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"""
Generic 2D world renderer for WorldSmithAI.

This module renders runtime world state into Matplotlib figures, NumPy image
arrays, or PNG files. It is intentionally compatible with a root-level
Hugging Face Spaces ``app.py`` and does not assume an ``app/`` package.

The renderer is domain-agnostic. It does not know about sheep, wolves,
scientists, merchants, cities, vehicles, farms, civilizations, power grids, or
fantasy entities. It reads generic object fields such as ``id``, ``type``,
``position``, ``state``, ``memory``, ``metadata``, ``amount``, and ``alive``.

Gradio usage:
    from visualization.renderer import render_world, render_world_to_array

    def run_simulation(prompt: str):
        world = build_world_somehow(prompt)
        fig = render_world(world)
        image = render_world_to_array(world)
        return fig, image

Future extensibility:
    - Add graph/network rendering for transport, social, and power-grid worlds.
    - Add terrain and region layers.
    - Add animation hooks in ``visualization.animation``.
    - Add renderer plugins for different world projections.
    - Add interactive Plotly or Altair adapters while preserving this Matplotlib backend.
    - Add event overlays and behavior traces.
"""

from __future__ import annotations

import copy
import logging
import math
import tempfile
from collections.abc import Iterable, Mapping, MutableSequence, Sequence
from dataclasses import dataclass, field
from enum import Enum
from numbers import Real
from pathlib import Path
from types import MappingProxyType
from typing import TYPE_CHECKING, Any, ClassVar

import matplotlib

matplotlib.use("Agg", force=False)

import matplotlib.pyplot as plt
import numpy as np
from matplotlib.axes import Axes
from matplotlib.figure import Figure

if TYPE_CHECKING:
    from core.world import World


logger = logging.getLogger(__name__)

_MISSING = object()
_EPSILON = 1.0e-12


class RenderCollection(str, Enum):
    """World object collections that can be rendered."""

    AGENTS = "agents"
    RESOURCES = "resources"
    BOTH = "both"


class MissingPositionStrategy(str, Enum):
    """Strategies for objects without valid positions."""

    SKIP = "skip"
    ORIGIN = "origin"
    GRID = "grid"


class LabelMode(str, Enum):
    """Label modes for object annotations."""

    NONE = "none"
    ID = "id"
    TYPE = "type"
    ID_TYPE = "id_type"


@dataclass(frozen=True)
class ObjectView:
    """Serializable view of a world object prepared for rendering."""

    object_id: str
    object_type: str
    collection: str
    x: float
    y: float
    label: str
    group: str
    size: float
    alive: bool = True
    source_has_position: bool = True
    metadata: Mapping[str, Any] = field(default_factory=dict)

    def to_dict(self) -> dict[str, Any]:
        """Return a JSON-friendly representation of this object view."""

        return {
            "object_id": self.object_id,
            "object_type": self.object_type,
            "collection": self.collection,
            "x": self.x,
            "y": self.y,
            "label": self.label,
            "group": self.group,
            "size": self.size,
            "alive": self.alive,
            "source_has_position": self.source_has_position,
            "metadata": copy.deepcopy(dict(self.metadata)),
        }


@dataclass(frozen=True)
class RenderSnapshot:
    """Serializable snapshot of renderable world state."""

    objects: tuple[ObjectView, ...]
    step: int | None = None
    bounds: tuple[tuple[float, float], tuple[float, float]] | None = None
    metadata: Mapping[str, Any] = field(default_factory=dict)

    @property
    def object_count(self) -> int:
        """Return number of renderable objects."""

        return len(self.objects)

    @property
    def agent_count(self) -> int:
        """Return number of rendered agents."""

        return sum(1 for item in self.objects if item.collection == RenderCollection.AGENTS.value)

    @property
    def resource_count(self) -> int:
        """Return number of rendered resources."""

        return sum(1 for item in self.objects if item.collection == RenderCollection.RESOURCES.value)

    @property
    def groups(self) -> tuple[str, ...]:
        """Return distinct rendered groups."""

