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EN_B00000_S04653_W000002 | hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar | {
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"text": " The story revolves around the destruction of the Garden of Eden when Adam tastes the forbidden fruit. The consequences of this act are that Adam is now missing and Eve has found herself in a strange land. She meets a creature named Smelter who merges with her, promising her power to help her find Adam in exchange for her helping return.",
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EN_B00000_S04653_W000003 | hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar | {
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"text": " So gameplay-wise, Smelter is a hybrid of two different styles. It's split between 2D action platforming segments and top-down strategy resource management sections, most comparable to a tower defense game.",
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EN_B00000_S04653_W000004 | hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar | {
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"text": " Starting with the platforming sections then, and as Eve, you'll make your way through each stage, with stages comprising of a number of different screens.",
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EN_B00000_S04653_W000005 | hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar | {
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"text": " It's very much an action platformer with a number of enemies present and getting hit draining your health bar which is displayed at the top of the screen. Eve starts with a fairly basic moveset but through finding forges in the various levels you will gain moves for your skill tree.",
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EN_B00000_S04653_W000006 | hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar | {
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"text": " The skill tree isn't your traditional type where you pick your path through it. You are basically just given the moves as you unlock them. These will see you wall climbing, double jumping and being able to perform combos to name but a few. Aside from these moves, the main gameplay mechanic in these platforming sections relates to the smelter character.",
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EN_B00000_S04653_W000007 | hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar | {
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"text": " Basically this allows Eve to project a hand forward to grab onto certain surfaces or replenish health by the checkpoints scattered throughout the levels. It also allows you to do a special move called the smelt blade.",
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EN_B00000_S04653_W000008 | hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar | {
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"text": " First off there are a set number of mining points and destroying these will gain you a material named Moxis. Moxis can also be obtained by defeating enemies. Next there are apple cores and finding and collecting these will allow you to upgrade your central hub within the overworld tower defence sections.",
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EN_B00000_S04653_W000009 | hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar | {
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"text": " Finding one of these will give you an objective such as getting to the end without being hit or being seen and success will net you one of the aforementioned tokens.",
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EN_B00000_S04653_W000010 | hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar | {
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"text": " These are pretty difficult and may take a few tries. You can leave the trial if you want and an area will open up on the Overworld map that allows you to retry the trials at any point without having to navigate your way back to them via the level that you found them in.",
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EN_B00000_S04653_W000011 | hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar | {
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"text": " Let's look now at the strategy part of the game and these take place after a platforming section has been completed.",
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EN_B00000_S04653_W000012 | hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar | {
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"duration": 13.372,
"id": "EN_B00000_S04653_W000012",
"language": "en",
"speaker": "EN_B00000_S04653",
"text": " At these points you control smelter who must build up and command his army of zerms against an invading threat. You will be given an objective such as occupying towers or destroying a wall and must carry these out whilst being attacked.",
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EN_B00000_S04653_W000013 | hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar | {
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"duration": 11.068,
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"language": "en",
"speaker": "EN_B00000_S04653",
"text": " You can use the Moxie and tokens earned in the platforming levels as currency and must build houses to increase your population. And then after building things such as barracks, assign the Zerms to such buildings.",
"wav": "EN_B00000/EN_B00000_S04653/mp3/EN_B00000_S04653_W000013.mp3"
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EN_B00000_S04653_W000014 | hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar | {
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"speaker": "EN_B00000_S04653",
"text": " You must have enough houses to cover the size of your army and must also build orchards so that you have enough apples to feed your army, basically making it all a balancing act of the types of buildings that you need.",
"wav": "EN_B00000/EN_B00000_S04653/mp3/EN_B00000_S04653_W000014.mp3"
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EN_B00000_S04653_W000015 | hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar | {
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"duration": 19.452,
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"language": "en",
"speaker": "EN_B00000_S04653",
"text": " Players are in direct control of Smelter and once the enemy begins to attack, as I said earlier, this resembles a tower defense game, and Smelter can attack the enemy himself by using the right stick, a bit like a twin stick shooter. Victory over the enemy will progress the story and more areas will open up, therefore leading to further platforming sections and so on.",
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EN_B00000_S04653_W000016 | hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar | {
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"language": "en",
"speaker": "EN_B00000_S04653",
