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import tempfile
import math
from pathlib import Path
from typing import Any
import gradio as gr
import numpy as np
from PIL import Image, ImageDraw, ImageFont
import trimesh
from gcode_viewer import build_toolpath_figure, parse_gcode_path
from stl_slicer import SliceStack, load_mesh, slice_stl_to_tiffs
from tiff_to_gcode import generate_snake_path_gcode
ViewerState = dict[str, Any]
SAMPLE_STL_FILENAMES = ("Hollow_Pyramid.stl", "Rounded_Cube_Through_Holes.stl", "halfsphere.stl")
SAMPLE_STL_DIR = Path(__file__).resolve().parent / "sample_stls"
FRONT_CAMERA = (90, 80, None)
APP_CSS = """
.gradio-container {
font-size: 90%;
padding-top: 0.5rem !important;
padding-bottom: 0.5rem !important;
}
.gradio-container .gr-row {
gap: 0.5rem !important;
}
.gradio-container .gr-form,
.gradio-container .gr-box,
.gradio-container .block {
padding: 0.4rem !important;
}
.gradio-container .prose {
margin-bottom: 0.4rem !important;
}
.gcode-shape-card {
border: 1px solid var(--border-color-primary);
border-radius: 0.5rem;
padding: 0.5rem !important;
min-height: 220px;
}
.gcode-shape-card .prose {
margin-bottom: 0.25rem !important;
}
.gcode-param-label {
font-size: 0.8rem;
font-weight: 600;
line-height: 1.15;
margin-bottom: 0.2rem !important;
}
.model3D button[aria-label="Undo"] {
color: var(--block-label-text-color) !important;
cursor: pointer !important;
opacity: 1 !important;
}
#load-sample-stls-button,
#load-sample-stls-button button {
background: #f97316 !important;
border-color: #ea580c !important;
color: #ffffff !important;
}
#load-sample-stls-button:hover,
#load-sample-stls-button button:hover {
background: #ea580c !important;
border-color: #c2410c !important;
}
#load-sample-stls-button:focus-visible,
#load-sample-stls-button button:focus-visible {
box-shadow: 0 0 0 2px rgba(249, 115, 22, 0.35) !important;
}
"""
# Gradio 6.10's gr.Model3D leaves the Undo (reset view) button permanently
# disabled when the value is supplied programmatically — its `has_change_history`
# state only flips on uploads through Model3D's own upload widget. This script
# strips the disabled attribute so clicks reach Svelte's handle_undo, which
# calls reset_camera_position on the underlying canvas.
APP_HEAD = """
<script>
(function () {
function enableUndoButtons(root) {
(root || document).querySelectorAll('.model3D button[aria-label="Undo"]').forEach(function (btn) {
if (btn.disabled) {
btn.disabled = false;
}
});
}
function start() {
enableUndoButtons();
var observer = new MutationObserver(function (mutations) {
for (var i = 0; i < mutations.length; i++) {
var m = mutations[i];
if (m.type === 'attributes' && m.target && m.target.matches && m.target.matches('.model3D button[aria-label="Undo"]')) {
if (m.target.disabled) m.target.disabled = false;
} else if (m.type === 'childList') {
enableUndoButtons(m.target);
}
}
});
observer.observe(document.body, {
childList: true,
subtree: true,
attributes: true,
attributeFilter: ['disabled']
});
}
if (document.readyState === 'loading') {
document.addEventListener('DOMContentLoaded', start);
} else {
start();
}
})();
</script>
"""
def _read_slice_preview(path: str) -> Image.Image:
with Image.open(path) as image:
preview = image.copy()
# Upscale low-resolution TIFF previews so they fill the viewer area better.
min_display_side = 480
width, height = preview.size
max_dim = max(width, height)
if max_dim > 0 and max_dim < min_display_side:
scale = min_display_side / max_dim
new_size = (
max(1, int(round(width * scale))),
max(1, int(round(height * scale))),
)
preview = preview.resize(new_size, resample=Image.Resampling.NEAREST)
return preview
def _empty_state() -> ViewerState:
return {
"tiff_paths": [],
"z_values": [],
"pixel_size": 0.0,
"x_min": 0.0,
"y_min": 0.0,
"image_width": 0,
"image_height": 0,
}
def _reset_slider() -> dict[str, Any]:
return gr.update(minimum=0, maximum=0, value=0, step=1, interactive=False)
def _stack_to_state(stack: SliceStack) -> ViewerState:
(x_min, y_min, _z_min), (_x_max, _y_max, _z_max) = stack.bounds
return {
"tiff_paths": [str(path) for path in stack.tiff_paths],
"z_values": stack.z_values,
"pixel_size": stack.pixel_size,
"x_min": x_min,
"y_min": y_min,
"image_width": stack.image_size[0],
"image_height": stack.image_size[1],
}
def _format_model_details(source_name: str, mesh) -> str:
extents = mesh.extents
watertight_status = "yes" if mesh.is_watertight else "no"
watertight_explanation = (
"closed solid with no holes or open edges"
if mesh.is_watertight
else "mesh has holes or open edges"
)
return "\n".join(
[
"### Model Details",
f"- Source: `{source_name}`",
f"- Extents: `{extents[0]:.3f} x {extents[1]:.3f} x {extents[2]:.3f}`",
f"- Faces: `{len(mesh.faces)}`",
f"- Vertices: `{len(mesh.vertices)}`",
f"- Watertight ({watertight_explanation}): `{watertight_status}`",
]
)
def _slice_label(state: ViewerState, index: int) -> str:
path = Path(state["tiff_paths"][index]).name
z_value = state["z_values"][index]
total = len(state["tiff_paths"])
return f"Slice {index + 1} / {total} | z = {z_value:.4f} | {path}"
def _annotate_preview(
image: Image.Image,
pixel_size: float,
x_min: float,
y_min: float,
orig_width: int,
orig_height: int,
) -> Image.Image:
"""Draw a blue origin crosshair with axis labels and a scale bar."""
