import { Light } from './Light.js'; import { PointLightShadow } from './PointLightShadow.js'; class PointLight extends Light { constructor(color, intensity, distance = 0, decay = 1) { super(color, intensity); this.type = 'PointLight'; this.distance = distance; this.decay = decay; // for physically correct lights, should be 2. this.shadow = new PointLightShadow(); } get power() { // compute the light's luminous power (in lumens) from its intensity (in candela) // for an isotropic light source, luminous power (lm) = 4 π luminous intensity (cd) return this.intensity * 4 * Math.PI; } set power(power) { // set the light's intensity (in candela) from the desired luminous power (in lumens) this.intensity = power / (4 * Math.PI); } dispose() { this.shadow.dispose(); } copy(source) { super.copy(source); this.distance = source.distance; this.decay = source.decay; this.shadow = source.shadow.clone(); return this; } } PointLight.prototype.isPointLight = true; export { PointLight };