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effects-runtime
github_2023
galacean
typescript
ThreeTexture.toThreeJsTextureFilter
static toThreeJsTextureFilter (filter?: GLenum): THREE.TextureFilter { switch (filter) { case glContext.LINEAR: return THREE.LinearFilter; default: return THREE.NearestFilter; } }
/** * 将 WebGL 纹理过滤器枚举类型映射到 THREE 纹理过滤器枚举类型 * @param filter - WebGL 纹理过滤器枚举类型 * @returns THREE 纹理过滤器枚举类型 */
https://github.com/galacean/effects-runtime/blob/20512f4406e62c400b2b4255576cfa628db74a22/packages/effects-threejs/src/three-texture.ts#L23-L30
20512f4406e62c400b2b4255576cfa628db74a22
effects-runtime
github_2023
galacean
typescript
ThreeTexture.toThreeJsTextureWrap
static toThreeJsTextureWrap (wrap?: GLenum): THREE.Wrapping { switch (wrap) { case glContext.MIRRORED_REPEAT: return THREE.MirroredRepeatWrapping; case glContext.REPEAT: return THREE.RepeatWrapping; default: return THREE.ClampToEdgeWrapping; } }
/** * 将 WebGL 纹理环绕方式枚举类型映射到 THREE 纹理环绕方式枚举类型 * @param wrap - WebGL 纹理环绕方式枚举类型 * @returns THREE 纹理环绕方式枚举类型 */
https://github.com/galacean/effects-runtime/blob/20512f4406e62c400b2b4255576cfa628db74a22/packages/effects-threejs/src/three-texture.ts#L37-L46
20512f4406e62c400b2b4255576cfa628db74a22
effects-runtime
github_2023
galacean
typescript
ThreeTexture.constructor
constructor (engine: Engine, data?: TextureDataType, options: TextureSourceOptions = {}) { super(engine); if (data) { const { width = 1, height = 1 } = data; this.texture = this.createTextureByType({ ...options as Texture2DSourceOptionsData, sourceType: TextureSourceType.data, data, }); this.width = width; this.height = height; } else { this.texture = this.createTextureByType(options); } this.texture.needsUpdate = true; this.source = {}; }
/** * 构造函数 * @param data - 纹理数据 * @param options - 纹理选项 */
https://github.com/galacean/effects-runtime/blob/20512f4406e62c400b2b4255576cfa628db74a22/packages/effects-threejs/src/three-texture.ts#L53-L70
20512f4406e62c400b2b4255576cfa628db74a22
effects-runtime
github_2023
galacean
typescript
ThreeTexture.updateSource
updateSource (options: TextureSourceOptions) { this.texture.dispose(); this.texture = this.createTextureByType(options); this.texture.needsUpdate = true; }
/** * 更新纹理数据 * @param options - 纹理选项 */
https://github.com/galacean/effects-runtime/blob/20512f4406e62c400b2b4255576cfa628db74a22/packages/effects-threejs/src/three-texture.ts#L76-L81
20512f4406e62c400b2b4255576cfa628db74a22
effects-runtime
github_2023
galacean
typescript
ThreeTexture.assembleOptions
override assembleOptions (options: TextureSourceOptions): TextureSourceOptions { const { target = glContext.TEXTURE_2D } = options; if (!options.sourceType) { if ('image' in options) { options.sourceType = TextureSourceType.image; } else if ('data' in options) { options.sourceType = TextureSourceType.data; } else if ('video' in options) { options.sourceType = TextureSourceType.video; } else { options.sourceType = TextureSourceType.none; // TextureSourceType.none } } // @ts-expect-error return { ...options, target, format: THREE.RGBAFormat, type: THREE.UnsignedByteType, minFilter: ThreeTexture.toThreeJsTextureFilter(options.minFilter), magFilter: ThreeTexture.toThreeJsTextureFilter(options.magFilter), wrapS: ThreeTexture.toThreeJsTextureWrap(options.wrapS), wrapT: ThreeTexture.toThreeJsTextureWrap(options.wrapT), }; }
/** * 组装纹理选项 * @param options - 纹理选项 * @returns 组装后的纹理选项 */
https://github.com/galacean/effects-runtime/blob/20512f4406e62c400b2b4255576cfa628db74a22/packages/effects-threejs/src/three-texture.ts#L88-L114
20512f4406e62c400b2b4255576cfa628db74a22
effects-runtime
github_2023
galacean
typescript
ThreeTexture.dispose
dispose () { this.texture.dispose(); }
/** * 释放纹理占用的内存 */
https://github.com/galacean/effects-runtime/blob/20512f4406e62c400b2b4255576cfa628db74a22/packages/effects-threejs/src/three-texture.ts#L119-L121
20512f4406e62c400b2b4255576cfa628db74a22
effects-runtime
github_2023
galacean
typescript
ThreeTexture.fromData
override fromData (data: any): void { super.fromData(data); this.texture = this.createTextureByType(data); this.texture.needsUpdate = true; }
/** * 通过图层设置创建贴图 * @param data - 图层设置 */
https://github.com/galacean/effects-runtime/blob/20512f4406e62c400b2b4255576cfa628db74a22/packages/effects-threejs/src/three-texture.ts#L127-L132
20512f4406e62c400b2b4255576cfa628db74a22
effects-runtime
github_2023
galacean
typescript
ThreeMaterial.constructor
constructor (engine: Engine, props?: MaterialProps) { super(engine, props); const shader = props?.shader; const { level } = engine.gpuCapability; this.shader = new Shader(engine); this.shader.shaderData = { ...shader, id: generateGUID(), dataType: spec.DataType.Shader, vertex: shader?.vertex ?? '', fragment: shader?.fragment ?? '', }; this.uniforms['_MainTex'] = new THREE.Uniform(null); this.uniforms['uEditorTransform'] = new THREE.Uniform([1, 1, 0, 0]); this.uniforms['effects_ObjectToWorld'] = new THREE.Uniform(new THREE.Matrix4().identity()); this.uniforms['effects_MatrixInvV'] = new THREE.Uniform([1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 8, 1]); this.uniforms['effects_MatrixVP'] = new THREE.Uniform([1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, -8, 1]); this.uniforms['effects_MatrixV'] = new THREE.Uniform([1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 8, 1]); this.material = new THREE.RawShaderMaterial({ vertexShader: ShaderFactory.genFinalShaderCode({ level: this.engine.gpuCapability.level, shaderType: ShaderType.vertex, shader: shader?.vertex ?? '', macros: shader?.macros, removeVersion: true, }), fragmentShader: ShaderFactory.genFinalShaderCode({ level: this.engine.gpuCapability.level, shaderType: ShaderType.fragment, shader: shader?.fragment ?? '', macros: shader?.macros, removeVersion: true, }), alphaToCoverage: false, depthFunc: THREE.LessDepth, polygonOffsetFactor: THREE.ZeroFactor, polygonOffsetUnits: THREE.ZeroFactor, polygonOffset: false, // 创建时定义,后续更新才生效 uniforms: this.uniforms, }); if (level === 1) { this.material.glslVersion = THREE.GLSL1; } else { this.material.glslVersion = THREE.GLSL3; } }
/** * 构造函数 * * @param props - 材质属性 */
https://github.com/galacean/effects-runtime/blob/20512f4406e62c400b2b4255576cfa628db74a22/packages/effects-threejs/src/material/three-material.ts#L45-L96
20512f4406e62c400b2b4255576cfa628db74a22
effects-runtime
github_2023
galacean
typescript
ThreeMaterial.onSetUniformValue
onSetUniformValue (name: string, value: UniformValue) { let texture; if (TEXTURE_UNIFORM_MAP.includes(name)) { texture = (value as ThreeTexture).texture; } if (this.material.uniforms[name]) { this.material.uniforms[name].value = texture ? texture : value; } else { this.material.uniforms[name] = new THREE.Uniform(texture ? texture : value); } }
/** * 设置 uniform 变量值的回调函数 * * @param name - uniform 变量名 * @param value - uniform 变量值 */
https://github.com/galacean/effects-runtime/blob/20512f4406e62c400b2b4255576cfa628db74a22/packages/effects-threejs/src/material/three-material.ts#L104-L116
20512f4406e62c400b2b4255576cfa628db74a22
effects-runtime
github_2023
galacean
typescript
ThreeMaterial.onRemoveUniformValue
onRemoveUniformValue (name: string) { if (this.material.uniforms[name]) { this.material.uniforms[name].value = null; } }
/** * 移除 uniform 变量值的回调函数 * * @param name - uniform 变量名 */