rgb = image.convert("RGB")
draw = ImageDraw.Draw(rgb)
preview_w, preview_h = rgb.size
scale_x = preview_w / orig_width if orig_width else 1.0
scale_y = preview_h / orig_height if orig_height else 1.0
BLUE = (50, 120, 255)
try:
font = ImageFont.load_default(size=14)
except TypeError:
font = ImageFont.load_default()
try:
small_font = ImageFont.load_default(size=12)
except TypeError:
small_font = font
# --- Origin crosshair & axis indicators ---
origin_px = (0.0 - x_min) / pixel_size
origin_py_from_bottom = (0.0 - y_min) / pixel_size
origin_img_y = orig_height - 1 - origin_py_from_bottom
ox = int(round(origin_px * scale_x))
oy = int(round(origin_img_y * scale_y))
arm = 20
margin_edge = 8 # inset from image border for off-screen indicators
on_screen = 0 <= ox < preview_w and 0 <= oy < preview_h
if on_screen:
# +X axis (rightward)
x_start = max(0, ox)
x_end = min(preview_w - 1, ox + arm)
if x_end > x_start:
draw.line([(x_start, oy), (x_end, oy)], fill=BLUE, width=2)
draw.polygon(
[(x_end, oy), (x_end - 5, oy - 4), (x_end - 5, oy + 4)],
fill=BLUE,
)
if x_end + 4 < preview_w:
draw.text((x_end + 4, oy - 7), "X", fill=BLUE, font=small_font)
# +Y axis (upward in world = upward in image)
y_end = max(0, oy - arm)
y_start = min(preview_h - 1, oy)
if y_start > y_end:
draw.line([(ox, y_start), (ox, y_end)], fill=BLUE, width=2)
draw.polygon(
[(ox, y_end), (ox - 4, y_end + 5), (ox + 4, y_end + 5)],
fill=BLUE,
)
if y_end - 16 >= 0:
draw.text((ox + 5, y_end - 16), "Y", fill=BLUE, font=small_font)
# -X stub (leftward from origin)
stub = min(8, max(0, ox))
if stub > 0:
draw.line([(ox - stub, oy), (ox, oy)], fill=BLUE, width=2)
# -Y stub (downward from origin in image)
stub_y = min(8, max(0, preview_h - 1 - oy))
if stub_y > 0:
draw.line([(ox, oy), (ox, oy + stub_y)], fill=BLUE, width=2)
# Origin label
lx = ox + arm + 4 if ox + arm + 40 < preview_w else ox - 45
ly = oy + 6
if 0 <= ly < preview_h:
draw.text((max(0, lx), ly), "(0, 0)", fill=BLUE, font=small_font)
else:
# Origin is off-screen — draw edge indicator(s) pointing toward it.
arrow_len = 14
arrow_half = 5
# Compute direction label text showing approximate origin coordinates
origin_x_mm = x_min
origin_y_mm = y_min
coord_text = f"Origin ({-origin_x_mm:+.1f}, {-origin_y_mm:+.1f})"
if ox < 0:
# Origin is to the LEFT — draw left-pointing arrow on left edge
ay = max(margin_edge + arrow_half, min(preview_h - margin_edge - arrow_half, oy))
draw.polygon(
[(margin_edge, ay), (margin_edge + arrow_len, ay - arrow_half), (margin_edge + arrow_len, ay + arrow_half)],
fill=BLUE,
)
draw.text((margin_edge + arrow_len + 4, ay - 7), coord_text, fill=BLUE, font=small_font)
elif ox >= preview_w:
# Origin is to the RIGHT
ay = max(margin_edge + arrow_half, min(preview_h - margin_edge - arrow_half, oy))
rx = preview_w - margin_edge
draw.polygon(
[(rx, ay), (rx - arrow_len, ay - arrow_half), (rx - arrow_len, ay + arrow_half)],
fill=BLUE,
)
tw = len(coord_text) * 7
draw.text((max(0, rx - arrow_len - tw - 4), ay - 7), coord_text, fill=BLUE, font=small_font)
if oy < 0:
# Origin is ABOVE — draw upward-pointing arrow on top edge
ax = max(margin_edge + arrow_half, min(preview_w - margin_edge - arrow_half, ox))
draw.polygon(
[(ax, margin_edge), (ax - arrow_half, margin_edge + arrow_len), (ax + arrow_half, margin_edge + arrow_len)],
fill=BLUE,
)
elif oy >= preview_h:
# Origin is BELOW — draw downward-pointing arrow on bottom edge
ax = max(margin_edge + arrow_half, min(preview_w - margin_edge - arrow_half, ox))
by = preview_h - margin_edge
draw.polygon(
[(ax, by), (ax - arrow_half, by - arrow_len), (ax + arrow_half, by - arrow_len)],
fill=BLUE,
)
# If we didn't already draw a left/right label, label here
if 0 <= ox < preview_w:
draw.text((ax + arrow_half + 4, by - arrow_len - 2), coord_text, fill=BLUE, font=small_font)
# --- Scale bar (bottom-left) ---
image_width_mm = orig_width * pixel_size
target_bar_mm = image_width_mm * 0.2
nice = [0.05, 0.1, 0.2, 0.5, 1, 2, 5, 10, 20, 50, 100, 200, 500]
bar_mm = min(nice, key=lambda v: abs(v - target_bar_mm))
bar_px = (bar_mm / pixel_size) * scale_x
margin = 12
bar_y = preview_h - margin
bar_x0 = margin
bar_x1 = bar_x0 + bar_px
cap = 5
draw.line([(int(bar_x0), int(bar_y)), (int(bar_x1), int(bar_y))], fill=BLUE, width=3)
