Search is not available for this dataset
id
stringlengths
1
8
text
stringlengths
72
9.81M
addition_count
int64
0
10k
commit_subject
stringlengths
0
3.7k
deletion_count
int64
0
8.43k
file_extension
stringlengths
0
32
lang
stringlengths
1
94
license
stringclasses
10 values
repo_name
stringlengths
9
59
10066450
<NME> TextArea.cs <BEF> // Copyright (c) 2014 AlphaSierraPapa for the SharpDevelop Team // // Permission is hereby granted, free of charge, to any person obtaining a copy of this // software and associated documentation files (the "Software"), to deal in the Software // without restriction, including without limitati...
0
InvalidateVisual
7
.cs
cs
mit
AvaloniaUI/AvaloniaEdit
10066451
<NME> TextArea.cs <BEF> // Copyright (c) 2014 AlphaSierraPapa for the SharpDevelop Team // // Permission is hereby granted, free of charge, to any person obtaining a copy of this // software and associated documentation files (the "Software"), to deal in the Software // without restriction, including without limitati...
0
InvalidateVisual
7
.cs
cs
mit
AvaloniaUI/AvaloniaEdit
10066452
<NME> TextArea.cs <BEF> // Copyright (c) 2014 AlphaSierraPapa for the SharpDevelop Team // // Permission is hereby granted, free of charge, to any person obtaining a copy of this // software and associated documentation files (the "Software"), to deal in the Software // without restriction, including without limitati...
0
InvalidateVisual
7
.cs
cs
mit
AvaloniaUI/AvaloniaEdit
10066453
<NME> TextArea.cs <BEF> // Copyright (c) 2014 AlphaSierraPapa for the SharpDevelop Team // // Permission is hereby granted, free of charge, to any person obtaining a copy of this // software and associated documentation files (the "Software"), to deal in the Software // without restriction, including without limitati...
0
InvalidateVisual
7
.cs
cs
mit
AvaloniaUI/AvaloniaEdit
10066454
<NME> TextArea.cs <BEF> // Copyright (c) 2014 AlphaSierraPapa for the SharpDevelop Team // // Permission is hereby granted, free of charge, to any person obtaining a copy of this // software and associated documentation files (the "Software"), to deal in the Software // without restriction, including without limitati...
0
InvalidateVisual
7
.cs
cs
mit
AvaloniaUI/AvaloniaEdit
10066455
<NME> MainWindow.xaml.cs <BEF> using System; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using System.Runtime.CompilerServices; using Avalonia.Controls; using Avalonia.Input; using Avalonia.Interactivity; using Avalonia.Markup.Xaml; using Avalonia.Media; using Avalonia.Media.Imagin...
1
remove wierd code causing crash on osx.
4
.cs
Demo/MainWindow
mit
AvaloniaUI/AvaloniaEdit
10066456
<NME> MainWindow.xaml.cs <BEF> using System; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using System.Runtime.CompilerServices; using Avalonia.Controls; using Avalonia.Input; using Avalonia.Interactivity; using Avalonia.Markup.Xaml; using Avalonia.Media; using Avalonia.Media.Imagin...
1
remove wierd code causing crash on osx.
4
.cs
Demo/MainWindow
mit
AvaloniaUI/AvaloniaEdit
10066457
<NME> MainWindow.xaml.cs <BEF> using System; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using System.Runtime.CompilerServices; using Avalonia.Controls; using Avalonia.Input; using Avalonia.Interactivity; using Avalonia.Markup.Xaml; using Avalonia.Media; using Avalonia.Media.Imagin...
1
remove wierd code causing crash on osx.
4
.cs
Demo/MainWindow
mit
AvaloniaUI/AvaloniaEdit
10066458
<NME> MainWindow.xaml.cs <BEF> using System; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using System.Runtime.CompilerServices; using Avalonia.Controls; using Avalonia.Input; using Avalonia.Interactivity; using Avalonia.Markup.Xaml; using Avalonia.Media; using Avalonia.Media.Imagin...
1
remove wierd code causing crash on osx.
4
.cs
Demo/MainWindow
mit
AvaloniaUI/AvaloniaEdit
10066459
<NME> MainWindow.xaml.cs <BEF> using System; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using System.Runtime.CompilerServices; using Avalonia.Controls; using Avalonia.Input; using Avalonia.Interactivity; using Avalonia.Markup.Xaml; using Avalonia.Media; using Avalonia.Media.Imagin...
1
remove wierd code causing crash on osx.
4
.cs
Demo/MainWindow
mit
AvaloniaUI/AvaloniaEdit
10066460
<NME> MainWindow.xaml.cs <BEF> using System; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using System.Runtime.CompilerServices; using Avalonia.Controls; using Avalonia.Input; using Avalonia.Interactivity; using Avalonia.Markup.Xaml; using Avalonia.Media; using Avalonia.Media.Imagin...
1
remove wierd code causing crash on osx.
4
.cs
Demo/MainWindow
mit
AvaloniaUI/AvaloniaEdit
10066461
<NME> MainWindow.xaml.cs <BEF> using System; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using System.Runtime.CompilerServices; using Avalonia.Controls; using Avalonia.Input; using Avalonia.Interactivity; using Avalonia.Markup.Xaml; using Avalonia.Media; using Avalonia.Media.Imagin...
1
remove wierd code causing crash on osx.
4
.cs
Demo/MainWindow
mit
AvaloniaUI/AvaloniaEdit
10066462
<NME> MainWindow.xaml.cs <BEF> using System; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using System.Runtime.CompilerServices; using Avalonia.Controls; using Avalonia.Input; using Avalonia.Interactivity; using Avalonia.Markup.Xaml; using Avalonia.Media; using Avalonia.Media.Imagin...
