import { Texture } from './Texture'; import { TextureFilter } from '../constants'; export class Data3DTexture extends Texture { constructor(data: BufferSource, width: number, height: number, depth: number); /** * @default THREE.NearestFilter */ magFilter: TextureFilter; /** * @default THREE.NearestFilter */ minFilter: TextureFilter; /** * @default THREE.ClampToEdgeWrapping */ wrapR: boolean; /** * @default false */ flipY: boolean; /** * @default false */ generateMipmaps: boolean; readonly isData3DTexture: true; }