draw.line([(int(bar_x0), int(bar_y - cap)), (int(bar_x0), int(bar_y + cap))], fill=BLUE, width=2)
draw.line([(int(bar_x1), int(bar_y - cap)), (int(bar_x1), int(bar_y + cap))], fill=BLUE, width=2)
bar_label = f"{bar_mm:g} mm"
draw.text((int(bar_x0), int(bar_y - 20)), bar_label, fill=BLUE, font=font)
return rgb
def _render_selected_slice(state: ViewerState, index: int) -> tuple[str, Image.Image | None]:
tiff_paths = state.get("tiff_paths", [])
if not tiff_paths:
return "No slice stack loaded yet.", None
bounded_index = max(0, min(int(index), len(tiff_paths) - 1))
selected_path = tiff_paths[bounded_index]
preview = _read_slice_preview(selected_path)
pixel_size = state.get("pixel_size", 0.0)
if pixel_size and pixel_size > 0:
preview = _annotate_preview(
preview,
pixel_size=pixel_size,
x_min=state.get("x_min", 0.0),
y_min=state.get("y_min", 0.0),
orig_width=state.get("image_width", 0) or preview.size[0],
orig_height=state.get("image_height", 0) or preview.size[1],
)
return (
_slice_label(state, bounded_index),
preview,
)
def _opacity_to_alpha(opacity: float) -> int:
bounded = max(0.05, min(float(opacity), 1.0))
return int(round(255 * bounded))
def _resolve_model_opacity(setting: float | bool | None) -> float:
if isinstance(setting, bool):
return 0.75 if setting else 1.0
if setting is None:
return 1.0
return max(0.05, min(float(setting), 1.0))
def _viewer_update(model_path: str | None) -> dict[str, Any]:
return gr.update(value=model_path, camera_position=FRONT_CAMERA)
def _build_annotated_scene(mesh: trimesh.Trimesh, opacity: float = 1.0) -> str:
"""Export a GLB containing the mesh, origin axes, and a Z=0 grid plane."""
scene = trimesh.Scene()
display_transform = trimesh.transformations.rotation_matrix(-np.pi / 2, [1, 0, 0])
# --- Model (muted orange to match the Gradio theme accent) ---
model_copy = mesh.copy()
model_copy.apply_transform(display_transform)
bounded_opacity = _resolve_model_opacity(opacity)
mat = trimesh.visual.material.PBRMaterial(
baseColorFactor=[230, 150, 90, _opacity_to_alpha(bounded_opacity)],
alphaMode="OPAQUE" if bounded_opacity >= 0.999 else "BLEND",
metallicFactor=0.0,
roughnessFactor=0.6,
)
model_copy.visual = trimesh.visual.TextureVisuals(material=mat)
scene.add_geometry(model_copy, geom_name="model")
bounds = mesh.bounds
(x_min, y_min, z_min), (x_max, y_max, z_max) = bounds
extent = max(x_max - x_min, y_max - y_min, z_max - z_min)
# --- Origin axes (coloured cylinders + cones) ---
axis_len = extent * 0.4
axis_radius = extent * 0.008
cone_radius = axis_radius * 3.5
cone_height = axis_len * 0.12
axis_defs = [
("X", [1, 0, 0], [255, 50, 50, 255]),
("Y", [0, 1, 0], [50, 200, 50, 255]),
("Z", [0, 0, 1], [50, 120, 255, 255]),
]
for name, direction, color in axis_defs:
d = np.array(direction, dtype=float)
# Cylinder from origin along axis
cyl = trimesh.creation.cylinder(
radius=axis_radius, height=axis_len, sections=12
)
# Default cylinder is along Z; rotate to desired axis
midpoint = d * axis_len / 2
if name == "X":
cyl.apply_transform(trimesh.transformations.rotation_matrix(
np.pi / 2, [0, 1, 0]
))
elif name == "Y":
cyl.apply_transform(trimesh.transformations.rotation_matrix(
-np.pi / 2, [1, 0, 0]
))
cyl.apply_translation(midpoint)
cyl.apply_transform(display_transform)
cyl.visual = trimesh.visual.ColorVisuals(
mesh=cyl,
face_colors=np.tile(color, (len(cyl.faces), 1)),
)
scene.add_geometry(cyl, geom_name=f"axis_{name}")
# Cone arrowhead at tip
cone = trimesh.creation.cone(
radius=cone_radius, height=cone_height, sections=12
)
if name == "X":
cone.apply_transform(trimesh.transformations.rotation_matrix(
np.pi / 2, [0, 1, 0]
))
elif name == "Y":
cone.apply_transform(trimesh.transformations.rotation_matrix(
-np.pi / 2, [1, 0, 0]
))
cone.apply_translation(d * (axis_len + cone_height / 2))
cone.apply_transform(display_transform)
cone.visual = trimesh.visual.ColorVisuals(
mesh=cone,
face_colors=np.tile(color, (len(cone.faces), 1)),
)
scene.add_geometry(cone, geom_name=f"cone_{name}")
# --- Grid plane at z=0 ---
nice_spacings = [0.1, 0.2, 0.5, 1, 2, 5, 10, 20, 50, 100]
target_spacing = extent * 0.1
grid_spacing = min(nice_spacings, key=lambda v: abs(v - target_spacing))
# Grid extends to cover model footprint plus some margin
margin = grid_spacing * 2
gx_min = math.floor((x_min - margin) / grid_spacing) * grid_spacing
