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EN_B00000_S04013_W000011 | hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar | {
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"text": " I mean what if this, the richest guy, one of the richest guys in the world who created the biggest social network is using da da da. What's his problem?",
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EN_B00000_S04013_W000012 | hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar | {
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"text": " So going from a, working with a big company like Australia poster, starting, you know, from scratch with yourself and the founder, what's that process been like?",
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EN_B00000_S04013_W000013 | hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar | {
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"text": " Shattered in a good way or shattered confidence? No, just shattered in a good way, just exhausted.",
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EN_B00000_S04013_W000014 | hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar | {
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"text": " Jobs that you don't like or something that you're not really enjoying consumes you. You then go and do a startup, it's all consuming, can be really hard, really highs and lows are, you know, extreme. It's just, you're choosing one that has a bit more purpose.",
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EN_B00000_S04013_W000015 | hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar | {
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"text": " Is it safer, so say if everyone ends up going Shopify and there's a few other businesses, but Shopify built their own payment gateway. It's like, it's removed the need to stack Stripe into WordPress, into a bunch of these things. Is it safer it being all in the one or?",
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EN_B00000_S04013_W000016 | hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar | {
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"text": " Is it a problem that everyone ends up using this single service like Shopify? That, that's where it is. And if that gets breached, like one breach versus four layers.",
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EN_B00000_S04013_W000017 | hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar | {
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"text": " Simple one, my wife had her Facebook try to be accessed from some email. It was one that she used to use. And then we found the IP address because Facebook was like, I mean, they're pretty switched onto it. Gave you the IP address and we searched the IP address and it was in the Philippines.",
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EN_B00000_S04013_W000018 | hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar | {
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"text": " Oh, amazing. They're just a few screws less. Well, they've made too much money. They're like, this is too good.",
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EN_B00000_S04013_W000019 | hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar | {
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"text": " And I mean, the first customer, I mean, these startups, some, some don't even see a customer until a year or two down the track, which seems crazy, but it's just what's happening. They're building tech or whatever it is.",
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EN_B00000_S04013_W000020 | hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar | {
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"text": " Those first moments of getting people that are actually excited about what you're doing or maybe not excited, you just get them as a customer and then you get them excited. What's that? What was that feeling like?",
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EN_B00000_S04013_W000021 | hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar | {
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"text": " Raising money moving forward has, has that process been?",
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EN_B00000_S04013_W000022 | hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar | {
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"speaker": "EN_B00000_S04013",
"text": " Do they tend to ask triggering questions or questions that you need to have the answer for that you didn't quite know that you needed to have the answer for?",
"wav": "EN_B00000/EN_B00000_S04013/mp3/EN_B00000_S04013_W000022.mp3"
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EN_B00000_S04013_W000023 | hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar | {
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"speaker": "EN_B00000_S04013",
"text": " What about the accountability to the people? How consistently are you needing to update them?",
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EN_B00000_S04023_W000000 | hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar | {
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"text": " All the immortals took the oath. All except one who dominates the world. But soon an immortal will come to confront him. His name is Quentin MacLeod. He is the Highlander.",
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EN_B00000_S04033_W000000 | hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar | {
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"text": " Today we'll get started programming in Unity. I did a poll asking what language you guys would like to see, and the results were, well...",
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EN_B00000_S04033_W000001 | hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar | {
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"text": " Then we go down here, select New Script, and we can give a name to our script, in our case it's going to be something like PlayerMovement, but you can really choose anything you'd like. And we select the language, in our case that's going to be C Sharp. So we create an ad, and you can see that Unity adds a new component. And that's because scripts in Unity are pretty much just custom components,",
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EN_B00000_S04033_W000002 | hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar | {
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"text": " So this is what a script looks like just when we create it. There's a lot of scary stuff going on here. The thing about learning to program is that at first you're just going to have to ignore most of the stuff that's going on. To clean it up a little bit, we can go ahead and delete the two using tags up here. And really the only thing that you should focus on right now is these two functions, where it says void start and void",
