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Browse files- index.html +800 -18
index.html
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| 19 |
</html>
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<!DOCTYPE html>
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<html lang="en" class="h-full">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>Coulomb's Law & Electric Field Visualizer</title>
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<!-- Tailwind CSS -->
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<script src="https://cdn.tailwindcss.com"></script>
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<style>
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/* Custom styled sliders for consistent UI */
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input[type="range"] {
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-webkit-appearance: none;
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appearance: none;
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background: #2d3748;
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height: 6px;
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border-radius: 9999px;
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outline: none;
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}
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input[type="range"]::-webkit-slider-thumb {
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-webkit-appearance: none;
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appearance: none;
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width: 16px;
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height: 16px;
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border-radius: 50%;
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background: #3b82f6;
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cursor: pointer;
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transition: transform 0.1s ease;
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}
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input[type="range"]::-webkit-slider-thumb:hover {
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transform: scale(1.2);
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}
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/* Glowing neon utilities */
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.neon-shadow-red {
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box-shadow: 0 0 15px rgba(239, 68, 68, 0.6);
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}
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.neon-shadow-blue {
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box-shadow: 0 0 15px rgba(59, 130, 246, 0.6);
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}
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</style>
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</head>
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| 42 |
+
<body class="bg-[#0b0f19] text-gray-200 h-full overflow-hidden flex flex-col font-sans select-none">
|
| 43 |
+
|
| 44 |
+
<!-- Header / Navbar -->
|
| 45 |
+
<header class="bg-[#111827]/80 backdrop-blur border-b border-gray-800 px-6 py-4 flex items-center justify-between z-10 shrink-0">
|
| 46 |
+
<div class="flex items-center space-x-3">
|
| 47 |
+
<div class="bg-gradient-to-tr from-blue-500 to-red-500 p-2 rounded-lg">
|
| 48 |
+
<svg class="w-6 h-6 text-white" fill="none" stroke="currentColor" viewBox="0 0 24 24">
|
| 49 |
+
<path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M13 10V3L4 14h7v7l9-11h-7z" />
|
| 50 |
+
</svg>
|
| 51 |
+
</div>
|
| 52 |
+
<div>
|
| 53 |
+
<h1 class="text-lg font-bold tracking-tight text-white flex items-center gap-2">
|
| 54 |
+
Coulomb Field Sandbox <span class="text-xs bg-gray-800 text-blue-400 border border-blue-500/30 px-2 py-0.5 rounded-full font-mono">v2.5</span>
|
| 55 |
+
</h1>
|
| 56 |
+
<p class="text-xs text-gray-400 hidden sm:block">Dynamic electric field lines & many-body Coulomb interactions</p>
|
| 57 |
+
</div>
|
| 58 |
+
</div>
|
| 59 |
+
|
| 60 |
+
<!-- Desktop Quick Stats -->
|
| 61 |
+
<div class="flex items-center space-x-6 text-xs text-gray-400 font-mono">
|
| 62 |
+
<div>Charges: <span id="stat-charges" class="text-white font-bold">0</span></div>
|
| 63 |
+
<div>FPS: <span id="stat-fps" class="text-emerald-400 font-bold">60</span></div>
|
| 64 |
+
</div>
