final / src /utils /VideoManagerLocal.js
k23099462
fix: eye gaze toggle now properly controls gaze line visibility
3dc18ac
// src/utils/VideoManagerLocal.js
// Local video processing implementation using WebSocket + Canvas, without WebRTC.
const DEFAULT_CALIBRATION_STATE = Object.freeze({
active: false,
collecting: false,
target: null,
index: 0,
numPoints: 0,
done: false,
success: false,
});
const createCalibrationState = (overrides = {}) => ({
...DEFAULT_CALIBRATION_STATE,
...overrides,
});
const formatSignedInt = (value) => `${value > 0 ? '+' : ''}${value.toFixed(0)}`;
const buildHeadPoseText = (data) => (
`yaw:${formatSignedInt(data.yaw)} `
+ `pitch:${formatSignedInt(data.pitch)} `
+ `roll:${formatSignedInt(data.roll)}`
);
export class VideoManagerLocal {
constructor(callbacks) {
this.callbacks = callbacks || {};
this.localVideoElement = null; // Local camera preview element.
this.displayVideoElement = null; // Processed output display element.
this.canvas = null;
this.stream = null;
this.ws = null;
this.isStreaming = false;
this.sessionId = null;
this.sessionStartTime = null;
this.frameRate = 15; // Lower FPS reduces transfer and processing load.
this.captureInterval = null;
this.reconnectTimeout = null;
// Status smoothing
this.currentStatus = false;
this.statusBuffer = [];
this.bufferSize = 3;
// Detection data
this.latestDetectionData = null;
this.lastConfidence = 0;
// Tessellation connections (fetched once from server)
this._tessellation = null;
// Continuous render loop
this._animFrameId = null;
// Calibration state
this.calibration = createCalibrationState();
// Performance metrics
this.stats = {
framesSent: 0,
framesProcessed: 0,
avgLatency: 0,
lastLatencies: []
};
}
// Initialize the camera
async initCamera(localVideoRef, displayCanvasRef) {
try {
console.log('Initializing local camera...');
this.stream = await navigator.mediaDevices.getUserMedia({
video: {
width: { ideal: 640 },
height: { ideal: 480 },
facingMode: 'user'
},
audio: false
});
this.localVideoElement = localVideoRef;
this.displayCanvas = displayCanvasRef;
// Show the local camera stream
if (this.localVideoElement) {
this.localVideoElement.srcObject = this.stream;
this.localVideoElement.play();
}
// Create a smaller capture canvas for faster encoding and transfer.
this.canvas = document.createElement('canvas');
this.canvas.width = 640;
this.canvas.height = 480;
console.log('Local camera initialized');
return true;
} catch (error) {
console.error('Camera init error:', error);
throw error;
}
}
// Start streaming
async startStreaming() {
if (!this.stream) {
throw new Error('Camera not initialized');
}
if (this.isStreaming) {
console.warn('Already streaming');
return;
}
console.log('Starting WebSocket streaming...');
this.isStreaming = true;
try {
// Fetch tessellation topology (once)
if (!this._tessellation) {
try {
const res = await fetch('/api/mesh-topology');
const data = await res.json();
this._tessellation = data.tessellation; // [[start, end], ...]
} catch (e) {
console.warn('Failed to fetch mesh topology:', e);
}
}
// Open the WebSocket connection
await this.connectWebSocket();
// Start sending captured frames on a timer
this.startCapture();
// Start continuous render loop for smooth video
this._lastDetection = null;
this._startRenderLoop();
console.log('Streaming started');
} catch (error) {
this.isStreaming = false;
this._stopRenderLoop();
this._lastDetection = null;
if (this.captureInterval) {
clearInterval(this.captureInterval);
this.captureInterval = null;
}
if (this.reconnectTimeout) {
clearTimeout(this.reconnectTimeout);
this.reconnectTimeout = null;
}
if (this.ws) {
this.ws.onopen = null;
this.ws.onmessage = null;
this.ws.onerror = null;
this.ws.onclose = null;
try {
this.ws.close();
} catch (_) { }
this.ws = null;
}
throw error instanceof Error ? error : new Error('Failed to start video streaming.');
}
}
// Connect the WebSocket
async connectWebSocket() {
return new Promise((resolve, reject) => {
const protocol = window.location.protocol === 'https:' ? 'wss:' : 'ws:';
const wsUrl = `${protocol}//${window.location.host}/ws/video`;
console.log('Connecting to WebSocket:', wsUrl);
const socket = new WebSocket(wsUrl);
this.ws = socket;
let settled = false;
let opened = false;
const rejectWithMessage = (message) => {
if (settled) return;
settled = true;
reject(new Error(message));
};
socket.onopen = () => {
opened = true;
settled = true;
console.log('WebSocket connected');
// Send the start-session control message
socket.send(JSON.stringify({ type: 'start_session' }));
resolve();
};
socket.onmessage = (event) => {
try {
const data = JSON.parse(event.data);
this.handleServerMessage(data);
} catch (e) {
console.error('Failed to parse message:', e);
}
};
socket.onerror = () => {
console.error('WebSocket error:', { url: wsUrl, readyState: socket.readyState });
rejectWithMessage(
`Failed to connect to ${wsUrl}. `
+ 'Check that the backend server is running and reachable.'
