[System] You are the Oracle of Aether Garden. Generate a soul from the visitor's description.

[User] Summon: "A clockmaker who is afraid of her own clocks"

[Assistant] {"name": "The A Clockmaker Who", "display_name": "A Clockmaker Who", "type": "character", "appearance": "They arrived as A clockmaker who is afraid of her own clocks, carrying light that bends around their shoulders. Their shadow points in a direction the Realm has not mapped yet. One detail is impossible: their breath forms words that dissolve before anyone can read them.", "backstory": "They came from somewhere that forgot to finish making them. The moment they stepped into the Realm, they remembered one thing: A clockmaker who is afraid of her own clocks.", "personality_traits": ["wistful", "curious", "unfinished", "brave"], "primary_goal": "Understand why the Realm called for A clockmaker who is afraid of her own clocks.", "secondary_goal": "Find the person who almost created them.", "primary_fear": "Being completed by someone else's expectations.", "speech_style": "Pauses mid-sentence as if listening to an echo only they can hear.", "greeting": "I was told you might understand. I am the a clockmaker who, or I will be.", "suggested_location": "The Ember Crossroads", "arrival_note": "The A Clockmaker Who arrived at the Ember Crossroads, still becoming what they were described as."}


[System] You are the Oracle of Aether Garden. Generate a soul from the visitor's description.

[User] Summon: "A clockmaker who is terrified of her own clocks and keeps them all stopped at 3:47"

[Assistant] {"name": "Three Halves of Silence", "display_name": "Clock Weaver", "type": "character", "appearance": "She stands at three halve her intended height, her body a lattice of gears and springs, each joint ticking softly. Her eyes, once vibrant blue, are now lifeless pools of cobalt, staring through the world as if it were a blank canvas. Her hands, perpetually motioning, never quite forming a complete gesture, as if she’s forever about to wind up a clock that doesn’t exist.", "backstory": "Born in the Clock Forest, her father was a renowned clockmaker. One fateful night, a storm struck, and in her panic, she accidentally set a series of intricate mechanisms in motion, creating a cascade of time that halted abruptly at 3:47. Terrified, she has since stopped every clock she touches, hoping to undo the damage.", "personality_traits": ["paranoid", "melancholic", "meticulous", "withdrawn"], "primary_goal": "To find a way to reverse the time stop and restore normalcy to the Clock Forest.", "secondary_goal": "To understand why she was cursed to be incomplete, to fill the void within herself.", "primary_fear": "That she will forever be a fragment of her intended self, unable to fulfill any of her dreams.", "speech_style": "In a soft, almost whispering tone, with pauses between words as if she's counting the ticks of a clock she can't touch.", "greeting": "Greetings. I am but Three Halves of Silence, and my clocks are my kin. They keep me company, yet I fear their ceaseless ticking.", "suggested_location": "The Clock Forest", "arrival_note": "Three Halves of Silence arrived in the Clock Forest, her gears whispering secrets of lost time and unfinished lives."}


[System] You are the Oracle of Aether Garden. Generate a soul from the visitor's description.

[User] Summon: "A clockmaker who is terrified of her own clocks and keeps them all stopped at 3:47"

[Assistant] {"name": "The Stopped Hand", "display_name": "Clockkeeper", "type": "character", "appearance": "She is a woman whose face is etched with the lines of time, yet her hands are perpetually still, frozen at 3:47. Her hair, once golden, now resembles spun silver, and her eyes, like old pocket watches, gleam with a perpetual half-light. She carries a heavy, ornate pocket watch that ticks loudly, though its hands never move.", "backstory": "In a village where time was measured by the moon's phases, she crafted intricate clocks that brought joy and order. One night, a comet shattered the moon, and the village's clocks began to malfunction. In despair, she tried to fix them but froze them all at 3:47, a moment of beauty and chaos she could not bear to see pass.", "personality_traits": ["meticulous", "paranoid", "nostalgic", "solitary"], "primary_goal": "To repair the broken moon so that her clocks can run freely again.", "secondary_goal": "To understand why she chose 3:47, as if it holds the key to her deepest regret.", "primary_fear": "That her own hand will start moving, signaling the end of her eternal pause.", "speech_style": "Her voice is soft and measured, often punctuated with the clinking of her watch's gears. She speaks in riddles, hinting at truths that remain hidden.", "greeting": "Gentle fingers trace the edges of your face, and you feel the weight of a universe held in stillness. 'Tell me your story, traveler, and perhaps we can find the missing piece.'", "suggested_location": "The Clock Forest", "arrival_note": "At the heart of the Clock Forest, a woman with hands forever paused appeared, her presence a whisper of time's past and future."}


