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EN_B00000_S04653_W000002
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.2218, "duration": 19.644, "id": "EN_B00000_S04653_W000002", "language": "en", "speaker": "EN_B00000_S04653", "text": " The story revolves around the destruction of the Garden of Eden when Adam tastes the forbidden fruit. The consequences of this act are that Adam is now missing and Eve has found herself in a strange land. She meets a creature named Smelter who merges with her, promising her power to help her find Adam in exchange for her helping return.", "wav": "EN_B00000/EN_B00000_S04653/mp3/EN_B00000_S04653_W000002.mp3" }
EN_B00000_S04653_W000002.mp3
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EN_B00000_S04653_W000003
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.2286, "duration": 12.06, "id": "EN_B00000_S04653_W000003", "language": "en", "speaker": "EN_B00000_S04653", "text": " So gameplay-wise, Smelter is a hybrid of two different styles. It's split between 2D action platforming segments and top-down strategy resource management sections, most comparable to a tower defense game.", "wav": "EN_B00000/EN_B00000_S04653/mp3/EN_B00000_S04653_W000003.mp3" }
EN_B00000_S04653_W000003.mp3
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EN_B00000_S04653_W000004
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.0147, "duration": 7.708, "id": "EN_B00000_S04653_W000004", "language": "en", "speaker": "EN_B00000_S04653", "text": " Starting with the platforming sections then, and as Eve, you'll make your way through each stage, with stages comprising of a number of different screens.", "wav": "EN_B00000/EN_B00000_S04653/mp3/EN_B00000_S04653_W000004.mp3" }
EN_B00000_S04653_W000004.mp3
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EN_B00000_S04653_W000005
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.2995, "duration": 14.78, "id": "EN_B00000_S04653_W000005", "language": "en", "speaker": "EN_B00000_S04653", "text": " It's very much an action platformer with a number of enemies present and getting hit draining your health bar which is displayed at the top of the screen. Eve starts with a fairly basic moveset but through finding forges in the various levels you will gain moves for your skill tree.", "wav": "EN_B00000/EN_B00000_S04653/mp3/EN_B00000_S04653_W000005.mp3" }
EN_B00000_S04653_W000005.mp3
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EN_B00000_S04653_W000006
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.2593, "duration": 17.82, "id": "EN_B00000_S04653_W000006", "language": "en", "speaker": "EN_B00000_S04653", "text": " The skill tree isn't your traditional type where you pick your path through it. You are basically just given the moves as you unlock them. These will see you wall climbing, double jumping and being able to perform combos to name but a few. Aside from these moves, the main gameplay mechanic in these platforming sections relates to the smelter character.", "wav": "EN_B00000/EN_B00000_S04653/mp3/EN_B00000_S04653_W000006.mp3" }
EN_B00000_S04653_W000006.mp3
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EN_B00000_S04653_W000007
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.1307, "duration": 12.476, "id": "EN_B00000_S04653_W000007", "language": "en", "speaker": "EN_B00000_S04653", "text": " Basically this allows Eve to project a hand forward to grab onto certain surfaces or replenish health by the checkpoints scattered throughout the levels. It also allows you to do a special move called the smelt blade.", "wav": "EN_B00000/EN_B00000_S04653/mp3/EN_B00000_S04653_W000007.mp3" }
EN_B00000_S04653_W000007.mp3
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EN_B00000_S04653_W000008
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.2259, "duration": 16.316, "id": "EN_B00000_S04653_W000008", "language": "en", "speaker": "EN_B00000_S04653", "text": " First off there are a set number of mining points and destroying these will gain you a material named Moxis. Moxis can also be obtained by defeating enemies. Next there are apple cores and finding and collecting these will allow you to upgrade your central hub within the overworld tower defence sections.", "wav": "EN_B00000/EN_B00000_S04653/mp3/EN_B00000_S04653_W000008.mp3" }
EN_B00000_S04653_W000008.mp3
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EN_B00000_S04653_W000009
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.2683, "duration": 8.604, "id": "EN_B00000_S04653_W000009", "language": "en", "speaker": "EN_B00000_S04653", "text": " Finding one of these will give you an objective such as getting to the end without being hit or being seen and success will net you one of the aforementioned tokens.", "wav": "EN_B00000/EN_B00000_S04653/mp3/EN_B00000_S04653_W000009.mp3" }
EN_B00000_S04653_W000009.mp3
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EN_B00000_S04653_W000010
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.1351, "duration": 13.82, "id": "EN_B00000_S04653_W000010", "language": "en", "speaker": "EN_B00000_S04653", "text": " These are pretty difficult and may take a few tries. You can leave the trial if you want and an area will open up on the Overworld map that allows you to retry the trials at any point without having to navigate your way back to them via the level that you found them in.", "wav": "EN_B00000/EN_B00000_S04653/mp3/EN_B00000_S04653_W000010.mp3" }
EN_B00000_S04653_W000010.mp3
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EN_B00000_S04653_W000011
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.192, "duration": 5.564, "id": "EN_B00000_S04653_W000011", "language": "en", "speaker": "EN_B00000_S04653", "text": " Let's look now at the strategy part of the game and these take place after a platforming section has been completed.", "wav": "EN_B00000/EN_B00000_S04653/mp3/EN_B00000_S04653_W000011.mp3" }
EN_B00000_S04653_W000011.mp3
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EN_B00000_S04653_W000012
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.2907, "duration": 13.372, "id": "EN_B00000_S04653_W000012", "language": "en", "speaker": "EN_B00000_S04653", "text": " At these points you control smelter who must build up and command his army of zerms against an invading threat. You will be given an objective such as occupying towers or destroying a wall and must carry these out whilst being attacked.", "wav": "EN_B00000/EN_B00000_S04653/mp3/EN_B00000_S04653_W000012.mp3" }
EN_B00000_S04653_W000012.mp3
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EN_B00000_S04653_W000013
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.1504, "duration": 11.068, "id": "EN_B00000_S04653_W000013", "language": "en", "speaker": "EN_B00000_S04653", "text": " You can use the Moxie and tokens earned in the platforming levels as currency and must build houses to increase your population. And then after building things such as barracks, assign the Zerms to such buildings.", "wav": "EN_B00000/EN_B00000_S04653/mp3/EN_B00000_S04653_W000013.mp3" }
