Add 3D reconstruction module (trimesh + manifold3d)"
Browse files- floorplan/reconstruction.py +484 -0
floorplan/reconstruction.py
ADDED
|
@@ -0,0 +1,484 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
"""
|
| 2 |
+
3D model generation from structured floor plan data.
|
| 3 |
+
|
| 4 |
+
Converts a FloorPlan schema into a 3D mesh scene with:
|
| 5 |
+
- Extruded walls with proper thickness
|
| 6 |
+
- Door and window openings (boolean-subtracted from walls)
|
| 7 |
+
- Floor slabs and ceilings per room
|
| 8 |
+
- PBR materials for each element type
|
| 9 |
+
- Export to GLB/glTF (for Three.js/web) and OBJ
|
| 10 |
+
|
| 11 |
+
Uses trimesh + manifold3d for watertight boolean geometry.
|
| 12 |
+
"""
|
| 13 |
+
|
| 14 |
+
from __future__ import annotations
|
| 15 |
+
|
| 16 |
+
import math
|
| 17 |
+
from typing import Optional
|
| 18 |
+
|
| 19 |
+
import numpy as np
|
| 20 |
+
import trimesh
|
| 21 |
+
from shapely.geometry import LineString, Polygon
|
| 22 |
+
from trimesh.visual.material import PBRMaterial
|
| 23 |
+
|
| 24 |
+
from .schema import FloorPlan, Wall, Opening, OpeningType, Room
|
| 25 |
+
from .geometry import (
|
| 26 |
+
wall_to_polygon,
|
| 27 |
+
interpolate_along_centerline,
|
| 28 |
+
normal_at_distance,
|
| 29 |
+
compute_centerline_length,
|
| 30 |
+
detect_rooms_from_walls,
|
| 31 |
+
)
|
| 32 |
+
|
| 33 |
+
|
| 34 |
+
# ββ Architectural constants (meters) ββββββββββββββββββββββββββ
|
| 35 |
+
|
| 36 |
+
WALL_HEIGHT = 2.8 # Standard residential ceiling height
|
| 37 |
+
FLOOR_THICKNESS = 0.12 # Floor slab thickness
|
| 38 |
+
CEILING_THICKNESS = 0.08 # Ceiling thickness
|
| 39 |
+
|
| 40 |
+
DOOR_HEIGHT = 2.1 # Standard door height
|
| 41 |
+
DOOR_DEFAULT_WIDTH = 0.9 # Standard single door width
|
| 42 |
+
|
| 43 |
+
WINDOW_SILL_HEIGHT = 0.9 # Window sill from floor
|
| 44 |
+
WINDOW_HEAD_HEIGHT = 2.1 # Window top from floor
|
| 45 |
+
WINDOW_DEFAULT_WIDTH = 1.2 # Standard window width
|
| 46 |
+
|
| 47 |
+
BOOL_MARGIN = 0.06 # Extra margin for clean boolean cuts
|
| 48 |
+
|
| 49 |
+
|
| 50 |
+
# ββ Materials (PBR) βββββββββββββββββββββββββββββββββββββββββββ
|
| 51 |
+
|
| 52 |
+
def _wall_material() -> PBRMaterial:
|
| 53 |
+
return PBRMaterial(
|
| 54 |
+
baseColorFactor=[0.92, 0.89, 0.85, 1.0], # Warm white
|
| 55 |
+
roughnessFactor=0.85,
|
| 56 |
+
metallicFactor=0.0,
|
| 57 |
+