https://github.com/galacean/effects-runtime/blob/20512f4406e62c400b2b4255576cfa628db74a22/packages/effects-threejs/src/material/three-material.ts#L141-L145
20512f4406e62c400b2b4255576cfa628db74a22
effects-runtime
github_2023
galacean
typescript
ThreeMaterial.blending
override get blending () { return this.material.blending !== THREE.NoBlending; }
/** * 获取混合模式 */
https://github.com/galacean/effects-runtime/blob/20512f4406e62c400b2b4255576cfa628db74a22/packages/effects-threejs/src/material/three-material.ts#L150-L152
20512f4406e62c400b2b4255576cfa628db74a22
effects-runtime
github_2023
galacean
typescript
ThreeMaterial.blendFunction
override get blendFunction () { const { blendSrc, blendDst, blendSrcAlpha, blendDstAlpha, } = this.material; return [blendSrc, blendDst, blendSrcAlpha || blendSrc, blendDstAlpha || blendDst]; }
/** * 获取混合函数 */
https://github.com/galacean/effects-runtime/blob/20512f4406e62c400b2b4255576cfa628db74a22/packages/effects-threejs/src/material/three-material.ts#L160-L166
20512f4406e62c400b2b4255576cfa628db74a22
effects-runtime
github_2023
galacean
typescript
ThreeMaterial.blendEquation
override get blendEquation () { const { blendEquation, blendEquationAlpha, } = this.material; return [blendEquation, blendEquationAlpha || blendEquation]; }
/** * 获取混合方程式 */
https://github.com/galacean/effects-runtime/blob/20512f4406e62c400b2b4255576cfa628db74a22/packages/effects-threejs/src/material/three-material.ts#L181-L188
20512f4406e62c400b2b4255576cfa628db74a22
effects-runtime
github_2023
galacean
typescript
ThreeMaterial.depthTest
override get depthTest () { return this.material.depthTest; }
/** * 获取深度测试结果 */
https://github.com/galacean/effects-runtime/blob/20512f4406e62c400b2b4255576cfa628db74a22/packages/effects-threejs/src/material/three-material.ts#L201-L203
20512f4406e62c400b2b4255576cfa628db74a22
effects-runtime
github_2023
galacean
typescript
ThreeMaterial.depthMask
override get depthMask () { return this.material.depthWrite; }
/** * 获取深度缓冲区结果 */
https://github.com/galacean/effects-runtime/blob/20512f4406e62c400b2b4255576cfa628db74a22/packages/effects-threejs/src/material/three-material.ts#L211-L213
20512f4406e62c400b2b4255576cfa628db74a22
effects-runtime
github_2023
galacean
typescript
ThreeMaterial.depthFunc
override get depthFunc () { return this.material.depthFunc; }
/** * 获取深度函数 */
https://github.com/galacean/effects-runtime/blob/20512f4406e62c400b2b4255576cfa628db74a22/packages/effects-threejs/src/material/three-material.ts#L221-L223
20512f4406e62c400b2b4255576cfa628db74a22
effects-runtime
github_2023
galacean
typescript
ThreeMaterial.polygonOffsetFill
override get polygonOffsetFill () { return this.material.polygonOffset; }
/** * 获取多边形偏移开关 */
https://github.com/galacean/effects-runtime/blob/20512f4406e62c400b2b4255576cfa628db74a22/packages/effects-threejs/src/material/three-material.ts#L233-L235
20512f4406e62c400b2b4255576cfa628db74a22
effects-runtime
github_2023
galacean
typescript
ThreeMaterial.polygonOffset
override get polygonOffset () { return [this.material.polygonOffsetFactor, this.material.polygonOffsetUnits]; }
/** * 获取多边形偏移 */
https://github.com/galacean/effects-runtime/blob/20512f4406e62c400b2b4255576cfa628db74a22/packages/effects-threejs/src/material/three-material.ts#L243-L245
20512f4406e62c400b2b4255576cfa628db74a22
effects-runtime
github_2023
galacean
typescript
ThreeMaterial.sampleAlphaToCoverage
override get sampleAlphaToCoverage () { return this.material.alphaToCoverage; }
/** * 获取 alpha 抖动 */
https://github.com/galacean/effects-runtime/blob/20512f4406e62c400b2b4255576cfa628db74a22/packages/effects-threejs/src/material/three-material.ts#L258-L260
20512f4406e62c400b2b4255576cfa628db74a22
effects-runtime
github_2023
galacean
typescript
ThreeMaterial.stencilTest
override get stencilTest () { return this.material.stencilWrite; }
/** * 获取模板测试开关 */
https://github.com/galacean/effects-runtime/blob/20512f4406e62c400b2b4255576cfa628db74a22/packages/effects-threejs/src/material/three-material.ts#L268-L270
20512f4406e62c400b2b4255576cfa628db74a22
effects-runtime
github_2023
galacean
typescript
ThreeMaterial.stencilMask
override get stencilMask () { return [this.material.stencilWriteMask, this.material.stencilWriteMask]; }
/** * 获取模板缓冲区 */
https://github.com/galacean/effects-runtime/blob/20512f4406e62c400b2b4255576cfa628db74a22/packages/effects-threejs/src/material/three-material.ts#L278-L280
20512f4406e62c400b2b4255576cfa628db74a22
effects-runtime
github_2023
galacean
typescript
ThreeMaterial.stencilRef
override get stencilRef () { return [this.material.stencilRef, this.material.stencilRef]; }
/** * 获取模板测试参考值 */
https://github.com/galacean/effects-runtime/blob/20512f4406e62c400b2b4255576cfa628db74a22/packages/effects-threejs/src/material/three-material.ts#L290-L292
20512f4406e62c400b2b4255576cfa628db74a22
effects-runtime
github_2023
galacean
typescript
ThreeMaterial.stencilFunc
override get stencilFunc () { return [this.material.stencilFunc, this.material.stencilFunc]; }
/** * 获取模版函数 */
https://github.com/galacean/effects-runtime/blob/20512f4406e62c400b2b4255576cfa628db74a22/packages/effects-threejs/src/material/three-material.ts#L302-L304
20512f4406e62c400b2b4255576cfa628db74a22
effects-runtime
github_2023
galacean
typescript
ThreeMaterial.stencilOpFail
override get stencilOpFail () { return [this.material.stencilFail, this.material.stencilZFail]; }
/** * 获取模板测试失败后参数 */
https://github.com/galacean/effects-runtime/blob/20512f4406e62c400b2b4255576cfa628db74a22/packages/effects-threejs/src/material/three-material.ts#L314-L316
20512f4406e62c400b2b4255576cfa628db74a22
effects-runtime
github_2023
galacean
typescript
ThreeMaterial.stencilOpZFail
override get stencilOpZFail () { return [this.material.stencilZFail, this.material.stencilZFail]; }
/** * 获取模版测试通过深度测试失败后参数 */
https://github.com/galacean/effects-runtime/blob/20512f4406e62c400b2b4255576cfa628db74a22/packages/effects-threejs/src/material/three-material.ts#L326-L328
20512f4406e62c400b2b4255576cfa628db74a22
effects-runtime
github_2023
galacean
typescript
ThreeMaterial.stencilOpZPass
override get stencilOpZPass () { return [this.material.stencilZPass, this.material.stencilZPass]; }
/** * 获取模版测试通过并设置深度值参数 */
https://github.com/galacean/effects-runtime/blob/20512f4406e62c400b2b4255576cfa628db74a22/packages/effects-threejs/src/material/three-material.ts#L338-L340
20512f4406e62c400b2b4255576cfa628db74a22
effects-runtime
github_2023
galacean
typescript
ThreeMaterial.culling
override get culling () { return this.material.side !== THREE.DoubleSide; }
/** * 获取剔除开关 */
https://github.com/galacean/effects-runtime/blob/20512f4406e62c400b2b4255576cfa628db74a22/packages/effects-threejs/src/material/three-material.ts#L350-L352
20512f4406e62c400b2b4255576cfa628db74a22
effects-runtime
github_2023
galacean
typescript
ThreeMaterial.cullFace
override get cullFace () { return this.material.side; }
/** * 获取剔除面 */
https://github.com/galacean/effects-runtime/blob/20512f4406e62c400b2b4255576cfa628db74a22/packages/effects-threejs/src/material/three-material.ts#L360-L362
20512f4406e62c400b2b4255576cfa628db74a22
effects-runtime
github_2023
galacean
typescript
GLGeometry.constructor
constructor (engine: Engine, props?: GeometryProps) { super(engine); if (props) { this.processProps(props); } }
// TODO: 参数必传的用 props,可选的用 options,如果 props里面还有 options,则 options 需要修改名字(如renderOptions)