EN_B00000_S04653_W000013.mp3
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EN_B00000_S04653_W000014
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.2618, "duration": 11.292, "id": "EN_B00000_S04653_W000014", "language": "en", "speaker": "EN_B00000_S04653", "text": " You must have enough houses to cover the size of your army and must also build orchards so that you have enough apples to feed your army, basically making it all a balancing act of the types of buildings that you need.", "wav": "EN_B00000/EN_B00000_S04653/mp3/EN_B00000_S04653_W000014.mp3" }
EN_B00000_S04653_W000014.mp3
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EN_B00000_S04653_W000015
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.041, "duration": 19.452, "id": "EN_B00000_S04653_W000015", "language": "en", "speaker": "EN_B00000_S04653", "text": " Players are in direct control of Smelter and once the enemy begins to attack, as I said earlier, this resembles a tower defense game, and Smelter can attack the enemy himself by using the right stick, a bit like a twin stick shooter. Victory over the enemy will progress the story and more areas will open up, therefore leading to further platforming sections and so on.", "wav": "EN_B00000/EN_B00000_S04653/mp3/EN_B00000_S04653_W000015.mp3" }
EN_B00000_S04653_W000015.mp3
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EN_B00000_S04653_W000016
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.1916, "duration": 15.388, "id": "EN_B00000_S04653_W000016", "language": "en", "speaker": "EN_B00000_S04653", "text": " Finally you have the runes at the end of the platforming levels which will grant you different elemental powers and new skill trees each with their own moves which can then be used in previous levels to reach areas that would have otherwise been inaccessible and may well contain more of the games collectibles.", "wav": "EN_B00000/EN_B00000_S04653/mp3/EN_B00000_S04653_W000016.mp3" }
EN_B00000_S04653_W000016.mp3
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EN_B00000_S04653_W000017
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.086, "duration": 4.732, "id": "EN_B00000_S04653_W000017", "language": "en", "speaker": "EN_B00000_S04653", "text": " The switching styles does work well and it's spaced out in such a way that keeps things interesting.", "wav": "EN_B00000/EN_B00000_S04653/mp3/EN_B00000_S04653_W000017.mp3" }
EN_B00000_S04653_W000017.mp3
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EN_B00000_S04653_W000018
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.0007, "duration": 17.084, "id": "EN_B00000_S04653_W000018", "language": "en", "speaker": "EN_B00000_S04653", "text": " I'm sure many of you that have been gaming since at least the early 90s, or have an appreciation for such time in gaming, will be quite rightly comparing what you've just seen to a Super Nintendo game called ActRaiser. And yes, it does play quite similarly to that game, albeit the strategy sections are more tower defense than town builder.", "wav": "EN_B00000/EN_B00000_S04653/mp3/EN_B00000_S04653_W000018.mp3" }
EN_B00000_S04653_W000018.mp3
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EN_B00000_S04653_W000019
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.121, "duration": 18.62, "id": "EN_B00000_S04653_W000019", "language": "en", "speaker": "EN_B00000_S04653", "text": " I didn't always feel the soldiers on the strategy sections were as proactive as they should have been, or on the flip side at other times they concerned themselves with enemies nowhere near their post, leaving buildings they were meant to be guarding exposed. There were also a lot of mechanics thrown at you at once, although to be fair the game does include a glossary of all of the terms,", "wav": "EN_B00000/EN_B00000_S04653/mp3/EN_B00000_S04653_W000019.mp3" }
EN_B00000_S04653_W000019.mp3
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EN_B00000_S04653_W000020
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.246, "duration": 11.516, "id": "EN_B00000_S04653_W000020", "language": "en", "speaker": "EN_B00000_S04653", "text": " But even with this in mind though, I must say there were certain parts that aren't explained very well and there was a particular section where I had to go through my saved footage to reread what I'd been asked to do because it wasn't as clear as it should have been.", "wav": "EN_B00000/EN_B00000_S04653/mp3/EN_B00000_S04653_W000020.mp3" }
EN_B00000_S04653_W000020.mp3
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EN_B00000_S04653_W000021
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.0853, "duration": 11.1, "id": "EN_B00000_S04653_W000021", "language": "en", "speaker": "EN_B00000_S04653", "text": " In terms of the controls and starting with the platform sections, Eve herself feels quite heavy, to the point where when jumping it almost feels as if you are descending before you have even reached the apex of your jump.", "wav": "EN_B00000/EN_B00000_S04653/mp3/EN_B00000_S04653_W000021.mp3" }
EN_B00000_S04653_W000021.mp3
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EN_B00000_S04653_W000022
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.3624, "duration": 14.78, "id": "EN_B00000_S04653_W000022", "language": "en", "speaker": "EN_B00000_S04653", "text": " It's not necessarily bad, but it definitely does take some getting used to and feels quite awkward initially as a result. It just doesn't have the fluidity that you might expect from a character with such a vast array of moves. The overworld sections are fairly straightforward,", "wav": "EN_B00000/EN_B00000_S04653/mp3/EN_B00000_S04653_W000022.mp3" }
EN_B00000_S04653_W000022.mp3
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EN_B00000_S04653_W000023
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.1172, "duration": 18.012, "id": "EN_B00000_S04653_W000023", "language": "en", "speaker": "EN_B00000_S04653", "text": " Clicking on an area of land will bring up the menu of available buildings, smelter can repair buildings when they are under attack by pressing the R button, and as I mentioned you can attack yourself by using the right stick. There are a few fiddly moments initially as you need to remember to assign soldiers to particular buildings, but it does begin to become second nature.", "wav": "EN_B00000/EN_B00000_S04653/mp3/EN_B00000_S04653_W000023.mp3" }
EN_B00000_S04653_W000023.mp3
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EN_B00000_S04653_W000024
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.1911, "duration": 11.164, "id": "EN_B00000_S04653_W000024", "language": "en", "speaker": "EN_B00000_S04653", "text": " Gameplay is an interesting blend of platforming and strategy and whilst the tower defence part was weaker in my opinion, they complemented each other well enough in the context of the game and it scores 15 out of 20.", "wav": "EN_B00000/EN_B00000_S04653/mp3/EN_B00000_S04653_W000024.mp3" }