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EN_B00000_S04033_W000003 | hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar | {
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"text": " It doesn't matter how many spaces you have, you can really space it out any way you want. You can even put it on separate lines, as long as you don't split up a word like this. Let's just try and see if this is working by displaying a message to ourselves. To do that, we write debug,",
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EN_B00000_S04033_W000004 | hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar | {
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"text": " Make sure you end this line with a semicolon. You're going to be doing that a lot whenever you write a command",
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EN_B00000_S04033_W000005 | hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar | {
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"text": " You're going to end it with a semicolon. If we now save this by hitting Ctrl S, you can see that it saves up here. Head back into Unity and hit play. Nothing is really going to happen in our game view. However, if we go ahead and look at the console here, you can see that it now says hello world. If you don't already have the console open, you can go window.",
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EN_B00000_S04033_W000006 | hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar | {
"dnsmos": 3.3086,
"duration": 30,
"id": "EN_B00000_S04033_W000006",
"language": "en",
"speaker": "EN_B00000_S04033",
"text": " And then console. So the console here is used by us to debug our code. It allows us to write messages by using debug.log, followed by our message. And it also displays warnings and errors about the code that we write. So we really have a love-hate relationship to the console. If something isn't working in your game, make sure to check the console and see if there's any errors or warnings. They might help you troubleshoot the problem. Alright, so writing Hello World in the console is a bit boring. Let's have a look at what else we can do. Well, in fact, we can do pretty much anything in Unity.",
"wav": "EN_B00000/EN_B00000_S04033/mp3/EN_B00000_S04033_W000006.mp3"
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EN_B00000_S04033_W000007 | hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar | {
"dnsmos": 3.2503,
"duration": 23.244,
"id": "EN_B00000_S04033_W000007",
"language": "en",
"speaker": "EN_B00000_S04033",
"text": " We can modify values, we can add forces to objects, we can add explosions, create game timers and menus, the possibilities are pretty much endless. And that's also kind of what makes programming scary, is that you have a lot of functionality available to you. But let's try and focus on a specific problem. So let's say that we want to go into our rigidbody and disable gravity for that object. To do that, we need first of all to reference this rigidbody component.",
"wav": "EN_B00000/EN_B00000_S04033/mp3/EN_B00000_S04033_W000007.mp3"
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EN_B00000_S04033_W000008 | hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar | {
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"duration": 21.724,
"id": "EN_B00000_S04033_W000008",
"language": "en",
"speaker": "EN_B00000_S04033",
"text": " And Unity makes that really easy. If we go into our script and go above our functions on this empty space here, create some new lines, and then write public, then the name of our component, our component is called rigidbody, then the name of the component that we want to modify, in our case, rigidbody, and now we need to give this reference a name that we'll use internally, so we can call it something like rb.",
"wav": "EN_B00000/EN_B00000_S04033/mp3/EN_B00000_S04033_W000008.mp3"
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EN_B00000_S04033_W000009 | hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar | {
"dnsmos": 3.3018,
"duration": 30,
"id": "EN_B00000_S04033_W000009",
"language": "en",
"speaker": "EN_B00000_S04033",
"text": " Let's hit inner unity, and let's see if this value isn't going to change when we hit play. So let's hit play, and indeed the use gravity changes to false. We can see that our cube here is hovering in the air, and if we were to duplicate him so that the two would collide, you can see just how cool of an effect that already gives us. But this is just editing a tiny little property. We can also make our rigid body do different things. If we quit playing, go back into visual studio, we can actually add a force to that rigid body. So instead of writing rb.usegravity, let's write",
"wav": "EN_B00000/EN_B00000_S04033/mp3/EN_B00000_S04033_W000009.mp3"
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EN_B00000_S04033_W000010 | hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar | {
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"text": " So we could start with 0 on the x axis, we could do something like 200 on the y, and maybe 500 on the z. Notice how I separate each number with a comma. We can then hit save, go back into Unity, and when we now play, we should see a force being applied to this object.",
"wav": "EN_B00000/EN_B00000_S04033/mp3/EN_B00000_S04033_W000010.mp3"
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EN_B00000_S04033_W000011 | hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar | {
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"speaker": "EN_B00000_S04033",
"text": " Awesome. So let's stop playing, head back into Visual Studio, and what we want to do is not only add a force in the beginning of the game, we want to add a constant force in order to move our object forward. To do that, we can't use the start method. Remember, this is only called once right when we start the game. However, our update function is called once per frame. That means that whenever the computer draws a new image, and it does this multiple times a second, this function is going to run. So let's again put this on a new line to make things a bit easier to see, and we can then write RB,",
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EN_B00000_S04033_W000012 | hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar | {
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"duration": 5.788,
"id": "EN_B00000_S04033_W000012",
"language": "en",
"speaker": "EN_B00000_S04033",
"text": " Again, remember to close up with a semicolon. Let's also take our entire start function up here and remove it.",
"wav": "EN_B00000/EN_B00000_S04033/mp3/EN_B00000_S04033_W000012.mp3"
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EN_B00000_S04033_W000013 | hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar | {
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"text": " So now we hit save, go back into Unity, hit play, and we should see our cube just launching into the distance. And indeed we do. However, even though our game currently runs just fine, and we get no errors in the console, we do actually have an error in our code. If we stop playing, head back into Visual Studio, we can see that everything looks just fine, but that's one problem.",
