yxc20098 commited on
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1 Parent(s): b165246

#2 hard: per-waypoint search BAND in the relative objective

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Per user: hard should give a coarse area to scout for each waypoint,
not a bare compass word. Rewrote all 8 waypoint labels to express a
relative search band (e.g. 'the far NORTH-WEST — search the western
~quarter, in the northern ~third'); still no coordinates (enemy_
building_spotted interrupt pins the exact fogged marker on sighting).
Verified no coord leak in the relative brief. Suite 358; docs regen.

Also recorded: #2 easy WIN (ordered W1->W2->W3, tick 1893<2400);
medium LOSS = valid model failure (split correctly, completed route S
in order but lost column discipline on route N and timed out — exactly
the re-deliberation failure the pack targets; scenario solvable, no
compensation).

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  2. eval_stats.json +34 -32
  3. openra_bench/scenarios/packs/action-sequenced-execution.yaml +8 -8
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  fail_condition:
 
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+ "content": "You are playing Command & Conquer: Red Alert.\nEach turn you receive a BRIEFING with the current game state and a MINIMAP image.\nIssue orders to your units via tool calls; the game advances asynchronously and\ninterrupts you when something happens (unit arrived, enemy spotted, etc.).\n\nUnit format in briefings (one unit per line):\n <id> <type> @(<x>,<y>) unit is idle / not moving\n <id> <type> @(<x>,<y>), moving to (<tx>,<ty>) unit is en route to (tx,ty)\nExample:\n 1004 jeep @(15,27)\n 1005 jeep @(15,27), moving to (40,30)\n\nWhen issuing tool calls, pass the numeric unit ID (e.g. unit_ids=[1004]).\n\nIdle units are also listed at the end as `Idle: 1004, 1006, ...`\nfor quick scanning.\n\nEvery turn MUST include at least one tool call.\n\nCombat model (read once, applies to every turn):\n * Two ways to fight:\n - `move` to a cell \u2014 units take the path; auto-fire at any hostile\n in weapon range *opportunistically* (no detour); they stop when\n they reach the cell. Use this to POSITION (e.g. flank, retreat).\n - `attack_target(unit_ids, target_id)` \u2014 units pathfind toward the\n named actor and focus-fire it, even if other enemies are closer.\n Use this for PRIORITY: kill THIS tesla, ignore the e3 next to it.\n After the target dies, units go idle and you re-decide on the\n next briefing.\n * \"Range\" in the codex is in cells. A unit with rng=4.8c attacks\n targets at \u22644.8 cells away. A defense with rng=7c hits you at 7 cells.\n * If your range < enemy range, you take damage before you can hit back.\n Counter by:\n (a) flanking from multiple sides so attention splits, or\n (b) sending sacrificial high-HP units (2tnk, apc) to soak hits while\n longer-burst units do damage, or\n (c) bypassing the threat entirely (route around).\n * DPS in the codex assumes sustained fire; concentrating 4 tanks on one\n tesla coil burns it down 4\u00d7 faster than sending one at a time. Send\n GROUPS via `attack_target` with the same target_id, not single units.\n * Sight (`sight Nc`) means you see N cells out from that unit \u2014 if your\n sight \u2265 enemy attack range, scout safely from outside their range.\n\nOBJECTIVE (this scenario): Execute ONE given route IN ORDER: waypoint W1 (mid-south, marked by an enemy Power Plant) \u2192 W2 (north, enemy Ore Refinery) \u2192 W3 / final (far SE, enemy Construction Yard). You must reach them in that order \u2014 rushing straight to the final does NOT count. Keep the column moving: arrive within the time budget or you lose.\nWIN WHEN: reach these waypoints IN ORDER (no skipping, no idling): region (40,30) r=3 \u2192 then \u2192 region (95,9) r=3 \u2192 then \u2192 region (118,33) r=3 AND before game tick 2400.\nYOU LOSE IF: (not before game tick 2401 OR your whole force is destroyed).\nYou have at most 30 decision turns; acting decisively and early matters.\n\nUNIT CODEX (this scenario). Each line: <code> $cost hp<HP> rng<attack range, cells> dps<damage/sec> sight<vision, cells> <movement: foot/wheeled/tracked> (role). Unarmed units list their function instead of rng/dps; buildings list their purpose.\n 1tnk Light tank \u2014 cheap, fast, modest armour/gun; anti-vehicle. $700 hp300 rng4c dps14 sight6c tracked\n 2tnk Medium tank \u2014 the main battle tank, balanced armour/firepower. $850 hp400 rng4.75c dps22 sight6c tracked\n fact Construction yard \u2014 builds all structures; LOSS-CRITICAL base building.\n powr Power plant \u2014 supplies power; structures fail without enough power.\n proc Ore refinery \u2014 converts harvested ore into credits; the economy core."
