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<|file_name|>day10.py<|end_file_name|><|fim▁begin|>from math import floor def score_syntax_errors(program_lines): points = {')': 3, ']': 57, '}': 1197, '>': 25137} s = 0 scores_auto = [] for line in program_lines: corrupted, stack = corrupted_character(line) if corrupted: ...
test_corrupted_character_stack
<|file_name|>day10.py<|end_file_name|><|fim▁begin|>from math import floor def score_syntax_errors(program_lines): points = {')': 3, ']': 57, '}': 1197, '>': 25137} s = 0 scores_auto = [] for line in program_lines: corrupted, stack = corrupted_character(line) if corrupted: ...
test_scoring_autocomplete
<|file_name|>sitecustomize.py<|end_file_name|><|fim▁begin|>import os<|fim▁hole|>import socket import sys input_host = '127.0.0.1' input_port = 65000 batch_enabled = int(os.environ.get('_BACKEND_BATCH_MODE', '0')) if batch_enabled: # Since latest Python 2 has `builtins`and `input`, # we cannot detect Python 2 ...
<|file_name|>sitecustomize.py<|end_file_name|><|fim▁begin|>import os import socket import sys input_host = '127.0.0.1' input_port = 65000 batch_enabled = int(os.environ.get('_BACKEND_BATCH_MODE', '0')) if batch_enabled: # Since latest Python 2 has `builtins`and `input`, # we cannot detect Python 2 with the ex...
sys.stdout.write(prompt) sys.stdout.flush() with socket.socket(socket.AF_INET, socket.SOCK_STREAM) as sock: try: sock.connect((input_host, input_port)) userdata = sock.recv(1024) except ConnectionRefusedError: ...
<|file_name|>sitecustomize.py<|end_file_name|><|fim▁begin|>import os import socket import sys input_host = '127.0.0.1' input_port = 65000 batch_enabled = int(os.environ.get('_BACKEND_BATCH_MODE', '0')) if batch_enabled: # Since latest Python 2 has `builtins`and `input`, # we cannot detect Python 2 with the ex...
sys.stdout.write(prompt) sys.stdout.flush() try: sock = socket.socket(socket.AF_INET, socket.SOCK_STREAM) sock.connect((input_host, input_port)) userdata = sock.recv(1024) except socket.error: userdata = b'<u...
<|file_name|>sitecustomize.py<|end_file_name|><|fim▁begin|>import os import socket import sys input_host = '127.0.0.1' input_port = 65000 batch_enabled = int(os.environ.get('_BACKEND_BATCH_MODE', '0')) if batch_enabled: # Since latest Python 2 has `builtins`and `input`, # we cannot detect Python 2 with the ex...
if sys.version_info.major > 2: import builtins def _input(prompt=''): sys.stdout.write(prompt) sys.stdout.flush() with socket.socket(socket.AF_INET, socket.SOCK_STREAM) as sock: try: sock.connect((input_host, input_port)) ...
<|file_name|>sitecustomize.py<|end_file_name|><|fim▁begin|>import os import socket import sys input_host = '127.0.0.1' input_port = 65000 batch_enabled = int(os.environ.get('_BACKEND_BATCH_MODE', '0')) if batch_enabled: # Since latest Python 2 has `builtins`and `input`, # we cannot detect Python 2 with the ex...
import builtins def _input(prompt=''): sys.stdout.write(prompt) sys.stdout.flush() with socket.socket(socket.AF_INET, socket.SOCK_STREAM) as sock: try: sock.connect((input_host, input_port)) userdata = sock.recv...
<|file_name|>sitecustomize.py<|end_file_name|><|fim▁begin|>import os import socket import sys input_host = '127.0.0.1' input_port = 65000 batch_enabled = int(os.environ.get('_BACKEND_BATCH_MODE', '0')) if batch_enabled: # Since latest Python 2 has `builtins`and `input`, # we cannot detect Python 2 with the ex...
import __builtin__ builtins = __builtin__ def _raw_input(prompt=''): sys.stdout.write(prompt) sys.stdout.flush() try: sock = socket.socket(socket.AF_INET, socket.SOCK_STREAM) sock.connect((input_host, input_port)) ...
<|file_name|>sitecustomize.py<|end_file_name|><|fim▁begin|>import os import socket import sys input_host = '127.0.0.1' input_port = 65000 batch_enabled = int(os.environ.get('_BACKEND_BATCH_MODE', '0')) if batch_enabled: # Since latest Python 2 has `builtins`and `input`, # we cannot detect Python 2 with the ex...
_input
<|file_name|>sitecustomize.py<|end_file_name|><|fim▁begin|>import os import socket import sys input_host = '127.0.0.1' input_port = 65000 batch_enabled = int(os.environ.get('_BACKEND_BATCH_MODE', '0')) if batch_enabled: # Since latest Python 2 has `builtins`and `input`, # we cannot detect Python 2 with the ex...
_raw_input
<|file_name|>production.py<|end_file_name|><|fim▁begin|># -*- coding: utf-8 -*- ''' Production Configurations - Use djangosecure - Use Amazon's S3 for storing static files and uploaded media - Use sendgrid to send emails - Use MEMCACHIER on Heroku ''' from configurations import values # See: http://django-storages.re...