"text": " Finally you have the runes at the end of the platforming levels which will grant you different elemental powers and new skill trees each with their own moves which can then be used in previous levels to reach areas that would have otherwise been inaccessible and may well contain more of the games collectibles.",
"wav": "EN_B00000/EN_B00000_S04653/mp3/EN_B00000_S04653_W000016.mp3"
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EN_B00000_S04653_W000017 | hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar | {
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"speaker": "EN_B00000_S04653",
"text": " The switching styles does work well and it's spaced out in such a way that keeps things interesting.",
"wav": "EN_B00000/EN_B00000_S04653/mp3/EN_B00000_S04653_W000017.mp3"
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EN_B00000_S04653_W000018 | hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar | {
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"language": "en",
"speaker": "EN_B00000_S04653",
"text": " I'm sure many of you that have been gaming since at least the early 90s, or have an appreciation for such time in gaming, will be quite rightly comparing what you've just seen to a Super Nintendo game called ActRaiser. And yes, it does play quite similarly to that game, albeit the strategy sections are more tower defense than town builder.",
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EN_B00000_S04653_W000019 | hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar | {
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"text": " I didn't always feel the soldiers on the strategy sections were as proactive as they should have been, or on the flip side at other times they concerned themselves with enemies nowhere near their post, leaving buildings they were meant to be guarding exposed. There were also a lot of mechanics thrown at you at once, although to be fair the game does include a glossary of all of the terms,",
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EN_B00000_S04653_W000020 | hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar | {
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"speaker": "EN_B00000_S04653",
"text": " But even with this in mind though, I must say there were certain parts that aren't explained very well and there was a particular section where I had to go through my saved footage to reread what I'd been asked to do because it wasn't as clear as it should have been.",
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EN_B00000_S04653_W000021 | hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar | {
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"speaker": "EN_B00000_S04653",
"text": " In terms of the controls and starting with the platform sections, Eve herself feels quite heavy, to the point where when jumping it almost feels as if you are descending before you have even reached the apex of your jump.",
"wav": "EN_B00000/EN_B00000_S04653/mp3/EN_B00000_S04653_W000021.mp3"
} | EN_B00000_S04653_W000021.mp3 | [
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EN_B00000_S04653_W000022 | hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar | {
"dnsmos": 3.3624,
"duration": 14.78,
"id": "EN_B00000_S04653_W000022",
"language": "en",
"speaker": "EN_B00000_S04653",
"text": " It's not necessarily bad, but it definitely does take some getting used to and feels quite awkward initially as a result. It just doesn't have the fluidity that you might expect from a character with such a vast array of moves. The overworld sections are fairly straightforward,",
"wav": "EN_B00000/EN_B00000_S04653/mp3/EN_B00000_S04653_W000022.mp3"
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EN_B00000_S04653_W000023 | hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar | {
"dnsmos": 3.1172,
"duration": 18.012,
"id": "EN_B00000_S04653_W000023",
"language": "en",
"speaker": "EN_B00000_S04653",
"text": " Clicking on an area of land will bring up the menu of available buildings, smelter can repair buildings when they are under attack by pressing the R button, and as I mentioned you can attack yourself by using the right stick. There are a few fiddly moments initially as you need to remember to assign soldiers to particular buildings, but it does begin to become second nature.",
"wav": "EN_B00000/EN_B00000_S04653/mp3/EN_B00000_S04653_W000023.mp3"
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EN_B00000_S04653_W000024 | hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar | {
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"speaker": "EN_B00000_S04653",
"text": " Gameplay is an interesting blend of platforming and strategy and whilst the tower defence part was weaker in my opinion, they complemented each other well enough in the context of the game and it scores 15 out of 20.",
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EN_B00000_S04653_W000025 | hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar | {
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"text": " Controls aren't detrimental to the experience, but Eve's movement is definitely heavier than your average platform protagonist, which does take a small period of acclimatization. They score 14 out of 20.",
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EN_B00000_S04653_W000026 | hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar | {
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"speaker": "EN_B00000_S04653",
"text": " In terms of the visuals, Smelter uses a pixel art style and has a very distinct 16-bit look, reminding me of games such as Mega Man X on the Super Nintendo.",
"wav": "EN_B00000/EN_B00000_S04653/mp3/EN_B00000_S04653_W000026.mp3"
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EN_B00000_S04653_W000027 | hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar | {
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"speaker": "EN_B00000_S04653",
"text": " There are a nice variety of backgrounds as you visit different lands, not just in terms of the color palette used, but also in terms of the smaller details present as you move through the levels.",
"wav": "EN_B00000/EN_B00000_S04653/mp3/EN_B00000_S04653_W000027.mp3"
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EN_B00000_S04653_W000028 | hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar | {
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"speaker": "EN_B00000_S04653",
"text": " There is a vibrancy in play in terms of the bright greens of Smelter's powers and the blues and oranges of the Moxes set against the more muted tones of the world that is built. The overworld sections push further towards this vibrancy with strong greens and purples on show.",
"wav": "EN_B00000/EN_B00000_S04653/mp3/EN_B00000_S04653_W000028.mp3"
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EN_B00000_S04653_W000029 | hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar | {
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"text": " As well as the pixel art, a beautiful animated cutscene plays right at the beginning of the game and it's a shame that this style wasn't implemented more often, even if it had just been for the character portraits which do look a bit too pixelated in my opinion.",
"wav": "EN_B00000/EN_B00000_S04653/mp3/EN_B00000_S04653_W000029.mp3"