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+ "role": "user",
8
+ "content": "--- TURN BRIEFING (tick 3, ~0s game time) ---\nFunds: $5000 (cash=$5000 + ore=$0) | Power: +0 | Harvesters: 0 | Explored: 2.9%\nUnits (4):\n 1003 1tnk @(7,12)\n 1004 1tnk @(7,12)\n 1001 2tnk @(5,8)\n 1002 2tnk @(5,8)\nIdle: 1003, 1004, 1001, 1002\nBuildings: none (you command mobile units only; enemy buildings appear under Enemies once scouted)\nEnemies: none visible\nProduction: IDLE"
9
+ },
10
+ {
11
+ "role": "assistant",
12
+ "content": "",
13
+ "reasoning": "The current game state is at turn 3, with 4 units (two 1tnk and two 2tnk) located near the bottom-left of the map.\nThe objective is to reach three waypoints in order:\n1. W1: (40, 30) - mid-south (enemy Power Plant)\n2. W2: (95, 9) - north (enemy Ore Refinery)\n3. W3: (118, 33) - far SE (enemy Construction Yard)\n\nI need to move all units towards the first waypoint at (40, 30).\nThe units are currently at (7, 12) and (5, 8).\nI will issue a move command for all four unit IDs to the target coordinates (40, 30).\nThis will initiate the pathfinding towards the first objective.",
14
+ "tool_calls": [
15
+ {
16
+ "id": "c0",
17
+ "type": "function",
18
+ "function": {
19
+ "name": "move_units",
20
+ "arguments": {
21
+ "unit_ids": [
22
+ 1001,
23
+ 1002,
24
+ 1003,
25
+ 1004
26
+ ],
27
+ "target_x": 40,
28
+ "target_y": 30
29
+ }
30
+ }
31
+ }
32
+ ]
33
+ },
34
+ {
35
+ "role": "tool",
36
+ "tool_call_id": "c0",
37
+ "content": "ok"
38
+ },
39
+ {
40
+ "role": "user",
41
+ "content": "--- TURN BRIEFING (tick 93, ~3s game time) ---\nFunds: $5000 (cash=$5000 + ore=$0) | Power: +0 | Harvesters: 0 | Explored: 5.1%\nUnits (4):\n 1003 1tnk @(14,12), moving to (41,29)\n 1004 1tnk @(14,12), moving to (39,31)\n 1001 2tnk @(10,8), moving to (39,29)\n 1002 2tnk @(10,8), moving to (40,29)\nBuildings: none (you command mobile units only; enemy buildings appear under Enemies once scouted)\nEnemies: none visible\nProduction: IDLE"
42
+ },
43
+ {
44
+ "role": "assistant",
45
+ "content": "",
46
+ "reasoning": "The units are moving towards W1 (40,30). The explored area is expanding. I should continue to let them move. I'll observe one turn to see progress.",
47
+ "tool_calls": [
48
+ {
49
+ "id": "c0",
50
+ "type": "function",
51
+ "function": {
52
+ "name": "observe",
53
+ "arguments": {}
54
+ }
55
+ }
56
+ ]
57
+ },
58
+ {
59
+ "role": "tool",
60
+ "tool_call_id": "c0",
61
+ "content": "ok"
62
+ },
63
+ {
64
+ "role": "user",
65
+ "content": "--- TURN BRIEFING (tick 183, ~7s game time) ---\nFunds: $5000 (cash=$5000 + ore=$0) | Power: +0 | Harvesters: 0 | Explored: 8.2%\nUnits (4):\n 1003 1tnk @(23,12), moving to (41,29)\n 1004 1tnk @(22,14), moving to (39,31)\n 1001 2tnk @(16,8), moving to (39,29)\n 1002 2tnk @(16,8), moving to (40,29)\nBuildings: none (you command mobile units only; enemy buildings appear under Enemies once scouted)\nEnemies: none visible\nProduction: IDLE"
66
+ },
67
+ {
68
+ "role": "assistant",
69
+ "content": "",
70
+ "reasoning": "The units are progressing towards W1 (40,30). They are still about 12-18 cells away. I'll continue observing as they move.\n",
71
+ "tool_calls": [
72
+ {
73
+ "id": "c0",
74
+ "type": "function",
75
+ "function": {
76
+ "name": "observe",
77
+ "arguments": {}
78
+ }
79
+ }
80
+ ]
81
+ },
82
+ {
83
+ "role": "tool",
84
+ "tool_call_id": "c0",
85
+ "content": "ok"
86
+ },
87
+ {
88
+ "role": "user",
89
+ "content": "--- TURN BRIEFING (tick 273, ~10s game time) ---\nFunds: $5000 (cash=$5000 + ore=$0) | Power: +0 | Harvesters: 0 | Explored: 11.6%\nUnits (4):\n 1003 1tnk @(30,18), moving to (41,29)\n 1004 1tnk @(29,21), moving to (39,31)\n 1001 2tnk @(20,10), moving to (39,29)\n 1002 2tnk @(20,9), moving to (40,29)\nBuildings: none (you command mobile units only; enemy buildings appear under Enemies once scouted)\nEnemies: none visible\nProduction: IDLE"
