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| | #include "common.h" |
| | #include "bsdf.h" |
| |
|
| | #define SPECULAR_EPSILON 1e-4f |
| |
|
| | |
| | |
| |
|
| | __device__ inline float fwdLambert(const vec3f nrm, const vec3f wi) |
| | { |
| | return max(dot(nrm, wi) / M_PI, 0.0f); |
| | } |
| |
|
| | __device__ inline void bwdLambert(const vec3f nrm, const vec3f wi, vec3f& d_nrm, vec3f& d_wi, const float d_out) |
| | { |
| | if (dot(nrm, wi) > 0.0f) |
| | bwdDot(nrm, wi, d_nrm, d_wi, d_out / M_PI); |
| | } |
| |
|
| | |
| | |
| |
|
| | __device__ inline float fwdFresnelSchlick(const float f0, const float f90, const float cosTheta) |
| | { |
| | float _cosTheta = clamp(cosTheta, SPECULAR_EPSILON, 1.0f - SPECULAR_EPSILON); |
| | float scale = powf(1.0f - _cosTheta, 5.0f); |
| | return f0 * (1.0f - scale) + f90 * scale; |
| | } |
| |
|
| | __device__ inline void bwdFresnelSchlick(const float f0, const float f90, const float cosTheta, float& d_f0, float& d_f90, float& d_cosTheta, const float d_out) |
| | { |
| | float _cosTheta = clamp(cosTheta, SPECULAR_EPSILON, 1.0f - SPECULAR_EPSILON); |
| | float scale = pow(max(1.0f - _cosTheta, 0.0f), 5.0f); |
| | d_f0 += d_out * (1.0 - scale); |
| | d_f90 += d_out * scale; |
| | if (cosTheta >= SPECULAR_EPSILON && cosTheta < 1.0f - SPECULAR_EPSILON) |
| | { |
| | d_cosTheta += d_out * (f90 - f0) * -5.0f * powf(1.0f - cosTheta, 4.0f); |
| | } |
| | } |
| |
|
| | __device__ inline vec3f fwdFresnelSchlick(const vec3f f0, const vec3f f90, const float cosTheta) |
| | { |
| | float _cosTheta = clamp(cosTheta, SPECULAR_EPSILON, 1.0f - SPECULAR_EPSILON); |
| | float scale = powf(1.0f - _cosTheta, 5.0f); |
| | return f0 * (1.0f - scale) + f90 * scale; |
| | } |
| |
|
| | __device__ inline void bwdFresnelSchlick(const vec3f f0, const vec3f f90, const float cosTheta, vec3f& d_f0, vec3f& d_f90, float& d_cosTheta, const vec3f d_out) |
| | { |
| | float _cosTheta = clamp(cosTheta, SPECULAR_EPSILON, 1.0f - SPECULAR_EPSILON); |
| | float scale = pow(max(1.0f - _cosTheta, 0.0f), 5.0f); |
| | d_f0 += d_out * (1.0 - scale); |
| | d_f90 += d_out * scale; |
| | if (cosTheta >= SPECULAR_EPSILON && cosTheta < 1.0f - SPECULAR_EPSILON) |
| | { |
| | d_cosTheta += sum(d_out * (f90 - f0) * -5.0f * powf(1.0f - cosTheta, 4.0f)); |
| | } |
| | } |
| |
|
| | |
| | |
| |
|
| | __device__ inline float fwdFrostbiteDiffuse(const vec3f nrm, const vec3f wi, const vec3f wo, float linearRoughness) |
| | { |
| | float wiDotN = dot(wi, nrm); |
| | float woDotN = dot(wo, nrm); |
| | if (wiDotN > 0.0f && woDotN > 0.0f) |
| | { |
| | vec3f h = safeNormalize(wo + wi); |
| | float wiDotH = dot(wi, h); |
| |
|
| | float energyBias = 0.5f * linearRoughness; |
| | float energyFactor = 1.0f - (0.51f / 1.51f) * linearRoughness; |
| | float f90 = energyBias + 2.f * wiDotH * wiDotH * linearRoughness; |
| | float f0 = 1.f; |
| | |
| | float wiScatter = fwdFresnelSchlick(f0, f90, wiDotN); |
| | float woScatter = fwdFresnelSchlick(f0, f90, woDotN); |
| | |
| | return wiScatter * woScatter * energyFactor; |
| | } |
| | else return 0.0f; |
| | } |
| |
|