1
remove wierd code causing crash on osx.
4
.cs
Demo/MainWindow
mit
AvaloniaUI/AvaloniaEdit
10066463
<NME> MainWindow.xaml.cs <BEF> using System; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using System.Runtime.CompilerServices; using Avalonia.Controls; using Avalonia.Input; using Avalonia.Interactivity; using Avalonia.Markup.Xaml; using Avalonia.Media; using Avalonia.Media.Imagin...
1
remove wierd code causing crash on osx.
4
.cs
Demo/MainWindow
mit
AvaloniaUI/AvaloniaEdit
10066464
<NME> MainWindow.xaml.cs <BEF> using System; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using System.Runtime.CompilerServices; using Avalonia.Controls; using Avalonia.Input; using Avalonia.Interactivity; using Avalonia.Markup.Xaml; using Avalonia.Media; using Avalonia.Media.Imagin...
1
remove wierd code causing crash on osx.
4
.cs
Demo/MainWindow
mit
AvaloniaUI/AvaloniaEdit
10066465
<NME> MainWindow.xaml.cs <BEF> using System; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using System.Runtime.CompilerServices; using Avalonia.Controls; using Avalonia.Input; using Avalonia.Interactivity; using Avalonia.Markup.Xaml; using Avalonia.Media; using Avalonia.Media.Imagin...
1
remove wierd code causing crash on osx.
4
.cs
Demo/MainWindow
mit
AvaloniaUI/AvaloniaEdit
10066466
<NME> MainWindow.xaml.cs <BEF> using System; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using System.Runtime.CompilerServices; using Avalonia.Controls; using Avalonia.Input; using Avalonia.Interactivity; using Avalonia.Markup.Xaml; using Avalonia.Media; using Avalonia.Media.Imagin...
1
remove wierd code causing crash on osx.
4
.cs
Demo/MainWindow
mit
AvaloniaUI/AvaloniaEdit
10066467
<NME> MainWindow.xaml.cs <BEF> using System; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using System.Runtime.CompilerServices; using Avalonia.Controls; using Avalonia.Input; using Avalonia.Interactivity; using Avalonia.Markup.Xaml; using Avalonia.Media; using Avalonia.Media.Imagin...
1
remove wierd code causing crash on osx.
4
.cs
Demo/MainWindow
mit
AvaloniaUI/AvaloniaEdit
10066468
<NME> MainWindow.xaml.cs <BEF> using System; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using System.Runtime.CompilerServices; using Avalonia.Controls; using Avalonia.Input; using Avalonia.Interactivity; using Avalonia.Markup.Xaml; using Avalonia.Media; using Avalonia.Media.Imagin...
1
remove wierd code causing crash on osx.
4
.cs
Demo/MainWindow
mit
AvaloniaUI/AvaloniaEdit
10066469
<NME> MainWindow.xaml.cs <BEF> using System; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using System.Runtime.CompilerServices; using Avalonia.Controls; using Avalonia.Input; using Avalonia.Interactivity; using Avalonia.Markup.Xaml; using Avalonia.Media; using Avalonia.Media.Imagin...
1
remove wierd code causing crash on osx.
4
.cs
Demo/MainWindow
mit
AvaloniaUI/AvaloniaEdit
10066470
<NME> README.md <BEF> # FruitMachine [![Build Status](https://api.travis-ci.com/ftlabs/fruitmachine.svg)](https://travis-ci.com/ftlabs/fruitmachine) [![Coverage Status](https://coveralls.io/repos/ftlabs/fruitmachine/badge.png)](https://coveralls.io/r/ftlabs/fruitmachine) A lightweight component layout engine for clien...
4
New build
6
.md
md
mit
ftlabs/fruitmachine
10066471
<NME> fruitmachine.js <BEF> /*jslint browser:true, node:true*/ /** * FruitMachine * * Renders layouts/modules from a basic layout definition. * If views require custom interactions devs can extend * the basic functionality. * * @version 0.3.3 * @copyright The Financial Times Limited [All Rights Reserved] * @a...
8
Halt setup if no route element is found
4
.js
js
mit
ftlabs/fruitmachine
10066472
<NME> TextEditorModel.cs <BEF> using System; using Avalonia.Threading; using AvaloniaEdit.Document; using AvaloniaEdit.Rendering; using TextMateSharp.Model; namespace AvaloniaEdit.TextMate { public class TextEditorModel : AbstractLineList, IDisposable { private readonly TextDocument _document; ...
11
prevent deadlock.
3
.cs
TextMate/TextEditorModel
mit
AvaloniaUI/AvaloniaEdit
10066473
<NME> TextEditorModel.cs <BEF> using System; using Avalonia.Threading; using AvaloniaEdit.Document; using AvaloniaEdit.Rendering; using TextMateSharp.Model; namespace AvaloniaEdit.TextMate { public class TextEditorModel : AbstractLineList, IDisposable { private readonly TextDocument _document; ...
11
prevent deadlock.
3
.cs
TextMate/TextEditorModel
mit
AvaloniaUI/AvaloniaEdit
10066474
<NME> TextEditorModel.cs <BEF> using System; using Avalonia.Threading; using AvaloniaEdit.Document; using AvaloniaEdit.Rendering; using TextMateSharp.Model; namespace AvaloniaEdit.TextMate { public class TextEditorModel : AbstractLineList, IDisposable { private readonly TextDocument _document; ...
11
prevent deadlock.