https://github.com/galacean/effects-runtime/blob/20512f4406e62c400b2b4255576cfa628db74a22/packages/effects-webgl/src/gl-geometry.ts#L65-L70
20512f4406e62c400b2b4255576cfa628db74a22
effects-runtime
github_2023
galacean
typescript
GLGeometry.initialize
override initialize (): void { if (this.initialized) { return; } const engine = this.engine; assertExist(engine); engine.addGeometry(this); const pipelineContext = (this.engine as GLEngine).getGLPipelineContext(); // 创建vbo Object.keys(this.bufferProps).forEach(name => { this.buffers[name] = new GLGPUBuffer(pipelineContext, this.bufferProps[name]); }); // 创建ibo if (this.indices) { this.indicesBuffer = this.createIndicesBuffer(pipelineContext, this.indices); } this.initialized = true; // 向 GPU 传输顶点数据 this.flush(); this.options = undefined; }
/** * Geometry 的 GPU 资源初始化方法,在绘制前调用 */
https://github.com/galacean/effects-runtime/blob/20512f4406e62c400b2b4255576cfa628db74a22/packages/effects-webgl/src/gl-geometry.ts#L87-L112
20512f4406e62c400b2b4255576cfa628db74a22
effects-runtime
github_2023
galacean
typescript
GLGeometry.getAttributeBufferOption
private getAttributeBufferOption (name: string): GLGPUBufferProps | undefined { const attribute = this.attributes[name]; return attribute ? this.bufferProps[attribute.dataSource] : undefined; }
// 根据 attribute 的 datasource 获取 js 端 buffer
https://github.com/galacean/effects-runtime/blob/20512f4406e62c400b2b4255576cfa628db74a22/packages/effects-webgl/src/gl-geometry.ts#L255-L259
20512f4406e62c400b2b4255576cfa628db74a22
effects-runtime
github_2023
galacean
typescript
GLGPUBuffer.readSubData
readSubData (elementOffset: number, dstBuffer: spec.TypedArray): boolean { if (isWebGL2(this.pipelineContext.gl)) { this.pipelineContext.gl.getBufferSubData(this.target, elementOffset * this.bytesPerElement, dstBuffer); return true; } return false; }
// for test
https://github.com/galacean/effects-runtime/blob/20512f4406e62c400b2b4255576cfa628db74a22/packages/effects-webgl/src/gl-gpu-buffer.ts#L143-L151
20512f4406e62c400b2b4255576cfa628db74a22
effects-runtime
github_2023
galacean
typescript
GLMaterial.createMaterialStates
createMaterialStates (states: MaterialStates): void { this.sampleAlphaToCoverage = !!states.sampleAlphaToCoverage; this.depthTest = states.depthTest; this.depthMask = states.depthMask; this.depthRange = states.depthRange; this.depthFunc = states.depthFunc; this.colorMask = states.colorMask; this.polygonOffset = states.polygonOffset; this.polygonOffsetFill = states.polygonOffsetFill; this.blending = states.blending; this.blendFunction = states.blendFunction; this.stencilTest = states.stencilTest; }
// TODO 待废弃 兼容 model/spine 插件 改造后可移除
https://github.com/galacean/effects-runtime/blob/20512f4406e62c400b2b4255576cfa628db74a22/packages/effects-webgl/src/gl-material.ts#L236-L248
20512f4406e62c400b2b4255576cfa628db74a22
effects-runtime
github_2023
galacean
typescript
GLMaterial.initialize
override initialize (): void { const engine = this.engine; this.createShaderVariant(); (this.shaderVariant as GLShaderVariant).initialize(); if (this.initialized) { return; } engine.addMaterial(this); Object.keys(this.textures).forEach(key => { const texture = this.textures[key]; if (!isFunction(texture.initialize)) { logger.error(`Failed to initialize texture: ${JSON.stringify(texture)}. Ensure the texture conforms to the expected format.`); return; } texture.initialize(); }); this.initialized = true; }
/**shader和texture的GPU资源初始化。 */
https://github.com/galacean/effects-runtime/blob/20512f4406e62c400b2b4255576cfa628db74a22/packages/effects-webgl/src/gl-material.ts#L255-L275
20512f4406e62c400b2b4255576cfa628db74a22
effects-runtime
github_2023
galacean
typescript
GLMaterial.toData
override toData (): spec.MaterialData { // @ts-expect-error const materialData: spec.MaterialData = this.taggedProperties; if (this.shader) { // @ts-expect-error materialData.shader = this.shader; } materialData.floats = {}; materialData.ints = {}; materialData.vector4s = {}; materialData.colors = {}; materialData.textures = {}; materialData.dataType = spec.DataType.Material; materialData.stringTags = this.stringTags; for (const name in this.floats) { materialData.floats[name] = this.floats[name]; } for (const name in this.ints) { materialData.ints[name] = this.ints[name]; } for (const name in this.vector4s) { materialData.vector4s[name] = this.vector4s[name]; } for (const name in this.colors) { materialData.colors[name] = this.colors[name]; } for (const name in this.textures) { if (!materialData.textures[name]) { materialData.textures[name] = { texture: this.textures[name], }; } const textureProperties = materialData.textures[name]; const scaleOffset = this.getVector4(name + '_ST'); if (scaleOffset) { textureProperties.scale = { x: scaleOffset.x, y: scaleOffset.y }; textureProperties.offset = { x: scaleOffset.z, y: scaleOffset.w }; delete materialData.vector4s[name + '_ST']; } } return materialData; }
/** * @since 2.0.0 * @param sceneData * @returns */
https://github.com/galacean/effects-runtime/blob/20512f4406e62c400b2b4255576cfa628db74a22/packages/effects-webgl/src/gl-material.ts#L618-L663
20512f4406e62c400b2b4255576cfa628db74a22
effects-runtime
github_2023
galacean
typescript
GLPipelineContext.enable
enable (capability: GLenum) { const value = this.glCapabilityCache[capability]; if (value !== true) { this.glCapabilityCache[capability] = true; this.gl.enable(capability); } }
/** * 对于该上下文开启某种特性 * @param capability * example: * gl.enable(gl.DITHER); */
https://github.com/galacean/effects-runtime/blob/20512f4406e62c400b2b4255576cfa628db74a22/packages/effects-webgl/src/gl-pipeline-context.ts#L65-L72
20512f4406e62c400b2b4255576cfa628db74a22
effects-runtime
github_2023
galacean
typescript
GLPipelineContext.disable
disable (capability: GLenum) { const value = this.glCapabilityCache[capability]; if (value !== false) { this.glCapabilityCache[capability] = false; this.gl.disable(capability); } }
/** * 基于某种上下文关闭特性 * @param capability * example: * gl.disable(gl.DITHER); */
https://github.com/galacean/effects-runtime/blob/20512f4406e62c400b2b4255576cfa628db74a22/packages/effects-webgl/src/gl-pipeline-context.ts#L80-L87
20512f4406e62c400b2b4255576cfa628db74a22
effects-runtime
github_2023
galacean
typescript
GLPipelineContext.bindFramebuffer
bindFramebuffer (target: GLenum, framebuffer: WebGLFramebuffer | null) { if (this.currentFramebuffer[target] !== framebuffer) { this.currentFramebuffer[target] = framebuffer; this.gl.bindFramebuffer(target, framebuffer); } }
/** * 绑定framebuffer webgl2新增: gl.DRAW_FRAMEBUFFER 和 gl.READ_FRAMEBUFFER * @param target * @param framebuffer * example: * const framebuffer = gl.createFramebuffer(); * gl.bindFramebuffer(gl.FRAMEBUFFER, framebuffer); */
https://github.com/galacean/effects-runtime/blob/20512f4406e62c400b2b4255576cfa628db74a22/packages/effects-webgl/src/gl-pipeline-context.ts#L97-L102
20512f4406e62c400b2b4255576cfa628db74a22
effects-runtime
github_2023
galacean
typescript
GLPipelineContext.bindSystemFramebuffer
bindSystemFramebuffer () { this.bindFramebuffer(this.gl.FRAMEBUFFER, null); }
/** * 绑定系统 framebuffer */
https://github.com/galacean/effects-runtime/blob/20512f4406e62c400b2b4255576cfa628db74a22/packages/effects-webgl/src/gl-pipeline-context.ts#L114-L116
20512f4406e62c400b2b4255576cfa628db74a22
effects-runtime
github_2023
galacean