name="wall",
|
| 58 |
+
)
|
| 59 |
+
|
| 60 |
+
|
| 61 |
+
def _floor_material() -> PBRMaterial:
|
| 62 |
+
return PBRMaterial(
|
| 63 |
+
baseColorFactor=[0.76, 0.69, 0.57, 1.0], # Light wood
|
| 64 |
+
roughnessFactor=0.7,
|
| 65 |
+
metallicFactor=0.0,
|
| 66 |
+
name="floor",
|
| 67 |
+
)
|
| 68 |
+
|
| 69 |
+
|
| 70 |
+
def _ceiling_material() -> PBRMaterial:
|
| 71 |
+
return PBRMaterial(
|
| 72 |
+
baseColorFactor=[0.97, 0.97, 0.97, 1.0], # Near-white
|
| 73 |
+
roughnessFactor=0.9,
|
| 74 |
+
metallicFactor=0.0,
|
| 75 |
+
name="ceiling",
|
| 76 |
+
)
|
| 77 |
+
|
| 78 |
+
|
| 79 |
+
def _door_frame_material() -> PBRMaterial:
|
| 80 |
+
return PBRMaterial(
|
| 81 |
+
baseColorFactor=[0.55, 0.35, 0.20, 1.0], # Dark wood
|
| 82 |
+
roughnessFactor=0.6,
|
| 83 |
+
metallicFactor=0.0,
|
| 84 |
+
name="door_frame",
|
| 85 |
+
)
|
| 86 |
+
|
| 87 |
+
|
| 88 |
+
def _window_frame_material() -> PBRMaterial:
|
| 89 |
+
return PBRMaterial(
|
| 90 |
+
baseColorFactor=[0.85, 0.85, 0.85, 1.0], # Light grey aluminum
|
| 91 |
+
roughnessFactor=0.3,
|
| 92 |
+
metallicFactor=0.5,
|
| 93 |
+
name="window_frame",
|
| 94 |
+
)
|
| 95 |
+
|
| 96 |
+
|
| 97 |
+
def _glass_material() -> PBRMaterial:
|
| 98 |
+
return PBRMaterial(
|
| 99 |
+
baseColorFactor=[0.75, 0.85, 0.95, 0.3], # Translucent blue
|
| 100 |
+
roughnessFactor=0.1,
|
| 101 |
+
metallicFactor=0.1,
|
| 102 |
+
name="glass",
|
| 103 |
+
)
|
| 104 |
+
|
| 105 |
+
|
| 106 |
+
# ββ Wall mesh construction ββββββββββββββββββββββββββββββββββββ
|
| 107 |
+
|
| 108 |
+
def _wall_segment_to_mesh(wall: Wall, height: float = WALL_HEIGHT) -> trimesh.Trimesh:
|
| 109 |
+
"""Extrude a single wall's 2D polygon into a 3D wall mesh."""
|
| 110 |
+
poly = wall_to_polygon(wall)
|
| 111 |
+
if not poly.is_valid:
|
| 112 |
+
poly = poly.buffer(0)
|
| 113 |
+
mesh = trimesh.creation.extrude_polygon(poly, height=height)
|
| 114 |
+
return mesh
|
| 115 |
+
|
| 116 |
+
|
| 117 |
+
def _make_opening_cutter(
|
| 118 |
+
wall: Wall,
|
| 119 |
+
opening: Opening,
|
| 120 |
+
z_bottom: float,
|
| 121 |
+
z_top: float,
|
| 122 |
+
) -> trimesh.Trimesh:
|
| 123 |
+
"""Create a box mesh aligned to a wall at an opening position, for boolean subtraction.
|
| 124 |
+
|
| 125 |
+
The box is oriented along the wall direction, spanning the full wall thickness
|
| 126 |
+
(with margin) to ensure a clean cut.
