Studios, Inc., Konami Computer Entertainment Tokyo, Inc. and Konami Computer Entertainment Japan, Inc. would merge into Konami Corporation, effective on 1 March 2005.[56][57] On 22 February 2005, Konami Corporation announced Konami Media Entertainment, Inc. would merge into Konami Corporation, effective on 1 March 2005.[58] On 11 March 2005, Konami Corporation announced Konami Traumer, Inc would be merged back into Konami Corporation, effective on 1 June 2005.[59] On 5 January 2006, Konami Corporation announced the merger of Konami Sports Corporation merged with its parent company, Konami Sports Life Corporation. The parent would be dissolved under the merger, and Konami Sports would become the wholly owned subsidiary of Konami Corporation after share exchange between KC and KS. After the share exchange, KS would be renamed Konami Sports & Life Co., Ltd.[60] On 28 February 2006, Konami Sports Corporation merged with its parent company, Konami Sports Life Corporation, and became Konami Sports Corporation.[61] On 21 September 2010, Konami Corporation announced it has signed an agreement to acquire with Abilit Corporation via share exchange. After the transaction, Abilit Corporation became a wholly owned subsidiary of Konami Corporation, effective 1 January 2011.[62][63] On 1 January 2011, Abilit Corporation was renamed to Takasago Electric Industry Co., Ltd.[64] As part of the acquisition, Biz Share Corporation also became a subsidiary of Konami Corporation. Megacyber Corporation [edit] On 2 October 2006, Konami Corporation announced it had completed the acquisition of mobile phone content developer Megacyber Corporation.[65] On 6 February 2007, Konami Corporation announced Megacyber Corporation to be merged into Konami Digital Entertainment Co., Ltd., with Konami Digital Entertainment Co., Ltd. being the surviving company, effective on 1 April 2007.[66] Video games [edit] Main article: List of Konami games Major titles by Konami include the action Castlevania series, the survival horror Silent Hill series, the action shooter Contra series, the platform adventure Ganbare Goemon series, the stealth action Metal Gear series, the role-playing Suikoden series, the Bemani rhythm game series (which includes Dance Dance Revolution, Beatmania IIDX, GuitarFreaks, DrumMania, and Pop'n Music, among others), Dancing with the Stars, the dating simulation Tokimeki Memorial series, and football simulation Pro Evolution Soccer.[67] Konami produced its shoot 'em up arcade games such as Gradius, Life Force, Time Pilot, Gyruss, Parodius, Axelay, and TwinBee. Konami's also licenses games based on cartoons, especially Batman: The Animated Series, Teenage Mutant Ninja Turtles, Tiny Toon Adventures, and the Animaniacs series, but other American productions like The Simpsons, Bucky O'Hare, G.I. Joe, X-Men, and The Goonies, and French comic Asterix all have seen release at some point in the past by Konami either on arcades and/or video game consoles. Some cinematically styled franchises from Konami are Silent Hill survival horror franchise, and the Metal Gear series. Another successful franchise is Winning Eleven, the spiritual sequel to International Superstar Soccer. In Japan, it is known for the popular Jikkyō Powerful Pro Yakyū series baseball series and the Zone of the Enders games. The company had obtained the rights to Saw from Brash Entertainment when the game's production had been suspended due to financial issues.[68] Konami is known for its password, the Konami Code, which traditionally gives many power-ups in its games. Film production [edit] In 2006, Konami started producing films based on their franchises. Konami produced the Silent Hill film (released in 2006) and announced that they will produce a Metal Gear Solid film.[69] On 4 December 2020 Deadline reported that Oscar Isaac will star as Solid Snake in the adaptation, which is currently in development at Sony Pictures with Jordan Vogt-Roberts on board to direct.[70] Personal computing [edit] In 2020, Konami launched a PC gaming brand in Japan known as Arespear, which includes desktop computers, keyboards, and headsets (the last of which designed in collaboration with Konami's Bemani musicians).[71][72][73] Controversies [edit] Silent Hills and reduced video game development [edit] Silent Hills, set to be the ninth installment of the Silent Hill video game series, was abruptly cancelled in April 2015 without explanation despite the critical acclaim and success of P.T., a playable teaser.[74][75] Hours after the announcement, Konami delisted itself from the New York Stock Exchange.[33] Game co-director and writer Guillermo del Toro publicly criticized the cancellation as not making any sense and questioned what he described as a "scorched earth" approach to removing the trailer. Due to the experience, del Toro stated that he would never work on another video game.[76][77] In 2015 Konami Digital Entertainment CEO Hideki Hayakawa announced that, with few exceptions, Konami would stop making console games and instead focus on the mobile gaming platform. The decision was heavily criticized by the video gaming community.[78][79][80][81][82][83] Konami UK community manager Graham Day soon after pushed back against the reporting that Konami would cease AAA game production, stating that he believed the root of the problem to be either a mistranslation or a misinterpretation of Hayakawa's remarks.[84] Kojima Productions [edit] Further information: Kojima Productions § Closure On 3 March 2015, Konami announced they would be shifting focus away from individual studios, notably Kojima Productions. Internal sources claimed the restructure was due to a clash between Hideo Kojima and Konami.[85][86] References to Kojima were soon stripped from marketing material, and Kojima's position as an executive vice president of Konami Digital Entertainment was removed from the company's official listing of executives.[87] Later that year, Konami's legal department barred Kojima from accepting the award for Best Action-Adventure for his work on Metal Gear Solid V: The Phantom Pain at The Game Awards 2015. When announced during the event, the audience booed in disapproval of Konami's actions. Host Geoff Keighley expressed his disappointment in Konami's actions. After actor Kiefer Sutherland accepted the award in Kojima's stead, a choir sang "Quiet's Theme" from The Phantom Pain as a tribute to the absent Kojima.[88][89][90] Kojima left Konami several days afterwards, re-opening Kojima Productions as an independent company. Treatment of employees and ex-employees [edit] In August 2015, The Nikkei criticized Konami for its unethical treatment of employees.[91][92][93] In June 2017, The Nikkei further reported on Konami's continued clashes with Kojima Productions, preventing the studio's application for health insurance, as well as Konami's actions in making it difficult for former employees to get future jobs; they are notably forbidden from mentioning their work with Konami on their résumés.[94][95] Konami also started filing complaints against other game companies that hired ex-Konami employees, leading to an unspecified major game company warning its staff against doing so. A former employee of Konami stated: "If an ex-[Konami employee] is interviewed by the media, the company will send that person a letter through a legal representative, in some cases indicating that Konami is willing to take them to court"; they also pressured an ex-employee into closing their new business.[95] See also [edit] Good-Feel, an independent video game company founded by former Konami employees Treasure, another independent video game company founded by former Konami employees Ultra Games, an American shell corporation and publishing label formed by Konami Kojima Productions, an independent studio from Hideo Kojima with the same name of the previous Konami production team Notes [edit] References [edit] Sources [edit] Konami Annual Report: 2002, 2003,2004, 2005, 2006, 2007, 2008. Contains summarized history of the company Konami Group History Archived 17 October 2015 at the Wayback Machine Further reading [edit] "Konami's new president on the game maker's future and 'mobile first' strategy". Nikkei Trendy Net. 29 May 2015 – via Polygon.
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https://www.chicagobears.com/news/bears-training-camp-report-wednesday-aug-7-d-andre-swift-highlight-offense-practice
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1017
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https://www.stripes.com/branches/army/2024-06-12/army-reimburse-spouse-business-relocation-expenses-14156006.html
en
New Army guidance reimburses spouses’ business relocation expenses
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[ "Jeremy Stillwagner" ]
2024-06-12T00:00:00
The Army’s latest effort to increase support for soldiers’ families is a new program to reimburse spouses up to $1,000 for costs associated with the relocation of their businesses.
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Stars and Stripes
https://www.stripes.com/branches/army/2024-06-12/army-reimburse-spouse-business-relocation-expenses-14156006.html
The Army will now reimburse soldiers up to $1,000 for costs associated with the relocation of their spouses’ businesses. The new program covers all spouses who owned their businesses and were married to their soldier prior to a permanent change of station, or PCS, according to a May 20 memorandum. The program is the latest Army effort to increase its support of soldiers’ families. A similar program first took effect in 2018 under an Army directive offering a maximum $1,000 reimbursement for spouses who transferred professional licenses to a new area because of a PCS. The program has been updated several times since then, with the latest expanding coverage to include some business-related relocation fees. “Support from spouses is essential for their Soldiers’ successful and continued service,” Army spokeswoman Ellen Lovett told Stars and Stripes in an email Friday. “The Army is committed to helping spouses achieve their career goals, which is part of our ongoing efforts to improve the quality of life and financial stability of our families.” To take advantage of the new program, the soldier and spouse must submit required documents to their unit finance office, which will process the request. The documents include a copy of the soldier’s PCS orders, a copy of the spouse’s previous professional license or certification or their previous business license or permit, a copy of their new license or certification and proof of fees paid for the new license, certification or recertification. If the spouse relocated a business, a copy of the business license from the new duty station must be provided to be reimbursed. “The goal is to send reimbursements as soon as possible,” Lovett wrote. “The process will be expedited when Soldiers and units provide the required documents for the approving official.” The program is not limited to moves within the United States. Soldiers who PCS to an overseas location with their spouses can be reimbursed for fees required for their spouses to get licensed and certified or operate their business in the host country so long as they held a valid U.S. version of that professional license or owned their business before the PCS. “This program applies to all spouses, regardless of nationality or citizenship, as long as they were married to their service member prior to the PCS,” Lovett said.
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https://www.jbsa.mil/News/News/Article/3862991/brig-gen-phil-ryan-promoted-to-major-general-by-fellow-night-stalker-lt-gen-joh/
en
Brig. Gen. Phil Ryan promoted to major general by fellow Night Stalker Lt. Gen. John Evans
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2024-08-06T00:00:00
In the company of family, friends, and colleagues, Brig. Gen. Phil Ryan, the commander of U.S. Army South, or USARSOUTH, was promoted to major general during a ceremony at Joint Base San Antonio-Fort
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In the company of family, friends, and colleagues, Brig. Gen. Phil Ryan, the commander of U.S. Army South, or USARSOUTH, was promoted to major general during a ceremony at Joint Base San Antonio-Fort Sam Houston, Texas, on Aug. 5. Lt. Gen. John Evans Jr., the commander of U.S. Army North and the presiding officer for the ceremony, called Ryan’s promotion a “well-deserved recognition of his continued potential and his leadership.” Evans emphasized the importance of his leadership following his most recent position as the commander of Special Operations Joint Task Force-Levant, Operation INHERENT RESOLVE in Jordan. “His leadership was critical in that role,” Evans explained. “As it has been all along the way for the Soldiers, the Civilians, and the Family members who have been blessed to be a part of his command.” Evans emphasized his trust in Ryan’s potential in his current position at USARSOUTH. “As the senior commander here, I understand how important and incredibly critical the roles are in the tenant commands here and what you’re doing as an Army Service Component Command to U.S. Southern Command,” Evans stated. “I know if Gen. [Laura] Richardson were here, she would tell you the same thing, as she has great faith and confidence in what you’re doing for the team. I will sleep better at night knowing that you are at the helm here.” After Ryan’s wife pinned on his major general rank, Evans administered the Oath of Office, and Command Sgt. Maj. Ronald Graves, USARSOUTH senior enlisted advisor, unfurled the two-star flag. “The important thing about our officer oath is that it is not to a head of state, a political body, or establishment; it is to the Constitution itself, and the embodiment of the Constitution is you: the American people, your families, and the people that we serve every day,” Evans said, pointing to the audience. “He’s said it many times before, and I hope it has a special meaning for you today as you say it as a two-star general.” Expressing personal sentiments, Evan spoke on the opportunity he was given to watch Ryan grow through some challenging times in their organization prior to Sept. 11, 2001. “I’ve had the opportunity to watch Phil from a very early age and see the fine caliber of officer he was, his capabilities, and how he continued to excel,” Evans added. “It means a lot to me to be able to do this. It is incredibly humbling and thankfully, very special for me to be able to promote a friend and a fellow Night Stalker.” Evans and Ryan are fellow aviators who have served together numerous times in the 160th Special Operations Aviation Regiment (Airborne), nicknamed The Night Stalkers. “To have followed, twice we moved and in three different commands, I don’t think there is an officer in the Army that I’ve actually served in the same unit with for as long as you,” Ryan said. “We’ve had some interesting times together, some challenges for both of us, that has made us stronger in the long run.” Ryan thanked his family, friends, and fellow service members in attendance, both in person and virtually. “I learned a long time ago that the Army is a team sport. It is a team that starts with our enlisted Soldiers, our NCOs, and our warrant officers who have trained and taught me,” Ryan said before turning to Evans. “As well as the officers, some of whom I have served with and stood shoulder to shoulder with both in battle and during command and staff.” Ryan has been serving as the commanding general of USARSOUTH since June 28 and has graciously recognized the warm welcome he and his wife have received.
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https://www.bbfc.co.uk/education/timelines
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BBFC timeline
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2020-07-24T15:43:00+00:00
Discover key moments in BBFC history on this interactive timeline. Landmark decisions, classification issues and legislation details.
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Legislation The British Board of Film Censors is created by a burgeoning film industry as a means of ensuring uniformity for film classification decisions. Sexual Violence BBFC's list of exceptions is revised to include 'girls' clothes pulled off, leaving them in scanty undergarments', 'drugging and ruining of young girls' and 'criminal assault on girls'. Legislation The H certificate is introduced by the BBFC. H is an advisory certificate which tells the public that a film has a horror theme and is not suitable for children. Sexual Violence No Orchids for Miss Blandish is cut by 11 minutes despite earlier enforced script changes by the BBFC to limit its sexual violence. It was later banned by local authorities and the BBFC's Secretary is forced to publicly apologise for passing it at all. Violence and Weapons Brighton Rock is attacked by critics as 'nasty and sensationalist' but is a success at the box office. Legislation As a result of changes to the Cinematograph Act, the X certificate is introduced. No children under the age of 16 are allowed to see an X film. This is the first mandatory age-restricted category. Violence and Weapons The BBFC rejects The Wild One on the grounds that it presents an 'unbridled spectacle of hooliganism'. It is not rated until 1967. Drugs The Man with the Golden Arm Frank Sinatra startles audiences by playing a heroin addict in a film based on a gritty cult novel by Nelson Algren. The BBFC awards the film an X certificate. Sex Carry On Sergeant is rated U without cuts. It's the first of the popular British sex comedy franchise. Legislation In the first famous trial using the new Obscene Publications Act, D H Lawrence's novel Lady Chatterley's Lover becomes freely available for the first time in 32 years. The book is deemed art rather than pornography. Sexual Violence BBFC rates Hitchcock's Psycho X after cuts to the notorious shower scene. The film in later years is rated 15 uncut on video. Violence and Weapons The BBFC rejects Lady In A Cage on the grounds that is an exercise in sadistic brutality and might 'have the effect of encouraging juvenile violence'. The film is later rated 18 uncut on video in 2002 and 15 uncut on DVD in 2005. Sex Stanley Kubrick's Lolita rated X without cuts but only after changes required by the BBFC at the script stage are made. The BBFC rates Victim X after minor cuts. It is the first British film to deal openly with the subject of homosexuality. Sex Helga, the first sex education film to be rated by the BBFC, is awarded an A rating after cuts are made. Legislation The age limit on the X category is raised from 16 to 18. The advisory U and A categories are introduced along with the AA category that allows admission to those aged 14 and over. Drugs Andy Warhol's Trash is rejected by the BBFC. It is subsequently passed X with cuts in 1972. Rising star Al Pacino appears in Panic in Needle Park, about heroin addicts in New York. The film is rejected by the BBFC and not rated until 1975. Sex The first male erection shown on British screens is seen in Andy Warhol's Flesh. It is given an X certificate. The Yugoslav film WR - Mysteries of the Organism, which contains sight of erections and real sex, is rated X without cuts. Sexual Violence Straw Dogs is cut to reduce a rape scene. BBFC is attacked by critics for passing the film and a number of councils opt to ban it. BBFC rates A Clockwork Orange X uncut. Although the film implies sexual violence, no rape is actually shown. Sexual Violence BBFC requires cuts to a sequence in John Boorman's Deliverance in which a man is seen being raped. Violence and Weapons Enter the Dragon is rated X for cinema release with cuts to violence, but with nunchaku (chainsticks) scenes intact. A Clockwork Orange is removed from sale by Stanley Kubrick after controversy about its violence and death threats against his family. Sex The Obscene Publications Act is extended to film. This allows films to be judged as a whole rather than single scenes being judged as indecent. As a result the BBFC waives its original cut to Last Tango in Paris. Sexual Violence BBFC recalls Emmanuelle (1974) from distribution to remove a rape scene in which sexual assault is presented as good for the victim. Violence and Weapons James Ferman recalls Enter the Dragon to cut nunchaku scenes. The Warriors is rated X uncut. Local authorities, concerned by reports of the film's effects in the US, ask the BBFC to reconsider. The BBFC declines. Drugs Cult German film Christiane F portraying heroin addiction is passed with an X certificate. The initial 18 rated video version is cut to reduce scenes of drug taking for home viewing in 1986. A later version in 2000 is passed 18 without cuts. Legislation The BBFC rating system is overhauled with the introduction of the PG, 15, 18 and R18 categories. The first film rated PG is Return Of The Soldier. Sexual Violence Director of Public Prosecutions instructs police to seize 'video nasties', many of which include sexually violent scenes and have never been rated by the BBFC. Seized titles include I Spit On Your Grave, Last House On The left and Cannibal Holocaust. Legislation The Video Recordings Act (VRA) is passed and the BBFC becomes the designated authority for rating videos 'for suitability within the home'. The BBFC becomes the British Board of Film Classification. Violence and Weapons Streets of Fire is one of the last films to feature butterfly knives before they are added to the list of banned weaponry. The Video Recordings Act is introduced to prevent underage access to unsuitable videos and crack down on so-called 'video nasties'. Drugs Comic references to cocaine are cut from Crocodile Dundee for PG on video. Ecstasy is established as the drug of choice in the rave dance scene. Violence and Weapons Outright ban on nunchaku, shuriken and balisong is waived in non-action/martial arts works where the sight is incidental, comic, brief and/or used to establish character. After the Hungerford Massacre, Rambo III is cut to reduce violence and knifes. Sexual Violence BBFC rates The Accused 18 uncut on the grounds that it does not exploit or eroticise sexual violence but is intended to make a serious point. Legislation Tim Burton's Batman becomes the first 12 rated film in the cinema. Children under 12 cannot view this in the cinema. This category is only available for theatrical releases. Sex Explicit fellatio is passed for the first time on film in Ai No Corrida (In the Realm of the Senses). On video, the BBFC rates the sex education work The Lovers Guide 18 without cuts. It contains images of real sex. Sexual Violence BBFC requires cuts to Henry: Portrait of a Serial Killer. Later in 1993, more extensive cuts are made for the film's video release. Violence and Weapons Natural Born Killers is rated 18 uncut after the BBFC investigates possible links between the film and killings in France and the USA. No link is found but after the Dunblane School Massacre, the distributor decides not to release the film on video. Sex Crash banned by Westminster Council and other local authorities after receiving an 18 certificate from the BBFC. The feature Kissed is also rated 18 in the same year. Both films cause controversy for their accounts of fetishistic sexual activity. Sex The Idiot and Romance rated 18 on film - both contain brief explicit images of penetration. Sexual Violence BBFC refuses a video certificate to the American version of Straw Dogs, for a scene in which a female character appears to enjoy being raped. Violence and Weapons The ban on martial arts weaponry is lifted. For the first time the BBFC publishes a set of written Guidelines which disallow emphasis and glamorisation of realistic contemporary and easily obtainable weapons but do not automatically ban any weapon. Violence and Weapons Enter the Dragon is rated 18 uncut on video. A Clockwork Orange is re-released in UK cinemas after Stanley Kubrick's death. Sex British actor participates in explicit fellatio in the feature Intimacy, rated 18 without cuts. Sexual Violence BBFC refuses a video certificate to the American version of Straw Dogs, for a scene in which a female character appears to enjoy being raped. Violence and Weapons Lara Croft: Tomb Raider is cut for glamorisation of knives in a film aimed at young teenagers. Natural Born Killers is finally released uncut on video and DVD. Legislation Following an extended period of consultation, the 12 category for cinema is replaced with the advisory 12A. The first film to sport the new category is The Bourne Identity. Drugs Trainspotting is passed uncut for DVD release. Corman's The Trip is finally passed as suitable for adults to view. Sex French drama The Pornographer rated 18 on film with cuts to sight of ejaculation. It is rated R18 without cuts on video. Sexual Violence Video Appeals Committee upholds BBFC decision to cut The Last House on the Left. Irreversible is rated 18 uncut. Its depiction of rape is judged to be aversive. BBFC rates Straw Dogs 18 for DVD in its original cinema version. Violence and Weapons Teenage Mutant Ninja Turtles II: Secret of the Ooze is rated PG uncut. Drugs City By The Sea, which contains an anti-drug message, was passed 15 on film in 2002. Expert advice was sought and the work is raised to 18 on video due to concerns that one particular scene could provide instructive detail about drug use. Sex French film Maitresse is rated 18 uncut after being rejected in 1976 and cut in 1981 on the basis of a number of sadomasochistic scenes. Sexual Violence Sexual violence cuts on film for Ichi the Killer are replicated in full when the video is submitted. Violence and Weapons Secondhand Lions is cut for PG on film (at the distributor's request) for sight of a flick-knife and instructions on how to hold such a weapon. The film was raised to 12 without cuts for its video and DVD release. Drugs Andy Warhol's Trash is passed 18 uncut for DVD release. Cannabis is legally reclassified from a Class B to a Class C drug. Sex British film Nine Songs rated 18 without cuts for cinema release. It contains extended scenes of real sex. Sexual Violence Women in Cellblock 9, Jess Franco's 1977 film, is rejected in accordance with the BBFC's policy on sexual violence. Violence and Weapons The Passion of the Christ is rated 18 for extended scenes of strong violence. Complaints are received saying that it should have a received a lower rating. Drugs Magic Roundabout is passed U after the oblique drug references were deemed innocuous and unlikely to be understood by children. Sex Closer was rated 15, resulting in complaints about the sexually explicit language used in the film. Sexual Violence Derailed and Cinque Fois Deux are both rated 15 despite containing scenes of sexual violence. Context was taken into account in both cases. Violence and Weapons Sin City, based on a series of graphic novels by Frank Miller, is rated 18 for strong vigilante violence. Drugs Harsh Times and Kidulthood are passed 15 because the portrayal of drug use in both films was thought to be aversive. Sex US comedy drama Shortbus is rated 18 uncut despite its scenes of real sex, thought to be contextually justified. Destricted - a collection of short art films - is also rated 18 uncut despite frequent images of sexual activity. Sexual Violence The Great Ecstasy of Robert Carmichael, a British independent feature which includes a violent but aversive rape sequence, is rated 18 uncut. Violence and Weapons Casino Royale is rated 12A and 12 despite some scenes of violence and torture. Complaints are received saying that it should have been 15. Drugs Things We Lost In The Fire contains scenes of heroin preparation and use, however the film as a whole has a strong anti-drug message and is passed 15. Sex The Heartbreak Kid comedy remake contains a scene in which a donkey is about to penetrate a woman from behind, with sight of an erect penis. The film is rated 15 with a black rectangle obscuring the erection, as the distributor wanted the 15 category. Sexual Violence The Kite Runner, rated 12, features a discreetly shot and implied rape scene of a young boy. Emmanuelle is finally rated 18 uncut. Violence and Weapons Horror film 30 Days of Night is rated 15 on film for scenes of strong bloody violence, but the category is raised to 18 for DVD release. Drugs Pineapple Express is cut to achieve the requested 15 category. A scene showing drug dealing to schoolchildren and cannabis smoking between them and the sellers was reduced. The uncut video version is raised to 18. Sex Zoo, a documentary about a man who had sex with a horse and died from his injuries, is rated 18 uncut with visuals of a horse penetrating a man. Sexual Violence Caligula, which has a long and complicated classification history, is rated 18 uncut after much consideration. The Last House On The Left is finally rated 18 uncut with previous cuts restored. Sex Lars von Trier's controversial art-house horror film Antichrist is rated 18 uncut. It includes unsimulated sex scenes and close up detail of genital injury. Sexual Violence The Killer Inside Me is rated 18 uncut by the BBFC. The film contains some very realistic portrayals of violence against women.
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dbpedia
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https://www.gamedesigning.org/gaming/video-game-quotes/
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100 Powerful Video Game Quotes
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[ "Bryan Wirtz", "a Philadelphia native", "game culture", "all things tech" ]
2019-12-18T08:43:25+00:00
The ultimate list of famous game quotes. Look at some of the most iconic lines of dialogue, quippy one-liners, and more from your favorite games
en
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Video Game Design and Development
https://www.gamedesigning.org/gaming/video-game-quotes/
With the evolution of video games into a more impressive visual medium, the writing that goes behind the creative process has become increasingly prevalent. Along with this great writing are some great quotes. I present to you: The Top 100 Video Game Quotes of All Time 1. “I’m Commander Shepard, and this is my favorite store on the Citadel!” – Mass Effect 2 This classic quote comes from the second Mass Effect, in which you can endorse a store on the Citadel for a discount. The player can quickly discover that you can do this for nearly every store on the space station, creating a humorous chorus of the above quote booming out all over the citadel. 2. “It’s time to kick ass and chew bubble gum…and I’m all outta gum.” – Duke Nukem Duke Nukem is the crazy, macho protagonist of the titular game series of FPS games involving crazy aliens, explosions, and more. Duke utters this while blowing aliens away and it just adds to the action, humor, and fast-paced gaming. 3. “What is a man? A Miserable little pile of secrets!” – Castlevania: Symphony of the Night Uttered by the infamous Dracula, this quote comes as a melodramatic, somewhat corny, and overblown exclamation before Richter fights Dracula in the prologue of this Castlevania title. 4. “We’re not tools of the government or anyone else. Fighting was the only thing I was good at, but at least I always fought for what I believed in.”– Metal Gear Solid Gray Fox was the intimidating cyborg ninja that becomes Solid Snake’s ally throughout the game. A masochistic warrior, Gray Fox is constantly looking for his match when it comes to the battlefield. 5. “They were all dead. The final gunshot was an exclamation mark to everything that had led to this point. I released my finger from the trigger. And then it was over.” – Max Payne The neo-noir masterpiece Max Payne is filled with beautiful, dreary quotes. The game opens with this heavy hitter and quickly sets the scene for the dark odyssey the player will go on. 6. “You were almost a Jill sandwich!” – Resident Evil This infamous quote was said by fellow S.T.A.R.S. member, Barry to Jill after she is nearly crushed in a trap within the mansion. It is safe to say that it broke a lot of tension from the terrifying presence of the mansion. 7. “It’s a-me, Mario!” – Assassin’s Creed II This in-joke for video gamers is said by Ezio’s uncle Mario after meeting on the road. It quickly became one of the more iconic quotes within the game for its reference to our favorite Italian plumber. 8. “The sun went down with practiced bravado. Twilight crawled across the sky, laden with foreboding. I didn’t like the way the show started. But they had given me the best seat in the house. Front row center.” – Max Payne This dark quote appears right before the murder of Max’s wife and baby, setting off the crazy course of events that define Max’s journey and motives for years to come. 9. “The right man in the wrong place can make all the difference in the world.” – Half-Life 2 The mysterious G-man says this at the beginning of Gordon Freeman’s second adventure. Gordon ends up fulfilling this saying throughout the storyline. 10. “FINISH HIM!” – Mortal Kombat A classic quote yelled at the player after they have beaten the opponent. This allowed the player to perform a bloody fatality or simply smack their opponent to conclude the fight. 11. “Would you kindly…” – Bioshock Without giving anything away, this infamous quote turns into the biggest plot point of the first Bioshock game. 12. “The healthy human mind doesn’t wake up in the morning thinking this is its last day on Earth. But I think that’s a luxury, not a curse. To know you’re close to the end is a kind of freedom. Good time to take… inventory.” – Call of Duty: Modern Warfare 13. “Some trees flourish, others die. Some cattle grow strong, others are taken by wolves. Some men are born rich enough and dumb enough to enjoy their lives. Ain’t nothing fair.” – Red Dead Redemption 14. “You can’t break a man the way you break a dog or a horse. The harder you beat a man, the taller he stands.” – Far Cry 2 15. “War…war never changes” – Fallout 16. “The world fears the inevitable plummet into the abyss. Watch for that moment and when it comes, do not hesitate to leap. It is only when you fall that you learn whether you can fly.” – Dragon Age: Origins 17. “Most test subjects do experience some cognitive deterioration after a few months in suspension. Now you’ve been under for… quite a lot longer, and it’s not out of the question that you might have a very minor case of serious brain damage. But don’t be alarmed, alright? Although, if you do feel alarmed, try to hold onto that feeling because that is the proper reaction to being told you have brain damage.” – Portal 2 18. “Nothing is true, everything is permitted.” – Assassin’s Creed franchise 19. “It’s dangerous to go alone, take this!” – The Legend of Zelda 20. “I raised you, and loved you, I’ve given you weapons, taught you techniques, endowed you with knowledge. There’s nothing more for me to give you. All that’s left for you to take in my life.” – Metal Gear Solid 3: Snake Eater This emotional quote comes at the showdown between Snake and the Boss. Everything has led to this, as the quote exhibits, and it’s an extremely powerful scene. 21. “Boss… you were right. It’s not about changing the world. It’s about doing our best to leave the world… the way it is. It’s about respecting the will of others and believing in your own.” – Metal Gear Solid IV: Guns of the Patriots 22. “Endure and survive.” – The Last of Us 23. “Praise the sun!” – Dark Souls This is Solaire the knight of the sun’s motto, which quickly became a favorite quote online amongst Dark Souls gamers. 24. “Do you like hurting other people?” – Hotline Miami 25. “I’ve struggled a long time with survivin’, but no matter what you have to find something to fight for.” – The Last of Us After the death of his daughter, Joel has to keep scraping to survive after 20 years of a plague-infested America. 26. “Tell me Bats. What are you scared of? Failing to save this cesspool of a city? Not finding the Commissioner in time? Me, in a thong?” – Batman: Arkham Asylum Just one of the humorous classic lines challenging Batman, the Joker steals the show in all of his appearances. 27. Federico: “It is a good life we lead, brother.” Ezio: “The best. May it never change.” Federico: “And may it never change us.” – Assassin’s Creed II Ezio and his brother have this touching exchange at the beginning of the second game, shortly before tumultuous events throws everything into chaos. 28. “War is where the young and stupid are tricked by the old and bitter into killing each other.” – Grand Theft Auto IV Niko gives us some philosophic wisdom here when discussing the ways of war and conflict. 29. “Hope is what makes us strong. It is why we are here. It is what we fight with when all else is lost.” – God of War 3 30. “Stop right there, criminal scum!” – The Elder Scrolls IV: Oblivion Nefarious players will be hearing this more than others, but this classic line is delivered with such gusto and passion that it borders on parody. 31. “Hey! Look! Listen! – The Legend of Zelda: Ocarina of Time Infamous words by Na’vi, Link’s fairy companion has become known by all gamers. 32. “I used to be an adventurer like you until I took an arrow to the knee.” – The Elder Scrolls V: Skyrim Uttered by passing guards, this quote quickly became a fast-spreading meme on the internet, where people would repeat it and add their new flavor to it. 33. “Do a barrel roll!” – Star Fox 64 Another famous quote that became a meme, Peppy Hare instructs Fox to do a barrel roll during the tutorial of the game. 34. “So, I guess I’d become what they wanted me to be, a killer. Some rent-a-clown with a gun who puts holes in other bad guys. Well, that’s what they had paid for, so in the end, that’s what they got. Say what you want about Americans, but we understand capitalism. You buy yourself a product and you get what you pay for, and these chumps had paid for some angry gringo without the sensibilities to know right from wrong. Here I was about to execute this poor bastard like some dime store angel of death, and I realized they were correct, I wouldn’t know right from wrong if one of them was helping the poor and the other was banging my sister…” – Max Payne 3 35. “A man chooses; a slave obeys.” – Bioshock The maniacal Andrew Ryan emphasizes this philosophical line near the end of the game when the player finally meets him in person. 36. “Snake? Snake? SNAKE!” – Metal Gear Solid When Snake dies in-game, the colonel will emphatically scream this through the codec, along with some dramatic musical score. 37. “Grass grows, birds fly, the sun shines, and brother, I hurt people.” – Team Fortress 2 38. “You gave them the one thing that was stolen from them. A chance. A chance to learn. To find love. To live. And in the end what was your reward? You never said. But I think I know: a family.” – Bioshock Dr Tenenbaum speaks directly to the player during the game’s good ending, speaking these kind words regarding the Little Sisters. 39. “Stay awhile and listen!” – Diablo 2 40. “Thank you, Mario! But our Princess is in another castle!” – Super Mario 41. “Good men mean well. We just don’t always end up doing well.” – Dead Space 3 42. “Why walk when you can ride?” – The Elder Scrolls III: Morrowind The fast traveling stilt striders say this to the player character in an iconic gravelly voice. 43. “You have died of dysentery.” – Oregon Trail 44. “You mustn’t allow yourself to be chained to fate, to be ruled by your genes. Human beings can choose the kind of life that they want to live. What’s important is that you choose life… and then live.” – Metal Gear Solid 45. “Men are but flesh and blood. They know their doom, but not the hour.” – The Elder Scrolls: Oblivion 46. “Dreams have a nasty habit of going bad when you’re not looking.” – Max Payne 47. “Time passes, people move. Like a river’s flow, it never ends. A childish mind will turn to noble ambition.” – The Legend of Zelda: Ocarina of Time 48. “Right and wrong are not what separate us and our enemies. It’s our different standpoints, our perspectives that separate us. Both sides blame one another. There’s no good or bad side. Just two sides holding different views.” – Final Fantasy VIII 49. “At the end of the day, as long as there are two people left on the planet, someone is gonna want someone dead.” – Team Fortress 2 50. “Don’t make a girl a promise if you know you can’t keep it.” – Halo 3 51. “My past is not a memory. It’s a force at my back. It pushes and steers. I may not always like where it leads me, but like any story, the past needs resolution. What’s past is prologue.” – Metroid: The Other M 52. “Our world, with its rules of causality, has trained us to be miserly with forgiveness. By forgiving too readily, we can be badly hurt. But if we’ve learned from a mistake and become better for it, shouldn’t we be rewarded for the learning, rather than punished for the mistake?” – Braid 53. “The thing about happiness is that you only know you had it when it’s gone. I mean, you may think to yourself that you’re happy. But you don’t believe it. You focus on the petty bull ****, or the next job, or whatever. It’s only looking back by comparison with what comes after that you understand, that’s what happiness felt like.” – Fallout 4 54. “All men dream – but not equally. Those who dream by night, in the dusty recesses of their minds, wake in the day to find that it was vanity… But the dreamers of the day are dangerous men, for they may act their dream with open eyes, to make it possible. This I did.” From T. E. Lawrence’s Seven Pillars of Wisdom – Uncharted 3 55. “You can’t hide from the Grim Reaper. Especially when he’s got a gun.” – Grim Fandango 56. “Reliance upon others is a weakness for the strong but strength for the weak. Wisdom and balance lie in knowing your nature over time.” – Thief II The slick thief Garrett is a master of quotes as well as pickpocketing and lockpicking. 57. “I like shorts! They’re comfy and easy to wear!” – Pokémon This funny quote is from a youngster you battle in the wilderness. What do shorts have to do with Pokémon? Your guess is as good as mine. 58. “What is a drop of rain, compared to the storm? What is a thought, compared to the mind?” – System Shock 2 59. “I never asked for this” – Deus Ex: Human Revolution Adam Jensen’s signature quip, he’s very irritated that he’s been turned into a cyborg. Wouldn’t we all? 60. “Only a mind free of impediments is capable of grasping the chaotic beauty of the world.” – Assassin’s Creed 61. “We are all our own worst enemy. But also, our best teacher.” – Super Street Fighter IV 62. “What is a man but the sum of his memories? We are the stories we live, the tales we tell ourselves.” – Assassin’s Creed: Revelations 63. “No matter how dark the night, the morning always comes.” – Final Fantasy X The enigmatic Lulu gives these encouraging words to our heroes as they face overwhelming odds against Sin. 64. “The only thing that can defeat power, is more power.” – Resident Evil: Umbrella Chronicles 65. “A famous explorer once said that the extraordinary is in what we do, not who we are.” – Tomb Raider 66. “What is bravery, without a dash of recklessness?” – Dark Souls 67. “Someday you’re bound to lose everything. Everybody around you will be gone.” – Final Fantasy VIII 68. “Good! Now we can fight as warriors. Hand-to-hand, it is the basis of all combat. Only a fool trusts his life to a weapon.” – Metal Gear Solid Another Gray Fox quote. He’s filled with rage, but ready to accept a worthy challenger who can match his zeal. 69. “Are you a bad enough dude to rescue the president?” – Bad Dudes An iconic line at the beginning of this cheesy action game that swept the internet years after its release. 70. “You’ve met with a terrible fate, haven’t you?” – The Legend of Zelda: Majora’s Mask 71. “The truth, Walker, is that you’re here because you wanted to feel like something you’re not: A hero.” – Spec Ops: The Line 72. Batman: “You want to know something funny? Even after everything you’ve done, I would have saved you.” The Joker: [laughs, coughs] “that is pretty funny.” – Batman: Arkham City 73. “Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters. Their silence is your answer.” – Mass Effect 3 74. “Life isn’t just about passing on your genes. We can leave behind much more than just DNA. Through speech, music, literature, and movies… what we’ve seen, heard, felt… anger, joy, and sorrow… these are the things I will pass on. That’s what I live for. We need to pass the torch, and let our children read our messy and sad history by its light. We have all the magic of the digital age to do that with. The human race will probably come to an end sometime, and new species may rule over this planet. Earth may not be forever, but we still have the responsibility to leave what traces of life we can. Building the future and keeping the past alive are one and the same thing.” – Metal Gear Solid 2: Sons of Liberty 75. “Did I ever tell you the definition of insanity?” – Far Cry 3 Our antagonist, Vaas confronts the player and well… tells them about insanity. Very appropriate coming from him. 76. “Force answers force, war breeds war, and death only brings death. To break this vicious circle, one must do more than just act without any thought or doubt.” – Metro 2033 77. “I got caught up in the money, the power…I don’t give a s**t, oh f**k man…I had no choice, I had to do it…I only see the opportunity. But when I’m gone, everyone’s gonna remember my name: Big Smoke!” – Grand Theft Auto: San Andreas 78. “Shadow and light are two sides of the same coin. One cannot exist without the other.” – The Legend of Zelda: Twilight Princess 79. “A hero need not speak. When he is gone, the world will speak for him” – Halo 80. “DEATH IS A PREFERABLE ALTERNATIVE TO COMMUNISM” – Fallout 3 The finished robot, Liberty Prime, accompanies the player to defeat the enclave, all while spurting hilarious anti-communist propaganda. 81. “…it is merely an observation on the nature of reality. To say that nothing is true is to realize that the foundations of society are fragile and that we must be the shepherds of our civilization. To say that everything is permitted is to understand that we are the architects of our actions and that we must live with our consequences, whether glorious or tragic.” – Assassin’s Creed: Revelations Ezio explains to his companion about the nature of the famous creed of the Assassin Order. 82. “It ain’t no secret I didn’t get these scars falling over in church.” – Red Dead Redemption 83. “What is better – to be born good, or to overcome your evil nature through great effort?” – The Elder Scrolls V: Skyrim Spoken by the reformed dragon Paarthurnax, he extolls on the virtue of changing your ways. 84. “I am Andrew Ryan, and I’m here to ask you a question. Is a man not entitled to the sweat of his brow? ‘No!’ says the man in Washington, ‘It belongs to the poor.’ ‘No!’ says the man in the Vatican, ‘It belongs to God.’ ‘No!’ says the man in Moscow, ‘It belongs to everyone.’ I rejected those answers; instead, I chose something different. I chose the impossible. I chose… Rapture, a city where the artist would not fear the censor, where the scientist would not be bound by petty morality, Where the great would not be constrained by the small! And with the sweat of your brow, Rapture can become your city as well.” – Bioshock This is Andrew Ryan’s pitch for Rapture using his Randian philosophy of objectivism. 85. “No Russian.” – Call of Duty: Modern Warfare 2 This controversial quote opened up the level in which you were tasked with massacring the population of an airport to maintain cover within a terrorist’s good graces. 86. “Love is just a chemical. We give it meaning by choice.” – Bioshock 2 87. “War has changed” – Metal Gear Solid IV This quote goes against Fallout’s signature quote, as Solid Snake describes the futuristic advancements in war and conflict throughout the world. 88. “If our lives are already written, it would take a courageous man to change the script.” – Alan Wake 89. “There are two ways of arguing with a woman, and neither one works” – Red Dead Redemption 90. “Had to be me… Someone else might have got it wrong.” – Mass Effect 3 91. “Waka Waka Waka” – Pacman The iconic sounds of Pacman gobbling down those dots can be heard if you think about it enough! 92. “[silence]” – The Legend of Zelda Link’s famous ‘lines’, in which he doesn’t speak, even when spoken to, has become an integral part of the franchise as a whole. 93. “Now is the time to choose! Die and be free of pain, or live and fight your sorrow. Now is the time to shape your stories! Your fate is in your hands” – Final Fantasy X 94. “NOTHING IS MORE BADASS THAN TREATING A WOMAN WITH RESPECT!” – Borderlands 2 95. “I don’t need a weapon; my friends are my power!” – Kingdom Hearts 96. “The cake is a lie” – Portal 97. “You require more vespene gas” and “Not Enough Minerals” – StarCraft Players will immediately recognize these snippets of dialogue when they eventually run out of resources. 98. “Frostmourne hungers” – WarCraft III 99. “You Have Died” – Dark Souls The infamous screen in which many players will become intimately acquainted with, the ‘you have died’ screen is the bane of my existence! 100. “Kept you waiting, huh?” — Metal Gear Solid 5: Ground Zeroes Big Boss looks directly at the camera and the player while he adds this cheeky line of dialogue at the beginning of GZ.
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https://www.britannica.com/topic/Americas-Army
en
America’s Army | Military Simulation, FPS Shooter & Recruitment Tool
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[ "America’s Army", "encyclopedia", "encyclopeadia", "britannica", "article" ]
null
[ "The Editors of Encyclopaedia Britannica" ]
2009-01-14T00:00:00+00:00
America’s Army, army training simulator and electronic game used for army recruitment and training. It was created in 2002 by Lieut. Col. Casey Wardynski of the U.S. Army. The game is maintained and managed by the U.S. Army and received positive reviews for its realistic depiction of a soldier’s
en
/favicon.png
Encyclopedia Britannica
https://www.britannica.com/topic/Americas-Army
America’s Army, army training simulator and electronic game used for army recruitment and training. It was created in 2002 by Lieut. Col. Casey Wardynski of the U.S. Army. The game is maintained and managed by the U.S. Army and received positive reviews for its realistic depiction of a soldier’s experiences. Millions of registered users contributed to the game’s success since its release. The U.S. Army developed America’s Army as a way to generate interest in the army and to recruit tech-savvy video game enthusiasts. The game is free via download over the Internet, or it can be obtained at army recruitment centres. The game is played online, where it enjoys a large community of loyal followers. America’s Army has evolved to the point where it is utilized as a training tool by the U.S. Army to prepare recruits for particular combat scenarios. Game play centres on passing a series of training courses before moving on to simulated combat scenarios. Players can choose what type of soldier they would like to be and are then given a series of tasks to complete in order to achieve that goal. To be a medic, for instance, players must pass a combat medic training simulator. The game is so realistic that it helped America’s Army enthusiast Paxton Galvanek rescue and treat two car accident victims in 2007 despite having no medical training besides what he had learned from the game.
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https://m.economictimes.com/tech/technology/how-chip-giant-intel-spurned-openai-and-fell-behind-the-times/articleshow/112353672.cms
en
How chip giant Intel spurned OpenAI and fell behind the times
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[ "Intel", "OpenAI", "AI", "Nvidia", "generative artificial intelligence", "GPT4", "AMD" ]
null
[]
2024-08-07T21:55:00+05:30
About seven years ago, the company had the chance to buy a stake in OpenAI, then a fledgling non-profit research organization working in a little-known field called generative artificial intelligence, four people with direct knowledge of those discussions told Reuters.
en
https://economictimes.indiatimes.com/icons/etfavicon.ico
The Economic Times
https://m.economictimes.com/tech/technology/how-chip-giant-intel-spurned-openai-and-fell-behind-the-times/articleshow/112353672.cms
Synopsis About seven years ago, the company had the chance to buy a stake in OpenAI, then a fledgling non-profit research organization working in a little-known field called generative artificial intelligence, four people with direct knowledge of those discussions told Reuters. For U.S. chip giant Intel, the darling of the computer age before it fell on harder times in the AI era, things might have been quite different. About seven years ago, the company had the chance to buy a stake in OpenAI, then a fledgling non-profit research organization working in a little-known field called generative artificial intelligence, four people with direct knowledge of those discussions told Reuters. Over several months in 2017 and 2018, executives at the two companies discussed various options, including Intel buying a 15% stake for $1 billion in cash, three of the people said. They also discussed Intel taking an additional 15% stake in OpenAI if it made hardware for the startup at cost price, two people said. Intel ultimately decided against a deal, partly because then-CEO Bob Swan did not think generative AI models would make it to market in the near future and thus repay the chipmaker's investment, according to three of the sources, who all requested anonymity to discuss confidential matters. OpenAI was interested in an investment from Intel because it would have reduced their reliance on Nvidia's chips and allowed the startup to build its own infrastructure, two of the people said. The deal also fell through because Intel's data center unit did not want to make products at cost, the people added. An Intel spokesperson did not address questions about the potential deal. Swan did not respond to a request for comment and OpenAI declined to comment. Discover the stories of your interest Blockchain 5 Stories Cyber-safety 7 Stories Fintech 9 Stories E-comm 9 Stories ML 8 Stories Edtech 6 Stories Intel's decision not to invest in OpenAI, which went on to launch the groundbreaking ChatGPT in 2022 and is now reportedly valued at about $80 billion, has not previously been made public. It is among a series of strategic misfortunes that have seen the company, which was at the cutting edge of computer chips in the 1990s and 2000s, stumble in the era of AI, according to Reuters interviews with nine people familiar with the matter including former Intel executives and industry experts. Last week, Intel's second-quarter earnings triggered a stock price decline of more than a quarter of its value in its worst trading day since 1974. For the first time in 30 years, the tech company is worth less than $100 billion. The erstwhile market kingpin - whose marketing slogan "Intel Inside" long represented the gold standard of quality - is still struggling to get a blockbuster AI chip product to market. Intel is now dwarfed by $2.6 trillion rival Nvidia, which has pivoted from video game graphics to AI chips needed to build, train and operate large generative AI systems like OpenAI's GPT4 and Meta Platforms' Llama models. Intel has also fallen behind the $218 billion AMD. Asked about its AI progress, the Intel spokesperson referred to recent comments by CEO Pat Gelsinger, who said the company's third-generation Gaudi AI chip, which it aims to launch in the third quarter of this year, would outperform rivals. Gelsinger said the company had "20-plus" customers for the second and third generation of Gaudi and that its next-generation Falcon Shores AI chip would launch in late 2025. "We are nearing the completion of a historic pace of design and process technology innovation, and we are encouraged by the product pipeline we're building to capture a greater share of the AI market going forward," the spokesperson told Reuters. Gaming chips sweep AI On the OpenAI front, Microsoft stepped in to make an investment in 2019, propelling itself to the forefront of the AI era triggered by the 2022 release of ChatGPT and a frenzy of activity among the largest companies in the world to deploy AI. Although in hindsight the prospective deal was a missed chance for Intel, the company has been gradually losing the battle for AI supremacy for more than decade, according to the former executives and industry experts interviewed. "Intel failed in AI because they didn't present a cohesive product strategy to their customers," said Dylan Patel, founder of semiconductor research group SemiAnalysis. For more than two decades, Intel believed the CPU, or central processing unit, like the ones that power desktop and laptop computers, could more effectively handle the processing tasks required to build and run AI models, according to four former Intel executives with direct knowledge of the company's plans. Intel engineers viewed the graphics processing unit (GPU) video gaming chip architecture, used by rivals Nvidia and Advanced Micro Devices, as comparatively "ugly," one of the people said. By the mid 2000s, though, researchers had discovered that the gaming chips were far more efficient than CPUs at handling the intensive data crunching necessary to build and train large AI models. Because GPUs are designed for game graphics, they can perform an enormous number of calculations in parallel. Nvidia's engineers have spent years since then modifying the GPU architecture to tune them for AI uses, and built the software necessary to harness the capabilities. "When AI hit ... Intel just didn't have the right processor at the right time," said Lou Miscioscia, analyst at Japanese investment bank Daiwa. Nervana and Habana Since 2010, Intel has made at least four attempts to produce a viable AI chip, including acquiring two startups and at least two major homegrown efforts. None have made a dent against Nvidia or AMD in the rapidly expanding and lucrative market, according to three people with direct knowledge of the company's internal activities. Intel's entire data center business is expected to generate sales of $13.89 billion this year - which includes the company's AI chips but many other designs too - while analysts expect Nvidia to generate data center revenue of $105.9 billion. In 2016, Intel CEO Brian Krzanich sought to buy its way into the AI business by acquiring Nervana Systems for $408 million. Intel executives were attracted to Nervana's technology, which was similar to a tensor processing unit (TPU) chip made by Google, according to two former executives. The TPU - specifically designed for building, or training, large generative AI models - stripped away a conventional GPU's features useful for video games and focused exclusively on optimizing AI calculations. Nervana enjoyed some success with customers including Meta Platforms for its processor, though not enough to prevent Intel from switching horses and abandoning the project. In 2019, Intel bought a second chip startup, Habana Labs, for $2 billion before it shut down Nervana's efforts in 2020. Krzanich did not respond to a request for comment for this article. Standing at a Janus moment, what’s shaping IndiGo’s future To China or not to China: India’s biggest strategic and geopolitical dilemma Why investing in Nifty 500 Equal Weighted Index could be a good diversification strategy Once derided, startups are now market darlings marching to Nifty 50 From reforms, roads to robots: Why India's logistics boom is unstoppable Tata Consumer Products needs a Starbucks ‘shot’ to increase its market value exponentially 1 2 3
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Army Emergency Relief
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2019-10-10T20:31:33+00:00
en
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Army Emergency Relief
https://www.armyemergencyrelief.org/assistance/
Your chain of command has the power to approve immediate financial assistance up to $2,000 through the Quick Assist Program. Your chain of command can also refer you to the on-post AER officer. Your chain of command is empowered to help. Just ask! Any Soldier (active or retired) can visit their nearest AER officer. Officers are conveniently located at many Army installations around the world. No Army post nearby? No problem! Soldiers can visit any military installation and request AER assistance from any military aid society. Find your nearest office Not located within 50 miles of a military installation? The American Red Cross is authorized to provide financial assistance on behalf of AER. Call the American Red Cross at 1-877-272-7337 and select the option for financial assistance. See if you're within 50 miles of an office “I do not know how to thank you enough for the kind gesture and for ensuring transitioning veterans and their Families are taken care of. Often with transitions comes uncertainty and challenges with adjustments. The AER grant tremendously benefits all veterans who submitted documentation for the Lt. Gen (Retired) Nathaniel R. Thompson Jr. Career Skills Support Program.” —retiring noncommissioned officer/Career Skills Support Program recipient AER’s most powerful program. Company commanders or first sergeants can approve financial assistance up to $2,000. Last year, 8,000 Soldiers received over $10 million in financial assistance from their chains of command. Give leadership the opportunity to help. Talk to your chain of command. More on QAP Soldier for life! Army Wounded Warriors receive personal access to AER assistance. Applicants located within 50 miles of a military installation should visit the on-base military aid office for a consultation. Applicants not located within 50 miles of an installation should contact their AW2 advocate or AER HQ. Surviving spouses and children of active and retired Soldiers are eligible for financial assistance through AER’s Survivor Assistance Program. Assistance is provided as grants, and monthly stipends may be available for the most destitute. Learn more about the Survivor Assistance Program Soldiers medically evacuated from hostile fire or imminent danger area, peacekeeping operations or training exercises within CONUS receive immediate financial assistance. A $1,000 grant is provided at the time of hospitalization. Contact your nearest AER office for more Families enrolled in the Army Fee Assistance program are eligible for up to $1,500 in child-care assistance ($500 per month for three months) in addition to assistance provided through the program. Families must be enrolled in Army Fee Assistance and demonstrate valid need through the completion of a budget. Learn more about child-care assistance Retiring and separating Soldiers in the U.S. Army’s Career Skills Program are eligible for grants ($250 to $1,000 depending on location) to assist with costs and lessen the obstacles that can come with making the military-to-civilian transition. Learn more about CSP assistance Soldiers with AER loans who are eligible and fulfill the requirements can gain credit toward their loans by: Reviewing and completing the financial training videos on the Army G-9 website within 90 days of the loan creation date Scoring an 80 or higher in the first three attempts on the test in AER’s Loan Portal Specialists/corporals and below can receive up to $500 and sergeants and above can receive up to $250 on their current loan balances. Credits will not exceed the current balance of the loan. Go to the Army G-9 website (link will open in a new window) Go to AER’s Loan Portal “AER was one of the first organizations that made a direct contribution to my Family after being seriously wounded. AER was right there to make a difference so that we could begin to take on the challenges ahead. As a 26-year service member, I’ve seen countless times where AER has stood up and taken care of Soldiers, including myself.” —Retired Col. Gregory Gadson, actor, motivational speaker Gadson is a member of AER’s Board of Managers. He was serving as commander of the 2nd Battalion, 32nd Field Artillery Regiment, in 2007 when an IED took both his legs above the knees and he lost the use of his right arm and hand. He continued to serve on active duty and led Fort Belvoir, Virginia’s garrison before retiring.
