_id
stringlengths
2
6
title
stringlengths
0
58
partition
stringclasses
3 values
text
stringlengths
52
373k
language
stringclasses
1 value
meta_information
dict
q22300
measureTextHeight
train
function measureTextHeight(font) { return font.fontData.capHeight * font.lineHeight * font.fontScale.y; }
javascript
{ "resource": "" }
q22301
set
train
function set(textAlign, scale) { this.textAlign = textAlign; // updated scaled Size if (scale) { this.resize(scale); } this.isDirty = true; return this; }
javascript
{ "resource": "" }
q22302
draw
train
function draw(renderer, text, x, y) { // allows to provide backward compatibility when // adding Bitmap Font to an object container if (typeof this.ancestor === "undefined") { // update cache this.setText(text); // force update bounds this.update(0); // save ...
javascript
{ "resource": "" }
q22303
_getFirstGlyph
train
function _getFirstGlyph() { var keys = Object.keys(this.glyphs); for (var i = 0; i < keys.length; i++) { if (keys[i] > 32) { return this.glyphs[keys[i]]; } } return null; }
javascript
{ "resource": "" }
q22304
train
function(id, internal) { var self = this; // If the sound hasn't loaded, add it to the load queue to stop when capable. if (self._state !== 'loaded' || self._playLock) { self._queue.push({ event: 'stop', action: function() { self.stop(id); ...
javascript
{ "resource": "" }
q22305
train
function() { var self = this; // Stop playing any active sounds. var sounds = self._sounds; for (var i=0; i<sounds.length; i++) { // Stop the sound if it is currently playing. if (!sounds[i]._paused) { self.stop(sounds[i]._id); } ...
javascript
{ "resource": "" }
q22306
soundLoadError
train
function soundLoadError(sound_name, onerror_cb) { // check the retry counter if (retry_counter++ > 3) { // something went wrong var errmsg = "melonJS: failed loading " + sound_name; if (me.sys.stopOnAudioError === false) { // disable audio me...
javascript
{ "resource": "" }
q22307
autoDetectRenderer
train
function autoDetectRenderer(c, width, height, options) { try { return new me.WebGLRenderer(c, width, height, options); } catch (e) { return new me.CanvasRenderer(c, width, height, options); } }
javascript
{ "resource": "" }
q22308
overlaps
train
function overlaps(rect) { return rect.left < this.getWidth() && rect.right > 0 && rect.top < this.getHeight() && rect.bottom > 0; }
javascript
{ "resource": "" }
q22309
stroke
train
function stroke(shape, fill) { if (shape.shapeType === "Rectangle") { this.strokeRect(shape.left, shape.top, shape.width, shape.height, fill); } else if (shape instanceof me.Line || shape instanceof me.Polygon) { this.strokePolygon(shape, fill); } else if (shape instance...
javascript
{ "resource": "" }
q22310
createAtlas
train
function createAtlas(width, height, name, repeat) { return { "meta": { "app": "melonJS", "size": { "w": width, "h": height }, "repeat": repeat || "no-repeat", "image": "default" }, "f...
javascript
{ "resource": "" }
q22311
getAtlas
train
function getAtlas(key) { if (typeof key === "string") { return this.atlases.get(key); } else { return this.atlases.values().next().value; } }
javascript
{ "resource": "" }
q22312
fillArc
train
function fillArc(x, y, radius, start, end, antiClockwise) { this.strokeArc(x, y, radius, start, end, antiClockwise || false, true); }
javascript
{ "resource": "" }
q22313
fillLine
train
function fillLine(startX, startY, endX, endY) { this.strokeLine(startX, startY, endX, endY); }
javascript
{ "resource": "" }
q22314
strokeRect
train
function strokeRect(x, y, width, height) { if (this.backBufferContext2D.globalAlpha < 1 / 255) { // Fast path: don't draw fully transparent return; } this.backBufferContext2D.strokeRect(x, y, width, height); }
javascript
{ "resource": "" }
q22315
createPattern
train
function createPattern(image, repeat) { if (!me.Math.isPowerOfTwo(image.width) || !me.Math.isPowerOfTwo(image.height)) { var src = typeof image.src !== "undefined" ? image.src : image; throw new Error("[WebGL Renderer] " + src + " is not a POT texture " + "(" + image.width + "x" + image.h...