EN_B00000_S04653_W000024.mp3
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EN_B00000_S04653_W000025
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.2671, "duration": 11.385, "id": "EN_B00000_S04653_W000025", "language": "en", "speaker": "EN_B00000_S04653", "text": " Controls aren't detrimental to the experience, but Eve's movement is definitely heavier than your average platform protagonist, which does take a small period of acclimatization. They score 14 out of 20.", "wav": "EN_B00000/EN_B00000_S04653/mp3/EN_B00000_S04653_W000025.mp3" }
EN_B00000_S04653_W000025.mp3
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EN_B00000_S04653_W000026
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.2852, "duration": 9.212, "id": "EN_B00000_S04653_W000026", "language": "en", "speaker": "EN_B00000_S04653", "text": " In terms of the visuals, Smelter uses a pixel art style and has a very distinct 16-bit look, reminding me of games such as Mega Man X on the Super Nintendo.", "wav": "EN_B00000/EN_B00000_S04653/mp3/EN_B00000_S04653_W000026.mp3" }
EN_B00000_S04653_W000026.mp3
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EN_B00000_S04653_W000027
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.2068, "duration": 9.468, "id": "EN_B00000_S04653_W000027", "language": "en", "speaker": "EN_B00000_S04653", "text": " There are a nice variety of backgrounds as you visit different lands, not just in terms of the color palette used, but also in terms of the smaller details present as you move through the levels.", "wav": "EN_B00000/EN_B00000_S04653/mp3/EN_B00000_S04653_W000027.mp3" }
EN_B00000_S04653_W000027.mp3
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EN_B00000_S04653_W000028
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.2438, "duration": 14.62, "id": "EN_B00000_S04653_W000028", "language": "en", "speaker": "EN_B00000_S04653", "text": " There is a vibrancy in play in terms of the bright greens of Smelter's powers and the blues and oranges of the Moxes set against the more muted tones of the world that is built. The overworld sections push further towards this vibrancy with strong greens and purples on show.", "wav": "EN_B00000/EN_B00000_S04653/mp3/EN_B00000_S04653_W000028.mp3" }
EN_B00000_S04653_W000028.mp3
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EN_B00000_S04653_W000029
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.1578, "duration": 12.38, "id": "EN_B00000_S04653_W000029", "language": "en", "speaker": "EN_B00000_S04653", "text": " As well as the pixel art, a beautiful animated cutscene plays right at the beginning of the game and it's a shame that this style wasn't implemented more often, even if it had just been for the character portraits which do look a bit too pixelated in my opinion.", "wav": "EN_B00000/EN_B00000_S04653/mp3/EN_B00000_S04653_W000029.mp3" }
EN_B00000_S04653_W000029.mp3
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EN_B00000_S04653_W000030
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.2027, "duration": 15.515, "id": "EN_B00000_S04653_W000030", "language": "en", "speaker": "EN_B00000_S04653", "text": " Performance wise whilst things run well for the most part, I did experience a few stutters at times, mainly on the tower defence segments and not even necessarily when the screen was overly busy. These stutters were also occasionally present in the platforming sections, although not as often.", "wav": "EN_B00000/EN_B00000_S04653/mp3/EN_B00000_S04653_W000030.mp3" }
EN_B00000_S04653_W000030.mp3
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EN_B00000_S04653_W000031
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.3158, "duration": 12.7, "id": "EN_B00000_S04653_W000031", "language": "en", "speaker": "EN_B00000_S04653", "text": " Audio-wise, music is upbeat and dynamic, lending itself very well to the action-packed nature of the game. There is no voice acting in the game, which is a shame as the writing is fairly witty and it would have been nice to see it fully brought to life.", "wav": "EN_B00000/EN_B00000_S04653/mp3/EN_B00000_S04653_W000031.mp3" }
EN_B00000_S04653_W000031.mp3
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EN_B00000_S04653_W000032
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.1202, "duration": 8.539, "id": "EN_B00000_S04653_W000032", "language": "en", "speaker": "EN_B00000_S04653", "text": " The game has a fairly large map to traverse, with new areas unlocking through progress in the tail defence sections and new platforming levels opening up as a result.", "wav": "EN_B00000/EN_B00000_S04653/mp3/EN_B00000_S04653_W000032.mp3" }
EN_B00000_S04653_W000032.mp3
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EN_B00000_S04653_W000033
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.0952, "duration": 5.916, "id": "EN_B00000_S04653_W000033", "language": "en", "speaker": "EN_B00000_S04653", "text": " In my opinion for this to truly be a worthy purchase, you need to be fully on board with the hybrid nature of the game.", "wav": "EN_B00000/EN_B00000_S04653/mp3/EN_B00000_S04653_W000033.mp3" }
EN_B00000_S04653_W000033.mp3
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EN_B00000_S04653_W000034
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.2035, "duration": 16.731, "id": "EN_B00000_S04653_W000034", "language": "en", "speaker": "EN_B00000_S04653", "text": " What I mean by this is that if you are mainly interested in the platforming, well the tower defence sections will slow down your progress in this respect, and if it's the tower defence element that intrigues you, it is the weakest part of the game in all honesty. Only those that are looking for the fusion of the two will get maximum money's worth.", "wav": "EN_B00000/EN_B00000_S04653/mp3/EN_B00000_S04653_W000034.mp3" }
EN_B00000_S04653_W000034.mp3
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EN_B00000_S04653_W000035
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.1286, "duration": 8.218, "id": "EN_B00000_S04653_W000035", "language": "en", "speaker": "EN_B00000_S04653", "text": " Production values also need to be taken into consideration though, and the game definitely looks incredibly polished. Value scores 14 out of 20.", "wav": "EN_B00000/EN_B00000_S04653/mp3/EN_B00000_S04653_W000035.mp3" }
EN_B00000_S04653_W000035.mp3
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EN_B00000_S04653_W000036
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.1172, "duration": 10.588, "id": "EN_B00000_S04653_W000036", "language": "en", "speaker": "EN_B00000_S04653", "text": " To conclude, Smelter does a good job of fusing two different genres together. It's platforming sections are action packed with a host of enemies to defeat, new moves to learn and obstacles to overcome.", "wav": "EN_B00000/EN_B00000_S04653/mp3/EN_B00000_S04653_W000036.mp3" }
EN_B00000_S04653_W000036.mp3