gx_max = math.ceil((x_max + margin) / grid_spacing) * grid_spacing
gy_min = math.floor((y_min - margin) / grid_spacing) * grid_spacing
gy_max = math.ceil((y_max + margin) / grid_spacing) * grid_spacing
grid_color = [160, 160, 160, 100]
grid_segments: list[list[list[float]]] = []
# Lines parallel to Y
x = gx_min
while x <= gx_max:
grid_segments.append([[x, gy_min, 0], [x, gy_max, 0]])
x += grid_spacing
# Lines parallel to X
y = gy_min
while y <= gy_max:
grid_segments.append([[gx_min, y, 0], [gx_max, y, 0]])
y += grid_spacing
if grid_segments:
grid_path = trimesh.load_path(grid_segments)
grid_path.apply_transform(display_transform)
grid_path.colors = np.tile(grid_color, (len(grid_path.entities), 1))
scene.add_geometry(grid_path, geom_name="grid")
# Export to GLB (camera angle is set via gr.Model3D camera_position)
out_path = Path(tempfile.mkdtemp(prefix="model3d_")) / "scene.glb"
scene.export(str(out_path), file_type="glb")
return str(out_path)
def load_single_model(stl_file: str | None, opacity: float = 1.0) -> tuple[str | None, str]:
if not stl_file:
return _viewer_update(None), "No model loaded."
mesh = load_mesh(stl_file)
glb_path = _build_annotated_scene(mesh, opacity=_resolve_model_opacity(opacity))
return _viewer_update(glb_path), _format_model_details(Path(stl_file).name, mesh)
def preload_sample_models(opacity: float = 1.0) -> tuple:
outputs: list[Any] = []
resolved_opacity = _resolve_model_opacity(opacity)
for filename in SAMPLE_STL_FILENAMES:
stl_path = SAMPLE_STL_DIR / filename
if not stl_path.exists():
outputs.extend([
None,
_viewer_update(None),
f"Sample file not found: {stl_path}",
])
continue
try:
mesh = load_mesh(stl_path)
except Exception as exc:
outputs.extend([
str(stl_path),
_viewer_update(None),
f"Failed to load sample model: {stl_path.name} ({exc})",
])
continue
outputs.extend([
str(stl_path),
_viewer_update(_build_annotated_scene(mesh, opacity=resolved_opacity)),
_format_model_details(stl_path.name, mesh),
])
return tuple(outputs)
def refresh_all_model_viewers(
stl1: str | None,
stl2: str | None,
stl3: str | None,
opacity: float,
) -> tuple:
outputs: list[Any] = []
resolved_opacity = _resolve_model_opacity(opacity)
for stl_file in (stl1, stl2, stl3):
if not stl_file:
outputs.extend([_viewer_update(None), "No model loaded."])
continue
outputs.extend(load_single_model(stl_file, resolved_opacity))
return tuple(outputs)
def generate_all_stacks(
stl1: str | None,
stl2: str | None,
stl3: str | None,
layer_height: float,
pixel_size: float,
progress: gr.Progress = gr.Progress(),
):
files = [stl1, stl2, stl3]
valid_count = max(1, sum(1 for f in files if f))
results: list = []
completed = 0
for stl_file in files:
if not stl_file:
results.extend([
_empty_state(),
_reset_slider(),
"No slice stack loaded yet.",
None,
None,
])
continue
slot_offset = completed
def report_progress(cur: int, tot: int, offset: int = slot_offset) -> None:
progress(
(offset + cur / tot) / valid_count,
desc=f"Slicing object {offset + 1} of {valid_count}\u2026",
)
stack = slice_stl_to_tiffs(
stl_file,
layer_height=layer_height,
pixel_size=pixel_size,
progress_callback=report_progress,
)
state = _stack_to_state(stack)
label, preview = _render_selected_slice(state, 0)
slider = gr.update(
minimum=0,
maximum=max(0, len(stack.tiff_paths) - 1),
value=0,
step=1,
interactive=len(stack.tiff_paths) > 1,
)
results.extend([
state,
slider,
label,
preview,
str(stack.zip_path),
])
completed += 1
return tuple(results)
def jump_to_slice(state: ViewerState, index: float) -> tuple[str, Image.Image | None]:
return _render_selected_slice(state, int(index))
def run_all_tiff_to_gcode(
zip1: str | None,
zip2: str | None,
zip3: str | None,
pressure1: float,
valve1: float,
port1: float,
pressure2: float,
valve2: float,
port2: float,
pressure3: float,
valve3: float,
port3: float,
layer_height: float = 0.8,
pixel_size: float = 0.8,
) -> tuple[str | None, str | None, str | None, str]:
specs = [
(1, zip1, pressure1, valve1, port1),
(2, zip2, pressure2, valve2, port2),
(3, zip3, pressure3, valve3, port3),
]
outputs: list[str | None] = [None, None, None]
messages: list[str] = []
for idx, zip_path, pressure, valve, port in specs:
if not zip_path:
messages.append(f"Shape {idx}: skipped (no TIFF ZIP available).")