|
| 65 |
+
</header>
|
| 66 |
+
|
| 67 |
+
<!-- Main Container Layout -->
|
| 68 |
+
<main class="flex-1 flex flex-col md:flex-row relative overflow-hidden">
|
| 69 |
+
|
| 70 |
+
<!-- Canvas Viewport -->
|
| 71 |
+
<div class="flex-1 relative bg-black overflow-hidden h-full">
|
| 72 |
+
<canvas id="physics-canvas" class="block w-full h-full cursor-grab active:cursor-grabbing"></canvas>
|
| 73 |
+
|
| 74 |
+
<!-- On-Screen Controls Overlay (Floating) -->
|
| 75 |
+
<div class="absolute bottom-6 left-6 right-6 md:right-auto flex flex-wrap gap-3 z-10">
|
| 76 |
+
<button id="btn-add-pos" class="flex items-center gap-2 px-4 py-2.5 bg-red-600/90 hover:bg-red-500 text-white font-semibold rounded-lg shadow-lg hover:shadow-red-500/20 active:scale-95 transition duration-150 text-sm">
|
| 77 |
+
<span class="text-lg font-black">+</span> Add Positive
|
| 78 |
+
</button>
|
| 79 |
+
<button id="btn-add-neg" class="flex items-center gap-2 px-4 py-2.5 bg-blue-600/90 hover:bg-blue-500 text-white font-semibold rounded-lg shadow-lg hover:shadow-blue-500/20 active:scale-95 transition duration-150 text-sm">
|
| 80 |
+
<span class="text-lg font-black">−</span> Add Negative
|
| 81 |
+
</button>
|
| 82 |
+
<button id="btn-clear" class="flex items-center gap-2 px-4 py-2.5 bg-gray-800/90 hover:bg-gray-700 text-gray-300 rounded-lg border border-gray-700 hover:border-gray-600 active:scale-95 transition duration-150 text-sm">
|
| 83 |
+
Clear Sandbox
|
| 84 |
+
</button>
|
| 85 |
+
</div>
|
| 86 |
+
|
| 87 |
+
<!-- Welcome/Instructive overlay banner -->
|
| 88 |
+
<div id="instruction-overlay" class="absolute top-4 left-4 right-4 bg-gray-950/85 border border-gray-800 p-4 rounded-xl max-w-md pointer-events-none transition-opacity duration-500 z-10">
|
| 89 |
+
<h3 class="text-sm font-semibold text-white flex items-center gap-2">
|
| 90 |
+
💡 Sandbox Instructions
|
| 91 |
+
</h3>
|
| 92 |
+
<ul class="text-xs text-gray-400 mt-1.5 space-y-1 list-disc list-inside">
|
| 93 |
+
<li>Drag existing charges to reposition them.</li>
|
| 94 |
+
<li>Toggle physics to let them orbit, attract, or repel!</li>
|
| 95 |
+
<li>Add multiple charges to see intricate field patterns.</li>
|
| 96 |
+
</ul>
|
| 97 |
+
</div>
|
| 98 |
+
</div>
|
| 99 |
+
|
| 100 |
+
<!-- Sidebar Config & Tuning Panel -->
|
| 101 |
+
<aside class="w-full md:w-80 bg-[#111827] border-t md:border-t-0 md:border-l border-gray-800 p-6 flex flex-col overflow-y-auto shrink-0 z-10 max-h-[40vh] md:max-h-none">
|
| 102 |
+
|
| 103 |
+
<!-- Subsection: Preset Configurations -->
|
| 104 |
+
<div class="mb-6">
|
| 105 |
+
<h2 class="text-xs font-semibold text-gray-400 tracking-wider uppercase mb-3">Simulation Presets</h2>
|
| 106 |
+
<div class="grid grid-cols-2 gap-2">
|
| 107 |
+
<button class="preset-btn px-3 py-2 bg-gray-800 hover:bg-gray-700 rounded-lg text-xs font-medium text-white transition text-center" data-preset="dipole">
|
| 108 |
+
🧲 Dipole
|
| 109 |
+
</button>
|
| 110 |
+
<button class="preset-btn px-3 py-2 bg-gray-800 hover:bg-gray-700 rounded-lg text-xs font-medium text-white transition text-center" data-preset="quadrupole">
|
| 111 |
+
🌀 Quadrupole
|
| 112 |
+
</button>
|
| 113 |
+
<button class="preset-btn px-3 py-2 bg-gray-800 hover:bg-gray-700 rounded-lg text-xs font-medium text-white transition text-center" data-preset="chaos">
|
| 114 |
+
💫 Chaotic Orbit
|
| 115 |
+
</button>
|
| 116 |
+
<button class="preset-btn px-3 py-2 bg-gray-800 hover:bg-gray-700 rounded-lg text-xs font-medium text-white transition text-center" data-preset="grid">
|
| 117 |
+
⏹️ Particle Grid
|
| 118 |
+
</button>
|
| 119 |
+
</div>
|
| 120 |
+
</div>
|
| 121 |
+
|
| 122 |
+
<!-- Subsection: Physics Play/Pause -->
|
| 123 |
+
<div class="mb-6 flex gap-2">
|
| 124 |
+
<button id="btn-toggle-physics" class="flex-1 py-2.5 rounded-lg font-bold text-sm flex items-center justify-center gap-2 shadow transition duration-200 bg-emerald-600 hover:bg-emerald-500 text-white">
|
| 125 |
+
<span id="play-pause-icon">⏸</span> <span id="play-pause-text">Pause Physics</span>
|
| 126 |
+
</button>
|
| 127 |
+
</div>
|
| 128 |
+
|
| 129 |
+
<!-- Divider -->
|
| 130 |
+
<hr class="border-gray-800 mb-6" />
|
| 131 |
+
|
| 132 |
+
<!-- Subsection: Toggles -->
|
| 133 |
+
<div class="space-y-3 mb-6">
|
| 134 |
+
<h2 class="text-xs font-semibold text-gray-400 tracking-wider uppercase mb-1">Display Toggles</h2>
|
| 135 |
+
|
| 136 |
+
<label class="flex items-center justify-between cursor-pointer py-1">