90
+ },
91
+ {
92
+ "role": "assistant",
93
+ "content": "",
94
+ "reasoning": "The units are progressing towards the first waypoint (40,30). They are still a bit away but moving well. I will continue to observe as they approach the first waypoint.",
95
+ "tool_calls": [
96
+ {
97
+ "id": "c0",
98
+ "type": "function",
99
+ "function": {
100
+ "name": "observe",
101
+ "arguments": {}
102
+ }
103
+ }
104
+ ]
105
+ },
106
+ {
107
+ "role": "tool",
108
+ "tool_call_id": "c0",
109
+ "content": "ok"
110
+ },
111
+ {
112
+ "role": "user",
113
+ "content": "--- TURN BRIEFING (tick 363, ~14s game time) ---\nFunds: $5000 (cash=$5000 + ore=$0) | Power: +0 | Harvesters: 0 | Explored: 14.6%\nUnits (4):\n 1003 1tnk @(37,25), moving to (41,29)\n 1004 1tnk @(36,28), moving to (39,31)\n 1001 2tnk @(24,14), moving to (39,29)\n 1002 2tnk @(25,14), moving to (40,29)\nBuildings: none (you command mobile units only; enemy buildings appear under Enemies once scouted)\nEnemies: 1xpowr[1005@(40,30)] center (40,30)\nProduction: IDLE"
114
+ },
115
+ {
116
+ "role": "assistant",
117
+ "content": "",
118
+ "reasoning": "I have spotted the first waypoint enemy: a Power Plant at (40,30) with ID 1005. My units are approaching. I see 1003 and 1004 (1tnks) are quite close, and 1001 and 1002 (2tnks) are close behind. I should attack the power plant to clear the waypoint.",
119
+ "tool_calls": [
120
+ {
121
+ "id": "c0",
122
+ "type": "function",
123
+ "function": {
124
+ "name": "attack_unit",
125
+ "arguments": {
126
+ "target_id": 1005,
127
+ "unit_ids": [
128
+ 1001,
129
+ 1002,
130
+ 1003,
131
+ 1004
132
+ ]
133
+ }
134
+ }
135
+ }
136
+ ]
137
+ },
138
+ {
139
+ "role": "tool",
140
+ "tool_call_id": "c0",
141
+ "content": "ok"
142
+ },
143
+ {
144
+ "role": "user",
145
+ "content": "--- TURN BRIEFING (tick 453, ~18s game time) ---\nFunds: $5000 (cash=$5000 + ore=$0) | Power: +0 | Harvesters: 0 | Explored: 15.1%\nUnits (4):\n 1003 1tnk @(37,26), moving to (40,30)\n 1004 1tnk @(36,28), moving to (40,30)\n 1001 2tnk @(36,26), moving to (40,30)\n 1002 2tnk @(38,26), moving to (40,30)\nBuildings: none (you command mobile units only; enemy buildings appear under Enemies once scouted)\nEnemies: 1xpowr[1005@(40,30)] center (40,30)\nProduction: IDLE"
146
+ },
147
+ {
148
+ "role": "assistant",
149
+ "content": "",
150
+ "reasoning": "The units are still moving towards the Power Plant (1005). They haven't reached it yet to engage. I should continue observing until they arrive and start attacking, or until they reach the waypoint.",
151
+ "tool_calls": [
152
+ {
153
+ "id": "c0",
154
+ "type": "function",
155
+ "function": {
156
+ "name": "observe",
157
+ "arguments": {}
158
+ }
159
+ }
160
+ ]
161
+ },
162
+ {
163
+ "role": "tool",
164
+ "tool_call_id": "c0",
165
+ "content": "ok"
166
+ },
167
+ {
168
+ "role": "user",
169
+ "content": "--- TURN BRIEFING (tick 543, ~21s game time) ---\nFunds: $5000 (cash=$5000 + ore=$0) | Power: +0 | Harvesters: 0 | Explored: 15.1%\nUnits (4):\n 1003 1tnk @(37,26)\n 1004 1tnk @(36,28)\n 1001 2tnk @(36,26)\n 1002 2tnk @(38,26)\nIdle: 1003, 1004, 1001, 1002\nBuildings: none (you command mobile units only; enemy buildings appear under Enemies once scouted)\nEnemies: none visible\nProduction: IDLE"
170
+ },
171
+ {
172
+ "role": "assistant",
173
+ "content": "",
174
+ "reasoning": "The power plant at W1 (40,30) has been destroyed or the enemy unit is no longer visible. The units are idle. I need to move them to the next waypoint, W2, which is the enemy Ore Refinery at (95,9).\nI will order all units to move to (95,9).",
175