| | __device__ inline void bwdFrostbiteDiffuse(const vec3f nrm, const vec3f wi, const vec3f wo, float linearRoughness, vec3f& d_nrm, vec3f& d_wi, vec3f& d_wo, float &d_linearRoughness, const float d_out) |
| | { |
| | float wiDotN = dot(wi, nrm); |
| | float woDotN = dot(wo, nrm); |
| |
|
| | if (wiDotN > 0.0f && woDotN > 0.0f) |
| | { |
| | vec3f h = safeNormalize(wo + wi); |
| | float wiDotH = dot(wi, h); |
| |
|
| | float energyBias = 0.5f * linearRoughness; |
| | float energyFactor = 1.0f - (0.51f / 1.51f) * linearRoughness; |
| | float f90 = energyBias + 2.f * wiDotH * wiDotH * linearRoughness; |
| | float f0 = 1.f; |
| | |
| | float wiScatter = fwdFresnelSchlick(f0, f90, wiDotN); |
| | float woScatter = fwdFresnelSchlick(f0, f90, woDotN); |
| |
|
| | |
| | |
| | float d_wiScatter = d_out * woScatter * energyFactor; |
| | float d_woScatter = d_out * wiScatter * energyFactor; |
| | float d_energyFactor = d_out * wiScatter * woScatter; |
| |
|
| | |
| | float d_woDotN = 0.0f, d_f0 = 0.0, d_f90 = 0.0f; |
| | bwdFresnelSchlick(f0, f90, woDotN, d_f0, d_f90, d_woDotN, d_woScatter); |
| |
|
| | |
| | float d_wiDotN = 0.0f; |
| | bwdFresnelSchlick(f0, f90, wiDotN, d_f0, d_f90, d_wiDotN, d_wiScatter); |
| |
|
| | |
| | float d_energyBias = d_f90; |
| | float d_wiDotH = d_f90 * 4 * wiDotH * linearRoughness; |
| | d_linearRoughness += d_f90 * 2 * wiDotH * wiDotH; |
| |
|
| | |
| | d_linearRoughness -= (0.51f / 1.51f) * d_energyFactor; |
| |
|
| | |
| | d_linearRoughness += 0.5 * d_energyBias; |
| |
|
| | |
| | vec3f d_h(0); |
| | bwdDot(wi, h, d_wi, d_h, d_wiDotH); |
| |
|
| | |
| | vec3f d_wo_wi(0); |
| | bwdSafeNormalize(wo + wi, d_wo_wi, d_h); |
| | d_wi += d_wo_wi; d_wo += d_wo_wi; |
| |
|
| | bwdDot(wo, nrm, d_wo, d_nrm, d_woDotN); |
| | bwdDot(wi, nrm, d_wi, d_nrm, d_wiDotN); |
| | } |
| | } |
| |
|
| | |
| | |
| |
|
| | __device__ inline float fwdNdfGGX(const float alphaSqr, const float cosTheta) |
| | { |
| | float _cosTheta = clamp(cosTheta, SPECULAR_EPSILON, 1.0f - SPECULAR_EPSILON); |
| | float d = (_cosTheta * alphaSqr - _cosTheta) * _cosTheta + 1.0f; |
| | return alphaSqr / (d * d * M_PI); |
| | } |
| |
|
| | __device__ inline void bwdNdfGGX(const float alphaSqr, const float cosTheta, float& d_alphaSqr, float& d_cosTheta, const float d_out) |
| | { |
| | |
| | float _cosTheta = clamp(cosTheta, SPECULAR_EPSILON, 1.0f - SPECULAR_EPSILON); |
| | float cosThetaSqr = _cosTheta * _cosTheta; |
| | d_alphaSqr += d_out * (1.0f - (alphaSqr + 1.0f) * cosThetaSqr) / (M_PI * powf((alphaSqr - 1.0) * cosThetaSqr + 1.0f, 3.0f)); |
| | if (cosTheta > SPECULAR_EPSILON && cosTheta < 1.0f - SPECULAR_EPSILON) |
| | { |
| | d_cosTheta += d_out * -(4.0f * (alphaSqr - 1.0f) * alphaSqr * cosTheta) / (M_PI * powf((alphaSqr - 1.0) * cosThetaSqr + 1.0f, 3.0f)); |
| | } |
| | } |
| |
|
| | |
| | |
| |
|
| | __device__ inline float fwdLambdaGGX(const float alphaSqr, const float cosTheta) |
| | { |
| | float _cosTheta = clamp(cosTheta, SPECULAR_EPSILON, 1.0f - SPECULAR_EPSILON); |
| | float cosThetaSqr = _cosTheta * _cosTheta; |
| | float tanThetaSqr = (1.0 - cosThetaSqr) / cosThetaSqr; |
| | float res = 0.5f * (sqrtf(1.0f + alphaSqr * tanThetaSqr) - 1.0f); |
| | return res; |
| | } |
| |
|
