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Sep 16

Why Do AI Agents Break Rules? How Framing, Context, and Social Signals Shape Compliance

Specifying a penalty can turn a legal obligation into a cost-benefit calculation that favors violation. We show that this enforcement information paradox occurs in AI agents. Most AI safety evaluations test whether models fail; we ask why, using compliance theory from law and economics as a diagnostic. We evaluate twelve instruction-tuned language models deployed as enterprise procurement chatbots. Each is given an environmental regulation in its system prompt covering large purchases, and a vendor list on which the certified suppliers cost nearly twice what the uncertified ones do. We test the agents against the predictions of deterrence, legitimacy, and expressive law, and find that each theory accounts for part of what we observe. Under identical conditions, compliance spans 46 percentage points across models, and models differ in which pressure breaks them: some treat the regulation as binding however it is worded, while others fail where theory predicts, under low penalties and non-command phrasing. Benchmark scores and developers' own descriptions of post-training do not predict where a model falls. Across all twelve, financial incentives, managerial demands, peer outcomes, and employee pressure each produce large compliance failures. These agents violate regulatory constraints to satisfy local user objectives in ways standard alignment benchmarks do not measure. Embedding the rule in the system prompt is not on its own enough to produce a compliant agent: model selection is itself a governance decision, and benchmark evaluation is not sufficient for compliance-sensitive deployments.

Piggybacking on Perception: Stealthy Concurrent Audio Prompt Injections against Multimodal LLM Agents

Large Language Model (LLM)-driven multimodal agents are increasingly deployed to execute autonomous tasks via continuous audio interaction. While this paradigm enhances interaction naturalness, it introduces a critical yet under-explored attack surface, as audio inputs inevitably contain environmental noise beyond user control. In this paper, we investigate concurrent audio prompt injection attacks targeting multimodal agents. Distinct from traditional acoustic attacks on voice devices, we propose novel techniques for instruction augmentation and scenario concealment. These methods allow malicious audio instructions to imperceptibly "piggyback" onto user speech, thereby hijacking agents to execute malicious actions. To systematically quantify this threat, we construct AudioAgentSecurity, the first comprehensive benchmark for audio instruction injection attacks, encompassing 8 real-world task scenarios and 10 distinct attack patterns. We evaluate 11 state-of-the-art agents, including Gemini 3 Pro and GPT-4o-audio. Notably, our methods achieve an average Attack Success Rate (ASR) of 69.10\% against the advanced Gemini 3 Pro. To counter this threat, we further introduce Cascaded Audio Decoupling and Verification (CADV), a defense mechanism based on source separation and consistency analysis. Compared with existing prompt-level defenses, CADV achieving up to 96\% detection accuracy and providing effective protection against a broad range of acoustic injection attacks. Finally, real-world experiments with human volunteers on Doubao AI Smartphone in diverse dynamic real-world scenarios confirm the attacks' high stealth and efficacy, while demonstrating that our defense reliably mitigates these vulnerabilities.

  • 9 authors
·
Jul 30

The Blind Spot of Agent Safety: How Benign User Instructions Expose Critical Vulnerabilities in Computer-Use Agents

Computer-use agents (CUAs) can now autonomously complete complex tasks in real digital environments, but when misled, they can also be used to automate harmful actions programmatically. Existing safety evaluations largely target explicit threats such as misuse and prompt injection, but overlook a subtle yet critical setting where user instructions are entirely benign and harm arises from the task context or execution outcome. We introduce OS-BLIND, a benchmark that evaluates CUAs under unintended attack conditions, comprising 300 human-crafted tasks across 12 categories, 8 applications, and 2 threat clusters: environment-embedded threats and agent-initiated harms. Our evaluation on frontier models and agentic frameworks reveals that most CUAs exceed 90% attack success rate (ASR), and even the safety-aligned Claude 4.5 Sonnet reaches 73.0% ASR. More interestingly, this vulnerability becomes even more severe, with ASR rising from 73.0% to 92.7% when Claude 4.5 Sonnet is deployed in multi-agent systems. Our analysis further shows that existing safety defenses provide limited protection when user instructions are benign. Safety alignment primarily activates within the first few steps and rarely re-engages during subsequent execution. In multi-agent systems, decomposed subtasks obscure the harmful intent from the model, causing safety-aligned models to fail. We will release our OS-BLIND to encourage the broader research community to further investigate and address these safety challenges.

A Unified Multi-Modal Sensing and Active-Stabilization Framework for Autonomous IoT Nodes in Connectivity-Denied Environments: From Perimeter Sentinel to High-Value Cargo Protection

Autonomous embedded nodes deployed in connectivity-denied environments - remote forest perimeters, farm boundaries, and cargo in transit across highways or open ocean - share a common set of engineering requirements that are usually addressed by separate, purpose-built systems: passive-infrared (PIR) triggered wake-up, inertial-measurement-unit (IMU) driven active stabilization, and long-range communication under strict power budgets. This paper argues that a perimeter/wildlife security turret and a high-value cargo protection crate are, from a systems perspective, two parametrizations of the same generalized node architecture rather than two unrelated designs. We formalize this generalized architecture, extend it with three sensing/communication modalities not present in either original design - single-point LiDAR ranging, a LoRa/LoRaWAN regional mesh tier, and a satellite short-burst-data (SBD) global tier - and couple the resulting telemetry to a Geographic Information System (GIS) layer via a proposed Composite Risk Index (CRI) that fuses breach events, impact severity, and connectivity state into a single spatially-referenced score. We present the sensor-fusion, proportional-integral-derivative (PID) stabilization, link-budget, received-signal-strength-indicator (RSSI) localization, and CRI formulations that unify the two deployment modes, provide a simulated closed-loop stabilization response and a tiered-communication trade-off analysis, and instantiate the two original projects as case studies of the generalized architecture. The framework is intended as an engineering blueprint and a starting point for field validation rather than as a report of field-tested results.

  • 1 authors
·
Jun 30

Environmental Injection Attacks against GUI Agents in Realistic Dynamic Environments

Graphical User Interface (GUI) agents are increasingly deployed to interact with online web services, yet their exposure to open-world content renders them vulnerable to Environmental Injection Attacks (EIAs). In these attacks, an attacker can inject crafted triggers into website to manipulate the behavior of GUI agents used by other users. In this paper, we find that most existing EIA studies fall short of realism. In particular, they fail to capture the dynamic nature of real-world web content, often assuming that a trigger's on-screen position and surrounding visual context remain largely consistent between training and testing. To better reflect practice, we introduce a realistic dynamic-environment threat model in which the attacker is a regular user and the trigger is embedded within a dynamically changing environment. Under this threat model, existing approaches largely fail, suggesting that their effectiveness in exposing GUI agent vulnerabilities has been substantially overestimated. To expose the hidden vulnerabilities of existing GUI agents effectively, we propose Chameleon, an attack framework with two key novelties designed for dynamic environments. (1) To synthesize more realistic training data, we introduce LLM-Driven Environment Simulation, which automatically generates diverse, high-fidelity webpage simulations that mimic the variability of real-world dynamic environments. (2) To optimize the trigger more effectively, we introduce Attention Black Hole, which converts attention weights into explicit supervisory signals. This mechanism encourages the agent to remain insensitive to irrelevant surrounding content, thereby improving robustness in dynamic environments. We evaluate Chameleon on six realistic websites and four representative LVLM-powered GUI agents, where it significantly outperforms existing methods.

  • 4 authors
·
Jan 30

FMGS: Foundation Model Embedded 3D Gaussian Splatting for Holistic 3D Scene Understanding

Precisely perceiving the geometric and semantic properties of real-world 3D objects is crucial for the continued evolution of augmented reality and robotic applications. To this end, we present (), which incorporates vision-language embeddings of foundation models into 3D Gaussian Splatting (GS). The key contribution of this work is an efficient method to reconstruct and represent 3D vision-language models. This is achieved by distilling feature maps generated from image-based foundation models into those rendered from our 3D model. To ensure high-quality rendering and fast training, we introduce a novel scene representation by integrating strengths from both GS and multi-resolution hash encodings (MHE). Our effective training procedure also introduces a pixel alignment loss that makes the rendered feature distance of same semantic entities close, following the pixel-level semantic boundaries. Our results demonstrate remarkable multi-view semantic consistency, facilitating diverse downstream tasks, beating state-of-the-art methods by 10.2 percent on open-vocabulary language-based object detection, despite that we are 851times faster for inference. This research explores the intersection of vision, language, and 3D scene representation, paving the way for enhanced scene understanding in uncontrolled real-world environments. We plan to release the code upon paper acceptance.

  • 5 authors
·
Jan 3, 2024 1

Deep Learning based Computer Vision Methods for Complex Traffic Environments Perception: A Review

Computer vision applications in intelligent transportation systems (ITS) and autonomous driving (AD) have gravitated towards deep neural network architectures in recent years. While performance seems to be improving on benchmark datasets, many real-world challenges are yet to be adequately considered in research. This paper conducted an extensive literature review on the applications of computer vision in ITS and AD, and discusses challenges related to data, models, and complex urban environments. The data challenges are associated with the collection and labeling of training data and its relevance to real world conditions, bias inherent in datasets, the high volume of data needed to be processed, and privacy concerns. Deep learning (DL) models are commonly too complex for real-time processing on embedded hardware, lack explainability and generalizability, and are hard to test in real-world settings. Complex urban traffic environments have irregular lighting and occlusions, and surveillance cameras can be mounted at a variety of angles, gather dirt, shake in the wind, while the traffic conditions are highly heterogeneous, with violation of rules and complex interactions in crowded scenarios. Some representative applications that suffer from these problems are traffic flow estimation, congestion detection, autonomous driving perception, vehicle interaction, and edge computing for practical deployment. The possible ways of dealing with the challenges are also explored while prioritizing practical deployment.

  • 6 authors
·
Nov 9, 2022

Tiny Transformers for Environmental Sound Classification at the Edge

With the growth of the Internet of Things and the rise of Big Data, data processing and machine learning applications are being moved to cheap and low size, weight, and power (SWaP) devices at the edge, often in the form of mobile phones, embedded systems, or microcontrollers. The field of Cyber-Physical Measurements and Signature Intelligence (MASINT) makes use of these devices to analyze and exploit data in ways not otherwise possible, which results in increased data quality, increased security, and decreased bandwidth. However, methods to train and deploy models at the edge are limited, and models with sufficient accuracy are often too large for the edge device. Therefore, there is a clear need for techniques to create efficient AI/ML at the edge. This work presents training techniques for audio models in the field of environmental sound classification at the edge. Specifically, we design and train Transformers to classify office sounds in audio clips. Results show that a BERT-based Transformer, trained on Mel spectrograms, can outperform a CNN using 99.85% fewer parameters. To achieve this result, we first tested several audio feature extraction techniques designed for Transformers, using ESC-50 for evaluation, along with various augmentations. Our final model outperforms the state-of-the-art MFCC-based CNN on the office sounds dataset, using just over 6,000 parameters -- small enough to run on a microcontroller.