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EN_B00000_S04033_W000014 | hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar | {
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"text": " And that is, if this method is called once per frame, and we add a fixed amount of force each frame, how much force we add over a second is actually going to totally depend on our frame rate. That means if you have a really good computer that is drawing a bunch of frames a second, the cube is going to travel faster,",
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EN_B00000_S04033_W000015 | hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar | {
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"text": " Then on a slower computer that doesn't run as many frames per second. And the frame rate can even vary on the same computer. If a bunch of stuff is going on on the screen, the computer usually slows down a bit in order to handle everything. Or if something is happening in the background, that might also change your frame rate. So in order to even out these differences, what we do is we multiply this value, the 200 here,",
"wav": "EN_B00000/EN_B00000_S04033/mp3/EN_B00000_S04033_W000015.mp3"
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EN_B00000_S04033_W000016 | hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar | {
"dnsmos": 3.232,
"duration": 30,
"id": "EN_B00000_S04033_W000016",
"language": "en",
"speaker": "EN_B00000_S04033",
"text": " With what is called time.deltaTime. This is a bit confusing, but basically what time.deltaTime is, is the amount of seconds since the computer drew the last frame. So if the update is running 10 times per second, this value is going to be .1. And if it's running 20 times per second, this value is going to be .05. So the higher the frame rate, the lower this value is going to get. And therefore it's going to even out the advantage that you would get if you were running on a good computer. If you don't get this right away, that's totally understandable. I sure didn't the first time just right after me for now. So if we now save this and go back into",
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EN_B00000_S04033_W000017 | hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar | {
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"text": " And that's because on my system, it's drawing a lot of frames and so overall the value gets a lot smaller than it was before. The workaround for this is super simple, we just need to go into our script and make this value bigger.",
"wav": "EN_B00000/EN_B00000_S04033/mp3/EN_B00000_S04033_W000017.mp3"
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EN_B00000_S04033_W000018 | hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar | {
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"text": " I'm just gonna add another zero. Save that, go into Unity, hit play, and we should see him just storming off here.",
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EN_B00000_S04033_W000019 | hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar | {
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"speaker": "EN_B00000_S04033",
"text": " It doesn't look like much of a difference, but now we can at least know that it looks the same way on all systems. The final thing we're going to do is yet another one of those",
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EN_B00000_S04033_W000020 | hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar | {
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"duration": 26.204,
"id": "EN_B00000_S04033_W000020",
"language": "en",
"speaker": "EN_B00000_S04033",
"text": " It doesn't look like it's wrong, but it's actually a little wrong kind of things. And that is that Unity really likes it if we use what is called fixed update instead of update for calculating physics. And in our case, we are using the Unity physics system. So just make sure that whenever you do physics stuff, if you're adding forces or changing velocity, do it inside of the fixed update. Unity likes that a lot better and it's going to make everything look a lot smoother when you collide with stuff. Also, if you find all this confusing, I totally get it.",
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EN_B00000_S04033_W000021 | hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar | {
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"duration": 10.172,
"id": "EN_B00000_S04033_W000021",
"language": "en",
"speaker": "EN_B00000_S04033",
"text": " One thing that you can do is use the fact that we can make comments inside of our code. So you can see this line here is grayed out. That's because it's marked with these two slashes. Whenever you create two slashes,",
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EN_B00000_S04033_W000022 | hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar | {
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"text": " And follow it up with some text, that text is not going to be included in your code. And so it allows you to save stuff like this.",
"wav": "EN_B00000/EN_B00000_S04033/mp3/EN_B00000_S04033_W000022.mp3"
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EN_B00000_S04033_W000023 | hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar | {
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"text": " So just go through your code and add some comments to help you out. You can even add comments at the end of a line. Also, I see a lot of beginners using spaces to indent their code. I find it a lot easier to just use tab, but it's something programmers have argued about for decades. So let's just save our code a final time and enjoy the result.",
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EN_B00000_S04033_W000024 | hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar | {
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"text": " Until the next video, you can of course play around with this by adding more objects into the game. Let's add another cube here for example. And this already has a box collider, so it should actually collide.",
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EN_B00000_S04033_W000025 | hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar | {
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"text": " That's pretty much it for this video. I hope you liked it. If you did, make sure to subscribe so you don't miss out on future episodes. I upload on Sundays and Wednesdays. Also, if you're a fan of the series, you can always support me over at Patreon. Patreon allows you to donate a monthly amount of your choosing, totally cancelable at any time. It's really awesome. So if you want to see more content like this, or just buy me a cup of coffee, you're very welcome over at patreon.com slash brekkies. Also, if you found this programming episode really, really difficult, you can definitely check out the C-sharp beginner course. It really focuses on teaching the C-sharp language. So thanks for watching, and I will see you.",
