| #version 450 |
|
|
| #include "types.comp" |
| #include "generic_binary_head.comp" |
|
|
| layout(local_size_x = 512, local_size_y = 1, local_size_z = 1) in; |
|
|
| void main() { |
| const uint i00 = gl_GlobalInvocationID.x; |
| const uint i10 = gl_GlobalInvocationID.y; |
| const uint i11 = (gl_GlobalInvocationID.z)/p.ne12; |
| const uint i12 = (gl_GlobalInvocationID.z)%p.ne12; |
|
|
| if (i00 >= p.ne00) { |
| return; |
| } |
|
|
| const uint i01 = data_b[i10*p.nb10 + i11*p.nb11 + i12*p.nb12]; |
|
|
| const uint a_offset = i01*p.nb01 + i11*p.nb02 + i12*p.nb03; |
| const uint d_offset = i10*p.nb21 + i11*p.nb22 + i12*p.nb23; |
|
|
| #ifndef OPTIMIZATION_ERROR_WORKAROUND |
| data_d[d_offset + i00] = D_TYPE(data_a[a_offset + i00]); |
| #else |
| data_d[d_offset + i00] = data_a[a_offset + i00]; |
| #endif |
| } |
|
|