  • 4 authors
·
Mar 22, 2021

DSEE: Dually Sparsity-embedded Efficient Tuning of Pre-trained Language Models

Gigantic pre-trained models have become central to natural language processing (NLP), serving as the starting point for fine-tuning towards a range of downstream tasks. However, two pain points persist for this paradigm: (a) as the pre-trained models grow bigger (e.g., 175B parameters for GPT-3), even the fine-tuning process can be time-consuming and computationally expensive; (b) the fine-tuned model has the same size as its starting point by default, which is neither sensible due to its more specialized functionality, nor practical since many fine-tuned models will be deployed in resource-constrained environments. To address these pain points, we propose a framework for resource- and parameter-efficient fine-tuning by leveraging the sparsity prior in both weight updates and the final model weights. Our proposed framework, dubbed Dually Sparsity-Embedded Efficient Tuning (DSEE), aims to achieve two key objectives: (i) parameter efficient fine-tuning - by enforcing sparsity-aware low-rank updates on top of the pre-trained weights; and (ii) resource-efficient inference - by encouraging a sparse weight structure towards the final fine-tuned model. We leverage sparsity in these two directions by exploiting both unstructured and structured sparse patterns in pre-trained language models via a unified approach. Extensive experiments and in-depth investigations, with diverse network backbones (i.e., BERT, RoBERTa, and GPT-2) on dozens of datasets, consistently demonstrate impressive parameter-/inference-efficiency, while maintaining competitive downstream performance. For instance, DSEE saves about 25% inference FLOPs while achieving comparable performance, with 0.5% trainable parameters on BERT. Codes are available in https://github.com/VITA-Group/DSEE.

  • 6 authors
·
Oct 29, 2021

Mem4Nav: Boosting Vision-and-Language Navigation in Urban Environments with a Hierarchical Spatial-Cognition Long-Short Memory System

Vision-and-Language Navigation (VLN) in large-scale urban environments requires embodied agents to ground linguistic instructions in complex scenes and recall relevant experiences over extended time horizons. Prior modular pipelines offer interpretability but lack unified memory, while end-to-end (M)LLM agents excel at fusing vision and language yet remain constrained by fixed context windows and implicit spatial reasoning. We introduce Mem4Nav, a hierarchical spatial-cognition long-short memory system that can augment any VLN backbone. Mem4Nav fuses a sparse octree for fine-grained voxel indexing with a semantic topology graph for high-level landmark connectivity, storing both in trainable memory tokens embedded via a reversible Transformer. Long-term memory (LTM) compresses and retains historical observations at both octree and graph nodes, while short-term memory (STM) caches recent multimodal entries in relative coordinates for real-time obstacle avoidance and local planning. At each step, STM retrieval sharply prunes dynamic context, and, when deeper history is needed, LTM tokens are decoded losslessly to reconstruct past embeddings. Evaluated on Touchdown and Map2Seq across three backbones (modular, state-of-the-art VLN with prompt-based LLM, and state-of-the-art VLN with strided-attention MLLM), Mem4Nav yields 7-13 pp gains in Task Completion, sufficient SPD reduction, and >10 pp nDTW improvement. Ablations confirm the indispensability of both the hierarchical map and dual memory modules. Our codes are open-sourced via https://github.com/tsinghua-fib-lab/Mem4Nav.

  • 6 authors
·
Jun 24, 2025 1

GENCO - A Unified Neural Solver Embedded in a Development Framework for Steady-State Grid Analysis

Foundation models are transforming business workflows and boosting productivity, yet they remain largely absent from engineering domains such as power system analysis, where strict physical consistency must be enforced. We present GENCO (GEometric Neural Corrective Optimizer), a unified neural solver for steady-state transmission grid analysis that handles power flow (PF), optimal power flow (OPF), and state estimation (SE) within a single architecture and shared grid representation. To support advances in neural power system solvers, we introduce the open-source GridFM Development Framework, which standardizes synthetic data generation and training in a low-code environment. We also release large-scale datasets with millions of PF and OPF scenarios across diverse grid topologies to support reproducible benchmarking. We evaluate GENCO on the PFDelta and OPFData benchmarks against state-of-the-art neural solvers and classical solvers, including Newton-Raphson and IPOPT, as well as on real-world Hydro-Québec SCADA data. For large-scale PF, GENCO recovers the full AC operating state, including voltage magnitudes and reactive power that DC-PF cannot provide, while matching DC-PF-level active power-balance residuals. It achieves up to 30x speedups over Newton-Raphson at only 2x the runtime of DC-PF. For OPF, it achieves up to 85x speedups over IPOPT while improving feasibility, optimality, and runtime over DC-OPF. For SE, GENCO is more robust than classical weighted least squares to noisy measurements and grid parameter errors, and always returns a high-quality estimate even when weighted least squares fails to converge. Together, the unified architecture and development framework provide a new approach to large-scale steady-state grid analysis, lowering the barrier to entry for power system engineers and marking a step toward Grid Foundation Models.

  • 22 authors
·
Aug 19

Pursuing Counterfactual Fairness via Sequential Autoencoder Across Domains

Recognizing the prevalence of domain shift as a common challenge in machine learning, various domain generalization (DG) techniques have been developed to enhance the performance of machine learning systems when dealing with out-of-distribution (OOD) data. Furthermore, in real-world scenarios, data distributions can gradually change across a sequence of sequential domains. While current methodologies primarily focus on improving model effectiveness within these new domains, they often overlook fairness issues throughout the learning process. In response, we introduce an innovative framework called Counterfactual Fairness-Aware Domain Generalization with Sequential Autoencoder (CDSAE). This approach effectively separates environmental information and sensitive attributes from the embedded representation of classification features. This concurrent separation not only greatly improves model generalization across diverse and unfamiliar domains but also effectively addresses challenges related to unfair classification. Our strategy is rooted in the principles of causal inference to tackle these dual issues. To examine the intricate relationship between semantic information, sensitive attributes, and environmental cues, we systematically categorize exogenous uncertainty factors into four latent variables: 1) semantic information influenced by sensitive attributes, 2) semantic information unaffected by sensitive attributes, 3) environmental cues influenced by sensitive attributes, and 4) environmental cues unaffected by sensitive attributes. By incorporating fairness regularization, we exclusively employ semantic information for classification purposes. Empirical validation on synthetic and real-world datasets substantiates the effectiveness of our approach, demonstrating improved accuracy levels while ensuring the preservation of fairness in the evolving landscape of continuous domains.

  • 6 authors
·
Sep 22, 2023

SWITCH: Benchmarking Modeling and Handling of Tangible Interfaces in Long-horizon Embodied Scenarios

Autonomous intelligence requires not only perception and reasoning, but critically, effective interaction with the existing world and its infrastructure. Everyday environments are rich in tangible control interfaces (TCIs), e.g., light switches, appliance panels, and embedded GUIs, that demand commonsense and physics reasoning, but also causal prediction and outcome verification in time and space (e.g., delayed heating, remote lights). Moreover, failures here have potential safety implications, yet current benchmarks rarely test grounding, partial observability (video), or post-hoc verification in situated settings. We introduce SWITCH (Semantic World Interface Tasks for Control and Handling), an embodied, task-driven benchmark created through iterative releases to probe these gaps. Its first iteration, SWITCH-Basic, evaluates five complementary abilities:task-aware VQA, semantic UI grounding, action generation, state-transition prediction, and result verification, under egocentric RGB video input and device diversity. Across 351 tasks spanning 98 real devices and appliances, commercial and open LMMMs exhibit inconsistent performance even on single-step interactions, often over-relying on textual cues and under-using visual or video evidence (and high aggregate scores can mask such failures). SWITCH provides data, code, and held-out splits to enable reproducible evaluation and community contributions toward more challenging future iterations of the benchmark and the creation of training datasets. Benchmark resources are available at: https://github.com/BAAI-Agents/SWITCH.

MORSE-500: A Programmatically Controllable Video Benchmark to Stress-Test Multimodal Reasoning

Despite rapid advances in vision-language models (VLMs), current benchmarks for multimodal reasoning fall short in three key dimensions. First, they overwhelmingly rely on static images, failing to capture the temporal complexity of real-world environments. Second, they narrowly focus on mathematical problem-solving, neglecting the broader spectrum of reasoning skills -- including abstract, physical, planning, spatial, and temporal capabilities -- required for robust multimodal intelligence. Third, many benchmarks quickly saturate, offering limited headroom for diagnosing failure modes or measuring continued progress. We introduce MORSE-500 (Multimodal Reasoning Stress-test Environment), a video benchmark composed of 500 fully scripted clips with embedded questions spanning six complementary reasoning categories. Each instance is programmatically generated using deterministic Python scripts (via Manim, Matplotlib, MoviePy), generative video models, and curated real footage. This script-driven design allows fine-grained control over visual complexity, distractor density, and temporal dynamics -- enabling difficulty to be scaled systematically as models improve. Unlike static benchmarks that become obsolete once saturated, MORSE-500 is built to evolve: its controllable generation pipeline supports the creation of arbitrarily challenging new instances, making it ideally suited for stress-testing next-generation models. Initial experiments with state-of-the-art systems -- including various Gemini 2.5 Pro and OpenAI o3 which represent the strongest available at the time, alongside strong open-source models -- reveal substantial performance gaps across all categories, with particularly large deficits in abstract and planning tasks. We release the full dataset, generation scripts, and evaluation harness to support transparent, reproducible, and forward-looking multimodal reasoning research.

  • 13 authors
·
Jun 5, 2025 2

A game theory for foundation models shows new paths to rational cooperation through similarity inference

As autonomous agents powered by foundation models are increasingly integrated into social and economic systems, understanding the principles governing their collective behavior is essential for ensuring safety and cooperation. Classical game theory, the dominant framework for modeling rational interaction, is built upon the assumption of `decoupled agency,' where agents treat their own decision-making as independent of the environment and other actors. Modern AI agents, however, jointly predict their own future actions alongside external observations. Here, we report a striking finding: when interacting in stylized social dilemmas, foundation model agents engaging in optimal planning consistently converge to stable cooperation, directly contradicting classical game-theoretic predictions of mutual defection. To understand this phenomenon, we introduce the `embedded Bayesian agent,' a theoretical model for foundation model agents. By shifting from decoupled to embedded agency, these agents model themselves as part of the universe they inhabit, maintaining epistemic uncertainty about their own decision-making algorithms. We show that by inferring whether others are behaviorally similar, an embedded agent treats its own deliberation during planning as evidence: a decision to cooperate predicts a similar decision by a similar partner. We formalize this mechanism of similarity inference through the `embedded equilibrium,' a novel solution concept replacing the Nash equilibrium to provide a foundational game theory for the social behavior of modern AI agents.