javascript
{ "resource": "" }
q22316
getContextGL
train
function getContextGL(canvas, transparent) { if (typeof canvas === "undefined" || canvas === null) { throw new Error("You must pass a canvas element in order to create " + "a GL context"); } if (typeof transparent !== "boolean") { transparent = true; } ...
javascript
{ "resource": "" }
q22317
setBlendMode
train
function setBlendMode(mode, gl) { gl = gl || this.gl; gl.enable(gl.BLEND); switch (mode) { case "multiply": gl.blendFunc(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA); this.currentBlendMode = mode; break; default: gl.blendFun...
javascript
{ "resource": "" }
q22318
scaleCanvas
train
function scaleCanvas(scaleX, scaleY) { var w = this.canvas.width * scaleX; var h = this.canvas.height * scaleY; // adjust CSS style for High-DPI devices if (me.device.devicePixelRatio > 1) { this.canvas.style.width = w / me.device.devicePixelRatio + "px"; this.canvas.st...
javascript
{ "resource": "" }
q22319
save
train
function save() { this._colorStack.push(this.currentColor.clone()); this._matrixStack.push(this.currentTransform.clone()); if (this.gl.isEnabled(this.gl.SCISSOR_TEST)) { // FIXME avoid slice and object realloc this._scissorStack.push(this.currentScissor.slice()); ...
javascript
{ "resource": "" }
q22320
strokePolygon
train
function strokePolygon(poly, fill) { if (fill === true) { this.fillPolygon(poly); } else { var len = poly.points.length, points = this._glPoints, i; // Grow internal points buffer if necessary for (i = points.length; i < len; i++) { ...
javascript
{ "resource": "" }
q22321
fillPolygon
train
function fillPolygon(poly) { var points = poly.points; var glPoints = this._glPoints; var indices = poly.getIndices(); var x = poly.pos.x, y = poly.pos.y; // Grow internal points buffer if necessary for (i = glPoints.length; i < indices.length; i++) { ...
javascript
{ "resource": "" }
q22322
translate
train
function translate(x, y) { if (this.settings.subPixel === false) { this.currentTransform.translate(~~x, ~~y); } else { this.currentTransform.translate(x, y); } }
javascript
{ "resource": "" }
q22323
setProjection
train
function setProjection(w, h) { this.flush(); this.gl.viewport(0, 0, w, h); this.uMatrix.setTransform(2 / w, 0, 0, 0, -2 / h, 0, -1, 1, 1); }
javascript
{ "resource": "" }
q22324
compileProgram
train
function compileProgram(gl, vertex, fragment) { var vertShader = compileShader(gl, gl.VERTEX_SHADER, vertex); var fragShader = compileShader(gl, gl.FRAGMENT_SHADER, fragment); var program = gl.createProgram(); gl.attachShader(program, vertShader); gl.attachShader(program, fragShader);...
javascript
{ "resource": "" }
q22325
minify
train
function minify(src) { // remove comments src = src.replace(/\/\*[\s\S]*?\*\/|([^\\:]|^)\/\/.*$/gm, "$1"); // Remove leading and trailing whitespace from lines src = src.replace(/(\\n\s+)|(\s+\\n)/g, ""); // Remove line breaks src = src.replace(/(\\r|\\n)+/g, ""); // Remove unnecessary whi...
javascript
{ "resource": "" }
q22326
setEvent
train
function setEvent(event, pageX, pageY, clientX, clientY, pointerId) { var width = 1; var height = 1; // the original event object this.event = event; this.pageX = pageX || 0; this.pageY = pageY || 0; this.clientX = clientX || 0; this.clientY = clientY || 0...
javascript
{ "resource": "" }
q22327
normalizeEvent
train
function normalizeEvent(event) { var pointer; // PointerEvent or standard Mouse event if (me.device.TouchEvent && event.changedTouches) { // iOS/Android Touch event for (var i = 0, l = event.changedTouches.length; i < l; i++) { var touchEvent = event.changedTouches[i]; ...
