Upload pipeline/tpose.py with huggingface_hub
Browse files- pipeline/tpose.py +332 -0
pipeline/tpose.py
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| 1 |
+
"""
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| 2 |
+
tpose.py β T-pose a humanoid GLB using YOLO pose estimation.
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| 3 |
+
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| 4 |
+
Pipeline:
|
| 5 |
+
1. Render the mesh from front view (azimuth=-90)
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| 6 |
+
2. Run YOLOv8-pose to get 17 COCO keypoints in render-space
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| 7 |
+
3. Unproject keypoints through the orthographic camera to 3D
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| 8 |
+
4. Build Blender armature with bones at detected 3D joint positions (current pose)
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| 9 |
+
5. Auto-weight skin the mesh to this armature
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| 10 |
+
6. Rotate arm/leg bones to T-pose, apply deformation, export
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| 11 |
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| 12 |
+
Usage:
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| 13 |
+
blender --background --python tpose.py -- <input.glb> <output.glb>
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| 14 |
+
"""
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| 15 |
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| 16 |
+
import bpy, sys, math, mathutils, os, tempfile
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| 17 |
+
import numpy as np
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| 18 |
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| 19 |
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# ββ Args βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
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| 20 |
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argv = sys.argv
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| 21 |
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argv = argv[argv.index("--") + 1:] if "--" in argv else []
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| 22 |
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if len(argv) < 2:
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| 23 |
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print("Usage: blender --background --python tpose.py -- input.glb output.glb")
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| 24 |
+
sys.exit(1)
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| 25 |
+
input_glb = argv[0]
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| 26 |
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output_glb = argv[1]
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| 27 |
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| 28 |
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# ββ Step 1: Render front view using nvdiffrast (outside Blender) βββββββββββββββ
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| 29 |
+
# We do this via a subprocess call before Blender scene setup,
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| 30 |
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# using the triposg Python env which has MV-Adapter + nvdiffrast.
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| 31 |
+
import subprocess, json
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| 32 |
+
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| 33 |
+
TRIPOSG_PYTHON = '/root/miniconda/envs/triposg/bin/python'
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| 34 |
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RENDER_SCRIPT = '/tmp/_tpose_render.py'
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| 35 |
+
RENDER_OUT = '/tmp/_tpose_front.png'
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| 36 |
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KP_OUT = '/tmp/_tpose_kp.json'
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| 37 |
+
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| 38 |
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render_code = r"""
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| 39 |
+
import sys, json
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| 40 |
+
sys.path.insert(0, '/root/MV-Adapter')
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| 41 |
+
import numpy as np, cv2, torch
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| 42 |
+
from mvadapter.utils.mesh_utils import (
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| 43 |
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NVDiffRastContextWrapper, load_mesh, get_orthogonal_camera, render,
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| 44 |
+
)
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| 45 |
+
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| 46 |
+
body_glb = sys.argv[1]
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| 47 |
+
out_png = sys.argv[2]
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| 48 |
+
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| 49 |
+
device = 'cuda'
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| 50 |
+
ctx = NVDiffRastContextWrapper(device=device, context_type='cuda')
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| 51 |
+
mesh_mv = load_mesh(body_glb, rescale=True, device=device)
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| 52 |
+
camera = get_orthogonal_camera(
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| 53 |
+
elevation_deg=[0], distance=[1.8],
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| 54 |
+
left=-0.55, right=0.55, bottom=-0.55, top=0.55,
|
| 55 |
+
azimuth_deg=[-90], device=device,
|
| 56 |
+
)
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| 57 |
+
out = render(ctx, mesh_mv, camera, height=1024, width=768,
|
| 58 |
+
render_attr=True, render_depth=False, render_normal=False,
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| 59 |
+
attr_background=0.5)
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| 60 |
+
img_np = (out.attr[0].cpu().numpy() * 255).clip(0,255).astype('uint8')
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| 61 |
+
cv2.imwrite(out_png, cv2.cvtColor(img_np, cv2.COLOR_RGB2BGR))
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| 62 |
+
print(f"Rendered to {out_png}")
|
| 63 |
+
"""
|
| 64 |
+
|
| 65 |
+
with open(RENDER_SCRIPT, 'w') as f:
|
| 66 |
+
f.write(render_code)
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| 67 |
+
|
| 68 |
+
print("[tpose] Rendering front view ...")