|
| 137 |
+
<span class="text-xs text-gray-300">Show Field Lines</span>
|
| 138 |
+
<input type="checkbox" id="toggle-field-lines" class="rounded bg-gray-800 border-gray-700 text-blue-600 focus:ring-blue-500 h-4 w-4" checked>
|
| 139 |
+
</label>
|
| 140 |
+
|
| 141 |
+
<label class="flex items-center justify-between cursor-pointer py-1">
|
| 142 |
+
<span class="text-xs text-gray-300">Animate Vector Flow</span>
|
| 143 |
+
<input type="checkbox" id="toggle-vector-flow" class="rounded bg-gray-800 border-gray-700 text-blue-600 focus:ring-blue-500 h-4 w-4" checked>
|
| 144 |
+
</label>
|
| 145 |
+
|
| 146 |
+
<label class="flex items-center justify-between cursor-pointer py-1">
|
| 147 |
+
<span class="text-xs text-gray-300">Bounce on Canvas Edge</span>
|
| 148 |
+
<input type="checkbox" id="toggle-bounds" class="rounded bg-gray-800 border-gray-700 text-blue-600 focus:ring-blue-500 h-4 w-4" checked>
|
| 149 |
+
</label>
|
| 150 |
+
</div>
|
| 151 |
+
|
| 152 |
+
<!-- Divider -->
|
| 153 |
+
<hr class="border-gray-800 mb-6" />
|
| 154 |
+
|
| 155 |
+
<!-- Subsection: Param Sliders -->
|
| 156 |
+
<div class="space-y-5 flex-1">
|
| 157 |
+
<h2 class="text-xs font-semibold text-gray-400 tracking-wider uppercase mb-1">Physical Constants</h2>
|
| 158 |
+
|
| 159 |
+
<!-- Coulomb Strength -->
|
| 160 |
+
<div>
|
| 161 |
+
<div class="flex justify-between items-center mb-1.5">
|
| 162 |
+
<span class="text-xs text-gray-300">Coulomb Constant ($k_e$)</span>
|
| 163 |
+
<span id="val-k" class="text-xs font-mono text-blue-400">1000</span>
|
| 164 |
+
</div>
|
| 165 |
+
<input type="range" id="slide-k" min="100" max="5000" step="50" value="1200" class="w-full">
|
| 166 |
+
</div>
|
| 167 |
+
|
| 168 |
+
<!-- Simulation Friction (Damping) -->
|
| 169 |
+
<div>
|
| 170 |
+
<div class="flex justify-between items-center mb-1.5">
|
| 171 |
+
<span class="text-xs text-gray-300">Medium Viscosity (Damping)</span>
|
| 172 |
+
<span id="val-damping" class="text-xs font-mono text-blue-400">1%</span>
|
| 173 |
+
</div>
|
| 174 |
+
<input type="range" id="slide-damping" min="0" max="100" step="1" value="5" class="w-full">
|
| 175 |
+
</div>
|
| 176 |
+
|
| 177 |
+
<!-- Softening Factor (to avoid divide by zero singularities) -->
|
| 178 |
+
<div>
|
| 179 |
+
<div class="flex justify-between items-center mb-1.5">
|
| 180 |
+
<span class="text-xs text-gray-300">Singularity Softening ($\epsilon^2$)</span>
|
| 181 |
+
<span id="val-softening" class="text-xs font-mono text-blue-400">400</span>
|
| 182 |
+
</div>
|
| 183 |
+
<input type="range" id="slide-softening" min="100" max="2500" step="50" value="400" class="w-full">
|
| 184 |
+
</div>
|
| 185 |
+
|
| 186 |
+
<!-- Line Density -->
|
| 187 |
+
<div>
|
| 188 |
+
<div class="flex justify-between items-center mb-1.5">
|
| 189 |
+
<span class="text-xs text-gray-300">Lines per Charge</span>
|
| 190 |
+
<span id="val-density" class="text-xs font-mono text-blue-400">12</span>
|
| 191 |
+
</div>
|
| 192 |
+
<input type="range" id="slide-density" min="4" max="24" step="2" value="12" class="w-full">
|
| 193 |
+
</div>
|
| 194 |
+
|
| 195 |
+
<!-- Vector Flow speed -->
|
| 196 |
+
<div>
|
| 197 |
+
<div class="flex justify-between items-center mb-1.5">
|
| 198 |
+
<span class="text-xs text-gray-300">Flow Indicator Velocity</span>
|
| 199 |
+
<span id="val-flow-speed" class="text-xs font-mono text-blue-400">Medium</span>
|
| 200 |
+
</div>
|
| 201 |
+
<input type="range" id="slide-flow-speed" min="1" max="10" step="0.5" value="4" class="w-full">
|
| 202 |
+
</div>
|
| 203 |
+
</div>
|
| 204 |
+
|
| 205 |
+
<!-- Bottom Disclaimer/Footer info -->
|
| 206 |
+
<div class="mt-6 pt-6 border-t border-gray-800 text-[10px] text-gray-500 leading-relaxed font-mono">
|
| 207 |
+
Formula used: $F = k_e \frac{q_1 q_2}{r^2 + \epsilon^2}$. Lines integrated via Euler-Heun path-tracer.
|
| 208 |
+
</div>
|
| 209 |
+
</aside>
|
| 210 |
+
</main>
|
| 211 |
+
|
| 212 |
+
<!-- App Logic Script -->
|
| 213 |
+
<script>
|
| 214 |
+
// Setup state variables
|
| 215 |
+
const canvas = document.getElementById('physics-canvas');
|
| 216 |
+
const ctx = canvas.getContext('2d');
|
| 217 |
+
|
| 218 |
+
// High DPI Support
|
| 219 |
+
function resizeCanvas() {
|
| 220 |
+
const rect = canvas.getBoundingClientRect();
|
| 221 |
+
canvas.width = rect.width * window.devicePixelRatio;
|
| 222 |
+
canvas.height = rect.height * window.devicePixelRatio;
|
| 223 |
+