<|file_name|>production.py<|end_file_name|><|fim▁begin|># -*- coding: utf-8 -*- ''' Production Configurations - Use djangosecure - Use Amazon's S3 for storing static files and uploaded media - Use sendgrid to send emails - Use MEMCACHIER on Heroku ''' from configurations import values # See: http://django-storages.re...
SECURE_PROXY_SSL_HEADER = ('HTTP_X_FORWARDED_PROTO', 'https') # INSTALLED_APPS INSTALLED_APPS = Common.INSTALLED_APPS # END INSTALLED_APPS # SECRET KEY SECRET_KEY = values.SecretValue() # END SECRET KEY # django-secure INSTALLED_APPS += ("djangosecure", ) # set this to 60 sec...
<|file_name|>repo_pool.py<|end_file_name|><|fim▁begin|>#!/usr/bin/python # # Licensed to the Apache Software Foundation (ASF) under one # or more contributor license agreements. See the NOTICE file # distributed with this work for additional information # regarding copyright ownership. The ASF licenses this file # to...
return socket.inet_ntoa(fcntl.ioctl(
<|file_name|>repo_pool.py<|end_file_name|><|fim▁begin|>#!/usr/bin/python # # Licensed to the Apache Software Foundation (ASF) under one # or more contributor license agreements. See the NOTICE file # distributed with this work for additional information # regarding copyright ownership. The ASF licenses this file # to...
s = socket.socket(socket.AF_INET, socket.SOCK_DGRAM) return socket.inet_ntoa(fcntl.ioctl( s.fileno(), 0x8915, # SIOCGIFADDR struct.pack('256s', ifname[:15]) )[20:24])
<|file_name|>repo_pool.py<|end_file_name|><|fim▁begin|>#!/usr/bin/python # # Licensed to the Apache Software Foundation (ASF) under one # or more contributor license agreements. See the NOTICE file # distributed with this work for additional information # regarding copyright ownership. The ASF licenses this file # to...
try: s = socket.socket(socket.AF_INET, socket.SOCK_STREAM) s.settimeout(1) s.connect((host, port)) s.close() except: print "host: %s:%s DOWN" % (host, port) return False print "host: %s:%s UP" % (host, port) return True
<|file_name|>repo_pool.py<|end_file_name|><|fim▁begin|>#!/usr/bin/python # # Licensed to the Apache Software Foundation (ASF) under one # or more contributor license agreements. See the NOTICE file # distributed with this work for additional information # regarding copyright ownership. The ASF licenses this file # to...
print "master seems to be up, slaving" xserver = mserver
<|file_name|>repo_pool.py<|end_file_name|><|fim▁begin|>#!/usr/bin/python # # Licensed to the Apache Software Foundation (ASF) under one # or more contributor license agreements. See the NOTICE file # distributed with this work for additional information # regarding copyright ownership. The ASF licenses this file # to...
print "no master yet, will become master"
<|file_name|>repo_pool.py<|end_file_name|><|fim▁begin|>#!/usr/bin/python # # Licensed to the Apache Software Foundation (ASF) under one # or more contributor license agreements. See the NOTICE file # distributed with this work for additional information # regarding copyright ownership. The ASF licenses this file # to...
poolCount = 0 pooled = False # check pooling try: poolDom = parseString(xserver.discover_server_pool()) print xserver.discover_server_pool() for node in poolDom.getElementsByTagName('Server_Pool'): id = node.getElementsByTagName('Uniqu...
<|file_name|>repo_pool.py<|end_file_name|><|fim▁begin|>#!/usr/bin/python # # Licensed to the Apache Software Foundation (ASF) under one # or more contributor license agreements. See the NOTICE file # distributed with this work for additional information # regarding copyright ownership. The ASF licenses this file # to...
pooled = True
<|file_name|>repo_pool.py<|end_file_name|><|fim▁begin|>#!/usr/bin/python # # Licensed to the Apache Software Foundation (ASF) under one # or more contributor license agreements. See the NOTICE file # distributed with this work for additional information # regarding copyright ownership. The ASF licenses this file # to...
poolMembers.append(mip)
<|file_name|>repo_pool.py<|end_file_name|><|fim▁begin|>#!/usr/bin/python # # Licensed to the Apache Software Foundation (ASF) under one # or more contributor license agreements. See the NOTICE file # distributed with this work for additional information # regarding copyright ownership. The ASF licenses this file # to...
print "setup repo" print server.mount_repository_fs(repomount, repo) try: print "adding repo" print server.add_repository(repomount, repo) except Error, v: print "will create the repo, as it's not there", v p...
<|file_name|>repo_pool.py<|end_file_name|><|fim▁begin|>#!/usr/bin/python # # Licensed to the Apache Software Foundation (ASF) under one # or more contributor license agreements. See the NOTICE file # distributed with this work for additional information # regarding copyright ownership. The ASF licenses this file # to...
print "no pool yet, create it" # check if a pool exists already if not create # pool if so add us to the pool print "create pool fs" print server.create_pool_filesystem( fstype, "%s/VirtualMachines/" ...