3
.cs
TextMate/TextEditorModel
mit
AvaloniaUI/AvaloniaEdit
10066475
<NME> TextEditorModel.cs <BEF> using System; using Avalonia.Threading; using AvaloniaEdit.Document; using AvaloniaEdit.Rendering; using TextMateSharp.Model; namespace AvaloniaEdit.TextMate { public class TextEditorModel : AbstractLineList, IDisposable { private readonly TextDocument _document; ...
11
prevent deadlock.
3
.cs
TextMate/TextEditorModel
mit
AvaloniaUI/AvaloniaEdit
10066476
<NME> TextEditorModel.cs <BEF> using System; using Avalonia.Threading; using AvaloniaEdit.Document; using AvaloniaEdit.Rendering; using TextMateSharp.Model; namespace AvaloniaEdit.TextMate { public class TextEditorModel : AbstractLineList, IDisposable { private readonly TextDocument _document; ...
11
prevent deadlock.
3
.cs
TextMate/TextEditorModel
mit
AvaloniaUI/AvaloniaEdit
10066477
<NME> TextEditorModel.cs <BEF> using System; using Avalonia.Threading; using AvaloniaEdit.Document; using AvaloniaEdit.Rendering; using TextMateSharp.Model; namespace AvaloniaEdit.TextMate { public class TextEditorModel : AbstractLineList, IDisposable { private readonly TextDocument _document; ...
11
prevent deadlock.
3
.cs
TextMate/TextEditorModel
mit
AvaloniaUI/AvaloniaEdit
10066478
<NME> TextEditorModel.cs <BEF> using System; using Avalonia.Threading; using AvaloniaEdit.Document; using AvaloniaEdit.Rendering; using TextMateSharp.Model; namespace AvaloniaEdit.TextMate { public class TextEditorModel : AbstractLineList, IDisposable { private readonly TextDocument _document; ...
11
prevent deadlock.
3
.cs
TextMate/TextEditorModel
mit
AvaloniaUI/AvaloniaEdit
10066479
<NME> TextEditorModel.cs <BEF> using System; using Avalonia.Threading; using AvaloniaEdit.Document; using AvaloniaEdit.Rendering; using TextMateSharp.Model; namespace AvaloniaEdit.TextMate { public class TextEditorModel : AbstractLineList, IDisposable { private readonly TextDocument _document; ...
11
prevent deadlock.
3
.cs
TextMate/TextEditorModel
mit
AvaloniaUI/AvaloniaEdit
10066480
<NME> TextEditorModel.cs <BEF> using System; using Avalonia.Threading; using AvaloniaEdit.Document; using AvaloniaEdit.Rendering; using TextMateSharp.Model; namespace AvaloniaEdit.TextMate { public class TextEditorModel : AbstractLineList, IDisposable { private readonly TextDocument _document; ...
11
prevent deadlock.
3
.cs
TextMate/TextEditorModel
mit
AvaloniaUI/AvaloniaEdit
10066481
<NME> TextEditorModel.cs <BEF> using System; using Avalonia.Threading; using AvaloniaEdit.Document; using AvaloniaEdit.Rendering; using TextMateSharp.Model; namespace AvaloniaEdit.TextMate { public class TextEditorModel : AbstractLineList, IDisposable { private readonly TextDocument _document; ...
11
prevent deadlock.
3
.cs
TextMate/TextEditorModel
mit
AvaloniaUI/AvaloniaEdit
10066482
<NME> TextEditorModel.cs <BEF> using System; using Avalonia.Threading; using AvaloniaEdit.Document; using AvaloniaEdit.Rendering; using TextMateSharp.Model; namespace AvaloniaEdit.TextMate { public class TextEditorModel : AbstractLineList, IDisposable { private readonly TextDocument _document; ...
11
prevent deadlock.
3
.cs
TextMate/TextEditorModel
mit
AvaloniaUI/AvaloniaEdit
10066483
<NME> TextEditorModel.cs <BEF> using System; using Avalonia.Threading; using AvaloniaEdit.Document; using AvaloniaEdit.Rendering; using TextMateSharp.Model; namespace AvaloniaEdit.TextMate { public class TextEditorModel : AbstractLineList, IDisposable { private readonly TextDocument _document; ...
11
prevent deadlock.
3
.cs
TextMate/TextEditorModel
mit
AvaloniaUI/AvaloniaEdit
10066484
<NME> TextEditorModel.cs <BEF> using System; using Avalonia.Threading; using AvaloniaEdit.Document; using AvaloniaEdit.Rendering; using TextMateSharp.Model; namespace AvaloniaEdit.TextMate { public class TextEditorModel : AbstractLineList, IDisposable { private readonly TextDocument _document; ...
11
prevent deadlock.
3
.cs
TextMate/TextEditorModel
mit
AvaloniaUI/AvaloniaEdit
10066485
<NME> TextEditorModel.cs <BEF> using System; using Avalonia.Threading; using AvaloniaEdit.Document; using AvaloniaEdit.Rendering; using TextMateSharp.Model; namespace AvaloniaEdit.TextMate { public class TextEditorModel : AbstractLineList, IDisposable { private readonly TextDocument _document; ...
11
prevent deadlock.
3
.cs
TextMate/TextEditorModel
mit
AvaloniaUI/AvaloniaEdit
10066486
<NME> TextEditorModel.cs <BEF> using System; using Avalonia.Threading; using AvaloniaEdit.Document; using AvaloniaEdit.Rendering; using TextMateSharp.Model; namespace AvaloniaEdit.TextMate { public class TextEditorModel : AbstractLineList, IDisposable { private readonly TextDocument _document; ...
11
prevent deadlock.