javascript
{ "resource": "" }
q22328
wiredXbox360NormalizeFn
train
function wiredXbox360NormalizeFn(value, axis, button) { if (button === api.GAMEPAD.BUTTONS.L2 || button === api.GAMEPAD.BUTTONS.R2) { return (value + 1) / 2; } return value; }
javascript
{ "resource": "" }
q22329
ouyaNormalizeFn
train
function ouyaNormalizeFn(value, axis, button) { if (value > 0) { if (button === api.GAMEPAD.BUTTONS.L2) { // L2 is wonky; seems like the deadzone is around 20000 // (That's over 15% of the total range!) value = Math.max(0, value - 20000) / 111070; } else { ...
javascript
{ "resource": "" }
q22330
lighten
train
function lighten(scale) { scale = me.Math.clamp(scale, 0, 1); this.glArray[0] = me.Math.clamp(this.glArray[0] + (1 - this.glArray[0]) * scale, 0, 1); this.glArray[1] = me.Math.clamp(this.glArray[1] + (1 - this.glArray[1]) * scale, 0, 1); this.glArray[2] = me.Math.clamp(this.glArray[2...
javascript
{ "resource": "" }
q22331
add
train
function add(props) { Object.keys(props).forEach(function (key) { if (isReserved(key)) { return; } (function (prop) { Object.defineProperty(api, prop, { configurable: true, enumerable: true, ...
javascript
{ "resource": "" }
q22332
remove
train
function remove(key) { if (!isReserved(key)) { if (typeof data[key] !== "undefined") { delete data[key]; if (me.device.localStorage === true) { localStorage.removeItem("me.save." + key); localStorage.setItem("me.save", JSON.stringi...
javascript
{ "resource": "" }
q22333
setTMXValue
train
function setTMXValue(name, type, value) { var match; if (typeof value !== "string") { // Value is already normalized (e.g. with JSON maps) return value; } switch (type) { case "int": case "float": value = Number(value); ...
javascript
{ "resource": "" }
q22334
parseTMXShapes
train
function parseTMXShapes() { var i = 0; var shapes = []; // add an ellipse shape if (this.isEllipse === true) { // ellipse coordinates are the center position, so set default to the corresonding radius shapes.push(new me.Ellipse(this.width / 2, this.height / 2, this.widt...
javascript
{ "resource": "" }
q22335
createTransform
train
function createTransform() { if (this.currentTransform === null) { this.currentTransform = new me.Matrix2d(); } else { // reset the matrix this.currentTransform.identity(); } if (this.flippedAD) { // Use shearing to swap the X/Y axis ...
javascript
{ "resource": "" }
q22336
getRenderable
train
function getRenderable(settings) { var renderable; var tileset = this.tileset; if (tileset.animations.has(this.tileId)) { var frames = []; var frameId = []; tileset.animations.get(this.tileId).frames.forEach(function (frame) { frameId.push(frame....
javascript
{ "resource": "" }
q22337
update
train
function update(dt) { var duration = 0, now = me.timer.getTime(), result = false; if (this._lastUpdate !== now) { this._lastUpdate = now; this.animations.forEach(function (anim) { anim.dt += dt; duration = anim.cur.duration; ...
javascript
{ "resource": "" }
q22338
canRender
train
function canRender(component) { return this.cols === component.cols && this.rows === component.rows && this.tilewidth === component.tilewidth && this.tileheight === component.tileheight; }
javascript
{ "resource": "" }
q22339
initArray
train
function initArray(layer) { // initialize the array layer.layerData = new Array(layer.cols); for (var x = 0; x < layer.cols; x++) { layer.layerData[x] = new Array(layer.rows); for (var y = 0; y < layer.rows; y++) { layer.layerData[x][y] = null; } } ...
javascript
{ "resource": "" }
q22340
setLayerData
train
function setLayerData(layer, data) { var idx = 0; // initialize the array initArray(layer); // set everything for (var y = 0; y < layer.rows; y++) { for (var x = 0; x < layer.cols; x++) { // get the value of the gid var gid = data[idx++]; // fill the array ...
javascript
{ "resource": "" }
q22341
getTileId
train
function getTileId(x, y) { var tile = this.getTile(x, y); return tile ? tile.tileId : null; }
javascript
{ "resource": "" }
q22342
setTile
train
function setTile(x, y, tileId) { if (!this.tileset.contains(tileId)) { // look for the corresponding tileset this.tileset = this.tilesets.getTilesetByGid(tileId); } var tile = this.layerData[x][y] = new me.Tile(x, y, tileId, this.tileset); // draw the corresponding tile...
