MiniMax Music 3 GGUF
GGUF package for MiniMax Music 3 for audio.cpp.
Upstream model: https://huggingface.co/MiniMaxAI/MiniMax-Music3 Upstream license: https://huggingface.co/MiniMaxAI/MiniMax-Music3/blob/main/LICENSE
The audio.cpp implementation is being staged on the preview/minimax-music-3
branch while the runtime surface is iterated quickly.
Preview Notes
- The current runtime uses model-local resource loading instead of treating the v1 spec as the runtime contract. This keeps component selection flexible while the package layout and option surface settle.
- The best quality/performance component combination is still being measured. The default favors Q4_K for the large language model and flow transformer, with BF16 kept for the RVQ depth decoder.
- Longer generations such as five-minute songs are supported as long-form runs, but they are currently tuned for completion and quality checks rather than realtime throughput.
- Memory usage is an active optimization target for larger durations and alternate component mixes.
Quick Start
audiocpp_cli \
--task gen \
--family minimax_music3 \
--model MiniMax-Music3-GGUF \
--backend cuda \
--text "A bright pop rock song with clean drums and a clear male vocal." \
--request-option 'lyrics=[verse] City lights are shining low. I keep moving with the glow. [chorus] Turn it up and let it fly. Sing the melody tonight.' \
--request-option duration_sec=20 \
--request-option num_inference_steps=30 \
--out output.wav
Components
Default audio.cpp component mix:
language_model_q4_k.ggufrvq_depth_decoder_bf16.gguftransformer_q4_k.ggufcondition_encoder.ggufvocoder.gguf
The BF16 and Q4_K component variants are included for measurement and quality/performance comparison.
Component GGUFs can be selected explicitly for experiments:
--session-option minimax_music3.language_model_gguf=language_model_bf16.gguf
--session-option minimax_music3.rvq_depth_decoder_gguf=rvq_depth_decoder_q4_k.gguf
--session-option minimax_music3.flow_transformer_gguf=transformer_bf16.gguf
License
This GGUF package follows the upstream MiniMax-Music3 COMMUNITY LICENSE. The
license text is included in LICENSE; review it before use, especially for
commercial deployment.
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Model tree for audio-cpp/MiniMax-Music3-GGUF
Base model
MiniMaxAI/MiniMax-Music3