<|file_name|>repo_pool.py<|end_file_name|><|fim▁begin|>#!/usr/bin/python # # Licensed to the Apache Software Foundation (ASF) under one # or more contributor license agreements. See the NOTICE file # distributed with this work for additional information # regarding copyright ownership. The ASF licenses this file # to...
print "join the pool" print server.join_server_pool(poolalias, pooluuid, poolmvip, poolCount, hostname, ip, role )
<|file_name|>repo_pool.py<|end_file_name|><|fim▁begin|>#!/usr/bin/python # # Licensed to the Apache Software Foundation (ASF) under one # or more contributor license agreements. See the NOTICE file # distributed with this work for additional information # regarding copyright ownership. The ASF licenses this file # to...
get_ip_address
<|file_name|>repo_pool.py<|end_file_name|><|fim▁begin|>#!/usr/bin/python # # Licensed to the Apache Software Foundation (ASF) under one # or more contributor license agreements. See the NOTICE file # distributed with this work for additional information # regarding copyright ownership. The ASF licenses this file # to...
is_it_up
<|file_name|>ur.py<|end_file_name|><|fim▁begin|>from ..rerequest import TemplateRequest init_req = TemplateRequest( re = r'(http://)?(www\.)?(?P<domain>ur(play)?)\.se/(?P<req_url>.+)', encode_vars = lambda v: { 'req_url': 'http://%(domain)s.se/%(req_url)s' % v } ) hls = { 'title': 'UR-play', 'url': 'http://...
<|file_name|>EventPattern.py<|end_file_name|><|fim▁begin|>import uuid from uqbar.objects import new from supriya.patterns.Pattern import Pattern class EventPattern(Pattern): ### CLASS VARIABLES ### __slots__ = () ### SPECIAL METHODS ### def _coerce_iterator_output(self, expr, state=None): ...
<|file_name|>EventPattern.py<|end_file_name|><|fim▁begin|>import uuid from uqbar.objects import new from supriya.patterns.Pattern import Pattern class EventPattern(Pattern): ### CLASS VARIABLES ### <|fim_middle|> <|fim▁end|>
__slots__ = () ### SPECIAL METHODS ### def _coerce_iterator_output(self, expr, state=None): import supriya.patterns if not isinstance(expr, supriya.patterns.Event): expr = supriya.patterns.NoteEvent(**expr) if expr.get("uuid") is None: expr = new(expr, uuid...
<|file_name|>EventPattern.py<|end_file_name|><|fim▁begin|>import uuid from uqbar.objects import new from supriya.patterns.Pattern import Pattern class EventPattern(Pattern): ### CLASS VARIABLES ### __slots__ = () ### SPECIAL METHODS ### def _coerce_iterator_output(self, expr, state=None): ...
import supriya.patterns if not isinstance(expr, supriya.patterns.Event): expr = supriya.patterns.NoteEvent(**expr) if expr.get("uuid") is None: expr = new(expr, uuid=uuid.uuid4()) return expr
<|file_name|>EventPattern.py<|end_file_name|><|fim▁begin|>import uuid from uqbar.objects import new from supriya.patterns.Pattern import Pattern class EventPattern(Pattern): ### CLASS VARIABLES ### __slots__ = () ### SPECIAL METHODS ### def _coerce_iterator_output(self, expr, state=None): ...
import supriya.patterns import supriya.realtime event_player = supriya.patterns.RealtimeEventPlayer( self, clock=clock, server=server or supriya.realtime.Server.default() ) event_player.start() return event_player
<|file_name|>EventPattern.py<|end_file_name|><|fim▁begin|>import uuid from uqbar.objects import new from supriya.patterns.Pattern import Pattern class EventPattern(Pattern): ### CLASS VARIABLES ### __slots__ = () ### SPECIAL METHODS ### def _coerce_iterator_output(self, expr, state=None): ...
import supriya.patterns return supriya.patterns.Pbus( self, calculation_rate=calculation_rate, channel_count=channel_count, release_time=release_time, )
<|file_name|>EventPattern.py<|end_file_name|><|fim▁begin|>import uuid from uqbar.objects import new from supriya.patterns.Pattern import Pattern class EventPattern(Pattern): ### CLASS VARIABLES ### __slots__ = () ### SPECIAL METHODS ### def _coerce_iterator_output(self, expr, state=None): ...
import supriya.patterns return supriya.patterns.Pfx( self, synthdef=synthdef, release_time=release_time, **settings )
<|file_name|>EventPattern.py<|end_file_name|><|fim▁begin|>import uuid from uqbar.objects import new from supriya.patterns.Pattern import Pattern class EventPattern(Pattern): ### CLASS VARIABLES ### __slots__ = () ### SPECIAL METHODS ### def _coerce_iterator_output(self, expr, state=None): ...
import supriya.patterns return supriya.patterns.Pgroup(self, release_time=release_time)
<|file_name|>EventPattern.py<|end_file_name|><|fim▁begin|>import uuid from uqbar.objects import new from supriya.patterns.Pattern import Pattern class EventPattern(Pattern): ### CLASS VARIABLES ### __slots__ = () ### SPECIAL METHODS ### def _coerce_iterator_output(self, expr, state=None): ...
expr = supriya.patterns.NoteEvent(**expr)
<|file_name|>EventPattern.py<|end_file_name|><|fim▁begin|>import uuid from uqbar.objects import new from supriya.patterns.Pattern import Pattern class EventPattern(Pattern): ### CLASS VARIABLES ### __slots__ = () ### SPECIAL METHODS ### def _coerce_iterator_output(self, expr, state=None): ...
expr = new(expr, uuid=uuid.uuid4())
<|file_name|>EventPattern.py<|end_file_name|><|fim▁begin|>import uuid from uqbar.objects import new from supriya.patterns.Pattern import Pattern class EventPattern(Pattern): ### CLASS VARIABLES ### __slots__ = () ### SPECIAL METHODS ### def <|fim_middle|>(self, expr, state=None): import ...