continue
zip_name = Path(zip_path).stem
default_shape_name = f"shape{idx}"
shape_name = zip_name.replace("_tiff_slices", "") or default_shape_name
try:
gcode_path = generate_snake_path_gcode(
zip_path=zip_path,
shape_name=shape_name,
pressure=float(pressure),
valve=int(valve),
port=int(port),
layer_height=float(layer_height),
fil_width=float(pixel_size),
)
outputs[idx - 1] = str(gcode_path)
messages.append(f"Shape {idx}: wrote `{gcode_path.name}`.")
except Exception as exc: # surface errors in the UI
outputs[idx - 1] = None
messages.append(f"Shape {idx}: failed ({exc}).")
return outputs[0], outputs[1], outputs[2], "\n".join(messages)
GCODE_SOURCE_SHAPE1 = "Use Shape 1 G-Code"
GCODE_SOURCE_UPLOAD = "Upload G-Code file"
def toggle_gcode_source(source: str) -> dict[str, Any]:
return gr.update(interactive=(source == GCODE_SOURCE_UPLOAD))
def render_toolpath(
source: str,
uploaded_path: str | None,
shape1_path: str | None,
travel_opacity: float = 0.55,
print_opacity: float = 1.0,
travel_color: str = "#969696",
print_color: str = "#ff7f0e",
) -> tuple[Any, str, dict]:
if source == GCODE_SOURCE_UPLOAD:
path = uploaded_path
if not path:
return None, "No G-code file uploaded yet.", {}
else:
path = shape1_path
if not path:
return None, "No Shape 1 G-code available yet. Generate it on the TIFF Slices to GCode tab first.", {}
try:
text = Path(path).read_text()
except OSError as exc:
return None, f"Failed to read G-code file: {exc}", {}
parsed = parse_gcode_path(text)
if parsed["point_count"] == 0:
return None, "No G0/G1 movement lines found in the file.", {}
figure = build_toolpath_figure(parsed, travel_opacity=travel_opacity, print_opacity=print_opacity, travel_color=travel_color, print_color=print_color)
(x_min, y_min, z_min), (x_max, y_max, z_max) = parsed["bounds"]
summary = (
f"**{parsed['point_count']} moves parsed** — "
f"{len(parsed['print_segments'])} print segment(s), "
f"{len(parsed['travel_segments'])} travel segment(s). \n"
f"Bounds: X ∈ [{x_min:.2f}, {x_max:.2f}], "
f"Y ∈ [{y_min:.2f}, {y_max:.2f}], "
f"Z ∈ [{z_min:.2f}, {z_max:.2f}] mm."
)
return figure, summary, parsed
def update_toolpath_opacity(
parsed: dict,
travel_opacity: float,
print_opacity: float,
) -> Any:
if not parsed or not parsed.get("point_count"):
return None
return build_toolpath_figure(parsed, travel_opacity=travel_opacity, print_opacity=print_opacity)
def shift_slice(state: ViewerState, index: float, delta: int) -> tuple[int, str, Image.Image | None]:
tiff_paths = state.get("tiff_paths", [])
if not tiff_paths:
return 0, "No slice stack loaded yet.", None
new_index = max(0, min(int(index) + delta, len(tiff_paths) - 1))
label, preview = _render_selected_slice(state, new_index)
return new_index, label, preview
def generate_reference_stack(
state1: ViewerState,
state2: ViewerState,
state3: ViewerState,
progress: gr.Progress = gr.Progress(),
) -> tuple:
"""Combine all available TIFF stacks into a single reference stack.
For each pixel in each layer the result is black (0) when *any* source
stack has a black pixel at that position, and white (255) only when *all*
sources are white. Images of different sizes are centred on a canvas
sized to the largest dimensions.
"""
active_states = [s for s in [state1, state2, state3] if s.get("tiff_paths")]
if not active_states:
return (
_empty_state(),
_reset_slider(),
"No TIFF stacks available. Generate TIFF stacks first.",
None,
)
max_layers = max(len(s["tiff_paths"]) for s in active_states)
# Determine the largest image dimensions across all stacks.
max_width = 0
max_height = 0
source_sizes: list[tuple[int, int]] = []
for state in active_states:
w = state.get("image_width", 0)
h = state.get("image_height", 0)
if not w or not h:
with Image.open(state["tiff_paths"][0]) as img:
w, h = img.size
source_sizes.append((w, h))
max_width = max(max_width, w)
max_height = max(max_height, h)
# Compute annotation metadata from the first active state, accounting for
# the centering offset applied to its image on the larger canvas.
first = active_states[0]
first_w, first_h = source_sizes[0]
ref_pixel_size = first.get("pixel_size", 0.0)
x_off_first = (max_width - first_w) // 2
y_off_first = (max_height - first_h) // 2
ref_x_min = first.get("x_min", 0.0) - x_off_first * ref_pixel_size
ref_y_min = first.get("y_min", 0.0) - y_off_first * ref_pixel_size
output_dir = Path(tempfile.mkdtemp(prefix="reference_stack_"))
slices_dir = output_dir / "tiff_slices"
slices_dir.mkdir(parents=True, exist_ok=True)
tiff_paths: list[Path] = []
z_values: list[float] = []
for layer_idx in range(max_layers):
progress(
layer_idx / max_layers,
desc=f"Compositing reference layer {layer_idx + 1}/{max_layers}",
)
# Start with an all-white canvas.
ref_array = np.full((max_height, max_width), 255, dtype=np.uint8)
for state in active_states:
paths = state["tiff_paths"]
if layer_idx >= len(paths):
continue # Stack exhausted – contributes white.