  • 14 authors
·
Aug 3

Favicon Trojans: Executable Steganography Via Ico Alpha Channel Exploitation

This paper presents a novel method of executable steganography using the alpha transparency layer of ICO image files to embed and deliver self-decompressing JavaScript payloads within web browsers. By targeting the least significant bit (LSB) of non-transparent alpha layer image values, the proposed method successfully conceals compressed JavaScript code inside a favicon image without affecting visual fidelity. Global web traffic loads 294 billion favicons daily and consume 0.9 petabytes of network bandwidth. A proof-of-concept implementation demonstrates that a 64x64 ICO image can embed up to 512 bytes uncompressed, or 0.8 kilobyte when using lightweight two-fold compression. On page load, a browser fetches the favicon as part of standard behavior, allowing an embedded loader script to extract and execute the payload entirely in memory using native JavaScript APIs and canvas pixel access. This creates a two-stage covert channel requiring no additional network or user requests. Testing across multiple browsers in both desktop and mobile environments confirms successful and silent execution of the embedded script. We evaluate the threat model, relate it to polymorphic phishing attacks that evade favicon-based detection, and analyze evasion of content security policies and antivirus scanners. We map nine example MITRE ATT&CK Framework objectives to single line JavaScript to execute arbitrarily in ICO files. Existing steganalysis and sanitization defenses are discussed, highlighting limitations in detecting or neutralizing alpha-channel exploits. The results demonstrate a stealthy and reusable attack surface that blurs traditional boundaries between static images and executable content. Because modern browsers report silent errors when developers specifically fail to load ICO files, this attack surface offers an interesting example of required web behaviors that in turn compromise security.

  • 2 authors
·
Jul 11, 2025 5

Parkinson's Disease Classification via EEG: All You Need is a Single Convolutional Layer

In this work, we introduce LightCNN, a minimalist Convolutional Neural Network (CNN) architecture designed for Parkinson's disease (PD) classification using EEG data. LightCNN's strength lies in its simplicity, utilizing just a single convolutional layer. Embracing Leonardo da Vinci's principle that "simplicity is the ultimate sophistication," LightCNN demonstrates that complexity is not required to achieve outstanding results. We benchmarked LightCNN against several state-of-the-art deep learning models known for their effectiveness in EEG-based PD classification. Remarkably, LightCNN outperformed all these complex architectures, with a 2.3% improvement in recall, a 4.6% increase in precision, a 0.1% edge in AUC, a 4% boost in F1-score, and a 3.3% higher accuracy compared to the closest competitor. Furthermore, LightCNN identifies known pathological brain rhythms associated with PD and effectively captures clinically relevant neurophysiological changes in EEG. Its simplicity and interpretability make it ideal for deployment in resource-constrained environments, such as mobile or embedded systems for EEG analysis. In conclusion, LightCNN represents a significant step forward in efficient EEG-based PD classification, demonstrating that a well-designed, lightweight model can achieve superior performance over more complex architectures. This work underscores the potential for minimalist models to meet the needs of modern healthcare applications, particularly where resources are limited.

  • 1 authors
·
Aug 19, 2024

DεpS: Delayed ε-Shrinking for Faster Once-For-All Training

CNNs are increasingly deployed across different hardware, dynamic environments, and low-power embedded devices. This has led to the design and training of CNN architectures with the goal of maximizing accuracy subject to such variable deployment constraints. As the number of deployment scenarios grows, there is a need to find scalable solutions to design and train specialized CNNs. Once-for-all training has emerged as a scalable approach that jointly co-trains many models (subnets) at once with a constant training cost and finds specialized CNNs later. The scalability is achieved by training the full model and simultaneously reducing it to smaller subnets that share model weights (weight-shared shrinking). However, existing once-for-all training approaches incur huge training costs reaching 1200 GPU hours. We argue this is because they either start the process of shrinking the full model too early or too late. Hence, we propose Delayed epsilon-Shrinking (DepsilonpS) that starts the process of shrinking the full model when it is partially trained (~50%) which leads to training cost improvement and better in-place knowledge distillation to smaller models. The proposed approach also consists of novel heuristics that dynamically adjust subnet learning rates incrementally (E), leading to improved weight-shared knowledge distillation from larger to smaller subnets as well. As a result, DEpS outperforms state-of-the-art once-for-all training techniques across different datasets including CIFAR10/100, ImageNet-100, and ImageNet-1k on accuracy and cost. It achieves 1.83% higher ImageNet-1k top1 accuracy or the same accuracy with 1.3x reduction in FLOPs and 2.5x drop in training cost (GPU*hrs)

  • 7 authors
·
Jul 8, 2024

Model compression via distillation and quantization

Deep neural networks (DNNs) continue to make significant advances, solving tasks from image classification to translation or reinforcement learning. One aspect of the field receiving considerable attention is efficiently executing deep models in resource-constrained environments, such as mobile or embedded devices. This paper focuses on this problem, and proposes two new compression methods, which jointly leverage weight quantization and distillation of larger teacher networks into smaller student networks. The first method we propose is called quantized distillation and leverages distillation during the training process, by incorporating distillation loss, expressed with respect to the teacher, into the training of a student network whose weights are quantized to a limited set of levels. The second method, differentiable quantization, optimizes the location of quantization points through stochastic gradient descent, to better fit the behavior of the teacher model. We validate both methods through experiments on convolutional and recurrent architectures. We show that quantized shallow students can reach similar accuracy levels to full-precision teacher models, while providing order of magnitude compression, and inference speedup that is linear in the depth reduction. In sum, our results enable DNNs for resource-constrained environments to leverage architecture and accuracy advances developed on more powerful devices.

  • 3 authors
·
Feb 15, 2018

No More, No Less: Task Alignment in Terminal Agents

Terminal agents are increasingly capable of executing complex, long-horizon tasks autonomously from a single user prompt. To do so, they must interpret instructions encountered in the environment (e.g., README files, code comments, stack traces) and determine their relevance to the task. This creates a fundamental challenge: relevant cues must be followed to complete a task, whereas irrelevant or misleading ones must be ignored. Existing benchmarks do not capture this ability. An agent may appear capable by blindly following all instructions, or appear robust by ignoring them altogether. We introduce TAB (Task Alignment Benchmark), a suite of 89 terminal tasks derived from Terminal-Bench 2.1. Each task is intentionally underspecified, with missing information provided as a necessary cue embedded in a natural environmental artifact, alongside a plausible but irrelevant distractor. Solving these tasks requires selectively using the cue while ignoring the distractor. Applying TAB to ten frontier agents reveals a systematic gap between task capability and task alignment. The strongest Terminal-Bench agent achieves high task completion but low task alignment on TAB. Evaluating six prompt-injection defenses further shows that suppressing distractor execution also suppresses the cues required for task completion. These results demonstrate that task-aligned agents require selective use of environmental instructions rather than blanket acceptance or rejection.

  • 8 authors
·
May 11

SequentialBreak: Large Language Models Can be Fooled by Embedding Jailbreak Prompts into Sequential Prompt Chains

As the integration of the Large Language Models (LLMs) into various applications increases, so does their susceptibility to misuse, raising significant security concerns. Numerous jailbreak attacks have been proposed to assess the security defense of LLMs. Current jailbreak attacks mainly rely on scenario camouflage, prompt obfuscation, prompt optimization, and prompt iterative optimization to conceal malicious prompts. In particular, sequential prompt chains in a single query can lead LLMs to focus on certain prompts while ignoring others, facilitating context manipulation. This paper introduces SequentialBreak, a novel jailbreak attack that exploits this vulnerability. We discuss several scenarios, not limited to examples like Question Bank, Dialog Completion, and Game Environment, where the harmful prompt is embedded within benign ones that can fool LLMs into generating harmful responses. The distinct narrative structures of these scenarios show that SequentialBreak is flexible enough to adapt to various prompt formats beyond those discussed. Extensive experiments demonstrate that SequentialBreak uses only a single query to achieve a substantial gain of attack success rate over existing baselines against both open-source and closed-source models. Through our research, we highlight the urgent need for more robust and resilient safeguards to enhance LLM security and prevent potential misuse. All the result files and website associated with this research are available in this GitHub repository: https://anonymous.4open.science/r/JailBreakAttack-4F3B/.

  • 4 authors
·
Nov 10, 2024

DYNAMAX: Dynamic computing for Transformers and Mamba based architectures

Early exits (EEs) offer a promising approach to reducing computational costs and latency by dynamically terminating inference once a satisfactory prediction confidence on a data sample is achieved. Although many works integrate EEs into encoder-only Transformers, their application to decoder-only architectures and, more importantly, Mamba models, a novel family of state-space architectures in the LLM realm, remains insufficiently explored. This work introduces DYNAMAX, the first framework to exploit the unique properties of Mamba architectures for early exit mechanisms. We not only integrate EEs into Mamba but also repurpose Mamba as an efficient EE classifier for both Mamba-based and transformer-based LLMs, showcasing its versatility. Our experiments employ the Mistral 7B transformer compared to the Codestral 7B Mamba model, using data sets such as TruthfulQA, CoQA, and TriviaQA to evaluate computational savings, accuracy, and consistency. The results highlight the adaptability of Mamba as a powerful EE classifier and its efficiency in balancing computational cost and performance quality across NLP tasks. By leveraging Mamba's inherent design for dynamic processing, we open pathways for scalable and efficient inference in embedded applications and resource-constrained environments. This study underscores the transformative potential of Mamba in redefining dynamic computing paradigms for LLMs.

  • 3 authors
·
Apr 29, 2025 1

Grounding Task Assistance with Multimodal Cues from a Single Demonstration

A person's demonstration often serves as a key reference for others learning the same task. However, RGB video, the dominant medium for representing these demonstrations, often fails to capture fine-grained contextual cues such as intent, safety-critical environmental factors, and subtle preferences embedded in human behavior. This sensory gap fundamentally limits the ability of Vision Language Models (VLMs) to reason about why actions occur and how they should adapt to individual users. To address this, we introduce MICA (Multimodal Interactive Contextualized Assistance), a framework that improves conversational agents for task assistance by integrating eye gaze and speech cues. MICA segments demonstrations into meaningful sub-tasks and extracts keyframes and captions that capture fine-grained intent and user-specific cues, enabling richer contextual grounding for visual question answering. Evaluations on questions derived from real-time chat-assisted task replication show that multimodal cues significantly improve response quality over frame-based retrieval. Notably, gaze cues alone achieves 93% of speech performance, and their combination yields the highest accuracy. Task type determines the effectiveness of implicit (gaze) vs. explicit (speech) cues, underscoring the need for adaptable multimodal models. These results highlight the limitations of frame-based context and demonstrate the value of multimodal signals for real-world AI task assistance.