_coerce_iterator_output
<|file_name|>EventPattern.py<|end_file_name|><|fim▁begin|>import uuid from uqbar.objects import new from supriya.patterns.Pattern import Pattern class EventPattern(Pattern): ### CLASS VARIABLES ### __slots__ = () ### SPECIAL METHODS ### def _coerce_iterator_output(self, expr, state=None): ...
play
<|file_name|>EventPattern.py<|end_file_name|><|fim▁begin|>import uuid from uqbar.objects import new from supriya.patterns.Pattern import Pattern class EventPattern(Pattern): ### CLASS VARIABLES ### __slots__ = () ### SPECIAL METHODS ### def _coerce_iterator_output(self, expr, state=None): ...
with_bus
<|file_name|>EventPattern.py<|end_file_name|><|fim▁begin|>import uuid from uqbar.objects import new from supriya.patterns.Pattern import Pattern class EventPattern(Pattern): ### CLASS VARIABLES ### __slots__ = () ### SPECIAL METHODS ### def _coerce_iterator_output(self, expr, state=None): ...
with_effect
<|file_name|>EventPattern.py<|end_file_name|><|fim▁begin|>import uuid from uqbar.objects import new from supriya.patterns.Pattern import Pattern class EventPattern(Pattern): ### CLASS VARIABLES ### __slots__ = () ### SPECIAL METHODS ### def _coerce_iterator_output(self, expr, state=None): ...
with_group
<|file_name|>code1a.py<|end_file_name|><|fim▁begin|># coding=utf-8 import pygame import pygame.locals class Board(object): """ Plansza do gry. Odpowiada za rysowanie okna gry. """ def __init__(self, width, height): """ Konstruktor planszy do gry. Przygotowuje okienko gry...
<|file_name|>code1a.py<|end_file_name|><|fim▁begin|># coding=utf-8 import pygame import pygame.locals class Board(object): <|fim_middle|> ss GameOfLife(object): """ Łączy wszystkie elementy gry w całość. """ def __init__(self, width, height, cell_size=10): """ Przyg...
""" Plansza do gry. Odpowiada za rysowanie okna gry. """ def __init__(self, width, height): """ Konstruktor planszy do gry. Przygotowuje okienko gry. :param width: szerokość w pikselach :param height: wysokość w pikselach """ self.surface = py...
<|file_name|>code1a.py<|end_file_name|><|fim▁begin|># coding=utf-8 import pygame import pygame.locals class Board(object): """ Plansza do gry. Odpowiada za rysowanie okna gry. """ def __init__(self, width, height): <|fim_middle|> def draw(self, *args): """ R...
""" Konstruktor planszy do gry. Przygotowuje okienko gry. :param width: szerokość w pikselach :param height: wysokość w pikselach """ self.surface = pygame.display.set_mode((width, height), 0, 32) pygame.display.set_caption('Game of life')
<|file_name|>code1a.py<|end_file_name|><|fim▁begin|># coding=utf-8 import pygame import pygame.locals class Board(object): """ Plansza do gry. Odpowiada za rysowanie okna gry. """ def __init__(self, width, height): """ Konstruktor planszy do gry. Przygotowuje okienko gry...
Rysuje okno gry :param args: lista obiektów do narysowania """ background = (0, 0, 0) self.surface.fill(background) for drawable in args: drawable.draw_on(self.surface) # dopiero w tym miejscu następuje fatyczne rysowanie #...
<|file_name|>code1a.py<|end_file_name|><|fim▁begin|># coding=utf-8 import pygame import pygame.locals class Board(object): """ Plansza do gry. Odpowiada za rysowanie okna gry. """ def __init__(self, width, height): """ Konstruktor planszy do gry. Przygotowuje okienko gry...
Łączy wszystkie elementy gry w całość. """ def __init__(self, width, height, cell_size=10): """ Przygotowanie ustawień gry :param width: szerokość planszy mierzona liczbą komórek :param height: wysokość planszy mierzona liczbą komórek :param cell_size: bok ko...
<|file_name|>code1a.py<|end_file_name|><|fim▁begin|># coding=utf-8 import pygame import pygame.locals class Board(object): """ Plansza do gry. Odpowiada za rysowanie okna gry. """ def __init__(self, width, height): """ Konstruktor planszy do gry. Przygotowuje okienko gry...
rzygotowanie ustawień gry :param width: szerokość planszy mierzona liczbą komórek :param height: wysokość planszy mierzona liczbą komórek :param cell_size: bok komórki w pikselach """ pygame.init() self.board = Board(width * cell_size, height * cell_size) ...