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EN_B00000_S04653_W000030 | hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar | {
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"text": " Performance wise whilst things run well for the most part, I did experience a few stutters at times, mainly on the tower defence segments and not even necessarily when the screen was overly busy. These stutters were also occasionally present in the platforming sections, although not as often.",
"wav": "EN_B00000/EN_B00000_S04653/mp3/EN_B00000_S04653_W000030.mp3"
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EN_B00000_S04653_W000031 | hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar | {
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"duration": 12.7,
"id": "EN_B00000_S04653_W000031",
"language": "en",
"speaker": "EN_B00000_S04653",
"text": " Audio-wise, music is upbeat and dynamic, lending itself very well to the action-packed nature of the game. There is no voice acting in the game, which is a shame as the writing is fairly witty and it would have been nice to see it fully brought to life.",
"wav": "EN_B00000/EN_B00000_S04653/mp3/EN_B00000_S04653_W000031.mp3"
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EN_B00000_S04653_W000032 | hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar | {
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"speaker": "EN_B00000_S04653",
"text": " The game has a fairly large map to traverse, with new areas unlocking through progress in the tail defence sections and new platforming levels opening up as a result.",
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EN_B00000_S04653_W000033 | hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar | {
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"text": " In my opinion for this to truly be a worthy purchase, you need to be fully on board with the hybrid nature of the game.",
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EN_B00000_S04653_W000034 | hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar | {
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"speaker": "EN_B00000_S04653",
"text": " What I mean by this is that if you are mainly interested in the platforming, well the tower defence sections will slow down your progress in this respect, and if it's the tower defence element that intrigues you, it is the weakest part of the game in all honesty. Only those that are looking for the fusion of the two will get maximum money's worth.",
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EN_B00000_S04653_W000035 | hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar | {
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"text": " Production values also need to be taken into consideration though, and the game definitely looks incredibly polished. Value scores 14 out of 20.",
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EN_B00000_S04653_W000036 | hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar | {
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"text": " To conclude, Smelter does a good job of fusing two different genres together. It's platforming sections are action packed with a host of enemies to defeat, new moves to learn and obstacles to overcome.",
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EN_B00000_S04653_W000037 | hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar | {
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"text": " They present a good challenge and are fun to play. The strategy tower defence parts aren't quite as refined, but were still quite enjoyable in their own right, plus most importantly, the two feed into one another seamlessly. It's not perfect and you'll need to be on board with the concept to enjoy it to its fullest, but if you are such a person, then you could do a lot worse.",
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EN_B00000_S04653_W000038 | hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar | {
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"id": "EN_B00000_S04653_W000038",
"language": "en",
"speaker": "EN_B00000_S04653",
"text": " Thank you everybody for watching this review, I hope you enjoyed it. Please do remember to leave a like if you did. A quick thank you to our Patreons as always for your continued support and to each and every one of you for watching our videos. We've had a good number of new subscribers recently which is fantastic, thank you very much. With that said, take care, stay safe and until next time, happy gaming.",
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EN_B00000_S04663_W000000 | hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar | {
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"text": " Which pet does shimmer have and which pet does shine? Uh oh.",
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EN_B00000_S04673_W000000 | hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar | {
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EN_B00000_S04683_W000000 | hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar | {
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EN_B00000_S04683_W000002 | hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar | {
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EN_B00000_S04683_W000004 | hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar | {
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EN_B00000_S04683_W000005 | hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar | {
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EN_B00000_S04683_W000006 | hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar | {
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EN_B00000_S04683_W000007 | hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar | {
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EN_B00000_S04683_W000008 | hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar | {
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"text": " Okay, a card reader versus counter. I'd like to bring that up right off.",
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EN_B00000_S04683_W000009 | hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar | {
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"text": " Frog legs. Well I believe it's fried and certainly not sauteed. You want to rinse them and, and you know get them cooled down a little bit and then you're gonna just dig wash in the batter just like frying chicken except it's gonna be frog legs and they're actually pretty darn good and fairly meaty.",
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EN_B00000_S04693_W000000 | hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar | {
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"text": " Hi guys, welcome back to SwitchUp, I'm Mark Walker. A big thanks to all of you that have joined the channel recently. Remember we give away a free game each and every month to the subscriber most active on the channel. Today we're going to look at the colonists. Before we start,",
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EN_B00000_S04693_W000001 | hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar | {
