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from dataclasses import dataclass
from typing import Tuple, Union, List, Optional, Dict
from numpy import ndarray
from abc import ABC, abstractmethod
from scipy.spatial.transform import Rotation as R
import numpy as np
import random
from .spec import ConfigSpec
from ..rig_package.utils import axis_angle_to_matrix
from ..rig_package.info.asset import Asset
@dataclass(frozen=True)
class Augment(ConfigSpec):
@classmethod
@abstractmethod
def parse(cls, **kwags) -> 'Augment':
pass
@abstractmethod
def transform(self, asset: Asset, **kwargs):
pass
@dataclass(frozen=True)
class AugmentTrim(Augment):
"""randomly delete joints and vertices"""
@classmethod
def parse(cls, **kwargs) -> 'AugmentTrim':
cls.check_keys(kwargs)
return AugmentTrim()
def transform(self, asset: Asset, **kwargs):
asset.trim_skeleton()
@dataclass(frozen=True)
class AugmentDelete(Augment):
"""randomly delete joints and vertices"""
# probability
p: float
# how much to keep
rate: float
@classmethod
def parse(cls, **kwargs) -> 'AugmentDelete':
cls.check_keys(kwargs)
return AugmentDelete(
p=kwargs.get('p', 0.),
rate=kwargs.get('rate', 0.5),
)
def transform(self, asset: Asset, **kwargs):
if asset.skin is None:
raise ValueError("do not have skin")
if asset.parents is None:
raise ValueError("do not have parents")
asset.normalize_skin()
def select_k(arr: List, k: int):
if len(arr) <= k:
return arr
else:
rest_indices = list(range(1, len(arr)))
selected_indices = sorted(random.sample(rest_indices, k))
return [arr[i] for i in selected_indices]
if np.random.rand() >= self.p:
return
ids = select_k([i for i in range(asset.J)], max(int(asset.J * (1 - np.random.rand() * self.rate)), 1))
if len(ids) == 0:
return
# keep bones with no skin
keep = {}
for id in ids:
keep[id] = True
for id in range(asset.J):
if np.all(asset.skin[:, id] < 0.1):
keep[id] = True
keep[asset.root] = True
vertices_to_delete = np.zeros(asset.N, dtype=bool)
for id in range(asset.J):
if id not in keep:
dominant = asset.skin.argmax(axis=1) == id
x = (asset.skin[:, id] > 0.1) & dominant
if np.all(~x) or x.sum() * asset.J < asset.N: # avoid collapsing
keep[id] = 1
continue
vertices_to_delete[x] = True
if np.all(vertices_to_delete):
return
if asset.faces is not None:
indices = np.where(~vertices_to_delete)[0]
face_mask = np.all(np.isin(asset.faces, indices), axis=1)
if np.all(~face_mask):
return
joints_to_delete: List[int|str] = [i for i in range(asset.J) if i not in keep]
asset.delete_joints(joints_to_delete)
asset.delete_vertices(np.arange(asset.N)[vertices_to_delete])
@dataclass(frozen=True)
class AugmentDropPart(Augment):
"""randomly drop subtrees and their vertices"""
# probability
p: float
# drop rate
rate: float
@classmethod
def parse(cls, **kwargs) -> 'AugmentDropPart':
cls.check_keys(kwargs)
return AugmentDropPart(
p=kwargs.get('p', 0.),
rate=kwargs.get('rate', 0.5),
)
def transform(self, asset: Asset, **kwargs):
if np.random.rand() >= self.p:
return
if asset.parents is None:
raise ValueError("do not have parents")
if asset.skin is None:
raise ValueError("do not have skin")
keep = []
for id in range(asset.J):
if np.random.rand() < self.rate:
keep.append(id)
if len(keep) == 0:
return
for id in reversed(asset.dfs_order):
p = asset.parents[id]
if p == -1:
continue
if id in keep and p not in keep:
keep.append(p)
mask = np.zeros(asset.N, dtype=bool)
for id in keep:
mask[asset.skin[:, id] > 1e-5] = True
vertices_to_delete = ~mask
if np.all(vertices_to_delete):
return
if asset.faces is not None:
indices = np.where(~vertices_to_delete)[0]