|
| 127 |
+
"""
|
| 128 |
+
coords = wall.centerline_coords
|
| 129 |
+
half_len = opening.length / 2.0
|
| 130 |
+
mid_dist = opening.start + half_len
|
| 131 |
+
|
| 132 |
+
# Get the center point and direction at the opening's midpoint
|
| 133 |
+
center_xy = interpolate_along_centerline(coords, mid_dist)
|
| 134 |
+
normal = normal_at_distance(coords, mid_dist)
|
| 135 |
+
|
| 136 |
+
# Wall direction is perpendicular to normal (rotate normal 90Β° CW)
|
| 137 |
+
wall_dir = (normal[1], -normal[0])
|
| 138 |
+
angle = math.atan2(wall_dir[1], wall_dir[0])
|
| 139 |
+
|
| 140 |
+
# Create rotation around Z axis
|
| 141 |
+
T = trimesh.transformations.rotation_matrix(angle, [0, 0, 1])
|
| 142 |
+
# Position at center of opening
|
| 143 |
+
T[:3, 3] = [
|
| 144 |
+
center_xy[0],
|
| 145 |
+
center_xy[1],
|
| 146 |
+
(z_bottom + z_top) / 2.0,
|
| 147 |
+
]
|
| 148 |
+
|
| 149 |
+
cutter = trimesh.creation.box(
|
| 150 |
+
extents=[
|
| 151 |
+
opening.length + BOOL_MARGIN,
|
| 152 |
+
wall.thickness + BOOL_MARGIN * 4, # Extra depth for clean cut
|
| 153 |
+
(z_top - z_bottom) + BOOL_MARGIN,
|
| 154 |
+
],
|
| 155 |
+
transform=T,
|
| 156 |
+
)
|
| 157 |
+
return cutter
|
| 158 |
+
|
| 159 |
+
|
| 160 |
+
def _make_door_frame(
|
| 161 |
+
wall: Wall,
|
| 162 |
+
opening: Opening,
|
| 163 |
+
height: float = DOOR_HEIGHT,
|
| 164 |
+
) -> trimesh.Trimesh:
|
| 165 |
+
"""Create a simple door frame mesh (thin border around the opening)."""
|
| 166 |
+
coords = wall.centerline_coords
|
| 167 |
+
mid_dist = opening.start + opening.length / 2.0
|
| 168 |
+
center_xy = interpolate_along_centerline(coords, mid_dist)
|
| 169 |
+
normal = normal_at_distance(coords, mid_dist)
|
| 170 |
+
wall_dir = (normal[1], -normal[0])
|
| 171 |
+
angle = math.atan2(wall_dir[1], wall_dir[0])
|
| 172 |
+
|
| 173 |
+
frame_width = 0.05 # 5cm frame
|
| 174 |
+
|
| 175 |
+
T = trimesh.transformations.rotation_matrix(angle, [0, 0, 1])
|
| 176 |
+
T[:3, 3] = [center_xy[0], center_xy[1], height / 2.0]
|
| 177 |
+
|
| 178 |
+
# Outer box
|
| 179 |
+
outer = trimesh.creation.box(
|
| 180 |
+
extents=[opening.length + frame_width * 2, wall.thickness, height],
|
| 181 |
+
transform=T,
|
| 182 |
+
)
|
| 183 |
+
# Inner cutout
|
| 184 |
+
inner = trimesh.creation.box(
|
| 185 |
+
extents=[opening.length, wall.thickness + 0.02, height - frame_width],
|
| 186 |
+
transform=T.copy(),
|
| 187 |
+
)
|
| 188 |
+
|
| 189 |
+
try:
|
| 190 |
+
frame = trimesh.boolean.difference([outer, inner], engine="manifold")
|
| 191 |
+
return frame
|
| 192 |
+
except Exception:
|
| 193 |
+
return outer # Fallback: just the outer box
|
| 194 |
+
|
| 195 |
+
|
| 196 |
+
def _make_window_glass(
|
| 197 |
+
wall: Wall,
|
| 198 |
+
opening: Opening,
|
| 199 |
+
sill_height: float = WINDOW_SILL_HEIGHT,
|
| 200 |
+
head_height: float = WINDOW_HEAD_HEIGHT,
|
| 201 |
+
) -> trimesh.Trimesh:
|
| 202 |
+
"""Create a thin glass pane at a window opening."""