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EN_B00000_S04653_W000037
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.1067, "duration": 19.948, "id": "EN_B00000_S04653_W000037", "language": "en", "speaker": "EN_B00000_S04653", "text": " They present a good challenge and are fun to play. The strategy tower defence parts aren't quite as refined, but were still quite enjoyable in their own right, plus most importantly, the two feed into one another seamlessly. It's not perfect and you'll need to be on board with the concept to enjoy it to its fullest, but if you are such a person, then you could do a lot worse.", "wav": "EN_B00000/EN_B00000_S04653/mp3/EN_B00000_S04653_W000037.mp3" }
EN_B00000_S04653_W000037.mp3
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EN_B00000_S04653_W000038
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.0908, "duration": 19.932, "id": "EN_B00000_S04653_W000038", "language": "en", "speaker": "EN_B00000_S04653", "text": " Thank you everybody for watching this review, I hope you enjoyed it. Please do remember to leave a like if you did. A quick thank you to our Patreons as always for your continued support and to each and every one of you for watching our videos. We've had a good number of new subscribers recently which is fantastic, thank you very much. With that said, take care, stay safe and until next time, happy gaming.", "wav": "EN_B00000/EN_B00000_S04653/mp3/EN_B00000_S04653_W000038.mp3" }
EN_B00000_S04653_W000038.mp3
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EN_B00000_S04663_W000000
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.0848, "duration": 7.436, "id": "EN_B00000_S04663_W000000", "language": "en", "speaker": "EN_B00000_S04663", "text": " Which pet does shimmer have and which pet does shine? Uh oh.", "wav": "EN_B00000/EN_B00000_S04663/mp3/EN_B00000_S04663_W000000.mp3" }
EN_B00000_S04663_W000000.mp3
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EN_B00000_S04673_W000000
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.1792, "duration": 10.169, "id": "EN_B00000_S04673_W000000", "language": "en", "speaker": "EN_B00000_S04673", "text": " So uhm,", "wav": "EN_B00000/EN_B00000_S04673/mp3/EN_B00000_S04673_W000000.mp3" }
EN_B00000_S04673_W000000.mp3
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EN_B00000_S04683_W000000
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.1185, "duration": 4.874, "id": "EN_B00000_S04683_W000000", "language": "en", "speaker": "EN_B00000_S04683", "text": " Ladies and gentlemen, welcome your host, Addy Herman.", "wav": "EN_B00000/EN_B00000_S04683/mp3/EN_B00000_S04683_W000000.mp3" }
EN_B00000_S04683_W000000.mp3
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EN_B00000_S04683_W000001
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.2203, "duration": 5.824, "id": "EN_B00000_S04683_W000001", "language": "en", "speaker": "EN_B00000_S04683", "text": " You're not armed, are you? Okay. Okay. Here we go. You ready?", "wav": "EN_B00000/EN_B00000_S04683/mp3/EN_B00000_S04683_W000001.mp3" }
EN_B00000_S04683_W000001.mp3
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EN_B00000_S04683_W000002
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.1313, "duration": 6.366, "id": "EN_B00000_S04683_W000002", "language": "en", "speaker": "EN_B00000_S04683", "text": " To weave our dreams upon and listen to each evening when the lights are low.", "wav": "EN_B00000/EN_B00000_S04683/mp3/EN_B00000_S04683_W000002.mp3" }
EN_B00000_S04683_W000002.mp3
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EN_B00000_S04683_W000003
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.3051, "duration": 14.975, "id": "EN_B00000_S04683_W000003", "language": "en", "speaker": "EN_B00000_S04683", "text": " So we'll sing the whole thing together to weave our dreams upon and listen to each evening when the lights are low to underscore our love affair with tenderness and feeling that we've come to know.", "wav": "EN_B00000/EN_B00000_S04683/mp3/EN_B00000_S04683_W000003.mp3" }
EN_B00000_S04683_W000003.mp3
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EN_B00000_S04683_W000004
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.205, "duration": 4.178, "id": "EN_B00000_S04683_W000004", "language": "en", "speaker": "EN_B00000_S04683", "text": " Uh, cooking and trying to get some sleep, generally.", "wav": "EN_B00000/EN_B00000_S04683/mp3/EN_B00000_S04683_W000004.mp3" }
EN_B00000_S04683_W000004.mp3
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EN_B00000_S04683_W000005
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.1279, "duration": 12.683, "id": "EN_B00000_S04683_W000005", "language": "en", "speaker": "EN_B00000_S04683", "text": " Well, you know, it's an electric stove, which I really don't like. I prefer a gas stove, but you know. Dodging the question, I gotcha. Mostly because it has a big pilot light and you can light blunts and joints and cigars and all that. Sure, sure.", "wav": "EN_B00000/EN_B00000_S04683/mp3/EN_B00000_S04683_W000005.mp3" }
EN_B00000_S04683_W000005.mp3
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EN_B00000_S04683_W000006
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.2017, "duration": 8.336, "id": "EN_B00000_S04683_W000006", "language": "en", "speaker": "EN_B00000_S04683", "text": " Well, just been cooking and resting and going through that, you know, looking to get into a new job and just continuing on.", "wav": "EN_B00000/EN_B00000_S04683/mp3/EN_B00000_S04683_W000006.mp3" }
EN_B00000_S04683_W000006.mp3
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EN_B00000_S04683_W000007
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.3231, "duration": 18.794, "id": "EN_B00000_S04683_W000007", "language": "en", "speaker": "EN_B00000_S04683", "text": " Well, I love those people that pull three cards and they're gonna tell you your boyfriend's running around and all this. It's amazing, you know? And then when we find out they've only been doing it two or three years, of course I point, laugh, and mock, you know, as somebody mature and somebody, you know, really, yeaah, they're idiots. Well, sure.", "wav": "EN_B00000/EN_B00000_S04683/mp3/EN_B00000_S04683_W000007.mp3" }
EN_B00000_S04683_W000007.mp3
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EN_B00000_S04683_W000008
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.1535, "duration": 5.772, "id": "EN_B00000_S04683_W000008", "language": "en", "speaker": "EN_B00000_S04683", "text": " Okay, a card reader versus counter. I'd like to bring that up right off.", "wav": "EN_B00000/EN_B00000_S04683/mp3/EN_B00000_S04683_W000008.mp3" }
EN_B00000_S04683_W000008.mp3
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EN_B00000_S04683_W000009
