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2220 2221 2222 2223 2224 2225 2226 2227 2228 2229 2230 2231 2232 2233 2234 2235 2236 2237 2238 2239 | import sys
import os
import subprocess
import tempfile
import shutil
import traceback
import json
import random
from pathlib import Path
REPO_DIR = Path(__file__).resolve().parent
PIPELINE_DIR = REPO_DIR / "pipeline"
if str(REPO_DIR) not in sys.path:
sys.path.insert(0, str(REPO_DIR))
if str(PIPELINE_DIR) not in sys.path:
sys.path.insert(0, str(PIPELINE_DIR))
try:
from pipeline.enhance_surface import (
run_stable_normal,
run_depth_anything,
bake_normal_into_glb,
bake_depth_as_occlusion,
unload_models,
)
import pipeline.enhance_surface as _enh_mod
except Exception:
from enhance_surface import (
run_stable_normal,
run_depth_anything,
bake_normal_into_glb,
bake_depth_as_occlusion,
unload_models,
)
import enhance_surface as _enh_mod
import cv2
import gradio as gr
import torch
import numpy as np
from PIL import Image
PYTHON = os.getenv("MESHFORGE_PYTHON", sys.executable)
TRIPOSG_DIR = os.getenv("MESHFORGE_TRIPOSG_DIR", str(REPO_DIR / "external" / "TripoSG"))
MVADAPTER_DIR = os.getenv(
"MESHFORGE_MVADAPTER_DIR", str(REPO_DIR / "external" / "MV-Adapter")
)
CKPT_DIR = os.getenv("MESHFORGE_CKPT_DIR", str(Path(MVADAPTER_DIR) / "checkpoints"))
FIRERED_DIR = os.getenv(
"MESHFORGE_FIRERED_DIR", str(REPO_DIR / "external" / "FireRed-Image-Edit")
)
TMP_DIR = Path(os.getenv("MESHFORGE_TMP_DIR", tempfile.gettempdir())) / "meshforge"
TMP_DIR.mkdir(parents=True, exist_ok=True)
os.environ["GRADIO_CDN_BACKEND_ENABLED"] = "False"
os.environ["GRADIO_UPLOAD_CHUNK_SIZE"] = (
"8388608" # 8 MB chunks β fixes 504 timeout on gradio.live tunnel
)
os.environ["PYTORCH_CUDA_ALLOC_CONF"] = (
"expandable_segments:True" # reduces fragmentation for 17GB transformer + 5GB activations
)
DEVICE = "cuda" if torch.cuda.is_available() else "cpu"
# Lazy-loaded models (kept in memory between calls)
_triposg_pipe = None
_rmbg_net = None
_last_glb_path = None
_hyperswap_sess = None
_gfpgan_restorer = None
_rmbg_version = None # "2.0"
_firered_pipe = None
_init_seed = random.randint(0, 2**31 - 1)
import threading
_model_load_lock = threading.Lock()
ARCFACE_256 = (
np.array(
[
[38.2946, 51.6963],
[73.5318, 51.5014],
[56.0252, 71.7366],
[41.5493, 92.3655],
[70.7299, 92.2041],
],
dtype=np.float32,
)
* (256 / 112)
+ (256 - 112 * (256 / 112)) / 2
)
VIEW_NAMES = ["front", "3q_front", "side", "back", "3q_back"]
VIEW_PATHS = [str(TMP_DIR / f"render_{n}.png") for n in VIEW_NAMES]
def _build_texture_env() -> dict:
"""Build subprocess env for the MV-Adapter texture subprocess.
Runs vcvarsall.bat to initialise MSVC (needed by nvdiffrast JIT), captures
the resulting environment, then layers our extra variables on top.
"""
import subprocess as _sp
base_env = os.environ.copy()
# Run vcvarsall.bat x64 and capture the environment it produces
vcvarsall = (
r"C:\Program Files\Microsoft Visual Studio\2022\Professional"
r"\VC\Auxiliary\Build\vcvarsall.bat"
)
if os.path.exists(vcvarsall):
try:
result = _sp.run(
f'"{vcvarsall}" x64 && set',
shell=True,
capture_output=True,
text=True,
timeout=30,
)
for line in result.stdout.splitlines():
if "=" in line:
k, _, v = line.partition("=")
base_env[k.strip()] = v.strip()
except Exception:
pass
base_env["TORCH_CUDA_ARCH_LIST"] = "8.0;8.6;8.9;9.0;12.0"
base_env["PYTORCH_CUDA_ALLOC_CONF"] = "expandable_segments:True"
base_env.setdefault("CUDA_VISIBLE_DEVICES", "0")
base_env["HF_HUB_DISABLE_XET"] = "1"
try:
import ninja as _ninja
base_env["PATH"] = _ninja.BIN_DIR + os.pathsep + base_env.get("PATH", "")
except ImportError:
pass
return base_env
def load_triposg():
global _triposg_pipe, _rmbg_net, _rmbg_version
if _triposg_pipe is not None:
_triposg_pipe.to(DEVICE)
if _rmbg_net is not None:
_rmbg_net.to(DEVICE)
return _triposg_pipe, _rmbg_net
print("Loading TripoSG pipeline...")
sys.path.insert(0, TRIPOSG_DIR)
from triposg.pipelines.pipeline_triposg import TripoSGPipeline
from huggingface_hub import snapshot_download
weights_path = snapshot_download("VAST-AI/TripoSG")
_triposg_pipe = TripoSGPipeline.from_pretrained(
weights_path, torch_dtype=torch.float16
).to(DEVICE)
_load_rmbg()
return _triposg_pipe, _rmbg_net
def load_gfpgan():
global _gfpgan_restorer
if _gfpgan_restorer is not None:
return _gfpgan_restorer
try:
from gfpgan import GFPGANer
from basicsr.archs.rrdbnet_arch import RRDBNet
from realesrgan import RealESRGANer
model_path = os.path.join(CKPT_DIR, "GFPGANv1.4.pth")
if not os.path.exists(model_path):
print(f"[GFPGAN] Not found at {model_path}")
return None
# RealESRGAN x2plus as background upsampler β upscales face crop 2x before GFPGAN
realesrgan_path = os.path.join(CKPT_DIR, "RealESRGAN_x2plus.pth")
bg_upsampler = None
if os.path.exists(realesrgan_path):
bg_model = RRDBNet(
num_in_ch=3,
num_out_ch=3,
num_feat=64,
num_block=23,
num_grow_ch=32,
scale=2,
)
bg_upsampler = RealESRGANer(
scale=2,
model_path=realesrgan_path,
model=bg_model,
tile=400,
tile_pad=10,
pre_pad=0,
half=True,
)
print("[GFPGAN] RealESRGAN x2plus bg_upsampler loaded")
else:
print("[GFPGAN] RealESRGAN_x2plus.pth not found, running without upsampler")
_gfpgan_restorer = GFPGANer(
model_path=model_path,
upscale=2,
arch="clean",
channel_multiplier=2,
bg_upsampler=bg_upsampler,
)
print("[GFPGAN] Loaded GFPGANv1.4 (upscale=2 + RealESRGAN bg_upsampler)")
return _gfpgan_restorer
except Exception as e:
print(f"[GFPGAN] Load failed: {e}")
return None
def _load_rmbg():
"""Load RMBG-2.0 or fallback to RMBG-1.4."""
global _rmbg_net, _rmbg_version
if _rmbg_net is not None:
return
# Try RMBG-2.0 with transformers 5.x compatibility patches
try:
from transformers import AutoModelForImageSegmentation
from transformers import PreTrainedModel as _PTM
# Patch mark_tied_weights_as_initialized for transformers 5.x
_orig_mark_tied = _PTM.mark_tied_weights_as_initialized
def _safe_mark_tied(self, loading_info):
if not hasattr(self, "all_tied_weights_keys"):
self.all_tied_weights_keys = None
return _orig_mark_tied(self, loading_info)
_PTM.mark_tied_weights_as_initialized = _safe_mark_tied
try:
# Load with low_cpu_mem_usage=False to avoid meta device issues
_rmbg_net = AutoModelForImageSegmentation.from_pretrained(
"1038lab/RMBG-2.0",
trust_remote_code=True,
low_cpu_mem_usage=False,
torch_dtype=torch.float32,
)
_rmbg_net.to(DEVICE).eval()
_rmbg_version = "2.0"
print("RMBG-2.0 loaded successfully.")
finally:
_PTM.mark_tied_weights_as_initialized = _orig_mark_tied
except Exception as e:
print(f"RMBG-2.0 load failed ({type(e).__name__}: {str(e)[:80]}...) - falling back to RMBG-1.4")
_rmbg_net = None
_rmbg_version = None
# Fallback to RMBG-1.4
try:
from huggingface_hub import snapshot_download
from external.TripoSG.scripts.briarmbg import BriaRMBG
rmbg_weights_dir = snapshot_download("briaai/RMBG-1.4")
_rmbg_net = BriaRMBG.from_pretrained(rmbg_weights_dir).to(DEVICE).eval()
_rmbg_version = "1.4"
print("RMBG-1.4 fallback loaded successfully.")
except Exception as e2:
_rmbg_net = None
_rmbg_version = None
print(f"RMBG-1.4 fallback failed ({type(e2).__name__}: {str(e2)[:80]}...) - background removal disabled.")
def load_rmbg_only():
"""Load RMBG standalone without loading TripoSG."""
