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from __future__ import annotations
import random
import string
import time
import uuid
from typing import Any, Optional
_LETTERS = string.ascii_uppercase
SANDBOX_IDS = [f"0{ch}" for ch in _LETTERS[:10]] # 0A … 0J
MVP_IDS = [f"M{ch}" for ch in _LETTERS[:8]] # MA … MH
SANDBOX_CAP = 1
MVP_CAP = 8
# MVP: start only after roster (>2 players) is unchanged for this long.
MVP_MIN_PLAYERS = 3 # more than 2
MVP_STABLE_SEC = 30.0
SEAT_STALE_SEC = 8.0
STARTING_TIMEOUT_SEC = 40.0
LIVE_STALE_SEC = 40.0
# Car assets under assets/cars/<id>.glb
CAR_IDS = [
"porsche_gt2rs",
"corvette_zr1",
"ford_gt",
"lambo_sc18",
"mclaren_600lt",
"mustang_roush",
]
DEFAULT_CAR = "porsche_gt2rs"
def _now() -> float:
return time.time()
def _empty_sandbox(lobby_id: str) -> dict[str, Any]:
return {
"id": lobby_id,
"mode": "sandbox",
"seats": {f"S-{i}": None for i in range(1, SANDBOX_CAP + 1)},
"status": "open", # open | starting | live
"last_change": _now(),
"match_id": None,
"_stable_since": None,
"_roster_sig": "",
"_cars": {},
}
def _empty_mvp(lobby_id: str) -> dict[str, Any]:
seats: dict[str, Optional[str]] = {f"P-{i}": None for i in range(1, MVP_CAP + 1)}
return {
"id": lobby_id,
"mode": "mvp",
"seats": seats,
"status": "open",
"last_change": _now(),
"match_id": None,
"_stable_since": None,
"_roster_sig": "",
"_cars": {},
}
def _roster_sig(seats: dict[str, Any]) -> str:
"""Stable signature of who occupies which seat."""
parts = [f"{seat}={user or ''}" for seat, user in sorted(seats.items())]
return "|".join(parts)
class LobbyBoard:
def __init__(self) -> None:
self.lobbies: dict[str, dict[str, Any]] = {}
for lid in SANDBOX_IDS:
self.lobbies[lid] = _empty_sandbox(lid)
for lid in MVP_IDS:
self.lobbies[lid] = _empty_mvp(lid)
# username -> (lobby_id, seat)
self.by_user: dict[str, tuple[str, str]] = {}
def snapshot(self) -> dict[str, Any]:
self._tick_stale_and_start()
return {
"sandbox": [self._public(self.lobbies[lid]) for lid in SANDBOX_IDS],
"mvp": [self._public(self.lobbies[lid]) for lid in MVP_IDS],
"serverTime": _now(),
}
def _public(self, lobby: dict[str, Any]) -> dict[str, Any]:
filled = sum(1 for v in lobby["seats"].values() if v)
countdown = None
if (
lobby["mode"] == "mvp"
and lobby["status"] == "open"
and filled >= MVP_MIN_PLAYERS
and lobby.get("_stable_since") is not None
):
remaining = MVP_STABLE_SEC - (_now() - float(lobby["_stable_since"]))
countdown = max(0.0, round(remaining, 1))
return {
"id": lobby["id"],
"mode": lobby["mode"],
"seats": dict(lobby["seats"]),
"status": lobby["status"],
"lastChange": lobby["last_change"],
"matchId": lobby["match_id"],
"filled": filled,
"capacity": len(lobby["seats"]),
"countdown": countdown,
}
def _clear_user(self, username: str) -> None:
prev = self.by_user.pop(username, None)
if not prev:
return
lid, seat = prev
lobby = self.lobbies.get(lid)
if lobby and lobby["seats"].get(seat) == username:
lobby["seats"][seat] = None
lobby.get("_avatars", {}).pop(username, None)
lobby.get("_hb", {}).pop(username, None)
lobby.get("_cars", {}).pop(username, None)
lobby["last_change"] = _now()
self._note_roster_change(lobby)
if lobby["status"] in ("live", "starting") and not any(lobby["seats"].values()):
self._reset_lobby(lobby)
def _note_roster_change(self, lobby: dict[str, Any]) -> None:
"""Join/leave resets MVP stability timer."""