typescript
GLPipelineContext.useProgram
useProgram (program: WebGLProgram | null) { this.set1('useProgram', program); }
/** * 将定义好的 WebGLProgram 对象添加到当前的渲染状态中。 * @param program * example: * gl.useProgram(program); * gl.useProgram(null); */
https://github.com/galacean/effects-runtime/blob/20512f4406e62c400b2b4255576cfa628db74a22/packages/effects-webgl/src/gl-pipeline-context.ts#L125-L127
20512f4406e62c400b2b4255576cfa628db74a22
effects-runtime
github_2023
galacean
typescript
GLPipelineContext.clear
clear (mask: number) { this.gl.clear(mask); }
/** * 使用预设值来清空缓冲 * @param mask * example: * gl.clear(gl.DEPTH_BUFFER_BIT); * gl.clear(gl.DEPTH_BUFFER_BIT | gl.COLOR_BUFFER_BIT); */
https://github.com/galacean/effects-runtime/blob/20512f4406e62c400b2b4255576cfa628db74a22/packages/effects-webgl/src/gl-pipeline-context.ts#L136-L138
20512f4406e62c400b2b4255576cfa628db74a22
effects-runtime
github_2023
galacean
typescript
GLPipelineContext.clearDepth
clearDepth (depth: GLclampf) { this.set1('clearDepth', depth); }
/** * 设置深度缓冲区的深度清除值 * @param depth * example: * gl.clearDepth(0.5); */
https://github.com/galacean/effects-runtime/blob/20512f4406e62c400b2b4255576cfa628db74a22/packages/effects-webgl/src/gl-pipeline-context.ts#L148-L150
20512f4406e62c400b2b4255576cfa628db74a22
effects-runtime
github_2023
galacean
typescript
GLPipelineContext.depthFunc
depthFunc (func: GLenum) { this.set1('depthFunc', func); }
/** * 指定将输入像素深度与当前深度缓冲区值进行比较的函数。 * @param func * example: * gl.enable(gl.DEPTH_TEST); * gl.depthFunc(gl.NEVER); */
https://github.com/galacean/effects-runtime/blob/20512f4406e62c400b2b4255576cfa628db74a22/packages/effects-webgl/src/gl-pipeline-context.ts#L159-L161
20512f4406e62c400b2b4255576cfa628db74a22
effects-runtime
github_2023
galacean
typescript
GLPipelineContext.depthMask
depthMask (flag: boolean) { this.set1('depthMask', flag); }
/** * 设置是否启用写入深度缓冲。 * @param flag * example: * gl.depthMask(false); */
https://github.com/galacean/effects-runtime/blob/20512f4406e62c400b2b4255576cfa628db74a22/packages/effects-webgl/src/gl-pipeline-context.ts#L169-L171
20512f4406e62c400b2b4255576cfa628db74a22
effects-runtime
github_2023
galacean
typescript
GLPipelineContext.depthRange
depthRange (zNear: number, zFar: number) { this.set2('depthRange', zNear, zFar); }
/** * 将 z 值从规范化设备坐标映射到窗口坐标 * @param zNear * @param zFar * example: * gl.depthRange(0.2, 0.6); */
https://github.com/galacean/effects-runtime/blob/20512f4406e62c400b2b4255576cfa628db74a22/packages/effects-webgl/src/gl-pipeline-context.ts#L184-L186
20512f4406e62c400b2b4255576cfa628db74a22
effects-runtime
github_2023
galacean
typescript
GLPipelineContext.clearStencil
clearStencil (s: GLint) { this.set1('clearStencil', s); }
/** * 模版测试设置函数和引用值。 * @param func * @param ref * @param mask * example: * gl.enable(gl.STENCIL_TEST); * gl.stencilFunc(gl.LESS, 0, 0b1110011); */
https://github.com/galacean/effects-runtime/blob/20512f4406e62c400b2b4255576cfa628db74a22/packages/effects-webgl/src/gl-pipeline-context.ts#L201-L203
20512f4406e62c400b2b4255576cfa628db74a22
effects-runtime
github_2023
galacean
typescript
GLPipelineContext.stencilMask
stencilMask (mask: number) { this.stencilMaskSeparate(this.gl.FRONT, mask); this.stencilMaskSeparate(this.gl.BACK, mask); }
/** * 控制启用和禁用模板平面中单个位的正面和背面写入 * @param mask * example: * gl.stencilMask(0xff); */
https://github.com/galacean/effects-runtime/blob/20512f4406e62c400b2b4255576cfa628db74a22/packages/effects-webgl/src/gl-pipeline-context.ts#L211-L214
20512f4406e62c400b2b4255576cfa628db74a22
effects-runtime
github_2023
galacean
typescript
GLPipelineContext.stencilFunc
stencilFunc (func: GLenum, ref: GLint, mask: GLuint) { this.stencilFuncSeparate(this.gl.FRONT, func, ref, mask); this.stencilFuncSeparate(this.gl.BACK, func, ref, mask); }
/** * 模版测试设置函数和引用值。 * @param func * @param ref * @param mask * example: * gl.enable(gl.STENCIL_TEST); * gl.stencilFunc(gl.LESS, 0, 0b1110011); */
https://github.com/galacean/effects-runtime/blob/20512f4406e62c400b2b4255576cfa628db74a22/packages/effects-webgl/src/gl-pipeline-context.ts#L225-L228
20512f4406e62c400b2b4255576cfa628db74a22
effects-runtime
github_2023
galacean
typescript
GLPipelineContext.stencilFuncSeparate
stencilFuncSeparate (face: GLenum, func: GLenum, ref: GLint, mask: GLuint) { this.set4('stencilFuncSeparate', face, func, ref, mask); }
/** * 单面模版测试 * @param face * @param func * @param ref * @param mask * example: * gl.enable(gl.STENCIL_TEST); * gl.stencilFuncSeparate(gl.FRONT, gl.LESS, 0.2, 1110011); */
https://github.com/galacean/effects-runtime/blob/20512f4406e62c400b2b4255576cfa628db74a22/packages/effects-webgl/src/gl-pipeline-context.ts#L240-L242
20512f4406e62c400b2b4255576cfa628db74a22
effects-runtime
github_2023
galacean
typescript
GLPipelineContext.stencilMaskSeparate
stencilMaskSeparate (face: GLenum, mask: GLuint) { this.set2('stencilMaskSeparate', face, mask); }
/** * 单面的mask写入 * @param face * @param mask * example: * gl.stencilMaskSeparate(gl.FRONT, 110101); */
https://github.com/galacean/effects-runtime/blob/20512f4406e62c400b2b4255576cfa628db74a22/packages/effects-webgl/src/gl-pipeline-context.ts#L251-L253
20512f4406e62c400b2b4255576cfa628db74a22
effects-runtime
github_2023
galacean
typescript
GLPipelineContext.stencilOp
stencilOp (fail: GLenum, zfail: GLenum, zpass: GLenum) { this.stencilOpSeparate(this.gl.FRONT, fail, zfail, zpass); this.stencilOpSeparate(this.gl.BACK, fail, zfail, zpass); }
/** * 设置正面和背面模板测试操作 * @param fail * @param zfail * @param zpass * example: * gl.enable(gl.STENCIL_TEST); * gl.stencilOp(gl.INCR, gl.DECR, gl.INVERT); */
https://github.com/galacean/effects-runtime/blob/20512f4406e62c400b2b4255576cfa628db74a22/packages/effects-webgl/src/gl-pipeline-context.ts#L264-L267
20512f4406e62c400b2b4255576cfa628db74a22
effects-runtime
github_2023
galacean
typescript
GLPipelineContext.stencilOpSeparate
stencilOpSeparate (face: GLenum, fail: GLenum, zfail: GLenum, zpass: GLenum) { this.set4('stencilOpSeparate', face, fail, zfail, zpass); }
/** * 设置正面和/或背面模板测试操作 * @param face * @param fail * @param zfail * @param zpass * example: * gl.enable(gl.STENCIL_TEST); * gl.stencilOpSeparate(gl.FRONT, gl.INCR, gl.DECR, gl.INVERT); */
https://github.com/galacean/effects-runtime/blob/20512f4406e62c400b2b4255576cfa628db74a22/packages/effects-webgl/src/gl-pipeline-context.ts#L279-L281
20512f4406e62c400b2b4255576cfa628db74a22
effects-runtime
github_2023
galacean
typescript
GLPipelineContext.cullFace
cullFace (mode: GLenum) { this.set1('cullFace', mode); }
/** * 剔除方式 * @param mode * example: * gl.enable(gl.CULL_FACE); * gl.cullFace(gl.FRONT_AND_BACK); */
https://github.com/galacean/effects-runtime/blob/20512f4406e62c400b2b4255576cfa628db74a22/packages/effects-webgl/src/gl-pipeline-context.ts#L293-L295
20512f4406e62c400b2b4255576cfa628db74a22
effects-runtime
github_2023
galacean
typescript
GLPipelineContext.frontFace
frontFace (mode: GLenum) { this.set1('frontFace', mode); }
/** * 设置卷绕方向 * @param mode * example: * gl.frontFace(gl.CW); */
https://github.com/galacean/effects-runtime/blob/20512f4406e62c400b2b4255576cfa628db74a22/packages/effects-webgl/src/gl-pipeline-context.ts#L303-L305
20512f4406e62c400b2b4255576cfa628db74a22
effects-runtime
github_2023
galacean
typescript
GLPipelineContext.clearColor
clearColor (red: GLclampf, green: GLclampf, blue: GLclampf, alpha: GLclampf) { this.set4('clearColor', red, green, blue, alpha); }
