Papers
arxiv:2305.06525

Pyramid Texture Filtering

Published on May 11, 2023
Authors:
,
,
,

Abstract

A Gaussian pyramid-based texture smoothing technique preserves prominent structures while eliminating textures through progressive upsampling guided by multi-scale pyramid levels.

AI-generated summary

We present a simple but effective technique to smooth out textures while preserving the prominent structures. Our method is built upon a key observation -- the coarsest level in a Gaussian pyramid often naturally eliminates textures and summarizes the main image structures. This inspires our central idea for texture filtering, which is to progressively upsample the very low-resolution coarsest Gaussian pyramid level to a full-resolution texture smoothing result with well-preserved structures, under the guidance of each fine-scale Gaussian pyramid level and its associated Laplacian pyramid level. We show that our approach is effective to separate structure from texture of different scales, local contrasts, and forms, without degrading structures or introducing visual artifacts. We also demonstrate the applicability of our method on various applications including detail enhancement, image abstraction, HDR tone mapping, inverse halftoning, and LDR image enhancement.

Community

Sign up or log in to comment

Models citing this paper 0

No model linking this paper

Cite arxiv.org/abs/2305.06525 in a model README.md to link it from this page.

Datasets citing this paper 0

No dataset linking this paper

Cite arxiv.org/abs/2305.06525 in a dataset README.md to link it from this page.

Spaces citing this paper 0

No Space linking this paper

Cite arxiv.org/abs/2305.06525 in a Space README.md to link it from this page.

Collections including this paper 0

No Collection including this paper

Add this paper to a collection to link it from this page.