3
.cs
TextMate/TextEditorModel
mit
AvaloniaUI/AvaloniaEdit
10066487
<NME> SingleCharacterElementGenerator.cs <BEF> // Copyright (c) 2014 AlphaSierraPapa for the SharpDevelop Team // // Permission is hereby granted, free of charge, to any person obtaining a copy of this // software and associated documentation files (the "Software"), to deal in the Software // without restriction, inc...
1
Merge branch 'master' into dev
3
.cs
cs
mit
AvaloniaUI/AvaloniaEdit
10066488
<NME> SingleCharacterElementGenerator.cs <BEF> // Copyright (c) 2014 AlphaSierraPapa for the SharpDevelop Team // // Permission is hereby granted, free of charge, to any person obtaining a copy of this // software and associated documentation files (the "Software"), to deal in the Software // without restriction, inc...
1
Merge branch 'master' into dev
3
.cs
cs
mit
AvaloniaUI/AvaloniaEdit
10066489
<NME> SingleCharacterElementGenerator.cs <BEF> // Copyright (c) 2014 AlphaSierraPapa for the SharpDevelop Team // // Permission is hereby granted, free of charge, to any person obtaining a copy of this // software and associated documentation files (the "Software"), to deal in the Software // without restriction, inc...
1
Merge branch 'master' into dev
3
.cs
cs
mit
AvaloniaUI/AvaloniaEdit
10066490
<NME> SingleCharacterElementGenerator.cs <BEF> // Copyright (c) 2014 AlphaSierraPapa for the SharpDevelop Team // // Permission is hereby granted, free of charge, to any person obtaining a copy of this // software and associated documentation files (the "Software"), to deal in the Software // without restriction, inc...
1
Merge branch 'master' into dev
3
.cs
cs
mit
AvaloniaUI/AvaloniaEdit
10066491
<NME> SingleCharacterElementGenerator.cs <BEF> // Copyright (c) 2014 AlphaSierraPapa for the SharpDevelop Team // // Permission is hereby granted, free of charge, to any person obtaining a copy of this // software and associated documentation files (the "Software"), to deal in the Software // without restriction, inc...
1
Merge branch 'master' into dev
3
.cs
cs
mit
AvaloniaUI/AvaloniaEdit
10066492
<NME> SingleCharacterElementGenerator.cs <BEF> // Copyright (c) 2014 AlphaSierraPapa for the SharpDevelop Team // // Permission is hereby granted, free of charge, to any person obtaining a copy of this // software and associated documentation files (the "Software"), to deal in the Software // without restriction, inc...
1
Merge branch 'master' into dev
3
.cs
cs
mit
AvaloniaUI/AvaloniaEdit
10066493
<NME> SingleCharacterElementGenerator.cs <BEF> // Copyright (c) 2014 AlphaSierraPapa for the SharpDevelop Team // // Permission is hereby granted, free of charge, to any person obtaining a copy of this // software and associated documentation files (the "Software"), to deal in the Software // without restriction, inc...
1
Merge branch 'master' into dev
3
.cs
cs
mit
AvaloniaUI/AvaloniaEdit
10066494
<NME> SingleCharacterElementGenerator.cs <BEF> // Copyright (c) 2014 AlphaSierraPapa for the SharpDevelop Team // // Permission is hereby granted, free of charge, to any person obtaining a copy of this // software and associated documentation files (the "Software"), to deal in the Software // without restriction, inc...
1
Merge branch 'master' into dev
3
.cs
cs
mit
AvaloniaUI/AvaloniaEdit
10066495
<NME> SingleCharacterElementGenerator.cs <BEF> // Copyright (c) 2014 AlphaSierraPapa for the SharpDevelop Team // // Permission is hereby granted, free of charge, to any person obtaining a copy of this // software and associated documentation files (the "Software"), to deal in the Software // without restriction, inc...
1
Merge branch 'master' into dev
3
.cs
cs
mit
AvaloniaUI/AvaloniaEdit
10066496
<NME> SingleCharacterElementGenerator.cs <BEF> // Copyright (c) 2014 AlphaSierraPapa for the SharpDevelop Team // // Permission is hereby granted, free of charge, to any person obtaining a copy of this // software and associated documentation files (the "Software"), to deal in the Software // without restriction, inc...
1
Merge branch 'master' into dev
3
.cs
cs
mit
AvaloniaUI/AvaloniaEdit
10066497
<NME> SingleCharacterElementGenerator.cs <BEF> // Copyright (c) 2014 AlphaSierraPapa for the SharpDevelop Team // // Permission is hereby granted, free of charge, to any person obtaining a copy of this // software and associated documentation files (the "Software"), to deal in the Software // without restriction, inc...
1
Merge branch 'master' into dev
3
.cs
cs
mit
AvaloniaUI/AvaloniaEdit
10066498
<NME> SingleCharacterElementGenerator.cs <BEF> // Copyright (c) 2014 AlphaSierraPapa for the SharpDevelop Team // // Permission is hereby granted, free of charge, to any person obtaining a copy of this // software and associated documentation files (the "Software"), to deal in the Software // without restriction, inc...
1
Merge branch 'master' into dev
3
.cs
cs
mit
AvaloniaUI/AvaloniaEdit
10066499
<NME> SingleCharacterElementGenerator.cs <BEF> // Copyright (c) 2014 AlphaSierraPapa for the SharpDevelop Team // // Permission is hereby granted, free of charge, to any person obtaining a copy of this // software and associated documentation files (the "Software"), to deal in the Software // without restriction, inc...
