Rethinking the Evaluation of Harness Evolution for Agents Paper • 2607.12227 • Published 7 days ago • 8
From Pixels to States: Rethinking Interactive World Models as Game Engines Paper • 2607.14076 • Published 6 days ago • 33
X-Lens: Real-Time Metric Depth Estimation with Heterogeneous Cameras Paper • 2607.12993 • Published 7 days ago • 131
Function-Aware Fill-in-the-Middle as Mid-Training for Coding Agent Foundation Models Paper • 2607.12463 • Published 7 days ago • 107
Harness Handbook: Making Evolving Agent Harnesses Readable,Navigable, and Editable Paper • 2607.13285 • Published 7 days ago • 206
GnLOLot/MiniCPM5-1B-Claude-Opus-Fable5-Thinking-GGUF Text Generation • 1B • Updated 8 days ago • 195k • 289
RynnWorld-4D: 4D Embodied World Models for Robotic Manipulation Paper • 2607.06559 • Published 14 days ago • 94
PixWorld: Unifying 3D Scene Generation and Reconstruction in Pixel Space Paper • 2607.05373 • Published 15 days ago • 65
MemSlides: A Hierarchical Memory Driven Agent Framework for Personalized Slide Generation with Multi-turn Local Revision Paper • 2606.17162 • Published Jun 15 • 177
OpenRath: Session-Centered Runtime State for Agent Systems Paper • 2606.19409 • Published Jun 17 • 78
Moebius: 0.2B Lightweight Image Inpainting Framework with 10B-Level Performance Paper • 2606.19195 • Published Jun 17 • 141