);
};
socket.onclose = (event) => {
console.log('WebSocket disconnected', event.code, event.reason);
if (this.ws === socket) {
this.ws = null;
}
if (!opened) {
rejectWithMessage(
`WebSocket closed before connection was established `
+ `(${event.code || 'no code'}). `
+ 'Check that the backend server is running on the expected port.'
);
return;
}
if (this.isStreaming) {
console.log('Attempting to reconnect...');
if (this.reconnectTimeout) {
clearTimeout(this.reconnectTimeout);
}
this.reconnectTimeout = setTimeout(() => {
this.reconnectTimeout = null;
if (!this.isStreaming) return;
this.connectWebSocket().catch((error) => {
console.error('Reconnect failed:', error);
});
}, 2000);
}
};
});
}
// Capture and send frames (binary blobs for speed)
startCapture() {
const interval = 1000 / this.frameRate;
this._sendingBlob = false; // prevent overlapping toBlob calls
this.captureInterval = setInterval(() => {
if (!this.isStreaming || !this.ws || this.ws.readyState !== WebSocket.OPEN) return;
if (this._sendingBlob) return; // previous frame still encoding, skip
try {
const ctx = this.canvas.getContext('2d');
ctx.drawImage(this.localVideoElement, 0, 0, this.canvas.width, this.canvas.height);
this._sendingBlob = true;
this.canvas.toBlob((blob) => {
this._sendingBlob = false;
if (blob && this.ws && this.ws.readyState === WebSocket.OPEN) {
this.ws.send(blob);
this.stats.framesSent++;
}
}, 'image/jpeg', 0.75);
} catch (error) {
this._sendingBlob = false;
console.error('Capture error:', error);
}
}, interval);
console.log(`Capturing at ${this.frameRate} FPS`);
}
// Continuous render loop: draws camera feed + last detection overlay at display refresh rate
_startRenderLoop() {
const render = () => {
if (!this.isStreaming) return;
if (this.displayCanvas && this.localVideoElement && this.localVideoElement.readyState >= 2) {
const ctx = this.displayCanvas.getContext('2d');
const w = this.displayCanvas.width;
const h = this.displayCanvas.height;
// Always draw the live camera feed
ctx.drawImage(this.localVideoElement, 0, 0, w, h);
// Overlay last known detection results
const data = this._lastDetection;
if (data) {
if (data.landmarks) {
this.drawFaceMesh(ctx, data.landmarks, w, h);
}
// Top HUD bar (matching live_demo.py)
ctx.fillStyle = 'rgba(0,0,0,0.7)';
ctx.fillRect(0, 0, w, 55);
const statusText = data.focused ? 'FOCUSED' : 'NOT FOCUSED';
const color = data.focused ? '#00FF00' : '#FF0000';
ctx.fillStyle = color;
ctx.font = 'bold 18px Arial';
ctx.fillText(statusText, 10, 22);
// Model name + mesh label (top right)
if (data.model) {
ctx.fillStyle = '#FFFFFF';
ctx.font = '12px Arial';
ctx.textAlign = 'right';
ctx.fillText(data.model.toUpperCase(), w - 10, 22);
ctx.textAlign = 'left';
}
// Detail line: conf, S_face, S_eye, MAR
ctx.fillStyle = '#FFFFFF';
ctx.font = '12px Arial';
let detail = `conf:${(data.confidence || 0).toFixed(2)}`;
if (data.sf !== undefined) detail += ` S_face:${data.sf.toFixed(2)}`;
if (data.se !== undefined) detail += ` S_eye:${data.se.toFixed(2)}`;
if (data.mar !== undefined) detail += ` MAR:${data.mar.toFixed(2)}`;
ctx.fillText(detail, 10, 38);
// Head pose angles (right side)
if (data.yaw !== undefined) {
ctx.fillStyle = '#B4B4B4';
ctx.font = '11px Arial';
ctx.textAlign = 'right';
ctx.fillText(buildHeadPoseText(data), w - 10, 48);