<|file_name|>code1a.py<|end_file_name|><|fim▁begin|># coding=utf-8 import pygame import pygame.locals class Board(object): """ Plansza do gry. Odpowiada za rysowanie okna gry. """ def __init__(self, width, height): """ Konstruktor planszy do gry. Przygotowuje okienko gry...
ry """ while not self.handle_events(): # działaj w pętli do momentu otrzymania sygnału do wyjścia self.board.draw() self.fps_clock.tick(15) def handle_events(self):
<|file_name|>code1a.py<|end_file_name|><|fim▁begin|># coding=utf-8 import pygame import pygame.locals class Board(object): """ Plansza do gry. Odpowiada za rysowanie okna gry. """ def __init__(self, width, height): """ Konstruktor planszy do gry. Przygotowuje okienko gry...
mowych, tutaj zinterpretujemy np. ruchy myszką :return True jeżeli pygame przekazał zdarzenie wyjścia z gry """ for event in pygame.event.get(): if event.type == pygame.locals.QUIT: pygame.quit() return True # magiczne liczby używa...
<|file_name|>code1a.py<|end_file_name|><|fim▁begin|># coding=utf-8 import pygame import pygame.locals class Board(object): """ Plansza do gry. Odpowiada za rysowanie okna gry. """ def __init__(self, width, height): """ Konstruktor planszy do gry. Przygotowuje okienko gry...
ef __init__(self, width, height, cell_size=10): """ Przygotowuje ustawienia populacji :param width: szerokość planszy mierzona liczbą komórek :param height: wysokość planszy mierzona liczbą komórek :param cell_size: bok komórki w pikselach """ self.bo...
<|file_name|>code1a.py<|end_file_name|><|fim▁begin|># coding=utf-8 import pygame import pygame.locals class Board(object): """ Plansza do gry. Odpowiada za rysowanie okna gry. """ def __init__(self, width, height): """ Konstruktor planszy do gry. Przygotowuje okienko gry...
i :param width: szerokość planszy mierzona liczbą komórek :param height: wysokość planszy mierzona liczbą komórek :param cell_size: bok komórki w pikselach """ self.box_size = cell_size self.height = height self.width = width self.generat...
<|file_name|>code1a.py<|end_file_name|><|fim▁begin|># coding=utf-8 import pygame import pygame.locals class Board(object): """ Plansza do gry. Odpowiada za rysowanie okna gry. """ def __init__(self, width, height): """ Konstruktor planszy do gry. Przygotowuje okienko gry...
""" # w pętli wypełnij listę kolumnami # które także w pętli zostają wypełnione wartością 0 (DEAD) return [[DEAD for y in xrange(self.height)] for x in xrange(self.width)] def handle_mouse(self): # pobierz stan guzików myszki z
<|file_name|>code1a.py<|end_file_name|><|fim▁begin|># coding=utf-8 import pygame import pygame.locals class Board(object): """ Plansza do gry. Odpowiada za rysowanie okna gry. """ def __init__(self, width, height): """ Konstruktor planszy do gry. Przygotowuje okienko gry...
# ignoruj zdarzenie jeśli żaden z guzików nie jest wciśnięty return # dodaj żywą komórką jeśli wciśnięty jest pierwszy guzik myszki # będziemy mogli nie tylko dodawać żywe komórki ale także je usuwać alive = True if buttons[0] else False # pobierz pozycję kursora na planszy m...
<|file_name|>code1a.py<|end_file_name|><|fim▁begin|># coding=utf-8 import pygame import pygame.locals class Board(object): """ Plansza do gry. Odpowiada za rysowanie okna gry. """ def __init__(self, width, height): """ Konstruktor planszy do gry. Przygotowuje okienko gry...
f.box_size, self.box_size) position = (x * self.box_size, y * self.box_size) color = (255, 255, 255) thickness = 1 pygame.draw.rect(surface, color, pygame.locals.Rect(position, size), thickness) def alive_cells(self): """ Generator zwracający współrzędne żywych komór...
<|file_name|>code1a.py<|end_file_name|><|fim▁begin|># coding=utf-8 import pygame import pygame.locals class Board(object): """ Plansza do gry. Odpowiada za rysowanie okna gry. """ def __init__(self, width, height): """ Konstruktor planszy do gry. Przygotowuje okienko gry...
tion)): column = self.generation[x] for y in range(len(column)): if column[y] == ALIVE: # jeśli komórka jest żywa zwrócimy jej współrzędne yield x, y # Ta część powinna być zawsze na końcu modułu (ten plik jest modułem) # chcemy uruchomić naszą ...
<|file_name|>code1a.py<|end_file_name|><|fim▁begin|># coding=utf-8 import pygame import pygame.locals class Board(object): """ Plansza do gry. Odpowiada za rysowanie okna gry. """ def __init__(self, width, height): """ Konstruktor planszy do gry. Przygotowuje okienko gry...
ue # magiczne liczby używane do okreś
<|file_name|>code1a.py<|end_file_name|><|fim▁begin|># coding=utf-8 import pygame import pygame.locals class Board(object): """ Plansza do gry. Odpowiada za rysowanie okna gry. """ def __init__(self, width, height): """ Konstruktor planszy do gry. Przygotowuje okienko gry...
myszk
<|file_name|>code1a.py<|end_file_name|><|fim▁begin|># coding=utf-8 import pygame import pygame.locals class Board(object): """ Plansza do gry. Odpowiada za rysowanie okna gry. """ def __init__(self, width, height): """ Konstruktor planszy do gry. Przygotowuje okienko gry...
dopiero p
<|file_name|>code1a.py<|end_file_name|><|fim▁begin|># coding=utf-8 import pygame import pygame.locals class Board(object): """ Plansza do gry. Odpowiada za rysowanie okna gry. """ def __init__(self, width, height): """ Konstruktor planszy do gry. Przygotowuje okienko gry...
