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import { InterpolateLinear, InterpolateSmooth, InterpolateDiscrete } from '../constants.js';
import { CubicInterpolant } from '../math/interpolants/CubicInterpolant.js';
import { LinearInterpolant } from '../math/interpolants/LinearInterpolant.js';
import { DiscreteInterpolant } from '../math/interpolants/DiscreteInterpolant.js';
import { AnimationUtils } from './AnimationUtils.js';

class KeyframeTrack {
	constructor(name, times, values, interpolation) {
		if (name === undefined) throw new Error('THREE.KeyframeTrack: track name is undefined');
		if (times === undefined || times.length === 0) throw new Error('THREE.KeyframeTrack: no keyframes in track named ' + name);

		this.name = name;

		this.times = AnimationUtils.convertArray(times, this.TimeBufferType);
		this.values = AnimationUtils.convertArray(values, this.ValueBufferType);

		this.setInterpolation(interpolation || this.DefaultInterpolation);
	}

	// Serialization (in static context, because of constructor invocation
	// and automatic invocation of .toJSON):

	static toJSON(track) {
		const trackType = track.constructor;

		let json;

		// derived classes can define a static toJSON method
		if (trackType.toJSON !== this.toJSON) {
			json = trackType.toJSON(track);
		} else {
			// by default, we assume the data can be serialized as-is
			json = {
				name: track.name,
				times: AnimationUtils.convertArray(track.times, Array),
				values: AnimationUtils.convertArray(track.values, Array),
			};

			const interpolation = track.getInterpolation();

			if (interpolation !== track.DefaultInterpolation) {
				json.interpolation = interpolation;
			}
		}

		json.type = track.ValueTypeName; // mandatory

		return json;
	}

	InterpolantFactoryMethodDiscrete(result) {
		return new DiscreteInterpolant(this.times, this.values, this.getValueSize(), result);
	}

	InterpolantFactoryMethodLinear(result) {
		return new LinearInterpolant(this.times, this.values, this.getValueSize(), result);
	}

	InterpolantFactoryMethodSmooth(result) {
		return new CubicInterpolant(this.times, this.values, this.getValueSize(), result);
	}

	setInterpolation(interpolation) {
		let factoryMethod;

		switch (interpolation) {
			case InterpolateDiscrete:
				factoryMethod = this.InterpolantFactoryMethodDiscrete;

				break;

			case InterpolateLinear:
				factoryMethod = this.InterpolantFactoryMethodLinear;

				break;

			case InterpolateSmooth:
				factoryMethod = this.InterpolantFactoryMethodSmooth;

				break;
		}

		if (factoryMethod === undefined) {
			const message = 'unsupported interpolation for ' + this.ValueTypeName + ' keyframe track named ' + this.name;

			if (this.createInterpolant === undefined) {
				// fall back to default, unless the default itself is messed up
				if (interpolation !== this.DefaultInterpolation) {
					this.setInterpolation(this.DefaultInterpolation);
				} else {
					throw new Error(message); // fatal, in this case
				}
			}

			console.warn('THREE.KeyframeTrack:', message);
			return this;
		}

		this.createInterpolant = factoryMethod;

		return this;
	}

	getInterpolation() {
		switch (this.createInterpolant) {
			case this.InterpolantFactoryMethodDiscrete:
				return InterpolateDiscrete;

			case this.InterpolantFactoryMethodLinear:
				return InterpolateLinear;

			case this.InterpolantFactoryMethodSmooth:
				return InterpolateSmooth;
		}
	}

	getValueSize() {
		return this.values.length / this.times.length;
	}

	// move all keyframes either forwards or backwards in time
	shift(timeOffset) {
		if (timeOffset !== 0.0) {
			const times = this.times;

			for (let i = 0, n = times.length; i !== n; ++i) {
				times[i] += timeOffset;
			}
		}

		return this;
	}

	// scale all keyframe times by a factor (useful for frame <-> seconds conversions)
	scale(timeScale) {
		if (timeScale !== 1.0) {
			const times = this.times;

			for (let i = 0, n = times.length; i !== n; ++i) {
				times[i] *= timeScale;
			}
		}

		return this;
	}

	// removes keyframes before and after animation without changing any values within the range [startTime, endTime].
	// IMPORTANT: We do not shift around keys to the start of the track time, because for interpolated keys this will change their values
	trim(startTime, endTime) {
		const times = this.times,
			nKeys = times.length;

		let from = 0,
			to = nKeys - 1;

		while (from !== nKeys && times[from] < startTime) {
			++from;
		}

		while (to !== -1 && times[to] > endTime) {
			--to;
		}

		++to; // inclusive -> exclusive bound

		if (from !== 0 || to !== nKeys) {
			// empty tracks are forbidden, so keep at least one keyframe
			if (from >= to) {
				to = Math.max(to, 1);
				from = to - 1;
			}

