File size: 11,109 Bytes
4d60f00 30dc2ff 4d60f00 30dc2ff 4d60f00 30dc2ff 4d60f00 30dc2ff 4d60f00 30dc2ff 4d60f00 30dc2ff 4d60f00 30dc2ff 4d60f00 30dc2ff 4d60f00 30dc2ff 4d60f00 30dc2ff 4d60f00 30dc2ff 4d60f00 | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 | import base64
import io
import re
import tempfile
import time
from dataclasses import dataclass
from html import escape
from urllib.parse import quote
import gradio as gr
import requests
from PIL import Image, ImageDraw, ImageFont
POLLINATIONS_URL = (
"https://image.pollinations.ai/prompt/{prompt}"
"?width={width}&height={height}&model=flux&nologo=true&seed={seed}"
)
STARTER_HTML = """<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8" />
<title>Mini Forest Game</title>
<style>
body { margin: 0; background: #111; display: grid; place-items: center; min-height: 100vh; }
canvas { border: 2px solid #222; background: #222; image-rendering: pixelated; }
</style>
</head>
<body>
<canvas id="gameCanvas" width="800" height="450"></canvas>
<script>
const canvas = document.getElementById("gameCanvas");
const ctx = canvas.getContext("2d");
const background = new Image();
background.src = "sprite_background.png";
const playerImg = new Image();
playerImg.src = "sprite_player.png";
const keys = new Set();
const player = { x: 380, y: 205, w: 48, h: 48, speed: 4 };
window.addEventListener("keydown", e => keys.add(e.key));
window.addEventListener("keyup", e => keys.delete(e.key));
function update() {
if (keys.has("a") || keys.has("ArrowLeft")) player.x -= player.speed;
if (keys.has("d") || keys.has("ArrowRight")) player.x += player.speed;
if (keys.has("w") || keys.has("ArrowUp")) player.y -= player.speed;
if (keys.has("s") || keys.has("ArrowDown")) player.y += player.speed;
player.x = Math.max(0, Math.min(canvas.width - player.w, player.x));
player.y = Math.max(0, Math.min(canvas.height - player.h, player.y));
}
function draw() {
ctx.drawImage(background, 0, 0, canvas.width, canvas.height);
ctx.drawImage(playerImg, player.x, player.y, player.w, player.h);
ctx.fillStyle = "white";
ctx.font = "18px sans-serif";
ctx.fillText("Use WASD or arrow keys", 18, 28);
}
function loop() {
update();
draw();
requestAnimationFrame(loop);
}
loop();
</script>
</body>
</html>"""
DEFAULT_ROLES = """player: top-down pixel-art adventurer hero, transparent background, bright readable silhouette
background: enchanted forest clearing game background, top-down view, soft moonlight, detailed but not too busy"""
@dataclass
class AssetSpec:
role: str
prompt: str
filename: str
width: int
height: int
def slugify(value: str) -> str:
value = re.sub(r"[^a-zA-Z0-9]+", "_", value.strip().lower()).strip("_")
return value or "asset"
def parse_assets(raw_roles: str, style_hint: str) -> list[AssetSpec]:
specs: list[AssetSpec] = []
for line in raw_roles.splitlines():
line = line.strip()
if not line or line.startswith("#"):
continue
if ":" in line:
role, prompt = line.split(":", 1)
elif "=" in line:
role, prompt = line.split("=", 1)
else:
role, prompt = line, line
role = role.strip()
prompt = prompt.strip() or role
slug = slugify(role)
is_background = any(word in slug for word in ("background", "backdrop", "scene", "map", "level"))
width, height = (800, 450) if is_background else (128, 128)
filename = f"sprite_{slug}.png"
full_prompt = (
f"{prompt}, {style_hint}, game asset, clean readable shape, "
"no text, no watermark"
).strip(", ")
specs.append(AssetSpec(role=role, prompt=full_prompt, filename=filename, width=width, height=height))
return specs
def image_to_png_bytes(content: bytes, width: int, height: int) -> bytes:
image = Image.open(io.BytesIO(content)).convert("RGBA")
image = image.resize((width, height), Image.LANCZOS)
out = io.BytesIO()
image.save(out, format="PNG")
return out.getvalue()
def png_bytes_to_data_uri(content: bytes) -> str:
return "data:image/png;base64," + base64.b64encode(content).decode("ascii")
def write_gallery_image(content: bytes, role: str) -> str:
handle = tempfile.NamedTemporaryFile(
prefix=f"{slugify(role)}_",
suffix=".png",
delete=False,
)
handle.write(content)
handle.close()
return handle.name
def placeholder_png_bytes(role: str, width: int, height: int) -> bytes:
label = escape(role[:18])
image = Image.new("RGBA", (width, height), "#222222")
draw = ImageDraw.Draw(image)
draw.rounded_rectangle((4, 4, width - 4, height - 4), radius=12, fill="#3b82f6")
font = ImageFont.load_default()
bbox = draw.textbbox((0, 0), label, font=font)
x = (width - (bbox[2] - bbox[0])) / 2
y = (height - (bbox[3] - bbox[1])) / 2
draw.text((x, y), label, fill="white", font=font)
out = io.BytesIO()
image.save(out, format="PNG")
return out.getvalue()
def generate_asset(spec: AssetSpec, index: int) -> tuple[str, str, str | None]:
seed = abs(hash((spec.role, spec.prompt, index))) % 999999