<|file_name|>code1a.py<|end_file_name|><|fim▁begin|># coding=utf-8 import pygame import pygame.locals class Board(object): """ Plansza do gry. Odpowiada za rysowanie okna gry. """ def <|fim_middle|>(self, width, height): """ Konstruktor planszy do gry. Przygotowuje okien...
__init__
<|file_name|>code1a.py<|end_file_name|><|fim▁begin|># coding=utf-8 import pygame import pygame.locals class Board(object): """ Plansza do gry. Odpowiada za rysowanie okna gry. """ def __init__(self, width, height): """ Konstruktor planszy do gry. Przygotowuje okienko gry...
(sel
<|file_name|>code1a.py<|end_file_name|><|fim▁begin|># coding=utf-8 import pygame import pygame.locals class Board(object): """ Plansza do gry. Odpowiada za rysowanie okna gry. """ def __init__(self, width, height): """ Konstruktor planszy do gry. Przygotowuje okienko gry...
width,
<|file_name|>code1a.py<|end_file_name|><|fim▁begin|># coding=utf-8 import pygame import pygame.locals class Board(object): """ Plansza do gry. Odpowiada za rysowanie okna gry. """ def __init__(self, width, height): """ Konstruktor planszy do gry. Przygotowuje okienko gry...
<|file_name|>code1a.py<|end_file_name|><|fim▁begin|># coding=utf-8 import pygame import pygame.locals class Board(object): """ Plansza do gry. Odpowiada za rysowanie okna gry. """ def __init__(self, width, height): """ Konstruktor planszy do gry. Przygotowuje okienko gry...
Obsł
<|file_name|>code1a.py<|end_file_name|><|fim▁begin|># coding=utf-8 import pygame import pygame.locals class Board(object): """ Plansza do gry. Odpowiada za rysowanie okna gry. """ def __init__(self, width, height): """ Konstruktor planszy do gry. Przygotowuje okienko gry...
<|file_name|>code1a.py<|end_file_name|><|fim▁begin|># coding=utf-8 import pygame import pygame.locals class Board(object): """ Plansza do gry. Odpowiada za rysowanie okna gry. """ def __init__(self, width, height): """ Konstruktor planszy do gry. Przygotowuje okienko gry...
zwraca macierz
<|file_name|>code1a.py<|end_file_name|><|fim▁begin|># coding=utf-8 import pygame import pygame.locals class Board(object): """ Plansza do gry. Odpowiada za rysowanie okna gry. """ def __init__(self, width, height): """ Konstruktor planszy do gry. Przygotowuje okienko gry...
staniem func
<|file_name|>code1a.py<|end_file_name|><|fim▁begin|># coding=utf-8 import pygame import pygame.locals class Board(object): """ Plansza do gry. Odpowiada za rysowanie okna gry. """ def __init__(self, width, height): """ Konstruktor planszy do gry. Przygotowuje okienko gry...
cells()
<|file_name|>code1a.py<|end_file_name|><|fim▁begin|># coding=utf-8 import pygame import pygame.locals class Board(object): """ Plansza do gry. Odpowiada za rysowanie okna gry. """ def __init__(self, width, height): """ Konstruktor planszy do gry. Przygotowuje okienko gry...
in range(le
<|file_name|>Methuselah.py<|end_file_name|><|fim▁begin|>from .View import View class MethuselahView(View): type = "Methuselah"<|fim▁hole|> "stableAfter": {"pick": "l"} }<|fim▁end|>
trans = {
<|file_name|>Methuselah.py<|end_file_name|><|fim▁begin|>from .View import View class MethuselahView(View): <|fim_middle|> <|fim▁end|>
type = "Methuselah" trans = { "stableAfter": {"pick": "l"} }
<|file_name|>solution_1_wrong.py<|end_file_name|><|fim▁begin|>def calc():<|fim▁hole|> for i_row in range(int(h)): mapa.append(input().split(' ')) maior_num = 0 for row in mapa: for col in row: n = int(col) if (n > maior_num): maior_num = n qtd = [0 for i in range(maior_num + 1)] for ro...
h, l = input().split(' ') mapa = []
<|file_name|>solution_1_wrong.py<|end_file_name|><|fim▁begin|>def calc(): <|fim_middle|> calc() <|fim▁end|>
h, l = input().split(' ') mapa = [] for i_row in range(int(h)): mapa.append(input().split(' ')) maior_num = 0 for row in mapa: for col in row: n = int(col) if (n > maior_num): maior_num = n qtd = [0 for i in range(maior_num + 1)] for row in mapa: for col in row: n = int(col) ...