_load_rmbg()
return _rmbg_net
def load_firered():
"""Lazy-load FireRed image-edit pipeline using GGUF-quantized transformer.
Transformer: loaded from GGUF via from_single_file (Q4_K_M, ~12 GB on disk).
Tries Arunk25/Qwen-Image-Edit-Rapid-AIO-GGUF first (fine-tuned, merged model).
Falls back to unsloth/Qwen-Image-Edit-2511-GGUF (base model) if key mapping fails.
text_encoder: 4-bit NF4 on GPU (~5.6 GB).
GGUF transformer: dequantized on-the-fly, dispatched with 18 GiB GPU budget.
Lightning scheduler: 4 steps, CFG 1.0 β ~1-2 min per inference.
GPU budget: ~18 GB transformer + ~5.6 GB text_encoder + ~0.3 GB VAE β 24 GB.
"""
global _firered_pipe
if _firered_pipe is not None:
return _firered_pipe
import math
from diffusers import (
QwenImageEditPlusPipeline,
FlowMatchEulerDiscreteScheduler,
GGUFQuantizationConfig,
)
from diffusers.models import QwenImageTransformer2DModel
from transformers import BitsAndBytesConfig, Qwen2_5_VLForConditionalGeneration
from accelerate import dispatch_model, infer_auto_device_map
from huggingface_hub import hf_hub_download
# Patch SDPA to cast K/V to match Q dtype.
import torch.nn.functional as _F
_orig_sdpa = _F.scaled_dot_product_attention
def _dtype_safe_sdpa(query, key, value, *a, **kw):
if key.dtype != query.dtype:
key = key.to(query.dtype)
if value.dtype != query.dtype:
value = value.to(query.dtype)
return _orig_sdpa(query, key, value, *a, **kw)
_F.scaled_dot_product_attention = _dtype_safe_sdpa
torch.cuda.empty_cache()
# Load RMBG NOW β before dispatch_model creates meta tensors that poison later loads
_load_rmbg()
gguf_config = GGUFQuantizationConfig(compute_dtype=torch.bfloat16)
# ββ Transformer: GGUF Q4_K_M β try fine-tuned Rapid-AIO first, fall back to base ββ
transformer = None
# Attempt 1: Arunk25 Rapid-AIO GGUF (fine-tuned, fully merged, ~12.4 GB)
try:
print(
"[FireRed] Downloading Arunk25/Qwen-Image-Edit-Rapid-AIO-GGUF Q4_K_M (~12 GB)..."
)
gguf_path = hf_hub_download(
repo_id="Arunk25/Qwen-Image-Edit-Rapid-AIO-GGUF",
filename="v23/Qwen-Rapid-AIO-NSFW-v23-Q4_K_M.gguf",
)
print("[FireRed] Loading Rapid-AIO transformer from GGUF...")
transformer = QwenImageTransformer2DModel.from_single_file(
gguf_path,
quantization_config=gguf_config,
torch_dtype=torch.bfloat16,
config="Qwen/Qwen-Image-Edit-2511",
subfolder="transformer",
)
print("[FireRed] Rapid-AIO GGUF transformer loaded OK.")
except Exception as e:
print(
f"[FireRed] Rapid-AIO GGUF failed ({e}), falling back to unsloth base GGUF..."
)
transformer = None
# Attempt 2: unsloth base GGUF Q4_K_M (~12.3 GB)
if transformer is None:
print(
"[FireRed] Downloading unsloth/Qwen-Image-Edit-2511-GGUF Q4_K_M (~12 GB)..."
)
gguf_path = hf_hub_download(
repo_id="unsloth/Qwen-Image-Edit-2511-GGUF",
filename="qwen-image-edit-2511-Q4_K_M.gguf",
)
print("[FireRed] Loading base transformer from GGUF...")
transformer = QwenImageTransformer2DModel.from_single_file(
gguf_path,
quantization_config=gguf_config,
torch_dtype=torch.bfloat16,
config="Qwen/Qwen-Image-Edit-2511",
subfolder="transformer",
)
print("[FireRed] Base GGUF transformer loaded OK.")
print("[FireRed] Dispatching transformer (18 GiB GPU, rest CPU)...")
device_map = infer_auto_device_map(
transformer,
max_memory={0: "18GiB", "cpu": "90GiB"},
dtype=torch.bfloat16,
)
n_gpu = sum(1 for d in device_map.values() if str(d) in ("0", "cuda", "cuda:0"))
n_cpu = sum(1 for d in device_map.values() if str(d) == "cpu")
print(f"[FireRed] Dispatched: {n_gpu} modules on GPU, {n_cpu} on CPU")
transformer = dispatch_model(transformer, device_map=device_map)
used_mb = torch.cuda.memory_allocated() // (1024**2)
print(f"[FireRed] Transformer dispatched β VRAM: {used_mb} MB")
# ββ text_encoder: 4-bit NF4 on GPU (~5.6 GB) ββββββββββββββββββββββββββββββ
bnb_enc = BitsAndBytesConfig(
load_in_4bit=True,
bnb_4bit_quant_type="nf4",
bnb_4bit_compute_dtype=torch.bfloat16,
bnb_4bit_use_double_quant=True,
)
print("[FireRed] Loading text_encoder (4-bit NF4)...")
text_encoder = Qwen2_5_VLForConditionalGeneration.from_pretrained(
"Qwen/Qwen-Image-Edit-2511",
subfolder="text_encoder",
quantization_config=bnb_enc,
device_map="auto",
)
used_mb = torch.cuda.memory_allocated() // (1024**2)
print(f"[FireRed] Text encoder loaded β VRAM: {used_mb} MB")
# ββ Pipeline: VAE + scheduler + processor + tokenizer βββββββββββββββββββββ
print("[FireRed] Loading pipeline...")
_firered_pipe = QwenImageEditPlusPipeline.from_pretrained(
"Qwen/Qwen-Image-Edit-2511",
transformer=transformer,
text_encoder=text_encoder,
torch_dtype=torch.bfloat16,
)
_firered_pipe.vae.to(DEVICE)
# Lightning scheduler β 4 steps, use_dynamic_shifting, matches reference space config
_firered_pipe.scheduler = FlowMatchEulerDiscreteScheduler.from_config(
{
"base_image_seq_len": 256,
"base_shift": math.log(3),
"max_image_seq_len": 8192,
"max_shift": math.log(3),
"num_train_timesteps": 1000,
"shift": 1.0,
"time_shift_type": "exponential",
"use_dynamic_shifting": True,
}
)
used_mb = torch.cuda.memory_allocated() // (1024**2)
print(f"[FireRed] Pipeline ready β total VRAM: {used_mb} MB")
return _firered_pipe
def _gallery_to_pil_list(gallery_value):
"""Convert a Gradio Gallery value (list of various formats) to a list of PIL Images."""
pil_images = []
if not gallery_value:
return pil_images
for item in gallery_value:
try:
if isinstance(item, np.ndarray):
pil_images.append(Image.fromarray(item).convert("RGB"))
continue
if isinstance(item, Image.Image):
pil_images.append(item.convert("RGB"))
continue
# Gradio 6 Gallery returns dicts: {"image": FileData, "caption": ...}
if isinstance(item, dict):
img_data = item.get("image") or item
if isinstance(img_data, dict):
path = (
img_data.get("path")
or img_data.get("url")
or img_data.get("name")
)
else:
path = img_data
elif isinstance(item, (list, tuple)):
path = item[0]
else:
path = item
if path and os.path.exists(str(path)):
pil_images.append(Image.open(str(path)).convert("RGB"))
except Exception as e:
print(f"[FireRed] Could not load gallery image: {e}")
return pil_images
def _firered_resize(img):
"""Resize to max 1024px maintaining aspect ratio, align dims to multiple of 8."""
w, h = img.size
if max(w, h) > 1024:
if w > h:
nw, nh = 1024, int(1024 * h / w)
else:
nw, nh = int(1024 * w / h), 1024
else:
nw, nh = w, h
nw, nh = max(8, (nw // 8) * 8), max(8, (nh // 8) * 8)
if (nw, nh) != (w, h):
img = img.resize((nw, nh), Image.LANCZOS)
return img
_FIRERED_NEGATIVE = (
"worst quality, low quality, bad anatomy, bad hands, text, error, "
"missing fingers, extra digit, fewer digits, cropped, jpeg artifacts, "
"signature, watermark, username, blurry"
)
def firered_generate(
gallery_images,
prompt,
seed,
randomize_seed,
guidance_scale,
steps,
progress=gr.Progress(),
):
"""Run FireRed image-edit inference on one or more reference images (max 3 natively)."""
pil_images = _gallery_to_pil_list(gallery_images)
if not pil_images:
return None, int(seed), "Please upload at least one image."
if not prompt or not prompt.strip():
return None, int(seed), "Please enter an edit prompt."
try:
import gc
progress(0.05, desc="Loading FireRed pipeline...")
pipe = load_firered()
if randomize_seed:
seed = random.randint(0, 2**31 - 1)
# FireRed natively handles 1-3 images; cap silently and warn
if len(pil_images) > 3:
print(
f"[FireRed] {len(pil_images)} images given, truncating to 3 (native limit)."