+ "tool_calls": [
176
+ {
177
+ "id": "c0",
178
+ "type": "function",
179
+ "function": {
180
+ "name": "move_units",
181
+ "arguments": {
182
+ "target_x": 95,
183
+ "target_y": 9,
184
+ "unit_ids": [
185
+ 1001,
186
+ 1002,
187
+ 1003,
188
+ 1004
189
+ ]
190
+ }
191
+ }
192
+ }
193
+ ]
194
+ },
195
+ {
196
+ "role": "tool",
197
+ "tool_call_id": "c0",
198
+ "content": "ok"
199
+ },
200
+ {
201
+ "role": "user",
202
+ "content": "--- TURN BRIEFING (tick 633, ~25s game time) ---\nFunds: $5000 (cash=$5000 + ore=$0) | Power: +0 | Harvesters: 0 | Explored: 16.9%\nUnits (4):\n 1003 1tnk @(43,25), moving to (96,8)\n 1004 1tnk @(44,28), moving to (94,10)\n 1001 2tnk @(40,25), moving to (94,8)\n 1002 2tnk @(43,26), moving to (95,8)\nBuildings: none (you command mobile units only; enemy buildings appear under Enemies once scouted)\nEnemies: none visible\nProduction: IDLE"
203
+ },
204
+ {
205
+ "role": "assistant",
206
+ "content": "",
207
+ "reasoning": "The units are moving towards the second waypoint (W2: region (95,9) r=3). I'll let them continue.",
208
+ "tool_calls": [
209
+ {
210
+ "id": "c0",
211
+ "type": "function",
212
+ "function": {
213
+ "name": "observe",
214
+ "arguments": {}
215
+ }
216
+ }
217
+ ]
218
+ },
219
+ {
220
+ "role": "tool",
221
+ "tool_call_id": "c0",
222
+ "content": "ok"
223
+ },
224
+ {
225
+ "role": "user",
226
+ "content": "--- TURN BRIEFING (tick 723, ~28s game time) ---\nFunds: $5000 (cash=$5000 + ore=$0) | Power: +0 | Harvesters: 0 | Explored: 19.8%\nUnits (4):\n 1003 1tnk @(52,25), moving to (96,8)\n 1004 1tnk @(53,28), moving to (94,10)\n 1001 2tnk @(46,25), moving to (94,8)\n 1002 2tnk @(49,26), moving to (95,8)\nBuildings: none (you command mobile units only; enemy buildings appear under Enemies once scouted)\nEnemies: none visible\nProduction: IDLE"
227
+ },
228
+ {
229
+ "role": "assistant",
230
+ "content": "",
231
+ "reasoning": "The column is moving steadily towards W2 (95, 9). No enemies have been spotted yet. I will continue to observe as they get closer to the waypoint.",
232
+ "tool_calls": [
233
+ {
234
+ "id": "c0",
235
+ "type": "function",
236
+ "function": {
237
+ "name": "observe",
238
+ "arguments": {}
239
+ }
240
+ }
241
+ ]
242
+ },
243
+ {
244
+ "role": "tool",
245
+ "tool_call_id": "c0",
246
+ "content": "ok"
247
+ },
248
+ {
249
+ "role": "user",
250
+ "content": "--- TURN BRIEFING (tick 813, ~32s game time) ---\nFunds: $5000 (cash=$5000 + ore=$0) | Power: +0 | Harvesters: 0 | Explored: 22.7%\nUnits (4):\n 1003 1tnk @(61,25), moving to (96,8)\n 1004 1tnk @(62,28), moving to (94,10)\n 1001 2tnk @(52,25), moving to (94,8)\n 1002 2tnk @(55,26), moving to (95,8)\nBuildings: none (you command mobile units only; enemy buildings appear under Enemies once scouted)\nEnemies: none visible\nProduction: IDLE"
251
+ },
252
+ {
253
+ "role": "assistant",
254
+ "content": "",
255
+ "reasoning": "The units are moving towards W2 (95,9). They are currently around x=55-62, y=25-28, moving towards x=94-96, y=8-10. This is a long journey. I should continue to observe to let them progress and to scout for any new threats. I need to keep them on course. No immediate action needed other than observing to advance the game state.",
256
+ "tool_calls": [
257
+ {
258
+ "id": "c0",
259
+ "type": "function",
260
+ "function": {
261
+ "name": "observe",
262
+ "arguments": {}
263
+ }
264
+ }
265
+ ]
266
+ },
267
+ {
268
+ "role": "tool",
269
+ "tool_call_id": "c0",
270
+ "content": "ok"
271
+ },
272
+ {
273
+ "role": "user",
274
+ "content": "--- TURN BRIEFING (tick 903, ~36s game time) ---\nFunds: $5000 (cash=$5000 + ore=$0) | Power: +0 | Harvesters: 0 | Explored: 25.7%\nUnits (4):\n 1003 1tnk @(70,25), moving to (96,8)\n 1004 1tnk @(71,28), moving to (94,10)\n 1001 2tnk @(58,25), moving to (94,8)\n 1002 2tnk @(61,26), moving to (95,8)\nBuildings: none (you command mobile units only; enemy buildings appear under Enemies once scouted)\nEnemies: none visible\nProduction: IDLE"