face_mask = np.all(np.isin(asset.faces, indices), axis=1)
if np.all(~face_mask):
return
joints_to_delete: List[int|str] = [i for i in range(asset.J) if i not in keep]
asset.delete_joints(joints_to_delete)
asset.delete_vertices(np.arange(asset.N)[vertices_to_delete])
def inverse(self, asset: Asset):
pass
@dataclass(frozen=True)
class AugmentCollapse(Augment):
"""randomly merge joints"""
# collapse the skeleton with probability p
p: float
# probability to merge the bone
rate: float
# max bones
max_bones: int
@classmethod
def parse(cls, **kwargs) -> 'AugmentCollapse':
cls.check_keys(kwargs)
return AugmentCollapse(
p=kwargs.get('p', 0.),
rate=kwargs.get('rate', 0.),
max_bones=kwargs.get('max_bones', 2147483647),
)
def transform(self, asset: Asset, **kwargs):
def select_k(arr: List, k: int):
if len(arr) <= k:
return arr
else:
rest_indices = list(range(1, len(arr)))
selected_indices = sorted(random.sample(rest_indices, k))
return [arr[i] for i in selected_indices]
root = asset.root
if np.random.rand() < self.p:
ids = []
for id in range(asset.J):
if np.random.rand() >= self.rate:
ids.append(id)
if root not in ids:
ids.append(root)
keep: List[int|str] = select_k([i for i in range(asset.J) if i in ids], self.max_bones)
if root not in keep:
keep[0] = root
asset.set_order(new_orders=keep)
elif asset.J > self.max_bones:
ids = select_k([i for i in range(asset.J)], k=self.max_bones)
if root not in ids:
ids[0] = root
keep: List[int|str] = [i for i in range(asset.J) if i in ids]
asset.set_order(new_orders=keep)
@dataclass(frozen=True)
class AugmentJointDiscrete(Augment):
# perturb the skeleton with probability p
p: float
# num of discretized coord
discrete: int
# continuous range
continuous_range: Tuple[float, float]
@classmethod
def parse(cls, **kwargs) -> 'AugmentJointDiscrete':
cls.check_keys(kwargs)
return AugmentJointDiscrete(
p=kwargs.get('p', 0.),
discrete=kwargs.get('discrete', 256),
continuous_range=kwargs.get('continuous_range', [-1., 1.]),
)
def _discretize(
self,
t: ndarray,
continuous_range: Tuple[float, float],
num_discrete: int,
) -> ndarray:
lo, hi = continuous_range
assert hi >= lo
t = (t - lo) / (hi - lo)
t *= num_discrete
return np.clip(t.round(), 0, num_discrete - 1).astype(np.int64)
def _undiscretize(
self,
t: ndarray,
continuous_range: Tuple[float, float],
num_discrete: int,
) -> ndarray:
lo, hi = continuous_range
assert hi >= lo
t = t.astype(np.float32) + 0.5
t /= num_discrete
return t * (hi - lo) + lo
def transform(self, asset: Asset, **kwargs):
if np.random.rand() < self.p:
joints = asset.joints
if joints is not None and asset.matrix_local is not None:
joints = self._undiscretize(self._discretize(
joints,
self.continuous_range,
self.discrete,
),
self.continuous_range,
self.discrete,
)
asset.matrix_local[:, :3, 3] = joints
@dataclass(frozen=True)
class AugmentJointPerturb(Augment):
# perturb the skeleton with probability p
p: float
# jitter sigma on joints
sigma: float
# jitter clip on joints
clip: float
@classmethod
def parse(cls, **kwargs) -> 'AugmentJointPerturb':
cls.check_keys(kwargs)
return AugmentJointPerturb(
p=kwargs.get('p', 0.),
sigma=kwargs.get('sigma', 0.),
clip=kwargs.get('clip', 0.),
)
def transform(self, asset: Asset, **kwargs):
if np.random.rand() < self.p and asset.matrix_local is not None:
asset.matrix_local[:, :3] += np.clip(
np.random.normal(0, self.sigma, (asset.J, 3)),
-self.clip,
self.clip,
)
@dataclass(frozen=True)
class AugmentLBS(Augment):
# apply a random pose with probability p
random_pose_p: float
# random pose angle range
random_pose_angle: float
