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import { BufferAttribute } from './../core/BufferAttribute';
import { Vector3 } from './Vector3';
import { Object3D } from './../core/Object3D';
import { Sphere } from './Sphere';
import { Plane } from './Plane';
import { Matrix4 } from './Matrix4';
import { Triangle } from './Triangle';

export class Box3 {
	constructor(min?: Vector3, max?: Vector3);

	/**
	 * @default new THREE.Vector3( + Infinity, + Infinity, + Infinity )
	 */
	min: Vector3;

	/**
	 * @default new THREE.Vector3( - Infinity, - Infinity, - Infinity )
	 */
	max: Vector3;
	readonly isBox3: true;

	set(min: Vector3, max: Vector3): this;
	setFromArray(array: ArrayLike<number>): this;
	setFromBufferAttribute(bufferAttribute: BufferAttribute): this;
	setFromPoints(points: Vector3[]): this;
	setFromCenterAndSize(center: Vector3, size: Vector3): this;
	setFromObject(object: Object3D, precise?: boolean): this;
	clone(): this;
	copy(box: Box3): this;
	makeEmpty(): this;
	isEmpty(): boolean;
	getCenter(target: Vector3): Vector3;
	getSize(target: Vector3): Vector3;
	expandByPoint(point: Vector3): this;
	expandByVector(vector: Vector3): this;
	expandByScalar(scalar: number): this;
	expandByObject(object: Object3D, precise?: boolean): this;
	containsPoint(point: Vector3): boolean;
	containsBox(box: Box3): boolean;
	getParameter(point: Vector3, target: Vector3): Vector3;
	intersectsBox(box: Box3): boolean;
	intersectsSphere(sphere: Sphere): boolean;
	intersectsPlane(plane: Plane): boolean;
	intersectsTriangle(triangle: Triangle): boolean;
	clampPoint(point: Vector3, target: Vector3): Vector3;
	distanceToPoint(point: Vector3): number;
	getBoundingSphere(target: Sphere): Sphere;
	intersect(box: Box3): this;
	union(box: Box3): this;
	applyMatrix4(matrix: Matrix4): this;
	translate(offset: Vector3): this;
	equals(box: Box3): boolean;
	/**
	 * @deprecated Use {@link Box3#isEmpty .isEmpty()} instead.
	 */
	empty(): any;
	/**
	 * @deprecated Use {@link Box3#intersectsBox .intersectsBox()} instead.
	 */
	isIntersectionBox(b: any): any;
	/**
	 * @deprecated Use {@link Box3#intersectsSphere .intersectsSphere()} instead.
	 */
	isIntersectionSphere(s: any): any;
}