javascript
{ "resource": "" }
q22343
getRenderer
train
function getRenderer(layer) { // first ensure a renderer is associated to this map if (typeof this.renderer === "undefined" || !this.renderer.canRender(this)) { this.renderer = getNewDefaultRenderer(this); } // return a renderer for the given layer (if any) if (typeof la...
javascript
{ "resource": "" }
q22344
initEvents
train
function initEvents() { var self = this; /** * @ignore */ this.mouseDown = function (e) { this.translatePointerEvent(e, Event.DRAGSTART); }; /** * @ignore */ this.mouseUp = function (e) { this.translat...
javascript
{ "resource": "" }
q22345
goTo
train
function goTo(level) { this.gotolevel = level || this.nextlevel; // load a level //console.log("going to : ", to); if (this.fade && this.duration) { if (!this.fading) { this.fading = true; me.game.viewport.fadeIn(this.fade, this.duration, this.onFadeCompl...
javascript
{ "resource": "" }
q22346
train
function (duration, callback) { this._flicker.duration = duration; if (this._flicker.duration <= 0) { this._flicker.isFlickering = false; this._flicker.callback = null; } else if (!this._flicker.isFlickering) { this._flicker...
javascript
{ "resource": "" }
q22347
train
function (/* event */) { this.setRegion(this.unclicked_region); // account for the different sprite size this.pos.y -= this.unclicked_region.height - this.height; this.height = this.unclicked_region.height; // don't propagate the event return false; }
javascript
{ "resource": "" }
q22348
train
function (selected) { if (selected) { this.setRegion(this.on_icon_region); this.isSelected = true; } else { this.setRegion(this.off_icon_region); this.isSelected = false; } }
javascript
{ "resource": "" }
q22349
train
function (col, opaque) { this.save(); this.resetTransform(); this.currentColor.copy(col); if (opaque) { this.compositor.clear(); } else { this.fillRect(0, 0, this.canvas.width, this.canvas.height); } ...
javascript
{ "resource": "" }
q22350
train
function (image, sx, sy, sw, sh, dx, dy, dw, dh) { if (typeof sw === "undefined") { sw = dw = image.width; sh = dh = image.height; dx = sx; dy = sy; sx = 0; sy = 0; } else if (typeof dx ==...
javascript
{ "resource": "" }
q22351
train
function (x, y, width, height) { var points = this._glPoints; points[0].x = x; points[0].y = y; points[1].x = x + width; points[1].y = y; points[2].x = x + width; points[2].y = y + height; points[3].x = x; points...
javascript
{ "resource": "" }
q22352
train
function () { if (!this.visible) { // add the debug panel to the game world me.game.world.addChild(this, Infinity); // register a mouse event for the checkboxes me.input.registerPointerEvent("pointerdown", this, this.onClick.bind(this)); ...
javascript
{ "resource": "" }
q22353
train
function () { if (this.visible) { // release the mouse event for the checkboxes me.input.releasePointerEvent("pointerdown", this); // remove the debug panel from the game world me.game.world.removeChild(this, true); // mark it a...
javascript
{ "resource": "" }
q22354
train
function () { var self = this; // add all defined cameras this.settings.cameras.forEach(function(camera) { self.cameras.set(camera.name, camera); }); // empty or no default camera if (this.cameras.has("default") === false) { ...
javascript
{ "resource": "" }
q22355
train
function (m) { var bounds = this.getBounds(); this.currentTransform.multiply(m); bounds.setPoints(bounds.transform(m).points); bounds.pos.setV(this.pos); return this; }
javascript
{ "resource": "" }
q22356
train
function (target) { var a = this.getBounds(); var ax, ay; if (target instanceof me.Renderable) { var b = target.getBounds(); ax = b.centerX - a.centerX; ay = b.centerY - a.centerY; } else { // vector object ...
javascript
{ "resource": "" }
q22357
train
function (target) { var a = this.getBounds(); var dx, dy; if (target instanceof me.Renderable) { var b = target.getBounds(); dx = a.centerX - b.centerX; dy = a.centerY - b.centerY; } else { // vector object ...