ctx.textAlign = 'left';
}
}
// Gaze minimap — small screen representation in bottom-right corner
if (data && data.gaze_x !== undefined && data.gaze_y !== undefined) {
const mapW = 120;
const mapH = 80;
const mapPad = 10;
const mapX = w - mapW - mapPad;
const mapY = h - mapH - 30; // above the performance stats bar
// Background (rounded rect with fallback)
ctx.fillStyle = 'rgba(0, 0, 0, 0.7)';
ctx.beginPath();
if (ctx.roundRect) {
ctx.roundRect(mapX - 4, mapY - 4, mapW + 8, mapH + 8, 6);
} else {
ctx.rect(mapX - 4, mapY - 4, mapW + 8, mapH + 8);
}
ctx.fill();
// Screen area
ctx.fillStyle = data.on_screen ? 'rgba(30, 40, 60, 0.9)' : 'rgba(60, 20, 20, 0.9)';
ctx.fillRect(mapX, mapY, mapW, mapH);
ctx.strokeStyle = data.on_screen ? 'rgba(100, 180, 255, 0.6)' : 'rgba(255, 100, 100, 0.6)';
ctx.lineWidth = 1;
ctx.strokeRect(mapX, mapY, mapW, mapH);
// Gaze dot — clamp to minimap bounds for visibility
const dotX = mapX + Math.max(0, Math.min(1, data.gaze_x)) * mapW;
const dotY = mapY + Math.max(0, Math.min(1, data.gaze_y)) * mapH;
const dotColor = data.on_screen ? '#00FF00' : '#FF4444';
// Glow
ctx.beginPath();
ctx.arc(dotX, dotY, 8, 0, 2 * Math.PI);
ctx.fillStyle = data.on_screen ? 'rgba(0, 255, 0, 0.15)' : 'rgba(255, 68, 68, 0.15)';
ctx.fill();
// Dot
ctx.beginPath();
ctx.arc(dotX, dotY, 4, 0, 2 * Math.PI);
ctx.fillStyle = dotColor;
ctx.fill();
ctx.strokeStyle = '#FFFFFF';
ctx.lineWidth = 1.5;
ctx.stroke();
// Label
ctx.fillStyle = 'rgba(255, 255, 255, 0.6)';
ctx.font = '9px Arial';
ctx.textAlign = 'left';
ctx.fillText('GAZE', mapX + 3, mapY + 10);
}
// Performance stats
ctx.fillStyle = 'rgba(0,0,0,0.5)';
ctx.fillRect(0, h - 25, w, 25);
ctx.font = '12px Arial';
ctx.fillStyle = '#FFFFFF';
ctx.fillText(`FPS: ${this.frameRate} | Latency: ${this.stats.avgLatency.toFixed(0)}ms`, 10, h - 8);
}
this._animFrameId = requestAnimationFrame(render);
};
this._animFrameId = requestAnimationFrame(render);
}
_stopRenderLoop() {
if (this._animFrameId) {
cancelAnimationFrame(this._animFrameId);
this._animFrameId = null;
}
}
// Handle messages from the server
handleServerMessage(data) {
switch (data.type) {
case 'session_started':
this.sessionId = data.session_id;
this.sessionStartTime = Date.now();
console.log('Session started:', this.sessionId);
if (this.callbacks.onSessionStart) {
this.callbacks.onSessionStart(this.sessionId);
}
break;
case 'detection':
this.stats.framesProcessed++;
// Track latency from send→receive
const now = performance.now();
if (this._lastSendTime) {
const latency = now - this._lastSendTime;
this.stats.lastLatencies.push(latency);
if (this.stats.lastLatencies.length > 10) this.stats.lastLatencies.shift();
const latencySum = this.stats.lastLatencies.reduce((a, b) => a + b, 0);
this.stats.avgLatency = latencySum / this.stats.lastLatencies.length;
}
this.updateStatus(data.focused);
this.latestDetectionData = {
confidence: data.confidence || 0,
focused: data.focused,
timestamp: now
};
this.lastConfidence = data.confidence || 0;
if (this.callbacks.onStatusUpdate) {
this.callbacks.onStatusUpdate(this.currentStatus);
}
// Normalize response: server sends 'lm' (sparse) or 'landmarks'
const detectionData = {
focused: data.focused,
confidence: data.confidence || 0,
model: data.model,
landmarks: data.lm || data.landmarks || null,