ctx.scale(window.devicePixelRatio, window.devicePixelRatio);
|
| 224 |
+
}
|
| 225 |
+
window.addEventListener('resize', resizeCanvas);
|
| 226 |
+
|
| 227 |
+
// Physics variables & configs
|
| 228 |
+
let particles = [];
|
| 229 |
+
let physicsEnabled = true;
|
| 230 |
+
let showFieldLines = true;
|
| 231 |
+
let showVectorFlow = true;
|
| 232 |
+
let bounceBounds = true;
|
| 233 |
+
|
| 234 |
+
// Constants from slider inputs
|
| 235 |
+
let k_e = 1200;
|
| 236 |
+
let dampingCoeff = 0.005; // Friction % (damping = 1 - dampingCoeff)
|
| 237 |
+
let softening = 400; // soft factor to prevent infinite forces at proximity
|
| 238 |
+
let linesPerCharge = 12;
|
| 239 |
+
let flowVelocityMultiplier = 4;
|
| 240 |
+
|
| 241 |
+
// Interaction state
|
| 242 |
+
let selectedParticle = null;
|
| 243 |
+
let isDragging = false;
|
| 244 |
+
let lastMousePos = { x: 0, y: 0 };
|
| 245 |
+
|
| 246 |
+
// FPS tracking
|
| 247 |
+
let lastTime = performance.now();
|
| 248 |
+
let fps = 60;
|
| 249 |
+
let flowAnimOffset = 0; // global offset parameter for flowing arrows
|
| 250 |
+
|
| 251 |
+
// Model of particle charge
|
| 252 |
+
class ChargeParticle {
|
| 253 |
+
constructor(x, y, charge) {
|
| 254 |
+
this.x = x;
|
| 255 |
+
this.y = y;
|
| 256 |
+
this.charge = charge; // Positive (+1) or Negative (-1)
|
| 257 |
+
this.vx = 0;
|
| 258 |
+
this.vy = 0;
|
| 259 |
+
this.radius = 18;
|
| 260 |
+
this.mass = Math.abs(charge) * 1.5; // proportional to charge value
|
| 261 |
+
}
|
| 262 |
+
|
| 263 |
+
draw() {
|
| 264 |
+
ctx.save();
|
| 265 |
+
ctx.beginPath();
|
| 266 |
+
ctx.arc(this.x, this.y, this.radius, 0, Math.PI * 2);
|
| 267 |
+
|
| 268 |
+
// Glow style based on charge sign
|
| 269 |
+
if (this.charge > 0) {
|
| 270 |
+
ctx.fillStyle = '#ef4444'; // Red
|
| 271 |
+
ctx.shadowColor = 'rgba(239, 68, 68, 0.7)';
|
| 272 |
+
} else {
|
| 273 |
+
ctx.fillStyle = '#3b82f6'; // Blue
|
| 274 |
+
ctx.shadowColor = 'rgba(59, 130, 246, 0.7)';
|
| 275 |
+
}
|
| 276 |
+
ctx.shadowBlur = 15;
|
| 277 |
+
ctx.fill();
|
| 278 |
+
|
| 279 |
+
// Draw outline border
|
| 280 |
+
ctx.lineWidth = 2;
|
| 281 |
+
ctx.strokeStyle = '#ffffff';
|
| 282 |
+
ctx.shadowBlur = 0; // turn off shadow for lines
|
| 283 |
+
ctx.stroke();
|
| 284 |
+
|
| 285 |
+
// Draw central sign indicator (+ or -)
|
| 286 |
+
ctx.font = 'bold 20px monospace';
|
| 287 |
+
ctx.fillStyle = '#ffffff';
|
| 288 |
+
ctx.textAlign = 'center';
|
| 289 |
+
ctx.textBaseline = 'middle';
|
| 290 |
+
ctx.fillText(this.charge > 0 ? '+' : '−', this.x, this.y - 1);
|
| 291 |
+
ctx.restore();
|
| 292 |
+
}
|
| 293 |
+
|
| 294 |
+
containsPoint(px, py) {
|
| 295 |
+
const dist = Math.hypot(this.x - px, this.y - py);
|
| 296 |
+
return dist < this.radius + 8;
|
| 297 |
+
}
|
| 298 |
+
}
|
| 299 |
+
|
| 300 |
+
// Initialize Simulation Canvas
|
| 301 |
+
function init() {
|
| 302 |
+
resizeCanvas();
|
| 303 |
+
loadPreset('dipole');
|
| 304 |
+
setupControls();
|
| 305 |
+
|
| 306 |
+
// Fade out instructions after 5s
|
| 307 |
+
setTimeout(() => {
|
| 308 |
+
document.getElementById('instruction-overlay').style.opacity = '0';
|
| 309 |
+
}, 6000);
|
| 310 |
+
|
| 311 |
+
// Start animation loop
|
| 312 |
+
requestAnimationFrame(updateLoop);
|
| 313 |
+
}
|
| 314 |
+
|
| 315 |
+
// Setup Controls & UI Observers
|
| 316 |
+
function setupControls() {
|
| 317 |
+
// Slider linkages
|
| 318 |
+
const bindSlider = (id, valId, callback, suffix = '') => {
|
| 319 |
+
const slider = document.getElementById(id);
|
| 320 |
+
const display = document.getElementById(valId);
|
| 321 |
+
slider.addEventListener('input', (e) => {
|
| 322 |
+
const val = parseFloat(e.target.value);
|
| 323 |
+
display.innerText = val + suffix;
|
| 324 |
+
callback(val);
|
| 325 |
+
});
|
| 326 |
+
};
|
| 327 |
+
|
| 328 |
+
bindSlider('slide-k', 'val-k', (v) => k_e = v);
|
| 329 |
+
bindSlider('slide-damping', 'val-damping', (v) => dampingCoeff = v / 100, '%');
|
| 330 |
+
bindSlider('slide-softening', 'val-softening', (v) => softening = v);
|
| 331 |
+
bindSlider('slide-density', 'val-density', (v) => linesPerCharge = v);
|
| 332 |
+
bindSlider('slide-flow-speed', 'val-flow-speed', (v) => {
|
| 333 |
+
flowVelocityMultiplier = v;
|
| 334 |
+
const txt = v < 3 ? 'Slow' : (v < 7 ? 'Medium' : 'Fast');
|
| 335 |
+
document.getElementById('val-flow-speed').innerText = txt;
|
| 336 |
+
});
|
| 337 |
+
|
| 338 |
+
// Toggles
|
| 339 |
+
document.getElementById('toggle-field-lines').addEventListener('change', (e) => {