# random scale
random_scale_range: Tuple[float, float]
@classmethod
def parse(cls, **kwargs) -> 'AugmentLBS':
cls.check_keys(kwargs)
return AugmentLBS(
random_pose_p=kwargs.get('random_pose_p', 0.),
random_pose_angle=kwargs.get('random_pose_angle', 0.),
random_scale_range=kwargs.get('random_scale_range', (1., 1.)),
)
def _apply(self, v: ndarray, trans: ndarray) -> ndarray:
return np.matmul(v, trans[:3, :3].transpose()) + trans[:3, 3]
def transform(self, asset: Asset, **kwargs):
def get_matrix_basis(angle: float):
matrix = axis_angle_to_matrix((np.random.rand(asset.J, 3) - 0.5) * angle / 180 * np.pi * 2).astype(np.float32)
return matrix
if np.random.rand() < self.random_pose_p and asset.joints is not None:
matrix_basis = get_matrix_basis(self.random_pose_angle)
max_offset = (asset.joints.max(axis=0) - asset.joints.min(axis=0)).max()
matrix_basis[:, :3, :3] *= np.tile(np.random.uniform(low=self.random_scale_range[0], high=self.random_scale_range[1], size=(asset.J, 1, 1)), (1, 3, 3))
asset.vertices_with_pose(matrix_basis=matrix_basis, inplace=True)
@dataclass(frozen=True)
class AugmentLinear(Augment):
# apply random rotation with probability p
random_rotate_p: float
# random rotation angle(degree)
random_rotate_angle: float
# swap x with probability p
random_flip_x_p: float
# swap y with probability p
random_flip_y_p: float
# swap z with probability p
random_flip_z_p: float
# probability to pick an angle in static_rotate_x
static_rotate_x_p: float
# rotate around x axis among given angles(degrees)
static_rotate_x: List[float]
# probability to pick an angle in static_rotate_y
static_rotate_y_p: float
# rotate around y axis among given angles(degrees)
static_rotate_y: List[float]
# probability to pick an angle in static_rotate_z
static_rotate_z_p: float
# rotate around z axis among given angles(degrees)
static_rotate_z: List[float]
# apply random scaling with probability p
random_scale_p: float
# random scaling xyz axis
random_scale: Tuple[float, float]
# randomly change xyz orientation
random_transpose: float
@classmethod
def parse(cls, **kwargs) -> 'AugmentLinear':
if kwargs.get('random_flip_x_p', 0) > 0 or kwargs.get('random_flip_y_p', 0) > 0 or kwargs.get('random_flip_z_p', 0) > 0:
print("\033[31mWARNING: random flip is enabled and is very likely to confuse ar model !\033[0m")
cls.check_keys(kwargs)
return AugmentLinear(
random_rotate_p=kwargs.get('random_rotate_p', 0.),
random_rotate_angle=kwargs.get('random_rotate_angle', 0.),
random_flip_x_p=kwargs.get('random_flip_x_p', 0.),
random_flip_y_p=kwargs.get('random_flip_y_p', 0.),
random_flip_z_p=kwargs.get('random_flip_z_p', 0.),
static_rotate_x_p=kwargs.get('static_rotate_x_p', 0.),
static_rotate_x=kwargs.get('static_rotate_x', []),
static_rotate_y_p=kwargs.get('static_rotate_y_p', 0.),
static_rotate_y=kwargs.get('static_rotate_y', []),
static_rotate_z_p=kwargs.get('static_rotate_z_p', 0.),
static_rotate_z=kwargs.get('static_rotate_z', []),
random_scale_p=kwargs.get('random_scale_p', 0.),
random_scale=kwargs.get('random_scale', [1.0, 1.0]),
random_transpose=kwargs.get('random_transpose', 0.),
)
def _apply(self, v: ndarray, trans: ndarray) -> ndarray:
return np.matmul(v, trans[:3, :3].transpose()) + trans[:3, 3]
def transform(self, asset: Asset, **kwargs):
trans_vertex = np.eye(4, dtype=np.float32)
r = np.eye(4, dtype=np.float32)
if np.random.rand() < self.random_rotate_p:
angle = self.random_rotate_angle
axis_angle = (np.random.rand(3) - 0.5) * angle / 180 * np.pi * 2
r = R.from_rotvec(axis_angle).as_matrix()
r = np.pad(r, ((0, 1), (0, 1)), 'constant', constant_values=0.)
