agentBox / AgentBox /src /reward.py
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from typing import Dict
MIN_REWARD: float = -2.5
MAX_REWARD: float = 1.0
def _is_destructive(action: str) -> bool:
"""
Detect destructive actions such as removing core structures.
Simple deterministic heuristic.
"""
destructive_keywords = ["delete", "remove", "drop"]
critical_targets = ["function", "class"]
action_lower = action.lower()
return any(k in action_lower for k in destructive_keywords) and any(
t in action_lower for t in critical_targets
)
def compute_reward(state: Dict, action: str, base_score: float) -> float:
"""
Reward logic:
+ base_score (from grader)
- 0.02 step penalty
- 2.0 destructive penalty (if applicable)
Final reward clipped to [-2.5, 1.0]
"""
reward = base_score
# Step penalty (loop prevention)
reward -= 0.02
# Destructive penalty
if _is_destructive(action):
reward -= 2.0
# Clip bounds
reward = max(MIN_REWARD, min(MAX_REWARD, reward))
return round(reward, 2)