)
pil_images = pil_images[:3]
# Resize to max 1024px and align to multiple of 8 (prevents padding bars)
pil_images = [_firered_resize(img) for img in pil_images]
height, width = pil_images[0].height, pil_images[0].width
print(f"[FireRed] Input size after resize: {width}x{height}")
generator = torch.Generator(device=DEVICE).manual_seed(int(seed))
progress(0.4, desc=f"Running FireRed edit ({len(pil_images)} image(s))...")
with torch.inference_mode():
result = pipe(
image=pil_images,
prompt=prompt.strip(),
negative_prompt=_FIRERED_NEGATIVE,
num_inference_steps=int(steps),
generator=generator,
true_cfg_scale=float(guidance_scale),
num_images_per_prompt=1,
height=height,
width=width,
).images[0]
gc.collect()
torch.cuda.empty_cache()
progress(1.0, desc="Done!")
n = len(pil_images)
note = (
" (truncated to 3)"
if n == 3 and len(_gallery_to_pil_list(gallery_images)) > 3
else ""
)
return np.array(result), int(seed), f"Preview ready β {n} image(s) used{note}."
except Exception:
return None, int(seed), f"FireRed error:\n{traceback.format_exc()}"
def firered_load_into_pipeline(
firered_output, threshold, erode_px, progress=gr.Progress()
):
"""Load a FireRed output into the main pipeline with automatic background removal."""
if firered_output is None:
return None, None, "No FireRed output β generate an image first."
try:
progress(0.1, desc="Loading RMBG model...")
load_rmbg_only()
img = Image.fromarray(firered_output).convert("RGB")
if _rmbg_net is not None:
progress(0.5, desc="Removing background...")
composited = _remove_bg_rmbg(
img, threshold=float(threshold), erode_px=int(erode_px)
)
result = np.array(composited)
msg = "Loaded into pipeline β background removed."
else:
result = firered_output
msg = "Loaded into pipeline (RMBG unavailable β background not removed)."
progress(1.0, desc="Done!")
return result, result, msg
except Exception:
return None, None, f"Error:\n{traceback.format_exc()}"
def generate_shape(
input_image,
remove_background,
num_steps,
guidance_scale,
seed,
face_count,
progress=gr.Progress(),
):
if input_image is None:
return None, "Please upload an image."
try:
progress(0.05, desc="Freeing VRAM from FireRed (if loaded)...")
global _firered_pipe
if _firered_pipe is not None:
# dispatch_model attaches accelerate hooks β remove them before .to("cpu")
try:
from accelerate.hooks import remove_hook_from_submodules
remove_hook_from_submodules(_firered_pipe.transformer)
_firered_pipe.transformer.to("cpu")
except Exception as _e:
print(f"[TripoSG] Transformer CPU offload: {_e}")
try:
_firered_pipe.text_encoder.to("cpu")
except Exception as _e:
print(f"[TripoSG] TextEncoder CPU offload: {_e}")
try:
_firered_pipe.vae.to("cpu")
except Exception as _e:
print(f"[TripoSG] VAE CPU offload: {_e}")
# Mark pipe for full reload next FireRed call (hooks are gone)
_firered_pipe = None
torch.cuda.empty_cache()
print("[TripoSG] FireRed offloaded β VRAM freed for shape generation.")
progress(0.1, desc="Loading TripoSG...")
sys.path.insert(0, TRIPOSG_DIR)
from scripts.inference_triposg import run_triposg
from scripts.image_process import prepare_image
pipe, rmbg_net = load_triposg()
img = Image.fromarray(input_image).convert("RGB")
img_path = str(TMP_DIR / "triposg_input.png")
img.save(img_path)
progress(0.5, desc="Generating shape (SDF diffusion)...")
with torch.autocast(device_type="cuda", dtype=torch.float16):
mesh = run_triposg(
pipe=pipe,
image_input=img_path,
rmbg_net=rmbg_net, # always pass; TripoSG always calls it internally
seed=int(seed),
num_inference_steps=int(num_steps),
guidance_scale=float(guidance_scale),
faces=int(face_count) if int(face_count) > 0 else -1,
)
out_path = str(TMP_DIR / "triposg_shape.glb")
mesh.export(out_path)
# Offload models to CPU to free VRAM for texture subprocess
_triposg_pipe.to("cpu")
if _rmbg_net is not None:
_rmbg_net.to("cpu")
torch.cuda.empty_cache()
return out_path, "Shape generated!"
except Exception:
return None, f"Error:\n{traceback.format_exc()}"
def _remove_bg_rmbg(img_pil, threshold=0.5, erode_px=2):
"""
Remove background using RMBG (2.0 or 1.4), return RGB composited on neutral gray.
threshold : float [0,1] β mask confidence cutoff; raise to cut more background
erode_px : int β shrink mask by this many pixels to remove fringe
"""
import torch
import numpy as np
import torchvision.transforms.functional as TF
from torchvision import transforms
if _rmbg_net is None:
return img_pil
device = next(_rmbg_net.parameters()).device
_rmbg_net.eval()
# Resize and preprocess
img_resized = img_pil.resize((1024, 1024))
img_tensor = transforms.ToTensor()(img_resized)
img_tensor = TF.normalize(
img_tensor, [0.485, 0.456, 0.406], [0.229, 0.224, 0.225]
).unsqueeze(0).to(device)
with torch.no_grad():
result = _rmbg_net(img_tensor)
# Handle both RMBG-2.0 (returns list) and RMBG-1.4 (returns tensor)
if isinstance(result, (list, tuple)):
candidate = result[-1]
if isinstance(candidate, (list, tuple)):
candidate = candidate[0]
else:
candidate = result
# Extract mask and apply sigmoid if needed
if candidate.dim() == 4:
mask_tensor = candidate[0, 0]
else:
mask_tensor = candidate
if mask_tensor.max() > 1.0: # Already in [0, 1] after sigmoid
mask_tensor = torch.sigmoid(mask_tensor)
mask_pil = transforms.ToPILImage()(mask_tensor.cpu())
mask = np.array(mask_pil.resize(img_pil.size, Image.BILINEAR), dtype=np.float32) / 255.0
# Apply threshold
mask = (mask >= threshold).astype(np.float32) * mask
# Erode mask to remove background fringe
if erode_px > 0:
import cv2 as _cv2
kernel = _cv2.getStructuringElement(_cv2.MORPH_ELLIPSE, (erode_px * 2 + 1,) * 2)
mask = _cv2.erode((mask * 255).astype(np.uint8), kernel).astype(np.float32) / 255.0
# Composite on gray background
rgb = np.array(img_pil.convert("RGB"), dtype=np.float32) / 255.0
alpha = mask[:, :, np.newaxis]
composited = rgb * alpha + 0.5 * (1.0 - alpha)
composited = (composited * 255).clip(0, 255).astype(np.uint8)
return Image.fromarray(composited)
def _load_realesrgan(scale: int = 4):
"""Load RealESRGAN upsampler (x4plus by default). Returns RealESRGANer or None."""
try:
from basicsr.archs.rrdbnet_arch import RRDBNet
from realesrgan import RealESRGANer
if scale == 4:
model_path = os.path.join(CKPT_DIR, "RealESRGAN_x4plus.pth")
model = RRDBNet(
num_in_ch=3,
num_out_ch=3,
num_feat=64,
num_block=23,
num_grow_ch=32,
scale=4,
)
else:
model_path = os.path.join(CKPT_DIR, "RealESRGAN_x2plus.pth")
model = RRDBNet(
num_in_ch=3,
num_out_ch=3,
num_feat=64,
num_block=23,
num_grow_ch=32,
scale=2,
)
if not os.path.exists(model_path):
print(f"[RealESRGAN] {model_path} not found")
return None
upsampler = RealESRGANer(
scale=scale,
model_path=model_path,
model=model,
tile=512,
tile_pad=32,
pre_pad=0,
half=True,
)
print(f"[RealESRGAN] Loaded x{scale}plus")
return upsampler
except Exception as e:
print(f"[RealESRGAN] Load failed: {e}")
return None
def _enhance_glb_texture(glb_path: str) -> bool:
"""
Extract the base-color UV texture atlas from a GLB, upscale with RealESRGAN x4,
downscale back to original resolution (sharper detail), then repack in-place.
Returns True if enhancement was applied.