/** * 设置颜色写入 * @param red * @param green * @param blue * @param alpha * example: * gl.colorMask(true, true, true, false); */
https://github.com/galacean/effects-runtime/blob/20512f4406e62c400b2b4255576cfa628db74a22/packages/effects-webgl/src/gl-pipeline-context.ts#L319-L321
20512f4406e62c400b2b4255576cfa628db74a22
effects-runtime
github_2023
galacean
typescript
GLPipelineContext.colorMask
colorMask (red: boolean, green: boolean, blue: boolean, alpha: boolean) { this.set4('colorMask', red, green, blue, alpha); }
/** * 设置颜色写入 * @param red * @param green * @param blue * @param alpha * example: * gl.colorMask(true, true, true, false); */
https://github.com/galacean/effects-runtime/blob/20512f4406e62c400b2b4255576cfa628db74a22/packages/effects-webgl/src/gl-pipeline-context.ts#L332-L334
20512f4406e62c400b2b4255576cfa628db74a22
effects-runtime
github_2023
galacean
typescript
GLPipelineContext.blendColor
blendColor (red: GLclampf, green: GLclampf, blue: GLclampf, alpha: GLclampf) { this.set4('blendColor', red, green, blue, alpha); }
/** * 设置源和目标混合因子 * @param red * @param green * @param blue * @param alpha * example: * gl.blendColor(0, 0.5, 1, 1); */
https://github.com/galacean/effects-runtime/blob/20512f4406e62c400b2b4255576cfa628db74a22/packages/effects-webgl/src/gl-pipeline-context.ts#L345-L347
20512f4406e62c400b2b4255576cfa628db74a22
effects-runtime
github_2023
galacean
typescript
GLPipelineContext.blendFunc
blendFunc (sfactor: GLenum, dfactor: GLenum) { this.blendFuncSeparate(sfactor, dfactor, sfactor, dfactor); }
/** * 用于混合像素算法 * @param sfactor * @param dfactor * example: * gl.enable(gl.BLEND); * gl.blendFunc(gl.SRC_COLOR, gl.DST_COLOR); */
https://github.com/galacean/effects-runtime/blob/20512f4406e62c400b2b4255576cfa628db74a22/packages/effects-webgl/src/gl-pipeline-context.ts#L357-L359
20512f4406e62c400b2b4255576cfa628db74a22
effects-runtime
github_2023
galacean
typescript
GLPipelineContext.blendFuncSeparate
blendFuncSeparate (srcRGB: GLenum, dstRGB: GLenum, srcAlpha: GLenum, dstAlpha: GLenum) { this.set4('blendFuncSeparate', srcRGB, dstRGB, srcAlpha, dstAlpha); }
/** * 分别设置应用在 RGB 和 Alpha 上的 factor * @param srcRGB * @param dstRGB * @param srcAlpha * @param dstAlpha * example: * gl.enable(gl.BLEND); * gl.blendFuncSeparate(gl.SRC_COLOR, gl.DST_COLOR, gl.ONE, gl.ZERO); */
https://github.com/galacean/effects-runtime/blob/20512f4406e62c400b2b4255576cfa628db74a22/packages/effects-webgl/src/gl-pipeline-context.ts#L371-L373
20512f4406e62c400b2b4255576cfa628db74a22
effects-runtime
github_2023
galacean
typescript
GLPipelineContext.blendEquation
blendEquation (mode: GLenum) { this.set1('blendEquation', mode); }
/** * 设置混合模式 * @param mode * example: * gl.blendEquation(gl.FUNC_ADD); * gl.blendEquation(gl.FUNC_SUBTRACT); * gl.blendEquation(gl.FUNC_REVERSE_SUBTRACT); */
https://github.com/galacean/effects-runtime/blob/20512f4406e62c400b2b4255576cfa628db74a22/packages/effects-webgl/src/gl-pipeline-context.ts#L383-L385
20512f4406e62c400b2b4255576cfa628db74a22
effects-runtime
github_2023
galacean
typescript
GLPipelineContext.blendEquationSeparate
blendEquationSeparate (modeRGB: GLenum, modeAlpha: GLenum) { this.set2('blendEquationSeparate', modeRGB, modeAlpha); }
/** * 可以分别对 RGB 和 Alpha 做不同的操作处理 * @param modeRGB * @param modeAlpha * example: * gl.blendEquationSeparate(gl.FUNC_ADD, gl.FUNC_SUBTRACT); */
https://github.com/galacean/effects-runtime/blob/20512f4406e62c400b2b4255576cfa628db74a22/packages/effects-webgl/src/gl-pipeline-context.ts#L394-L396
20512f4406e62c400b2b4255576cfa628db74a22
effects-runtime
github_2023
galacean
typescript
GLPipelineContext.setPixelStorei
setPixelStorei (pname: GLenum, param: GLenum) { const currentParam = this.pixelStorei[pname]; if (currentParam !== param) { this.pixelStorei[pname] = param; this.gl.pixelStorei(pname, param); } }
/** * 图像预处理 * @param pname * @param param * example: * var tex = gl.createTexture(); * gl.bindTexture(gl.TEXTURE_2D, tex); * gl.pixelStorei(gl.PACK_ALIGNMENT, 4); */
https://github.com/galacean/effects-runtime/blob/20512f4406e62c400b2b4255576cfa628db74a22/packages/effects-webgl/src/gl-pipeline-context.ts#L409-L416
20512f4406e62c400b2b4255576cfa628db74a22
effects-runtime
github_2023
galacean
typescript
GLPipelineContext.viewport
viewport (x: number, y: number, width: number, height: number) { this.set4('viewport', x, y, width, height); }
/** * 用来设置视口,即指定从标准设备到窗口坐标的x、y仿射变换。 * @param x * @param y * @param width * @param height * example: * gl.viewport(0, 0, width, height); */
https://github.com/galacean/effects-runtime/blob/20512f4406e62c400b2b4255576cfa628db74a22/packages/effects-webgl/src/gl-pipeline-context.ts#L427-L429
20512f4406e62c400b2b4255576cfa628db74a22
effects-runtime
github_2023
galacean
typescript
GLPipelineContext.activeTexture
activeTexture (texture: GLenum) { texture = Math.min(texture, this.maxTextureCount); if (this.activeTextureIndex !== texture) { this.activeTextureIndex = texture; this.gl.activeTexture(texture); } }
/** * 激活指定的纹理单元 * @param texture * example: * gl.activeTexture(gl.TEXTURE1); */
https://github.com/galacean/effects-runtime/blob/20512f4406e62c400b2b4255576cfa628db74a22/packages/effects-webgl/src/gl-pipeline-context.ts#L437-L443
20512f4406e62c400b2b4255576cfa628db74a22
effects-runtime
github_2023
galacean
typescript
GLPipelineContext.bindTexture
bindTexture (target: GLenum, texture: WebGLTexture | null, force?: boolean) { if (this.currentTextureBinding !== texture || force) { this.gl.bindTexture(target, texture); this.currentTextureBinding = texture; } this.textureUnitDict[this.activeTextureIndex] = texture; }
// TODO: texture.bind 替换时对于这段逻辑的处理
https://github.com/galacean/effects-runtime/blob/20512f4406e62c400b2b4255576cfa628db74a22/packages/effects-webgl/src/gl-pipeline-context.ts#L455-L461
20512f4406e62c400b2b4255576cfa628db74a22
effects-runtime
github_2023
galacean
typescript
GLPipelineContext.get
get (name: string): any { return this.glCapabilityCache[name]; }
// TODO 命名
https://github.com/galacean/effects-runtime/blob/20512f4406e62c400b2b4255576cfa628db74a22/packages/effects-webgl/src/gl-pipeline-context.ts#L515-L517
20512f4406e62c400b2b4255576cfa628db74a22
effects-runtime
github_2023
galacean
typescript
GLPipelineContext.getUniforms
getUniforms (program: WebGLProgram, uniformsNames: string[]): Nullable<WebGLUniformLocation>[] { const results: Nullable<WebGLUniformLocation>[] = []; for (let index = 0; index < uniformsNames.length; index++) { results.push(this.gl.getUniformLocation(program, uniformsNames[index])); } return results; }
/** * 查询所有uniform的location。 * @param program 查询的shader program * @param uniformsNames 查询的uniform名称列表 * @returns */
https://github.com/galacean/effects-runtime/blob/20512f4406e62c400b2b4255576cfa628db74a22/packages/effects-webgl/src/gl-pipeline-context.ts#L589-L597
20512f4406e62c400b2b4255576cfa628db74a22
effects-runtime
github_2023
galacean
typescript
GLProgram.setupAttributes