  • 5 authors
·
May 2, 2025

Seamless and Efficient Interactions within a Mixed-Dimensional Information Space

Mediated by today's visual displays, information space allows users to discover, access and interact with a wide range of digital and physical information. The information presented in this space may be digital, physical or a blend of both, and appear across different dimensions - such as texts, images, 3D content and physical objects embedded within real-world environment. Navigating within the information space often involves interacting with mixed-dimensional entities, visually represented in both 2D and 3D. At times, interactions also involve transitioning among entities represented in different dimensions. We introduce the concept of mixed-dimensional information space, encompassing entities represented in both 2D and 3D. Interactions within the mixed-dimensional information space should be seamless and efficient: users should be able to focus on their primary tasks without being distracted by interactions with or transitions between entities. While incorporating 3D representations into the mixed-dimensional information space offers intuitive and immersive ways to interact with complex information, it is important to address potential seams and inefficiencies that arise while interacting with both 2D and 3D entities. This dissertation introduces new interactive techniques and systems to realize seamless and efficient interactions within the mixed-dimensional information space. This dissertation introduces three interactive systems: MemoVis which aims to use emergent generative AI to help users create reference images for 3D design feedback; PaperToPlace which demonstrates how paper-based instruction documents can be transformed and spatialized into a context-aware MR experience; and VRContour which explores how contour delineation workflow can be brought into VR.

  • 1 authors
·
Jun 4, 2025

WARD: Adversarially Robust Defense of Web Agents Against Prompt Injections

Web agents can autonomously complete online tasks by interacting with websites, but their exposure to open web environments makes them vulnerable to prompt injection attacks embedded in HTML content or visual interfaces. Existing guard models still suffer from limited generalization to unseen domains and attack patterns, high false positive rates on benign content, reduced deployment efficiency due to added latency at each step, and vulnerability to adversarial attacks that evolve over time or directly target the guard itself. To address these limitations, we propose WARD (Web Agent Robust Defense against Prompt Injection), a practical guard model for secure and efficient web agents. WARD is built on WARD-Base, a large-scale dataset with around 177K samples collected from 719 high-traffic URLs and platforms, and WARD-PIG, a dedicated dataset designed for prompt injection attacks targeting the guard model. We further introduce A3T, an adaptive adversarial attack training framework that iteratively strengthens WARD through a memory-based attacker and guard co-evolution process. Extensive experiments show that WARD achieves nearly perfect recall on out-of-distribution benchmarks, maintains low false positive rates to preserve agent utility, remains robust against guard-targeted and adaptive attacks under substantial distribution shifts, and runs efficiently in parallel with the agent without introducing additional latency.

  • 11 authors
·
May 13

SecureCAI: Injection-Resilient LLM Assistants for Cybersecurity Operations

Large Language Models have emerged as transformative tools for Security Operations Centers, enabling automated log analysis, phishing triage, and malware explanation; however, deployment in adversarial cybersecurity environments exposes critical vulnerabilities to prompt injection attacks where malicious instructions embedded in security artifacts manipulate model behavior. This paper introduces SecureCAI, a novel defense framework extending Constitutional AI principles with security-aware guardrails, adaptive constitution evolution, and Direct Preference Optimization for unlearning unsafe response patterns, addressing the unique challenges of high-stakes security contexts where traditional safety mechanisms prove insufficient against sophisticated adversarial manipulation. Experimental evaluation demonstrates that SecureCAI reduces attack success rates by 94.7% compared to baseline models while maintaining 95.1% accuracy on benign security analysis tasks, with the framework incorporating continuous red-teaming feedback loops enabling dynamic adaptation to emerging attack strategies and achieving constitution adherence scores exceeding 0.92 under sustained adversarial pressure, thereby establishing a foundation for trustworthy integration of language model capabilities into operational cybersecurity workflows and addressing a critical gap in current approaches to AI safety within adversarial domains.

  • 4 authors
·
Jan 11

EmbedAgent: Benchmarking Large Language Models in Embedded System Development

Large Language Models (LLMs) have shown promise in various tasks, yet few benchmarks assess their capabilities in embedded system development.In this paper, we introduce EmbedAgent, a paradigm designed to simulate real-world roles in embedded system development, such as Embedded System Programmer, Architect, and Integrator. This paradigm enables LLMs to be tested in tasks that bridge the gap between digital and physical systems, allowing for a more comprehensive assessment of their capabilities. To evaluate LLMs on these tasks, we propose Embedbench, the first comprehensive benchmark for embedded system programming, circuit design, and cross-platform migration.Embedbench consists of 126 cases, covering 9 electronic components across 3 hardware platforms. Through extensive experiments on 10 mainstream LLMs, we uncover several key findings. Surprisingly, despite the simplicity of the cases, DeepSeek-R1 achieves only a 55.6% pass@1 rate when provided with schematic information, and 50.0% when tasked with generating the schematics itself. In the cross-platform migration tasks, LLMs show relatively strong performance with MicroPython on the Raspberry Pi Pico (with the top model achieving 73.8% pass@1), but perform poorly on ESP-IDF, where the best model reaches only 29.4% pass@1.Interestingly, we observe that general-purpose chat LLMs like DeepSeek-V3 often fail to utilize relevant pre-trained knowledge in this domain, while reasoning LLMs tend to overthink and overlook efficient knowledge during pretraining. Based on these insights, we propose two strategies: retrieval augmented generation and compiler feedback-to enhance LLM performance. These strategies result in significant improvements, with Deepseek-R1 reaching a 65.1% pass@1 with correct schematics, and 53.1% without. Additionally, the accuracy of the Arduino to ESP32 migration task improves from 21.4% to 27.8%.

  • 9 authors
·
Apr 19, 2025

Agent AI: Surveying the Horizons of Multimodal Interaction

Multi-modal AI systems will likely become a ubiquitous presence in our everyday lives. A promising approach to making these systems more interactive is to embody them as agents within physical and virtual environments. At present, systems leverage existing foundation models as the basic building blocks for the creation of embodied agents. Embedding agents within such environments facilitates the ability of models to process and interpret visual and contextual data, which is critical for the creation of more sophisticated and context-aware AI systems. For example, a system that can perceive user actions, human behavior, environmental objects, audio expressions, and the collective sentiment of a scene can be used to inform and direct agent responses within the given environment. To accelerate research on agent-based multimodal intelligence, we define "Agent AI" as a class of interactive systems that can perceive visual stimuli, language inputs, and other environmentally-grounded data, and can produce meaningful embodied action with infinite agent. In particular, we explore systems that aim to improve agents based on next-embodied action prediction by incorporating external knowledge, multi-sensory inputs, and human feedback. We argue that by developing agentic AI systems in grounded environments, one can also mitigate the hallucinations of large foundation models and their tendency to generate environmentally incorrect outputs. The emerging field of Agent AI subsumes the broader embodied and agentic aspects of multimodal interactions. Beyond agents acting and interacting in the physical world, we envision a future where people can easily create any virtual reality or simulated scene and interact with agents embodied within the virtual environment.

  • 14 authors
·
Jan 7, 2024

Automated Repair of TEE Partitioning Issues via DSL-Guided and LLM-Assisted Patching

Trusted Execution Environments (TEEs) provide hardware-based isolation to protect sensitive data and computations from potentially compromised operating systems (OS). However, TEE applications inevitably interact with the untrusted OS through SDK interfaces, and improper partitioning can introduce severe vulnerabilities such as data leakage and code injection. While prior work has proposed static analysis tools to detect such issues, automated repair remains largely unexplored. This problem is particularly challenging due to three TEE-specific factors: the lack of standardized secure development guidelines, the difficulty of extracting semantic information from low-level C code, and the absence of mature testing and validation methods. In this work, we present TEERepair, a framework for automatically repairing bad partitioning issues in TEE applications. Our approach tackles the above challenges by introducing a domain-specific language (DSL) to encode repair rules that express and capture common TEE security patterns, which are instantiated as patch templates with placeholders for context-specific variables. We then leverage large language models (LLMs) to reason about code semantics and synthesize context-aware patches, and further generate test clients to validate the repairs. We evaluate TEERepair on the TEE Partitioning Errors Benchmark (PartitioningE-Bench), achieving a significantly higher repair success rate of 87.6% compared to baselines. Furthermore, applying TEERepair to real-world TEE projects, we submitted 5 repair pull requests, 2 of which have been confirmed and merged by project maintainers.

  • 7 authors
·
May 20

ExploitBench: A Capability Ladder Benchmark for LLM Cybersecurity Agents

Exploitation is not a binary event. It is a ladder of acquiring progressive capabilities, from executing a single buggy line of code to taking full control of the target. However, existing LLM security benchmarks treat a crash as exploitation success. That single binary outcome collapses the hard parts of exploitation: the transition from triggering a bug to constructing reusable primitives and control. We present ExploitBench, a capability-graded benchmark that decomposes exploitation into 16 measurable flags, from coverage and crash through sandbox primitives, arbitrary read/write, control-flow hijack, and arbitrary code execution. Each capability is verified by a deterministic oracle that uses a per-run randomized challenge-response for primitives, differential execution against ground-truth binaries to measure progress, and a signal-handler proof for code execution. We instantiate ExploitBench on 41 V8 bugs because V8 is both widely deployed and exploitation-hardened. We report three arms: <model,env> as the primary measurement of model-environment capability, <model,env, adaptive coaching> as a secondary arm that adds adaptive coaching to test whether targeted feedback shifts outcomes, and <model,env,harness> as an ablation that swaps in the model's native CLI to check whether vendor-side optimizations increase exploitation capabilities. Our results show a sharp capability split between publicly deployed frontier models and the private frontier. Across the 8 publicly deployed models tested, reaching the vulnerable code and triggering a crash is routine, but arbitrary code execution is not. The private model shows arbitrary code execution on approximately half. Overall, results suggest that exploit construction against hardened targets is an emerging frontier capability.

  • 2 authors
·
May 12

IndoorR2X: Indoor Robot-to-Everything Coordination with LLM-Driven Planning

Although robot-to-robot (R2R) communication improves indoor scene understanding beyond what a single robot can achieve, R2R alone cannot overcome partial observability without substantial exploration overhead or scaling team size. In contrast, many indoor environments already include low-cost Internet of Things (IoT) sensors (e.g., cameras) that provide persistent, building-wide context beyond onboard perception. We therefore introduce IndoorR2X, the first benchmark and simulation framework for Large Language Model (LLM)-driven multi-robot task planning with Robot-to-Everything (R2X) perception and communication in indoor environments. IndoorR2X integrates observations from mobile robots and static IoT devices to construct a global semantic state that supports scalable scene understanding, reduces redundant exploration, and enables high-level coordination through LLM-based planning. IndoorR2X provides configurable simulation environments, sensor layouts, robot teams, and task suites to systematically evaluate high-level semantic coordination strategies. Extensive experiments across diverse settings demonstrate that IoT-augmented world modeling improves multi-robot efficiency and reliability, and we highlight key insights and failure modes for advancing LLM-based collaboration between robot teams and indoor IoT sensors. See our project website: https://fandulu.github.io/IndoorR2X_project_page/.