1
Merge branch 'master' into dev
3
.cs
cs
mit
AvaloniaUI/AvaloniaEdit
10066500
<NME> SingleCharacterElementGenerator.cs <BEF> // Copyright (c) 2014 AlphaSierraPapa for the SharpDevelop Team // // Permission is hereby granted, free of charge, to any person obtaining a copy of this // software and associated documentation files (the "Software"), to deal in the Software // without restriction, inc...
1
Merge branch 'master' into dev
3
.cs
cs
mit
AvaloniaUI/AvaloniaEdit
10066501
<NME> SingleCharacterElementGenerator.cs <BEF> // Copyright (c) 2014 AlphaSierraPapa for the SharpDevelop Team // // Permission is hereby granted, free of charge, to any person obtaining a copy of this // software and associated documentation files (the "Software"), to deal in the Software // without restriction, inc...
1
Merge branch 'master' into dev
3
.cs
cs
mit
AvaloniaUI/AvaloniaEdit
10066502
<NME> AvaloniaEditCommands.cs <BEF> // Copyright (c) 2014 AlphaSierraPapa for the SharpDevelop Team // // Permission is hereby granted, free of charge, to any person obtaining a copy of this // software and associated documentation files (the "Software"), to deal in the Software // without restriction, including with...
11
Update avalonia + fix keymodifiers
11
.cs
cs
mit
AvaloniaUI/AvaloniaEdit
10066503
<NME> AvaloniaEditCommands.cs <BEF> // Copyright (c) 2014 AlphaSierraPapa for the SharpDevelop Team // // Permission is hereby granted, free of charge, to any person obtaining a copy of this // software and associated documentation files (the "Software"), to deal in the Software // without restriction, including with...
11
Update avalonia + fix keymodifiers
11
.cs
cs
mit
AvaloniaUI/AvaloniaEdit
10066504
<NME> AvaloniaEditCommands.cs <BEF> // Copyright (c) 2014 AlphaSierraPapa for the SharpDevelop Team // // Permission is hereby granted, free of charge, to any person obtaining a copy of this // software and associated documentation files (the "Software"), to deal in the Software // without restriction, including with...
11
Update avalonia + fix keymodifiers
11
.cs
cs
mit
AvaloniaUI/AvaloniaEdit
10066505
<NME> AvaloniaEditCommands.cs <BEF> // Copyright (c) 2014 AlphaSierraPapa for the SharpDevelop Team // // Permission is hereby granted, free of charge, to any person obtaining a copy of this // software and associated documentation files (the "Software"), to deal in the Software // without restriction, including with...
11
Update avalonia + fix keymodifiers
11
.cs
cs
mit
AvaloniaUI/AvaloniaEdit
10066506
<NME> AvaloniaEditCommands.cs <BEF> // Copyright (c) 2014 AlphaSierraPapa for the SharpDevelop Team // // Permission is hereby granted, free of charge, to any person obtaining a copy of this // software and associated documentation files (the "Software"), to deal in the Software // without restriction, including with...
11
Update avalonia + fix keymodifiers
11
.cs
cs
mit
AvaloniaUI/AvaloniaEdit
10066507
<NME> AvaloniaEditCommands.cs <BEF> // Copyright (c) 2014 AlphaSierraPapa for the SharpDevelop Team // // Permission is hereby granted, free of charge, to any person obtaining a copy of this // software and associated documentation files (the "Software"), to deal in the Software // without restriction, including with...
11
Update avalonia + fix keymodifiers
11
.cs
cs
mit
AvaloniaUI/AvaloniaEdit
10066508
<NME> AvaloniaEditCommands.cs <BEF> // Copyright (c) 2014 AlphaSierraPapa for the SharpDevelop Team // // Permission is hereby granted, free of charge, to any person obtaining a copy of this // software and associated documentation files (the "Software"), to deal in the Software // without restriction, including with...
11
Update avalonia + fix keymodifiers
11
.cs
cs
mit
AvaloniaUI/AvaloniaEdit
10066509
<NME> AvaloniaEditCommands.cs <BEF> // Copyright (c) 2014 AlphaSierraPapa for the SharpDevelop Team // // Permission is hereby granted, free of charge, to any person obtaining a copy of this // software and associated documentation files (the "Software"), to deal in the Software // without restriction, including with...
11
Update avalonia + fix keymodifiers
11
.cs
cs
mit
AvaloniaUI/AvaloniaEdit
10066510
<NME> AvaloniaEditCommands.cs <BEF> // Copyright (c) 2014 AlphaSierraPapa for the SharpDevelop Team // // Permission is hereby granted, free of charge, to any person obtaining a copy of this // software and associated documentation files (the "Software"), to deal in the Software // without restriction, including with...
11
Update avalonia + fix keymodifiers
11
.cs
cs
mit
AvaloniaUI/AvaloniaEdit
10066511
<NME> AvaloniaEditCommands.cs <BEF> // Copyright (c) 2014 AlphaSierraPapa for the SharpDevelop Team // // Permission is hereby granted, free of charge, to any person obtaining a copy of this // software and associated documentation files (the "Software"), to deal in the Software // without restriction, including with...
11
Update avalonia + fix keymodifiers
11
.cs
cs
mit
AvaloniaUI/AvaloniaEdit
10066512
<NME> AvaloniaEditCommands.cs <BEF> // Copyright (c) 2014 AlphaSierraPapa for the SharpDevelop Team // // Permission is hereby granted, free of charge, to any person obtaining a copy of this // software and associated documentation files (the "Software"), to deal in the Software // without restriction, including with...
