// Copyright 2025 The ODML Authors. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #include "runtime/components/preprocessor/signal_vector_util.h" #include #include #include #include #include "runtime/util/test_utils.h" // NOLINT namespace litert::lm { namespace { TEST(VectorTest, SmootherCoefficientFromScale) { float scale1, coefficient; // scale1 is the smoothing scale of one forward/backward pass. The net // smoothing scale is scale1 * sqrt(2.0). Using scale1 makes the // expected coefficient values a little simpler. scale1 = 2; coefficient = SmootherCoefficientFromScale(scale1 * M_SQRT2); // This is one coincidentally simple value that we know: EXPECT_NEAR(coefficient, 1 / scale1, 1e-6); // Other values we can bound: scale1 = 1; coefficient = SmootherCoefficientFromScale(scale1 * M_SQRT2); EXPECT_LT(coefficient, 1 / scale1); scale1 = 4; coefficient = SmootherCoefficientFromScale(scale1 * M_SQRT2); EXPECT_GT(coefficient, 1 / scale1); // Small-scale approximation. scale1 = 0.1; coefficient = SmootherCoefficientFromScale(scale1 * M_SQRT2); EXPECT_NEAR(coefficient, 1.0 - 0.5 * scale1 * scale1, 1e-4); // Large-scale approximation. scale1 = 1000; coefficient = SmootherCoefficientFromScale(scale1 * M_SQRT2); EXPECT_NEAR(coefficient, sqrt(2.0) / scale1, 1e-4); } TEST(VectorTest, ForwardSmoothVector) { std::vector v1({0, 0, 1, 0, 0}); // Impulse input. const float initial_state = 1; float state = initial_state; ForwardSmoothVector(0.5, &state, &v1); EXPECT_EQ(v1[0], 0.5); // initial_state * coefficient. EXPECT_EQ(v1[1], 0.25); // Decay by factor 0.5. EXPECT_EQ(v1[2], 0.5 + 0.125); // The impulse comes in here. EXPECT_EQ(v1[3], v1[2] / 2); EXPECT_EQ(v1[4], v1[3] / 2); EXPECT_EQ(state, v1[4]); // Final state is last value stored. } TEST(VectorTest, BackwardSmoothVector) { std::vector v1({0, 0, 1, 0, 0}); // Impulse input. const float initial_state = 1; float state = initial_state; BackwardSmoothVector(0.5, &state, &v1); // Just reversed indices from the ForwardSmoother test. EXPECT_EQ(v1[4], 0.5); EXPECT_EQ(v1[3], 0.25); EXPECT_EQ(v1[2], 0.5 + 0.125); EXPECT_EQ(v1[1], v1[2] / 2); EXPECT_EQ(v1[0], v1[1] / 2); EXPECT_EQ(state, v1[0]); } TEST(VectorTest, SmoothVector) { std::vector v1({0, 0, 0, 1, 0, 0, 0}); SmoothVector(0.5, &v1); std::vector expected_half({0.07, 0.105, 0.15, 0.19}); for (int i = 0; i < expected_half.size(); ++i) { // Expect the result to be pretty nearly symmetric. EXPECT_NEAR(expected_half[i], v1[i], 5e-3); EXPECT_NEAR(v1[i], v1[v1.size() - 1 - i], 3e-3); } EXPECT_NEAR(std::accumulate(v1.begin(), v1.end(), 0.0), 0.83, 5e-3); // Try more room to allow sum to be closer to 1. std::vector v2({0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0}); SmoothVector(0.5, &v2); EXPECT_NEAR(std::accumulate(v2.begin(), v2.end(), 0.0), 0.97, 5e-3); } } // namespace } // namespace litert::lm