yaw: data.yaw,
pitch: data.pitch,
roll: data.roll,
mar: data.mar,
sf: data.sf,
se: data.se,
gaze_x: data.gaze_x,
gaze_y: data.gaze_y,
on_screen: data.on_screen,
gaze_yaw: data.gaze_yaw,
gaze_pitch: data.gaze_pitch,
eye_gaze_enabled: data.eye_gaze_enabled || false,
};
this.drawDetectionResult(detectionData);
break;
case 'session_ended':
console.log('Received session_ended message');
console.log('Session summary:', data.summary);
if (this.callbacks.onSessionEnd) {
console.log('Calling onSessionEnd callback');
this.callbacks.onSessionEnd(data.summary);
} else {
console.warn('No onSessionEnd callback registered');
}
this.sessionId = null;
this.sessionStartTime = null;
break;
case 'calibration_started':
this.calibration = {
active: true,
collecting: true,
target: data.target,
index: data.index,
numPoints: data.num_points,
done: false,
success: false,
};
if (this.callbacks.onCalibrationUpdate) {
this.callbacks.onCalibrationUpdate({ ...this.calibration });
}
break;
case 'calibration_point':
this.calibration.target = data.target;
this.calibration.index = data.index;
if (this.callbacks.onCalibrationUpdate) {
this.callbacks.onCalibrationUpdate({ ...this.calibration });
}
break;
case 'calibration_verify':
this.calibration.collecting = true;
this.calibration.target = data.target;
this.calibration.index = -1; // special: verification phase
this.calibration.verifying = true;
this.calibration.verifyMessage = data.message || 'Verify calibration';
if (this.callbacks.onCalibrationUpdate) {
this.callbacks.onCalibrationUpdate({ ...this.calibration });
}
break;
case 'calibration_done':
this.calibration.collecting = false;
this.calibration.verifying = false;
this.calibration.done = true;
this.calibration.success = data.success;
if (this.callbacks.onCalibrationUpdate) {
this.callbacks.onCalibrationUpdate({ ...this.calibration });
}
setTimeout(() => {
this.calibration.active = false;
if (this.callbacks.onCalibrationUpdate) {
this.callbacks.onCalibrationUpdate({ ...this.calibration });
}
}, 2000);
break;
case 'calibration_cancelled':
this.calibration = createCalibrationState();
if (this.callbacks.onCalibrationUpdate) {
this.callbacks.onCalibrationUpdate({ ...this.calibration });
}
break;
case 'error':
console.error('Server error:', data.message);
break;
default:
console.log('Unknown message type:', data.type);
}
}
startCalibration() {
if (this.ws && this.ws.readyState === WebSocket.OPEN) {
this.ws.send(JSON.stringify({ type: 'calibration_start' }));
}
}
nextCalibrationPoint() {
if (this.ws && this.ws.readyState === WebSocket.OPEN) {
this.ws.send(JSON.stringify({ type: 'calibration_next' }));
}
}
cancelCalibration() {
if (this.ws && this.ws.readyState === WebSocket.OPEN) {
this.ws.send(JSON.stringify({ type: 'calibration_cancel' }));
}
this.calibration = createCalibrationState();
if (this.callbacks.onCalibrationUpdate) {
this.callbacks.onCalibrationUpdate({ ...this.calibration });
}
}
// Face mesh landmark index groups (matches live_demo.py)
static FACE_OVAL = [
10, 338, 297, 332, 284, 251, 389, 356, 454,
323, 361, 288, 397, 365, 379, 378, 400, 377,
152, 148, 176, 149, 150, 136, 172, 58, 132,
93, 234, 127, 162, 21, 54, 103, 67, 109, 10,
];
static LEFT_EYE = [33, 7, 163, 144, 145, 153, 154, 155, 133, 173, 157, 158, 159, 160, 161, 246];