|
| 69 |
+
r = subprocess.run([TRIPOSG_PYTHON, RENDER_SCRIPT, input_glb, RENDER_OUT],
|
| 70 |
+
capture_output=True, text=True)
|
| 71 |
+
print(r.stdout.strip()); print(r.stderr[-500:] if r.stderr else '')
|
| 72 |
+
|
| 73 |
+
# ββ Step 2: YOLO pose estimation ββββββββββββββββββββββββββββββββββββββββββββββ
|
| 74 |
+
YOLO_SCRIPT = '/tmp/_tpose_yolo.py'
|
| 75 |
+
yolo_code = r"""
|
| 76 |
+
import sys, json
|
| 77 |
+
import cv2
|
| 78 |
+
from ultralytics import YOLO
|
| 79 |
+
import numpy as np
|
| 80 |
+
|
| 81 |
+
img_path = sys.argv[1]
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| 82 |
+
kp_path = sys.argv[2]
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| 83 |
+
|
| 84 |
+
model = YOLO('yolov8n-pose.pt')
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| 85 |
+
img = cv2.imread(img_path)
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| 86 |
+
H, W = img.shape[:2]
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| 87 |
+
|
| 88 |
+
results = model(img, verbose=False)
|
| 89 |
+
if not results or results[0].keypoints is None:
|
| 90 |
+
print("ERROR: no person detected"); sys.exit(1)
|
| 91 |
+
|
| 92 |
+
# Pick detection with highest confidence
|
| 93 |
+
kps_all = results[0].keypoints.data.cpu().numpy() # (N, 17, 3)
|
| 94 |
+
confs = kps_all[:, :, 2].mean(axis=1)
|
| 95 |
+
best = kps_all[confs.argmax()] # (17, 3): x, y, conf
|
| 96 |
+
|
| 97 |
+
# COCO 17 keypoints:
|
| 98 |
+
# 0=nose 1=left_eye 2=right_eye 3=left_ear 4=right_ear
|
| 99 |
+
# 5=left_shoulder 6=right_shoulder 7=left_elbow 8=right_elbow
|
| 100 |
+
# 9=left_wrist 10=right_wrist 11=left_hip 12=right_hip
|
| 101 |
+
# 13=left_knee 14=right_knee 15=left_ankle 16=right_ankle
|
| 102 |
+
|
| 103 |
+
names = ['nose','left_eye','right_eye','left_ear','right_ear',
|
| 104 |
+
'left_shoulder','right_shoulder','left_elbow','right_elbow',
|
| 105 |
+
'left_wrist','right_wrist','left_hip','right_hip',
|
| 106 |
+
'left_knee','right_knee','left_ankle','right_ankle']
|
| 107 |
+
|
| 108 |
+
kp_dict = {}
|
| 109 |
+
for i, name in enumerate(names):
|
| 110 |
+
x, y, c = best[i]
|
| 111 |
+
kp_dict[name] = {'x': float(x)/W, 'y': float(y)/H, 'conf': float(c)}
|
| 112 |
+
print(f" {name}: ({x:.1f},{y:.1f}) conf={c:.2f}")
|
| 113 |
+
|
| 114 |
+
kp_dict['img_hw'] = [int(H), int(W)]
|
| 115 |
+
with open(kp_path, 'w') as f:
|
| 116 |
+
json.dump(kp_dict, f)
|
| 117 |
+
print(f"Keypoints saved to {kp_path}")
|
| 118 |
+
"""
|
| 119 |
+
|
| 120 |
+
with open(YOLO_SCRIPT, 'w') as f:
|
| 121 |
+
f.write(yolo_code)
|
| 122 |
+
|
| 123 |
+
print("[tpose] Running YOLO pose estimation ...")