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https://www.nbcnews.com/politics/2024-election/walzs-response-2020-minnesota-riots-microscope-joins-ticket-rcna165302
en
Walz's response to 2020 Minnesota riots is under the microscope as he joins the ticket
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[ "Adam Edelman", "Maura Barrett", "Yamiche Alcindor" ]
2024-08-07T20:57:56+00:00
Tim Walz is facing fresh scrutiny over what critics said was a delay in calling in the National Guard during the 2020 protests that engulfed Minneapolis after the murder of George Floyd.
en
https://nodeassets.nbcnews.com/cdnassets/projects/ramen/favicon/nbcnews/all-other-sizes-PNG.ico/favicon.ico
NBC News
https://www.nbcnews.com/politics/2024-election/walzs-response-2020-minnesota-riots-microscope-joins-ticket-rcna165302
Even before Vice President Kamala Harris selected Minnesota Gov. Tim Walz as her running mate Tuesday morning, Walz was facing fresh scrutiny over what critics said was a delay in calling in the National Guard during the 2020 protests that engulfed Minneapolis after the murder of George Floyd. Republicans all the way up to former President Donald Trump have claimed Walz was responsible for that delay, criticism that quickly coalesced into one of the main arguments against the freshly formed Democratic presidential ticket Tuesday, though Trump also offered praise to Walz for his handling of the situation in 2020. Just hours after Harris picked Walz, GOP vice presidential nominee JD Vance claimed Walz, who struck a conciliatory tone after Floyd’s murder and the violence that followed, was “cheering on” rioters in Minneapolis as it “burned” during the May 2020 protests — a criticism also quickly echoed by the Trump campaign, the Republican National Committee and the Trump-aligned MAGA Inc. super PAC. Trump himself has also falsely claimed — including last month during a rally in St. Cloud, Minnesota — that as president it was he, not Walz, who called in the National Guard during the protest, after Walz dragged his feet. While that claim is not true, Walz and the Minneapolis mayor have long pointed fingers at each other over the delayed response, with Republicans blaming both of them in a later legislative investigation. Criticism over a delay in responding to riots In May 2020, in the days after a Minneapolis police officer killed Floyd, protests erupted throughout Minneapolis and St. Paul and, in short order, throughout cities across the U.S. In Minnesota, some of the protests quickly turned violent, resulting in massive burning, looting and destruction in large parts of downtown Minneapolis. At the time, Republicans blamed Walz for not responding to the protests more quickly and more aggressively. Specifically, they pointed to what they said was a three-day delay in Walz's ordering the National Guard into the Twin Cities to help quell the unrest. The criticisms re-emerged as Walz climbed his way up Harris’ running mate short list last week. A report by Minnesota state Senate Republicans in October 2020 stated that Walz “had the ability and duty to use force and law enforcement to stop criminal violence, but he did not. “Governor Walz was not willing to do what was necessary to stop the rioting right away because he was having a philosophical debate about whether the use of force should be used to stop violence,” the report’s authors wrote. Walz’s office confirmed at the time that he, a 24-year veteran of the National Guard, activated the guard following official requests from the Democratic-led cities of St. Paul and Minneapolis. The activation in 2020 occurred before Walz spoke to the White House. Floyd was killed on May 25, 2020, while in Minneapolis police custody. The next day — following the release of a video showing Floyd, as he died, saying he couldn’t breathe while police officer Derek Chauvin kneeled on his neck — protests kicked off throughout the city. By May 27 there were reports of vandalism, looting and arson, in addition to peaceful protests, in the city. Minneapolis Mayor Jacob Frey has said he called Walz in the evening of May 27, shortly after he’d heard of a Target store being looted, to request that the National Guard be sent in. “We expressed the seriousness of the situation. The urgency was clear,” Frey told the Star Tribune in August 2020. “He did not say yes,” Frey told the newspaper. “He said he would consider it.” A Star Tribune investigation into the exchange found that Frey’s staff felt his conversation with Walz constituted a formal request that the guard be sent. Through public records requests, the newspaper discovered texts confirming that Frey had a conversation making a request to Walz — but that no confirmation came from Walz or his office that the guard was being activated on May 27. Minneapolis Police Chief Medaria Arradondo also requested National Guard assistance in a May 27 evening email to Minnesota Commissioner of Public Safety John Harrington, according to emails provided by Frey's office. Frey has said his office followed up on the morning of May 28 with a written request to Walz that the National Guard be deployed. St. Paul Mayor Melvin Carter sent a similar letter hours later on May 28. Frey’s and Walz’s offices have publicly disputed what would have constituted a formal request for National Guard assistance. Walz’s office has said that a verbal request is not considered a formal request. Federal regulations are not explicit about whether the request must come in writing. Bill George, the former CEO of Minneapolis-based health care tech giant Medtronic — and a decadeslong Minneapolis resident who said he lived 2 miles from some of the more violent protests — recalled how “the protests started out as peaceful, and then as things wore on, became very violent.” George, a Walz supporter, said he puts blame on Frey for the delayed response. Spokespeople for Walz and Frey did not respond to NBC News questions on the subject. Walz did not activate the Minnesota National Guard until the afternoon of May 28, when his office issued a news release announcing the move. And moments later, the Minnesota National Guard said on social media that the unit was “currently in process of” responding to the request. Later that night, at 10:41 p.m. local time, the Minnesota National Guard posted on X that it had “activated” 500 soldiers in and around the Twin Cities. About an hour after that, at 11:53 p.m. local time, Trump wrote on X that he would “send in the National Guard” because “I can’t stand back & watch this happen.” In a second post, Trump wrote that he’d spoken to Walz to let him know that “the Military is with him all the way” and that “any difficulty and we will assume control but, when the looting starts, the shooting starts.” ABC News reported Wednesday that Trump told Walz and other governors in a June 1 telephone call that he "fully agree[d] with the way he handled it the last couple of days." The Trump campaign said he was referring to Walz's decision to use the National Guard. Walz said at the time that the response to the riots was an “abject failure.” It took nearly another two days for him, on May 30, to order the entire Minnesota National Guard into Minneapolis to contain violence. By the time control had been regained, a police precinct was burned down. Walz’s administration estimated the total damages across the Twin Cities at $500 million. The report assembled by Republicans in the Minnesota state Senate in October 2020 blamed both Walz and Frey for the slow response. A spokesperson for Frey pointed to the Star Tribune investigation reporting that Frey had made his request to Walz for National Guard assistance on the evening of May 27. A spokesperson for St. Paul Mayor Melvin Carter said he was in constant communication with Walz and state law enforcement partners throughout that entire week and that Carter spoke to Walz on the phone “immediately” after “unrest first spread” into St. Paul on May 28, adding that the “city’s formal written request for National Guard assistance was sent in written form that same day.” Walz, responding to a question from reporters last Thursday about whether he would’ve done things differently in retrospect, said, “It is what it is and I simply believe that we tried to do the best we can in each of those [situations].” Minnesota Democrats and other in-state allies of Walz have suggested that Republicans can’t blame Walz for the fiasco when Trump was posting missives on social media that they said inflamed an already dire situation. “Gov. Walz decided to deploy the National Guard at pretty much the same time Donald Trump was tweeting from his bunker, inflaming the situation and telling anyone who would listen to go after the protesters,” said Democratic state Rep. Emma Greenman, who was a candidate for office during the protests, which occurred in the district she would later in 2020 be elected to represent. Any potential deliberation by Walz on the matter, she said, was because Walz “was both really aware of the moment, and the safety of the residents of Minneapolis — and also aware of the pain and the First Amendment rights of the protesters.” The moment has stuck in state Republicans’ memories. “Going back to 2020, certainly — he did nothing to try to stop the riots going on in Minneapolis. I think he was fearful of alienating his ‘progressive’ base, who were supporting the riots,” Minnesota GOP Chairman David Hann told Fox News last week, after Walz emerged as a potential VP pick. What came next Walz and Minnesota’s reaction to Floyd’s murder and the surrounding protests didn’t stop after the violence. In June 2020, Walz convened a special legislative session after the Legislature failed to advance police reform legislation. He called a second one after the initial session also saw lawmakers fail to advance reform. At that time, Republicans controlled the state Senate while Democrats controlled the state House. “[Walz] was the adult in the room, calming things down and developing a plan of action to get things under control,” Minneapolis-based Democratic strategist Susie Malmberg-Merthan said. “After that as governor, he was a constructive partner at the table to not only pass police accountability measures, but to improve relations between community and the police in the wake of George Floyd’s murder,” Malmberg-Merthan said. During the July session, the Legislature passed police reform legislation that included a ban on neck holds like the one that contributed to Floyd’s death, a ban on chokeholds and “warrior-style” training, as well as mandating a duty for officers to interrupt if they see a colleague using excessive force. A second, more modest, compromise package of police reforms passed in June 2021 limited no-knock warrants. Some public safety advocates, however, have expressed frustration with the slow pace of the adoption of many of those enacted measures. Meanwhile, Walz earned praise for his decision in May 2020 to assign the prosecution of Chauvin to state Attorney General Keith Ellison, taking that responsibility away from local prosecutors. Chauvin was found guilty on all counts for causing Floyd’s death. Ellison, a Walz ally, said Tuesday that there wouldn’t have been a case without the governor's decision. “It proves he cares about George Floyd and his family, he was morally outraged by and he took the best action he could to ensure justice for George Floyd,” Ellison said. “There would be no George Floyd case if it was not for Tim Walz appointing me. Period.”
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https://www.amazon.com/Star-Soldier-Complete-Odette-Bell/dp/B091N5PKR6
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Amazon.com
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Super Star Soldier (TurboGrafx-16)
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[ "Author twentiethcenturygamer" ]
2019-07-07T00:00:00
I wonder if I can get away with listing "flying away from big explosions" on my resume at this point? Off to the PC Engine I go for another bout of alien ass whupping in 1990's Super Star Soldier. To understand the origins of the Star Soldier series, we need to start back in 1984,…
en
https://twentiethcentury…hpower2.jpg?w=32
Twentieth Century Gamer
https://twentiethcenturygamer.wordpress.com/2019/07/07/super-star-soldier-turbografx-16/
I wonder if I can get away with listing “flying away from big explosions” on my resume at this point? Off to the PC Engine I go for another bout of alien ass whupping in 1990’s Super Star Soldier. To understand the origins of the Star Soldier series, we need to start back in 1984, when Tecmo (then called Tehkan) developed the fast-paced vertical shooter Star Force for arcades. The subsequent home release of Star Force on the Famicom proved so wildly popular that its publisher, Hudson Soft, made it the centerpiece of their first annual All-Japan Caravan Festival in 1985. This nationwide high score contest generated considerable publicity and Hudson was understandably eager to make it an annual event. Problem was, they needed a new game to center Caravan ’86 around. Preferably one very similar to Star Force…. In other words, Star Soldier was a bit of a copycat. It was a worthy shooter in its own right by the standards of the time, however, and all three of its PC Engine follow-ups (Super Star Soldier, Final Soldier, and Soldier Blade) would headline their own Caravans from 1990-1992. Before I move on to discussing Super Star Soldier proper, here’s one last Caravan fun fact I couldn’t resist sharing with you all: We have these early competitions to thank for the rise of none other than Toshiyuki “16 Shot” Takahashi, the gaming prodigy named and famed for his rapid-firing skills in Star Soldier who later served as the real life model for Adventure Island’s Master Higgins. Yes, without these space shooter festivals taking place on the other side of the world, we would never have known the serene majesty of a portly gent in animal skins and baseball cap hurling stone axes at snails while riding a skateboard. What a bleak existence that would be. Though developed for Hudson by Kaneko, Super Star Soldier will remind PCE/TurboGrafx fans of another, better-known shooter for the platform: Compile’s Blazing Lazers. In much the same way Star Soldier was “inspired” by Star Force, its sequel feels like an unofficial extension of Blazing Lazers. Many of the weapons feel familiar and your ship controls much the same, right down to having variable speed settings toggled with the Select button. Enemy and stage designs have a very Compile/Aleste look and flow to them, as well, although the settings you fly through are slightly less wild here. There are no deadly rainbow bubbles awaiting you this time out, for example. Even the quirky “special lives” mechanic introduced in Blazing Lazers, which has you repeatedly shooting certain power-up icons until they turn into flashing orbs and then collecting those so you can respawn in place when destroyed instead of being sent back to a checkpoint, is carried over. Considering Compile’s towering reputation among shooter fans, the same principle that exonerated the first Star Soldier holds true here: If you’re going to crib, crib from the best. The plot, if you can call it that, is like so: Earth is under attack by a pack of evil space brains and their leader, Mother Brain. I tell you, it’s always brains in these old Japanese sci-fi games. So far this year alone, I’ve already killed one at the end of Gradius, another (also named Mother Brain) in Metroid, and a third in Section Z. That’ll teach those squishy bastards to think so much, I guess. Anyway, there’s still hope for us humans because an improved version of the Caesar craft from the last game, dubbed Neo Caesar, has been engineered for just such an emergency. The player assumes the role of the Neo Caesar’s pilot, referred to in the manual as “Starbuck.” Dirk Benedict’s character from Battlestar Galactica, then? Excuse me, but if I have to play as an A-Team alumnus, I’d much prefer Mr. T. Starbuck’s mission consists of eight stages. Most are variations on the outer space theme with only a couple taking place planetside. Each is fairly long and has its own unique final boss. The exception is, of course, the final stage, which is a punishing five boss gauntlet with a generous compliment of standard enemies sprinkled in for good measure. The entire journey takes around 35 minutes, assuming highly skilled play. That’s a respectable amount of play time for the genre, albeit also less than Blazing Lazers. The Neo Caesar has four primary weapons at its disposal, accessed via colored-coded orbs dropped by enemies. These include the default multi-shot machine gun, the wide-angle ring laser, the more focused spread laser, and the powerful, short range swing fire. You can upgrade each weapon multiple times, increasing its area of effect considerably in the process. Taking damage will lower your weapon’s power, so these enhanced armaments also double as your armor in classic Aleste fashion. In general, I found the multi-shot and ring laser to be the best at taking out swarms of regular enemies, while the piercing spread laser was ideal for dealing heavy damage to single targets (i.e. bosses). I actively avoided swing fire for the majority of the game, since its flame jets share the same bright orange color scheme as the enemy’s bullets, which resulted in far too much accidental damage. Too bad. Double flamethrowers should equal pure bliss in any game. Rounding out your arsenal are a couple of useful supplementary items. The Starbuck Defense System is a very fancy name for a very basic pair of “option” satellites that hang out near your ship blocking enemies and their shots. While these will damage foes on contact, they don’t actually multiply your firepower like the options from Gradius. Your other choice, the homing missiles, are entirely self-explanatory. You can only have one primary and one secondary weapon equipped at a given time. Thankfully, power-up drops are quite frequent, so you’ll never have to wait too long for your favorites to show up in the rotation. Super Star Soldier poses a respectable challenge without being too overwhelming. For the most part, anyway. It’s definitely tougher than Blazing Lazers thanks to denser enemy patterns, trickier bosses, and no shield pickup or stock of super bombs. At the same time, it’s not totally lacking in clemency. You have weapons-as-armor to prevent those one-hit deaths and unlimited continues to boot. The biggest hurdle by far is the final stage. Defeating five tricky bosses in a row, the last of which has four distinct forms, is no joke. Worst of all is the three minutes or so of regular enemy waves you have to fight your way past before the boss rush even starts. It doesn’t sound like much, but having to wade through these guys over and over each time you continue can really start to wear on you after a while. This is another of those games where I spent significantly more time on the last level than on all the rest combined. Oh, and I can neither forget nor forgive the hellish glitch that put an ugly end to my first full playthrough. See, crashing into enemies in Super Star Soldier damages both parties. The first time I managed to defeat the final boss, it was by accidentally colliding with it, destroying us both in the same instant. I had a ship in reserve, so I wasn’t worried. All I had to do was respawn and watch those credits roll, right? Wrong. I came back like normal, but the game just hung there. The boss music kept on looping as I sat there alone on an endlessly scrolling starfield. With nothing left to kill me and no time limit, all I could was give up and reset the machine. Did I eventually start fresh and beat the boss the normal way so I could have that true ending? I did. Was I happy about it? I was not. That freak occurrence aside, there’s very little in Super Star Soldier that’s objectionable and much to appreciate. The audiovisuals meet the usual high Hudson standard and the shooting action is fast, precise, and, above all, satisfying. It’s true that the difficulty curve is a tad lopsided due to that crazy brutal eighth stage and the weapon selection, while adequate, could stand to be broadened. The three other games on the system that share this exact style of play, Blazing Lazers, Final Soldier, and Soldier Blade all have a little more going on mechanically and can be considered slightly better overall. Fortunately, being the weakest of these four still allows Super Star Soldier ample room to stand tall as one of the best shooters on a console synonymous with them. Just don’t try to kamikaze its bosses. Let my pain be your gain.
1017
dbpedia
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https://www.coleka.com/en/video-games/nintendo/nintendo-64/nintendo-64-games/star-soldier-vanishing-earth_i63222
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Star Soldier: Vanishing Earth
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Video Games Nintendo Nintendo 64 Nintendo 64 Games item Star Soldier: Vanishing Earth, Nintendo 64 Games 1998 Hudson Soft Electro Brain Star Soldier
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Commercial collaboration : When you click on links to various merchants on COLEKA and make a purchase, this can result in COLEKA earning a commission. Affiliate programs and affiliations include, but are not limited to, the eBay Partner Network.
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https://variety.com/2024/music/news/hozier-unaired-ep-nobodys-soldier-july-bedouine-feature-1236098834/
en
Hozier’s New EP to Feature ‘Nobody’s Soldier,’ ‘July’ and a Bedouine Feature, ‘That You Are’
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[ "Chris Willman" ]
2024-08-07T18:06:51+00:00
Hozier has announced a new EP, 'Unaired,' with three fresh songs, on the heels of having a No. 1 hit with 'Too Sweet.' One track features Bedouine.
en
https://variety.com/wp-c…e-touch-icon.png
Variety
https://variety.com/2024/music/news/hozier-unaired-ep-nobodys-soldier-july-bedouine-feature-1236098834/
Hozier already has a single that has been among this year’s Song of the Summer contenders, “Too Sweet,” off the “Unheard” EP that he released back in March. Now, with a second EP due out next week, could he have a Song of the Fall in store, too? The artist announced on his social media Tuesday that his second EP of the year, “Unaired,” will be out Aug. 16. It, too, will consist of outtakes from his 2023 “Eat Your Young” album. And, as the No. 1 Billboard Hot 100 success of “Too Sweet” has proven, the reason these songs were left off the larger work had more to do with conceptual or sequencing reasons than coming up short in quality. Hozier did not list the contents of the forthcoming EP in his posts, nor do they appear in the pre-save links for streaming apps, but Variety can confirm that it includes three songs, “Nobody’s Soldier,” “July” and “That You Are,” the last of which includes Bedouine as a featured artist. The singer has already given fans previews of two of the songs, live or on social media. He debuted “Nobody’s Soldier” in concert while headlining Lollapalooza in early August, and also posted 30 seconds’ worth of the studio version of the hard-rocking number. He described the tune to Parade as “an anti-war song.” “July” is a more sensual number, and sounds like it could be a radio hit, if the title doesn’t make listeners too wistful for a summer season already on the wane. Hozier posted the first minute of the studio version on his socials on the last day of the titular month, writing, “Seemed a shame not to let folks hear this in July.” “‘July’ is something I wrote during the pandemic,” he told Parade. “July was always the month when Ireland was supposed to open up again. So it was a song I wrote years ago. Much like a lot of the work on the record, you know? So it was a song about looking forward to something, perpetually looking ahead.” Less is known in advance about “That You Are.” Hozier’s appreciation for that song’s featured artist, Bedouine, goes back a while, as, in Nov. 2019, he answered a fan’s question on Twitter about what he was listening to by responding, “I love ‘Bird Songs of a Killjoy’ by Bedouine.” That was the second of the three albums that the Syrian-American musician has released to date. Hozier had teased the idea that there would be more than one EP this year in an interview with Variety back in May, in which he spoke at length about the “Unheard” EP. “I just did so much recording in that period that (‘Eat Your Young’) wouldn’t have made for a terribly cohesive album, along with being overlong,” he said then. “So the idea developed as we were getting closer to the release that, OK, you know what, there’s stuff here that I would like people to hear and the label certainly would like people to hear. And so we’ll just come back around and we’ll do a couple of EP releases, and make sense of it that way.” He said then that they were “finishing up some mixes” for the second EP. Hozier is in the midst of a five-month American “Unreal Unearth Tour,” for which most of the dates instantly sold out upon going on sale, following on the heels of a highly successful 2023 tour. Allison Russell is opening most of the dates, with Joy Oladokun as the featured opener on others. The outing includes a three-night stand at L.A.’s Kia Forum Sept. 17-20 and an appearance at Tennessee’s Pilgrimage Festival Sept. 28.
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https://www.gov.uk/government/organisations/department-for-culture-media-and-sport
en
Department for Culture, Media and Sport
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2024-07-26T00:00:00
The Department for Culture, Media and Sport supports culture, arts, media, sport, tourism and civil society across every part of England — recognising the UK’s world-leading position in these areas and the importance of these sectors in contributing so much to our economy, way of life and our reputation around the world. The department champions sport for all at every level, supports our world-leading cultural and creative industries, and enhances the cohesiveness of our communities. DCMS is a ministerial department, supported by 42 agencies and public bodies .
en
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GOV.UK
https://www.gov.uk/government/organisations/department-for-culture-media-and-sport
The Department for Culture, Media and Sport supports culture, arts, media, sport, tourism and civil society across every part of England — recognising the UK’s world-leading position in these areas and the importance of these sectors in contributing so much to our economy, way of life and our reputation around the world. The department champions sport for all at every level, supports our world-leading cultural and creative industries, and enhances the cohesiveness of our communities.
1017
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https://www.aflcmc.af.mil/NEWS/Article-Display/Article/3862831/this-week-in-aflcmc-history-august-5-11-2024/
en
This Week In AFLCMC History – August 5 - 11, 2024
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2024-08-06T00:00:00
Important milestones in AFLCMC history.
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Air Force Life Cycle Management Center
https://www.aflcmc.af.mil/https%3A%2F%2Fwww.aflcmc.af.mil%2FNEWS%2FArticle-Display%2FArticle%2F3862831%2Fthis-week-in-aflcmc-history-august-5-11-2024%2F
5 Aug 1954 (Bombers Directorate) Seventy years ago today, the B-52A—the first production model of the B-52—flew its first flight from Boeing’s Seattle plant. A.M. “Tex” Johnston, Boeing’s Chief of flight test, and Donald Knutson, co-pilot, flew the aircraft, taking off at 3:42 p.m. local time, and landing at 5:00 p.m. The production model of the B-52 differed from the two test models that came before it by having the pilot and the co-pilot sitting side-by-side instead of tandem. Since the mid-1950s on through to the present day, the B-52 fleet has been the backbone of the USAF’s strategic bomber capability. 6 Aug 1994 (Tinker AFB) Today, 30 years ago, John Glenn, Jr.—astronaut and U.S. Senator (D-Ohio)—visited Tinker AFB, Oklahoma. He was there to voice his support for keeping Tinker AFB open, as it was at that time facing possible closure. Senator Glenn had just himself fought to keep Wright-Patterson AFB’s flight test air wing in Ohio earlier that spring, but lost—with Ohio’s flight test mission going to Edwards AFB in California. In Aug 1994, using lessons learned from his own fight, he was trying to encourage Tinker AFB to begin working immediately to stay open. He was also voicing his support for a local politician, Representative Dave McCurdy, who was running for U.S. Senate to fill a seat from which incumbent Senator David L. Boren was retiring. Senator Glenn argued that there would be no better champion for keeping the base open. In the end, McCurdy lost the Senate race to James “Jim” Inhofe, but Tinker AFB nonetheless survived the 1995 BRAC when Kelly AFB was chosen over Tinker for closure. 7 Aug 1964 (U.S. Military History) Sixty years ago today, Congress passed the “Gulf of Tonkin Resolution” authorizing President Johnson “to take all necessary steps, including the use of armed force” to maintain international peace in southeast Asia. The resolution was prompted by purported attacks by North Vietnamese forces earlier in the month on U.S. destroyers in the Gulf of Tonkin. It passed through the Senate almost unanimously, with only two Senators dissenting, and was historically important because it gave the President the authorization to rapidly escalate U.S. military involvement in the Vietnam War without a formal declaration of war. Congress rescinded the Gulf of Tonkin Resolution in 1971 as public sentiment for American involvement in the war become increasingly negative, and in 1973 passed the War Powers Resolution to limit a president’s ability to get the United States involved in future wars without Congressional consent. 8 Aug 1944 (Hill AFB/Fighters and Advanced Aircraft Directorate) Today, 80 years ago, a tired P-47 Thunderbolt—a rugged WWII-era fighter plane—arrived at Hill AFB for rehabilitation. It was the first of many, with the last P-47 delivery occurring on 15 Dec 1945. Hill AFB was rehabbing the aircraft so that the Second Air Force could reuse them for training purposes. 10 Aug 1984 (Digital Directorate/Hanscom AFB) On today’s date forty years ago, Under Secretary of the Army James Ambrose approved the awarding of a contract for the Joint STARS Ground Station Module (GSM) to the Motorola Corporation. This followed a May 1984 Memorandum of Agreement between the Air Force and the Army, where both services agreed on the platform for the Joint Surveillance Target Attack Radar System (Joint STARS, or JSTARS)—the E-8 aircraft (a militarized Boeing 707)—and system requirements. The Army took responsibility for the GSM and the Downsized GSM (DGSM), while the Air Force had sole responsibility for the development of the prime mission equipment (airplane, radar, and data links), managed out of Hanscom AFB. The E-8 tracked enemy ground forces, then transmitted its targeting data to the GSM, a truck-based receiving station, for dissemination to friendly troops. 11 Aug 2004 (Armament Directorate) Twenty years ago today, the Air Force Flight Test Center (AFFTC), now the Air Force Test Center (AFTC), conducted the final evaluation sortie for a new type of pod for the F-16 HTS targeting system at Edwards AFB. HTS refers to the “High-speed Anti-Radiation Missile (HARM) Targeting System” for the AGM-88 HARM. The HARM is an air-to-surface tactical missile specialized for destroying enemy radar-equipped air defense systems. The HTS was developed in the early and middle 1990s to allow F-16s to effectively take on a suppression of enemy air defenses role following the retirement of the F-4G—which had previously been relied upon for these “Wild Weasel” missions. The system as a whole consists of the pod, the missile, the aircraft’s launcher interface computer, and system software on the aircraft. The original HTS pod could only be carried on the right side of an F-16; but the pod tested on this day in 2004 could be equipped to either side, allowing for enhanced precision targeting. _ 100 Years Ago This Week in AFLCMC History: 9 August 1924 The Re-Birth of Wright Field America’s entry into the First World War in 1917 resulted in a slew of short-term actions that continue to resonate over a century later. This included leasing land for the Army’s largest aviation training base, dubbed Wilbur Wright Field, outside Dayton, Ohio, on what is now Wright-Patterson AFB’s Area A, along with the purchase of a small adjacent area for a supply depot. That was followed by the establishment of an Airplane Engineering Division to manage aircraft development, test, and acquisition. When construction of that Division’s intended home at Langley Field, Virginia stalled, military, business, and political forces combined to relocate it to a “temporary” home across from downtown Dayton, on another leased property—McCook Field. The hastily constructed McCook Field was intended to last for the duration of the war, but while that conflict ended less than a year later, the Engineering Division stayed put for almost a decade. In that time, airplanes grew larger, but McCook did not, prompting the addition of its iconic “This Field is Small—Use It All” warning sign to incoming pilots. Not only was the field small, it was also surrounded by a river, homes, and downtown buildings—hardly ideal for routine aviation, much less McCook’s experimental flying, wind tunnel experiments, and testing of engines, propellers, and parachutes. As a result, there was a consistent push by the Engineering Division for a more suitable home, which was accompanied by persistent lobbying both from other municipalities to relocate it to their jurisdiction and by the airplane industry to shutter it entirely. It was only Congress’ indifference and reluctance to appropriate money to move it that kept McCook open. Those forces came to a head in 1922 when it appeared relocation was imminent. Dayton’s civic and corporate leadership quickly banded together that October to save this unique asset for their city. In just days, the newly-formed Dayton Air Service Committee (DASC) raised nearly a half-million dollars in local donations to buy outright the leased Wilbur Wright Field land, which still being used as an auxiliary field for the Engineering Division and to support the Fairfield Air Depot, along with a nearly-equal portion of contiguous property to the south-west as the “new McCook Field.” Much of that land was owned by a quasi-governmental regional flood control district that was man-aged by the same interests that comprised the DASC, paving the way for a quick and cheap process...or so they thought. Over the next two years, a hodge-podge of property rights stymied the Committee’s attempts to purchase (for over $260,000) and transfer the nearly 5,000 acres. Ohio Congressman Roy Fitzgerald, Washington’s biggest advocate for Dayton’s aviation interests, worked behind the scenes to execute the necessarily political machinations. In February 1924, the Dayton Air Service Committee transferred the first parcels of land to the Army. Then on August 9, 1924, representatives of the DASC signed over the deeds to over 4,000 acres for the sum of $1. Those were recorded two days later and the US government, as represented by the Army Air Service, took possession of most of what’s now Wright-Patterson Air Force Base on 12 August. The momentous occasion called for a formal ceremony, of course, so DASC chairman Frederick Patterson took the train to Washington DC to present the deeds in person to the War Department. Not one to pass up publicity, Air Service deputy chief Gen Billy Mitchell escorted Patterson to the White House where he met with President Calvin Coolidge and received the letter shown here. The missive, containing some factual errors, was undoubtedly the work of the President’s staff, as he was relatively hostile to any aviation investment. For Wilbur Wright Field, the only change was that they now owned the land they already occupied (as the Fairfield Air Depot had since 1917). The Engineering Division like-wise continued with business as usual at McCook until Congress allocated money to actually prep the newly-acquired parcels that would be their future home. Those funds finally came through in April 1925, though groundbreaking for the first building (now Building 11) didn’t occur until a year later. In the meantime, debate raged as to what to call the base. McCook Field was named for a famous Ohio civil war family that had owned part of the land the field sat on, but had no connection to aviation. In a move that caused lasting historical confusion, the War Department declared that the entire property, not just the newer half, would now be “Wright Field,” dropping “Wilbur” from the name to honor both him and Orville (who was still alive). The confusion grew in 1931 when the base actually did split in two, with “Wright Field” being confined to the southern half (now Area B) that housed the former Engineering Division. The original portion (Area A) became “Patterson Field,” named for Frank Patterson, who perished during a test flight there in 1918 and was a cousin to DASC chairman Frederick Patterson. Building construction began in April 1926 and the formal ribbon-cutting happened in October 1927. McCook Field then closed and was entirely demolished until no sign of the historic facility remained. History Office B-52 Stratofortress Tinker AFB Vietnam War JSTARS McCook Field Wright-Patteron AFB
1017
dbpedia
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0
https://en.wikipedia.org/wiki/Star_Soldier
en
Star Soldier
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2006-12-15T22:31:54+00:00
en
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https://en.wikipedia.org/wiki/Star_Soldier
This article is about the video game series. For the first game in the series, see Star Soldier (video game). Video game series Star SoldierGenre(s)Scrolling shooterDeveloper(s)Hudson SoftPublisher(s)Hudson SoftPlatform(s)MSX, NES, TurboGrafx-16, Super Famicom, Nintendo 64, GameCube, Game Boy Advance, Mobile phone, PlayStation Portable, Wii, iOSFirst releaseStar Soldier June 13, 1986Latest releaseStar Soldier R March 25, 2008Spin-offsStarship Hector Blazing Lazers Star Parodier Star Soldier[a] is a series of scrolling shooters mainly developed by Hudson Soft. Konami has owned the rights to the series since their absorption of Hudson Soft in 2012. The first game, named Star Soldier, appeared on the MSX and NES in 1986, and the series has continued on various gaming systems. Star Soldier itself was released with little change in a compilation for the Super Famicom in 1995, received enhanced remakes for both the GameCube and PlayStation 2 in 2003, and a different remake for the PlayStation Portable in 2005, while the latest installment of the series was released on the Wii as a WiiWare game in 2008. In addition, Super Star Soldier, Final Soldier, Soldier Blade and Star Parodier have been re-released on the Wii's Virtual Console and on the Japanese PC Engine's Best Collection lineup for the PSP. The Star Soldier games are best known for their distinctive music, unique weapon power-ups, and a special time attack high score mode called "Caravan Mode".[1] Caravan gaming tournaments [edit] Star Soldier was developed as a spiritual successor to Tecmo's Star Force, from which it borrows most of its gameplay elements. The Star Force series, along with Hudson's Star Soldier, was often featured in the popular Japanese gaming tournament known as "Hudson All-Japan Caravan Festival". Home ports of Star Soldier games would sometimes feature "Caravan" modes in which the player would race through timed stages while trying to accumulate a high score. Common elements [edit] Being an arcade-style game, Star Soldier's objective is primarily based on achieving a high score. The series often makes use of hidden destructible tiles that offer bonus points when shot, but may occasionally power-up the player's ship instead. Bonus points will also be awarded for defeating sequences of enemy formations while they are within a certain proximity to the player's ship, or defeating mini bosses before they have a chance to attack. Games [edit] Release timeline1986Star Soldier1987Starship Hector198819891990Super Star Soldier1991Final Soldier1992Soldier BladeStar Parodier199319941995Caravan Shooting Collection199619971998Star Soldier: Vanishing Earth19992000200120022003Star Soldier (GCN)20042005Star Soldier (PSP)20062007Soldier Collection2008Star Soldier R 1986: Star Soldier - MSX, Famicom/NES, Game Boy Advance, iOS, Wii VC, 3DS VC, Nintendo Online (Switch). Star Soldier Special+ - Mobile Phone Star Soldier SP Arcade - Mobile Phone Star Soldier Fukkoku-Ban - Mobile Phone 1990: Super Star Soldier - PC Engine/TurboGrafx-16, Wii VC, Windows Store, Wii U VC 1991: Final Soldier - PC Engine, Wii VC, Wii U VC 1992: Soldier Blade - PC Engine/TurboGrafx-16, Wii VC, Wii U VC 1992: Star Parodier - PC Engine CD ROM, Wii VC 1998: Star Soldier: Vanishing Earth - Nintendo 64 2008: Star Soldier R - Wii (WiiWare) 2010: Star Soldier Mission Mode - Mobile Phone 2013: Star Soldier for GREE - iOS During the Konami Action & Shooting Contest hosted by the Shueisha Game Creator’s Camp and Tokyo Game Show 2022, Beep won the rights from Konami to develop the game through the competition, a game titled Star Soldier RE:VIVE Multiverse is in development.[2] Crossover [edit] 2006: Star Soldier vs DoDonPachi DaiOuJou CARAVAN'06 - Mobile Phone 2018: Super Bomberman R - Nintendo Switch 2018: Pixel Puzzle Collection - iOS, Android Compilations and remakes [edit] 1995: Caravan Shooting Collection - SNES Compilation of Star Force, Star Soldier and Starship Hector 2003: Star Soldier - GameCube, PS2 3D remake with arranged stages 2005: Star Soldier - PSP Enhanced port of the 2003 remake 2006: Hudson Best Collection Vol. 5: Shooting Collection - GBA Compilation of Star Force, Star Soldier and Starship Hector 2008: PC Engine Best Collection: Soldier Collection - PSP Compilation of Super Star Soldier, Final Soldier, Star Parodier and Soldier Blade Canceled games [edit] 1995: Kuma Soldier - PC-FX[3] Other media [edit] 1985–1987: Famicom Rocky - manga: Star Soldier is one of the videogames based on the manga. 1986-1987: Famicom Cap - manga: Star Soldier is one of the videogames based on the manga. 1986–1987: Nekketsu! Famicom Shounendan: Star Soldier is one of the videogames based on the manga. 1991–1993: Cyber Boy - manga: Soldier Blade and Star Parodier, two of the video games based on the manga. 1986: Running Boy Star Soldier no Himitsu - anime film Notes [edit] References [edit]
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dbpedia
3
46
https://apnews.com/article/kamala-harris-picks-tim-walz-running-mate-a64a91ae84953e880c8d086316d07c54
en
Picking a running mate: Inside the 16 days between Kamala Harris’ launch and her choice of Tim Walz
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[ "Minnesota", "Kamala Harris", "Israel-Hamas war", "Joe Biden", "General news", "Election 2024", "MN State Wire", "Tim Walz", "Andy Beshear", "Arizona", "Timothy Walz", "Politics", "Roy Cooper", "Dana Remus", "Chicago", "w", "n", "Barack Obama", "p", "Eric Holder", "Donald Trump", "Elections", "U.S. Democratic Party", "Gretchen Whitmer", "J.D. Vance", "Pete Buttigieg", "Washington news", "Josh Shapiro", "2024 United States presidential election", "J.B. Pritzker", "District of Columbia", "Washington News" ]
null
[ "SEUNG MIN KIM", "BILL BARROW", "ZEKE MILLER", "apnews.com", "seung-min-kim", "bill-barrow", "zeke-miller" ]
2024-08-07T04:06:01+00:00
Here is a closer look at how Harris went from being Biden’s top deputy to selecting her own.
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https://apnews.com/article/kamala-harris-picks-tim-walz-running-mate-a64a91ae84953e880c8d086316d07c54
WASHINGTON (AP) — Kamala Harris’ whirlwind process to select Minnesota Gov. Tim Walz as her running mate can be summed up in a word: weird. With President Joe Biden and Harris, his vice president, seeking a second term together, Democrats weren’t supposed to have a veep search at all. But as soon as the 81-year-old president ended his campaign and endorsed Harris, it was go time. And there was no playbook for the newly elevated candidate and a vetting team that in a normal campaign would have months, not days, to make such a critical decision. What followed was a 16-day blitz on parallel tracks. There was the behind-the-scenes action: Harris lieutenants furiously researching contenders, the vice president debating options with top aides and confidants, and, finally, a weekend of interviews with finalists. And there was the public campaign: Contenders found every cable news camera, stumped in battleground states for the prospective boss, tried out attack lines on Republican nominee Donald Trump and his understudy, Ohio Sen. JD Vance — all while rival factions made their pitches and wielded their knives. The whole thing was made more intense and conspicuous given the time constraints, highlighting the breadth of Democrats’ bench and, at the same time, the fragility of the party unity that defined Harris’ nascent White House bid. By the end, the process offered a preview of how Harris might fare under the pressures of the Oval Office, quickly working through options, with minimal leaks from her team and a result that, at least initially, has drawn plaudits from a party that seems intent on one undisputed goal: defeating Trump and Vance in November. Here is a closer look at how Harris went from being Biden’s top deputy to selecting her own. A phone call from Biden and a job for Holder and Remus Biden called Harris on July 21 from his home state of Delaware, where the president had been isolating with COVID-19 and considering his political future while more and more Democratic officials called publicly and angled privately for him to leave the race. The president told Harris that he had indeed decided to end his campaign. Within hours, he’d released a letter on social media announcing his decision. And within an hour of that letter, Biden announced separately his endorsement of Harris. The vice president had been careful in the weeks following Biden’s jolting debate performance against Trump not to say or do anything other than back the president. But that meant she had to make up ground. She inherited the Biden campaign infrastructure, the staff, even the money. But there was nothing set up for picking a running mate – Biden had already done that four years earlier. Harris immediately tapped former Attorney General Eric Holder, a veteran of the Obama administration she had known well since her days as California attorney general, and Dana Remus, a former White House counsel for Biden, to lead the effort. Holder and a team of researchers and political veterans ultimately formally vetted nine choices -– perhaps a shorter roster than it would normally be for a monthslong process but still long enough to require phases and whittling before Harris got to the proverbial “short list.” The public narrative asserted from the start that Harris, a biracial woman of Indian and Jamaican heritage who made history becoming vice president and would do so again if elected president, needed to balance the ticket demographically. In short, she needed a white man. Barack Obama, the nation’s first Black president, had gone this route with then-Sen. Joe Biden in 2008. Biden made a version of the same move in 2020 when he selected Harris. Speculation quickly settled on a trio of governors: North Carolina’s Roy Cooper, Kentucky’s Andy Beshear and Pennsylvania’s Josh Shapiro. Illinois Gov. J.B. Pritzker got attention. The Washington contingent of contenders included Sen. Mark Kelly of Arizona and Transportation Secretary Pete Buttigieg. Those familiar with the process said Harris and her team would consider both the practical matter of electoral politics and her personal comfort level with a potential governing partner. Shapiro was seen as an early favorite because of his popularity in Pennsylvania, a critical battleground with 19 electoral votes that could block any path Trump might have to 270 electoral votes. A former state attorney general like Harris, Shapiro made sure to mention publicly that he’d known the vice president for nearly two decades. Cooper got prominent mentions as a second-term governor in a state Trump won twice. His tenure as North Carolina attorney general was a boost: He had overlapped with Harris’ service in California, and the two had worked together on multistate lawsuits, making Cooper perhaps the only possible choice with whom Harris had worked closely in government. The two had campaigned together in North Carolina in the months before Biden ended his campaign. Beshear got attention as a governor elected twice in a solidly Republican state, and for his takedowns of Vance as a poser who is not actually from Appalachia. “He ain’t from here,” the 46-year-old governor said of the even-younger senator. Yet in a reminder that public impressions are rarely entirely wrong but even more rarely entirely right, as Cooper’s star rose in the public imagination, he privately told the Holder-Remus team that he did not want to be vetted for the national post, though that move would not be revealed publicly until days later. Walz, meanwhile, was largely an afterthought. He was on the campaign’s extended list, just like he was included in media photo galleries circulated of possible running mates. In the early days of the process, Michigan Gov. Gretchen Whitmer, one of the only women thought to be in contention and herself widely presumed to be a future presidential candidate, declared publicly that she wanted to help Harris as a campaign chairwoman, not as running mate. An underappreciated jump-start for Walz Walz had two jump-starts, the first largely unnoticed, the second underappreciated. The first came earlier this year when the governor and the vice president visited a Planned Parenthood clinic in St. Paul. That trip underscored shared values between the two, according to people familiar with Harris’ thinking. Key issues that resonated with Harris included Walz’s advocacy for in vitro fertilization and child tax credits –- a policy Walz has used in Minnesota. The next key moment came July 23, two days after Biden’s withdrawal, when Walz went on MSNBC’s “Morning Joe” and uttered a dig at Trump and Vance that quickly went viral. “These guys are just weird,” Walz said, in his conversational, informal manner. For years, Democrats, including Biden and Harris, have leveled high-minded attacks on Trump as a threat to democracy. They spotlighted his legal troubles, racist and sexist rhetoric, the hard-right policies found in the “Project 2025” agenda that Trump disavows. The jovial governor of Minnesota encapsulated it all in one word: “weird.” And he smiled while doing it. Social media did its thing, and the Harris campaign took notice. Within days, the vice president -– and other vice-presidential contenders –- were using “weird” like an epithet. By the first full weekend of her candidacy, the campaign circuit and cable news lineup was an open audition. Pritzker sat for interviews, deflecting running-mate questions in one sentence and casually commenting in the next about how involved the vetting process was — his way of making sure the world knew he was on the list, short or not. He even released a campaign-style ad on Illinois’ successes (he’s not on the ballot this year, though he is the host governor of the upcoming Democratic National Convention in Chicago). Whitmer repeated her demurral but mused about how exciting it would be to have two women on the ticket. On Sunday, July 28, Beshear traveled to Georgia, the state that produced the closest results in 2020, and sharpened his attacks on Vance and played up his ability to win in GOP areas even with solidly liberal policy credentials. The following day, it was Shapiro’s turn in the Philadelphia suburbs, with Whitmer joining him on stage. Like Beshear, Shapiro touted Harris — and himself. “We get shit done in the commonwealth,” he boasted, rousing rallygoers with a stirring cadence that engenders comparisons to Obama. At the same time the contenders were auditioning publicly, Holder and Remus were diving through contenders’ lives, private records and public statements. And Harris campaign aides were working double time on potential rollouts for those still in the running. They were led by campaign Chair Jen O’Malley Dillon. For each possible choice, staffers planned everything from a hopscotch tour through battleground states to designing new campaign logos and drafting social media plans, surrogate interview lineups and talking points for party leaders. Some duplicative work happens before any running mate pick, as a presidential nominee nears a final choice (think unused Clinton-Booker merchandise from 2016 or Trump-Rubio logos from a few weeks ago). But in this case, it almost certainly involved more combinations than usual. Labor, Israel and ‘weird’ take the stage As the options narrowed to a short list, Kelly emerged as a leading contender along with Shapiro. The Arizona senator had won two close elections — one special, one regular — in what had been a GOP stronghold. His impressive military record and time as an astronaut, his experience dealing with immigration in a border state and good relationships with border sheriffs all worked in his favor. He is not known as an especially effervescent, telegenic presence, but the right balance for any running mate is to complement and bolster the boss without overshadowing them, so that did not end his candidacy. The bigger threat, perhaps, was Kelly’s position with labor. He had expressed reservations about pending labor legislation in Washington, so some labor leaders harbored reservations. Shapiro, meanwhile, was attracting negative attention from the left. His positions on the Israel-Hamas war have not been fundamentally different from the other contenders – or from Harris – and he has been harshly critical of Israeli Prime Minister Benjamin Netanyahu. But Shapiro, who is Jewish, was lumped in with reflexive defenders of the Israeli government, raising questions about whether he would draw the kinds of protests that Biden had faced from his left flank for continuing to send military weapons to Israel in its war against Hamas in Gaza. As factions squabbled over Kelly and Shapiro, Walz may have benefitted from having a fan in former House Speaker Nancy Pelosi. A San Francisco Democrat like Harris, Pelosi has maintained that she had no preference and does not tell presidential nominees who to pick as running mates. But one former Pelosi aide described the former speaker and Walz as “super tight,” and Pelosi has recently demonstrated her status as a leading party elder via her private conversations with Biden about bowing out. Inside the Harris orbit, there was also some question as to whether Shapiro was actually too good on the stump – the opposite assessment from Kelly and perhaps more of a liability given Harris’ mixed reviews as a national campaigner over the years. Meanwhile, late last week, Sen. John Fetterman of Pennsylvania, an in-state rival to Shapiro, sent a message to team Harris about the governor, according to a person familiar with the situation and granted anonymity to discuss the private talks. Through an aide who acted as an emissary, Fetterman portrayed Shapiro as a political opportunist with his own ambitions. But Shapiro and Kelly remained in the mix privately and front-runners publicly, especially after Cooper announced from North Carolina on July 29 that he had previously asked not to be considered. When Harris took the stage in Atlanta the next day for the largest rally of her campaign to that point, she had the timing down precisely on Walz’s “weird” jab, eliciting roars from nearly 10,000 supporters. By then, Walz was getting credit as the message-maker, and finally being recognized as a genuine contender. Her campaign that day also shared its plans for a multi-day tour of the battleground states by Harris and her TBD partner. The planned opening act in Philadelphia, in Shapiro’s home state, prompted more speculation that the governor was the choice, even as Harris’ campaign insisted she had not made a decision. The following day, Wednesday, the United Auto Workers formally endorsed Harris’ presidential bid, and the group’s president, Shawn Fain, told the vice president’s vetting team that organized labor was most excited about Beshear and Walz -– and would not be enthusiastic about Shapiro or Kelly. That’s according to a person familiar with the discussions, who insisted on anonymity to more freely detail private negotiations. Holder and Remus concluded their initial round of vetting last Thursday, two days after Harris’ Georgia rally. A long weekend for Harris, advisers and three finalists On Friday, a panel of Harris advisers and confidants conducted interviews with several contenders before making recommendations to the vice president. The team included former Labor Secretary Marty Walsh, senior adviser Cedric Richmond and Sen. Catherine Cortez Masto of Nevada. Those three, joined by Holder, Remus, O’Malley Dillon and others, made a presentation to Harris on Saturday at the vice president’s official residence in Washington. As she would for court cases or Senate hearings, Harris pored over the relevant materials and talked through options with the group. On a separate track, campaign aides continued their work on the rollout. On Sunday, Harris welcomed Shapiro, Kelly and Walz for in-person interviews at her Naval Observatory residence. According to people familiar with the conversations, her 90 minutes with Walz stood out. Harris had also been impressed with Walz’s record as a House member and governor, and his biography before politics: Army National Guard noncommissioned officer, public school teacher, high school football coach. Two politicians gelled. Kelly seemed to fade first, according to those familiar with the deliberations. And Shapiro’s potential liabilities remained part of the assessment about him. For Shapiro’s part, he made it clear to Harris’ team after his interview that he was struggling with the prospect of being her running mate, feeling he had more to do leading the commonwealth and said he was committed to supporting her and the ticket. The interviews and conversations with her team had Harris leaning firmly in Walz’s direction but she wanted to sleep on it. As the famously, even frustratingly deliberative Harris continued pondering her options Monday, her staff continued preparing for multiple scenarios – even dispatching “go teams” to the finalists and writing unique speeches for each of them ahead of settling on her final decision. But she felt the same Tuesday morning that she did on Monday night — she would go with Walz. Later Tuesday, she was finally ready to make phone calls to the finalists, including to Shapiro and Kelly to let them know her decision to go another direction. “I think Walz just emerged as that person who she grew to trust and admire,” said Bakari Sellers, who co-chaired Harris’ 2020 Democratic primary bid. “She actually is a vice president and knows what is required of her job, and she wanted someone to support her.” It turns out Walz was not quite ready for his call. The first time Harris dialed his number, he ignored what showed up as a restricted number. When she dialed again, he answered. “Listen, I want you to do this with me,” Harris told Walz. “Let’s do this together. Would you be my running mate and let’s get this thing on the road.” ___ Barrow reported from Atlanta. Associated Press writers Jonathan J. Cooper, Colleen Long, Lisa Mascaro and Will Weissert in Washington, and Steven Karnowski in Minneapolis contributed to this report.
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[]
[]
[ "" ]
null
[]
null
en
/themes/dor/images/dor-fav-16.png
null
For many of the specialty tags, there is an additional fee imposed when you purchase and/or renew the plate. For information concerning the cost of the special tag and the recipients of the additional fee, please review Special Tag Fee Distribution​. For information concerning the total revenues generated from the sale of specialty plates, please review Collections and Disbursements​ in the Privilege Tax and Title section of the Annual Report. These amounts do not include the Ad Valorem taxes collected by the county tax collector.
1017
dbpedia
3
66
https://www.armymwr.com/programs-and-services/personal-assistance
en
Army Community Service (ACS)
https://www.armymwr.com/…66946599-760.jpg
https://www.armymwr.com/…66946599-760.jpg
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[]
[]
[ "Army Community Service\r\nACS\r\nSoldier\r\nFamily\r\nRetiree\r\nSpouse\r\nCivilian\r\nAFAP\r\nArmy Family Action Plan\r\nIMS\r\nIssue Management System\r\nAFTB\r\nArmy Family Team Building\r\nOLMS\r\nOnline Learning Management System\r\nAVC\r\nArmy Volunteer Corps\r\nArmy Volunteer Program\r\nVMIS\r\nVolunteer Management Information System\r\nI&R\r\nInformation and Referral\r\nRelocation Readiness\r\nRelo\r\nSFAC\r\nSoldier and Family Assistance Center\r\nERP\r\nEmployment Readiness Program\r\nSpouse Employment\r\nFAP\r\nFamily Advocacy Program\r\nMFLC\r\nMilitary and Family Life Counselors\r\nNPSP\r\nNew Parent Support Program\r\nTC\r\nTransitional Compensation\r\nVAP\r\nVictim Advocacy Program\r\nSOS\r\nSurvivor Outreach Services\r\nEFMP\r\nExceptional Family Member Program\r\nFRP\r\nFinancial Readiness Program\r\nMD&SSO\r\nMDSSO\r\nMobilization", "Deployment and Stability and Support Operations" ]
null
[]
null
Army Community Service (ACS) helps maintain community readiness and resiliency through a wide range of educational opportunities, special events, individualized counseling services, and other offerings.
en
/favicon.png
https://www.armymwr.com/programs-and-services/personal-assistance
ACS Programs and Services From Family readiness to financial health—and much more— Army Community Service (ACS) delivers programs tailored to your needs. We help maintain community readiness and resiliency through a wide range of educational opportunities, special events, individualized counseling services, and other offerings. We help Soldiers from their first assignments all the way to separation or retirement, as well as Families, veterans, wounded warriors, survivors, and retirees. ACS supports the entire Army community. Learn more about what ACS offers at your installation!
1017
dbpedia
3
5
https://gov.texas.gov/news/post/governor-abbott-champions-texas-economic-success-at-portland-chamber-of-commerce
en
Governor Abbott Champions Texas’ Economic Success At Portland Chamber Of Commerce
https://gov.texas.gov/up…_Of_Commerce.jpg
https://gov.texas.gov/up…_Of_Commerce.jpg
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[]
[]
[ "" ]
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[]
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en
/favicon.png
https://gov.texas.gov/news/post/governor-abbott-champions-texas-economic-success-at-portland-chamber-of-commerce
Governor Greg Abbott last night championed the Texas economic miracle and the unique business opportunities that continue to attract companies to the state during a fireside chat for the Portland Chamber of Commerce. “Texas is the headquarters of headquarters, with 52 Fortune 500 companies calling our great state home,” said Governor Abbott. “People come to Texas because of the freedom and opportunity we offer here. Last year, I signed into law House Bill 5, which gives local jurisdictions the economic tools they need to attract businesses to come to Texas or grow their operations within our state. Everyone in Texas has the chance to succeed and thrive. Together, we will build a bigger, better Texas for the next generation of Texans.” During the fireside chat moderated by Portland Chamber of Commerce Chairwoman Elizabeth Ackman, Governor Abbott highlighted Texas’ successful economic policies that allow businesses large and small to thrive in Texas, including our highly skilled workforce, the newly created Texas Business Courts, and the state’s robust infrastructure with more road miles and airports than any other state. The Governor also touted signing the largest property tax cut in Texas history, putting $18 billion back into the pockets of hardworking Texans.