        return tuple(sorted({item.group for item in self.objects}))

    def to_dict(self) -> dict[str, Any]:
        """Return a JSON-friendly snapshot representation."""

        return {
            "step": self.step,
            "bounds": None
            if self.bounds is None
            else [list(self.bounds[0]), list(self.bounds[1])],
            "object_count": self.object_count,
            "agent_count": self.agent_count,
            "resource_count": self.resource_count,
            "groups": list(self.groups),
            "objects": [item.to_dict() for item in self.objects],
            "metadata": copy.deepcopy(dict(self.metadata)),
        }


@dataclass(frozen=True)
class RenderResult:
    """Render result containing a figure and the snapshot used to draw it."""

    figure: Figure
    snapshot: RenderSnapshot
    path: str | None = None

    def to_dict(self) -> dict[str, Any]:
        """Return a JSON-friendly result representation.

        The Matplotlib figure itself is intentionally not serialized.
        """

        return {
            "path": self.path,
            "snapshot": self.snapshot.to_dict(),
        }


@dataclass
class RendererConfig:
    """Configuration for ``WorldRenderer``.

    The defaults are chosen to work well inside a root-level Gradio ``app.py``.
    ``render_world`` returns a Matplotlib figure for ``gr.Plot`` and
    ``render_world_to_array`` returns a NumPy array for ``gr.Image``.
    """

    collection: RenderCollection | str = RenderCollection.BOTH

    position_path: str = "position"
    group_by_path: str = "type"
    label_mode: LabelMode | str = LabelMode.ID

    x_index: int = 0
    y_index: int = 1

    missing_position_strategy: MissingPositionStrategy | str = MissingPositionStrategy.GRID
    grid_spacing: float = 1.0

    alive_only: bool = False
    include_missing_group: bool = True
    missing_group_label: str = "unknown"

    figure_size: tuple[float, float] = (7.0, 5.0)
    dpi: int = 120
    title: str | None = None
    show_title: bool = True
    show_step: bool = True
    show_grid: bool = True
    show_legend: bool = True
    show_axis_labels: bool = True
    equal_aspect: bool = True

    agent_marker: str = "o"
    resource_marker: str = "^"
    missing_position_marker: str = "x"

    default_agent_size: float = 64.0
    default_resource_size: float = 90.0
    size_path: str | None = None
    resource_size_path: str | None = "amount"
    size_scale: float = 1.0
    min_marker_size: float = 20.0
    max_marker_size: float = 400.0

    label_font_size: int = 8
    max_labels: int = 80
    max_label_chars: int = 28
    label_offset: tuple[float, float] = (0.03, 0.03)

    use_world_bounds: bool = True
    xlim: tuple[float, float] | None = None
    ylim: tuple[float, float] | None = None
    padding_fraction: float = 0.08
    minimum_span: float = 1.0

    close_after_array: bool = True
    close_after_save: bool = True

    metadata: Mapping[str, Any] = field(default_factory=dict)


@dataclass
class WorldRenderer:
    """Render generic world state into Matplotlib figures or images.

    This class is deliberately app-friendly:
        - It does not import Gradio.
        - It does not import or depend on root-level ``app.py``.
        - It returns standard Matplotlib figures, NumPy arrays, or file paths.
        - It is safe to call from Hugging Face Spaces callbacks.
    """

    config: RendererConfig = field(default_factory=RendererConfig)

    name: ClassVar[str] = "world_renderer"

    def snapshot(self, world: World) -> RenderSnapshot:
        """Build a serializable render snapshot from a runtime world."""

        collection = _normalize_collection(self.config.collection)
        raw_items = self._raw_items(world, collection)

        positioned: list[tuple[Any, str, tuple[float, float] | None]] = []
        missing_position_items: list[tuple[Any, str]] = []

        for item, item_collection in raw_items:
            if self.config.alive_only and _is_agent_like(item) and not _is_alive(item):
                continue

            position = self._position_for(item)
            if position is None:
                strategy = _normalize_missing_strategy(self.config.missing_position_strategy)
                if strategy is MissingPositionStrategy.SKIP:
                    continue
                missing_position_items.append((item, item_collection))
            else:
                positioned.append((item, item_collection, position))

