Abstract
VGG-T³ addresses scalability issues in 3D reconstruction by transforming variable-length key-value representations into fixed-size MLPs through test-time training, enabling linear scaling with input views and achieving significant speedup over traditional softmax attention methods.
We present a scalable 3D reconstruction model that addresses a critical limitation in offline feed-forward methods: their computational and memory requirements grow quadratically w.r.t. the number of input images. Our approach is built on the key insight that this bottleneck stems from the varying-length Key-Value (KV) space representation of scene geometry, which we distill into a fixed-size Multi-Layer Perceptron (MLP) via test-time training. VGG-T^3 (Visual Geometry Grounded Test Time Training) scales linearly w.r.t. the number of input views, similar to online models, and reconstructs a 1k image collection in just 54 seconds, achieving a 11.6times speed-up over baselines that rely on softmax attention. Since our method retains global scene aggregation capability, our point map reconstruction error outperforming other linear-time methods by large margins. Finally, we demonstrate visual localization capabilities of our model by querying the scene representation with unseen images.
Community
Traditional offline 3D reconstruction methods scale quadratically, making large scenes a massive computational burden. VGG-T³ (Visual Geometry Grounded Test-Time Training) achieves linear scaling by replacing standard global attention with a TTT-based MLP distillation.
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