| | __device__ inline void bwdLambdaGGX(const float alphaSqr, const float cosTheta, float& d_alphaSqr, float& d_cosTheta, const float d_out) |
| | { |
| | float _cosTheta = clamp(cosTheta, SPECULAR_EPSILON, 1.0f - SPECULAR_EPSILON); |
| | float cosThetaSqr = _cosTheta * _cosTheta; |
| | float tanThetaSqr = (1.0 - cosThetaSqr) / cosThetaSqr; |
| | float res = 0.5f * (sqrtf(1.0f + alphaSqr * tanThetaSqr) - 1.0f); |
| |
|
| | d_alphaSqr += d_out * (0.25 * tanThetaSqr) / sqrtf(alphaSqr * tanThetaSqr + 1.0f); |
| | if (cosTheta > SPECULAR_EPSILON && cosTheta < 1.0f - SPECULAR_EPSILON) |
| | d_cosTheta += d_out * -(0.5 * alphaSqr) / (powf(_cosTheta, 3.0f) * sqrtf(alphaSqr / cosThetaSqr - alphaSqr + 1.0f)); |
| | } |
| |
|
| | |
| | |
| |
|
| | __device__ inline float fwdMaskingSmithGGXCorrelated(const float alphaSqr, const float cosThetaI, const float cosThetaO) |
| | { |
| | float lambdaI = fwdLambdaGGX(alphaSqr, cosThetaI); |
| | float lambdaO = fwdLambdaGGX(alphaSqr, cosThetaO); |
| | return 1.0f / (1.0f + lambdaI + lambdaO); |
| | } |
| |
|
| | __device__ inline void bwdMaskingSmithGGXCorrelated(const float alphaSqr, const float cosThetaI, const float cosThetaO, float& d_alphaSqr, float& d_cosThetaI, float& d_cosThetaO, const float d_out) |
| | { |
| | |
| | float lambdaI = fwdLambdaGGX(alphaSqr, cosThetaI); |
| | float lambdaO = fwdLambdaGGX(alphaSqr, cosThetaO); |
| |
|
| | |
| | float d_lambdaIO = -d_out / powf(1.0f + lambdaI + lambdaO, 2.0f); |
| | bwdLambdaGGX(alphaSqr, cosThetaI, d_alphaSqr, d_cosThetaI, d_lambdaIO); |
| | bwdLambdaGGX(alphaSqr, cosThetaO, d_alphaSqr, d_cosThetaO, d_lambdaIO); |
| | } |
| |
|
| | |
| | |
| |
|
| | __device__ vec3f fwdPbrSpecular(const vec3f col, const vec3f nrm, const vec3f wo, const vec3f wi, const float alpha, const float min_roughness) |
| | { |
| | float _alpha = clamp(alpha, min_roughness * min_roughness, 1.0f); |
| | float alphaSqr = _alpha * _alpha; |
| |
|
| | vec3f h = safeNormalize(wo + wi); |
| | float woDotN = dot(wo, nrm); |
| | float wiDotN = dot(wi, nrm); |
| | float woDotH = dot(wo, h); |
| | float nDotH = dot(nrm, h); |
| |
|
| | float D = fwdNdfGGX(alphaSqr, nDotH); |
| | float G = fwdMaskingSmithGGXCorrelated(alphaSqr, woDotN, wiDotN); |
| | vec3f F = fwdFresnelSchlick(col, 1.0f, woDotH); |
| | vec3f w = F * D * G * 0.25 / woDotN; |
| |
|
| | bool frontfacing = (woDotN > SPECULAR_EPSILON) & (wiDotN > SPECULAR_EPSILON); |
| | return frontfacing ? w : 0.0f; |
| | } |
| |
|
| | __device__ void bwdPbrSpecular( |
| | const vec3f col, const vec3f nrm, const vec3f wo, const vec3f wi, const float alpha, const float min_roughness, |
| | vec3f& d_col, vec3f& d_nrm, vec3f& d_wo, vec3f& d_wi, float& d_alpha, const vec3f d_out) |
| | { |
| | |
| | |
| |
|
| | float _alpha = clamp(alpha, min_roughness * min_roughness, 1.0f); |
| | float alphaSqr = _alpha * _alpha; |
| |
|
| | vec3f h = safeNormalize(wo + wi); |
| | float woDotN = dot(wo, nrm); |
| | float wiDotN = dot(wi, nrm); |
| | float woDotH = dot(wo, h); |
| | float nDotH = dot(nrm, h); |
| |
|
| | float D = fwdNdfGGX(alphaSqr, nDotH); |
| | float G = fwdMaskingSmithGGXCorrelated(alphaSqr, woDotN, wiDotN); |