static RIGHT_EYE = [362, 382, 381, 380, 374, 373, 390, 249, 263, 466, 388, 387, 386, 385, 384, 398];
static LEFT_IRIS = [468, 469, 470, 471, 472];
static RIGHT_IRIS = [473, 474, 475, 476, 477];
static LEFT_EYEBROW = [70, 63, 105, 66, 107, 55, 65, 52, 53, 46];
static RIGHT_EYEBROW = [300, 293, 334, 296, 336, 285, 295, 282, 283, 276];
static NOSE_BRIDGE = [6, 197, 195, 5, 4, 1, 19, 94, 2];
static LIPS_OUTER = [61, 146, 91, 181, 84, 17, 314, 405, 321, 375, 291, 409, 270, 269, 267, 0, 37, 39, 40, 185, 61];
static LIPS_INNER = [78, 95, 88, 178, 87, 14, 317, 402, 318, 324, 308, 415, 310, 311, 312, 13, 82, 81, 80, 191, 78];
static LEFT_EAR_POINTS = [33, 160, 158, 133, 153, 145];
static RIGHT_EAR_POINTS = [362, 385, 387, 263, 373, 380];
// Iris/eye corners for gaze lines
static LEFT_IRIS_CENTER = 468;
static RIGHT_IRIS_CENTER = 473;
static LEFT_EYE_INNER = 133;
static LEFT_EYE_OUTER = 33;
static RIGHT_EYE_INNER = 362;
static RIGHT_EYE_OUTER = 263;
// Draw a polyline through landmark indices (lm can be array or sparse object)
_drawPolyline(ctx, lm, indices, w, h, color, lineWidth, closed = false) {
if (!lm || indices.length < 2) return;
const isArray = Array.isArray(lm);
const _get = isArray ? (i) => lm[i] : (i) => lm[String(i)];
ctx.beginPath();
const firstPt = _get(indices[0]);
if (!firstPt) return;
ctx.moveTo(firstPt[0] * w, firstPt[1] * h);
for (let i = 1; i < indices.length; i++) {
const pt = _get(indices[i]);
if (!pt) continue;
ctx.lineTo(pt[0] * w, pt[1] * h);
}
if (closed) ctx.closePath();
ctx.strokeStyle = color;
ctx.lineWidth = lineWidth;
ctx.stroke();
}
// Draw face mesh overlay from landmarks (supports both array and sparse object)
drawFaceMesh(ctx, lm, w, h) {
if (!lm) return;
const isArray = Array.isArray(lm);
// For array format need at least 468 entries; for sparse object just check it has keys
if (isArray && lm.length < 468) return;
if (!isArray && typeof lm === 'object' && Object.keys(lm).length === 0) return;
const _get = isArray ? (i) => lm[i] : (i) => lm[String(i)];
// Tessellation (gray triangular grid, semi-transparent)
if (this._tessellation && isArray) {
ctx.strokeStyle = 'rgba(200,200,200,0.25)';
ctx.lineWidth = 1;
ctx.beginPath();
for (const [s, e] of this._tessellation) {
const ps = lm[s], pe = lm[e];
if (!ps || !pe) continue;
ctx.moveTo(ps[0] * w, ps[1] * h);
ctx.lineTo(pe[0] * w, pe[1] * h);
}
ctx.stroke();
}
// Face oval
this._drawPolyline(ctx, lm, VideoManagerLocal.FACE_OVAL, w, h, 'rgba(0,255,255,0.5)', 1, true);
// Eyebrows
this._drawPolyline(ctx, lm, VideoManagerLocal.LEFT_EYEBROW, w, h, '#90EE90', 2);
this._drawPolyline(ctx, lm, VideoManagerLocal.RIGHT_EYEBROW, w, h, '#90EE90', 2);
// Eyes
this._drawPolyline(ctx, lm, VideoManagerLocal.LEFT_EYE, w, h, '#00FF00', 2, true);
this._drawPolyline(ctx, lm, VideoManagerLocal.RIGHT_EYE, w, h, '#00FF00', 2, true);
// Nose bridge
this._drawPolyline(ctx, lm, VideoManagerLocal.NOSE_BRIDGE, w, h, 'rgba(0,165,255,0.6)', 1);
// Lips
this._drawPolyline(ctx, lm, VideoManagerLocal.LIPS_OUTER, w, h, '#FF00FF', 1);
this._drawPolyline(ctx, lm, VideoManagerLocal.LIPS_INNER, w, h, 'rgba(200,0,200,0.7)', 1);
// EAR key points (yellow dots)
for (const earIndices of [VideoManagerLocal.LEFT_EAR_POINTS, VideoManagerLocal.RIGHT_EAR_POINTS]) {
for (const idx of earIndices) {