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.13, "duration": 18.642, "id": "EN_B00000_S04683_W000009", "language": "en", "speaker": "EN_B00000_S04683", "text": " Frog legs. Well I believe it's fried and certainly not sauteed. You want to rinse them and, and you know get them cooled down a little bit and then you're gonna just dig wash in the batter just like frying chicken except it's gonna be frog legs and they're actually pretty darn good and fairly meaty.", "wav": "EN_B00000/EN_B00000_S04683/mp3/EN_B00000_S04683_W000009.mp3" }
EN_B00000_S04683_W000009.mp3
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EN_B00000_S04693_W000000
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.1221, "duration": 12.38, "id": "EN_B00000_S04693_W000000", "language": "en", "speaker": "EN_B00000_S04693", "text": " Hi guys, welcome back to SwitchUp, I'm Mark Walker. A big thanks to all of you that have joined the channel recently. Remember we give away a free game each and every month to the subscriber most active on the channel. Today we're going to look at the colonists. Before we start,", "wav": "EN_B00000/EN_B00000_S04693/mp3/EN_B00000_S04693_W000000.mp3" }
EN_B00000_S04693_W000000.mp3
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EN_B00000_S04693_W000001
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.0254, "duration": 17.084, "id": "EN_B00000_S04693_W000001", "language": "en", "speaker": "EN_B00000_S04693", "text": " I just want to mention that we've included a few new things in our reviews. In the visuals and performance section, you'll find frame rates, but more importantly, you'll also find specific mention and coverage about how it plays in handheld in terms of text size for those Switch Lite players. There's a good chance that you're like me", "wav": "EN_B00000/EN_B00000_S04693/mp3/EN_B00000_S04693_W000001.mp3" }
EN_B00000_S04693_W000001.mp3
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EN_B00000_S04693_W000002
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.3823, "duration": 21.628, "id": "EN_B00000_S04693_W000002", "language": "en", "speaker": "EN_B00000_S04693", "text": " And you grew up playing games like The Settlers, Anno, and possibly The Age of Empire games. If that's the case, then you may also have felt like the Nintendo Switch has really been lacking for a real-time strategy experience that feels both accessible with the controller, but also deep enough for a true strategy fan. We've had a couple recently, like RollerCoaster Tycoon 3,", "wav": "EN_B00000/EN_B00000_S04693/mp3/EN_B00000_S04693_W000002.mp3" }
EN_B00000_S04693_W000002.mp3
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EN_B00000_S04693_W000003
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.0623, "duration": 18.454, "id": "EN_B00000_S04693_W000003", "language": "en", "speaker": "EN_B00000_S04693", "text": " I'm still craving for more. I'd love to see the Age of Empires games come across and I see no reason why we can't have the remake of Command and Conquer. A big thanks to the publisher for the review copy. Is Colonists the strategy? Oh, that's terrible. That's the worst in ages. Let's find out.", "wav": "EN_B00000/EN_B00000_S04693/mp3/EN_B00000_S04693_W000003.mp3" }
EN_B00000_S04693_W000003.mp3
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EN_B00000_S04693_W000004
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.2789, "duration": 8.092, "id": "EN_B00000_S04693_W000004", "language": "en", "speaker": "EN_B00000_S04693", "text": " And inevitably recreate all the errors and mistakes that mankind made. The console versions of the colonists have seen quite a few changes", "wav": "EN_B00000/EN_B00000_S04693/mp3/EN_B00000_S04693_W000004.mp3" }
EN_B00000_S04693_W000004.mp3
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EN_B00000_S04693_W000005
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.1999, "duration": 18.428, "id": "EN_B00000_S04693_W000005", "language": "en", "speaker": "EN_B00000_S04693", "text": " Foresters, a sawmill, and connect it all with roads. Interestingly, the roads are joined by small nodes, but these can only be placed every four squares. You don't have to connect them up perfectly, but placement of roads is one of the most important aspects of the game. As for every node you place, a little robot is then deployed to this location,", "wav": "EN_B00000/EN_B00000_S04693/mp3/EN_B00000_S04693_W000005.mp3" }
EN_B00000_S04693_W000005.mp3
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EN_B00000_S04693_W000006
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.0177, "duration": 18.364, "id": "EN_B00000_S04693_W000006", "language": "en", "speaker": "EN_B00000_S04693", "text": " And in the same way as Worker Ants, the more you have along your roads and the more varied the routes are between them, the more efficient your overall colony will be. Instantly the game hit me with pangs of nostalgia for The Settlers because, bar the cosmetic differences, 90% of the DNA is exactly that game.", "wav": "EN_B00000/EN_B00000_S04693/mp3/EN_B00000_S04693_W000006.mp3" }
EN_B00000_S04693_W000006.mp3
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EN_B00000_S04693_W000007
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.0654, "duration": 7.1, "id": "EN_B00000_S04693_W000007", "language": "en", "speaker": "EN_B00000_S04693", "text": " In the best possible way, each building will require its own resources to function properly with the residences producing energy", "wav": "EN_B00000/EN_B00000_S04693/mp3/EN_B00000_S04693_W000007.mp3" }
EN_B00000_S04693_W000007.mp3
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EN_B00000_S04693_W000008
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.2577, "duration": 8.188, "id": "EN_B00000_S04693_W000008", "language": "en", "speaker": "EN_B00000_S04693", "text": " Which you'll be building. As you improve different areas, new buildings will be unlocked as well as new technologies. I had a brief moment of megalomania vibe.", "wav": "EN_B00000/EN_B00000_S04693/mp3/EN_B00000_S04693_W000008.mp3" }
EN_B00000_S04693_W000008.mp3
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EN_B00000_S04693_W000009
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.2848, "duration": 16.572, "id": "EN_B00000_S04693_W000009", "language": "en", "speaker": "EN_B00000_S04693", "text": " When I found myself in an arms race with a rival colony, not all maps have this competing aspect and the main campaign is split into both peaceful and competitive missions, allowing you to choose your own path and eventually work through both. As you grow and expand, you'll venture further into the map.", "wav": "EN_B00000/EN_B00000_S04693/mp3/EN_B00000_S04693_W000009.mp3" }
EN_B00000_S04693_W000009.mp3
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EN_B00000_S04693_W000010
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.4282, "duration": 11.484, "id": "EN_B00000_S04693_W000010", "language": "en", "speaker": "EN_B00000_S04693", "text": " And to do this you'll need to set up Watch Towers. These also act as an offensive ability, as when they're upgraded they can fire arrows and eventually cannons. And during peaceful missions they'll expand your horizons.", "wav": "EN_B00000/EN_B00000_S04693/mp3/EN_B00000_S04693_W000010.mp3" }