|
| 203 |
+
coords = wall.centerline_coords
|
| 204 |
+
mid_dist = opening.start + opening.length / 2.0
|
| 205 |
+
center_xy = interpolate_along_centerline(coords, mid_dist)
|
| 206 |
+
normal = normal_at_distance(coords, mid_dist)
|
| 207 |
+
wall_dir = (normal[1], -normal[0])
|
| 208 |
+
angle = math.atan2(wall_dir[1], wall_dir[0])
|
| 209 |
+
|
| 210 |
+
glass_thickness = 0.01 # 1cm
|
| 211 |
+
|
| 212 |
+
T = trimesh.transformations.rotation_matrix(angle, [0, 0, 1])
|
| 213 |
+
T[:3, 3] = [
|
| 214 |
+
center_xy[0],
|
| 215 |
+
center_xy[1],
|
| 216 |
+
(sill_height + head_height) / 2.0,
|
| 217 |
+
]
|
| 218 |
+
|
| 219 |
+
glass = trimesh.creation.box(
|
| 220 |
+
extents=[opening.length - 0.04, glass_thickness, head_height - sill_height - 0.04],
|
| 221 |
+
transform=T,
|
| 222 |
+
)
|
| 223 |
+
return glass
|
| 224 |
+
|
| 225 |
+
|
| 226 |
+
# ββ Floor and ceiling slabs βββββββββββββββββββββββββββββββββββ
|
| 227 |
+
|
| 228 |
+
def _floor_slab(room_polygon: Polygon, thickness: float = FLOOR_THICKNESS) -> trimesh.Trimesh:
|
| 229 |
+
"""Create a floor slab from a room's 2D polygon."""
|
| 230 |
+
if not room_polygon.is_valid:
|
| 231 |
+
room_polygon = room_polygon.buffer(0)
|
| 232 |
+
mesh = trimesh.creation.extrude_polygon(room_polygon, height=thickness)
|
| 233 |
+
mesh.apply_translation([0, 0, -thickness])
|
| 234 |
+
return mesh
|
| 235 |
+
|
| 236 |
+
|
| 237 |
+
def _ceiling_slab(
|
| 238 |
+
room_polygon: Polygon,
|
| 239 |
+
wall_height: float = WALL_HEIGHT,
|
| 240 |
+
thickness: float = CEILING_THICKNESS,
|
| 241 |
+
) -> trimesh.Trimesh:
|
| 242 |
+
"""Create a ceiling slab from a room's 2D polygon."""
|
| 243 |
+
if not room_polygon.is_valid:
|
| 244 |
+
room_polygon = room_polygon.buffer(0)
|
| 245 |
+
mesh = trimesh.creation.extrude_polygon(room_polygon, height=thickness)
|
| 246 |
+
mesh.apply_translation([0, 0, wall_height])
|
| 247 |
+
return mesh
|
| 248 |
+
|
| 249 |
+
|
| 250 |
+
# ββ Main 3D generation pipeline ββββββββββββββββββββββββββββββ
|
| 251 |
+
|
| 252 |
+
def generate_3d_model(
|
| 253 |
+
floorplan: FloorPlan,
|
| 254 |
+
room_polygons: Optional[list[Polygon]] = None,
|
| 255 |
+
wall_height: float = WALL_HEIGHT,
|
| 256 |
+
include_floors: bool = True,
|
| 257 |
+
include_ceilings: bool = True,
|
| 258 |
+
include_door_frames: bool = True,
|
| 259 |
+
include_window_glass: bool = True,
|
| 260 |
+
pixels_per_meter: Optional[float] = None,
|
| 261 |
+
) -> trimesh.Scene:
|
| 262 |
+
"""Convert a FloorPlan into a 3D trimesh Scene.
|
| 263 |
+
|
| 264 |
+
Args:
|
| 265 |
+
floorplan: The structured floor plan data
|
| 266 |
+
room_polygons: Pre-computed room polygons (from geometry engine).
|
| 267 |
+
If None, will be detected automatically.