|
| 340 |
+
showFieldLines = e.target.checked;
|
| 341 |
+
});
|
| 342 |
+
document.getElementById('toggle-vector-flow').addEventListener('change', (e) => {
|
| 343 |
+
showVectorFlow = e.target.checked;
|
| 344 |
+
});
|
| 345 |
+
document.getElementById('toggle-bounds').addEventListener('change', (e) => {
|
| 346 |
+
bounceBounds = e.target.checked;
|
| 347 |
+
});
|
| 348 |
+
|
| 349 |
+
// Play/Pause Action
|
| 350 |
+
const toggleBtn = document.getElementById('btn-toggle-physics');
|
| 351 |
+
const playPauseIcon = document.getElementById('play-pause-icon');
|
| 352 |
+
const playPauseText = document.getElementById('play-pause-text');
|
| 353 |
+
|
| 354 |
+
toggleBtn.addEventListener('click', () => {
|
| 355 |
+
physicsEnabled = !physicsEnabled;
|
| 356 |
+
if (physicsEnabled) {
|
| 357 |
+
toggleBtn.className = "flex-1 py-2.5 rounded-lg font-bold text-sm flex items-center justify-center gap-2 shadow transition duration-200 bg-emerald-600 hover:bg-emerald-500 text-white";
|
| 358 |
+
playPauseIcon.innerText = "⏸";
|
| 359 |
+
playPauseText.innerText = "Pause Physics";
|
| 360 |
+
} else {
|
| 361 |
+
toggleBtn.className = "flex-1 py-2.5 rounded-lg font-bold text-sm flex items-center justify-center gap-2 shadow transition duration-200 bg-amber-600 hover:bg-amber-500 text-white";
|
| 362 |
+
playPauseIcon.innerText = "▶";
|
| 363 |
+
playPauseText.innerText = "Resume Physics";
|
| 364 |
+
}
|
| 365 |
+
});
|
| 366 |
+
|
| 367 |
+
// Sandbox clear/add actions
|
| 368 |
+
document.getElementById('btn-clear').addEventListener('click', () => {
|
| 369 |
+
particles = [];
|
| 370 |
+
updateStats();
|
| 371 |
+
});
|
| 372 |
+
|
| 373 |
+
document.getElementById('btn-add-pos').addEventListener('click', () => {
|
| 374 |
+
const { w, h } = getCanvasLogicalSize();
|
| 375 |
+
const x = w / 2 + (Math.random() - 0.5) * 150;
|
| 376 |
+
const y = h / 2 + (Math.random() - 0.5) * 150;
|
| 377 |
+
particles.push(new ChargeParticle(x, y, 1.0));
|
| 378 |
+
updateStats();
|
| 379 |
+
});
|
| 380 |
+
|
| 381 |
+
document.getElementById('btn-add-neg').addEventListener('click', () => {
|
| 382 |
+
const { w, h } = getCanvasLogicalSize();
|
| 383 |
+
const x = w / 2 + (Math.random() - 0.5) * 150;
|
| 384 |
+
const y = h / 2 + (Math.random() - 0.5) * 150;
|
| 385 |
+
particles.push(new ChargeParticle(x, y, -1.0));
|
| 386 |
+
updateStats();
|
| 387 |
+
});
|
| 388 |
+
|
| 389 |
+
// Presets
|
| 390 |
+
document.querySelectorAll('.preset-btn').forEach(btn => {
|
| 391 |
+
btn.addEventListener('click', (e) => {
|
| 392 |
+
const preset = e.target.getAttribute('data-preset');
|
| 393 |
+
loadPreset(preset);
|
| 394 |
+
});
|
| 395 |
+
});
|
| 396 |
+
|
| 397 |
+
// Interaction Drag Logic (Mouse & Touch)
|
| 398 |
+
const getCoords = (e) => {
|
| 399 |
+
const rect = canvas.getBoundingClientRect();
|
| 400 |
+
const clientX = e.touches ? e.touches[0].clientX : e.clientX;
|
| 401 |
+
const clientY = e.touches ? e.touches[0].clientY : e.clientY;
|
| 402 |
+
// Scale back based on element bounding box vs coordinate spacing
|
| 403 |
+
return {
|
| 404 |
+
x: (clientX - rect.left),
|
| 405 |
+
y: (clientY - rect.top)
|
| 406 |
+
};
|
| 407 |
+
};
|
| 408 |
+
|
| 409 |
+
const dragStart = (coords) => {
|
| 410 |
+
for (let p of particles) {
|
| 411 |
+
if (p.containsPoint(coords.x, coords.y)) {
|
| 412 |
+
selectedParticle = p;
|
| 413 |
+
isDragging = true;
|
| 414 |
+
lastMousePos = coords;
|
| 415 |
+
break;
|
| 416 |
+
}
|
| 417 |
+
}
|
| 418 |
+
};
|
| 419 |
+
|
| 420 |
+
const dragMove = (coords) => {
|
| 421 |
+
if (isDragging && selectedParticle) {
|
| 422 |
+
selectedParticle.x = coords.x;
|
| 423 |
+
selectedParticle.y = coords.y;
|
| 424 |
+
// Reset velocities during drag so it doesn't build crazy speed
|
| 425 |
+
selectedParticle.vx = 0;
|
| 426 |
+
selectedParticle.vy = 0;
|
| 427 |
+
}
|
| 428 |
+
};
|
| 429 |
+
|
| 430 |
+
const dragEnd = () => {
|
| 431 |
+
isDragging = false;
|
| 432 |
+
selectedParticle = null;
|
| 433 |
+
};
|
| 434 |
+
|
| 435 |
+
canvas.addEventListener('mousedown', (e) => dragStart(getCoords(e)));
|
| 436 |
+
canvas.addEventListener('mousemove', (e) => dragMove(getCoords(e)));
|
| 437 |
+
window.addEventListener('mouseup', dragEnd);
|
| 438 |
+
|
| 439 |
+
canvas.addEventListener('touchstart', (e) => {
|
| 440 |
+
e.preventDefault();
|
| 441 |
+
dragStart(getCoords(e));
|
| 442 |
+
}, { passive: false });
|
| 443 |
+
|
| 444 |
+