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"text": " I just want to mention that we've included a few new things in our reviews. In the visuals and performance section, you'll find frame rates, but more importantly, you'll also find specific mention and coverage about how it plays in handheld in terms of text size for those Switch Lite players. There's a good chance that you're like me",
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EN_B00000_S04693_W000002 | hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar | {
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"text": " And you grew up playing games like The Settlers, Anno, and possibly The Age of Empire games. If that's the case, then you may also have felt like the Nintendo Switch has really been lacking for a real-time strategy experience that feels both accessible with the controller, but also deep enough for a true strategy fan. We've had a couple recently, like RollerCoaster Tycoon 3,",
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EN_B00000_S04693_W000003 | hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar | {
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"text": " I'm still craving for more. I'd love to see the Age of Empires games come across and I see no reason why we can't have the remake of Command and Conquer. A big thanks to the publisher for the review copy. Is Colonists the strategy? Oh, that's terrible. That's the worst in ages. Let's find out.",
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EN_B00000_S04693_W000004 | hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar | {
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"text": " And inevitably recreate all the errors and mistakes that mankind made. The console versions of the colonists have seen quite a few changes",
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EN_B00000_S04693_W000005 | hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar | {
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EN_B00000_S04693_W000006 | hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar | {
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"text": " And in the same way as Worker Ants, the more you have along your roads and the more varied the routes are between them, the more efficient your overall colony will be. Instantly the game hit me with pangs of nostalgia for The Settlers because, bar the cosmetic differences, 90% of the DNA is exactly that game.",
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EN_B00000_S04693_W000007 | hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar | {
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EN_B00000_S04693_W000008 | hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar | {
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EN_B00000_S04693_W000009 | hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar | {
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"text": " When I found myself in an arms race with a rival colony, not all maps have this competing aspect and the main campaign is split into both peaceful and competitive missions, allowing you to choose your own path and eventually work through both. As you grow and expand, you'll venture further into the map.",
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EN_B00000_S04693_W000010 | hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar | {
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"text": " And to do this you'll need to set up Watch Towers. These also act as an offensive ability, as when they're upgraded they can fire arrows and eventually cannons. And during peaceful missions they'll expand your horizons.",
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EN_B00000_S04693_W000011 | hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar | {
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"text": " They can be used to destroy your enemies buildings. You will reach a stalemate where neither one of you can progress any further. And this is where the arms race will begin to arm those towers as the base versions of them simply act to demarcate your borders. But when there's an archer in there, they'll fire over the wall and start to do damage to the opposing team. There are a number of lovely little touches in the colonists, which I really enjoyed. Small things like being able to rename every single robot or change the name of individual buildings go a long way.",
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EN_B00000_S04693_W000012 | hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar | {
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"text": " As far as I'm concerned, to allow the player to customise their experience and it always gets me more attached when Bob from Watchtower 1 comes under attack rather than some.",
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EN_B00000_S04693_W000013 | hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar | {
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"text": " If you want to go for these, but they're not too overt or in your face. There's also a sandbox mode where you can customise the game settings and just play and relax as you build.",
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EN_B00000_S04693_W000014 | hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar | {
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"text": " As far as negatives go, there aren't many. There's a couple of bugs which need to be discussed in the visuals and performance segment next, but as far as gameplay goes, this is a really enjoyable strategy experience with very well thought out controls. It would have been nice to have some form of two player mode or competitive split screen and the upgrades and expansions, while plentiful,",
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EN_B00000_S04693_W000015 | hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar | {
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"text": " It feels like they could go a little further with some expansion or DLC.",
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EN_B00000_S04693_W000016 | hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar | {
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"text": " And the controls, while very sensible and probably the best implementation for a console, still can't compete directly with a mouse and keyboard. They score 16 out of 20.",
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EN_B00000_S04693_W000017 | hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar | {
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"text": " In terms of visuals and performance, I mentioned there was a bug that needs to be discussed. Now this might not be there when you play the game, but if it is, here's how to fix it.",
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EN_B00000_S04693_W000018 | hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar | {
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"text": " When I first played, framerates were about 25 to 30, and it wasn't particularly pleasant. You can see that here. However, I discovered if you save your game as soon as you begin, then load it,",