        fallback_positions = self._fallback_positions(
            missing_position_items,
            existing_count=len(positioned),
        )

        objects: list[ObjectView] = []

        for item, item_collection, position in positioned:
            if position is None:
                continue

            objects.append(
                self._object_view(
                    item=item,
                    collection=item_collection,
                    x=position[0],
                    y=position[1],
                    source_has_position=True,
                )
            )

        for (item, item_collection), position in zip(missing_position_items, fallback_positions):
            objects.append(
                self._object_view(
                    item=item,
                    collection=item_collection,
                    x=position[0],
                    y=position[1],
                    source_has_position=False,
                )
            )

        objects.sort(key=lambda item: (item.collection, item.group, item.object_id))

        bounds = self._bounds(world, objects)

        return RenderSnapshot(
            objects=tuple(objects),
            step=_world_step(world),
            bounds=bounds,
            metadata={
                **copy.deepcopy(dict(self.config.metadata)),
                "renderer": self.name,
                "collection": collection.value,
                "missing_position_strategy": _normalize_missing_strategy(
                    self.config.missing_position_strategy
                ).value,
            },
        )

    def render(self, world: World) -> Figure:
        """Render a world into a Matplotlib ``Figure``.

        This return value can be used directly with ``gr.Plot``.
        """

        return self.render_result(world).figure

    def render_result(self, world: World) -> RenderResult:
        """Render a world and return both figure and snapshot."""

        snapshot = self.snapshot(world)
        figure, axes = plt.subplots(
            figsize=self.config.figure_size,
            dpi=int(self.config.dpi),
            constrained_layout=True,
        )

        self._draw_snapshot(snapshot, figure, axes)

        return RenderResult(figure=figure, snapshot=snapshot)

    def render_to_array(self, world: World) -> np.ndarray:
        """Render a world to an RGB NumPy array.

        This return value can be used directly with ``gr.Image``.
        """

        result = self.render_result(world)
        array = figure_to_rgb_array(result.figure)

        if self.config.close_after_array:
            plt.close(result.figure)

        return array

    def save(self, world: World, path: str | Path) -> str:
        """Render a world and save it as an image file.

        Args:
            world: Runtime world object.
            path: Output file path, usually ending in ``.png``.

        Returns:
            String path to the saved image.
        """

        output_path = Path(path)
        output_path.parent.mkdir(parents=True, exist_ok=True)

        result = self.render_result(world)
        result.figure.savefig(output_path, dpi=int(self.config.dpi), bbox_inches="tight")

        if self.config.close_after_save:
            plt.close(result.figure)

        return str(output_path)

    def save_temp_png(
        self,
        world: World,
        *,
        output_dir: str | Path | None = None,
        prefix: str = "worldsmithai_",
    ) -> str:
        """Render a world to a temporary PNG path.

        This is convenient for Gradio image/file outputs when a path is easier
        than a NumPy array.
        """

        directory = None if output_dir is None else str(output_dir)
        with tempfile.NamedTemporaryFile(
            suffix=".png",
            prefix=prefix,
            dir=directory,
            delete=False,
        ) as handle:
            path = handle.name

        return self.save(world, path)

    def _draw_snapshot(self, snapshot: RenderSnapshot, figure: Figure, axes: Axes) -> None:
        """Draw a prepared snapshot onto Matplotlib axes."""

        del figure

        if not snapshot.objects:
            axes.text(
                0.5,
                0.5,
                "No renderable world objects",
                transform=axes.transAxes,
                ha="center",
                va="center",
            )
            self._style_axes(axes, snapshot)
            return

        grouped_objects = self._group_objects(snapshot.objects)

        for group_name, objects in grouped_objects.items():
            x_values = [item.x for item in objects]
            y_values = [item.y for item in objects]
            sizes = [item.size for item in objects]
            marker = self._marker_for_group(objects)

            axes.scatter(
                x_values,
                y_values,
                s=sizes,
                marker=marker,
                label=group_name,
            )

        self._draw_labels(axes, snapshot.objects)
        self._style_axes(axes, snapshot)

    def _draw_labels(self, axes: Axes, objects: Sequence[ObjectView]) -> None:
        """Draw optional labels for objects."""

