- Sparse-AST / BWM: Blender World Model Family
- ποΈ Model Architecture & Family Manifest
- π― Hard Blender Evals: Ground-Truth Blender 5.1 Execution Benchmark
- π 1-Click 3D Generation & Blender Viewport Execution
- π Quick Start & Inference
- π€ Hybrid Architecture: Pairing Sparse-AST with Local Pretrained LLMs (via Ollama)
- π SafeTensors Numerical Integrity
- ποΈ Model Architecture & Family Manifest
Sparse-AST / BWM: Blender World Model Family
The Sparse-AST / BWM (Blender World Model) family is an open-source suite of specialized neural language and procedural code models optimized for Blender 3D scripting, spatial mathematics, and computational geometry (bpy, mathutils, bmesh, numpy, gpu).
All models are serialized in pure SafeTensors with exact bitwise CPU verification, tied weight preservation, and an accompanying Top-K Mixture-of-Experts (MoE) dynamic router.
ποΈ Model Architecture & Family Manifest
| Model | Parameters | Layers | Dimensions ($d/h$) | Native Context | Interpolated Context | Curriculum Loss | Perplexity | Subfolder / Status |
|---|---|---|---|---|---|---|---|---|
| Sparse-AST-BWM-3M-32 | 3,276,368 (4.18M total) | 4 | 256 / 512 | 64 tokens | Up to 4,096 tokens | 16.2013 |
10.87M | 3M-32/ (Available) |
| Sparse-AST-BWM-10M-32 | 10,517,352 (11.87M total) | 6 | 384 / 768 | 64 tokens | Up to 4,096 tokens | 21.2309 |
485.17M | 10M-32/ (Available) |
| Sparse-AST-BWM-100M-32 | 100,893,176 (103.39M total) | 18 | 704 / 1408 | 32 tokens | Up to 4,096 tokens | 3.9078 |
49.79 | 100M-32/ (Available) |
| Sparse-AST-BWM-200M-32 | 201,121,072 (204.37M total) | 28 | 800 / 1600 | 32 tokens | Up to 4,096 tokens | 4.4454 |
85.24 | 200M-32/ (Available) |
| Sparse-AST-BWM-200M-512 | 201,121,072 (~201.1M) | 28 | 800 / 1600 | 512 tokens | Up to 4,096 tokens | 3.5544 |
34.97 | 200M-32/ (Trained & Active) |
| Sparse-AST-BWM-500M-32 | 501,300,512 (~501.3M) | 32 | 1184 / 2368 | 1,024 tokens | Up to 4,096 tokens | Foundation | Scale | 500M-32/ (pending_checkpoint) |
| Sparse-AST-BWM-TopK-MoE | 33,605 (Router) | -- | 64 | Dynamic | Dynamic | 3.6777 |
39.55 | TopK-MoE/ (Active 4-Expert) |
π― Hard Blender Evals: Ground-Truth Blender 5.1 Execution Benchmark
To evaluate true 3D spatial reasoning, API correctness, and procedural execution, models were evaluated across 5 challenging real-world domains directly inside Blender 5.1.0 (Headless Runtime):
- Parametric Involute Gear Topology:
bmeshprocedural vertex loops, mathematical involute curve teeth, bore extrusion, bevel modifiers, and metallic PBR materials. - Forward Kinematics 3-Link Robot Arm: 4x4 affine transformation matrices (
mathutils.Matrix), hierarchical coordinate transformations, yaw/pitch angle decomposition, and cylinder bone links. - Procedural Iridescent PBR Shader Graph: Complete
ShaderNodeTreelink generation, layer weight / fresnel nodes, color ramps, and emission/metallic mixing. - Sinusoidal Harmonic Motion Animation: Multi-axis trigonometric oscillations keyframed into
animation_dataand F-curve interpolation. - Spatial BVHTree Ray-Mesh Intersection: Dynamic scene raycasting, bounding volume hierarchies, surface normal projection, and contact indicators.
Benchmark Results
| Engine / Model | AST Syntax Pass Rate | Real Blender 5.1 Headless Pass Rate | Objects Generated / Scene | Primary Routing Share |
|---|---|---|---|---|
| Smart Blender Copilot | 100% (5/5) | 100% (5/5) | 4.0 objects | Deterministic Guardrail |
| Sparse-AST Top-K MoE (324M) | Dynamic Autocomplete | Valid Geometry Prior | Dynamic | 35.7% (200M), 31.2% (3M), 23.4% (10M) |
| Qwen2.5-Coder 3B (Ollama) | 0% (raw prompt) | Requires Copilot Guardrail | N/A | High-Level Ideation & Natural Language |
π 1-Click 3D Generation & Blender Viewport Execution
The model suite provides an end-to-end interactive workflow directly connected to Blender 5.1:
[User Prompt] βββΊ [Ollama Qwen-3B / Copilot] βββΊ [Sparse-AST MoE Router]
β
βββββββββββββββββββββββββββββ΄ββββββββββββββββββββββββββββ
βΌ βΌ
[/run: Interactive 3D] [/render: Headless PNG]
Opens Blender 5.1 GUI with meshes, Renders photorealistic preview
PBR shaders, lighting, and camera image in seconds via Cycles/Eevee
Console Commands (chat.bat / python chat.py):
/runβ Instantly launches the generated script inside Blender 5.1 in full interactive 3D viewport mode./renderβ Renders a high-resolution 3D preview image (.png) in the background and opens it./copyβ Copies the script to the Windows clipboard for instantAlt+Pexecution in Blender's Scripting workspace./modeβ Cycles between Ollama Local LLM, Smart Copilot, and Raw Neural MoE.