1017
dbpedia
3
70
https://www.polygon.com/24190936/street-fighter-movie-defense-good-masterpiece
en
The world’s biggest Street Fighter movie fan explains why it’s an accidental masterpiece
https://platform.polygon…114611333&w=1200
https://platform.polygon…114611333&w=1200
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[]
[]
[ "" ]
null
[ "Pete Volk" ]
2024-07-18T17:00:00+00:00
The Jean-Claude Van Damme Street Fighter movie is widely considered one of the worst of the ‘90s, but it’s very fun. We talked with one of its biggest defenders.
en
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Polygon
https://www.polygon.com/24190936/street-fighter-movie-defense-good-masterpiece
It’s high time for Street Fighter’s redemption arc. The 1994 adaptation of Capcom’s fighting game series, led by Jean Claude Van Damme himself, has become a bit of a cult hit, but still holds the broader reputation of being an all-time stinker. In some ways, that reputation is deserved — the famously troubled production led to some catastrophic performances, fight sequences, and a generally overstuffed script trying to accomplish too much at once. Check out Polygon's Spicy Takes Week, our celebration of fun arguments that bring a little extra heat to the table. But also, Street Fighter rules. Some things about the movie genuinely work – the costume and set design, and Raul Julia’s inspired performance as the villainous M. Bison, in particular – but it’s the unique alchemy of how that mix with what doesn’t that makes Street Fighter a special experience. The movie follows All-American soldier Colonel Guile (played by All-Belgian movie star Jean Claude Van Damme, a request made by Capcom) and his ragtag group of Allied Nations fighters as they try to take down General M. Bison, the dictator of Shadaloo City who has plans to take over the world (and “make “every Bison dollar [...] worth 5 British pounds. That is the exchange rate the Bank of England will set once I’ve kidnapped their queen.”). Aesthetically and narratively, director Steven E. de Souza steers the film more in line with Vietnam War-era action movies of the 1980s (the real-life disc jockey who inspired Good Morning, Vietnam has a cameo in the movie) than tournament-based movies like Mortal Kombat or Bloodsport. I watched the movie for the first time this May, and fell for it immediately. Julia’s divine, Shakespearean villainous performance results in one of the most memorable and quotable Hollywood villains of its era, and rightly so. (It was his final role, and one he took for his children, who loved the game.) Even the elements that don’t work are crucial to the final product: Van Damme is plainly disinterested in having anything to do with the movie, and his well-documented cocaine habit on set was a distraction, to say the least. The action sequences don’t resemble those of the Street Fighter games in any meaningful ways, and last-minute schedule changes meant there wasn’t adequate time to rehearse. Street Fighter also did quite well at the box office, making almost three times its reported production cost and continuing to make Capcom a decent chunk of change to this day. But it was quickly rejected in the broader cultural sphere as another failed Hollywood video game adaptation. I’m not alone in my love for the movie – there is a small, but dedicated community of Street Fighter diehards. Perhaps none are as vocal as cinematographer, director, and host of the “How Would Lubitsch Do It?” podcast Devan Scott. For Polygon’s Spicy Takes Week, I talked to Scott about this ludicrous, ridiculous, wonderful movie, anti-masterpieces, finding value in “trash” art, Paul Verhoeven, The Rise of Skywalker, The Room, and much more. The question at the heart of the talk was: What is a “good” movie, anyway, and does that even matter? This interview has been edited for length and clarity. Polygon: When did your journey with Street Fighter start for you? Devan Scott: [I saw it for the first time] in the late 2000s, or in the early 2010s, [with] one of my best friends, Willa. And immediately, we knew it was something special. The film has a strange momentum, this wacky chain of events. The film never lets up. And even the elements about it that don’t work contribute to its momentum. So immediately we watch [and go] Wow. It became kind of a fixture in our lives after that. We watched it probably three or four more times over the years. We quote it constantly. We became a little bit infamous on a very old — pre-social media — gaming forum. They had a movie subforum. And they would do monthly film polls, and we almost got tossed out of the ’90s poll because you’re not allowed to discuss your ballot before you send it and we each independently put Street Fighter as number one. No one else voted for Street Fighter at all. And we both wrote pretty long essays to try and justify why we thought the movie was actually a major work of ’90s cinema. So it sounds like it clicked for you on first viewing. It definitely took some rewatches to understand the dynamics of what made it so interesting. I think on the first rewatch you know, it’s this Oh my god, every line is thudding in the most gorgeous way. And secondly, the main character is a weirdly perfect parody of American imperialism. Subsequent watches deepened it. There are so many little beats that we didn’t pick up on [initially], but I think the bones of what we love about it [were] very clear on day one. Did you come to it with any affinity or experience with the Street Fighter franchise? I have never played a Street Fighter game. I don’t know anything about them other than what I’ve gleaned from reading articles about the movie, and how it has nothing to do with it, which is great. Why on earth did you watch the movie in the first place? Most people at the time hated it. So it wouldn’t have come in with a glowing reputation. One of the bedrocks of our friendship is that we love bad movies. We’ve tried to scaffold theory around it by calling [them] “anti-masterpieces” when they really work. But we just love bad movies. It was truly Plan 9 from Outer Space that got me into them. Katharine Coldiron coined it “trash cinema,” which is a phrase I like. Films that, in hindsight, I realized I love because they tell the story of their own making. They tell the story of how they fell apart, like that wonderful Polygon article, where you see the story of how the film was falling apart while watching it. Nothing you read in the article is a surprise. It’s just confirming your priors, because the film does such a great job of telling the story of its own dissolution. So I think that’s been a long standing love of mine, is just a deep enthusiasm for films that fail. Obviously, a lot of people didn’t like the Street Fighter movie when it came out. With good reason! Why do you think it was so widely reviled? It fails at the thing it tries to do. It’s not a good version of what it wants to be. I would say a big reason is that I don’t think it has a functional plot and characters. I don’t think Colonel Guile is a worthy protagonist. I think the vast majority of the performances don’t work. Kylie Minogue cannot act. The guy who plays Ken [Damian Chapa] is truly without a hint of charisma. And the movie cannot decide who its protagonist is, because obviously the studio wanted as many Street Fighter characters in it as possible. So it cannot settle on a plot. That’s part of why Raul Julia has the platform to do good, because at least the movie settles on a villain. I also think it’s a flatly ugly film on a cinematographic level, and it’s clear when watching the movie they didn’t have coverage for certain beats, so the editing is often baldly atrocious. They clearly didn’t have time to finish. For example, there’s characters who just show up on screen looking entirely different at the 11th hour, and there’s no explanation other than they really have to shoehorn in the Street Fighter look, right? The film is so patently broken on so many levels, and it also throws into relief the stuff that does work. Is it more patently broken than an actual hit, like Transformers 2? I don’t know. But it’s obviously, palpably, a mess on most levels. I say that as someone who has bought the movie twice. I think what Van Damme has got going on in that movie, or what he doesn’t have going on, contributes a lot to that. He’s clearly not interested in being a part of the movie at all, and was famously difficult to work with on the set. I think it strangely then helps the movie be the thing that it is, and if he was more committed in his performance, I don’t think it would be as special. There’s a friend of mine, an experimental filmmaker, Bram Ruiter, and we were talking about the movie Bad Lieutenant, the Herzog one. He watched it and said, “This movie is broken. But clearly Werner Herzog understands that some movies should be broken.” That’s a fully intentional film. That film is exactly what it wants to be. It is a travesty of its own script. Herzog knew what he was doing. And he made a broken movie. And I love that movie for it. Nicolas Cage is maybe my favorite living American actor, and that’s my favorite performance of his. So I think Street Fighter is a great example of that. Imagine the good version of this movie. I don’t mean that good, but like the version it wants to be. A competent PG-13 movie that depicts a weirdly pseudo-Vietnam War-style take on the Street Fighter subject. So let’s say it’s a good version of that with none of the other things. I think it wouldn’t be half as remarkable, right? It would just be yet another blockbuster, but because it’s broken, we’re talking about it now. You’ve called Street Fighter “the greatest accidental Verhoeven movie,” and I would love to hear a little bit more just directly from you about that reading. Specifically I’m referring to the project Verhoeven was up to in especially the mid-to-late ’90s, with Basic Instinct, but especially Starship Troopers and Showgirls. I think they’re like sister films to each other, because they both operate on the same principle, which is that you’re watching a film that does not overtly tip its hand to the fact that it is deliberately a satire that’s undercutting its own dramatics. Starship Troopers is a film that on its face is — and I mistook it for this when I was a kid — a bad dumb action movie that played into the tropes. But it’s a piece of literal fascist propaganda that Verhoeven has constructed to pass as an American blockbuster, with the hope of those of us who were in on the joke seeing the parallels between the two. He’s essentially equating American blockbusters circa the mid-1990s with fascist propaganda circa 1935. There’s explicit references to Triumph of the Will and the works of Leni Riefenstahl in that film. So that film is a deliberate travesty on its own subject matter. And Showgirls is similar, right? What Starship Troopers is to the Robert Heinlein book and fascist propaganda and American action cinema, Showgirls is to ’90s sex movies… and All About Eve, weirdly. And so with Street Fighter, essentially, let’s operate not on the logic that the filmmakers are on, but on what it is, which is a travesty on a slightly Rambo-esque story of a gung ho, all-American man, a blockbuster about him taking down this tin pot dictator. And the film that we got operates on the same principles as Verhoeven, where it doesn’t tip its hand to the fact that it is satirizing this even though it is – it just doesn’t know it. Although in some ways, it kind of knows it. It’s just that in the times that it kind of pokes fun at itself, it is weirdly less successful than the times that it doesn’t intend to. So if Verhoeven films are thoughtful satires fronting as the things they’re satirizing, then Street Fighter is the thing it’s satirizing that accidentally stumbled into being a thoughtful satire. Because I think it truly is. There’s so many moments in the film where I’m like, Good God, this is the Bush Jr. era. This is the Iraq War. This is “We want to take this guy down, leave international law behind, let’s go get him and then we’ll win and have a little jump freeze frame at the end.” You can pretty much put “mission accomplished” over that final title card. It would apply. The reputations of Starship Troopers and Showgirls have been somewhat mended over time. What do you think it would take for Street Fighter to get there? I don’t know if we can get there. I’ve tried. Lord, I’ve tried. But I tend to think that cult rediscoveries of these films tend to happen within a decade or two at most. Ed Wood was rediscovered within a decade of his death. I saw The Room in 2006, and I’m just a rando in Vancouver. And so that’s only three years for it to kind of seed, and then it kind of exploded and you got the James Franco nonsense. So I think that it’s almost too dated now. And I would hope that Street Fighter will get re-discovered. I think it might take that online groundswell and just some major people with clout going, “Hey, this is accidentally great satire.” But I don’t think it’ll get a Speed Racer-like rediscovery, for example, because Speed Racer is a good movie. It feels like a central part of the anti-masterpiece theory is that it showcases the collision between the artistic and commercial concerns in film. Oh, yeah. And that’s why The Rise of Skywalker is, I think, an incredible film, because it’s not the story of Luke Skywalker, or Rey, or Kylo, or whatever. It’s not the story of them. It’s the story of a bunch of idiot Disney executives trying to course correct for a movie that received backlash, and trying to please two irreconcilable groups of toxic fans at once. That’s why it’s amazing. All these films become character studies of their own creators, and in a weird way, if The Room is an obvious example of a film that’s a character study of Mr. Tommy Wiseau, Street Fighter is obviously a character study of what America thinks of itself circa the ‘90s. I see the connection between the movies, but to me, one difference is that I think there’s quite a bit about the Street Fighter movie that actually works: Raul Julia’s performance, the production design, the costuming, and some of the jokes even landing. Rise of Skywalker less so for me. I happen to think Rise of Skywalker, on a purely visual level, is pretty darn good. Everyone involved in that movie shat the bed in many ways, and that’s been litigated well. The movie is very visually striking to me. It’s a perfectly composed picture of a pile of smelly dog shit. It’s still a picture of dogshit but... it’s well composed. Is it crucial to an anti-masterpiece that some parts of it actually work? I don’t know actually, because I’m trying to think of the worst one of those. Like Foodfight!. Nothing in that movie works and that’s one of my most dearly-held movies. This gets back to one of my probably more radical theories. I didn’t come up with this theory, but it’s one I subscribe to: All movies are documentaries. A narrative film is a documentary of its own making, as a baseline. It can be more than that. So for example, as a piece of narrative cinema, Foodfight! is not functional in any single way at all. I can’t think of a single thing about that movie that I think is better than disastrous, cataclysmic, and yet, I dearly love that movie, because it so effectively tells the story of a megalomaniacal egomaniac guy who just really desperately wanted to do Toy Story, but make it even more commercial. And again, failing in every step of the way. The fact that they lost that film’s files shows up on screen and it’s hilarious. The fact that the film trots out explicit Nazi symbolism in a children’s movie... that is as shocking as any John Carpenter scare I can think of. It boils your blood and I love that. It makes me feel angry. So yeah, I don’t think a movie has to have any good elements to be a worthy movie. What do you think these movies can teach us about how we watch movies? That’s an interesting one. I think the default way that we’re trained to watch movies, we’re expected to take the film on the terms it sets out. And then if the film works, we accept it on the terms it sets out. Or if the film doesn’t work, we reject it on the terms it sets out. And that’s treated as a binary between good and bad movies, essentially. And it’s kind of a contract between you and the film, right? It’s not just unilateral, the film setting out terms. [Michael Haneke’s] Funny Games succeeds wildly on the terms it sets out, but I would not expect more than a couple thousand people worldwide to actually like it. I say this as someone who really respects that movie. What I think my kind of few decades-long love of bad movies has taught me is that it’s just as valuable, and I think even, to me, more valuable, to approach movies in a more open-minded way. In a way that approaches them as objects to be studied. And that can be just as interesting. If a movie doesn’t succeed on its own terms, what else is it doing? How else can we get into the movie? To go back to The Room, it’s an accidental documentary character study of Tommy Wiseau. And so there’s literally limitless reasons that art movies, even mainstream narrative cinema, can be interesting. Watching bad movies, I think, opened me up to not just other bad movies, but to re-examining all of cinema from that lens. There’s a new Street Fighter movie in the works. I know it’s not gonna be what you want out of a Street Fighter movie, but do you have a wish list? The idea of interest in franchises is still to this day very alien to me. For example, the three Lord of the Rings films Peter Jackson made were some of the most formative film experiences of my life, like [for] many people of my generation. I probably saw Return of the King in theaters four times. And I was like 13. It was a big, big deal for me. I was totally obsessed as a teenager. And yet I could not care less about The Rings of Power. I watched one Hobbit film and then checked out on the other two just because I found it completely uninteresting. Same thing with Star Wars, where I think part of why I love Rise of Skywalker is that even though I think Star Wars 1977 and Empire Strikes Back are two of the great masterpieces in pop cinema, I truly have zero attachment to that franchise. I couldn’t care less if a film was good or bad. I just found Rise of Skywalker incredible. That doesn’t mean I reject it. I think Andor is actually great. A couple friends of mine successfully lobbied me to watch Andor, which I did under duress. And I thought it was terrific. But point being I would say that I truly can’t think of anything to say about the idea of a new Street Fighter, because to me, it’s no more or less interesting than any random film. So if you had said like, they’re gonna make a Mortal Kombat movie, or like, a Battletoads movie? I would just say, good, knock ‘em out. If someone convinces me to watch it, I’ll see it. Any final statement on your defense of Street Fighter? I think that the heart of the anti-masterpiece “theory” is that, the idea of a film being good or bad, and that being a determinant of its worth, is a secondary variable. That worth is determined by much more than that. And to me, that’s the heart of what I love about cinema. It’s why I have a hard time actually picking favorites. I have films that I think are admirable films, that move me personally, films that I think are great in many ways, but I truly have a hard time – as much as I love ranking, I truly struggle with it. Because I don’t think my favorite movies are good or bad, or even better than other movies that aren’t my favorite. They just have a place for me in my heart of movies. And I really advocate for people divorcing themselves from the idea that good means good. Street Fighter is available for digital rental or purchase on Amazon and Apple TV.
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https://www.gamesradar.com/games/horror/silent-hill-2-remake-devs-are-dreaming-that-gamers-will-trust-us-after-a-mixed-run-but-know-that-trust-is-earned-through-actions/
en
Silent Hill 2 remake devs are "dreaming that gamers will trust us" after a mixed run, but know that "trust is earned through actions"
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[ "Iain Harris" ]
2024-08-07T10:40:16+00:00
Give us a chance
en
https://vanilla.futurecd…e-touch-icon.png
gamesradar
https://www.gamesradar.com/games/horror/silent-hill-2-remake-devs-are-dreaming-that-gamers-will-trust-us-after-a-mixed-run-but-know-that-trust-is-earned-through-actions/
The CEO of the studio remaking Silent Hill 2 is asking unconvinced fans to "give us a chance." Speaking to Rolling Stone, Bloober Team boss Piotr Babieno touches on the general vibe towards the Silent Hill 2 remake right now. Some fans feel mixed about the studio's body of work, Konami's general form with the series, or how hush-hush development has been. "I am dreaming that gamers will trust us, but I realize that trust is earned through actions, not through words," he says. "So that's why we have a policy of not commenting [on the specifics of the game] and raising hopes. We want to show our ambitions through our work, so we can't ask for anything more than 'give us a chance.'" Babieno goes on to say that Bloober Team allows its devs to focus on their work with "peace of mind," but feedback to other games proves "invaluable in refining our project before its release." Some fans' apprehension towards the Silent Hill 2 remake is rooted in Bloober Team's back catalogue, which can be hit or miss depending on who you ask. For example, we gave the "groundbreaking" Layers of Fear a perfect score, but the more recent The Medium half of that, remarking that it would be "hard to see this mildly spooky adventure as anything other than a misstep." The team's Blair Witch game did not win hearts either, with our review noting that "the Blair Witch is scary, but the bugs are scarier." It is, perhaps, The Medium that generates the most chatter. Bloober Team's depiction of mental health remains debated among fans, and that's a persistent theme in Silent Hill 2. It's not all on Bloober Team, though. Silent Hill's latest outing, a Twitch plays-style interactive streaming series, did not go down well. Fans took issue with wonky online infrastructure, microtransactions, and a live chat with unbalanced moderation – good luck typing "Hideo Kojima," for example. One player was so unhappy with it that they said Ascension made "the pachinko game look like a heartfelt passion project." Grim. Issues currently lie with both the developer and publisher, then. With all that in mind, maybe it's wise to simply crack on and let the game speak for itself. It's not helping a great deal now, but it could pay off when the Silent Hill 2 remake launches on October 8 for PS5.
1017
dbpedia
1
45
https://www.retrodrunk.com/2020/08/pc-engine-review-super-star.html
en
Engine Review: Super Star Soldier/Final Soldier/Soldier Blade
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[ "" ]
null
[ "View my complete profile" ]
null
Intro: Confession time: I  love  the  PC-Engine . While the PC-Engine ( Turbografx-16  in the US) was largely outshined by the classic gamin...
https://www.retrodrunk.com/favicon.ico
https://www.retrodrunk.com/2020/08/pc-engine-review-super-star.html
1017
dbpedia
2
10
https://shmups.wiki/library/Star_Soldier
en
The Digital Library of Shooting Games
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Star Soldier (スターソルジャー) is an arcade-style vertical shooter developed by Hudson Soft and released in 1986 for the Famicom and MSX in Japan, and in 1989 for the NES in North America. Building upon other mid-80s shmups, Star Soldier is a fast-paced and agile, yet simple shmup. Being designed specifically with Hudson’s Caravan Festival competition in mind, Star Soldier places heavy emphasis on enemy quantity, variety, and competitive high-scores. The resulting success of the title would lead to numerous sequels, spinoffs, and crossovers. The continued success of Hudson’s Caravan competition would also give rise to similar shmup tournaments from other publishers, such as Naxat Soft's Summer Carnival which involved Recca and Alzadick, and further expanding the competitive shmup audience in Japan. For replay videos, visit the Video Index. Story “A strange and evil presence is lurking in space. Crushing Everything in its path, destroying spaceships full of innocent people, the fearsome Starbrain is threatening the entire Galactic Empire. Starbrain, a giant computer programmed only for destruction, inhabits an enormous space station, guarded by enemy ships and robot creatures. To penetrate the station is a job for the most skillful and experienced Star Soldier: you! You'll be piloting Caesar, the fastest fighter ship in the Galactic Fleet, with an awesome arsenal of weapons at your fingertips. Only you can end the brutal Starbrain's spree of destruction, and restore peace to the galaxy!” - NA manual Gameplay Overview Star Soldier is a one-button shooter. There is a low-rate negligible auto-fire that greatly increases once as the player collects their first upgrade. Movement is 8-directional and environments scroll vertically. Movement is relatively agile for a shooter of the period. The gameplay of Star Soldier is relatively simple. Stages scroll vertically and enemy attacks consist primarily of small aimed shots. There is a greater emphasis on large enemy quantities and environmental elements than having a large amount of on-screen bullets. There are a total of 16 stages with 2 alternating bosses. If the player fails to defeat the boss within a given time-limit, the player is brought back to the midway point of the level and they must clear it once more until they successfully defeat the end-stage boss. Controls A/B: Fire A/B (Hold): Auto-Fire Start: Begin Game & Pause D-Pad: Movement Power Levels There are power-up capsules hidden within the P-mark ground targets that can be collected after the player has sufficiently damaged them. Catching a single capsule increases the rate of auto-fire significantly. Two capsules adds a tailgun. Collecting three gives the player five lines of fire (one forward and four diagonally in the front and back), as well as a shield. The shield is able to absorb shots enemy bullets, but does not prevent death from crashing into enemies. Getting shot once while shielded decreases the player's lines of fire back to three. Getting hit five times eliminates the shield. Trap Zones A unique feature of levels in Star Soldier are so-called “Trap Zones”. Throughout the levels, the player can dive in the background and become protected against enemy bullets and collisions. During this state, the player is also unable to return fire or collect items. Strategy With such a simple premise, the best strategy for Star Soldier is to eliminate enemies as quickly as possible before they progress to a point-blank range. Ground targets can interfere with the player’s range, but can be quickly disbursed. Enemy patterns, trap zone locations, Zeg locations, and power-up locations are all consistent throughout runs, while enemy attacks and pursuit are variable. This combined with the score-chasing nature of Star Soldier makes it in many ways a hybrid between a memorizer and a traditional fast-paced shmup. The player will likely have to repeat stages multiple times to calculate their optimal path, if not due to losing as their are no continues. Trap Zones can serve as both a blessing and a curse, so it's important to note their locations to both use them effectively and avoid accidentally missing out on points/power-ups by slipping under one. Slipping out of a trap zone is a matter of simply moving towards the edge of the object and onto it's surface, but they are not telegraphed. A common strategy is to take a single deliberate hit upon collecting four power-ups, as the five lines of fire mode reduces your forward shot to just a single beam rather than two. Returning to the three lanes of fire mode allows you to deal damage to individual targets and bosses more effectively while still allowing you to tank four additional shots if needed. Trivia Star Soldier was created to be a spiritual successor to Tehkan’s arcade title Star Force, following the success of the Hudson-developed port of Star Force to the Famicom both commercially and in the first Caravan Festival. An enhanced port to of Star Soldier to the Super Famicom was released in 1995 as part of the Caravan Shooting Collection, alongside Hector '87 and the Hudson Famicom port of Star Force. This version features additional sound channels allowing music and sound effects to play at the same time, as well as removal of sprite-flicker and slowdown present in the NES/Famicom version. Star Soldier was given a quasi-remake/sequel for the PS2, Gamecube, and PSP as Volume 2 of the Hudson Selection series. It features fully redone 2.5D visuals, controllable ship speed, a secondary close-range attack option, A new a heavy metal rendition of the original's soundtrack, new unlockable ships, new stages, and new bosses alongside remakes of some of the original stages. It also includes the 2 minute and 5 minute Caravan modes featured in games from Hector '87 onward.
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dbpedia
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12
https://nfggames.com/games/StarSoldier/
en
GameCube Review: Hudson's Star Soldier
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Star Soldier - GameCube - Hudson There are times when what you wish for comes true. These times are few and far between, and should be treasured, clutched like a jewel to the breast. Hudson has delivered this jewel - a treasured toy from your childhood, a memory long buried but no less vivid for it. They've given us a remake by which all others should be judged, one that accomplishes what seemed impossible: the original game, polished to a high sheen and remade in polygons, with an arranged soundtrack that evokes memories of old without sounding entirely familar, and with features plucked from the whole series. This is Star Soldier. First brought to life on the Famicom/NES, and later refined on the PC Engine/TurboGrafx, Star Soldier as a series defined the console shmup for years. Fast, addictive, and difficult, these were the watchwords of the day and Hudson remembers them well. So focused on the past was Hudson that the game not only plays the same and better, but it includes original TV commercials from the old days as unlockable omake (bonus) items. And it's cheap - a mere �3,000 (or less) in Japan. The basic tenet of the game is simple: If it moves, kill it. This is a scoring shooter, but in a refreshing throwback to the old days there's no memorization required to chain kills or acquire powerups. A swarm of enemies will appear, and you have to kill them or let them leave the screen, and you have to avoid their bullets. The sooner you kill a swarm the faster another will appear. Top scoring, then, demands you kill the swarms as fast as you can. Simply allowing them to leave the screen takes far longer, and you'll never accumulate the mad scores that way. There's one primary weapon, which is familiar to everyone who's played the older games. It starts as a single forward shot and upgrades to a dual forward, dual forward + single backward, then the five-way shot. Holding the button gives you a rapid-fire assault, but rapid button bashing gives you a double-power shot, and I guarantee you'll have sore hands from this. It's worth investigating a joystick purchase. There's no bomb, but there is a new charge shot - it's always ready for instant use, but takes about two seconds to recharge. It's a sort of limited-range shotgun blast that kills enemies and their bullets, and it's much more powerful than your standard attack. There is at least one other weapon, though it's kind of hidden the way the bonuses are - shoot a certain location and a block is uncovered that, when shot some more, releases a powerup. The game takes most of the enemies and levels from the original Star Soldier, and adds a few extras from the PC Engine outings like the 2- and 5-minute games. These are quick little sub-games culminating in a boss fight, and the object is the same as the game: Kill the swarms as fast as possible to maxmimize your score. There are hidden bonuses which accumulate in value, as well as special secret bonuses when you accomplish a certain goal, like killing two larger enemies at the same time. The main game and two sub-games share the same basic elements, though the levels, swarm-patterns and bonus locations are different for each. Visually the game is competant, though never really amazing. The occasional bout of slowdown appears during replays (The top scoring game is saved for posterity) but rarely during the main game. The music is excellent, and in my mind the electric guitar sound is far better suited to shmups than the sad elevator music Taito or Cave apply to their games. Star Soldier's music is more like Gate of Thunder than any recent game, and that's entirely a good thing. I'm convinced that games I like, those with 'oldschool' values, simply won't sell, and I think that's a shame. Many people lament the passing of 2D games and, more importantly, 2D gaming values. Simple to learn, hard to master - that's the way it should be, and modern games have that reversed. You should buy Star Soldier, not only because it's cheap, but because it's excellent, and Hudson deserves your money. No caveats, it's good, go get it. As an aside, yes I know I didn't mention the N64 Star Soldier, but that's because it sucks. You'll notice there are no pics of it in the Gallery either.
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dbpedia
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https://twentiethcenturygamer.wordpress.com/2020/03/07/final-soldier-pc-engine/
en
Final Soldier (PC Engine)
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[ "Author twentiethcenturygamer" ]
2020-03-07T00:00:00
For a simple PC Engine shoot-'em-up, 1991's Final Soldier is a surprisingly tricky game to write about. Produced by Hudson Soft and developed by Now Production, it's the third entry in Hudson's flagship Star Soldier line of vertical shooters. Upholding series tradition, it served as the centerpiece of that year's Hudson All-Japan Caravan Festival, a…
en
https://twentiethcentury…hpower2.jpg?w=32
Twentieth Century Gamer
https://twentiethcenturygamer.wordpress.com/2020/03/07/final-soldier-pc-engine/
For a simple PC Engine shoot-’em-up, 1991’s Final Soldier is a surprisingly tricky game to write about. Produced by Hudson Soft and developed by Now Production, it’s the third entry in Hudson’s flagship Star Soldier line of vertical shooters. Upholding series tradition, it served as the centerpiece of that year’s Hudson All-Japan Caravan Festival, a long-running (1985-2006) annual high score contest the company used to promote its latest games. It’s well-designed, attractively presented alien blasting. It’s…well, it’s more Star Soldier. See what I mean? Only one paragraph into this review and I’m already running short of material. When dealing with a franchise this consistent, I’m probably best off adopting a Mega Man approach. That is, getting the boilerplate stuff out of the way as quickly as possible so I can focus instead on the subtle tweaks that make a specific installment ever so slightly different from what came before. Here goes! Final Soldier has a classic space shooter plot, in that it’s short, sweet, and confined entirely to the instruction booklet. Time travelling aliens called the Gader’el are attacking 23rd century Earth and the experimental Dryad fighter craft is humanity’s last line of defense. Its mission encompasses seven lengthy stages set in a variety of conventional video game locales, such as outer space, the ocean, and a futuristic city. Each zone has a pushover mid-boss and a tougher end boss, except the final one, which is an extended running battle against the ultimate baddie and its swarm of minions. Nothing special, but kudos to the developers for not padding the finale out with a lazy boss rush like so many other shooters of the era. The weapon system is where things get interesting. The Dryad has a machine gun type main shot by default and this can be swapped out for energy waves, lasers, or a flamethrower by picking up icons of the appropriate color dropped by defeated enemies. Grabbing multiple same colored icons in a row will level-up your current weapon, increasing its area of effect and damage. Upgraded weapons also double as armor, since getting hit while wielding one results in a loss of firepower in lieu of instant death. Missiles and Gradius style option pods round out your arsenal, which is a pretty typical one by genre standards. Final Soldier’s ace in the hole is the Set-Up menu accessed from the title screen. Here, you can change the properties of the energy wave, laser, flamethrower, and missiles (though not the machine gun for some reason). The three modes available for a given weapon have a profound effect on its operation. For example, the normal straight laser shot can be swapped out for a chaotic torrent of blue bubbles. This effectively ups the number of unique weapons in the game from a modest five to a generous thirteen. Even the option pods have a nifty secondary function: You can sacrifice them as needed to trigger a full-screen super attack. Another factor that differentiates Final Soldier from earlier Star Soldier outings is its relative ease. Super Star Soldier pushed my patience to the limit with its grueling, glitchy last area. Someone behind the scenes must have felt the same way, because there’s nothing remotely comparable here. Final Soldier’s default difficulty setting will be a cakewalk for any experienced player. Not that I’m complaining. It’s a more casual “kick back and blaze away” experience and reminds me of some of my favorite Compile-developed shooters in this regard. If you’re a fellow Gun-Nac or Space Megaforce fan, you’ll be right at home. Besides, I can always throw Super Star Soldier back on if I want an ass kicking. So there you have it: Final Soldier is the same tried-and-true Star Soldier formula with a deeper than average weapon system and a relaxed approach to challenge. Between its crisp graphics, high energy music, silky smooth control, and viscerally satisfying shooting action, you really can’t go wrong with this one. While I wouldn’t rank it at the very top of the PCE heap with Air Zonk and Blazing Lazers, it’s still a highly competent work with no outstanding flaws. Pity it was destined to be the “lost” Star Soldier game back in the day, having never been ported to the North American TurboGrafx-16 like its predecessor, Super Star Soldier, or its sequel, Soldier Blade. Sequel? Why, of course! You didn’t think this was the final one, did you?
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https://www.bhg.com/party/best-board-games-of-all-time/
en
The 50 Best Board Games of 2024
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2018-11-12T05:23:31-05:00
The best board games bring friends and family together. We found the top games for adults and children, whether you’re looking for a game that builds on strategy and competition or just provides a little fun.
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Better Homes & Gardens
https://www.bhg.com/party/best-board-games-of-all-time/
A classic game night is synonymous with a cozy night in. Whether you’re stocking up your game cupboard or giving board games as Christmas gifts this year, we've rounded up 50 of the best board games that span every popular category. When shopping for board games, consider how many people will typically be playing. Some of these fun board games are perfect for one or two players while others are best for large gatherings. You should also keep in mind the recommended age for players and duration of the game when making your choice. Our picks include games for kids as well as games that are more fitting for older members of the family. If you prefer to play a few games during game night, look for a game that will wrap up in 30 to 60 minutes or less. In it to win it? We’ve got longer-length strategy games as well. Whether it's strategy and competition you seek or simple fun and loads of laughter, there's something on this list for everyone. Classic Board Games Scrabble Scrabble is a beloved word game and one of the best board games of all time. It's like a giant word jumble with endless possibilities. Players are given a set number of wooden letter tiles to begin, and each letter is assigned a different point value. You will immediately start analyzing your letter tiles to see what possible word combinations you might be able to create to play the most point-rich words. You'll want pen and paper nearby to keep track of your scores, and you'll also probably want a dictionary—it will come in handy when the validity of a word undoubtedly gets challenged. Once one player has used all his or her tiles the game ends and points are tallied, but whoever ends up with the most points is the real winner. Product Details: Number of Players: Two to six | Recommended Age: 8 and up | Playing Time: One to two hours The Game of Life We remember playing this game as kids and dreaming about all the possibilities (and responsibilities) that came with being a grown-up—college, marriage, kids, insurance! In this classic game, players each receive a plastic car to maneuver around the game board that represents the move through multiple stages of life, from picking a college to enjoying sweet retirement. The premise of this game is to go through life making smart decisions and eventually be the player who retires first and with the most money. It's a great game for kids to learn about life lessons in an approachable way, and it's sure to spark some good conversations when you play together as a family. Product Details: Number of Players: Two to four | Recommended Age: 8 and up | Playing Time: 30 to 60 minutes Clue Clue is a suspenseful murder mystery game that turns everyone into a detective. There's been a murder in the Boddy Mansion, and it's up to you to find the culprit. There are only six suspects, and you are one of them. Move your game pieces through the rooms and secret passageways of the mansion depicted on the game board to look for clues. Who murdered poor Mr. Boddy? What weapon was used? And where did the incident take place? The more clues you find, the more you will be able to narrow down the many possible answers to those questions. It's a race against your fellow players to be the first to put all the pieces of this mystery together. No matter your age, it's always a thrill when you finally solve the crime. Product Details: Number of Players: Two to six | Recommended Age: 8 and up | Playing Time: 15 or more minutes Candy Land The sweet game of Candy Land conjures up fond childhood memories for us. The whimsical board game features landmarks like a candy cane forest and gumdrop mountains and colorful characters like Mr. Mint and Princess Frostine. The premise of Candy Land is simple, making this a game that even the youngest family members can enjoy. King Kandy is lost and the players are in a race to find him. Players take turns drawing from a stack of cards that tell them where to go on the board. Cards indicate the next move by either color for the next square to move to or a picture of a landmark. The first player to reach the end of the board and find King Kandy wins. Product Details: Number of Players: Two to four | Recommended Age: 3 and up | Playing Time: 30 or more minutes Monopoly The first official Monopoly game hit the market in 1935, and this game of buying property has been creating real estate titans ever since. The board game requires risk and luck, as players buy and trade properties while trying to not get thrown in jail. If you have the funds, players are allowed to buy available properties. You can then make income during the game by charging the other players' rent if they land on any of the spaces that you own. In order to win the game, you have to bankrupt your opponents, which can take a while. The idea is to buy enough property on the same part of the board that you create a monopoly and eventually the other players won't be able to afford to pay your rent anymore. Product Details: Number of Players: Two to six | Recommended Age: 8 and up | Playing Time: One to two hours Chess When a game has endured as long as Chess has (we're talking nearly 1,500 years!) you know it's worth playing. In this classic two-player game, you and your opponent have the same 16 pieces to maneuver across a 64-square game board, with the ultimate goal being to checkmate your opponent's king piece. Game pieces consist of pawns, rooks, bishops, knights, a queen, and a king, and there are different rules about how each piece can move. We think it's helpful to keep a cheat sheet handy. The best piece of advice we can give for this game is to take a step back and assess the whole situation before making a big move. Turns out, Chess is also a pretty good metaphor for life. Product Details: Number of Players: Two | Recommended Age: 8 and up | Playing Time: 30 minutes or more Cribbage Cribbage is a math-based game of strategy that has been around for centuries. To play, you just need a deck of cards and a cribbage board. There are a number of rules to play and scoring, so the game might move slow when you are first starting. If you can, pick up the rules from a (very patient) experienced player, or learn to play with a fellow newbie. Cribbage is great for two players but can accommodate up to three. The game consists of a series of rounds where players strategically play cards in their hands to score certain points. The cribbage board keeps track of the score, as players move their pegs along the path. To win, be the first player to score 121 points. Product Details: Number of Players: Two to three | Recommended Age: 8 and up | Playing Time: 30 minutes or more Backgammon Backgammon is another board game that has been around for centuries. The game has an iconic look that you're sure to recognize, whether or not you've ever actually played before. The playing area consists of 24 triangles of alternating colors and a bar down the middle of the board. The game is often incorporated into a folding case, which makes for easy cleanup and storage. To play, you are responsible for moving a set of 15 checkers around the board, with moves dictated by the rolling of two dice. The first player to successfully "cast off," or remove, all of his or her checkers from the game wins. Backgammon is a two-person game that definitely requires strategy, but there's a little bit of luck involved, too. Product Details: Number of Players: Two | Recommended Age: 13 and up | Playing Time: Not listed Checkers Don't let the simple looks of this game fool you; there can be a lot of excitement in a game of checkers. You and your opponent are each responsible for 12 uniform game pieces, which you are allowed to move diagonally across the 8x8 checkerboard. Maneuver a piece all the way across the board and you get to crown a king; jump an opponent's piece and you get to capture it and remove it from play. To win, capture all of your opponent's checkers, or position your pieces in such a way that there are no available moves for the other player. Checkers is relatively easy to learn, making it a great way to introduce younger players to games of strategy. Product Details: Number of Players: Two | Recommended Age: 6 and up | Playing Time: 20 to 30 minutes Chinese Checkers Chinese Checkers is an approachable multiplayer strategy game that you can play with your whole family. The wooden game board features a series of holes in the shape of a six-pointed star. Each point on the star is home to 10 colored pegs or marbles. Whether you play with two people or six, the object of the game is the same: Be the first player to move all 10 of your pegs/marbles into the star point directly across from you. Players take turns moving one of their pieces at a time. You can only move one space at a time. However, if you have arranged your pieces in such a way that you can jump over them, you can advance multiple spaces in a single play much to the chagrin of your fellow players. Product Details: Number of Players: Two | Recommended Age: 6 and up | Playing Time: 20 to 30 minutes Strategy Board Games Risk Feel what it's like to rule the world in a game of Risk. In this game, a map of the world is spread out on the game board, and all of the continents are broken up into territories. The end goal is for one player to conquer all 42 territories and eliminate the other players along the way. But first, a little diplomacy is required to get there. Make alliances (and then break alliances) as you slowly start to conquer more territory, but be cautious—if you're willing to break an alliance, then you know your opponents will be, too. We should add a time warning on this one: A complete game of Risk can last upward of a few hours, making this a great choice for people who like to make games an hours-long activity. Nobody ever said total world domination would happen quickly. Product Details: Number of Players: Two to five | Recommended Age: 10 and up | Playing Time: One to two hours Carcassonne Watch fields, roads, and cities rapidly expand in the Medieval-themed game Carcassonne. Players take turns placing one of the game tiles in an attempt to build up their land. After placing a tile, you can score points by putting a "follower" piece on the items you built. The role and subsequent point value of a follower varies depending on what piece of property you put them on. For instance, a follower placed on a monastery tile is a monk who earns different points than a follower placed on a road tile as a thief. With every turn, you'll have to decide if it's worth it to place a tile that adds to your property, or if you'd rather strategically place a tile that messes up your opponent's plans. Calculate your moves carefully, because once all the tiles have been played, the player with the most points wins. Product Details: Number of Players: Two to five | Recommended Age: 7 and up | Playing Time: 30 to 45 minutes Ticket to Ride All aboard! The stakes are high in this game to see who can visit the most cities in North America in just seven days. In Ticket to Ride, players lay claim to railroads across the United States and Canada and compete to connect the most cities with their trains. Draw cards to see what kind of train car you can play or what your next destination might be. Earn points for placing trains and for successfully connecting two destination cities. The game ends when a player has less than two trains remaining, and bonus points are then awarded to the player who created the longest continuous route. The player with the most points wins. You have a ticket to ride, so where will your journey take you? Plus, if you like the original, there are also spin-offs, including Ticket to Ride: Europe and Ticket to Ride: Rails and Sails. Product Details: Number of Players: Two to five | Recommended Age: 8 and up | Playing Time: 30 to 60 minutes Catan Welcome to the beautiful, resource-rich island of Catan. In this award-winning game, you and your fellow players are settlers on the island working to build up your settlements and cities. Different parts of the island provide different resources and you will have to barter and trade with your opponents to get what you need. The game board is made up of 19 different hexagonal tiles that allow for a different layout each time, so no two games are the same. Accrue victory points for various cultural achievements—for example, one point for a settlement, two points for having the largest army. Players keep their victory cards concealed during play to throw off opponents as the first one to reach 10 victory points wins. Catan is a game of strategy that is suitable for both adults and older kids. Add one or more Catan expansion packs to allow for additional players and levels of strategy. Product Details: Number of Players: Three to four | Recommended Age: 10 and up | Playing Time: 60 minutes Stratego Stratego is like a Napoleonic version of capture the flag. In this two-person game of military moves, players arrange all 40 of their game pieces in whatever order they choose. There are 12 different kinds of pieces, and each plays a different role that needs to be considered during setup. There are many layers of strategy involved in a successful setup, making this game as enjoyable for adults as it is for kiddos. Once all of the pieces have been arranged, game play commences as you make your way into enemy territory in an effort to locate your opponent's flag. Tread carefully—there are bombs planted to throw you off track and spies doing recon for the enemy. The player to successfully capture the opposing army's flag wins. Product Details: Number of Players: Two | Recommended Age: 8 and up | Playing Time: 45 minutes Battleship In this two-person game of strategy, players secretly arrange their ships on a lettered and numbered 10x10 grid and then try to locate and destroy their opponent's fleet. There are two grids for each player. One grid is used for placing your own vessels and tracking hits made against you, while the second grid is for marking the hits targeted at your opponent. Take turns firing shots by calling out one of the grid's plot points. If a hit doesn't strike a ship, it's considered a miss and pegged with white pieces. If a hit makes contact with a ship, then that strike gets pegged with red. The number of hits each kind of vessel can sustain before it sinks is varied. After some initial exploratory firing, you will likely start to figure out the location of your opponent's ships and begin to deal the fatal blows. It's a battle on the high seas! Product Details: Number of Players: Two | Recommended Age: 7 and up | Playing Time: 15 minutes or more Dominion Dominion is a medieval-themed, deck-building game where players compete to acquire the most valuable cards. Each game contains 500 cards. There are no other game pieces involved besides the cards, and most of the cards indicate how they can be used, making this a relatively quick game to learn. Each player starts with the same 10 cards and then works to build up his or her own deck. There are cards that dictate which actions can be made during your turn, treasure cards that are used as currency, and victory cards, which score you points at the end of the game. Gameplay ends once the last victory card has been purchased or three or more stacks run out of cards. The player with the highest number of victory points wins. Dominion is approachable for older kids but equally fun for adults. Product Details: Number of Players: Two to four | Recommended Age: 14 and up | Playing Time: 30 minutes Axis & Allies Axis & Allies is another exciting military-strategy board game. It's great fun for history buffs as it's based on World War II, but throughout game play, the course of history can be altered. Players represent the Axis powers and the Allied powers. In every turn, they get to make both combat and non-combat moves across the globe as well as decide what military units to build and whether or not to fund research. If you haven't played before, definitely read through the rules first—there are a lot of moving parts to keep track of. Depending on the agreed-upon end goal, the aim is for your powers to have control of 13 to 18 of the victory cities. It's worth noting here that a game of Axis & Allies can last a while—as in multiple hours. Will the Allied or Axis powers prevail? Product Details: Number of Players: Two to five | Recommended Age: 12 and up | Playing Time: Four hours Blokus For a quick game of strategy, we recommend Blokus—it's like Tetris with a twist. Each player is given a set of 21 tiles in a specific playing color, and every tile in that set is a different geometric figure. To start the game, each player places the tile of his or her choosing in one of the corners of the 400-square game board. As play continues, it grows increasingly tricky to place your tiles on the board. Tiles of the same color are only allowed to touch at one corner, while tiles of different colors may share sides. With every move, you'll want to size up the tiles remaining in your set to determine which of those shapes will best fit into the available spaces. Try to play all 21 of your tiles to win Blokus. Product Details: Number of Players: Two to four | Recommended Age: 7 and up | Playing Time: 30 minutes or less Agricola In Agricola, if you work hard and play smart, your farm will flourish. The game is based on the premise that you are a farmer in 17th century Europe, and as such, you must perform the necessary duties to take care of your animals and land and provide for your family. Work the fields and build up your homestead. Then grow your family to have more helping hands—but make sure you have enough resources to feed them come harvest. There are six harvests in a 14-round game of Agricola. Players accrue points during that time for things like owning animals, having fenced-in stables, and building bigger houses. After the final round has been played, the farmer with the most points (and likely the most prosperous farm) wins. Product Details: Number of Players: One to four | Recommended Age: 12 and up | Playing Time: 90 minutes Azul This quick board game for adults challenges player's to decorate with colorful tiles. Scores are based on how the tiles are arranged. The player with the most points wins the game! Product Details: Number of Players: Two to four | Recommended Age: 8 and up | Playing Time: 30 to 45 minutes Board Games for Adults Trivial Pursuit Baby zebras are born without stripes. True or false? Put your knowledge to the test with the classic game of Trivial Pursuit. There are more than 2,000 questions covering sports & leisure, science & nature, art & culture, geography, entertainment, and history in this ultimate game of trivia. Players travel around the wheel-shaped game board and answer questions from the different categories. Colored squares along the game path denote which category to pull from. If you answer a question right, you get to go again. Collect one pie-shape game piece when you land on each category hub, then be the first player to make it to the center of the board where you must answer one final question to win. If you don't feel like getting out the board, you can always just answer the questions for fun. Product Details: Number of Players: Two to six | Recommended Age: 16 and up | Playing Time: 30 to 60 minutes Cards Against Humanity Don't try to be prim and proper while playing Cards Against Humanity. The game consists of black cards that have open-ended statements and questions on them and white cards that have a variety of funny, inappropriate, and weird words and phrases on them. Each round, a new player gets to act as the judge and plays one of the open-ended black cards. Everyone else then selects one of the white phrase cards from their hands and submits them to the judge. The judge shuffles the white cards and reads them aloud to the group before selecting a favorite. This laugh-out-loud game is adults-only for a reason. Play simply for the laughter that is sure to ensue, or award points for each winning white card to see who is the best at being bad. Product Details: Number of Players: Four to 20 | Recommended Age: 17 and up | Playing Time: 30 to 90 minutes Yahtzee We love that there's no limit to how many people can play the fun game of Yahtzee, the dice game where it's all up to the luck of the roll. Each round, players receive three opportunities to roll up to five dice. After each roll, you can evaluate the dice and choose which, if any, you want to roll again. You are looking for a pattern that will work for one of the 13 possible Yahtzee categories. At the end of your turn, choose which category you will use for that round and tally the score accordingly. You can only use a category once per game, so choose carefully. If you land all five dice on the same number, it's called a Yahtzee (feel free to shout it out). At 50 points, a Yahtzee is the highest possible score you can roll. Play up to 13 rounds and then tally your scores; the player with the highest score wins. Product Details: Number of Players: Two or more | Recommended Age: 8 and up | Playing Time: 15 minutes or more Pictionary Pictionary is a party game suitable for players of all ages. Teams take turns drawing and guessing as many words or phrases as possible in a timed round. You might think a game of drawing sounds easy, but this game can be more difficult than it seems. The path on the Pictionary game board is comprised of different colored squares, each denoting a different level of difficulty for a word on the corresponding game card. Players take turns drawing things like "buck teeth" and "sand trap" for their teammates to guess. Play using the board and be the first team to make it all the way to the finish line, or ditch the board altogether and play just for the laughs. Product Details: Number of Players: Four or more | Recommended Age: 8 and up | Playing Time: 30 minutes Apples to Apples We dare you to try and keep a straight face during a game of Apples to Apples. This clever party game will have everyone laughing out loud. Each box contains a set of green apple cards, which have adjectives on them, and a set of red apple cards, which have nouns on them. Each round, a new player gets to be the judge and presents a green apple card to the group. The rest of the players select one of the red apple cards from their hands to play. Sometimes the nouns match the adjectives perfectly, sometimes they make no sense at all, and sometimes they are downright hysterical. Once everyone has contributed a red card, the judge chooses a favorite. Depending on your group you could play just for fun, or designate a set number of rounds and see who can play the most winning cards in that time. Product Details: Number of Players: Four to eight | Recommended Age: 12 and up | Playing Time: Not listed Scattergories Scattergories is a fun list-making game that requires thinking fast. The idea of the game is to come up with creative answers to 12 different categories—things like TV shows, U.S. presidents, vegetables, or types of sandwiches—in a short period of time. At the start of each round, you roll a 20-sided letter die which decides the letter that every answer must begin with. Then you set the sand timer and get going! When the time is up, players compare their answers with one another. If the same answer appears on more than one list, it gets crossed off, but a player receives one point for each unique word. The winner is the player who has the most points after three rounds. (Or more, if you're having too much fun.) Product Details: Number of Players: Two to six | Recommended Age: 13 and up | Playing Time: 15 minutes or more Ultimate Catch Phrase In this fast-paced game, players try to get their teammates to say the word on an electronic disc without actually saying that word or any variations of it. The disc has some 10,000 words stored in it. Playing the "everything" category will pull one of those words at random, or you can select one of the six different categories for a smaller pool of words with a central theme. Get your teammates to say a word and then quickly pass the disc to the opposite team. This process continues, passing the disc from team to team, until the round ends. A timer embedded in the disc gradually beeps faster and faster until it abruptly sounds a loud buzz, signaling the end of a round. Move fast! You don't want the disc to buzz in your hands. Product Details: Number of Players: Four or more | Recommended Age: 12 and up | Playing Time: 10 minutes Taboo Taboo is the game of forbidden words. In Taboo, your goal is to get your teammate to say the word written on one of the game cards without saying that word or any of the "taboo" words also listed with it. Try and get through as many cards as possible in the given time. Your team will get one point for each card correctly guessed, but you will lose one point every time you say one of the taboo words. A one-minute hourglass and a buzzer button will be in the possession of the opposing team during your round. Your opponents, no doubt, will delight in shouting "time's up!" the second the last grain of sand falls through the dial and pressing the buzzer any time you slip up and utter one of the taboo words. Product Details: Number of Players: Four or more | Recommended Age: 13 and up | Playing Time: 15 minutes or more Speak Out This game is a riot to play at parties. In Speak Out, players read a phrase from one of the game cards while wearing a special mouthpiece that makes it hard to enunciate. Have your group form teams and take turns trying to guess the phrase on a game card. You can read the phrase as many times as you want or try to provide clues, but it will only help if your teammates can understand what you're saying. Try to get through as many cards as possible in the given time. Each game comes with 10 dishwasher-safe mouthpieces. A friendly suggestion: Keep some napkins or paper towels handy to wipe up your drool. Product Details: Number of Players: Four or more | Recommended Age: 8 and up | Playing Time: Not listed Password This game, which is perfect for four players, is based on the popular '60s game show of the same name. In Password, one player on each team knows the secret word and gives a one-word clue to his or her teammate. If the first team doesn't get the answer after one clue, then the second team is allowed to give a clue and try to solve the password. This continues until the secret word is finally guessed or until 10 clues have been given, whichever comes first. Every password starts with a point value of 10 but decreases by one point with each clue given. Play 10 secret words for a total of five rounds, and in the end, the team with the highest score wins. Think you can guess the password? Product Details: Number of Players: Three or more | Recommended Age: 10 and up | Playing Time: Not listed Mad Gab Have you ever repeated a word over and over again until it sounds like it's not even a word? The goofy game of Mad Gab is like the reverse of that. If you repeat a strange series of words enough times, they actually sound like a common word or phrase. The game contains cards with 800 words and phrases on them in "Mad Gab" language that will have you scratching your head as you try and figure out just what the heck a card is trying to say. Teams are given two minutes to sound out three cards, and if they can't solve one of the puzzles, a designated "stealer" on the opposing team may steal that point. Enjoy playing this game where everyone sounds silly. Product Details: Number of Players: Two or more | Recommended Age: 10 and up | Playing Time: Not listed Sequence The premise of this chip and card game is simple: Play a card from your hand and place a chip on the corresponding square. But there's some strategy involved, too. In sequence, each card from two 52-card decks is represented on the game board. Players take turns playing a card from their hands and then placing a chip on one of the spaces that match that card. Get five of your team's chips in a row, whether horizontal, vertical, or diagonal, and you have a sequence. The first team to create two sequences wins. Pay close attention to the moves of the opposing team. If you see an opportunity to place a chip and block them from getting a sequence, you might want to take it. Sequence is like a grown-up version of Connect Four. Product Details: Number of Players: Two to 12 | Recommended Age: 7 and up | Playing Time: 20 to 40 minutes Family Board Games Uno All you need to play this fun family game is the Uno card deck. There are no other marbles, spinners, or game pieces required, which makes this quick to clean up and great to take on the go. An Uno deck contains 108 cards—25 cards each in one of four colors, plus eight special action cards (like Skip and Reverse). Players take turns matching a card from their hand by number or color to the card in the middle of the game. Players replenish their hands by pulling from the "draw" deck until there are no cards remaining. When a player has just one card left they get to call out "Uno!" as a warning to the other players, which, in our opinion, is one of the best parts of the game. That, and the obligatory victory dance after you win. Product Details: Number of Players: Two to 10 | Recommended Age: 7 and up | Playing Time: 30 minutes or less Cranium We love this game because it gets the whole family humming, sketching, solving, and thinking. To win a game of Cranium, you and your team must go all the way around the board and complete the designated activities. Each color along the game path indicates which of the four card categories you have to pull from to proceed. If you successfully complete the challenge presented on the card you get to roll a die and continue that number of spaces. If you don't complete the challenge, you're stuck until your next turn when you have to try that category again. As an added bonus for time-crunched families, the game board offers three different rates of play. Product Details: Number of Players: Four or more | Recommended Age: 16 and up | Playing Time: 30 minutes or more Boggle It's a race to find as many unique word combinations as possible in this fun game. Boggle consists of 16 six-sided letter dice in a 16-square tray. First you have to scramble the letters, which means putting the cover on the tray and giving it a good shake. Once the dice have been scrambled you're ready to play. Start the sand timer and write down all the possible words you can find. Words can be made from letters that are horizontal, vertical, or diagonal to one another, but they must be at least three letters long. Once time is up, compare your lists of words with the other players. Any words that appear on more than one list are crossed out. Score points for any words that aren't duplicated by another player. Play as many rounds as you'd like and tally up total points at the end to determine the winner. Product Details: Number of Players: One or more | Recommended Age: 8 and up | Playing Time: 90 seconds or more Chutes and Ladders It's a race to the finish in this classic childhood game where good deeds take you far, and naughty behaviors will set you back. The Chutes and Ladders game board contains 100 squares and depicts a series of ladders and slides. Each ladder represents a good deed and its reward, but every slide represents the consequences of bad behavior. Each player starts in the first square, and a spinner dictates how many spaces a player can advance from there. If you're lucky, you'll land at the base of a good-deed ladder, which you can climb, advancing extra spaces. But if you're not so lucky, you'll land at the top of a slide and have to go down, which will set you back quite a bit. The first player to the 100 square wins. Product Details: Number of Players: Two to three | Recommended Age: 3 and up | Playing Time: 15 minutes or more Trouble In Trouble, the goal is to be the first player to get all four of your pieces around the board and back home again. The premise is simple, but there are challenges along the way. Game play is controlled by a die, but it's not just rolled by hand—to roll the die in Trouble, you get to press the plastic dome on the game's cool pop-o-matic dice roller. For a piece to leave home base, you first have to roll a six. After that, pieces can advance normally based on the die roll. With 28 spots on the game board, it can start to get crowded when all 16 pieces are in play, and that's where the trouble can begin. If another player lands on a spot occupied by one of your pieces, your piece is sent back to home base and has to start the process again. Product Details: Number of Players: Two to four | Recommended Age: 5 and up | Playing Time: 30 to 60 minutes Sorry! Move your four pawns around the board and safely navigate them home again in the game of Sorry. All pawns begin in their respective start spaces, and players take turns drawing from a deck of 44 cards to see what the pawn's next move might be. Sorry is a competition, and there are two ways to set back your opponents. Similar to the game Trouble, if you land on a space that is already occupied by another player's pawn, that pawn is sent back to the start. The second way to create a setback is by drawing one of the deck's four "Sorry" cards. If this happens, you can select any one of your opponents' pawns to return to start, except a pawn in a safety zone. Win by being the first to get all four of your pawns home. Psst! A scoring system exists if you wish to play multiple rounds of this game. Product Details: Number of Players: Two to four | Recommended Age: 6 and up | Playing Time: 30 or more Dominoes Dominoes is great fun for players of all ages, so grab Grandma and a set of dominoes and start playing! While there are a variety of games you can play with dominoes, one of our favorites is Mexican Train. In this game, the largest double number tile is placed in the "station" in the middle of the table. From here, each player is responsible for his or her own domino "train," where the end of each domino played must match the end of the domino preceding it. Extra tiles are placed in the "boneyard" and replenish each player's stash until they are all gone. The first player to complete his or her train wins. Product Details: Number of Players: Two to six | Recommended Age: 8 and up | Playing Time: Not listed Board Games for Kids Connect 4 What kid doesn't love a quick game of Connect 4? All you need to do is take turns with another player dropping tokens into the open slots on the game. To win, connect four of your colored tokens as quickly as possible, whether horizontally, vertically, or diagonally. You'll want to be sure to keep an eye on the other player, too. If they have three in a row, you just might need to use your next turn to drop a strategically placed token to prevent them from connecting four of their own. You'd think that with 42 slots for tokens, it would be easy to connect four but, with a worthy adversary, there's a chance it will come to a draw. No matter the outcome, we bet you can't just play one round! Product Details: Number of Players: Two | Recommended Age: 6 and up | Playing Time: 20 minutes Twister Twister will, as the box promises, have you twisted up in knots and probably doubled over laughing, too. To play, place the game's large vinyl mat on the floor. The mat has four rows of different colored dots and a cardboard spinner broken up into quadrants that dictates what body part goes on what color dot. You might find yourself in a downward dog or with someone's rump in your face, but try to hold your position no matter how strange it might seem. You will definitely be eliminated if you fall, but you also risk elimination if someone catches you resting a knee or elbow on the mat. See who can hold out the longest and become the Twister champion. Product Details: Number of Players: Two or more | Recommended Age: 6 and up | Playing Time: 30 minutes or more Operation The poor patient in Operation sure has a lot of ailments: writer's cramp, water on the knee, and brain freeze are just the start. In this game, you get to be the doctor, and it's your job to relieve the patient by removing all 13 of his ailments. The retrieval process can be tricky though. You have to use a pair of tweezers to remove the small plastic ailment, and if you miss and hit the sides of the patient, the game buzzes, and another player, "the specialist," gets to try. If you can successfully remove the item indicated by the game cards, you'll get paid for your good work. After all of the operations have been completed, the doctor with the most money wins. Product Details: Number of Players: One or more | Recommended Age: 6 and up | Playing Time: 15 to 20 minutes Don’t Break the Ice A good game for younger children, Don't Break the Ice is simple and straightforward. A plastic "ice tray" holds small plastic ice cubes in place. One larger ice cube, which can be placed anywhere within the tray, is where the game's little plastic penguin stands. You don't want to be the player who causes the penguin to fall. Players take turns tapping out ice cubes with one of the small plastic mallets provided. A player has to keep tapping the same ice cube until it becomes dislodged and falls from the ice tray, even if additional ice cubes also become dislodged in the process. The more ice cubes that fall, the more precarious things become for the little penguin. Play continues until the penguin eventually falls through the ice. Product Details: Number of Players: Two or more | Recommended Age: 3 and up | Playing Time: 5 minutes Hungry Hungry Hippos Hungry Hungry Hippos is a fast-paced, marble-chomping game suitable for young players. Four colorful (and hungry) hippos on the game board are trying to chow down on 20 marbles that are launched into the middle of the board. Players rapidly press a lever, which controls the hippo, in an effort to gobble up the most marbles. Pressing the lever causes the hippo's neck to stick out toward the marbles and the jaw to open. When the lever is released, the hippo's jaw closes—hopefully on a marble or two!—and the neck retracts, pulling the marbles into that player's possession. After all of the marbles have been consumed, count how many your hippo caught. The player whose hippo chomped down on the most marbles wins. Product Details: Number of Players: Two to four | Recommended Age: 4 and up | Playing Time: 1 minute Mouse Trap Hurry, scurry, little mouse! Try not to get trapped as you circle the board and collect cheese tokens. At the onset of this game, players work together to build a Rube Goldberg-like mouse trap, but once the trap has been assembled, it's every mouse for themselves. Roll the die to advance spaces, but be sure to keep an eye on the other sneaky mice as you move around the board. If you're on the cheese wheel and another mouse is at one of the mousetrap cranks, they will turn the crank in an attempt to trap you. Some mice might evade the trap, but in the end, all but one will have been captured. The last mouse still in play wins. Product Details: Number of Players: Two to four | Recommended Age: 6 and up | Playing Time: 15 minutes or more Jenga We love Jenga for its ease of play. The rules are simple and straightforward, and whether you're playing solo or with a whole group of folks, this game is always full of suspenseful fun. Setup is quick. Build a tower from the 54 small wooden blocks provided—three blocks wide by 18 blocks high. Players then take turns removing one block from within the tower and placing it back on the top. Cross your fingers and hold your breath as the tower grows taller and more unstable with every move. See how many rounds you can go before the tower comes crashing down. The last person to successfully place a block before the tower tumbles is considered the winner. Product Details: Number of Players: One or more | Recommended Age: 6 and up | Playing Time: 30 minutes or more Mastermind If you or your kiddos like cracking codes, then you'll love the game of Mastermind. In each round of this two-person game, one player gets to create the code, and the other player tries to crack it. Using any combination of the six colors provided, the codemaster secretly creates a code that is comprised of just four pegs. The second player then begins a guess-and-check process to figure out the code by placing a series of any four pegs onto the board. After the first guess, the codemaster provides feedback for any pegs that are accurately placed or any pegs that are the right color but in the wrong spot. The second player then guesses again by placing a second row of pegs, and the process continues until either the code is cracked or the second player runs out of guesses. Product Details: Number of Players: Two | Recommended Age: 8 and up | Playing Time: 30 minutes or less Qwirkle Qwirkle is a game of colors and patterns. The game contains 108 wooden tiles with different colored shapes on them. Players start with six tiles drawn at random from a bag. Use your tiles to create lines on the playing area that have the same color or pattern, and earn a point for each tile you play. Lines can be built vertically or horizontally or played through an existing line (kind of like Scrabble). A line of six tiles is called a Qwirkle, and it's the longest line you can play. The game ends with the first player to use all of his or her tiles, but ultimately it's the player with the highest score who wins. Ready to get your Qwirkle on? Product Details: Number of Players: Two to four | Recommended Age: 6 and up | Playing Time: 30 minutes or less Rush Hour There's gridlock during rush hour, and it's up to you to help. In this single-player game, try to free the red escape car by maneuvering the cars and trucks out of the way. This will likely take lots of little moves, as the blocking vehicles can only move forward or backward in the direction they are facing. Rush Hour comes with 40 different challenges, with varying levels of difficulty. Depending on the puzzle, up to 15 cars and trucks can be in the way, but, slowly and carefully, you can shift them to free the red car. Product Details: Number of Players: One | Recommended Age: 8 and up | Playing Time: Not listed The Bottom Line The board games on this list range from $9 to $65, making board games a relatively affordable gift for children and adults alike. They’re also a great choice for entertainment at a party or for creating a new family tradition—game night! Classics like Clue and Scrabble are no-fail choices. If it’s strategy you’re after, check out Risk, Catan, or Ticket to Ride. Kids will love Connect 4 and Mouse Trap, while Trivial Pursuit and Apples to Apples are adult fan-favorites. What to Know About Board Games Before Shopping Number of Players Before buying a board game, consider how many people will be playing it regularly. Most games are designed to be played by two to four people. If the main players will be you and your partner, look for a game that can be played with just two people. Looking for the best board game for families? Select one that can accommodate four (or even more). If you host parties often, some games on this list are designed for up to 20 players or organize players into teams. Recommended Age Board games come with a recommended age based on safety (small parts can be a choking hazard), reading ability (games for toddlers and young children are usually visually based with no reading required), and knowledge (higher-level strategy and trivia games often require more advanced skills that make them better suited for adults). To choose a board game for a child or group setting, make sure the recommended age is appropriate for the youngest player. Playing Time Board games have run times that can range from a few minutes to a few hours. When selecting a game, consider whether you’d like to play a few different games—or several rounds of the same game—in one sitting or dive into an hours-long strategy game. Consider who will be playing the game as well—younger children tend to have shorter attention spans than teens and adults. Who We Are
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dbpedia
3
65
https://tax.ny.gov/pit/property/exemption/vetexempt.htm
en
Veterans exemptions
https://tax.ny.gov/image…icon-196x196.png
https://tax.ny.gov/image…icon-196x196.png
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[ "" ]
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[]
2024-03-22T00:00:00
en
/images/icons/icon-180x180.png
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There are three different property tax exemptions available to veterans who have served in the U. S. Armed Forces, including veterans who have served in the U.S. Army, Navy, Air Force, Marines and Coast Guard. Obtaining a veterans exemption is not automatic – If you're an eligible veteran, you must submit the initial exemption application form to your assessor. The deadline in most communities is March 1—please confirm the date with your assessor. You must attach to your application either: Proof that you were discharged or released from service under honorable conditions (usually Form DD-214; see the complete listing of Acceptable military records for veterans property tax exemptions) or A letter you received from the New York State Department of Veterans' Services (DVS) stating that you now meet the character of discharge criteria for all of the benefits and services listed in the Restoration of Honor Act. You must also provide proof of the times and places served in active duty, if not already included on the documentation described above. See Publication 1093, Veterans Exemption Questions & Answers – Partial Exemption from Property Taxes in New York State for more information. Whichever exemption you choose, it will apply only to county, city, town, and village taxes; it does not apply to special district taxes. School districts also have the option to offer the alternative veterans and cold war veterans exemption. You can only receive one of the three exemptions listed below. Alternative veterans exemption Available only on residential property of a veteran who has served during a designated time of war, or who has received an expeditionary medal. Currently available in over 95 percent of the county, city, town, and village taxing jurisdictions across the state. The remainder of these jurisdictions may choose to offer this exemption in the future. School districts also have the option to offer this exemption. Check with your assessor or clerk to see whether the alternative veterans exemption is offered. Authorized by Real Property Tax Law, section 458-a. Cold War veterans exemption Available only on residential property of a veteran who served during the Cold War period. Counties, cities, towns, villages, and school districts have the option to offer this exemption to qualified veterans. Check with your assessor or clerk to see whether the Cold War veterans exemption is offered. Authorized by Real Property Tax Law, section 458-b. Eligible funds exemption Provides a partial exemption. Applies to property that a veteran or certain other designated person purchases. Such owners must purchase the property with pension, bonus or insurance monies.