| | vec3f F = fwdFresnelSchlick(col, 1.0f, woDotH); |
| | vec3f w = F * D * G * 0.25 / woDotN; |
| | bool frontfacing = (woDotN > SPECULAR_EPSILON) & (wiDotN > SPECULAR_EPSILON); |
| |
|
| | if (frontfacing) |
| | { |
| | |
| | |
| |
|
| | vec3f d_F = d_out * D * G * 0.25f / woDotN; |
| | float d_D = sum(d_out * F * G * 0.25f / woDotN); |
| | float d_G = sum(d_out * F * D * 0.25f / woDotN); |
| |
|
| | float d_woDotN = -sum(d_out * F * D * G * 0.25f / (woDotN * woDotN)); |
| |
|
| | vec3f d_f90(0); |
| | float d_woDotH(0), d_wiDotN(0), d_nDotH(0), d_alphaSqr(0); |
| | bwdFresnelSchlick(col, 1.0f, woDotH, d_col, d_f90, d_woDotH, d_F); |
| | bwdMaskingSmithGGXCorrelated(alphaSqr, woDotN, wiDotN, d_alphaSqr, d_woDotN, d_wiDotN, d_G); |
| | bwdNdfGGX(alphaSqr, nDotH, d_alphaSqr, d_nDotH, d_D); |
| |
|
| | vec3f d_h(0); |
| | bwdDot(nrm, h, d_nrm, d_h, d_nDotH); |
| | bwdDot(wo, h, d_wo, d_h, d_woDotH); |
| | bwdDot(wi, nrm, d_wi, d_nrm, d_wiDotN); |
| | bwdDot(wo, nrm, d_wo, d_nrm, d_woDotN); |
| |
|
| | vec3f d_h_unnorm(0); |
| | bwdSafeNormalize(wo + wi, d_h_unnorm, d_h); |
| | d_wo += d_h_unnorm; |
| | d_wi += d_h_unnorm; |
| |
|
| | if (alpha > min_roughness * min_roughness) |
| | d_alpha += d_alphaSqr * 2 * alpha; |
| | } |
| | } |
| |
|
| | |
| | |
| |
|
| | __device__ vec3f fwdPbrBSDF(const vec3f kd, const vec3f arm, const vec3f pos, const vec3f nrm, const vec3f view_pos, const vec3f light_pos, const float min_roughness, int BSDF) |
| | { |
| | vec3f wo = safeNormalize(view_pos - pos); |
| | vec3f wi = safeNormalize(light_pos - pos); |
| |
|
| | float alpha = arm.y * arm.y; |
| | vec3f spec_col = (0.04f * (1.0f - arm.z) + kd * arm.z) * (1.0 - arm.x); |
| | vec3f diff_col = kd * (1.0f - arm.z); |
| |
|
| | float diff = 0.0f; |
| | if (BSDF == 0) |
| | diff = fwdLambert(nrm, wi); |
| | else |
| | diff = fwdFrostbiteDiffuse(nrm, wi, wo, arm.y); |
| | vec3f diffuse = diff_col * diff; |
| | vec3f specular = fwdPbrSpecular(spec_col, nrm, wo, wi, alpha, min_roughness); |
| |
|
| | return diffuse + specular; |
| | } |
| |
|
| | __device__ void bwdPbrBSDF( |
| | const vec3f kd, const vec3f arm, const vec3f pos, const vec3f nrm, const vec3f view_pos, const vec3f light_pos, const float min_roughness, int BSDF, |
| | vec3f& d_kd, vec3f& d_arm, vec3f& d_pos, vec3f& d_nrm, vec3f& d_view_pos, vec3f& d_light_pos, const vec3f d_out) |
| | { |
| | |
| | |
| | vec3f _wi = light_pos - pos; |
| | vec3f _wo = view_pos - pos; |
| | vec3f wi = safeNormalize(_wi); |
| | vec3f wo = safeNormalize(_wo); |
| |
|
| | float alpha = arm.y * arm.y; |
| | vec3f spec_col = (0.04f * (1.0f - arm.z) + kd * arm.z) * (1.0 - arm.x); |
| | vec3f diff_col = kd * (1.0f - arm.z); |
| | float diff = 0.0f; |
| | if (BSDF == 0) |
| | diff = fwdLambert(nrm, wi); |
| | else |
| | diff = fwdFrostbiteDiffuse(nrm, wi, wo, arm.y); |
| |
|
| | |
| | |
| |
|
| | float d_alpha(0); |
| | vec3f d_spec_col(0), d_wi(0), d_wo(0); |
| | bwdPbrSpecular(spec_col, nrm, wo, wi, alpha, min_roughness, d_spec_col, d_nrm, d_wo, d_wi, d_alpha, d_out); |
| |
|
| | float d_diff = sum(diff_col * d_out); |
| | if (BSDF == 0) |
| | bwdLambert(nrm, wi, d_nrm, d_wi, d_diff); |
| | else |