const pt = _get(idx);
if (!pt) continue;
ctx.beginPath();
ctx.arc(pt[0] * w, pt[1] * h, 3, 0, 2 * Math.PI);
ctx.fillStyle = '#FFFF00';
ctx.fill();
}
}
// Irises (circles + gaze direction lines)
const irisSets = [
{
iris: VideoManagerLocal.LEFT_IRIS,
center: VideoManagerLocal.LEFT_IRIS_CENTER,
inner: VideoManagerLocal.LEFT_EYE_INNER,
outer: VideoManagerLocal.LEFT_EYE_OUTER,
},
{
iris: VideoManagerLocal.RIGHT_IRIS,
center: VideoManagerLocal.RIGHT_IRIS_CENTER,
inner: VideoManagerLocal.RIGHT_EYE_INNER,
outer: VideoManagerLocal.RIGHT_EYE_OUTER,
},
];
// Get L2CS gaze angles + on_screen state + eye gaze toggle from latest detection data
const detection = this._lastDetection;
const gazeYaw = detection ? detection.gaze_yaw : undefined;
const gazePitch = detection ? detection.gaze_pitch : undefined;
const onScreen = detection ? detection.on_screen : undefined;
const eyeGazeEnabled = detection ? detection.eye_gaze_enabled : false;
const hasL2CSGaze = gazeYaw !== undefined && gazePitch !== undefined;
const gazeLineColor = (onScreen === false) ? '#FF0000' : '#00FF00';
const gazeLineLength = 100;
for (const { iris, center: centerIdx, inner, outer } of irisSets) {
const centerPt = _get(iris[0]);
if (!centerPt) continue;
const cx = centerPt[0] * w, cy = centerPt[1] * h;
let radiusSum = 0, count = 0;
for (let i = 1; i < iris.length; i++) {
const pt = _get(iris[i]);
if (!pt) continue;
radiusSum += Math.hypot(pt[0] * w - cx, pt[1] * h - cy);
count++;
}
const radius = Math.max(count > 0 ? radiusSum / count : 3, 2);
// Iris circle
ctx.beginPath();
ctx.arc(cx, cy, radius, 0, 2 * Math.PI);
ctx.strokeStyle = '#FF00FF';
ctx.lineWidth = 2;
ctx.stroke();
// Iris center anchor dot (color-coded)
ctx.beginPath();
ctx.arc(cx, cy, 3, 0, 2 * Math.PI);
ctx.fillStyle = gazeLineColor;
ctx.fill();
ctx.strokeStyle = '#FFFFFF';
ctx.lineWidth = 1;
ctx.stroke();
// Gaze direction line — only draw when eye gaze toggle is ON
if (eyeGazeEnabled) {
if (hasL2CSGaze) {
// L2CS pitch/yaw in radians -> pixel direction vector
// Matches upstream L2CS-Net vis.py draw_gaze formula:
// dx = -length * sin(pitch) * cos(yaw)
// dy = -length * sin(yaw)
const dx = -gazeLineLength * Math.sin(gazePitch) * Math.cos(gazeYaw);
const dy = -gazeLineLength * Math.sin(gazeYaw);
const ex = cx + dx;
const ey = cy + dy;
// Main gaze line (thick, color-coded)
ctx.beginPath();
ctx.moveTo(cx, cy);
ctx.lineTo(ex, ey);
ctx.strokeStyle = gazeLineColor;
ctx.lineWidth = 3;
ctx.stroke();
// Arrowhead
const angle = Math.atan2(ey - cy, ex - cx);
const arrowLen = 10;
ctx.beginPath();
ctx.moveTo(ex, ey);
ctx.lineTo(ex - arrowLen * Math.cos(angle - 0.4), ey - arrowLen * Math.sin(angle - 0.4));
ctx.moveTo(ex, ey);
ctx.lineTo(ex - arrowLen * Math.cos(angle + 0.4), ey - arrowLen * Math.sin(angle + 0.4));
ctx.strokeStyle = gazeLineColor;
ctx.lineWidth = 2;
ctx.stroke();
} else {
// Geometric fallback: iris displacement from eye center (scaled up)
const innerPt = _get(inner);
const outerPt = _get(outer);
if (innerPt && outerPt) {
const eyeCx = (innerPt[0] + outerPt[0]) / 2.0 * w;
const eyeCy = (innerPt[1] + outerPt[1]) / 2.0 * h;
const fdx = cx - eyeCx;
const fdy = cy - eyeCy;
const flen = Math.hypot(fdx, fdy);
if (flen > 0.5) {
const scale = gazeLineLength / flen;
ctx.beginPath();
ctx.moveTo(cx, cy);