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EN_B00000_S04693_W000019 | hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar | {
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"text": " The frame rate jumps up to 60 FPS. There are a few minor frame pacing issues.",
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EN_B00000_S04693_W000020 | hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar | {
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"text": " And it's still just as easy using that left stick to pan around and the right to zoom in and out and rotate the camera.",
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EN_B00000_S04693_W000021 | hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar | {
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"speaker": "EN_B00000_S04693",
"text": " It would have been nice if the developers had included the option to increase the default",
"wav": "EN_B00000/EN_B00000_S04693/mp3/EN_B00000_S04693_W000021.mp3"
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EN_B00000_S04693_W000022 | hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar | {
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"speaker": "EN_B00000_S04693",
"text": " It's very relaxing and fits the aesthetic the game's gone for perfectly. I'd say there's room for a few more musical tracks, but what's here is nice. Overall visuals and performance score 15 out of 20. Just remember to do the bug fix if you experience that slow down issue. And the audio is really nice. That scores 16.",
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EN_B00000_S04693_W000023 | hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar | {
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"speaker": "EN_B00000_S04693",
"text": " The colonists is currently 10% off, but I believe that actually ends today.",
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EN_B00000_S04693_W000024 | hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar | {
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"id": "EN_B00000_S04693_W000024",
"language": "en",
"speaker": "EN_B00000_S04693",
"text": " This is very good and will offer most players a decent length experience. Had it included multiplayer we'd be looking at near top marks, but as it stands it gets a value score of 16 out of 20.",
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EN_B00000_S04693_W000025 | hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar | {
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"duration": 19.355,
"id": "EN_B00000_S04693_W000025",
"language": "en",
"speaker": "EN_B00000_S04693",
"text": " The Colonists feels like a game you may have played 20 years ago. That may sound like a critique, but it isn't. It's relaxing, performance is generally decent, and you'll spend far too much time caring about naming each of your different robots. When it has no real bearing on the overall gameplay, it scores a switch-up score of 80%.",
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EN_B00000_S04693_W000026 | hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar | {
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"duration": 14.601,
"id": "EN_B00000_S04693_W000026",
"language": "en",
"speaker": "EN_B00000_S04693",
"text": " Now I need to go back because my town is under attack and they've just destroyed my fishery. Upsetting. A big thanks to our patrons who have joined the channel recently and to all of you who have subscribed. For all things Switch, all the time, keep it Switch up. Cheers guys! See ya!",
"wav": "EN_B00000/EN_B00000_S04693/mp3/EN_B00000_S04693_W000026.mp3"
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EN_B00000_S04703_W000000 | hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar | {
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"speaker": "EN_B00000_S04703",
"text": " You're studying a industrial design final year. What have you been working on?",
"wav": "EN_B00000/EN_B00000_S04703/mp3/EN_B00000_S04703_W000000.mp3"
} | EN_B00000_S04703_W000000.mp3 | [
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EN_B00000_S04703_W000001 | hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar | {
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"speaker": "EN_B00000_S04703",
"text": " Oh jeez, ridiculous. And so have you got any more clarity on what you're doing after this year?",
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EN_B00000_S04703_W000002 | hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar | {
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"text": " So what happens with like, uh, French? Do you have to, uh, speak French if you're going to go to Quebec?",
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EN_B00000_S04703_W000003 | hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar | {
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"text": " I get it. Did you watch the, uh, Matt D'Avella? You're a big fan of Matt D'Avella. Did you watch? That's actually how you found us. Yeah. Did you, uh, did you watch the video that we're in?",
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EN_B00000_S04703_W000004 | hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar | {
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EN_B00000_S04703_W000005 | hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar | {
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"text": " That makes sense. We're getting close to Christmas. How are you spending Christmas? Yes.",
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EN_B00000_S04703_W000006 | hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar | {
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"text": " And so, uh, uh, podcasting, like listening to podcasts, have you, uh, I remember you were saying that listening to the daily talk show was a type of PTSD.",
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EN_B00000_S04703_W000007 | hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar | {
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EN_B00000_S04703_W000008 | hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar | {
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"text": " Yeah, that makes a lot of sense. Internally, we've been talking about this idea of doing a catch up show on Sundays. I don't know if you've heard that, us talking about that yet. The idea of doing six days a week and then on the Sunday, it being the best of. Do you have any thoughts?",
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EN_B00000_S04703_W000009 | hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar | {
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EN_B00000_S04703_W000010 | hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar | {
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EN_B00000_S04703_W000011 | hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar | {
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EN_B00000_S04723_W000002 | hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar | {
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EN_B00000_S04733_W000000 | hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar | {
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