|
| 124 |
+
r2 = subprocess.run([TRIPOSG_PYTHON, YOLO_SCRIPT, RENDER_OUT, KP_OUT],
|
| 125 |
+
capture_output=True, text=True)
|
| 126 |
+
print(r2.stdout.strip()); print(r2.stderr[-300:] if r2.stderr else '')
|
| 127 |
+
|
| 128 |
+
if not os.path.exists(KP_OUT):
|
| 129 |
+
print("ERROR: YOLO failed β falling back to heuristic")
|
| 130 |
+
kp_data = None
|
| 131 |
+
else:
|
| 132 |
+
with open(KP_OUT) as f:
|
| 133 |
+
kp_data = json.load(f)
|
| 134 |
+
|
| 135 |
+
# ββ Step 3: Unproject render-space keypoints to 3D ββββββββββββββββββββββββββββ
|
| 136 |
+
# Orthographic camera: left=-0.55, right=0.55, bottom=-0.55, top=0.55
|
| 137 |
+
# Render: 768Γ1024. NDC x = 2*(px/W)-1, ndc y = 1-2*(py/H)
|
| 138 |
+
# World X = ndc_x * 0.55, World Y (mesh up) = ndc_y * 0.55
|
| 139 |
+
# We need 3D positions in the ORIGINAL mesh coordinate space.
|
| 140 |
+
# After Blender GLB import, original mesh Y β Blender Z, original Z β Blender -Y
|
| 141 |
+
|
| 142 |
+
def kp_to_3d(name, z_default=0.0):
|
| 143 |
+
"""Convert YOLO keypoint (image fraction) β Blender 3D coords."""
|
| 144 |
+
if kp_data is None or name not in kp_data:
|
| 145 |
+
return None
|
| 146 |
+
k = kp_data[name]
|
| 147 |
+
if k['conf'] < 0.3:
|
| 148 |
+
return None
|
| 149 |
+
# Image coords (fractions) β NDC
|
| 150 |
+
ndc_x = 2 * k['x'] - 1.0 # leftβright = mesh X
|
| 151 |
+
ndc_y = -(2 * k['y'] - 1.0) # topβbottom = mesh Y (up)
|
| 152 |
+
# Orthographic: frustum Β±0.55
|
| 153 |
+
mesh_x = ndc_x * 0.55
|
| 154 |
+
mesh_y = ndc_y * 0.55 # this is mesh-space Y (vertical)
|
| 155 |
+
# After GLB import: mesh Y β Blender Z, mesh Z β Blender -Y
|
| 156 |
+
bl_x = mesh_x
|
| 157 |
+
bl_z = mesh_y # height
|
| 158 |
+
bl_y = z_default # depth (not observable from front view)
|
| 159 |
+
return (bl_x, bl_y, bl_z)
|
| 160 |
+
|
| 161 |
+
# Key joint positions in Blender space
|
| 162 |
+
J = {}
|
| 163 |
+
for name in ['nose','left_shoulder','right_shoulder','left_elbow','right_elbow',
|
| 164 |
+
'left_wrist','right_wrist','left_hip','right_hip',
|
| 165 |
+
'left_knee','right_knee','left_ankle','right_ankle']:
|
| 166 |
+
p = kp_to_3d(name)
|
| 167 |
+
if p: J[name] = p
|
| 168 |
+
|
| 169 |
+
print(f"[tpose] Detected joints: {list(J.keys())}")
|
| 170 |
+
|
| 171 |
+
# ββ Step 4: Set up Blender scene ββββββββββββββββββββββββββββββββββββββββββββββ
|
| 172 |
+
bpy.ops.wm.read_factory_settings(use_empty=True)
|
| 173 |
+
bpy.ops.import_scene.gltf(filepath=input_glb)
|
| 174 |
+
bpy.context.view_layer.update()
|
| 175 |
+
|
| 176 |
+
mesh_obj = next((o for o in bpy.data.objects if o.type == 'MESH'), None)
|
| 177 |
+
if not mesh_obj:
|
| 178 |
+
print("ERROR: no mesh"); sys.exit(1)
|
| 179 |
+
|
| 180 |
+
verts_w = np.array([mesh_obj.matrix_world @ v.co for v in mesh_obj.data.vertices])
|
| 181 |
+
z_min, z_max = verts_w[:,2].min(), verts_w[:,2].max()
|
| 182 |
+
x_c = (verts_w[:,0].min() + verts_w[:,0].max()) / 2
|
| 183 |
+
y_c = (verts_w[:,1].min() + verts_w[:,1].max()) / 2
|
| 184 |
+
H_mesh = z_max - z_min
|
| 185 |
+
|
| 186 |
+
def zh(frac): return z_min + frac * H_mesh
|
| 187 |
+
def jv(name, fallback_frac=None, fallback_x=0.0):
|
| 188 |
+
"""Get joint position from YOLO or use fallback."""