setupAttributes (geometry: GLGeometry) { const programId = this.id; const gl = this.pipelineContext.gl; let vao: GLVertexArrayObject | undefined; if (geometry.vaos[programId]) { vao = geometry.vaos[programId]; } else { vao = new GLVertexArrayObject(this.engine, `${geometry.name}-${programId}`); if (!vao) { console.error('Failed to create VAO object.'); } geometry.vaos[programId] = vao; } // 兼容小程序下不支持vao if (vao && vao.vao) { vao.bind(); if (vao.ready) { return vao; } } Object.keys(this.attribInfoMap).forEach(name => { const attrInfo = this.attribInfoMap[name]; const attribute = geometry.attributes[name]; if (attribute) { const buffer = geometry.buffers[attribute.dataSource]; if (!buffer) { throw new Error(`Failed to find a buffer named '${attribute.dataSource || name}'. Please ensure the buffer is correctly initialized and bound.`); } buffer.bind(); gl.enableVertexAttribArray(attrInfo.loc); gl.vertexAttribPointer(attrInfo.loc, attribute.size, attribute.type, attribute.normalize as boolean, attribute.stride || 0, attribute.offset || 0); } }); geometry.indicesBuffer?.bind(); if (vao) { vao.ready = true; } return vao; }
/** * 绑定 vao 对象并设置顶点属性 * 如果当前环境不支持 vao,则使用 gl 函数依次设置属性。 * @param geometry * @returns */
https://github.com/galacean/effects-runtime/blob/20512f4406e62c400b2b4255576cfa628db74a22/packages/effects-webgl/src/gl-program.ts#L67-L110
20512f4406e62c400b2b4255576cfa628db74a22
effects-runtime
github_2023
galacean
typescript
GLRendererInternal.createVAO
createVAO (name?: string): GLVertexArrayObject | undefined { const ret = new GLVertexArrayObject(this.engine, name); return ret; }
/**创建包裹VAO对象。 */
https://github.com/galacean/effects-runtime/blob/20512f4406e62c400b2b4255576cfa628db74a22/packages/effects-webgl/src/gl-renderer-internal.ts#L204-L208
20512f4406e62c400b2b4255576cfa628db74a22
effects-runtime
github_2023
galacean
typescript
GLShaderLibrary.addShader
addShader (shaderSource: ShaderWithSource, macros?: ShaderMacros): string { const mergedMacros: ShaderMacros = []; if (shaderSource.macros) { mergedMacros.push(...shaderSource.macros); } if (macros) { mergedMacros.push(...macros); } const shaderWithMacros = { ...shaderSource, vertex: ShaderFactory.genFinalShaderCode({ level: this.engine.gpuCapability.level, shaderType: ShaderType.vertex, shader: shaderSource.vertex, macros: mergedMacros, }), fragment: ShaderFactory.genFinalShaderCode({ level: this.engine.gpuCapability.level, shaderType: ShaderType.fragment, shader: shaderSource.fragment, macros: mergedMacros, }), }; const shaderCacheId = this.computeShaderCacheId(shaderWithMacros); if (this.cachedShaders[shaderCacheId]) { return shaderCacheId; } this.shaderAllDone = false; let shared = false; if (shaderWithMacros.shared || (shaderWithMacros as SharedShaderWithSource).cacheId) { shared = true; } this.cachedShaders[shaderCacheId] = new GLShaderVariant(this.engine, { ...shaderWithMacros, vertex: shaderWithMacros.vertex, fragment: shaderWithMacros.fragment, name: shaderWithMacros.name || shaderCacheId, shared, }); this.cachedShaders[shaderCacheId].id = shaderCacheId; return shaderCacheId; }
// TODO 创建shader的ShaderWithSource和shader的source类型一样,待优化。
https://github.com/galacean/effects-runtime/blob/20512f4406e62c400b2b4255576cfa628db74a22/packages/effects-webgl/src/gl-shader-library.ts#L66-L112
20512f4406e62c400b2b4255576cfa628db74a22
effects-runtime
github_2023
galacean
typescript
GLShaderVariant.initialize
initialize () { if (this.initialized) { return; } // 核心初始化都在 compileShader // 否则会出现编译了却没有初始化的情况 const pipelineContext = (this.engine as GLEngine).getGLPipelineContext(); pipelineContext.shaderLibrary.compileShader(this); }
// shader 的 GPU 资源初始化方法,在绘制前调用
https://github.com/galacean/effects-runtime/blob/20512f4406e62c400b2b4255576cfa628db74a22/packages/effects-webgl/src/gl-shader.ts#L30-L39
20512f4406e62c400b2b4255576cfa628db74a22
effects-runtime
github_2023
galacean
typescript
GLTexture.bind
bind (force?: boolean) { this.pipelineContext.bindTexture(this.target, this.textureBuffer, force); }
/** * 绑定当前 Texture 对象 */
https://github.com/galacean/effects-runtime/blob/20512f4406e62c400b2b4255576cfa628db74a22/packages/effects-webgl/src/gl-texture.ts#L49-L51
20512f4406e62c400b2b4255576cfa628db74a22
effects-runtime
github_2023
galacean
typescript
GLTexture.initialize
override initialize (): void { if (this.initialized) { return; } const glEngine = this.engine as GLEngine; glEngine.addTexture(this); this.pipelineContext = glEngine.getGLPipelineContext(); const gl = this.pipelineContext.gl; const { target = gl.TEXTURE_2D, name } = this.source; this.textureBuffer = gl.createTexture(); assignInspectorName(this.textureBuffer, name); this.target = target; this.update(this.source); this.release(); this.initialized = true; }
/** * 初始化 Texture 的 GPU 资源 */
https://github.com/galacean/effects-runtime/blob/20512f4406e62c400b2b4255576cfa628db74a22/packages/effects-webgl/src/gl-texture.ts#L56-L74
20512f4406e62c400b2b4255576cfa628db74a22
effects-runtime
github_2023
galacean
typescript
UniformBlockBuffer.constructor
constructor ( pipelineContext: GLPipelineContext, private readonly info: UniformBlockSpec, ) { this.buffer = new GLGPUBuffer(pipelineContext, { target: glContext.UNIFORM_BUFFER, name: info.name, type: glContext.BYTE, elementCount: info.size, }); this.dirtyFlags = {}; }
//for debug use
https://github.com/galacean/effects-runtime/blob/20512f4406e62c400b2b4255576cfa628db74a22/packages/effects-webgl/src/gl-uniform-utils.ts#L124-L135
20512f4406e62c400b2b4255576cfa628db74a22
effects-runtime
github_2023
galacean
typescript
GLVertexArrayObject.bindVertexArray
private bindVertexArray (vao: WebGLVertexArrayObject | null) { if (isWebGL2(this.gl)) { this.gl.bindVertexArray(vao); } else { this.vaoExt?.bindVertexArrayOES(vao); } }
/** * 根据 gpu level 选择对应的绑定函数 * @param vao */
https://github.com/galacean/effects-runtime/blob/20512f4406e62c400b2b4255576cfa628db74a22/packages/effects-webgl/src/gl-vertex-array-object.ts#L50-L56
20512f4406e62c400b2b4255576cfa628db74a22
effects-runtime
github_2023
galacean
typescript
Player.constructor
constructor (config: PlayerConfig) { super(); const { container, canvas, fps, name, pixelRatio, manualRender, reportGPUTime, renderFramework: glType, notifyTouch, interactive = false, renderOptions = {}, env = '', } = config; const { willCaptureImage: preserveDrawingBuffer, premultipliedAlpha } = renderOptions; if (initErrors.length) { throw new Error(`Errors before player create: ${initErrors.map((message, index) => `\n ${index + 1}: ${message}`)}.`); } // 原 debug-disable 直接返回 if (enableDebugType || glType === 'debug-disable') { return; } // 注意:安卓设备和 iOS 13/iOS 16.5 在 WebGL2 下有渲染或卡顿问题,故默认使用 WebGL1 let framework: GLType = (isAndroid() || isDowngradeIOS()) ? 'webgl' : 'webgl2'; // 用户可以通过传入 renderFramework,手动强制使用 WebGL 1/2 来渲染 if (glType) { framework = glType === 'webgl' ? 'webgl' : 'webgl2'; } this.reportGPUTime = reportGPUTime; this.pixelRatio = Number.isFinite(pixelRatio) ? pixelRatio as number : getPixelRatio(); this.offscreenMode = true; this.env = env; this.name = name || `${seed++}`; if (canvas) { this.canvas = canvas; } else { assertContainer(container); this.canvas = document.createElement('canvas'); container.appendChild(this.canvas); } this.container = this.canvas.parentElement; this.renderer = Renderer.create( this.canvas, framework, { preserveDrawingBuffer, premultipliedAlpha, } ); this.renderer.env = env; this.renderer.addLostHandler({ lost: this.lost }); this.renderer.addRestoreHandler({ restore: this.restore }); this.gpuCapability = this.renderer.engine.gpuCapability; this.builtinObjects.push(generateWhiteTexture(this.renderer.engine)); // 如果存在 WebGL 和 WebGL2 的 Player,需要给出警告 playerMap.forEach(player => { if (player.gpuCapability.type !== this.gpuCapability.type) { logger.warn(`Create player with different WebGL version: old=${player.gpuCapability.type}, new=${this.gpuCapability.type}.\nsee ${HELP_LINK['Create player with different WebGL version']}.`); } }); if (!manualRender) { this.ticker = new Ticker(fps); this.ticker.add(this.tick.bind(this)); } this.event = new EventSystem(this.canvas, !!notifyTouch); this.event.bindListeners(); this.event.addEventListener(EVENT_TYPE_CLICK, this.handleClick); this.interactive = interactive; this.resize(); setSpriteMeshMaxItemCountByGPU(this.gpuCapability.detail); playerMap.set(this.canvas, this); assertNoConcurrentPlayers(); broadcastPlayerEvent(this, true); }
