Self-Geometry: GT-Free and Plug-and-Play Test-Time Adaptation for Geometrically Consistent 3D Vision Foundation Models Paper • 2608.10708 • Published 3 days ago • 14
Adversarial Attacks for Good: A Survey of Proactive Protection across the Visual Content Lifecycle Paper • 2608.04314 • Published 9 days ago • 5
StatePlay: State-Aware Game World Models for Mechanics-Consistent Generation Paper • 2607.26754 • Published 16 days ago • 18
BadWAM: When World-Action Models Dream Right but Act Wrong Paper • 2607.15207 • Published 29 days ago • 54
From RGB Generation to Dense Field Readout: Pixel-Space Dense Prediction with Text-to-Image Models Paper • 2607.06553 • Published Jul 9 • 20
PixWorld: Unifying 3D Scene Generation and Reconstruction in Pixel Space Paper • 2607.05373 • Published Jul 6 • 66
SAE Interventions are Unreliable: Post-Intervention Recovery of Suppressed Behavior Paper • 2606.18322 • Published Jun 16 • 17
SAE Interventions are Unreliable: Post-Intervention Recovery of Suppressed Behavior Paper • 2606.18322 • Published Jun 16 • 17
Mix-Quant: Quantized Prefilling, Precise Decoding for Agentic LLMs Paper • 2605.20315 • Published May 19 • 28
On-Policy Self-Evolution via Failure Trajectories for Agentic Safety Alignment Paper • 2605.11882 • Published May 12 • 16
Free Geometry: Refining 3D Reconstruction from Longer Versions of Itself Paper • 2604.14048 • Published Apr 15 • 17