canvas.addEventListener('touchmove', (e) => {
|
| 445 |
+
e.preventDefault();
|
| 446 |
+
dragMove(getCoords(e));
|
| 447 |
+
}, { passive: false });
|
| 448 |
+
|
| 449 |
+
window.addEventListener('touchend', dragEnd);
|
| 450 |
+
}
|
| 451 |
+
|
| 452 |
+
// Get Logical size for styling boundaries
|
| 453 |
+
function getCanvasLogicalSize() {
|
| 454 |
+
const rect = canvas.getBoundingClientRect();
|
| 455 |
+
return { w: rect.width, h: rect.height };
|
| 456 |
+
}
|
| 457 |
+
|
| 458 |
+
// Reusable configuration setup
|
| 459 |
+
function loadPreset(name) {
|
| 460 |
+
const { w, h } = getCanvasLogicalSize();
|
| 461 |
+
particles = [];
|
| 462 |
+
|
| 463 |
+
// Re-center setup dynamically based on size
|
| 464 |
+
const cx = w > 0 ? w / 2 : 400;
|
| 465 |
+
const cy = h > 0 ? h / 2 : 300;
|
| 466 |
+
|
| 467 |
+
if (name === 'dipole') {
|
| 468 |
+
particles.push(new ChargeParticle(cx - 100, cy, 1.0));
|
| 469 |
+
particles.push(new ChargeParticle(cx + 100, cy, -1.0));
|
| 470 |
+
} else if (name === 'quadrupole') {
|
| 471 |
+
particles.push(new ChargeParticle(cx - 100, cy - 80, 1.0));
|
| 472 |
+
particles.push(new ChargeParticle(cx + 100, cy - 80, -1.0));
|
| 473 |
+
particles.push(new ChargeParticle(cx - 100, cy + 80, -1.0));
|
| 474 |
+
particles.push(new ChargeParticle(cx + 100, cy + 80, 1.0));
|
| 475 |
+
} else if (name === 'chaos') {
|
| 476 |
+
// Fixed massive heavy negative charge inside, lightweight positive orbits
|
| 477 |
+
const heavyCenter = new ChargeParticle(cx, cy, -3.0);
|
| 478 |
+
heavyCenter.radius = 26;
|
| 479 |
+
particles.push(heavyCenter);
|
| 480 |
+
|
| 481 |
+
const orbiter1 = new ChargeParticle(cx - 160, cy, 0.8);
|
| 482 |
+
orbiter1.vy = 4.5; // horizontal spin-velocity
|
| 483 |
+
orbiter1.vx = -1.2;
|
| 484 |
+
particles.push(orbiter1);
|
| 485 |
+
|
| 486 |
+
const orbiter2 = new ChargeParticle(cx + 180, cy + 10, 0.8);
|
| 487 |
+
orbiter2.vy = -3.8;
|
| 488 |
+
orbiter2.vx = 0.5;
|
| 489 |
+
particles.push(orbiter2);
|
| 490 |
+
} else if (name === 'grid') {
|
| 491 |
+
// Alternating matrix of positive and negatives
|
| 492 |
+
const sizeX = 3;
|
| 493 |
+
const sizeY = 3;
|
| 494 |
+
const spacingX = Math.min(150, w / 4);
|
| 495 |
+
const spacingY = Math.min(130, h / 4);
|
| 496 |
+
const startX = cx - ((sizeX - 1) * spacingX) / 2;
|
| 497 |
+
const startY = cy - ((sizeY - 1) * spacingY) / 2;
|
| 498 |
+
|
| 499 |
+
for (let i = 0; i < sizeX; i++) {
|
| 500 |
+
for (let j = 0; j < sizeY; j++) {
|
| 501 |
+
const type = (i + j) % 2 === 0 ? 1.0 : -1.0;
|
| 502 |
+
particles.push(new ChargeParticle(startX + i * spacingX, startY + j * spacingY, type));
|
| 503 |
+
}
|
| 504 |
+
}
|
| 505 |
+
}
|
| 506 |
+
updateStats();
|
| 507 |
+
}
|
| 508 |
+
|
| 509 |
+
// Live stats rendering
|
| 510 |
+
function updateStats() {
|
| 511 |
+
document.getElementById('stat-charges').innerText = particles.length;
|
| 512 |
+
}
|
| 513 |
+
|
| 514 |
+
// Calculate Electric Field Vector E(x, y) at any coordinate
|
| 515 |
+
function calculateEField(x, y) {
|
| 516 |
+
let Ex = 0;
|
| 517 |
+
let Ey = 0;
|
| 518 |
+
|
| 519 |
+
for (let p of particles) {
|
| 520 |
+
const dx = x - p.x;
|
| 521 |
+
const dy = y - p.y;
|
| 522 |
+
const dSq = dx * dx + dy * dy;
|
| 523 |
+
|
| 524 |
+
// Introduce softening factor to avoid numerical infinity (singularity) near the point charge
|
| 525 |
+
const denominator = Math.pow(dSq + softening, 1.5);
|
| 526 |
+
|
| 527 |
+
// E = k_e * q / r^2
|
| 528 |
+
const magnitude = (k_e * p.charge) / denominator;
|
| 529 |
+
|
| 530 |
+
Ex += magnitude * dx;
|
| 531 |
+
Ey += magnitude * dy;
|
| 532 |
+
}
|
| 533 |
+
|
| 534 |
+
return { Ex, Ey };
|
| 535 |
+
}
|
| 536 |
+
|
| 537 |
+
// Vector tracing algorithm for field lines
|
| 538 |
+
function traceFieldLine(startX, startY, direction) {
|
| 539 |
+
const { w, h } = getCanvasLogicalSize();
|
| 540 |
+
const points = [{ x: startX, y: startY }];
|
| 541 |
+
let x = startX;
|
| 542 |
+
let y = startY;
|
| 543 |
+
const maxSteps = 160;
|
| 544 |
+
const stepSize = 8; // Step size of the Euler integration path tracer
|
| 545 |
+
|
| 546 |
+
for (let step = 0; step < maxSteps; step++) {
|
| 547 |
+
const { Ex, Ey } = calculateEField(x, y);
|
| 548 |
+
const E_mag = Math.hypot(Ex, Ey);
|
| 549 |
+
|
| 550 |
+
if (E_mag < 0.0001) break; // field is zero
|
| 551 |
+
|
| 552 |
+
// Direction of integration step
|
| 553 |
+
const dx = (Ex / E_mag) * stepSize * direction;
|
| 554 |
+