|
| 189 |
+
if name in J:
|
| 190 |
+
x, y, z = J[name]
|
| 191 |
+
return (x, y_c, z) # use mesh y_c for depth
|
| 192 |
+
if fallback_frac is not None:
|
| 193 |
+
return (x_c + fallback_x, y_c, zh(fallback_frac))
|
| 194 |
+
return None
|
| 195 |
+
|
| 196 |
+
# ββ Step 5: Build armature in CURRENT pose ββββββββββββββββββββββββββββββββββββ
|
| 197 |
+
bpy.ops.object.armature_add(location=(x_c, y_c, zh(0.5)))
|
| 198 |
+
arm_obj = bpy.context.object
|
| 199 |
+
arm_obj.name = 'PoseRig'
|
| 200 |
+
arm = arm_obj.data
|
| 201 |
+
|
| 202 |
+
bpy.ops.object.mode_set(mode='EDIT')
|
| 203 |
+
eb = arm.edit_bones
|
| 204 |
+
|
| 205 |
+
def V(xyz): return mathutils.Vector(xyz)
|
| 206 |
+
|
| 207 |
+
def add_bone(name, head, tail, parent=None, connect=False):
|
| 208 |
+
b = eb.new(name)
|
| 209 |
+
b.head = V(head)
|
| 210 |
+
b.tail = V(tail)
|
| 211 |
+
if parent and parent in eb:
|
| 212 |
+
b.parent = eb[parent]
|
| 213 |
+
b.use_connect = connect
|
| 214 |
+
return b
|
| 215 |
+
|
| 216 |
+
# Helper: midpoint
|
| 217 |
+
def mid(a, b): return tuple((a[i]+b[i])/2 for i in range(3))
|
| 218 |
+
def offset(p, dx=0, dy=0, dz=0): return (p[0]+dx, p[1]+dy, p[2]+dz)
|
| 219 |
+
|
| 220 |
+
# ββ Spine / hips βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
|
| 221 |
+
hip_L = jv('left_hip', 0.48, -0.07)
|
| 222 |
+
hip_R = jv('right_hip', 0.48, 0.07)
|
| 223 |
+
sh_L = jv('left_shoulder', 0.77, -0.20)
|
| 224 |
+
sh_R = jv('right_shoulder', 0.77, 0.20)
|
| 225 |
+
nose = jv('nose', 0.92)
|
| 226 |
+
|
| 227 |
+
hips_c = mid(hip_L, hip_R) if (hip_L and hip_R) else (x_c, y_c, zh(0.48))
|
| 228 |
+
sh_c = mid(sh_L, sh_R) if (sh_L and sh_R) else (x_c, y_c, zh(0.77))
|
| 229 |
+
|
| 230 |
+
add_bone('Hips', hips_c, offset(hips_c, dz=H_mesh*0.08))
|
| 231 |
+
add_bone('Spine', hips_c, offset(hips_c, dz=(sh_c[2]-hips_c[2])*0.5), 'Hips')
|
| 232 |
+
add_bone('Chest', offset(hips_c, dz=(sh_c[2]-hips_c[2])*0.5), sh_c, 'Spine', True)
|
| 233 |
+
if nose:
|
| 234 |
+
neck_z = sh_c[2] + (nose[2]-sh_c[2])*0.35
|
| 235 |
+
head_z = sh_c[2] + (nose[2]-sh_c[2])*0.65
|
| 236 |
+
add_bone('Neck', (x_c, y_c, neck_z), (x_c, y_c, head_z), 'Chest')
|
| 237 |
+
add_bone('Head', (x_c, y_c, head_z), (x_c, y_c, nose[2]+H_mesh*0.05), 'Neck', True)
|
| 238 |
+
else:
|
| 239 |
+
add_bone('Neck', sh_c, offset(sh_c, dz=H_mesh*0.06), 'Chest')