|
| 268 |
+
wall_height: Height of walls in meters
|
| 269 |
+
include_floors: Whether to generate floor slabs
|
| 270 |
+
include_ceilings: Whether to generate ceiling slabs
|
| 271 |
+
include_door_frames: Whether to generate door frame meshes
|
| 272 |
+
include_window_glass: Whether to generate glass pane meshes
|
| 273 |
+
pixels_per_meter: If set, all coordinates will be divided by this value
|
| 274 |
+
to convert from pixel space to meters
|
| 275 |
+
|
| 276 |
+
Returns:
|
| 277 |
+
trimesh.Scene with named geometry nodes
|
| 278 |
+
"""
|
| 279 |
+
scene = trimesh.Scene()
|
| 280 |
+
|
| 281 |
+
if not floorplan.walls:
|
| 282 |
+
return scene
|
| 283 |
+
|
| 284 |
+
# ββ Scale from pixels to meters if needed ββ
|
| 285 |
+
fp = floorplan
|
| 286 |
+
if pixels_per_meter and pixels_per_meter != 1.0:
|
| 287 |
+
fp = _scale_floorplan(floorplan, 1.0 / pixels_per_meter)
|
| 288 |
+
|
| 289 |
+
# ββ Step 1: Extrude each wall independently ββ
|
| 290 |
+
wall_meshes = []
|
| 291 |
+
for wall in fp.walls:
|
| 292 |
+
try:
|
| 293 |
+
mesh = _wall_segment_to_mesh(wall, height=wall_height)
|
| 294 |
+
if mesh.is_volume:
|
| 295 |
+
wall_meshes.append(mesh)
|
| 296 |
+
else:
|
| 297 |
+
# Try to repair
|
| 298 |
+
trimesh.repair.fix_winding(mesh)
|
| 299 |
+
trimesh.repair.fix_normals(mesh)
|
| 300 |
+
mesh.fill_holes()
|
| 301 |
+
wall_meshes.append(mesh)
|
| 302 |
+
except Exception as e:
|
| 303 |
+
print(f"Warning: could not extrude wall {wall.id}: {e}")
|
| 304 |
+
continue
|
| 305 |
+
|
| 306 |
+
if not wall_meshes:
|
| 307 |
+
return scene
|
| 308 |
+
|
| 309 |
+
# ββ Step 2: Union all wall meshes ββ
|
| 310 |
+
try:
|
| 311 |
+
if len(wall_meshes) == 1:
|
| 312 |
+
walls_combined = wall_meshes[0]
|
| 313 |
+
else:
|
| 314 |
+
walls_combined = trimesh.boolean.union(wall_meshes, engine="manifold")
|
| 315 |
+
except Exception as e:
|
| 316 |
+
print(f"Warning: wall union failed ({e}), concatenating instead")
|
| 317 |
+
walls_combined = trimesh.util.concatenate(wall_meshes)
|
| 318 |
+
|
| 319 |
+
# ββ Step 3: Cut door/window openings ββ
|
| 320 |
+
opening_cutters = []
|
| 321 |
+
door_frames = []
|
| 322 |
+
window_glasses = []
|
| 323 |
+
|
| 324 |
+
for wall in fp.walls:
|
| 325 |
+
for opening in wall.openings:
|
| 326 |
+
if opening.type == OpeningType.DOOR:
|
| 327 |
+
z_bottom = 0.0
|
| 328 |
+
z_top = opening.head_height or DOOR_HEIGHT
|
| 329 |
+
cutter = _make_opening_cutter(wall, opening, z_bottom, z_top)
|
| 330 |
+
opening_cutters.append(cutter)
|
| 331 |
+
|
| 332 |
+
if include_door_frames:
|
| 333 |
+
try:
|
| 334 |
+
frame = _make_door_frame(wall, opening, height=z_top)
|
| 335 |
+
door_frames.append(frame)
|
| 336 |
+
except Exception:
|
| 337 |
+
pass
|
| 338 |
+
|
| 339 |
+
elif opening.type == OpeningType.WINDOW:
|
| 340 |
+
sill = opening.sill_height or WINDOW_SILL_HEIGHT
|
| 341 |
+
head = opening.head_height or WINDOW_HEAD_HEIGHT
|
| 342 |
+
cutter = _make_opening_cutter(wall, opening, sill, head)
|
| 343 |
+
opening_cutters.append(cutter)
|
| 344 |
+
|
| 345 |
+
if include_window_glass:
|
| 346 |
+
try:
|
| 347 |
+
glass = _make_window_glass(wall, opening, sill, head)
|
| 348 |
+
window_glasses.append(glass)
|
| 349 |
+
except Exception:
|
| 350 |
+
pass
|
| 351 |
+
|
| 352 |