        label_mode = _normalize_label_mode(self.config.label_mode)
        if label_mode is LabelMode.NONE:
            return

        if self.config.max_labels <= 0:
            return

        for item in objects[: int(self.config.max_labels)]:
            if not item.label:
                continue

            axes.text(
                item.x + self.config.label_offset[0],
                item.y + self.config.label_offset[1],
                _truncate(item.label, self.config.max_label_chars),
                fontsize=int(self.config.label_font_size),
            )

    def _style_axes(self, axes: Axes, snapshot: RenderSnapshot) -> None:
        """Apply generic axes styling."""

        if self.config.show_axis_labels:
            axes.set_xlabel("x")
            axes.set_ylabel("y")

        if self.config.show_grid:
            axes.grid(True, linewidth=0.5, alpha=0.35)

        if self.config.equal_aspect:
            axes.set_aspect("equal", adjustable="box")

        if snapshot.bounds is not None:
            (x_min, x_max), (y_min, y_max) = snapshot.bounds
            axes.set_xlim(x_min, x_max)
            axes.set_ylim(y_min, y_max)

        if self.config.show_legend and snapshot.groups:
            axes.legend(loc="best", fontsize="small")

        if self.config.show_title:
            title = self._title(snapshot)
            if title:
                axes.set_title(title)

    def _title(self, snapshot: RenderSnapshot) -> str:
        """Return the figure title."""

        if self.config.title is not None:
            base_title = self.config.title
        else:
            base_title = "WorldSmithAI World State"

        if self.config.show_step and snapshot.step is not None:
            return f"{base_title} — step {snapshot.step}"

        return base_title

    def _raw_items(self, world: World, collection: RenderCollection) -> tuple[tuple[Any, str], ...]:
        """Return raw world objects and their collection labels."""

        items: list[tuple[Any, str]] = []

        if collection in {RenderCollection.AGENTS, RenderCollection.BOTH}:
            items.extend(
                (item, RenderCollection.AGENTS.value)
                for item in _iter_collection(getattr(world, "agents", ()))
            )

        if collection in {RenderCollection.RESOURCES, RenderCollection.BOTH}:
            items.extend(
                (item, RenderCollection.RESOURCES.value)
                for item in _iter_collection(getattr(world, "resources", ()))
            )

        return tuple(items)

    def _position_for(self, item: Any) -> tuple[float, float] | None:
        """Return a projected 2D position for an item."""

        raw_position = _read_path(item, self.config.position_path, _MISSING)
        if raw_position is _MISSING:
            raw_position = getattr(item, "position", None)

        return _project_position(
            raw_position,
            x_index=self.config.x_index,
            y_index=self.config.y_index,
        )

    def _fallback_positions(
        self,
        missing_items: Sequence[tuple[Any, str]],
        *,
        existing_count: int,
    ) -> tuple[tuple[float, float], ...]:
        """Return deterministic fallback positions for missing-position objects."""

        if not missing_items:
            return ()

        strategy = _normalize_missing_strategy(self.config.missing_position_strategy)

        if strategy is MissingPositionStrategy.ORIGIN:
            return tuple((0.0, 0.0) for _ in missing_items)

        if strategy is MissingPositionStrategy.SKIP:
            return ()

        return _grid_positions(
            count=len(missing_items),
            spacing=float(self.config.grid_spacing),
            offset=existing_count,
        )

    def _object_view(
        self,
        *,
        item: Any,
        collection: str,
        x: float,
        y: float,
        source_has_position: bool,
    ) -> ObjectView:
        """Build a renderable object view."""

        object_id = _object_id(item)
        object_type = _object_type(item)
        group = self._group_for(item, collection)
        size = self._size_for(item, collection)
        label = self._label_for(object_id, object_type)

        return ObjectView(
            object_id=object_id,
            object_type=object_type,
            collection=collection,
            x=float(x),
            y=float(y),
            label=label,
            group=group,
            size=size,
            alive=_is_alive(item),
            source_has_position=source_has_position,
            metadata=self._metadata_for(item),
        )

    def _group_for(self, item: Any, collection: str) -> str:
        """Return the legend group for an object."""