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EN_B00000_S04043_W000000 | hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar | {
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"text": " First off, let's create a folder for all of our scripts. Let's name it scripts. We'll place our follow player, player collision, and player movement in there. Let's also make one for our materials. Again, we'll call this one materials. And drag our obstacle mat and player mat in there. I think we can just leave the rest here. Let's then correct something that's been annoying me since the last video. And that is the collision detection.",
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EN_B00000_S04043_W000001 | hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar | {
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"text": " Alright, so let's get started with our UI piece. Creating UI in Unity is pretty much the same thing as creating anything else. We go to the hierarchy, we right-click,",
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EN_B00000_S04043_W000002 | hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar | {
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"text": " We go into UI now, and we can select text. This creates a canvas. A canvas is a place to display all of our different UI elements.",
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EN_B00000_S04043_W000003 | hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar | {
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"text": " And a text object, which of course allows us to configure our text.",
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EN_B00000_S04043_W000004 | hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar | {
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"text": " But we can't currently see it anywhere. So have a good look at it. Let's switch to 2D mode. Let's select our text and hit F.",
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EN_B00000_S04043_W000005 | hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar | {
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"text": " Let's also zoom out a bit so we can see our entire canvas. Notice that the canvas will resize to fit the size of our game view.",
"wav": "EN_B00000/EN_B00000_S04043/mp3/EN_B00000_S04043_W000005.mp3"
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EN_B00000_S04043_W000006 | hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar | {
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"text": " On both the horizontal and the vertical. You can also see that we can size up our text, and if we hold down alt, we will size from the center. However, it doesn't actually change the font size, it just changes the boundaries of our text. So in order to actually scale up our text, we'll have to increase the font size over here. Just make sure you make plenty of room for the text so that if your player reaches a really high score, it's not going to clip. We can also set the horizontal overflow down here to overflow, which means that if it should reach one of the boundaries, it's just going to keep going. Something like,",
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EN_B00000_S04043_W000007 | hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar | {
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"text": " This also means that it doesn't resize, and I kinda wanted to do that. So let's select our canvas, and let's change the UI scale mode from constant pixel size, meaning that everything doesn't resize, to scale with screen size. And I wanted to kind of try and match the height. You can see now that if we maximise our game view, the font gets bigger as well. And I really like that. I'm also going to take the colour of our text and make it completely white.",
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EN_B00000_S04043_W000008 | hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar | {
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"text": " I think that gives a pretty cool faded look. Finally, for the look of our text, I really, really hate",
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EN_B00000_S04043_W000009 | hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar | {
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"speaker": "EN_B00000_S04043",
"text": " Arial. It's kind of a passion. I mean, there's a lot of bad fonts out there, but please, anything but Arial. So I'm just going to go ahead and download another one. There are a lot of great font archives out there. DevFont, GoogleFont, and so on. I'm just going to go and open my browser. I'm going to search for Roboto. This is a font made by Google, and it's really nice, modern, and simple. I'm just going to select this font, click down here, and we can now download it as a zip file. So I'm just going to unzip that file by hitting Extract All and Extract, and now you can just select all of these",
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EN_B00000_S04043_W000010 | hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar | {
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"text": " Actually, we might wanna make the text black here just to make it more visible. So that kind of completes the look of our text, but it's still not updating. I mean, if we had played, it's just going to be stuck at 250. And I want this to count up by the meter. You could also count up the score by time, but I think since this is about reaching as far as possible, it's pretty fun to measure distance. To do that,",
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EN_B00000_S04043_W000011 | hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar | {
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"text": " We go ahead and create a new script on our text object. I'm going to call it score and hit create an ad. Let's double click it.",
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EN_B00000_S04043_W000012 | hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar | {
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"speaker": "EN_B00000_S04043",
"text": " And as always, we're just going to be removing the two using tags up there, and the start method.",
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EN_B00000_S04043_W000013 | hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar | {
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"text": " We start with public, then the type. Here we could either write game object, and this gives us a lot of information about our player, but we only want the position. And therefore we're going to type transform instead. Because remember, the transform component is responsible for position, rotation and scale. We're going to go ahead and write player as the name. And now in our update loop, we should be able to access player.position.z. And this is how many units we've moved on the z-axis. Of course we have to make sure that our player starts at a z of zero, but indeed he does.",