1017
dbpedia
3
6
https://retroxp.substack.com/p/40-years-of-bomberman-star-parodier
en
40 years of Bomberman: Star Parodier
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https://substackcdn.com/…1114_800x792.png
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[]
[]
[ "" ]
null
[ "Marc Normandin" ]
2023-07-12T15:48:24+00:00
Not a Bomberman in name, but in practice? This parody game is Bomberman's shoot 'em up even more than it's Star Soldier's.
en
https://substackcdn.com/image/fetch/f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fbucketeer-e05bbc84-baa3-437e-9518-adb32be77984.s3.amazonaws.com%2Fpublic%2Fimages%2F1ccfbc50-2f04-4402-9696-acd5d95d7f5f%2Ffavicon.ico
https://retroxp.substack.com/p/40-years-of-bomberman-star-parodier
July marks 40 years of Hudson Soft’s (and Konami’s) Bomberman franchise. Throughout the month, I’ll be covering Bomberman games, the versatility of its protagonist, and the legacy of both. Previous entries in the series can be found through this link. Star Parodier is a Star Soldier parody game in name, much like Parodius is a Gradius parody. Part of the fun of the Parodius games — which also seeped into their design — is that they don’t just limit themselves to Gradius. TwinBee, another Konami shoot ‘em up series, is as vital to the Parodius equation as its namesake franchise. Similarly, Star Parodier wouldn’t work as well if it was just “Hudson Soft’s Star Soldier, but cute,” so instead, it’s paired up with Bomberman. To the point that this is arguably more Bomberman than Star Soldier, or, at least, Bomberman by way of Star Soldier. Consider that the story revolves around a spaceship full of Bombermen of various colors reacting to distressing news about the planet Paroson. They are the ones who build the three fighter craft to handle the crisis, which launch from their ship. One is the Paro Caesar — pretty easy to see that’s “a parody version of the Caesar” there, if you’re the kind of sicko person of culture who knows offhand that “Caesar” is the name of the Star Soldier craft, anyway. A second one is a giant Bomberman with rocket propulsion and various weapon capabilities that the standard Bomberman models do not possess — it’s also alive, like the other Bombermen, as evidenced by the cartoonish, eyes-bulging-and-surprised way it reacts to being blown up. And the third, in an extreme moment of meta game design, is an anthropomorphic PC Engine that shoots CD-ROMs and HuCards at enemies. The game has the cartoonish charm (and often look) of PC Engine-era Bomberman, it stars a cast of Bomberman who build a flying Bomberman fighter ship, you eventually fight an even bigger Bomberman who tries to destroy your ship in a Bomberman-style arena using bombs that explode in a cross pattern whilst picking up power-ups from Bomberman to enhance its attacks… like I said, Star Parodier is at least as much a Bomberman game as it is a Star Soldier one, and since we already know Bomberman could be anything Hudson Soft needed it to be, well. I rest my case. Star Parodier is a vertical shoot ‘em up (shooting game, STG, shmup, whatever you want to call it) that lasts for eight stages (and one hidden bonus one). It’s a pretty easy game for the genre — it’s much more difficult at the end in ways that test both your reflexes and your ability to quickly recognize patterns, but overall, this isn’t a tough STG. If you’re a veteran of the genre, you can probably safely play on the harder setting from the jump and be fine — the hand that swoops down to steal various power-ups before you can grab them appears here more often and earlier, in addition to facing off against more ships, bullets, etc. Star Parodier also comes with a Caravan mode, as Star Soldier games tended to, which lets you play for the highest score you can in either a two or five-minute burst designed specifically for scoring. A big difference against the Star Soldier games is that you can choose which ship you want to play the Caravan mode with, and since they have different loadouts and power-ups that means different strategies to figure out. If you’re not a fan of the Star Soldier-style shoot ‘em ups — lots of weapon upgrades and various weaponry, longer stages, more enemies to dodge and weave around than bullets — then Star Parodier probably won’t be for you, since it’s still that kind of game, just a parody of it. The harder sci-fi edges have been sanded down into something very cute — there are still some giant mechs and robots to defeat, but they’re all rounded yet blockier, less angular and sharp. And the various non-ship enemies you defeat wave white flags when you shoot them instead of exploding or dying. While I myself am a Star Soldier (and Star Parodier) fan, I at least understand why people would rather play the Compile games made by Compile instead of the ones someone else made after being impressed by what Compile was up to in Blazing Lazers. Support Retro XP on Ko-fi And while there’s nothing seriously wrong with Star Parodier — it’s not challenging enough in the first half, but also not a complete cakewalk, it’s also sometimes derivative, but has enough personality and Bomberman to make up for that for the most part — its most significant issue is that it’s on a system that was loaded with STGs. Star Parodier is a pretty good shooter that was easily lost among the other ones. The Turbografx/PC Engine family of systems included classics like Gate of Thunder and Lords of Thunder, the three mainline Star Soldier games, Magical Chase, Air Zonk, Seirei Senshi Spriggan, Blazing Lazers, Ginga Fukei Densetsu Sapphire, Cho Aniki, impressive ports of arcade hits like R-Type, Fantasy Zone, Gradius, Gradius II, Salamander… I’m not forgetting any games here, but if I keep typing out quality shoot ‘em ups from Hudson and NEC’s consoles — Download, Coryoon, Parodius Da!, Nexzr — we’ll never move on from this point. We’re out of the moment where you had to pick and choose, though, as it’s been over 30 years since Star Parodier released. And hell, the other reason Star Parodier has been comparatively but understandably overlooked against other shooters in that extensive library is because it was exclusive to Japan — Star Parodier is damn enjoyable, despite some clear faults, but most people didn’t have a chance to discover that. There was a planned release for North America — it even had a name, Fantasy Star Soldier, and a logo — but it didn’t end up happening in the end, likely because the Turbografx, 16 or CD, never quite took off outside Japan like it did inside of it as the PC Engine/PC Engine CD-ROM. Not all of the main series Star Soldier games made it out of Japan either despite their popularity, if that tells you anything. The PC Engine Software Bible made a note of not just that planned North American title, but also why the original was named the way it was, and why it would have received such a change overseas: In Japanese, Super Star Soldier is spelt more phonetically, i.e. Supaa Sutaa Soruja. So as a parody, Paroja is a contraction of Soruja (Soldier) and Parodi (parody). The title is written as Star Parodier - an accurate representation of the intention, and as this seems to be the common spelling among PC Engine fans. All this confusion and word-play is probably why many import companies just settled on the less complicated Star Parody. Was due for release in the USA as Fantasy Star Soldier. Star Parodier would receive a second Japanese-exclusive release on the Playstation Portable’s PC Engine Best Collection: Star Soldier, but eventually did release outside of Japan and into North America. It took until the Wii Virtual Console began to include not just Turbografx-16 and CD titles, but also imports, for that to happen. It had a second, more limited release, this time on the Turbografx-16 Mini, which also includes the available PC Engine titles even outside of Japan where it was sold as the PC Engine Mini. I mentioned before that Star Parodier was in the Compile style, but not developed by Compile. That’s because Compile was responsible for developing the classic shoot ‘em up Gunhed (Blazing Lazers outside of Japan) for the PC Engine, which Hudson Soft published and was so enamored by that they changed the direction of their Star Soldier games, which had been on the NES, by the time they arrived on their own home system. Super Star Soldier, Soldier Blade, and Final Soldier all took cues from Compile’s efforts on Blazing Lazers, and so, of course, the parody game based on those games did, too. The developers of Super Star Soldier (1990) and Final Soldier (1991) were Kaneko and Inter State — Inter State was a studio within Kaneko — and they also worked on Star Parodier (1992). Soldier Blade is actually the “final” Star Soldier game on the platform, but that was developed by Hudson Soft on an accelerated timeline alongside development of Star Parodier, to release just a couple of months after it in ‘92. Besides the gameplay, what these titles have in common is an emphasis on impressive sprites and graphics that showed off what the system could do: this was pretty standard practice for Hudson Soft’s first-party efforts on their system. Star Parodier was developed by a third-party, sure, but one that Hudson had worked with extensively that they trusted to handle this core series, and they would work closely with their partners, too, just as they expected their partners to work closely with them when they were the ones doing the developing for other systems and publishers. The most impressive takeaways visually are the moments where sprite scaling are employed, whether to have an enemy sprite be zoomed in on then fly off, to have your own ship rise up and fly away, or because a Bomberman boss has to get really, really big. It also hits you, when you recognize what a level is an homage to, just how good Star Parodier’s version of things look. The difference, visually, in something like Scene (stage) 7, which seems to be based off of Blazing Lazer’s giant bubble-focused stage, and the source material, is wild: it’s more cartoony, sure, but it’s brighter, more vibrant, more alive, and, pun intended, bursting with character. Each stage is also wildly different from the last one, with little in the way of reused backgrounds and sprites: the first stage is probably the most boring one visually, since it’s just “space” like in Star Soldier titles, but even that manages to throw in domed space station colonies, bright coloring outside of the starry background, and an amusement park/circus vibe by the end. Being on the CD-ROM add-on instead of the standard PC Engine HuCard format, with all of the extra storage that entails, is part of the difference here, since more assets could be stored and used. But it also helps that Kaneko/Inter State/Hudson decided to make sure that space was utilized to create an impressive game on the visual side. The only element of the game that is lacking is the soundtrack: it’s fitting in-game, and it’s a good listen, too, but it’s very much the kind of soundtrack that only works within its setting. The music is a bit forgettable: it does its job in the moment, but for someone as invested in video game music as I am, I honestly can’t get a single beat of a track to play in my head now as I sit here thinking on it. All things considered, that’s not a deal breaker by any means, since again, it does its job in-game. You just probably won’t find yourself hoping for a vinyl release of the original soundtrack or anything like that. At least the audio is high quality, owing to the CD-ROM format once again, and there are voice samples that not only sound clear, but are also helpful: there’s no on-screen indicator in English for your ship’s movement speed, for instance, but a voice yells “Speed up!” or “Speed down!” when you press the button, depending on where in the cycle you are, and the various weapon types get a shout, too. Which is useful, since each ship has its own power-ups to collect for their exclusive weaponry, like the Bomberman ship and its ability to fire a wave of bombs. Star Parodier can be derivative, for sure, as it pulls more than just a little bit from other non-Star Soldier shooters, and it’s not as inspired in its wackiness as Parodius — what is? But if you’re into the Star Soldier games in general — especially the PC Engine-era ones — and want to play a goofier version of them where you get to be a giant Bomberman ship flying through the sky blowing up cartoon enemies with bombs and balloons, or even just an anthropomorphic video game console that fires CD-ROMs and HuCards, well, there’s a place where you can do all of those things. Now if only it could get a wider release in the present, so people could actually get the chance to do said things without it being illegal.
1017
dbpedia
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https://www.health.mil/About-MHS/OASDHA/Defense-Health-Agency
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Defense Health Agency
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[ "DHA" ]
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Established Oct. 1, 2013, the Defense Health Agency is the centerpiece of Military Health System governance reform, as outlined in the Deputy Secretary of Defense’s March 11, 2013 Memorandum “Implementation of Military Health System Governance Reform.” The DHA's role is to achieve greater integration of our direct and purchased health care delivery systems so that we accomplish the Department’s Quadruple Aim: achieve medical readiness, improve the health of our people, enhance the experience of care, and lower our health care costs. On October 1, 2013, the DHA assumed responsibility for shared services, functions, and activities of the MHS and other common clinical and business processes.
en
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Military Health System
https://www.health.mil/About-MHS/OASDHA/Defense-Health-Agency
Article Around MHS Weed Army Community Hospital Staff Preview Lifelike Surgical Training Equipment Recently, staff at Weed Army Community Hospital were introduced to one of the most advanced and realistic medical training tools available: the Cut Suit. Article Around MHS Strength of Cherry Point Clinic Found in Physical Therapy Department The strength of Naval Health Clinic Cherry Point is in the Physical Therapy Department. Article Around MHS Seasoned Dentist Arrives to Expand Navy Region Korea's Dental Capabilities Hold the press! For the first time in a long time, the Branch Health Clinic of U.S. Navy Medicine Readiness and Training Command (NMRTC) Yokosuka aboard Fleet Activities Chinhae has a full-time dentist. Lieutenant Ryan Twaddle recently arrived here to attend to the dental needs of the base. Article Around MHS Fort Leavenworth's Munson Army Health Center Welcomes New Commander Col. Jolanda L.J. Walker assumed duties as commander, U.S. Army Medical Department Activity Fort Leavenworth, and director, Munson Army Health Center, from Col. Michael Shane Mendenhall during a change of command ceremony on Fort Leavenworth, Aug. 16, 2024. Article Around MHS Successful Surgery at Naval Hospital Jacksonville Completes Military Family A recent life change led one Navy couple to make a big decision that changed the dynamics of their family forever. Article Around MHS U.S. Naval Hospital Yokosuka Fosters Joint Partnerships with Host Nation Japan U.S. Navy Medicine Readiness and Training Command Yokosuka hosted a nursing student exchange with Yokohama City University at U.S. Naval Hospital Yokosuka, Aug 7th to strengthen medical partnerships with their host nation counterparts. Article Around MHS A Ceremonial Change and Fond Farewell at Navy Medicine Readiness Training Command Bremerton Capt. Patrick Fitzpatrick was relieved by Capt. Karla M. Lepore during an official ceremony at Naval Undersea Warfare Center auditorium, proceeded by his retirement after 32 years of active duty service. Article Around MHS Naval Hospital Bremerton Change of Command Ceremony Aug. 15, 2024 Naval Hospital/Navy Medicine Readiness Training Command Bremerton prepares for a change of command August 15, 2024. Article Around MHS Operational Support Team Embeds into 36th Airlift Squadron The health and well-being of the Airmen who enable the 374th Airlift Wing’s mission is integral. To assist units with rigid mission requirements, a psychologist and a physical therapist from the 374th Medical Group formed the Operational Support Team, July 29, to provide curated support to units across Yokota. Article Around MHS 8th Operational Medical Readiness Squadron Dental Flight: Ensuring Readiness and Dental Care Within the Wolf Pack The 8th Operational Medical Readiness Squadron Dental Flight remains devoted to safeguarding the dental health of every Airmen, ensuring their optimal performance in daily operations. Article Around MHS LifeShare, Fort Johnson Partnership Supports Patients, Readiness, Health Care The American Red Cross reports there is an emergency blood shortage across the nation, and the Fort Johnson community responds to the call! Article Around MHS Recognizing the Core of the Medical Service Corps at Navy Medicine Readiness Training Command Bremerton It’s not too much of an imaginative stretch to envision a historical correlation between a military treatment facility and Navy Medicine’s more distinctive health care corps. Article Around MHS I Am Navy Medicine – and Medical Service Corps – assigned to Naval Hospital Bremerton Navy Medicine Readiness and Training Command Bremerton For Ensign April M. White, becoming a Navy Medical Service Corps officer began during her initial duty station as a hospital corpsman. Article Around MHS Sailor in the Spotlight: U.S. Naval Hospital Guantanamo Bay Welcomes New Optometrist U.S. Naval Hospital Guantanamo Bay welcomes Lt. Trey Ketchum to the optometry team.
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Parent reviews for The Elder Scrolls V: Skyrim
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Read The Elder Scrolls V: Skyrim reviews from parents on Common Sense Media. Become a member to write your own review.
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Common Sense Media
https://www.commonsensemedia.org/game-reviews/the-elder-scrolls-v-skyrim/user-reviews/adult
1017
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en
STAR SOLDIER [HUDSON THE BEST]
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Star Soldier is a series of shoot 'em up video games mainly developed by Hudson Soft. Konami has owned the rights to the series since their absorption of Hudson Soft in 2012. The first game, named Star Soldier, appeared on the MSX and NES in 1986, and the series has continued on various gaming systems. Star Soldier itself has received enhanced remakes for both the GameCube and PlayStation 2 in 2003, and a different remake for the PlayStation Portable in 2005, while the latest installment of the series was released on the Wii as a WiiWare game in 2008. In addition, Super Star Soldier, Final Soldier, Soldier Blade and Star Parodier have been re-released on the Wii's Virtual Console and on the Japanese PC Engine's Best Collection lineup for the PSP. The Hudson Selection Vol. 1-4 are a collection of video games by Hudson Soft, released only in Japan. Each volume is an enhanced remake of the following games. Hudson Selection Vol. 2 - Star Soldier: A budget remake of the top-down sci-fi shooter Star Soldier for next-gen consoles. The game puts you in charge of a lone Galactic Empire starfighter as you make your way through several alien-infested stages using nothing but your reflexes and your laser weapons. The remake replaces the original graphics with a completely polygonal engine, featuring particle effects for all weapons and a new interface. New mid-stage bosses have been added to the mix and a new close range attack has been included in your ship for added damage. MANUFACTURER'S DESCRIPTION: Masterpiece shooting of that FC "Star Soldier" is resurrected by the power-up increases the game system and graphics! Thorough investigation deeper and scoring system that was in the FC version, such as a hidden panel combo bonus, it is equipped with a new Time Attack 2 minutes, 5 minutes as a time attack mode, the popular the "caravan mode". FEATURES: Third person perspective. 2D graphics Cartoon graphics SCIFI & Futuristic themes.
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dbpedia
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https://www.defense.gov/News/Feature-Stories/Story/Article/2246026/understanding-the-significance-of-the-gold-star/
en
Understanding the Significance of the Gold Star
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Defense Department officials want Americans – especially those serving in the department – to understand what the Gold Star lapel pin and Next of Kin lapel pins mean.
en
/Portals/1/favicon.ico?ver=wSJzjXOlssZVvf5cay20vA%3d%3d
U.S. Department of Defense
https://www.defense.gov/https%3A%2F%2Fwww.defense.gov%2FNews%2FFeature-Stories%2FStory%2FArticle%2F2246026%2Funderstanding-the-significance-of-the-gold-star%2F
More than 7,000 American service members have been killed in the wars in Afghanistan and Iraq alone since Sept. 11, 2001. More than 16,000 have died of other causes in that time. Gold Star families have borne the losses, and Defense Department officials want Americans – especially those serving in the department – to understand what the Gold Star lapel pin and Next of Kin lapel pins mean. The pins were created ''to recognize the sacrifices of so many,'' said Deborah Skillman, the program director at the Military Community and Family Policy Office in the Pentagon. Skillman's office has created and posted an ''eTutorial'' on Military OneSource to educate people about the program. Service members know what the Gold Star represents, and, unfortunately, in a time of conflict, many service members have lost friends. Still, the force has a large turnover of personnel, Skillman noted, and there may be some who do not understand the Gold Star program and what it represents. The eTutorial is for them, she said. The education effort is in response to input from family members who, because of a general lack of knowledge, sometimes get ''unintentionally insensitive questions about the Gold Star lapel button and Next of Kin lapel button,'' Skillman said. The Gold Star symbol began during World War I. At the start of the American involvement in 1917, families hung banners with blue stars representing family members in the services. If the service member died in combat, the family changed the blue star to gold. After the war, Gold Star mothers banded together. The group incorporated in 1928. This year’s Gold Star Mothers Day is Sept. 27. There are still Gold Star families from World War I, and many thousands from World War II, the Korean War, the Vietnam War, Desert Shield/Desert Storm, and the Afghanistan and Iraq wars.
1017
dbpedia
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11
https://strategywiki.org/wiki/Star_Soldier
en
Star Soldier
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[ "" ]
null
[ "StrategyWiki" ]
2022-01-28T01:35:36+00:00
Star Solder is a vertically scrolling shooter developed by Hudson Soft for the Famicom and MSX home computer in 1986. It was the fourteenth best selling Famicom...
en
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StrategyWiki
http://strategywiki.org/wiki/Star_Soldier
This is the first game in the Star Soldier series. For other games in the series see the Star Soldier category. Japanese titleスターソルジャーGenre(s)ShooterPlayers1ModesSingle player LinksStar Soldier at Switcher.gg Star Solder is a vertically scrolling shooter developed by Hudson Soft for the Famicom and MSX home computer in 1986. It was the fourteenth best selling Famicom game released in 1986, selling approximately one million copies in its lifetime. While it is the first in a series of games to bear the Star Soldier title, it is considered the second in what's known as the Caravan shooting collection, the first being Star Force. Back when Hudson Soft was a big name in the video game industry of Japan, they ran a nationwide video game tournament known as the "Hudson All-Japan Caravan Festival" where players competed against one another in the popular shooting genre. Star Soldier itself doesn't offer a tremendous amount of innovation, and not every concept that was introduced works flawlessly. For example, Star Soldier allows the players to duck under the terrain (by means that the player has relatively little control over) which makes the player invincible, but it also prevents the player from attacking and it can occur at the worst possible times, so its effectiveness is debatable. However, Star Soldier does feature a rather intriguing power-up system that ultimately allows for the player's ship to fire rapidly in five different directions at one time. Star Soldier also contains a number of hidden items like bonus point tiles and power up tiles, some of which will only appear when certain conditions are properly met. The stage bosses would flee and send you backwards through the stage if you did not destroy them quickly enough the first time that you encountered them. The game was quite popular in Japan, but less so in the rest of the world. While sequels to the Star Soldier series were made, they have little to do with one another other than being vertically scrolling shooters with amazing power ups. Star Soldier was first remade in 1995, along with two other NES shooters with very little upgraded, for the SNES in the Japan-only release of the Caravan Shooting Collection. In 2003, a 3D remake of the game was released for the PlayStation 2 and Nintendo GameCube, but it was not entirely faithful to the original game. An upgraded version of this remake was released for the PSP in 2005. In 2004, Star Soldier was included as one of the 30 NES games to be released for the Game Boy Advance as part of the Famicom Mini series. It was also included in Hudson's own compilation of Famicom shooters in 2006 in Hudson Best Collection Vol. 5. In April 2019, it was added to the NES Nintendo Switch Online application for all regions. NES box GBA Famicom Mini box Title screen
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dbpedia
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50
https://retrografx16.com/2024/06/29/star-parodier-fantasy-star-soldier/
en
Star Parodier [Fantasy Star Soldier]
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2024-06-29T00:00:00
Star Parodier PC Engine CD Reproduction Star Parodier is to the Star Soldier series as Parodius is to the Gradius series. Essentially these are fun, lighthearted parodies of their respective Shoot Em Up game series. Don't let the cute aesthetic fool you though as this still some real Shooter action coming at you! Easily one…
en
https://retrografx16.com…enjin_1.jpg?w=32
RetroGrafx16
https://retrografx16.com/2024/06/29/star-parodier-fantasy-star-soldier/
Star Parodier PC Engine CD Reproduction Star Parodier is to the Star Soldier series as Parodius is to the Gradius series. Essentially these are fun, lighthearted parodies of their respective Shoot Em Up game series. Don’t let the cute aesthetic fool you though as this still some real Shooter action coming at you! Easily one of my personal favorite games for the console and a Must Buy for every PC Engine fan. I mean c’mon, you can choose to pilot an actual original PC Engine console, Bomberman, or a Star Soldier ship – each with it’s own matching unique Power Ups, how cool is that?! So much fun – fast, frantic game-play, wonderfully cartoony graphics, huge sprites and bosses, parallax, CD audio, awesome intro, just a flat out excellent game through and through. Not to be missed. Side note: this was actually in the works to be released in the US under the name Fantasy Star Soldier but sadly, like most of the best games, it was not to be. Bonus “Picture disc” style Original Soundtrack CD feat. cover artwork $24.95 ea. reproduction (art, case & backup) $14.95 ea. replacement case (art & case)
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dbpedia
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84
https://m.economictimes.com/news/sports/why-vinesh-phogat-disqualified-from-olympics-here-is-what-the-rules-say/articleshow/112338524.cms
en
Why was Vinesh Phogat disqualified from Paris Olympics 2024?
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[ "Vinesh Phogat disqualified", "Vinesh Phogat", "Vinesh Phogat weight", "Vinesh Phogat wrestler", "Paris Olympics", "olympics 2024" ]
null
[ "ET Online" ]
2024-08-07T12:09:00+05:30
Vinesh Phogat Disqualification: Vinesh Phogat, an Indian wrestler, might be disqualified from the Paris Olympics due to failing the weight check for the 50 kg category by 100 grams. Despite efforts to reduce weight overnight, she couldn't make the required limit. Consequently, Phogat, who made it to the final, will be disqualified, awarding the gold medal to Sarah Hildebrandt.
en
https://economictimes.indiatimes.com/icons/etfavicon.ico
The Economic Times
https://m.economictimes.com/news/sports/why-vinesh-phogat-disqualified-from-olympics-here-is-what-the-rules-say/articleshow/112338524.cms
Synopsis Vinesh Phogat Disqualification: Vinesh Phogat, an Indian wrestler, might be disqualified from the Paris Olympics due to failing the weight check for the 50 kg category by 100 grams. Despite efforts to reduce weight overnight, she couldn't make the required limit. Consequently, Phogat, who made it to the final, will be disqualified, awarding the gold medal to Sarah Hildebrandt. In a surprising development, Indian wrestler Vinesh Phogat has been disqualified from the Paris Olympics for not meeting the weight requirement for her 50 kg gold medal match. Reports indicate Phogat was 100 grams over the allowed weight limit, leading to her disqualification. Consequently, she will not be eligible for a silver medal, leaving only the gold and bronze medals available in the 50 kg category. "It is with regret that the Indian contingent shares the news of Vinesh Phogat’s disqualification from the Women’s Wrestling 50 kg class. Despite the team's efforts through the night, she was a few grams over 50 kg this morning. No further comments will be made by the contingent at this time. The Indian team requests respect for Vinesh’s privacy and will focus on the ongoing competitions," stated the Indian Olympic Association. Also Read: Vinesh Phogat announces retirement from wrestling after Paris Olympics disqualification Why Vinesh Phogat was disqualified? According to the Indian Express, Vinesh Phogat initially met the weight limit for Tuesday’s bouts but was required to remain within her category on both days of the competition. She was reportedly 2 kilos overweight on Tuesday night. Despite intensive efforts, including jogging, skipping, and cycling through the night, she could not lose the final 100 grams. Sports Minister Mansukh Mandaviya explains Vinesh Phogat's Olympic disqualification in Lok Sabha Indian wrestler Vinesh Phogat was disqualified from the Paris Olympics for failing to meet the weight requirement for her 50 kg gold medal match. Reports indicate that Phogat was 100 grams over the allowed weight limit, leading to her disqualification. Phogat was set to compete against the United States’ Sarah Ann Hildebrandt for the gold medal. Phogat had secured her place in the gold medal match by defeating Cuba’s Yusneylis Guzman Lopez 5-0 in the semi-finals on Tuesday night. Vinesh Phogat was disqualified because she initially met the weight limit for Tuesday’s bouts but was required to remain within her category on both days of the competition. She was reportedly 2 kilos overweight on Tuesday night. Vinesh Phogat was disqualified from the Paris Olympics due to weight issues, says Union Sports Minister Mansukh Mandaviya in Lok Sabha. Watch! The Indian delegation requested additional time for Phogat to meet the weight criteria, but their request was denied. This challenge is familiar for Phogat, who usually competes in the 53 kg category and faced a similar issue during the Olympic qualifiers. Vinesh Phogat: Cruel series of events On Tuesday, Vinesh Phogat made history as the first Indian woman wrestler to reach an Olympic final. She achieved notable victories against world number 1 Yui Susaki of Japan and wrestlers from Ukraine and Cuba. She was set to compete against Sarah Hildebrandt in the final, a wrestler she had previously defeated. However, due to the weight issue, Hildebrandt will receive the gold medal, and Phogat will leave the competition without a medal. MORE STORIES FOR YOU✕ « Back to recommendation stories I don't want to see these stories because They are not relevant to meThey disrupt the reading flowOthers SUBMIT This was not the first time when she received a setback. In a cruel series of events, she got injured at the Rio Olympics in 2016, eliminated at the Tokyo Olympics quarter finals in 2020 and was disqualified at the Paris Olympics. (You can now subscribe to our Economic Times WhatsApp channel) (Catch all the Business News, Breaking News, Budget 2024 Events and Latest News Updates on The Economic Times.) Subscribe to The Economic Times Prime and read the ET ePaper online. ...moreless (You can now subscribe to our Economic Times WhatsApp channel) (Catch all the Business News, Breaking News, Budget 2024 Events and Latest News Updates on The Economic Times.) Subscribe to The Economic Times Prime and read the ET ePaper online. ...moreless Warren Buffett is selling Apple shares to hold on to cash. What does he see that others don’t? The known and unknown unknowns of Ola Electric IPO The Ola Electric story: What makes Bhavish Aggarwal India's most impatient man? The Japanese market collapse kills yen-carry trade. What’s in store for investors? As US gears for a rate cut, Indian equities stand to gain the most. Here's why Weekly top mid- and small-cap picks: These stocks scored 10 on 10 on Stock Reports Plus 1 2 3
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dbpedia
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https://www.abmc.gov/normandy
en
Normandy American Cemetery
https://www.abmc.gov/sit…ng?itok=P9qNoSjv
https://www.abmc.gov/sit…ng?itok=P9qNoSjv
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1956-01-01T12:00:00+00:00
The Normandy American Cemetery and Memorial in France is located in Colleville-sur-Mer, on the site of the temporary American St. Laurent Cemetery, established by the U.S. First Army on June 8, 1944 as the first American cemetery on European soil in World War II. The cemetery site, at the north end of its half mile access road, covers 172.5 acres and contains the graves of 9,389 of our military dead, most of whom lost their lives in the D-Day landings and ensuing operations. On the Walls of the Missing, in a semicircular garden on the east side of the memorial, are inscribed 1,557 names.
en
/themes/custom/bravery-theme-d8/favicon.ico
https://www.abmc.gov/normandy
The Normandy American Cemetery and Memorial in France is located in Colleville-sur-Mer, on the site of the temporary American St. Laurent Cemetery, established by the U.S. First Army on June 8, 1944 as the first American cemetery on European soil in World War II. The cemetery site, at the north end of its half mile access road, covers 172.5 acres and contains the graves of 9,389 of our military dead, most of whom lost their lives in the D-Day landings and ensuing operations. On the Walls of the Missing, in a semicircular garden on the east side of the memorial, are inscribed 1,557 names. Rosettes mark the names of those since recovered and identified. The memorial consists of a semicircular colonnade with a loggia at each end containing large maps and narratives of the military operations; at the center is the bronze statue, “Spirit of American Youth Rising from the Waves.” An orientation table overlooking the beach depicts the landings in Normandy. Facing west at the memorial, one sees in the foreground the reflecting pool; beyond is the burial area with a circular chapel and, at the far end, granite statues representing the United States and France. In 2007, the Normandy Visitor Center opened. The $30 million visitor center was dedicated by the American Battle Monuments Commission (ABMC) on June 6, 2007 during the commemoration of the 63rd Anniversary of D-Day. The center is sited in a wooded area of the cemetery approximately 100 meters east of the Garden of the Missing. Learn more about the architecture, exhibits, inscriptions, and the project team. Normandy is ABMC's most visited cemetery, receiving more than one million visitors each year. To plan a site visit, a visit to a relative's grave, request a group visit, special tour, or wreath laying ceremony, please contact NormandyVisits@abmc.gov. Due to security concerns, the pathway from Normandy American Cemetery to the beach was closed to the public in 2016. However, public beach access is available nearby. The flag lowering ceremony is held one hour before the cemetery closes to the public. For questions, please contact us at NormandyVisits@abmc.gov. GPS Coordinates: 49° 20' 55" N , 0° 51' 17" W Normandy American Cemetery sits on a cliff overlooking Omaha Beach and the English Channel, east of St. Laurent-sur-Mer and northwest of Bayeux in Colleville-sur-Mer. Travel via Car Travel via highway A-13 towards Caen. Continue on N-13 to Bayeux and Formigny. Continue on D-517 towards St. Laurent-sur-Mer and D-514 to Colleville-sur-Mer. Signs mark the entrance to the cemetery. Travel via Train There is rail service between Paris (Gare St. Lazare) and Bayeux, where taxis and tour bus service is available. Travel by rail takes three hours. Travel via Airplane Paris is approximately 170 miles east of the cemetery. Lodging Hotels are available in Bayeux and Port-en-Bessin. Dogs Dogs are not permitted in the cemetery, unless it is a service animal. Access to Omaha Beach: Due to security concerns, the pathway from Normandy American Cemetery to the beach was closed to the public in 2016. However, public beach access is available nearby. Omaha Beach can be accessed by taking D514 west from the cemetery to St Laurent sur Mer. Take the first exit at the traffic circle. This road will take you to the beach, where there is plenty of parking. Omaha Beach can also be accessed by taking D514 east from the cemetery to Colleville sur Mer. As you enter the town of Colleville there will be a road to your left. Follow this road all the way down to the grass parking lot.
1017
dbpedia
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https://www.wired.com/2008/03/wiiware-impress-2/
en
WiiWare Impressions: Star Soldier R
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[ "console games", "video games", "game|life" ]
null
[ "Chris Kohler", "Eric Ravenscraft", "Angela Watercutter", "Megan Farokhmanesh", "Vince Beiser", "Matt Kamen", "Jennifer M. Wood", "Condé Nast" ]
2008-03-24T23:50:24-04:00
Just went a few rounds with Star Soldier R, Hudson’s version of the classic space shooter franchise that launched today with WiiWare. Star Soldier R isn’t a traditional entry in the series. Rather, it’s a smallish game based around racking up high scores in small periods of time. In the two-minute mode, you’ll play through […]
en
https://www.wired.com/verso/static/wired/assets/favicon.ico
WIRED
https://www.wired.com/2008/03/wiiware-impress-2/
Just went a few rounds with Star Soldier R, Hudson's version of the classic space shooter franchise that launched today with WiiWare. Star Soldier R isn't a traditional entry in the series. Rather, it's a smallish game based around racking up high scores in small periods of time. In the two-minute mode, you'll play through one brief stage and try to shoot down as many enemies and collect as many items as you can for a big score. The five-minute mode is similar, but features two levels with two boss encounters at the end of each. In the screenshot above, you can see that the levels are dotted with things that you can blow up. The glowy yellow ones release chips that add to your score, and the glowy other-colored ones release weapon upgrades. Keep adding weapons to your ship and you'll soon be shooting more bullets and in more directions -- crucial for racking up bigger combos. When you begin the game, you'll first select the area of Japan in which you live. This way, you can upload your scores to Wi-Fi Connection and see how you rank in the leaderboards among others in Japan, across the whole world, or just in your area. (I don't mean to brag, but I am currently the 12th best Star Soldier R player in all of Hokkaido.) You can play using the nunchuk or Classic controller, but why bother when you can just turn the Wiimote on its side instead? The graphics are really pretty, the 80's-style soundtrack is rocking, and the action feels awesome. But at 800 points or $8, I don't know if Star Soldier R is worth it for anyone who isn't a hardcore competitive shooter player. It's the sort of thing you'd play at a competition, not the kind of thing you'd spend money for at home. I can see it getting very old very fast for casual players, as there are only the two stages. Well, there's one more mode. "Fast Shot" mode times your button presses. For 13 seconds, you wail on the A button for as long as you possibly can, and the game tells you how many hits per second you managed. I put my best Mario Party index finger tapping skills to the test and got an 8.9, and nearly hurt myself. Hudson's Takahashi-Meijin? Well, he can do 16. Image courtesy Nintendo The 30 Best Shows on Apple TV+ Right Now Sunny, Constellation, and Bad Monkey are among the best shows on Apple TV+ this month. Black Myth: Wukong Devs Told Streamers to Avoid Politics in Their Playthroughs. It Backfired The Chinese studio granted early access on the condition that topics like “feminist propaganda” and “Covid-19” go unmentioned. What followed is the Streisand effect in full force. The 21 Best Movies on Apple TV+ Right Now Fancy Dance, The Velvet Underground, and The World’s a Little Blurry are just a few of the movies you should be watching on Apple TV+ this month. The 36 Best Shows on Amazon Prime Right Now The Boys, Batman: Caped Crusader, and Fallout are just a few of the shows you should be watching on Amazon Prime Video this week. The 30 Best Movies on Max (aka HBO Max) Right Now Love Lies Bleeding, Dune: Part Two, and Beetlejuice are just a few of the movies you should be watching on Max this month. The 40 Best Shows on Max (aka HBO Max) Right Now House of the Dragon, The Sopranos, and Industry are just a few of the shows you need to be watching on Max this month. The 51 Best Movies on Netflix Right Now Wicked Little Letters, Lumberjack the Monster, and Godzilla Minus One are just a few of the movies you should watch on Netflix this month. The 55 Best Shows on Netflix Right Now The Boyfriend, The Decameron, and Kleo are just a few of the shows you need to watch on Netflix this month.
1017
dbpedia
1
66
https://galuade.com/2018/10/26/review-star-soldier-r/
en
Review – Star Soldier R
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2018-10-26T00:00:00
Star Soldier R Developer: Hudson Soft Platform: Wii (WiiWare) Price: 800 Wii Points (Wii Points unavailable for purchase at the time of this writing) With the Wii Shop set to completely shutdown in early 2019 and users being locked out of the ability to add more points to their accounts, this review couldn’t have come…
en
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GALUADE
https://galuade.com/2018/10/26/review-star-soldier-r/
Star Soldier R Developer: Hudson Soft Platform: Wii (WiiWare) Price: 800 Wii Points (Wii Points unavailable for purchase at the time of this writing) With the Wii Shop set to completely shutdown in early 2019 and users being locked out of the ability to add more points to their accounts, this review couldn’t have come at a more pointless time. But if, like me, you have a few hundred extra points burning a hole in your digital pocket then this review might just help you decide which ‘Buy’ button to point your Wii Remote at. Especially if you’re looking for experiences that as of this writing are exclusive to WiiWare. I don’t profess to being an expert of the shoot ‘em up genre but it has always been a part of my palate – an R-Type machine was right across the street from one of my usual summertime haunts and Space Megaforce was a staple of sleepover game rotations. But it wasn’t until the Virtual Console began releasing shooter after shooter after shooter than I understood the breadth and variety of the genre. The Star Soldier series, primarily released for the Turbografx-16, was particularly beyond my purview. Luckily my desire to grab just about anything from the WiiWare service that seemed remotely interesting led me to Star Soldier R and subsequently to the rest of the Star Soldier series. Even within the Star Soldier canon R is an atypical game – gameplay revolves primarily around a short main game designed to be played many times for a high score. The game is even split up into “2-Minute” and “5-Minute” campaigns. And yes, they are quite literally 2-minutes and 5-minutes long; regardless of where you are in the game’s two stages, when the timer runs out it’s game over. This length lends itself incredibly well to return sessions every few months or even years. Players are meant to spend the first few plays memorizing and then the next thousand plays optimizing. For people who find other “full length” shooters to be too intimidating or too much of a time commitment, Star Soldier R offers a bite-sized experience that begs to be replayed over and over. For a game this slight of content, the amount of time devoted to story is kind of amazing. Waiting on the title screen long enough will trigger a series of still images and text that explain Star Soldier R’s place in the greater Star Soldier timeline and give context this ship’s particular mission. This is so wholly unnecessary that I can’t help by find it outrageously charming. The earnestness with which Star Soldier R presents its story perfectly captures the feeling of an arcade cabinet attract mode. Each stage is also bookended by short cutscenes showing the player’s ship taking off or moving on to its next destination. Mechanically Star Soldier R is pretty basic; there are two kinds of power-ups that operate linearly and simultaneously. Blue capsules create satellites around your ship that can be sent of to automatically target enemy spacecraft, while pink capsules enhance your main ship’s shot. There are no branching weapon types or alternate types of fire (beyond the aforementioned satellites). Taking a hit will knock the player down a weapon-level and destroy the player’s ship if at the base weapon-level. This combined with the fact that there are no lives and infinite continues means that anyone can get through a round of Star Soldier R provided the death count hasn’t led to too much lost time, particularly when fighting one of the bosses. Star Soldier R is a difficult game to recommend logistically speaking – I can recommend it all I want but the chance that anyone is in a position to purchase it is incredibly slim. If you happen to be one of the five people left on the planet with 800 Wii Points to spare and a desire to pick up a short score-attack space shooter exclusive to WiiWare, then by all means, Star Soldier R is the way to go. There are dozens of other games that will give you more content for 800 points on the service but Star Soldier R is fun little revival of a series that is unlikely to resurface anytime soon. Give it a shot if you have to ability to do so.
1017
dbpedia
0
1
https://star-soldier.fandom.com/wiki/Star_Soldier
en
Star Soldier
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[ "Contributors to Star Soldier Wiki" ]
2024-07-29T22:27:06+00:00
Star Soldier (スターソルジャー Sutā Sorujā) is a shoot 'em up video game developed and published by Hudson Soft for the Family Computer and the MSX. The player pilots the starship "Caesar", travelling through space stations occupied by powerful supercomputers known as "Starbrains" who threaten the...
en
https://static.wikia.nocookie.net/star-soldier/images/4/4a/Site-favicon.ico/revision/latest?cb=20210713200106
Star Soldier Wiki
https://star-soldier.fandom.com/wiki/Star_Soldier
Star Soldier (スターソルジャー Sutā Sorujā) is a shoot 'em up video game developed and published by Hudson Soft for the Family Computer and the MSX. The player pilots the starship "Caesar", travelling through space stations occupied by powerful supercomputers known as "Starbrains" who threaten the galactic empire. Star Soldier greatly resembles the earlier arcade game Star Force. Mobile versions were released on January 26, 2001, in Japan as Star Soldier Special+ in 2004, Star Soldier SP Arcade in 2005 and Star Soldier Fukkoku-Ban (スターソルジャー 復刻版 Sutāsorujā fukkoku-ban) in 2008, they were also released for Palm OS on November 2001 in Japan and iOS on January 4, 2012 in United States. Star Soldier has spawned numerous sequels, starting with Super Star Soldier on the PC Engine. It was ported to the Game Boy Advance in 2004 in Japan as part of the Famicom Mini series, and to the Wii's Virtual Console in the Japanese and North American regions in July 2007. An enhanced remake of the game was released on PlayStation Portable only in Japan in 2005. The game was re-released by Konami on 3DS Virtual Console on November 14, 2012 in Japan, August 15, 2013 in PAL Version and September 24, 2013 in North America, and the iOS Version, titled Star Soldier for GREE (スターソルジャー for GREE Sutāsorujā for GREE) on June 20, 2013 in Japan. A NES version was released for Nintendo Switch Online on April 10, 2019 in Japan and North America. Story[] A strange and evil presence is lurking in space. Crushing Everything in its path, destroying spaceships full of innocent people, the fearsome Starbrain is threatening the entire Galactic Empire. Starbrain, a giant computer programmed only for destruction, inhabits an enormous space station, guarded by enemy ships and robot creatures. To penetrate the station is a job for the most skillful and experienced Star Soldier: you! You'll be piloting Caesar, the fastest fighter ship in the Galactic Fleet, with an awesome arsenal of weapons at your fingertips. Only you can end the brutal Starbrain's spree of destruction, and restore peace to the galaxy! Gameplay[] Star Soldier's game play is very similar to its predecessor Star Force, with the player having to to fend off flying enemies and hit ground targets for extra points. Players control the Caesar, which can be upgraded to fire in five directions simultaneously. Stages have features known as "Trap Zones", where the player can dive in the background and become protected against enemy bullets and collisions but be unable to shoot as well. The game consists of 16 stages, with a boss at the end of each. If the player fails to defeat the boss in time, it will be taken back to the midway checkpoint in the stage and be forced to play the second half of the stage again. Enemies[] Flying enemies[] Ground objects[] Bosses[] Star Brain Big Star Brain Gallery[]
1017
dbpedia
0
92
https://comicsalliance.com/ixp/442/p/avengers-kang-dynasty-plot/
en
Was ‘Avengers: Kang Dynasty’s Original Plot Revealed?
https://townsquare.media…5&format=natural
https://townsquare.media…5&format=natural
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null
[ "ScreenCrush Staff" ]
2024-08-07T11:24:06-04:00
A purported leak claims to reveal what Marvel originally planned with their now-canceled Kang-focused Marvel movie.
en
https://townsquare.media/site/622/files/2013/06/favicon-11.ico
ComicsAlliance
https://screencrush.com/avengers-kang-dynasty-plot/
A recent (and, to be clear, currently unverified) report claims to reveal Marvel’s original plan forAvengers 5, back when that movie was going to be titled Avengers: The Kang Dynasty and focused on Jonathan Majors’ Kang and his attempts to conquer the multiverse. None of that is happening now; Marvel fired Majors last year and recently announced the next Avengers will instead be called Avengers: Doomsday and star Robert Downey Jr. as Dr. Doom. But if Majors’ hadn’t been fired and Marvel had moved ahead with their original plan for The Kang Dynasty, what would that Avengers 5 have looked like? That’s the subject of our latest Marvel Cinematic Universe video, in which we discuss this purported plot leak, and discuss whether it seems like a viable plan given the events of movies like Doctor Strange in the Multiverse of Madness and Ant-Man and the Wasp: Quantumania. Plus, we’ll try to figure out whether any of these rumors might still come to fruition in Doomsday, with Doom in the role originally intended for Kang. Check out our full discussion below. READ MORE: The Worst Marvel Comics Ever If you liked that video about the reported original plot of Avengers The Kang Dynasty, check out more of our videos below, including one on how Robert Downey Jr.’s new Doctor Doom is connected to Deadpool & Wolverine, one on all of Marvel’s San Diego Comic-Con announcements, but most importantly how Robert Downey Jr. will return to the MCU, and our full spoiler video review of Deadpool & Wolverine. Plus, there’s tons more videos over at ScreenCrush’s YouTube channel. Be sure to subscribe to catch all our future episodes. Avengers: Doomsday is scheduled to open in theaters in May of 2026. Sign up for Disney+ here.