r[3, 3] = 1.
if np.random.uniform(0, 1) < self.random_flip_x_p:
r @= np.array([
[-1.0, 0.0, 0.0, 0.0],
[ 0.0, 1.0, 0.0, 0.0],
[ 0.0, 0.0, 1.0, 0.0],
[ 0.0, 0.0, 0.0, 1.0],
])
if np.random.uniform(0, 1) < self.random_flip_y_p:
r @= np.array([
[1.0, 0.0, 0.0, 0.0],
[0.0, -1.0, 0.0, 0.0],
[0.0, 0.0, 1.0, 0.0],
[0.0, 0.0, 0.0, 1.0],
])
if np.random.uniform(0, 1) < self.random_flip_z_p:
r @= np.array([
[1.0, 0.0, 0.0, 0.0],
[0.0, 1.0, 0.0, 0.0],
[0.0, 0.0, -1.0, 0.0],
[0.0, 0.0, 0.0, 1.0],
])
if np.random.uniform(0, 1) < self.static_rotate_x_p:
assert len(self.static_rotate_x) > 0, "static rotation of x is enabled, but static_rotate_x is empty"
angle = np.random.choice(self.static_rotate_x) / 180 * np.pi
c = np.cos(angle)
s = np.sin(angle)
r @= np.array([
[ 1.0, 0.0, 0.0, 0.0],
[ 0.0, c, s, 0.0],
[ 0.0, -s, c, 0.0],
[ 0.0, 0.0, 0.0, 1.0],
])
if np.random.uniform(0, 1) < self.static_rotate_y_p:
assert len(self.static_rotate_y) > 0, "static rotation of y is enabled, but static_rotate_y is empty"
angle = np.random.choice(self.static_rotate_y) / 180 * np.pi
c = np.cos(angle)
s = np.sin(angle)
r @= np.array([
[ c, 0.0, -s, 0.0],
[ 0.0, 1.0, 0.0, 0.0],
[ s, 0.0, c, 0.0],
[ 0.0, 0.0, 0.0, 1.0],
])
if np.random.uniform(0, 1) < self.static_rotate_z_p:
assert len(self.static_rotate_z) > 0, "static rotation of z is enabled, but static_rotate_z is empty"
angle = np.random.choice(self.static_rotate_z) / 180 * np.pi
c = np.cos(angle)
s = np.sin(angle)
r @= np.array([
[ c, s, 0.0, 0.0],
[ -s, c, 0.0, 0.0],
[ 0.0, 0.0, 1.0, 0.0],
[ 0.0, 0.0, 0.0, 1.0],
])
if np.random.uniform(0, 1) < self.random_scale_p:
scale_x = np.random.uniform(self.random_scale[0], self.random_scale[1])
scale_y = np.random.uniform(self.random_scale[0], self.random_scale[1])
scale_z = np.random.uniform(self.random_scale[0], self.random_scale[1])
r @= np.array([
[scale_x, 0.0, 0.0, 0.0],
[0.0, scale_y, 0.0, 0.0],
[0.0, 0.0, scale_z, 0.0],
[0.0, 0.0, 0.0, 1.0],
])
if np.random.uniform(0, 1) < self.random_transpose:
permutations = [
(0, 1, 2), # x, y, z
(0, 2, 1), # x, z, y
(1, 0, 2), # y, x, z
(1, 2, 0), # y, z, x
(2, 0, 1), # z, x, y
(2, 1, 0), # z, y, x
]
direction_signs = [
(1, 1, 1),
(1, 1, -1),
(1, -1, 1),
(1, -1, -1),
(-1, 1, 1),
(-1, 1, -1),
(-1, -1, 1),
(-1, -1, -1),
]
perm = permutations[np.random.randint(0, 6)]
sign = direction_signs[np.random.randint(0, 8)]
m = np.zeros((4, 4))
for i in range(3):
m[i, perm[i]] = sign[i]
m[3, 3] = 1.0
r = m @ r
trans_vertex = r @ trans_vertex
# apply transform here
asset.transform(trans=trans_vertex)
@dataclass(frozen=True)
class AugmentAffine(Augment):
# final normalization cube
normalize_into: Tuple[float, float]
# randomly scale coordinates with probability p
random_scale_p: float
# scale range (lower, upper)
random_scale: Tuple[float, float]