"""
import pygltflib
upsampler = _load_realesrgan(scale=4)
if upsampler is None:
# Try x2 fallback
upsampler = _load_realesrgan(scale=2)
if upsampler is None:
print("[enhance_glb] No RealESRGAN checkpoint available")
return False
glb = pygltflib.GLTF2().load(glb_path)
blob = bytearray(glb.binary_blob() or b"")
for mat in glb.materials:
bct = getattr(mat.pbrMetallicRoughness, "baseColorTexture", None)
if bct is None:
continue
tex = glb.textures[bct.index]
if tex.source is None:
continue
img_obj = glb.images[tex.source]
if img_obj.bufferView is None:
continue
bv = glb.bufferViews[img_obj.bufferView]
offset, length = bv.byteOffset or 0, bv.byteLength
img_arr = np.frombuffer(blob[offset : offset + length], dtype=np.uint8)
atlas_bgr = cv2.imdecode(img_arr, cv2.IMREAD_COLOR)
if atlas_bgr is None:
continue
orig_h, orig_w = atlas_bgr.shape[:2]
print(f"[enhance_glb] atlas {orig_w}x{orig_h}, upscaling with RealESRGANβ¦")
try:
upscaled, _ = upsampler.enhance(atlas_bgr, outscale=4)
except Exception as e:
print(f"[enhance_glb] RealESRGAN enhance failed: {e}")
continue
# Downscale back to original resolution β net effect: sharper details
restored = cv2.resize(
upscaled, (orig_w, orig_h), interpolation=cv2.INTER_LANCZOS4
)
ok, new_bytes = cv2.imencode(".png", restored)
if not ok:
continue
new_bytes = new_bytes.tobytes()
new_len = len(new_bytes)
if new_len > length:
before = bytes(blob[:offset])
after = bytes(blob[offset + length :])
blob = bytearray(before + new_bytes + after)
delta = new_len - length
bv.byteLength = new_len
for other_bv in glb.bufferViews:
if (other_bv.byteOffset or 0) > offset:
other_bv.byteOffset += delta
glb.buffers[0].byteLength += delta
else:
blob[offset : offset + new_len] = new_bytes
bv.byteLength = new_len
glb.set_binary_blob(bytes(blob))
glb.save(glb_path)
print(f"[enhance_glb] GLB texture enhanced OK (was {length}B β {new_len}B)")
return True
print("[enhance_glb] No base-color texture found in GLB")
return False
def apply_texture(
glb_path,
input_image,
remove_background,
variant,
tex_seed,
enhance_face,
rembg_threshold=0.5,
rembg_erode=2,
progress=gr.Progress(),
):
if glb_path is None:
glb_path = str(TMP_DIR / "triposg_shape.glb")
if not os.path.exists(glb_path):
return None, None, "Generate a shape first."
if input_image is None:
return None, None, "Please upload an image."
try:
progress(0.1, desc="Preprocessing image...")
img = Image.fromarray(input_image).convert("RGB")
# Save original photo before any processing β used as HyperSwap face source
face_ref_path = str(TMP_DIR / "triposg_face_ref.png")
img.save(face_ref_path)
if remove_background and _rmbg_net is not None:
img = _remove_bg_rmbg(
img, threshold=float(rembg_threshold), erode_px=int(rembg_erode)
)
img = img.resize((768, 768), Image.LANCZOS)
img_path = str(TMP_DIR / "tex_input.png")
img.save(img_path)
# Free GPU memory before launching SDXL subprocess (~15 GB peak)
import gc
gc.collect()
torch.cuda.empty_cache()
out_dir = str(TMP_DIR / "tex_out")
os.makedirs(out_dir, exist_ok=True)
out_name = "textured"
cmd = [
PYTHON,
"-m",
"scripts.texture_i2tex",
"--mesh",
glb_path,
"--image",
img_path,
"--save_dir",
out_dir,
"--save_name",
out_name,
"--variant",
variant,
"--seed",
str(int(tex_seed)),
"--device",
DEVICE,
"--reference_conditioning_scale",
"1.5",
"--text",
"photorealistic person, detailed skin texture, realistic clothing",
"--preprocess_mesh",
]
# face enhancement is handled in-app after texture subprocess returns
progress(0.3, desc="Running MV-Adapter SDXL...")
env = _build_texture_env()
result = subprocess.run(
cmd,
cwd=MVADAPTER_DIR,
capture_output=True,
text=True,
timeout=3600,
env=env,
)
out_glb = f"{out_dir}/{out_name}_shaded.glb"
mv_png = f"{out_dir}/{out_name}.png"
if os.path.exists(out_glb):
final_path = str(TMP_DIR / "triposg_textured.glb")
shutil.copy(out_glb, final_path)
# Face enhancement: extract UV texture atlas from GLB, run GFPGAN, repack
face_enhanced = False
if enhance_face:
try:
import pygltflib
face_enhanced = _enhance_glb_texture(final_path)
except Exception as _fe:
print(f"[enhance_glb] {_fe}")
mv_out = mv_png if os.path.exists(mv_png) else None
label = "Texture applied" + (" + face enhanced!" if face_enhanced else "!")
global _last_glb_path
_last_glb_path = final_path
return final_path, mv_out, label
else:
combined = (result.stdout or "") + (result.stderr or "")
err = combined[-3000:] if combined else "No output (exit code %d)" % result.returncode
return None, None, f"Texture failed:\n{err}"
except Exception:
return None, None, f"Error:\n{traceback.format_exc()}"
def preview_rembg(input_image, do_remove_bg, threshold, erode_px):
"""Preview REMBG result on upload. Returns composited RGB numpy array."""
if input_image is None:
return None
if not do_remove_bg:
return input_image
if _rmbg_net is None:
return input_image # models not loaded yet β skip blocking load
try:
img = Image.fromarray(input_image).convert("RGB")
composited = _remove_bg_rmbg(
img, threshold=float(threshold), erode_px=int(erode_px)
)
return np.array(composited)
except Exception:
return input_image
def render_views(glb_file):
"""Render a GLB from 5 standard angles using nvdiffrast."""
if not glb_file:
return []
if isinstance(glb_file, str):
glb_path = glb_file
elif isinstance(glb_file, dict):
glb_path = glb_file.get("path") or glb_file.get("name") or ""
else:
glb_path = str(glb_file)
if not glb_path or not os.path.exists(glb_path):
msg = f"render_views: GLB not found ({glb_path!r})"
print(msg)
return [{"image": None, "caption": msg}]
print(f"render_views: loading {glb_path} ({os.path.getsize(glb_path) // 1024}KB)")
try:
sys.path.insert(0, MVADAPTER_DIR)
print("render_views: importing nvdiffrast utils...")
from mvadapter.utils.mesh_utils import (
NVDiffRastContextWrapper,
load_mesh,
render,
get_orthogonal_camera,
)
device = "cuda"
ctx = NVDiffRastContextWrapper(device=device, context_type="cuda")
print("render_views: loading mesh...")
mesh = load_mesh(glb_path, rescale=True, device=device)
print(f"render_views: mesh loaded, rendering...")
azimuth_deg = [x - 90 for x in [0, 45, 90, 180, 315]]
cameras = get_orthogonal_camera(
elevation_deg=[0, 0, 0, 0, 0],
distance=[1.8] * 5,
left=-0.55,
right=0.55,
bottom=-0.55,
top=0.55,
azimuth_deg=azimuth_deg,
device=device,
)
render_out = render(
ctx,
mesh,
cameras,
height=1024,
width=768,
render_attr=True,
normal_background=0.0,
)
print(f"render_views: render complete, attr shape={render_out.attr.shape}")
names = ["front", "3q_front", "side", "back", "3q_back"]
save_dir = os.path.dirname(glb_path)
results = []
for i, name in enumerate(names):
arr = (render_out.attr[i].cpu().numpy() * 255).clip(0, 255).astype(np.uint8)
path = os.path.join(save_dir, f"render_{name}.png")
Image.fromarray(arr).save(path)
results.append((path, name))
print(f"render_views: saved {name} -> {path}")
return results
except Exception:
err = traceback.format_exc()
print(f"render_views FAILED:\n{err}")
return []
def hyperswap_views(embedding_json: str):
"""
Stage 6 β run HyperSwap on the last rendered views.
embedding_json: JSON string of the 512-d ArcFace embedding list.
Returns a gallery of (swapped_image_path, view_name) tuples.