with Image.open(paths[layer_idx]) as img:
arr = np.asarray(img)
h, w = arr.shape[:2]
y_off = (max_height - h) // 2
x_off = (max_width - w) // 2
# Black (0) wins: pixel-wise minimum keeps any black pixel.
region = ref_array[y_off : y_off + h, x_off : x_off + w]
ref_array[y_off : y_off + h, x_off : x_off + w] = np.minimum(region, arr)
ref_image = Image.fromarray(ref_array, mode="L")
tiff_path = slices_dir / f"ref_slice_{layer_idx:04d}.tif"
ref_image.save(tiff_path, compression="tiff_deflate")
tiff_paths.append(tiff_path)
# Use z-value from the first active state that covers this layer.
z_val = 0.0
for state in active_states:
if layer_idx < len(state["z_values"]):
z_val = state["z_values"][layer_idx]
break
z_values.append(z_val)
ref_state: ViewerState = {
"tiff_paths": [str(p) for p in tiff_paths],
"z_values": z_values,
"pixel_size": ref_pixel_size,
"x_min": ref_x_min,
"y_min": ref_y_min,
"image_width": max_width,
"image_height": max_height,
}
label, preview = _render_selected_slice(ref_state, 0)
slider = gr.update(
minimum=0,
maximum=max(0, len(tiff_paths) - 1),
value=0,
step=1,
interactive=len(tiff_paths) > 1,
)
return ref_state, slider, label, preview
def build_demo() -> gr.Blocks:
with gr.Blocks(title="STL TIFF Slicer", css=APP_CSS, head=APP_HEAD) as demo:
with gr.Tab("STL to TIFF Slicer"):
gr.Markdown(
"""
# STL to TIFF Slicer
Upload up to three STL files, choose a shared layer height and XY pixel size, then generate TIFF stacks for all uploaded models.
"""
)
with gr.Row():
load_samples_button = gr.Button(
"Load Sample STLs",
variant="secondary",
size="sm",
min_width=140,
scale=0,
elem_id="load-sample-stls-button",
)
with gr.Column(scale=0, min_width=240):
model_opacity = gr.Checkbox(
label="Use 75% 3D Model Opacity",
value=False,
)
# --- Upload + 3D viewer row ---
stl_files: list[gr.File] = []
model_viewers: list[gr.Model3D] = []
model_details_list: list[gr.Markdown] = []
with gr.Row():
for i in range(3):
with gr.Column(min_width=250):
stl_file = gr.File(
label=f"STL File {i + 1}",
file_types=[".stl"],
type="filepath",
)
model_viewer = gr.Model3D(
label=f"3D Viewer {i + 1}",
display_mode="solid",
clear_color=(0.94, 0.95, 0.97, 1.0),
camera_position=FRONT_CAMERA,
height=270,
)
model_details = gr.Markdown(f"No model {i + 1} loaded.")
stl_files.append(stl_file)
model_viewers.append(model_viewer)
model_details_list.append(model_details)
# --- Shared slicing controls ---
with gr.Row():
layer_height = gr.Number(label="Layer Height", value=0.8, minimum=0.0001, step=0.01)
pixel_size = gr.Number(
label="Pixel Size/Fill Width",
value=0.8,
minimum=0.0001,
step=0.01,
)
generate_button = gr.Button("Generate TIFF Stacks", variant="primary")
# --- Per-object slice browsers ---
states: list[gr.State] = []
sliders: list[gr.Slider] = []
slice_labels: list[gr.Markdown] = []
slice_previews: list[gr.Image] = []
download_zips: list[gr.File] = []
with gr.Row():
for i in range(3):
with gr.Column(min_width=250):
slice_label = gr.Markdown("No slice stack loaded yet.")
slice_preview = gr.Image(
label=f"Slice Preview {i + 1}",
type="pil",
image_mode="RGB",
height=270,
)
with gr.Row():
prev_button = gr.Button("\u25c4 Prev", scale=1, min_width=90, size="sm")
next_button = gr.Button("Next \u25ba", scale=1, min_width=90, size="sm")
slice_slider = gr.Slider(
label="Slice Index",
minimum=0,
maximum=0,
value=0,
step=1,
interactive=False,
)
download_zip = gr.File(label=f"Download TIFF ZIP {i + 1}", interactive=False)
state = gr.State(_empty_state())
slice_labels.append(slice_label)
slice_previews.append(slice_preview)
sliders.append(slice_slider)
download_zips.append(download_zip)
states.append(state)
slice_slider.release(
fn=jump_to_slice,
inputs=[state, slice_slider],
outputs=[slice_label, slice_preview],
queue=False,
)
prev_button.click(
fn=lambda sv, idx: shift_slice(sv, idx, -1),
inputs=[state, slice_slider],
outputs=[slice_slider, slice_label, slice_preview],
queue=False,
)
next_button.click(
fn=lambda sv, idx: shift_slice(sv, idx, 1),
inputs=[state, slice_slider],
outputs=[slice_slider, slice_label, slice_preview],
queue=False,
)
# --- Reference TIFF Stack ---
gr.Markdown("---")
gr.Markdown("### Reference TIFF Stack")
with gr.Row():
with gr.Column(scale=1, min_width=200):
ref_generate_button = gr.Button(
"Generate Reference TIFF Stack",
variant="primary",
)
with gr.Column(scale=3, min_width=250):
ref_slice_label = gr.Markdown("No reference stack generated yet.")