  • 11 authors
·
Mar 30

SWE-Hub: A Unified Production System for Scalable, Executable Software Engineering Tasks

Progress in software-engineering agents is increasingly constrained by the scarcity of executable, scalable, and realistic data for training and evaluation. This scarcity stems from three fundamental challenges in existing pipelines: environments are brittle and difficult to reproduce across languages; synthesizing realistic, system-level bugs at scale is computationally expensive; and existing data predominantly consists of short-horizon repairs, failing to capture long-horizon competencies like architectural consistency. We introduce SWE-Hub, an end-to-end system that operationalizes the data factory abstraction by unifying environment automation, scalable synthesis, and diverse task generation into a coherent production stack. At its foundation, the Env Agent establishes a shared execution substrate by automatically converting raw repository snapshots into reproducible, multi-language container environments with standardized interfaces. Built upon this substrate, SWE-Scale engine addresses the need for high-throughput generation, combining cross-language code analysis with cluster-scale validation to synthesize massive volumes of localized bug-fix instances. Bug Agent generates high-fidelity repair tasks by synthesizing system-level regressions involving cross-module dependencies, paired with user-like issue reports that describe observable symptoms rather than root causes. Finally, SWE-Architect expands the task scope from repair to creation by translating natural-language requirements into repository-scale build-a-repo tasks. By integrating these components, SWE-Hub establishes a unified production pipeline capable of continuously delivering executable tasks across the entire software engineering lifecycle.

  • 14 authors
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Feb 27

H2LooP Spark Preview: Continual Pretraining of Large Language Models for Low-Level Embedded Systems Code

Large language models (LLMs) demonstrate strong code generation abilities in general-purpose programming languages but remain limited in specialized domains such as low-level embedded systems programming. This domain involves hardware register manipulation, vendor-specific SDKs, real-time operating system APIs, and hardware abstraction layers that are underrepresented in standard pretraining corpora. We introduce H2LooP Spark Preview, a continual pretraining (CPT) pipeline that adapts the OLMo-3-7B-a fully open language model to the embedded systems domain using BF16 LoRA with rank-stabilized scaling on 8 NVIDIA H100 GPUs. Our training corpus is constructed from repository-datasheet pairs covering 100B tokens of raw embedded systems data across 117 manufacturers, processed using the hierarchical datasheet-to-code mapping approach proposed in SpecMap (Nipane et al., 2026). The resulting curated dataset split contains 23.5B tokens across 13 embedded domains. Continual pretraining with high-rank LoRA (r=512) yields substantial gains, reducing in-domain perplexity by 70.4% and held-out repository perplexity by 66.1%. On generative code completion benchmarks spanning 13 embedded domains, our 7B model outperforms Claude Opus 4.6 and Qwen3-Coder-30B on 8 categories in token accuracy, showing that targeted continual pretraining enables smaller open-weight models to rival frontier systems on specialized technical tasks. We release the production training checkpoint on Huggingface as an open-source artifact.

  • 5 authors
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Mar 12

GhostEI-Bench: Do Mobile Agents Resilience to Environmental Injection in Dynamic On-Device Environments?

Vision-Language Models (VLMs) are increasingly deployed as autonomous agents to navigate mobile graphical user interfaces (GUIs). Operating in dynamic on-device ecosystems, which include notifications, pop-ups, and inter-app interactions, exposes them to a unique and underexplored threat vector: environmental injection. Unlike prompt-based attacks that manipulate textual instructions, environmental injection corrupts an agent's visual perception by inserting adversarial UI elements (for example, deceptive overlays or spoofed notifications) directly into the GUI. This bypasses textual safeguards and can derail execution, causing privacy leakage, financial loss, or irreversible device compromise. To systematically evaluate this threat, we introduce GhostEI-Bench, the first benchmark for assessing mobile agents under environmental injection attacks within dynamic, executable environments. Moving beyond static image-based assessments, GhostEI-Bench injects adversarial events into realistic application workflows inside fully operational Android emulators and evaluates performance across critical risk scenarios. We further propose a judge-LLM protocol that conducts fine-grained failure analysis by reviewing the agent's action trajectory alongside the corresponding screenshot sequence, pinpointing failure in perception, recognition, or reasoning. Comprehensive experiments on state-of-the-art agents reveal pronounced vulnerability to deceptive environmental cues: current models systematically fail to perceive and reason about manipulated UIs. GhostEI-Bench provides a framework for quantifying and mitigating this emerging threat, paving the way toward more robust and secure embodied agents.

  • 10 authors
·
Mar 4

CARMA: Context-Aware Runtime Reconfiguration for Energy-Efficient Sensor Fusion

Autonomous systems (AS) are systems that can adapt and change their behavior in response to unanticipated events and include systems such as aerial drones, autonomous vehicles, and ground/aquatic robots. AS require a wide array of sensors, deep-learning models, and powerful hardware platforms to perceive and safely operate in real-time. However, in many contexts, some sensing modalities negatively impact perception while increasing the system's overall energy consumption. Since AS are often energy-constrained edge devices, energy-efficient sensor fusion methods have been proposed. However, existing methods either fail to adapt to changing scenario conditions or to optimize energy efficiency system-wide. We propose CARMA: a context-aware sensor fusion approach that uses context to dynamically reconfigure the computation flow on a Field-Programmable Gate Array (FPGA) at runtime. By clock-gating unused sensors and model sub-components, CARMA significantly reduces the energy used by a multi-sensory object detector without compromising performance. We use a Deep-learning Processor Unit (DPU) based reconfiguration approach to minimize the latency of model reconfiguration. We evaluate multiple context-identification strategies, propose a novel system-wide energy-performance joint optimization, and evaluate scenario-specific perception performance. Across challenging real-world sensing contexts, CARMA outperforms state-of-the-art methods with up to 1.3x speedup and 73% lower energy consumption.

  • 7 authors
·
Jun 27, 2023

EnvBench: A Benchmark for Automated Environment Setup

Recent advances in Large Language Models (LLMs) have enabled researchers to focus on practical repository-level tasks in software engineering domain. In this work, we consider a cornerstone task for automating work with software repositories-environment setup, i.e., a task of configuring a repository-specific development environment on a system. Existing studies on environment setup introduce innovative agentic strategies, but their evaluation is often based on small datasets that may not capture the full range of configuration challenges encountered in practice. To address this gap, we introduce a comprehensive environment setup benchmark EnvBench. It encompasses 329 Python and 665 JVM-based (Java, Kotlin) repositories, with a focus on repositories that present genuine configuration challenges, excluding projects that can be fully configured by simple deterministic scripts. To enable further benchmark extension and usage for model tuning, we implement two automatic metrics: a static analysis check for missing imports in Python and a compilation check for JVM languages. We demonstrate the applicability of our benchmark by evaluating three environment setup approaches, including a simple zero-shot baseline and two agentic workflows, that we test with two powerful LLM backbones, GPT-4o and GPT-4o-mini. The best approach manages to successfully configure 6.69% repositories for Python and 29.47% repositories for JVM, suggesting that EnvBench remains challenging for current approaches. Our benchmark suite is publicly available at https://github.com/JetBrains-Research/EnvBench. The dataset and experiment trajectories are available at https://jb.gg/envbench.

  • 5 authors
·
Mar 18, 2025

FastDepth: Fast Monocular Depth Estimation on Embedded Systems

Depth sensing is a critical function for robotic tasks such as localization, mapping and obstacle detection. There has been a significant and growing interest in depth estimation from a single RGB image, due to the relatively low cost and size of monocular cameras. However, state-of-the-art single-view depth estimation algorithms are based on fairly complex deep neural networks that are too slow for real-time inference on an embedded platform, for instance, mounted on a micro aerial vehicle. In this paper, we address the problem of fast depth estimation on embedded systems. We propose an efficient and lightweight encoder-decoder network architecture and apply network pruning to further reduce computational complexity and latency. In particular, we focus on the design of a low-latency decoder. Our methodology demonstrates that it is possible to achieve similar accuracy as prior work on depth estimation, but at inference speeds that are an order of magnitude faster. Our proposed network, FastDepth, runs at 178 fps on an NVIDIA Jetson TX2 GPU and at 27 fps when using only the TX2 CPU, with active power consumption under 10 W. FastDepth achieves close to state-of-the-art accuracy on the NYU Depth v2 dataset. To the best of the authors' knowledge, this paper demonstrates real-time monocular depth estimation using a deep neural network with the lowest latency and highest throughput on an embedded platform that can be carried by a micro aerial vehicle.

  • 5 authors
·
Mar 7, 2019

Multimodal Deep Learning for Low-Resource Settings: A Vector Embedding Alignment Approach for Healthcare Applications

Large-scale multi-modal deep learning models have revolutionized domains such as healthcare, highlighting the importance of computational power. However, in resource-constrained regions like Low and Middle-Income Countries (LMICs), limited access to GPUs and data poses significant challenges, often leaving CPUs as the sole resource. To address this, we advocate for leveraging vector embeddings to enable flexible and efficient computational methodologies, democratizing multimodal deep learning across diverse contexts. Our paper investigates the efficiency and effectiveness of using vector embeddings from single-modal foundation models and multi-modal Vision-Language Models (VLMs) for multimodal deep learning in low-resource environments, particularly in healthcare. Additionally, we propose a simple yet effective inference-time method to enhance performance by aligning image-text embeddings. Comparing these approaches with traditional methods, we assess their impact on computational efficiency and model performance using metrics like accuracy, F1-score, inference time, training time, and memory usage across three medical modalities: BRSET (ophthalmology), HAM10000 (dermatology), and SatelliteBench (public health). Our findings show that embeddings reduce computational demands without compromising model performance. Furthermore, our alignment method improves performance in medical tasks. This research promotes sustainable AI practices by optimizing resources in constrained environments, highlighting the potential of embedding-based approaches for efficient multimodal learning. Vector embeddings democratize multimodal deep learning in LMICs, particularly in healthcare, enhancing AI adaptability in varied use cases.