javascript
{ "resource": "" }
q22358
train
function (target) { var position; if (target instanceof me.Renderable) { position = target.pos; } else { position = target; } var angle = this.angleTo(position); this.rotate(angle); return this; ...
javascript
{ "resource": "" }
q22359
train
function (b) { b = b.val; var a = this.val, a0 = a[0], a1 = a[1], a3 = a[3], a4 = a[4], b0 = b[0], b1 = b[1], b3 = b[3], b4 = b[4], b6 = b[6], ...
javascript
{ "resource": "" }
q22360
train
function () { var val = this.val; var a = val[ 0 ], b = val[ 1 ], c = val[ 2 ], d = val[ 3 ], e = val[ 4 ], f = val[ 5 ], g = val[ 6 ], h = val[ 7 ], i = val[ 8 ]; var ta = i * e - f * h, td = f * g - i * d, tg = h * d...
javascript
{ "resource": "" }
q22361
train
function (v) { var a = this.val, x = v.x, y = v.y; v.x = x * a[0] + y * a[3] + a[6]; v.y = x * a[1] + y * a[4] + a[7]; return v; }
javascript
{ "resource": "" }
q22362
train
function (x, y) { var a = this.val, _x = x, _y = typeof(y) === "undefined" ? _x : y; a[0] *= _x; a[1] *= _x; a[3] *= _y; a[4] *= _y; return this; }
javascript
{ "resource": "" }
q22363
train
function (x, y) { var a = this.val; a[6] += a[0] * x + a[3] * y; a[7] += a[1] * x + a[4] * y; return this; }
javascript
{ "resource": "" }
q22364
train
function (width, height) { if (width !== this.backBufferCanvas.width || height !== this.backBufferCanvas.height) { this.canvas.width = this.backBufferCanvas.width = width; this.canvas.height = this.backBufferCanvas.height = height; this.currentScissor[0] = 0; ...
javascript
{ "resource": "" }
q22365
train
function (x, y) { var _x = this.pos.x; var _y = this.pos.y; this.pos.x = me.Math.clamp( x, this.bounds.pos.x, this.bounds.width - this.width ); this.pos.y = me.Math.clamp( y, this...
javascript
{ "resource": "" }
q22366
train
function (target) { var bounds = target.getBounds(); this.moveTo( target.pos.x + bounds.pos.x + (bounds.width / 2), target.pos.y + bounds.pos.y + (bounds.height / 2) ); }
javascript
{ "resource": "" }
q22367
train
function (obj, floating) { if (floating === true || obj.floating === true) { // check against screen coordinates return me.video.renderer.overlaps(obj.getBounds()); } else { // check if within the current camera return obj.getBounds...
javascript
{ "resource": "" }
q22368
train
function (event) { var tile = this.refLayer.getTile(event.gameWorldX, event.gameWorldY); if (tile && tile !== this.currentTile) { // get the tile x/y world isometric coordinates this.refLayer.getRenderer().tileToPixelCoords(tile.col, tile.row, this...
javascript
{ "resource": "" }
q22369
train
function (obj) { var tileX = obj.x / this.hTilewidth; var tileY = obj.y / this.tileheight; var isoPos = me.pool.pull("me.Vector2d"); this.tileToPixelCoords(tileX, tileY, isoPos); obj.x = isoPos.x; obj.y = isoPos.y; me.pool.push(isoPo...
javascript
{ "resource": "" }
q22370
train
function (x, y) { if (this.containsPoint(x, y)) { var renderer = this.renderer; var tile = null; var coord = renderer.pixelToTileCoords(x, y, me.pool.pull("me.Vector2d")); if ((coord.x >= 0 && coord.x < renderer.cols) && ( coord.y >= 0 && coord...
javascript
{ "resource": "" }
q22371
train
function (x, y) { // clearing tile this.layerData[x][y] = null; // erase the corresponding area in the canvas if (this.preRender) { this.canvasRenderer.clearRect(x * this.tilewidth, y * this.tileheight, this.tilewidth, this.tileheight); } ...
javascript
{ "resource": "" }
q22372
train
function (dt) { if (this.isAnimated) { var result = false; for (var i = 0; i < this.animatedTilesets.length; i++) { result = this.animatedTilesets[i].update(dt) || result; } return result; } return f...