ctx.lineTo(cx + fdx * scale, cy + fdy * scale);
ctx.strokeStyle = '#00FFFF';
ctx.lineWidth = 2;
ctx.stroke();
}
}
}
}
// When eye gaze is OFF, no gaze lines are drawn
}
}
// Store detection data for the render loop to draw
drawDetectionResult(data) {
this._lastDetection = data;
}
updateStatus(newFocused) {
this.statusBuffer.push(newFocused);
if (this.statusBuffer.length > this.bufferSize) {
this.statusBuffer.shift();
}
if (this.statusBuffer.length < this.bufferSize) return false;
const focusedCount = this.statusBuffer.filter(f => f).length;
const focusedRatio = focusedCount / this.statusBuffer.length;
const previousStatus = this.currentStatus;
if (focusedRatio >= 0.75) {
this.currentStatus = true;
} else if (focusedRatio <= 0.25) {
this.currentStatus = false;
}
}
async stopStreaming() {
console.log('Stopping streaming...');
this.isStreaming = false;
if (this.reconnectTimeout) {
clearTimeout(this.reconnectTimeout);
this.reconnectTimeout = null;
}
// Stop the render loop
this._stopRenderLoop();
this._lastDetection = null;
// Stop frame capture
if (this.captureInterval) {
clearInterval(this.captureInterval);
this.captureInterval = null;
}
// Send the end-session request and wait for the response
if (this.ws && this.ws.readyState === WebSocket.OPEN && this.sessionId) {
const sessionId = this.sessionId;
// Wait for the session_ended message
const waitForSessionEnd = new Promise((resolve) => {
const originalHandler = this.ws.onmessage;
const timeout = setTimeout(() => {
this.ws.onmessage = originalHandler;
console.log('Session end timeout, proceeding anyway');
resolve();
}, 2000);
this.ws.onmessage = (event) => {
try {
const data = JSON.parse(event.data);
if (data.type === 'session_ended') {
clearTimeout(timeout);
this.handleServerMessage(data);
this.ws.onmessage = originalHandler;
resolve();
} else {
// Continue handling non-terminal messages
this.handleServerMessage(data);
}
} catch (e) {
console.error('Failed to parse message:', e);
}
};
});
console.log('Sending end_session request for session:', sessionId);
this.ws.send(JSON.stringify({
type: 'end_session',
session_id: sessionId
}));
// Wait for the response or a timeout
await waitForSessionEnd;
}
// Delay socket shutdown briefly so pending messages can flush
await new Promise(resolve => setTimeout(resolve, 200));
// Close the WebSocket
if (this.ws) {
this.ws.close();
this.ws = null;
}
// Stop the camera
if (this.stream) {
this.stream.getTracks().forEach(track => track.stop());
this.stream = null;
}
// Clear the video element
if (this.localVideoElement) {
this.localVideoElement.srcObject = null;
}
// Clear the canvas
if (this.displayCanvas) {
const ctx = this.displayCanvas.getContext('2d');
ctx.clearRect(0, 0, this.displayCanvas.width, this.displayCanvas.height);
}
console.log('Streaming stopped');
console.log('Stats:', this.stats);
}
setFrameRate(rate) {
this.frameRate = Math.max(10, Math.min(30, rate));
console.log(`Frame rate set to ${this.frameRate} FPS`);
// Restart capture if streaming is already active
if (this.isStreaming && this.captureInterval) {
clearInterval(this.captureInterval);
this.startCapture();
}
}
getStats() {
return {
...this.stats,
isStreaming: this.isStreaming,
sessionId: this.sessionId,
currentStatus: this.currentStatus,
lastConfidence: this.lastConfidence
};
}
}