const dy = (Ey / E_mag) * stepSize * direction;
|
| 555 |
+
|
| 556 |
+
x += dx;
|
| 557 |
+
y += dy;
|
| 558 |
+
|
| 559 |
+
points.push({ x, y });
|
| 560 |
+
|
| 561 |
+
// Bounds termination check
|
| 562 |
+
if (x < -100 || x > w + 100 || y < -100 || y > h + 100) {
|
| 563 |
+
break;
|
| 564 |
+
}
|
| 565 |
+
|
| 566 |
+
// Hit detection check with nearby charge
|
| 567 |
+
let hitCharge = false;
|
| 568 |
+
for (let p of particles) {
|
| 569 |
+
const distToP = Math.hypot(x - p.x, y - p.y);
|
| 570 |
+
if (distToP < p.radius - 2) {
|
| 571 |
+
// Landed on or inside the charge
|
| 572 |
+
hitCharge = true;
|
| 573 |
+
break;
|
| 574 |
+
}
|
| 575 |
+
}
|
| 576 |
+
if (hitCharge) {
|
| 577 |
+
break;
|
| 578 |
+
}
|
| 579 |
+
}
|
| 580 |
+
|
| 581 |
+
return points;
|
| 582 |
+
}
|
| 583 |
+
|
| 584 |
+
// Render calculated lines and fluid movement vectors
|
| 585 |
+
function drawElectricField() {
|
| 586 |
+
if (particles.length === 0) return;
|
| 587 |
+
|
| 588 |
+
const linesToTrace = [];
|
| 589 |
+
|
| 590 |
+
// Spawn paths radiating outward from positive charges, and inward to negative ones
|
| 591 |
+
particles.forEach(p => {
|
| 592 |
+
const N = Math.floor(linesPerCharge * Math.abs(p.charge));
|
| 593 |
+
for (let i = 0; i < N; i++) {
|
| 594 |
+
const angle = (Math.PI * 2 * i) / N;
|
| 595 |
+
// Slightly offset outward from the border of the charge
|
| 596 |
+
const startX = p.x + Math.cos(angle) * (p.radius + 1);
|
| 597 |
+
const startY = p.y + Math.sin(angle) * (p.radius + 1);
|
| 598 |
+
|
| 599 |
+
// Integrate forward (+) if charge is positive, backward (-) if negative
|
| 600 |
+
const dir = p.charge > 0 ? 1 : -1;
|
| 601 |
+
linesToTrace.push(traceFieldLine(startX, startY, dir));
|
| 602 |
+
}
|
| 603 |
+
});
|
| 604 |
+
|
| 605 |
+
// Draw Paths on Canvas
|
| 606 |
+
linesToTrace.forEach(line => {
|
| 607 |
+
if (line.length < 2) return;
|
| 608 |
+
|
| 609 |
+
if (showFieldLines) {
|
| 610 |
+
ctx.beginPath();
|
| 611 |
+
ctx.moveTo(line[0].x, line[0].y);
|
| 612 |
+
for (let i = 1; i < line.length; i++) {
|
| 613 |
+
ctx.lineTo(line[i].x, line[i].y);
|
| 614 |
+
}
|
| 615 |
+
// Field line styling: Neon semi-transparent teal-white line style
|
| 616 |
+
ctx.strokeStyle = 'rgba(243, 244, 246, 0.16)';
|
| 617 |
+
ctx.lineWidth = 1.5;
|
| 618 |
+
ctx.stroke();
|
| 619 |
+
}
|
| 620 |
+
|
| 621 |
+
// Show Animated Energy Flow
|
| 622 |
+
if (showVectorFlow) {
|
| 623 |
+
// We can sample points along the calculated line to draw glowing field markers
|
| 624 |
+
// The markers move down the path continuously based on global offset
|
| 625 |
+
const speed = flowVelocityMultiplier * 0.5;
|
| 626 |
+
const dashSpacing = 70; // gap distance between cascading glow points
|
| 627 |
+
|
| 628 |
+
// Track path-length spacing to place dots perfectly
|
| 629 |
+
let lengthAccumulator = 0;
|
| 630 |
+
const segments = [];
|
| 631 |
+
for (let i = 0; i < line.length - 1; i++) {
|
| 632 |
+
const segmentLen = Math.hypot(line[i+1].x - line[i].x, line[i+1].y - line[i].y);
|
| 633 |
+
segments.push({
|
| 634 |
+
start: line[i],
|
| 635 |
+
end: line[i+1],
|
| 636 |
+
len: segmentLen,
|
| 637 |
+
accum: lengthAccumulator
|
| 638 |
+
});
|
| 639 |
+
lengthAccumulator += segmentLen;
|
| 640 |
+
}
|
| 641 |
+
|
| 642 |
+
// Draw moving flow indicators
|
| 643 |
+
let flowDist = flowAnimOffset % dashSpacing;
|
| 644 |
+
while (flowDist < lengthAccumulator) {
|
| 645 |
+
// Find the segment representing this distance
|
| 646 |
+
const seg = segments.find(s => flowDist >= s.accum && flowDist <= s.accum + s.len);
|
| 647 |
+
if (seg) {
|
| 648 |
+
const ratio = (flowDist - seg.accum) / seg.len;
|
| 649 |
+
const dotX = seg.start.x + (seg.end.x - seg.start.x) * ratio;
|
| 650 |
+
const dotY = seg.start.y + (seg.end.y - seg.start.y) * ratio;
|
| 651 |
+
|
| 652 |
+
// Draw a small bright field vector dot
|
| 653 |
+
ctx.beginPath();
|
| 654 |
+
ctx.arc(dotX, dotY, 2, 0, Math.PI * 2);
|
| 655 |
+
ctx.fillStyle = 'rgba(255, 255, 255, 0.85)';
|
| 656 |
+
ctx.shadowColor = '#00f2ff';
|
| 657 |
+
ctx.shadowBlur = 4;
|
| 658 |
+
ctx.fill();
|
| 659 |
+
ctx.shadowBlur = 0; // reset
|
| 660 |
+
}
|
| 661 |
+
flowDist += dashSpacing;
|
| 662 |
+
}
|
| 663 |
+
}
|
| 664 |
+
});
|
| 665 |
+
}
|
| 666 |
+
|
| 667 |
+
// Apply Coulomb many-body forces
|
| 668 |
+
function updatePhysics() {
|
| 669 |
+
if (!physicsEnabled) return;
|
| 670 |
+
|
| 671 |
+
// 1. Calculate and accumulate net force vector