+
# Apply boolean subtraction for openings
|
| 353 |
+
if opening_cutters:
|
| 354 |
+
try:
|
| 355 |
+
all_cutters = trimesh.boolean.union(opening_cutters, engine="manifold")
|
| 356 |
+
walls_combined = trimesh.boolean.difference(
|
| 357 |
+
[walls_combined, all_cutters], engine="manifold"
|
| 358 |
+
)
|
| 359 |
+
except Exception as e:
|
| 360 |
+
print(f"Warning: opening boolean failed ({e}), cutting individually")
|
| 361 |
+
for cutter in opening_cutters:
|
| 362 |
+
try:
|
| 363 |
+
walls_combined = trimesh.boolean.difference(
|
| 364 |
+
[walls_combined, cutter], engine="manifold"
|
| 365 |
+
)
|
| 366 |
+
except Exception:
|
| 367 |
+
continue
|
| 368 |
+
|
| 369 |
+
# Apply wall material
|
| 370 |
+
walls_combined.visual = trimesh.visual.TextureVisuals(material=_wall_material())
|
| 371 |
+
scene.add_geometry(walls_combined, node_name="walls", geom_name="walls")
|
| 372 |
+
|
| 373 |
+
# ββ Step 4: Add door frames ββ
|
| 374 |
+
for i, frame in enumerate(door_frames):
|
| 375 |
+
frame.visual = trimesh.visual.TextureVisuals(material=_door_frame_material())
|
| 376 |
+
scene.add_geometry(frame, node_name=f"door_frame_{i}", geom_name=f"door_frame_{i}")
|
| 377 |
+
|
| 378 |
+
# ββ Step 5: Add window glass ββ
|
| 379 |
+
for i, glass in enumerate(window_glasses):
|
| 380 |
+
glass.visual = trimesh.visual.TextureVisuals(material=_glass_material())
|
| 381 |
+
scene.add_geometry(glass, node_name=f"window_glass_{i}", geom_name=f"window_glass_{i}")
|
| 382 |
+
|
| 383 |
+
# ββ Step 6: Detect rooms and add floors/ceilings ββ
|
| 384 |
+
if room_polygons is None:
|
| 385 |
+
room_polygons = detect_rooms_from_walls(fp.walls)
|
| 386 |
+
else:
|
| 387 |
+
# Scale room polygons if we scaled the floor plan
|
| 388 |
+
if pixels_per_meter and pixels_per_meter != 1.0:
|
| 389 |
+
from shapely import affinity
|
| 390 |
+
scale_factor = 1.0 / pixels_per_meter
|
| 391 |
+
room_polygons = [
|
| 392 |
+
affinity.scale(rp, xfact=scale_factor, yfact=scale_factor, origin=(0, 0))
|
| 393 |
+
for rp in room_polygons
|
| 394 |
+
]
|
| 395 |
+
|
| 396 |
+
for i, rpoly in enumerate(room_polygons):
|
| 397 |
+
if not rpoly.is_valid:
|
| 398 |
+
rpoly = rpoly.buffer(0)
|
| 399 |
+
if rpoly.area < 0.5: # Skip tiny fragments
|
| 400 |
+
continue
|
| 401 |
+
|
| 402 |
+
if include_floors:
|
| 403 |
+
try:
|
| 404 |
+
floor = _floor_slab(rpoly)
|
| 405 |
+
floor.visual = trimesh.visual.TextureVisuals(material=_floor_material())
|
| 406 |
+
scene.add_geometry(floor, node_name=f"floor_{i}", geom_name=f"floor_{i}")
|
| 407 |
+
except Exception as e:
|
| 408 |
+
print(f"Warning: floor slab {i} failed: {e}")
|
| 409 |
+
|
| 410 |
+
if include_ceilings:
|
| 411 |
+
try:
|
| 412 |
+
ceiling = _ceiling_slab(rpoly, wall_height=wall_height)
|
| 413 |
+
ceiling.visual = trimesh.visual.TextureVisuals(material=_ceiling_material())
|
| 414 |
+
scene.add_geometry(ceiling, node_name=f"ceiling_{i}", geom_name=f"ceiling_{i}")
|
| 415 |
+
except Exception as e:
|
| 416 |
+
print(f"Warning: ceiling slab {i} failed: {e}")
|
| 417 |
+
|
| 418 |
+
return scene
|
| 419 |
+
|
| 420 |
+
|
| 421 |
+
def _scale_floorplan(fp: FloorPlan, scale: float) -> FloorPlan:
|
| 422 |
+
"""Create a scaled copy of a floor plan (all coordinates multiplied by scale)."""