<|file_name|>solution_1_wrong.py<|end_file_name|><|fim▁begin|>def calc(): h, l = input().split(' ') mapa = [] for i_row in range(int(h)): mapa.append(input().split(' ')) maior_num = 0 for row in mapa: for col in row: n = int(col) if (n > maior_num): <|fim_middle|> qtd = [0 for i...
maior_num = n
<|file_name|>solution_1_wrong.py<|end_file_name|><|fim▁begin|>def calc(): h, l = input().split(' ') mapa = [] for i_row in range(int(h)): mapa.append(input().split(' ')) maior_num = 0 for row in mapa: for col in row: n = int(col) if (n > maior_num): maior_num = n qtd = [0 for i in ra...
menor = i
<|file_name|>solution_1_wrong.py<|end_file_name|><|fim▁begin|>def <|fim_middle|>(): h, l = input().split(' ') mapa = [] for i_row in range(int(h)): mapa.append(input().split(' ')) maior_num = 0 for row in mapa: for col in row: n = int(col) if (n > maior_num): maior_num = n qtd = [0 f...
calc
<|file_name|>system.py<|end_file_name|><|fim▁begin|>""" System plugin Copyright (C) 2016 Walid Benghabrit This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your ...
<|file_name|>system.py<|end_file_name|><|fim▁begin|>""" System plugin Copyright (C) 2016 Walid Benghabrit This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your ...
def __init__(self): super().__init__() def handle_request(self, request): res = super(System, self).handle_request(request) if res is not None: return res
<|file_name|>system.py<|end_file_name|><|fim▁begin|>""" System plugin Copyright (C) 2016 Walid Benghabrit This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your ...
super().__init__()
<|file_name|>system.py<|end_file_name|><|fim▁begin|>""" System plugin Copyright (C) 2016 Walid Benghabrit This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your ...
res = super(System, self).handle_request(request) if res is not None: return res
<|file_name|>system.py<|end_file_name|><|fim▁begin|>""" System plugin Copyright (C) 2016 Walid Benghabrit This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your ...
return res
<|file_name|>system.py<|end_file_name|><|fim▁begin|>""" System plugin Copyright (C) 2016 Walid Benghabrit This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your ...
__init__
<|file_name|>system.py<|end_file_name|><|fim▁begin|>""" System plugin Copyright (C) 2016 Walid Benghabrit This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your ...
handle_request
<|file_name|>__init__.py<|end_file_name|><|fim▁begin|># Copyright (c) 2013 LE GOFF Vincent # All rights reserved.<|fim▁hole|># # Redistribution and use in source and binary forms, with or without # modification, are permitted provided that the following conditions are met: # # * Redistributions of source code must reta...
<|file_name|>devops_borat.py<|end_file_name|><|fim▁begin|>from random import choice from feedparser import parse<|fim▁hole|> class DevOpsBorat(BotPlugin): """ Quotes from various dev humour related twitter accounts """ @botcmd def borat(self, mess, args): """ Random quotes from the D...
from errbot import botcmd, BotPlugin
<|file_name|>devops_borat.py<|end_file_name|><|fim▁begin|>from random import choice from feedparser import parse from errbot import botcmd, BotPlugin class DevOpsBorat(BotPlugin): <|fim_middle|> <|fim▁end|>
""" Quotes from various dev humour related twitter accounts """ @botcmd def borat(self, mess, args): """ Random quotes from the DEVOPS_BORAT twitter account """ myfeed = parse('http://api.twitter.com/1/statuses/user_timeline.rss?screen_name=DEVOPS_BORAT') item...
<|file_name|>devops_borat.py<|end_file_name|><|fim▁begin|>from random import choice from feedparser import parse from errbot import botcmd, BotPlugin class DevOpsBorat(BotPlugin): """ Quotes from various dev humour related twitter accounts """ @botcmd def borat(self, mess, args): <|fim_midd...
""" Random quotes from the DEVOPS_BORAT twitter account """ myfeed = parse('http://api.twitter.com/1/statuses/user_timeline.rss?screen_name=DEVOPS_BORAT') items = myfeed['entries'] return choice(items).description
<|file_name|>devops_borat.py<|end_file_name|><|fim▁begin|>from random import choice from feedparser import parse from errbot import botcmd, BotPlugin class DevOpsBorat(BotPlugin): """ Quotes from various dev humour related twitter accounts """ @botcmd def borat(self, mess, args): """ ...
""" Random quotes from the devops_jesus twitter account """ myfeed = parse('http://api.twitter.com/1/statuses/user_timeline.rss?screen_name=devops_jesus') items = myfeed['entries'] return choice(items).description
<|file_name|>devops_borat.py<|end_file_name|><|fim▁begin|>from random import choice from feedparser import parse from errbot import botcmd, BotPlugin class DevOpsBorat(BotPlugin): """ Quotes from various dev humour related twitter accounts """ @botcmd def borat(self, mess, args): """ ...