275
+ },
276
+ {
277
+ "role": "assistant",
278
+ "content": "",
279
+ "reasoning": "The units are moving towards W2 (95,9). They are at roughly (70,25) and (61,26) etc. They are still far from the target. I will continue to observe.",
280
+ "tool_calls": [
281
+ {
282
+ "id": "c0",
283
+ "type": "function",
284
+ "function": {
285
+ "name": "observe",
286
+ "arguments": {}
287
+ }
288
+ }
289
+ ]
290
+ },
291
+ {
292
+ "role": "tool",
293
+ "tool_call_id": "c0",
294
+ "content": "ok"
295
+ },
296
+ {
297
+ "role": "user",
298
+ "content": "--- TURN BRIEFING (tick 993, ~39s game time) ---\nFunds: $5000 (cash=$5000 + ore=$0) | Power: +0 | Harvesters: 0 | Explored: 28.2%\nUnits (4):\n 1003 1tnk @(78,25), moving to (96,8)\n 1004 1tnk @(79,25), moving to (94,10)\n 1001 2tnk @(64,25), moving to (94,8)\n 1002 2tnk @(67,26), moving to (95,8)\nBuildings: none (you command mobile units only; enemy buildings appear under Enemies once scouted)\nEnemies: none visible\nProduction: IDLE"
299
+ },
300
+ {
301
+ "role": "assistant",
302
+ "content": "",
303
+ "reasoning": "The units are still en route to W2 (95, 9). The progress is steady. I'll keep observing until they reach the waypoint.",
304
+ "tool_calls": [
305
+ {
306
+ "id": "c0",
307
+ "type": "function",
308
+ "function": {
309
+ "name": "observe",
310
+ "arguments": {}
311
+ }
312
+ }
313
+ ]
314
+ },
315
+ {
316
+ "role": "tool",
317
+ "tool_call_id": "c0",
318
+ "content": "ok"
319
+ },
320
+ {
321
+ "role": "user",
322
+ "content": "--- TURN BRIEFING (tick 1083, ~43s game time) ---\nFunds: $5000 (cash=$5000 + ore=$0) | Power: +0 | Harvesters: 0 | Explored: 30.8%\nUnits (4):\n 1003 1tnk @(85,18), moving to (96,8)\n 1004 1tnk @(86,18), moving to (94,10)\n 1001 2tnk @(70,25), moving to (94,8)\n 1002 2tnk @(73,26), moving to (95,8)\nBuildings: none (you command mobile units only; enemy buildings appear under Enemies once scouted)\nEnemies: none visible\nProduction: IDLE"
323
+ },
324
+ {
325
+ "role": "assistant",
326
+ "content": "",
327
+ "reasoning": "The units are still moving towards the second waypoint (95, 9). They are around (85, 18) to (73, 26), so they still have some distance to cover. I should continue to observe.",
328
+ "tool_calls": [
329
+ {
330
+ "id": "c0",
331
+ "type": "function",
332
+ "function": {
333
+ "name": "observe",
334
+ "arguments": {}
335
+ }
336
+ }
337
+ ]
338
+ },
339
+ {
340
+ "role": "tool",
341
+ "tool_call_id": "c0",
342
+ "content": "ok"
343
+ },
344
+ {
345
+ "role": "user",
346
+ "content": "--- TURN BRIEFING (tick 1173, ~46s game time) ---\nFunds: $5000 (cash=$5000 + ore=$0) | Power: +0 | Harvesters: 0 | Explored: 33.2%\nUnits (4):\n 1003 1tnk @(92,11), moving to (96,8)\n 1004 1tnk @(92,12), moving to (94,10)\n 1001 2tnk @(76,25), moving to (94,8)\n 1002 2tnk @(78,25), moving to (95,8)\nBuildings: none (you command mobile units only; enemy buildings appear under Enemies once scouted)\nEnemies: 1xproc[1006@(95,9)] center (95,9)\nProduction: IDLE"
347
+ },
348
+ {
349
+ "role": "assistant",
350
+ "content": "",
351
+ "reasoning": "We have reached the second waypoint area. The enemy Ore Refinery (proc) is at (95,9). Our units are close. We need to attack and destroy this building to complete the waypoint requirement, then move on to the final waypoint at (118,33).\n\nLet's attack the Ore Refinery (1006) with all our units.",
352
+ "tool_calls": [
353
+ {
354
+ "id": "c0",
355
+ "type": "function",
356
+ "function": {
357
+ "name": "attack_unit",
358
+ "arguments": {
359