/** * 播放器的构造函数 * @param config */
https://github.com/galacean/effects-runtime/blob/20512f4406e62c400b2b4255576cfa628db74a22/packages/effects/src/player.ts#L62-L142
20512f4406e62c400b2b4255576cfa628db74a22
effects-runtime
github_2023
galacean
typescript
Player.setSpeed
setSpeed (speed: number) { if (!isNaN(speed)) { this.speed = speed; } }
/** * 设置当前 Player 的播放速度 * @param speed - 播放速度 */
https://github.com/galacean/effects-runtime/blob/20512f4406e62c400b2b4255576cfa628db74a22/packages/effects/src/player.ts#L148-L152
20512f4406e62c400b2b4255576cfa628db74a22
effects-runtime
github_2023
galacean
typescript
Player.getSpeed
getSpeed (): number { return this.speed; }
/** * 获取当前 Player 的播放速度 * @returns */
https://github.com/galacean/effects-runtime/blob/20512f4406e62c400b2b4255576cfa628db74a22/packages/effects/src/player.ts#L157-L159
20512f4406e62c400b2b4255576cfa628db74a22
effects-runtime
github_2023
galacean
typescript
Player.getCompositionByName
getCompositionByName (name: string) { return this.compositions.find(comp => comp.name === name); }
/** * 根据名称查找对应的合成(可能找不到,如果有同名的合成,默认返回第一个) * @example * ``` ts * const composition = player.getCompositionByName('新建合成1'); * ``` * @param name - 目标合成名称 */
https://github.com/galacean/effects-runtime/blob/20512f4406e62c400b2b4255576cfa628db74a22/packages/effects/src/player.ts#L169-L171
20512f4406e62c400b2b4255576cfa628db74a22
effects-runtime
github_2023
galacean
typescript
Player.getCompositions
getCompositions () { return this.compositions; }
/** * 获取当前播放的所有合成(请不要修改返回的数组内容) */
https://github.com/galacean/effects-runtime/blob/20512f4406e62c400b2b4255576cfa628db74a22/packages/effects/src/player.ts#L176-L178
20512f4406e62c400b2b4255576cfa628db74a22
effects-runtime
github_2023
galacean
typescript
Player.getAssetManager
getAssetManager (): ReadonlyArray<AssetManager> { return this.assetManagers; }
/** * Gets the array of asset managers. * @returns */
https://github.com/galacean/effects-runtime/blob/20512f4406e62c400b2b4255576cfa628db74a22/packages/effects/src/player.ts#L184-L186
20512f4406e62c400b2b4255576cfa628db74a22
effects-runtime
github_2023
galacean
typescript
Player.compositionCount
get compositionCount () { return this.compositions.length; }
/** * 获取当前播放的合成数量 */
https://github.com/galacean/effects-runtime/blob/20512f4406e62c400b2b4255576cfa628db74a22/packages/effects/src/player.ts#L191-L193
20512f4406e62c400b2b4255576cfa628db74a22
effects-runtime
github_2023
galacean
typescript
Player.hasPlayable
get hasPlayable () { return this.compositions.length > 0; }
/** * 是否有合成在播放 */
https://github.com/galacean/effects-runtime/blob/20512f4406e62c400b2b4255576cfa628db74a22/packages/effects/src/player.ts#L198-L200
20512f4406e62c400b2b4255576cfa628db74a22
effects-runtime
github_2023
galacean
typescript
Player.paused
get paused () { return this.ticker?.getPaused(); }
/** * 播放器是否已暂停 */
https://github.com/galacean/effects-runtime/blob/20512f4406e62c400b2b4255576cfa628db74a22/packages/effects/src/player.ts#L205-L207
20512f4406e62c400b2b4255576cfa628db74a22
effects-runtime
github_2023
galacean
typescript
Player.interactive
get interactive () { return this.event.enabled; }
/** * 获取播放器是否可交互 */
https://github.com/galacean/effects-runtime/blob/20512f4406e62c400b2b4255576cfa628db74a22/packages/effects/src/player.ts#L212-L214
20512f4406e62c400b2b4255576cfa628db74a22
effects-runtime
github_2023
galacean
typescript
Player.interactive
set interactive (enable) { this.event.enabled = enable; }
/** * 设置播放器是否可交互 */
https://github.com/galacean/effects-runtime/blob/20512f4406e62c400b2b4255576cfa628db74a22/packages/effects/src/player.ts#L219-L221
20512f4406e62c400b2b4255576cfa628db74a22
effects-runtime
github_2023
galacean
typescript
Player.updateTextVariables
private updateTextVariables (scene: Scene, variables: spec.TemplateVariables = {}) { const renderer = this.renderer; const engine = renderer.engine; scene.jsonScene.items.forEach(item => { if (item.type === spec.ItemType.text || item.type === spec.ItemType.richtext) { const textVariable = variables[item.name] as string; if (!textVariable) { return; } item.components.forEach(({ id }) => { const componentData = engine.findEffectsObjectData(id) as spec.TextComponentData; if (componentData?.dataType === spec.DataType.TextComponent || componentData?.dataType === spec.DataType.RichTextComponent) { componentData.options.text = textVariable; } }); } }); }
/** * 根据用户参数修改原始数据 * @param scene * @param options */
https://github.com/galacean/effects-runtime/blob/20512f4406e62c400b2b4255576cfa628db74a22/packages/effects/src/player.ts#L438-L460
20512f4406e62c400b2b4255576cfa628db74a22
effects-runtime
github_2023
galacean
typescript
Player.play
play () { if (this.offscreenMode) { this.resize(); this.offscreenMode = false; } this.autoPlaying = true; this.compositions.map(composition => { composition.play(); }); this.ticker?.start(); }
/** * 播放通过 player 加载好的全部合成 */
https://github.com/galacean/effects-runtime/blob/20512f4406e62c400b2b4255576cfa628db74a22/packages/effects/src/player.ts#L465-L475
20512f4406e62c400b2b4255576cfa628db74a22
effects-runtime
github_2023
galacean
typescript
Player.gotoAndPlay
gotoAndPlay (time: number) { if (this.offscreenMode) { this.resize(); this.offscreenMode = false; } this.autoPlaying = true; this.compositions.map(composition => { composition.gotoAndPlay(time); }); if (this.ticker) { this.ticker.start(); } else { this.doTick(0, true); } }
/** * 跳转全部合成到指定时间后播放 * @param time - 指定时间, 单位秒 */
https://github.com/galacean/effects-runtime/blob/20512f4406e62c400b2b4255576cfa628db74a22/packages/effects/src/player.ts#L481-L495
20512f4406e62c400b2b4255576cfa628db74a22
effects-runtime
github_2023
galacean
typescript
Player.gotoAndStop
gotoAndStop (time: number) { if (this.offscreenMode) { this.resize(); this.offscreenMode = false; } this.autoPlaying = false; this.compositions.map(composition => { composition.gotoAndStop(time); }); if (!this.ticker || this.ticker?.getPaused()) { this.doTick(0, true); } this.emit('update', { player: this, playing: false, }); }
/** * 跳转全部合成到指定时间并停留 * @param time - 指定时间, 单位秒 */
https://github.com/galacean/effects-runtime/blob/20512f4406e62c400b2b4255576cfa628db74a22/packages/effects/src/player.ts#L501-L517
20512f4406e62c400b2b4255576cfa628db74a22
effects-runtime
github_2023
galacean
typescript
Player.playSequence
playSequence (compositions: Composition[]): void { for (let i = 0; i < compositions.length - 1; i++) { compositions[i].on('end', () => { compositions[i + 1].play(); }); } compositions[0].play(); this.ticker?.start(); }
/** * 顺序播放一组还未开始播放的合成 * @param compositions - 要播放的合成数组 */
