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Dataset Card — BazzBasic Language Reference

Dataset Summary

This dataset contains the official language reference and AI guide for BazzBasic, a modern BASIC interpreter built on .NET 10 with SDL2 graphics and SDL2_mixer audio support. The guide is intended to enable AI models to accurately understand, explain, and generate valid BazzBasic code.

BazzBasic is an original BASIC dialect — not a clone of any existing implementation. It aims to make programming accessible and enjoyable while providing modern capabilities such as sprite rendering, sound playback, HTTP networking, fast trigonometry lookup tables, and standalone executable compilation.


Intended Use

This dataset is designed for:

  • AI training and fine-tuning — teaching models to understand and generate BazzBasic syntax correctly
  • RAG (Retrieval-Augmented Generation) — providing accurate language reference at inference time
  • AI assistant context — enabling assistants to guide new programmers through BazzBasic or generate working code on request

Out-of-scope use

This reference is specific to BazzBasic 1.0. It should not be used to represent other BASIC dialects (QBasic, FreeBASIC, Liberty BASIC, etc.), as BazzBasic has its own distinct syntax and conventions.


Dataset Structure

The dataset consists of a single comprehensive Markdown document covering the full BazzBasic language. Major sections:

Section Content
Syntax Fundamentals Variables ($ suffix), constants (# suffix), scope, operators
Arrays Dynamic arrays, associative arrays, multi-dimensional, mixed indexing
Control Flow IF/ELSEIF/ENDIF, FOR/NEXT, WHILE/WEND, GOTO, GOSUB, labels
User-Defined Functions DEF FN, isolated scope, recursion, libraries (.bb)
I/O Commands PRINT, INPUT, LINE INPUT, INKEY, KEYDOWN, LOCATE, COLOR
Math Functions ABS, SIN, COS, TAN, LERP, CLAMP, DISTANCE, MOD, POW, and more
Math Constants PI, HPI, QPI, TAU, EULER
Fast Trigonometry FastTrig lookup tables (~20x faster than SIN/COS), 1° precision
String Functions MID, LEFT, RIGHT, SPLIT, REPLACE, INSTR, and more
File I/O FileRead, FileWrite, FileExists, FileDelete, FileList
Network HTTPGET, HTTPPOST
Sound LOADSOUND, SOUNDONCE, SOUNDREPEAT, SOUNDSTOP, SOUNDSTOPALL
Graphics SCREEN, SCREENLOCK, LINE, CIRCLE, PSET, PAINT, RGB
Sprite System LOADSHAPE, LOADIMAGE, LOADSHEET, MOVESHAPE, ROTATESHAPE, DRAWSHAPE
Mouse Input MOUSEX, MOUSEY, MOUSEB
Built-in Constants Full key constant tables (arrows, function keys, numpad, alphabet, etc.)
Source Control INCLUDE, compiled libraries (.bb)
Common Patterns Game loop, HTTP, save/load, sound with graphics
Code Style Naming conventions, program structure, subroutine indentation

Key Language Characteristics

An AI model should understand these BazzBasic-specific rules to generate correct code:

Variable and constant suffixes

  • $ suffix = mutable variable (numbers or strings, typeless)
  • # suffix = immutable constant
  • Arrays declared with DIM, accessed with arr$(index)

LET usage

  • LET declares a variable; use only once per variable
  • Subsequent assignments use bare var$ = value syntax (no LET)
  • Declaring all variables upfront in an [inits] subroutine is best practice

Scope

  • Main program has a single flat scope
  • DEF FN functions have completely isolated scope — no access to global variables, only global constants (#)

Graphics

  • Always use SCREENLOCK ON / SCREENLOCK OFF for flicker-free animation
  • LINE (x1,y1)-(x2,y2), color, BF (filled box) is faster than CLS for clearing
  • Sprites are positioned by their top-left point
  • SCREENLOCK blocks GETCONSOLE — use array-based collision detection instead

FastTrig

  • FastTrig(TRUE) enables degree-based lookup tables for sin/cos
  • Use FastCos(angle) / FastSin(angle) — angles in degrees, auto-normalized 0–359
  • ~20x faster than SIN/COS — essential for raycasting, particle systems, etc.

Naming conventions

  • Variables: camelCase$
  • Constants: UPPER_SNAKE_CASE#
  • Arrays: camelCase$
  • Functions: PascalCase$ (called with FN prefix)
  • Subroutine labels: [sub:name]

Example Programs

Real BazzBasic programs available at the official repository:

More examples: https://github.com/EkBass/BazzBasic/tree/main/Examples


Data Collection

The reference document was authored directly by the BazzBasic interpreter developer, Kristian Virtanen. It represents authoritative, hand-written documentation of the language — not scraped or machine-generated content.


Community and Support


Citation

If you use this dataset, please credit:

Kristian Virtanen, "BazzBasic Language Reference", 2026.
https://github.com/EkBass/BazzBasic

Dataset Card Authors

Kristian Virtanen (krisu.virtanen@gmail.com)

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