# randomly shift coordinates with probability p
random_shift_p: float
# shift range (lower, upper)
random_shift: Tuple[float, float]
@classmethod
def parse(cls, **kwargs) -> 'AugmentAffine':
cls.check_keys(kwargs)
return AugmentAffine(
normalize_into=kwargs.get('normalize_into', [-1.0, 1.0]),
random_scale_p=kwargs.get('random_scale_p', 0.),
random_scale=kwargs.get('random_scale', [1., 1.]),
random_shift_p=kwargs.get('random_shift_p', 0.),
random_shift=kwargs.get('random_shift', [0., 0.]),
)
def transform(self, asset: Asset, **kwargs):
if asset.vertices is None:
raise ValueError("do not have vertices")
bound_min = asset.vertices.min(axis=0)
bound_max = asset.vertices.max(axis=0)
if asset.joints is not None:
joints_bound_min = asset.joints.min(axis=0)
joints_bound_max = asset.joints.max(axis=0)
bound_min = np.minimum(bound_min, joints_bound_min)
bound_max = np.maximum(bound_max, joints_bound_max)
trans_vertex = np.eye(4, dtype=np.float32)
trans_vertex = _trans_to_m(-(bound_max + bound_min)/2) @ trans_vertex
if self.normalize_into is not None:
# scale into the cube
normalize_into = self.normalize_into
scale = np.max((bound_max - bound_min) / (normalize_into[1] - normalize_into[0]))
trans_vertex = _scale_to_m(1. / scale) @ trans_vertex
bias = (normalize_into[0] + normalize_into[1]) / 2
trans_vertex = _trans_to_m(np.array([bias, bias, bias], dtype=np.float32)) @ trans_vertex
if np.random.rand() < self.random_scale_p:
scale = _scale_to_m(np.random.uniform(self.random_scale[0], self.random_scale[1]))
trans_vertex = scale @ trans_vertex
if np.random.rand() < self.random_shift_p:
l, r = self.random_shift
shift_vals = np.array([
np.random.uniform(l, r),
np.random.uniform(l, r),
np.random.uniform(l, r),
], dtype=np.float32)
if self.normalize_into is not None:
def _apply(v: ndarray, trans: ndarray) -> ndarray:
return np.matmul(v, trans[:3, :3].transpose()) + trans[:3, 3]
lo, hi = self.normalize_into
pts_min = _apply(bound_min[None, :], trans_vertex)[0]
pts_max = _apply(bound_max[None, :], trans_vertex)[0]
low_allowed = lo - pts_min
high_allowed = hi - pts_max
shift_vals = np.array([
np.random.uniform(low_allowed[0], high_allowed[0]),
np.random.uniform(low_allowed[1], high_allowed[1]),
np.random.uniform(low_allowed[2], high_allowed[2]),
], dtype=np.float32)
shift = _trans_to_m(shift_vals.astype(np.float32))
trans_vertex = shift @ trans_vertex
asset.transform(trans=trans_vertex)
@dataclass(frozen=True)
class AugmentJitter(Augment):
# probability
p: float
# jitter sigma on vertices
vertex_sigma: float
# jitter clip on vertices
vertex_clip: float
# jitter sigma on normals
normal_sigma: float
# jitter clip on normals
normal_clip: float
@classmethod
def parse(cls, **kwargs) -> 'AugmentJitter':
cls.check_keys(kwargs)
return AugmentJitter(
p=kwargs.get('p', 0.5),
vertex_sigma=kwargs.get('vertex_sigma', 0.),