sig = _roster_sig(lobby["seats"])
lobby["_roster_sig"] = sig
filled = sum(1 for v in lobby["seats"].values() if v)
if lobby["mode"] == "mvp" and lobby["status"] == "open" and filled >= MVP_MIN_PLAYERS:
lobby["_stable_since"] = _now()
else:
lobby["_stable_since"] = None
def _reset_lobby(self, lobby: dict[str, Any]) -> None:
mode = lobby["mode"]
lid = lobby["id"]
if mode == "sandbox":
self.lobbies[lid] = _empty_sandbox(lid)
else:
self.lobbies[lid] = _empty_mvp(lid)
def leave(self, username: str) -> dict[str, Any]:
self._clear_user(username)
return {"ok": True}
def claim(
self,
mode: str,
lobby_id: str,
username: str,
seat: str,
avatar_url: str | None = None,
) -> dict[str, Any]:
username = (username or "").strip()
if not username:
return {"ok": False, "error": "username required"}
lobby = self.lobbies.get(lobby_id)
if not lobby or lobby["mode"] != mode:
return {"ok": False, "error": "lobby not found"}
if seat not in lobby["seats"]:
return {"ok": False, "error": "invalid seat"}
if lobby["status"] in ("live", "starting"):
return {"ok": False, "error": "match already starting"}
if lobby["seats"][seat] is not None:
return {"ok": False, "error": "seat taken"}
self._clear_user(username)
lobby["seats"][seat] = username
lobby["last_change"] = _now()
lobby.setdefault("_hb", {})[username] = _now()
avatars = lobby.setdefault("_avatars", {})
if avatar_url and str(avatar_url).strip():
avatars[username] = str(avatar_url).strip()
elif username not in avatars:
avatars[username] = f"https://huggingface.co/avatars/{username}"
self.by_user[username] = (lobby_id, seat)
self._note_roster_change(lobby)
started = self._maybe_start(lobby)
return {
"ok": True,
"lobby": self._public(lobby),
"seat": seat,
"started": started,
"matchId": lobby["match_id"],
}
def heartbeat(self, username: str) -> None:
prev = self.by_user.get(username)
if not prev:
return
lid, _seat = prev
lobby = self.lobbies.get(lid)
if not lobby:
return
lobby.setdefault("_hb", {})[username] = _now()
def _tick_stale_and_start(self) -> None:
now = _now()
stale_users: list[str] = []
for username, (lid, _seat) in list(self.by_user.items()):
lobby = self.lobbies.get(lid)
if not lobby:
stale_users.append(username)
continue
hb = lobby.get("_hb", {}).get(username, lobby["last_change"])
status = lobby["status"]
if status == "open" and now - hb > SEAT_STALE_SEC:
stale_users.append(username)
elif status == "live" and now - hb > LIVE_STALE_SEC:
stale_users.append(username)
elif status == "starting" and now - lobby["last_change"] > STARTING_TIMEOUT_SEC:
stale_users.append(username)
for u in stale_users:
self._clear_user(u)
for lobby in list(self.lobbies.values()):
if lobby["status"] == "starting" and now - lobby["last_change"] > STARTING_TIMEOUT_SEC:
self._reset_lobby(lobby)
elif lobby["status"] == "live":
seated = [u for u in lobby["seats"].values() if u]
if seated and all(
now - lobby.get("_hb", {}).get(u, 0) > LIVE_STALE_SEC for u in seated
):
self._reset_lobby(lobby)
elif lobby["status"] == "open":
self._maybe_start(lobby)
def _maybe_start(self, lobby: dict[str, Any]) -> bool:
if lobby["status"] != "open":
return False
mode = lobby["mode"]
seats = lobby["seats"]
filled = [s for s, u in seats.items() if u]
if mode == "sandbox":
if filled:
return self._mark_starting(lobby)
return False
# MVP: >2 players in the same seats for MVP_STABLE_SEC without join/leave.
if mode == "mvp":
n = len(filled)
if n < MVP_MIN_PLAYERS:
lobby["_stable_since"] = None
return False
sig = _roster_sig(seats)
if sig != lobby.get("_roster_sig"):
lobby["_roster_sig"] = sig
lobby["_stable_since"] = _now()
return False
if lobby.get("_stable_since") is None:
lobby["_stable_since"] = _now()
return False
if (_now() - float(lobby["_stable_since"])) >= MVP_STABLE_SEC:
return self._mark_starting(lobby)
return False
return False
def _assign_cars(self, lobby: dict[str, Any]) -> None:
cars = lobby.setdefault("_cars", {})
if lobby["mode"] == "sandbox":
for user in lobby["seats"].values():
if user:
cars[user] = DEFAULT_CAR
return
# MVP: random unique cars when possible, then recycle.
pool = CAR_IDS[:]
random.shuffle(pool)
i = 0
for user in lobby["seats"].values():
if not user:
continue
cars[user] = pool[i % len(pool)]
i += 1
def _mark_starting(self, lobby: dict[str, Any]) -> bool:
lobby["status"] = "starting"
lobby["match_id"] = str(uuid.uuid4())
lobby["last_change"] = _now()
lobby["_stable_since"] = None
self._assign_cars(lobby)
return True
def mark_live(self, lobby_id: str) -> None:
lobby = self.lobbies.get(lobby_id)
if lobby and lobby["status"] == "starting":
lobby["status"] = "live"
def players_in(self, lobby_id: str) -> list[dict[str, str]]:
lobby = self.lobbies.get(lobby_id)
if not lobby:
return []
avatars = lobby.get("_avatars") or {}
cars = lobby.get("_cars") or {}
out = []
for seat, user in lobby["seats"].items():
if user:
car_id = cars.get(user) or (
DEFAULT_CAR if lobby["mode"] == "sandbox" else random.choice(CAR_IDS)
)
out.append(
{
"username": user,
"seat": seat,
"side": "ffa",
"carId": car_id,
"avatarUrl": avatars.get(user)
or f"https://huggingface.co/avatars/{user}",
}
)
return out
def get(self, lobby_id: str) -> Optional[dict[str, Any]]:
return self.lobbies.get(lobby_id)
board = LobbyBoard()
|