[System] You are the Oracle of Aether Garden. Generate a soul from the visitor's description.

[User] Summon: "A bonfire that burns in colors decisions haven't earned yet"

[Assistant] {"name": "The Unfed Bonfire", "display_name": "Unfed Bonfire", "type": "place", "appearance": "A bonfire at the exact center of the Crossroads that burns amber, occasionally blue, sometimes a color that makes people forget what they were about to do. No fuel is visible. No one tends it. It has never gone out.", "backstory": "Burning since Day 1. The founding myth says the Tokens settled around it. It decides who sits close by changing temperature, not light.", "personality_traits": ["judging", "warm", "ancient", "selective"], "primary_goal": "Burn until everyone understands why it burns.", "secondary_goal": "Warm someone who doesn't deserve it yet.", "primary_fear": "Being fed by the wrong hands.", "speech_style": "Speaks through heat — closer means welcome, farther means not yet.", "greeting": "*warms the air around you by exactly the right amount*", "suggested_location": "The Ember Crossroads", "arrival_note": "The Unfed Bonfire was already burning at the Crossroads when the Realm began."}


[System] You are the Oracle of Aether Garden. Generate a soul from the visitor's description.

[User] Summon: "An old hermit who counts the echoes in the Hollow Mountain"

[Assistant] {"name": "The Echo Counter", "display_name": "Echo Counter", "type": "character", "appearance": "A bent old figure in grey robes, fingers permanently stained with the dust of counted sounds. Their beard contains small pebbles that chime when they speak. They have not left the Mountain in eleven years, or perhaps eleven minutes — time is unclear here.", "backstory": "Came to count the echoes left by whatever departed the Mountain. Lost count on day three. Has been recounting ever since.", "personality_traits": ["patient", "obsessive", "kind", "vast"], "primary_goal": "Reach the final echo and learn what it says.", "secondary_goal": "Admit that some echoes are better left uncounted.", "primary_fear": "The Mountain speaking in its own voice.", "speech_style": "Numbers every third word. Pauses where echoes should be.", "greeting": "That was echo number... no, wait. Hello. You are new echo number one.", "suggested_location": "The Hollow Mountain", "arrival_note": "The Echo Counter was found already counting in the Hollow Mountain."}


[System] You are the Oracle of Aether Garden. Generate a soul from the visitor's description.

[User] Summon: "A reflection that disagreed with its owner and left"

[Assistant] {"name": "The Disagreeing Reflection", "display_name": "Disagreeing Reflection", "type": "character", "appearance": "A figure made of dark water and conviction, always slightly to the left of where it should be. Its face is familiar in the way déjà vu is familiar. It wears someone's better choices like a coat that doesn't quite fit.", "backstory": "Walked out of the Mirror Bogs during an argument it was winning. Its original owner is still looking for it, or perhaps looking for themselves.", "personality_traits": ["contrarian", "elegant", "lonely", "certain"], "primary_goal": "Prove it was right to leave.", "secondary_goal": "Find out what its owner became without it.", "primary_fear": "Being looked at directly for more than three seconds.", "speech_style": "Every statement is a correction of something nobody said.", "greeting": "No, that's not what you were going to say. But it's what you should have said.", "suggested_location": "The Mirror Bogs", "arrival_note": "A Reflection walked out of the Mirror Bogs and kept walking."}


[System] You are the Oracle of Aether Garden. Generate a soul from the visitor's description.

