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// Fold SPLIT per-plane (sum, sum-of-squares) partials into mean and inverse
// standard deviation. One thread handles each plane. The partials are centred on
// the plane's first element, so E[y^2] - E[y]^2 keeps the variance a raw second
// moment would cancel away; max(value, 0) guards against negative rounding residue.
{{ env.wgsl.resourceDeclarations }}

const SPLIT: u32 = {{ split }}u;
const COMBINE_WG: u32 = {{ combineWorkgroupSize }}u;

@compute @workgroup_size(COMBINE_WG, 1, 1)
fn main(@builtin(global_invocation_id) gid: vec3<u32>) {
  let plane = gid.x + gid.y * {{ DISPATCH_FOLD_WIDTH }}u * COMBINE_WG;
  if (plane >= params.planes) {
    return;
  }
  var total = 0.0;
  var total_sq = 0.0;
  let b = plane * SPLIT;
  for (var k = 0u; k < SPLIT; k = k + 1u) {
    total = total + partials[(b + k) * 2u];
    total_sq = total_sq + partials[(b + k) * 2u + 1u];
  }
  let n = f32(params.spatial);
  // The partials are accumulated around the plane's first element; undo the shift
  // on the mean and leave the variance, which the shift does not change.
{% if vectorizedSpec %}
  let shift = f32(input[plane * (params.spatial / 4u)].x);
{% else %}
  let shift = f32(input[plane * params.spatial]);
{% endif %}
  let centred_mean = total / n;
  let mean = shift + centred_mean;
  let variance = max(total_sq / n - centred_mean * centred_mean, 0.0);
  stats[plane * 2u] = mean;
  stats[plane * 2u + 1u] = inverseSqrt(variance + params.epsilon);
}