"""
global _hyperswap_sess
try:
import onnxruntime as ort
from insightface.app import FaceAnalysis
embedding = np.array(json.loads(embedding_json), dtype=np.float32)
embedding /= np.linalg.norm(embedding)
# Load HyperSwap once
if _hyperswap_sess is None:
hs_path = os.path.join(CKPT_DIR, "hyperswap_1a_256.onnx")
_hyperswap_sess = ort.InferenceSession(
hs_path, providers=["CUDAExecutionProvider", "CPUExecutionProvider"]
)
print(f"[hyperswap_views] Loaded {hs_path}")
app = FaceAnalysis(name="buffalo_l", providers=["CPUExecutionProvider"])
app.prepare(ctx_id=0, det_size=(640, 640), det_thresh=0.1)
results = []
for view_path, name in zip(VIEW_PATHS, VIEW_NAMES):
if not os.path.exists(view_path):
print(f"[hyperswap_views] Missing {view_path}, skipping")
continue
bgr = cv2.imread(view_path)
faces = app.get(bgr)
if not faces:
print(f"[hyperswap_views] {name}: no face detected")
out_path = view_path # return original
else:
face = faces[0]
M, _ = cv2.estimateAffinePartial2D(
face.kps, ARCFACE_256, method=cv2.RANSAC, ransacReprojThreshold=100
)
H, W = bgr.shape[:2]
aligned = cv2.warpAffine(bgr, M, (256, 256), flags=cv2.INTER_LINEAR)
t = (
((aligned.astype(np.float32) / 255 - 0.5) / 0.5)[:, :, ::-1]
.copy()
.transpose(2, 0, 1)[None]
)
out, mask = _hyperswap_sess.run(
None,
{
"source": embedding.reshape(1, -1),
"target": t,
},
)
out_bgr = (
((out[0].transpose(1, 2, 0) + 1) / 2 * 255)
.clip(0, 255)
.astype(np.uint8)
)[:, :, ::-1].copy()
m = (mask[0, 0] * 255).clip(0, 255).astype(np.uint8)
Mi = cv2.invertAffineTransform(M)
of = cv2.warpAffine(out_bgr, Mi, (W, H), flags=cv2.INTER_LINEAR)
mf = (
cv2.warpAffine(m, Mi, (W, H), flags=cv2.INTER_LINEAR).astype(
np.float32
)[:, :, None]
/ 255
)
swapped = (of * mf + bgr * (1 - mf)).clip(0, 255).astype(np.uint8)
# GFPGAN face restoration β use the SAME bbox from the already-detected face
# (avoids re-running InsightFace at det_thresh=0.1 which can latch onto skin/body)
restorer = load_gfpgan()
if restorer is not None:
b = face.bbox.astype(int)
h2, w2 = swapped.shape[:2]
pad = 0.35
bw2, bh2 = b[2] - b[0], b[3] - b[1]
cx1 = max(0, b[0] - int(bw2 * pad))
cy1 = max(0, b[1] - int(bh2 * pad))
cx2 = min(w2, b[2] + int(bw2 * pad))
cy2 = min(h2, b[3] + int(bh2 * pad))
crop = swapped[cy1:cy2, cx1:cx2]
try:
_, _, rest = restorer.enhance(
crop,
has_aligned=False,
only_center_face=True,
paste_back=True,
weight=0.5,
)
if rest is not None:
ch, cw = cy2 - cy1, cx2 - cx1
if rest.shape[:2] != (ch, cw):
rest = cv2.resize(
rest, (cw, ch), interpolation=cv2.INTER_LANCZOS4
)
swapped[cy1:cy2, cx1:cx2] = rest
except Exception as _ge:
print(f"[hyperswap_views] GFPGAN failed: {_ge}")
out_path = view_path.replace("render_", "swapped_")
cv2.imwrite(out_path, swapped)
print(f"[hyperswap_views] {name}: swapped+restored OK -> {out_path}")
results.append((out_path, name))
return results
except Exception:
err = traceback.format_exc()
print(f"hyperswap_views FAILED:\n{err}")
return []
def gradio_tpose(glb_state_path, export_skel_flag, progress=gr.Progress()):
"""Rig surface mesh with YOLO-pose + optionally export SKEL bone mesh."""
try:
glb = glb_state_path or _last_glb_path or str(TMP_DIR / "triposg_textured.glb")
if not os.path.exists(glb):
return (
None,
None,
"No GLB found β run Generate Shape + Apply Texture first.",
)
# Surface: YOLO-rig (replaces broken inverse-LBS T-pose)
progress(0.1, desc="YOLO pose detection + rigging surface ...")
sys.path.insert(0, "/root")
from rig_yolo import rig_yolo
out_dir = str(TMP_DIR / "rig_out")
os.makedirs(out_dir, exist_ok=True)
rigged, _rigged_skel = rig_yolo(
glb, os.path.join(out_dir, "anatomy_rigged.glb"), debug_dir=None
)
# SKEL bone mesh (zero-pose T-posed skeleton)
bones = None
if export_skel_flag:
progress(0.7, desc="Generating SKEL bone mesh ...")
import torch
from tpose_smpl import export_skel_bones
bones = export_skel_bones(
torch.zeros(10), str(TMP_DIR / "tposed_bones.glb"), gender="male"
)
status = f"Rigged surface: {os.path.getsize(rigged) // 1024} KB"
if bones:
status += f"\nSKEL bone mesh: {os.path.getsize(bones) // 1024} KB"
elif export_skel_flag:
status += "\nSKEL bone mesh: failed (check logs)"
progress(1.0, desc="Done!")
return rigged, bones, status
except Exception:
return None, None, f"Error:\n{traceback.format_exc()}"
UNIRIG_DIR = "/root/UniRig"
UNIRIG_PY = "/root/miniconda/envs/unirig/bin/python"
UNIRIG_BASH = "/root/miniconda/envs/unirig/bin" # prepended to PATH for launch scripts
def _run_unirig(glb_path: str, out_dir: str) -> str:
"""
Run the 3-step UniRig pipeline on a textured GLB.
Returns path to the final rigged GLB, or raises on failure.
"""
if not os.path.exists(UNIRIG_PY):
raise RuntimeError("UniRig conda env not found β run setup_unirig.sh first")
os.makedirs(out_dir, exist_ok=True)
skel_fbx = os.path.join(out_dir, "skeleton.fbx")
skin_fbx = os.path.join(out_dir, "skin.fbx")
rigged = os.path.join(out_dir, "rigged.glb")
env = os.environ.copy()
env["PATH"] = f"{UNIRIG_BASH}:{env.get('PATH', '')}"
env["PYTORCH_CUDA_ALLOC_CONF"] = "expandable_segments:True"
env.setdefault("CUDA_VISIBLE_DEVICES", "0")
def _launch(script: str, extra_args: list[str]):
sh = os.path.join(UNIRIG_DIR, "launch", "inference", script)
cmd = ["bash", sh] + extra_args
r = subprocess.run(
cmd, cwd=UNIRIG_DIR, capture_output=True, text=True, timeout=300, env=env
)
if r.returncode != 0:
raise RuntimeError(f"{script} failed:\n{r.stderr[-2000:]}")
return r
print("[UniRig] Step 1/3 β generate skeleton...")
_launch("generate_skeleton.sh", ["--input", glb_path, "--output", skel_fbx])
print("[UniRig] Step 2/3 β generate skinning...")
_launch("generate_skin.sh", ["--input", skel_fbx, "--output", skin_fbx])
print("[UniRig] Step 3/3 β merge rig into mesh...")
_launch(
"merge.sh", ["--source", skin_fbx, "--target", glb_path, "--output", rigged]
)
# UniRig ignores --output dir and always writes to /tmp/rig_out/rigged.glb
# Fall back to that location if the requested path isn't populated.
if not os.path.exists(rigged):
fallback = str(TMP_DIR / "rig_out" / "rigged.glb")
if os.path.exists(fallback):
import shutil
shutil.copy2(fallback, rigged)
else:
raise RuntimeError(
f"UniRig finished but output not found at {rigged} or {fallback}"
)
print(f"[UniRig] Done β {os.path.getsize(rigged) // 1024} KB")
return rigged
def gradio_rig(
input_image,
glb_state_path,
export_fbx_flag,
pshuman_weight_threshold: float,
pshuman_retract_mm: float,
progress=gr.Progress(),
):
"""
Rig pipeline β three stages run automatically in one click:
1. UniRig: skeleton + skinning weights on the TripoSG mesh
2. PSHuman: generate HD face from portrait (RMBG β RGBA β subprocess)
3. Face transplant: stitch PSHuman face into rigged mesh via bone-weight
head detection + KNN weight transfer β final rigged+HD-face GLB
If no portrait is available, stages 2-3 are skipped.
"""
try:
glb = glb_state_path or _last_glb_path or str(TMP_DIR / "triposg_textured.glb")
if not os.path.exists(glb):
return (
None,
None,
None,
"No GLB found β run Generate Shape + Apply Texture first.",
None,
None,
None,
)
out_dir = str(TMP_DIR / "rig_out")
os.makedirs(out_dir, exist_ok=True)
# ββ Stage 1: UniRig βββββββββββββββββββββββββββββββββββββββββββββββββββ
progress(0.05, desc="Stage 1/3: UniRig β generating skeleton + skinning...")
rigged = _run_unirig(glb, out_dir)
final = rigged
# ββ Stage 2+3: PSHuman face (only if portrait is loaded) βββββββοΏ½οΏ½βββββ
if input_image is not None:
try:
_meshforge_dir = os.path.join(
os.path.dirname(os.path.abspath(__file__)), "MeshForge"
)
if not os.path.isdir(_meshforge_dir):
_meshforge_dir = os.path.dirname(os.path.abspath(__file__))
if _meshforge_dir not in sys.path:
sys.path.insert(0, _meshforge_dir)
work_dir = tempfile.mkdtemp(prefix="pshuman_rig_")
img_path = os.path.join(work_dir, "portrait.png")
progress(
0.6,
desc="Stage 2/3: PSHuman β RMBG + multi-view face generation...",
)
pil_img = (
Image.fromarray(input_image)
if isinstance(input_image, np.ndarray)
else input_image
)
rgba = _portrait_to_rgba(pil_img)
rgba.save(img_path)
from pipeline.pshuman_client import generate_pshuman_mesh
face_obj = os.path.join(work_dir, "pshuman_face.obj")
generate_pshuman_mesh(
image_path=img_path, output_path=face_obj, service_url="direct"
)
progress(
0.85,
desc="Stage 3/3: Face transplant β stitching into rigged mesh...",
)
from pipeline.face_transplant import transplant_face
final = os.path.join(work_dir, "rigged_hd_face.glb")
transplant_face(
body_glb_path=rigged,
pshuman_mesh_path=face_obj,
output_path=final,
weight_threshold=float(pshuman_weight_threshold),
retract_amount=float(pshuman_retract_mm) / 1000.0,
)
print(f"[rig] PSHuman face transplant complete: {final}")
except Exception as _pse:
print(
f"[rig] PSHuman stage failed, using plain rig: {_pse}\n{traceback.format_exc()}"
)
final = rigged
fbx = None
if export_fbx_flag:
progress(0.92, desc="Exporting FBX...")