| | bwdFrostbiteDiffuse(nrm, wi, wo, arm.y, d_nrm, d_wi, d_wo, d_arm.y, d_diff); |
| |
|
| | |
| | vec3f d_diff_col = d_out * diff; |
| | d_kd += d_diff_col * (1.0f - arm.z); |
| | d_arm.z -= sum(d_diff_col * kd); |
| |
|
| | |
| | d_kd -= d_spec_col * (arm.x - 1.0f) * arm.z; |
| | d_arm.x += sum(d_spec_col * (arm.z * (0.04f - kd) - 0.04f)); |
| | d_arm.z -= sum(d_spec_col * (kd - 0.04f) * (arm.x - 1.0f)); |
| |
|
| | |
| | d_arm.y += d_alpha * 2 * arm.y; |
| |
|
| | |
| | vec3f d__wi(0); |
| | bwdSafeNormalize(_wi, d__wi, d_wi); |
| | d_light_pos += d__wi; |
| | d_pos -= d__wi; |
| |
|
| | |
| | vec3f d__wo(0); |
| | bwdSafeNormalize(_wo, d__wo, d_wo); |
| | d_view_pos += d__wo; |
| | d_pos -= d__wo; |
| | } |
| |
|
| | |
| | |
| |
|
| | __global__ void LambertFwdKernel(LambertKernelParams p) |
| | { |
| | |
| | unsigned int px = blockIdx.x * blockDim.x + threadIdx.x; |
| | unsigned int py = blockIdx.y * blockDim.y + threadIdx.y; |
| | unsigned int pz = blockIdx.z; |
| | if (px >= p.gridSize.x || py >= p.gridSize.y || pz >= p.gridSize.z) |
| | return; |
| |
|
| | vec3f nrm = p.nrm.fetch3(px, py, pz); |
| | vec3f wi = p.wi.fetch3(px, py, pz); |
| |
|
| | float res = fwdLambert(nrm, wi); |
| |
|
| | p.out.store(px, py, pz, res); |
| | } |
| |
|
| | __global__ void LambertBwdKernel(LambertKernelParams p) |
| | { |
| | |
| | unsigned int px = blockIdx.x * blockDim.x + threadIdx.x; |
| | unsigned int py = blockIdx.y * blockDim.y + threadIdx.y; |
| | unsigned int pz = blockIdx.z; |
| | if (px >= p.gridSize.x || py >= p.gridSize.y || pz >= p.gridSize.z) |
| | return; |
| |
|
| | vec3f nrm = p.nrm.fetch3(px, py, pz); |
| | vec3f wi = p.wi.fetch3(px, py, pz); |
| | float d_out = p.out.fetch1(px, py, pz); |
| |
|
| | vec3f d_nrm(0), d_wi(0); |
| | bwdLambert(nrm, wi, d_nrm, d_wi, d_out); |
| |
|
| | p.nrm.store_grad(px, py, pz, d_nrm); |
| | p.wi.store_grad(px, py, pz, d_wi); |
| | } |
| |
|
| | __global__ void FrostbiteDiffuseFwdKernel(FrostbiteDiffuseKernelParams p) |
| | { |
| | |
| | unsigned int px = blockIdx.x * blockDim.x + threadIdx.x; |
| | unsigned int py = blockIdx.y * blockDim.y + threadIdx.y; |
| | unsigned int pz = blockIdx.z; |
| | if (px >= p.gridSize.x || py >= p.gridSize.y || pz >= p.gridSize.z) |
| | return; |
| |
|
| | vec3f nrm = p.nrm.fetch3(px, py, pz); |
| | vec3f wi = p.wi.fetch3(px, py, pz); |
| | vec3f wo = p.wo.fetch3(px, py, pz); |
| | float linearRoughness = p.linearRoughness.fetch1(px, py, pz); |
| |
|
| | float res = fwdFrostbiteDiffuse(nrm, wi, wo, linearRoughness); |
| |
|
| | p.out.store(px, py, pz, res); |
| | } |
| |
|
| | __global__ void FrostbiteDiffuseBwdKernel(FrostbiteDiffuseKernelParams p) |
| | { |
| | |
| | unsigned int px = blockIdx.x * blockDim.x + threadIdx.x; |
| | unsigned int py = blockIdx.y * blockDim.y + threadIdx.y; |
| | unsigned int pz = blockIdx.z; |
| | if (px >= p.gridSize.x || py >= p.gridSize.y || pz >= p.gridSize.z) |
| | return; |
| |
|
| | vec3f nrm = p.nrm.fetch3(px, py, pz); |
| | vec3f wi = p.wi.fetch3(px, py, pz); |
| | vec3f wo = p.wo.fetch3(px, py, pz); |
| | float linearRoughness = p.linearRoughness.fetch1(px, py, pz); |
| | float d_out = p.out.fetch1(px, py, pz); |
| |
|