|
| 423 |
+
from .schema import Point2D, Wall, Opening, Room
|
| 424 |
+
|
| 425 |
+
new_walls = []
|
| 426 |
+
for wall in fp.walls:
|
| 427 |
+
new_centerline = [
|
| 428 |
+
Point2D(x=pt.x * scale, y=pt.y * scale) for pt in wall.centerline
|
| 429 |
+
]
|
| 430 |
+
new_openings = [
|
| 431 |
+
Opening(
|
| 432 |
+
id=o.id,
|
| 433 |
+
type=o.type,
|
| 434 |
+
start=o.start * scale,
|
| 435 |
+
length=o.length * scale,
|
| 436 |
+
swing=o.swing,
|
| 437 |
+
sill_height=o.sill_height,
|
| 438 |
+
head_height=o.head_height,
|
| 439 |
+
)
|
| 440 |
+
for o in wall.openings
|
| 441 |
+
]
|
| 442 |
+
new_walls.append(Wall(
|
| 443 |
+
id=wall.id,
|
| 444 |
+
centerline=new_centerline,
|
| 445 |
+
thickness=wall.thickness * scale,
|
| 446 |
+
openings=new_openings,
|
| 447 |
+
))
|
| 448 |
+
|
| 449 |
+
# Don't copy rooms β they'll be recomputed from scaled walls
|
| 450 |
+
return FloorPlan(
|
| 451 |
+
scale=fp.scale,
|
| 452 |
+
origin=Point2D(x=fp.origin.x * scale, y=fp.origin.y * scale),
|
| 453 |
+
walls=new_walls,
|
| 454 |
+
rooms=[], # Will be recomputed
|
| 455 |
+
)
|
| 456 |
+
|
| 457 |
+
|
| 458 |
+
# ββ Export helpers ββββββββββββββββββββββββββββββββββββββββββββ
|
| 459 |
+
|
| 460 |
+
def export_glb(scene: trimesh.Scene, path: str) -> int:
|
| 461 |
+
"""Export scene to GLB (binary glTF). Returns file size in bytes."""
|
| 462 |
+
glb_bytes = scene.export(file_type="glb")
|
| 463 |
+
with open(path, "wb") as f:
|
| 464 |
+
f.write(glb_bytes)
|
| 465 |
+
return len(glb_bytes)
|
| 466 |
+
|
| 467 |
+
|
| 468 |
+
def export_obj(scene: trimesh.Scene, path: str) -> None:
|
| 469 |
+
"""Export scene to OBJ (Wavefront). Merges all geometry."""
|
| 470 |
+
combined = trimesh.util.concatenate(list(scene.geometry.values()))
|
| 471 |
+
combined.export(path)
|
| 472 |
+
|
| 473 |
+
|
| 474 |
+
def export_gltf(scene: trimesh.Scene, directory: str) -> dict:
|
| 475 |
+
"""Export scene to glTF (JSON + binary buffer). Returns dict of filenames."""
|
| 476 |
+
import os
|
| 477 |
+
os.makedirs(directory, exist_ok=True)
|
| 478 |
+
gltf_dict = scene.export(file_type="gltf")
|
| 479 |
+
for filename, data in gltf_dict.items():
|
| 480 |
+
filepath = os.path.join(directory, filename)
|
| 481 |
+
mode = "wb" if isinstance(data, bytes) else "w"
|
| 482 |
+
with open(filepath, mode) as f:
|
| 483 |
+
f.write(data)
|
| 484 |
+
return {k: os.path.join(directory, k) for k in gltf_dict}
|