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EN_B00000_S04043_W000014 | hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar | {
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"text": " So if we just want to display the position of our player here, we can say debug.log and then insert player.position.z into the parentheses. Let's save this, go into Unity.",
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EN_B00000_S04043_W000015 | hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar | {
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"text": " So if we save this, head back into Unity, we need to of course reference our score text, so we'll drag in our text component, and hit play, and we can now see the UI updating. However, it's doing so with a very high precision. And I think there's no reason for us to have decimal places in here. Only whole numbers. To do that, we simply need to format our text. And the two-string method actually allows us to do that really easily. All we need to do,",
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EN_B00000_S04043_W000016 | hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar | {
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"text": " Let's go in here and in quotation marks write a zero. If we save that now.",
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EN_B00000_S04043_W000017 | hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar | {
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"text": " And we can see how cool that looks in full screen. If you think something about your text doesn't look super crisp, you can select the canvas and choose pixel perfect. This sometimes can make the UI render a lot sharper. That's pretty much it for this video. If you liked it, make sure to subscribe so you don't miss a future episode. Also, because of my travelling, I had to delay the monthly livestream a bit, but I will be livestreaming very soon. Make sure to follow me at Facebook,",
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EN_B00000_S04053_W000000 | hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar | {
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"text": " If, if you're jaywalking, yeah. I actually had a lady, I was jaywalking this morning and, um, sort of did the thing where you go halfway across the road. Yeah. It's, you know, traffic going both ways. You can see it's safe. The, what the side closer to you. So you sort of go into the middle and wait for the other car.",
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EN_B00000_S04053_W000001 | hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar | {
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"text": " And this lady wouldn't have it. Like she stopped right where I was going across. Might have been American. American stop for you if you walk on the road.",
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EN_B00000_S04053_W000002 | hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar | {
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"text": " I got Brie to check over it. And the thing is Brie's a good filter because she, uh, if she doesn't understand, she'll be, it's very annoying, but she was like, I don't understand. It's like some of the most annoying feedback you can get. Um, but she was like, oh yeah, no, I understand. It's great. So we spoke to Jordan Michael ladies from uncommon podcast on Saturday.",
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EN_B00000_S04053_W000003 | hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar | {
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"text": " And we're talking about this issue with the Australian Podcast Ranker.",
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EN_B00000_S04053_W000004 | hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar | {
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"text": " I don't know if the governing body is the right word, but basically CRA represents all the radio networks and they came out last year in 2019 with this Australian podcast ranker where they said, Hey, we've created charts. So if you want to see the top hundred.",
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EN_B00000_S04053_W000005 | hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar | {
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EN_B00000_S04053_W000006 | hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar | {
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EN_B00000_S04053_W000007 | hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar | {
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EN_B00000_S04053_W000008 | hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar | {
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EN_B00000_S04053_W000010 | hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar | {
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EN_B00000_S04053_W000011 | hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar | {
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EN_B00000_S04053_W000012 | hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar | {
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EN_B00000_S04053_W000013 | hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar | {
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EN_B00000_S04053_W000014 | hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar | {
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EN_B00000_S04053_W000015 | hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar | {
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EN_B00000_S04053_W000016 | hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar | {
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EN_B00000_S04053_W000017 | hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar | {
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EN_B00000_S04053_W000018 | hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar | {
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EN_B00000_S04053_W000019 | hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar | {
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"text": " So, so straight forward. Well, I want CRO to come out and say, dumb means you can't talk. You know, like in school, if you called someone dumb, they would call you out.",
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EN_B00000_S04053_W000020 | hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar | {
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"text": " So it doesn't translate that well, but I think it was good. So anyway, I did it and then I sent it, I just did a big send to all these different media people and started getting emails back. This is exactly what Mason and I did for the 7-Eleven coffee one. It's tried and tested method. And so then it's very addictive. It's the perfect, um,",