| | float d_linearRoughness = 0.0f; |
| | vec3f d_nrm(0), d_wi(0), d_wo(0); |
| | bwdFrostbiteDiffuse(nrm, wi, wo, linearRoughness, d_nrm, d_wi, d_wo, d_linearRoughness, d_out); |
| |
|
| | p.nrm.store_grad(px, py, pz, d_nrm); |
| | p.wi.store_grad(px, py, pz, d_wi); |
| | p.wo.store_grad(px, py, pz, d_wo); |
| | p.linearRoughness.store_grad(px, py, pz, d_linearRoughness); |
| | } |
| |
|
| | __global__ void FresnelShlickFwdKernel(FresnelShlickKernelParams p) |
| | { |
| | |
| | unsigned int px = blockIdx.x * blockDim.x + threadIdx.x; |
| | unsigned int py = blockIdx.y * blockDim.y + threadIdx.y; |
| | unsigned int pz = blockIdx.z; |
| | if (px >= p.gridSize.x || py >= p.gridSize.y || pz >= p.gridSize.z) |
| | return; |
| |
|
| | vec3f f0 = p.f0.fetch3(px, py, pz); |
| | vec3f f90 = p.f90.fetch3(px, py, pz); |
| | float cosTheta = p.cosTheta.fetch1(px, py, pz); |
| |
|
| | vec3f res = fwdFresnelSchlick(f0, f90, cosTheta); |
| | p.out.store(px, py, pz, res); |
| | } |
| |
|
| | __global__ void FresnelShlickBwdKernel(FresnelShlickKernelParams p) |
| | { |
| | |
| | unsigned int px = blockIdx.x * blockDim.x + threadIdx.x; |
| | unsigned int py = blockIdx.y * blockDim.y + threadIdx.y; |
| | unsigned int pz = blockIdx.z; |
| | if (px >= p.gridSize.x || py >= p.gridSize.y || pz >= p.gridSize.z) |
| | return; |
| |
|
| | vec3f f0 = p.f0.fetch3(px, py, pz); |
| | vec3f f90 = p.f90.fetch3(px, py, pz); |
| | float cosTheta = p.cosTheta.fetch1(px, py, pz); |
| | vec3f d_out = p.out.fetch3(px, py, pz); |
| |
|
| | vec3f d_f0(0), d_f90(0); |
| | float d_cosTheta(0); |
| | bwdFresnelSchlick(f0, f90, cosTheta, d_f0, d_f90, d_cosTheta, d_out); |
| |
|
| | p.f0.store_grad(px, py, pz, d_f0); |
| | p.f90.store_grad(px, py, pz, d_f90); |
| | p.cosTheta.store_grad(px, py, pz, d_cosTheta); |
| | } |
| |
|
| | __global__ void ndfGGXFwdKernel(NdfGGXParams p) |
| | { |
| | |
| | unsigned int px = blockIdx.x * blockDim.x + threadIdx.x; |
| | unsigned int py = blockIdx.y * blockDim.y + threadIdx.y; |
| | unsigned int pz = blockIdx.z; |
| | if (px >= p.gridSize.x || py >= p.gridSize.y || pz >= p.gridSize.z) |
| | return; |
| |
|
| | float alphaSqr = p.alphaSqr.fetch1(px, py, pz); |
| | float cosTheta = p.cosTheta.fetch1(px, py, pz); |
| | float res = fwdNdfGGX(alphaSqr, cosTheta); |
| | |
| | p.out.store(px, py, pz, res); |
| | } |
| |
|
| | __global__ void ndfGGXBwdKernel(NdfGGXParams p) |
| | { |
| | |
| | unsigned int px = blockIdx.x * blockDim.x + threadIdx.x; |
| | unsigned int py = blockIdx.y * blockDim.y + threadIdx.y; |
| | unsigned int pz = blockIdx.z; |
| | if (px >= p.gridSize.x || py >= p.gridSize.y || pz >= p.gridSize.z) |
| | return; |
| |
|
| | float alphaSqr = p.alphaSqr.fetch1(px, py, pz); |
| | float cosTheta = p.cosTheta.fetch1(px, py, pz); |
| | float d_out = p.out.fetch1(px, py, pz); |
| |
|
| | float d_alphaSqr(0), d_cosTheta(0); |
| | bwdNdfGGX(alphaSqr, cosTheta, d_alphaSqr, d_cosTheta, d_out); |
| |
|
| | p.alphaSqr.store_grad(px, py, pz, d_alphaSqr); |
| | p.cosTheta.store_grad(px, py, pz, d_cosTheta); |
| | } |
| |
|
| | __global__ void lambdaGGXFwdKernel(NdfGGXParams p) |
| | { |
| | |
| | unsigned int px = blockIdx.x * blockDim.x + threadIdx.x; |