1017
dbpedia
1
31
https://ultimatepopculture.fandom.com/wiki/List_of_video_game_franchises
en
List of video game franchises
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[]
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[ "" ]
null
[ "Contributors to Ultimate Pop Culture Wiki" ]
2024-07-29T22:27:06+00:00
This is a list of video game franchises organised alphabetically by name. This consists of long-running series as well as characters that have been portrayed in many games. This list does not include non-gaming intellectual properties that have been adapted for use in games (such as James Bond...
en
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Ultimate Pop Culture Wiki
https://ultimatepopculture.fandom.com/wiki/List_of_video_game_franchises
Video game genres FPS First-person shooter SHMUP Shoot 'em up TPS Third-person shooter Video game platforms Arcade Arcade game GB Game Boy GBA Game Boy Advance GCN Nintendo GameCube GEN Sega Genesis / Sega Mega Drive iOS iOS MAC Macintosh / Mac OS DS Nintendo DS PS1 PlayStation / PSone PS2 PlayStation 2 PS3 PlayStation 3 PSP PlayStation Portable PCE TurboGrafx-16 / PC Engine Wii Wii WIN Microsoft Windows X360 Xbox 360 XBOX Xbox Franchises[] Title Genre Number of games Year of first game Year of last game Platforms (number of games) Ace Attorney Adventure 5 2001 2013 GBA(3), DS(5), WIN(3), Wii(3), iOS(1) Ace Combat Flight 10 1992 2011 Arcade(2), PS1(3), PS2(3), X360(2), PS3(1) Act of War Strategy 1 2005 - WIN(1) ActRaiser Action 2 1990 1993 SNES, Wii Advance Wars Strategy 4 2001 2008 GBA, DS Adventure Island Platform 8 1986 2009 NES, SNES, GB, PCE, Wii After Burner Flight 6 1987 2007 Arcade, S32X, GEN, SCD, X360, PS3, PSP Age of Empires Strategy 4 1997 2011 WIN, MAC, PS2, WMO, NGE Backyard Wrestling Sports 2 2003 2004 PS2(2), Xbox(2) Baldur's Gate RPG 4 1998 2001 MAC(4), WIN(4) Baldur's Gate: Dark Alliance RPG 2 2001 2004 GBA(1), GCN(1), PS2(2), Xbox(2) Call of Juarez Shooter 3 2006 2011 PS3(2), WIN(3), X360(3) Dead to Rights Shooter 5 2002 2010 GBA(1), GCN(1), PS2(2), PS3(1), PSP(1), WIN(2), X360(1), Xbox(2) Devil May Cry Action 5 2001 2013 PS2(3), PS3(5), X360(5), WIN(3) Growlanser RPG 6 1999 2012 PS2(6), PSP(2) ToeJam & Earl Action 4 1991 2002 GEN(3) ,Wii(2), Xbox(1) Additional franchises[] This is a list of video game franchises organised alphabetically by name. This consists of long-running series as well as characters that have been portrayed in many games. This list does not include non-gaming intellectual properties that have been adapted for use in games (such as James Bond or sports leagues). A[] Age of Wonders Alan Wake Alex Kidd Alien Breed Alien vs. Predator Alone in the Dark Altered Beast Alundra American McGee's Alice America's Army Amped Angry Birds Animal Crossing Ape Escape Arc the Lad Armored Core Army Men Army of Two Art of Fighting (Ryuuko no Ken) Asheron's Call Assassin's Creed Asterix Games Asteroids ATV Offroad Fury B[] Baldi's Basics in Education and Learning Babylonian Castle Saga (also known as The Tower of Druaga) Backyard Sports Backyard Wrestling Baldur's Gate Banjo-Kazooie Bard's Tale Baten Kaitos Batman Arkham Battle Arena Toshinden Battlefield Battle Isle Beatmania Bejeweled Berzerk Big Mutha Truckers Bionic Commando Bioshock The Black Mirror Black & White Blazblue Blinx Blitz: The League BloodRayne Bloody Roar Bobby Carrot Boktai Bomberman Bonk Borderlands Boulder Dash Brain Age Breakout Breath of Fire Broken Sword Brothers in Arms Bubble Bobble Bubsy Bully Burnout Bust a Groove Bust-A-Move Buzz! C[] Cabela's Call of Cthulhu Call of Duty Call of Juarez Cannon Fodder Carmageddon Castlevania Chessmaster Chibi-Robo! Chrono City of Heroes Civilization Clock Tower Colin McRae Rally Colony Wars Combat Mission Command & Conquer Commando Commandos Condemned Conflict Conker Contra Cool Boarders Cossacks Counter-Strike Crackdown Crash Bandicoot Crazy Taxi Croc Crysis D[] D Dance Dance Revolution Darkstalkers Dark Cloud Dead or Alive Dead Space Deer Avenger Deer Hunter Defender Delta Force Descent Descent: FreeSpace – The Great War Destroy All Humans! Destruction Derby Deus Ex Devil May Cry Diablo Dino Crisis Digimon Disgaea Dizzy series Donkey Kong Doom Double Dragon Dragon Age Dragon Buster Dragon Slayer Dragon Quest (Dragon Warrior) Dragon's Lair Drakan Drakengard Dream Chronicles Driver Duke Nukem Dungeon Keeper Dynasty Warriors (Shin Sangoku Musou) E[] EarthBound (Mother) Earthworm Jim Eat Lead Ecco the Dolphin ECW Games Eggerland (Adventures of Lolo) The Elder Scrolls Empire Earth Enemy Territory EOE Etrian Odyssey Europa Universalis EverQuest Excitebike Extreme-G F[] F-Zero Fable Far Cry Fatal Fury (Garou Densetsu) Fallout Fatal Frame F.E.A.R. FIFA Fighting Force Fight Night Final Fantasy Final Fight Fire Emblem Fire Pro Wrestling Five Nights at Freddy's Flight Simulator Football Manager Fortnite Forza Motorsport Frogger Front Mission Full Auto G[] Gabriel Knight Galactic Civilizations Galaga/Galaxian Gauntlet Gears of War Genji The Getaway Gex Ghost in the Shell Ghost Recon Ghostbusters Ghosts 'n Goblins God of War The Godfather Golden Axe Golden Sun Gothic Gradius Gran Turismo Grand Chase Grand Theft Auto Grandia Growlanser Guilty Gear Guitar Hero Gungrave H[] .hack Half-Life Halo Harvest Moon Hearts of Iron Hebereke Hercules no Eikō Heretic Heroes of Might and Magic Hitman Hollow Knight House of the Dead I[] inFamous J[] Jak and Daxter Jazz Jackrabbit Jetfighter Jet Set Radio (Jet Grind Radio) Jet Moto The Journeyman Project Jump Stars Jumping Flash! Just Cause K[] Katamari Damacy Kid Icarus Kick Off Killzone Kingdom Hearts King of Fighters King's Quest Kirby Klonoa Kunio-kun L[] The Last Blade Left 4 Dead Legacy of Kain Legend of Legaia The Legend of Zelda Lego Star Wars Leisure Suit Larry Lemmings Lineage LittleBigPlanet Loaded LocoRoco The Longest Journey Lords of the Realm Lost Planet The Lost Vikings Lotus Lufia Luminous Arc Lunar Lunia M[] Madden NFL Mana Manhunt Marathon Trilogy Mario Marl Kingdom Mass Effect Master of Orion The Matrix Max Payne MechWarrior Medal of Honor MediEvil Mega Man (Rockman) Megami Tensei Mercenaries Metal Gear Metal Slug Metroid MDK Midnight Club Midtown Madness Might and Magic Minecraft Miner Willy Monkey Island Monster Hunter Monster Rancher Mortal Kombat Mother Moto GP MotorStorm Mr. Do Musashi Myst Mystery Case Files Mystical Ninja (Ganbare Goemon) Myth N[] No More Heroes Need for Speed Neutopia Neverwinter Nights Nights Ninja Gaiden O[] Oddworld Onimusha Out Run P[] Pac-Man Painkiller PaRappa the Rapper Parasite Eve Penumbra Panzer Dragoon Panzer General Peggle Perfect Dark Phantasmagoria Phantasy Star Pikmin Pilotwings Pitfall! PixelJunk Pong Pokémon Police Quest Populous Portal Postal Power Stone Prince of Persia Pro Evolution Soccer Professor Layton Project Gotham Racing Pump It Up Puyo Puyo Q[] Q*bert Quake Quest for Glory R[] R-Type Railroad Tycoon Rainbow Six Rampage Ratchet & Clank Raving Rabbids Rayman Red Dead Red Faction Redneck Rampage Red Steel Resident Evil (BioHazard) Resistance Ridge Racer Rival Schools (Justice Gakuen) Road Rash Rock Band RollerCoaster Tycoon Romance of the Three Kingdoms Rumble Roses Rush S[] SaGa Saints Row Sakura Wars Samurai Showdown (Samurai Spirits) Sega Rally Sensible Soccer Serious Sam The Settlers Shadow Hearts Shadow Man Shadowgate Shadowgrounds Shantae Shenmue Shining Shinobi Shovel Knight Shutokō Battle (Tokyo Xtreme Racer / Tokyo Highway Challenge) Silent Hill SimCity The Sims Sin Siren (Forbidden Siren) Skate Sly Cooper SOCOM Soldier of Fortune Sonic the Hedgehog Soul Space Channel 5 Space Empires Space Invaders Space Quest Splatterhouse Splinter Cell Spy Fox Spy Hunter Spyro S.T.A.L.K.E.R. Star Control Star Cruiser Star Fox Star Ocean Star Soldier Star Wars Star Wars: Battlefront StarCraft StarTropics State of Emergency Street Fighter Streets of Rage (Bare Knuckle) Strike Stronghold Stuntman The Suffering Suikoden Summer Games Super Monkey Ball Super Robot Wars Super Smash Bros. Syphon Filter System Shock T[] Tales Tap Tap Tekken Test Drive Tetris Tempest Tenchu Theme Park Thief Thunder Force Time Crisis TimeSplitters Tokimeki Memorial To Heart Too Human Tomb Raider Tomba! Tony Hawk Tony La Russa Baseball Total War The Tower of Druaga (also known as Babylonian Castle Saga) Trauma Center Tribes Turok Twisted Metal Ty the Tasmanian Tiger U[] Ultima Uncharted Uncharted Waters Unreal Untold Legends V[] Valkyrie Profile Vectorman Vietcong Viewtiful Joe Virtua Cop Virtua Fighter Virtual Woman W[] Warcraft Wario Warlords Wave Race Wii Wii Fit Wii Sports Wild Arms WinBack Wing Commander WipEout Wizardry Wolfenstein Wonder Boy Worms WWE SmackDown vs. Raw X[] X X-COM Xenosaga Y[] Yoshi Ys Z[] Zone of the Enders Zoo Tycoon Zork See also[] List of best-selling video game franchises List of console game franchises Lists of video games
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https://punchdrunkcritics.com/2024/08/netflix-scraps-plan-to-expand-zack-snyders-army-of-the-dead-franchise/
en
Netflix Scraps Plan To Expand Zack Snyder’s ‘Army Of The Dead’ Franchise
https://punchdrunkcritic…_armydead9-1.jpg
https://punchdrunkcritic…_armydead9-1.jpg
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[]
[]
[ "" ]
null
[ "Travis Hopson" ]
2024-08-07T22:53:23+00:00
Netflix's partnership with Snyder has been a dud, and we're seeing the ramifications on Snyder's other franchise, Army of the Dead.
en
https://punchdrunkcritic…0/03/favicon.png
Punch Drunk Critics
https://punchdrunkcritics.com/2024/08/netflix-scraps-plan-to-expand-zack-snyders-army-of-the-dead-franchise/
Just days ago, Netflix released the R-rated extended cuts of Zack Snyder’s two Rebel Moon films. Nobody seems to be talking about them at all, which isn’t a good sign considering the original cuts were widely panned by audiences and critics. It’s safe to say that, for the most part, Netflix’s partnership with Snyder has been a dud, and we’re seeing the ramifications on Snyder’s other franchise, Army of the Dead. In a new piece by The Wrap, it’s confirmed that plans to expand the Army of the Dead franchise with sequels and an animated series have been quietly canceled. Snyder’s response when asked about it was, “We are very ambitious with everything.” He’s not joking. Rebel Moon also had a similar plan that may or may not come to fruition. We’ve been saying all along that it feels like Netflix is quietly dumping the films by releasing both Snyder Cuts on the same day. If they were really popular as previous reports suggested, Netflix would want to capitalize as much as possible. They are clearly doing the opposite.
1017
dbpedia
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8
https://www.ign.com/games/star-soldier
en
Star Soldier
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[]
[]
[ "" ]
null
[]
null
Release Date, Trailers, News, Reviews, Guides, Gameplay and more for Star Soldier
en
https://kraken.ignimgs.com/favicon.ico
IGN
https://www.ign.com/games/star-soldier
1017
dbpedia
0
47
https://www.watchmojo.com/articles/things-to-know-before-playing-concord
en
10 Things to Know Before Playing Concord
https://www.watchmojo.co…pg?2022-04-21.v2
https://www.watchmojo.co…pg?2022-04-21.v2
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null
[ "Ty Richardson" ]
2024-08-07T09:00:00-04:00
Before diving into the world of 'Concord,' there are a few key things you should know. Join MojoPlays as we explore the essential elements of this online multiplayer PvP game. From its intriguing story and unique combat mechanics to its diverse roster and various game modes, we've got you covered. Discover the history behind Firewalk Studios, public perception, progression system, maps available at launch, and much more to ensure you're fully prepared for an epic gaming experience.
en
/2016/img/wm-icon.png
WatchMojo
https://www.watchmojo.com/articles/things-to-know-before-playing-concord
VOICE OVER: Ty Richardson WRITTEN BY: Ty Richardson Before diving into the world of "Concord," there are a few key things you should know. Join MojoPlays as we explore the essential elements of this online multiplayer PvP game. From its intriguing story featuring space-faring adventurers like Lennox and Haymar to unique combat mechanics involving special abilities and teamwork, we've got you covered. Learn about diverse game modes such as Team Deathmatch and Trophy Hunt, meet a roster packed with 16 characters at launch, each with distinct skills. Discover Firewalk Studios' history, public perception from beta tests, progression systems through XP challenges, available maps at launch including chokepoints for strategic play—and so much more! Be fully prepared for an epic gaming experience in "Concord." 10 Things to Know Before Playing Concord Welcome to MojoPlays, and today, we’re taking a look at the 10 things you need to know before jumping into “Concord”. Story Despite being an online multiplayer PvP game, “Concord” does have an overarching story. We follow a group of space-faring adventurers - Lennox, Haymar, Vale, Star Child, and 1-OFF - hoping to make a name for themselves in an organization known as “the Freegunners”. But they aren’t the main stars of the game. You will have a total of sixteen Freegunners to play as at launch, each from a different faction. More on them later. You’ll get your intro to the aforementioned group when you first boot up the game. As for the rest, their stories will be unveiled through more cutscenes that will be released every week. Combat Like any hero shooter, every character comes with a unique weapon and a few abilities to help turn the tides of battle. Each Freegunner comes with two active abilities ranging between additional weapons, healing, respawning, and more. However, every character also comes with a passive ability, some of which are only triggered when executing a dodge. With your shooting skills and use of powers, you and your teammates will have to work together if you want to come out on top. Seriously, you cannot go lone wolf. “Concord” is built around teamwork and knowing how each character plays. Game Modes At launch, “Concord” will come with four game modes for you to play. The main ones are Team Deathmatch and Trophy Hunt, the latter being a mode where you collect an object after eliminating a player to confirm the kill. There is also Area Control and Signal Hunt, which will task you and your team in maintaining control over a point on the map. Cargo Run and Clash Point are roughly the same as the control point modes. There was a fourth game mode in the menu, but it was unavailable during our time with the beta. Perhaps this will unlock at launch or sometime after. Roster As we mentioned earlier, there will be sixteen characters available for you to play as at launch. While there are a few Support-types and a couple of tank characters, most of the roster consists of Freegunners that are focused on offense. You got some sharpshooters with pistols, a few characters with assault rifles and grenade launchers, one who can throw knives with great precision, and more. You will also be able to unlock cosmetic items from earning XP and improving your skills with them. More characters will be added after launch as well, so you might come across another fun character later down the road. Maps During the beta, there weren’t a lot of maps for us to play in. In our time with the game’s open beta, we only got to play in four maps, each having similar layouts. Each map featured areas that could be chokepoints, narrow corridors ripe for ambush setups, and at the center of them, a wider area for total warfare. Though each were unique in visuals, they all kind of felt the same. In “Concord’s” defense, twelve maps will be available at launch, and more maps will be added later down the road. So, perhaps there will be a more robust selection of maps when the game is out. Progression Cosmetic items can be earned XP across matches. Just like any other online shooter, the amount of XP you earn will be determined by your performance in each game. However, there are ways to earn even more. You’ll be tasked with various challenges every day, every week, and every season, and they can range between dealing damage with a character to simply racking up eliminations between games. In our time with the beta, fulfilling these challenges was done without too much effort, but this could change as more people become familiar with “Concord’s” mechanics and eventually begin to exploit a meta. Who is Firewalk Studios? Everything surrounding Firewalk Studios has been confusing to say the least. Despite being a brand new studio, Sony acquired the company in 2023 before the publisher began axing other live service projects from its more veteran studios like Naughty Dog’s “The Last of Us” online game and Firesprite’s “Twisted Metal” revival. So, why is Firewalk getting leniency? Well, despite being a new name, much of its staff is composed of developers who have worked on games, the founders themselves having worked on “Destiny”. Even so, the quick acquisition is worthy of skepticism as it sort of implies Sony sees something truly special in “Concord”...possibly. Although, players are saying differently. Public Perception After two betas, one being open to those who pre-ordered and one being open to PlayStation Plus members, players have begun voicing their impressions of the game. And while Sony may seem something in “Concord”, most of the public does not. Critics have complained about the generic roster of characters while remarking that the gameplay does feel solid. Unfortunately, for an online game charging as much as it is, many are finding it hard to find a reason to believe in “Concord”. Others are wondering what “Concord” is even doing that other hero shooters and online multiplayer games aren’t. If the weekly cutscenes are all it has going for it, then we really have to wonder about… The Player Count Within the game’s final month before launch, there has been much discussion surrounding “Concord’s” player count on Steam during its two beta weekends. According to SteamDB, “Concord” only saw a peak of just under twenty-four hundred players, and that was on its first day of the open beta. It only dwindled quickly from there. In our time with the beta, we were still able to find matches pretty quickly, and we had crossplay turned on. So, the question now is “are PC players and PS5 players two different audiences in ‘Concord’s’ situation?” Sony doesn’t share player numbers for any of their games, and in the case of “Concord”, the publisher has gone radio silent. Even at ChinaJoy 2023, “Concord” was shoved behind PlayStation’s booth, being nothing more than a banner with very little PlayStation branding. Launch Overall, there’s no telling if “Concord” is going to pop off. Even with its strong points in gameplay and feel, players don’t seem super invested in its characters nor its world. If you still want to check the game out for yourself, “Concord” launches on August 23, 2024 for PlayStation 5 and Windows PC. The standard edition will run you forty bucks while the Digital Deluxe edition charges a twenty-dollar premium and nets you early access three days before launch as well as two cosmetic packs. Maybe Sony’s bets will pay off, but something tells us the odds are not in “Concord’s” favor. Here’s hoping we’re wrong. Are you planning to pick up “Concord” at launch? Let us know down in the comments, and don’t forget to subscribe to MojoPlays for more great videos everyday!
1017
dbpedia
3
12
https://www.netflix.com/tudum/articles/shows-like-jack-reacher
en
3 Action Thrillers Like Jack Reacher and Jack Reacher: Never Go Back to Watch Now - Netflix Tudum
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[ "" ]
null
[ "Ingrid Ostby" ]
2024-08-07T21:38:02.129000+00:00
Find your next favorite action movie.
en
https://assets.nflxext.com/us/ffe/siteui/common/icons/nficon2023.ico
Netflix Tudum
https://www.netflix.com/tudum/articles/shows-like-jack-reacher
Recommendations Transform into the literal heart eyes emoji with these heartfelt Korean series. By Ingrid Ostby Aug. 22 Recommendations Find your next favorite Bollywood love story. By Ingrid Ostby Aug. 13 Recommendations High-stakes jobs get even more heated in these series. By Ingrid Ostby Aug. 6 Recommendations Michael Scofield fans: Meet The Professor, Red Reddington, and Neal Caffrey. By Ingrid Ostby Aug. 2 Recommendations Find your next favorite show from across the pond. By Tudum Staff July 29 Recommendations Your next fave futuristic drama awaits. By Tudum Staff July 26 Recommendations These comedies feature flaw-filled leads who are a tad out of their element. By Ingrid Ostby July 26 Recommendations These action-filled films are ready to bring it on. By Tudum Staff July 23 News Watch the teaser trailer as we await Judgment Day. By Stephan Lee Aug. 24 Guide Katey Sagal and Mark Harelik join the cast. By Tara Bitran and Phillipe Thao Aug. 23 News Read the rules below before entering the sweepstakes. By Tudum Staff Aug. 22 First Look “It’s going to be arresting.” By Stephan Lee Aug. 22 New on Netflix Adeel Akhtar, Finn Bennett, Luther Ford, and Tracey Ullman join the series. By Stephan Lee Aug. 21 Explainer An untimely death sparks a shocking twist. By Christopher Hudspeth Aug. 20 ‎ Play more than 80 mobile games with no ads, no extra fees, and no in-app purchases. By Tudum Staff Aug. 20 What To Watch What’s sweeter than vengeance? By Mary Sollosi Aug. 20
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dbpedia
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https://vassalengine.org/wiki/Category:Modules
en
Category:Modules
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en
/favicon.ico
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Before making changes in the Module area, all users should review the important Module Section Information at least once (last updated Apr 10 2021) Additionally, designers should probably also review the information How to Create a Module Page before getting started and uploading their files if they are unfamiliar with wiki editing or the Module page structure (last updated May 25 2024 - template info update) You must be logged in to see email addresses on module pages. If you are looking for a module maintainer's address, e.g., but don't see one, ensure you are logged in first. Thanks, The VASSAL Team
1017
dbpedia
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https://star-soldier.fandom.com/wiki/Enigma
en
Enigma
https://static.wikia.nocookie.net/star-soldier/images/7/75/EnigmaForward.png/revision/latest?cb=20200617030506
https://static.wikia.nocookie.net/star-soldier/images/7/75/EnigmaForward.png/revision/latest?cb=20200617030506
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[ "" ]
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[ "Contributors to Star Soldier Wiki" ]
2024-07-29T22:27:06+00:00
Enigma is one of the playable ships from the PSP version of Hudson Selection Vol. 2: Star Soldier. One of the prototypes of the next-generation flagship fighter. While the Assault Caesar is a well-balanced aircraft for offense and defense, this aircraft is designed with an emphasis on offensive...
en
https://static.wikia.nocookie.net/star-soldier/images/4/4a/Site-favicon.ico/revision/latest?cb=20210713200106
Star Soldier Wiki
https://star-soldier.fandom.com/wiki/Enigma
Enigma is one of the playable ships from the PSP version of Hudson Selection Vol. 2: Star Soldier. Description[] One of the prototypes of the next-generation flagship fighter. While the Assault Caesar is a well-balanced aircraft for offense and defense, this aircraft is designed with an emphasis on offensive power by concentrating the firepower forward. It boasts overwhelming firepower combined with the performance of the blaster, but since the defense power is sacrificed by that amount, it is vulnerable to surprise attacks from the side. Details[] The Enigma is a new model spaceship belonging to Earth's Galactic Fleet. This ship was designed with firepower in mind, having a concentrated frontal shot which causes heavy damage to enemies and bosses but lacking in speed and spread, only firing an additional stream to the back when fully powered up. Its Burst activates a dual flamethrower which covers its sides in short range.
1017
dbpedia
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https://www.va.gov//
en
Veterans Affairs
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https://www.va.gov/img/d…/va-og-image.png
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[]
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[ "" ]
null
[]
null
en
https://s3-us-gov-west-1…e-touch-icon.png
Veterans Affairs
https://www.va.gov//
Apply for VA health care, find out how to access services, and manage your health and benefits online. File a claim for disability compensation for conditions related to your military service, and manage your benefits over time. Apply for and manage your GI Bill and other education benefits to help pay for college and training programs. Apply for monthly payments for wartime Veterans and survivors with limited or no income who meet certain age and disability requirements. Find out if you're eligible for a VA-backed home loan. If you have a service-connected disability, see if you qualify for a housing grant to help you live more independently. Get help planning a burial in a VA national cemetery, order a headstone or other memorial item to honor a Veteran's service, and apply for survivor and dependent benefits. Apply for a printed Veteran ID card, get your VA benefit letters and medical records, and learn how to apply for a discharge upgrade. Find out what benefits you may be eligible for during service and which time-sensitive benefits to consider when separating or retiring. Learn about the benefits you may qualify for as a spouse, dependent, or survivor. And find out what you're eligible for as a family member caring for a Veteran with disabilities.
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dbpedia
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https://www.nintendo.com/en-gb/Games/TurboGrafx/Super-Star-Soldier--279668.html%3Fsrsltid%3DAfmBOooQpw5fmUf3jJgsPN6b0D9Hc6k03bp39Wij_SUh1pefT7l3JP5F
en
Super Star Soldier™
https://www.nintendo.com…r_image1280w.jpg
https://www.nintendo.com…r_image1280w.jpg
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[ "" ]
null
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2017-04-04T00:00:00
Super Star Soldier is a classic vertical-scrolling shooting game.
en
https://www.nintendo.com/eu/media/images/01_website_elements/icons/favicon.ico
Nintendo of Europe AG
https://www.nintendo.com/en-gb/Games/TurboGrafx/Super-Star-Soldier--279668.html
Super Star Soldier is a classic vertical-scrolling shooting game. In addition to the NORMAL GAME, there are two minute and five minute Time Attack modes, and a mode where high scores can be checked. NORMAL GAME is made up of eight different stages, and in each stage (except Stage 7) a boss awaits you at the end. The special attack squad, led by the Mother Brain, has launched an all-out invasion on Earth. Take your small-scale fighter, the Neo Caesar, with its arsenal of four regular weapons and two special weapons, and send them back where they belong! What you need to know This content is sold by Nintendo of Europe SE. The payment will be made with Nintendo eShop funds usable through the Nintendo Account used to complete the purchase. This content is sold by Nintendo of Europe SE, payable with Nintendo eShop funds usable through your Nintendo Account. The Nintendo Account Agreement applies to the purchase of this content. This content may be purchased by users who have registered a Nintendo Account and accepted the respective legal terms. To be able to purchase content for Wii U or Nintendo 3DS family systems, a Nintendo Network ID is also required and your funds usable through the Nintendo Account must be merged with the funds tied to your Nintendo Network ID. If the funds have not yet been merged, you will have the option to do so during the purchase process. To start the purchasing process, it is necessary to sign in with the Nintendo Account and the Nintendo Network ID. After signing in it will be possible to review the details and complete the purchase. To be able to purchase content for Wii U or Nintendo 3DS family systems, your funds usable through the Nintendo Account must be merged with the funds tied to your Nintendo Network ID. If the funds have not yet been merged, you will have the option to do so during the purchase process. You will be able to review the details and complete the purchase on the next screen. The details of this offer apply to users who sign in using a Nintendo Account with the country setting corresponding to the country setting of this website. If the country setting of a Nintendo Account is different, the details of this offer may be adjusted (for example, the price will be displayed in the respective local currency). After your payment has been processed, the content will be downloaded to the applicable system linked to your Nintendo Account. This system must be updated to the latest system software and connected to the internet with automatic downloads enabled, and it must have enough storage to complete the download. Depending on the hardware model you own and your use of it, an additional storage device may be required to download content from Nintendo eShop. Please visit our Support section for more information. In the case of games that use cloud streaming technology, a free launcher application or demo can be downloaded. Please make sure you have enough storage to complete the download. After your payment has been processed, the content will be downloaded to the applicable system linked to your Nintendo Account. This system must be updated to the latest system software and connected to the internet with automatic downloads enabled, and it must have enough storage to complete the download. Depending on the hardware model you own and your use of it, an additional storage device may be required to download content from Nintendo eShop. Please visit our Support section for more information. In the case of games that use cloud streaming technology, a free launcher application or demo can be downloaded. Please make sure you have enough storage to complete the download. The details of the offer are displayed based on the country settings of your Nintendo Account. The Nintendo Account Agreement applies to the purchase of this content. The use of an unauthorised device or software that enables technical modification of the Nintendo console or software may render this game unplayable. This product contains technological protection measures. Content not playable before the release date: . For pre-orders, payments will be taken automatically starting from 7 days before the release date. If you pre-order less than 7 days before the release date, payment will be taken immediately upon purchase.
1017
dbpedia
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9
https://shmups.wiki/library/Star_Soldier
en
The Digital Library of Shooting Games
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[]
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[ "" ]
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en
/favicon.ico
null
Star Soldier (スターソルジャー) is an arcade-style vertical shooter developed by Hudson Soft and released in 1986 for the Famicom and MSX in Japan, and in 1989 for the NES in North America. Building upon other mid-80s shmups, Star Soldier is a fast-paced and agile, yet simple shmup. Being designed specifically with Hudson’s Caravan Festival competition in mind, Star Soldier places heavy emphasis on enemy quantity, variety, and competitive high-scores. The resulting success of the title would lead to numerous sequels, spinoffs, and crossovers. The continued success of Hudson’s Caravan competition would also give rise to similar shmup tournaments from other publishers, such as Naxat Soft's Summer Carnival which involved Recca and Alzadick, and further expanding the competitive shmup audience in Japan. For replay videos, visit the Video Index. Story “A strange and evil presence is lurking in space. Crushing Everything in its path, destroying spaceships full of innocent people, the fearsome Starbrain is threatening the entire Galactic Empire. Starbrain, a giant computer programmed only for destruction, inhabits an enormous space station, guarded by enemy ships and robot creatures. To penetrate the station is a job for the most skillful and experienced Star Soldier: you! You'll be piloting Caesar, the fastest fighter ship in the Galactic Fleet, with an awesome arsenal of weapons at your fingertips. Only you can end the brutal Starbrain's spree of destruction, and restore peace to the galaxy!” - NA manual Gameplay Overview Star Soldier is a one-button shooter. There is a low-rate negligible auto-fire that greatly increases once as the player collects their first upgrade. Movement is 8-directional and environments scroll vertically. Movement is relatively agile for a shooter of the period. The gameplay of Star Soldier is relatively simple. Stages scroll vertically and enemy attacks consist primarily of small aimed shots. There is a greater emphasis on large enemy quantities and environmental elements than having a large amount of on-screen bullets. There are a total of 16 stages with 2 alternating bosses. If the player fails to defeat the boss within a given time-limit, the player is brought back to the midway point of the level and they must clear it once more until they successfully defeat the end-stage boss. Controls A/B: Fire A/B (Hold): Auto-Fire Start: Begin Game & Pause D-Pad: Movement Power Levels There are power-up capsules hidden within the P-mark ground targets that can be collected after the player has sufficiently damaged them. Catching a single capsule increases the rate of auto-fire significantly. Two capsules adds a tailgun. Collecting three gives the player five lines of fire (one forward and four diagonally in the front and back), as well as a shield. The shield is able to absorb shots enemy bullets, but does not prevent death from crashing into enemies. Getting shot once while shielded decreases the player's lines of fire back to three. Getting hit five times eliminates the shield. Trap Zones A unique feature of levels in Star Soldier are so-called “Trap Zones”. Throughout the levels, the player can dive in the background and become protected against enemy bullets and collisions. During this state, the player is also unable to return fire or collect items. Strategy With such a simple premise, the best strategy for Star Soldier is to eliminate enemies as quickly as possible before they progress to a point-blank range. Ground targets can interfere with the player’s range, but can be quickly disbursed. Enemy patterns, trap zone locations, Zeg locations, and power-up locations are all consistent throughout runs, while enemy attacks and pursuit are variable. This combined with the score-chasing nature of Star Soldier makes it in many ways a hybrid between a memorizer and a traditional fast-paced shmup. The player will likely have to repeat stages multiple times to calculate their optimal path, if not due to losing as their are no continues. Trap Zones can serve as both a blessing and a curse, so it's important to note their locations to both use them effectively and avoid accidentally missing out on points/power-ups by slipping under one. Slipping out of a trap zone is a matter of simply moving towards the edge of the object and onto it's surface, but they are not telegraphed. A common strategy is to take a single deliberate hit upon collecting four power-ups, as the five lines of fire mode reduces your forward shot to just a single beam rather than two. Returning to the three lanes of fire mode allows you to deal damage to individual targets and bosses more effectively while still allowing you to tank four additional shots if needed. Trivia Star Soldier was created to be a spiritual successor to Tehkan’s arcade title Star Force, following the success of the Hudson-developed port of Star Force to the Famicom both commercially and in the first Caravan Festival. An enhanced port to of Star Soldier to the Super Famicom was released in 1995 as part of the Caravan Shooting Collection, alongside Hector '87 and the Hudson Famicom port of Star Force. This version features additional sound channels allowing music and sound effects to play at the same time, as well as removal of sprite-flicker and slowdown present in the NES/Famicom version. Star Soldier was given a quasi-remake/sequel for the PS2, Gamecube, and PSP as Volume 2 of the Hudson Selection series. It features fully redone 2.5D visuals, controllable ship speed, a secondary close-range attack option, A new a heavy metal rendition of the original's soundtrack, new unlockable ships, new stages, and new bosses alongside remakes of some of the original stages. It also includes the 2 minute and 5 minute Caravan modes featured in games from Hector '87 onward.
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https://www.destructoid.com/sarges-war-eulogy/
en
Army Men: Sarge’s War: The eulogy for an entire series
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[ "Zoey Handley" ]
2021-06-27T21:00:24+00:00
Sarge's War was the last 3DO developed game in the Army Men series. Michael Mendheim helps paint a picture of how it all ended.
en
https://www.destructoid.…toid-favicon.jpg
Destructoid
https://www.destructoid.com/sarges-war-eulogy/
Heroes may die, but plastic lasts forever Recommended Videos It’s a complicated subject, the Army Men series. The 3DO Company released somewhere in the realm of 25 games between 1998 and 2002. When you consider some of the ports were made from the ground up and entirely distinctive to the platform they were released on, the actual number of unique games is probably around 35 or more. I’m sure you can already see the problem. “The problem was with all the early success of these Army Men games, the executives at 3DO thought they could ship an Army Men game (or bundle) every quarter and be successful,” Michael Mendheim, creative director of Battletanx and the Sarge’s Heroes subseries, told me. It’s obvious. The output was stunning, putting even history’s most prolific market spammers, like Guitar Hero, to shame. What started as a promising series with a few hits on its hands quickly declined into one that was treated with scorn and derision by players and the press. The result is that the Army Men games are poorly remembered. I’ve previously compared the series to a shotgun blast: a sudden and abrupt spread, sometimes causing a lot of agony. Few mourned the loss of the franchise, but I still visit to place flowers on its grave. The 3DO Company was founded by Trip Hawkins, who previously founded Electronic Arts years earlier. Hawkins dreamt of a console that would become the universal medium for games. Licensing fees would be almost non-existent, so developers and publishers would jump aboard with little risk, abandoning frontrunners Nintendo and Sega. Hawkins left EA to pursue this dream, but by 1996, the 3DO Interactive Multiplayer flopped under the weight of FMV game ports, and the company had to pivot to purely making software. Hawkins even took on a creative role to help out his teams. Army Men started out quietly enough in 1998. The first game on PC, merely titled Army Men, was a reasonable success. Early the next year, Army Men II came out alongside a PlayStation remake of the first game called Army Men 3D. Again, these were pretty successful. By the end of 1999, however, a second PC title, Army Men: Toys in Space, the 3D action title Army Men: Sarge’s Heroes, and the top-down helicopter game Army Men: Air Attack were all released. Five titles in its second year, and the snowball had only just begun rolling. That’s where Michael Mendheim comes in. In 1998, he was creative director on Battletanx, which was a hit for 3DO. He was then given creative license on his own Army Men title and envisioned a character-driven game with more of a story, and that became Sarge’s Heroes. Once again, Sarge’s Heroes was a hit. If I can wade into the story for a moment, it’s where I was introduced to the series, and it’s one that still holds a place in my heart. It had its rough spots, but a lot of its design, especially when it came to its levels, was fantastic. I remember following it through Nintendo Power up to its release and playing the hell out of it. While I’ve trudged through a great deal of the Army Men series since then and could give you the full and detailed history, that’s quite a detour. We’re going to hurry the story along here. The important fact is that not only did the quality of Army Men titles start to plummet almost immediately, but the public’s appetite for the games declined just as fast. I’d say that the four PlayStation Army Men: World War games are pretty consistent fun, but by the release of the last two titles, the press was practically ignoring them. It became something of a laughing stock. In 2001, Portal Runner was released to harsh reception. After a particularly scathing review in Gamepro Magazine, Trip Hawkins even went as far as writing to the Editor-in-Chief to defend the title in an almost comical fashion. He described the staff as “angry young men” and threatened to reduce their advertising. I can understand him wanting to defend his creation, but the letter wasn’t a good look. Around 2002, the pace of releases from 3DO had slowed and the writing was on the wall. “We already had a round of layoffs; everyone was nervous about the company’s future,” said Mendheim. He had a team working on a game called Four Horsemen of the Apocalypse. “It was an edgy, gritty, post-apocalyptic nightmare, based on the Book of Revelation.” Mendheim also believed this to be the best chance at saving 3DO, but it wasn’t to be. “I was called into a meeting and told that I could keep a small team working on Horsemen but everyone else, including myself, would need to make another Army Men game. That Army Men game would be Sarge’s War.” Sarge’s War would be the last 3DO developed Army Men game, put together in haste as the company took on water. “Honestly, it was like developing the game on the Titanic and it took 9 months for the ship to sink,” described Mendheim. If you’ve played Sarge’s War, you may have been stricken with how tonally different it was from previous games. The series’ standard features were there, but a lot of the color was washed out of it. In its place was a grittier veneer, even over its more cartoonish elements. The entire supporting cast of the Sarge’s Heroes sub-series–all of them–were killed in an explosion, sending Sergeant Hawk into an avenging rage. This was the sound of a series dying. There are plenty of franchises that have disappeared from the face of the planet, never to be heard from again. Jazz Jackrabbit, Top Gear, F-Zero; there are many easy examples of games that have just…gone away. Sarge’s War was a game on its deathbed, one last defiant scream before the embrace of oblivion. It was a deliberate move to put the final nail in the coffin and bring closure to the series. I think Michael Mendheim put it best. “There are certain games that you just put your heart and soul into because you love the content, they are your babies. Sarge’s Heroes was one of those games for me. Every character in the game was developed with love and passion. Sarge’s Heroes was fun, positive, and hopeful. It was a game that made you laugh and feel some magic.” “Sarge’s War was the opposite of that. It was grim and dark. The story in Sarge’s War was about loss. Losing everything that you love and care about. In the plotline, the entire cast and crew – Sarge’s Heroes died with 3DO. Everyone except for Sarge.” “When I killed off Sarge’s Heroes, I also killed my desire to ever design another Army Men game. I designed the first and last game in the Sarge’s Heroes product line.” By the end of development, 3DO had already breathed its last, and Sarge’s War wound up getting released by Global Star Software, a subsidiary of Take-Two and the new home of the Army Men license. Some sources credit Tactical Development for completing the game, but according to Mendheim, “Our orders were to finish the game and that is what we did…the game was delivered completed as the ship went down.” In comparison to the Army Men games that came before it, Sarge’s War was less rickety. It’s obvious that some of 3DO’s best remaining talent had worked on it, though under less than ideal constraints. It doesn’t reach the height of the series, but knowing the story behind it underlines it with melancholy. It’s a surreal experience. “There are no bad guys in this story; everyone did their absolute best to try and keep the company alive,” explains Mendheim. “No one sets out to make a bad game. No one worked harder than Trip Hawkins, who even put his own money on the line to try and save the company. Unfortunately, not every story has a happy ending.” Global Star made a token effort at continuing the Army Men series. Their first attempt was Team 17’s Army Men: Major Malfunction in 2006, which I’ve previously covered, and it’s awful. Later they’d try another reboot with Army Men: Soldiers of Misfortune in 2008, which is similarly terrible. There was a mobile game for pre-smart phones, and then that’s it. Aside from a few re-releases, the series has been left to rest peacefully. Whether or not it deserved that fate is a matter of opinion. On one hand, it was unwise and intrusive to flood the market with those titles. Releasing games of questionable quality to bank on a brand should never be commended. But on the other hand, they weren’t without merit or appeal. The best games were just buried under the worst. It could have been straightened out. It didn’t have to end this way.
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https://www.mercurynews.com/2024/08/07/review-kunitsu-gami-path-of-the-goddess-blends-genres-and-japanese-folkore/
en
Gami: Path of the Goddess' blends genres and Japanese folkore
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[ "Kunitsu-Gami: Path of the Goddess" ]
null
[ "Gieson Cacho", "gcacho@bayareanewsgroup.com" ]
2024-08-07T00:00:00
Capcom's latest title mixes tower defense, visceral action and a bit of "Pikmin" in an unusual adventure
en
https://www.mercurynews.…s-white.png?w=32
The Mercury News
https://www.mercurynews.com/2024/08/07/review-kunitsu-gami-path-of-the-goddess-blends-genres-and-japanese-folkore/
Thirty years ago, a game like “Kunitsu-Gami: Path of the Goddess” may never have made it to American shores. Publishers would have judged it too foreign, with characters influenced by Japanese folklore and fighting moves inspired by an ancient form of dance called the kagura. Capcom’s latest title, an action-strategy game, would have been hard to explain to U.S. audiences in the past, but the pop culture landscape has changed, with anime becoming more mainstream and gamers more interested in Japanese culture. In that environment, a project such as “Kunitsu-Gami” can carve a niche for itself based not just on the gameplay but also the subject matter as well. It’s a fascinating title that mixes the strategy of tower defense games with the visceral combat of an action title such as “Devil May Cry.” Thrown in the mix is a dabble of “Pikmin” for good measure. It’s an amalgam of genres that works but it also has some of the console drawbacks. THE STORY SO FAR “Kunitsu-Gami” follows the Maiden Yoshiro and her Guardian Soh who are traveling around Mount Kafuku when a defiling essence takes over the land. Villagers are cocooned up and monsters called Seethe attack whoever is out at night. It’s up to the two to purify the contagion spreading on the mountain. That will take them through 27 chapters, where the two have to rescue villagers, rebuild their towns and fight bosses inspired by “yokai,” a Japanese term for creepy-looking spiritual beings. The campaign is divided into two types of levels. The first drops Yoshiro and Soh in the village at daytime. Players must quickly purify defilement and rescue cocooned villagers. They’ll have a carpenter who can repair contraptions such as barriers or drums that dispel curses. Soh can assign villagers new jobs based on the classes they unlock. They can transform them to Archers for ranged attacks against flying enemies or sumo wrestlers to soak up damage as tanks. Assigning roles to villagers is part of the depth as players have to figure out how to defend the maiden before nightfall. Once that happens, the Torii gates turn into portals that allow the Seethe to inundate the battlefield. Soh and the villagers will have to battle through the night. Defeating adversaries gives players crystals, which is the resource that allows Soh to transform villagers to Spearman that will fight for the cause or a Shaman who will heal the defenders. HOW TO WIN This part of “Kunitsu-Gami” is comparable to a tower defense game, but Soh is a hero character who can turn the tide of battle and make up for any shortcomings on defense. The Guardian is also in charge of using crystals to carve a path for Yoshiro so she can purify the corrupted Torii gates and clear a level. Although it’s a simple concept, the developers do a smart job of mixing up the level design so that players will have to adapt to different scenarios. Some levels call for players to keep lanterns lit during battle while other confrontations take place on the water. The team experiments with unusual concepts and it shows how much potential this take on the tower defense has. The second level-type are boss battles. Most of the time, the villagers saved in the previous level are available for these encounters. Players have to figure out the type of battalion to build to take on the monster awaiting them. Some bosses will be weak to ranged attacks while others require tough fighters that can take a powerful blow and still keep attacking. CONSOLE DRAWBACKS In “Kunitsu-Gami,” Soh is essentially immortal. When the guardian loses all their health, they turn into a spirit and have to wait to return to battle but they can still heal minions using rations. Players will only lose when Yoshiro loses all her health. In boss battles, players have to balance doing an all out attack against the major adversary or rushing back to protect the maiden. Players have simple commands for assaults and defense, and that makes the game feel like “Pikmin” at times. The big issue with this setup is that in tougher confrontations players will need to quickly space out their squad to avoid a major attack or carefully maneuver their soldiers in better positions. When this happens, players have to pause the fight and move every unit individually, which slows the game and feels clunky on consoles. It’s a problem that has plagued real-time strategy elements in console games. When it comes to an unusual title like this, the developers have to teach players the core concepts before ramping up the difficulty, and the team behind “Kunitsu-Gami” does that well. Even when it gets difficult, the design is flexible enough that players can switch around the upgrades on their soldiers to emphasize different strategies with stronger minion types. In addition to this flexible progression, players will also pick up new abilities and power-boosting trinkets that they can equip. It’s another layer of depth to for a genre-bending project that mostly succeeds at mixing disparate elements into a cohesive and fascinating world of Japanese folklore. ‘Kunitsu-Gami: The Path of the Goddess’ 3 stars out of 4 Platform: PlayStation 5, PlayStation 4, Xbox Series X and Series S, Xbox One, PC Rating: Teen
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https://www.coleka.com/en/star-soldier_t7584
en
Checklist Star Soldier
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Join us ! Create your account now and start collecting!
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https://nintendo.fandom.com/wiki/Star_Soldier
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Star Soldier
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[]
[]
[ "" ]
null
[ "Contributors to Nintendo" ]
2024-07-12T14:06:28+00:00
Star Soldier() is a shoot 'em up game developed and published by Hudson Soft for the NES. The player pilots the starship "Caesar", travelling through space stations occupied by powerful supercomputers known as "Starbrains" who threaten the galactic empire. Star Soldier greatly resembles the...
en
https://static.wikia.nocookie.net/nintendo/images/4/4a/Site-favicon.ico/revision/latest?cb=20210713065347&path-prefix=en
Nintendo
https://nintendo.fandom.com/wiki/Star_Soldier
Game D Star Soldier [Edit] [Talk] Star Soldier( ) is a shoot 'em up game developed and published by Hudson Soft for the NES. The player pilots the starship "Caesar", travelling through space stations occupied by powerful supercomputers known as "Starbrains" who threaten the galactic empire. Star Soldier greatly resembles the earlier game Star Force. Gameplay[] This section requires an expansion. More information is needed. Sources are recommended. Plot[] A strange and evil presence is lurking in space. Crushing Everything in its path, destroying spaceships full of innocent people, the fearsome Starbrain is threatening the entire Galactic Empire. Starbrain, a giant computer programmed only for destruction, inhabits an enormous space station, guarded by enemy ships and robot creatures. To penetrate the station is a job for the most skillful and experienced Star Soldier: you! You'll be piloting Caesar, the fastest fighter ship in the Galactic Fleet, with an awesome arsenal of weapons at your fingertips. Only you can end the brutal Starbrain's spree of destruction, and restore peace to the galaxy! Reception[] This section requires an expansion. More information is needed. Sources are recommended. []
1017
dbpedia
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0
https://star-soldier.fandom.com/wiki/Star_Soldier_(series)
en
Star Soldier (series)
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[ "Contributors to Star Soldier Wiki" ]
2024-07-29T22:27:06+00:00
Star Soldier is a series of vertical shoot 'em up games developed by Hudson Soft. The franchise of Star Soldier is now the property of Konami, since its absorption of Hudson Soft in 2012. Star Soldier (1986) Super Star Soldier (1990) Final Soldier (1991) Soldier Blade (1992) Star Soldier...
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Star Soldier Wiki
https://star-soldier.fandom.com/wiki/Star_Soldier_(series)
Star Soldier is a series of vertical shoot 'em up games developed by Hudson Soft. The franchise of Star Soldier is now the property of Konami, since its absorption of Hudson Soft in 2012. Main games[] Star Soldier (1986) Super Star Soldier (1990) Final Soldier (1991) Soldier Blade (1992) Star Soldier: Vanishing Earth (1998) Hudson Selection Vol. 2: Star Soldier (2003) Star Soldier R (2008) Spin-off games[] Starship Hector (1987) Star Parodier (1992) Star Soldier Vs. DoDonPachi Daioujou: Caravan '06 (2006) Other games & compilations[] Star Force (1984) Super Star Force (1986) Final Star Force (1992) Blazing Lazers (1989) Vertical Force (1995) Caravan Shooting Collection (1995) Hudson Best Collection Vol. 5: Shooting Collection (2006) PC Engine Best Collection: Soldier Collection (2008) Cancelled games[] Kuma Soldier Super Star Soldier 3D Other media[]
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https://www.nintendolife.com/guides/best-nintendo-ds-rpgs
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Best Nintendo DS RPGs
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[ "Damien McFerran", "Nintendo Life" ]
2021-03-16T14:00:00+00:00
Dual-screen role-playing - The Nintendo DS is one of the most successful games consoles in the history of the industry, so as you might imagine, it's pretty ...