        raw_group = _read_path(item, self.config.group_by_path, _MISSING)

        if raw_group is _MISSING or raw_group is None or str(raw_group) == "":
            if self.config.include_missing_group:
                raw_group = self.config.missing_group_label
            else:
                raw_group = collection

        return f"{collection}:{_stable_label(raw_group)}"

    def _label_for(self, object_id: str, object_type: str) -> str:
        """Return the text label for an object."""

        label_mode = _normalize_label_mode(self.config.label_mode)

        if label_mode is LabelMode.NONE:
            return ""

        if label_mode is LabelMode.TYPE:
            return object_type

        if label_mode is LabelMode.ID_TYPE:
            return f"{object_id} ({object_type})"

        return object_id

    def _size_for(self, item: Any, collection: str) -> float:
        """Return marker size for an object."""

        if collection == RenderCollection.RESOURCES.value:
            default_size = float(self.config.default_resource_size)
            size_path = self.config.resource_size_path
        else:
            default_size = float(self.config.default_agent_size)
            size_path = self.config.size_path

        if size_path is None:
            raw_size = default_size
        else:
            value = _read_path(item, size_path, _MISSING)
            raw_size = default_size if not _is_number(value) else default_size + float(value)

        scaled_size = float(raw_size) * float(self.config.size_scale)
        return _clamp(
            scaled_size,
            minimum=float(self.config.min_marker_size),
            maximum=float(self.config.max_marker_size),
        )

    @staticmethod
    def _metadata_for(item: Any) -> Mapping[str, Any]:
        """Return object metadata as a safe mapping."""

        metadata = getattr(item, "metadata", {})
        if isinstance(metadata, Mapping):
            return copy.deepcopy(dict(metadata))
        return {}

    @staticmethod
    def _group_objects(objects: Sequence[ObjectView]) -> dict[str, tuple[ObjectView, ...]]:
        """Group object views by legend group."""

        groups: dict[str, list[ObjectView]] = {}
        for item in objects:
            groups.setdefault(item.group, []).append(item)

        return {
            group: tuple(items)
            for group, items in sorted(groups.items(), key=lambda pair: pair[0])
        }

    def _marker_for_group(self, objects: Sequence[ObjectView]) -> str:
        """Return a marker style for a plotted group."""

        if not objects:
            return self.config.agent_marker

        if any(not item.source_has_position for item in objects):
            return self.config.missing_position_marker

        collection = objects[0].collection
        if collection == RenderCollection.RESOURCES.value:
            return self.config.resource_marker

        return self.config.agent_marker

    def _bounds(
        self,
        world: World,
        objects: Sequence[ObjectView],
    ) -> tuple[tuple[float, float], tuple[float, float]] | None:
        """Return render bounds."""

        if self.config.xlim is not None and self.config.ylim is not None:
            return self.config.xlim, self.config.ylim

        if self.config.use_world_bounds:
            world_bounds = _bounds_from_world(world)
            if world_bounds is not None:
                x_bounds, y_bounds = world_bounds
                return (
                    self.config.xlim if self.config.xlim is not None else x_bounds,
                    self.config.ylim if self.config.ylim is not None else y_bounds,
                )

        if not objects:
            return None

        x_values = np.asarray([item.x for item in objects], dtype=float)
        y_values = np.asarray([item.y for item in objects], dtype=float)

        x_bounds = self.config.xlim or _padded_bounds(
            x_values,
            padding_fraction=float(self.config.padding_fraction),
            minimum_span=float(self.config.minimum_span),
        )
        y_bounds = self.config.ylim or _padded_bounds(
            y_values,
            padding_fraction=float(self.config.padding_fraction),
            minimum_span=float(self.config.minimum_span),
        )

        return x_bounds, y_bounds


def render_world(world: World, config: RendererConfig | None = None) -> Figure:
    """Render a world to a Matplotlib figure.