javascript
{ "resource": "" }
q22373
train
function (renderer, rect) { // use the offscreen canvas if (this.preRender) { var width = Math.min(rect.width, this.width); var height = Math.min(rect.height, this.height); // draw using the cached canvas renderer.drawImage( ...
javascript
{ "resource": "" }
q22374
train
function () { return new me.Ellipse( this.pos.x, this.pos.y, this.radiusV.x * 2, this.radiusV.y * 2 ); }
javascript
{ "resource": "" }
q22375
train
function (x, y) { if (x - this.pos.x < this.width / 2) { if (this.cursors.left === false) { me.input.triggerKeyEvent(me.input.KEY.LEFT, true); this.cursors.left = true; this.joypad_offset.x = -((this.width / 2 - (x - this.pos.x)) % this.pad.width / 4);...
javascript
{ "resource": "" }
q22376
train
function (event) { this.setOpacity(0.25); if (this.cursors.left === true) { me.input.triggerKeyEvent(me.input.KEY.LEFT, false); this.cursors.left = false; } if (this.cursors.right === true) { me.input.triggerKeyEvent(me.input.KEY.RIGHT, false); ...
javascript
{ "resource": "" }
q22377
train
function (renderer) { // call the super constructor this._super(me.GUI_Object, "draw", [ renderer ]); this.pad.pos.setV(this.pos).add(this.relative).add(this.joypad_offset); this.pad.draw(renderer); }
javascript
{ "resource": "" }
q22378
train
function() { if (this.isOut === true) { this.isOut = false; // set touch animation this.setCurrentAnimation("touch", this.hide.bind(this)); // make it flicker this.flicker(750); // play ow FX me.audio.play("ow"); //...
javascript
{ "resource": "" }
q22379
train
function() { var finalpos = this.initialPos - 140; this.displayTween = me.pool.pull("me.Tween", this.pos).to({y: finalpos }, 200); this.displayTween.easing(me.Tween.Easing.Quadratic.Out); this.displayTween.onComplete(this.onDisplayed.bind(this)); this.displayTween.start(); ...
javascript
{ "resource": "" }
q22380
train
function() { var finalpos = this.initialPos; this.displayTween = me.pool.pull("me.Tween", this.pos).to({y: finalpos }, 200); this.displayTween.easing(me.Tween.Easing.Quadratic.In); this.displayTween.onComplete(this.onHidden.bind(this)); this.displayTween.start(); }
javascript
{ "resource": "" }
q22381
train
function ( dt ) { if (this.isVisible) { // call the super function to manage animation this._super(me.Sprite, "update", [dt] ); // hide the mode after 1/2 sec if (this.isOut===true) { this.timer += dt; if ((this.timer) >= 500) ...
javascript
{ "resource": "" }
q22382
train
function (e, keyCode, mouseButton) { keyCode = keyCode || e.keyCode || e.button; var action = keyBindings[keyCode]; // publish a message for keydown event me.event.publish(me.event.KEYDOWN, [ action, keyCode, action ? !keyLocked[action] : true ...
javascript
{ "resource": "" }
q22383
train
function () { // cancel any sort operation if (this.pendingSort) { clearTimeout(this.pendingSort); this.pendingSort = null; } // delete all children for (var i = this.children.length, obj; i >= 0; (obj = this.children[--i])) { ...
javascript
{ "resource": "" }
q22384
train
function (a, b) { if (!b.pos || !a.pos) { return (a.pos ? -Infinity : Infinity); } var result = b.pos.z - a.pos.z; return (result ? result : (b.pos.x - a.pos.x)); }
javascript
{ "resource": "" }
q22385
train
function (a, b) { if (!b.pos || !a.pos) { return (a.pos ? -Infinity : Infinity); } var result = b.pos.z - a.pos.z; return (result ? result : (b.pos.y - a.pos.y)); }
javascript
{ "resource": "" }
q22386
train
function (renderer) { var viewport = me.game.viewport, width = this.imagewidth, height = this.imageheight, bw = viewport.bounds.width, bh = viewport.bounds.height, ax = this.anchorPoint.x, ay = this.anchorPoint.y...