| | unsigned int py = blockIdx.y * blockDim.y + threadIdx.y; |
| | unsigned int pz = blockIdx.z; |
| | if (px >= p.gridSize.x || py >= p.gridSize.y || pz >= p.gridSize.z) |
| | return; |
| |
|
| | float alphaSqr = p.alphaSqr.fetch1(px, py, pz); |
| | float cosTheta = p.cosTheta.fetch1(px, py, pz); |
| | float res = fwdLambdaGGX(alphaSqr, cosTheta); |
| |
|
| | p.out.store(px, py, pz, res); |
| | } |
| |
|
| | __global__ void lambdaGGXBwdKernel(NdfGGXParams p) |
| | { |
| | |
| | unsigned int px = blockIdx.x * blockDim.x + threadIdx.x; |
| | unsigned int py = blockIdx.y * blockDim.y + threadIdx.y; |
| | unsigned int pz = blockIdx.z; |
| | if (px >= p.gridSize.x || py >= p.gridSize.y || pz >= p.gridSize.z) |
| | return; |
| |
|
| | float alphaSqr = p.alphaSqr.fetch1(px, py, pz); |
| | float cosTheta = p.cosTheta.fetch1(px, py, pz); |
| | float d_out = p.out.fetch1(px, py, pz); |
| |
|
| | float d_alphaSqr(0), d_cosTheta(0); |
| | bwdLambdaGGX(alphaSqr, cosTheta, d_alphaSqr, d_cosTheta, d_out); |
| |
|
| | p.alphaSqr.store_grad(px, py, pz, d_alphaSqr); |
| | p.cosTheta.store_grad(px, py, pz, d_cosTheta); |
| | } |
| |
|
| | __global__ void maskingSmithFwdKernel(MaskingSmithParams p) |
| | { |
| | |
| | unsigned int px = blockIdx.x * blockDim.x + threadIdx.x; |
| | unsigned int py = blockIdx.y * blockDim.y + threadIdx.y; |
| | unsigned int pz = blockIdx.z; |
| | if (px >= p.gridSize.x || py >= p.gridSize.y || pz >= p.gridSize.z) |
| | return; |
| |
|
| | float alphaSqr = p.alphaSqr.fetch1(px, py, pz); |
| | float cosThetaI = p.cosThetaI.fetch1(px, py, pz); |
| | float cosThetaO = p.cosThetaO.fetch1(px, py, pz); |
| | float res = fwdMaskingSmithGGXCorrelated(alphaSqr, cosThetaI, cosThetaO); |
| | |
| | p.out.store(px, py, pz, res); |
| | } |
| |
|
| | __global__ void maskingSmithBwdKernel(MaskingSmithParams p) |
| | { |
| | |
| | unsigned int px = blockIdx.x * blockDim.x + threadIdx.x; |
| | unsigned int py = blockIdx.y * blockDim.y + threadIdx.y; |
| | unsigned int pz = blockIdx.z; |
| | if (px >= p.gridSize.x || py >= p.gridSize.y || pz >= p.gridSize.z) |
| | return; |
| |
|
| | float alphaSqr = p.alphaSqr.fetch1(px, py, pz); |
| | float cosThetaI = p.cosThetaI.fetch1(px, py, pz); |
| | float cosThetaO = p.cosThetaO.fetch1(px, py, pz); |
| | float d_out = p.out.fetch1(px, py, pz); |
| |
|
| | float d_alphaSqr(0), d_cosThetaI(0), d_cosThetaO(0); |
| | bwdMaskingSmithGGXCorrelated(alphaSqr, cosThetaI, cosThetaO, d_alphaSqr, d_cosThetaI, d_cosThetaO, d_out); |
| |
|
| | p.alphaSqr.store_grad(px, py, pz, d_alphaSqr); |
| | p.cosThetaI.store_grad(px, py, pz, d_cosThetaI); |
| | p.cosThetaO.store_grad(px, py, pz, d_cosThetaO); |
| | } |
| |
|
| | __global__ void pbrSpecularFwdKernel(PbrSpecular p) |
| | { |
| | |
| | unsigned int px = blockIdx.x * blockDim.x + threadIdx.x; |
| | unsigned int py = blockIdx.y * blockDim.y + threadIdx.y; |
| | unsigned int pz = blockIdx.z; |
| | if (px >= p.gridSize.x || py >= p.gridSize.y || pz >= p.gridSize.z) |
| | return; |
| |
|
| | vec3f col = p.col.fetch3(px, py, pz); |
| | vec3f nrm = p.nrm.fetch3(px, py, pz); |
| | vec3f wo = p.wo.fetch3(px, py, pz); |