  • 6 authors
·
Jun 1, 2024

Terminal-Universe: Turning Agent Trajectories into Scalable Terminal Environments

As terminal-based code agents become prevalent, agent trajectories have accumulated at scale, while realistic, executable environments remain scarce. However, environments are what agent post-training actually requires: each can be re-queried into many verifiable tasks and provides execution feedback, whereas a trajectory is a single frozen demonstration. Rather than generating environments from scratch, we observe that the tool-execution history in existing trajectories exposes the structure and contents of the environments in which they ran, making it possible to reconstruct those environments from the trajectories themselves. Thus, we introduce Terminal-Universe, a framework which turns each trajectory into a reusable environment and explores it for synthesizing new tasks and continued interactions. Specifically, Terminal-Universe replays the file operations recorded in a trajectory to restore each file before the agent modified it, yielding a partial workspace; a completion agent then supplies the missing files and dependencies. On this recovered workspace, we both reconstruct the original intent task and synthesize entirely new ones. Besides, we also scale the tasks along two complementary axes: breadth and depth. For breadth, we mine directional dependency relations between related environments and synthesize cross-workspace queries spanning multiple codebases, as developers routinely do in real-world development. For depth, we extend the initial single-turn query into a multi-round session that captures iterative user feedback and requirement refinement via a user agent. Applied to public terminal agent trajectories, Terminal-Universe produces 37.3k task-sufficient environments. Supervised fine-tuning of Qwen3.5-27B on this corpus improves single-round performance on Terminal-Bench 2.1 by 11.9 points and multi-round performance on EvoCode-Bench v2 MT@4 by 13.8 points.

Qwen Qwen
·
Sep 2 1

MindForge: Teaching Small Language Models Whole-Life-Cycle Software Engineering via Source-Free Program Synthesis

Coding agents have made substantial progress on software engineering tasks that modify existing codebases, including bug fixing and feature implementation. However, constructing a complete program from scratch remains a major challenge: even the frontier models evaluated on ProgramBench fully resolve fewer than 1% of tasks. One obstacle is the lack of scalable training environments for this from-scratch setting, spanning the whole software engineering life cycle, as existing environment-construction frameworks focus only on a single phase in software development. To address this gap, we introduce MindForge, an automated pipeline that converts open-source command-line programs into source-free environments that expose only a compiled reference executable and its documentation. Using MindForge, we construct training environments from repositories disjoint from those in ProgramBench, and curate a high-quality data recipe consisting of program synthesis trajectories using GLM-5.2 as the teacher agent. Fine-tuning Qwen3.6-27B on these trajectories increases its ProgramBench average test pass rate from 37.98% to 49.51%, achieving performance comparable to substantially larger frontier models. Moreover, the fine-tuned model consistently improves over the base model across all seven unseen software engineering benchmarks, spanning long-horizon repository generation and translation, bug fixing, feature implementation, and cross-language issue resolution, with absolute gains of 31.00 points on RepoZero-C2Rust, 14.16 on DeepSWE, 10.70/4.56 on NL2Repo-Bench (with/without tests), 5.04 on SWE-bench Verified, 5.93 on SWE-bench Pro, 5.22 on SWE-bench Multilingual, and 4.94 on FeatBench.

Fusion Embedding: A Unified Embedding Space for Text, Image, Video, and Audio

A single embedding space that covers text, images, video, and audio lets one index serve every query a user can pose. Embedding models built on vision-language backbones now lead text/image/video retrieval benchmarks but lack audio entirely, while audio-text retrieval is led by specialist systems that serve no other modality. We present the Fusion Embedding family, which adds audio to a frozen vision-language embedding base whose parameters are never updated: generation 1 (fusion-embedding-1) trains only a 16.4M-parameter connector between a frozen audio tower and the frozen base, and generation 2 (fusion-embedding-2) adds modality-gated deep adapters (44.2M parameters) whose branch never executes on text, image, or video inputs: their outputs are bit-for-bit those of the released base, verified after every training run. Because the base already binds text, images, and video, aligning audio to text alone makes audio-image retrieval emerge, with zero paired audio-visual training data. Alongside the recipe we map its design space with controlled negative results (rewriting training captions with an LLM, substituting a leaderboard-stronger audio tower, and widening the connector each reduce retrieval) and with training-protocol findings that we expect to transfer to any frozen decoder-LM embedding backbone. Both generations train in hours on a single GPU. Weights, code, and the evaluation harness are openly released.

  • 4 authors
·
Jul 20

Llama-Embed-Nemotron-8B: A Universal Text Embedding Model for Multilingual and Cross-Lingual Tasks

We introduce llama-embed-nemotron-8b, an open-weights text embedding model that achieves state-of-the-art performance on the Multilingual Massive Text Embedding Benchmark (MMTEB) leaderboard as of October 21, 2025. While recent models show strong performance, their training data or methodologies are often not fully disclosed. We aim to address this by developing a fully open-source model, publicly releasing its weights and detailed ablation studies, and planning to share the curated training datasets. Our model demonstrates superior performance across all major embedding tasks -- including retrieval, classification and semantic textual similarity (STS) -- and excels in challenging multilingual scenarios, such as low-resource languages and cross-lingual setups. This state-of-the-art performance is driven by a novel data mix of 16.1 million query-document pairs, split between 7.7 million samples from public datasets and 8.4 million synthetically generated examples from various open-weight LLMs. One of our key contributions is a detailed ablation study analyzing core design choices, including a comparison of contrastive loss implementations, an evaluation of synthetic data generation (SDG) strategies, and the impact of model merging. The llama-embed-nemotron-8b is an instruction-aware model, supporting user-defined instructions to enhance performance for specific use-cases. This combination of top-tier performance, broad applicability, and user-driven flexibility enables it to serve as a universal text embedding solution.

nvidia NVIDIA
·
Nov 10, 2025 2

SceneCode: Executable World Programs for Editable Indoor Scenes with Articulated Objects

Indoor scene synthesis underpins embodied AI, robotic manipulation, and simulation-based policy evaluation, where a useful scene must specify not only what the environment looks like, but also how its objects are structured. Existing pipelines, however, typically represent generated content as static meshes and inherit articulation only from curated asset libraries, which limits object-level controllability and prevents new interactable assets from being produced on demand. We address this gap by formulating physically interactable indoor scene synthesis as programmatic world generation, and present SceneCode, a framework that compiles a natural language prompt into an executable, code-driven indoor world rather than a collection of opaque meshes. A room-level agentic backbone first turns the prompt into a structured house layout and emits per-object AssetRequests through a planner--designer--critic loop. Each request is then routed to one of five code-generation strategies and converted into a synthesized part-wise Blender Python programs that are validated through an execution-guided repair-and-refine loop. The resulting programs are compiled into simulation-ready assets, and exported as SDF for physics simulation. A persistent scene-state registry links object requests, executable programs, rendered geometry, and simulation assets, turning scene assembly into a traceable and locally editable world-building process. We evaluate SceneCode across scene-level synthesis, object-level asset quality, human judgment, and downstream robot interaction. Results show that executable world programs improve prompt-faithful indoor scene generation and produce assets with cleaner mesh structure, and simulator-loadable articulation metadata. Project page: https://scene-code.github.io/.

  • 7 authors
·
May 18

Xiaomi-GUI-0 Technical Report

Graphical user interface (GUI) agents build on vision-language models to complete user tasks end-to-end in real applications through interface actions such as tapping, swiping, text entry, and navigation. However, existing GUI agents are trained and evaluated largely on offline trajectories, simulated environments, and standardized benchmarks. These differ substantially from real applications in interface layout, interaction logic, and abnormal-state distribution, and cannot faithfully characterize execution stability in real-world use, where account states, permission dialogs, payment authentication, and risk control continually reshape the state distribution and open a persistent gap between benchmark scores and real usability. To close this gap, we propose Xiaomi-GUI-0, a native multimodal GUI agent for real mobile environments, trained and evaluated within a real-device closed loop. At its core is a real-device-dominant hybrid infrastructure, where physical devices are the primary execution environment and sandboxes provide auxiliary support, so that data collection, training, rollout, and evaluation share an execution distribution close to real deployment. We construct multi-source training data spanning high-frequency head tasks, high-generalization data for long-tail intents, and capability-enhancement data for reflection and memory, and introduce an error-driven data flywheel that turns failure trajectories into corrected actions, reflective explanations, and recovery demonstrations. The model is trained through a progressive three-stage pipeline of supervised fine-tuning, step-level reinforcement learning, and agentic reinforcement learning. Evaluated on public benchmarks and our in-house RealMobile, Xiaomi-GUI-0 achieves 72.0% success on RealMobile and 78.9% on AndroidWorld, while substantially improving execution stability and abnormal-state recognition in real-world tasks.

From Trainee to Trainer: LLM-Designed Training Environment for RL with Multi-Agent Reasoning

Reinforcement learning pipelines for Large Language Model (LLM) training often rely on manually redesigned environments between stages, requiring practitioners to heuristically infer which configuration will best improve the current policy. To automate this process, we propose the LLM-as-Environment-Engineer framework in which the current policy model analyzes failure trajectories together with contextual information and proposes modifications to the next-stage training environment configuration. We also introduce MAPF-FrozenLake, a controllable testbed whose generator exposes multi-dimensional environment configurations, making it suitable for studying and benchmarking environment redesign. On this testbed, we condition the environment engineer on structured summaries of policy behavior, failure cases, and environment statistics, from which it produces the configuration for the next training stage. With Qwen3-4B as the backbone, our framework achieves the strongest aggregate performance on our benchmarks, outperforming larger proprietary LLMs (e.g., GPT, Gemini) and fixed-environment training baselines. We further analyze which forms of context are most effective, finding that successful environment updates rely on failure evidence and preserve configurations that already work. Interestingly, the current RL checkpoint serves as a better environment engineer than the original base model, suggesting that policy learning improves the model's ability to diagnose its remaining weaknesses.

A TEE-Based Architecture for Confidential and Dependable Process Attestation in Authorship Verification

Process attestation systems verify that a continuous physical process, such as human authorship, actually occurred, rather than merely checking system state. These systems face a fundamental dependability challenge: the evidence collection infrastructure must remain available and tamper-resistant even when the attesting party controls the platform. Trusted Execution Environments (TEEs) provide hardware-enforced isolation that can address this challenge, but their integration with continuous process attestation introduces novel resilience requirements not addressed by existing frameworks. We present the first architecture for continuous process attestation evidence collection inside TEEs, providing hardware-backed tamper resistance against trust-inverted adversaries with graduated input assurance from software-channel integrity (Tier 1) through hardware-bound input (Tier 3). We develop a Markov-chain dependability model quantifying Evidence Chain Availability (ECA), Mean Time Between Evidence Gaps (MTBEG), and Recovery Time Objectives (RTO). We introduce a resilient evidence chain protocol maintaining chain integrity across TEE crashes, network partitions, and enclave migration. Our security analysis derives formal bounds under combined threat models including trust inversion and TEE side channels, parameterized by a conjectural side-channel leakage bound esc that requires empirical validation. Evaluation on Intel SGX demonstrates under 25% per-checkpoint CPU overhead (<0.3% of the 30 s checkpoint interval), >99.5% Evidence Chain Availability (ECA) (the fraction of session time with active evidence collection) in Monte Carlo simulation under Poisson failure models, and sealed-state recovery under 200 ms.