|
| 240 |
+
add_bone('Head', offset(sh_c, dz=H_mesh*0.06), offset(sh_c, dz=H_mesh*0.14), 'Neck', True)
|
| 241 |
+
|
| 242 |
+
# ββ Arms (placed at DETECTED current pose positions) βββββββββββββββββββββββββ
|
| 243 |
+
el_L = jv('left_elbow', 0.60, -0.30)
|
| 244 |
+
el_R = jv('right_elbow', 0.60, 0.30)
|
| 245 |
+
wr_L = jv('left_wrist', 0.45, -0.25)
|
| 246 |
+
wr_R = jv('right_wrist', 0.45, 0.25)
|
| 247 |
+
|
| 248 |
+
for side, sh, el, wr in (('L', sh_L, el_L, wr_L), ('R', sh_R, el_R, wr_R)):
|
| 249 |
+
if not sh: continue
|
| 250 |
+
el_pos = el if el else offset(sh, dz=-H_mesh*0.15)
|
| 251 |
+
wr_pos = wr if wr else offset(el_pos, dz=-H_mesh*0.15)
|
| 252 |
+
hand = offset(wr_pos, dz=(wr_pos[2]-el_pos[2])*0.4)
|
| 253 |
+
add_bone(f'UpperArm.{side}', sh, el_pos, 'Chest')
|
| 254 |
+
add_bone(f'ForeArm.{side}', el_pos, wr_pos, f'UpperArm.{side}', True)
|
| 255 |
+
add_bone(f'Hand.{side}', wr_pos, hand, f'ForeArm.{side}', True)
|
| 256 |
+
|
| 257 |
+
# ββ Legs βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
|
| 258 |
+
kn_L = jv('left_knee', 0.25, -0.07)
|
| 259 |
+
kn_R = jv('right_knee', 0.25, 0.07)
|
| 260 |
+
an_L = jv('left_ankle', 0.04, -0.06)
|
| 261 |
+
an_R = jv('right_ankle', 0.04, 0.06)
|
| 262 |
+
|
| 263 |
+
for side, hp, kn, an in (('L', hip_L, kn_L, an_L), ('R', hip_R, kn_R, an_R)):
|
| 264 |
+
if not hp: continue
|
| 265 |
+
kn_pos = kn if kn else offset(hp, dz=-H_mesh*0.23)
|
| 266 |
+
an_pos = an if an else offset(kn_pos, dz=-H_mesh*0.22)
|
| 267 |
+
toe = offset(an_pos, dy=-H_mesh*0.06, dz=-H_mesh*0.02)
|
| 268 |
+
add_bone(f'UpperLeg.{side}', hp, kn_pos, 'Hips')
|
| 269 |
+
add_bone(f'LowerLeg.{side}', kn_pos, an_pos, f'UpperLeg.{side}', True)
|
| 270 |
+
add_bone(f'Foot.{side}', an_pos, toe, f'LowerLeg.{side}', True)
|
| 271 |
+
|
| 272 |
+
bpy.ops.object.mode_set(mode='OBJECT')
|
| 273 |
+
|
| 274 |
+
# ββ Step 6: Skin mesh to armature ββββββββββββββββββββββββββββββββββββββββββββ
|
| 275 |
+
bpy.context.view_layer.objects.active = arm_obj
|
| 276 |
+
mesh_obj.select_set(True)
|
| 277 |
+
arm_obj.select_set(True)
|
| 278 |
+
bpy.ops.object.parent_set(type='ARMATURE_AUTO')
|
| 279 |
+
print("[tpose] Auto-weights applied")
|
| 280 |
+
|
| 281 |
+
# ββ Step 7: Pose arms to T-pose βββββββββββββββββββββββββββββββββββββββββββββββ
|
| 282 |
+