11
Update avalonia + fix keymodifiers
11
.cs
cs
mit
AvaloniaUI/AvaloniaEdit
10066513
<NME> AvaloniaEditCommands.cs <BEF> // Copyright (c) 2014 AlphaSierraPapa for the SharpDevelop Team // // Permission is hereby granted, free of charge, to any person obtaining a copy of this // software and associated documentation files (the "Software"), to deal in the Software // without restriction, including with...
11
Update avalonia + fix keymodifiers
11
.cs
cs
mit
AvaloniaUI/AvaloniaEdit
10066514
<NME> AvaloniaEditCommands.cs <BEF> // Copyright (c) 2014 AlphaSierraPapa for the SharpDevelop Team // // Permission is hereby granted, free of charge, to any person obtaining a copy of this // software and associated documentation files (the "Software"), to deal in the Software // without restriction, including with...
11
Update avalonia + fix keymodifiers
11
.cs
cs
mit
AvaloniaUI/AvaloniaEdit
10066515
<NME> AvaloniaEditCommands.cs <BEF> // Copyright (c) 2014 AlphaSierraPapa for the SharpDevelop Team // // Permission is hereby granted, free of charge, to any person obtaining a copy of this // software and associated documentation files (the "Software"), to deal in the Software // without restriction, including with...
11
Update avalonia + fix keymodifiers
11
.cs
cs
mit
AvaloniaUI/AvaloniaEdit
10066516
<NME> AvaloniaEditCommands.cs <BEF> // Copyright (c) 2014 AlphaSierraPapa for the SharpDevelop Team // // Permission is hereby granted, free of charge, to any person obtaining a copy of this // software and associated documentation files (the "Software"), to deal in the Software // without restriction, including with...
11
Update avalonia + fix keymodifiers
11
.cs
cs
mit
AvaloniaUI/AvaloniaEdit
10066517
<NME> jsgrid.tests.js <BEF> $(function() { var Grid = jsGrid.Grid, JSGRID = "JSGrid", JSGRID_DATA_KEY = JSGRID; Grid.prototype.updateOnResize = false; module("basic"); test("default creation", function() { var gridOptions = { simpleOption: "test", ...
53
Core: Add loading indicator support
0
.js
tests
mit
tabalinas/jsgrid
10066518
<NME> jsgrid.tests.js <BEF> $(function() { var Grid = jsGrid.Grid, JSGRID = "JSGrid", JSGRID_DATA_KEY = JSGRID; Grid.prototype.updateOnResize = false; module("basic"); test("default creation", function() { var gridOptions = { simpleOption: "test", ...
53
Core: Add loading indicator support
0
.js
tests
mit
tabalinas/jsgrid
10066519
<NME> README.md <BEF> # Node-TimSort: Fast Sorting for Node.js [![Build Status](https://travis-ci.org/mziccard/node-timsort.svg?branch=master)](https://travis-ci.org/mziccard/node-timsort) [![npm version](https://badge.fury.io/js/timsort.svg)](https://www.npmjs.com/package/timsort) An adaptive and **stable** sort alg...
2
Fixed readme table layout
1
.md
md
mit
mziccard/node-timsort
10066520
<NME> SR.Designer.cs <BEF> //------------------------------------------------------------------------------ // <auto-generated> // Dieser Code wurde von einem Tool generiert. // Laufzeitversion:4.0.30319.42000 // // Änderungen an dieser Datei können falsches Verhalten verursachen und gehen verloren, wenn /...
15
make embedded resource strings public.
16
.cs
Designer
mit
AvaloniaUI/AvaloniaEdit
10066521
<NME> SR.Designer.cs <BEF> //------------------------------------------------------------------------------ // <auto-generated> // Dieser Code wurde von einem Tool generiert. // Laufzeitversion:4.0.30319.42000 // // Änderungen an dieser Datei können falsches Verhalten verursachen und gehen verloren, wenn /...
15
make embedded resource strings public.
16
.cs
Designer
mit
AvaloniaUI/AvaloniaEdit
10066522
<NME> SR.Designer.cs <BEF> //------------------------------------------------------------------------------ // <auto-generated> // Dieser Code wurde von einem Tool generiert. // Laufzeitversion:4.0.30319.42000 // // Änderungen an dieser Datei können falsches Verhalten verursachen und gehen verloren, wenn /...
15
make embedded resource strings public.
16
.cs
Designer
mit
AvaloniaUI/AvaloniaEdit
10066523
<NME> SR.Designer.cs <BEF> //------------------------------------------------------------------------------ // <auto-generated> // Dieser Code wurde von einem Tool generiert. // Laufzeitversion:4.0.30319.42000 // // Änderungen an dieser Datei können falsches Verhalten verursachen und gehen verloren, wenn /...
15
make embedded resource strings public.
16
.cs
Designer
mit
AvaloniaUI/AvaloniaEdit
10066524
<NME> SR.Designer.cs <BEF> //------------------------------------------------------------------------------ // <auto-generated> // Dieser Code wurde von einem Tool generiert. // Laufzeitversion:4.0.30319.42000 // // Änderungen an dieser Datei können falsches Verhalten verursachen und gehen verloren, wenn /...
15
make embedded resource strings public.
16
.cs
Designer
mit
AvaloniaUI/AvaloniaEdit
10066525
<NME> SR.Designer.cs <BEF> //------------------------------------------------------------------------------ // <auto-generated> // Dieser Code wurde von einem Tool generiert. // Laufzeitversion:4.0.30319.42000 // // Änderungen an dieser Datei können falsches Verhalten verursachen und gehen verloren, wenn /...
15
make embedded resource strings public.
16
.cs
Designer
mit
AvaloniaUI/AvaloniaEdit
10066526
<NME> SR.Designer.cs <BEF> //------------------------------------------------------------------------------ // <auto-generated> // Dieser Code wurde von einem Tool generiert. // Laufzeitversion:4.0.30319.42000 // // Änderungen an dieser Datei können falsches Verhalten verursachen und gehen verloren, wenn /...