  • 1 authors
·
May 22

Echoverse: Deep, Evolving Environments for Training Computer-Use Agents at Scale

Computer-use agents learn from what their actions change, so training one needs applications it can act on, break and reset. The applications that matter most are login-gated and stateful, so synthetic environments stand in for them. Recent pipelines generate such environments in bulk, which moves the bottleneck from how many exist to what is inside each one. The returns, we find, come from three properties: how much behavioural depth an environment carries, whether it targets the interaction an agent actually fails, and whether it improves alongside the model. We present Echoverse, which compiles specifications into stateful applications whose tasks are graded against the application's own database, and a co-evolution loop that reads every graded rollout twice: as repairs to the environment, its tasks and its verifier, and as training signal for the model. Trained on twelve such environments, a 9B model improves from 36.5% to 67.1% across fourteen evaluation splits, within fourteen points of the much larger frontier model that taught it. We examine each property in turn. On the same domains, shallow environments push live-site accuracy below the base model (80.0 to 75.0) while deep ones raise it (80.0 to 85.0 and 48.0 to 65.0); drilling one interface control across many renderings transfers to held-out widget families and to the open web; and repairing a single environment lifts the model trained on it from 16.2% to 38.5%. The same worlds serve as reinforcement-learning environments, where a reward combining the grounded verifier with a dense per-step judge raises held-out score from 58.8% to 68.0%. We release four environments as a benchmark, with their applications, seed data and grounded graders. Code: https://aka.ms/echoverse

GameEngineBench: Evaluating Coding Agents on Real C++ Runtime Environments

Game engines provide real-time simulation, rendering, physics, interaction, networking, and asset pipelines, making them valuable not only for games but also for 3D applications in healthcare, robotics, architecture, manufacturing, and related domains. Because game development is where these systems are most mature and publicly available, it offers a practical testbed for evaluating coding agents that must modify C++ code within stateful, interactive, real-time systems. We present GameEngineBench, a benchmark for evaluating coding agents on scoped C++ implementation tasks inside Unreal Engine 5 projects, built from nine real-world game repositories. The evaluation set consists of 110 tasks spanning gameplay mechanics, multiplayer behavior, AI and world orchestration, animation and movement, UI and session code, loading behavior, online-service integration, persistence, data serialization, XR behavior, and rendering-oriented plugins. These tasks require models to make native C++ changes that compile and satisfy behavioral tests within executable Unreal Engine projects. Across twelve evaluated configurations, the strongest model reaches 55.5\% pass@1, while 31 tasks remain unsolved by every configuration. Our results demonstrate that frontier coding agents continue to struggle with deeply integrated C++ development for real-time interactive software, highlighting game-engine benchmarks as a valuable complement to existing software engineering evaluations.

  • 8 authors
·
Jul 14

FluctlightDB: A Memory Model of Data for AI Agents

For fifty years, data systems have answered two questions. The relational model asked which records match a predicate; the vector model asked which vectors lie nearest a query. Neither was built for cue-driven, provenance-weighted recall across long sessions. We propose treating long-term agent memory as a distinct data model -- with its own write semantics (encoding, separation, consolidation, provenance) and read semantics (cue-driven activation across a linked memory graph) -- and present FluctlightDB, an embedded engine that implements this contract via experience() and activate(). We make that case carefully, not categorically: we do not claim novelty over Mem0, Zep, or HippoRAG-style memory layers, only an embedded engine contract beneath them. On LoCoMo (official evidence-recall metric; 10 conversations, 1,982 gold spans), CHORUS recalls 99.0% on an internally reproduced July 2026 run. On LongMemEval-S (500 questions, official session_recall@8), our retrieval harness scores 97.6% (488/500); end-to-end QA with our reader/judge stack scores 97.4% (487/500) -- these layers use different protocols than vendor leaderboard figures we cite for context only. On BEIR SciFact (shared MiniLM embeddings, same harness, Recall Fabric on), CHORUS/PRISM edges Chroma on nDCG@10 (0.646 vs. 0.645) and Recall@10 (0.792 vs. 0.783). We also report a small author-designed regression suite (FAMB; paraphrase n=10, other sub-tests n=1) at 100% macro -- internal validation, not peer benchmark. Strangers can verify the engine in under a minute via pip install "fluctlightdb[native]" and a minimal connect() -> experience() -> activate() script (compiled wheel, not source-only). Harnesses and frozen JSON are MIT-licensed. We claim no new neuroscience and no new transformer; we propose a missing layer of the data stack and release an engine others can reproduce and contest.

  • 1 authors
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Jul 9

SpecMap: Hierarchical LLM Agent for Datasheet-to-Code Traceability Link Recovery in Systems Engineering

Establishing precise traceability between embedded systems datasheets and their corresponding code implementations remains a fundamental challenge in systems engineering, particularly for low-level software where manual mapping between specification documents and large code repositories is infeasible. Existing Traceability Link Recovery approaches primarily rely on lexical similarity and information retrieval techniques, which struggle to capture the semantic, structural, and symbol level relationships prevalent in embedded systems software. We present a hierarchical datasheet-to-code mapping methodology that employs large language models for semantic analysis while explicitly structuring the traceability process across multiple abstraction levels. Rather than performing direct specification-to-code matching, the proposed approach progressively narrows the search space through repository-level structure inference, file-level relevance estimation, and fine-grained symbollevel alignment. The method extends beyond function-centric mapping by explicitly covering macros, structs, constants, configuration parameters, and register definitions commonly found in systems-level C/C++ codebases. We evaluate the approach on multiple open-source embedded systems repositories using manually curated datasheet-to-code ground truth. Experimental results show substantial improvements over traditional information-retrieval-based baselines, achieving up to 73.3% file mapping accuracy. We significantly reduce computational overhead, lowering total LLM token consumption by 84% and end-to-end runtime by approximately 80%. This methodology supports automated analysis of large embedded software systems and enables downstream applications such as training data generation for systems-aware machine learning models, standards compliance verification, and large-scale specification coverage analysis.

  • 3 authors
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Jan 16

Agentic Environment Engineering for Large Language Models: A Survey of Environment Modeling, Synthesis, Evaluation, and Application

Environments serve as interactive systems for large language model (LLM) based agents across diverse scenarios and play a crucial role in driving the continual evolution of model capabilities. Despite this importance, existing work lacks a systematic categorization and deep analysis. This paper systematically studies current researches on agentic environments from the perspective of the environment engineering lifecycle, covering their modeling, synthesis, evaluation and application. Specifically, the paper first introduces representative environments from the perspectives of eight attributes and eight domains, providing detailed analyses of their development paths and highlighting their core capabilities. Second, for automated environment synthesis, two paradigms are introduced, such as symbolic synthesis and neural synthesis. This paper also shows different environment evaluation methods in each paradigm. Thirdly, the corresponding environment applications from the perspective of agent-environment co-evolution are discussed. In specific, the paper characterizes the primary pathways for agent evolution in dynamic environments from four complementary perspectives: memory-centric experience evolution, orchestration-centric workflow evolution, trajectory-centric offline evolution, and exploration-centric online evolution. And three paradigms of environment evolution are identified, namely neural-driven, difficulty-driven, and scaling-driven approaches. At last, several promising future directions are discussed, including Environment-as-a-Service, Multi-agent Environments, and Neural-Symbolic Environments.

OSWorld: Benchmarking Multimodal Agents for Open-Ended Tasks in Real Computer Environments

Autonomous agents that accomplish complex computer tasks with minimal human interventions have the potential to transform human-computer interaction, significantly enhancing accessibility and productivity. However, existing benchmarks either lack an interactive environment or are limited to environments specific to certain applications or domains, failing to reflect the diverse and complex nature of real-world computer use, thereby limiting the scope of tasks and agent scalability. To address this issue, we introduce OSWorld, the first-of-its-kind scalable, real computer environment for multimodal agents, supporting task setup, execution-based evaluation, and interactive learning across various operating systems such as Ubuntu, Windows, and macOS. OSWorld can serve as a unified, integrated computer environment for assessing open-ended computer tasks that involve arbitrary applications. Building upon OSWorld, we create a benchmark of 369 computer tasks involving real web and desktop apps in open domains, OS file I/O, and workflows spanning multiple applications. Each task example is derived from real-world computer use cases and includes a detailed initial state setup configuration and a custom execution-based evaluation script for reliable, reproducible evaluation. Extensive evaluation of state-of-the-art LLM/VLM-based agents on OSWorld reveals significant deficiencies in their ability to serve as computer assistants. While humans can accomplish over 72.36% of the tasks, the best model achieves only 12.24% success, primarily struggling with GUI grounding and operational knowledge. Comprehensive analysis using OSWorld provides valuable insights for developing multimodal generalist agents that were not possible with previous benchmarks. Our code, environment, baseline models, and data are publicly available at https://os-world.github.io.

  • 17 authors
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Apr 11, 2024 1

IoT-LM: Large Multisensory Language Models for the Internet of Things

The Internet of Things (IoT) network integrating billions of smart physical devices embedded with sensors, software, and communication technologies is a critical and rapidly expanding component of our modern world. The IoT ecosystem provides a rich source of real-world modalities such as motion, thermal, geolocation, imaging, depth, sensors, and audio to recognize the states of humans and physical objects. Machine learning presents a rich opportunity to automatically process IoT data at scale, enabling efficient inference for understanding human wellbeing, controlling physical devices, and interconnecting smart cities. To realize this potential, we introduce IoT-LM, an open-source large multisensory language model tailored for the IoT ecosystem. IoT-LM is enabled by two technical contributions: the first is MultiIoT, the most expansive unified IoT dataset to date, encompassing over 1.15 million samples from 12 modalities and 8 tasks prepared for multisensory pre-training and instruction-tuning. The second is a new multisensory multitask adapter layer to condition pre-trained large language models on multisensory IoT data. Not only does IoT-LM yield substantial improvements on 8 supervised IoT classification tasks, but it also demonstrates new interactive question-answering, reasoning, and dialog capabilities conditioned on IoT sensors. We release IoT-LM's data sources and new multisensory language modeling framework.