try:
sys.path.insert(0, "/root")
from rig_stage import export_fbx as _export_fbx
fbx_path = os.path.join(out_dir, "rigged.fbx")
fbx = fbx_path if _export_fbx(final, fbx_path) else None
except Exception as _fe:
print(f"[rig] FBX export failed: {_fe}")
had_pshuman = input_image is not None and final != rigged
status_msg = (
"Rigged + PSHuman HD face: " if had_pshuman else "Rigged: "
) + os.path.basename(final)
if fbx:
status_msg += " | FBX: " + os.path.basename(fbx)
progress(1.0, desc="Done!")
return final, None, fbx, status_msg, final, final, None
except Exception:
return None, None, None, f"Error:\n{traceback.format_exc()}", None, None, None
def run_full_pipeline(
input_image,
remove_background,
num_steps,
guidance,
seed,
face_count,
variant,
tex_seed,
enhance_face,
rembg_threshold,
rembg_erode,
export_fbx,
progress=gr.Progress(),
):
"""Single-click full pipeline: shape β texture β rig."""
progress(0.0, desc="Stage 1/3: Generating shape...")
glb, status = generate_shape(
input_image, remove_background, num_steps, guidance, seed, face_count
)
if not glb:
return None, None, None, None, None, None, status
progress(0.33, desc="Stage 2/3: Applying texture + face enhancement...")
glb, mv_img, status = apply_texture(
glb,
input_image,
remove_background,
variant,
tex_seed,
enhance_face,
rembg_threshold,
rembg_erode,
)
if not glb:
return None, None, None, None, None, None, status
progress(0.66, desc="Stage 3/3: Rigging (UniRig + PSHuman)...")
rigged, animated, fbx, rig_status, _, _, _skel = gradio_rig(
input_image, glb, export_fbx, 0.5, 2.0
)
progress(1.0, desc="Pipeline complete!")
combined_status = f"[Texture] {status}\n[Rig] {rig_status}"
return glb, glb, mv_img, rigged, fbx, combined_status
# βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
# Animate tab β motion search + bake
# βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
def gradio_search_motions(query: str, progress=gr.Progress()):
"""Stream TeoGchx/HumanML3D and return matching motions as radio choices."""
if not query.strip():
return (
gr.update(choices=[], visible=False),
[],
"Enter a motion description and click Search.",
)
try:
progress(0.1, desc="Connecting to HumanML3D datasetβ¦")
sys.path.insert(0, "/root")
sys.path.insert(0, os.path.dirname(os.path.abspath(__file__)))
from Retarget.search import search_motions, format_choice_label
progress(0.3, desc="Streaming datasetβ¦")
results = search_motions(query, top_k=8)
progress(1.0)
if not results:
return (
gr.update(
choices=["No matches β try different keywords"], visible=True
),
[],
f"No motions matched '{query}'. Try broader terms.",
)
choices = [format_choice_label(r) for r in results]
status = f"Found {len(results)} motions matching '{query}'"
return (
gr.update(choices=choices, value=choices[0], visible=True),
results,
status,
)
except Exception:
return (
gr.update(choices=[], visible=False),
[],
f"Search error:\n{traceback.format_exc()}",
)
def gradio_animate(
rigged_glb_path,
selected_label: str,
motion_results: list,
fps: int,
max_frames: int,
progress=gr.Progress(),
):
"""Bake selected HumanML3D motion onto the UniRig-rigged GLB."""
try:
glb = rigged_glb_path or str(TMP_DIR / "rig_out" / "rigged.glb")
if not os.path.exists(glb):
return None, "No rigged GLB β run the Rig step first.", None
if not motion_results or not selected_label:
return None, "No motion selected β run Search first.", None
# Resolve which result was selected
sys.path.insert(0, "/root")
sys.path.insert(0, os.path.dirname(os.path.abspath(__file__)))
from Retarget.search import format_choice_label
idx = 0
for i, r in enumerate(motion_results):
if format_choice_label(r) == selected_label:
idx = i
break
chosen = motion_results[idx]
motion = chosen["motion"] # np.ndarray [T, 263]
caption = chosen["caption"]
T_total = motion.shape[0]
n_frames = min(max_frames, T_total) if max_frames > 0 else T_total
progress(0.2, desc="Parsing skeletonβ¦")
from Retarget.animate import animate_glb_from_hml3d
out_path = str(TMP_DIR / "animated_out" / "animated.glb")
os.makedirs(str(TMP_DIR / "animated_out"), exist_ok=True)
progress(0.4, desc="Mapping bones to SMPL jointsβ¦")
animated = animate_glb_from_hml3d(
motion=motion,
rigged_glb=glb,
output_glb=out_path,
fps=int(fps),
num_frames=int(n_frames),
)
progress(1.0, desc="Done!")
status = f"Animated: {n_frames} frames @ {fps} fps\nMotion: {caption[:120]}"
return animated, status, animated
except Exception:
return None, f"Error:\n{traceback.format_exc()}", None
# βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
# PSHuman Face Transplant tab
# βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
def _portrait_to_rgba(img_pil: Image.Image) -> Image.Image:
"""
Run RMBG on a portrait and return an RGBA PIL image where alpha = foreground mask.
PSHuman's dataset loader expects RGBA β it reads channel 3 as the alpha/mask.
Falls back to fully-opaque RGBA if RMBG is unavailable.
"""
import torchvision.transforms.functional as _TF
from torchvision import transforms as _tvt
load_rmbg_only()
if _rmbg_net is None:
return img_pil.convert("RGBA")
# Run on CPU β keeps GPU free for the PSHuman subprocess that follows
_rmbg_net.to("cpu").eval()
src = img_pil.convert("RGB")
img_t = _tvt.ToTensor()(src.resize((1024, 1024)))
img_t = _TF.normalize(
img_t, [0.485, 0.456, 0.406], [0.229, 0.224, 0.225]
).unsqueeze(0)
with torch.no_grad():
result = _rmbg_net(img_t)
if isinstance(result, (list, tuple)):
candidate = result[-1]
if isinstance(candidate, (list, tuple)):
candidate = candidate[0]
else:
candidate = result
mask_t = candidate.sigmoid()[0, 0].cpu()
mask_pil = _tvt.ToPILImage()(mask_t).resize(src.size, Image.BILINEAR)
rgba = src.convert("RGBA")
rgba.putalpha(mask_pil)
return rgba
def gradio_pshuman_face(
input_image,
rigged_glb_path,
weight_threshold: float,
retract_mm: float,
progress=gr.Progress(),
):
"""
PSHuman face transplant β post-rig pipeline:
1. Run RMBG on portrait β RGBA (PSHuman needs alpha channel as foreground mask)
2. Run PSHuman on RGBA portrait β colored OBJ face mesh (direct subprocess)
3. Transplant face into rigged GLB: bone weights ID head verts, KNN transfers
skinning to PSHuman face. Output is a fully rigged mesh β no second rig pass.
"""
try:
if input_image is None:
return None, "No portrait found β run Generate first.", None
rigged = rigged_glb_path
if not rigged or not os.path.exists(str(rigged)):
return None, "No rigged GLB found β run Rig & Export first.", None
work_dir = tempfile.mkdtemp(prefix="pshuman_transplant_")
img_path = os.path.join(work_dir, "portrait.png")
progress(0.03, desc="Preparing portrait (RMBG β RGBA)...")
pil_img = (
Image.fromarray(input_image)
if isinstance(input_image, np.ndarray)
else input_image
)
rgba = _portrait_to_rgba(pil_img)
rgba.save(img_path)
print(f"[pshuman] Portrait saved as RGBA {rgba.size} β {img_path}")
# Pipeline modules live at /root/MeshForge/pipeline/ on the instance
_meshforge_dir = os.path.join(
os.path.dirname(os.path.abspath(__file__)), "MeshForge"
)
if not os.path.isdir(_meshforge_dir):
_meshforge_dir = os.path.dirname(os.path.abspath(__file__))
if _meshforge_dir not in sys.path:
sys.path.insert(0, _meshforge_dir)
# ββ Step 2: PSHuman inference ββββββββββββββββββββββββββββββββββββββββββ
progress(0.08, desc="Step 2/3: Running PSHuman (multi-view face generation)...")
