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//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef THIRD_PARTY_ODML_LITERT_LM_RUNTIME_CORE_SESSION_BASIC_H_
#define THIRD_PARTY_ODML_LITERT_LM_RUNTIME_CORE_SESSION_BASIC_H_
#include <atomic>
#include <memory>
#include <optional>
#include <string>
#include <utility>
#include <vector>
#include "absl/base/nullability.h" // from @com_google_absl
#include "absl/base/thread_annotations.h" // from @com_google_absl
#include "absl/container/flat_hash_map.h" // from @com_google_absl
#include "absl/container/flat_hash_set.h" // from @com_google_absl
#include "absl/functional/any_invocable.h" // from @com_google_absl
#include "absl/log/absl_log.h" // from @com_google_absl
#include "absl/status/status.h" // from @com_google_absl
#include "absl/status/statusor.h" // from @com_google_absl
#include "absl/strings/string_view.h" // from @com_google_absl
#include "absl/synchronization/mutex.h" // from @com_google_absl
#include "runtime/components/sampler.h"
#include "runtime/components/stop_token_detector.h"
#include "runtime/components/tokenizer.h"
#include "runtime/engine/engine.h"
#include "runtime/engine/engine_settings.h"
#include "runtime/engine/io_types.h"
#include "runtime/executor/audio_executor.h"
#include "runtime/executor/llm_executor.h"
#include "runtime/executor/llm_executor_io_types.h"
#include "runtime/executor/vision_executor.h"
#include "runtime/framework/threadpool.h"
#include "runtime/proto/sampler_params.pb.h"
namespace litert::lm {
// SessionBasic is a basic implementation of Engine::Session. The underlying
// prefill/decode pipelines use the LLM Executor's basic Decode function which
// does the sampling logics inside.
class SessionBasic : public Engine::Session {
public:
// Creates a SessionBasic object.
// - executor: The initialized LLM Executor to call.
// - tokenizer: The tokenizer to encode/decode the text into token ids.
// - vision_executor: The vision executor to encode the image input.
// - audio_executor: The audio executor to encode the audio input.
// - stop_token_ids: The token ids to stop the decoding process.
// - sampler_params: The sampler parameters used for decoding. Note that if
// the sampler_params.type is TYPE_UNSPECIFIED, the sampling logic will be
// handled by the LLM Executor.
static absl::StatusOr<std::unique_ptr<SessionBasic>> Create(
LlmExecutor* absl_nonnull executor, Tokenizer* absl_nonnull tokenizer,
VisionExecutor* vision_executor, AudioExecutor* audio_executor,
const SessionConfig& session_config,
std::optional<BenchmarkInfo> benchmark_info,
ThreadPool* absl_nonnull worker_thread_pool);
virtual ~SessionBasic();
absl::StatusOr<Responses> GenerateContent(
const std::vector<InputData>& contents) override;
absl::Status GenerateContentStream(
const std::vector<InputData>& contents,
absl::AnyInvocable<void(absl::StatusOr<Responses>)> callback) override;
absl::Status GenerateContentStream(
const std::vector<InputData>& contents,
absl::AnyInvocable<void(absl::StatusOr<Responses>)> callback,
const DecodeConfig& decode_config) override;
// Scores the target text after the prefill process is done. This function
// will only run the decode process to fetch the decode output logits, which
// is used to calculate the target text's score and update the model memory
// using the target_text tokens.
// This function should be called after the prefill process is done.
// - target_text: The target text to score.
// - store_token_lengths: Whether to store the token lengths of the target
// texts in `Responses`.
// - return: This function returns the score associated with the target
// text after the model has been prefilled. The returned score is the sum of
// the negative log probability of seeing the target text during decode.
absl::StatusOr<Responses> RunTextScoring(
const std::vector<absl::string_view>& target_text,
bool store_token_lengths) override;
absl::StatusOr<std::unique_ptr<Engine::Session::TaskController>>
RunTextScoringAsync(
const std::vector<absl::string_view>& target_text,
absl::AnyInvocable<void(absl::StatusOr<Responses>)> callback,
bool store_token_lengths) override;
absl::Status RunPrefill(const std::vector<InputData>& contents) override;
absl::StatusOr<std::unique_ptr<Engine::Session::TaskController>>
RunPrefillAsync(
const std::vector<InputData>& contents,
absl::AnyInvocable<void(absl::StatusOr<Responses>)> callback) override;
absl::StatusOr<Responses> RunDecode() override;
absl::StatusOr<Responses> RunDecode(
const DecodeConfig& decode_config) override;
absl::StatusOr<std::unique_ptr<Engine::Session::TaskController>>
RunDecodeAsync(
absl::AnyInvocable<void(absl::StatusOr<Responses>)> callback) override;
absl::StatusOr<std::unique_ptr<Engine::Session::TaskController>>
RunDecodeAsync(absl::AnyInvocable<void(absl::StatusOr<Responses>)> callback,
const DecodeConfig& decode_config) override;
absl::StatusOr<BenchmarkInfo> GetBenchmarkInfo() override;
absl::StatusOr<BenchmarkInfo*> GetMutableBenchmarkInfo() override;
// TODO(b/450903294): Add rollback history support for Session and
// Conversation.
void CancelProcess() override {
ABSL_LOG(INFO) << "SessionBasic::CancelProcess";
cancelled_.store(true);
}
absl::Status WaitUntilDone() override {
return worker_thread_pool_.WaitUntilDone(Engine::kDefaultTimeout);
}
const SessionConfig& GetSessionConfig() const override {
return session_config_;
}
// Util function for creating the combined ExecutorInputs from the
// preprocessed contents.