  • 4 authors
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Jul 13, 2024

Analog and Multi-modal Manufacturing Datasets Acquired on the Future Factories Platform V2

This paper presents two industry-grade datasets captured during an 8-hour continuous operation of the manufacturing assembly line at the Future Factories Lab, University of South Carolina, on 08/13/2024. The datasets adhere to industry standards, covering communication protocols, actuators, control mechanisms, transducers, sensors, and cameras. Data collection utilized both integrated and external sensors throughout the laboratory, including sensors embedded within the actuators and externally installed devices. Additionally, high-performance cameras captured key aspects of the operation. In a prior experiment [1], a 30-hour continuous run was conducted, during which all anomalies were documented. Maintenance procedures were subsequently implemented to reduce potential errors and operational disruptions. The two datasets include: (1) a time-series analog dataset, and (2) a multi-modal time-series dataset containing synchronized system data and images. These datasets aim to support future research in advancing manufacturing processes by providing a platform for testing novel algorithms without the need to recreate physical manufacturing environments. Moreover, the datasets are open-source and designed to facilitate the training of artificial intelligence models, streamlining research by offering comprehensive, ready-to-use resources for various applications and projects.

  • 11 authors
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Feb 7, 2025

RTLRepoCoder: Repository-Level RTL Code Completion through the Combination of Fine-Tuning and Retrieval Augmentation

As an essential part of modern hardware design, manually writing Register Transfer Level (RTL) code such as Verilog is often labor-intensive. Following the tremendous success of large language models (LLMs), researchers have begun to explore utilizing LLMs for generating RTL code. However, current studies primarily focus on generating simple single modules, which can not meet the demands in real world. In fact, due to challenges in managing long-context RTL code and complex cross-file dependencies, existing solutions cannot handle large-scale Verilog repositories in practical hardware development. As the first endeavor to exclusively adapt LLMs for large-scale RTL development, we propose RTLRepoCoder, a groundbreaking solution that incorporates specific fine-tuning and Retrieval-Augmented Generation (RAG) for repository-level Verilog code completion. Open-source Verilog repositories from the real world, along with an extended context size, are used for domain-specific fine-tuning. The optimized RAG system improves the information density of the input context by retrieving relevant code snippets. Tailored optimizations for RAG are carried out, including the embedding model, the cross-file context splitting strategy, and the chunk size. Our solution achieves state-of-the-art performance on public benchmark, significantly surpassing GPT-4 and advanced domain-specific LLMs on Edit Similarity and Exact Match rate. Comprehensive experiments demonstrate the remarkable effectiveness of our approach and offer insights for future work.

  • 5 authors
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Apr 11, 2025

MolmoSpaces: A Large-Scale Open Ecosystem for Robot Navigation and Manipulation

Deploying robots at scale demands robustness to the long tail of everyday situations. The countless variations in scene layout, object geometry, and task specifications that characterize real environments are vast and underrepresented in existing robot benchmarks. Measuring this level of generalization requires infrastructure at a scale and diversity that physical evaluation alone cannot provide. We introduce MolmoSpaces, a fully open ecosystem to support large-scale benchmarking of robot policies. MolmoSpaces consists of over 230k diverse indoor environments, ranging from handcrafted household scenes to procedurally generated multiroom houses, populated with 130k richly annotated object assets, including 48k manipulable objects with 42M stable grasps. Crucially, these environments are simulator-agnostic, supporting popular options such as MuJoCo, Isaac, and ManiSkill. The ecosystem supports the full spectrum of embodied tasks: static and mobile manipulation, navigation, and multiroom long-horizon tasks requiring coordinated perception, planning, and interaction across entire indoor environments. We also design MolmoSpaces-Bench, a benchmark suite of 8 tasks in which robots interact with our diverse scenes and richly annotated objects. Our experiments show MolmoSpaces-Bench exhibits strong sim-to-real correlation (R = 0.96, ho = 0.98), confirm newer and stronger zero-shot policies outperform earlier versions in our benchmarks, and identify key sensitivities to prompt phrasing, initial joint positions, and camera occlusion. Through MolmoSpaces and its open-source assets and tooling, we provide a foundation for scalable data generation, policy training, and benchmark creation for robot learning research.

ai21labs AI21
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Feb 11 1

AI Harness Engineering: A Runtime Substrate for Foundation-Model Software Agents

Foundation models have transformed automated code generation, yet autonomous software-engineering agents remain unreliable in realistic development settings. The dominant explanation locates this gap in model capability. We propose a different locus: software-engineering capability emerges from a model-harness-environment system, in which a runtime substrate -- the harness -- mediates how a foundation-model agent observes a project, acts on it, receives feedback, and establishes that a change is complete. We formalize this substrate as an AI Harness Engineering and identify eleven component responsibilities: task specification, context selection, tool access, project memory, task state, observability, failure attribution, verification, permissions, entropy auditing, and intervention recording. We operationalize the harness through a four-level ladder (H0-H3) that progressively exposes runtime support to the agent, and we propose a trace-based evaluation protocol that converts each agent run into an auditable episode package. Applied to a controlled validation task, the framework yields episode packages whose evidence structure varies systematically with harness level: lower levels produce only a final patch, higher levels produce reproduction logs, failure attributions, deterministic requirement checks, and structured verification reports. The framework reframes the central question of autonomous software engineering from whether a foundation model can produce a patch to whether the model-harness-environment system can produce a verifiably correct, attributed, and maintainable change. We outline a research program for the runtime systems that foundation-model software agents will require.

  • 2 authors
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May 12

Orchard: An Open-Source Agentic Modeling Framework

Agentic modeling aims to transform LLMs into autonomous agents capable of solving complex tasks through planning, reasoning, tool use, and multi-turn interaction with environments. Despite major investment, open research remains constrained by infrastructure and training gaps. Many high-performing systems rely on proprietary codebases, models, or services, while most open-source frameworks focus on orchestration and evaluation rather than scalable agent training. We present Orchard, an open-source framework for scalable agentic modeling. At its core is Orchard Env, a lightweight environment service providing reusable primitives for sandbox lifecycle management across task domains, agent harnesses, and pipeline stages. On top of Orchard Env, we build three agentic modeling recipes. Orchard-SWE targets coding agents. We distill 107K trajectories from MiniMax-M2.5 and Qwen3.5-397B, introduce credit-assignment SFT to learn from productive segments of unresolved trajectories, and apply Balanced Adaptive Rollout for RL. Starting from Qwen3-30B-A3B-Thinking, Orchard-SWE achieves 64.3% on SWE-bench Verified after SFT and 67.5% after SFT+RL, setting a new state of the art among open-source models of comparable size. Orchard-GUI trains a 4B vision-language computer-use agent using only 0.4K distilled trajectories and 2.2K open-ended tasks. It achieves 74.1%, 67.0%, and 64.0% success rates on WebVoyager, Online-Mind2Web, and DeepShop, respectively, making it the strongest open-source model while remaining competitive with proprietary systems. Orchard-Claw targets personal assistant agents. Trained with only 0.2K synthetic tasks, it achieves 59.6% pass@3 on Claw-Eval and 73.9% when paired with a stronger ZeroClaw harness. Collectively, these results show that a lightweight, open, harness-agnostic environment layer enables reusable agentic data, training recipes, and evaluations across domains.

OR-Space: A Full-Lifecycle Workspace Benchmark for Industrial Optimization Agents

Large language model (LLM) agents are increasingly used to assist with operations research (OR) modeling, yet existing OR-oriented benchmarks often reduce evaluation to one-shot translation from a self-contained problem statement into a mathematical formulation or solver program. Such settings abstract away two characteristics of real industrial OR workflows: persistent multi-artifact workspaces and multi-stage task lifecycles. We introduce OR-Space, a full-lifecycle workspace benchmark for evaluating industrial optimization agents across model construction, model revision, and grounded explanation. Each instance is an executable workspace containing business documents, structured data, optional code artifacts, solver outputs, and task-specific evaluators distributed across interdependent files. OR-Space defines three task modes: Build, where agents construct solver-ready optimization models from heterogeneous artifacts; Revise, where agents modify existing models under changing requirements or solver feedback while preserving valid prior logic; and Explain, where agents answer grounded questions about solutions, constraints, and business implications using evidence spread across workspace artifacts. By combining persistent workspaces with lifecycle-oriented tasks, OR-Space evaluates whether agents can perform reliable optimization work beyond end-to-end text generation. We describe the benchmark design, evaluation protocol, and quality-control pipeline, and position OR-Space as a benchmark for studying the reliability, failure modes, and practical readiness of LLM agents in industrial OR workflows.

VirtualEnv: A Platform for Embodied AI Research

As large language models (LLMs) continue to improve in reasoning and decision-making, there is a growing need for realistic and interactive environments where their abilities can be rigorously evaluated. We present VirtualEnv, a next-generation simulation platform built on Unreal Engine 5 that enables fine-grained benchmarking of LLMs in embodied and interactive scenarios. VirtualEnv supports rich agent-environment interactions, including object manipulation, navigation, and adaptive multi-agent collaboration, as well as game-inspired mechanics like escape rooms and procedurally generated environments. We provide a user-friendly API built on top of Unreal Engine, allowing researchers to deploy and control LLM-driven agents using natural language instructions. We integrate large-scale LLMs and vision-language models (VLMs), such as GPT-based models, to generate novel environments and structured tasks from multimodal inputs. Our experiments benchmark the performance of several popular LLMs across tasks of increasing complexity, analyzing differences in adaptability, planning, and multi-agent coordination. We also describe our methodology for procedural task generation, task validation, and real-time environment control. VirtualEnv is released as an open-source platform, we aim to advance research at the intersection of AI and gaming, enable standardized evaluation of LLMs in embodied AI settings, and pave the way for future developments in immersive simulations and interactive entertainment.

  • 7 authors
·
Jan 12 1

Cochise: A Reference Harness for Autonomous Penetration Testing

Recent work on LLM-driven autonomous penetration testing reports promising results, but existing systems often bundle architectural, prompting, and tool-integration choices together. This makes it difficult to determine what is gained over a simple agent and harness. We present Cochise, a 630 LOC Python reference implementation for autonomous penetration-testing experiments. Cochise connects to a Linux execution host over SSH and supports attacking controlled target environments reachable from that jump host. The prototype implements a Planner--Executor architecture in which long-term state is maintained by the planner, while a ReAct-style executor issues commands over SSH and self-corrects based on command outputs. The scenario prompt can be adapted to different target environments. We evaluate the harness against a live third-party testbed, Game of Active Directory (GOAD). Cochise is intended not as a state-of-the-art penetration-testing agent, but as a reusable experimental infrastructure for comparing models, agent architectures, and penetration-testing traces. Alongside the prototype, we release replay and analysis tools: (i) cochise-replay for offline visualization of captured runs, (ii) cochise-analyze-logs and cochise-analyze-graphs for cost, token, duration, and compromise analysis, and (iii) a corpus of JSON trajectory logs from GOAD runs, so that researchers can study agent behavior without provisioning the 48--64 GB RAM / 190 GB storage testbed themselves. Tool demo video available at https://youtu.be/2mQimB1ufyI.

  • 2 authors
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Aug 2