Papers
arxiv:2602.18071

EgoPush: Learning End-to-End Egocentric Multi-Object Rearrangement for Mobile Robots

Published on Feb 20
· Submitted by
taesiri
on Feb 23
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Abstract

EgoPush enables robot manipulation in cluttered environments through perception-driven policy learning that uses object-centric latent spaces and stage-decomposed rewards for long-horizon tasks.

AI-generated summary

Humans can rearrange objects in cluttered environments using egocentric perception, navigating occlusions without global coordinates. Inspired by this capability, we study long-horizon multi-object non-prehensile rearrangement for mobile robots using a single egocentric camera. We introduce EgoPush, a policy learning framework that enables egocentric, perception-driven rearrangement without relying on explicit global state estimation that often fails in dynamic scenes. EgoPush designs an object-centric latent space to encode relative spatial relations among objects, rather than absolute poses. This design enables a privileged reinforcement-learning (RL) teacher to jointly learn latent states and mobile actions from sparse keypoints, which is then distilled into a purely visual student policy. To reduce the supervision gap between the omniscient teacher and the partially observed student, we restrict the teacher's observations to visually accessible cues. This induces active perception behaviors that are recoverable from the student's viewpoint. To address long-horizon credit assignment, we decompose rearrangement into stage-level subproblems using temporally decayed, stage-local completion rewards. Extensive simulation experiments demonstrate that EgoPush significantly outperforms end-to-end RL baselines in success rate, with ablation studies validating each design choice. We further demonstrate zero-shot sim-to-real transfer on a mobile platform in the real world. Code and videos are available at https://ai4ce.github.io/EgoPush/.

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Paper submitter

EgoPush trains an object-centric, egocentric RL framework for long-horizon multi-object rearrangement with latent relational states, achieving effective sim-to-real transfer without explicit global state estimation.

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