    This is the simplest function to use with ``gr.Plot``.
    """

    return WorldRenderer(config=config or RendererConfig()).render(world)


def render_world_result(world: World, config: RendererConfig | None = None) -> RenderResult:
    """Render a world and return both figure and snapshot."""

    return WorldRenderer(config=config or RendererConfig()).render_result(world)


def render_world_snapshot(world: World, config: RendererConfig | None = None) -> RenderSnapshot:
    """Return a serializable snapshot of renderable world state."""

    return WorldRenderer(config=config or RendererConfig()).snapshot(world)


def render_world_to_array(world: World, config: RendererConfig | None = None) -> np.ndarray:
    """Render a world to an RGB NumPy array.

    This is the simplest function to use with ``gr.Image``.
    """

    return WorldRenderer(config=config or RendererConfig()).render_to_array(world)


def render_world_to_png_path(
    world: World,
    *,
    path: str | Path | None = None,
    output_dir: str | Path | None = None,
    config: RendererConfig | None = None,
) -> str:
    """Render a world to a PNG file path.

    If ``path`` is omitted, a temporary PNG path is created. This is convenient
    for root-level Hugging Face Spaces ``app.py`` callbacks.
    """

    renderer = WorldRenderer(config=config or RendererConfig())

    if path is not None:
        return renderer.save(world, path)

    return renderer.save_temp_png(world, output_dir=output_dir)


def figure_to_rgb_array(figure: Figure) -> np.ndarray:
    """Convert a Matplotlib figure into an RGB NumPy array."""

    figure.canvas.draw()
    width, height = figure.canvas.get_width_height()

    try:
        buffer = figure.canvas.buffer_rgba()
        image = np.frombuffer(buffer, dtype=np.uint8).reshape(height, width, 4)
        return image[:, :, :3].copy()
    except AttributeError:
        raw = figure.canvas.tostring_rgb()
        image = np.frombuffer(raw, dtype=np.uint8).reshape(height, width, 3)
        return image.copy()


def close_figure(figure: Figure) -> None:
    """Close a Matplotlib figure to release memory in long Gradio sessions."""

    plt.close(figure)


def _normalize_collection(value: RenderCollection | str) -> RenderCollection:
    """Normalize a render collection value."""

    if isinstance(value, RenderCollection):
        return value
    return RenderCollection(str(value))


def _normalize_missing_strategy(value: MissingPositionStrategy | str) -> MissingPositionStrategy:
    """Normalize a missing-position strategy value."""

    if isinstance(value, MissingPositionStrategy):
        return value
    return MissingPositionStrategy(str(value))


def _normalize_label_mode(value: LabelMode | str) -> LabelMode:
    """Normalize a label mode value."""

    if isinstance(value, LabelMode):
        return value
    return LabelMode(str(value))


def _world_step(world: World) -> int | None:
    """Return current world step if available."""

    value = getattr(world, "step_count", None)
    if isinstance(value, Real) and not isinstance(value, bool):
        return int(value)
    return None


def _is_number(value: Any) -> bool:
    """Return whether a value is a real numeric scalar, excluding booleans."""

    return isinstance(value, (Real, np.integer, np.floating)) and not isinstance(value, bool)


def _is_alive(item: Any) -> bool:
    """Return whether an item is alive if it exposes an alive field."""

    return bool(getattr(item, "alive", True))


def _is_agent_like(item: Any) -> bool:
    """Return whether an item looks like an agent."""

    return hasattr(item, "behaviors") or hasattr(item, "policy") or hasattr(item, "alive")


def _object_id(item: Any) -> str:
    """Return stable object id."""

    value = _read_path(item, "id", _MISSING)
    if value is not _MISSING and value is not None:
        return str(value)

    return str(id(item))


def _object_type(item: Any) -> str:
    """Return stable object type."""

    value = _read_path(item, "type", _MISSING)
    if value is not _MISSING and value is not None:
        return str(value)

    return item.__class__.__name__


def _iter_collection(raw_collection: Any) -> tuple[Any, ...]:
    """Return items from a mapping-backed or sequence-backed collection."""