15
make embedded resource strings public.
16
.cs
Designer
mit
AvaloniaUI/AvaloniaEdit
10066527
<NME> SR.Designer.cs <BEF> //------------------------------------------------------------------------------ // <auto-generated> // Dieser Code wurde von einem Tool generiert. // Laufzeitversion:4.0.30319.42000 // // Änderungen an dieser Datei können falsches Verhalten verursachen und gehen verloren, wenn /...
15
make embedded resource strings public.
16
.cs
Designer
mit
AvaloniaUI/AvaloniaEdit
10066528
<NME> SR.Designer.cs <BEF> //------------------------------------------------------------------------------ // <auto-generated> // Dieser Code wurde von einem Tool generiert. // Laufzeitversion:4.0.30319.42000 // // Änderungen an dieser Datei können falsches Verhalten verursachen und gehen verloren, wenn /...
15
make embedded resource strings public.
16
.cs
Designer
mit
AvaloniaUI/AvaloniaEdit
10066529
<NME> SR.Designer.cs <BEF> //------------------------------------------------------------------------------ // <auto-generated> // Dieser Code wurde von einem Tool generiert. // Laufzeitversion:4.0.30319.42000 // // Änderungen an dieser Datei können falsches Verhalten verursachen und gehen verloren, wenn /...
15
make embedded resource strings public.
16
.cs
Designer
mit
AvaloniaUI/AvaloniaEdit
10066530
<NME> SR.Designer.cs <BEF> //------------------------------------------------------------------------------ // <auto-generated> // Dieser Code wurde von einem Tool generiert. // Laufzeitversion:4.0.30319.42000 // // Änderungen an dieser Datei können falsches Verhalten verursachen und gehen verloren, wenn /...
15
make embedded resource strings public.
16
.cs
Designer
mit
AvaloniaUI/AvaloniaEdit
10066531
<NME> SR.Designer.cs <BEF> //------------------------------------------------------------------------------ // <auto-generated> // Dieser Code wurde von einem Tool generiert. // Laufzeitversion:4.0.30319.42000 // // Änderungen an dieser Datei können falsches Verhalten verursachen und gehen verloren, wenn /...
15
make embedded resource strings public.
16
.cs
Designer
mit
AvaloniaUI/AvaloniaEdit
10066532
<NME> SR.Designer.cs <BEF> //------------------------------------------------------------------------------ // <auto-generated> // Dieser Code wurde von einem Tool generiert. // Laufzeitversion:4.0.30319.42000 // // Änderungen an dieser Datei können falsches Verhalten verursachen und gehen verloren, wenn /...
15
make embedded resource strings public.
16
.cs
Designer
mit
AvaloniaUI/AvaloniaEdit
10066533
<NME> SR.Designer.cs <BEF> //------------------------------------------------------------------------------ // <auto-generated> // Dieser Code wurde von einem Tool generiert. // Laufzeitversion:4.0.30319.42000 // // Änderungen an dieser Datei können falsches Verhalten verursachen und gehen verloren, wenn /...
15
make embedded resource strings public.
16
.cs
Designer
mit
AvaloniaUI/AvaloniaEdit
10066534
<NME> SR.Designer.cs <BEF> //------------------------------------------------------------------------------ // <auto-generated> // Dieser Code wurde von einem Tool generiert. // Laufzeitversion:4.0.30319.42000 // // Änderungen an dieser Datei können falsches Verhalten verursachen und gehen verloren, wenn /...
15
make embedded resource strings public.
16
.cs
Designer
mit
AvaloniaUI/AvaloniaEdit
10066535
<NME> jsgrid.tests.js <BEF> $(function() { var Grid = jsGrid.Grid, JSGRID = "JSGrid", JSGRID_DATA_KEY = JSGRID; Grid.prototype.updateOnResize = false; module("basic"); test("default creation", function() { var gridOptions = { simpleOption: "test", complexOption: { a: "subtest", b: 1, c: {} } }, grid = new Grid("#jsGrid...
6
Core: Provide updated row in onItemUpdated callback arguments fix Fixes #88
2
.js
tests
mit
tabalinas/jsgrid
10066536
<NME> jsgrid.tests.js <BEF> $(function() { var Grid = jsGrid.Grid, JSGRID = "JSGrid", JSGRID_DATA_KEY = JSGRID; Grid.prototype.updateOnResize = false; module("basic"); test("default creation", function() { var gridOptions = { simpleOption: "test", complexOption: { a: "subtest", b: 1, c: {} } }, grid = new Grid("#jsGrid...
6
Core: Provide updated row in onItemUpdated callback arguments fix Fixes #88
2
.js
tests
mit
tabalinas/jsgrid
10066537
<NME> TextEditorModel.cs <BEF> using System; using Avalonia.Threading; using AvaloniaEdit.Document; using AvaloniaEdit.Rendering; using TextMateSharp.Model; namespace AvaloniaEdit.TextMate { public class TextEditorModel : AbstractLineList, IDisposable { private readonly TextDocument _document; ...
1
Also update _lineCount when updating the line ranges
0
.cs
TextMate/TextEditorModel
mit
AvaloniaUI/AvaloniaEdit
10066538
<NME> TextEditorModel.cs <BEF> using System; using Avalonia.Threading; using AvaloniaEdit.Document; using AvaloniaEdit.Rendering; using TextMateSharp.Model; namespace AvaloniaEdit.TextMate { public class TextEditorModel : AbstractLineList, IDisposable { private readonly TextDocument _document; ...
