import { Vector2 } from './../../math/Vector2'; import { CurvePath } from './CurvePath'; /** * a 2d path representation, comprising of points, lines, and cubes, similar to the html5 2d canvas api. It extends CurvePath. */ export class Path extends CurvePath { constructor(points?: Vector2[]); /** * @default 'Path' */ type: string; /** * @default new THREE.Vector2() */ currentPoint: Vector2; /** * @deprecated Use {@link Path#setFromPoints .setFromPoints()} instead. */ fromPoints(vectors: Vector2[]): this; setFromPoints(vectors: Vector2[]): this; moveTo(x: number, y: number): this; lineTo(x: number, y: number): this; quadraticCurveTo(aCPx: number, aCPy: number, aX: number, aY: number): this; bezierCurveTo(aCP1x: number, aCP1y: number, aCP2x: number, aCP2y: number, aX: number, aY: number): this; splineThru(pts: Vector2[]): this; arc(aX: number, aY: number, aRadius: number, aStartAngle: number, aEndAngle: number, aClockwise: boolean): this; absarc(aX: number, aY: number, aRadius: number, aStartAngle: number, aEndAngle: number, aClockwise: boolean): this; ellipse(aX: number, aY: number, xRadius: number, yRadius: number, aStartAngle: number, aEndAngle: number, aClockwise: boolean, aRotation: number): this; absellipse(aX: number, aY: number, xRadius: number, yRadius: number, aStartAngle: number, aEndAngle: number, aClockwise: boolean, aRotation: number): this; }