			const stride = this.getValueSize();
			this.times = AnimationUtils.arraySlice(times, from, to);
			this.values = AnimationUtils.arraySlice(this.values, from * stride, to * stride);
		}

		return this;
	}

	// ensure we do not get a GarbageInGarbageOut situation, make sure tracks are at least minimally viable
	validate() {
		let valid = true;

		const valueSize = this.getValueSize();
		if (valueSize - Math.floor(valueSize) !== 0) {
			console.error('THREE.KeyframeTrack: Invalid value size in track.', this);
			valid = false;
		}

		const times = this.times,
			values = this.values,
			nKeys = times.length;

		if (nKeys === 0) {
			console.error('THREE.KeyframeTrack: Track is empty.', this);
			valid = false;
		}

		let prevTime = null;

		for (let i = 0; i !== nKeys; i++) {
			const currTime = times[i];

			if (typeof currTime === 'number' && isNaN(currTime)) {
				console.error('THREE.KeyframeTrack: Time is not a valid number.', this, i, currTime);
				valid = false;
				break;
			}

			if (prevTime !== null && prevTime > currTime) {
				console.error('THREE.KeyframeTrack: Out of order keys.', this, i, currTime, prevTime);
				valid = false;
				break;
			}

			prevTime = currTime;
		}

		if (values !== undefined) {
			if (AnimationUtils.isTypedArray(values)) {
				for (let i = 0, n = values.length; i !== n; ++i) {
					const value = values[i];

					if (isNaN(value)) {
						console.error('THREE.KeyframeTrack: Value is not a valid number.', this, i, value);
						valid = false;
						break;
					}
				}
			}
		}

		return valid;
	}

	// removes equivalent sequential keys as common in morph target sequences
	// (0,0,0,0,1,1,1,0,0,0,0,0,0,0) --> (0,0,1,1,0,0)
	optimize() {
		// times or values may be shared with other tracks, so overwriting is unsafe
		const times = AnimationUtils.arraySlice(this.times),
			values = AnimationUtils.arraySlice(this.values),
			stride = this.getValueSize(),
			smoothInterpolation = this.getInterpolation() === InterpolateSmooth,
			lastIndex = times.length - 1;

		let writeIndex = 1;

		for (let i = 1; i < lastIndex; ++i) {
			let keep = false;

			const time = times[i];
			const timeNext = times[i + 1];

			// remove adjacent keyframes scheduled at the same time

			if (time !== timeNext && (i !== 1 || time !== times[0])) {
				if (!smoothInterpolation) {
					// remove unnecessary keyframes same as their neighbors

					const offset = i * stride,
						offsetP = offset - stride,
						offsetN = offset + stride;

					for (let j = 0; j !== stride; ++j) {
						const value = values[offset + j];

						if (value !== values[offsetP + j] || value !== values[offsetN + j]) {
							keep = true;
							break;
						}
					}
				} else {
					keep = true;
				}
			}

			// in-place compaction

			if (keep) {
				if (i !== writeIndex) {
					times[writeIndex] = times[i];

					const readOffset = i * stride,
						writeOffset = writeIndex * stride;

					for (let j = 0; j !== stride; ++j) {
						values[writeOffset + j] = values[readOffset + j];
					}
				}

				++writeIndex;
			}
		}

		// flush last keyframe (compaction looks ahead)

		if (lastIndex > 0) {
			times[writeIndex] = times[lastIndex];

			for (let readOffset = lastIndex * stride, writeOffset = writeIndex * stride, j = 0; j !== stride; ++j) {
				values[writeOffset + j] = values[readOffset + j];
			}

			++writeIndex;
		}

		if (writeIndex !== times.length) {
			this.times = AnimationUtils.arraySlice(times, 0, writeIndex);
			this.values = AnimationUtils.arraySlice(values, 0, writeIndex * stride);
		} else {
			this.times = times;
			this.values = values;
		}

		return this;
	}

	clone() {
		const times = AnimationUtils.arraySlice(this.times, 0);
		const values = AnimationUtils.arraySlice(this.values, 0);

		const TypedKeyframeTrack = this.constructor;
		const track = new TypedKeyframeTrack(this.name, times, values);

		// Interpolant argument to constructor is not saved, so copy the factory method directly.
		track.createInterpolant = this.createInterpolant;

		return track;
	}
}

KeyframeTrack.prototype.TimeBufferType = Float32Array;
KeyframeTrack.prototype.ValueBufferType = Float32Array;
KeyframeTrack.prototype.DefaultInterpolation = InterpolateLinear;

export { KeyframeTrack };