EN_B00000_S04693_W000010.mp3
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EN_B00000_S04693_W000011
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.3517, "duration": 29.212, "id": "EN_B00000_S04693_W000011", "language": "en", "speaker": "EN_B00000_S04693", "text": " They can be used to destroy your enemies buildings. You will reach a stalemate where neither one of you can progress any further. And this is where the arms race will begin to arm those towers as the base versions of them simply act to demarcate your borders. But when there's an archer in there, they'll fire over the wall and start to do damage to the opposing team. There are a number of lovely little touches in the colonists, which I really enjoyed. Small things like being able to rename every single robot or change the name of individual buildings go a long way.", "wav": "EN_B00000/EN_B00000_S04693/mp3/EN_B00000_S04693_W000011.mp3" }
EN_B00000_S04693_W000011.mp3
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EN_B00000_S04693_W000012
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.0977, "duration": 9.532, "id": "EN_B00000_S04693_W000012", "language": "en", "speaker": "EN_B00000_S04693", "text": " As far as I'm concerned, to allow the player to customise their experience and it always gets me more attached when Bob from Watchtower 1 comes under attack rather than some.", "wav": "EN_B00000/EN_B00000_S04693/mp3/EN_B00000_S04693_W000012.mp3" }
EN_B00000_S04693_W000012.mp3
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EN_B00000_S04693_W000013
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.3207, "duration": 9.532, "id": "EN_B00000_S04693_W000013", "language": "en", "speaker": "EN_B00000_S04693", "text": " If you want to go for these, but they're not too overt or in your face. There's also a sandbox mode where you can customise the game settings and just play and relax as you build.", "wav": "EN_B00000/EN_B00000_S04693/mp3/EN_B00000_S04693_W000013.mp3" }
EN_B00000_S04693_W000013.mp3
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EN_B00000_S04693_W000014
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.042, "duration": 21.532, "id": "EN_B00000_S04693_W000014", "language": "en", "speaker": "EN_B00000_S04693", "text": " As far as negatives go, there aren't many. There's a couple of bugs which need to be discussed in the visuals and performance segment next, but as far as gameplay goes, this is a really enjoyable strategy experience with very well thought out controls. It would have been nice to have some form of two player mode or competitive split screen and the upgrades and expansions, while plentiful,", "wav": "EN_B00000/EN_B00000_S04693/mp3/EN_B00000_S04693_W000014.mp3" }
EN_B00000_S04693_W000014.mp3
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EN_B00000_S04693_W000015
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.1938, "duration": 4.22, "id": "EN_B00000_S04693_W000015", "language": "en", "speaker": "EN_B00000_S04693", "text": " It feels like they could go a little further with some expansion or DLC.", "wav": "EN_B00000/EN_B00000_S04693/mp3/EN_B00000_S04693_W000015.mp3" }
EN_B00000_S04693_W000015.mp3
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EN_B00000_S04693_W000016
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.2594, "duration": 10.391, "id": "EN_B00000_S04693_W000016", "language": "en", "speaker": "EN_B00000_S04693", "text": " And the controls, while very sensible and probably the best implementation for a console, still can't compete directly with a mouse and keyboard. They score 16 out of 20.", "wav": "EN_B00000/EN_B00000_S04693/mp3/EN_B00000_S04693_W000016.mp3" }
EN_B00000_S04693_W000016.mp3
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EN_B00000_S04693_W000017
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.0371, "duration": 7.964, "id": "EN_B00000_S04693_W000017", "language": "en", "speaker": "EN_B00000_S04693", "text": " In terms of visuals and performance, I mentioned there was a bug that needs to be discussed. Now this might not be there when you play the game, but if it is, here's how to fix it.", "wav": "EN_B00000/EN_B00000_S04693/mp3/EN_B00000_S04693_W000017.mp3" }
EN_B00000_S04693_W000017.mp3
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EN_B00000_S04693_W000018
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.2733, "duration": 10.46, "id": "EN_B00000_S04693_W000018", "language": "en", "speaker": "EN_B00000_S04693", "text": " When I first played, framerates were about 25 to 30, and it wasn't particularly pleasant. You can see that here. However, I discovered if you save your game as soon as you begin, then load it,", "wav": "EN_B00000/EN_B00000_S04693/mp3/EN_B00000_S04693_W000018.mp3" }
EN_B00000_S04693_W000018.mp3
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EN_B00000_S04693_W000019
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.3938, "duration": 5.308, "id": "EN_B00000_S04693_W000019", "language": "en", "speaker": "EN_B00000_S04693", "text": " The frame rate jumps up to 60 FPS. There are a few minor frame pacing issues.", "wav": "EN_B00000/EN_B00000_S04693/mp3/EN_B00000_S04693_W000019.mp3" }
EN_B00000_S04693_W000019.mp3
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EN_B00000_S04693_W000020
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.2469, "duration": 5.66, "id": "EN_B00000_S04693_W000020", "language": "en", "speaker": "EN_B00000_S04693", "text": " And it's still just as easy using that left stick to pan around and the right to zoom in and out and rotate the camera.", "wav": "EN_B00000/EN_B00000_S04693/mp3/EN_B00000_S04693_W000020.mp3" }
EN_B00000_S04693_W000020.mp3
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EN_B00000_S04693_W000021
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.3072, "duration": 4.924, "id": "EN_B00000_S04693_W000021", "language": "en", "speaker": "EN_B00000_S04693", "text": " It would have been nice if the developers had included the option to increase the default", "wav": "EN_B00000/EN_B00000_S04693/mp3/EN_B00000_S04693_W000021.mp3" }
EN_B00000_S04693_W000021.mp3
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EN_B00000_S04693_W000022
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.2576, "duration": 18.428, "id": "EN_B00000_S04693_W000022", "language": "en", "speaker": "EN_B00000_S04693", "text": " It's very relaxing and fits the aesthetic the game's gone for perfectly. I'd say there's room for a few more musical tracks, but what's here is nice. Overall visuals and performance score 15 out of 20. Just remember to do the bug fix if you experience that slow down issue. And the audio is really nice. That scores 16.", "wav": "EN_B00000/EN_B00000_S04693/mp3/EN_B00000_S04693_W000022.mp3" }
EN_B00000_S04693_W000022.mp3
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EN_B00000_S04693_W000023