ref_slice_preview = gr.Image(
label="Reference Slice Preview",
type="pil",
image_mode="RGB",
height=270,
)
with gr.Row():
ref_prev_button = gr.Button("\u25c4 Prev", scale=1, min_width=90, size="sm")
ref_next_button = gr.Button("Next \u25ba", scale=1, min_width=90, size="sm")
ref_slice_slider = gr.Slider(
label="Slice Index",
minimum=0,
maximum=0,
value=0,
step=1,
interactive=False,
)
ref_state = gr.State(_empty_state())
ref_slice_slider.release(
fn=jump_to_slice,
inputs=[ref_state, ref_slice_slider],
outputs=[ref_slice_label, ref_slice_preview],
queue=False,
)
ref_prev_button.click(
fn=lambda sv, idx: shift_slice(sv, idx, -1),
inputs=[ref_state, ref_slice_slider],
outputs=[ref_slice_slider, ref_slice_label, ref_slice_preview],
queue=False,
)
ref_next_button.click(
fn=lambda sv, idx: shift_slice(sv, idx, 1),
inputs=[ref_state, ref_slice_slider],
outputs=[ref_slice_slider, ref_slice_label, ref_slice_preview],
queue=False,
)
# --- File upload handlers ---
for i in range(3):
stl_files[i].change(
fn=load_single_model,
inputs=[stl_files[i], model_opacity],
outputs=[model_viewers[i], model_details_list[i]],
)
# --- Generate button ---
generate_outputs: list = []
for i in range(3):
generate_outputs.extend([
states[i],
sliders[i],
slice_labels[i],
slice_previews[i],
download_zips[i],
])
preload_outputs: list = []
for i in range(3):
preload_outputs.extend([
stl_files[i],
model_viewers[i],
model_details_list[i],
])
load_samples_button.click(
fn=preload_sample_models,
inputs=[model_opacity],
outputs=preload_outputs,
)
refresh_outputs: list = []
for i in range(3):
refresh_outputs.extend([model_viewers[i], model_details_list[i]])
model_opacity.change(
fn=refresh_all_model_viewers,
inputs=[stl_files[0], stl_files[1], stl_files[2], model_opacity],
outputs=refresh_outputs,
)
generate_button.click(
fn=generate_all_stacks,
inputs=[stl_files[0], stl_files[1], stl_files[2], layer_height, pixel_size],
outputs=generate_outputs,
)
ref_generate_button.click(
fn=generate_reference_stack,
inputs=[states[0], states[1], states[2]],
outputs=[ref_state, ref_slice_slider, ref_slice_label, ref_slice_preview],
)
with gr.Tab("TIFF Slices to GCode"):
gr.Markdown(
"""
# TIFF Slices to GCode
Uses TIFF ZIP outputs from the first tab. Set pressure, valve,
and port for each shape, then generate G-code files in one run.
"""
)
with gr.Row():
with gr.Column(min_width=250):
with gr.Group(elem_classes=["gcode-shape-card"]):
gr.Markdown("### Shape 1")
with gr.Row():
with gr.Column(min_width=70):
gr.Markdown("Pressure (psi)", elem_classes=["gcode-param-label"])
gcode_pressure_1 = gr.Number(
show_label=False,
value=25.0,
minimum=0.0,
step=0.5,
)
with gr.Column(min_width=70):
gr.Markdown("Valve", elem_classes=["gcode-param-label"])
gcode_valve_1 = gr.Number(
show_label=False,
value=4,
minimum=0,
step=1,
precision=0,
)
with gr.Column(min_width=70):
gr.Markdown("Port", elem_classes=["gcode-param-label"])
gcode_port_1 = gr.Number(
show_label=False,
value=1,
minimum=1,
step=1,
precision=0,
)
with gr.Column(min_width=250):
with gr.Group(elem_classes=["gcode-shape-card"]):
gr.Markdown("### Shape 2")
with gr.Row():
with gr.Column(min_width=70):
gr.Markdown("Pressure (psi)", elem_classes=["gcode-param-label"])
gcode_pressure_2 = gr.Number(
show_label=False,
value=25.0,
minimum=0.0,
step=0.5,
)
with gr.Column(min_width=70):
gr.Markdown("Valve", elem_classes=["gcode-param-label"])
gcode_valve_2 = gr.Number(
show_label=False,
value=4,
minimum=0,
step=1,
precision=0,
)
with gr.Column(min_width=70):
gr.Markdown("Port", elem_classes=["gcode-param-label"])
gcode_port_2 = gr.Number(
show_label=False,
value=1,
minimum=1,
step=1,
precision=0,
)
with gr.Column(min_width=250):
with gr.Group(elem_classes=["gcode-shape-card"]):
gr.Markdown("### Shape 3")
with gr.Row():
with gr.Column(min_width=70):
gr.Markdown("Pressure (psi)", elem_classes=["gcode-param-label"])
gcode_pressure_3 = gr.Number(
show_label=False,
value=25.0,
minimum=0.0,
step=0.5,
)
with gr.Column(min_width=70):
gr.Markdown("Valve", elem_classes=["gcode-param-label"])
gcode_valve_3 = gr.Number(
show_label=False,
value=4,
minimum=0,
step=1,
precision=0,
)
with gr.Column(min_width=70):
gr.Markdown("Port", elem_classes=["gcode-param-label"])
gcode_port_3 = gr.Number(
show_label=False,
value=1,
minimum=1,
step=1,
precision=0,
)
gcode_button = gr.Button("Generate G-Code", variant="primary")
with gr.Row():
gcode_file_1 = gr.File(label="Download G-Code Shape 1", interactive=False)
gcode_file_2 = gr.File(label="Download G-Code Shape 2")
gcode_file_3 = gr.File(label="Download G-Code Shape 3")
gcode_status = gr.Markdown("")
gcode_button.click(
fn=run_all_tiff_to_gcode,
inputs=[
download_zips[0],
download_zips[1],
download_zips[2],
gcode_pressure_1,
gcode_valve_1,
gcode_port_1,
gcode_pressure_2,
gcode_valve_2,
gcode_port_2,
gcode_pressure_3,
gcode_valve_3,
gcode_port_3,
layer_height,
pixel_size,
],
outputs=[gcode_file_1, gcode_file_2, gcode_file_3, gcode_status],
)
with gr.Tab("G-Code Visualization"):
gr.Markdown(
"### 3D Tool-Path Viewer\n"
"Choose a G-code source, then click **Render Tool Path** to visualize the nozzle path."
