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File size: 2,641 Bytes
2b7aae2 | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 | import { Vector3 } from '../math/Vector3.js';
import { Object3D } from '../core/Object3D.js';
const _v1 = /*@__PURE__*/ new Vector3();
const _v2 = /*@__PURE__*/ new Vector3();
class LOD extends Object3D {
constructor() {
super();
this._currentLevel = 0;
this.type = 'LOD';
Object.defineProperties(this, {
levels: {
enumerable: true,
value: [],
},
isLOD: {
value: true,
},
});
this.autoUpdate = true;
}
copy(source) {
super.copy(source, false);
const levels = source.levels;
for (let i = 0, l = levels.length; i < l; i++) {
const level = levels[i];
this.addLevel(level.object.clone(), level.distance);
}
this.autoUpdate = source.autoUpdate;
return this;
}
addLevel(object, distance = 0) {
distance = Math.abs(distance);
const levels = this.levels;
let l;
for (l = 0; l < levels.length; l++) {
if (distance < levels[l].distance) {
break;
}
}
levels.splice(l, 0, { distance: distance, object: object });
this.add(object);
return this;
}
getCurrentLevel() {
return this._currentLevel;
}
getObjectForDistance(distance) {
const levels = this.levels;
if (levels.length > 0) {
let i, l;
for (i = 1, l = levels.length; i < l; i++) {
if (distance < levels[i].distance) {
break;
}
}
return levels[i - 1].object;
}
return null;
}
raycast(raycaster, intersects) {
const levels = this.levels;
if (levels.length > 0) {
_v1.setFromMatrixPosition(this.matrixWorld);
const distance = raycaster.ray.origin.distanceTo(_v1);
this.getObjectForDistance(distance).raycast(raycaster, intersects);
}
}
update(camera) {
const levels = this.levels;
if (levels.length > 1) {
_v1.setFromMatrixPosition(camera.matrixWorld);
_v2.setFromMatrixPosition(this.matrixWorld);
const distance = _v1.distanceTo(_v2) / camera.zoom;
levels[0].object.visible = true;
let i, l;
for (i = 1, l = levels.length; i < l; i++) {
if (distance >= levels[i].distance) {
levels[i - 1].object.visible = false;
levels[i].object.visible = true;
} else {
break;
}
}
this._currentLevel = i - 1;
for (; i < l; i++) {
levels[i].object.visible = false;
}
}
}
toJSON(meta) {
const data = super.toJSON(meta);
if (this.autoUpdate === false) data.object.autoUpdate = false;
data.object.levels = [];
const levels = this.levels;
for (let i = 0, l = levels.length; i < l; i++) {
const level = levels[i];
data.object.levels.push({
object: level.object.uuid,
distance: level.distance,
});
}
return data;
}
}
export { LOD };
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