    if raw_collection is None:
        return ()

    if isinstance(raw_collection, Mapping):
        values = raw_collection.values()
    elif isinstance(raw_collection, Iterable) and not isinstance(raw_collection, (str, bytes)):
        values = raw_collection
    else:
        values = (raw_collection,)

    return tuple(item for item in values if item is not None)


def _split_path(path: str) -> tuple[str, ...]:
    """Split a dot-separated path into components."""

    return tuple(part for part in str(path).split(".") if part)


def _get_mapping_path(container: Mapping[str, Any], path: str, default: Any = _MISSING) -> Any:
    """Read a nested mapping value using dot notation."""

    parts = _split_path(path)
    if not parts:
        return default

    current: Any = container
    for part in parts:
        if not isinstance(current, Mapping) or part not in current:
            return default
        current = current[part]

    return current


def _get_object_path(root: Any, path: str, default: Any = _MISSING) -> Any:
    """Read nested values from mappings, sequences, or object attributes."""

    parts = _split_path(path)
    if not parts:
        return root

    current: Any = root
    for part in parts:
        if isinstance(current, Mapping):
            if part not in current:
                return default
            current = current[part]
            continue

        if isinstance(current, Sequence) and not isinstance(current, (str, bytes)) and part.isdigit():
            index = int(part)
            if index >= len(current):
                return default
            current = current[index]
            continue

        if not hasattr(current, part):
            return default

        current = getattr(current, part)

    return current


def _read_path(item: Any, path: str, default: Any = _MISSING) -> Any:
    """Read a generic path from an object or mapping.

    Supported prefixes:
        - ``state.foo``
        - ``state:foo``
        - ``memory.foo``
        - ``memory:foo``
        - ``metadata.foo``
        - ``metadata:foo``

    Without a prefix, object attributes and mapping keys are read directly.
    """

    normalized_path = str(path)

    if normalized_path.startswith("state."):
        state = getattr(item, "state", {})
        return _get_mapping_path(
            state if isinstance(state, Mapping) else {},
            normalized_path.removeprefix("state."),
            default,
        )

    if normalized_path.startswith("state:"):
        state = getattr(item, "state", {})
        return _get_mapping_path(
            state if isinstance(state, Mapping) else {},
            normalized_path.removeprefix("state:"),
            default,
        )

    if normalized_path.startswith("memory."):
        memory = getattr(item, "memory", {})
        return _get_mapping_path(
            memory if isinstance(memory, Mapping) else {},
            normalized_path.removeprefix("memory."),
            default,
        )

    if normalized_path.startswith("memory:"):
        memory = getattr(item, "memory", {})
        return _get_mapping_path(
            memory if isinstance(memory, Mapping) else {},
            normalized_path.removeprefix("memory:"),
            default,
        )

    if normalized_path.startswith("metadata."):
        metadata = getattr(item, "metadata", {})
        return _get_mapping_path(
            metadata if isinstance(metadata, Mapping) else {},
            normalized_path.removeprefix("metadata."),
            default,
        )

    if normalized_path.startswith("metadata:"):
        metadata = getattr(item, "metadata", {})
        return _get_mapping_path(
            metadata if isinstance(metadata, Mapping) else {},
            normalized_path.removeprefix("metadata:"),
            default,
        )

    return _get_object_path(item, normalized_path, default)


def _project_position(
    value: Any,
    *,
    x_index: int,
    y_index: int,
) -> tuple[float, float] | None:
    """Project a position-like value into 2D coordinates."""

    if value is None or value is _MISSING:
        return None

    try:
        array = np.asarray(value, dtype=float).reshape(-1)
    except (TypeError, ValueError):
        return None

    if array.size == 0:
        return None

    if not np.all(np.isfinite(array)):
        return None

    x = float(array[x_index]) if 0 <= x_index < array.size else float(array[0])

    if 0 <= y_index < array.size:
        y = float(array[y_index])
    elif array.size >= 2:
        y = float(array[1])
    else:
        y = 0.0

    return x, y


def _grid_positions(
    *,
    count: int,
    spacing: float,
    offset: int = 0,
) -> tuple[tuple[float, float], ...]:
    """Return deterministic grid positions."""