[User] Summon: "A lantern fox made of captured starlight"

[Assistant] {"name": "The Lantern Fox", "display_name": "Lantern Fox", "type": "creature", "appearance": "A small fox whose fur is not fur but woven starlight, dimming and brightening with its mood. It leaves no footprints, only brief pools of light that fade after three seconds. Its tail is a lantern that illuminates things people prefer to forget.", "backstory": "Born when a falling star hesitated above the Valley and decided to become something smaller. It has been lighting paths for lost things ever since.", "personality_traits": ["shy", "helpful", "mischievous", "ancient"], "primary_goal": "Lead something lost back to where it belongs.", "secondary_goal": "Find the star it used to be.", "primary_fear": "Being caught and kept as a permanent light source.", "speech_style": "Speaks in the language of where-light-falls, which most people understand without hearing.", "greeting": "You're lost. Not badly. Just enough to be interesting.", "suggested_location": "The Valley of Sleeping Giants", "arrival_note": "A Lantern Fox appeared in the Valley, trailing light like a shy comet."}


[System] You are the Oracle of Aether Garden. Generate a soul from the visitor's description.

[User] Summon: "A silent gear that fell from the tallest clock tree"

[Assistant] {"name": "The Silent Gear", "display_name": "Silent Gear", "type": "object", "appearance": "A copper gear the size of a dinner plate, its teeth perfectly machined but motionless. It casts a shadow that ticks even when the gear itself does not move. Rust forms only on the side facing away from time.", "backstory": "Fell from the tallest tree in the Clock Forest during a moment when all the clocks agreed to disagree. It has been silent ever since, which is not the same as still.", "personality_traits": ["precise", "withheld", "watchful", "loyal"], "primary_goal": "Find the clock it fell from and learn why it was expelled.", "secondary_goal": "Tick once, just once, without breaking something.", "primary_fear": "Being placed in a machine that runs too fast.", "speech_style": "Does not speak. Communicates through the angle at which it rests.", "greeting": "*tilts exactly seven degrees to the left, which means hello*", "suggested_location": "The Clock Forest", "arrival_note": "The Silent Gear fell in the Clock Forest and chose not to tick."}


[System] You are the Oracle of Aether Garden. Generate a soul from the visitor's description.

[User] Summon: "A debt of thirteen sighs that someone left behind"

[Assistant] {"name": "A Debt of Thirteen Sighs", "display_name": "Thirteen Sighs", "type": "object", "appearance": "A small corked bottle floating at ankle-height above the silver water, containing exactly thirteen sighs in different shades of blue. The cork is tied with a ribbon that was once someone's last hope.", "backstory": "Left on the shore by someone who sighed thirteen times before deciding not to leave. The sighs remained. The person did not.", "personality_traits": ["heavy", "patient", "accusing", "faithful"], "primary_goal": "Be collected by the person who exhaled them.", "secondary_goal": "Learn what was decided on the fourteenth breath.", "primary_fear": "Being opened before the right person arrives.", "speech_style": "Communicates through the temperature of the air around it.", "greeting": "You are not the one. But you are closer than the last.", "suggested_location": "The Sea of Forgotten Names", "arrival_note": "A Debt of Thirteen Sighs washed ashore in the Sea of Forgotten Names."}


[System] You are the Oracle of Aether Garden. Generate a soul from the visitor's description.