)
with gr.Row():
gcode_source = gr.Radio(
choices=[GCODE_SOURCE_SHAPE1, GCODE_SOURCE_UPLOAD],
value=GCODE_SOURCE_SHAPE1,
label="G-Code source",
)
gcode_upload = gr.File(
label="Upload G-Code",
file_types=[".txt", ".gcode", ".nc"],
interactive=False,
)
render_button = gr.Button("Render Tool Path", variant="primary")
with gr.Row():
travel_opacity_slider = gr.Slider(
label="Travel (G0) opacity",
minimum=0.0,
maximum=1.0,
value=0.55,
step=0.05,
)
travel_color_picker = gr.Dropdown(
label="Travel (G0) color",
choices=[("Grey", "#969696"), ("Orange", "#ff7f0e"), ("Green", "#2ca02c"), ("Red", "#d62728"), ("Purple", "#9467bd"), ("Pink", "#e377c2"), ("Black", "#000000"), ("White", "#ffffff")],
value="#969696",
allow_custom_value=False,
)
print_opacity_slider = gr.Slider(
label="Print (G1) opacity",
minimum=0.0,
maximum=1.0,
value=1.0,
step=0.05,
)
print_color_picker = gr.Dropdown(
label="Print (G1) color",
choices=[("Blue", "#1f77b4"), ("Orange", "#ff7f0e"), ("Green", "#2ca02c"), ("Red", "#d62728"), ("Purple", "#9467bd"), ("Pink", "#e377c2"), ("Black", "#000000"), ("White", "#ffffff")],
value="#ff7f0e",
allow_custom_value=False,
)
toolpath_plot = gr.Plot(label="Tool Path", elem_id="toolpath_plot")
toolpath_status = gr.Markdown("")
parsed_state = gr.State({})
gcode_source.change(
fn=toggle_gcode_source,
inputs=[gcode_source],
outputs=[gcode_upload],
queue=False,
)
render_button.click(
fn=render_toolpath,
inputs=[gcode_source, gcode_upload, gcode_file_1, travel_opacity_slider, print_opacity_slider, travel_color_picker, print_color_picker],
outputs=[toolpath_plot, toolpath_status, parsed_state],
)
travel_opacity_slider.release(
fn=None,
inputs=[travel_opacity_slider],
outputs=[],
js="""(opacity_val) => {
const container = document.getElementById("toolpath_plot");
if (!container) return [];
const plotDiv = container.querySelector(".js-plotly-plot");
if (!plotDiv || !plotDiv.data) return [];
const indices = plotDiv.data
.map((t, i) => t.name === "Travel (G0)" ? i : -1)
.filter(i => i >= 0);
if (indices.length > 0) Plotly.restyle(plotDiv, {opacity: opacity_val}, indices);
return [];
}"""
)
print_opacity_slider.release(
fn=None,
inputs=[print_opacity_slider],
outputs=[],
js="""(opacity_val) => {
const container = document.getElementById("toolpath_plot");
if (!container) return [];
const plotDiv = container.querySelector(".js-plotly-plot");
if (!plotDiv || !plotDiv.data) return [];
const indices = plotDiv.data
.map((t, i) => t.name === "Print (G1)" ? i : -1)
.filter(i => i >= 0);
if (indices.length > 0) Plotly.restyle(plotDiv, {opacity: opacity_val}, indices);
return [];
}"""
)
travel_color_picker.change(
fn=None,
inputs=[travel_color_picker],
outputs=[],
js="""(color) => {
const container = document.getElementById("toolpath_plot");
if (!container) return [];
const plotDiv = container.querySelector(".js-plotly-plot");
if (!plotDiv || !plotDiv.data) return [];
const indices = plotDiv.data
.map((t, i) => t.name === "Travel (G0)" ? i : -1)
.filter(i => i >= 0);
if (indices.length > 0) Plotly.restyle(plotDiv, {"line.color": color}, indices);
return [];
}"""
)
print_color_picker.change(
fn=None,
inputs=[print_color_picker],
outputs=[],
js="""(color) => {
const container = document.getElementById("toolpath_plot");
if (!container) return [];
const plotDiv = container.querySelector(".js-plotly-plot");
if (!plotDiv || !plotDiv.data) return [];
const indices = plotDiv.data
.map((t, i) => t.name === "Print (G1)" ? i : -1)
.filter(i => i >= 0);
if (indices.length > 0) Plotly.restyle(plotDiv, {"line.color": color}, indices);
return [];
}"""
)
return demo
demo = build_demo()
if __name__ == "__main__":
demo.launch(ssr_mode=False)
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