# Compute per-arm rotation: from (current elbow - shoulder) direction β horizontal Β±X
|
| 283 |
+
bpy.context.view_layer.objects.active = arm_obj
|
| 284 |
+
bpy.ops.object.mode_set(mode='POSE')
|
| 285 |
+
|
| 286 |
+
pb = arm_obj.pose.bones
|
| 287 |
+
|
| 288 |
+
def set_tpose_arm(side, sh_pos, el_pos):
|
| 289 |
+
if not sh_pos or not el_pos:
|
| 290 |
+
return
|
| 291 |
+
if f'UpperArm.{side}' not in pb:
|
| 292 |
+
return
|
| 293 |
+
# Current upper-arm direction in armature local space
|
| 294 |
+
sx = -1 if side == 'L' else 1
|
| 295 |
+
# T-pose direction: Β±X horizontal
|
| 296 |
+
tpose_dir = mathutils.Vector((sx, 0, 0))
|
| 297 |
+
# Current bone direction (headβtail) in world space
|
| 298 |
+
bone = arm_obj.data.bones[f'UpperArm.{side}']
|
| 299 |
+
cur_dir = (bone.tail_local - bone.head_local).normalized()
|
| 300 |
+
# Rotation needed in bone's local space
|
| 301 |
+
rot_quat = cur_dir.rotation_difference(tpose_dir)
|
| 302 |
+
pb[f'UpperArm.{side}'].rotation_mode = 'QUATERNION'
|
| 303 |
+
pb[f'UpperArm.{side}'].rotation_quaternion = rot_quat
|
| 304 |
+
|
| 305 |
+
# Straighten forearm along the same axis
|
| 306 |
+
if f'ForeArm.{side}' in pb:
|
| 307 |
+
pb[f'ForeArm.{side}'].rotation_mode = 'QUATERNION'
|
| 308 |
+
pb[f'ForeArm.{side}'].rotation_quaternion = mathutils.Quaternion((1,0,0,0))
|
| 309 |
+
|
| 310 |
+
set_tpose_arm('L', sh_L, el_L)
|
| 311 |
+
set_tpose_arm('R', sh_R, el_R)
|
| 312 |
+
|
| 313 |
+
bpy.context.view_layer.update()
|
| 314 |
+
bpy.ops.object.mode_set(mode='OBJECT')
|
| 315 |
+
|
| 316 |
+
# ββ Step 8: Apply armature modifier ββββββββββββββββββββββββββββββββββββββββββ
|
| 317 |
+
bpy.context.view_layer.objects.active = mesh_obj
|
| 318 |
+
mesh_obj.select_set(True)
|
| 319 |
+
for mod in mesh_obj.modifiers:
|
| 320 |
+
if mod.type == 'ARMATURE':
|
| 321 |
+
bpy.ops.object.modifier_apply(modifier=mod.name)
|
| 322 |
+
print(f"[tpose] Applied modifier: {mod.name}")
|
| 323 |
+
break
|
| 324 |
+
|
| 325 |
+
bpy.data.objects.remove(arm_obj, do_unlink=True)
|
| 326 |
+
|
| 327 |
+
# ββ Step 9: Export ββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
|
| 328 |
+
bpy.ops.export_scene.gltf(
|
| 329 |
+
filepath=output_glb, export_format='GLB',
|
| 330 |
+
export_texcoords=True, export_normals=True,
|
| 331 |
+
export_materials='EXPORT', use_selection=False)
|
| 332 |
+
print(f"[tpose] Done β {output_glb}")
|