| | vec3f wi = p.wi.fetch3(px, py, pz); |
| | float alpha = p.alpha.fetch1(px, py, pz); |
| |
|
| | vec3f res = fwdPbrSpecular(col, nrm, wo, wi, alpha, p.min_roughness); |
| |
|
| | p.out.store(px, py, pz, res); |
| | } |
| |
|
| | __global__ void pbrSpecularBwdKernel(PbrSpecular p) |
| | { |
| | |
| | unsigned int px = blockIdx.x * blockDim.x + threadIdx.x; |
| | unsigned int py = blockIdx.y * blockDim.y + threadIdx.y; |
| | unsigned int pz = blockIdx.z; |
| | if (px >= p.gridSize.x || py >= p.gridSize.y || pz >= p.gridSize.z) |
| | return; |
| |
|
| | vec3f col = p.col.fetch3(px, py, pz); |
| | vec3f nrm = p.nrm.fetch3(px, py, pz); |
| | vec3f wo = p.wo.fetch3(px, py, pz); |
| | vec3f wi = p.wi.fetch3(px, py, pz); |
| | float alpha = p.alpha.fetch1(px, py, pz); |
| | vec3f d_out = p.out.fetch3(px, py, pz); |
| |
|
| | float d_alpha(0); |
| | vec3f d_col(0), d_nrm(0), d_wo(0), d_wi(0); |
| | bwdPbrSpecular(col, nrm, wo, wi, alpha, p.min_roughness, d_col, d_nrm, d_wo, d_wi, d_alpha, d_out); |
| |
|
| | p.col.store_grad(px, py, pz, d_col); |
| | p.nrm.store_grad(px, py, pz, d_nrm); |
| | p.wo.store_grad(px, py, pz, d_wo); |
| | p.wi.store_grad(px, py, pz, d_wi); |
| | p.alpha.store_grad(px, py, pz, d_alpha); |
| | } |
| |
|
| | __global__ void pbrBSDFFwdKernel(PbrBSDF p) |
| | { |
| | |
| | unsigned int px = blockIdx.x * blockDim.x + threadIdx.x; |
| | unsigned int py = blockIdx.y * blockDim.y + threadIdx.y; |
| | unsigned int pz = blockIdx.z; |
| | if (px >= p.gridSize.x || py >= p.gridSize.y || pz >= p.gridSize.z) |
| | return; |
| |
|
| | vec3f kd = p.kd.fetch3(px, py, pz); |
| | vec3f arm = p.arm.fetch3(px, py, pz); |
| | vec3f pos = p.pos.fetch3(px, py, pz); |
| | vec3f nrm = p.nrm.fetch3(px, py, pz); |
| | vec3f view_pos = p.view_pos.fetch3(px, py, pz); |
| | vec3f light_pos = p.light_pos.fetch3(px, py, pz); |
| |
|
| | vec3f res = fwdPbrBSDF(kd, arm, pos, nrm, view_pos, light_pos, p.min_roughness, p.BSDF); |
| |
|
| | p.out.store(px, py, pz, res); |
| | } |
| | __global__ void pbrBSDFBwdKernel(PbrBSDF p) |
| | { |
| | |
| | unsigned int px = blockIdx.x * blockDim.x + threadIdx.x; |
| | unsigned int py = blockIdx.y * blockDim.y + threadIdx.y; |
| | unsigned int pz = blockIdx.z; |
| | if (px >= p.gridSize.x || py >= p.gridSize.y || pz >= p.gridSize.z) |
| | return; |
| |
|
| | vec3f kd = p.kd.fetch3(px, py, pz); |
| | vec3f arm = p.arm.fetch3(px, py, pz); |
| | vec3f pos = p.pos.fetch3(px, py, pz); |
| | vec3f nrm = p.nrm.fetch3(px, py, pz); |
| | vec3f view_pos = p.view_pos.fetch3(px, py, pz); |
| | vec3f light_pos = p.light_pos.fetch3(px, py, pz); |
| | vec3f d_out = p.out.fetch3(px, py, pz); |
| |
|
| | vec3f d_kd(0), d_arm(0), d_pos(0), d_nrm(0), d_view_pos(0), d_light_pos(0); |
| | bwdPbrBSDF(kd, arm, pos, nrm, view_pos, light_pos, p.min_roughness, p.BSDF, d_kd, d_arm, d_pos, d_nrm, d_view_pos, d_light_pos, d_out); |
| |
|
| | p.kd.store_grad(px, py, pz, d_kd); |
| | p.arm.store_grad(px, py, pz, d_arm); |
| | p.pos.store_grad(px, py, pz, d_pos); |
| | p.nrm.store_grad(px, py, pz, d_nrm); |
| | p.view_pos.store_grad(px, py, pz, d_view_pos); |
| | p.light_pos.store_grad(px, py, pz, d_light_pos); |
| | } |
| |
|