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Nintendo Life
https://www.nintendolife.com/guides/best-nintendo-ds-rpgs
1 BrianThePichu You guys forgot the Inazuma Eleven games 2 intergalacticNikolai HeartGold and SoulSilver are still the best Pokemon games imo! 3 Buizel Happy to see Sonic Chronicles in here. It's very popular to hate on the game - and with the common consensus on modern Sonic, the meme-worthy music, and cheaper aspects of the title, I can see why. But it's still a great time and a solid title for anyone curious to see what a Sonic RPG would be like. Plus I found the touch controls to make the battles quite engaging. 4 Radbot42 A lot of good games on here. Recently purchased EO3 for around $80. Even purchased a DS because I hate playing DS games on the 3DS. Definitely worth the plunge. Great experience and it opened up access to my DS games again. 5 Anti-Matter I played : 1. Final Fantasy III 2. Final Fantasy IV 3. Kurikin: Nano Island Story 4. Zettai Onkan Otoda Master 5. Pokemon Black 2 & White 2 6. Golden Sun: Dark Dawn 6 TheFrenchiestFry I'm sorry you LIKED Sonic Chronicles? Not even getting into stuff like the godawful OST its story is super paper thin with an incredibly flat antagonist and the battle system's overreliance on touch inputs and how easy they were to screw up due to how quick in succession they came broke the pacing of battles significantly Also the Mass Effect-like dialogue tree is leagues below anything else BioWare has done and doesn't feel like it has long term consequences for your actions compared to those other games 7 jamesthemagi Have not played Sonic Chronicles, how is it? Fire Emblem Shadow Dragon and Nostalgia were kinda meh The rest of the list I am happy with Don't know what else to add Edit: I just remember Magical Starsign was awesome! @Damien McFerran Edit 2: Someone mentioned DQ 4-6 are missing So many great games on this little handheld! 8 Ramen756 Ah yes, TWEWY. Loved that game to death back in middle school. Still my favorite game of that era. 9 Sunsy Sitting here being reminded I need to play my copy of Sonic Chronicles. I got the game as a gift years ago, played for a bit, and it's been sitting in my backlog since. Other games I was playing at the time got in the way. 10 Judal27 Lmao those prices tho. Thank you emulation And i enjoyed sonic chronicles for what it was. It was just as fun to me as the Mario and Luigi games, especially when it came to exploring the overworld. But i don't think it has any business being in a best ds RPGs list tbh 11 Kyloctopus I’m in the middle of a playthrough of Glory of Heracles on DS. It’s not the best RPG, but its doing some interesting stuff in the plot and I do like its “Front Line/Back Line” battle system. 12 nhSnork I know it's hard to encompass everything with lists like these, but while skipping both Project X Zone games on 3DS was an oof enough in itself, colour my obnoxious fan butt truly triggered now. A "best NDS RPG" list and not a single Rune Factory??? 13 Bahamut_GR That's a pretty bad list. Too many great games left out: Radiant Historia Shin Megami Tensei: Strange Journey SMT Devil Survivor 1 & 2 Dragon Quest V (One of the best in the series) 14 Handsomistic15 Golden Sun: Dark Dawn Mario & Luigi: Partners in Time The World Ends With You Fire Emblem: Shadow Dragon Mario & Luigi: Bowser’s Inside Story Money well spent for me back in the day. 15 tabris95 Please stop. These lists are terrible 16 Fighter_Hayabusa I really like this look back on the DS. If anyone is interested in playing these on the original hardware, as opposed to playing on the 3DS ( imho- DS games on the DS is the way to go), you can get a decent deal on refurbished units on ebay. I've gotten a couple and in my experience they are terrific. Just be sure to check the seller's reviews before purchasing. 17 Ryu_Niiyama Heh, still bummed that I waited too long to get the DQIX DLC. I’ll never finish that one now. 18 Bomberman64 You can never really claim someone else's preferences are wrong. I'd have stuck with more turn-based combat games, than many of the action games listed that have some rpg-elements or just a story portion and anime characters, like Solatorobo (great game though), Kingdom Hearts etc. Also Dragon Quest IV, V and VI would have been there instead of games like Infinite Space and Nostalgia had I made the list. I question the basis for the claim that "the system wasn't flooded with quality titles" which the article states in the beginning. I simply disagree and the DS has lots of quality titles, and not just in the RPG department. 19 Fighter_Hayabusa @tabris95 You're not wrong, i dig razorxkenshin's list, but it's cool to see articles about old systems. 20 Bolt_Strike You included every Pokemon game except Platinum? Yeah no, Platinum is definitely better than Diamond/Pearl and Black/White. Diamond/Pearl was good, but had poor dex variety (no Fire types except Infernape and Rapidash stings badly), and Black/White was the start of a lot of the problems people had with modern Pokemon games like linearity and handholding. And it did a very poor job of being a "fresh start" when so many of the new Pokemon they shoved down our throat were similar to old Pokemon (Woobat and Roggenrola are pretty much Not Zubat and Not Geodude for example). I would rank the DS titles like this: Platinum HGSS BW2 DP BW 21 Xenomorth @tabris95 Maybe tell them what's so terrible with this list instead of just saying it's terrible? 22 RadioHedgeFund The 2 greatest dungeon crawlers ever made are Diablo and Phantasy Star Online. The only portable Diablo is on Switch. The only good PSO sequel since the GameCube is Phantasy Star Zero on the DS. Thus it should be on the list. 23 Muddy_4_Ever While some will praise Thousand Year Door as the pinnacle of a Mario RPG game... to me, it's Bowser's Inside Story. The narrative is so well-told. The idea of Bowser becoming a sort of incompetent middle manager with a really compelling personality flourished in this title. It remains one of the most hilarious games I've ever played. Controlling him was also a blast (literally). This is to say nothing of the immaculate pacing of the game. It was a TIGHT 20 hours where each hour built to a crescendo in the final battle. AlphaDream never ascended to such heights again. The pity is that with the studio's demise, we'll never see them have the chance to try to get there again. 😢 24 Ralizah OK, c'mon, Strange Journey and both Devil Survivors were ripe picks for this list. They're better than 90% of this list, even putting aside the baffling inclusion of Sonic Chronicles. I wish I'd picked up Solatorobo when I first heard about it. At least EO3 is on here. Considering it's the only DS EO game without a 3DS remake, I'm super glad I own a complete copy of it. Those prices are bananas. 25 blackfox25 ok, the appearance of sonic chronicles took me by surprise, but to be fair the aesthetic and setting for the game is neat and some of the best writing the franchise has had. doesn't mean I'll overlook the gameplay, graphical quality and horrendous music, but there was a lot of potential in this game. too bad we will never see these ideas or characters ever return, thanks Ken Penders 😒 26 Onion Sonic Brotherhood has no business on this list. I love the idea of a Sonic RPG but it just didn't work. Dark Dawn was okay, I guess. Shadow Dragon's placement i understandable. I would personally rank Covenant of the Plume a little higher. Radiant Historia being absent seems strange, but I assume the 3DS remake knocked it out of the rankings. Haven't played Partners in Time but I heard it' s infamously bad and never hear any praise for it. I still need to play Bowser's Inside Story, what little I played of it was pretty cool. Not sure why Chrono Trigger DS is so low. Decent list overall though, some of the entries were a bit odd though and I'm surprised there's no SMT entries like Devil Survivor or Strange Journey, but those have remakes on 3DS anyway. 27 Samuel-Flutter I was about to say that if you included Partners in Time without including Bowser's Inside Story, you were crazy. Personally I think Partners in Time is the worst Mario and Luigi game (but it's still pretty good). 28 XiaoShao Glad to see Contact on this list. Really great game that did some unique things! I wasn’t aware some publications trashed it when released. Who’s that referring to? 29 tabris95 @Xenomorth Yeah that's a fair point. I had to leave for work so I just left it at a "this is terrible" which is a bit unfair. I will give them some big points for including Sands Of Destruction and Infinite Space as they're real gems but other games like Sonic Chronicles and Kingdom Hearts Pretentious Random Name Generator have no business being here. What's worse, and this is true about all of these lists so far, is that with every bad game on these lists, they've excluded a game that really deserved to be here. No Devil Survivor 1 or 2 on BOTH the DS and 3DS list is a crime 30 OstianOwl For shame not including the criminally overlooked Dragon Ball Z: Attack of the Saiyans. Also, Sonic Chronicles? One of the best DS RPGs? Why would you say something so foolish yet so brave? 31 TheWingedAvenger 1) Dragon Quest IX (the only excellent RPG on the DS!) 2) Golden Sun: Dark Dawn 3) Final Fantasy IV (best version of this game!) 4) Final Fantasy III (but the PSP version is slightly better) 5) Nostalgia 6) Glory of Heracles: Soul Proof These are the only good RPGs on the DS. In fact, they're the only RPGs on the system. The other games you think are RPGs are actually just visual novels (Chrono Trigger) and strategy RPGs (Luminous Arc). When I say "visual novel", I mean a game that requires almost no input on the part of the player. You're just reading a picture book, and a very poorly-written one at that. Radiant Historia is another good example. They are 95% story and 5% game. 32 Expa0 Love this system so much, one of all time greats. Here's some of my favorites: I included games from all genres since most my favorites are RPGs anyway so a non-rpg list would be kind of tiny on its own: -Shin Megami Tensei: Strange Jouney -Dark Spire -Fire Emblem Shadow Dragon -Advance Wars Days of Ruin -Devil Survivor -Dragon Quest 4 -Pokemon Black/White -All 3 Castlevania games (Order of Ecclesia being the biggest standout) -All 3 Etrian Odyssey games (of which 3 is the standout) -999, one of the best Visual novels ever made... -Retro Game Challenge There's Chrono Trigger too though I personally don't really associate that with the DS. It's just a really kickass system all around, the only problem is that its a handheld one, I'd love to play a lot of these games on the big screen instead. 33 GoldenSunRM I absolutely disagree on Sonic. That game was as mediocre as a JRPG can be. And Sands of Destruction, while being interesting, has a Battle system and a overall balance that are a complete mess. Nostalgia has a great idea, but the game itself is the epitome of everything that is generic in a JRPG. Was not expecting Luninous Arc 2 tough. Glad to see it on the list. 34 NF6429 If sonic chronicles had a good OST, I would be fine with its placement on the list, but the awful OST brings it down so much. I hope someone eventually does a hack with remastered music. 35 Desrever I'm so glad to see Infinite Space on this list. Such a fantastic hidden gem that could always use a little more attention. Its a slow start, but once you have a fleet of ships the battles feel so much more rewarding to play. Not to mention the gut punch that the story deals you in the 2nd act. Love it all. Another favorite gem of mine that didn't make the list was Avalon Code. It came out fairly late in the DS life cycle, so its just a few polygons shy of being mistaken for a 3DS title. Loved the customizable battle system. 36 clvr You must be really brave, if you're making a best of guide and you're leaving out DQ IV&V (among the best in the series), yet you put in the travesty that is Sonic Chronicles. I mean I always knew NL isn't the place for incredibly thought out deep dives cause you have different priorities as a site, but geez this really makes it hard to take you seriously to be honest. 37 kaiofelipe Yesterday, on the 3DS list, I commented on how that portable console was in the top 3 of best RPG catalogues. The DS is not far behind; it could be the 4th or 5th, next to the PS2. Of the 30 games mentioned in this list I have all the Pokémon ones (and I also think Platinum should have been included instead of Diamond/Pearl, as it is superior in every way: plot changes, bigger Dex, post-game etc.), Chrono Trigger, Kingdom Hearts 358/2 Days, Final Fantasy Tactics A2 and The World Ends With You. By the way, HeartGold/SoulSilver is the pinnacle of the series, and one of the best remakes ever. 38 Anri02 Ok, I saw Sonic Chronicles on the thumbnail and was, “No, they wouldn’t have” 39 GameOtaku Sonic Chronicles and best don’t deserve to be in the same sentence. Are you guys nuts?! Not only is the game not good but this is considered the start of Archies Sonic comics downfall as Penders thought he owned the rights to all echidna characters. 40 coleman83 Okay but you forgot Radiant Historia and that is unforgivable. If you only play one RPG on the DS play Radiant Historia. It really is that good 41 gcunit Lunar Knights anyone? 42 RushDawg Golden Sun Dark Dawn was a real snooze fest. Your party characters talked WAY too much while actually saying very little and there was zero challenge to any of the battles. 43 tabris95 @coleman83 If it helps, Radiant Historia Perfect Chronology got a spot in their 3DS list earlier 44 Maulbert Unpopular opinion: TWEWY is vastly overrated. The controls are terrible and the story is obtuse gibberish. 45 TheFox These lists are always clogged with Pokemon. I'm thinking that franchise has to be something you had to get into as a kid to appreciate as an adult. I bought Black on the DS as my first (and thus far only) Pokemon game. It was... fine. I enjoyed it somewhat, but if I ranked my DS RPG's best to worst, it would be dead last. The gameplay was fun, but not amazing, and the story was mind numbing. 46 Baker1000 What major upgrade were people hoping for with Golden Sun: Dark Dawn? I was hoping for more of the same! I got just that, no need to fix a formula that was already perfected 47 avictorao I used to hate it whenever the Nintendo DS tried to use 3D graphics, they looked BAD :') 48 ecco6t9 Dragon Quest IX is screaming for a Switch remake. 49 BispoSnake So, where in Arceus' name is Radiant Stories? 50 thehoppypoppy Loved FF:CC Ring of Fates! I never got around to the other one though. 51 Bongo_mcnulty If you want a cheaper way to play Chrono Trigger on DS, it's worth picking up a Japanese copy. The game has a full English translation on the cart, it's region free, and it goes for a heck of a lot cheaper than the Western release. 52 dluxxx No Devil Survivor on either ds list eh? That's super interesting... 53 TheFox @dluxxx SMT got some love on the 3DS list, but none on this one. I played Devil Survivor 2 and really liked it, but Strange Journey... I just about doused my trousers from how amazing that game was! 54 dluxxx @TheFox I couldn't agree more, I love Strange Journey! 55 mafalb Excuse me, but where is Suikoden Tierkreis? That's my favourite RPG on the system 56 KingMike @Bolt_Strike Sorry, BW was linear and Diamond/Pearl/Platinum was not? I can remember getting stopped on Pearl somewhere. It was probably one of those moments like "just go do the Gym because you can't find anything else to do and watch story magically happen afterwards". At least if you're going to make me do a Gym for plot progression, at least time me you're doing it with even the most paper-thin reasoning. 57 Eddyson I had so much with infinite space! The DS transformers game also felt like an RPG. 58 Low Strange Journey was one of the best RPGs I’ve ever played. The combination of SMT with last ditch military operation storyline was fantastic. 59 DiamondJim Sure there were some obvious ones left off the list such as SMT but I loved reading through this as most of these games I haven’t played and a few I never knew about 60 Ghostchip Um strange journey is probably the best RPG on the console and smt devil survivor is just as good so... I guess it makes sense as these aren't household names but isn't it not doing the article justice to have two contenders for first depending on who you ask off the list entirely... While sonic dark brother whatever is there a just decent game. 61 Peppy_Hare DQ IX is REALLY good! 62 Bolt_Strike @KingMike DP had some linear moments, but much less than BW onward. There were a lot more optional paths and areas, there were more instances of backtracking, and you could even choose whether to visit Veilstone or Pastoria first. BW though? Rigidly linear from start to finish, the whole region was basically a straight line, you couldn't move onto the next gym before finishing the current one, very few instances of backtracking or revisiting areas, and no optional paths, just the occasional side dungeon. There is a very tangible difference between DP and BW in linearity, and it stuck with the series from then until Legends Arceus (and that's something that a lot of fans have hated about modern Pokemon games). 63 DoubleDate Golden Sun 1 and 2 are such masterpieces, one of the finest games that i have played on the GBA. I cant say the same about Dark Dawn, what a wasted potential, that game was hot garbage, i couldnt get into it, i tried like 4 times to like the game but everytime i ended not playing it. Such a shame because Golden Sun is one of my favourite RPG'S. 64 Krull From the intro: “ As you can see, the system wasn't flooded with quality titles...” That explains the Sonic RPG getting into the top 30 then. (Doesn’t explain the absence of SMT titles, Dragon Quest IV-VI and Magical Starsign, but hey - it’s almost like this list was generated to provoke debate.) 65 RudyC3 Avalon Code should have been on there, I believe it's way too underrated. I, myself, ignored it when it came out, then I got it offered to me for one of my birthdays, and absolutely loved it. In that game you can add stuff you encounter to your magic book to capture their essence. Those can be people, places, plants, weapons, etc. Then you combine them to create new things that you can use in combat. It's made by Matrix Software, the same people you owe the DS Final Fantasy games, so you know it's made by good devs that knew the DS inside and out, especially by that time. And then like many said, the Nintendo DS Dragon Quest games were amazing, especially the remakes of IV-VI, I think they hold up better visually than even IX on the same platform. Radiant Historia is easily my favourite RPG on the system and it didn't make the list either (though it DID make the 3DS list, so that's "something"). Finally I don't see anyone mentioning Lufia: Curse of the Sinistrals in the comments section OR the article. Gotta give it some love! I also quite enjoyed Super Robot Taisen OG Saga: Endless Frontier for the big boobed ladies in combat ^^. OK I'm done now. 66 Low Super Robot Taisen was pretty awesome for the Cowboy Bebop/Outlaw Star style narrative. Good choice. 67 StephenYap3 Outside of Pokémon Heart Gold/Soul Silver and Castlevania: Portrait of Ruin, there personally hasn't been any DS RPGs I enjoyed as many of the ones I played just didn't deliver to me. Castlevania: Dawn of Sorrow was good, but the whole thing played too safe after Aria of Sorrow. Mario & Luigi: Partners in Time felt too incredibly rushed and barebones, especially compared to its GBA predecessor Superstar Saga. Pokémon Diamond/Pearl was simply nothing special and felt like a copypaste port of Ruby/Sapphire with a tacked-on second screen. Mario & Luigi: Bowser's Inside Story was a mixed bag that suffered too much from gimmicks and Bowser being too OP'd, even by a Mario RPG standpoint. 68 Takkunxx Lol what a crappy list they missed the best JRPG and probably the best NDS game : Ni No Kuni: Shikkoku no Madoushi (Dominion of the Dark Djinn) 69 Fandabidozi A role call of many of my favourite games there. All of the Pokémon ones, Fire Emblem, Golden Sun, The World Ends With You and Final Fantasy Tactics A2: Grimoire of the Rift. I also play GBA games on my DS and with my flash card: ZX Spectrum, Amstrad, NES, SNES, Mega Drive and GameBoy. 70 I-U I had a better time with Magical Starsign, an exclusion, than I did with Pokemon Diamond and Pearl. The sluggish battles pretty much ruined Generation IV for me until I got Heartgold. Black/White, I don't care how linear they are, the pace of battling probably got perfected with Gen. V and made that generation a significant improvement over IV. I would also say Magical Starsign is a better time than Nostalgia and Golden Sun: Dark Dawn currently. I'm about a third of the way through my first playthrough of Dark Dawn, and there have been times when I'm just not into the game's narrative structure. The main story quest is to go across the continent in search of a special feather, and that has been out shined by pretty much every subplot I've experienced in the game. Its narrative is out of order in my opinion. Currently, I'm in a sweet spot in the game where I'm not being reminded of the reason the adventure began in the first place. Tyrell also is the first time I think a single character has caused me to lose interest/dislike a game. Thankfully I can swap him out for battles at least now that I have 5 party members. Magical Starsign has a comparable cast in terms of age; however, its adventure begins over a missing person significant to the cast not over a rare feather to fix a machine broken by an annoying character. Its narrative is driven on something that actually feels significant and I think the game gained range by having a serious situation, a missing person, paired with a very young main cast. From there, no matter how silly or dark the game decided to go, Magical Starsign's narrative always felt like it fit the whole. 71 NerdyBoutKirby McFerran, please don't pretend like Sonic Chronicles is good. 72 RenYuMakoto wow, many game i don't know. Now i have many titles to try. Thank NintendoLife 73 KingMike @StephenYap3 Maybe Diamond/Pearl wasn't the biggest step forward in graphics fidelity but it added perhaps one of the single most important balance-fixing game mechanics: Called the "Physical/Special split", allowing moves to be individually defined as Physical attacks or Special attacks. aka how my Magneton became 400% better learning an attack move only 10 BP higher. No more is high Attack power a waste of stats on a Water Pokemon. Oh, and also adding online battling/trading to the franchise for the first time was probably a little important (even though I personally didn't play online much). 74 AlienX Pokemon DP: It's more of the same graphics of the GBA, so I like it, I never got used to B&W's half-3D visuals, so this is like the last true 2D game, even though it still had 3D elements. TWEWY: it's a masterpiece. KH 358/2 Days: KHII gameplay on your DS, what's not to like? FFIV: If I didn't prefer sprite art, this would be the best way to experience the greatness of IV. FE ShadowDragon: Best way to play FE1, visually it's a stepdown from the GBA titles, but it's a million times better than playing the Famicom, or the shortened SNES version. Sonic: Well, it's Sonic so how could I decline? I always enjoy when they find a way to make good use of the large cast of characters, unfortunately I couldn't get into this one as much as I did Sonic Battle (Not an RPG but had a lengthy story and RPG elements.) 75 glaemay Super Robot Taisen OG Saga: Endless Frontier is missing. Love this game. 76 BulbasaurusRex @TheWingedAvenger Strategy RPGs are a legitimate sub-genre of RPGs, and you're still leaving out a whole bunch of good DS RPGs that are neither SRPGs nor as you say "visual novels" like the Pokémon games. 77 BulbasaurusRex @coleman83 I think they purposely ignored "Radiant Historia" due to already including the superior remake on the 3DS list. Thus its spot in such a guide was better left to something else to highlight assuming that most people would rather get the 3DS version instead. 78 BulbasaurusRex @Bolt_Strike To be fair, the way the Pokémon series is designed, they never needed optional paths before the Pokémon League, and only in the 1st generation (and the post-game Kanto area of the 2nd generation) is there any choice in the order you can challenge some gyms, anyway. That kind of stuff is best saved for the post-game. Modern Pokémon games do have some issues, but linearity before the post-game isn't really one of them. Besides, Black/White actually does have one large optional area before the post-game, and it even requires backtracking to reach it as well: The two water routes (17 & 18) to the west of Nuvema Town. 79 MARl0 How on earth is Dragon Quest V not on this list!? It's better than at least half of the games listed here. 80 Bolt_Strike @BulbasaurusRex Pokemon is an adventure RPG where exploring the overworld is a major gameplay component. Linearity hinders that. 81 TheWingedAvenger @BulbasaurusRex Pokemon is its own genre. A turn-based RPG in which you collect monsters and make them fight each other. You can't put these games in the same category as Dragon Quest and Phantasy Star. Very different gameplay. 82 GameCollector84 A lot of these games were just mediocre RPGs back in the day. Knights in the Nightmare was added to my wishlist though. So thanks for that. 83 BulbasaurusRex @Bolt_Strike No, it isn't! It's about collecting and battling monsters and doing so to become Champion and defeat the evil team. Exploration only matters in the postgame. Alternate routes and extra areas add nothing to the enjoyment of main series Pokémon games during the main story! Besides, none of the games are truly linear anyway, since they all add extra areas to explore after you learn Cut, Surf, Strength, Waterfall, etc. (or the equivalent abilities in Gen 7+). 84 BulbasaurusRex @TheWingedAvenger Wow, you are so wrong it's not even funny! Pokémon and other collection-based examples are just as much RPGs as any others! Pokémon is only a small mechanical difference away from being just as much of a traditional turn-based JRPG as "Dragon Quest" or any others! The only differences are that you capture your party members and don't directly fight yourself, instead of gaining predefined party members through story events. Besides, Pokémon is only one example of all the great RPGs you left of your list that are neither "visual novels" nor SRPGs, while you're still ignoring the fact that SRPGs are a legitimate sub-genre that need to be included in any RPG list. 85 Bolt_Strike @BulbasaurusRex Exploration is a major part of it. You adventure and explore to reach the cities where gyms are, and you explore to find the Pokemon. That's where the exploration comes into play, it makes it more rewarding to find a new area with new Pokemon to catch or new trainers to battle instead of everything just being handed to you. Just because you don't like it doesn't mean it's not part of the formula or doesn't add anything.
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https://www.eurogamer.net/nintendo-switch-onlines-nes-games-for-april-include-punch-out-star-soldier
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Nintendo Switch Online's NES games for April include Punch-Out!!, Star Soldier
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2019-04-03T18:20:00+00:00
Three more NES games are coming to Switch this month as part of Nintendo's online subscription service, with Punch-Out!…
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Eurogamer.net
https://www.eurogamer.net/nintendo-switch-onlines-nes-games-for-april-include-punch-out-star-soldier
Three more NES games are coming to Switch this month as part of Nintendo's online subscription service, with Punch-Out!!, Super Mario Bros. The Lost Levels, and Star Solider all confirmed for release on April 10th. Punch-Out!! is, of course, the first console iteration of Nintendo's beloved arcade boxing series, which arrived on NES 1987. Its basic gameplay rhythm - which pits players against increasingly powerful foes in the ring, tasking them with spotting opponents' tells and figuring out the best response from a handful of moves - is still pretty engaging, even three and a bit decades on. Offering number two, Super Mario Bros. The Lost Levels, is another winner, although its sadistic challenge probably isn't for everyone. It originally launched in Japan in 1986 as Super Mario Bros. 2, but was rejected for release in the west due to its extremely high difficulty. Westerners were instead given a Mario-fied version of Nintendo's Doki Doki Panic as an alternative Super Mario Bros. 2, but the original Japanese NES game did eventually come west via the Wii's Virtual Console platform in 2007. And soon it'll be on Switch. As for Star Soldier, it's the first entry in the Hudson-Soft-developed shoot-'em-up series of the same name, which initially launched on NES in 1986. Sadly, what with not being Eurogamer's resident shoot-'em-up expert Martin Robinson, about all I can tell you is that it involves going ever-upward and making stuff explode, although there's probably a little more nuance to it than that. Maybe I'll play it next week and find out. Nintendo Online subscribers will gain access to all three titles when the NES app is updated at some point next Wednesday, April 10th.
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http://www.honestgamers.com/1697/turbografx-16/super-star-soldier/review.html
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Super Star Soldier (TurboGrafx-16) review
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[ "video games", "reviews", "news", "forums", "blogs", "retro", "indie", "Super Star Soldier" ]
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Coverage related to Super Star Soldier (TurboGrafx-16), provided by site staff and readers.
https://www.honestgamers.com/favicon.ico
https://www.honestgamers.com/1697/turbografx-16/super-star-soldier/review.html
"The challenge in SSS is very high, and very fair. The boss patterns are clever and taxing, and as I intimated earlier, the smaller scale of everything in motion on the screen simply allows for more of everything on the screen. More bullets, more enemies, trickier dodging patterns. And just as important: more bullet slipping on your part: your smaller ship allows you to pull off all manner of godlike projectile-evading mastery."
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https://www.giantbomb.com/star-soldier/3025-2091/
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Star Soldier (Franchise)
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A series of sci-fi vertical scrolling shoot 'em ups developed by Hudson Soft.
en
https://www.giantbomb.com/a/bundles/giantbombsite/images/favicon.ico
Giant Bomb
https://www.giantbomb.com/star-soldier/3025-2091/
Overview Star Soldier is a 1986 NES shoot 'em up from Hudson Soft that was in part inspired by Star Force, an early Arcade shoot 'em up from Tecmo that was developed for home consoles by Hudson. As such, while Star Soldier is the first official game in the series, Star Force is often considered to be the precursor. The Star Soldier games were developed primarily for an annual competition Hudson hosted, the Hudson All-Japan Caravan Festival, in which players across Japan could compete for the highest score on a single game. The games were almost always a vertical-scrolling shooter, Star Force being the first to be used in the competition, and Hudson created new ones every year while the event ran. For this reason, Hudson created new shoot 'em up games between 1986 (the release of the original Star Soldier) to 1992 (the release of Super Star Soldier). Four of these were part of the Star Soldier series. Games in the Series Star Soldier was released on the NES and MSX in 1986. It was later rereleased on modern systems in retro-focused platforms like the Wii's Virtual Console and PSN. Super Star Soldier was released exclusively on the TurboGrafx-16 in 1990. It was followed by Final Soldier in 1991 and Soldier Blade in 1992, also exclusively for the TurboGrafx-16 (though Final Soldier never left Japan) and were the last three games of the Hudson Caravan event. Hudson revisited the Star Soldier franchise in 1995 with Star Parodier, a Parodius-like take on the franchise. Star Soldier: Vanishing Earth came out in 1998 for the N64 and adopted an angled top-down view that better accentuated the game's 3D polygons. In 2003, Hudson rebooted its more famous 16-bit franchises for the GameCube and PS2, including Star Soldier (which also saw a PSP port). Finally, Hudson (now part of Konami) resurrected Star Soldier one last time for the WiiWare Star Soldier R.
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https://oldgameshelf.com/games/nes/star-soldier-963
en
Play Star Soldier NES Online
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[ "Star Soldier game", "Star Soldier free", "online", "emulator", "unblocked", "classic" ]
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The classic Star Soldier, a shooter game on NES. This free unblocked Star Soldier game is played by 3637 players and has been given a 4.6 rating from 22 reviews.
en
/icons/apple-touch-icon.png
https://oldgameshelf.com/games/nes/star-soldier-963
4.6 Star Soldier online is a classic NES game on the browser based emulator of OldGameShelf.com. This unblocked retro game is preserved as a museum artwork for gaming enthusiasts. Enjoy the nostalgia of playing this Star Soldier game for free on various devices such as mobile phones, tablets, and laptops within your web browser. Explore its diverse gameplay and discover its genre, represented by the tags: shooter. This game has gotten the rating of 4.6 out of 5 from 22 players. Star Soldier is a series of vertically scrolling shoot 'em up video games developed by Hudson Soft. The player controls a spaceship and must navigate through levels while destroying enemy ships and avoiding obstacles. The original game was released for the Nintendo Entertainment System (NES) in 1986 and was known for its fast-paced action, challenging gameplay, and memorable music. The series went on to spawn several sequels and spin-offs, including Super Star Soldier, Final Soldier, and Soldier Blade, among others. Shooter
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dbpedia
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10
https://www.mobygames.com/game/7388/star-soldier/
en
Star Soldier (1986)
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Starbrain, a giant super computer programmed for destruction, is threatening the Galactic Empire. As a skillful and experienced star soldier, you need to pilot the Caesar into the space station Starbrain has occupied. The space station is heavily...
en
/static/img/favicon.ico
MobyGames
https://www.mobygames.com/game/7388/star-soldier/
Description official descriptions Starbrain, a giant super computer programmed for destruction, is threatening the Galactic Empire. As a skillful and experienced star soldier, you need to pilot the Caesar into the space station Starbrain has occupied. The space station is heavily guarded by enemy ships and strange robotic creatures. You will be able to find different weapons along the way to power up the Caesar and increase chances of a successful mission. Star Soldier is an arcade style vertically scrolling shooter for one player. Contribute Are you familiar with this game? Help document and preserve this entry in video game history! If your contribution is approved, you will earn points and be credited as a contributor. Ad Blurb (+1 point) Alternate Title (+1 point) Correction (+1 point) Critic Review (+½ point) Group (+¼ point) Product Code (+¼ point) Related Site (+1 point) Release info (+1 point) Relation (+½ point) Tech Spec (+1 point) Trivia (+1 point) Video (+1 point) Contributors to this Entry Game added by Servo. Nintendo 3DS added by CrankyStorming. Nintendo Switch added by Kam1Kaz3NL77. Palm OS added by Kabushi. Game Boy Advance added by Freeman. Wii added by gamewarrior. MSX added by koffiepad. Additional contributors: monkeyislandgirl. Game added October 9, 2002. Last modified June 6, 2024.
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dbpedia
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https://elkinfencer10.weebly.com/home/star-soldier-vanishing-earth-nintendo-64
en
Star Soldier: Vanishing Earth (Nintendo 64)
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[ "review", "gaming", "elkinfencer10", "deck" ]
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Star Soldier: Vanishing Earth is one of the later entries in the Star Soldier series of shmups, and this is a series that I'm quite a fan of.  The NES port of Star Soldier was one of the first games...
en
TEACHER BY DAY - GAMER BY NIGHT
http://elkinfencer10.weebly.com/1/post/2020/03/star-soldier-vanishing-earth-nintendo-64.html
Star Soldier: Vanishing Earth is one of the later entries in the Star Soldier series of shmups, and this is a series that I'm quite a fan of. The NES port of Star Soldier was one of the first games I had growing up as a kid, so the series definitely has a special place in my heart. It's unfortunate, then, that this N64 entry proved to be such a major disappointment for me. Being developed by Hudson, you'd be forgiven for going into Star Soldier: Vanishing Earth as I did with pretty lofty expectations. I mean, Hudson is no small time developer especially back in the 90s. They alone were reason enough to own a TurboGrafx-16 with games like Ys, Star Parodier, and Lords of Thunder to name a few. It's kind of like playing Super Mario 64, Legend of Zelda: Link to the Past, and Super Metroid before going to Animal Crossing: Amiibo Festival. How could such an objectively talented and accomplished studio produce such a depressingly disappointing game? While story is rarely a big driving force in arcade shmups, even by those standards, Vanishing Earth is okay at best. Some aliens launched an overwhelming attack on the Earth, and a small group of defenders has to fight them off. That's it. That's the story. I mean, yeah, that's the basic story of like 75% of the shmups out there, and I'm probably a little overly cynical because of how meh the whole game is, but there's legit nothing that sets it apart from the crowd. The audio is similarly forgettable. The music's okay, and the robot voicing when the bosses approach is interesting, but again, this is the studio that gave us Lords of Thunder. My expectations were higher. The gameplay is slow and cumbersome. Your ship feels like it's swimming through jelly, not flying through space. Your lasers do autofire if you hold the A button, but there's a delay between when you press the button and when they start autofiring. Because of that, I seriously played through the first three of the game's seven levels smashing the A button repeatedly before I realized that I just had to hold it down for a couple seconds to get it to start shooting more than once. Pretty much the only aspect of the game that wasn't a massive disappointment for me was the visuals. It didn't blow my mind, but it does look pretty good for the Nintendo 64. The ships are all well modeled and animated, and the enemy attacks are usually pretty clear to see with the exception of a few awkwardly animated boss attacks. Unfortunately, impressive visuals aren't enough to redeem its dime-a-dozen story, mediocre sound design, sluggish controls, and so-so presentation. Unfortunately, almost all of Star Soldier: Vanishing Earth is a massive disappointment. The game looks quite nice, but that's about as far as the compliments go. It's a shame, too, because the Star Soldier series deserved better, and Hudson was capable of so much better. Every studio has its duds, and this was one hell of a dud for Hudson. If you have a Nintendo 64 emulator on your PC or an Everdrive 64 cartridge, it might be worth checking out if you're a fan of Star Soldier like I am just to say that you experienced it, but don't get your hopes up, and definitely don't spend any money on this. It's just not worth the let down.
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dbpedia
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70
https://www.watercoolertrivia.com/trivia-questions/2000s-pop-culture-trivia
en
98 2000s Pop Culture Trivia Questions (Ranked From Easiest to Hardest)
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Are you looking for the ultimate source of 2000s pop culture trivia questions? From Britney Spears to Justin Timberlake, the 2000s were a decade full of iconic pop culture moments.
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Are you looking for the ultimate source of 2000s pop culture trivia questions? From Britney Spears to Justin Timberlake, the 2000s were a decade full of iconic pop culture moments. And what better way to relive those memories than with a trivia game? Whether you're planning a 2000s-themed party or just want to take a trip down memory lane, our list of 2000s pop culture trivia questions is sure to give you a blast from the past. Before we take a dive into our 2000s pop culture trivia questions and answers, we want to tell you a bit about Water Cooler Trivia. Water Cooler Trivia is the perfect way to add some fun and friendly competition to your next gathering. We've got a wide variety of trivia categories to choose from, including pop culture, history, sports, and more. And best of all, we offer a four-week free trial - so you can try us out before making a commitment. Get your friends together and see who can answer the most 2000s pop culture trivia questions correctly. 98 2000s Pop Culture Trivia Questions Ranked From Easiest to Hardest (Updated For 2024) The 2004 documentary "Super Size Me" chronicled the decline in health of filmmaker Morgan Spurlock as he spent 30 days eating food exclusively from which fast food chain? Answer: McDonald's In 2000, who starred in the live-action remake of “How the Grinch Stole Christmas?” (Hint: Oddly, not the first time he had a green face in a film!) Answer: Jim Carrey Founded by an Australian surfer in California who longed for the soft sheepskin boots of his youth, what American boot brand took off in 2003 after being featured as one of Oprah's "favorite things"? Answer: Ugg What controversial music icon made headlines in 2002 when he dangled his nine-month-old son "Blanket" over the balcony of a German hotel to greet a crowd of onlookers? Answer: Michael Jackson “50 First Dates,” “Hitch,” and “The Fifth Element” were among the first films that were released on what new colorfully-named disc format on June 20, 2006? Answer: Blu-ray Reflecting the artist's real name, "The Marshall Mathers EP," which features songs like "Stan" and "Kim," is a 2000 studio album by what one-named rap star? Answer: Eminem 2003 was when Beyoncé Knowles become simply Beyoncé. That was the year she released her first solo album, “Dangerously In Love,” after splitting from which girl group that ruled the ‘90s? Answer: Destiny's Child Michael C. Hall is probably best known for playing the titular serial killer on what Showtime drama that ran from 2006 to 2013? Answer: Dexter What Will Wright created video game series released in 2000 (with sequels in 2004, 2009, and 2014) saw players watching and directing characters to mundane things like eating, sleeping, and cleaning their houses? Answer: The Sims E.L. James's erotic "Fifty Shades of Grey" was originally created as fan fiction for what book/movie series about vampires? Answer: Twilight Everyone was friends with Tom on what groundbreaking website, the most widely used social media site from 2005 to 2009, went live on August 1, 2003? Answer: MySpace "Don't Cha" and "Stickwitu" were 2000s hits from what "feline" girl group fronted by Nicole Scherzinger? Answer: The Pussycat Dolls What actress won an Best Actress Academy Award (for "The Blind Side") in 2010, the same year she won a Golden Raspberry (Razzie) award for Worst Actress (for "All About Steve")? Answer: Sandra Bullock Which celebrity/socialite admitted that her early 2000s catchphrase—“that’s hot”—was a favorite of her sister Nicky’s, but she ran with it and eventually trademarked it? Answer: Paris Hilton Sure, it was a far cry from “Ella Enchanted” and “The Princess Diaries,” but which actor shocked the Internet when she revealed that she was barely in the top 10 choices of actresses to play Andy in 2006’s “The Devil Wears Prada?” Answer: Anne Hathaway In 2002, Justin Guarini finished in second place to what future superstar in the inaugural season of American Idol? Answer: Kelly Clarkson In the year 2000, Kentwood, Louisiana opened a museum dedicated to which 18-year-old songstress who, along with her siblings Bryan and Jamie Lynn, calls the town home? Answer: Britney Spears In the early 2000s, you probably sported what piece of jelly jewelry on your forearm (specifically, a yellow one that said “Livestrong”)? Answer: Bracelet Featuring Christoper Mintz-Plasse as “McLovin,’” what 2007 nerdy teen comedy starred Jonah Hill, Michael Cera, and Emma Stone? Answer: Superbad What 2000 novel by Meg Cabot, adapted into a film starring Anne Hathaway, introduced the world to Mia Thermopolis, a NYC teen who discovers she's actually a royal of the fictional country of Genovia? Answer: The Princess Diaries Years before she starred in “Big Little Lies” with his daughter, which actress was engaged to Lenny Kravitz in 2002? (Hint: She’s now married to Keith Urban and famously divorced from Tom Cruise) Answer: Nicole Kidman A little birdie told us that Noah Glass, Biz Stone, and Evan Williams were three of the four founders of what social network that launched in 2006? Answer: Twitter Flaunt Your Fashion is a 2022 video game whose characters are based on what brand of dolls that debuted in 2001 and instantly became known for their pouty-lipped faces? Answer: Bratz The American version of the show "The Office" premiered on NBC in 2005. The show takes place in which Pennsylvania city? Answer: Scranton "The Last One" was the simple name of the final episode of what TV series, which ended its 10 and final season in 2004? Answer: Friends Nathalia Ramos, Skyler Shaye, Logan Browning, and Janel Parrish starred in a 2007 film based on what line of "fashion-forward" kids' dolls? Answer: Bratz What is the somewhat-logical term for the internet prank and meme in which an unexpected appearance of the music video for the 1987 Rick Astley song "Never Gonna Give You Up" is "planted" into an unrelated link? The meme's popularity dates back to 2008. Answer: Rickrolling One of the biggest hits of 2003, "Bring Me to Life" was recorded by what rock band whose name is a synonym for "impermanence?" Answer: Evanescence The songs "Hey Mama" by the Black Eyed Peas, "Technologic" by Daft Punk, and "Vertigo" by U2 appear in a series of commercials featuring black silhouettes dancing in front of brightly coloured backgrounds. What product, released in 2001, were these commercials created to advertise? Answer: iPod Released in 2005, “PCD” was the debut album of which girl group? “Don’t Cha” know the answer? Answer: The Pussycat Dolls Who won the Academy Award for Best Supporting Actor in 2009 just over a year after his death, becoming just the second person to win a posthumous acting Oscar? Answer: Heath Ledger David Brent was played by Ricky Gervais in the 2001-2003 British version of an iconic mockumentary TV series, but who played his counterpart Michael Scott in the 2005-2013 American version? Answer: Steve Carell In 2006, which star hot off “Mean Girls” starred in a rom-com called “Just My Luck” with Chris Pine? Answer: Lindsay Lohan The U.S. version of "The Office" starred Steve Carrell as the central character, Michael Scott. Who played the boorish boss in the original British version of the show? Answer: Ricky Gervais It could happen if the G7 combined their military might. What iconic song of the early 2000s got its title from when, as a child, Jack White (the song's singer and writer) misheard the name of The Salvation Army? Answer: Seven Nation Army One of the top five television series of the 2000s according to IMDb.com, what miniseries about an army regiment in Europe during W.W.II was created by Tom Hanks and Steven Spielberg, who also acted as executive producers? Answer: Band of Brothers Which 2004 show starred Kirsten Bell as a teen sleuth with a planetary name? Answer: Veronica Mars In 2007, Earl Cole became the first winner of what reality TV show to receive all the votes in the final (a fact made even more impressive by the fact there were nine people casting votes in his season, compared to the previously standard seven)? Answer: Survivor In “Friends,” Ross famously lets Rachel’s name slip when he’s saying his wedding vows to his second wife. What was her first name? Answer: Emily In 2005, which stop-motion musical from the mind of Tim Burton starred Johnny Depp as Victor, who accidentally married a dead girl? Answer: Corpse Bride The AP sued street artist Shepard Fairey over his Obama poster that featured what four-letter word? Answer: Hope Being the source of many memes, and quite a few laughs, the 2004 movie ‘Anchorman: The Legend of Ron Burgundy’ starting Will Ferrell is primarily set in which U.S. city? Answer: San Diego According to Nielsen SoundScan, what rapper was the best-selling musical artist between 2000 and 2009? This artist was inducted into the Rock and Roll Hall of Fame in 2022. Answer: Eminem In 2005, Jamie Foxx was nominated for two Academy Awards. He didn't win for his role as Max in Collateral, but did win for his leading role in what biopic? Answer: Ray With an assist from Timbaland, Nelly Furtado became the first Canadian woman to top the Billboard Hot 100 in the 2000s with what 2006 P-word single that really got around to a lot of radio stations? Answer: Promiscuous A Walk to Remember, The Notebook, and Nights in Rodanthe were all 2000s films set in North Carolina's Outer Banks and based on best-selling novels by what writer? Answer: Nicholas Sparks In the 2005 remake of "Charlie and the Chocolate Factory" starring Johnny Depp, the clandestine candy creator's father worked in what occupation that may not have shared an appreciation for sweets? Answer: Dentist Which Disney star actually released a self-titled album a year after her 2003 pop debut “Metamorphosis” which featured hits like “So Yesterday” and “Coming Clean?” Answer: Hilary Duff Each year October 3rd is celebrated as a holiday by the fans of what 2004 film, since it's the day that Jonathan Bennett's character Aaron Samuels asks the protagonist what day it is? Answer: Mean Girls Oh, say, say, say! What band with a triple exclamatory name had a hit with 2003’s “Maps?” Answer: Yeah Yeah Yeahs An alien race arrives on Earth and is exiled to a slum in Johannesburg, South Africa in what critically acclaimed 2009 film? Answer: District 9 What annual event, held each year on a popular island off the coast of Los Angeles, actually began as a fictional event in the 2008 comedy Step Brothers? Answer: Catalina Wine Mixer Which 2009 adult animated comedy starred H. Jon Benjamin as a self-centered and self-serving secret agent with the International Secret Intelligence Service? Answer: Archer Worn regularly by Paris Hilton in the 2000s, the fashion brand Juicy Couture is best known for producing what rhinestoned, velour, two-piece outfits? Answer: Tracksuits Marion Cotillard became the first to win a Best Actress award for a non-English language film since Sophia Loren when she portrayed what chanteuse in 2007? Answer: Edith Piaf Before creating the hit Netflix show Orange is the New Black, Jenji Kohan created what Showtime series, which was set in the conservative suburb of Agrestic, California, and premiered in 2005? Answer: Weeds Mr A-Z is the (quite appropriate) name of a 2005 album by what Virginian singer-songwriter behind hits like "The Remedy?" Answer: Jason Mraz What pop hit by the duo of Cee Lo Green and Danger Mouse (known by the name Gnarls Barkley) was named by Rolling Stone magazine to be the best song of the 2000s? Answer: Crazy What popular publication targeted at teenage girls and young women was first published in 2003 as a "sister publication" to a well-known magazine? Answer: Teen Vogue Nike co-founder Phil Knight's son Travis was a lead animator for a 2009 film that was nominated by the Visual Effects Society for best "Character Animation in a Feature Production." What was the name of this stop-motion animated fantasy film based on a 2002 novel by Neil Gaiman? Answer: Coraline The subject of many recent internet memes, a 2007 episode of what Nickelodeon teen sitcom features the two title characters trapped in a newly-built treehouse after forgetting to cut out a doorway? Answer: Drake & Josh French actress Audrey Tautou is perhaps best known in the United States for playing what whimsical waitress in a namesake 2001 film? Answer: Amelie Although she's since been surpassed by Drake and Taylor Swift, what artist's 2005 single "Hung Up" gave her a 36th top ten US hit, then the most of all time? Answer: Madonna Which 2008 sci-fi thriller starred Hayden Christiansen as David Rice, a teenager who figures out he can teleport after falling through the ice, then takes his abilities on the road to rob banks and travel the world (that is, until he’s tracked down by some people who are not too pleased with his unique skill)? Answer: Jumper What early 2010’s collectible rubber bracelets that formed into shapes (typically animals) became such a cultural phenomenon that national news outlets reported the toys being banned in school districts? Answer: Silly Bandz Sometimes abbreviated as ATHF, what Adult Swim cartoon revolved around the adventures of Master Shake, Frylock, and Meatwad? Answer: Aqua Teen Hunger Force A short-lived animated TV show based on what 1994 cult classic film featured the voices of actors Jeff Anderson, Jason Mewes, and Kevin Smith (although, for character reasons, not as frequently) reprising their original roles? Answer: Clerks Songwriters Hayley Williams and Josh Farro were added as writers on Olivia Rodrigo's song "Good 4 U," after listeners pointed out the similarities between the song and what band's 2007 hit "Misery Business?" Answer: Paramore Created and written by former police detective David Simon, the HBO crime drama "The Wire" is mainly set in what East Coast city? Answer: Baltimore, Maryland "A History of Violence" (2006) was the last Hollywood movie to be released in what format? It dates back to 1976. Answer: VHS In the early 2000s, trucker hats were all the rage, worn by celebs like Britney Spears, Paris Hilton, Justin Timberlake, and Ashton Kutcher. Which Los Angeles brand, not founded in Germany or the Netherlands like you might guess, popularized this trend? Answer: Von Dutch Released in 2002, “Stripped” is the fourth studio album of which New Yorker whose father was born in Ecuador? Answer: Christina Aguilera What "Coal Miner's Daughter," then 72 years old, released the critically applauded album Van Lear Rose in 2004 in collaboration with Jack White? Answer: Loretta Lynn Though he also released albums like the Black Album and Kingdom Come in the 2000s, from 2001 to 2009, iconic rapper Jay-Z released three sequentially numbered albums all featuring what title? Answer: The Blueprint What word, describing a channel for creativity and communication arising out of the Internet age, was Merriam-Webster's top Word of the Year in 2004? Answer: Blog The iPod, launched in 2001, was named by freelance copywriter Vinnie Chieco, based on images from what movie? Answer: 2001: A Space Odyssey What 2001 film from Japan's Studio Ghibli (which was distributed in North America by Disney in 2002) won the Academy Award for Best Animated Feature in 2003? Answer: Spirited Away In 2003, actor and Miami Heat dancer Trista Rehn became the first person to appear on American television under what titular role? Answer: The Bachelorette You might say author James Frey "fell apart" when he admitted on the Oprah Winfrey Show in 2006 that he had largely made up what bestselling memoir? Answer: A Million Little Pieces "The Angry American" is the subtitle of what aggressively patriotic song that provided Toby Keith his first and only Billboard hit in 2002? Answer: Courtesy of the Red, White, and Blue Made of chenille and equipped with transformative velcro straps, what toys--or decorative home goods, depending on how you look at it--were invented by entrepreneur Jennifer Telfer in 2003? Answer: Pillow Pets "Would you love me if I was down and out?" is just one of the titular things being asked by 50 Cent, J.Period, and Nate Dogg in what hit song from 2003? Answer: 21 Questions The last episode of series Friends went to air in 2004. The character Chandler had the last line of the series at the end of the episode which was only one word. What was that word? Answer: Where In “Spirit: Stallion of the Cimarron (2002)”—an animated adventure by DreamWorks and an emotional soundtrack featuring Bryan Adams— which actor can be heard as the inner voice of the film’s star horse? Answer: Matt Damon According to IMDB's ratings, the five best movies of the released between 2001 and 2010 were all directed by one of two directors. Three of them are the Lord of the Rings Trilogy, directed by Peter Jackson, but who directed the other two top rated movies of this time period? Answer: Christopher Nolan Fountains of Wayne frontman Adam Schlesinger wrote several of the songs featured in what 2001 film, which was loosely based on both an Archie Comics series and a Hanna-Barbera cartoon? Answer: Josie and the Pussycats Jennifer Lopez's choice to wear a low-cut green Versace dress to the 2000 Grammy Award ceremony and the attention it recieved prompted the introduction of which specific search engine a year later? Answer: Google Image Search In 2002, which 3D game in the Nintendo Super Mario franchise was released for GameCube and took players on an adventure around Isle Delfino? Answer: Super Mario Sunshine In 2009, which single from Rob Thomas starts out with “Oh what the hell, she says, I just can’t win for losing?” (Hint: The song’s title refers to her tears which fall like a precious gem on the floor…) Answer: Her Diamonds !n 2005, the enigmatic artist Banksy placed a piece of concrete with a picture of a prehistoric man pushing a shopping cart into what prestigious museum? Although the first time was a hoax (which took museum staff three days to notice), the piece went back on display for an exhibition in 2018. Answer: British Museum In 2002, the UK Patent Office ruled against the Metropolitan Police in regard to their objection to the BBC’s trademark claim for an object in the television show Doctor Who. What is the name of the thing the BBC was trying to trademark? Answer: TARDIS Although it was rumored that there were personal feelings involved, which music star was quoted as saying Madonna’s song for the 2002 movie ‘Die Another Day’ was the “worst James Bond song ever”? Answer: Elton John Catapulting both Paris Hilton and Nicole Richie to stardom, the first season of the TV series ‘The Simple Life’ was filmed in which U.S. state? Answer: Arkansas Glamping, manspreading, and fro-yo were all added to the Oxford English Dictionary in 2016. Joining them was a word that defines a particular style of online writing grouping things together. Love them or hate them, we know you've clicked on them. What is this portmanteau word? Answer: Listicle In the Austin Powers movie "Goldmember," released in 2002, the title character is from which European country? Answer: Netherlands In 2007, a number of mysterious blinking electronic signs caused multiple bomb scares in the Boston area. The signs, meant as a guerilla marketing tactic, depicted the Mooninites from what Adult Swim cartoon? Answer: Aqua Teen Hunger Force From a Basement on the Hill was the last album recorded by what influential Portland singer-songwriter, who died before its 2004 release? Answer: Elliott Smith Bill Gates appears on the cover of a May 2005 issue of Time Magazine. He is holding something in his hand, and the subtitle reads: "Microsoft has finally made something hip." What is Gates holding? Circle back to this question later if you can't think of it right now... Answer: Xbox 360 What makes 2000s pop culture trivia so engaging? For starters, the 2000s were a decade full of famous firsts. It was the first decade of the new millennium, and it saw a lot of technological advances. From the launch of the first iPod to the rise of social media, the 2000s were a time of change. And that's reflected in the pop culture of the time. The 2000s were also a decade of huge pop culture moments. Just off the top of our heads, we can think of dozens more pop culture trivia questions, but we'll save those for another time. How can you create the perfect 2000s pop culture trivia quiz? Using Water Cooler Trivia, you can receive a new trivia quiz every week, straight to your inbox. You can also customize the quizzes to fit your group's interests. For example, if you want a quiz that's all about 2000s pop culture, we can make that happen. Or, if you're looking for a more general trivia quiz, we've got you covered there too. Every week, you'll receive a new trivia quiz, with questions about a range of topics.
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U.S. Military Rank Insignia
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[]
[]
[ "" ]
null
[]
null
Military rank is more than just who salutes whom. Military rank is a badge of leadership. Responsibility for personnel, equipment, and mission grows with each increase in rank.
en
/Portals/1/favicon.ico?ver=wSJzjXOlssZVvf5cay20vA%3d%3d
U.S. Department of Defense
https://www.defense.gov/Resources/Insignias/
Service members in paygrades E-1 through E-3 are usually either in some kind of training status or on their initial assignment. The training includes the basic training phase where recruits are immersed in military culture and values and are taught the core skills required by their service component. Basic training is followed by a specialized or advanced training phase that provides recruits with a specific area of expertise or concentration. In the Army and Marine Corps, this area is called a military occupational specialty; in the Navy it is known as a rate; and in the Air Force it is simply called an Air Force specialty. At the E-8 level, the Army, Marine Corps and Air Force have two positions at the same paygrade. Whether one is, for example, a senior master sergeant or a first sergeant in the Air Force depends on the person's job. The same is true for the positions at the E-9 level. Marine Corps master gunnery sergeants and sergeants major receive the same pay but have different responsibilities. All told, E-8s and E-9s have 15 to 30 years on the job, and are commanders' senior advisers for enlisted matters. A third E-9 element is the senior enlisted person of each service. The sergeant major of the Army, the sergeant major of the Marine Corps, the master chief petty officer of the Navy and the chief master sergeant of the Air Force are the spokespersons of the enlisted force at the highest levels of their services. Army: * For rank and precedence within the Army, specialist ranks immediately below corporal. Among the services, however, rank and precedence are determined by paygrade. Navy / Coast Guard: * A specialty mark in the center of a rating badge indicates the wearer's particular rating. ** Gold stripes indicate 12 or more years of good conduct. *** 1. Master chief petty officer of the Navy and fleet and force master chief petty officers. 2. Command master chief petty officers wear silver stars. 3. Master chief petty officers wear silver stars and silver specialty rating marks. Coast Guard The Coast Guard is a part of the Department of Homeland Security in peacetime and the Navy in times of war. Coast Guard rank insignia are the same as the Navy except for color and the seaman recruit rank, which has one stripe. Army: * For rank and precedence within the Army, specialist ranks immediately below corporal. Among the services, however, rank and precedence are determined by pay grade. Navy / Coast Guard: * A specialty mark in the center of a rating badge indicates the wearer's particular rating. ** Gold stripes indicate 12 or more years of good conduct. *** 1. Master chief petty officer of the Navy and fleet and force master chief petty officers. 2. Command master chief petty officers wear silver stars. 3. Master chief petty officers wear silver stars and silver specialty rating marks. The U.S. Coast Guard is a part of the Department of Homeland Security in peacetime and the Navy in times of war. Coast Guard rank insignia are the same as the Navy except for color and the seaman recruit rank, which has one stripe. At the E-8 level, the Army, Marines and Air Force have two positions at the same pay grade. Whether one is, for example, a senior master sergeant or a first sergeant in the Air Force depends on the person's job. The same is true for the positions at the E-9 level. Marine Corps master gunnery sergeants and sergeants major receive the same pay but have different responsibilities. All told, E-8s and E-9s have 15 to 30 years on the job, and are commanders' senior advisers for enlisted matters. A third E-9 element is the senior enlisted person of each service. The sergeant major of the Army, the sergeant major of the Marine Corps, the master chief petty officer of the Navy and the chief master sergeant of the Air Force are the spokespersons of the enlisted force at the highest levels of their services. Army: * For rank and precedence within the Army, specialist ranks immediately below corporal. Among the services, however, rank and precedence are determined by pay grade. Navy / Coast Guard: * A specialty mark in the center of a rating badge indicates the wearer's particular rating. ** Gold stripes indicate 12 or more years of good conduct. *** 1. Master chief petty officer of the Navy and fleet and force master chief petty officers. 2. Command master chief petty officers wear silver stars. 3. Master chief petty officers wear silver stars and silver specialty rating marks. The U.S. Coast Guard is a part of the Department of Homeland Security in peacetime and the Navy in times of war. Coast Guard rank insignia are the same as the Navy except for color and the seaman recruit rank, which has one stripe. Warrant officers hold warrants from their service secretary and are specialists and experts in certain military technologies or capabilities. The lowest-ranking warrant officers serve under a warrant, but they receive commissions from the president upon promotion to chief warrant officer 2. These commissioned warrant officers are direct representatives of the president of the United States. They derive their authority from the same source as commissioned officers but remain specialists, in contrast to commissioned officers, who are generalists. There are no warrant officers in the Air Force. The commissioned ranks are the highest in the military. These officers hold presidential commissions and are confirmed at their ranks by the Senate. Army, Air Force and Marine Corps officers are called company grade officers in the paygrades of O-1 to O-3, field grade officers in paygrades O-4 to O-6 and general officers in paygrades O-7 and higher. The equivalent officer groupings in the Navy are called junior grade, mid-grade and flag. Naval officers wear distinctively different rank devices depending upon the uniform they're wearing. The three basic uniforms and rank devices used are: khakis, collar insignia pins; whites, stripes on shoulder boards; and blues, stripes sewn on the lower coat sleeves.
1017
dbpedia
3
72
https://www.aafes.com/about-exchange/doing-business
en
Doing Business
https://www.aafes.com/ManagedContent/Images/favicon.ico
https://www.aafes.com/ManagedContent/Images/favicon.ico
[ "https://shopmyexchange.com/ux-responsive/images/exchange_logo.svg", "https://shopmyexchange.com/ux-responsive/images/exchange_x_logo.svg", "https://www.aafes.com/Images/AboutExchange/hdr_doingbusiness.jpg", "https://www.aafes.com/Images/doingbusiness/SVInfo.jpg", "https://shopmyexchange.com/ux-responsive/images/icon-mail-white.svg", "https://shopmyexchange.com/ux-responsive/images/icon-star-red.svg", "https://shopmyexchange.com/ux-responsive/images/icon-star-red.svg", "https://images.scanalert.com/meter/www.aafes.com/12.gif" ]
[]
[]
[ "" ]
null
[]
null
/ManagedContent/Images/favicon.ico
null
Retail Stores and/or Online Merchandise If you are interested in becoming a potential supplier for our retail stores and/or shopmyexchange.com, you must: Create a free company and product profile on RangeMe Once you upload your product information, your product(s) will be directed to the right category Buyer(s) at the Exchange. Thank you for your interest in doing business with the Exchange. You will receive a response through RangeMe within 30 days. Concession, Non-Retail Food & Construction Procurement To become a supplier, you must have an officer of your firm complete a Source List Application.