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EN_B00000_S04053_W000021 | hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar | {
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"text": " Friday? Yeah. But do you know, were you calling out 7-Eleven?",
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EN_B00000_S04053_W000022 | hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar | {
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"text": " They're running a tight ship there, they just put it up. Yeah, I mean the other thing I did, because I had the idea before Monday on uh, Saturday night when Bray and I were going out to dinner, I just were like...",
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EN_B00000_S04053_W000023 | hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar | {
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"text": " So I ended up getting the domain name AustralianPodcastRanker.com. Just hang on, just let that.",
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EN_B00000_S04053_W000024 | hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar | {
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EN_B00000_S04053_W000025 | hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar | {
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"text": " Well yeaah, so if you're trying to optimize and you are Australian, and so I would never get the .au because there is all these laws around like, you've got a...",
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EN_B00000_S04053_W000026 | hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar | {
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EN_B00000_S04053_W000027 | hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar | {
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EN_B00000_S04053_W000028 | hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar | {
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"text": " They came to me and said, hey, I absolutely love the article. Also, commercial radio Australia wants to charge between 150 and 200 dollars a month for any independent creator to be in the charts.",
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EN_B00000_S04053_W000029 | hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar | {
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"text": " Just to be on it. Yeah. So think about this. We should create a chart. If we can get a thousand, how many podcasts are there in Australia? I reckon we know about 50 podcasts. Yeah. What do you, what do you reckon Sevs? Can you find that number? I know there's like, you know, over 700,000 podcasts on the, um,",
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EN_B00000_S04053_W000030 | hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar | {
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"text": " Uh, yeah, Apple podcasts, but just imagine if you were able to get a thousand podcasts in Australia to pay 200 bucks to be on a ranker, we could make 200 grand a month. That's a good business model. Yeah.",
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EN_B00000_S04053_W000031 | hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar | {
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"text": " I've actually had one person who was sort of defending it and they're like, what is your solution? Is it what's in it for you or your solution to their approach? Yeah. What's the, if you're saying no to this.",
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EN_B00000_S04053_W000032 | hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar | {
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"text": " So anyway, I think that the, it's complex and I think that going down the rabbit hole of trying to design something potentially falls into the trap of playing the finite game that is trying to rank everyone.",
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EN_B00000_S04053_W000033 | hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar | {
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"text": " Against each other, which I don't necessarily think that there needs to be more context.",
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EN_B00000_S04053_W000034 | hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar | {
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"text": " I'm just saying the current one is flawed and it's not only flawed from an independent creator point of view, but it's bad for the radio industry because every radio show is being pressured. And so I, this was, this was purely my assumption, right? Based on being a listener, I was like,",
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EN_B00000_S04053_W000035 | hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar | {
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EN_B00000_S04053_W000036 | hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar | {
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"text": " Uh, our representative within the business are saying that we need to do this. We need to be posting more content to our feed to increase our ranking.",
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EN_B00000_S04053_W000037 | hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar | {
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"text": " So that was the directive which is, which I think is bad for the radio industry. So I think that.",
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EN_B00000_S04053_W000038 | hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar | {
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EN_B00000_S04053_W000039 | hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar | {
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"text": " We don't play the CPM game. We've had some great successes recently.",
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EN_B00000_S04053_W000040 | hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar | {
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"text": " Push that number through. And the thing is there's so many different elements that you can, or ways you can look at it, which I was pretty specific because you could easily say, okay, well, this is IAB 2.0 data, which is the standard that was created globally around how we measure, um, downloads. And so.",
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EN_B00000_S04053_W000041 | hf://datasets/amphion/Emilia-Dataset@bcaad00d13e7c101485990a46e88f5884ffed3fc/EN/EN-B000003.tar | {
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"text": " So, I mean, the fun thing was this morning, I said, uhm, uh, we got a few publications, media people reach out to us and said, hey, we want to write stories and they're asking for photos. So we did obviously prioritize during our whip.",
"wav": "EN_B00000/EN_B00000_S04053/mp3/EN_B00000_S04053_W000041.mp3"
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