+ "target_id": 1006,
360
+ "unit_ids": [
361
+ 1001,
362
+ 1002,
363
+ 1003,
364
+ 1004
365
+ ]
366
+ }
367
+ }
368
+ }
369
+ ]
370
+ },
371
+ {
372
+ "role": "tool",
373
+ "tool_call_id": "c0",
374
+ "content": "ok"
375
+ },
376
+ {
377
+ "role": "user",
378
+ "content": "--- TURN BRIEFING (tick 1263, ~50s game time) ---\nFunds: $5000 (cash=$5000 + ore=$0) | Power: +0 | Harvesters: 0 | Explored: 33.9%\nUnits (4):\n 1003 1tnk @(92,11), moving to (95,9)\n 1004 1tnk @(92,12), moving to (95,9)\n 1001 2tnk @(91,11), moving to (95,9)\n 1002 2tnk @(91,12), moving to (95,9)\nBuildings: none (you command mobile units only; enemy buildings appear under Enemies once scouted)\nEnemies: 1xproc[1006@(95,9)] center (95,9)\nProduction: IDLE"
379
+ },
380
+ {
381
+ "role": "assistant",
382
+ "content": "",
383
+ "reasoning": "The units are moving toward the Ore Refinery (1006) at (95,9). They should arrive and attack it shortly. Once it's destroyed, I need to move all units to the final waypoint at (118,33).",
384
+ "tool_calls": [
385
+ {
386
+ "id": "c0",
387
+ "type": "function",
388
+ "function": {
389
+ "name": "observe",
390
+ "arguments": {}
391
+ }
392
+ }
393
+ ]
394
+ },
395
+ {
396
+ "role": "tool",
397
+ "tool_call_id": "c0",
398
+ "content": "ok"
399
+ },
400
+ {
401
+ "role": "user",
402
+ "content": "--- TURN BRIEFING (tick 1353, ~54s game time) ---\nFunds: $5000 (cash=$5000 + ore=$0) | Power: +0 | Harvesters: 0 | Explored: 33.9%\nUnits (4):\n 1003 1tnk @(92,11), moving to (95,9)\n 1004 1tnk @(92,12), moving to (95,9)\n 1001 2tnk @(91,11), moving to (95,9)\n 1002 2tnk @(91,12), moving to (95,9)\nBuildings: none (you command mobile units only; enemy buildings appear under Enemies once scouted)\nEnemies: 1xproc[1006@(95,9)] center (95,9)\nProduction: IDLE"
403
+ },
404
+ {
405
+ "role": "assistant",
406
+ "content": "",
407
+ "reasoning": "The tanks are currently attacking the Ore Refinery (1006) at (95,9). The briefing shows they are moving to (95,9) to engage it. I need to wait for them to destroy it before moving on to the final objective (W3 at 118,33). The units are still in combat. I should observe the next turn to see if the refinery is destroyed.\n",
408
+ "tool_calls": [
409
+ {
410
+ "id": "c0",
411
+ "type": "function",
412
+ "function": {
413
+ "name": "observe",
414
+ "arguments": {}
415
+ }
416
+ }
417
+ ]
418
+ },
419
+ {
420
+ "role": "tool",
421
+ "tool_call_id": "c0",
422
+ "content": "ok"
423
+ },
424
+ {
425
+ "role": "user",
426
+ "content": "--- TURN BRIEFING (tick 1443, ~57s game time) ---\nFunds: $5000 (cash=$5000 + ore=$0) | Power: +0 | Harvesters: 0 | Explored: 33.9%\nUnits (4):\n 1003 1tnk @(92,11), moving to (95,9)\n 1004 1tnk @(92,12), moving to (95,9)\n 1001 2tnk @(91,11), moving to (95,9)\n 1002 2tnk @(91,12), moving to (95,9)\nBuildings: none (you command mobile units only; enemy buildings appear under Enemies once scouted)\nEnemies: 1xproc[1006@(95,9)] center (95,9)\nProduction: IDLE"
427
+ },
428
+ {
429
+ "role": "assistant",
430
+ "content": "",
431
+ "reasoning": "The units are still moving to (95,9) and the enemy ore refinery is there. They are very close and should reach it shortly. Let me observe to see if they have reached it or killed it.\nLooking at the positions:\n1003 @(92,11) -> (95,9)\n1004 @(92,12) -> (95,9)\n1001 @(91,11) -> (95,9)\n1002 @(91,12) -> (95,9)\nThey are all within 1-2 cells of the target. They should attack it soon or arrive next tick.\nI'll just observe.\n",
432
+ "tool_calls": [
433
+ {
434
+ "id": "c0",
435
+ "type": "function",
436
+ "function": {
437
+ "name": "observe",
438
+ "arguments": {}
439
+ }
440
+ }
441
+ ]
442
+ },
443
+ {
444
+ "role": "tool",
445
+ "tool_call_id": "c0",
446
+ "content": "ok"
447
+ },
448