1017
dbpedia
2
28
https://strategywiki.org/wiki/Star_Soldier
en
Star Soldier
https://cdn.wikimg.net/e…ldier_FC_box.jpg
https://cdn.wikimg.net/e…ldier_FC_box.jpg
[ "https://cdn.wikimg.net/en/strategywiki/images/e/ec/0004.svg", "https://cdn.wikimg.net/en/strategywiki/images/thumb/d/d1/Star_Soldier_FC_box.jpg/250px-Star_Soldier_FC_box.jpg", "https://cdn.wikimg.net/en/strategywiki/images/thumb/4/43/Twitch_icon.png/17px-Twitch_icon.png", "https://cdn.wikimg.net/en/strategywiki/images/thumb/f/f3/Twitter_icon.png/20px-Twitter_icon.png", "https://cdn.wikimg.net/en/strategywiki/images/thumb/3/3f/Facebook_icon.png/20px-Facebook_icon.png", "https://cdn.wikimg.net/en/strategywiki/images/thumb/e/ea/Star_Soldier_NES_box.jpg/84px-Star_Soldier_NES_box.jpg", "https://cdn.wikimg.net/en/strategywiki/images/thumb/7/7d/Star_Soldier_GBA_box.jpg/91px-Star_Soldier_GBA_box.jpg", "https://cdn.wikimg.net/en/strategywiki/images/thumb/a/a2/Star_Soldier_title.png/120px-Star_Soldier_title.png" ]
[]
[]
[ "" ]
null
[ "StrategyWiki" ]
2022-01-28T01:35:36+00:00
Star Solder is a vertically scrolling shooter developed by Hudson Soft for the Famicom and MSX home computer in 1986. It was the fourteenth best selling Famicom...
en
//cdn.wikimg.net/en/strategywiki/favicon.ico
StrategyWiki
http://strategywiki.org/wiki/Star_Soldier
This is the first game in the Star Soldier series. For other games in the series see the Star Soldier category. Japanese titleスターソルジャーGenre(s)ShooterPlayers1ModesSingle player LinksStar Soldier at Switcher.gg Star Solder is a vertically scrolling shooter developed by Hudson Soft for the Famicom and MSX home computer in 1986. It was the fourteenth best selling Famicom game released in 1986, selling approximately one million copies in its lifetime. While it is the first in a series of games to bear the Star Soldier title, it is considered the second in what's known as the Caravan shooting collection, the first being Star Force. Back when Hudson Soft was a big name in the video game industry of Japan, they ran a nationwide video game tournament known as the "Hudson All-Japan Caravan Festival" where players competed against one another in the popular shooting genre. Star Soldier itself doesn't offer a tremendous amount of innovation, and not every concept that was introduced works flawlessly. For example, Star Soldier allows the players to duck under the terrain (by means that the player has relatively little control over) which makes the player invincible, but it also prevents the player from attacking and it can occur at the worst possible times, so its effectiveness is debatable. However, Star Soldier does feature a rather intriguing power-up system that ultimately allows for the player's ship to fire rapidly in five different directions at one time. Star Soldier also contains a number of hidden items like bonus point tiles and power up tiles, some of which will only appear when certain conditions are properly met. The stage bosses would flee and send you backwards through the stage if you did not destroy them quickly enough the first time that you encountered them. The game was quite popular in Japan, but less so in the rest of the world. While sequels to the Star Soldier series were made, they have little to do with one another other than being vertically scrolling shooters with amazing power ups. Star Soldier was first remade in 1995, along with two other NES shooters with very little upgraded, for the SNES in the Japan-only release of the Caravan Shooting Collection. In 2003, a 3D remake of the game was released for the PlayStation 2 and Nintendo GameCube, but it was not entirely faithful to the original game. An upgraded version of this remake was released for the PSP in 2005. In 2004, Star Soldier was included as one of the 30 NES games to be released for the Game Boy Advance as part of the Famicom Mini series. It was also included in Hudson's own compilation of Famicom shooters in 2006 in Hudson Best Collection Vol. 5. In April 2019, it was added to the NES Nintendo Switch Online application for all regions. NES box GBA Famicom Mini box Title screen
1017
dbpedia
3
64
https://www.law360.com/articles/1867139/split-7th-circ-axes-forced-labor-suit-against-salvation-army
en
Split 7th Circ. Axes Forced Labor Suit Against Salvation Army
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A group of former participants in the Salvation Army's rehabilitation programs didn't show how the work they performed for the organization represented forced labor, a split Seventh Circuit panel ruled, keeping an Illinois federal court's decision tossing their suit.
en
/apple-touch-icon.png
https://www.law360.com/articles/1867139/split-7th-circ-axes-forced-labor-suit-against-salvation-army
Law360 is on it, so you are, too. A Law360 subscription puts you at the center of fast-moving legal issues, trends and developments so you can act with speed and confidence. Over 200 articles are published daily across more than 60 topics, industries, practice areas and jurisdictions. A Law360 subscription includes features such as Daily newsletters Expert analysis Mobile app Advanced search Judge information Real-time alerts 450K+ searchable archived articles And more! Experience Law360 today with a free 7-day trial. Law360 may contact you in your professional capacity with information about our other products, services and events that we believe may be of interest. You’ll be able to update your communication preferences via the unsubscribe link provided within our communications. We take your privacy seriously. Please see our Privacy Policy.
1017
dbpedia
0
66
https://www.escapistmagazine.com/why-i-never-cared-about-my-hero-academia/
en
Why I Never Cared About My Hero Academia
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https://www.escapistmaga…heroacademia.jpg
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[ "Jesse Lab" ]
2024-08-05T12:39:58+00:00
After a decade of publication, My Hero Academia has come to an end, so let's delve into why I never could connect with the series.
en
https://www.escapistmaga….jpg?fit=32%2C32
The Escapist
https://www.escapistmagazine.com/why-i-never-cared-about-my-hero-academia/
After ten years and lots of critical acclaim for both the manga and the anime, My Hero Academia has come to an end, and I can’t muster any feeling towards it one way or the other. Recommended Videos It’s a sentiment similar to the one I had when Attack on Titan ended last year. Yes, I can acknowledge the amount of love and attention that the series has garnered since it debuted in Shonen Jump and how its more measured anime adaptation prioritized quality over pumping out new episodes as quickly as possible. But much like Attack on Titan, I could never get into the series, no matter how hard I tried. Whether it was watching the anime or reading the manga, every attempt I had to engage with the series left me cold. And now it’s all over. On August 5th, 2024, Kohei Hirokoshi’s superhero epic wrapped up. As I’m writing this, the final chapter has yet to be released, but even if it somehow offers a finale that lives up to everyone’s expectations, I don’t think it will incentivize me to start following the series now that it’s all said and done. So, much like last time, I wanted to offer up an explanation as to why I never got into one of the most popular Shonen properties of the last decade. I admit, when I first heard of My Hero Academia in 2014, I didn’t care for it. I had already written it off before reading a single chapter. Why? Because of its inspiration. While Kohei Hirokoshi had said that he was inspired by manga like Dragon Ball Z and Naruto, most of the aesthetics and themes of the series took their cues from American comics. Hirokoshi has been a huge fan of American comics and read them even before they became popular in Japan thanks to the worldwide success of numerous Hollywood superhero franchises like the MCU, Spider-Man, and the X-Men series. Because of that, Hy Hero Academia was seen as a blending of the two cultures – making an American superhero epic from the perspective of a Japanese Shonen action series. But it’s because of that blatant connection that I became disinterested in the series, whether it was fair or not. I’m someone who loves to read American superhero comics. I’ve been a DC fan for most of my life and at the time I was reading comics like Scott Snyder’s run on Batman, Brian Azzarello’s wonderful run on Wonder Woman, and various smaller series like Secret Six, Animal Man, and Batgirl. These titles gave me exactly what I wanted – stellar artwork, great action, and solid character drama. These series were also part of a large, interconnected world that would come together in grand events that would shake the fabric of the world. When I saw My Hero Academia, I had assumed that the series was a pale imitation of those tropes. On that, I can safely say that I was wrong. My Hero Academia takes a lot of the iconography of superheroes and puts its own, worthy spin on it. In the world of My Hero Academia, anyone is capable of being a hero. Even if you’re like Deku, a person who was born without a Quirk and logically shouldn’t be able to become a superhero, still tries to. He pushes himself to be accepted into U.A. High School and slowly becomes the hero he always wanted to be. It’s a theme that’s universal in superhero comics. It doesn’t matter if you have powers or not. Anyone can be a hero with enough determination and perseverance. But still, my bias against the series stood. Even as the series exploded in popularity with the anime’s release in 2015, I tried to engage with it but found one part that stopped me in my tracks – its supporting cast. In the first season of the show, the series introduced an absurd amount of supporting characters to populate Class 1-A. While some of them received worthwhile development as the series went on like Bakugo and Todoroki, there were just too many characters to keep track of. Some of them were insufferable, like Mineta (though I won’t hold that against the series), but most just kind of existed, not providing a lot to the ongoing narrative. But instead of fleshing out this core class that Deku and his friends spend most of their time with, the series keeps trying to add even more characters. My Hero Academia takes the concept of a large and shared superhero universe goes overboard with it yet doesn’t know what to do with it. Not only is Class 1-A introduced, but Class 1-B is also shown off despite most of its students hardly doing anything. It’s been shown that there are superheroes outside of Japan, but we hardly see any of them since the series is solely focused on Deku and the people surrounding him. The manga did get a spin-off, Vigilantes, that attempted to flesh out the world somewhat, but had minimal impact and those characters, yet again, rarely, if ever, factor into the events of the main series. Why bother designing all of these characters if the series doesn’t do anything with them outside of sporting slick designs and using their power for fight scenes? Developing and maintaining a large supporting cast is tricky, especially for a long-running series. At the risk of sounding like a One Piece apologist, one of the strengths of that series handles is its supporting cast. They’re established within the confines of an arc and then are left once their story is concluded. There are rare instances where some side characters will reappear in future arcs, but they’re exactly that – rarities. Plus the series has trained its audience to expect check-ins with its cast in between major arcs or during global events, to remind audiences about the scale of the world and the events happening. My Hero Academia seems its supporting cast as background fodder and every time I interact with the series it just continues to prove that point. A few years after the anime debuted, I gave the series another chance by watching the original movie, World Heroes’ Mission. I was given a screener in the lead-up to New York Comic Con and watched it, hoping that this non-canon film would generate some interest in exploring the series in more detail. I’ve always believed that non-canon anime films, or at least the good ones, should be a distillation of the strengths of their source material and are easy jumping on points for newcomers. But as I watched the movie, I was just bombarded by tons and tons and tons of side characters that ultimately didn’t matter and served as glorified cameos. The film centered on Deku, Bakugo, and Todoroki, with barely any thought being given to anyone else. Is this true of the rest of the series? Does the show center on these three and their struggles to be heroes? That’s the impression that I got from World Heroes’ Mission. So I continued to ignore the series. As I did, I started to hear more and more criticisms about the series. Keep in mind, these criticisms weren’t the majority consensus, but much like how people began to become dissatisfied with Chainsaw Man’s erratic tone or Jujutsu Kaisen’s treatment of its characters, people became comfortable sharing their dissatisfaction with the series. One of the biggest criticisms I saw of the series was the general lack of consequences that certain actions had. It’s a criticism I’ve heard a lot these past few weeks as the series’ epilogue doesn’t address the impact the final arc had on the world. While I couldn’t confirm nor deny these criticisms, what I will say is that this isn’t a problem this is exclusive to My Hero Academia. If we’re going to argue that My Hero Academia is somehow weaker because it doesn’t show lasting consequences for its actions, then I would say that’s just par for the course with superhero comics and their constant need to maintain a status quo. How many times has there been a critically acclaimed run of a comic book that was quickly a swiftly ignored the second a new writing team stepped on board? It’s unfortunate, but if My Hero Academia suffers from a lack of repercussions, then it’s not the only series to be guilty of it is all I’m saying. I love reading manga and comic books, but for some reason, My Hero Academia never came across like peanut butter and chocolate to me. These two parts should compliment each other well, and they do for most people, but for me they never quite sat right with each other. My Hero Academia came across as a pale imitation of the genre that I loved and instead of mixing superheroes and manga seamlessly, it instead took a lot of the comic book industries worst tropes and just put a Shonen spin on them. But let me make one thing perfectly clear – if you are someone who loves My Hero Academia and are saddened to see it go, then I feel for you. I wish I could have overcome my biases and enjoyed the series just as much as you did. I have friends who don’t watch anime or read manga, yet they kept up with My Hero Academia for the better part of a decade. It clearly hit a nerve that affected millions upon millions of people, so who am I to say that someone shouldn’t enjoy it? If you were emotionally impacted by Deku’s journey to be a hero, then I hope this finale serves as the coda that you were looking for. I just won’t be one of the people looking back with reverence for a series that I thought never lived up to its full potential.
1017
dbpedia
0
82
https://www.askamanager.org/2022/01/the-new-hire-who-showed-up-is-not-the-same-person-we-interviewed.html
en
the new hire who showed up is not the same person we interviewed
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[ "Ask a Manager", "Alison Green", "www.facebook.com" ]
2022-01-31T15:59:53+00:00
A reader writes: This is a situation currently unfolding at my husband's office so I’m a very amused bystander and thought I’d get your opinion on this
en
https://www.askamanager.…blue-favicon.png
Ask a Manager
https://www.askamanager.org/2022/01/the-new-hire-who-showed-up-is-not-the-same-person-we-interviewed.html
A reader writes: This is a situation currently unfolding at my husband’s office so I’m a very amused bystander and thought I’d get your opinion on this craziness. My husband works in IT and is on the leadership team at a midsized private company. He was part of a panel that recently interviewed a number of folks for an open position on his team. They are entirely remote. They had a few candidates for a first and second round, and had one make it to a third final round before an offer. “John” accepted the offer and started last week! Except … it’s not the John my husband remembers. My husband was confused and said the following things were odd: – John has different hair and now wears glasses. – John is talking extensively about working in a garage because his three children and wife are home. In the interview, he made references to being single and was visibly in an indoor desk area. – John can’t answer a number of questions that they previously discussed in the interview, things pretty pivotal to the position. – Husband describes John as being aloof and pretty timid whereas John was confident and articulate when they interviewed him. He is convinced this is not the person they hired. I agreed that all those things taken together make this very odd but each one could have a valid explanation. I told him the most likely explanation is the hiring committee simply mixed up the candidates (or HR did) and the wrong John was offered and accepted. He agreed but said since only one candidate made it to the third round, that is really unlikely (other candidates had already been sent rejections before the third round even occurred). He’s confident they couldn’t have been mixed up. All of this is a bit moot as my husband is in his notice period and will be moving to a new company in a few weeks … but he feels like he is going crazy. So my question is … is this a thing?! In a now mostly virtual world, are people perhaps paying people to conduct interviews for them?!? The situation is actively unfolding so I’m sure I’ll have updates. The less mature side of me wants him to start planting fake references to the interview conversations they had to see if John bites, but I digress. After receiving this letter, I got updates. Many updates (probably because I greeted each one enthusiastically and requested more)! So let’s do those first and then get to the question. Update 1 11:57 am A very quick update! My husband just came out of his office and said he has a text from his boss “Holly” on his personal cell because she didn’t want it on the company network. She wants to know if he thinks John is acting a lot different than the John they hired. He responded and told her all of his suspicions with the caveat that he didn’t want to accuse him of anything but something is very off. She too thinks it’s unlikely candidates were mixed up because she has his resume and John claims all the same work history/credentials as the John they interviewed. They are on a call with HR as I type this. Unclear if they are working out an error by the hiring committee /HR or unraveling fraud. More to come. Alas, my planting fake call-backs idea had no time to come to fruition. Update 2 12:25 pm Husband just got off a call with Holly, their HR business partner, and the internal recruiter who sent the offer. They confirmed the right candidate was offered a job and agreed many things were odd. (Another oddity revealed on that phone call … John didn’t know who Holly was; she had to reintroduce herself and he asked about her role … Holly was on two of three rounds of interviews and they extensively reviewed their org chart and her role.) They are currently speaking with their legal team to discuss options and when to bring John into the mix to try to explain. Update 3 1:43 pm It’s definitely been a crazy morning! They are waiting to hear back from legal — I think they are weighing whether they confront John and let him try to explain or let him go anyway. He either lied about his identity or lied about his experience since he’s unable to speak about the basics of the job now so regardless it seems like he will be gone. I will keep you updated on what he learns next! Husband in a rabbit hole of research now and apparently this fake interviewing is a thing (the job in question is a mulesoft architect). Bizarre! Update 4 3:13 pm They heard back from legal … who are less than thrilled about the situation! They approved HR to have a conversation with John regarding what has been reported (more in the vein of “there’s been some concerns about performance and you overselling abilities” and less of the We Think You Are a Liar route). In the meantime, legal approved security to put a trace on John’s computer to review if there have been outside messages or if his work is being completed with outside help or on a different computer altogether. My husband said the general consensus among the group on the call is that the talk with HR is going to send up a quick red flag and John is likely to resign claiming a poor fit rather than get caught committing or admitting fraud. Hopefully another fun update soon! My husband is getting sick of me sitting against his office door eavesdropping :) Update 5 5:07 pm I think my last update for a while: as soon as HR got on the call with him, before they could get through their first question, John said the words “I quit” and hung up the calls. He has since been unreachable!! So good riddance John. Their security teams are trying to discover what all he downloaded, if they’ll be able to get their equipment back, is John really his real name, etc. !! Incredibly bizarre situation. Hoping it was a failed case of trying to get a job and not trying to steal company info but who knows — they may never! First, thank you for this saga, which I found highly diverting. So yeah, in response to whether this is a thing … as your husband found, the internet claims it’s a thing, particularly in IT jobs and largely because of the increase in virtual interviewing. The idea is that one person interviews and another takes the job, or one person interviews while another person feeds them answers. You could short-circuit the first category by having people show I.D. at the start of virtual interviews, but the second category is harder and you’d need to address it by being forthright and direct if the person you hire doesn’t seem to have the skills they appeared to have in the interview … which is something good managers should do regardless, but it’s easy to fall into thinking maybe the person is just still adjusting to the role and then suddenly you’re two months in with someone who was never going to be able to do the job because they Cyrano de Bergerac’d their interview.
1017
dbpedia
3
38
https://shmups.wiki/library/Soldier_Force
en
The Digital Library of Shooting Games
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Soldier Force (ソルジャーフォース) is a PC game developed and released by Studio SiestA which is a tribute to games like Star Soldier and other similar Caravan games. The game is largely structured around the mechanics of Star Soldier, even bringing back the Trap Zone mechanic which lets players fly under structures to avoid enemy fire while invincible at the cost of being unable to fire while hiding. The game features a modern re-imagining of the 16 stages of Star Soldier plus 16 additional stages inspired by other games in the franchise. It is most notable for the number of musical remixes featured from multiple games such as Star Force, Star Soldier, Super Star Soldier, Final Soldier, and Soldier Blade. Soldier Force was released in 2006. However, it got discontiniued because Studio SiestA got into some huge alleged legal problems with Hudson (the developers of Star Soldier and Hector 87) and Tecmo (the developers of Star Force). Gameplay Overview Soldier Force is a 4 button game, but only one of the four ships uses the 4th button. Fire: Button held to fire continuously with your currently selected weapon. SoldierTrip: Activates SoldierTrip if the SoldierTrip bar is full, the effect dependent on whether or not the player has shields in stock currently. Destroying enemies will slowly fill the SoldierTrip bar over time. If no shields are active, using SoldierTrip will bring your ship to maximum power and give the player a full stack of shields. If shields are currently surrounding the ship, this will activate a temporary hyper mode where each destroyed enemy will drop gold. Change: Used to switch between weapons if you have any secret weapons in your possession. Dock/Undock: Used only for Final Star SS. At max power you can use this to send out the extra pod or return the pod to the ship. The Set-up Menu also contains a few gameplay options that can be adjusted: Trap Zone: This can be toggled on or off, if set to on the player can fly under land structures by entering them from the bottom and a flat enough opening. The player ship is invincible while covered but cannot fire. If set to off, the player cannot fly under any land structures. New players would be advised to play with Trap Zone off if they do not like this mechanic, as it will also help find secrets more easily without being restricted on firing. Secret Weapon Start: This option lets you start with a laser secret weapon if turned on. Fighter Hit: Original is the size of the ship hitbox from 1.00, while Small is the default in 1.20 and features a smaller hitbox for the player ships. Characters Caesar: A well rounded character with good speed and a 5-way shot at max power. Crafted around the standard Star Soldier ship. Noah: A character built around the ship featured in Hector 87. It is slower than other ships but has a controllable pair of side shots she can control and move in reverse to her up/down movement when fire isn't being held. Noah is the only character who gets to retain side fire if she loses max power at the cost of slower firing and more limited fire on screen at once. This makes her a very good character to play for survival, so is a good consideration for anyone trying to get far into the Nightmare mode/loop. Final Star SS: Based on the ship featured in Star Force, a very technical ship with the highest speed abilities. It has a detachable pod at max power that can be placed in a fixed location or out left/right spaced from Final Star SS to match the ship's movement from a distance with a two-pronged attack. Final Star only shoots forward in a straight line unless it has the pod attached to the ship where it then fires in a cone, but the ship loses it's top speed in this form. Learning how to use the pod is essential to victory with this ship, but is difficult due to losing the pod if it ever gets damaged. This is a ship geared for masters. Golden Humming: This ship is crafted around the Star Soldier ship at maximum power, serving as a powerhouse with special piercing lasers none of the other ships possess. It is widely the most used ship due to it's piercing shot attributes and lack of major flaws, but can have some serious recovery issues after death due to the strict shot limit when powered down. Weapons When starting off, the only weapon available will be the default weapon assigned to the ship chosen. If the player can uncover hidden secrets throughout the game however, they can use additional weapons. Laser: A forward-firing thin laser which packs a good punch. Golden Finger: An 8-Way shot with a limited fire rate. Good for saving weakened ships that are not at full power. Dying causes the player to lose the Golden Finger. Items Powerups: Every ship starts off very slow with limited fire and a pea shooter, earns a speed up after picking up one powerup, gets a secondary fire upgrade with a 2nd powerup, and reaches max power and extra spread/rate of fire/extra pod with a 3rd powerup. Picking up a 3rd powerup will also give a stack of shields that can take three hits determinable by circular bubbles that surround the ship. Their color indicates current damage, with red meaning shields are 1 hit away from breaking. Hitting physical objects like flying enemies or the silver balls that Star Brains shoot will immediately destroy all stacks of shield. Powerups are uncovered by shooting containers laid across various areas of each stage and zig zag slowly to the bottom of the screen once revealed. Powerups will block both your shots and enemy bullets, so in later stages it can be used as a form of protection briefly. Similarly to Star Soldier, picking up a powerup with shields will not increase your power if you are powered down but will instead destroy all active enemies on screen and reduce your destruction bonus to 0. Only if a powerup is collected with no shields active will the ship return to full power. For this reason, powerups are good survival tools but often avoided when it comes to score chasing. Rank Rank exists in temporary and permanent fashions. Temporary Rank If SoldierForce is ever used with shields active, this will raise temporary rank slightly until the player powers down. Permanent Rank If a player times out a boss, permanent rank increases a bit and the player is reverted to the B checkpoint of the stage. If this is done repeatedly across multiple stages, the game will become noticeably more difficult more quickly. Loops Playing through Normal Mode's 16 stages(warps ok) will let the player see stage 17 which is the beginning of Nightmare loop. After this stage is reached, Nightmare Mode will unlock in the main menu. To reach the TLB, the player must start on Normal mode and beat Stage 32 without using a continiue Scoring Extends: You can get five extends through score at 200K, 500K, 1M, 2.5M, and 5M points. Destruction Bonus: Destroying all enemies of a wave will give a 1000 point bonus followed by 2000, 3000, etc as long as an enemy does not fly away and escape in any waves. Meteors/Falling Stars are not counted towards destruction bonus. This bonus will cap at 10000 points per wave. Collecting a powerup with active shields will destroy all enemies on screen at that moment and reset the wave destruction bonus. Secret Bonuses: There are many secret Bonuses that will contribute greatly to score. Refer to the strategy section for more information on these secret bonuses. Strategy Soldier Force is excessively crammed with secrets to uncover in all 32 stages the game presents, as is expected from a game taking inspiration from various Star Force and Soldier games. Most hidden secrets require shooting at spots in stages that hide invisible tiles or icons until they are shot enough and then revealed. Zeg: These are little Z blocks that grant exponential points per number uncovered each stage in 500, 1000, 4000, 10000, 40000, 80000 point amounts. Some levels actually have more than 6 Zegs so you can get 80K bonuses multiple times. Lazarus Bonus: A warning pop up will show for a head-shaped enemy that enters the screen through four corner pieces and then combines twice to make a whole. When the upper and bottom halfs are in the process of meeting each other, you can shoot in between them and get an easy 80000 for destroying them before the halves combine. Powerup Tiles: These are only accessible with the Trap Zone option toggled on. Flying under and completely through one of these raises you to full power regardless of your current condition including if you are powered down with shields, otherwise they do nothing if you're already at full power. Delilah Bonus: All stages will have at least one pair of eyeballs that will close more based on their damage intake. Destroying at least two of these in a very small window of time as each other will grant a Delilah bonus worth 80000 points. Secret Bonus!! Icons: These are each worth 40000 points and are scattered in various spots across most stages, directly referencing previous Star Force/Soldier games where the same icons would appear. They are uncovered by shooting them if the 1000's digit is even or odd depending on the icon. Secret Weapon Laser: In stage 6 there are 4 circles in a square formation center screen shortly before the end stage Delilahs. This area needs to be shot several times with shot AND MAKE SURE that you are also mashing the key/button you have assigned to the Change button. Change will not be doing anything if playing default settings at the start of the game, but you need to mash Change several times while holding fire and the Laser panel will appear if enough damage is dealt. 40000 points are rewarded when this panel is uncovered and the laser will be equipped for the rest of the run which can be accessed by pressing Change to switch between your shot and Laser. This is a vital weapon to have as you can double tap Change to get a nice burst damage against troublesome enemies and Brains while still firing your main weapon. There is also a 2nd laser that can be uncovered in stage 24 which is useful if the player starts from Nightmare mode. It is on the right side of the stage in a big mass of land shortly before the end stage Delilahs. Finishing Nightmare mode or loop(continues allowed) will also toggle the secret weapon start option in the set-up menu. Secret Weapon Golden Finger(8-Way Shot): The Golden Finger is unlocked the same way as Laser: Shoot at the tile it is hidden on and hold fire, then mash the Change button. Golden Finger is different than the Laser though in that if the player dies, they will lose the weapon. To counteract this, there are several stages in the game where a Golden Finger can be picked up: Stage 3: On the 2nd land piece of land at the stage start, focus fire on the right side of the screen Stage 11: Hanging mid-air on the left side of the screen after three clusters of Treaudo skulls can be seen in the second half of the stage. Stage 17: Piece of land on the right side of the screen about a minute into the stage, shortly before end stage Delilahs. Stage 25: Right side of the screen about 2/3 through stage. Stage 32: Center of a 6-sided star formation in the middle of the stage, it is right after a lone Delilah that is in the middle of the stage. Despite this weapon's infamous obscurity, it can be argued that it might be a hindrance to those that don't want to juggle three weapons. It can definitely help to keep the player alive while powered down, but practice may be needed before one is used to juggling multiple weapons and the case can be made that it is not something a player always wants to pick up. Warp Panel: These are panels that can only be uncovered by shooting at them while the 1000s digit and the 100s digit in the current score are the same number. These are all the warp paths with (W) being the stage where you can find a Warp followed by the stage it takes you to: 1(W)-->4, 5(W)-->8, 9(W)-->12(W)-->15, 18(W)-->21, 26(W)-->29 1up: Even though you can get five extends through score, there are also some 1ups scattered across several levels in the game. You have to uncover these by hitting them enough times while the 1000s digit and the 100s digit in your score add up to 10. Treaudo Bonus: In some areas you will see small skull tiles with facial expressions as they take damage, and sometimes there will be a lot of them in a stacked line formation of sorts. You will get an 80000 point bonus for destroying all Treaudo enemies in these formations. Note that some formations can "wrap" around the screen from one side to the other and you'll need to destroy everything on both sides of the screen to get the bonus. Cleopatra: This item only appears once in stage 16 and can be shot for 2 MILLION points. Closer to the end of the stage, you will see one stray Delilah eyeball center screen, on the following ground platform the Cleopatra is hidden in the upper left most light green box that can be hit right before the Treaudo bonus lanes at the end of the stage. Hidden Secrets Locations Unlockable Secrets Clearing normal mode/the first 16 stages of the game will give you access to Nightmare Mode, and finishing stage 32 in either mode will unlock the Secret Weapon Start option in set-up. There are also several cheat codes you can input with a keyboard to enable various unlocks and cheats. Type out these codes without holding multiple keys and you should hear a chime upon successful activation. Playing with a cheat enabled will save any scores made, but will not properly save any replays. SESUJIGAKOORITSUKU--> Nightmare Mode unlock shortcut (input at title/press start screen or main menu) This is a code you can enter to unlock Nightmare Mode early without having to play through normal mode. The following codes below will need to be re-entered each time you return to the main menu. YOKUBARINAANATAHE--> Start with full power and both special weapons (input at main menu) The next run will start you off at full power and both the Laser and Golden Finger Secret Weapons. This is the only way to start with Golden Finger 8-Way shot without finding it in a stage. Both of these cheat codes do the same thing because in 1.00 Caesar and Noah were the only two playable characters and this is how players specifically chose which one to be invincible with. In 1.20 these codes were tweaked due to the two newer characters added, so players still have to highlight one of these characters and input the correct code and then pick any character afterward to get the invincibility effect. NOAHCHOUMUTEKI while highlighting Noah Invincibility for whoever you pick after. CAESARCHOUMUTEKI while highlighting Caesar Invincibility for whoever you pick after. Version Differences 1.00: Initial Release, no Caravan Mode and Caesar and Noah only as playable characters. 1.11: Caravan Mode added 1.20: Final Star SS and Golden Humming added as new playable characters. Trivia While Soldier Force takes heavy inspiration from Hudson Soft's Star Soldier game, Hudson Soft actually had no involvement with the creation of this game and was likely responsible for the game's mysterious disappearance shortly after launch. The game does not know how to properly handle boss timeouts in the Nightmare stages. The further a player gets, the more frequently B checkpoints start calling back to incorrect stage numbers. (i.e. Stage 32 boss timeout will show "Stage 16-B Start" when the checkpoint loads) Gallery
1017
dbpedia
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96
https://www.battlefields.org/glossary-civil-war-terms
en
Glossary of Civil War Terms
https://www.battlefields…9a&itok=9SKSe2rW
https://www.battlefields…9a&itok=9SKSe2rW
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This page offers a glossary of Civil War terms. Civil War vocabulary and commonly used Civil War terms.
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American Battlefield Trust
https://www.battlefields.org/glossary-civil-war-terms
Improve your Civil War vocabulary with our collection of relevant words & definitions. A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z A Abatis: (pronounced ab-uh-tee, ab-uh-tis, uh-bat-ee, or uh-bat-is) A line of trees, chopped down and placed with their branches facing the enemy, used to strengthen fortifications. See image » Abolitionist: Someone who wishes to abolish or get rid of slavery. Agriculture: The science of growing crops or raising livestock; farming. Aide-de-Camp: A soldier who was appointed by an officer to be his confidential assistant. The aide wrote and delivered orders and held a position of responsibility which required him to know troop positions and where officer quarters were located. The aide-de-camp was an officer by virtue of his position and he took orders from his commander only. Ambulance: A two-wheeled or four-wheeled wagon or cart used to transport wounded or sick soldiers. See image » Ambush: To lie in wait for an unexpected attack. Antebellum: (pronounced an-tee-bel-uhm) A term often used to describe the United States of America before the outbreak of the Civil War. Armory: A place where weapons and other military supplies are manufactured. Army: The largest organizational group of soldiers, made up of one or more corps. There were 16 Union armies (named after rivers, such as the Army of the Potomac) and 23 Confederate armies (named after states or regions, such as the Army of Northern Virginia). 1 company = 50 to 100 men, 10 companies = 1 regiment, about 4 regiments = 1 brigade, 2 to 5 brigades = 1 division, 2 or more divisions = 1 corps, 1 or more corps = 1 army. Arsenal: A place where weapons and other military supplies are stored. Artillery: Cannon or other large caliber firearms; a branch of the army armed with cannon. See image» B Barbette: Raised platform or mound allowing an artillery piece to be fired over a fortification's walls without exposing the gun crew to enemy fire. Barrel: The long metal tube on a gun through which a projectile is fired. Battery: The basic unit of soldiers in an artillery regiment; similar to a company in an infantry regiment. Batteries included 6 cannon (with the horses, ammunition, and equipment needed to move and fire them), 155 men, a captain, 30 other officers, 2 buglers, 52 drivers, and 70 cannoneers. As the War dragged on, very few batteries fought at full strength. A battery can also be the position on a battlefield where cannon are located. See image » Bayonet: (pronounced bay-uh-net) A metal blade, like a long knife or short sword, that could be attached to the end of a musket or rifle-musket and used as a spear or pike in hand-to-hand combat. Bedroll: Blanket or other bedding rolled up and carried over the shoulder by a soldier. Sometimes soldiers would include personal belongings in their bedroll. Bivouac: (pronounced BIH-voo-ack) Temporary soldier encampment in which soldiers were provided no shelter other than what could be assembled quickly, such as branches; sleeping in the open. See image » Blockade: The effort by the North to keep ships from entering or leaving Southern ports. Bombproof: A field fortification which was made to absorb the shock of artillery strikes. It was constructed of heavy timbers and its roof was covered with soil. See image » “Bonnie Blue Flag”: Extremely popular Confederate song named after the first flag of the Confederacy, which had one white star on a blue background. The lyrics listed each state in the order in which they seceded from the Union. Border States: The states of Maryland, Delaware, Kentucky, and Missouri. Although these states did not officially join the Confederacy, many of their citizens supported the South. Breach: A large gap or “hole” in a fortification's walls or embankments caused by artillery or mines, exposing the inside of the fortification to assault. See image » Breastworks: Barriers which were about breast-high and protected soldiers from enemy fire. See image » Breech-loading: Rifle-muskets that could be loaded at the breech (in the middle between the barrel and the stock) instead of from the end (by shoving gunpowder and a ball down the barrel) were called breech-loading guns. See image» Brevet: (pronounced brehv-it) An honorary promotion in rank, usually for merit. Officers did not usually function at or receive pay for their brevet rank. Brigade: A large group of soldiers usually led by a brigadier general. A brigade was made of four to six regiments. 1 company = 50 to 100 men, 10 companies = 1 regiment, about 4 regiments = 1 brigade, 2 to 5 brigades = 1 division, 2 or more divisions = 1 corps, 1 or more corps = 1 army. Brogan: A leather shoe, similar to an ankle-high boot, issued to soldiers during the Civil War. Brogans were also popular amongst civilians during the time period. See image» Bummer: A term used to describe marauding or foraging soldiers. Although armies on both sides often had rules against foraging or stealing from private residences, some soldiers often found ways to do so. Butternut: Home-made dye used to color “homespun” cloth a yellow-brown color, used when imported gray cloth became scarce. The dye was made from the husks, leaves, bark, branches and/or roots of butternut and walnut trees. “Butternut” was also a slang term for a Confederate soldier. C Caisson: (pronounced kay-suhn) – A two-wheeled cart that carried two ammunition chests, tools, and a spare wheel for artillery pieces. The caisson could be attached to a limber, which would allow both to be pulled by a team of horses. See image» Caliber: The distance around the inside of a gun barrel measured in thousands of an inch. Bullets are labeled by what caliber gun they fit. Campaign: A series of military operations that form a distinct phase of the War (such as the Shenandoah Valley Campaign). Canister: A projectile, shot from a cannon, filled with about 35 iron balls the size of marbles that scattered like the pellets of a shotgun. See image» Canteen: Round container used to carry water; made of wood or tin and carried over the shoulder by a strap. See image» Cap: Essential to firing a percussion rifle-musket, a cap is a tiny brass shell that holds fulminate of mercury. The cap is placed on the gun so that when a trigger is pulled, the hammer falls on the cap. The chemical in the cap ignites and flame shoots into the chamber that holds the gunpowder. This ignites the powder and the blast shoots the bullet out of the barrel. Carbine: A breech-loading, single-shot, rifle-barreled gun primarily used by cavalry troops. A carbine's barrel is several inches shorter than a regular rifle-musket. Cartridge: Roll of thin paper which held a small amount of gun powder in the bottom and a ball or bullet in the top. A soldier needed to tear off the top of the cartridge in order to fire his weapon - part of the nine steps to fire a muzzle loading gun (or five to fire a breech loading gun). Casemate: (pronounced kays-mayt) A sturdily-built, arched masonry chamber enclosed by a fortification's ramparts or walls. Casemates were often used to protect gun positions, powder magazines, storerooms or living quarters. See image» Cash Crop: A crop such as tobacco or cotton which was grown to be sold for cash --not grown for food like corn or wheat. Casualty: A soldier who was wounded, killed, or missing in action. Cavalry: A branch of the military mounted on horseback. Cavalry units in the Civil War could move quickly from place to place or go on scouting expeditions on horseback, but usually fought on foot. Their main job was to gather information about enemy movements. Until the spring of 1863, the Confederate cavalry force was far superior to its Federal counterpart. See image» Charge: To rush towards the enemy. Chevaux-de-Frise: (pronounced sheh-VOH-de-freez) A defensive obstacle constructed by using a long horizontal beam pierced with diagonal rows of sharpened spikes. When several cheval-de-frise (singular, pronounced she-VAL-de-freez) were bolted together they created an effective barrier for roads and fortifications. See image» Colors: A flag identifying a regiment or army. The “Color Bearer” was the soldier who carried the flag in battle, which was considered a great honor. Columbiad: (pronounced cull-UHM-bee-ad) Smoothbore heavy artillery which lobbed shot and shell; used in coastal fortifications. By the end of the Civil War, the columbiad was rendered obsolete by rifled, banded artillery. See image» Commutation: Stipulation adopted by both the Union and Confederate governments which allowed certain draftees to pay a fee in order to avoid military service. Because the fee was higher than the average worker's annual salary, this provision angered less-wealthy citizens on both sides of the war. Company: A group of 50 to 100 soldiers led by a captain. 10 companies = 1 regiment, about 4 regiments = 1 brigade, 2 to 5 brigades = 1 division, 2 or more divisions = 1 corps, 1 or more corps = 1 army. Confederacy: Also called the South or the Confederate States of America, the Confederacy incorporated the states that seceded from the United States of America to form their own nation. Confederate states were: Alabama, Arkansas, Florida, Georgia, Louisiana, Mississippi, North Carolina, South Carolina, Tennessee, Texas, and Virginia. Confederate: Loyal to the Confederacy. Also Southern or Rebel. Conscript: A draftee. The military draft became a necessity on both sides of the conflict. While many conscripts were excellent soldiers, veterans often considered draftees to be inferior, unreliable soldiers. Towns often posted pleas for volunteers in order to “avoid the draft”. See image» Contrabands: Escaped slaves who fled to the Union lines for protection. See image» Copperhead: Term for a Northerner who opposed the war effort. Corps: (pronounced kohr or korz) A very large group of soldiers led by (Union) a major general or (Confederate) a lieutenant general and designated by Roman numerals (such as XI Corps). Confederate corps were often called by the name of their commanding general (as in Jackson's Corps). 1 company = 50 to 100 men, 10 companies = 1 regiment, about 4 regiments = 1 brigade, 2 to 5 brigades = 1 division, 2 or more divisions = 1 corps, 1 or more corps = 1 army. Cotton-Clad: Gunboats using stacked cotton bales to protect themselves from enemy fire. Coup de Main: (pronounced koo-duh-mahn) A French term used to describe a quick, vigorous attack that surprises the enemy. Courier: (pronounced KUHR-ee-er) A soldier who served the officers of his regiment by carrying mail or messages. D Dahlgren Guns: Bronze boat howitzers and rifles used by the navies which were useful in river operations. They were named after Admiral John A. Dahlgren, their inventor. See image» Defeat in Detail: Defeating a military force unit by unit. This occurred when units were unable to support one another, often because of distance. Defensive: Resisting or protecting against attack from someone. Defilade: (pronounced DEH-fih-lade) To arrange walls, embankments and other features of a fortification or field work so that the enemy cannot make an accurate shot inside. Democratic Party: The major political party in America most sympathetic to states rights and willing to tolerate the spread of slavery to the territories. Democrats opposed a strong Federal government. Most Southern men were Democrats before the War. Demonstration: A military movement which is used to draw the enemy's attention, distracting the enemy so that an attack can be made in another location. Drill: To practice marching, military formations and the steps in firing and handling one's weapon. Dropsy: (pronounced drop-see) Nineteenth-century term for the condition known today as edema. Fluid builds up in the tissues and causes limbs to swell up horribly. Dysentery: (pronounced DISS-ehn-terr-ee) Intestinal disease causing severe diarrhea. Dysentery was a leading cause of deaths by disease. E Earthwork: A field fortification (such as a trench or a mound) made of earth. Earthworks were used to protect troops during battles or sieges, to protect artillery batteries, and to slow an advancing enemy. Emancipation: Freedom from slavery. See Emancipation Proclamation » Enfilade: (pronounced en-fuh-leyd) To fire along the length of an enemy's battle line. Entrenchments: Long cuts (trenches) dug out of the earth with the dirt piled up into a mound in front; used for defense. See image» F Fascine: (pronounced fah-seen) A tightly bound bundle of straight sticks used to reinforce earthworks, trenches or lunettes. Fascines could also be used to make revetments, field magazines, fill material and blinds. See image» Federal: Loyal to the government of the United States. Also known as Union, Yankee, or Northern. Feint: (pronounced feynt) To pretend to attack in one direction while the real attack is directed somewhere else. Fieldworks: Temporary fortifications put up by an army in the field. See image » Flank: Used as a noun, a “flank” is the end (or side) of a military position, also called a “wing”. An unprotected flank is “in the air”, while a protected flank is a “refused flank”. Used as a verb, “to flank” is to move around and gain the side of an enemy position, avoiding a frontal assault. Flying Battery: A system where several horse-drawn cannons would ride along the battle front, stop and set up the guns, fire, limber up, and ride to another position. This practice gave the impression that many guns were in use when only a few were actually being used. Foraging: A term used for “living off the land,” as well as plundering committed by soldiers. Fortification: Something that makes a defensive position stronger, like high mounds of earth to protect cannon or spiky breastworks to slow an enemy charge. Fortifications may be man-made structures or a part of the natural terrain. Man-made fortifications could be permanent (mortar or stone) or temporary (wood and soil). Natural fortifications could include waterways, forests, hills and mountains, swamps and marshes. See image » Furlough: A leave from duty, granted by a superior officer. The furloughed soldier carried papers which described his appearance, his unit, when he left and when he was due to return. Furlough papers also contained a warning that failure to return on time would cause the soldier to be “considered a deserter”. G Gabions: (pronounced gey-bee-en) Cylindrical wicker baskets which were filled with rocks and dirt, often used to build field fortifications or temporary fortified positions. See image » Garrison: A group of soldiers stationed at a military post. Goober Pea: A common Southern term for “peanut”. “Graybacks”: A slang term for lice, or occasionally an offensive “Yankee” slang term for Confederate soldiers. Greenbacks: Paper currency which began to circulate in the North after February 1862 with the passage of the Legal Tender Act. The bills were called “greenbacks” because of their color. Green Troops: Phrase used to describe soldiers who were either new to the military or had never fought in a battle before. H Hardtack: Hardtack is a term used to describe the hard crackers often issued to soldiers of both sides during the Civil War. These crackers consisted of nothing more than flour, water, and salt. They were simple and inexpensive to make in very large quantities. However, these crackers became almost rock solid once they went stale. See image» Havelock: (pronounced hav-loc) A white cloth cover that went over a soldier’s kepi, and had a long back that covered a soldier’s neck and shoulders. Although it saw use in the early stages of the war, soldiers quickly learned that it cut off circulation around the head and face, leading to the eventual abandonment of the havelock. Haversack: Small canvas bag, about one foot square, used to carry a soldier's food. Typically, these bags were painted with black tar to make them waterproof. See image» Housewife: Small sewing kit soldiers used to repair their garments. See image» Howitzer: A cannon which fired hollow projectiles and was generally lighter and shorter than its solid-shot cousins. A howitzer's projectiles had a smaller powder charge. Also, canister projectiles contained more small balls than other types of canister. Howitzers were useful in defending fortifications and causing disorder within with in an attacking force. See image » I (Attack) In Detail: To destroy the enemy piece by piece — by attacking smaller segments one at a time — instead of attacking the entire force all at once. Indian Territory: The area that is now Oklahoma (except for the panhandle.) Industry: Manufacturing goods from raw materials, such as cloth from cotton or machine parts from iron. Infantry: A branch of the military in which soldiers traveled and fought on foot. “Infernal Machine”: A term of contempt for torpedoes (either the land or the water variety). This term was also used to describe the Confederate vessel H.L. Hunley- the first successful submarine. Instant: Used in letters and reports, “instant” referred to a particular day in the same month. For example, Robert E. Lee's Report Concerning the Attack at Harpers Ferry, written on October 19, 1859, states that Lee arrived on the “night of the 17th instant”. The “17th instant” would be October 17th. Insult: A sudden, open, unconcealed attack upon a fortified position with the intent of capturing it before its defenders could mount an effective defense. Interior Lines: A military strategy which holds that the fastest, most efficient maneuvers, transportation and communication are conducted within an enclosed geographic area as opposed to outside the geographic area. Ironclad: A ship protected by iron armor. J Juggernaut: (pronounced juhg-er-nawt) An overwhelming, advancing force that crushes or seems to crush everything in its path. K Kepi: (pronounced KEH-peeh) Cap worn by Civil War soldiers; more prevalent among Union soldiers. See image» L Limber: A two-wheeled cart that carried one ammunition chest for an artillery piece. The artillery piece could be attached to the limber, which would allow both to be pulled by a team of horses. Also verb: The practice of attaching a piece of artillery to the limber that holds its ammunition. See image » Litter: A stretcher which was carried by two people and used to transport wounded soldiers. Long Roll: A long, continuous drum call which commanded a regiment to assemble. “Lost Cause”: Cultural movement in which Southern states attempted to cope - mentally and emotionally - with devastating defeat and Northern military occupation after the Civil War. The movement idealized life in the antebellum South, loudly protested against Reconstruction policies, and exalted Confederate figures such as “Stonewall” Jackson and Robert E. Lee. Lunette: (pronounced loo-net) A fortification shaped roughly like a half-moon. It presented two or three sides to the enemy but the rear was open to friendly lines. M Mason-Dixon line: A boundary surveyed in the 1760s that ran between Pennsylvania to the North and Delaware, Maryland and (West) Virginia to the South. It became a symbolic division between free states and slave states. Massacre: The cruel killing of a number of helpless or unresisting people. Magazine: A fortified location where powder or supplies were stored. See image » Militia: Troops, like the National Guard, who are only called out to defend the land in an emergency. Minie Bullet (or minié bullet): (pronounced min-ee or min-ee-ay) The standard infantry bullet of the Civil War. The bullet was designed for muzzle-loading rifle-muskets. It was invented by two Frenchmen, Henri-Gustave Delvigne and Claude-Étienne Minié (pronounced “min-ee-ay”). It was small enough to load quickly, and had a special feature that let it take advantage of a rifled-barrel. When the rifle-musket was fired, expanding gas from the gunpowder blast was caught in the hollow base of the bullet forcing it against the rifled grooves inside the barrel. See image » Monitor: Originally, the U.S.S. Monitor, the first ironclad warship in the United States Navy, commanded by Admiral John L. Worden. The vessel had a large, round gun turret on top of a flat raft-like bottom, which caused some spectators to describe it as a “cheesebox on a raft.” The first engagement between ironclads occurred on March 8-9, 1862, at the Battle of Hampton Roads, VA, when the U.S.S. Monitor fought the C.S.S. Virginia (formerly the U.S.S. Merrimack). Eventually a “monitor” became the official term for an entire class of warships modeled after the original U.S.S. Monitor. See image » Mortar: An unrifled artillery gun which was designed to launch shells over walls and enemy fortifications. The most famous Civil War mortar is the “Dictator” -- a mortar which was mounted on a railroad car and used during the siege of Petersburg. With its 13 inch bore it was capable of launching two hundred pound shells. See image » Musket: A smoothbore firearm fired from the shoulder. Thrust from exploding powder shoots the bullet forward like a chest pass in basketball. Muster: To formally enroll in the army or to call roll. Muzzle-loading: Muzzle-loading muskets or rifle muskets had to be loaded from the end by putting the gunpowder and the bullet or ball down the barrel. N Napoleon Gun: Another name for the Model 1857 gun howitzer. This lighter, more maneuverable field artillery piece fired 12 pound projectiles and was very popular with both Federal and Confederate armies. See image » Napoleonic Tactics: The tactics used by Napoleon Bonaparte that were studied by military men and cadets at West Point before the Civil War. His tactics were brilliant for the technology of warfare at the time he was fighting. However, by the Civil War, weapons had longer ranges and were more accurate than they had been in Napoleon’s day. Navy: A branch of the military using ships to conduct warfare. During the Civil War, “blue water” ships cruised the oceans and “brown water” boats floated up and down the rivers. See article » Nom-de-guerre: (pronounced nahm-duh-gair) Literally, in French this means “war name”. A nom-de-guerre is a nickname earned in battle, such as “Stonewall” Jackson or “Fighting Joe” Hooker. North: Also called the Union or the United States the North was the part of the country that remained loyal to the Federal government during the Civil War. Northern states were: Connecticut, Delaware, Illinois, Indiana, Iowa, Kansas, Maine, Massachusetts, Michigan, Minnesota, New Hampshire, New Jersey, New York, Ohio, Pennsylvania, Rhode Island, Vermont, and Wisconsin. West Virginia became a Northern state in 1863 and California and Oregon were also officially Northern but they had little direct involvement in the War. O Offensive: Actively attacking someone. Ordnance: The term used for military supplies, such as weaponry and ammunition. P Parole: A pledge by a prisoner of war or a defeated soldier not to bear arms. When prisoners were returned to their own side during the War (in exchange for men their side had captured) the parole was no longer in effect and they were allowed to pick up their weapons and fight. When the South lost the War and the Confederate armies gave their parole they promised never to bear weapons against the Union again. Parrott gun: A rifled artillery piece with a reinforcing band at the rear, or breech. Parrott guns were used by both the Army and the Navy, and ranged from 10-pounders to 300-pounders. They were named after their designer, Robert Parker Parrott. See image » “Peculiar Institution”: Another term for slavery in the South. Percussion Arm: A musket or rifle-musket that requires a cap to fire. A tiny cap is placed on the gun so that when a trigger is pulled, the hammer strikes the cap. The chemical in the cap (fulminate of mercury) ignites and flame shoots into the chamber that holds the gunpowder. This ignites the powder and the blast shoots the bullet out of the barrel. (Percussion means striking—a drum is a percussion instrument and a gun that uses a hammer to strike a cap is a percussion arm.) Picket: Soldiers posted on guard ahead of a main force. Pickets included about 40 or 50 men each. Several pickets would form a rough line in front of the main army's camp. In case of enemy attack, the pickets usually would have time to warn the rest of the force. Pontoon Bridge: (pronounced pawn-TOON) A floating bridge which was constructed by anchoring a series of large, flat-bottomed boats across a waterway and then laying wooden planks across them. The planks (the “chess”) were anchored by side rails and then covered with a layer of soil to protect it and to dampen sounds. Pontoon bridges were extremely important to the outcome of several battles, including Fredericksburg. See image » Popular Sovereignty: (pronounced sov-rin-tee) This doctrine was prominent during the debate over slavery in the territories. Popular sovereignty said that the people of each territory should be able to decide for themselves if slavery should be allowed in their territory when it became a state. “Powder Monkey”: A sailor (sometimes a child) who carried explosives from the ship's magazine to the ship's guns. See image » Private: The lowest rank in the army. Q “Quaker Guns”: Large logs painted to look like cannons; used to fool the enemy into thinking a position was stronger than it really was. See image » Quartermaster: The officer who was responsible for supplying clothing, supplies and food for the troops. R Rampart: A large earthen mound used to shield the inside of a fortified position from artillery fire and infantry assault. Occasionally ramparts might be constructed of other materials, such as sandbags. See image » Ramrod: Long, cylindrical metal rod used to push the cartridge down the barrel of a musket in preparation for firing. Ratify: To formally approve or sanction. Rebel Yell: A high-pitched cry that Confederate soldiers would shout when attacking. First heard at First Manassas (First Bull Run) Union troops found the eerie noise unnerving. Rebel: Loyal to the Confederate States. Also Southern or Confederate. Reconstruction: A term used to describe the time in American history directly after the Civil War during which the South was “reconstructed” by the North after its loss in the war. Recruits: The term used to describe new soldiers. Redan: (pronounced ri-dan) A fortification with two parapets or low walls whose faces unite to form a salient angle towards the enemy. That is, they form a point that juts out past the rest of the defensive line of works. Redoubt: (pronounced rih-dowt) An enclosed field work - without redans - which had several sides and was used to protect a garrison from attacks from several directions. While redoubts could be very useful, one key weakness was that each protruding angle was a salient. This meant that the redoubt would be susceptible to enfilading fire. A redoubt could also extend from a permanent fortress. See image » Reinforcements: Troops sent to strengthen a fighting force by adding an additional number of fresh soldiers. Regiment: The basic unit of the Civil War soldiers, usually made up of 1,000 to 1,500 men. Regiments were usually designated by state and number (as in 20th Maine). 1 company = 50 to 100 men, 10 companies = 1 regiment, about 4 regiments = 1 brigade, 2 to 5 brigades = 1 division, 2 or more divisions = 1 corps, 1 or more corps = 1 army. See image » Republican Party: A political party created in the 1850s to prevent the spread of slavery to the territories. Eventually Republicans came to oppose the entire existence of slavery. Abraham Lincoln was the first Republican president. Very few Southerners were Republicans. Reserve(s): Part(s) of the army which were withheld from fighting during a particular battle but ready and available to fight if necessary. Revetment: A structure built to hold either natural or man-made embankments in position. Revetments could be made of items such as sandbags, fascines, gabions, brick, stone, and so on. See image » Revolver: A handheld firearm with a chamber to hold multiple bullets (usually 6). The chamber turns so that each bullet can be fired in succession without reloading. Revenue Cutter:This term applies to fast ships that were used to patrol the seas and Great Lakes to prevent smuggling and impose importation and custom fees. Revenue cutters would go on to become the United States Coast Guard. Rifle-Musket: The common weapon of the Civil War infantryman, it was a firearm fired from the shoulder. It differed from a regular musket by the grooves (called rifling) cut into the inside of the barrel. When the exploding powder thrusts the bullet forward, the grooves in the barrel make it spin, just like a football spirals through the air. Rifle-muskets were more accurate and had a longer range than smoothbore weapons. Rifle Pit: Similar to what soldiers call a “foxhole” today. Rifle pits were trenches with earth mounded up at the end as protection from enemy fire. A soldier lay in the trench and fired from a prone position. Rifled: A gun barrel is rifled when it has grooves (called rifling) cut into the inside of the barrel for longer range and more accurate firing. Rout: A crushing defeat where, often, the losers run from the field. S Salient: (pronounced SAY-lee-uhnt) A part of a defensive line of works or a fortification that juts out from the main line towards the enemy. Salients can be very vulnerable to because they may be attacked from multiple sides. Salt Pork: Salt pork is a pork product similar to bacon that is made by curing pork bellies in salt. This curing process allowed the pork to last a very long time without the need for refrigeration. As a result, salt pork became a common food issued to soldiers by both the North and the South. Sap Roller: A very large, bullet resistant gabion which was used to protect soldiers from enemy fire as they constructed trenches. Scurvy: (pronounced SKUR-vee) A disease caused by lack of ascorbic acid (found in fresh fruits and vegetables). Its symptoms include spongy gums, loose teeth, and bleeding into the skin and mucous membranes. Secession: (pronounced si-sesh-uhn ) Withdrawal from the Federal government of the United States. Southern states, feeling persecuted by the North, seceded by voting to separate from the Union. Southerners felt this was perfectly legal but Unionists saw it as rebellion. See Secession Acts of the Thirteen Confederate States » Sectionalism: Promoting the interests of a section or region (such as the North or the South) instead of the entire country. Sentry: (pronounced SEHN-tree) A soldier standing guard. Shebangs: (pronounced sheh-bang) The crude shelters Civil War prisoners of war built to protect themselves from the sun and rain. See image » Shoddy: Term for cheap, poorly made cloth which was used early in the war to make Federal uniforms. The cloth fell apart very quickly. Eventually “shoddy” became a term for inferior, poorly made items. Shot: A solid, round projectile, shot from a cannon. See image » Shell: A hollow projectile, shot from a cannon; a shell was filled with powder and lit by a fuse when it was fired. Shells exploded when their fuse burned down to the level of the powder. Depending on the length of the fuse, artillerymen could decide when they wanted the shell to burst. Siege: (pronounced seej) Blocking the supply lines and escape routes of a city to force it to surrender. A siege usually meant one army trapped in a city, slowly running out of food and fresh water, with the opposing army camped outside. Famous sieges were held at Petersburg, Vicksburg, and Port Hudson. Siege lines: Lines of works and fortifications that are built by both armies during a siege. The defenders build earthworks to strengthen their position inside a fort or city against assault while the besieging army constructs fortifications to protect siege guns and soldiers from sharpshooters inside the city. Skirmish: A minor fight. Slavery: A state of bondage in which African Americans (and some Native Americans) were owned by other people, usually white, and forced to labor on their behalf. Smoothbore: A gun is smoothbore if the inside of the barrel is completely smooth. Smoothbore guns were used before rifled guns were developed. Although smoothbores were not as accurate and had a shorter range than rifled arms, there were still plenty of them in use during the Civil War. Sortie: A type of counter-attack used to disrupt the enemy's attack or siege of a fortification, causing the enemy to divert some of its resources away from the initial attack or siege. South: Also called the Confederacy, the Confederate States of America, or (by Northerners) the Rebel states, the South incorporated the states that seceded from the United States of America to form their own nation. Southern states were: Alabama, Arkansas, Florida, Georgia, Louisiana, Mississippi, North Carolina, South Carolina, Tennessee, Texas, and Virginia. Spike: To make an artillery piece unusable so that it could not be used by the enemy if captured. Standard: A flag or banner carried into battle on a pole. States Rights: This doctrine held the powers of the individual states as greater than the powers of the Federal government. States rights meant that the Federal government held its power only through the consent of the states and that any powers not specifically given to the Federal government remained in control of the states. See the Declaration of the Causes of the Seceding States » Stockade: A line of tall stout posts securely set either as a defense, to keep the enemy out, or as a pen to keep prisoners in. See image » Surrender: To admit defeat and give up in the face of overwhelming odds. Most defeated generals were able to negotiate surrender terms. These might include items like parole instead of prison for the soldiers or letting officers keep their sidearms. T Territory: Land within the mainland boundaries of the country that had not yet become a state by 1861. Nevada Territory, Utah Territory, and Colorado Territory had basically the same boundaries they have today as states; Washington Territory encompassed today's states of Washington and Idaho; Dakota Territory is now the states of Montana, North Dakota, South Dakota, and the northern part of Wyoming; Nebraska Territory today is the southern part of Wyoming and the state of Nebraska; New Mexico Territory included the states of Arizona and New Mexico; and the remaining unorganized land, also called the Indian Territory, filled the approximate boundaries of Oklahoma. Theater: A theater of war is a region or area where fighting takes place. Torpedoes: Today called mines, Civil War torpedoes were mostly used by the Confederates. Sometimes they were buried in the ground in the enemy's path to explode when stepped on. Mostly they were used as water defenses. They floated below the surface of the water and exploded when the hull of a ship brushed against them. Torpedo Boats: Small submersible vessels with long wooden spars mounted on the bow for ramming enemy ships. Torpedoes were lashed to the tip of the spar to explode on impact. Total War: A new way of conducting war appeared during the Civil War. Instead of focusing only on military targets, armies conducting total war destroyed homes and crops to demoralize and undermine the civilian base of the enemy’s war effort. (Sherman in Georgia or Sheridan in the Shenandoah Valley, for example.) Traverse: A mound of earth used to protect gun positions from explosion or to defilade the inside of a field work or fortification. See image » Typhoid: Bacterial disease causing fever, diarrhea, headache, enlargement of the spleen, and extreme physical exhaustion and collapse. U Union: Also called the North or the United States, the Union was the portion of the country that remained loyal to the Federal government during the Civil War. Union states were: Connecticut, Delaware, Illinois, Indiana, Iowa, Kansas, Maine, Massachusetts, Michigan, Minnesota, Missouri, New Hampshire, New Jersey, New York, Ohio, Pennsylvania, Rhode Island, Vermont, and Wisconsin. West Virginia became a Northern state in 1863 and California and Oregon were also officially Northern but they had little direct involvement in the War. U.S. Christian Commission: An organization established in 1861 for the relief of Union soldiers; the Christian Commission provided food, Bibles, and free writing materials to the soldiers to encourage them in good moral behavior. See image » U.S.C.T.: United States Colored Troops. Federal Army regiments composed of African-American soldiers. The U.S.C.T.’s were established by General Order Number 143, issued May 22, 1863, and included infantry, cavalry and artillery regiments. While the soldiers themselves were African American, officers were white. Until 1864 African American soldiers received less pay than their white counterparts. The most famous USCT regiment is the 54th Massachusetts, composed of free Northern men. The 33rd USCT regiment, however, has the distinction of being the first federally authorized regiment. Composed of freed slaves, it was originally called the 1st South Carolina Volunteer Infantry. See image » U.S. Sanitary Commission: A government agency created on June 18, 1861, whose purpose was to coordinate female volunteers who were supporting the Federal army. These women collected over $25 million in donations from “Sanitary Fairs” and other fundraisers. The volunteers also made uniforms and bandages, worked as cooks, and nursed the sick and wounded. Leadership, however, was largely male. See image » V Vedette(or vidette): A mounted sentry stationed in advance of a picket line. Volunteer: Someone who does something because they want to, not because they need to. Most Civil War soldiers, especially in the beginning of the War, were volunteers. Men joined the armies on both sides because they wanted to fight for their cause. W West Point: The United States Military Academy at West Point, New York was the military school for more than 1,000 officers in both the Union and Confederate armies—including Robert E. Lee and Ulysses S. Grant. Whig Party: A political party generally against slavery and its expansion into the territories. The Whig party had basically been swallowed up by the Democrat and Republican parties by the time of the Civil War. Works: Fortified structures designed to strengthen a position in battle. This includes earthworks, fieldworks, entrenchments, siege lines, etc. Y Yankee: A Northerner; someone loyal to the Federal government of the United States. Also, Union, Federal, or Northern. Z
1017
dbpedia
1
37
https://armynavygame.com/
en
Army Navy Game
https://armynavygame.com…wdHIwVC5wbmc.png
https://armynavygame.com…wdHIwVC5wbmc.png
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The official website of the Army-Navy Game presented by USAA is a must-have for fans of America's Game and the Army-Navy Star Series. Stay up-to-date on the latest results and stories of college sports' most storied rivalry.