""" Random quotes from the UXYoda twitter account """ myfeed = parse('http://api.twitter.com/1/statuses/user_timeline.rss?screen_name=UXYoda') items = myfeed['entries'] return choice(items).description
<|file_name|>devops_borat.py<|end_file_name|><|fim▁begin|>from random import choice from feedparser import parse from errbot import botcmd, BotPlugin class DevOpsBorat(BotPlugin): """ Quotes from various dev humour related twitter accounts """ @botcmd def <|fim_middle|>(self, mess, args): "...
borat
<|file_name|>devops_borat.py<|end_file_name|><|fim▁begin|>from random import choice from feedparser import parse from errbot import botcmd, BotPlugin class DevOpsBorat(BotPlugin): """ Quotes from various dev humour related twitter accounts """ @botcmd def borat(self, mess, args): """ ...
jesus
<|file_name|>devops_borat.py<|end_file_name|><|fim▁begin|>from random import choice from feedparser import parse from errbot import botcmd, BotPlugin class DevOpsBorat(BotPlugin): """ Quotes from various dev humour related twitter accounts """ @botcmd def borat(self, mess, args): """ ...
yoda
<|file_name|>soln.py<|end_file_name|><|fim▁begin|>from typing import List class Solution:<|fim▁hole|> for i in range(0, 26): c = chr(97+i) lastPos[c] = S.rfind(c) for i, c in enumerate(S): # Encounter new index higher than currMax if i > currMax: ...
def partitionLabels(self, S: str) -> List[int]: lastPos, seen, currMax = {}, set(), -1 res = []
<|file_name|>soln.py<|end_file_name|><|fim▁begin|>from typing import List class Solution: <|fim_middle|> <|fim▁end|>
def partitionLabels(self, S: str) -> List[int]: lastPos, seen, currMax = {}, set(), -1 res = [] for i in range(0, 26): c = chr(97+i) lastPos[c] = S.rfind(c) for i, c in enumerate(S): # Encounter new index higher than currMax if i > curr...
<|file_name|>soln.py<|end_file_name|><|fim▁begin|>from typing import List class Solution: def partitionLabels(self, S: str) -> List[int]: <|fim_middle|> <|fim▁end|>
lastPos, seen, currMax = {}, set(), -1 res = [] for i in range(0, 26): c = chr(97+i) lastPos[c] = S.rfind(c) for i, c in enumerate(S): # Encounter new index higher than currMax if i > currMax: res.append(currMax+1) ...
<|file_name|>soln.py<|end_file_name|><|fim▁begin|>from typing import List class Solution: def partitionLabels(self, S: str) -> List[int]: lastPos, seen, currMax = {}, set(), -1 res = [] for i in range(0, 26): c = chr(97+i) lastPos[c] = S.rfind(c) for i, c in e...
res.append(currMax+1)
<|file_name|>soln.py<|end_file_name|><|fim▁begin|>from typing import List class Solution: def <|fim_middle|>(self, S: str) -> List[int]: lastPos, seen, currMax = {}, set(), -1 res = [] for i in range(0, 26): c = chr(97+i) lastPos[c] = S.rfind(c) for i, c in en...
partitionLabels
<|file_name|>format_CIAAW.py<|end_file_name|><|fim▁begin|>#!/usr/bin/env python3 import sys import re import mpmath as mp mp.dps=250 mp.mp.dps = 250 if len(sys.argv) != 2: print("Usage: format_CIAAW.py ciaawfile") quit(1) path = sys.argv[1] atomre = re.compile(r'^(\d+) +(\w\w*) +(\w+) +\[?(\d+)\]?\*? +(.*...
brange = re.compile(r'^\[([\d\.]+),([\d\.]+)\].*$') buncertain = re.compile(r'^([\d\.]+)\((\d+)\)[a-z]*$')
<|file_name|>format_CIAAW.py<|end_file_name|><|fim▁begin|>#!/usr/bin/env python3 import sys import re import mpmath as mp mp.dps=250 mp.mp.dps = 250 if len(sys.argv) != 2: print("Usage: format_CIAAW.py ciaawfile") quit(1) path = sys.argv[1] atomre = re.compile(r'^(\d+) +(\w\w*) +(\w+) +\[?(\d+)\]?\*? +(.*...
s = n.replace(' ', '') # remove "exactly" for the carbon mass s = s.replace('(exactly)', '') # if only a number, put it three times m = bnum.match(s) if m: s = "{:<25} {:<25} {:<25}".format(m.group(1), m.group(1), m.group(1)) # if parentheses uncertainty... m = buncertain.match(s) if m: ...
<|file_name|>format_CIAAW.py<|end_file_name|><|fim▁begin|>#!/usr/bin/env python3 import sys import re import mpmath as mp mp.dps=250 mp.mp.dps = 250 if len(sys.argv) != 2: <|fim_middle|> path = sys.argv[1] atomre = re.compile(r'^(\d+) +(\w\w*) +(\w+) +\[?(\d+)\]?\*? +(.*) *$') isore = re.compile(r'^(\d+...
print("Usage: format_CIAAW.py ciaawfile") quit(1)
<|file_name|>format_CIAAW.py<|end_file_name|><|fim▁begin|>#!/usr/bin/env python3 import sys import re import mpmath as mp mp.dps=250 mp.mp.dps = 250 if len(sys.argv) != 2: print("Usage: format_CIAAW.py ciaawfile") quit(1) path = sys.argv[1] atomre = re.compile(r'^(\d+) +(\w\w*) +(\w+) +\[?(\d+)\]?\*? +(.*...
s = "{:<25} {:<25} {:<25}".format(m.group(1), m.group(1), m.group(1))