javascript
{ "resource": "" }
q22387
train
function (e) { // save a reference to this to use in the timeout var self = this; // call the super function this._super(me.DroptargetEntity, "draw", [e]); // indicate a succesful drop this.color = "green"; // set the color back to red after a second windo...
javascript
{ "resource": "" }
q22388
addModulesToPackageJson
train
function addModulesToPackageJson(externalModules, packageJson, pathToPackageRoot) { _.forEach(externalModules, externalModule => { const splitModule = _.split(externalModule, '@'); // If we have a scoped module we have to re-add the @ if (_.startsWith(externalModule, '@')) { splitModule.splice(0, 1)...
javascript
{ "resource": "" }
q22389
removeExcludedModules
train
function removeExcludedModules(modules, packageForceExcludes, log) { const excludedModules = _.remove(modules, externalModule => { // eslint-disable-line lodash/prefer-immutable-method const splitModule = _.split(externalModule, '@'); // If we have a scoped module we have to re-add the @ if (_.startsWit...
javascript
{ "resource": "" }
q22390
getProdModules
train
function getProdModules(externalModules, packagePath, dependencyGraph, forceExcludes) { const packageJsonPath = path.join(process.cwd(), packagePath); const packageJson = require(packageJsonPath); const prodModules = []; // only process the module stated in dependencies section if (!packageJson.dependencies)...
javascript
{ "resource": "" }
q22391
findExternalOrigin
train
function findExternalOrigin(issuer) { if (!_.isNil(issuer) && _.startsWith(issuer.rawRequest, './')) { return findExternalOrigin(issuer.issuer); } return issuer; }
javascript
{ "resource": "" }
q22392
purgeCache
train
function purgeCache(moduleName) { return searchAndProcessCache(moduleName, function (mod) { delete require.cache[mod.id]; }) .then(() => { _.forEach(_.keys(module.constructor._pathCache), function(cacheKey) { if (cacheKey.indexOf(moduleName)>0) { delete module.constructor._pathCache[cacheKey...
javascript
{ "resource": "" }
q22393
getBlock
train
function getBlock(control) { var block = control.parentNode; while (block.getAttribute("role") !== "tablist") { block = block.parentNode; } return block; }
javascript
{ "resource": "" }
q22394
dashify
train
function dashify( prop ) { if (!prop) { return ''; } // Replace upper case with dash-lowercase, // then fix ms- prefixes because they're not capitalized. return prop.replace(/([A-Z])/g, function( str, m1 ) { return '-' + m1.toLowerCase(); }).replace(/^ms-/,'-ms-'); }
javascript
{ "resource": "" }
q22395
train
function( element, options ) { options = options || {}; $.extend( this, Shuffle.options, options, Shuffle.settings ); this.$el = $(element); this.element = element; this.unique = 'shuffle_' + id++; this._fire( Shuffle.EventType.LOADING ); this._init(); // Dispatch the done event asynchronously so tha...
javascript
{ "resource": "" }
q22396
handleTransitionEnd
train
function handleTransitionEnd( evt ) { // Make sure this event handler has not bubbled up from a child. if ( evt.target === evt.currentTarget ) { $( evt.target ).off( TRANSITIONEND, handleTransitionEnd ); callback(); } }
javascript
{ "resource": "" }
q22397
train
function (layers) { var id, parent; // Assumes layers is an Array or an Object whose prototype is non-enumerable. for (id in layers) { // Flag parent clusters' icon as "dirty", all the way up. // Dumb process that flags multiple times upper parents, but still // much more efficient than trying to be sma...
javascript
{ "resource": "" }
q22398
train
function (layers) { var id, layer; for (id in layers) { layer = layers[id]; // Make sure we do not override markers that do not belong to THIS group. if (this.hasLayer(layer)) { // Need to re-create the icon first, then re-draw the marker. layer.setIcon(this._overrideMarkerIcon(layer)); } } ...
javascript
{ "resource": "" }
q22399
train
function (options, directlyRefreshClusters) { var icon = this.options.icon; L.setOptions(icon, options); this.setIcon(icon); // Shortcut to refresh the associated MCG clusters right away. // To be used when refreshing a single marker. // Otherwise, better use MCG.refreshClusters() once at the end with ...
javascript
{ "resource": "" }