import { AudioListener } from './AudioListener'; import { Audio } from './Audio'; export class PositionalAudio extends Audio { constructor(listener: AudioListener); panner: PannerNode; getOutput(): PannerNode; setRefDistance(value: number): this; getRefDistance(): number; setRolloffFactor(value: number): this; getRolloffFactor(): number; setDistanceModel(value: string): this; getDistanceModel(): string; setMaxDistance(value: number): this; getMaxDistance(): number; setDirectionalCone(coneInnerAngle: number, coneOuterAngle: number, coneOuterGain: number): this; updateMatrixWorld(force?: boolean): void; }