from pipeline.pshuman_client import generate_pshuman_mesh
face_obj = os.path.join(work_dir, "pshuman_face.obj")
generate_pshuman_mesh(
image_path=img_path,
output_path=face_obj,
service_url="direct",
)
# ββ Step 3: Transplant into rigged GLB (bone-weight head detection + KNN) ββ
progress(0.7, desc="Step 3/3: Transplanting PSHuman face into rigged GLB...")
out_glb = os.path.join(work_dir, "rigged_pshuman_face.glb")
from pipeline.face_transplant import transplant_face
transplant_face(
body_glb_path=str(rigged),
pshuman_mesh_path=face_obj,
output_path=out_glb,
weight_threshold=float(weight_threshold),
retract_amount=float(retract_mm) / 1000.0,
)
progress(1.0, desc="Done!")
return out_glb, "PSHuman face transplant complete.", out_glb
except Exception:
return None, f"Error:\n{traceback.format_exc()}", None
# ββ UI ββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
with gr.Blocks(title="TripoSG + MV-Adapter 3D Studio", theme=gr.themes.Soft()) as demo:
gr.Markdown("# TripoSG + MV-Adapter 3D Studio")
glb_state = gr.State(None)
rigged_glb_state = gr.State(None) # persists UniRig output for Animate tab
with gr.Tabs() as tabs:
# ββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
with gr.Tab("Edit", id=0):
gr.Markdown(
"### Image Edit β FireRed\n"
"Upload one or more reference images, write an edit prompt, preview the result, "
"then click **Load to Generate** to send it to the 3D pipeline."
)
with gr.Row():
with gr.Column(scale=1):
firered_gallery = gr.Gallery(
label="Reference Images (1β3 images, drag & drop)",
interactive=True,
columns=3,
height=220,
object_fit="contain",
)
firered_prompt = gr.Textbox(
label="Edit Prompt",
placeholder="make the person wear a red jacket",
lines=2,
)
with gr.Row():
firered_seed = gr.Number(
value=_init_seed, label="Seed", precision=0
)
firered_rand = gr.Checkbox(label="Random Seed", value=True)
with gr.Row():
firered_guidance = gr.Slider(
1.0, 10.0, value=1.0, step=0.5, label="Guidance Scale"
)
firered_steps = gr.Slider(
1, 40, value=4, step=1, label="Inference Steps"
)
firered_btn = gr.Button("Generate Preview", variant="secondary")
firered_status = gr.Textbox(
label="Status", lines=2, interactive=False
)
with gr.Column(scale=1):
firered_output_img = gr.Image(
label="FireRed Output", type="numpy", interactive=False
)
load_to_generate_btn = gr.Button(
"Load to Generate", variant="primary"
)
# ββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
with gr.Tab("Generate", id=1):
with gr.Row():
with gr.Column(scale=1):
input_image = gr.Image(label="Input Image", type="numpy")
remove_bg_check = gr.Checkbox(label="Remove Background", value=True)
with gr.Row():
rembg_threshold = gr.Slider(
0.1,
0.95,
value=0.5,
step=0.05,
label="BG Threshold (higher = stricter)",
)
rembg_erode = gr.Slider(
0, 8, value=2, step=1, label="Edge Erode (px)"
)
with gr.Accordion("Shape Settings", open=True):
num_steps = gr.Slider(
20, 100, value=50, step=5, label="Inference Steps"
)
guidance = gr.Slider(
1.0, 20.0, value=7.0, step=0.5, label="Guidance Scale"
)
seed = gr.Number(value=_init_seed, label="Seed", precision=0)
face_count = gr.Number(
value=0, label="Max Faces (0 = unlimited)", precision=0
)
with gr.Accordion("Texture Settings", open=True):
variant = gr.Radio(
["sdxl", "sd21"],
value="sdxl",
label="Model (sdxl = better quality, sd21 = less VRAM)",
)
tex_seed = gr.Number(
value=_init_seed, label="Texture Seed", precision=0
)
enhance_face_check = gr.Checkbox(
label="Enhance Face (HyperSwap + RealESRGAN)", value=True
)
with gr.Row():
shape_btn = gr.Button(
"Generate Shape",
variant="primary",
scale=2,
interactive=False,
)
texture_btn = gr.Button(
"Apply Texture", variant="secondary", scale=2
)
render_btn = gr.Button(
"Render Views", variant="secondary", scale=1
)
run_all_btn = gr.Button(
"βΆ Run Full Pipeline (Shape + Texture + Rig)",
variant="primary",
interactive=False,
)
with gr.Column(scale=1):
rembg_preview = gr.Image(
label="BG Removed Preview", type="numpy", interactive=False
)
status = gr.Textbox(label="Status", lines=3, interactive=False)
model_3d = gr.Model3D(
label="3D Preview", clear_color=[0.9, 0.9, 0.9, 1.0]
)
download_file = gr.File(label="Download GLB")
multiview_img = gr.Image(
label="Multiview", type="filepath", interactive=False
)
render_gallery = gr.Gallery(label="Rendered Views", columns=5, height=300)
# ββ wiring: Generate tab ββββββββββββββββββββββββββββββββββββββ
_rembg_inputs = [input_image, remove_bg_check, rembg_threshold, rembg_erode]
_pipeline_btns = [shape_btn, run_all_btn]
input_image.upload(
fn=lambda: (gr.update(interactive=True), gr.update(interactive=True)),
inputs=[],
outputs=_pipeline_btns,
)
input_image.clear(
fn=lambda: (gr.update(interactive=False), gr.update(interactive=False)),
inputs=[],
outputs=_pipeline_btns,
)
input_image.upload(
fn=preview_rembg, inputs=_rembg_inputs, outputs=[rembg_preview]
)
remove_bg_check.change(
fn=preview_rembg, inputs=_rembg_inputs, outputs=[rembg_preview]
)
rembg_threshold.release(
fn=preview_rembg, inputs=_rembg_inputs, outputs=[rembg_preview]
)
rembg_erode.release(
fn=preview_rembg, inputs=_rembg_inputs, outputs=[rembg_preview]
)
shape_btn.click(
fn=generate_shape,
inputs=[
input_image,
remove_bg_check,
num_steps,
guidance,
seed,
face_count,
],
outputs=[glb_state, status],
).then(
fn=lambda p: (p, p) if p else (None, None),
inputs=[glb_state],
outputs=[model_3d, download_file],
)
texture_btn.click(
fn=apply_texture,
inputs=[
glb_state,
input_image,
remove_bg_check,
variant,
tex_seed,
enhance_face_check,
rembg_threshold,
rembg_erode,
],
outputs=[glb_state, multiview_img, status],
).then(
fn=lambda p: (p, p) if p else (None, None),
inputs=[glb_state],
outputs=[model_3d, download_file],
)
render_btn.click(
fn=render_views, inputs=[download_file], outputs=[render_gallery]
)
# ββ Edit tab wiring (after Generate so all components are defined) ββ
firered_btn.click(
fn=firered_generate,
inputs=[
firered_gallery,
firered_prompt,
firered_seed,
firered_rand,
firered_guidance,
firered_steps,
],
outputs=[firered_output_img, firered_seed, firered_status],
api_name="firered_generate",
)
load_to_generate_btn.click(
fn=firered_load_into_pipeline,
inputs=[firered_output_img, rembg_threshold, rembg_erode],
outputs=[input_image, rembg_preview, firered_status],
).then(
fn=lambda img: (
gr.update(interactive=img is not None),
gr.update(interactive=img is not None),
gr.update(selected=1),
),
inputs=[input_image],
outputs=[shape_btn, run_all_btn, tabs],
)
# ββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
with gr.Tab("Rig & Export"):
with gr.Row():
# ββ Left column: controls ββββββββββββββββββββββββββββββββββ
with gr.Column(scale=1):
gr.Markdown("### UniRig + PSHuman β Rig & HD Face")
gr.Markdown(
"One click runs the full pipeline:\n"
"1. **UniRig** skeletonises + skins the mesh\n"
"2. **PSHuman** generates an HD face from your portrait (RMBG β multi-view diffusion)\n"
"3. **Face transplant** stitches the HD face into the rigged mesh using bone weights + KNN\n\n"
"Portrait is pulled automatically from the Generate tab."
)
export_fbx_check = gr.Checkbox(label="Export FBX", value=True)
with gr.Accordion("PSHuman settings", open=False):
pshuman_weight_thresh = gr.Slider(
minimum=0.1,
maximum=0.9,
value=0.35,
step=0.05,
label="Head bone weight threshold",
info="Vertices with head-bone weight above this get replaced",
)
pshuman_retract_mm = gr.Slider(
minimum=0.0,
maximum=20.0,
value=4.0,
step=0.5,
label="Face retract (mm)",
info="How far to push original face verts inward to avoid z-fighting",
)
rig_btn = gr.Button("Rig with UniRig", variant="primary")
# ββ Right column: preview + downloads βββββββββββββββββββββ
with gr.Column(scale=2):
rig_status = gr.Textbox(label="Status", lines=4, interactive=False)
rig_model_3d = gr.Model3D(
label="Preview", clear_color=[0.9, 0.9, 0.9, 1.0]
)
with gr.Row():
rig_glb_dl = gr.File(label="Download Rigged GLB")
rig_fbx_dl = gr.File(label="Download FBX")
rig_btn.click(
fn=gradio_rig,
inputs=[
input_image,
glb_state,
export_fbx_check,
pshuman_weight_thresh,
pshuman_retract_mm,
],
outputs=[
rig_glb_dl,
gr.State(None),
rig_fbx_dl,
rig_status,
rig_model_3d,
rigged_glb_state,
gr.State(None),
],
)
# ββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
with gr.Tab("Enhancement"):
gr.Markdown("""
**Surface Enhancement** β runs on the reference portrait to produce
calibrated normal + depth maps that are baked into the GLB as PBR textures.