// TODO - b/436674053: Modularize the preprocessing logic into a separate
// preprocessor class.
absl::StatusOr<ExecutorInputs> ProcessAndCombineContents(
const std::vector<InputData>& preprocessed_contents);
// Save the current step with the name `label`. You can later rewind to this
// checkpoint using `RewindToCheckpoint(label)`. If the checkpoint name
// already exists, the step number will be overwritten.
absl::Status SaveCheckpoint(absl::string_view label) override;
// Rewinds the session to the given checkpoint. Checkpoints after the
// restored step will be removed. Returns an error if the checkpoint name
// does not exist.
absl::Status RewindToCheckpoint(absl::string_view label) override;
// Get the current step of the session.
absl::StatusOr<int> GetCurrentStep() const override;
private:
explicit SessionBasic(LlmExecutor* absl_nonnull executor,
Tokenizer* absl_nonnull tokenizer,
VisionExecutor* vision_executor,
AudioExecutor* audio_executor,
std::unique_ptr<Sampler> sampler,
const SessionConfig& session_config,
std::optional<BenchmarkInfo> benchmark_info,
ThreadPool* absl_nonnull worker_thread_pool,
const StopTokenDetector& stop_token_detector)
: executor_(*executor),
tokenizer_(*tokenizer),
vision_executor_(vision_executor),
audio_executor_(audio_executor),
sampler_(std::move(sampler)),
session_config_(session_config),
benchmark_info_(benchmark_info),
worker_thread_pool_(*worker_thread_pool),
stop_token_detector_(stop_token_detector) {}
// The internal function to prefill the input prompt. It is for convenience to
// wrap it with lambda function for scheduling.
absl::Status PrefillInternal(
const std::vector<InputData>& preprocessed_contents,
bool wait_for_completion);
// The internal functions to decode the input prompt. It is for convenience to
// wrap it with lambda function for scheduling.
absl::StatusOr<Responses> DecodeInternal(const DecodeConfig& decode_config);
absl::Status DecodeInternalStreaming(
absl::AnyInvocable<void(absl::StatusOr<Responses>)> callback,
const DecodeConfig& decode_config);
// The executor used for run the LLM for prefill/decode.
LlmExecutor& executor_;
// The tokenizer used for converting between text to token ids.
Tokenizer& tokenizer_;
// The vision executor used for run the LLM for prefill/decode.
VisionExecutor* vision_executor_;
// The audio executor used for run the LLM for prefill/decode.
AudioExecutor* audio_executor_;
// The session config used for the session.
std::unique_ptr<Sampler> sampler_;
// The session config used for the session.
SessionConfig session_config_;
// The last token id of the prefill ids. It is used for the first decode
// process to determine the token id to start from.
int last_prefill_token_id_;
// The benchmark info used for the session.
std::optional<BenchmarkInfo> benchmark_info_;
// The thread pool used for the session.
ThreadPool& worker_thread_pool_;
// The stop token detector used for the session.
StopTokenDetector stop_token_detector_;
// An atomic boolean to indicate whether the session is cancelled.
std::atomic<bool> cancelled_{false};
// The state of the session.
// * `kFresh` means the session is just created and
// hasn't been prefilled yet.
// * `kPrefilled` means the session has been prefilled
// but not decoded yet.
// * `kDecoded` means the session has been decoded.
//
// A session is considered fresh only if it has not been prefilled or decoded
// yet.
// A session could transition between kPrefilled and kDecoded if
// `RunPrefill` or `RunDecode` is called multiple times.
enum class SessionState : int { kFresh, kPrefilled, kDecoded };
SessionState session_state_ = SessionState::kFresh;
// The set of executors that are already existed in the system. This is used
// to avoid creating multiple sessions for the same executor.
static absl::flat_hash_set<LlmExecutor*>* occupied_executors_
ABSL_GUARDED_BY(occupied_executors_mu_);
static absl::Mutex occupied_executors_mu_;
// The map of checkpoint name to step.
absl::flat_hash_map<std::string, int> checkpoint_map_;
};
} // namespace litert::lm
#endif // THIRD_PARTY_ODML_LITERT_LM_RUNTIME_CORE_SESSION_BASIC_H_
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