en
https://armynavygame.com…lVXRNNC5wbmc.png
Army Navy Game
null
Navy Wins 2023-24 Army-Navy Star Series presented by USAA The Midshipmen earned 14 Stars during the 2023-24 season, while the Black Knights captured 11 Stars and the two Academies settled for one draw in Army-Navy Cup VIII.
1017
dbpedia
2
19
https://www.classic-games.net/nes/star-soldier/
en
Star Soldier review
https://www.classic-game…-Soldeir-055.jpg
https://www.classic-game…-Soldeir-055.jpg
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[ "lordmrw" ]
2020-05-25T11:53:08+00:00
Star Soldier has intense action yet the repetitive gameplay means it isn’t compelling in the end. Play its far superior sequels and admire this from afar.
en
Classic-Games.net
https://www.classic-games.net/nes/star-soldier/
Developer: Hudson Soft Publisher: Taxan Released: 1989 Genre: Shooter The Star Soldier series was once an institution in Japan, with yearly installments to complement their shooting caravan competition. The fact that most of the games were good/bordering on fantastic also helped. But in the West it went largely unnoticed. It is kind of hard to stand out when your competition is Gradius and R-Type. That being said it is a damn sight better than crap like 1942 and Tiger Heli. While the series would truly come into its own on the Turbo Grafx-16 it had its start on the NES. Star Soldier is a decent game, only let down by its repetition and high difficulty. The first thing you will notice in Star Soldier is its speed. For an early NES game it is fast. Enemies spawn relentlessly and the game throws around a lot of sprites with no slowdown. It is an impressive feat for such an understated game. Star Soldier was born from Tecmo’s Star Force and as such shares many of the same enemies and level elements. However even though the games are similar on the surface Star Soldier introduces features missing from that game that are common in other shooters. Weapons are a bit light in Star Soldier. Power-ups increase your default shot twice. The first produces a triple shot, two in the front and one in the back. The next is multi-directional cannon which will go on to become a staple of the series. In addition you can find a shield that protects from multiple hits. The differences between weapons are slight but significant in gameplay terms the double shot has rapid fire and is ideal for destroying the end level star brains. The multi shot is better served during the levels as enemies spawn everywhere. It is a shame there aren’t more options as the game could have used them. One of the most unique features in Star Soldier is diving underneath parts of the background. By ducking under the environment you can avoid all enemy attacks but cannot return fire. It is perfect for the more difficult sections of the game (which is most) but is finicky to invoke in practice. You can initiate it by the direction you approach an opening in the background. Most of the time it will happen by accident; a happy accident mind you, but still involuntary. It is an interesting mechanic and one that would have better served the game if its implementation were better. As with most old school shooters the difficulty in Star Soldier is brutal. Right from the start the game is throwing enemy waves in rapid succession at a pace you would expect from the end game. It doesn’t let up either; in fact it only gets worse. Your weapon selection is poor in comparison which makes an already challenging game that much more difficult. Death sends you back to the beginning of the level which is a bitter pill to swallow but there is something even worse. If you do not defeat the end level boss in a set amount of time it gets away. Unfortunately you will have to replay the level and try again. With your meager weapon choices it is possible to repeat this process multiple times, especially toward the end. Most will give up, not just because it is tedious but due to the game’s structure. What ruins Star Soldier is its repetition. Although the game is sixteen levels long by stage seven you have seen almost all it has to offer. The stages may shuffle their elements but they are still the same, merely palette swapped. Even the end level star brains are the same. Every fourth level they become bigger but that ends after stage eight. That means you still spend the back half of the game going through the motions, only it is more difficult. To an extent you can lobby the same criticism at Gradius and its Mothership but that game isn’t nearly as long as this. Sometimes less is more and that applies in this case. In Closing Star Soldier has a solid base but is only average overall due to its flaws. Star Soldier’s action is intense yet the repetitive gameplay means it isn’t compelling in the end. Play its far superior sequels and admire this from afar.
1017
dbpedia
3
55
https://ny1.com/nyc/all-boroughs/news/2024/08/06/who-is-tim-walz-kamala-harris
en
Who is Minnesota Gov. Tim Walz, Vice President Kamala Harris' running mate?
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null
[ "Joseph Konig" ]
2024-08-06T00:00:00
Before politics, he was a schoolteacher, a command sergeant major in the Army National Guard and a state championship-winning football coach.
en
/etc/designs/news/clientlibs/css/images/favicon-latest/favicon.svg
https://ny1.com/nyc/all-boroughs/news/2024/08/06/who-is-tim-walz-kamala-harris
Tim Walz, the two-term Democratic governor of Minnesota, has gone from relative obscurity to his party’s nominee to be the next vice president of the United States on the strength of his resume and the effectiveness of his attacks on former President Donald Trump and other Republicans. Before he entered politics in 2006, he was a schoolteacher, a command sergeant major in the Army National Guard, a state championship-winning football coach and the founder of the first gay-straight alliance at his high school in the 1990s. Now, after six terms in Congress and amid his second term as governor of his state, Walz, 60, is joining Vice President Kamala Harris to be her top lieutenant in the fight to beat Trump and his running mate, Ohio Sen. JD Vance. If they win, Walz will be a heartbeat away from the presidency. Here’s what you need to know about Walz’s life and career. Growing up in rural Nebraska and joining the Army National Guard Walz was born and raised in rural West Point, Neb., to Darlene Walz, who worked at a nursing home, and James Walz, a schoolteacher and administrator who died of lung cancer in 1984. He graduated from Butte High School in 1982, where he played football and basketball, earning accolades in the local paper for his achievements on the gridiron. "My high school class was 24 people," Walz says in a Harris campaign video, quipping: "I was related to half of them." The school housed kindergartners through 12th graders all in one building, Walz told Nebraska’s Norfolk Daily News in 2006. During summers, he and the other students worked on farms. "I did real well on standardized tests," he told the paper in 2006. "I was kind of a free spirit, maybe a little bit of the class clown." After high school, at age 17, he joined the Army National Guard. He served for 24 years, ending his tenure as a command sergeant major in 2005. In 1989, he was named Nebraska Citizen-Soldier of the Year. “My dad — a Korean War era veteran, an educator and a cigarette smoker — died of lung cancer when I was a teenager, and my family struggled enormously to pay his outstanding medical bills,” Walz wrote in a 2022 op-ed. “We were able to get by on Social Security survivor benefits and my mom's job in a nursing home. That experience led me to choose a career in public service, like my father.” After his father died, Walz traveled around the country for a time, ending up in Jonesboro, Ark., where he worked in a factory that built tanning beds before ultimately returning to his home state. Schoolteacher, football coach and a DUI In 1989, Walz graduated from Chadron State College in Nebraska with a teaching degree paid for by the GI Bill and spent the next year teaching English and American history in southern China, returning to the country during subsequent summers to lead tours. He was part of the first contingent of government-sanctioned American educators to teach in China. When he returned stateside, he began teaching high school geography in Alliance, Neb., where he met his fellow teacher and future wife Gwen Whipple. The pair would marry in 1994 and ultimately had two kids of their own, with the help of in vitro fertilization, Walz frequently notes. "She would always say, 'Mr. Walz, you have the loudest voice I ever heard,' " Walz told the Norfolk Daily News in 2006, recalling his classes would sometimes disrupt her classes in the next room over. The newlyweds honeymooned in China, along with 60 students, the Minnesota Star Tribune reported in 2018. In 1993, Walz was named the Outstanding Young Nebraskan “for his service in the education, military, and small-business communities,” according to his 2017 campaign biography. But in 1995, at age 31, he pleaded guilty to reckless driving after being pulled over going 96 mph in a 55 mph zone and failing sobriety and breath tests. After the arrest, Walz stopped drinking alcohol (his favorite drink is now Diet Mountain Dew, a trait he shares with Vance), according to the Star-Tribune. In 1996, Walz and his wife moved to her home state, Minnesota, where they would stay the rest of their lives. They both got jobs at Mankato West High School in a small city in the southern part of the state. Walz took on the defensive coordinator role for the school’s football team, helping lead them to a state championship in 1999. “We ran a 4-4 [defense] where we read guards. At the time I had really good athletes and good linebackers,” Walz recalled in a February interview with the liberal podcast Pod Save America. “Look, I did 24 years in the military, I was teaching and then I started running for Congress…. People have told me this: ‘nah, [you won] 'cause you won that state championship.’” Also in 1999, Walz became the faculty advisor for his school’s first gay-straight alliance, just three years after Democratic President Bill Clinton signed a law banning federal recognition of same-sex marriage and at a time when Walz’s fellow soldiers could be discharged from the military on suspicion for being gay. “It really needed to be the football coach, who was the soldier and was straight and was married," Walz told the Star-Tribune in 2018. Getting his start in politics Walz has long cited the GI Bill program that funded his education and the Social Security benefits his mother lived off of after his father’s death as why he was a Democrat, but he says he was never particularly interested in politics until the 2004 election. After the Sept. 11, 2001, attacks, Walz was deployed to Europe as part of Operation Enduring Freedom for seven months, according to Minnesota Public Radio. Then, in August 2004, as the wars in Afghanistan and Iraq were raging, he took two of his students to see a President George W. Bush speech at a local quarry. “I accompanied two students who wanted to hear the speech. When we arrived, one of my students was turned away because of a John Kerry sticker on his wallet,” Walz said on his campaign website. “We were ordered to board a bus to take us away from the quarry. Though I was allowed to stay – after offensive questioning by a campaigner – the boys were told to leave. This was a teachable moment for them and for me. I decided that, if a command sergeant major could be harassed for wishing to hear his commander-in-chief, the political process was deeply broken.” Walz told Congressional Quarterly after he was elected to Congress in 2006, he “probably” would never have gotten involved in national politics had the incident at the quarry never occurred. Instead, he volunteered for Democratic presidential candidate John Kerry and became a local coordinator for the campaign. He left the Army National Guard in 2005 and underwent a surgery to repair damage in his ear from the artillery he worked with when he served, according to medical records reported on by MPR in 2018. He then began campaigning for Congress. A young politician, recently elected to the Senate from Illinois, ended up campaigning for him in the homestretch of that election: Barack Obama. Walz beat six-term Republican Rep. Gil Gutknecht in what NBC News described at the time as “an unexpectedly tough battle” for the incumbent in a Republican-leaning, rural Minnesota district. The win for Walz made him the highest-ranking retired enlisted soldier ever to serve in Congress, according to his congressional biography. "The greatest thing we have and the greatest opportunity we have was casting that ballot today,” Walz told MPR after his victory. “Many people have felt that doom and gloom over the past few years. We have been in a deep funk; we have been making bad decisions. But you know what, I have been saying it for months, there was nothing wrong with America that an election wouldn't fix." The Minnesota schoolteacher would end up serving 12 years in Congress and rose to be the highest-ranking Democrat on the House Veterans’ Affairs Committee during his final term. While in Congress, he was a reliable liberal vote while gaining a reputation for bipartisanship while working on veterans issues and agriculture policy. Governor of Minnesota In 2018, Walz left Congress to run for governor of Minnesota after the Democratic incumbent, Gov. Mark Dayton, declined to run for a third term. Firmly in the Trump-era of U.S. politics, Walz beat the Trump-endorsed Republican Jeff Johnson, a county commissioner in the state and the GOP’s 2014 nominee for governor. Walz won by nearly 12 percentage points, alongside his running mate Peggy Flanagan. Flanagan, the state’s attorney general and a member of the White Earth Band of Ojibwe, would become the first Native American woman to serve as a state’s governor if Walz were to leave for Washington in January. In 2020, Walz saw some of the most volatile protests in the wake of the police murder of George Floyd, an unarmed Black man, in Minneapolis. The day after the killing, Walz described the “lack of humanity” in the video of Floyds death “disturbing” and “sickening” and eventually called a special session of the legislature to work on police reform bills, which he signed into law within weeks of Floyd’s killing. But protests and rioting in the Minneapolis-Saint Paul area captured the nation’s attention, causing hundreds of millions of dollars in damage and resulting in the police station where some of the police officers involved in Floyd’s death worked being burned to the ground. At least two people died in the rioting. Walz called in thousands of National Guard troops to bring the riots to an end. This year, as he was being considered by Harris to be her running mate, a spokesperson for Walz told the New York Times that it was “a tragic time for our state and our country” and that “Governor Walz took action and deployed the National Guard to keep our city safe.” Walz won a second term in 2022, beating a Republican legislator Scott Jensen, known for his false claims and conspiracy theories about the COVID-19 pandemic. While Walz won by a smaller margin than he did in 2018, he returned to Saint Paul with Democratic-control of both houses of the state legislature, enabling a much more legislatively active second term. Selling Walz as a progressive champion, the Harris campaign boasted on Tuesday that he “has done more to help middle class families get ahead than any other statewide leader in recent memory.” It’s a claim that holds some water and one that Trump and Republicans are pushing back on, labeling Walz a “radical leftist” and “a dangerously liberal extremist.” Through his nearly five years in office, he instituted universal free school lunches, signed a law mandating 20 weeks of paid family and medical leave for workers, signed abortion protections in the aftermath of the end of Roe v. Wade, legalized recreational marijuana, set a goal that Minnesota would rely on 100% renewable electricity by 2040, signed a law that will allow 16 and 17-year-olds to preregister to vote for when they turn 18, funded a child tax credit for low-income families and raised taxes on investment income for the wealthy, set aside billions for local infrastructure improvements and signed a law allowing undocumented immigrants get driver’s licenses. “It’s no surprise that San Francisco Liberal Kamala Harris wants West Coast wannabe Tim Walz as her running-mate – Walz has spent his governorship trying to reshape Minnesota in the image of the Golden State,” Trump campaign press secretary Karoline Leavitt argued in a statement. “From proposing his own carbon-free agenda, to suggesting stricter emission standards for gas-powered cars, and embracing policies to allow convicted felons to vote, Walz is obsessed with spreading California’s dangerously liberal agenda far and wide.” “If Walz won’t tell voters the truth, we will: just like Kamala Harris, Tim Walz is a dangerously liberal extremist, and the Harris-Walz California dream is every American’s nightmare," Leavitt argued. Walz sells his progressive platforms a tad differently than the Trump campaign has tried to frame them. “You know, I'm a horrible progressive, because our children eat breakfast and lunch in school,” Walz joked on a “Pod Save America” episode last month. “We just got to embrace the things that make this country great.”
1017
dbpedia
0
57
https://www.euronews.com/2024/08/06/ukrainians-undergo-military-training-in-eastern-kharkiv-as-war-unfolds
en
'How did you spend your summer': Ukrainians undergo military training in eastern Kharkiv
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[ "Weapons", "Coach", "Military exercises", "Ukraine war", "Russia-Ukraine invasion" ]
null
[ "Euronews" ]
2024-08-06T00:00:00
Ukrainian residents are actively preparing for the ongoing conflict with Russia, with over 250 having completed military training and around 400 more currently enrolled in a course at the Kharkiv regional institution of national resistance.
en
/apple-touch-icon.png
euronews
https://www.euronews.com/2024/08/06/ukrainians-undergo-military-training-in-eastern-kharkiv-as-war-unfolds
Ukrainian residents are gearing up for the ongoing war with Russia. More than 250 civilians have completed primary military training at the Kharkiv regional institution of national resistance. About 400 people are currently doing the course. "I need to complete this training not only as a teacher of the 'defence of Ukraine' subject, I also need this as a classroom teacher who lives in such a dangerous time," Nadiia Mokliak, a school teacher, said. "If I need to write an essay on 'How did you spend your summer?', I would write a very interesting essay." The head of the institution, Oleksandr Zalivan, says that in four months, more 250 civilians completed their training at the institution. "All these preparations are essential because sudden explosions can occur in our infrastructure and populated areas. At any moment, anyone might find themselves in a situation where they need to provide assistance to themselves or to someone nearby," Sulivan said. The course is available for all adult men and women under the age of 60, regardless of their profession.
1017
dbpedia
3
43
https://abc7chicago.com/post/chicago-police-department-hold-memorial-roll-call-officer-ella-french-3-years-after-murder/15153321/
en
CPD holds memorial roll call for Officer Ella French 3 years after murder
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[ "15153321" ]
null
[ "Christian Piekos" ]
2024-08-07T21:29:08+00:00
The Chicago Police Department held a memorial roll call Wednesday for Officer Ella French, who was killed in a shooting three years ago.
en
https://cdn.abcotvs.net/abcotv/assets/news/wls/images/logos/favicon.ico
ABC7 Chicago
https://abc7chicago.com/post/chicago-police-department-hold-memorial-roll-call-officer-ella-french-3-years-after-murder/15153321/
CHICAGO (WLS) -- It's been three years since Chicago Police Officer Ella French was shot and killed in the line of duty. The Chicago Police Department came together Wednesday to honor and remember the life of the fallen officer. ABC7 Chicago is now streaming 24/7. Click here to watch CPD and the Chicago Police Memorial Foundation hosted a memorial roll call for French Wednesday at the Gold Star Families Memorial by Soldier Field. Officer French had been an officer for more than three years and was assigned to the 10th District. She and her partner, Carlos Yanez, were conducting a traffic stop in Englewood when they were shot, French fatally. Yanez was shot multiple times and ultimately lost an eye. RELATED: Man convicted in Chicago Police Officer Ella French's murder could face sentencing in Sept. Emonte Morgan was convicted in the deadly shooting while Eric Morgan was convicted and sentenced to seven years in prison. Morgan's defense team requested a new trial with a hearing on that set for next month. He has not been sentenced.
1017
dbpedia
2
5
https://seanmalstrom.wordpress.com/2016/11/24/tg-16-review-super-star-soldier/
en
TG 16 Review: Super Star Soldier
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[]
[ "" ]
null
[]
2016-11-24T00:00:00
Note: This review was done playing on actual Turbografx 16 hardware with no emulation used.   https://upload.wikimedia.org/wikipedia/en/2/2e/Super_Star_Soldier_Coverart.png Here is a Turbografx 16 'classic': Super Star Soldier. Does this game stand the test of time? Is it still fun to play today? And more important of all, will it earn the Malstrom Award, the most highly…
en
https://s1.wp.com/i/favicon.ico
Malstrom's Articles News
https://seanmalstrom.wordpress.com/2016/11/24/tg-16-review-super-star-soldier/
Note: This review was done playing on actual Turbografx 16 hardware with no emulation used. Here is a Turbografx 16 ‘classic’: Super Star Soldier. Does this game stand the test of time? Is it still fun to play today? And more important of all, will it earn the Malstrom Award, the most highly sought after award in all of gaming? Above: Gameplay of Super Star Soldier Super Star Soldier is the first of the Star Soldier Trilogy by Hudson. After the success of Blazing Lazers which was made by both Compile and Hudson, Hudson made Super Star Soldier. It is also a type of ‘official sequel’ to the Hudson NES game of ‘Star Soldier. The other two games following Super Star Soldier in the trilogy is Final Soldier and Soldier Blade. Above: Classic Game Room raves but struggles to say anything specific about the game. Super Star Soldier is a very generic top down shmup. Sometimes you only come back immediately if you die, otherwise you start at a checkpoint. One hit doesn’t kill unless it is a large laser beam or obstacle. The hit just downgrades your weapons. Speed is determined by three settings chosen by select so there are no speed upgrades. You choose whatever speed you want. There are two versions of quality to place Super Star Soldier, two alternate universes. Since Final Blade and Soldier Blade, the following two shmups in the trilogy, and Blazing Lazers, an unofficial type of pre-quel is legendary, there is much effort and thinking that Super Star Soldier is a ‘fantastic shooter’ and ‘one of the most excellent shmups ever made’. The other view is that Super Star Soldier is spiritually the same as its official predecessor on the NES, Star Soldier, in that it is extremely generic but solid, solid, solid on the gameplay. I fall into the latter camp. I think the ‘praise’ on Super Star Soldier is unwarranted and is nothing more than the bandwagon effect and of people wanting this game to be good because the other three games in this series are good. This game is extraordinarily generic. It rips from every other shmup at this time. It has the fire loops from Salamander including the ‘narrowing escape’ from Salamander too. The soundtrack, aside from the first track, is nothing to write home about. The challenge is inconsistent. The game feels like it has no identity, no personality. This is the hallmark of being generic. This game is a generic soup of shmups with no identity of its own. It’s only saving grace is that the gameplay mechanics are super solid. This is what makes people to think this is a great game. But is it? You’ll find many people tell these video reviewers raving about the game that ‘I don’t like playing this shmup. I prefer this other shmup much more.’ The challenge is so off that even die-hard Turbo fans have trouble finishing the game. I remember talking to the Hudson guy responsible for getting the Turbografx 16 games onto the Wii’s Virtual Console that he wanted to ‘finally finish this game’ as he never could do so. Above: Even the Turbo Views reviewer had problems finishing this game which he has been playing since it came out! I have an annoyance in this game that playing it makes it sound like I am making popcorn. I call stage one the popcorn stage because all the little enemies pop sound like popcorn. The more I play this game, the more annoyed I am at its generic quality. Solid gameplay isn’t enough, I need originality. This game lacks originality, lacks personality, and becomes less fun the more you play. One major plus side is that this game has a caravan mode of 5 minutes and 2 minutes where you just go and get a high score. So there is another way to play the game. But seeing that the only differentiation between this shmups and others is the challenge, it is hard to recommend this game. You can get your challenge fix from other, more interesting, shmups.
1017
dbpedia
3
63
https://www.amazon.com/Star-Soldiers-Andre-Norton/dp/0743435540
en
Amazon.com
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en
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1017
dbpedia
3
75
https://theplaylist.net/zack-snyders-army-of-the-dead-sequels-animated-series-plans-have-been-canceled-by-netflix-20240807/
en
Zack Snyder’s ‘Army Of The Dead’ Sequels & Animated Series Plans Have Been Canceled By Netflix
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[ "Charles Barfield", "Edward Davis", "Ned Booth", "Jessica Kiang", "Katie Walsh", "Oliver Lyttelton", "Rodrigo Perez", "Gregory Ellwood", "Ally Johnson", "The Playlist Staff" ]
2024-08-07T14:57:16+00:00
While we still don't know what's going on with the "Rebel Moon" franchise, we know Netflix is moving on from "Army of the Dead."
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The Playlist
https://theplaylist.net/zack-snyders-army-of-the-dead-sequels-animated-series-plans-have-been-canceled-by-netflix-20240807/
With all the pageantry on display for the release of the two “Rebel Moon” films (and their respective director’s cuts), there’s been a distinct lack of discussion around filmmaker Zack Snyder’s other Netflix franchise, “Army of the Dead.” Well, apparently, that’s for a good reason. In a recent interview with The Wrap, it has been confirmed that the planned expansion of the “Army of the Dead” franchise, which would include new films and an animated series, have been quietly canceled over at Netflix. READ MORE: Zack Snyder Is “A Little Tapped Out” With VFX & Wants To Do “Something Small” For His Next Film When asked about that, Zack Snyder replied, “We are very ambitious with everything.” He’s definitely not wrong. When “Army of the Dead” was released, they quickly moved forward with the franchise, releasing a spinoff film, “Army of Thieves.” From there, more films and an animated series were all teased by Snyder and the folks involved. Unfortunately, for whatever reason, the plug is pulled on the franchise. The only thing “Army of the Dead”-related in the works is a themed experience coming to Six Flags this Halloween. READ MORE: ‘Twilight Of The Gods’ Teaser: Zack Snyder’s Epic Fantasy Animated Series Arrives In September Again, it’s unclear why the “Army of the Dead” franchise has been canceled. When the first film was released, Netflix raved about how many people watched it. The same thing happened when the first “Rebel Moon” film was released late last year. So, if people are watching these things, why does Netflix not want to expand it? And if “Rebel Moon” was watched by millions of people, why does it feel like Netflix is quietly canceling that too? Obviously, there are more things to take into consideration when greenlighting a sequel than just viewership of the original. However, it doesn’t paint a very confident picture about what might happen to “Rebel Moon” in the future. The new Snyder sci-fi epic films both received pretty terrible reviews, both from critics and regular viewers on Rotten Tomatoes. So, if “Army of the Dead” can’t survive, it doesn’t leave much hope for “Rebel Moon.” But that’s just pure speculation. You can watch the “Rebel Moon” director’s cuts now on Netflix.
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http://retrogaming.blog128.fc2.com/blog-entry-37.html
en
RETRO GAME DAISUKI ! RUNNING BOY : THE SECRET OF STAR SOLDIER
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■POWERFUL FAMICOM・SUPER MOVIE !! RUNNING BOY : THE SECRET OF STAR SOLDIER (ランニングボーイ スター・ソルジャーの秘密) is an original anime film created by FILMING INTERNATIONAL for HUDSON SOFT. RUNNING BOY was released in 07/20/1986 during the notorious「FAMICOM BOOM」period as a promotional for both the FAMICOM and for HUDSON's latest hit game「STAR SOLDIER」which had been released a month earlier. ■THE SECRET OF RUNNING BOY ! In 1984 HUDSON SOFT were the first ones to support the NINTENDO FAMICOM. Just two years later however, the FAMICOM had already become the most popular and successful video game system in history, and as all of you can imagine, by that time pretty much all of the non-rival (and even those!) software companies around wanted a piece of that cake. It goes without saying that competition was fierce at this time, so game companies both big and small were constantly arranging all manners of promotional activities in order to win the hearts of the rapidly growing number of video game fans - most of which were children at the time. From 1985-1998 a couple HUDSON Caravans toured Japan once a year setting up all kinds of cool video game-related events along the way to promote the company and their games. These on-the-road shows were exceptionally well organized and quickly gained nationwide recognition. The massive Caravan Tournaments for example, became the stuff of legends since the participants knew that winning one of those could make them famous in the eyes of their fellow gamers all across the country. So it was during these exciting times when video games were still an uncharted frontier that RUNNING BOY : THE SECRET OF STAR SOLDIER was released and also takes place. ■STORY GENTA SASAYAMA is an enthusiastic 6th grader who loves anything FAMICOM and dreams of one day becoming a game programmer. After a small series of events, GENTA becomes acquainted with HUSON SOFT's genius programmer NOMOTO who previously had been working on his company's ultimate shooting game project「STAR SOLDIER」but now was suffering from a severe case of programmer's block. Fortunately GENTA's contagious passion for video games quickly manages to get NOMOTO out of his creative slump, and in return NOMOTO takes GENTA to the HUSON building in Tokyo so he can help out in putting the project back on track. But while things had been working wonderfully for GENTA on this end, back at his school none of his classmates would believe anything of what had been happening. To make matters worse, the notebook containing all of his original game ideas got stolen by his rival gamer HIDEKI who used it to win the「Game Idea」contest of the popular CoroCoro Comic Magazine (the same magazine where HUDSON unveiled STAR SOLDIER for the first time, by the way). Furious, GENTA confronts HIDEKI over the theft, but only to be called a fraud in front of everybody... Later that night HIDEKI confronts GENTA once again, and after a heated argument, they both agree to have a definitive showdown match to finally settle once and for all who's the best gamer in town. So after gathering their friends, the gang sneaks in the HUSON building and into the STAR SOLDIER virtual simulator unit「HONEY COMB」where their duel will take place inside the game. ■MAIN CHARACTERS 【 GENTA 】 GENTA is a die-hard FAMICON fan although since he comes from a poor working-class family he doesn't own one himself. Still, Genta keeps his game skills in shape playing a BOMBERMAN handheld game that he shares with her little sister. GENTA wishes to become a game programmer in the future, and to this end he's already started to work on his very first programmer's notebook. Unfortunately, his constant day dreaming of game ideas often gets him in trouble at school. 【 MAKIBA 】 GENTA's ever-supportive girl friend. She really doesn't do much throughout most of the film other than following GENTA around. That is until near the end where she... 【 HIDEKI 】 HIDEKI is GENTA's classmate turned rival turned best friend. He is an expert player who's just won his local TDK FAMICOM Caravan Tournament. However, in spite of being a skilled player and coming from an upper-class family. HIDEKI is very resentful and even jealous of GENTA who seems to be happier just playing video games. GENTA doesn't think of HIDEKI as a rival though, and even goes to his house to show him some of the game concepts he's been working on. HIDEKI however, sabotages GENTA by stealing his ideas and using them to win a popular Game Idea contest. 【 NOMOTO 】 The genius game programmer behind the hit game「STAR FIGHTER」(most likely a pun at「STAR FORCE」which is considered the spiritual predecessor of the STAR SOLDIER series). NOMOTO had been working in the development of the「Ultimate Shooting Game」, but now a creativity slump has him in the dumps. It would seem that being a renown programmer and having a sexy wife in spite of being an obvious geek is not enough for NOMOTO who's being a jerk towards everyone around him, and that includes his close friend and fellow HUSON staffer TAKAHASHI MEIJIN to whom he engages in a good old buddy fist fight when he tried to put some sense into him. 【 TAKAHASHI MEIJIN 】 HUSON's most famous and recognizable face! By 1986 TAKAHASHI MEIJIN had already become famous for his notorious finger speed of 16 shots per second, which of course earned him the nickname of「16-SHOT」. RUNNING BOY actually takes place during the peak of TAKAHASHI's popularity, when his skill at playing STAR SOLDIER was impressing the children all across Japan. Also, something interesting is that while TAKAHASHI doesn't voice himself in the film, he actually sings the opening and ending themes. 【 THE PRESIDENT 】 HUSON's head honcho. The President is basically the guy that makes things happen. He seems to approve of「unorthodox」programming techniques, and among other things, he has OK'd the creation and usage of an advanced V.R. unit called the「HONEY COMB」in order to create the ultimate shooting game. ■WATCH IT ALREADY ! Well, the good news is that a YouTube user has uploaded the entire VHS film in 6 parts, so those interested on it can watch it. The bad news is that since the videos were uploaded by a Japanese user, they of course lack any subtitles. Fortunately, the story is simple and straightfoward enough that it's very easy to follow even for those who don't speak Japanese. The videos themselves don't have that many views in spite of having been uploaded more than a year ago. This is very strange considering the FAMICOM still has the biggest Japanese fanbase of any retro game system. I can only assume that not a lot of people know about the film. ■GAME KING : TAKAHASHI MEIJIN VS MOURI MEIJIN FINAL CLASH ! RUNNING BOY was screened at the same time than the legendary GAME KING showdown match between the game celebrities of the time TAKAHASHI MEIJIN and MOURI MEIJIN. For those interested, here's the final of their series of STAR SOLDIER Score Attack matches. ■CLOSING COMMENTS Personally, I was never a FAMICOM fan. And while I think that STAR SOLDIER was a decent-enough shooting game for its time (I own the MSX version of it) - the game is certainly far from being as great as HUDSON managed to pass it on back then. Still, I really like RUNNING BOY : THE SECRET OF STAR SOLDIER because it's a honest film that does a terrific job at depicting the wonderful game spirit of the mid '80s, specially among the children that were growing up at the time. This was indeed the time where the core shooting genre was still one of the dominant genres of gaming, and not just a niche genre for a select few that stopped being innovative a long time ago, like it's the case today. Obviously the point of the film was to make more kids play the FAMICOM and STAR SOLDIER. Yet the film manages to get its message around without shoving anything down your throat. Ultimately, RUNNING BOY is a film about how a bunch of friends overcome their problems and differences through the magic of video games. How could anyone not like it? If you consider yourselves even remotely fans of either the FAMICOM, HUDSON, or just shooting games in general - RUNNING BOY is a must watch for you. S E E Y O U N E X T G A M E ! (C) HUDSON 1986 2011-04-06 03:13|YouTube Pick Up|Comments:1|Trackback:0|▲TOP Comments posted by Loki on 2011-04-06 12:20 [ 編集 ] コメントの投稿
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U.S. Army Family and Morale Welfare and Recreation (Army MWR)
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G9 integrates and delivers Family and Morale, Welfare and Recreation programs and services enabling readiness and resilience for a globally-responsive Army.
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https://www.radiotimes.com/technology/netflix-secret-codes-uk/
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All the Netflix secret codes unlocking hidden categories for movies and TV shows
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[ "Jo-Anne Rowney" ]
2022-12-20T12:13:30+00:00
The full list of Netflix secret codes to help you unlock hundreds of movies and shows in a whole host of categories and genres.
en
Radio Times
https://www.radiotimes.com/technology/netflix-secret-codes-uk/
To avoid an endless pursuit of content, there are a bunch of secret codes you can use to access each category by using a specific URL. All you’ll have to do is choose a genre you would like to watch and change the numbers at the end of the Netflix URL. Once you've done that you can scroll away - with a much shorter list - and find your niche. The secret codes correlate with specific genres, ranging from Irish Movies to Showbiz Dramas. More like this So, whatever takes your fancy, you can narrow your hunt to that. Read on for a full list of all the Netflix secret codes to help you find something to watch. Sign up for Netflix for £6.99 a month. Netflix is also available on Sky Glass and Virgin Media Stream. How do I use the Netflix secret codes? Take the URL: http://www.netflix.com/browse/genre/ (Hold fire, don't click it or click enter yet...) ...at the end of the URL add the code you want from the list below. Best Netflix comedies Best Netflix horror Netflix secret codes to unlock hidden genres We've kept these in alphabetical order, but it's a fully comprehensive list allowing you to dive even deeper into Netflix to find what you want to watch. Note: It's worth remembering that not all codes are available to everyone. Some codes may not pop up for certain locations or IP addresses. Action & Adventure: 1365 Action Comedies: 43040 Action Sci-Fi & Fantasy: 1568 Action Thrillers: 43048 Adult Animation: 11881 Adventures: 7442 African Movies: 3761 Alien Sci-Fi: 3327 Animal Tales: 5507 Anime: 7424 Anime Action: 2653 Anime Comedies: 9302 Anime Dramas: 452 Anime Fantasy: 11146 Anime Features: 3063 Anime Horror: 10695 Anime Sci-Fi: 2729 Anime Series: 6721 Art House Movies: 29764 Asian Action Movies: 77232 Australian Movies: 5230 B-Horror Movies: 8195 Baseball Movies: 12339 Basketball Movies: 12762 Belgian Movies: 262 Biographical Docs: 3652 Biographical Dramas: 3179 Boxing Movies: 12443 British Movies: 10757 British TV Shows: 52117 Campy Movies: 1252 Children & Family Movies: 783 Chinese Movies: 3960 Classic Action & Adventure: 46576 Classic Comedies: 31694 Classic Dramas: 29809 Classic Foreign Movies: 32473 Classic Movies: 31574 Classic Musicals: 32392 Classic Romantic Movies: 31273 Classic Sci-Fi & Fantasy: 47147 Classic Thrillers: 46588 Classic TV Shows: 46553 Classic War Movies: 48744 Classic Westerns: 47465 Comedies: 6548 Comic Book and Superhero: 10118 Country & Western/Folk: 1105 Courtroom Dramas: 2748 Creature Features: 6895 Crime Action & Adventure: 9584 Crime Documentaries: 9875 Crime Dramas: 6889 Crime Thrillers: 10499 Crime TV Shows: 26146 Cult Comedies: 9434 Cult Horror Movies: 10944 Cult Movies: 7627 Cult Sci-Fi & Fantasy: 4734 Cult TV Shows: 74652 Dark Comedies: 869 Deep Sea Horror Movies: 45028 Disney: 67673 Disney Musicals: 59433 Documentaries: 6839 Dramas: 5763 Dramas based on Books: 4961 Dramas based on real life: 3653 Dutch Movies: 10606 Eastern European Movies: 5254 Education for Kids: 10659 Epics: 52858 Experimental Movies: 11079 Faith & Spirituality: 26835 Faith & Spirituality Movies: 52804 Family Features: 51056 Fantasy Movies: 9744 Film Noir: 7687 Food & Travel TV: 72436 Football Movies: 12803 Foreign Action & Adventure: 11828 Foreign Comedies: 4426 Foreign Documentaries: 5161 Foreign Dramas: 2150 Foreign Gay & Lesbian Movies: 8243 Foreign Horror Movies: 8654 Foreign Movies: 7462 Foreign Sci-Fi & Fantasy: 6485 Foreign Thrillers: 10306 French Movies: 58807 Gangster Movies: 31851 Gay & Lesbian Dramas: 500 German Movies: 58886 Greek Movies: 61115 Historical Documentaries: 5349 Horror Comedy: 89585 Horror Movies: 8711 Independent Action & Adventure: 11804 Independent Comedies: 4195 Independent Dramas: 384 Independent Movies: 7077 Independent Thrillers: 3269 Indian Movies: 10463 Irish Movies: 58750 Italian Movies: 8221 Japanese Movies: 10398 Jazz & Easy Listening: 10271 Kids Faith & Spirituality: 751423 Kids Music: 52843 Kids’ TV: 27346 Korean Movies: 5685 Korean TV Shows: 67879 Late Night Comedies: 1402 Latin American Movies: 1613 Latin Music: 10741 Martial Arts Movies: 8985 Martial Arts, Boxing & Wrestling: 6695 Middle Eastern Movies: 5875 Military Action & Adventure: 2125 Military Documentaries: 4006 Military Dramas: 11 Military TV Shows: 25804 Miniseries: 4814 Mockumentaries: 26 Monster Movies: 947 Movies based on children’s books: 10056 Movies for ages 0 to 2: 6796 Movies for ages 2 to 4: 6218 Movies for ages 5 to 7: 5455 Movies for ages 8 to 10: 561 Movies for ages 11 to 12: 6962 Music & Concert Documentaries: 90361 Music: 1701 Musicals: 13335 Mysteries: 9994 New Zealand Movies: 63782 Period Pieces: 12123 Political Comedies: 2700 Political Documentaries: 7018 Political Dramas: 6616 Political Thrillers: 10504 Psychological Thrillers: 5505 Quirky Romance: 36103 Reality TV: 9833 Religious Documentaries: 10005 Rock & Pop Concerts: 3278 Romantic Comedies: 5475 Romantic Dramas: 1255 Romantic Favorites: 502675 Romantic Foreign Movies: 7153 Romantic Independent Movies: 9916 Romantic Movies: 8883 Russian: 11567 Satanic Stories: 6998 Satires: 4922 Scandinavian Movies: 9292 Sci-Fi & Fantasy: 1492 Sci-Fi Adventure: 6926 Sci-Fi Dramas: 3916 Sci-Fi Horror Movies: 1694 Sci-Fi Thrillers: 11014 Science & Nature Documentaries: 2595 Science & Nature TV: 52780 Screwball Comedies: 9702 Showbiz Dramas: 5012 Showbiz Musicals: 13573 Silent Movies: 53310 Slapstick Comedies: 10256 Slasher and Serial Killer Movies: 8646 Soccer Movies: 12549 Social & Cultural Documentaries: 3675 Social Issue Dramas: 3947 Southeast Asian Movies: 9196 Spanish Movies: 58741 Spiritual Documentaries: 2760 Sports & Fitness: 9327 Sports Comedies: 5286 Sports Documentaries: 180 Sports Dramas: 7243 Sports Movies: 4370 Spy Action & Adventure: 10702 Spy Thrillers: 9147 Stage Musicals: 55774 Stand-up Comedy: 11559 Steamy Romantic Movies: 35800 Steamy Thrillers: 972 Supernatural Horror Movies: 42023 Supernatural Thrillers: 11140 Tearjerkers: 6384 Teen Comedies: 3519 Teen Dramas: 9299 Teen Screams: 52147 Teen TV Shows: 60951 Thrillers: 8933 Travel & Adventure Documentaries: 1159 TV Action & Adventure: 10673 TV Cartoons: 11177 TV Comedies: 10375 TV Documentaries: 10105 TV Dramas: 11714 TV Horror: 83059 TV Mysteries: 4366 TV Sci-Fi & Fantasy: 1372 TV Shows: 83 Urban & Dance Concerts: 9472 Vampire Horror Movies: 75804 Werewolf Horror Movies: 75930 Westerns: 7700 World Music Concerts: 2856 Zombie Horror Movies: 75405 So, for example, your final URL will look something like this: http://www.netflix.com/browse/genre/10702 - spy action and adventure http://www.netflix.com/browse/genre/75405 - zombie horror movies If you want to narrow your search down even more then you can do too. Easy, peasy. With all that extra time you save you could even get another film in... Remember if it doesn't work it may be because of your location or IP address. Secret Christmas Netflix codes 'Tis (well, in December) the season to be jolly and watch all the Netflix movies, so the streaming site has also added these secret codes to help you find your festive viewing content. British Christmas Children & Family Films – 1527064 Canadian Christmas Children & Family Films – 1721544 Christmas Children & Family Films – 1474017 Christmas Children & Family Films for ages 5 to 7 – 1477201 Christmas Children & Family Films for ages 8 to 10 – 1477204 Christmas Children & Family Films for ages 11 to 12 – 1477206 Christmas Children & Family Films from the 1990s – 1476024 Christmas Children & Family Films from the 1990s – 147602 European Christmas Children & Family Films – 1527063 Family-friendly Christmas Films – 1394522 Feel-good Christmas Children & Family Films – 1475066 Goofy Christmas Children & Family Films – 1475071 Romantic Christmas Films – 394527 If you don't find what you want to watch there, there's always the other streaming platforms along with our guides to find the best TV show or movie to watch right now. You can sign up to Disney+ for £7.99 a month or £79.90 a year - check out our guide to the best Disney Plus shows or best Disney Plus movies. Amazon Prime Video also includes TV shows like Chernobyl and quite a few movie options too - we've broken them down in our best Amazon Prime movies guide. Sky customers can get Entertainment packages from £22 a month. Sky is home to shows like Big Little Lies and the big HBO series. Or try iTunes, which allows you to download series, films and TV shows. Sign up for Netflix for £6.99 a month. Netflix is also available on Sky Glass and Virgin Media Stream. Read more: Best series to watch on Netflix right now Read more: Best movies to watch on Netflix right now Read more: How to change your Netflix password to protect your account The latest issue of Radio Times magazine is on sale now – subscribe now. For more from the biggest stars in TV, listen to the Radio Times View From My Sofa podcast. Check out more of our Drama coverage or visit our TV Guide and Streaming Guide to see what’s on tonight.
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dbpedia
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https://nebraskaexaminer.com/2024/08/06/minnesota-gov-tim-walz-has-rural-nebraska-roots/
en
Minnesota Gov. Tim Walz has rural Nebraska roots • Nebraska Examiner
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[ "" ]
null
[ "Aaron Sanderford", "Shauneen Miranda", "Ariana Figueroa", "Zach Wendling" ]
2024-08-06T00:00:00
No matter which state claims him now, Kamala Harris’ choice for a running mate has rural roots that stretch into the Nebraska Sandhills.
en
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Nebraska Examiner
https://nebraskaexaminer.com/2024/08/06/minnesota-gov-tim-walz-has-rural-nebraska-roots/
1017
dbpedia
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15
https://www.metacritic.com/game/star-soldier-r/critic-reviews/
en
Star Soldier R critic reviews
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Metacritic aggregates music, game, tv, and movie reviews from the leading critics. Only Metacritic.com uses METASCORES, which let you know at a glance how each item was reviewed.
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https://www.metacritic.c…/img/favicon.svg
https://www.metacritic.com/game/star-soldier-r/critic-reviews/
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dbpedia
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https://star-soldier.fandom.com/wiki/Star_Soldier
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Star Soldier
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2024-07-29T22:27:06+00:00
Star Soldier (スターソルジャー Sutā Sorujā) is a shoot 'em up video game developed and published by Hudson Soft for the Family Computer and the MSX. The player pilots the starship "Caesar", travelling through space stations occupied by powerful supercomputers known as "Starbrains" who threaten the...
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Star Soldier Wiki
https://star-soldier.fandom.com/wiki/Star_Soldier
Star Soldier (スターソルジャー Sutā Sorujā) is a shoot 'em up video game developed and published by Hudson Soft for the Family Computer and the MSX. The player pilots the starship "Caesar", travelling through space stations occupied by powerful supercomputers known as "Starbrains" who threaten the galactic empire. Star Soldier greatly resembles the earlier arcade game Star Force. Mobile versions were released on January 26, 2001, in Japan as Star Soldier Special+ in 2004, Star Soldier SP Arcade in 2005 and Star Soldier Fukkoku-Ban (スターソルジャー 復刻版 Sutāsorujā fukkoku-ban) in 2008, they were also released for Palm OS on November 2001 in Japan and iOS on January 4, 2012 in United States. Star Soldier has spawned numerous sequels, starting with Super Star Soldier on the PC Engine. It was ported to the Game Boy Advance in 2004 in Japan as part of the Famicom Mini series, and to the Wii's Virtual Console in the Japanese and North American regions in July 2007. An enhanced remake of the game was released on PlayStation Portable only in Japan in 2005. The game was re-released by Konami on 3DS Virtual Console on November 14, 2012 in Japan, August 15, 2013 in PAL Version and September 24, 2013 in North America, and the iOS Version, titled Star Soldier for GREE (スターソルジャー for GREE Sutāsorujā for GREE) on June 20, 2013 in Japan. A NES version was released for Nintendo Switch Online on April 10, 2019 in Japan and North America. Story[] A strange and evil presence is lurking in space. Crushing Everything in its path, destroying spaceships full of innocent people, the fearsome Starbrain is threatening the entire Galactic Empire. Starbrain, a giant computer programmed only for destruction, inhabits an enormous space station, guarded by enemy ships and robot creatures. To penetrate the station is a job for the most skillful and experienced Star Soldier: you! You'll be piloting Caesar, the fastest fighter ship in the Galactic Fleet, with an awesome arsenal of weapons at your fingertips. Only you can end the brutal Starbrain's spree of destruction, and restore peace to the galaxy! Gameplay[] Star Soldier's game play is very similar to its predecessor Star Force, with the player having to to fend off flying enemies and hit ground targets for extra points. Players control the Caesar, which can be upgraded to fire in five directions simultaneously. Stages have features known as "Trap Zones", where the player can dive in the background and become protected against enemy bullets and collisions but be unable to shoot as well. The game consists of 16 stages, with a boss at the end of each. If the player fails to defeat the boss in time, it will be taken back to the midway checkpoint in the stage and be forced to play the second half of the stage again. Enemies[] Flying enemies[] Ground objects[] Bosses[] Star Brain Big Star Brain Gallery[]