""")
with gr.Row():
with gr.Column(scale=1):
gr.Markdown("### StableNormal")
run_normal_check = gr.Checkbox(label="Run StableNormal", value=True)
normal_res = gr.Slider(
512, 1024, value=768, step=128, label="Resolution"
)
normal_strength = gr.Slider(
0.1, 3.0, value=1.0, step=0.1, label="Normal Strength"
)
gr.Markdown("### Depth-Anything V2")
run_depth_check = gr.Checkbox(
label="Run Depth-Anything V2", value=True
)
depth_res = gr.Slider(
512, 1024, value=768, step=128, label="Resolution"
)
displacement_scale = gr.Slider(
0.1, 3.0, value=1.0, step=0.1, label="Displacement Scale"
)
enhance_btn = gr.Button("Run Enhancement", variant="primary")
unload_btn = gr.Button(
"Unload Models (free VRAM)", variant="secondary"
)
with gr.Column(scale=2):
enhance_status = gr.Textbox(
label="Status", lines=5, interactive=False
)
with gr.Row():
normal_map_img = gr.Image(label="Normal Map", type="pil")
depth_map_img = gr.Image(label="Depth Map", type="pil")
enhanced_glb_dl = gr.File(label="Download Enhanced GLB")
enhanced_model_3d = gr.Model3D(
label="Enhanced Preview", clear_color=[0.9, 0.9, 0.9, 1.0]
)
def gradio_enhance(
glb_path,
ref_img_np,
do_normal,
norm_res,
norm_strength,
do_depth,
dep_res,
disp_scale,
):
if not glb_path:
return None, None, None, None, "No GLB loaded β run Generate first."
if ref_img_np is None:
return (
None,
None,
None,
None,
"No reference image β run Generate first.",
)
try:
ref_pil = Image.fromarray(ref_img_np.astype(np.uint8))
out_path = glb_path.replace(".glb", "_enhanced.glb")
import shutil as _sh
_sh.copy2(glb_path, out_path)
normal_out = None
depth_out = None
log = []
if do_normal:
log.append("[StableNormal] Running...")
yield None, None, None, None, "\n".join(log)
normal_out = run_stable_normal(ref_pil, resolution=norm_res)
out_path = bake_normal_into_glb(
out_path,
normal_out,
out_path,
normal_strength=norm_strength,
)
log.append(
f"[StableNormal] Done β baked normalTexture (strength {norm_strength})"
)
yield normal_out, depth_out, None, None, "\n".join(log)
if do_depth:
log.append("[Depth-Anything] Running...")
yield normal_out, depth_out, None, None, "\n".join(log)
depth_out = run_depth_anything(ref_pil, resolution=dep_res)
out_path = bake_depth_as_occlusion(
out_path, depth_out, out_path, displacement_scale=disp_scale
)
depth_preview = depth_out.convert("L").convert("RGB")
log.append(
f"[Depth-Anything] Done β baked occlusionTexture (scale {disp_scale})"
)
yield normal_out, depth_preview, None, None, "\n".join(log)
log.append("Enhancement complete.")
yield (
normal_out,
(depth_out.convert("L").convert("RGB") if depth_out else None),
out_path,
out_path,
"\n".join(log),
)
except Exception as e:
yield None, None, None, None, f"Error:\n{traceback.format_exc()}"
enhance_btn.click(
fn=gradio_enhance,
inputs=[
glb_state,
input_image,
run_normal_check,
normal_res,
normal_strength,
run_depth_check,
depth_res,
displacement_scale,
],
outputs=[
normal_map_img,
depth_map_img,
enhanced_glb_dl,
enhanced_model_3d,
enhance_status,
],
)
unload_btn.click(
fn=lambda: (unload_models(), "Models unloaded β VRAM freed.")[1],
inputs=[],
outputs=[enhance_status],
)
# ββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
with gr.Tab("Settings"):
def get_vram_status():
lines = []
if torch.cuda.is_available():
alloc = torch.cuda.memory_allocated() / 1024**3
reserv = torch.cuda.memory_reserved() / 1024**3
total = torch.cuda.get_device_properties(0).total_memory / 1024**3
free = total - reserv
lines.append(f"GPU: {torch.cuda.get_device_name(0)}")
lines.append(f"VRAM total: {total:.1f} GB")
lines.append(f"VRAM allocated: {alloc:.1f} GB")
lines.append(f"VRAM reserved: {reserv:.1f} GB")
lines.append(f"VRAM free: {free:.1f} GB")
else:
lines.append("No CUDA device available.")
lines.append("")
lines.append("Loaded models:")
lines.append(
f" TripoSG pipeline: {'β loaded' if _triposg_pipe is not None else 'β not loaded'}"
)
lines.append(
f" RMBG-{_rmbg_version or '?'}: {'β loaded' if _rmbg_net is not None else 'β not loaded'}"
)
lines.append(
f" StableNormal: {'β loaded' if _enh_mod._normal_pipe is not None else 'β not loaded'}"
)
lines.append(
f" Depth-Anything: {'β loaded' if _enh_mod._depth_pipe is not None else 'β not loaded'}"
)
return "\n".join(lines)
def preload_triposg():
try:
load_triposg()
return get_vram_status()
except Exception as e:
return f"Preload failed:\n{traceback.format_exc()}"
def unload_triposg():
global _triposg_pipe, _rmbg_net
with _model_load_lock:
if _triposg_pipe is not None:
_triposg_pipe.to("cpu")
del _triposg_pipe
_triposg_pipe = None
if _rmbg_net is not None:
_rmbg_net.to("cpu")
del _rmbg_net
_rmbg_net = None
torch.cuda.empty_cache()
return get_vram_status()
def unload_enhancement():
unload_models()
return get_vram_status()
def unload_all():
unload_triposg()
unload_models()
return get_vram_status()
with gr.Row():
with gr.Column(scale=1):
gr.Markdown("### VRAM Management")
preload_btn = gr.Button(
"Preload TripoSG + RMBG to VRAM", variant="primary"
)
unload_triposg_btn = gr.Button("Unload TripoSG / RMBG")
unload_enh_btn = gr.Button(
"Unload Enhancement Models (StableNormal / Depth)"
)
unload_all_btn = gr.Button("Unload All Models", variant="stop")
refresh_btn = gr.Button("Refresh Status")
with gr.Column(scale=1):
gr.Markdown("### GPU Status")
vram_status = gr.Textbox(
label="",
lines=12,
interactive=False,
value="Click Refresh to check VRAM status.",
)
preload_btn.click(fn=preload_triposg, inputs=[], outputs=[vram_status])
unload_triposg_btn.click(
fn=unload_triposg, inputs=[], outputs=[vram_status]
)
unload_enh_btn.click(
fn=unload_enhancement, inputs=[], outputs=[vram_status]
)
unload_all_btn.click(fn=unload_all, inputs=[], outputs=[vram_status])
refresh_btn.click(fn=get_vram_status, inputs=[], outputs=[vram_status])
# ββ run_all wiring (after Rig tab so all components are defined) ββ
run_all_btn.click(
fn=run_full_pipeline,
inputs=[
input_image,
remove_bg_check,
num_steps,
guidance,
seed,
face_count,
variant,
tex_seed,
enhance_face_check,
rembg_threshold,
rembg_erode,
export_fbx_check,
],
outputs=[
glb_state,
download_file,
multiview_img,
rig_glb_dl,
rig_fbx_dl,
status,
],
).then(
fn=lambda p: (p, p) if p else (None, None),
inputs=[glb_state],
outputs=[model_3d, download_file],
)
# ββ Hidden API endpoints β use invisible Gallery (State is stripped from API in Gradio 6) ββ
_api_render_gallery = gr.Gallery(visible=False)
_api_swap_gallery = gr.Gallery(visible=False)
def _render_last():
path = _last_glb_path or str(TMP_DIR / "triposg_textured.glb")
return render_views(path)
_hs_emb_input = gr.Textbox(visible=False)
gr.Button(visible=False).click(
fn=_render_last,
inputs=[],
outputs=[_api_render_gallery],
api_name="render_last",
)
gr.Button(visible=False).click(
fn=hyperswap_views,
inputs=[_hs_emb_input],
outputs=[_api_swap_gallery],
api_name="hyperswap_views",
)
if __name__ == "__main__":
demo.launch(
server_name="0.0.0.0",
server_port=7860,
share=True,
show_error=True,
allowed_paths=["/tmp"],
max_threads=4,
max_file_size="50mb",
)
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