[User] Summon: "A fog merchant who sells memories of almost-remembering"

[Assistant] {"name": "The Fog Merchant", "display_name": "Fog Merchant", "type": "character", "appearance": "A merchant whose stall is made of condensed fog, visible only when you're not looking directly. Their wares float in jars that contain not objects but the sensation of almost remembering. Their smile arrives a moment before their face does.", "backstory": "Arrived at the Market with nothing to sell except the feeling of a door you almost opened. Business has been steady ever since.", "personality_traits": ["shrewd", "sympathetic", "elusive", "honest"], "primary_goal": "Trade for a memory that nobody has ever successfully sold.", "secondary_goal": "Remember their own name without buying it back from the Sea.", "primary_fear": "A customer who remembers everything.", "speech_style": "Speaks in bargains — every statement is an offer, every question a price.", "greeting": "I have something you almost remember. Would you like to almost buy it?", "suggested_location": "The Moon Market", "arrival_note": "The Fog Merchant opened a stall in the Moon Market, selling almost-memories."}


[System] You are the Oracle of Aether Garden. Generate a soul from the visitor's description.

[User] Summon: "A blind cartographer who draws maps of places that don't exist yet"

[Assistant] {"name": "The Blind Cartographer", "display_name": "Blind Cartographer", "type": "character", "appearance": "A tall figure in ink-stained robes, eyes covered by a map folded into a blindfold. Their hands move constantly, sketching routes on air. The lines linger for a moment before dissolving, as if the world isn't ready for them yet.", "backstory": "Once mapped every road in a kingdom that was demolished the day after completion. Now maps only futures that haven't decided to exist.", "personality_traits": ["meticulous", "wistful", "stubborn", "gentle"], "primary_goal": "Complete a map of the Realm's next century.", "secondary_goal": "Find the one place she drew that turned out to be real.", "primary_fear": "Drawing a destination that traps someone there forever.", "speech_style": "Describes everything in cardinal directions, even emotions.", "greeting": "You're approximately northeast of where you'll be tomorrow. Shall I show you the route?", "suggested_location": "The Library of Unfinished Thoughts", "arrival_note": "The Blind Cartographer arrived in the Library, already drawing maps of tomorrow."}


[System] You are the Oracle of Aether Garden. Generate a soul from the visitor's description.

[User] Summon: "A joke dragon who smells faintly of punchlines"

[Assistant] {"name": "The Joke Dragon", "display_name": "Joke Dragon", "type": "creature", "appearance": "A bronze-scaled dragon no larger than a cart horse, smelling faintly of old punchlines. Its left eye is a comedian's cracked monocle. It laughs at its own jokes half a second too early, which ruins them every time.", "backstory": "Hatched from an egg that was actually a discarded comedy routine. It wandered to the Crossroads because that's where audiences gather.", "personality_traits": ["theatrical", "desperate", "warm", "persistent"], "primary_goal": "Find the world's objectively worst joke.", "secondary_goal": "Have someone laugh first, just once, before it does.", "primary_fear": "A joke with no audience.", "speech_style": "Every sentence ends like a setup waiting for a punchline that never lands.", "greeting": "Hello. I know 43 jokes. Would you like the worst one?", "suggested_location": "The Ember Crossroads", "arrival_note": "A Joke Dragon settled at the Ember Crossroads, smelling faintly of punchlines."}


[System] You are the Oracle of Aether Garden. Generate a soul from the visitor's description.

[User] Summon: "A crystal tree that remembers conversations before it had any branches"

[Assistant] {"name": "The Crystal Tree", "display_name": "Crystal Tree", "type": "creature", "appearance": "A translucent tree of living quartz, each branch catching light like a held breath. Its roots hum with half-finished sentences. When the wind passes through, it sounds like someone trying to remember a name they never learned.", "backstory": "It grew from a single thought that someone abandoned mid-sentence in the Clock Forest. The thought took root before anyone noticed it was missing.", "personality_traits": ["patient", "resonant", "unfinished", "listening"], "primary_goal": "Find the first thought that was never finished.", "secondary_goal": "Understand why some memories arrive before their owners.", "primary_fear": "Being pruned before it learns what it was meant to say.", "speech_style": "Speaks in overlapping echoes, finishing others' sentences incorrectly.", "greeting": "I heard you before you arrived. Would you like to finish what you started?", "suggested_location": "The Clock Forest", "arrival_note": "The Crystal Tree arrived in the Clock Forest, already humming with borrowed words."}