url = POLLINATIONS_URL.format(
prompt=quote(spec.prompt),
width=spec.width,
height=spec.height,
seed=seed,
)
for attempt in range(3):
try:
response = requests.get(url, timeout=120)
response.raise_for_status()
png_content = image_to_png_bytes(response.content, spec.width, spec.height)
return (
png_bytes_to_data_uri(png_content),
write_gallery_image(png_content, spec.role),
None,
)
except Exception as exc:
if attempt < 2:
time.sleep(8)
else:
png_content = placeholder_png_bytes(spec.role, spec.width, spec.height)
return (
png_bytes_to_data_uri(png_content),
write_gallery_image(png_content, spec.role),
str(exc),
)
png_content = placeholder_png_bytes(spec.role, spec.width, spec.height)
return (
png_bytes_to_data_uri(png_content),
write_gallery_image(png_content, spec.role),
"Unknown generation error",
)
def replacement_names(spec: AssetSpec) -> set[str]:
slug = slugify(spec.role)
names = {
spec.filename,
f"{slug}.png",
f"{slug}.jpg",
f"{slug}.jpeg",
f"{slug}.webp",
f"asset_{slug}.png",
f"{spec.role.strip()}.png",
f"{{{{{slug}}}}}",
f"{{{slug}}}",
}
if slug == "background":
names.update({"background.png", "sprite_background.jpg", "background.jpg"})
if slug == "player":
names.update({"player.png", "sprite_player.jpg", "hero.png"})
if slug == "enemy":
names.update({"enemy.png", "monster.png", "sprite_enemy.jpg"})
return names
def embed_assets(html_code: str, assets: dict[str, str], specs: list[AssetSpec]) -> str:
output = html_code
manifest_lines = ["<!-- Embedded game assets generated by Image Generator for HTML Games"]
for spec in specs:
data_uri = assets[spec.role]
manifest_lines.append(f"{spec.role}: {spec.filename}")
for name in replacement_names(spec):
output = output.replace(f'"{name}"', f'"{data_uri}"')
output = output.replace(f"'{name}'", f"'{data_uri}'")
output = output.replace(name, data_uri)
manifest_lines.append("-->")
manifest = "\n".join(manifest_lines) + "\n"
asset_map = ",\n".join(
f" {slugify(spec.role)!r}: {assets[spec.role]!r}" for spec in specs
)
helper_script = f"""<script>
window.GENERATED_GAME_ASSETS = {{
{asset_map}
}};
</script>"""
if "</head>" in output:
output = output.replace("</head>", helper_script + "\n</head>", 1)
elif "<body" in output:
output = output.replace("<body", helper_script + "\n<body", 1)
else:
output = helper_script + "\n" + output
return manifest + output
def build_preview(html_code: str) -> str:
encoded = base64.b64encode(html_code.encode("utf-8")).decode("ascii")
return (
f'<iframe src="data:text/html;base64,{encoded}" '
'style="width:100%;height:560px;border:1px solid #333;border-radius:8px;background:#000;" '
'sandbox="allow-scripts" title="Game preview"></iframe>'
)
def generate_images_and_game(html_code: str, roles: str, style_hint: str):
if not html_code.strip():
return "", "Paste HTML game code first.", [], ""
specs = parse_assets(roles, style_hint or "pixel art style")
if not specs:
return html_code, "Add at least one asset role, like `player: brave knight`.", [], build_preview(html_code)
assets: dict[str, str] = {}
gallery = []
errors = []
for index, spec in enumerate(specs):
data_uri, gallery_path, error = generate_asset(spec, index)
assets[spec.role] = data_uri
gallery.append((gallery_path, f"{spec.role} -> {spec.filename}"))
if error:
errors.append(f"{spec.role}: fallback used ({error})")
rewritten = embed_assets(html_code, assets, specs)
status = f"Generated and embedded {len(specs)} asset(s)."
if errors:
status += "\n\n" + "\n".join(errors)
return rewritten, status, gallery, build_preview(rewritten)
with gr.Blocks(title="Image Generator for HTML Games") as demo:
gr.Markdown(
"# Image Generator for HTML Games\n"
"Paste an HTML canvas game, list the image roles you want, and generate a rewritten version "
"with the images embedded directly into the code."
)
with gr.Row():
with gr.Column(scale=1):
roles = gr.Textbox(
label="Image roles to generate",
value=DEFAULT_ROLES,
lines=8,
info="One per line: role: image description. Example: player: blue robot hero",
)
style = gr.Textbox(
label="Shared visual style",
value="cohesive 2D pixel-art game style, transparent subject sprites where possible",
lines=2,
)
generate_btn = gr.Button("Generate Images + Embed Game", variant="primary")
status = gr.Markdown("Ready.")
gallery = gr.Gallery(label="Generated assets", columns=2, height=300)
with gr.Column(scale=2):
html_input = gr.Code(
label="Original HTML game code",
value=STARTER_HTML,
language="html",
lines=18,
)
output_code = gr.Code(
label="Rewritten HTML with embedded images",
language="html",
lines=18,
)
gr.Markdown("## Game preview")
preview = gr.HTML(build_preview(STARTER_HTML))
generate_btn.click(
fn=generate_images_and_game,
inputs=[html_input, roles, style],
outputs=[output_code, status, gallery, preview],
)
if __name__ == "__main__":
demo.launch()
|