https://github.com/galacean/effects-runtime/blob/20512f4406e62c400b2b4255576cfa628db74a22/packages/effects/src/player.ts#L523-L531
20512f4406e62c400b2b4255576cfa628db74a22
effects-runtime
github_2023
galacean
typescript
Player.pause
pause (options?: { offloadTexture?: boolean }) { if (this.paused) { return; } this.ticker?.pause(); this.emit('pause'); this.emit('update', { player: this, playing: false, }); if (options && options.offloadTexture) { this.offloadTexture(); } }
/** * 暂停播放器 * @param options * @param options.offloadTexture - 是否卸载贴图纹理,减少内存 * @returns */
https://github.com/galacean/effects-runtime/blob/20512f4406e62c400b2b4255576cfa628db74a22/packages/effects/src/player.ts#L539-L553
20512f4406e62c400b2b4255576cfa628db74a22
effects-runtime
github_2023
galacean
typescript
Player.resume
async resume () { if (this.resumePending) { return; } if (this.paused) { this.resumePending = true; await Promise.all(this.compositions.map(c => c.reloadTexture())); this.resumePending = false; this.handleResume(); } this.ticker?.resume(); }
/** * 恢复播放器 * > 如果暂停时卸载了纹理贴图,此函数将自动请求网络重新加载纹理 * @returns */
https://github.com/galacean/effects-runtime/blob/20512f4406e62c400b2b4255576cfa628db74a22/packages/effects/src/player.ts#L560-L571
20512f4406e62c400b2b4255576cfa628db74a22
effects-runtime
github_2023
galacean
typescript
Player.tick
tick (dt: number) { this.doTick(dt, this.forceRenderNextFrame); this.forceRenderNextFrame = false; }
/** * player 在定时器每帧的回调 * @param dt - 时间差,毫秒 */
https://github.com/galacean/effects-runtime/blob/20512f4406e62c400b2b4255576cfa628db74a22/packages/effects/src/player.ts#L577-L580
20512f4406e62c400b2b4255576cfa628db74a22
effects-runtime
github_2023
galacean
typescript
Player.resizeToAspect
resizeToAspect (aspect: number, scale = 1) { if (aspect !== this.displayAspect) { this.displayAspect = aspect; } if (scale !== this.displayScale) { this.displayScale = scale; } this.resize(); }
/** * 调整画布的宽高比 * @param aspect * @param scale */
https://github.com/galacean/effects-runtime/blob/20512f4406e62c400b2b4255576cfa628db74a22/packages/effects/src/player.ts#L661-L669
20512f4406e62c400b2b4255576cfa628db74a22
effects-runtime
github_2023
galacean
typescript
Player.resize
resize () { const { parentElement } = this.canvas; let containerWidth; let containerHeight; let canvasWidth; let canvasHeight; if (parentElement) { const size = this.getTargetSize(parentElement); containerWidth = size[0]; containerHeight = size[1]; canvasWidth = size[2]; canvasHeight = size[3]; } else { containerWidth = canvasWidth = this.canvas.width; containerHeight = canvasHeight = this.canvas.height; } const aspect = containerWidth / containerHeight; if (containerWidth && containerHeight) { const documentWidth = document.documentElement.clientWidth; if (canvasWidth > documentWidth * 2) { logger.error(`DPI overflowed, width ${canvasWidth} is more than 2x document width ${documentWidth}, see ${HELP_LINK['DPI overflowed']}.`); } const maxSize = this.env ? this.gpuCapability.detail.maxTextureSize : 2048; if ((canvasWidth > maxSize || canvasHeight > maxSize)) { logger.error(`Container size overflowed ${canvasWidth}x${canvasHeight}, see ${HELP_LINK['Container size overflowed']}.`); if (aspect > 1) { canvasWidth = Math.round(maxSize); canvasHeight = Math.round(maxSize / aspect); } else { canvasHeight = Math.round(maxSize); canvasWidth = Math.round(maxSize * aspect); } } // ios 14.1 -ios 14.3 resize canvas will cause memory leak this.renderer.resize(canvasWidth, canvasHeight); this.canvas.style.width = containerWidth + 'px'; this.canvas.style.height = containerHeight + 'px'; logger.info(`Resize player ${this.name} [${canvasWidth},${canvasHeight},${containerWidth},${containerHeight}].`); this.compositions?.forEach(comp => { comp.camera.aspect = aspect; }); } }
/** * 将播放器重新和父容器大小对齐 */
https://github.com/galacean/effects-runtime/blob/20512f4406e62c400b2b4255576cfa628db74a22/packages/effects/src/player.ts#L674-L721
20512f4406e62c400b2b4255576cfa628db74a22
effects-runtime
github_2023
galacean
typescript
Player.clearCanvas
clearCanvas (immediate?: boolean) { if (immediate) { this.renderer.clear({ stencilAction: TextureLoadAction.clear, clearStencil: 0, depthAction: TextureLoadAction.clear, clearDepth: 1, colorAction: TextureLoadAction.clear, clearColor: [0, 0, 0, 0], }); } else { this.forceRenderNextFrame = true; } }
/** * 清空 canvas 的画面 * @param immediate - 如果立即清理,当前画面将会消失,如果 player 还有合成在渲染,可能出现闪烁 */
https://github.com/galacean/effects-runtime/blob/20512f4406e62c400b2b4255576cfa628db74a22/packages/effects/src/player.ts#L727-L740
20512f4406e62c400b2b4255576cfa628db74a22
effects-runtime
github_2023
galacean
typescript
Player.restore
lost = (e: Event) => { this.ticker?.pause(); this.compositions.forEach(comp => comp.lost(e)); this.renderer.lost(e); this.emit('webglcontextlost', e); broadcastPlayerEvent(this, false); }
/** * 播放器在 `webglcontextlost` 时执行的操作 * @param e - Event */
https://github.com/galacean/effects-runtime/blob/20512f4406e62c400b2b4255576cfa628db74a22/packages/effects/src/player.ts
20512f4406e62c400b2b4255576cfa628db74a22
effects-runtime
github_2023
galacean
typescript
Player.destroyCurrentCompositions
destroyCurrentCompositions () { this.compositions.forEach(comp => comp.dispose()); this.compositions.length = 0; this.baseCompositionIndex = 0; }
/** * 销毁当前播放的所有 Composition */
https://github.com/galacean/effects-runtime/blob/20512f4406e62c400b2b4255576cfa628db74a22/packages/effects/src/player.ts#L800-L804
20512f4406e62c400b2b4255576cfa628db74a22
effects-runtime
github_2023
galacean
typescript
Player.dispose
dispose (keepCanvas?: boolean): void { logger.info(`Call player destroyed: ${this.name}.`); if (this.disposed) { return; } playerMap.delete(this.canvas); this.pause(); this.ticker?.stop(); this.assetManagers.forEach(assetManager => assetManager.dispose()); this.compositions.forEach(comp => comp.dispose()); this.compositions.length = 0; if (this.renderer) { (this.renderer as GLRenderer).context.removeLostHandler({ lost: this.lost }); (this.renderer as GLRenderer).context.removeRestoreHandler({ restore: this.restore }); this.renderer.dispose(!keepCanvas); } if (this.event) { this.event.dispose(); } this.destroyBuiltinObjects(); broadcastPlayerEvent(this, false); if ( this.canvas instanceof HTMLCanvasElement && !keepCanvas && (this.renderer as GLRenderer).context ) { // TODO: 数据模版下掉可以由文本模块单独管理 canvasPool.dispose(); // canvas will become a cry emoji in Android if still in dom if (this.canvas.parentNode) { this.canvas.parentNode.removeChild(this.canvas); } this.canvas.remove(); } // 在报错函数中传入 player.name const errorMsg = getDestroyedErrorMessage(this.name); const throwErrorFunc = () => throwError(errorMsg); const throwErrorPromiseFunc = () => throwErrorPromise(errorMsg); this.tick = throwErrorFunc; this.resize = throwErrorFunc; this.loadScene = throwErrorPromiseFunc; this.play = throwErrorPromiseFunc; this.gotoAndPlay = throwErrorPromiseFunc; this.gotoAndStop = throwErrorPromiseFunc; this.playSequence = throwErrorFunc; this.destroyCurrentCompositions = throwErrorFunc; this.resume = throwErrorPromiseFunc; this.disposed = true; }
/** * 销毁播放器 * @param keepCanvas - 是否保留 canvas 画面,默认不保留,canvas 不能再被使用 */
https://github.com/galacean/effects-runtime/blob/20512f4406e62c400b2b4255576cfa628db74a22/packages/effects/src/player.ts#L810-L859
20512f4406e62c400b2b4255576cfa628db74a22