|
| 672 |
+
const forces = particles.map(() => ({ fx: 0, fy: 0 }));
|
| 673 |
+
|
| 674 |
+
for (let i = 0; i < particles.length; i++) {
|
| 675 |
+
// Skip calculations for the charge currently held by user
|
| 676 |
+
if (particles[i] === selectedParticle) continue;
|
| 677 |
+
|
| 678 |
+
for (let j = 0; j < particles.length; j++) {
|
| 679 |
+
if (i === j) continue;
|
| 680 |
+
|
| 681 |
+
const p1 = particles[i];
|
| 682 |
+
const p2 = particles[j];
|
| 683 |
+
|
| 684 |
+
const dx = p1.x - p2.x;
|
| 685 |
+
const dy = p1.y - p2.y;
|
| 686 |
+
const dSq = dx * dx + dy * dy;
|
| 687 |
+
|
| 688 |
+
// Compute vector distance
|
| 689 |
+
const distance = Math.hypot(dx, dy);
|
| 690 |
+
if (distance < 0.1) continue;
|
| 691 |
+
|
| 692 |
+
// Electrostatic Force (Coulomb's Law): F = k_e * q1 * q2 / r^2
|
| 693 |
+
// Softening factor avoids divide-by-zero singularity when particles overlaps
|
| 694 |
+
const forceMag = (k_e * p1.charge * p2.charge) / (dSq + softening);
|
| 695 |
+
|
| 696 |
+
// Direction of forces (like charges repel, opposite charges attract)
|
| 697 |
+
forces[i].fx += (dx / distance) * forceMag;
|
| 698 |
+
forces[i].fy += (dy / distance) * forceMag;
|
| 699 |
+
}
|
| 700 |
+
}
|
| 701 |
+
|
| 702 |
+
// 2. Integration and Update of Position and Velocity Vectors
|
| 703 |
+
const { w, h } = getCanvasLogicalSize();
|
| 704 |
+
const damping = 1 - dampingCoeff;
|
| 705 |
+
|
| 706 |
+
for (let i = 0; i < particles.length; i++) {
|
| 707 |
+
const p = particles[i];
|
| 708 |
+
if (p === selectedParticle) continue; // locked under mouse drag
|
| 709 |
+
|
| 710 |
+
const f = forces[i];
|
| 711 |
+
|
| 712 |
+
// F = m * a -> a = F / m
|
| 713 |
+
const ax = f.fx / p.mass;
|
| 714 |
+
const ay = f.fy / p.mass;
|
| 715 |
+
|
| 716 |
+
p.vx += ax;
|
| 717 |
+
p.vy += ay;
|
| 718 |
+
|
| 719 |
+
// Apply friction / viscous damping
|
| 720 |
+
p.vx *= damping;
|
| 721 |
+
p.vy *= damping;
|
| 722 |
+
|
| 723 |
+
p.x += p.vx;
|
| 724 |
+
p.y += p.vy;
|
| 725 |
+
|
| 726 |
+
// 3. Keep within canvas boundaries (Elastic or non-destructive bounces)
|
| 727 |
+
if (bounceBounds) {
|
| 728 |
+
const padding = p.radius;
|
| 729 |
+
if (p.x < padding) {
|
| 730 |
+
p.x = padding;
|
| 731 |
+
p.vx *= -0.6; // absorb partial kinetic energy on hit
|
| 732 |
+
} else if (p.x > w - padding) {
|
| 733 |
+
p.x = w - padding;
|
| 734 |
+
p.vx *= -0.6;
|
| 735 |
+
}
|
| 736 |
+
|
| 737 |
+
if (p.y < padding) {
|
| 738 |
+
p.y = padding;
|
| 739 |
+
p.vy *= -0.6;
|
| 740 |
+
} else if (p.y > h - padding) {
|
| 741 |
+
p.y = h - padding;
|
| 742 |
+
p.vy *= -0.6;
|
| 743 |
+
}
|
| 744 |
+
}
|
| 745 |
+
}
|
| 746 |
+
}
|
| 747 |
+
|
| 748 |
+
// Animation Frame loop handler
|
| 749 |
+
function updateLoop() {
|
| 750 |
+
// Calculate real-time FPS
|
| 751 |
+
const now = performance.now();
|
| 752 |
+
const delta = now - lastTime;
|
| 753 |
+
lastTime = now;
|
| 754 |
+
fps = Math.round(1000 / delta);
|
| 755 |
+
document.getElementById('stat-fps').innerText = fps;
|
| 756 |
+
|
| 757 |
+
// Clear Canvas Frame
|
| 758 |
+
const { w, h } = getCanvasLogicalSize();
|
| 759 |
+
ctx.clearRect(0, 0, w, h);
|
| 760 |
+
|
| 761 |
+
// Redraw background space grid
|
| 762 |
+
drawBackgroundSpaceGrid(w, h);
|
| 763 |
+
|
| 764 |
+
// Update physical positions & velocities
|
| 765 |
+
updatePhysics();
|
| 766 |
+
|
| 767 |
+
// Render field lines and flow tracers
|
| 768 |
+
flowAnimOffset += flowVelocityMultiplier * 0.4;
|
| 769 |
+
drawElectricField();
|
| 770 |
+
|
| 771 |
+
// Render actual charged particles
|
| 772 |
+
particles.forEach(p => p.draw());
|
| 773 |
+
|
| 774 |
+
requestAnimationFrame(updateLoop);
|
| 775 |
+
}
|
| 776 |
+
|
| 777 |
+
// Premium ambient digital grid background
|
| 778 |
+
function drawBackgroundSpaceGrid(w, h) {
|
| 779 |
+
ctx.strokeStyle = 'rgba(31, 41, 55, 0.4)';
|
| 780 |
+
ctx.lineWidth = 1;
|
| 781 |
+
const step = 40;
|
| 782 |
+
|
| 783 |
+
for (let x = 0; x < w; x += step) {
|
| 784 |
+
ctx.beginPath();
|
| 785 |
+
ctx.moveTo(x, 0);
|
| 786 |
+
ctx.lineTo(x, h);
|
| 787 |
+
ctx.stroke();
|
| 788 |
+
}
|
| 789 |
+
for (let y = 0; y < h; y += step) {
|
| 790 |
+
ctx.beginPath();
|
| 791 |
+
ctx.moveTo(0, y);
|
| 792 |
+
ctx.lineTo(w, y);
|
| 793 |
+
ctx.stroke();
|
| 794 |
+
}
|
| 795 |
+
}
|
| 796 |
+
|
| 797 |
+
// Launch Application sandbox
|
| 798 |
+
window.onload = init;
|
| 799 |
+
</script>
|
| 800 |
+
</body>
|
| 801 |
</html>
|