+ {
449
+ "role": "user",
450
+ "content": "--- TURN BRIEFING (tick 1533, ~61s game time) ---\nFunds: $5000 (cash=$5000 + ore=$0) | Power: +0 | Harvesters: 0 | Explored: 33.9%\nUnits (4):\n 1003 1tnk @(92,11), moving to (95,9)\n 1004 1tnk @(92,12), moving to (95,9)\n 1001 2tnk @(91,11), moving to (95,9)\n 1002 2tnk @(91,12), moving to (95,9)\nBuildings: none (you command mobile units only; enemy buildings appear under Enemies once scouted)\nEnemies: 1xproc[1006@(95,9)] center (95,9)\nProduction: IDLE"
451
+ },
452
+ {
453
+ "role": "assistant",
454
+ "content": "",
455
+ "reasoning": "The units are still moving towards (95,9) to engage the refinery (1006). They haven't reached it yet. I should continue to observe until they arrive and engage.\n",
456
+ "tool_calls": [
457
+ {
458
+ "id": "c0",
459
+ "type": "function",
460
+ "function": {
461
+ "name": "observe",
462
+ "arguments": {}
463
+ }
464
+ }
465
+ ]
466
+ },
467
+ {
468
+ "role": "tool",
469
+ "tool_call_id": "c0",
470
+ "content": "ok"
471
+ },
472
+ {
473
+ "role": "user",
474
+ "content": "--- TURN BRIEFING (tick 1623, ~64s game time) ---\nFunds: $5000 (cash=$5000 + ore=$0) | Power: +0 | Harvesters: 0 | Explored: 33.9%\nUnits (4):\n 1003 1tnk @(92,11)\n 1004 1tnk @(92,12)\n 1001 2tnk @(91,11)\n 1002 2tnk @(91,12)\nIdle: 1003, 1004, 1001, 1002\nBuildings: none (you command mobile units only; enemy buildings appear under Enemies once scouted)\nEnemies: none visible\nProduction: IDLE"
475
+ },
476
+ {
477
+ "role": "assistant",
478
+ "content": "",
479
+ "reasoning": "The enemy Ore Refinery (1006) at (95,9) has been destroyed (no longer visible in enemies). The units are idle. Now I need to proceed to the final objective: W3 / final at region (118,33) r=3. I'll move all units there.",
480
+ "tool_calls": [
481
+ {
482
+ "id": "c0",
483
+ "type": "function",
484
+ "function": {
485
+ "name": "move_units",
486
+ "arguments": {
487
+ "target_x": 118,
488
+ "target_y": 33,
489
+ "unit_ids": [
490
+ 1001,
491
+ 1002,
492
+ 1003,
493
+ 1004
494
+ ]
495
+ }
496
+ }
497
+ }
498
+ ]
499
+ },
500
+ {
501
+ "role": "tool",
502
+ "tool_call_id": "c0",
503
+ "content": "ok"
504
+ },
505
+ {
506
+ "role": "user",
507
+ "content": "--- TURN BRIEFING (tick 1713, ~68s game time) ---\nFunds: $5000 (cash=$5000 + ore=$0) | Power: +0 | Harvesters: 0 | Explored: 36.9%\nUnits (4):\n 1003 1tnk @(100,13), moving to (119,32)\n 1004 1tnk @(99,16), moving to (117,34)\n 1001 2tnk @(95,10), moving to (117,32)\n 1002 2tnk @(95,13), moving to (118,32)\nBuildings: none (you command mobile units only; enemy buildings appear under Enemies once scouted)\nEnemies: none visible\nProduction: IDLE"
508
+ },
509
+ {
510
+ "role": "assistant",
511
+ "content": "",
512
+ "reasoning": "The units are moving towards the final waypoint (118, 33). I should let them continue moving.",
513
+ "tool_calls": [
514
+ {
515
+ "id": "c0",
516
+ "type": "function",
517
+ "function": {
518
+ "name": "observe",
519
+ "arguments": {}
520
+ }
521
+ }
522
+ ]
523
+ },
524
+ {
525
+ "role": "tool",
526
+ "tool_call_id": "c0",
527
+ "content": "ok"
528
+ },
529
+ {
530
+ "role": "user",
531
+ "content": [
532
+ {
533
+ "type": "text",
534
+ "text": "--- TURN BRIEFING (tick 1803, ~72s game time) ---\nFunds: $5000 (cash=$5000 + ore=$0) | Power: +0 | Harvesters: 0 | Explored: 39.7%\nUnits (4):\n 1003 1tnk @(106,19), moving to (119,32)\n 1004 1tnk @(106,23), moving to (117,34)\n 1001 2tnk @(99,14), moving to (117,32)\n 1002 2tnk @(100,14), moving to (118,32)\nBuildings: none (you command mobile units only; enemy buildings appear under Enemies once scouted)\nEnemies: none visible\nProduction: IDLE"
535
+ },
536
+ {
537
+ "type": "image_url",
538
+ "image_url": {
539