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.2379, "duration": 5.692, "id": "EN_B00000_S04693_W000023", "language": "en", "speaker": "EN_B00000_S04693", "text": " The colonists is currently 10% off, but I believe that actually ends today.", "wav": "EN_B00000/EN_B00000_S04693/mp3/EN_B00000_S04693_W000023.mp3" }
EN_B00000_S04693_W000023.mp3
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EN_B00000_S04693_W000024
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.2678, "duration": 10.602, "id": "EN_B00000_S04693_W000024", "language": "en", "speaker": "EN_B00000_S04693", "text": " This is very good and will offer most players a decent length experience. Had it included multiplayer we'd be looking at near top marks, but as it stands it gets a value score of 16 out of 20.", "wav": "EN_B00000/EN_B00000_S04693/mp3/EN_B00000_S04693_W000024.mp3" }
EN_B00000_S04693_W000024.mp3
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EN_B00000_S04693_W000025
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.1566, "duration": 19.355, "id": "EN_B00000_S04693_W000025", "language": "en", "speaker": "EN_B00000_S04693", "text": " The Colonists feels like a game you may have played 20 years ago. That may sound like a critique, but it isn't. It's relaxing, performance is generally decent, and you'll spend far too much time caring about naming each of your different robots. When it has no real bearing on the overall gameplay, it scores a switch-up score of 80%.", "wav": "EN_B00000/EN_B00000_S04693/mp3/EN_B00000_S04693_W000025.mp3" }
EN_B00000_S04693_W000025.mp3
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EN_B00000_S04693_W000026
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.1856, "duration": 14.601, "id": "EN_B00000_S04693_W000026", "language": "en", "speaker": "EN_B00000_S04693", "text": " Now I need to go back because my town is under attack and they've just destroyed my fishery. Upsetting. A big thanks to our patrons who have joined the channel recently and to all of you who have subscribed. For all things Switch, all the time, keep it Switch up. Cheers guys! See ya!", "wav": "EN_B00000/EN_B00000_S04693/mp3/EN_B00000_S04693_W000026.mp3" }
EN_B00000_S04693_W000026.mp3
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EN_B00000_S04703_W000000
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.0774, "duration": 4.347, "id": "EN_B00000_S04703_W000000", "language": "en", "speaker": "EN_B00000_S04703", "text": " You're studying a industrial design final year. What have you been working on?", "wav": "EN_B00000/EN_B00000_S04703/mp3/EN_B00000_S04703_W000000.mp3" }
EN_B00000_S04703_W000000.mp3
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EN_B00000_S04703_W000001
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.11, "duration": 6.231, "id": "EN_B00000_S04703_W000001", "language": "en", "speaker": "EN_B00000_S04703", "text": " Oh jeez, ridiculous. And so have you got any more clarity on what you're doing after this year?", "wav": "EN_B00000/EN_B00000_S04703/mp3/EN_B00000_S04703_W000001.mp3" }
EN_B00000_S04703_W000001.mp3
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EN_B00000_S04703_W000002
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.2675, "duration": 5.484, "id": "EN_B00000_S04703_W000002", "language": "en", "speaker": "EN_B00000_S04703", "text": " So what happens with like, uh, French? Do you have to, uh, speak French if you're going to go to Quebec?", "wav": "EN_B00000/EN_B00000_S04703/mp3/EN_B00000_S04703_W000002.mp3" }
EN_B00000_S04703_W000002.mp3
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EN_B00000_S04703_W000003
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.1509, "duration": 9.507, "id": "EN_B00000_S04703_W000003", "language": "en", "speaker": "EN_B00000_S04703", "text": " I get it. Did you watch the, uh, Matt D'Avella? You're a big fan of Matt D'Avella. Did you watch? That's actually how you found us. Yeah. Did you, uh, did you watch the video that we're in?", "wav": "EN_B00000/EN_B00000_S04703/mp3/EN_B00000_S04703_W000003.mp3" }
EN_B00000_S04703_W000003.mp3
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EN_B00000_S04703_W000004
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.1463, "duration": 19.708, "id": "EN_B00000_S04703_W000004", "language": "en", "speaker": "EN_B00000_S04703", "text": " Yeah, skills in regards like what did, what did you take from being at big media company? Was there anything where it's like, oh, this is actually, cause I guess if you think about all the people who were doing their internships, you're in an industrial design class. You've come to a production company that's got a podcast. It's a bit different.", "wav": "EN_B00000/EN_B00000_S04703/mp3/EN_B00000_S04703_W000004.mp3" }
EN_B00000_S04703_W000004.mp3
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EN_B00000_S04703_W000005
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.351, "duration": 5.314, "id": "EN_B00000_S04703_W000005", "language": "en", "speaker": "EN_B00000_S04703", "text": " That makes sense. We're getting close to Christmas. How are you spending Christmas? Yes.", "wav": "EN_B00000/EN_B00000_S04703/mp3/EN_B00000_S04703_W000005.mp3" }
EN_B00000_S04703_W000005.mp3
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EN_B00000_S04703_W000006
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.0882, "duration": 11.834, "id": "EN_B00000_S04703_W000006", "language": "en", "speaker": "EN_B00000_S04703", "text": " And so, uh, uh, podcasting, like listening to podcasts, have you, uh, I remember you were saying that listening to the daily talk show was a type of PTSD.", "wav": "EN_B00000/EN_B00000_S04703/mp3/EN_B00000_S04703_W000006.mp3" }
EN_B00000_S04703_W000006.mp3
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EN_B00000_S04703_W000007
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.1848, "duration": 7.844, "id": "EN_B00000_S04703_W000007", "language": "en", "speaker": "EN_B00000_S04703", "text": " Do you have any plans of, you spoke about potentially having your own podcast? Is that still on the cards?", "wav": "EN_B00000/EN_B00000_S04703/mp3/EN_B00000_S04703_W000007.mp3" }
EN_B00000_S04703_W000007.mp3
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EN_B00000_S04703_W000008
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.2693, "duration": 18.76, "id": "EN_B00000_S04703_W000008", "language": "en", "speaker": "EN_B00000_S04703", "text": " Yeah, that makes a lot of sense. Internally, we've been talking about this idea of doing a catch up show on Sundays. I don't know if you've heard that, us talking about that yet. The idea of doing six days a week and then on the Sunday, it being the best of. Do you have any thoughts?", "wav": "EN_B00000/EN_B00000_S04703/mp3/EN_B00000_S04703_W000008.mp3" }
EN_B00000_S04703_W000008.mp3
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EN_B00000_S04703_W000009