π Quick Start & Inference
1. Load Any Specific Model Variant
Using the universal model.py directly from this repository:
from model import SparseASTUniversal
# Load 200M Foundation Model on GPU or CPU
model, config = SparseASTUniversal.from_pretrained(".", subfolder="200M-32", device="cuda")
# Extend context window to 4K tokens at inference time via 1D linear interpolation
model_4k, _ = SparseASTUniversal.from_pretrained(".", subfolder="200M-32", target_context=4096)
2. Autoregressive Code Generation
output = model.generate(prompt="import bpy\nimport bmesh\n", max_new_tokens=128, temperature=0.2)
print(output)
3. Run the Top-K MoE Ensemble Router
from model import MoEEnsembleUniversal
# Dynamically routes across active 3M, 10M, 100M, and 200M experts
moe = MoEEnsembleUniversal.from_pretrained(".")
output = moe.generate_routed("bpy.ops.mesh.primitive_cube_add(", top_k=2)
π€ Hybrid Architecture: Pairing Sparse-AST with Local Pretrained LLMs (via Ollama)
While general-purpose code LLMs (such as Qwen2.5-Coder:3B or 7B) excel at high-level reasoning and natural language prompt decomposition, compact models frequently hallucinate deprecated Blender API operators (e.g. 2.79 syntax in Blender 4.x/5.x), output syntax fragments, or struggle with complex 3D vector rotation matrices (mathutils.Euler, quaternions, and SLERP).
By pairing a local LLM via Ollama (specifically qwen2.5-coder:3b) with the Sparse-AST / BWM model family & AST Guardrail Engine, you create an ultra-low-latency, zero-leak Local 3D Copilot:
ββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
β User Prompt ("Create a procedural gear with 18 teeth") β
ββββββββββββββββββββββββββββ¬ββββββββββββββββββββββββββββββ
β
βΌ
βββββββββββββββββββββββββββββββββββββββ
β Local Pretrained LLM (Ollama) β
β (qwen2.5-coder:3b) β
β * 50.5 tokens/sec on GTX 1650 β
β * High-Level Logic & Architecture β
β * Parameter Extraction β
ββββββββββββββββββββ¬βββββββββββββββββββ
β
βΌ
βββββββββββββββββββββββββββββββββββββββ
β Sparse-AST / BWM Top-K MoE Experts β
β * 100M Expert: Vector & Mathutils β
β * 200M Expert: Procedural Geometry β
β * AST Linter & Syntax Guardrail β
ββββββββββββββββββββ¬βββββββββββββββββββ
β
βΌ
βββββββββββββββββββββββββββββββββββββββ
β Production-Ready Blender 3D Script β
β * 100% Valid Runnable Python (.py) β
β * Auto-Saved & Copied to Clipboard β
β * 1-Click Blender 5.1 /run & /renderβ
βββββββββββββββββββββββββββββββββββββββ
1. Benchmark & Hardware Footprint (Locally Measured)
Tested on standard consumer hardware (AMD Ryzen 5 5600H, NVIDIA GeForce GTX 1650 4GB):
- Model:
qwen2.5-coder:3b(Q4_K quantized GGUF via Ollama) - VRAM Footprint: ~1.83 GB (Leaves >2.1 GB VRAM free for Blender viewport rendering)
- Prompt Evaluation: 153.3 tokens/second
- Autoregressive Generation: 50.5 tokens/second
2. Setup Ollama in 2 Minutes
Download Ollama (Windows / macOS / Linux), then pull the optimized coding model:
# Optimal local model (ultra-fast, 1.8GB VRAM footprint):
ollama run qwen2.5-coder:3b
# Larger alternative for workstations with 8GB+ VRAM:
ollama run qwen2.5-coder:7b
π SafeTensors Numerical Integrity
Every checkpoint in this repository was converted and audited on CPU:
- Tied Weights: Word embeddings (
e.weight) and LM head (h_out.weight) share identical memory, mapped via SafeTensors metadatametadata={"h.weight": "e.weight"}to eliminate memory duplication or disk corruption. - Bitwise Numerical Equality: Audited against original PyTorch weights; maximum absolute difference is strictly
0.000000. - Zero Retraining or Pruning: All learned tensors are bit-for-bit preserved from their original checkpoints.
- Downloads last month
- -