import { MaterialParameters, Material } from './Material'; import { Vector3 } from './../math/Vector3'; import { Texture } from './../textures/Texture'; export interface MeshDistanceMaterialParameters extends MaterialParameters { map?: Texture | null | undefined; alphaMap?: Texture | null | undefined; displacementMap?: Texture | null | undefined; displacementScale?: number | undefined; displacementBias?: number | undefined; farDistance?: number | undefined; nearDistance?: number | undefined; referencePosition?: Vector3 | undefined; } export class MeshDistanceMaterial extends Material { constructor(parameters?: MeshDistanceMaterialParameters); /** * @default 'MeshDistanceMaterial' */ type: string; /** * @default null */ map: Texture | null; /** * @default null */ alphaMap: Texture | null; /** * @default null */ displacementMap: Texture | null; /** * @default 1 */ displacementScale: number; /** * @default 0 */ displacementBias: number; /** * @default 1000 */ farDistance: number; /** * @default 1 */ nearDistance: number; /** * @default new THREE.Vector3() */ referencePosition: Vector3; /** * @default false */ fog: boolean; setValues(parameters: MeshDistanceMaterialParameters): void; }