1
Also update _lineCount when updating the line ranges
0
.cs
TextMate/TextEditorModel
mit
AvaloniaUI/AvaloniaEdit
10066539
<NME> TextEditorModel.cs <BEF> using System; using Avalonia.Threading; using AvaloniaEdit.Document; using AvaloniaEdit.Rendering; using TextMateSharp.Model; namespace AvaloniaEdit.TextMate { public class TextEditorModel : AbstractLineList, IDisposable { private readonly TextDocument _document; ...
1
Also update _lineCount when updating the line ranges
0
.cs
TextMate/TextEditorModel
mit
AvaloniaUI/AvaloniaEdit
10066540
<NME> TextEditorModel.cs <BEF> using System; using Avalonia.Threading; using AvaloniaEdit.Document; using AvaloniaEdit.Rendering; using TextMateSharp.Model; namespace AvaloniaEdit.TextMate { public class TextEditorModel : AbstractLineList, IDisposable { private readonly TextDocument _document; ...
1
Also update _lineCount when updating the line ranges
0
.cs
TextMate/TextEditorModel
mit
AvaloniaUI/AvaloniaEdit
10066541
<NME> TextEditorModel.cs <BEF> using System; using Avalonia.Threading; using AvaloniaEdit.Document; using AvaloniaEdit.Rendering; using TextMateSharp.Model; namespace AvaloniaEdit.TextMate { public class TextEditorModel : AbstractLineList, IDisposable { private readonly TextDocument _document; ...
1
Also update _lineCount when updating the line ranges
0
.cs
TextMate/TextEditorModel
mit
AvaloniaUI/AvaloniaEdit
10066542
<NME> TextEditorModel.cs <BEF> using System; using Avalonia.Threading; using AvaloniaEdit.Document; using AvaloniaEdit.Rendering; using TextMateSharp.Model; namespace AvaloniaEdit.TextMate { public class TextEditorModel : AbstractLineList, IDisposable { private readonly TextDocument _document; ...
1
Also update _lineCount when updating the line ranges
0
.cs
TextMate/TextEditorModel
mit
AvaloniaUI/AvaloniaEdit
10066543
<NME> TextEditorModel.cs <BEF> using System; using Avalonia.Threading; using AvaloniaEdit.Document; using AvaloniaEdit.Rendering; using TextMateSharp.Model; namespace AvaloniaEdit.TextMate { public class TextEditorModel : AbstractLineList, IDisposable { private readonly TextDocument _document; ...
1
Also update _lineCount when updating the line ranges
0
.cs
TextMate/TextEditorModel
mit
AvaloniaUI/AvaloniaEdit
10066544
<NME> TextEditorModel.cs <BEF> using System; using Avalonia.Threading; using AvaloniaEdit.Document; using AvaloniaEdit.Rendering; using TextMateSharp.Model; namespace AvaloniaEdit.TextMate { public class TextEditorModel : AbstractLineList, IDisposable { private readonly TextDocument _document; ...
1
Also update _lineCount when updating the line ranges
0
.cs
TextMate/TextEditorModel
mit
AvaloniaUI/AvaloniaEdit
10066545
<NME> TextEditorModel.cs <BEF> using System; using Avalonia.Threading; using AvaloniaEdit.Document; using AvaloniaEdit.Rendering; using TextMateSharp.Model; namespace AvaloniaEdit.TextMate { public class TextEditorModel : AbstractLineList, IDisposable { private readonly TextDocument _document; ...
1
Also update _lineCount when updating the line ranges
0
.cs
TextMate/TextEditorModel
mit
AvaloniaUI/AvaloniaEdit
10066546
<NME> TextEditorModel.cs <BEF> using System; using Avalonia.Threading; using AvaloniaEdit.Document; using AvaloniaEdit.Rendering; using TextMateSharp.Model; namespace AvaloniaEdit.TextMate { public class TextEditorModel : AbstractLineList, IDisposable { private readonly TextDocument _document; ...
1
Also update _lineCount when updating the line ranges
0
.cs
TextMate/TextEditorModel
mit
AvaloniaUI/AvaloniaEdit
10066547
<NME> TextEditorModel.cs <BEF> using System; using Avalonia.Threading; using AvaloniaEdit.Document; using AvaloniaEdit.Rendering; using TextMateSharp.Model; namespace AvaloniaEdit.TextMate { public class TextEditorModel : AbstractLineList, IDisposable { private readonly TextDocument _document; ...
1
Also update _lineCount when updating the line ranges
0
.cs
TextMate/TextEditorModel
mit
AvaloniaUI/AvaloniaEdit
10066548
<NME> TextEditorModel.cs <BEF> using System; using Avalonia.Threading; using AvaloniaEdit.Document; using AvaloniaEdit.Rendering; using TextMateSharp.Model; namespace AvaloniaEdit.TextMate { public class TextEditorModel : AbstractLineList, IDisposable { private readonly TextDocument _document; ...
1
Also update _lineCount when updating the line ranges
0
.cs
TextMate/TextEditorModel
mit
AvaloniaUI/AvaloniaEdit
10066549
<NME> TextEditorModel.cs <BEF> using System; using Avalonia.Threading; using AvaloniaEdit.Document; using AvaloniaEdit.Rendering; using TextMateSharp.Model; namespace AvaloniaEdit.TextMate { public class TextEditorModel : AbstractLineList, IDisposable { private readonly TextDocument _document; ...
1
Also update _lineCount when updating the line ranges
0
.cs
TextMate/TextEditorModel
mit
AvaloniaUI/AvaloniaEdit