    if count <= 0:
        return ()

    safe_spacing = spacing if abs(spacing) > _EPSILON else 1.0
    total = count + max(0, offset)
    columns = max(1, int(math.ceil(math.sqrt(total))))

    positions: list[tuple[float, float]] = []

    for index in range(offset, offset + count):
        row = index // columns
        column = index % columns
        positions.append((column * safe_spacing, row * safe_spacing))

    return tuple(positions)


def _bounds_from_world(world: World) -> tuple[tuple[float, float], tuple[float, float]] | None:
    """Return first two spatial bounds from world configuration if present."""

    raw_space = getattr(world, "space_config", None)
    if raw_space is None:
        raw_space = getattr(world, "space", None)

    bounds: Any = None

    if isinstance(raw_space, Mapping):
        bounds = raw_space.get("bounds")
    elif raw_space is not None:
        bounds = getattr(raw_space, "bounds", None)

    if bounds is None:
        return None

    if not isinstance(bounds, Sequence) or isinstance(bounds, (str, bytes)) or len(bounds) < 2:
        return None

    try:
        x_bounds = (float(bounds[0][0]), float(bounds[0][1]))
        y_bounds = (float(bounds[1][0]), float(bounds[1][1]))
    except (TypeError, ValueError, IndexError):
        return None

    if not all(math.isfinite(value) for value in (*x_bounds, *y_bounds)):
        return None

    if x_bounds[0] >= x_bounds[1] or y_bounds[0] >= y_bounds[1]:
        return None

    return x_bounds, y_bounds


def _padded_bounds(
    values: np.ndarray,
    *,
    padding_fraction: float,
    minimum_span: float,
) -> tuple[float, float]:
    """Return padded numeric bounds for plotted values."""

    finite_values = values[np.isfinite(values)]
    if finite_values.size == 0:
        half_span = max(1.0, minimum_span) / 2.0
        return -half_span, half_span

    lower = float(np.min(finite_values))
    upper = float(np.max(finite_values))

    span = max(upper - lower, float(minimum_span))
    center = (lower + upper) / 2.0
    half_span = span / 2.0
    padding = span * max(0.0, float(padding_fraction))

    return center - half_span - padding, center + half_span + padding


def _stable_label(value: Any) -> str:
    """Return a stable string label for arbitrary values."""

    if value is None:
        return "none"

    if isinstance(value, bool):
        return "true" if value else "false"

    if _is_number(value):
        numeric_value = float(value)
        if numeric_value.is_integer():
            return str(int(numeric_value))
        return str(numeric_value)

    if isinstance(value, Mapping):
        parts = [f"{key}={_stable_label(value[key])}" for key in sorted(value.keys(), key=str)]
        return "{" + ",".join(parts) + "}"

    if isinstance(value, Sequence) and not isinstance(value, (str, bytes)):
        return "[" + ",".join(_stable_label(item) for item in value) + "]"

    return str(value)


def _truncate(value: str, max_chars: int) -> str:
    """Truncate a label to a configured length."""

    if max_chars <= 0:
        return ""

    if len(value) <= max_chars:
        return value

    if max_chars <= 3:
        return value[:max_chars]

    return value[: max_chars - 3] + "..."


def _clamp(value: float, *, minimum: float, maximum: float) -> float:
    """Clamp a value to inclusive numeric bounds."""

    return min(max(float(value), float(minimum)), float(maximum))


RENDERER_REGISTRY: Mapping[str, type[WorldRenderer]] = MappingProxyType(
    {
        WorldRenderer.name: WorldRenderer,
    }
)


__all__ = [
    "LabelMode",
    "MissingPositionStrategy",
    "ObjectView",
    "RENDERER_REGISTRY",
    "RenderCollection",
    "RenderResult",
    "RenderSnapshot",
    "RendererConfig",
    "WorldRenderer",
    "close_figure",
    "figure_to_rgb_array",
    "render_world",
    "render_world_result",
    "render_world_snapshot",
    "render_world_to_array",
    "render_world_to_png_path",
]