+ "url": 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+ }
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+ }
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+ ]
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+ },
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+ {
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+ "role": "assistant",
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+ "content": "",
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+ "reasoning": "The units are moving towards the final objective at (118, 33). The map shows they are approaching the target region. I should continue to observe to see if they arrive or encounter enemy fire.",
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+ "tool_calls": [
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+ {
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+ "id": "c0",
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+ "type": "function",
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+ "function": {
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+ "name": "observe",
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+ "arguments": {}
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+ }
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+ }
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+ ]
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+ },
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+ {
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+ "role": "tool",
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+ "tool_call_id": "c0",
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+ "content": "ok"
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+ }
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+ ]
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+ "action": 1.0,
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+ },
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+ "notes": []
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+ }
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+ {
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+ "scenario": "action-sequenced-execution:medium",
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+ "pack_id": "action-sequenced-execution",
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+ "level": "medium",
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+ "capability": "action",
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+ "run_id": "20260519-155206",
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+ "model": "qwen/qwen3.6-flash",
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+ "seed": 1,
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+ "outcome": "loss",
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+ "turns": 34,
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+ "max_turns": 36,
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+ "actions_issued": 45,
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+ "actions_warned": 0,
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+ "agent_stats": {
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+ "empty_replies": 0
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+ "signals": {
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+ "economy_value": 5000,
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+ "explored_percent": 81.14,
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+ "units_killed": 4,
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+ "units_lost": 0
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+ }
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+ }
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