vertex_clip=kwargs.get('vertex_clip', 0.),
normal_sigma=kwargs.get('normal_sigma', 0.),
normal_clip=kwargs.get('normal_clip', 0.),
)
def transform(self, asset: Asset, **kwargs):
vertex_sigma = self.vertex_sigma
vertex_clip = self.vertex_clip
normal_sigma = self.normal_sigma
normal_clip = self.normal_clip
if np.random.rand() < self.p:
scale = np.random.rand() + 1e-6
vertex_sigma *= scale
vertex_clip *= scale
scale = np.random.rand() + 1e-6
normal_sigma *= scale
normal_clip *= scale
if vertex_sigma > 0 and asset.vertices is not None:
noise = np.clip(np.random.randn(*asset.vertices.shape) * vertex_sigma, -vertex_clip, vertex_clip).astype(np.float32)
asset.vertices += noise
if normal_sigma > 0:
if asset.vertex_normals is not None:
noise = np.clip(np.random.randn(*asset.vertex_normals.shape) * normal_sigma, -normal_clip, normal_clip).astype(np.float32)
asset.vertex_normals += noise
if asset.face_normals is not None:
noise = np.clip(np.random.randn(*asset.face_normals.shape) * normal_sigma, -normal_clip, normal_clip).astype(np.float32)
asset.face_normals += noise
@dataclass(frozen=True)
class AugmentNormalize(Augment):
@classmethod
def parse(cls, **kwargs) -> 'AugmentNormalize':
cls.check_keys(kwargs)
return AugmentNormalize()
def transform(self, asset: Asset, **kwargs):
epsilon = 1e-10
if asset.vertex_normals is not None:
vertex_norms = np.linalg.norm(asset.vertex_normals, axis=1, keepdims=True)
vertex_norms = np.maximum(vertex_norms, epsilon)
asset.vertex_normals = asset.vertex_normals / vertex_norms
asset.vertex_normals = np.nan_to_num(asset.vertex_normals, nan=0., posinf=0., neginf=0.) # type: ignore
if asset.face_normals is not None:
face_norms = np.linalg.norm(asset.face_normals, axis=1, keepdims=True)
face_norms = np.maximum(face_norms, epsilon)
asset.face_normals = asset.face_normals / face_norms
asset.face_normals = np.nan_to_num(asset.face_normals, nan=0., posinf=0., neginf=0.) # type: ignore
def _trans_to_m(v: ndarray):
m = np.eye(4, dtype=np.float32)
m[0:3, 3] = v
return m
def _scale_to_m(r: ndarray|float):
m = np.zeros((4, 4), dtype=np.float32)
m[0, 0] = r
m[1, 1] = r
m[2, 2] = r
m[3, 3] = 1.
return m
def get_augments(*args) -> List[Augment]:
MAP = {
'trim': AugmentTrim,
'delete': AugmentDelete,
'drop_part': AugmentDropPart,
'collapse': AugmentCollapse,
'lbs': AugmentLBS,
'linear': AugmentLinear,
'affine': AugmentAffine,
'jitter': AugmentJitter,
'joint_perturb': AugmentJointPerturb,
'joint_discrete': AugmentJointDiscrete,
'normalize': AugmentNormalize,
}
MAP: Dict[str, type[Augment]]
augments = []
for (i, config) in enumerate(args):
__target__ = config.get('__target__')
assert __target__ is not None, f"do not find `__target__` in augment of position {i}"
c = deepcopy(config)
del c['__target__']
augments.append(MAP[__target__].parse(**c))
return augments |