Update dialogue.py
Browse files- dialogue.py +79 -2
dialogue.py
CHANGED
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@@ -25,6 +25,8 @@ class DialogueState:
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turn_count: int = 0
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escalate_to_human: bool = False
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history: list = field(default_factory=list)
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def to_dict(self):
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return asdict(self)
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@@ -195,12 +197,36 @@ SCENARIOS = {
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}
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def get_prompt(vertical: str, state_name: str) -> dict:
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if state_name == "escalate_virtual":
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return {"ha": "Zan juya ka ga wakili na mutum yanzu. Ka jira ɗan lokaci.",
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"en": "I'll transfer you to a human agent now. Please hold."}
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if state_name == "exit":
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return {"ha": "Nagode. Sai watan.", "en": "Thank you. Goodbye."}
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s = SCENARIOS[vertical]["states"].get(state_name)
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if not s:
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return {"ha": "Ban fahimci abin da ka ce ba.", "en": "I didn't understand."}
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@@ -208,6 +234,9 @@ def get_prompt(vertical: str, state_name: str) -> dict:
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def get_expected_slot(vertical: str, state_name: str) -> Optional[str]:
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s = SCENARIOS[vertical]["states"].get(state_name)
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return s.get("expects") if s else None
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@@ -217,21 +246,69 @@ def transition(state: DialogueState, intent: str, entities: dict) -> DialogueSta
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for k, v in entities.items():
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state.slots[k] = v
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if intent == "human_agent" or state.turn_count > 12:
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state.current_state = "escalate_virtual"
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state.escalate_to_human = True
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return state
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current = SCENARIOS[state.vertical]["states"].get(state.current_state)
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if not current:
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state.current_state = "greeting"
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-
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next_state = current.get("transitions", {}).get(intent)
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if next_state:
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state.current_state = next_state
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target = SCENARIOS[state.vertical]["states"].get(next_state, {})
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if target.get("escalate"):
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state.escalate_to_human = True
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-
return state
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turn_count: int = 0
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escalate_to_human: bool = False
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history: list = field(default_factory=list)
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consecutive_unknowns: int = 0
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state_before_fallback: Optional[str] = None
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def to_dict(self):
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return asdict(self)
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}
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# Vertical-specific fallback prompts — spoken when the user asks something
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# out of scope. Each prompt: (1) acknowledges confusion, (2) lists the
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# services this bot CAN perform in that vertical, (3) offers human agent.
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FALLBACK_PROMPTS = {
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"bank": {
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"ha": "Ban fahimci tambayarka ba. A nan, zan iya taimake ka da 'duba ma'auni', 'toshe kati', ko 'canjin kuɗi'. Don wasu tambayoyi, ka ce 'wakili' don yin magana da mutum.",
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"en": "I didn't understand your question. Here I can help with 'check balance', 'block card', or 'transfer money'. For other questions, say 'agent' to speak with a person.",
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},
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"telecom": {
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"ha": "Ban fahimci tambayarka ba. Zan iya taimake ka da 'saya airtime', 'saya bundle', ko 'yin korafi'. Don wasu tambayoyi, ka ce 'wakili' don yin magana da mutum.",
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"en": "I didn't understand your question. I can help with 'buy airtime', 'buy bundle', or 'file a complaint'. For other questions, say 'agent' to speak with a person.",
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},
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"ecommerce": {
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"ha": "Ban fahimci tambayarka ba. Zan iya taimake ka da 'bincika oda', 'sake tsara lokaci', ko 'mayar da kaya'. Don wasu tambayoyi, ka ce 'wakili' don yin magana da mutum.",
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"en": "I didn't understand your question. I can help with 'check order', 'reschedule delivery', or 'return an item'. For other questions, say 'agent' to speak with a person.",
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},
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}
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# After this many consecutive 'unknown' intents, auto-escalate to human.
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MAX_CONSECUTIVE_UNKNOWNS = 2
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def get_prompt(vertical: str, state_name: str) -> dict:
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if state_name == "escalate_virtual":
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return {"ha": "Zan juya ka ga wakili na mutum yanzu. Ka jira ɗan lokaci.",
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"en": "I'll transfer you to a human agent now. Please hold."}
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if state_name == "exit":
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return {"ha": "Nagode. Sai watan.", "en": "Thank you. Goodbye."}
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if state_name == "fallback":
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return FALLBACK_PROMPTS.get(vertical, FALLBACK_PROMPTS["bank"])
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s = SCENARIOS[vertical]["states"].get(state_name)
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if not s:
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return {"ha": "Ban fahimci abin da ka ce ba.", "en": "I didn't understand."}
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def get_expected_slot(vertical: str, state_name: str) -> Optional[str]:
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if state_name == "fallback":
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# Fallback accepts any intent — user might repeat, rephrase, or escalate
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return "intent"
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s = SCENARIOS[vertical]["states"].get(state_name)
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return s.get("expects") if s else None
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for k, v in entities.items():
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state.slots[k] = v
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# Explicit human-agent request or too many turns → escalate
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if intent == "human_agent" or state.turn_count > 12:
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state.current_state = "escalate_virtual"
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state.escalate_to_human = True
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return state
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# Unknown intent handling: route to fallback, track consecutive count,
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# auto-escalate if user keeps asking out-of-scope things.
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if intent == "unknown":
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state.consecutive_unknowns += 1
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if state.consecutive_unknowns >= MAX_CONSECUTIVE_UNKNOWNS:
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state.current_state = "escalate_virtual"
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state.escalate_to_human = True
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return state
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if state.current_state != "fallback":
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state.state_before_fallback = state.current_state
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state.current_state = "fallback"
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return state
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# Recognized intent → reset the unknown counter
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state.consecutive_unknowns = 0
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# If we're in fallback and the user now says something recognized,
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# resume from the state we were in before falling back
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if state.current_state == "fallback" and state.state_before_fallback:
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resume_state = state.state_before_fallback
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state.state_before_fallback = None
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state.current_state = resume_state
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current = SCENARIOS[state.vertical]["states"].get(state.current_state)
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if not current:
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state.current_state = "greeting"
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current = SCENARIOS[state.vertical]["states"]["greeting"]
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# Try transition from the current state first
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next_state = current.get("transitions", {}).get(intent)
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# If current state has no transition for this intent, but GREETING does,
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# treat this as the user pivoting to a new top-level intent (e.g. midway
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# through balance check they say "transfer money" instead). Restart flow.
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if not next_state:
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greeting = SCENARIOS[state.vertical]["states"]["greeting"]
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pivot_state = greeting.get("transitions", {}).get(intent)
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if pivot_state:
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state.slots = {} # Reset slots when starting a new flow
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state.state_before_fallback = None
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next_state = pivot_state
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if next_state:
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state.current_state = next_state
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target = SCENARIOS[state.vertical]["states"].get(next_state, {})
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if target.get("escalate"):
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state.escalate_to_human = True
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else:
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# Intent recognized but neither current state nor greeting has a
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# transition for it. Route to fallback.
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state.consecutive_unknowns += 1
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if state.consecutive_unknowns >= MAX_CONSECUTIVE_UNKNOWNS:
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state.current_state = "escalate_virtual"
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state.escalate_to_human = True
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return state
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if state.current_state != "fallback":
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state.state_before_fallback = state.current_state
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state.current_state = "fallback"
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return state
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