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.081, "duration": 3.107, "id": "EN_B00000_S04703_W000009", "language": "en", "speaker": "EN_B00000_S04703", "text": " What was your Spotify wrap-up like?", "wav": "EN_B00000/EN_B00000_S04703/mp3/EN_B00000_S04703_W000009.mp3" }
EN_B00000_S04703_W000009.mp3
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EN_B00000_S04703_W000010
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.0986, "duration": 3.379, "id": "EN_B00000_S04703_W000010", "language": "en", "speaker": "EN_B00000_S04703", "text": " Yeah, I know that they, uhm, do you listen to podcasts?", "wav": "EN_B00000/EN_B00000_S04703/mp3/EN_B00000_S04703_W000010.mp3" }
EN_B00000_S04703_W000010.mp3
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EN_B00000_S04703_W000011
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.1728, "duration": 4.142, "id": "EN_B00000_S04703_W000011", "language": "en", "speaker": "EN_B00000_S04703", "text": " Have you got, uh, stickers? The Daily Talk Show stickers? Or do we need to hook you up?", "wav": "EN_B00000/EN_B00000_S04703/mp3/EN_B00000_S04703_W000011.mp3" }
EN_B00000_S04703_W000011.mp3
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EN_B00000_S04703_W000012
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.0559, "duration": 12.828, "id": "EN_B00000_S04703_W000012", "language": "en", "speaker": "EN_B00000_S04703", "text": " How about this bearded fan, um, sent us an email, uh, and it was, hey, can we have a video chat about podcasting, whatever? Like, oh yeah, we'll be on the podcast. And so we recorded the episode and, um,", "wav": "EN_B00000/EN_B00000_S04703/mp3/EN_B00000_S04703_W000012.mp3" }
EN_B00000_S04703_W000012.mp3
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EN_B00000_S04703_W000013
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.0836, "duration": 16.797, "id": "EN_B00000_S04703_W000013", "language": "en", "speaker": "EN_B00000_S04703", "text": " Afterwards, like at the end of it, I was like, you know, thanks for having us on, sort of wrapped it up. And then he sent an email to Mr97. I'd read the email wrong. He just wanted to have a video call. He didn't actually, it wasn't for a podcast. And so we did a whole hour chat with him.", "wav": "EN_B00000/EN_B00000_S04703/mp3/EN_B00000_S04703_W000013.mp3" }
EN_B00000_S04703_W000013.mp3
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EN_B00000_S04713_W000000
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.1139, "duration": 4.974, "id": "EN_B00000_S04713_W000000", "language": "en", "speaker": "EN_B00000_S04713", "text": " I have an ear, an eyebrow, and a little bit of a beard.", "wav": "EN_B00000/EN_B00000_S04713/mp3/EN_B00000_S04713_W000000.mp3" }
EN_B00000_S04713_W000000.mp3
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EN_B00000_S04723_W000000
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.079, "duration": 9.542, "id": "EN_B00000_S04723_W000000", "language": "en", "speaker": "EN_B00000_S04723", "text": " It's simple. It's awesome. You saw the beaming faces. That wasn't fake. They weren't paid fans. That was pure emotion and really good fun. I've got goosebumps.", "wav": "EN_B00000/EN_B00000_S04723/mp3/EN_B00000_S04723_W000000.mp3" }
EN_B00000_S04723_W000000.mp3
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EN_B00000_S04723_W000001
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.1251, "duration": 5.976, "id": "EN_B00000_S04723_W000001", "language": "en", "speaker": "EN_B00000_S04723", "text": " And if I'm lucky, I'll be able to get another two or three World Cups. So my decision was, I want to watch football.", "wav": "EN_B00000/EN_B00000_S04723/mp3/EN_B00000_S04723_W000001.mp3" }
EN_B00000_S04723_W000001.mp3
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EN_B00000_S04723_W000002
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.3993, "duration": 6.622, "id": "EN_B00000_S04723_W000002", "language": "en", "speaker": "EN_B00000_S04723", "text": " It's really surprising to find something like this in Qatar, in the middle of the desert. I'd say this is unspoiled nature right here.", "wav": "EN_B00000/EN_B00000_S04723/mp3/EN_B00000_S04723_W000002.mp3" }
EN_B00000_S04723_W000002.mp3
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EN_B00000_S04733_W000000
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.0562, "duration": 6.129, "id": "EN_B00000_S04733_W000000", "language": "en", "speaker": "EN_B00000_S04733", "text": " Why am I gaining so much weight? Why am I so ugly? Why do people think I'm a monster?", "wav": "EN_B00000/EN_B00000_S04733/mp3/EN_B00000_S04733_W000000.mp3" }
EN_B00000_S04733_W000000.mp3
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EN_B00000_S04733_W000001
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.2056, "duration": 6.316, "id": "EN_B00000_S04733_W000001", "language": "en", "speaker": "EN_B00000_S04733", "text": " I don't feel like there's been a change or I've lost any weight. In the mirror I can't see any difference.", "wav": "EN_B00000/EN_B00000_S04733/mp3/EN_B00000_S04733_W000001.mp3" }
EN_B00000_S04733_W000001.mp3
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EN_B00000_S04733_W000002
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.1174, "duration": 6.519, "id": "EN_B00000_S04733_W000002", "language": "en", "speaker": "EN_B00000_S04733", "text": " It's great to see these labels and different packaging helping people make their decisions.", "wav": "EN_B00000/EN_B00000_S04733/mp3/EN_B00000_S04733_W000002.mp3" }
EN_B00000_S04733_W000002.mp3
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EN_B00000_S04743_W000000
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.3794, "duration": 11.749, "id": "EN_B00000_S04743_W000000", "language": "en", "speaker": "EN_B00000_S04743", "text": " No, I just got you a coffee and you're not drinking it, but I will say the ungratefulness happened as soon as I walked out the door with the coffee. What did you say to me? I had the coffees in my hand.", "wav": "EN_B00000/EN_B00000_S04743/mp3/EN_B00000_S04743_W000000.mp3" }
EN_B00000_S04743_W000000.mp3
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EN_B00000_S04743_W000001
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.125, "duration": 6.57, "id": "EN_B00000_S04743_W000001", "language": "en", "speaker": "EN_B00000_S04743", "text": " A hundred percent. Cause you don't want to talk, it's a, they're hard conversations to tell someone, look, it's not really for me.", "wav": "EN_B00000/EN_B00000_S04743/mp3/EN_B00000_S04743_W000001.mp3" }
EN_B00000_S04743_W000001.mp3
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EN_B00000_S04743_W000002
hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar
{ "dnsmos": 3.005, "duration": 3.311, "id": "EN_B00000_S04743_W000002", "language": "en", "speaker": "EN_B00000_S04743", "text": " Shedding. 2022, for us to look back. I feel like you'd like to.", "wav": "EN_B00000/EN_B00000_S04743/mp3/EN_B00000_S04743_W000002.mp3" }
EN_B00000_S04743_W000002.mp3
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